jclic 2.1.21 → 2.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/jclic-node.js +9 -8
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* File : activities/puzzles/HolePuzzle.js\n * Created : 01/06/2015\n * By : Francesc Busquets <francesc@gmail.com>\n *\n * JClic.js\n * An HTML5 player of JClic activities\n * https://projectestac.github.io/jclic.js\n *\n * @source https://github.com/projectestac/jclic.js\n *\n * @license EUPL-1.2\n * @licstart\n * (c) 2000-2020 Educational Telematic Network of Catalonia (XTEC)\n *\n * Licensed under the EUPL, Version 1.1 or -as soon they will be approved by\n * the European Commission- subsequent versions of the EUPL (the \"Licence\");\n * You may not use this work except in compliance with the Licence.\n *\n * You may obtain a copy of the Licence at:\n * https://joinup.ec.europa.eu/software/page/eupl\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the Licence is distributed on an \"AS IS\" basis, WITHOUT\n * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the\n * Licence for the specific language governing permissions and limitations\n * under the Licence.\n * @licend\n * @module\n */\n\nimport $ from 'jquery';\nimport { Activity, ActivityPanel } from '../../Activity.js';\nimport ActiveBoxGrid from '../../boxes/ActiveBoxGrid.js';\nimport BoxBag from '../../boxes/BoxBag.js';\nimport { Rectangle, Point } from '../../AWT.js';\nimport Rectangular from '../../shapers/Rectangular.js';\n\n/**\n * This class of {@link module:Activity.Activity Activity} shows only one panel with shuffled {@link module:boxes/ActiveBox.ActiveBox ActiveBox} cells.\n *\n * One of the cells is out of the main panel, thus allowing its neighbors occupy their space.\n * Only immediate neighbors of the \"hole\" can move into it.\n *\n * When all cells are on place, the initially \"expulsed\" cell comes back home and the activity is done.\n * @extends module:Activity.Activity\n */\nexport class HolePuzzle extends Activity {\n /**\n * HolePuzzle constructor\n * @param {module:project/JClicProject.JClicProject} project - The {@link module:project/JClicProject.JClicProject JClicProject} to which this activity belongs\n */\n constructor(project) {\n super(project);\n }\n\n /**\n * Retrieves the minimum number of actions needed to solve this activity.\n * @override\n * @returns {number}\n */\n getMinNumActions() {\n return this.abc.primary.getNumCells();\n }\n\n /**\n * Whether or not the activity uses random to shuffle internal components\n * @override\n * @returns {boolean}\n */\n hasRandom() {\n return true;\n }\n\n /**\n * When `true`, the activity must always be shuffled\n * @override\n * @returns {boolean}\n */\n shuffleAlways() {\n return true;\n }\n\n /**\n * Whether the activity allows the user to request help\n * @override\n * @returns {boolean}\n */\n helpSolutionAllowed() {\n return true;\n }\n}\n\n/**\n * The {@link module:Activity.ActivityPanel ActivityPanel} where {@link module:activities/puzzles/HolePuzzle.HolePuzzle HolePuzzle} activities are played\n * @extends module:Activity.ActivityPanel\n */\nexport class HolePuzzlePanel extends ActivityPanel {\n /**\n * HolePuzzlePanel constructor\n * @param {module:Activity.Activity} act - The {@link module:Activity.Activity Activity} to which this Panel belongs\n * @param {module:JClicPlayer.JClicPlayer} ps - Any object implementing the methods defined in the\n * [PlayStation](http://projectestac.github.io/jclic/apidoc/edu/xtec/jclic/PlayStation.html) Java interface.\n * @param {external:jQuery} [$div] - The jQuery DOM element where this Panel will deploy\n */\n constructor(act, ps, $div) {\n super(act, ps, $div);\n }\n\n /**\n * Miscellaneous cleaning operations\n * @override\n */\n clear() {\n if (this.bg) {\n this.bg.end();\n this.bg = null;\n }\n if (this.parkBg) {\n this.parkBg.end();\n this.parkBg = null;\n }\n }\n\n /**\n * Prepares the visual components of the activity\n * @override\n */\n buildVisualComponents() {\n if (this.firstRun)\n super.buildVisualComponents();\n this.clear();\n\n const abc = this.act.abc['primary'];\n if (abc) {\n if (abc.image)\n abc.setImgContent(this.act.project.mediaBag, null, false);\n\n if (this.act.acp !== null)\n this.act.acp.generateContent(abc.nch, abc.ncw, [abc], false);\n\n this.bg = ActiveBoxGrid.createEmptyGrid(null, this, this.act.margin, this.act.margin, abc);\n this.bg.setContent(abc);\n this.bg.setVisible(true);\n\n this.hiddenBoxIndex = Math.floor(Math.random() * this.bg.getNumCells());\n this.hiddenBox = this.bg.getActiveBox(this.hiddenBoxIndex);\n this.hiddenBox.setVisible(false);\n this.parkBg = new ActiveBoxGrid(null, this, abc.style, this.act.margin, this.act.margin,\n this.hiddenBox.dim.width, this.hiddenBox.dim.height, new Rectangular(1, 1));\n this.parkBg.setContent(abc, null, this.hiddenBoxIndex, 0, 1);\n this.parkBg.setBorder(this.bg.hasBorder());\n this.parkBg.setVisible(true);\n }\n }\n\n /**\n * Basic initialization procedure\n * @override\n */\n initActivity() {\n super.initActivity();\n if (!this.firstRun)\n this.buildVisualComponents();\n else\n this.firstRun = false;\n\n if (this.bg) {\n //\n // This activity has an special shuffle method. Cells can move only to places near the 'hole'\n if (this.act.shuffles % 2 !== 1)\n this.act.shuffles++;\n for (var i = 0; i < this.act.shuffles; i++) {\n const pth = this.bg.getCoord(this.hiddenBox);\n const v = Math.floor(Math.random() * 2) === 0 ? 1 : -1;\n\n if (Math.floor(Math.random() * 2) === 0) {\n pth.x += v;\n if (pth.x < 0 || pth.x >= this.bg.nCols)\n pth.x -= 2 * v;\n } else {\n pth.y += v;\n if (pth.y < 0 || pth.y >= this.bg.nRows)\n pth.y -= 2 * v;\n }\n var dstBx = this.bg.getActiveBoxWithIdLoc(pth.y * this.bg.nCols + pth.x);\n if (dstBx !== null)\n this.hiddenBox.exchangeLocation(dstBx);\n }\n this.setAndPlayMsg('initial', 'start');\n this.invalidate().update();\n this.playing = true;\n }\n }\n\n /**\n * Updates the graphic content of this panel.\n * This method will be called from {@link module:AWT.Container#update} when needed.\n * @override\n * @param {module:AWT.Rectangle} dirtyRegion - Specifies the area to be updated. When `null`,\n * it's the whole panel.\n */\n updateContent(dirtyRegion) {\n super.updateContent(dirtyRegion);\n if (this.bg && this.parkBg && this.$canvas) {\n const\n canvas = this.$canvas.get(-1),\n ctx = canvas.getContext('2d');\n if (!dirtyRegion)\n dirtyRegion = new Rectangle(0, 0, canvas.width, canvas.height);\n ctx.clearRect(dirtyRegion.pos.x, dirtyRegion.pos.y, dirtyRegion.dim.width, dirtyRegion.dim.height);\n this.bg.update(ctx, dirtyRegion);\n this.parkBg.update(ctx, dirtyRegion);\n }\n return this;\n }\n\n /**\n * Sets the real dimension of this panel.\n * @override\n * @param {module:AWT.Dimension} preferredMaxSize - The maximum surface available for the activity panel\n * @returns {module:AWT.Dimension}\n */\n setDimension(preferredMaxSize) {\n return !this.bg || !this.parkBg || this.getBounds().equals(preferredMaxSize) ?\n preferredMaxSize :\n BoxBag.layoutDouble(preferredMaxSize, this.bg, this.parkBg, this.act.boxGridPos, this.act.margin);\n }\n\n /**\n * Sets the size and position of this activity panel\n * @override\n * @param {module:AWT.Rectangle} rect\n */\n setBounds(rect) {\n if (this.$canvas)\n this.$canvas.remove();\n\n super.setBounds(rect);\n if (this.bg && this.parkBg) {\n // Create the main canvas\n this.$canvas = $(`<canvas width=\"${rect.dim.width}\" height=\"${rect.dim.height}\"/>`).css({\n position: 'absolute',\n top: 0,\n left: 0\n });\n this.$div.append(this.$canvas);\n\n // Repaint all\n this.invalidate().update();\n }\n }\n\n /**\n * Builds the accessible components needed for this ActivityPanel\n * This method is called when all main elements are placed and visible, when the activity is ready\n * to start or when resized.\n * @override\n */\n buildAccessibleComponents() {\n if (this.$canvas && this.accessibleCanvas && this.bg) {\n super.buildAccessibleComponents();\n this.bg.buildAccessibleElements(this.$canvas, this.$div);\n }\n }\n\n /**\n * Main handler used to process mouse, touch, keyboard and edit events\n * @override\n * @param {external:Event} event - The HTML event to be processed\n * @returns {boolean} - When this event handler returns `false`, jQuery will stop its\n * propagation through the DOM tree. See: {@link http://api.jquery.com/on}\n */\n processEvent(event) {\n if (this.playing) {\n const p = new Point(\n event.pageX - this.$div.offset().left,\n event.pageY - this.$div.offset().top);\n // Array to be filled with actions to be executed at the end of event processing\n const delayedActions = [];\n\n switch (event.type) {\n case 'click':\n this.ps.stopMedia(1);\n // Find the box behind the clicked point\n const bx = this.bg.findActiveBox(p);\n if (bx) {\n if (bx.isVisible()) {\n // Check if it's a valid move\n const pt = this.bg.getCoordDist(bx, this.hiddenBox);\n if (Math.abs(pt.x) + Math.abs(pt.y) === 1) {\n // Ok, the cell is adjacent to the hole. Complete the move.\n let m = bx.playMedia(this.ps, delayedActions);\n const\n src = `${bx.getDescription()} (${bx.idOrder})`,\n dest = `(${this.hiddenBox.idLoc})`;\n bx.exchangeLocation(this.hiddenBox);\n const ok = bx.idOrder === bx.idLoc;\n // Check results and notify action\n const cellsAtPlace = this.bg.countCellsAtEquivalentPlace(true);\n this.ps.reportNewAction(this.act, 'SELECT', src, dest, ok, cellsAtPlace);\n if (ok && cellsAtPlace === this.bg.getNumCells()) {\n // Activity completed!\n this.hiddenBox.setVisible(true);\n this.parkBg.setVisible(false);\n this.finishActivity(true);\n } else\n if (!m)\n this.playEvent('click');\n }\n this.update();\n } else {\n this.playEvent('actionError');\n }\n }\n break;\n }\n delayedActions.forEach(action => action());\n event.preventDefault();\n }\n }\n}\n\nObject.assign(HolePuzzlePanel.prototype, {\n /**\n * The {@link module:boxes/ActiveBoxbag.ActiveBoxBag ActiveBoxBag} object containing the information to be displayed in the panel.\n * @name module:activities/puzzles/HolePuzzle.HolePuzzlePanel#bg\n * @type {module:boxes/ActiveBoxBag.ActiveBoxBag} */\n bg: null,\n /**\n * An auxiliary box bag with only one box, used to store the \"missing piece\" of\n * the puzzle.\n * @name module:activities/puzzles/HolePuzzle.HolePuzzlePanel#parkBg\n * @type {module:boxes/ActiveBoxGrid.ActiveBoxGrid} */\n parkBg: null,\n /**\n * The hidden cell\n * @name module:activities/puzzles/HolePuzzle.HolePuzzlePanel#hiddenBox\n * @type {module:boxes/ActiveBox.ActiveBox} */\n hiddenBox: null,\n /**\n * Index of the hidden cell on the ActiveBagContent\n * @name module:activities/puzzles/HolePuzzle.HolePuzzlePanel#hiddenBoxIndex\n * @type {number} */\n hiddenBoxIndex: -1,\n /**\n * List of mouse, touch and keyboard events intercepted by this panel\n * @override\n * @name module:activities/puzzles/HolePuzzle.HolePuzzlePanel#events\n * @type {string[]} */\n events: ['click'],\n});\n\n/**\n * Panel class associated to this type of activity: {@link module:activities/puzzles/HolePuzzle.HolePuzzlePanel HolePuzzlePanel}\n * @type {class} */\nHolePuzzle.Panel = HolePuzzlePanel;\n\n// Register activity class\nexport default Activity.registerClass('@puzzles.HolePuzzle', HolePuzzle);\n","/**\n * File : boxes/ActiveBoxGrid.js\n * Created : 19/05/2015\n * By : Francesc Busquets <francesc@gmail.com>\n *\n * JClic.js\n * An HTML5 player of JClic activities\n * https://projectestac.github.io/jclic.js\n *\n * @source https://github.com/projectestac/jclic.js\n *\n * @license EUPL-1.2\n * @licstart\n * (c) 2000-2020 Catalan Educational Telematic Network (XTEC)\n *\n * Licensed under the EUPL, Version 1.1 or -as soon they will be approved by\n * the European Commission- subsequent versions of the EUPL (the \"Licence\");\n * You may not use this work except in compliance with the Licence.\n *\n * You may obtain a copy of the Licence at:\n * https://joinup.ec.europa.eu/software/page/eupl\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the Licence is distributed on an \"AS IS\" basis, WITHOUT\n * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the\n * Licence for the specific language governing permissions and limitations\n * under the Licence.\n * @licend\n * @module\n */\n\nimport ActiveBoxBag from './ActiveBoxBag.js';\nimport ActiveBox from './ActiveBox.js';\nimport { Rectangle, Dimension, Point } from '../AWT.js';\nimport { settings, roundTo } from '../Utils.js';\n\n/**\n * This class extends {@link module:boxes/ActiveBoxbag.ActiveBoxBag ActiveBoxBag} with constructors that take an argument of type\n * {@link module:shapers/Shaper.Shaper Shaper} used to build all its {@link module:boxes/ActiveBox.ActiveBox ActiveBox}components. It also maintains information\n * about the number of \"rows\" and \"columns\", useful to compute valid (integer) values when\n * resizing or moving its components.\n * @extends module:boxes/ActiveBoxBag.ActiveBoxBag\n */\nexport class ActiveBoxGrid extends ActiveBoxBag {\n /**\n * ActiveBxGrid constructor\n * @param {module:boxes/AbstractBox.AbstractBox} parent - The AbstractBox to which this box grid belongs\n * @param {module:AWT.Container} container - The container where this box grid is placed.\n * @param {module:boxes/BoxBase} boxBase - The object where colors, fonts, border and other graphic properties\n * @param {number} px - `X` coordinate of the upper left corner of this box grid\n * @param {number} py - `Y` coordinate of the upper left corner of this box grid\n * @param {number} setWidth - Total width of the box grid\n * @param {number} setHeight - Total height of the box grid\n * @param {module:shapers/Shaper.Shaper} sh - Shaper used to build the ActiveBox objects\n */\n constructor(parent, container, boxBase, px, py, setWidth, setHeight, sh) {\n // ActiveBoxGrid derives from ActiveBoxBag\n super(parent, container, boxBase);\n\n this.nCols = sh.nCols;\n this.nRows = sh.nRows;\n\n // This will be the enclosing rectangle of this ActiveBox bag\n const r = new Rectangle(\n new Point(px, py),\n new Dimension(\n Math.round(setWidth / this.nCols) * this.nCols,\n Math.round(setHeight / this.nRows) * this.nRows));\n\n // Create all the [ActiveBox](ActiveBox.html) objects based on the\n // shapes provided by the [Shaper](Shaper.html)\n for (let i = 0; i < sh.nCells; i++) {\n const\n tmpSh = sh.getShape(i, r),\n bx = new ActiveBox(this, container, boxBase, i, tmpSh.getBounds());\n if (!sh.rectangularShapes)\n bx.setShape(tmpSh);\n this.addActiveBox(bx);\n }\n\n // If the Shaper has `remainder` (extra space), set the background box of this\n // [BoxBag](BoxBag.html)\n if (sh.hasRemainder) {\n const\n tmpSh = sh.getRemainderShape(r),\n bx = new ActiveBox(this, container, boxBase, 0, tmpSh.getBounds());\n bx.setShape(tmpSh);\n this.setBackgroundBox(bx);\n }\n }\n\n /**\n * This factory constructor creates a new empty grid with the number of cells indicated by the\n * {@link module:boxes/ActiveBagContent.ActiveBagContent ActiveBagContent} `abc`, not filling the cells with any content.\n * @param {module:boxes/AbstractBox.AbstractBox} parent - The AbstractBox to which this box grid belongs\n * @param {module:AWT.Container} container - The container where this box grid is placed.\n * @param {number} px - `X` coordinate of the upper left corner of this box grid\n * @param {number} py - `Y` coordinate of the upper left corner of this box grid\n * @param {module:boxes/ActiveBagContent.ActiveBagContent} abc - Used only to get the number of cells and the shaper (when `sh` is `null`)\n * @param {module:shapers/Shaper.Shaper} sh - Shaper used to build the ActiveBox objects\n * @param {module:boxes/BoxBase.BoxBase} boxBase - The object where colors, fonts, border and other graphic properties\n * of this box grid are defined.\n * @returns {module:boxes/ActiveBoxGrid.ActiveBoxGrid}\n */\n static createEmptyGrid(parent, container, px, py, abc, sh, boxBase) {\n const result = abc ? new ActiveBoxGrid(parent, container,\n boxBase || abc.style,\n px, py,\n abc.getTotalWidth(), abc.getTotalHeight(),\n sh || abc.getShaper()) : null;\n\n if (result)\n result.setBorder(abc.border);\n\n return result;\n }\n\n /**\n * Gets the minimum size of this grid\n * @returns {module:AWT.Dimension}\n */\n getMinimumSize() {\n return new Dimension(\n settings.MIN_CELL_SIZE * this.nCols,\n settings.MIN_CELL_SIZE * this.nRows);\n }\n\n /**\n * Gets a scaled size of this grid, rounded to the nearest integer values\n * @param {number} scale - The scale factor\n * @returns {module:AWT.Dimension}\n */\n getScaledSize(scale) {\n return new Dimension(\n roundTo(scale * this.preferredBounds.dim.width, this.nCols),\n roundTo(scale * this.preferredBounds.dim.height, this.nRows));\n }\n\n /**\n * Returns the logical coordinates of the provided {@link module:boxes/ActiveBox.ActiveBox ActiveBox}.\n * The units of the result are not pixels, but ordinal numbers (relative positions) of columns\n * and rows in the grid.\n * @param {module:boxes/ActiveBox.ActiveBox} bx - The box to process\n * @returns {module:AWT.Point}\n */\n getCoord(bx) {\n return new Point(bx.idLoc % this.nCols, Math.floor(bx.idLoc / this.nCols));\n }\n\n /**\n * Calculates the logical distance between two {@link module:boxes/ActiveBox.ActiveBox ActiveBox} objects.\n * Resulting units are not pixels, but ordinal numbers (relative positions) of columns and rows\n * in the grid.\n * @param {module:boxes/ActiveBox.ActiveBox} src - First box\n * @param {module:boxes/ActiveBox.ActiveBox} dest - Second box\n * @returns {module:AWT.Point}\n */\n getCoordDist(src, dest) {\n const\n ptSrc = this.getCoord(src),\n ptDest = this.getCoord(dest);\n return new Point(ptDest.x - ptSrc.x, ptDest.y - ptSrc.y);\n }\n}\n\nObject.assign(ActiveBoxGrid.prototype, {\n /**\n * Number of columns of this box grid\n * @name module:boxes/ActiveBoxGrid.ActiveBoxGrid#nCols\n * @type {number} */\n nCols: 1,\n /**\n * Number of rows of this box grid\n * @name module:boxes/ActiveBoxGrid.ActiveBoxGrid#nRows\n * @type {number} */\n nRows: 1,\n});\n\nexport default ActiveBoxGrid;\n","/**\n * File : shapers/Rectangular.js\n * Created : 19/05/2015\n * By : Francesc Busquets <francesc@gmail.com>\n *\n * JClic.js\n * An HTML5 player of JClic activities\n * https://projectestac.github.io/jclic.js\n *\n * @source https://github.com/projectestac/jclic.js\n *\n * @license EUPL-1.2\n * @licstart\n * (c) 2000-2020 Catalan Educational Telematic Network (XTEC)\n *\n * Licensed under the EUPL, Version 1.1 or -as soon they will be approved by\n * the European Commission- subsequent versions of the EUPL (the \"Licence\");\n * You may not use this work except in compliance with the Licence.\n *\n * You may obtain a copy of the Licence at:\n * https://joinup.ec.europa.eu/software/page/eupl\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the Licence is distributed on an \"AS IS\" basis, WITHOUT\n * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the\n * Licence for the specific language governing permissions and limitations\n * under the Licence.\n * @licend\n * @module\n */\n\nimport Shaper from './Shaper.js';\nimport { Rectangle, Point, Dimension } from '../AWT.js';\n\n/**\n *\n * This is the simplest {@link module:shapers/Shaper.Shaper Shaper}. It divides the graphic object in a set of rectangular\n * shapes distributed in the specified number of rows and columns.\n * @extends module:shapers/Shaper.Shaper\n */\nexport class Rectangular extends Shaper {\n /**\n * Rectangular constructor\n * @param {number} nx - Number of columns\n * @param {number} ny - Number of rows\n */\n constructor(nx, ny) {\n super(nx, ny);\n }\n\n /**\n * Builds the rectangular shapes based on the number of rows and columns\n * @override\n */\n buildShapes() {\n const\n w = 1 / this.nCols,\n h = 1 / this.nRows;\n for (let y = 0; y < this.nRows; y++) {\n for (let x = 0; x < this.nCols; x++) {\n this.shapeData[y * this.nCols + x] = new Rectangle(new Point(x * w, y * h), new Dimension(w, h));\n }\n }\n this.initiated = true;\n }\n}\n\nObject.assign(Rectangular.prototype, {\n /**\n * Overrides same flag in {@link module:/shapers/Shaper.Shaper#rectangularShapes Shaper#rectangularShapes}\n * @name module:shapers/Rectangular.Rectangular#rectangularShapes\n * @override\n * @type {boolean} */\n rectangularShapes: true,\n});\n\n// Register this class in the list of known shapers\nexport default Shaper.registerClass('@Rectangular', Rectangular);\n"],"names":[],"sourceRoot":""}