jp.ms.common.engine 1.0.21 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (557) hide show
  1. package/dist/base/base-figure-type.enum.d.ts +4 -0
  2. package/dist/base/base-figure-type.enum.d.ts.map +1 -0
  3. package/dist/base/base-figure-type.enum.js +8 -0
  4. package/dist/base/base-figure-type.enum.js.map +1 -0
  5. package/dist/base/base-figure.d.ts +10 -0
  6. package/dist/base/base-figure.d.ts.map +1 -0
  7. package/dist/base/base-figure.js +20 -0
  8. package/dist/base/base-figure.js.map +1 -0
  9. package/dist/base/base-move-data.d.ts +5 -4
  10. package/dist/base/base-move-data.d.ts.map +1 -1
  11. package/dist/base/base-move-data.js +3 -3
  12. package/dist/base/base-move-data.js.map +1 -1
  13. package/dist/base/base-player-move-factory.d.ts +10 -0
  14. package/dist/base/base-player-move-factory.d.ts.map +1 -0
  15. package/dist/base/base-player-move-factory.js +13 -0
  16. package/dist/base/base-player-move-factory.js.map +1 -0
  17. package/dist/base/base-player-move.d.ts +17 -0
  18. package/dist/base/base-player-move.d.ts.map +1 -0
  19. package/dist/base/base-player-move.js +24 -0
  20. package/dist/base/base-player-move.js.map +1 -0
  21. package/dist/base/game-control-player-turn.d.ts +1 -0
  22. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  23. package/dist/base/game-control-player-turn.js +6 -0
  24. package/dist/base/game-control-player-turn.js.map +1 -1
  25. package/dist/base/game-control-restart.d.ts +1 -0
  26. package/dist/base/game-control-restart.d.ts.map +1 -1
  27. package/dist/base/game-control-restart.js +5 -0
  28. package/dist/base/game-control-restart.js.map +1 -1
  29. package/dist/base/game-master.d.ts +94 -30
  30. package/dist/base/game-master.d.ts.map +1 -1
  31. package/dist/base/game-master.js +351 -55
  32. package/dist/base/game-master.js.map +1 -1
  33. package/dist/base/game-player-connections-helper.d.ts +3 -12
  34. package/dist/base/game-player-connections-helper.d.ts.map +1 -1
  35. package/dist/base/game-player-connections-helper.js +10 -16
  36. package/dist/base/game-player-connections-helper.js.map +1 -1
  37. package/dist/base/game-player-exited.d.ts +15 -0
  38. package/dist/base/game-player-exited.d.ts.map +1 -0
  39. package/dist/base/game-player-exited.js +29 -0
  40. package/dist/base/game-player-exited.js.map +1 -0
  41. package/dist/base/game-player.d.ts +76 -45
  42. package/dist/base/game-player.d.ts.map +1 -1
  43. package/dist/base/game-player.js +164 -98
  44. package/dist/base/game-player.js.map +1 -1
  45. package/dist/base/game-result-equal-helper.d.ts +6 -0
  46. package/dist/base/game-result-equal-helper.d.ts.map +1 -0
  47. package/dist/base/game-result-equal-helper.js +19 -0
  48. package/dist/base/game-result-equal-helper.js.map +1 -0
  49. package/dist/base/game-result-helper.d.ts +13 -0
  50. package/dist/base/game-result-helper.d.ts.map +1 -0
  51. package/dist/base/game-result-helper.js +24 -0
  52. package/dist/base/game-result-helper.js.map +1 -0
  53. package/dist/base/game-result-rating-helper.d.ts +18 -0
  54. package/dist/base/game-result-rating-helper.d.ts.map +1 -0
  55. package/dist/base/game-result-rating-helper.js +32 -0
  56. package/dist/base/game-result-rating-helper.js.map +1 -0
  57. package/dist/base/game-room.d.ts +38 -7
  58. package/dist/base/game-room.d.ts.map +1 -1
  59. package/dist/base/game-room.js +67 -10
  60. package/dist/base/game-room.js.map +1 -1
  61. package/dist/base/game-round-history-item.d.ts +25 -0
  62. package/dist/base/game-round-history-item.d.ts.map +1 -0
  63. package/dist/base/game-round-history-item.enum.d.ts +7 -0
  64. package/dist/base/game-round-history-item.enum.d.ts.map +1 -0
  65. package/dist/base/game-round-history-item.enum.js +11 -0
  66. package/dist/base/game-round-history-item.enum.js.map +1 -0
  67. package/dist/base/game-round-history-item.js +52 -0
  68. package/dist/base/game-round-history-item.js.map +1 -0
  69. package/dist/base/game-round.d.ts +16 -9
  70. package/dist/base/game-round.d.ts.map +1 -1
  71. package/dist/base/game-round.js +34 -0
  72. package/dist/base/game-round.js.map +1 -1
  73. package/dist/base/game-state-machine.d.ts +5 -0
  74. package/dist/base/game-state-machine.d.ts.map +1 -1
  75. package/dist/base/game-state-machine.js.map +1 -1
  76. package/dist/base/game-table-seat.d.ts +10 -3
  77. package/dist/base/game-table-seat.d.ts.map +1 -1
  78. package/dist/base/game-table-seat.js +43 -2
  79. package/dist/base/game-table-seat.js.map +1 -1
  80. package/dist/base/game-table-seats.d.ts +4 -6
  81. package/dist/base/game-table-seats.d.ts.map +1 -1
  82. package/dist/base/game-table-seats.js +13 -27
  83. package/dist/base/game-table-seats.js.map +1 -1
  84. package/dist/base/game-table.d.ts +24 -21
  85. package/dist/base/game-table.d.ts.map +1 -1
  86. package/dist/base/game-table.js +72 -42
  87. package/dist/base/game-table.js.map +1 -1
  88. package/dist/base/index.d.ts +9 -4
  89. package/dist/base/index.d.ts.map +1 -1
  90. package/dist/base/index.js +15 -3
  91. package/dist/base/index.js.map +1 -1
  92. package/dist/base-rooms/simple-room.d.ts +7 -7
  93. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  94. package/dist/base-rooms/simple-room.js +5 -4
  95. package/dist/base-rooms/simple-room.js.map +1 -1
  96. package/dist/base-rooms/tournament-state.d.ts +1 -1
  97. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  98. package/dist/base-rooms/tournament-state.js +1 -1
  99. package/dist/base-rooms/tournament-state.js.map +1 -1
  100. package/dist/cards-game/cards/card.d.ts +14 -14
  101. package/dist/cards-game/cards/card.d.ts.map +1 -1
  102. package/dist/cards-game/cards/card.js +36 -17
  103. package/dist/cards-game/cards/card.js.map +1 -1
  104. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts +8 -0
  105. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts.map +1 -0
  106. package/dist/cards-game/cards-deck/cards-deck-type.enum.js +12 -0
  107. package/dist/cards-game/cards-deck/cards-deck-type.enum.js.map +1 -0
  108. package/dist/cards-game/cards-deck/cards-deck.d.ts +23 -0
  109. package/dist/cards-game/cards-deck/cards-deck.d.ts.map +1 -0
  110. package/dist/cards-game/cards-deck/cards-deck.js +84 -0
  111. package/dist/cards-game/cards-deck/cards-deck.js.map +1 -0
  112. package/dist/cards-game/cards-deck/types/deck12.d.ts +2 -0
  113. package/dist/cards-game/cards-deck/types/deck12.d.ts.map +1 -0
  114. package/dist/cards-game/cards-deck/types/deck12.js +19 -0
  115. package/dist/cards-game/cards-deck/types/deck12.js.map +1 -0
  116. package/dist/cards-game/cards-deck/types/deck24.d.ts +2 -0
  117. package/dist/cards-game/cards-deck/types/deck24.d.ts.map +1 -0
  118. package/dist/cards-game/cards-deck/types/deck24.js +31 -0
  119. package/dist/cards-game/cards-deck/types/deck24.js.map +1 -0
  120. package/dist/cards-game/cards-deck/types/deck36.d.ts +2 -0
  121. package/dist/cards-game/cards-deck/types/deck36.d.ts.map +1 -0
  122. package/dist/cards-game/{cards → cards-deck/types}/deck36.js +1 -1
  123. package/dist/cards-game/cards-deck/types/deck36.js.map +1 -0
  124. package/dist/cards-game/cards-deck/types/deck52.d.ts +2 -0
  125. package/dist/cards-game/cards-deck/types/deck52.d.ts.map +1 -0
  126. package/dist/cards-game/{cards → cards-deck/types}/deck52.js +1 -1
  127. package/dist/cards-game/cards-deck/types/deck52.js.map +1 -0
  128. package/dist/cards-game/cards-game-master.d.ts +16 -5
  129. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  130. package/dist/cards-game/cards-game-master.js +49 -20
  131. package/dist/cards-game/cards-game-master.js.map +1 -1
  132. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts +24 -0
  133. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts.map +1 -0
  134. package/dist/cards-game/cards-pairs/card-pair-slot.js +56 -0
  135. package/dist/cards-game/cards-pairs/card-pair-slot.js.map +1 -0
  136. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts +25 -0
  137. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts.map +1 -0
  138. package/dist/cards-game/cards-pairs/card-pair-slots.js +84 -0
  139. package/dist/cards-game/cards-pairs/card-pair-slots.js.map +1 -0
  140. package/dist/cards-game/cards-player.d.ts +17 -5
  141. package/dist/cards-game/cards-player.d.ts.map +1 -1
  142. package/dist/cards-game/cards-player.js +51 -11
  143. package/dist/cards-game/cards-player.js.map +1 -1
  144. package/dist/cards-game/index.d.ts +6 -3
  145. package/dist/cards-game/index.d.ts.map +1 -1
  146. package/dist/cards-game/index.js +9 -3
  147. package/dist/cards-game/index.js.map +1 -1
  148. package/dist/events/base/base-game.event.d.ts +3 -0
  149. package/dist/events/base/base-game.event.d.ts.map +1 -0
  150. package/dist/events/base/base-game.event.js +7 -0
  151. package/dist/events/base/base-game.event.js.map +1 -0
  152. package/dist/events/base/game-player.event.d.ts +11 -0
  153. package/dist/events/base/game-player.event.d.ts.map +1 -0
  154. package/dist/events/base/game-player.event.js +23 -0
  155. package/dist/events/base/game-player.event.js.map +1 -0
  156. package/dist/events/base/game-room.event.d.ts +8 -0
  157. package/dist/events/base/game-room.event.d.ts.map +1 -0
  158. package/dist/events/base/game-room.event.js +15 -0
  159. package/dist/events/base/game-room.event.js.map +1 -0
  160. package/dist/events/base/game-table.event.d.ts +8 -0
  161. package/dist/events/base/game-table.event.d.ts.map +1 -0
  162. package/dist/events/base/game-table.event.js +15 -0
  163. package/dist/events/base/game-table.event.js.map +1 -0
  164. package/dist/events/game/game-player-activate.event.d.ts +4 -0
  165. package/dist/events/game/game-player-activate.event.d.ts.map +1 -0
  166. package/dist/events/game/game-player-activate.event.js +8 -0
  167. package/dist/events/game/game-player-activate.event.js.map +1 -0
  168. package/dist/events/game/game-player-activated.event.d.ts +4 -0
  169. package/dist/events/game/game-player-activated.event.d.ts.map +1 -0
  170. package/dist/events/game/game-player-activated.event.js +8 -0
  171. package/dist/events/game/game-player-activated.event.js.map +1 -0
  172. package/dist/events/game/game-player-deactivate.event.d.ts +4 -0
  173. package/dist/events/game/game-player-deactivate.event.d.ts.map +1 -0
  174. package/dist/events/game/game-player-deactivate.event.js +8 -0
  175. package/dist/events/game/game-player-deactivate.event.js.map +1 -0
  176. package/dist/events/game/game-player-deactivated.event.d.ts +4 -0
  177. package/dist/events/game/game-player-deactivated.event.d.ts.map +1 -0
  178. package/dist/events/game/game-player-deactivated.event.js +8 -0
  179. package/dist/events/game/game-player-deactivated.event.js.map +1 -0
  180. package/dist/events/game/game-player-enter-the-table.event.d.ts +4 -0
  181. package/dist/events/game/game-player-enter-the-table.event.d.ts.map +1 -0
  182. package/dist/events/game/game-player-enter-the-table.event.js +8 -0
  183. package/dist/events/game/game-player-enter-the-table.event.js.map +1 -0
  184. package/dist/events/game/game-player-entered-the-table.event.d.ts +4 -0
  185. package/dist/events/game/game-player-entered-the-table.event.d.ts.map +1 -0
  186. package/dist/events/game/game-player-entered-the-table.event.js +8 -0
  187. package/dist/events/game/game-player-entered-the-table.event.js.map +1 -0
  188. package/dist/events/game/game-player-exit-the-table.event.d.ts +4 -0
  189. package/dist/events/game/game-player-exit-the-table.event.d.ts.map +1 -0
  190. package/dist/events/game/game-player-exit-the-table.event.js +8 -0
  191. package/dist/events/game/game-player-exit-the-table.event.js.map +1 -0
  192. package/dist/events/game/game-player-exited-the-table.event.d.ts +4 -0
  193. package/dist/events/game/game-player-exited-the-table.event.d.ts.map +1 -0
  194. package/dist/events/game/game-player-exited-the-table.event.js +8 -0
  195. package/dist/events/game/game-player-exited-the-table.event.js.map +1 -0
  196. package/dist/events/game/game-player-kick-out-the-table.event.d.ts +4 -0
  197. package/dist/events/game/game-player-kick-out-the-table.event.d.ts.map +1 -0
  198. package/dist/events/game/game-player-kick-out-the-table.event.js +8 -0
  199. package/dist/events/game/game-player-kick-out-the-table.event.js.map +1 -0
  200. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts +4 -0
  201. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts.map +1 -0
  202. package/dist/events/game/game-player-kicked-out-the-table.event.js +8 -0
  203. package/dist/events/game/game-player-kicked-out-the-table.event.js.map +1 -0
  204. package/dist/events/game/game-player-move-on-the-table.event.d.ts +4 -0
  205. package/dist/events/game/game-player-move-on-the-table.event.d.ts.map +1 -0
  206. package/dist/events/game/game-player-move-on-the-table.event.js +8 -0
  207. package/dist/events/game/game-player-move-on-the-table.event.js.map +1 -0
  208. package/dist/events/game/game-player-moved-on-the-table.event.d.ts +4 -0
  209. package/dist/events/game/game-player-moved-on-the-table.event.d.ts.map +1 -0
  210. package/dist/events/game/game-player-moved-on-the-table.event.js +8 -0
  211. package/dist/events/game/game-player-moved-on-the-table.event.js.map +1 -0
  212. package/dist/events/game/game-player-turn-timer-executed.event.d.ts +4 -0
  213. package/dist/events/game/game-player-turn-timer-executed.event.d.ts.map +1 -0
  214. package/dist/events/game/game-player-turn-timer-executed.event.js +8 -0
  215. package/dist/events/game/game-player-turn-timer-executed.event.js.map +1 -0
  216. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts +4 -0
  217. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts.map +1 -0
  218. package/dist/events/game/game-player-turn-timer-set-off.event.js +8 -0
  219. package/dist/events/game/game-player-turn-timer-set-off.event.js.map +1 -0
  220. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts +4 -0
  221. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts.map +1 -0
  222. package/dist/events/game/game-player-turn-timer-set-on.event.js +8 -0
  223. package/dist/events/game/game-player-turn-timer-set-on.event.js.map +1 -0
  224. package/dist/events/game/game-player-watch-the-table.event.d.ts +4 -0
  225. package/dist/events/game/game-player-watch-the-table.event.d.ts.map +1 -0
  226. package/dist/events/game/game-player-watch-the-table.event.js +8 -0
  227. package/dist/events/game/game-player-watch-the-table.event.js.map +1 -0
  228. package/dist/events/game/game-player-watched-the-table.event.d.ts +4 -0
  229. package/dist/events/game/game-player-watched-the-table.event.d.ts.map +1 -0
  230. package/dist/events/game/game-player-watched-the-table.event.js +8 -0
  231. package/dist/events/game/game-player-watched-the-table.event.js.map +1 -0
  232. package/dist/events/game/game-room-room-created.event.d.ts +4 -0
  233. package/dist/events/game/game-room-room-created.event.d.ts.map +1 -0
  234. package/dist/events/game/game-room-room-created.event.js +8 -0
  235. package/dist/events/game/game-room-room-created.event.js.map +1 -0
  236. package/dist/events/game/game-table-finish.event.d.ts +4 -0
  237. package/dist/events/game/game-table-finish.event.d.ts.map +1 -0
  238. package/dist/events/game/game-table-finish.event.js +8 -0
  239. package/dist/events/game/game-table-finish.event.js.map +1 -0
  240. package/dist/events/game/game-table-finished.event.d.ts +4 -0
  241. package/dist/events/game/game-table-finished.event.d.ts.map +1 -0
  242. package/dist/events/game/game-table-finished.event.js +8 -0
  243. package/dist/events/game/game-table-finished.event.js.map +1 -0
  244. package/dist/events/game/game-table-master-created.event.d.ts +4 -0
  245. package/dist/events/game/game-table-master-created.event.d.ts.map +1 -0
  246. package/dist/events/game/game-table-master-created.event.js +8 -0
  247. package/dist/events/game/game-table-master-created.event.js.map +1 -0
  248. package/dist/events/game/game-table-restart-timer-executed.event.d.ts +4 -0
  249. package/dist/events/game/game-table-restart-timer-executed.event.d.ts.map +1 -0
  250. package/dist/events/game/game-table-restart-timer-executed.event.js +8 -0
  251. package/dist/events/game/game-table-restart-timer-executed.event.js.map +1 -0
  252. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts +4 -0
  253. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts.map +1 -0
  254. package/dist/events/game/game-table-restart-timer-set-on.event.js +8 -0
  255. package/dist/events/game/game-table-restart-timer-set-on.event.js.map +1 -0
  256. package/dist/events/game/game-table-restart.event.d.ts +4 -0
  257. package/dist/events/game/game-table-restart.event.d.ts.map +1 -0
  258. package/dist/events/game/game-table-restart.event.js +8 -0
  259. package/dist/events/game/game-table-restart.event.js.map +1 -0
  260. package/dist/events/game/game-table-restarted.event.d.ts +4 -0
  261. package/dist/events/game/game-table-restarted.event.d.ts.map +1 -0
  262. package/dist/events/game/game-table-restarted.event.js +8 -0
  263. package/dist/events/game/game-table-restarted.event.js.map +1 -0
  264. package/dist/events/game/game-table-start.event.d.ts +4 -0
  265. package/dist/events/game/game-table-start.event.d.ts.map +1 -0
  266. package/dist/events/game/game-table-start.event.js +8 -0
  267. package/dist/events/game/game-table-start.event.js.map +1 -0
  268. package/dist/events/game/game-table-started.event.d.ts +4 -0
  269. package/dist/events/game/game-table-started.event.d.ts.map +1 -0
  270. package/dist/events/game/game-table-started.event.js +8 -0
  271. package/dist/events/game/game-table-started.event.js.map +1 -0
  272. package/dist/events/game/game-table-turn-finish.event.d.ts +4 -0
  273. package/dist/events/game/game-table-turn-finish.event.d.ts.map +1 -0
  274. package/dist/events/game/game-table-turn-finish.event.js +8 -0
  275. package/dist/events/game/game-table-turn-finish.event.js.map +1 -0
  276. package/dist/events/game/game-table-turn-finished.event.d.ts +4 -0
  277. package/dist/events/game/game-table-turn-finished.event.d.ts.map +1 -0
  278. package/dist/events/game/game-table-turn-finished.event.js +8 -0
  279. package/dist/events/game/game-table-turn-finished.event.js.map +1 -0
  280. package/dist/events/game/game-table-turn-start.event.d.ts +4 -0
  281. package/dist/events/game/game-table-turn-start.event.d.ts.map +1 -0
  282. package/dist/events/game/game-table-turn-start.event.js +8 -0
  283. package/dist/events/game/game-table-turn-start.event.js.map +1 -0
  284. package/dist/events/game/game-table-turn-started.event.d.ts +4 -0
  285. package/dist/events/game/game-table-turn-started.event.d.ts.map +1 -0
  286. package/dist/events/game/game-table-turn-started.event.js +8 -0
  287. package/dist/events/game/game-table-turn-started.event.js.map +1 -0
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@@ -1,19 +1,34 @@
1
- import { first, remove } from 'lodash';
1
+ import { findIndex, first, remove } from 'lodash';
2
+
3
+ import { IStartStrategy } from '../strategies';
4
+ import { BaseGameEvent } from '../events';
5
+ import { GameRoomRoomCreatedEvent } from '../events';
2
6
 
3
7
  import { GameTable, GameTableConfig } from './game-table';
4
8
  import { GameMaster } from './game-master';
9
+ import { GamePlayer } from './game-player';
10
+
11
+ export interface LocalService {
12
+ t (key: string, options: object): string;
13
+ }
5
14
 
6
- export type GameRoomConfig = {
15
+ export interface GameRoomConfig {
7
16
  id: string;
8
17
  gameType: string;
9
18
  roomType: string;
10
19
  rulesType: string;
20
+ deckType?: string;
11
21
  maxPlayers: number;
12
22
  bet: number;
23
+ ticketPrice: number;
13
24
  title: Record<string, string>;
14
25
  subtitle: Record<string, string>;
15
26
  turnTimeout: number;
16
27
  restartTimeout: number;
28
+ localeService: LocalService;
29
+ startStrategy: IStartStrategy;
30
+ onRoomEvent?: (event: BaseGameEvent) => void;
31
+ onRoomTableGameFinished?: (master: GameMaster) => void;
17
32
  }
18
33
 
19
34
  export abstract class GameRoom {
@@ -21,35 +36,51 @@ export abstract class GameRoom {
21
36
  private readonly gameType: string;
22
37
  private readonly roomType: string;
23
38
  private readonly rulesType: string;
39
+ private readonly deckType?: string;
24
40
  private readonly maxPlayers: number;
25
41
  private readonly bet: number;
42
+ private readonly ticketPrice: number;
26
43
  private readonly title: Record<string, string>;
27
44
  private readonly subtitle: Record<string, string>;
28
45
  private readonly turnTimeout: number;
29
46
  private readonly restartTimeout: number;
30
47
  private createdTableCount: number;
31
48
  private readonly masters: Array<GameMaster>;
49
+ private readonly localeService: LocalService;
50
+ readonly startStrategy: IStartStrategy;
51
+ private techBreak: boolean;
52
+ private roomQueue: Map<string, GamePlayer>;
53
+ onRoomEvent: (event: BaseGameEvent) => void;
54
+ onRoomTableGameFinished: (master: GameMaster) => void;
32
55
 
33
56
  constructor (config: GameRoomConfig) {
34
57
  this.masters = [];
35
58
  this.createdTableCount = 0;
59
+ this.roomQueue = new Map();
60
+ this.techBreak = false;
36
61
  this.id = config.id;
37
62
  this.roomType = config.roomType;
38
63
  this.rulesType = config.rulesType;
39
64
  this.maxPlayers = config.maxPlayers;
40
65
  this.gameType = config.gameType;
66
+ this.deckType = config.deckType;
41
67
  this.bet = config.bet;
68
+ this.ticketPrice = config.ticketPrice;
42
69
  this.title = config.title;
43
70
  this.subtitle = config.subtitle;
44
71
  this.turnTimeout = config.turnTimeout;
45
72
  this.restartTimeout = config.restartTimeout;
46
- }
47
-
48
- abstract createMaster (): GameMaster;
73
+ this.localeService = config.localeService;
74
+ this.startStrategy = config.startStrategy;
75
+ this.onRoomEvent = config.onRoomEvent ?? function () {
76
+ };
77
+ this.onRoomTableGameFinished = config.onRoomTableGameFinished ?? function () {
78
+ };
49
79
 
50
- abstract handleFinishRound (table: GameTable): void;
80
+ this.onRoomEvent(new GameRoomRoomCreatedEvent(this));
81
+ }
51
82
 
52
- abstract handleRestartRound (table: GameTable): void;
83
+ abstract createMaster (room: GameRoom): GameMaster;
53
84
 
54
85
  getId () {
55
86
  return this.id;
@@ -60,13 +91,17 @@ export abstract class GameRoom {
60
91
  }
61
92
 
62
93
  getGameType () {
63
- return this.roomType;
94
+ return this.gameType;
64
95
  }
65
96
 
66
97
  getRulesType () {
67
98
  return this.rulesType;
68
99
  }
69
100
 
101
+ getDeckType () {
102
+ return this.deckType;
103
+ }
104
+
70
105
  getMaxPlayers () {
71
106
  return this.maxPlayers;
72
107
  }
@@ -75,17 +110,17 @@ export abstract class GameRoom {
75
110
  return this.masters;
76
111
  }
77
112
 
78
- getTables (): Array<GameTable> {
79
- return this.masters.map(((item) => item.getTable()));
80
- }
81
-
82
113
  getFirstMaster (): GameMaster | undefined {
83
114
  return first(this.getMasters());
84
115
  }
85
116
 
86
- getMasterWithFreeSeats (): GameTable | undefined {
117
+ getTables (): Array<GameTable> {
118
+ return this.masters.map(((item) => item.getTable()));
119
+ }
120
+
121
+ getTableWithFreeSeats (): GameTable | undefined {
87
122
  return this.masters.find((master) =>
88
- master.getTable().getPlayers().length + master.getTable().getQueue().length < master.getTable().getTableSize()).getTable();
123
+ master.getTable().getPlayersWithQueue().length < master.getTable().getTableSize())?.getTable();
89
124
  }
90
125
 
91
126
  remainOneMaster (): boolean {
@@ -105,7 +140,7 @@ export abstract class GameRoom {
105
140
  }
106
141
 
107
142
  addMaster (): void {
108
- this.masters.push(this.createMaster());
143
+ this.masters.push(this.createMaster(this));
109
144
  this.createdTableCount += 1;
110
145
  }
111
146
 
@@ -113,13 +148,67 @@ export abstract class GameRoom {
113
148
  remove(this.masters, (master) => master.getId() === masterId);
114
149
  }
115
150
 
151
+ restartTable (masterId: string): void {
152
+ const index = findIndex(this.masters, (item) => item.getId() === masterId);
153
+ if (index !== -1) {
154
+ this.masters.splice(index, 1, this.createMaster(this));
155
+ }
156
+ }
157
+
116
158
  getBet () {
117
159
  return this.bet;
118
160
  }
119
161
 
162
+ getTicketPrice () {
163
+ return this.ticketPrice;
164
+ }
165
+
166
+ getRoomQueue () {
167
+ return Array.from(this.roomQueue.values());
168
+ }
169
+
170
+ getRoomQueuerById (playerId: string) {
171
+ return this.roomQueue.get(playerId);
172
+ }
173
+
174
+ getOnlineQueuers () {
175
+ return this.getRoomQueue().filter((item) => item.hasOpenConnection());
176
+ }
177
+
178
+ addUserRoomToQueue (player: GamePlayer) {
179
+ this.roomQueue.set(player.id, player);
180
+ player.becomeRoomQueuer(this);
181
+ }
182
+
183
+ removeUserFromQueue (player: GamePlayer) {
184
+ this.roomQueue.delete(player.id);
185
+ player.quit();
186
+ }
187
+
188
+ clearRoomQueue () {
189
+ this.roomQueue.forEach((player) => player.quit());
190
+ this.roomQueue.clear();
191
+ }
192
+
193
+ isTechBreak () {
194
+ return this.techBreak;
195
+ }
196
+
197
+ techBreakOn () {
198
+ this.techBreak = true;
199
+ }
200
+
201
+ techBreakOff () {
202
+ this.techBreak = false;
203
+ }
204
+
205
+ getLocaleService () {
206
+ return this.localeService;
207
+ }
208
+
120
209
  getConfigForTable (): GameTableConfig {
121
210
  return {
122
- roomId: this.getId(),
211
+ room: this,
123
212
  number: this.getFreeTableNumber(),
124
213
  tableSize: this.getMaxPlayers(),
125
214
  bet: this.getBet(),
@@ -128,8 +217,6 @@ export abstract class GameRoom {
128
217
  subtitle: this.subtitle,
129
218
  turnTimeout: this.turnTimeout,
130
219
  restartTimeout: this.restartTimeout,
131
- onRoomFinishRound: this.handleFinishRound,
132
- onRoomRestartRound: this.handleRestartRound,
133
220
  };
134
221
  }
135
222
  }
@@ -0,0 +1,6 @@
1
+ export enum GameRoundHistoryItemEnum {
2
+ MASTER_TAKE_BET = 'MASTER_TAKE_BET',
3
+ MASTER_MOVE = 'MASTER_MOVE',
4
+ MASTER_GIVES_FIGURES = 'MASTER_GIVES_FIGURES',
5
+ PLAYER_MOVE = 'PLAYER_MOVE',
6
+ }
@@ -0,0 +1,110 @@
1
+ import { BaseMoveData } from './base-move-data';
2
+ import { BaseFigure } from './base-figure';
3
+ import { GameRoundHistoryItemEnum } from './game-round-history-item.enum';
4
+
5
+ const MASTER_ID = 'GAME_MASTER';
6
+
7
+ export class GameRoundHistoryItem {
8
+ private readonly _userId: string;
9
+ private readonly _fullName: string;
10
+ private readonly _date: Date;
11
+ private readonly _actionType: string;
12
+ private readonly _state: string;
13
+ private readonly _turnNumber: number;
14
+ private readonly _move?: BaseMoveData | null;
15
+ private readonly _figures?: Array<BaseFigure> | null;
16
+
17
+ constructor (
18
+ userId: string,
19
+ fullName: string,
20
+ state: string,
21
+ actionType: string,
22
+ turnNumber: number,
23
+ move: BaseMoveData | null,
24
+ figures: Array<BaseFigure> | null,
25
+ ) {
26
+ this._userId = userId;
27
+ this._fullName = fullName;
28
+ this._date = new Date();
29
+ this._actionType = actionType;
30
+ this._turnNumber = turnNumber;
31
+ this._state = state;
32
+ this._move = move;
33
+ this._figures = figures;
34
+ }
35
+
36
+ get userId () {
37
+ return this._userId;
38
+ }
39
+
40
+ get fullName () {
41
+ return this._fullName;
42
+ }
43
+
44
+ get date () {
45
+ return this._date;
46
+ }
47
+
48
+ get state () {
49
+ return this._state;
50
+ }
51
+
52
+ get actionType () {
53
+ return this._actionType;
54
+ }
55
+
56
+ get turnNumber () {
57
+ return this._turnNumber;
58
+ }
59
+
60
+ get move () {
61
+ return this._move;
62
+ }
63
+
64
+ get figures () {
65
+ return this._figures;
66
+ }
67
+
68
+ static createMasterItem (
69
+ state: string,
70
+ actionType: string,
71
+ turnNumber: number,
72
+ figures: Array<BaseFigure>,
73
+ ) {
74
+ return new GameRoundHistoryItem(
75
+ MASTER_ID,
76
+ MASTER_ID,
77
+ state,
78
+ actionType,
79
+ turnNumber,
80
+ null,
81
+ figures,
82
+ );
83
+ }
84
+
85
+ static createMasterGivesFigureItem (
86
+ state: string,
87
+ turnNumber: number,
88
+ figures: Array<BaseFigure>,
89
+ ) {
90
+ return GameRoundHistoryItem.createMasterItem(state, GameRoundHistoryItemEnum.MASTER_GIVES_FIGURES, turnNumber, figures);
91
+ }
92
+
93
+ static createPlayerMove (
94
+ userId: string,
95
+ fullName: string,
96
+ state: string,
97
+ turnNumber: number,
98
+ move: BaseMoveData
99
+ ) {
100
+ return new GameRoundHistoryItem(
101
+ userId,
102
+ fullName,
103
+ state,
104
+ GameRoundHistoryItemEnum.PLAYER_MOVE,
105
+ turnNumber,
106
+ move,
107
+ null,
108
+ );
109
+ }
110
+ }
@@ -2,13 +2,13 @@ import { v4 as uidv4 } from 'uuid';
2
2
 
3
3
  import { GamePlayer } from './game-player';
4
4
  import { GameStateMachine } from './game-state-machine';
5
+ import { GameRoundHistoryItem } from './game-round-history-item';
6
+ import { GamePlayerExited } from './game-player-exited';
7
+ import { differenceWith } from 'lodash';
5
8
 
6
- export type GameRoundHistoryItem = {
7
- userId: string;
8
- fullName: string;
9
- date: Date;
10
- action: string;
11
- state: string;
9
+ interface PlayerRank {
10
+ rank: number;
11
+ player: GamePlayerExited;
12
12
  }
13
13
 
14
14
  export class GameRound {
@@ -16,21 +16,23 @@ export class GameRound {
16
16
  private id: string;
17
17
  private pot: number;
18
18
  private state: GameStateMachine;
19
- private activePlayer: GamePlayer;
19
+ private activePlayer: GamePlayer | null = null;
20
+ private rating: Array<Array<GamePlayerExited>>;
20
21
 
21
22
  constructor (state: GameStateMachine) {
22
23
  this.id = uidv4();
23
24
  this.pot = 0;
24
25
  this.history = [];
25
26
  this.state = state;
27
+ this.rating = [];
26
28
  }
27
29
 
28
30
  getId (): string {
29
31
  return this.id;
30
32
  }
31
33
 
32
- getState (): GameStateMachine {
33
- return this.state;
34
+ getState<T extends GameStateMachine> (): T {
35
+ return this.state as T;
34
36
  }
35
37
 
36
38
  getHistory (): Array<GameRoundHistoryItem> {
@@ -49,12 +51,56 @@ export class GameRound {
49
51
  return this.pot;
50
52
  }
51
53
 
52
- getActivePlayer () {
54
+ getActivePlayer (): GamePlayer | null {
53
55
  return this.activePlayer;
54
56
  }
55
57
 
56
58
  setActivePlayer (activePlayer: GamePlayer) {
57
59
  this.activePlayer = activePlayer;
58
60
  }
61
+
62
+ clearActivePlayer () {
63
+ this.activePlayer = null;
64
+ }
65
+
66
+ getRating () {
67
+ return this.rating;
68
+ }
69
+
70
+ addPlayersToRating (newPlayers: Array<GamePlayer>) {
71
+ const onlyNewPlayers = differenceWith(
72
+ newPlayers,
73
+ this.getRatingPlayers(),
74
+ (newPlayer, ratingPlayer) => newPlayer.id === ratingPlayer.id,
75
+ )
76
+
77
+ if (onlyNewPlayers.length > 0) {
78
+ this.rating.push(onlyNewPlayers.map((item) => new GamePlayerExited(item)));
79
+ }
80
+ }
81
+
82
+ getPlayerRankGroup () {
83
+ return this.rating.reduce<Array<PlayerRank>>(
84
+ (accumulator, currentPack, index) => {
85
+ currentPack.forEach((item) => {
86
+ accumulator.push({
87
+ rank: index + 1,
88
+ player: item,
89
+ })
90
+ })
91
+
92
+ return accumulator;
93
+ },
94
+ [],
95
+ );
96
+ }
97
+
98
+ getRatingPlayers () {
99
+ return this.getPlayerRankGroup().map((item) => item.player);
100
+ }
101
+
102
+ getPlayerRank (player: GamePlayer): number {
103
+ return this.getPlayerRankGroup().find((item) => item.player.id === player.id)?.rank ?? 0;
104
+ }
59
105
  }
60
106
 
@@ -5,6 +5,16 @@ export abstract class GameStateMachine {
5
5
  private currentState: string;
6
6
  private config: StateMachineConfig;
7
7
 
8
+ abstract toStart ();
9
+
10
+ abstract toFinish ();
11
+
12
+ abstract isWaiting ();
13
+
14
+ abstract isInProgress ();
15
+
16
+ abstract isFinish ();
17
+
8
18
  protected constructor (initialState: string, config: StateMachineConfig) {
9
19
  this.config = config;
10
20
  this.initialState = initialState;
@@ -1,21 +1,26 @@
1
+ import { CircleListNode } from '../utils';
2
+
1
3
  import { GamePlayer } from './game-player';
2
4
 
3
- export class GameTableSeat {
5
+ export class GameTableSeat extends CircleListNode {
6
+ private readonly number: number
4
7
  private player: GamePlayer | null = null;
5
- private role: string | null;
8
+ private role: string | null = null;
6
9
 
7
- constructor (private readonly number: number) {
10
+ constructor (number: number) {
11
+ super();
12
+ this.number = number;
8
13
  }
9
14
 
10
- public getRole () {
15
+ getRole () {
11
16
  return this.role;
12
17
  }
13
18
 
14
- public setRole (role: string) {
19
+ setRole (role: string) {
15
20
  this.role = role;
16
21
  }
17
22
 
18
- public clearRole () {
23
+ clearRole () {
19
24
  this.role = null;
20
25
  }
21
26
 
@@ -34,4 +39,50 @@ export class GameTableSeat {
34
39
  removePlayer () {
35
40
  this.player = null;
36
41
  }
42
+
43
+ getNextSeat (): GameTableSeat | null {
44
+ return this.getNext<GameTableSeat>();
45
+ }
46
+
47
+ getNextSeatWithPlayer (): GameTableSeat | null {
48
+ let firstNode = this;
49
+ let nextNode = this.getNextSeat();
50
+
51
+ while (firstNode !== nextNode) {
52
+ if (nextNode?.getPlayer()) {
53
+ return nextNode;
54
+ }
55
+
56
+ nextNode = nextNode?.getNextSeat() ?? null;
57
+ }
58
+
59
+ return null;
60
+ }
61
+
62
+ getNextPlayer<T> (): T | null {
63
+ return this.getNextSeatWithPlayer()?.getPlayer() as T | null;
64
+ }
65
+
66
+ getPrevSeat (): GameTableSeat | null {
67
+ return this.getPrev<GameTableSeat>();
68
+ }
69
+
70
+ getPrevSeatWithPlayer (): GameTableSeat | null {
71
+ let firstNode = this;
72
+ let preNode = this.getPrevSeat();
73
+
74
+ while (firstNode !== preNode) {
75
+ if (preNode?.getPlayer()) {
76
+ return preNode;
77
+ }
78
+
79
+ preNode = preNode?.getPrevSeat() ?? null;
80
+ }
81
+
82
+ return null;
83
+ }
84
+
85
+ getPrevPlayer<T> (): T | null {
86
+ return this.getPrevSeatWithPlayer()?.getPlayer() as T | null;
87
+ }
37
88
  }
@@ -1,4 +1,4 @@
1
- import { compact } from 'lodash';
1
+ import { compact, first } from 'lodash';
2
2
 
3
3
  import { CircleList } from '../utils';
4
4
  import { TWO_PLAYER_GAME } from '../const';
@@ -13,7 +13,7 @@ export class GameTableSeats {
13
13
  this.seats = new CircleList();
14
14
 
15
15
  for (let i = 0; i < this.tableSize; i += 1) {
16
- this.seats.push(new GameTableSeat(i + 1));
16
+ this.seats.push(new GameTableSeat(i));
17
17
  }
18
18
  }
19
19
 
@@ -25,45 +25,30 @@ export class GameTableSeats {
25
25
  return this.seats.toArray().filter((item) => !!item.getPlayer());
26
26
  }
27
27
 
28
- getSeat (number: number | null): GameTableSeat | undefined {
29
- return this.seats.toArray().find((item) => item.getNumber() === number);
28
+ getFirstSeat (): GameTableSeat | null {
29
+ return first(this.getSeats()) ?? null;
30
30
  }
31
31
 
32
- getNextSeat (from: number): GameTableSeat | undefined {
33
- return this.seats.get(from - 1)?.getNext()?.getData();
32
+ getFirstSeatWithPlayer (): GameTableSeat | null {
33
+ return first(this.getSeatsWithPlayers()) ?? null;
34
34
  }
35
35
 
36
- getNextPlayer (from: number): GamePlayer | null {
37
- const nextSeat = this.getNextSeat(from);
38
- const nextPlayer = nextSeat?.getPlayer();
39
-
40
- if (!nextPlayer) {
41
- return this.getNextPlayer(nextSeat?.getNumber() ?? 0);
42
- }
43
-
44
- return nextPlayer;
36
+ findFreeSeat (): GameTableSeat | undefined {
37
+ return this.seats.toArray().find((seat) => seat.getPlayer() === null);
45
38
  }
46
39
 
47
- getPrevSeat (from: number): GameTableSeat | undefined {
48
- return this.seats.get(from - 1)?.getPrev()?.getData();
40
+ getSeatByRole (role: string) {
41
+ return this.seats.toArray().find((item) => item.getRole() === role);
49
42
  }
50
43
 
51
- getPrevPlayer (from: number): GamePlayer | null {
52
- return this.getPrevSeat(from)?.getPlayer() ?? null;
44
+ getSeatByNumber (number: number | null): GameTableSeat | undefined {
45
+ return this.seats.toArray().find((item) => item.getNumber() === number);
53
46
  }
54
47
 
55
- getPlayersChain (from: number): Array<GamePlayer> {
48
+ getPlayersChain<T extends GamePlayer> (from: number): Array<T> {
56
49
  const chain = this.seats.getNextChain(from).map((item) => item.getPlayer());
57
50
 
58
- return compact(chain);
59
- }
60
-
61
- getFirstSeatWithPlayer (): GameTableSeat | null {
62
- return this.getSeatsWithPlayers()[0] ?? null;
63
- }
64
-
65
- findFreeSeat (): GameTableSeat | undefined {
66
- return this.seats.toArray().find((seat) => seat.getPlayer() === null);
51
+ return compact(chain) as Array<T>;
67
52
  }
68
53
 
69
54
  clearAllSeatsRole () {