jsmdcui 0.7.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +127 -0
- package/README.md +189 -19
- package/cdp-maze.js +141 -0
- package/demos/maze.md +149 -0
- package/demos/todo-zh.md +98 -0
- package/demos/todo.md +98 -0
- package/edit +9 -0
- package/llm-maze.txt +94 -0
- package/package.json +1 -1
- package/runmd.mjs +44 -2
- package/runtime/help/cdp.md +5 -0
- package/runtime/help/help.md +189 -19
- package/runtime/jsplugins/cdp/cdp-server.js +26 -2
- package/runtime/jsplugins/cdp/cdp.js +60 -51
- package/runtime/jsplugins/chapter/chapter.js +6 -3
- package/runtime/jsplugins/example/example.js +12 -7
- package/runtime/syntax/markdown.yaml +1 -0
- package/single-exe/README.md +223 -45
- package/single-exe/compiled.js +6 -3
- package/single-exe/entry.mjs +4 -3
- package/single-exe/packAssets.sh +1 -1
- package/src/cui/fence-events.mjs +106 -0
- package/src/cui/id-collision.mjs +10 -28
- package/src/cui/kitty-debug.mjs +1 -1
- package/src/cui/kitty-images.mjs +11 -1
- package/src/cui/rpc.mjs +6 -3
- package/src/cui/server.mjs +13 -2
- package/src/index.js +425 -72
- package/src/lua/engine.js +1 -4
- package/src/platform/terminal.js +5 -0
- package/src/plugins/js-bridge.js +157 -8
- package/tests/compiled-runtime.test.js +8 -0
- package/tests/demo.test.js +40 -0
- package/tests/fence-events.test.js +405 -0
- package/tests/id-collision.test.js +11 -0
- package/tests/js-plugin-prompts.test.js +46 -0
- package/tests/key-event.md +10 -0
- package/tests/kitty-demo.md +1 -1
- package/tests/kitty-images.test.js +22 -0
- package/tests/platform-terminal.test.js +8 -0
- package/tests/textarea.md +8 -0
- package/tests/wui.test.js +16 -1
- package/demo.resized.jpg +0 -0
- package/src/runtime/compiled.js +0 -25
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,133 @@
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All notable user-visible changes to jsmdcui are documented here.
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## [0.9.0] - 2026-07-21
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This update expands Chrome DevTools Protocol automation for the terminal UI,
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adds a complete maze-solving example, and makes the optional Bun single-file
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executable bootstrap easier to reuse and more reliable across platforms.
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### Added
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- Add CDP automation support for reading the rendered ANSI document, activating
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a 1-based terminal-buffer cell, and sending keyboard input through the TUI's
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normal input parser and event pipeline. Key presses support Alt, Ctrl, Meta,
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Shift, navigation keys, editing keys, text, and auto-repeat without emitting
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duplicate input for paired CDP `keyDown` and `char` events.
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- Add `micro.getAllAnsiText()` and `micro.clickBufferCell(x, y)` to the JS
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plugin bridge. MDCUI cell clicks now activate the same callbacks as mouse
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input, while clicks in ordinary buffers retain the previous `goto` behavior.
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- Add `cdp-maze.js` and `llm-maze.txt`, a documented Bun.WebView example that
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reads the maze from the running TUI, solves it with breadth-first search, and
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completes it by clicking controls and sending arrow-key events through CDP.
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- Add `--cdp-maze` to open the bundled maze, start a local CDP server on port
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9222, and automatically import and run the maze solver after a three-second
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delay. The completed result is returned to the main program and displayed in
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the TUI status message.
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- Add `--export-cdp-maze` to write or overwrite `./cdp-maze.js` from the
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bundled asset first, with a source-tree fallback, then exit. Include the
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solver in the single-executable asset archive.
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- Add a dedicated CDP automation section to the README and bundled help,
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covering command-line and command-prompt startup, bind-address safety,
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connection methods, and the maze solver workflow.
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- Add a reusable single-file executable guide covering asset packing, embedded
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and external resource fallbacks, build commands, cross-compilation, Node.js
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compatibility, and adapting the bootstrap to another project.
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### Changed
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- Move responsibility for awaiting bundled assets into the Bun-only
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`single-exe/entry.mjs` bootstrap, then dynamically import the regular main
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module. This keeps the main module free of Bun-specific asset-loader state
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and preserves its uncompiled Node.js execution path.
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- Detect Bun's compiled virtual paths on both POSIX (`/$bunfs/`) and Windows
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(`B:/~BUN`) when resolving single-executable resources, and consolidate
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compiled-runtime handling in `single-exe/compiled.js`.
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- When initially launched with Node.js, restart under Bun with inherited stdio
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and propagate its exit status instead of replacing the current process with
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`process.execve()`.
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- Display the maze completion message inside the game instead of opening a
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blocking alert, and include reset instructions in the result.
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- Export the maze solver as a reusable `runCdpMaze()` function while retaining
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direct `bun cdp-maze.js` execution. Suppress its console result while stdin
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is in terminal raw mode so TUI rendering is not corrupted.
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- Replace the manual two-process maze automation instructions with the single
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`--cdp-maze` workflow in the README and bundled help.
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- Update the homepage and Kitty test images to use the smaller current demo and
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maze screenshots; exclude the maze screenshot from the npm package.
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- Document theme preview from the TUI command prompt and state Bun 1.3.12 as
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the minimum required version.
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### Fixed
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- Make CDP `view.click()` activate MDCUI links and controls at the requested
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buffer coordinate instead of only moving the cursor there.
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- Allow CDP input dispatch without an explicit session ID by selecting the
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implicit target, matching other single-target CDP operations.
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- Wait until the embedded asset archive is ready before starting the compiled
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application, preventing startup from racing bundled resource loading.
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## [0.8.0] - 2026-07-20
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This update adds portable inline keydown handling to Markdown text controls,
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including mobile software-keyboard fallback behavior, and makes interactive
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prompts safe across every TUI frontend action path.
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### Added
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- Add quoted `@keydown="..."` attributes to named `text` and `textarea`
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fences. The TUI preserves source event metadata and evaluates it before key
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handling; the WUI emits a native inline event attribute. Add `.prevent` to
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apply `event.preventDefault()` before the handler runs. Keyup is intentionally
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not exposed because traditional terminals do not report key releases
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reliably.
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- In the WUI, automatically map `beforeinput.data` back through `onkeydown`
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when a mobile software keyboard reports `event.key` as `Unidentified`.
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Unidentified events are hidden from application handlers, while identified
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desktop keydowns are marked briefly to prevent duplicate calls.
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- Add native multiline editing to TUI `textarea` controls. Enter splits a body
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row and expands the frame; Backspace at the start of a later row and Delete
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at the end of a row join adjacent body rows without exposing frame borders.
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- Add the `bun ./edit` launcher as a short equivalent of
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`bun src/index.js --edit`, opening Markdown as ordinary editable UTF-8 source.
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- Add the automatically discovered `--demo-maze` example, demonstrating
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portable `@keydown.prevent` controls with keyboard and arrow-key navigation;
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add `Ctrl-R` as a keyboard shortcut for resetting the maze.
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### Changed
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- Install protected `alert`, `confirm`, and `prompt` globals once for the TUI
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lifetime and share them across OSC 8 actions, fenced keyboard handlers, and
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JS plugins. Restore Bun's original globals when the TUI stops.
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- Make `micro.alert()`, `micro.confirm()`, and `micro.prompt()` synchronous like
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their native counterparts, and update the bundled JS plugin examples so they
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do not `await` these calls.
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- Add TUI `.val(value)` replacements to Undo/Redo history, including multiline
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layout, ANSI rendering metadata, image positions, and task-list anchors.
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### Fixed
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- Prevent `alert()` called from a keydown handler from competing with the TUI
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for stdin by suspending raw mode and screen rendering around native prompts.
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- Restore the terminal's previous raw-mode and input-listener state after a
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protected prompt, including setup, prompt, and cleanup error paths.
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- Index fenced keyboard-event regions once and use binary lookup for each key,
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instead of rescanning the rendered Markdown document on every keypress.
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- Open Windows controlling-terminal input through read-only `CONIN$` when stdin
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is redirected, so piped Markdown retains keyboard and protected-prompt input.
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- Preserve `ctrlKey`, `shiftKey`, `altKey`, and `metaKey` when the WUI maps an
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unidentified mobile keydown through its `beforeinput` fallback.
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- Recover modified A-Z keys in the WUI from key codes 65-90 or physical
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`KeyA`-`KeyZ` codes, including Android browsers that transform Alt-S into
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`ß`; exclude AltGraph so international text composition remains intact.
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- Add matching non-enumerable `event.toJSON()` methods to TUI and WUI keydown
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events, allowing `JSON.stringify(event)` to produce portable event details.
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- Keep fenced-block IDs visible to collision checking when the info string also
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contains inline event attributes such as `@keydown="..."`.
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- When the WUI's default port 3000 is already in use, retry with port 0 so the
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operating system selects an available port, and print that actual port in the
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generated URL. Other server startup errors continue to fail normally.
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## [0.7.0] - 2026-07-20
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This update adds native Kitty image rendering, turns heading task lists into
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package/README.md
CHANGED
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- Maze Game
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* The TUI can be controlled through the Chrome DevTools Protocol (CDP). Codex successfully solved this maze using it.
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# Demo App
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## My app
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## Quick start
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jsmdcui requires [Bun](https://bun.com).
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jsmdcui requires [Bun ≥ 1.3.12](https://bun.com).
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On Android, install it in Termux:
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```sh
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npm install -g bun
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npx jsmdcui --demo-imgtool-zh
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```
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```sh
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# Maze game demo
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npx jsmdcui --demo-maze
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```
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To watch jsmdcui start the maze with a local CDP server and solve it
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automatically after three seconds, run:
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```sh
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npx jsmdcui --cdp-maze
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```
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```sh
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# WUI(Web User Interface) Demo
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npx jsmdcui --wui
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| `bun src/index.js --kitty app.md` | Display Markdown images with Kitty graphics and the jsgotty MIME extension. |
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| `bun src/index.js --kitty-compat app.md` |
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| `bun src/index.js --kitty-compat app.md` | Convert Markdown images to PNG with `Bun.Image` and display them using the standard Kitty graphics protocol without the non-standard MIME `U` field. |
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| `bun src/index.js --kitty --allow-url URL.md` | Download trusted HTTP(S) Markdown and its HTTP(S) images, then display supported images with Kitty graphics. |
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| `JSMDCUI_KITTY_DEBUG=1 bun src/index.js --kitty app.md` | Enable Kitty image placement logging to `kitty-placement.log`. |
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| `bun src/index.js --export-readme` | Write or overwrite `./README.md` with the bundled README source and exit. |
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| `bun src/index.js --export-cdp-maze` | Write or overwrite `./cdp-maze.js` with the bundled CDP maze solver and exit. |
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| `bun src/index.js --demo-<filename>` | Load `demos/<filename>.md`; preserve an existing local copy or write the bundled copy, then open it and generate its five companion files. New files added under `demos/` work automatically. |
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| `bun src/index.js --demo-imgtool` | Compatibility alias for `--demo-image-processor`. |
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| `bun src/index.js --demo-imgtool-zh` | Compatibility alias for `--demo-image-processor.zh-TW`. |
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| `bun src/index.js --cdp-maze` | Load the maze demo, start CDP on `127.0.0.1:9222`, and run the bundled solver after three seconds. |
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| `bun src/index.js --allow-url URL.md` | Download HTTP(S) Markdown to the current directory and, with Kitty mode enabled, download its HTTP(S) images; write 5 generated files and allow embedded code to run. Only use trusted URLs. |
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| `bun src/index.js --wui` | Use local `testapp.md` when present, otherwise write the bundled demo; write five generated files in the current directory, then print and serve a random URL. |
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| `bun src/index.js --wui app.md` | Write five generated files beside `app.md`, then print and serve a random URL. |
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automatically, and the field height is recalculated when the user types, the
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window is resized, or frontend code calls `.val(value)`.
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In the TUI, `text` remains a single-line control while `textarea` supports
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native multiline editing. Enter splits the current body row and grows the
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frame, Backspace at the start of a later row joins it to the previous row, and
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Delete at the end of a row joins the following row. When the expanded control
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does not fit on screen, the document viewport scrolls to keep the cursor
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visible. The closing border and following Markdown content move with the
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resized control.
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A named `text` or `textarea` block can run inline front-end code before it
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handles a key by placing a quoted HTML-style `@keydown` attribute after its
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identity:
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````md
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```text#command.field @keydown="handleCommand(event)"
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Initial value
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```
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```js front
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export function handleCommand(event) {
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if (event.key !== 'Enter') return;
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event.preventDefault();
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alert(`Command: ${$('#command').val()}`);
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}
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```
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````
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The block must have a unique ID. In the WUI, jsmdcui writes the code directly
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to the generated textarea's native `onkeydown` attribute. Mobile browsers may
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report ordinary software-keyboard letters as `Unidentified`, so the WUI also
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generates an `onbeforeinput` fallback. The unidentified event is hidden from
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the handler; `beforeinput.data` becomes `event.key`, then the same keydown code
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runs once. The fallback also preserves `ctrlKey`, `shiftKey`, `altKey`, and
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`metaKey` from the unidentified keydown. A short zero-delay timer distinguishes
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it from the `beforeinput` that normally follows an already identified keydown,
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preventing duplicate calls.
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On Android browsers, `Alt-E`, `Alt-N`, `Alt-U`, and `Alt-I` may be consumed or
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transformed by the software keyboard and therefore cannot always be observed
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reliably by a keydown handler. Avoid relying on these combinations for portable
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WUI controls.
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In the TUI, the full source info string is kept in an event table before Bun
|
|
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|
+
renders it. The keydown statements run with a synthetic `event` before the
|
|
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|
+
text control handles the key. Both interfaces expose `event.key`, modifier
|
|
306
|
+
flags, `event.target.id`, and `event.target.value`. Use `event`, the native
|
|
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|
+
inline-handler variable, rather than Vue's `$event` alias. Double quotes
|
|
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|
+
delimit the handler; use single-quoted JavaScript strings inside it or escape
|
|
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|
+
an embedded double quote as `\"`.
|
|
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|
+
|
|
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|
+
Both interfaces add a non-enumerable `event.toJSON()` method with matching
|
|
312
|
+
keyboard, modifier, prevention, and target fields. `JSON.stringify(event)`
|
|
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|
+
calls it automatically, so the resulting JSON is portable between the TUI and
|
|
314
|
+
WUI.
|
|
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|
+
|
|
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|
+
A keydown handler can call `event.preventDefault()` to stop text insertion or
|
|
317
|
+
cursor movement. The `.prevent` modifier applies this automatically:
|
|
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|
+
|
|
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|
+
````md
|
|
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|
+
```text#command @keydown.prevent="handleCommand(event)"
|
|
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|
+
```
|
|
322
|
+
````
|
|
323
|
+
|
|
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|
+
`@keydown` is the only keyboard event exposed by jsmdcui. Traditional terminal
|
|
325
|
+
input does not report physical key releases reliably, so jsmdcui does not
|
|
326
|
+
provide or emulate `@keyup` in either interface.
|
|
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|
+
|
|
242
328
|
In the terminal TUI, only content after the protected `│ ` or `| ` prefix can
|
|
243
|
-
be edited
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
329
|
+
be edited, and the frame prefix cannot be deleted. Multiline paste remains
|
|
330
|
+
blocked. For single-line `text` controls, activate the lower-left frame corner
|
|
331
|
+
to add a row. Activate the upper-left frame corner to remove the trailing row
|
|
332
|
+
only when it is empty; non-empty content is never removed.
|
|
333
|
+
|
|
334
|
+
TUI text-control changes made through `.val(value)` participate in the same
|
|
335
|
+
history as direct editing. `Ctrl-Z` undoes the replacement and `Ctrl-Y` redoes
|
|
336
|
+
it, including multiline frame resizing and its associated rendered metadata.
|
|
248
337
|
|
|
249
338
|
### Heading task lists and selector API
|
|
250
339
|
|
|
@@ -384,7 +473,7 @@ The available selector methods are:
|
|
|
384
473
|
| Method | TUI | WUI |
|
|
385
474
|
| --- | --- | --- |
|
|
386
475
|
| `.val()` | Read text blocks or heading task-list values. | Read textareas/controls or heading task-list values. |
|
|
387
|
-
| `.val(value)` | Replace text-block contents
|
|
476
|
+
| `.val(value)` | Replace text-block contents, resize multiline values, and record Undo/Redo history. | Set textarea/control values and resize textareas. |
|
|
388
477
|
| `.html()` | Return a selected heading's inner HTML. | Return any successfully selected DOM element's `innerHTML`. |
|
|
389
478
|
| `.line()` | Return a heading's current 1-based TUI row, or `0` if missing. | Not available. |
|
|
390
479
|
| `.push(...items)` | Append unchecked strings or `{ value, checked }` task items; return the new direct-item count. | Same. |
|
|
@@ -397,16 +486,16 @@ The available selector methods are:
|
|
|
397
486
|
TUI heading rows are recalculated after text-block rows are added, removed, or
|
|
398
487
|
replaced with multiline `.val(value)` content.
|
|
399
488
|
|
|
400
|
-
The
|
|
489
|
+
The 3 UI building blocks are:
|
|
401
490
|
|
|
402
|
-
- Regular Markdown provides headings, text, lists, task checkboxes, code, and
|
|
491
|
+
- 1. `Regular Markdown` provides headings, text, lists, task checkboxes, code, and
|
|
403
492
|
links.
|
|
404
|
-
-
|
|
493
|
+
- 2. `js front` block contains UI code. Exported functions can use
|
|
405
494
|
`alert`, `confirm`, `prompt`, and the generated `rpc` client.
|
|
406
|
-
|
|
407
|
-
The terminal UI awaits it before closing an `mdcui` buffer.
|
|
408
|
-
`mdcui` buffers close without a save prompt.
|
|
409
|
-
-
|
|
495
|
+
* A front module may export `async function onMdcuiExit({ reason, path, $ })`.
|
|
496
|
+
* The terminal UI awaits it before closing an `mdcui` buffer.
|
|
497
|
+
* Modified `mdcui` buffers close without a save prompt.
|
|
498
|
+
- 3. `js back` block exports trusted backend functions. In the browser WUI,
|
|
410
499
|
`rpc` publishes only exported functions whose exported names do not start
|
|
411
500
|
with `_`. Call a published function from the front end with
|
|
412
501
|
`await rpc.functionName(arg1, arg2)`.
|
|
@@ -463,6 +552,10 @@ selection, search, and copy remain available.
|
|
|
463
552
|
| `Alt-G` | Show or hide the shortcut bar. |
|
|
464
553
|
| `Ctrl-Q` or `Alt-Q` | Close the current UI. |
|
|
465
554
|
|
|
555
|
+
To preview another color theme, press `Ctrl-E` or click on `€`, type `theme `, then use `Tab`
|
|
556
|
+
and the arrow keys to browse the available themes. Press `Enter` to switch to
|
|
557
|
+
the selected theme, or `Esc` to cancel and restore the previous one.
|
|
558
|
+
|
|
466
559
|
The terminal automatically reflows the Markdown when its width changes.
|
|
467
560
|
Only `javascript:` links execute in the TUI; ordinary web links behave as
|
|
468
561
|
normal links in the browser.
|
|
@@ -480,6 +573,63 @@ supported HTTP(S) images with Kitty graphics, combine the options:
|
|
|
480
573
|
bun src/index.js --kitty --allow-url https://example.com/app.md
|
|
481
574
|
```
|
|
482
575
|
|
|
576
|
+
### CDP control for TUI automation
|
|
577
|
+
|
|
578
|
+
The terminal UI can expose a Chrome DevTools Protocol (CDP) server, so another
|
|
579
|
+
Bun process can inspect the terminal buffer, click buffer coordinates, and send
|
|
580
|
+
real keyboard events to the running TUI.
|
|
581
|
+
|
|
582
|
+
Start CDP from the command line when launching jsmdcui:
|
|
583
|
+
|
|
584
|
+
```sh
|
|
585
|
+
bun src/index.js --remote-debugging-port=9222 demos/maze.md
|
|
586
|
+
bun src/index.js --remote-debugging-port=9222 --remote-debugging-address=127.0.0.1 demos/maze.md
|
|
587
|
+
```
|
|
588
|
+
|
|
589
|
+
Or start it from inside the TUI editor command prompt(Ctrl-E or €):
|
|
590
|
+
|
|
591
|
+
```text
|
|
592
|
+
Ctrl-E cdp
|
|
593
|
+
Ctrl-E cdp 9000
|
|
594
|
+
Ctrl-E cdp --address=127.0.0.1
|
|
595
|
+
Ctrl-E cdp 9000 --public
|
|
596
|
+
```
|
|
597
|
+
|
|
598
|
+
The default bind address is `127.0.0.1` and the default port is `9222`.
|
|
599
|
+
Use `--public` or `--address=0.0.0.0` only on a trusted network.
|
|
600
|
+
|
|
601
|
+
Once CDP is running, control the TUI with `Bun.WebView`. For more info, enter
|
|
602
|
+
jsmdcui and use `Ctrl-E` or `€` → `help cdp`.
|
|
603
|
+
|
|
604
|
+
The cli flag `--cdp-maze` is a combination of
|
|
605
|
+
1. Start the demos/maze.md
|
|
606
|
+
2. Start a local CDP server
|
|
607
|
+
3. Wait three seconds
|
|
608
|
+
4. Run the solver cdp-maze.js automatically
|
|
609
|
+
|
|
610
|
+
The solver was
|
|
611
|
+
generated from the `llm-maze.txt` instructions; it focuses the maze controls,
|
|
612
|
+
resets the game, reads the maze from the TUI, solves it with breadth-first
|
|
613
|
+
search, and sends arrow-key input until the maze is escaped:
|
|
614
|
+
|
|
615
|
+
```sh
|
|
616
|
+
npx jsmdcui@latest --cdp-maze
|
|
617
|
+
```
|
|
618
|
+
|
|
619
|
+
From the source tree, run:
|
|
620
|
+
|
|
621
|
+
```sh
|
|
622
|
+
bun src/index.js --cdp-maze
|
|
623
|
+
```
|
|
624
|
+
|
|
625
|
+
Useful automation methods used by `cdp-maze.js`:
|
|
626
|
+
|
|
627
|
+
- `view.evaluate(js)`
|
|
628
|
+
- `view.evaluate("micro.getAllText()")`
|
|
629
|
+
- `view.evaluate("micro.getAllAnsiText()")`
|
|
630
|
+
- `view.click(column, line)`
|
|
631
|
+
- `view.press(key, options)`
|
|
632
|
+
|
|
483
633
|
## Browser interaction
|
|
484
634
|
|
|
485
635
|
The WUI uses normal browser mouse and keyboard behavior. Clicking a
|
|
@@ -489,15 +639,35 @@ its associated text. `alert`, `confirm`, and `prompt` use the browser's built-in
|
|
|
489
639
|
dialogs. Checkbox changes exist only in the current page: refreshing does not
|
|
490
640
|
preserve them and does not update the Markdown file.
|
|
491
641
|
|
|
492
|
-
The WUI
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
642
|
+
The WUI first tries port `3000` and accepts connections through the machine's
|
|
643
|
+
available network interfaces. If port `3000` is already in use, the operating
|
|
644
|
+
system selects an available port instead; the printed URL always contains the
|
|
645
|
+
actual port. Set `PORT` to request another fixed port. The printed `localhost`
|
|
646
|
+
URL is for the same machine. From another device on the same network, replace
|
|
647
|
+
`localhost` with the server machine's IP address and keep the printed port and
|
|
648
|
+
full path.
|
|
496
649
|
|
|
497
650
|
Each server start prints a new random path. The old URL stops working after the
|
|
498
651
|
server is stopped or restarted. Keep the process running while using the page,
|
|
499
652
|
and press `Ctrl-C` in its terminal to stop it.
|
|
500
653
|
|
|
654
|
+
## Editing Markdown source
|
|
655
|
+
|
|
656
|
+
From a cloned repository, use the `edit` launcher to open a Markdown file as
|
|
657
|
+
ordinary editable UTF-8 source instead of rendering it as a Markdown UI:
|
|
658
|
+
|
|
659
|
+
```sh
|
|
660
|
+
bun ./edit app.md
|
|
661
|
+
```
|
|
662
|
+
|
|
663
|
+
This is equivalent to:
|
|
664
|
+
|
|
665
|
+
```sh
|
|
666
|
+
bun src/index.js --edit app.md
|
|
667
|
+
```
|
|
668
|
+
|
|
669
|
+
Additional file and cursor arguments are forwarded unchanged.
|
|
670
|
+
|
|
501
671
|
## Generated files
|
|
502
672
|
|
|
503
673
|
Opening a local Markdown UI generates these files beside the source file:
|
package/cdp-maze.js
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
#!/usr/bin/env bun
|
|
2
|
+
|
|
3
|
+
// Generated from llm-maze.txt instructions.
|
|
4
|
+
// Start the maze TUI first:
|
|
5
|
+
// bun src/index.js --remote-debugging-port=9222 demos/maze.md
|
|
6
|
+
// Then run:
|
|
7
|
+
// bun cdp-maze.js
|
|
8
|
+
|
|
9
|
+
const DEFAULT_CDP_URL = "ws://127.0.0.1:9222/devtools/browser/cdp-server";
|
|
10
|
+
|
|
11
|
+
const dirs = [
|
|
12
|
+
[1, 0, "ArrowDown"],
|
|
13
|
+
[-1, 0, "ArrowUp"],
|
|
14
|
+
[0, 1, "ArrowRight"],
|
|
15
|
+
[0, -1, "ArrowLeft"],
|
|
16
|
+
];
|
|
17
|
+
|
|
18
|
+
function parseMaze(text) {
|
|
19
|
+
return text.trimEnd().split("\n").map(line => {
|
|
20
|
+
const cells = [];
|
|
21
|
+
|
|
22
|
+
for (let i = 0; i < line.length;) {
|
|
23
|
+
const ch = String.fromCodePoint(line.codePointAt(i));
|
|
24
|
+
|
|
25
|
+
if (ch === "🧱" || ch === "😀") {
|
|
26
|
+
cells.push(ch);
|
|
27
|
+
i += ch.length;
|
|
28
|
+
} else if (line[i] === " ") {
|
|
29
|
+
cells.push(" ");
|
|
30
|
+
i += 2;
|
|
31
|
+
} else {
|
|
32
|
+
cells.push(ch);
|
|
33
|
+
i += ch.length;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
return cells;
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
function solveMaze(grid) {
|
|
42
|
+
let start;
|
|
43
|
+
|
|
44
|
+
for (let row = 0; row < grid.length; row++) {
|
|
45
|
+
for (let col = 0; col < grid[row].length; col++) {
|
|
46
|
+
if (grid[row][col] === "😀") start = [row, col];
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
if (!start) throw new Error("Maze start not found");
|
|
51
|
+
|
|
52
|
+
const queue = [{ row: start[0], col: start[1], path: [] }];
|
|
53
|
+
const seen = new Set([start.join(",")]);
|
|
54
|
+
|
|
55
|
+
while (queue.length) {
|
|
56
|
+
const { row, col, path } = queue.shift();
|
|
57
|
+
|
|
58
|
+
for (const [dr, dc, key] of dirs) {
|
|
59
|
+
const nextRow = row + dr;
|
|
60
|
+
const nextCol = col + dc;
|
|
61
|
+
|
|
62
|
+
if (
|
|
63
|
+
nextRow < 0 ||
|
|
64
|
+
nextRow >= grid.length ||
|
|
65
|
+
nextCol < 0 ||
|
|
66
|
+
nextCol >= grid[row].length
|
|
67
|
+
) {
|
|
68
|
+
if (path.length > 0) return path.concat(key);
|
|
69
|
+
continue;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
if (nextCol >= grid[nextRow].length) continue;
|
|
73
|
+
if (grid[nextRow][nextCol] === "🧱") continue;
|
|
74
|
+
|
|
75
|
+
const id = `${nextRow},${nextCol}`;
|
|
76
|
+
if (seen.has(id)) continue;
|
|
77
|
+
|
|
78
|
+
seen.add(id);
|
|
79
|
+
queue.push({
|
|
80
|
+
row: nextRow,
|
|
81
|
+
col: nextCol,
|
|
82
|
+
path: path.concat(key),
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
throw new Error("No path found");
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
export async function runCdpMaze(cdpUrl = DEFAULT_CDP_URL) {
|
|
91
|
+
const view = new Bun.WebView({
|
|
92
|
+
backend: {
|
|
93
|
+
type: "chrome",
|
|
94
|
+
url: cdpUrl,
|
|
95
|
+
},
|
|
96
|
+
});
|
|
97
|
+
|
|
98
|
+
try {
|
|
99
|
+
const control = await view.evaluate(`
|
|
100
|
+
(() => {
|
|
101
|
+
const lines = micro.getAllText().split("\\n");
|
|
102
|
+
const y = lines.findIndex(line =>
|
|
103
|
+
line.includes("Put the cursor here")
|
|
104
|
+
);
|
|
105
|
+
|
|
106
|
+
return {
|
|
107
|
+
x: lines[y].indexOf("Put the cursor here") + 1,
|
|
108
|
+
y: y + 1,
|
|
109
|
+
};
|
|
110
|
+
})()
|
|
111
|
+
`);
|
|
112
|
+
|
|
113
|
+
await view.click(control.x, control.y);
|
|
114
|
+
await view.press("r", { modifiers: ["Control"] });
|
|
115
|
+
await Bun.sleep(100);
|
|
116
|
+
|
|
117
|
+
const mazeText = await view.evaluate(`$("#character").val()`);
|
|
118
|
+
const path = solveMaze(parseMaze(mazeText));
|
|
119
|
+
|
|
120
|
+
for (const key of path) {
|
|
121
|
+
await view.press(key);
|
|
122
|
+
await Bun.sleep(100);
|
|
123
|
+
|
|
124
|
+
const status = await view.evaluate(`$("#last-key").val()`);
|
|
125
|
+
if (status.includes("Escaped the maze")) break;
|
|
126
|
+
if (status.includes("Wall")) {
|
|
127
|
+
throw new Error(`Hit a wall after ${key}: ${status}`);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
const result = await view.evaluate(`$("#last-key").val()`);
|
|
132
|
+
if (!process.stdin.isRaw) console.log(result);
|
|
133
|
+
return result;
|
|
134
|
+
} finally {
|
|
135
|
+
view.close();
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
if (import.meta.main) {
|
|
140
|
+
await runCdpMaze(Bun.argv[2] ?? DEFAULT_CDP_URL);
|
|
141
|
+
}
|