jmgraph 3.2.19 → 3.2.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +174 -2
- package/dist/jmgraph.core.min.js +1 -1
- package/dist/jmgraph.core.min.js.map +1 -1
- package/dist/jmgraph.js +1640 -135
- package/dist/jmgraph.min.js +1 -1
- package/index.js +13 -2
- package/package.json +1 -1
- package/src/core/jmGraph.js +453 -4
- package/src/core/jmLayer.js +142 -0
- package/src/core/jmPath.js +55 -0
- package/src/shapes/jmEllipse.js +91 -0
- package/src/shapes/jmLabel.js +127 -15
- package/src/shapes/jmPolygon.js +129 -0
- package/src/shapes/jmStar.js +160 -0
- package/example/ball.html +0 -217
- package/example/base.html +0 -112
- package/example/canvas.html +0 -54
- package/example/cell.html +0 -284
- package/example/controls/arc.html +0 -129
- package/example/controls/arrowline.html +0 -78
- package/example/controls/bezier.html +0 -299
- package/example/controls/img.html +0 -97
- package/example/controls/label.html +0 -87
- package/example/controls/line.html +0 -173
- package/example/controls/prismatic.html +0 -63
- package/example/controls/rect.html +0 -64
- package/example/controls/resize.html +0 -112
- package/example/controls/test.html +0 -360
- package/example/es.html +0 -70
- package/example/es5module.html +0 -63
- package/example/heartarc.html +0 -116
- package/example/index.html +0 -47
- package/example/js/require.js +0 -5
- package/example/love/img/bling/bling.tps +0 -265
- package/example/love/img/bling.json +0 -87
- package/example/love/img/bling.tps +0 -295
- package/example/love/img/doc/bling.gif +0 -0
- package/example/love/img/love.json +0 -95
- package/example/love/img/love.tps +0 -315
- package/example/love/img/qq/qq.tps +0 -399
- package/example/love/img/qq.json +0 -242
- package/example/love/index.html +0 -40
- package/example/love/js/game.js +0 -558
- package/example/music.html +0 -211
- package/example/node/test.js +0 -138
- package/example/pdf.html +0 -187
- package/example/progress.html +0 -173
- package/example/pso.html +0 -148
- package/example/sort.html +0 -805
- package/example/tweenjs.html +0 -84
- package/example/webgl.html +0 -278
- package/example/xfj/img/dr_die.gif +0 -0
- package/example/xfj/index.html +0 -332
- package/example/xfj/shake.js +0 -49
- package/example/xfj/testori.html +0 -76
package/example/love/js/game.js
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//游戏主体文件
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(function(win, doc){
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var width = win.innerWidth;
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var height = win.innerHeight;
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var gameState = 'init';//游戏状态,init=等待开始,play=进行中,pause=暂停, end=已结束
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var maxScore = 520;//最高得分
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var startButton = null;
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var tempSprites = [];//临时的精灵,很快就会消失的
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var resources = new resourcesLoader();
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load(function(){
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//初始化jmgraph
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var g = jmGraph.create('mycanvas', {
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width: width,
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height: height,
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autoRefresh: true,
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style: {
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fill: '#fff'
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}
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})
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init(g);
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var lastUpdateTime = Date.now();
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var stepTime = 1000 / 60;
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g.on('update', function(){
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var delta = Date.now() - lastUpdateTime - stepTime;
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lastUpdateTime = Date.now();
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gameLoop(delta);
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});
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});
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//资源加载
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function load(callback) {
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resources.add('map_background1', 'img/bg_1-min.jpg')
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.add('qq', "img/qq.json?201902132001")
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.add('love', "img/love.json?201902132001")
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.add('bling', "img/bling.json?201902132001")
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.load(callback);
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//异步调用音乐加载
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//loadSounds();
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}
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//游戏渲染逻辑
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function gameLoop(delta) {
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play(delta);
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}
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//更新游戏状态
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function play(delta) {
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map.update(delta);
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}
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function start() {
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gameState = 'play';
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map.start();
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heart.start();
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}
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function end() {
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gameState = 'end';
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startButton.visible = true;
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map.endText.visible = true;
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heart.end();
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}
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//初始化游戏,游戏界页,开始按钮等初始
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function init(g) {
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var loveRes = resources.cache['love'].textures;
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if(!startButton) {
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startButton = new sprite(g, loveRes['start_tap.png']);
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startButton.position = {x:(width-startButton.width)/2, y: (height-startButton.height)/2};
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startButton.on('touchend', function(e){
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start();
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this.visible = false;
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});
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g.children.add(startButton);
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}
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startButton.visible = true;
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map.init(g, loveRes); //初始化地图
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heart.init(g, loveRes); //初始化心气球
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}
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//心形对象
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var heart = (function(){
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return {
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vy: 6,
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init: function(g, res){
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if(!this.sprite) {
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this.sprite = new sprite(g, res['qq_head.png']);
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g.children.add(this.sprite);
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}
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this.sprite.position = {x: (width - this.sprite.width)/2, y:height - this.sprite.height};
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},
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start: function() {
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this.sprite.position = {x: (width - this.sprite.width)/2, y:height - this.sprite.height};
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this.sprite.canMove(true);
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},
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end: function() {
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this.sprite.canMove(false);
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},
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//碰撞检测
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hitTest: function(role) {
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return this.sprite && hitTestRectangle(this.sprite, role);
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}
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};
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})();
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//当前游戏地图
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//我们把整个地图画成一个大图
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//屏幕和角色相对于地图移动
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var map = (function(){
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var h = height * 5;
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return {
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width: width,
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height: h,
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//地图当前的偏移量,当画布在地图上移动时会修改此值
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offsetPosition: {
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x: 0,
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y: 0
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},
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sprites: [], //所有地图精灵
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init: function(g, res){
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if(!this.endText) {
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//放置碗
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for(var i=0;i<6;i++) {
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var p = new wan(g, res, 50*i+25, height * 3 + 400 + 10*i);
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this.sprites.push(p);
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g.children.add(p.sprite);
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}
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//放置花
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for(var i=0;i<6;i++) {
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var p = new flower(g, res, 40*i+25, height * 2 + 10*i);
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this.sprites.push(p);
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g.children.add(p.sprite);
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}
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//放置bob
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for(var i=0;i<6;i++) {
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var p = new bob(g, res, 45*i+25, height + 10*i);
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this.sprites.push(p);
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g.children.add(p.sprite);
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}
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this.endText = g.createShape('label',{
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text: 'END',
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position:{x: (this.width - 100)/2,y:60},
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style: {
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fontFamily: "Arial",
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fontSize: 46,
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fill: "blue",
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stroke: '#ff3300',
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textAlign : 'center',
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border: {
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left: 1,
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top: 1,
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right: 1,
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bottom: 1
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}
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}
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});
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}
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this.endText.visible = false;
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g.children.add(this.endText);
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},
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start: function() {
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//初始化位置
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this.offsetPosition = {
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x: 0,
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y: 0
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};
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this.endText.visible = false;
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for(var i=0;i<this.sprites.length;i++) {
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this.sprites[i].sprite.visible = true;
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this.sprites[i].update(0);
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}
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},
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//因为这里的精灵是相对于地图的,需要把坐标转换为canvas的
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update: function(delta){
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if(gameState == 'play') {
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this.move(0 , heart.vy);
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for(var i=0;i<this.sprites.length;i++) {
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this.sprites[i].update(delta);
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}
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if(this.offsetPosition.y >= this.height - height) {
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end();//结束游戏
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}
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}
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for(var i=tempSprites.length-1;i>=0; i--) {
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if(tempSprites[i].update) tempSprites[i].update(delta);
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}
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},
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//转为画布坐标
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toLocalPosition: function(p) {
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var x = p.position.x + this.offsetPosition.x;
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var y = p.position.y + height + this.offsetPosition.y - this.height;
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p.sprite.position = {x:x, y:y};
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},
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//开始移动
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move: function(x, y) {
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this.offsetPosition.x += x;
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this.offsetPosition.y += y;
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}
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}
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})();
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function wan(g, res, x, y) {
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this.position = {
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x: x,
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y: y
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};
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this.sprite = new sprite(g, res['wan.png']);
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this.sprite.visible = false;
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this.die = function() {
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this.sprite.visible = false;
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}
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this.hitEnd = function() {
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var score = new scoreSprite(g, 5, this.sprite.position.x, this.sprite.position.y);
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tempSprites.push(score);
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this.die();
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}
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this.update = function(delta) {
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if(!this.sprite.visible) return;
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map.toLocalPosition(this);
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//如果碰到当前精灵,则精灵死
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if(heart.hitTest(this.sprite)) {
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this.hitEnd();
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}
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}
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this.update(0);
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}
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function flower(g, res, x, y) {
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this.position = {
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x: x,
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y: y
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};
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this.sprite = new sprite(g, res['flower.png']);
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this.sprite.visible = false;
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this.die = function() {
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this.sprite.visible = false;
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}
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this.hitEnd = function() {
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var score = new scoreSprite(g, 10, this.sprite.position.x, this.sprite.position.y);
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tempSprites.push(score);
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this.die();
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}
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this.update = function(delta) {
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if(!this.sprite.visible) return;
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map.toLocalPosition(this);
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//如果碰到当前精灵,则精灵死
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if(heart.hitTest(this.sprite)) {
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this.hitEnd();
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}
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}
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this.update(0);
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}
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function bob(g, res, x, y) {
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this.position = {
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x: x,
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y: y
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};
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this.sprite = new sprite(g, res['bob.png']);
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this.sprite.visible = false;
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this.die = function() {
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this.sprite.visible = false;
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}
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this.hitEnd = function() {
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var score = new scoreSprite(g, 1, this.sprite.position.x, this.sprite.position.y);
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tempSprites.push(score);
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this.die();
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}
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this.update = function(delta) {
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if(!this.sprite.visible) return;
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map.toLocalPosition(this);
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//如果碰到当前精灵,则精灵死
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if(heart.hitTest(this.sprite)) {
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this.hitEnd();
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}
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}
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this.update(0);
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}
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//精灵
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function sprite(g, texture, x, y) {
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//创建一个image
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var img = g.createShape('image',{
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image: texture.img,
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width: texture.img.width,
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|
294
|
-
height: texture.img.height,
|
|
295
|
-
position: {x: x,y: y}
|
|
296
|
-
});
|
|
297
|
-
if(texture.frame) {
|
|
298
|
-
img.sourcePosition = {
|
|
299
|
-
x: texture.frame.x||0,
|
|
300
|
-
y: texture.frame.y||0
|
|
301
|
-
};
|
|
302
|
-
img.width = img.sourceWidth = texture.frame.w || texture.img.width;
|
|
303
|
-
img.height = img.sourceHeight = texture.frame.h || texture.img.height;
|
|
304
|
-
}
|
|
305
|
-
return img;
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
//加分动画,飞到右上角就消失
|
|
309
|
-
function scoreSprite(g, score, x, y) {
|
|
310
|
-
this.txt = g.createShape('label',{
|
|
311
|
-
text: '+' + score,
|
|
312
|
-
position:{x: x,y: y},
|
|
313
|
-
style: {
|
|
314
|
-
fontFamily: "Arial",
|
|
315
|
-
fontSize: 12,
|
|
316
|
-
fill: "red",
|
|
317
|
-
stroke: '#ff3300',
|
|
318
|
-
textAlign : 'center'
|
|
319
|
-
}
|
|
320
|
-
});
|
|
321
|
-
g.children.add(this.txt);
|
|
322
|
-
|
|
323
|
-
var ox = width - x;
|
|
324
|
-
var oy = y;
|
|
325
|
-
var len = Math.sqrt(ox * ox + oy * oy);
|
|
326
|
-
var speed = len / 80;
|
|
327
|
-
this.vx = speed * ox / len;
|
|
328
|
-
this.vy = speed * oy / len;
|
|
329
|
-
this.update = function(delta) {
|
|
330
|
-
this.txt.position.x += this.vx;
|
|
331
|
-
this.txt.position.y -= this.vy;
|
|
332
|
-
this.txt.needUpdate = true;
|
|
333
|
-
if(this.txt.position.x >= width || this.txt.position.y <= 0) {
|
|
334
|
-
this.die();
|
|
335
|
-
}
|
|
336
|
-
}
|
|
337
|
-
this.die = function() {
|
|
338
|
-
g.children.remove(this.txt);
|
|
339
|
-
for(var i=tempSprites.length-1;i>=0; i--) {
|
|
340
|
-
if(tempSprites[i] && tempSprites[i] == this) {
|
|
341
|
-
tempSprites.splice(i, 1);
|
|
342
|
-
break;
|
|
343
|
-
}
|
|
344
|
-
}
|
|
345
|
-
}
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
//资源加载管理
|
|
349
|
-
function resourcesLoader(){
|
|
350
|
-
var cache = {};
|
|
351
|
-
//加载器
|
|
352
|
-
function load(queue, index, callback) {
|
|
353
|
-
if(typeof index == 'function') {
|
|
354
|
-
callback = index;
|
|
355
|
-
index = 0;
|
|
356
|
-
}
|
|
357
|
-
var isArray = false;
|
|
358
|
-
if(typeof queue == 'object' && typeof queue.length != 'undefined') {
|
|
359
|
-
if(queue.length <= index) {
|
|
360
|
-
callback && callback();
|
|
361
|
-
return;
|
|
362
|
-
}
|
|
363
|
-
isArray = true;
|
|
364
|
-
var obj = queue[index];
|
|
365
|
-
}
|
|
366
|
-
else {
|
|
367
|
-
var obj = queue;
|
|
368
|
-
}
|
|
369
|
-
obj.name = obj.name || obj.url;
|
|
370
|
-
if(!obj.type) {
|
|
371
|
-
if(/\.json(\?|$)/i.test(obj.url)) {
|
|
372
|
-
obj.type = 'json';
|
|
373
|
-
}
|
|
374
|
-
else {
|
|
375
|
-
obj.type = 'img';
|
|
376
|
-
}
|
|
377
|
-
}
|
|
378
|
-
if(obj.type == 'img') {
|
|
379
|
-
var img = document.createElement('img');
|
|
380
|
-
img.onload = function(){
|
|
381
|
-
cache[obj.name] = {
|
|
382
|
-
frame: {
|
|
383
|
-
x: 0,
|
|
384
|
-
y: 0,
|
|
385
|
-
width: this.width,
|
|
386
|
-
height: this.height
|
|
387
|
-
},
|
|
388
|
-
img: this
|
|
389
|
-
};
|
|
390
|
-
if(isArray) {
|
|
391
|
-
load(queue, index+1, callback);
|
|
392
|
-
return;
|
|
393
|
-
}
|
|
394
|
-
callback && callback(cache[obj.name]);
|
|
395
|
-
};
|
|
396
|
-
img.src = obj.url;
|
|
397
|
-
}
|
|
398
|
-
else {
|
|
399
|
-
request(obj.url, function(ct) {
|
|
400
|
-
if(!ct) {
|
|
401
|
-
callback && callback();
|
|
402
|
-
return;
|
|
403
|
-
}
|
|
404
|
-
var data = JSON.parse(ct);
|
|
405
|
-
if(data.meta && data.meta.image) {
|
|
406
|
-
load({
|
|
407
|
-
name: obj.name,
|
|
408
|
-
url: data.meta.image
|
|
409
|
-
}, function(txt) {
|
|
410
|
-
txt.textures = txt.textures||{};
|
|
411
|
-
for(var name in data.frames) {
|
|
412
|
-
var f = data.frames[name];
|
|
413
|
-
if(!f) continue;
|
|
414
|
-
txt.textures[name]=cache[name] = {
|
|
415
|
-
frame: f.frame,
|
|
416
|
-
img: txt.img
|
|
417
|
-
};
|
|
418
|
-
}
|
|
419
|
-
if(isArray) {
|
|
420
|
-
load(queue, index+1, callback);
|
|
421
|
-
return;
|
|
422
|
-
}
|
|
423
|
-
callback && callback(data);
|
|
424
|
-
});
|
|
425
|
-
return;
|
|
426
|
-
}
|
|
427
|
-
if(isArray) {
|
|
428
|
-
load(queue, index+1, callback);
|
|
429
|
-
return;
|
|
430
|
-
}
|
|
431
|
-
callback && callback();
|
|
432
|
-
});
|
|
433
|
-
}
|
|
434
|
-
}
|
|
435
|
-
function resourceLoader() {
|
|
436
|
-
this.loadQueue = [];
|
|
437
|
-
this.isComplete = false;
|
|
438
|
-
}
|
|
439
|
-
//添加加载任务
|
|
440
|
-
resourceLoader.prototype.add = function(name, url) {
|
|
441
|
-
if(!url) url = name;
|
|
442
|
-
var type = 'img';
|
|
443
|
-
if(/\.json(\?|$)/i.test(url)) {
|
|
444
|
-
type = 'json';
|
|
445
|
-
}
|
|
446
|
-
this.loadQueue.push({
|
|
447
|
-
name: name,
|
|
448
|
-
type: type,
|
|
449
|
-
url: url
|
|
450
|
-
});
|
|
451
|
-
return this;
|
|
452
|
-
}
|
|
453
|
-
resourceLoader.prototype.load = function(callback){
|
|
454
|
-
load(this.loadQueue, 0, ()=>{
|
|
455
|
-
this.isComplete = true;
|
|
456
|
-
callback && callback.call(this);
|
|
457
|
-
});
|
|
458
|
-
return this;
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
return {
|
|
463
|
-
cache: cache,
|
|
464
|
-
add: function(name, url){
|
|
465
|
-
return new resourceLoader().add(name, url);
|
|
466
|
-
}
|
|
467
|
-
};
|
|
468
|
-
};
|
|
469
|
-
|
|
470
|
-
//请求网络资源
|
|
471
|
-
function request(url, callback) {
|
|
472
|
-
var xmlHttp;
|
|
473
|
-
if (window.ActiveXObject) {
|
|
474
|
-
xmlHttp = new ActiveXObject("Microsoft.XMLHTTP");
|
|
475
|
-
}
|
|
476
|
-
else if (window.XMLHttpRequest) {
|
|
477
|
-
xmlHttp = new XMLHttpRequest();
|
|
478
|
-
}
|
|
479
|
-
if(!xmlHttp) {
|
|
480
|
-
callback(null);
|
|
481
|
-
return;
|
|
482
|
-
}
|
|
483
|
-
xmlHttp.onreadystatechange=function(e){
|
|
484
|
-
if(this.readyState == 4) {
|
|
485
|
-
if(this.status == 200) {
|
|
486
|
-
callback&&callback(this.responseText||this.response);
|
|
487
|
-
}
|
|
488
|
-
else {
|
|
489
|
-
callback&&callback();
|
|
490
|
-
}
|
|
491
|
-
}
|
|
492
|
-
};
|
|
493
|
-
xmlHttp.open("GET",url,true);
|
|
494
|
-
xmlHttp.send(null);
|
|
495
|
-
return xmlHttp;
|
|
496
|
-
}
|
|
497
|
-
|
|
498
|
-
//二个矩形是否有碰撞
|
|
499
|
-
function hitTestRectangle(r1, r2) {
|
|
500
|
-
var hitFlag, combinedHalfWidths, combinedHalfHeights, vx, vy, x1, y1, x2, y2, width1, height1, width2, height2;
|
|
501
|
-
hitFlag = false;
|
|
502
|
-
|
|
503
|
-
x1 = r1.x;
|
|
504
|
-
x2 = r2.x;
|
|
505
|
-
y1 = r1.y;
|
|
506
|
-
y2 = r2.y;
|
|
507
|
-
width1 = r1.width;
|
|
508
|
-
width2 = r2.width;
|
|
509
|
-
height1 = r1.height;
|
|
510
|
-
height2 = r2.height;
|
|
511
|
-
//如果对象有指定碰撞区域,则我们采用指定的坐标计算
|
|
512
|
-
if(r1.hitArea) {
|
|
513
|
-
x1 += r1.hitArea.x * map.scale;
|
|
514
|
-
y1 += r1.hitArea.y * map.scale;
|
|
515
|
-
width1 = r1.hitArea.width * map.scale;
|
|
516
|
-
height1 = r1.hitArea.height * map.scale;
|
|
517
|
-
}
|
|
518
|
-
if(r2.hitArea) {
|
|
519
|
-
x2 += r2.hitArea.x * map.scale;
|
|
520
|
-
y2 += r2.hitArea.y * map.scale;
|
|
521
|
-
width2 = r2.hitArea.width * map.scale;
|
|
522
|
-
height2 = r2.hitArea.height * map.scale;
|
|
523
|
-
}
|
|
524
|
-
|
|
525
|
-
//中心坐标点
|
|
526
|
-
r1.centerX = x1 + width1 / 2;
|
|
527
|
-
r1.centerY = y1 + height1 / 2;
|
|
528
|
-
r2.centerX = x2 + width2 / 2;
|
|
529
|
-
r2.centerY = y2 + height2 / 2;
|
|
530
|
-
|
|
531
|
-
//半宽高
|
|
532
|
-
r1.halfWidth = width1 / 2;
|
|
533
|
-
r1.halfHeight = height1 / 2;
|
|
534
|
-
r2.halfWidth = width2 / 2;
|
|
535
|
-
r2.halfHeight = height2 / 2;
|
|
536
|
-
|
|
537
|
-
//中心点的X和Y偏移值
|
|
538
|
-
vx = r1.centerX - r2.centerX;
|
|
539
|
-
vy = r1.centerY - r2.centerY;
|
|
540
|
-
|
|
541
|
-
//计算宽高一半的和
|
|
542
|
-
combinedHalfWidths = r1.halfWidth + r2.halfWidth;
|
|
543
|
-
combinedHalfHeights = r1.halfHeight + r2.halfHeight;
|
|
544
|
-
|
|
545
|
-
//如果中心X距离小于二者的一半宽和
|
|
546
|
-
if (Math.abs(vx) < combinedHalfWidths) {
|
|
547
|
-
//如果中心V偏移量也小于半高的和,则二者碰撞
|
|
548
|
-
if (Math.abs(vy) < combinedHalfHeights) {
|
|
549
|
-
hitFlag = true;
|
|
550
|
-
} else {
|
|
551
|
-
hitFlag = false;
|
|
552
|
-
}
|
|
553
|
-
} else {
|
|
554
|
-
hitFlag = false;
|
|
555
|
-
}
|
|
556
|
-
return hitFlag;
|
|
557
|
-
};
|
|
558
|
-
})(window, document);
|