jfs-components 0.0.68 → 0.0.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -0
- package/lib/commonjs/components/MediaCard/GlassFill.js +62 -0
- package/lib/commonjs/components/MediaCard/GlassFill.web.js +48 -0
- package/lib/commonjs/components/MediaCard/MediaCard.js +88 -55
- package/lib/commonjs/icons/registry.js +1 -1
- package/lib/module/components/MediaCard/GlassFill.js +57 -0
- package/lib/module/components/MediaCard/GlassFill.web.js +43 -0
- package/lib/module/components/MediaCard/MediaCard.js +89 -56
- package/lib/module/icons/registry.js +1 -1
- package/lib/typescript/src/components/MediaCard/GlassFill.d.ts +47 -0
- package/lib/typescript/src/components/MediaCard/GlassFill.web.d.ts +20 -0
- package/lib/typescript/src/components/MediaCard/MediaCard.d.ts +40 -10
- package/lib/typescript/src/icons/registry.d.ts +1 -1
- package/package.json +3 -1
- package/src/components/MediaCard/GlassFill.tsx +89 -0
- package/src/components/MediaCard/GlassFill.web.tsx +53 -0
- package/src/components/MediaCard/MediaCard.tsx +99 -49
- package/src/icons/registry.ts +1 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,43 @@ All notable changes to this project are documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
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## [0.0.70] - 2026-04-23
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### Fixed
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- **`MediaCard.Footer` blur on bare React Native:** `0.0.69` shipped the glass footer using `expo-blur`, which silently required consumers to integrate Expo Modules autolinking (`use_expo_modules!` in `Podfile`, `ExpoModulesPackage` on Android). Bare React Native apps that just installed the library and ran `pod install` hit two failures: a runtime "`Cannot read property 'BlurView' of undefined`" red box on Android and an iOS Xcode build failure after `pod install`. **Replaced `expo-blur` with [`@react-native-community/blur`](https://github.com/Kureev/react-native-blur)** — a regular React Native native module handled by standard autolinking. No Expo runtime required.
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### Changed
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- **`MediaCard.Footer` glass implementation:** Native blur now lives in a small platform-split helper, `MediaCard/GlassFill.tsx` (iOS + Android via the community blur module) and `MediaCard/GlassFill.web.tsx` (`backdrop-filter` via inline style). Metro picks the correct file per platform, so the web bundle never imports the native-only blur module. The Footer's API and design-token contract (`blur/minimal/background`, `blur/minimal`, `Contrast Context` mode) are unchanged.
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### Removed
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- **`expo-blur`** is no longer a runtime dependency.
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### Dependencies
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- **`@react-native-community/blur`** (`>=4.4.0`) added as a **peer dependency**. Consumers must install it once: `npm install @react-native-community/blur && cd ios && pod install`. On Expo, use `npx expo install @react-native-community/blur` and prebuild.
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---
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## [0.0.69] - 2026-04-22
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### Changed
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- **`MediaCard.Header` / `MediaCard.Footer`:** Both are now **absolutely positioned overlays**. The footer is pinned to the bottom of the card with `zIndex: 2`, so a title that wraps to any number of lines (or overflows the card entirely) **never pushes the footer**. The footer is also painted above the header. Header/footer wrappers use `pointerEvents="box-none"` so taps still land on interactive children inside.
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- **`MediaCard.Footer` glass effect:** Replaced the previous solid-color "glass" with a real native blur via `expo-blur`'s `BlurView`. iOS uses `UIVisualEffectView` (true OS-level live blur). Android opts into `experimentalBlurMethod="dimezisBlurView"` for hardware-accelerated `RenderEffect` blur on Android 12+, with an automatic tinted-scrim fallback below that — plus a subtle additive overlay on Android only to add texture and avoid a flat look. Web continues to use `backdrop-filter` (now via the same `BlurView` API). Tint adapts to the `Contrast Context` mode.
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### Added
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- **`MediaCard.LongTitleDoesNotPushFooter` story:** Stress test demonstrating that a wrapping multi-line title leaves the footer pinned to the bottom.
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### Dependencies
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- **`expo-blur`** added as a runtime dependency (compatible with Expo SDK 54). Required by the new `MediaCard.Footer` glass implementation. Consumers using the prebuilt iOS/Android binaries from Expo SDK 54 already have the native module available; bare React Native consumers need to run a dev client / pod install after upgrading.
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---
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## [0.0.68] - 2026-04-22
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### Added
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@@ -0,0 +1,62 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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var _react = _interopRequireDefault(require("react"));
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var _reactNative = require("react-native");
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var _blur = require("@react-native-community/blur");
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var _jsxRuntime = require("react/jsx-runtime");
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function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
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const DEFAULT_FALLBACK_DARK = '#1414174a';
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const DEFAULT_FALLBACK_LIGHT = '#ffffff66';
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/**
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* Glass / frosted surface for native (iOS + Android).
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*
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* Why this lives in its own platform-split file:
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* - `@react-native-community/blur` is a native-only module. Importing it on
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* web throws because the JS shim references native components that aren't
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* registered there. By using Metro's platform-extension resolution
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* (`GlassFill.tsx` for native, `GlassFill.web.tsx` for web), we keep the
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* web bundle free of any native-only imports.
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* - Centralizes the `intensity` (0–100) -> `blurAmount` (0–32) mapping so
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* callers can keep the Figma token semantics they already know.
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*
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* On iOS this is a real `UIVisualEffectView` (true OS-level live blur).
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* On Android this uses the community blur view (RealtimeBlurView). On devices
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* where realtime blur is unavailable, `reducedTransparencyFallbackColor` (and
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* the explicit `overlayColor`) ensure the surface still renders as a
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* translucent tinted scrim instead of disappearing.
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*/
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function GlassFill({
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tint = 'dark',
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intensity = 50,
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overlayColor,
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style
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}) {
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const blurType = tint === 'light' ? 'light' : 'dark';
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const blurAmount = Math.max(0, Math.min(32, Math.round(intensity * 0.32)));
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const fallbackColor = overlayColor ?? (tint === 'light' ? DEFAULT_FALLBACK_LIGHT : DEFAULT_FALLBACK_DARK);
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return /*#__PURE__*/(0, _jsxRuntime.jsxs)(_reactNative.View, {
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style: [_reactNative.StyleSheet.absoluteFill, style],
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pointerEvents: "none",
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children: [/*#__PURE__*/(0, _jsxRuntime.jsx)(_blur.BlurView, {
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style: _reactNative.StyleSheet.absoluteFill,
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blurType: blurType,
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blurAmount: blurAmount,
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reducedTransparencyFallbackColor: fallbackColor
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}), overlayColor != null ? /*#__PURE__*/(0, _jsxRuntime.jsx)(_reactNative.View, {
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style: [_reactNative.StyleSheet.absoluteFill, {
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backgroundColor: overlayColor
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}]
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}) : null, _reactNative.Platform.OS === 'android' ? /*#__PURE__*/(0, _jsxRuntime.jsx)(_reactNative.View, {
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style: [_reactNative.StyleSheet.absoluteFill, {
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backgroundColor: 'rgba(255,255,255,0.03)',
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opacity: 0.6
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}]
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}) : null]
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});
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}
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var _default = exports.default = GlassFill;
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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var _react = _interopRequireDefault(require("react"));
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var _reactNative = require("react-native");
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var _jsxRuntime = require("react/jsx-runtime");
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function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
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const DEFAULT_FALLBACK_DARK = '#1414174a';
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const DEFAULT_FALLBACK_LIGHT = '#ffffff66';
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/**
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* Web counterpart of `GlassFill`.
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*
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* `@react-native-community/blur` does not ship a web implementation, so for
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* the web bundle we render a translucent `View` with `backdrop-filter: blur()`
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* — which is exactly how 0.0.67 and earlier shipped the glass effect on web.
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* Native bundles pick up `GlassFill.tsx` instead via Metro's platform
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* resolver; the web bundle picks up this file.
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*/
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function GlassFill({
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tint = 'dark',
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intensity = 50,
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overlayColor,
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style
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}) {
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// Approximate mapping: intensity 0-100 -> ~0-30px CSS blur. Keeps parity
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// with the native blur strength so the component looks roughly the same
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// across platforms.
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const blurPx = Math.max(0, Math.min(30, Math.round(intensity * 0.3)));
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const tintColor = overlayColor ?? (tint === 'light' ? DEFAULT_FALLBACK_LIGHT : DEFAULT_FALLBACK_DARK);
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return /*#__PURE__*/(0, _jsxRuntime.jsx)(_reactNative.View, {
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style: [_reactNative.StyleSheet.absoluteFill, {
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backgroundColor: tintColor
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},
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// backdrop-filter is a web-only CSS property; ignored by RN
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// on native (we never bundle this file there anyway).
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// @ts-ignore web-only style
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{
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backdropFilter: `blur(${blurPx}px)`,
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WebkitBackdropFilter: `blur(${blurPx}px)`
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}, style],
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pointerEvents: "none"
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});
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}
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var _default = exports.default = GlassFill;
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var _reactNative = require("react-native");
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var _figmaVariablesResolver = require("../../design-tokens/figma-variables-resolver");
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var _Image = _interopRequireDefault(require("../Image/Image"));
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var _GlassFill = _interopRequireDefault(require("./GlassFill"));
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var _reactUtils = require("../../utils/react-utils");
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var _jsxRuntime = require("react/jsx-runtime");
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function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
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/**
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* MediaCard component implementation from Figma node 1241:4140.
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*
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*
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* the
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*
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* Layout contract (important — read this before editing):
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* - The **background** (image or custom `media`) is the only child in
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* normal flow. It dictates the card's height — typically via
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* `aspectRatio` on the inner `<Image>`. There is no `minHeight`.
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* - `Header` and `Footer` are **absolutely positioned overlays**:
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* - `Header` pinned to top-left/right with safe padding.
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* - `Footer` pinned to bottom-left/right with `zIndex: 2` so it sits
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* on top of the header (and on top of the image). This guarantees
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* the footer never moves no matter how many lines the title wraps
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* to — the title may overflow the header bounds, but the footer's
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* position is a function of the card box, not the title.
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* - `pointerEvents="box-none"` is applied so taps still land on the
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* interactive elements inside the overlays without the wrapper itself
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* capturing them.
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function MediaCard({
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}) {
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const radius = parseFloat((0, _figmaVariablesResolver.getVariableByName)('cardMedia/radius', modes) || '24');
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// card's height. Header and Footer are absolutely positioned overlays
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// and don't contribute to layout.
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borderRadius: radius,
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overflow: 'hidden',
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position: 'relative'
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};
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// background renders in normal flow so its height drives the card.
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const background = media ?? (imageSource != null ? /*#__PURE__*/(0, _jsxRuntime.jsx)(_Image.default, {
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imageSource: imageSource,
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* any number of lines without affecting the footer's position; if it grows
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* taller than the card, the card's `overflow: 'hidden'` clips it.
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*
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* Default `padding: 16` matches the Figma "title wrap" spec.
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*/
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}) {
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style: [{
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position: 'absolute',
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top: 0,
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left: 0,
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right: 0,
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children: children
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*
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* - **iOS / Android:** `<GlassFill>` (this folder) wraps
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* `@react-native-community/blur`'s `BlurView`. iOS gets a real
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* `UIVisualEffectView` (live OS blur); Android gets the community
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* - **Web:** the platform-extension file `GlassFill.web.tsx` renders a
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* translucent View with `backdrop-filter: blur()` — Metro picks the
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* module — autolinking handles it with no additional setup.
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* Tokens still drive the tint color, blur intensity and inner spacing.
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function Footer({
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const paddingHorizontal = parseFloat((0, _figmaVariablesResolver.getVariableByName)('cardMedia/footer/padding/horizontal', modes) || '16');
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const paddingVertical = parseFloat((0, _figmaVariablesResolver.getVariableByName)('cardMedia/footer/padding/vertical', modes) || '12');
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// blur/minimal -> blur radius (px). The community BlurView
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// uses `blurAmount` (~0-32). `GlassFill`
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// with the previous expo-blur scale) and
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// maps it internally — here we convert the
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// token's radius to that intensity scale.
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const glassBgColor = (0, _figmaVariablesResolver.getVariableByName)('blur/minimal/background', modes) || '#1414174a';
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const blurRadius = parseFloat((0, _figmaVariablesResolver.getVariableByName)('blur/minimal', modes) || '29');
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const intensity = Math.max(0, Math.min(100, Math.round(blurRadius * 1.7)));
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// Pick the iOS/Android material tint from "Contrast Context" mode so the
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// glass adapts to dark/light backgrounds the same way the Figma tokens do.
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const contrast = modes['Contrast Context'] || 'on dark';
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const tint = contrast === 'on light' ? 'light' : 'dark';
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return /*#__PURE__*/(0, _jsxRuntime.jsxs)(_reactNative.View, {
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// zIndex 2 ensures Footer always paints above Header,
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// regardless of which is rendered first in the tree.
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zIndex: 2
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}, style],
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pointerEvents: "box-none",
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intensity: intensity,
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}), /*#__PURE__*/(0, _jsxRuntime.jsx)(_reactNative.View, {
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style: {
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