jclic 2.1.21 → 2.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/jclic-node.js +9 -8
  3. package/dist/jclic-node.js.map +1 -1
  4. package/dist/jclic.min.js +2 -2
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  8. package/src/JClicPlayer.js +2 -2
  9. package/src/bags/MediaBag.js +6 -5
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* File : activities/textGrid/WordSearch.js\n * Created : 15/06/2015\n * By : Francesc Busquets <francesc@gmail.com>\n *\n * JClic.js\n * An HTML5 player of JClic activities\n * https://projectestac.github.io/jclic.js\n *\n * @source https://github.com/projectestac/jclic.js\n *\n * @license EUPL-1.2\n * @licstart\n * (c) 2000-2020 Educational Telematic Network of Catalonia (XTEC)\n *\n * Licensed under the EUPL, Version 1.1 or -as soon they will be approved by\n * the European Commission- subsequent versions of the EUPL (the \"Licence\");\n * You may not use this work except in compliance with the Licence.\n *\n * You may obtain a copy of the Licence at:\n * https://joinup.ec.europa.eu/software/page/eupl\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the Licence is distributed on an \"AS IS\" basis, WITHOUT\n * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the\n * Licence for the specific language governing permissions and limitations\n * under the Licence.\n * @licend\n * @module\n */\n\nimport $ from 'jquery';\nimport { Activity, ActivityPanel } from '../../Activity.js';\nimport ActiveBoxGrid from '../../boxes/ActiveBoxGrid.js';\nimport BoxBag from '../../boxes/BoxBag.js';\nimport BoxConnector from '../../boxes/BoxConnector.js';\nimport { Rectangle, Point } from '../../AWT.js';\nimport TextGrid from '../../boxes/TextGrid.js';\n\n/**\n * This class of {@link module:Activity.Activity Activity} shows a {@link module:boxes/TextGrid.TextGrid TextGrid} with some words placed in horizontal,\n * vertical or diagonal direction, written right or upside down. The remaining grid cells will be\n * filled with randomly selected characters.\n *\n * The aim of the activity is to find all the words hidden on the text grid.\n * The content of an optional {@link module:boxes/ActiveBagContent.ActiveBagContent ActiveBagContent} can be revealed on an auxiliary panel as\n * words are found.\n * @extends module:Activity.Activity\n */\nexport class WordSearch extends Activity {\n /**\n * WordSearch constructor\n * @param {module:project/JClicProject.JClicProject} project - The JClic project to which this activity belongs\n */\n constructor(project) {\n super(project);\n }\n\n /**\n * Retrieves the minimum number of actions needed to solve this activity\n * @override\n * @returns {number}\n */\n getMinNumActions() {\n return this.clues.length;\n }\n\n /**\n * This type of activity permits the user to display the solution\n * @override\n * @returns {boolean}\n */\n helpSolutionAllowed() {\n return true;\n }\n\n /**\n * This kind of activity uses random numbers to generate the filling characters\n * @override\n * @returns {boolean}\n */\n hasRandom() {\n return true;\n }\n}\n\nObject.assign(WordSearch.prototype, {\n /**\n * String array containing all the valid clues.\n * @name module:activities/textGrid/WordSearch.WordSearch#clues\n * @type {string[]} */\n clues: null,\n /**\n * Array of integers containing __for each clue__ the index\n * of an associated {@link module:boxes/ActiveBoxContent.ActiveBoxContent ActiveBoxContent} located on the secondary {@link module:boxes/ActiveBoxbag.ActiveBoxBag ActiveBoxBag}.\n * This associated element is optional.\n * @name module:activities/textGrid/WordSearch.WordSearch#clueItems\n * @type {number[]} */\n clueItems: null,\n /**\n * Objects that indicate if box grids A and B must be shuffled.\n * (defaults to _false_ in WordSearch activities)\n * @name module:activities/textGrid/WordSearch.WordSearch#shuffleA\n * @type {boolean} */\n shuffleA: false,\n /**\n * Objects that indicate if box grids A and B must be shuffled.\n * (defaults to _false_ in WordSearch activities)\n * @name module:activities/textGrid/WordSearch.WordSearch#shuffleB\n * @type {boolean} */\n shuffleB: false,\n});\n\n/**\n * The {@link module:Activity.ActivityPanel ActivityPanel} where {@link module:activities/textGrid/WordSearch.WordSearch WordSearch} activities are played.\n * @extends module:Activity.ActivityPanel\n */\nexport class WordSearchPanel extends ActivityPanel {\n /**\n * WordSearchPanel constructor\n * @param {module:Activity.Activity} act - The {@link module:Activity.Activity Activity} to which this Panel belongs\n * @param {module:JClicPlayer.JClicPlayer} ps - Any object implementing the methods defined in the\n * [PlayStation](http://projectestac.github.io/jclic/apidoc/edu/xtec/jclic/PlayStation.html) Java interface.\n * @param {external:jQuery} [$div] - The jQuery DOM element where this Panel will deploy\n */\n constructor(act, ps, $div) {\n super(act, ps, $div);\n this.resolvedClues = [];\n }\n\n /**\n * Performs miscellaneous cleaning operations\n * @override\n */\n clear() {\n if (this.grid) {\n this.grid.end();\n this.grid = null;\n }\n if (this.bgAlt) {\n this.bgAlt.end();\n this.bgAlt = null;\n }\n }\n\n /**\n * Prepares the visual components of the activity\n * @override\n */\n buildVisualComponents() {\n if (this.firstRun)\n super.buildVisualComponents();\n this.clear();\n\n const\n tgc = this.act.tgc,\n abcAlt = this.act.abc['secondary'];\n if (abcAlt) {\n if (abcAlt.image) {\n abcAlt.setImgContent(this.act.project.mediaBag, null, false);\n if (abcAlt.animatedGifFile && !abcAlt.shaper.rectangularShapes && !this.act.shuffleB)\n this.$animatedBg = $('<span/>').css({\n 'background-image': `url(${abcAlt.animatedGifFile})`,\n 'background-position': 'center',\n 'background-repeat': 'no-repeat',\n position: 'absolute'\n }).appendTo(this.$div);\n }\n\n if (this.act.acp !== null)\n this.act.acp.generateContent(0, 0, [abcAlt], false);\n }\n\n if (tgc) {\n this.grid = TextGrid.createEmptyGrid(null, this, this.act.margin, this.act.margin, tgc, false);\n if (abcAlt) {\n this.bgAlt = ActiveBoxGrid.createEmptyGrid(null, this, this.act.margin, this.act.margin, abcAlt);\n if (this.$animatedBg && this.bgAlt.backgroundBox)\n this.bgAlt.backgroundBox['tmpTrans'] = true;\n }\n this.grid.setVisible(true);\n }\n }\n\n /**\n * Basic initialization procedure\n * @override\n */\n initActivity() {\n super.initActivity();\n if (!this.firstRun)\n this.buildVisualComponents();\n else\n this.firstRun = false;\n\n if (this.grid) {\n this.grid.setChars(this.act.tgc.text);\n this.grid.randomize();\n this.grid.setAllCellsAttribute(TextGrid.flags.INVERTED, false);\n\n this.resolvedClues = Array(this.act.clueItems.length).fill(false);\n\n if (this.bgAlt) {\n this.bgAlt.setContent(this.act.abc['secondary']);\n if (this.$animatedBg)\n this.bgAlt.clearAllBoxes();\n if (this.act.shuffleB)\n this.shuffle([this.bgAlt], true, true);\n this.bgAlt.setVisible(this.$animatedBg !== null || this.act.invAss);\n }\n\n this.setAndPlayMsg('initial', 'start');\n this.invalidate().update();\n this.playing = true;\n }\n }\n\n /**\n * Updates the graphic content of this panel.\n * This method will be called from {@link module:AWT.Container#update} when needed.\n * @override\n * @param {module:AWT.Rectangle} dirtyRegion - Specifies the area to be updated. When `null`,\n * it's the whole panel.\n */\n updateContent(dirtyRegion) {\n super.updateContent(dirtyRegion);\n if (this.grid && this.$canvas) {\n const\n canvas = this.$canvas.get(-1),\n ctx = canvas.getContext('2d');\n if (!dirtyRegion)\n dirtyRegion = new Rectangle(0, 0, canvas.width, canvas.height);\n ctx.clearRect(dirtyRegion.pos.x, dirtyRegion.pos.y, dirtyRegion.dim.width, dirtyRegion.dim.height);\n this.grid.update(ctx, dirtyRegion);\n if (this.bgAlt)\n this.bgAlt.update(ctx, dirtyRegion);\n }\n return this;\n }\n\n /**\n * Sets the real dimension of this panel.\n * @override\n * @param {module:AWT.Dimension} preferredMaxSize - The maximum surface available for the activity panel\n * @returns {module:AWT.Dimension}\n */\n setDimension(preferredMaxSize) {\n if (!this.grid || this.getBounds().equals(preferredMaxSize))\n return preferredMaxSize;\n if (this.bgAlt)\n return BoxBag.layoutDouble(preferredMaxSize, this.grid, this.bgAlt, this.act.boxGridPos, this.act.margin);\n else\n return BoxBag.layoutSingle(preferredMaxSize, this.grid, this.act.margin);\n }\n\n /**\n * Sets the size and position of this activity panel\n * @override\n * @param {module:AWT.Rectangle} rect\n */\n setBounds(rect) {\n if (this.$canvas)\n this.$canvas.remove();\n super.setBounds(rect);\n if (this.grid) {\n // Create the main canvas\n this.$canvas = $(`<canvas width=\"${rect.dim.width}\" height=\"${rect.dim.height}\"/>`).css({\n position: 'absolute',\n top: 0,\n left: 0\n });\n // Resize animated gif background\n if (this.$animatedBg && this.bgAlt) {\n const bgRect = this.bgAlt.getBounds();\n this.$animatedBg.css({\n left: bgRect.pos.x,\n top: bgRect.pos.y,\n width: `${bgRect.dim.width}px`,\n height: `${bgRect.dim.height}px`,\n 'background-size': `${bgRect.dim.width}px ${bgRect.dim.height}px`\n });\n }\n this.$div.append(this.$canvas);\n\n // Create a [BoxConnector](BoxConnector.html) and attach it to the canvas context\n this.bc = new BoxConnector(this, this.$canvas);\n\n // Repaint all\n this.invalidate().update();\n }\n }\n\n /**\n * Calculates the current score\n * @returns {number}\n */\n getCurrentScore() {\n return this.resolvedClues.reduce((n, resolved) => resolved ? ++n : n, 0);\n }\n\n /**\n * Main handler used to process mouse, touch, keyboard and edit events\n * @override\n * @param {external:Event} event - The HTML event to be processed\n * @returns {boolean} - When this event handler returns `false`, jQuery will stop its\n * propagation through the DOM tree. See: {@link http://api.jquery.com/on}\n */\n processEvent(event) {\n if (this.bc && this.playing) {\n //\n // The [AWT.Point](AWT.html#Point) where the mouse or touch event has been originated\n let p = null;\n //\n // _touchend_ event don't provide pageX nor pageY information\n if (event.type === 'touchend')\n p = this.bc.active ? this.bc.dest.clone() : new Point();\n else {\n // Touch events can have more than one touch, so `pageX` must be obtained from `touches[0]`\n const\n x = event.originalEvent.touches ? event.originalEvent.touches[0].pageX : event.pageX,\n y = event.originalEvent.touches ? event.originalEvent.touches[0].pageY : event.pageY;\n p = new Point(x - this.$div.offset().left, y - this.$div.offset().top);\n }\n\n // Flag for tracking `mouseup` events\n let up = false;\n // Flag for assuring that only one media plays per event (avoid event sounds overlapping\n // cell's media sounds)\n let m = false;\n // Array to be filled with actions to be executed at the end of event processing\n const delayedActions = [];\n\n switch (event.type) {\n case 'touchcancel':\n // Canvel movement\n if (this.bc.active)\n this.bc.end();\n break;\n\n case 'mouseup':\n // Don't consider drag moves below 3 pixels. Can be a \"trembling click\"\n if (this.bc.active && p.distanceTo(this.bc.origin) <= 3)\n break;\n\n up = true;\n /* falls through */\n case 'touchend':\n case 'touchstart':\n case 'mousedown':\n if (!this.bc.active) {\n // A new word selection starts\n //\n // Selection of words can never start with a `mouseup` event\n if (up)\n break;\n\n this.ps.stopMedia(1);\n if (this.grid.contains(p)) {\n this.playEvent('click');\n this.bc.begin(p);\n }\n } else {\n this.ps.stopMedia(1);\n // Word selection completed\n //\n // Find the active boxes behind `bc.origin` and `p`\n const\n pt1 = this.grid.getLogicalCoords(this.bc.origin),\n pt2 = this.grid.getLogicalCoords(this.bc.dest);\n this.bc.end();\n const s = this.grid.getStringBetween(pt1.x, pt1.y, pt2.x, pt2.y);\n if (s !== null && s.length > 0) {\n let ok = false, c = 0;\n for (; c < this.act.clues.length; c++) {\n if (s === this.act.clues[c]) {\n ok = true;\n break;\n }\n }\n const repeated = this.resolvedClues[c];\n if (ok && !repeated) {\n this.resolvedClues[c] = true;\n this.grid.setAttributeBetween(pt1.x, pt1.y, pt2.x, pt2.y, TextGrid.flags.INVERTED, true);\n if (this.bgAlt !== null) {\n const k = this.act.clueItems[c];\n if (k >= 0 && k < this.bgAlt.getNumCells()) {\n const bx = this.bgAlt.getActiveBox(this.act.clueItems[c]);\n if (bx) {\n bx.setVisible(this.$animatedBg === null && !this.act.invAss);\n m = bx.playMedia(this.ps, delayedActions);\n }\n }\n }\n }\n if (!repeated) {\n const r = this.getCurrentScore();\n this.ps.reportNewAction(this.act, 'ACTION_SELECT', s, null, ok, r);\n if (r === this.act.clues.length)\n this.finishActivity(true);\n else if (!m)\n this.playEvent(ok ? 'actionOK' : 'actionError');\n this.invalidate();\n } else if (!ok && !m)\n this.playEvent('actionError');\n } else\n this.playEvent('actionError');\n\n this.update();\n }\n break;\n\n case 'mousemove':\n case 'touchmove':\n this.bc.moveTo(p);\n break;\n }\n delayedActions.forEach(action => action());\n event.preventDefault();\n }\n }\n}\n\nObject.assign(WordSearchPanel.prototype, {\n /**\n * The {@link module:boxes/TextGrid.TextGrid TextGrid} object of this ActivityPanel\n * @name module:activities/textGrid/WordSearch.WordSearchPanel#grid\n * @type {module:boxes/TextGrid.TextGrid} */\n grid: null,\n /**\n * An optional {@link module:boxes/ActiveBoxbag.ActiveBoxBag ActiveBoxBag} used to display information associated with the hidden words.\n * @name module:activities/textGrid/WordSearch.WordSearchPanel#bgAlt\n * @type {module:boxes/ActiveBoxBag.ActiveBoxBag} */\n bgAlt: null,\n /**\n * An array of boolean values indicating which clues have been found\n * @name module:activities/textGrid/WordSearch.WordSearchPanel#resolvedClues\n * @type {boolean[]} */\n resolvedClues: null,\n /**\n * The box connector object\n * @name module:activities/textGrid/WordSearch.WordSearchPanel#bc\n * @type {module:boxes/BoxConnector.BoxConnector} */\n bc: null,\n /**\n * Mouse and touch events intercepted by this panel\n * @override\n * @name module:activities/textGrid/WordSearch.WordSearchPanel#events\n * @type {string[]} */\n events: ['mousedown', 'mouseup', 'mousemove', 'touchstart', 'touchend', 'touchmove', 'touchcancel'],\n});\n\n/**\n * Panel class associated to this type of activity: {@link module:activities/textGrid/WordSearch.WordSearchPanel WordSearchPanel}\n * @type {class} */\nWordSearch.Panel = WordSearchPanel;\n\n// Register activity class\nexport default Activity.registerClass('@textGrid.WordSearch', WordSearch);\n","/**\n * File : boxes/ActiveBoxGrid.js\n * Created : 19/05/2015\n * By : Francesc Busquets <francesc@gmail.com>\n *\n * JClic.js\n * An HTML5 player of JClic activities\n * https://projectestac.github.io/jclic.js\n *\n * @source https://github.com/projectestac/jclic.js\n *\n * @license EUPL-1.2\n * @licstart\n * (c) 2000-2020 Catalan Educational Telematic Network (XTEC)\n *\n * Licensed under the EUPL, Version 1.1 or -as soon they will be approved by\n * the European Commission- subsequent versions of the EUPL (the \"Licence\");\n * You may not use this work except in compliance with the Licence.\n *\n * You may obtain a copy of the Licence at:\n * https://joinup.ec.europa.eu/software/page/eupl\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the Licence is distributed on an \"AS IS\" basis, WITHOUT\n * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the\n * Licence for the specific language governing permissions and limitations\n * under the Licence.\n * @licend\n * @module\n */\n\nimport ActiveBoxBag from './ActiveBoxBag.js';\nimport ActiveBox from './ActiveBox.js';\nimport { Rectangle, Dimension, Point } from '../AWT.js';\nimport { settings, roundTo } from '../Utils.js';\n\n/**\n * This class extends {@link module:boxes/ActiveBoxbag.ActiveBoxBag ActiveBoxBag} with constructors that take an argument of type\n * {@link module:shapers/Shaper.Shaper Shaper} used to build all its {@link module:boxes/ActiveBox.ActiveBox ActiveBox}components. It also maintains information\n * about the number of \"rows\" and \"columns\", useful to compute valid (integer) values when\n * resizing or moving its components.\n * @extends module:boxes/ActiveBoxBag.ActiveBoxBag\n */\nexport class ActiveBoxGrid extends ActiveBoxBag {\n /**\n * ActiveBxGrid constructor\n * @param {module:boxes/AbstractBox.AbstractBox} parent - The AbstractBox to which this box grid belongs\n * @param {module:AWT.Container} container - The container where this box grid is placed.\n * @param {module:boxes/BoxBase} boxBase - The object where colors, fonts, border and other graphic properties\n * @param {number} px - `X` coordinate of the upper left corner of this box grid\n * @param {number} py - `Y` coordinate of the upper left corner of this box grid\n * @param {number} setWidth - Total width of the box grid\n * @param {number} setHeight - Total height of the box grid\n * @param {module:shapers/Shaper.Shaper} sh - Shaper used to build the ActiveBox objects\n */\n constructor(parent, container, boxBase, px, py, setWidth, setHeight, sh) {\n // ActiveBoxGrid derives from ActiveBoxBag\n super(parent, container, boxBase);\n\n this.nCols = sh.nCols;\n this.nRows = sh.nRows;\n\n // This will be the enclosing rectangle of this ActiveBox bag\n const r = new Rectangle(\n new Point(px, py),\n new Dimension(\n Math.round(setWidth / this.nCols) * this.nCols,\n Math.round(setHeight / this.nRows) * this.nRows));\n\n // Create all the [ActiveBox](ActiveBox.html) objects based on the\n // shapes provided by the [Shaper](Shaper.html)\n for (let i = 0; i < sh.nCells; i++) {\n const\n tmpSh = sh.getShape(i, r),\n bx = new ActiveBox(this, container, boxBase, i, tmpSh.getBounds());\n if (!sh.rectangularShapes)\n bx.setShape(tmpSh);\n this.addActiveBox(bx);\n }\n\n // If the Shaper has `remainder` (extra space), set the background box of this\n // [BoxBag](BoxBag.html)\n if (sh.hasRemainder) {\n const\n tmpSh = sh.getRemainderShape(r),\n bx = new ActiveBox(this, container, boxBase, 0, tmpSh.getBounds());\n bx.setShape(tmpSh);\n this.setBackgroundBox(bx);\n }\n }\n\n /**\n * This factory constructor creates a new empty grid with the number of cells indicated by the\n * {@link module:boxes/ActiveBagContent.ActiveBagContent ActiveBagContent} `abc`, not filling the cells with any content.\n * @param {module:boxes/AbstractBox.AbstractBox} parent - The AbstractBox to which this box grid belongs\n * @param {module:AWT.Container} container - The container where this box grid is placed.\n * @param {number} px - `X` coordinate of the upper left corner of this box grid\n * @param {number} py - `Y` coordinate of the upper left corner of this box grid\n * @param {module:boxes/ActiveBagContent.ActiveBagContent} abc - Used only to get the number of cells and the shaper (when `sh` is `null`)\n * @param {module:shapers/Shaper.Shaper} sh - Shaper used to build the ActiveBox objects\n * @param {module:boxes/BoxBase.BoxBase} boxBase - The object where colors, fonts, border and other graphic properties\n * of this box grid are defined.\n * @returns {module:boxes/ActiveBoxGrid.ActiveBoxGrid}\n */\n static createEmptyGrid(parent, container, px, py, abc, sh, boxBase) {\n const result = abc ? new ActiveBoxGrid(parent, container,\n boxBase || abc.style,\n px, py,\n abc.getTotalWidth(), abc.getTotalHeight(),\n sh || abc.getShaper()) : null;\n\n if (result)\n result.setBorder(abc.border);\n\n return result;\n }\n\n /**\n * Gets the minimum size of this grid\n * @returns {module:AWT.Dimension}\n */\n getMinimumSize() {\n return new Dimension(\n settings.MIN_CELL_SIZE * this.nCols,\n settings.MIN_CELL_SIZE * this.nRows);\n }\n\n /**\n * Gets a scaled size of this grid, rounded to the nearest integer values\n * @param {number} scale - The scale factor\n * @returns {module:AWT.Dimension}\n */\n getScaledSize(scale) {\n return new Dimension(\n roundTo(scale * this.preferredBounds.dim.width, this.nCols),\n roundTo(scale * this.preferredBounds.dim.height, this.nRows));\n }\n\n /**\n * Returns the logical coordinates of the provided {@link module:boxes/ActiveBox.ActiveBox ActiveBox}.\n * The units of the result are not pixels, but ordinal numbers (relative positions) of columns\n * and rows in the grid.\n * @param {module:boxes/ActiveBox.ActiveBox} bx - The box to process\n * @returns {module:AWT.Point}\n */\n getCoord(bx) {\n return new Point(bx.idLoc % this.nCols, Math.floor(bx.idLoc / this.nCols));\n }\n\n /**\n * Calculates the logical distance between two {@link module:boxes/ActiveBox.ActiveBox ActiveBox} objects.\n * Resulting units are not pixels, but ordinal numbers (relative positions) of columns and rows\n * in the grid.\n * @param {module:boxes/ActiveBox.ActiveBox} src - First box\n * @param {module:boxes/ActiveBox.ActiveBox} dest - Second box\n * @returns {module:AWT.Point}\n */\n getCoordDist(src, dest) {\n const\n ptSrc = this.getCoord(src),\n ptDest = this.getCoord(dest);\n return new Point(ptDest.x - ptSrc.x, ptDest.y - ptSrc.y);\n }\n}\n\nObject.assign(ActiveBoxGrid.prototype, {\n /**\n * Number of columns of this box grid\n * @name module:boxes/ActiveBoxGrid.ActiveBoxGrid#nCols\n * @type {number} */\n nCols: 1,\n /**\n * Number of rows of this box grid\n * @name module:boxes/ActiveBoxGrid.ActiveBoxGrid#nRows\n * @type {number} */\n nRows: 1,\n});\n\nexport default ActiveBoxGrid;\n","/**\n * File : boxes/BoxConnector.js\n * Created : 26/05/2015\n * By : Francesc Busquets <francesc@gmail.com>\n *\n * JClic.js\n * An HTML5 player of JClic activities\n * https://projectestac.github.io/jclic.js\n *\n * @source https://github.com/projectestac/jclic.js\n *\n * @license EUPL-1.2\n * @licstart\n * (c) 2000-2020 Catalan Educational Telematic Network (XTEC)\n *\n * Licensed under the EUPL, Version 1.1 or -as soon they will be approved by\n * the European Commission- subsequent versions of the EUPL (the \"Licence\");\n * You may not use this work except in compliance with the Licence.\n *\n * You may obtain a copy of the Licence at:\n * https://joinup.ec.europa.eu/software/page/eupl\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the Licence is distributed on an \"AS IS\" basis, WITHOUT\n * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the\n * Licence for the specific language governing permissions and limitations\n * under the Licence.\n * @licend\n * @module\n */\n\nimport { Point, Dimension, Rectangle } from '../AWT.js';\n\nconst DEFAULT_COMPOSITE_OP = 'source-over';\n\n/**\n * BoxConnector allows users to visually connect two {@link module:boxes/ActiveBox.ActiveBox ActiveBox} objects of an\n * {@link module:Activity.ActivityPanel ActivityPanel}. There are two modes of operation:\n *\n * - Drawing a line between an origin point (usually the point where the user clicks on) and a\n * destination point.\n * - Dragging the ActiveBox from one location to another.\n *\n * The connecting lines can have arrowheads at its endings.\n */\nexport class BoxConnector {\n /**\n * BoxConnector constructor\n * @param {module:AWT.Container} parent - The Container to which this BoxConnector belongs\n * @param {external:jQuery} $canvas - The HTML `canvas` element where this BoxConnector will draw.\n */\n constructor(parent, $canvas) {\n this.parent = parent;\n this.ctx = $canvas.get(-1).getContext('2d', { willReadFrequently: true });\n this.dim = new Dimension(this.ctx.canvas.width, this.ctx.canvas.height);\n this.origin = new Point();\n this.dest = new Point();\n this.relativePos = new Point();\n }\n\n /**\n * Displaces the ending point of the connector\n * @param {number} dx - Displacement on the X axis\n * @param {number} dy - Displacement on the Y axis\n */\n moveBy(dx, dy) {\n this.moveTo(Point(this.dest.x + dx, this.dest.y + dy));\n }\n\n /**\n * Moves the ending point of the connector to a new position\n * @param {module:AWT.Point} pt - The new position\n * @param {boolean} forcePaint - When `true`, forces the repaint of all the area also if there is\n * no movement at all.\n */\n moveTo(pt, forcePaint) {\n if (!this.active || !forcePaint && this.dest.equals(pt))\n return;\n\n // Restore the background\n if (this.bgRect) {\n if (this.bgImg) {\n this.ctx.putImageData(\n this.bgImg,\n 0, 0,\n this.bgRect.pos.x, this.bgRect.pos.y,\n this.bgRect.dim.width, this.bgRect.dim.height);\n } else if (this.parent)\n this.parent.updateContent();\n }\n\n this.dest.moveTo(pt);\n\n // Calculate the bounds of the invalidated area after the move:\n // Start with the origin point or box area\n const pt1 = new Point(this.origin.x - this.relativePos.x, this.origin.y - this.relativePos.y);\n this.bgRect = new Rectangle(pt1, this.bx ? this.bx.dim : new Dimension());\n // Add the destination point or box area\n const pt2 = new Point(pt.x - this.relativePos.x, pt.y - this.relativePos.y);\n this.bgRect.add(new Rectangle(pt2, this.bx ? this.bx.dim : new Dimension()));\n // Add a generous border around the area\n this.bgRect.grow(10, 10);\n\n if (this.bx !== null) {\n // Move the ActiveBox\n this.bx.moveTo(new Point(pt.x - this.relativePos.x, pt.y - this.relativePos.y));\n this.bx.setTemporaryHidden(false);\n this.bx.update(this.ctx, null);\n this.bx.setTemporaryHidden(true);\n } else {\n // Draw the connecting line\n this.drawLine();\n this.linePainted = true;\n }\n }\n\n /**\n * Starts the box connector operation\n * @param {module:AWT.Point} pt - Starting point\n * @param {module:boxes/ActiveBox.ActiveBox} [box] - Passed only when the BoxConnector runs in drag&drop mode\n */\n begin(pt, box) {\n if (this.active)\n this.end();\n this.origin.moveTo(pt);\n this.dest.moveTo(pt);\n this.linePainted = false;\n this.active = true;\n\n if (box) {\n // Remember what box will be moved, hide it from the panel and repaint all\n this.bx = box;\n this.relativePos.moveTo(pt.x - box.pos.x, pt.y - box.pos.y);\n this.bx.setFocused(true);\n this.bx.setTemporaryHidden(true);\n this.linePainted = false;\n this.parent.invalidate().update();\n }\n\n // Save the full image currently displayed on the panel (with the box hidden)\n try {\n this.bgImg = this.ctx.getImageData(0, 0, this.dim.width, this.dim.height);\n } catch (_ex) {\n // Avoid \"canvas tainted by cross-origin data\" errors\n // Setting bgImg to null is less efficient, but works\n this.bgImg = null;\n }\n this.bgRect = null;\n\n // Make a first movement to make the box appear\n if (box)\n this.moveTo(pt, true);\n }\n\n /**\n * Finalizes the operation of this box connector until a new call to `begin`\n */\n end() {\n if (!this.active)\n return;\n\n this.active = false;\n this.linePainted = false;\n this.bgRect = null;\n this.bgImg = null;\n\n if (this.bx) {\n // Restore the original position and attributes of the box\n this.bx.setFocused(false);\n this.bx.moveTo(this.origin.x - this.relativePos.x, this.origin.y - this.relativePos.y);\n this.bx.setTemporaryHidden(false);\n this.bx = null;\n this.relativePos.moveTo(0, 0);\n }\n\n // Repaint all\n this.ctx.clearRect(0, 0, this.dim.width, this.dim.height);\n this.parent.invalidate().update();\n }\n\n /**\n * Strokes a line between `origin` and `dest`, optionally ended with an arrowhead.\n */\n drawLine() {\n if (this.compositeOp !== DEFAULT_COMPOSITE_OP) {\n this.ctx.strokeStyle = this.xorColor;\n this.ctx.globalCompositeOperation = this.compositeOp;\n } else\n this.ctx.strokeStyle = this.lineColor;\n\n this.ctx.lineWidth = this.lineWidth;\n\n this.ctx.beginPath();\n this.ctx.moveTo(this.origin.x, this.origin.y);\n this.ctx.lineTo(this.dest.x, this.dest.y);\n this.ctx.stroke();\n\n if (this.arrow) {\n // Draws the arrow head\n const\n beta = Math.atan2(this.origin.x - this.dest.x, this.dest.x - this.origin.x),\n arp = new Point(this.dest.x - this.arrowLength * Math.cos(beta + this.arrowAngle),\n this.dest.y + this.arrowLength * Math.sin(beta + this.arrowAngle));\n this.ctx.beginPath();\n this.ctx.moveTo(this.dest.x, this.dest.y);\n this.ctx.lineTo(arp.x, arp.y);\n this.ctx.stroke();\n\n arp.moveTo(this.dest.x - this.arrowLength * Math.cos(beta - this.arrowAngle),\n this.dest.y + this.arrowLength * Math.sin(beta - this.arrowAngle));\n this.ctx.beginPath();\n this.ctx.moveTo(this.dest.x, this.dest.y);\n this.ctx.lineTo(arp.x, arp.y);\n this.ctx.stroke();\n }\n if (this.compositeOp !== DEFAULT_COMPOSITE_OP) {\n // reset default settings\n this.ctx.globalCompositeOperation = DEFAULT_COMPOSITE_OP;\n }\n }\n}\n\nObject.assign(BoxConnector.prototype, {\n /**\n * The background image, saved and redrawn on each movement\n * @name module:boxes/BoxConnector.BoxConnector#bgImg\n * @type {external:HTMLImageElement} */\n bgImg: null,\n /**\n * The rectangle of {@link module:Activity.ActivityPanel ActivityPanel} saved in `bgImg`\n * @name module:boxes/BoxConnector.BoxConnector#bgRect\n * @type {module:AWT.Rectangle} */\n bgRect: null,\n /**\n * Initial position of the connector\n * @name module:boxes/BoxConnector.BoxConnector#origin\n * @type {module:AWT.Point} */\n origin: null,\n /**\n * Current (while moving) and final position of the connector\n * @name module:boxes/BoxConnector.BoxConnector#dest\n * @type {module:AWT.Point} */\n dest: null,\n /**\n * When `true`, the connector must end on arrowhead\n * @name module:boxes/BoxConnector.BoxConnector#arrow\n * @type {boolean} */\n arrow: false,\n /**\n * `true` while the connector is active\n * @name module:boxes/BoxConnector.BoxConnector#active\n * @type {boolean} */\n active: false,\n /**\n * `true` while the line has already been painted (used for XOR expressions)\n * @name module:boxes/BoxConnector.BoxConnector#linePainted\n * @type {boolean} */\n linePainted: false,\n /**\n * The arrowhead length (in pixels)\n * @name module:boxes/BoxConnector.BoxConnector#arrowLength\n * @type {number} */\n arrowLength: 10,\n /**\n * The arrowhead angle\n * @name module:boxes/BoxConnector.BoxConnector#arrowAngle\n * @type {number} */\n arrowAngle: Math.PI / 6,\n /**\n * The main color used in XOR operations\n * @name module:boxes/BoxConnector.BoxConnector#lineColor\n * @type {string} */\n lineColor: 'black',\n /**\n * The complementary color used in XOR operations\n * @name module:boxes/BoxConnector.BoxConnector#xorColor\n * @type {string} */\n xorColor: 'white',\n /**\n * The global composite operator used when drawing in XOR mode. Default is \"difference\".\n * For a list of possible values see:\n * {@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation}\n * @name module:boxes/BoxConnector.BoxConnector#compositeOp\n * @type {string} */\n compositeOp: 'difference',\n /**\n * The default {@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation composite operator}\n * (\"source-over\").\n * @name module:boxes/BoxConnector.BoxConnector#DEFAULT_COMPOSITE_OP\n * @static\n * @type {string} */\n DEFAULT_COMPOSITE_OP: DEFAULT_COMPOSITE_OP,\n /**\n * Relative position of point B regarding A\n * @name module:boxes/BoxConnector.BoxConnector#relativePos\n * @type {module:AWT.Point} */\n relativePos: null,\n /**\n * The ActiveBox to connect or move\n * @name module:boxes/BoxConnector.BoxConnector#bx\n * @type {module:boxes/ActiveBox.ActiveBox} */\n bx: null,\n /**\n * The Graphics context where the BoxConnector will paint\n * @name module:boxes/BoxConnector.BoxConnector#ctx\n * @type {external:CanvasRenderingContext2D} */\n ctx: null,\n /**\n * The dimension of the HTML canvas where to draw\n * @name module:boxes/BoxConnector.BoxConnector#dim\n * @type {module:AWT.Dimension} */\n dim: null,\n /**\n * The container to which this connector belongs\n * @name module:boxes/BoxConnector.BoxConnector#parent\n * @type {module:AWT.Container} */\n parent: null,\n /**\n * Width of the connector line\n * @name module:boxes/BoxConnector.BoxConnector#lineWidth\n * @type {number} */\n lineWidth: 1.5,\n});\n\nexport default BoxConnector;\n"],"names":[],"sourceRoot":""}
@@ -1,129 +0,0 @@
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- "use strict";
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- exports.id = 222;
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- exports.ids = [222];
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- exports.modules = {
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-
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- /***/ 222:
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- /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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-
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-
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- // EXPORTS
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- __webpack_require__.d(__webpack_exports__, {
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- "default": () => (/* binding */ skins_SimpleSkin)
13
- });
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-
15
- // UNUSED EXPORTS: SimpleSkin
16
-
17
- // EXTERNAL MODULE: external "jquery"
18
- var external_jquery_ = __webpack_require__(7750);
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- var external_jquery_default = /*#__PURE__*/__webpack_require__.n(external_jquery_);
20
- // EXTERNAL MODULE: ./src/skins/Skin.js + 9 modules
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- var Skin = __webpack_require__(757);
22
- // EXTERNAL MODULE: ./src/skins/DefaultSkin.js + 13 modules
23
- var DefaultSkin = __webpack_require__(1588);
24
- ;// ./src/skins/assets/simple.css
25
- const simple_namespaceObject = ".ID {\n background-color: #888888;\n}\n\n.ID .JClicCtrlCnt {\n margin: 9px;\n}\n\n.ID .JClicPlayerCnt {\n margin: 0px 18px 18px;\n}\n\n.ID .JClicMsgBox {\n flex-grow: 0;\n margin: 0 18px 18px 18px;\n}\n";
26
- ;// ./src/skins/assets/simpleHalf.css
27
- const simpleHalf_namespaceObject = ".ID .JClicCtrlCnt {\n margin: 4px;\n}\n\n.ID .JClicPlayerCnt {\n margin: 0px 9px 9px;\n}\n\n.ID .JClicMsgBox {\n margin: 0 9px 9px 9px;\n}\n";
28
- ;// ./src/skins/assets/simpleTwoThirds.css
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- const simpleTwoThirds_namespaceObject = ".ID .JClicCtrlCnt {\n margin: 6px;\n}\n\n.ID .JClicPlayerCnt {\n margin: 0px 12px 12px;\n}\n\n.ID .JClicMsgBox {\n margin: 0 12px 12px 12px;\n}\n";
30
- ;// ./src/skins/SimpleSkin.js
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- /**
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- * File : skins/SimpleSkin.js
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- * Created : 04/07/2016
34
- * By : Francesc Busquets <francesc@gmail.com>
35
- *
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- * JClic.js
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- * An HTML5 player of JClic activities
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- * https://projectestac.github.io/jclic.js
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- *
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- * @source https://github.com/projectestac/jclic.js
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- *
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- * @license EUPL-1.2
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- * @licstart
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- * (c) 2000-2020 Educational Telematic Network of Catalonia (XTEC)
45
- *
46
- * Licensed under the EUPL, Version 1.1 or -as soon they will be approved by
47
- * the European Commission- subsequent versions of the EUPL (the "Licence");
48
- * You may not use this work except in compliance with the Licence.
49
- *
50
- * You may obtain a copy of the Licence at:
51
- * https://joinup.ec.europa.eu/software/page/eupl
52
- *
53
- * Unless required by applicable law or agreed to in writing, software
54
- * distributed under the Licence is distributed on an "AS IS" basis, WITHOUT
55
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
56
- * Licence for the specific language governing permissions and limitations
57
- * under the Licence.
58
- * @licend
59
- * @module
60
- */
61
-
62
-
63
-
64
-
65
-
66
- // Use Webpack to import CSS and SVG files
67
-
68
-
69
-
70
-
71
- /**
72
- * This is a variant of the default {@link module:skins/Skin.Skin Skin} used by JClic.js
73
- * It has the buttons at top, and don't has counters.
74
- * @extends module:skins/DefaultSkin.DefaultSkin
75
- */
76
- class SimpleSkin extends DefaultSkin["default"] {
77
- /**
78
- * SimpleSkin constructor
79
- * @param {module:JClicPlayer.JClicPlayer} ps - The PlayStation (currently a {@link module:JClicPlayer.JClicPlayer JClicPlayer}) used to load and
80
- * realize the media objects meeded tot build the Skin.
81
- * @param {string} [name] - The skin class name
82
- * @param {object} [options] - Optional parameter with additional options
83
- */
84
- constructor(ps, name = null, options = {}) {
85
- // OrangeSkin extends [DefaultSkin](DefaultSkin.html)
86
- super(ps, name, Object.assign({}, options, { counters: false, reportsBtn: true }));
87
-
88
- this.$ctrlCnt.detach().prependTo(this.$div);
89
- this.$msgBoxDiv.detach().appendTo(this.$div);
90
- // Add a spacing div in substitution of msgBox
91
- external_jquery_default()('<div/>').css({ 'flex-grow': 1 }).insertAfter(this.$ctrlCnt.children(':nth-child(2)'));
92
- }
93
-
94
- /**
95
- * Returns the CSS styles used by this skin. This method should be called only from
96
- * the `Skin` constructor, and overridded by subclasses if needed.
97
- * @param {string} media - A specific media size. Possible values are: 'default', 'half' and 'twoThirds'
98
- * @returns {string}
99
- */
100
- _getStyleSheets(media = 'default') {
101
- return `${super._getStyleSheets(media)}${media === 'default' ? this.skinCSS : media === 'half' ? this.skinCSSHalf : media === 'twoThirds' ? this.skinCSSTwoThirds : ''}`;
102
- }
103
- }
104
-
105
- Object.assign(SimpleSkin.prototype, {
106
- /**
107
- * Class name of this skin. It will be used as a base selector in the definition of all CSS styles.
108
- * @name module:skins/SimpleSkin.SimpleSkin#skinId
109
- * @override
110
- * @type {string} */
111
- skinId: 'JClicSimpleSkin',
112
- /**
113
- * Styles used in this skin
114
- * @name module:skins/SimpleSkin.SimpleSkin#skinCSS
115
- * @type {string} */
116
- skinCSS: simple_namespaceObject,
117
- skinCSSHalf: simpleHalf_namespaceObject,
118
- skinCSSTwoThirds: simpleTwoThirds_namespaceObject,
119
- });
120
-
121
- // Register this class in the list of available skins
122
- /* harmony default export */ const skins_SimpleSkin = (Skin["default"].registerClass('simple', SimpleSkin));
123
-
124
-
125
- /***/ })
126
-
127
- };
128
- ;
129
- //# sourceMappingURL=222.jclic-node.js.map
@@ -1 +0,0 @@
1
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