itowns 2.44.3-next.9 → 2.45.1-next.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/README.md +3 -129
  2. package/examples/3dtiles_loader.html +20 -6
  3. package/examples/config.json +1 -0
  4. package/examples/copc_simple_loader.html +15 -5
  5. package/examples/effects_stereo.html +2 -2
  6. package/examples/entwine_3d_loader.html +3 -1
  7. package/examples/entwine_simple_loader.html +1 -1
  8. package/examples/images/itowns_logo.svg +123 -0
  9. package/examples/js/plugins/COGParser.js +1 -1
  10. package/examples/jsm/OGC3DTilesHelper.js +6 -1
  11. package/examples/layers/JSONLayers/GeoidMNT.json +3 -1
  12. package/examples/misc_collada.html +2 -2
  13. package/examples/source_file_geojson_3d.html +0 -1
  14. package/examples/source_file_kml_raster_usgs.html +0 -1
  15. package/examples/source_stream_wfs_raster.html +0 -7
  16. package/examples/vector_tile_mapbox_raster.html +91 -0
  17. package/examples/view_3d_map_webxr.html +3 -1
  18. package/examples/view_multi_25d.html +2 -2
  19. package/package.json +21 -75
  20. package/CODING.md +0 -120
  21. package/CONTRIBUTING.md +0 -150
  22. package/CONTRIBUTORS.md +0 -55
  23. package/LICENSE.md +0 -44
  24. package/changelog.md +0 -1361
  25. package/dist/455.js +0 -2
  26. package/dist/455.js.map +0 -1
  27. package/dist/debug.js +0 -3
  28. package/dist/debug.js.LICENSE.txt +0 -13
  29. package/dist/debug.js.map +0 -1
  30. package/dist/itowns.js +0 -3
  31. package/dist/itowns.js.LICENSE.txt +0 -7
  32. package/dist/itowns.js.map +0 -1
  33. package/dist/itowns_lasparser.js +0 -2
  34. package/dist/itowns_lasparser.js.map +0 -1
  35. package/dist/itowns_lasworker.js +0 -2
  36. package/dist/itowns_lasworker.js.map +0 -1
  37. package/dist/itowns_potree2worker.js +0 -2
  38. package/dist/itowns_potree2worker.js.map +0 -1
  39. package/dist/itowns_widgets.js +0 -2
  40. package/dist/itowns_widgets.js.map +0 -1
  41. package/examples/.eslintrc.cjs +0 -35
  42. package/examples/jsm/.eslintrc.cjs +0 -38
  43. package/lib/Controls/FirstPersonControls.js +0 -308
  44. package/lib/Controls/FlyControls.js +0 -175
  45. package/lib/Controls/GlobeControls.js +0 -1162
  46. package/lib/Controls/PlanarControls.js +0 -1025
  47. package/lib/Controls/StateControl.js +0 -429
  48. package/lib/Controls/StreetControls.js +0 -392
  49. package/lib/Converter/Feature2Mesh.js +0 -615
  50. package/lib/Converter/Feature2Texture.js +0 -170
  51. package/lib/Converter/convertToTile.js +0 -75
  52. package/lib/Converter/textureConverter.js +0 -44
  53. package/lib/Core/3DTiles/C3DTBatchTable.js +0 -131
  54. package/lib/Core/3DTiles/C3DTBatchTableHierarchyExtension.js +0 -96
  55. package/lib/Core/3DTiles/C3DTBoundingVolume.js +0 -157
  56. package/lib/Core/3DTiles/C3DTExtensions.js +0 -97
  57. package/lib/Core/3DTiles/C3DTFeature.js +0 -110
  58. package/lib/Core/3DTiles/C3DTilesEnums.js +0 -20
  59. package/lib/Core/3DTiles/C3DTileset.js +0 -99
  60. package/lib/Core/3DTiles/utils/BinaryPropertyAccessor.js +0 -100
  61. package/lib/Core/AnimationPlayer.js +0 -142
  62. package/lib/Core/CopcNode.js +0 -174
  63. package/lib/Core/Deprecated/Undeprecator.js +0 -75
  64. package/lib/Core/EntwinePointTileNode.js +0 -126
  65. package/lib/Core/Feature.js +0 -490
  66. package/lib/Core/Geographic/CoordStars.js +0 -80
  67. package/lib/Core/Geographic/Coordinates.js +0 -320
  68. package/lib/Core/Geographic/Crs.js +0 -175
  69. package/lib/Core/Geographic/Extent.js +0 -534
  70. package/lib/Core/Geographic/GeoidGrid.js +0 -109
  71. package/lib/Core/Label.js +0 -222
  72. package/lib/Core/MainLoop.js +0 -211
  73. package/lib/Core/Math/Ellipsoid.js +0 -144
  74. package/lib/Core/Picking.js +0 -255
  75. package/lib/Core/PointCloudNode.js +0 -42
  76. package/lib/Core/Potree2Node.js +0 -206
  77. package/lib/Core/Potree2PointAttributes.js +0 -139
  78. package/lib/Core/PotreeNode.js +0 -101
  79. package/lib/Core/Prefab/Globe/Atmosphere.js +0 -299
  80. package/lib/Core/Prefab/Globe/BuilderEllipsoidTile.js +0 -110
  81. package/lib/Core/Prefab/Globe/GlobeLayer.js +0 -145
  82. package/lib/Core/Prefab/Globe/SkyShader.js +0 -78
  83. package/lib/Core/Prefab/GlobeView.js +0 -161
  84. package/lib/Core/Prefab/Planar/PlanarLayer.js +0 -53
  85. package/lib/Core/Prefab/Planar/PlanarTileBuilder.js +0 -72
  86. package/lib/Core/Prefab/PlanarView.js +0 -62
  87. package/lib/Core/Prefab/TileBuilder.js +0 -80
  88. package/lib/Core/Prefab/computeBufferTileGeometry.js +0 -183
  89. package/lib/Core/Scheduler/Cache.js +0 -256
  90. package/lib/Core/Scheduler/CancelledCommandException.js +0 -15
  91. package/lib/Core/Scheduler/Scheduler.js +0 -294
  92. package/lib/Core/Style.js +0 -1121
  93. package/lib/Core/System/Capabilities.js +0 -63
  94. package/lib/Core/Tile/Tile.js +0 -219
  95. package/lib/Core/Tile/TileGrid.js +0 -46
  96. package/lib/Core/TileGeometry.js +0 -40
  97. package/lib/Core/TileMesh.js +0 -109
  98. package/lib/Core/View.js +0 -1109
  99. package/lib/Layer/C3DTilesLayer.js +0 -456
  100. package/lib/Layer/ColorLayer.js +0 -128
  101. package/lib/Layer/CopcLayer.js +0 -58
  102. package/lib/Layer/ElevationLayer.js +0 -107
  103. package/lib/Layer/EntwinePointTileLayer.js +0 -64
  104. package/lib/Layer/FeatureGeometryLayer.js +0 -63
  105. package/lib/Layer/GeoidLayer.js +0 -80
  106. package/lib/Layer/GeometryLayer.js +0 -202
  107. package/lib/Layer/InfoLayer.js +0 -64
  108. package/lib/Layer/LabelLayer.js +0 -456
  109. package/lib/Layer/Layer.js +0 -304
  110. package/lib/Layer/LayerUpdateState.js +0 -89
  111. package/lib/Layer/LayerUpdateStrategy.js +0 -80
  112. package/lib/Layer/OGC3DTilesLayer.js +0 -412
  113. package/lib/Layer/OrientedImageLayer.js +0 -222
  114. package/lib/Layer/PointCloudLayer.js +0 -359
  115. package/lib/Layer/Potree2Layer.js +0 -164
  116. package/lib/Layer/PotreeLayer.js +0 -65
  117. package/lib/Layer/RasterLayer.js +0 -27
  118. package/lib/Layer/ReferencingLayerProperties.js +0 -62
  119. package/lib/Layer/TiledGeometryLayer.js +0 -403
  120. package/lib/Loader/LASLoader.js +0 -193
  121. package/lib/Loader/Potree2BrotliLoader.js +0 -261
  122. package/lib/Loader/Potree2Loader.js +0 -207
  123. package/lib/Main.js +0 -115
  124. package/lib/MainBundle.js +0 -4
  125. package/lib/Parser/B3dmParser.js +0 -174
  126. package/lib/Parser/CameraCalibrationParser.js +0 -94
  127. package/lib/Parser/GDFParser.js +0 -72
  128. package/lib/Parser/GTXParser.js +0 -75
  129. package/lib/Parser/GeoJsonParser.js +0 -212
  130. package/lib/Parser/GpxParser.js +0 -25
  131. package/lib/Parser/ISGParser.js +0 -71
  132. package/lib/Parser/KMLParser.js +0 -25
  133. package/lib/Parser/LASParser.js +0 -137
  134. package/lib/Parser/MapBoxUrlParser.js +0 -83
  135. package/lib/Parser/PntsParser.js +0 -131
  136. package/lib/Parser/Potree2BinParser.js +0 -92
  137. package/lib/Parser/PotreeBinParser.js +0 -106
  138. package/lib/Parser/PotreeCinParser.js +0 -29
  139. package/lib/Parser/ShapefileParser.js +0 -78
  140. package/lib/Parser/VectorTileParser.js +0 -202
  141. package/lib/Parser/XbilParser.js +0 -119
  142. package/lib/Parser/deprecated/LegacyGLTFLoader.js +0 -1386
  143. package/lib/Parser/iGLTFLoader.js +0 -168
  144. package/lib/Process/3dTilesProcessing.js +0 -304
  145. package/lib/Process/FeatureProcessing.js +0 -76
  146. package/lib/Process/LayeredMaterialNodeProcessing.js +0 -221
  147. package/lib/Process/ObjectRemovalHelper.js +0 -97
  148. package/lib/Process/handlerNodeError.js +0 -23
  149. package/lib/Provider/3dTilesProvider.js +0 -149
  150. package/lib/Provider/DataSourceProvider.js +0 -8
  151. package/lib/Provider/Fetcher.js +0 -229
  152. package/lib/Provider/PointCloudProvider.js +0 -45
  153. package/lib/Provider/TileProvider.js +0 -16
  154. package/lib/Provider/URLBuilder.js +0 -116
  155. package/lib/Renderer/Camera.js +0 -281
  156. package/lib/Renderer/Color.js +0 -56
  157. package/lib/Renderer/ColorLayersOrdering.js +0 -115
  158. package/lib/Renderer/CommonMaterial.js +0 -31
  159. package/lib/Renderer/Label2DRenderer.js +0 -190
  160. package/lib/Renderer/LayeredMaterial.js +0 -243
  161. package/lib/Renderer/OBB.js +0 -153
  162. package/lib/Renderer/OrientedImageCamera.js +0 -118
  163. package/lib/Renderer/OrientedImageMaterial.js +0 -167
  164. package/lib/Renderer/PointsMaterial.js +0 -485
  165. package/lib/Renderer/RasterTile.js +0 -209
  166. package/lib/Renderer/RenderMode.js +0 -31
  167. package/lib/Renderer/Shader/ShaderChunk.js +0 -160
  168. package/lib/Renderer/Shader/ShaderUtils.js +0 -47
  169. package/lib/Renderer/SphereHelper.js +0 -23
  170. package/lib/Renderer/WebXR.js +0 -51
  171. package/lib/Renderer/c3DEngine.js +0 -214
  172. package/lib/Source/C3DTilesGoogleSource.js +0 -74
  173. package/lib/Source/C3DTilesIonSource.js +0 -54
  174. package/lib/Source/C3DTilesSource.js +0 -30
  175. package/lib/Source/CopcSource.js +0 -115
  176. package/lib/Source/EntwinePointTileSource.js +0 -62
  177. package/lib/Source/FileSource.js +0 -189
  178. package/lib/Source/OGC3DTilesGoogleSource.js +0 -29
  179. package/lib/Source/OGC3DTilesIonSource.js +0 -34
  180. package/lib/Source/OGC3DTilesSource.js +0 -21
  181. package/lib/Source/OrientedImageSource.js +0 -59
  182. package/lib/Source/Potree2Source.js +0 -167
  183. package/lib/Source/PotreeSource.js +0 -82
  184. package/lib/Source/Source.js +0 -223
  185. package/lib/Source/TMSSource.js +0 -145
  186. package/lib/Source/VectorTilesSource.js +0 -178
  187. package/lib/Source/WFSSource.js +0 -168
  188. package/lib/Source/WMSSource.js +0 -133
  189. package/lib/Source/WMTSSource.js +0 -86
  190. package/lib/ThreeExtended/capabilities/WebGL.js +0 -69
  191. package/lib/ThreeExtended/libs/ktx-parse.module.js +0 -470
  192. package/lib/ThreeExtended/libs/zstddec.module.js +0 -29
  193. package/lib/ThreeExtended/loaders/DDSLoader.js +0 -200
  194. package/lib/ThreeExtended/loaders/DRACOLoader.js +0 -399
  195. package/lib/ThreeExtended/loaders/GLTFLoader.js +0 -2876
  196. package/lib/ThreeExtended/loaders/KTX2Loader.js +0 -625
  197. package/lib/ThreeExtended/utils/BufferGeometryUtils.js +0 -846
  198. package/lib/ThreeExtended/utils/WorkerPool.js +0 -70
  199. package/lib/Utils/CameraUtils.js +0 -555
  200. package/lib/Utils/DEMUtils.js +0 -350
  201. package/lib/Utils/FeaturesUtils.js +0 -156
  202. package/lib/Utils/Gradients.js +0 -16
  203. package/lib/Utils/OrientationUtils.js +0 -457
  204. package/lib/Utils/ThreeUtils.js +0 -115
  205. package/lib/Utils/gui/C3DTilesStyle.js +0 -215
  206. package/lib/Utils/gui/Main.js +0 -7
  207. package/lib/Utils/gui/Minimap.js +0 -154
  208. package/lib/Utils/gui/Navigation.js +0 -245
  209. package/lib/Utils/gui/Scale.js +0 -107
  210. package/lib/Utils/gui/Searchbar.js +0 -234
  211. package/lib/Utils/gui/Widget.js +0 -80
  212. package/lib/Utils/placeObjectOnGround.js +0 -137
  213. package/lib/Worker/LASLoaderWorker.js +0 -19
  214. package/lib/Worker/Potree2Worker.js +0 -21
@@ -1,153 +0,0 @@
1
- import * as THREE from 'three';
2
- import TileGeometry from "../Core/TileGeometry.js";
3
- import BuilderEllipsoidTile from "../Core/Prefab/Globe/BuilderEllipsoidTile.js";
4
- import Coordinates from "../Core/Geographic/Coordinates.js";
5
- import CRS from "../Core/Geographic/Crs.js";
6
-
7
- // get oriented bounding box of tile
8
- const builder = new BuilderEllipsoidTile({
9
- crs: 'EPSG:4978',
10
- uvCount: 1
11
- });
12
- const size = new THREE.Vector3();
13
- const dimension = new THREE.Vector2();
14
- const center = new THREE.Vector3();
15
- const coord = new Coordinates('EPSG:4326', 0, 0, 0);
16
- let obb;
17
-
18
- // it could be considered to remove THREE.Object3D extend.
19
- /**
20
- * Oriented bounding box
21
- * @extends THREE.Object3D
22
- */
23
- class OBB extends THREE.Object3D {
24
- /**
25
- * @param {THREE.Vector3} min representing the lower (x, y, z) boundary of the box. Default is ( + Infinity, + Infinity, + Infinity ).
26
- * @param {THREE.Vector3} max representing the lower upper (x, y, z) boundary of the box. Default is ( - Infinity, - Infinity, - Infinity ).
27
- */
28
- constructor() {
29
- let min = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new THREE.Vector3(+Infinity, +Infinity, +Infinity);
30
- let max = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : new THREE.Vector3(-Infinity, -Infinity, -Infinity);
31
- super();
32
- this.box3D = new THREE.Box3(min.clone(), max.clone());
33
- this.natBox = this.box3D.clone();
34
- this.z = {
35
- min: 0,
36
- max: 0,
37
- scale: 1.0
38
- };
39
- }
40
-
41
- /**
42
- * Creates a new instance of the object with same properties than original.
43
- *
44
- * @return {OBB} Copy of this object.
45
- */
46
- clone() {
47
- return new OBB().copy(this);
48
- }
49
-
50
- /**
51
- * Copy the property of OBB
52
- *
53
- * @param {OBB} cOBB OBB to copy
54
- * @return {OBB} the copy
55
- */
56
- copy(cOBB) {
57
- super.copy(cOBB);
58
- this.box3D.copy(cOBB.box3D);
59
- this.natBox.copy(cOBB.natBox);
60
- this.z.min = cOBB.z.min;
61
- this.z.max = cOBB.z.max;
62
- this.z.scale = cOBB.z.scale;
63
- return this;
64
- }
65
-
66
- /**
67
- * Update z min, z max and z scale of oriented bounding box
68
- *
69
- * @param {Object} [elevation={}]
70
- * @param {number} [elevation.min] The minimum of oriented bounding box
71
- * @param {number} [elevation.max] The maximum of oriented bounding box
72
- * @param {number} [elevation.scale] The scale of oriented bounding box Z axis
73
- * @param {number} [elevation.geoidHeight] The geoid height added to ellipsoid.
74
- */
75
- updateZ() {
76
- let elevation = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
77
- this.z.min = elevation.min ?? this.z.min;
78
- this.z.max = elevation.max ?? this.z.max;
79
- this.z.scale = elevation.scale > 0 ? elevation.scale : this.z.scale;
80
- this.z.delta = Math.abs(this.z.max - this.z.min) * this.z.scale;
81
- const geoidHeight = elevation.geoidHeight || 0;
82
- this.box3D.min.z = this.natBox.min.z + this.z.min * this.z.scale + geoidHeight;
83
- this.box3D.max.z = this.natBox.max.z + this.z.max * this.z.scale + geoidHeight;
84
- }
85
-
86
- /**
87
- * Determines if the sphere is above the XY space of the box
88
- *
89
- * @param {Sphere} sphere The sphere
90
- * @return {boolean} True if sphere is above the XY space of the box, False otherwise.
91
- */
92
- isSphereAboveXYBox(sphere) {
93
- const localSpherePosition = this.worldToLocal(sphere.center);
94
- // get obb closest point to sphere center by clamping
95
- const x = Math.max(this.box3D.min.x, Math.min(localSpherePosition.x, this.box3D.max.x));
96
- const y = Math.max(this.box3D.min.y, Math.min(localSpherePosition.y, this.box3D.max.y));
97
-
98
- // this is the same as isPointInsideSphere.position
99
- const distance = Math.sqrt((x - localSpherePosition.x) * (x - localSpherePosition.x) + (y - localSpherePosition.y) * (y - localSpherePosition.y));
100
- return distance < sphere.radius;
101
- }
102
-
103
- /**
104
- * Compute OBB from extent.
105
- * The OBB resulted can be only in the system 'EPSG:3946'.
106
- *
107
- * @param {Extent} extent The extent (with crs 'EPSG:4326') to compute oriented bounding box
108
- * @param {number} minHeight The minimum height of OBB
109
- * @param {number} maxHeight The maximum height of OBB
110
- * @return {OBB} return this object
111
- */
112
- setFromExtent(extent) {
113
- let minHeight = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : extent.min || 0;
114
- let maxHeight = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : extent.max || 0;
115
- if (extent.crs == 'EPSG:4326') {
116
- const {
117
- sharableExtent,
118
- quaternion,
119
- position
120
- } = builder.computeSharableExtent(extent);
121
- // Compute the minimum count of segment to build tile
122
- const segments = Math.max(Math.floor(sharableExtent.planarDimensions(dimension).x / 90 + 1), 2);
123
- const geometry = new TileGeometry({
124
- extent: sharableExtent,
125
- level: 0,
126
- segments,
127
- disableSkirt: true,
128
- builder
129
- });
130
- obb.box3D.copy(geometry.boundingBox);
131
- obb.natBox.copy(geometry.boundingBox);
132
- this.copy(obb);
133
- this.updateZ({
134
- min: minHeight,
135
- max: maxHeight
136
- });
137
- this.position.copy(position);
138
- this.quaternion.copy(quaternion);
139
- this.updateMatrixWorld(true);
140
- } else if (!CRS.isTms(extent.crs) && CRS.isMetricUnit(extent.crs)) {
141
- extent.center(coord).toVector3(this.position);
142
- extent.planarDimensions(dimension);
143
- size.set(dimension.x, dimension.y, Math.abs(maxHeight - minHeight));
144
- this.box3D.setFromCenterAndSize(center, size);
145
- this.updateMatrixWorld(true);
146
- } else {
147
- throw new Error('Unsupported extent crs');
148
- }
149
- return this;
150
- }
151
- }
152
- obb = new OBB();
153
- export default OBB;
@@ -1,118 +0,0 @@
1
- import * as THREE from 'three';
2
- class Distortion {
3
- constructor(size) {
4
- this.size = size;
5
- this.pps = null;
6
- this.polynom = null;
7
- this.l1l2 = null;
8
- }
9
- setFromMicmacCalibration(distortion) {
10
- let imageYDown = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;
11
- this.pps = new THREE.Vector2().fromArray(distortion.pps);
12
- this.polynom = new THREE.Vector4().fromArray(distortion.poly357);
13
- this.l1l2 = new THREE.Vector3();
14
- // inverse Y pps convention image micmac
15
- this.pps.y = imageYDown ? this.size.y - this.pps.y : this.pps.y;
16
- this.polynom.w = distortion.limit ** 2;
17
- if (distortion.l1l2) {
18
- this.l1l2.fromArray(distortion.l1l2);
19
- this.l1l2.z = distortion.etats;
20
- }
21
- }
22
- clone() {
23
- const dest = new Distortion(this.size.clone());
24
- dest.pps = this.pps.clone();
25
- dest.polynom = this.polynom.clone();
26
- dest.l1l2 = this.l1l2.clone();
27
- return dest;
28
- }
29
- }
30
- const zoom = new THREE.Vector3();
31
-
32
- /**
33
- * OrientedImageCamera is a ThreeJs camera adapted to photogrammetric description.
34
- * So we can build a ThreeJs perspective camera from size and focal information.
35
- */
36
- class OrientedImageCamera extends THREE.PerspectiveCamera {
37
- /**
38
- * @param {number|Vector2} size - image size in pixels (default: x=1024, y=x)
39
- * @param {number|Vector2} focal - focal length in pixels (default: x=1024, y=x)
40
- * @param {Vector2} center - principal point in pixels (default: size/2)
41
- * @param {number} near - Camera frustum near plane (default: see THREE.PerspectiveCamera).
42
- * @param {number} far - Camera frustum far plane (default: see THREE.PerspectiveCamera).
43
- * @param {number} skew - shear transform parameter (default: 0)
44
- * @param {number} aspect - aspect ratio of the camera (default: size.x/size.y).
45
- */
46
- constructor() {
47
- let size = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1024;
48
- let focal = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1024;
49
- let center = arguments.length > 2 ? arguments[2] : undefined;
50
- let near = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0.1;
51
- let far = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 10000;
52
- let skew = arguments.length > 5 ? arguments[5] : undefined;
53
- let aspect = arguments.length > 6 ? arguments[6] : undefined;
54
- size = size.isVector2 ? size : new THREE.Vector2(size, size);
55
- aspect = aspect || size.x / size.y;
56
- super(undefined, aspect, near, far);
57
- this.size = size;
58
- this.focal = focal.isVector2 ? focal : new THREE.Vector2(focal, focal);
59
- this.center = center || size.clone().multiplyScalar(0.5);
60
- this.skew = skew || 0;
61
- this.textureMatrixWorldInverse = new THREE.Matrix4();
62
- Object.defineProperty(this, 'fov', {
63
- get: () => 2 * THREE.MathUtils.radToDeg(Math.atan2(this.size.y, 2 * this.focal.y)),
64
- // setting the fov overwrites focal.x and focal.y
65
- set: fov => {
66
- const focal = 0.5 * this.size.y / Math.tan(THREE.MathUtils.degToRad(fov * 0.5));
67
- this.focal.x = focal;
68
- this.focal.y = focal;
69
- }
70
- });
71
- this.distortion = new Distortion(this.size);
72
- this.maskPath = undefined;
73
- this.mask = undefined;
74
- this.updateProjectionMatrix();
75
- }
76
-
77
- // we override PerspectiveCamera.updateProjectionMatrix to
78
- // update the projection matrix depending on other variables
79
- // focal, center and size...
80
- updateProjectionMatrix() {
81
- if (!this.focal) {
82
- return;
83
- }
84
- const near = this.near;
85
- const sx = near / this.focal.x;
86
- const sy = near / this.focal.y;
87
- const left = -sx * this.center.x;
88
- const bottom = -sy * this.center.y;
89
- const right = left + sx * this.size.x;
90
- const top = bottom + sy * this.size.y;
91
- this.projectionMatrix.makePerspective(left, right, top, bottom, near, this.far);
92
- this.projectionMatrix.elements[4] = 2 * this.skew / this.size.x;
93
-
94
- // take zoom and aspect into account
95
- const textureAspect = this.size.x / this.size.y;
96
- const aspectRatio = this.aspect / textureAspect;
97
- zoom.set(this.zoom, this.zoom, 1);
98
- if (aspectRatio > 1) {
99
- zoom.x /= aspectRatio;
100
- } else {
101
- zoom.y *= aspectRatio;
102
- }
103
- this.projectionMatrix.scale(zoom);
104
- }
105
- copy(source, recursive) {
106
- super.copy(source, recursive);
107
- this.size = source.size.clone();
108
- this.focal = source.focal.clone();
109
- this.center = source.center.clone();
110
- this.distortion = source.distortion.clone();
111
- this.textureMatrixWorldInverse = source.textureMatrixWorldInverse.clone();
112
- this.skew = source.skew;
113
- this.maskPath = source.maskPath;
114
- this.mask = source.mask;
115
- return this;
116
- }
117
- }
118
- export default OrientedImageCamera;
@@ -1,167 +0,0 @@
1
- import * as THREE from 'three';
2
- import Capabilities from "../Core/System/Capabilities.js";
3
- /* babel-plugin-inline-import './Shader/ProjectiveTextureVS.glsl' */
4
- const textureVS = "#include <itowns/precision_qualifier>\n#include <itowns/projective_texturing_pars_vertex>\n#include <common>\n#include <logdepthbuf_pars_vertex>\n\nvarying vec3 vNormal;\n\nvoid main() {\n #include <begin_vertex>\n #include <project_vertex>\n vNormal = normal;\n #include <itowns/projective_texturing_vertex>\n #include <logdepthbuf_vertex>\n}\n";
5
- /* babel-plugin-inline-import './Shader/ProjectiveTextureFS.glsl' */
6
- const textureFS = "#include <itowns/precision_qualifier>\n#include <logdepthbuf_pars_fragment>\n#include <itowns/projective_texturing_pars_fragment>\nvarying vec3 vNormal;\n\n#ifdef USE_BASE_MATERIAL\nstruct noPT {\n vec3 lightDirection;\n vec3 ambient;\n float opacity;\n};\n\nuniform noPT noProjectiveMaterial;\n#endif\n\nvoid main(void)\n{\n #include <logdepthbuf_fragment>\n #ifdef USE_BASE_MATERIAL\n float nDotVP = (max(0.1, dot(vNormal, normalize(noProjectiveMaterial.lightDirection))));\n vec4 color = vec4(noProjectiveMaterial.ambient + nDotVP, 0.0);\n #else\n vec4 color = vec4(0.0);\n #endif\n\n #pragma unroll_loop\n for (int i = 0; i < ORIENTED_IMAGES_COUNT; i++) {\n color = projectiveTextureColor(projectiveTextureCoords[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTextureDistortion[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTexture[ ORIENTED_IMAGES_COUNT - 1 - i ], mask[ORIENTED_IMAGES_COUNT - 1 - i], color);\n }\n\n #ifdef USE_BASE_MATERIAL\n color.a = color.a < 1.0 ? max(noProjectiveMaterial.opacity, color.a) : 1.0 ;\n gl_FragColor = vec4(color.rgb, color.a * opacity);\n #else\n gl_FragColor = vec4(color.rgb / color.a, opacity);\n #endif\n\n}\n";
7
- import ShaderUtils from "./Shader/ShaderUtils.js";
8
- const ndcToTextureMatrix = new THREE.Matrix4(1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 2, 0, 0, 0, 0, 2);
9
- const noMask = new THREE.DataTexture(new Uint8Array([255, 255, 255, 255]), 1, 1, THREE.RGBAFormat, THREE.UnsignedByteType);
10
- noMask.needsUpdate = true;
11
- const noTexture = new THREE.Texture();
12
- const shaderMaterial = new THREE.ShaderMaterial();
13
- /**
14
- * OrientedImageMaterial is a custom shader material used to do projective texture mapping.<br/>
15
- *
16
- * This Material is designed to project many textures simultaneously.
17
- * Each projected texture setting is stored as an {@link OrientedImageCamera}.<br/>
18
- * <br/>
19
- * All cameras settings, like distorsion, can be specified in a configuration file.
20
- * See [CameraCalibrationParser]{@link module:CameraCalibrationParser.parse}
21
- * used to parse a configuration file and create an array of camera.<br/>
22
- * <br/>
23
- * The current implementation supports the following distortion models : <br/>
24
- * - no distortion (polynom==vec3(0),l1l2==vec2(0))<br/>
25
- * - radial distortion (polynom!=vec3(0),l1l2==vec2(0)) (see <b>15.2.2 Radial Model</b> in [MicMac doc](https://github.com/micmacIGN/Documentation/blob/master/DocMicMac.pdf)) </br>
26
- * - equilinear fish eye distortion (polynom!=vec3(0),l1l2 != vec2(0)) (see <b>15.3.4 Fish eye models</b> in [MicMac doc](https://github.com/micmacIGN/Documentation/blob/master/DocMicMac.pdf)) </br>
27
- * (Note: radial decentric parameters P1 are P2 not supported and assumed to be 0).<br/>
28
- * <br/>
29
- * To get a more comprehensive support of camera Micmac models, you can consider using [three-photogrammetric-camera]{@link https://github.com/mbredif/three-photogrammetric-camera} instead.
30
- */
31
- class OrientedImageMaterial extends THREE.ShaderMaterial {
32
- /**
33
- * @param { OrientedImageCamera[]} cameras - Array of {@link OrientedImageCamera}. Each camera will project a texture.
34
- * [CameraCalibrationParser]{@link module:CameraCalibrationParser.parse} can used to create this array of camera from a configuration file.
35
- * @param {Object} [options={}] - Object with one or more properties defining the material's appearance.
36
- * Any property of the material (including any property inherited from
37
- * [THREE.Material]{@link https://threejs.org/docs/#api/en/materials/Material} and
38
- * [THREE.ShaderMaterial]{@link https://threejs.org/docs/#api/en/materials/ShaderMaterial}) can be passed in here.
39
- * @param {Number} [options.side=THREE.DoubleSide] - We override default
40
- * [THREE.Material.side]{@link https://threejs.org/docs/#api/en/materials/Material.side} from FrontSide to DoubleSide.
41
- * @param {Boolean} [options.transparent=true] - We override default
42
- * [THREE.Material.transparent]{@link https://threejs.org/docs/#api/en/materials/Material.transparent} from false to true.
43
- * @param {Number} [options.opacity=0.1] - We override default
44
- * [THREE.Material.opacity]{@link https://threejs.org/docs/#api/en/materials/Material.opacity} from 1 to 0.1.
45
- * @param {Number} [options.alphaBorder=20] - Part of the texture that is blended, when texture crosses each other.
46
- * For example, 10 means a border as large as 1 / 10 of the size of the texture is used to blend colors.
47
- * @param {Number} [options.debugAlphaBorder=0] - Set this option to 1 to see influence of alphaBorder option.
48
- */
49
- constructor(cameras) {
50
- let options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
51
- options.side = options.side ?? THREE.DoubleSide;
52
- options.transparent = options.transparent ?? true;
53
- options.opacity = options.opacity ?? 1;
54
-
55
- // Filter out non-ShaderMaterial options
56
- const shaderMaterialOptions = {};
57
- for (const key in options) {
58
- if (Object.prototype.hasOwnProperty.call(options, key)) {
59
- const currentValue = shaderMaterial[key];
60
- if (currentValue !== undefined) {
61
- shaderMaterialOptions[key] = options[key];
62
- }
63
- }
64
- }
65
- super(shaderMaterialOptions);
66
- this.defines.ORIENTED_IMAGES_COUNT = options.OrientedImagesCount ?? cameras.length;
67
-
68
- // verify that number of textures doesn't exceed GPU capabilities
69
- const maxTexturesUnits = Capabilities.getMaxTextureUnitsCount();
70
- if (this.defines.ORIENTED_IMAGES_COUNT > maxTexturesUnits) {
71
- console.warn(`OrientedImageMaterial: Can't project ${cameras.length} textures, because it's more than GPU capabilities maximum texture units (${maxTexturesUnits})`);
72
-
73
- // Clamp number of textures used
74
- this.defines.ORIENTED_IMAGES_COUNT = maxTexturesUnits - 1;
75
- console.warn(`OrientedImageMaterial: We'll use only the first ${this.defines.ORIENTED_IMAGES_COUNT} cameras.`);
76
- }
77
- if (options.useBaseMaterial) {
78
- this.defines.USE_BASE_MATERIAL = true;
79
- }
80
- this.defines.USE_DISTORTION = Number(cameras.some(camera => camera.distortion.pps !== null));
81
- this.alphaBorder = options.alphaBorder | 20;
82
- this.defines.DEBUG_ALPHA_BORDER = options.debugAlphaBorder | 0;
83
- this.cameras = cameras;
84
- const textureMatrix = [];
85
- const texture = [];
86
- const mask = [];
87
- const distortion = [];
88
- this.group = new THREE.Group();
89
- for (let i = 0; i < this.defines.ORIENTED_IMAGES_COUNT; ++i) {
90
- texture[i] = noTexture;
91
- mask[i] = noMask;
92
- textureMatrix[i] = new THREE.Matrix4();
93
- cameras[i].needsUpdate = true;
94
- distortion[i] = cameras[i].distortion;
95
- this.group.add(cameras[i]);
96
- }
97
- this.uniforms.opacity = new THREE.Uniform(this.opacity);
98
- this.uniforms.projectiveTextureAlphaBorder = new THREE.Uniform(this.alphaBorder);
99
- this.uniforms.projectiveTextureDistortion = new THREE.Uniform(distortion);
100
- this.uniforms.projectiveTextureMatrix = new THREE.Uniform(textureMatrix);
101
- this.uniforms.projectiveTexture = new THREE.Uniform(texture);
102
- this.uniforms.mask = new THREE.Uniform(mask);
103
- this.uniforms.boostLight = new THREE.Uniform(false);
104
- this.uniforms.noProjectiveMaterial = new THREE.Uniform({
105
- lightDirection: new THREE.Vector3(0.5, 0.5, -0.5),
106
- ambient: new THREE.Color(0.1, 0.1, 0.1),
107
- opacity: 0.75
108
- });
109
- this.vertexShader = textureVS;
110
- // three loop unrolling of ShaderMaterial only supports integer bounds,
111
- // see https://github.com/mrdoob/three.js/issues/28020
112
- this.fragmentShader = ShaderUtils.unrollLoops(textureFS, this.defines);
113
- }
114
-
115
- /**
116
- * Set new textures and new position/orientation of the camera set.
117
- * @param {THREE.Texture} textures - Array of [THREE.Texture]{@link https://threejs.org/docs/#api/en/textures/Texture}.
118
- * @param {Object} feature - New position / orientation of the set of cameras
119
- * @param {THREE.Vector3} feature.position - New position.
120
- * @param {THREE.Quaternion} feature.quaternion - New orientation.
121
- * @param {Array} camerasNames - camera names of panoramic feature
122
- */
123
- setTextures(textures, feature, camerasNames) {
124
- if (!textures) {
125
- return;
126
- }
127
- this.group.position.copy(feature.position);
128
- this.group.quaternion.copy(feature.quaternion);
129
- for (let i = 0; i < textures.length && i < this.defines.ORIENTED_IMAGES_COUNT; ++i) {
130
- this.uniforms.projectiveTexture.value[i].dispose();
131
- this.uniforms.projectiveTexture.value[i] = textures[i];
132
-
133
- // check camera changes
134
- if (camerasNames) {
135
- const currentCamera = this.group.children[i];
136
- if (camerasNames[i] != currentCamera.name) {
137
- const camera = this.cameras.find(cam => cam.name === camerasNames[i]);
138
- this.uniforms.mask.value[i] = camera.maskTexture || noMask;
139
- this.uniforms.mask.value[i].needsUpdate = true;
140
- this.uniforms.projectiveTextureDistortion.value[i] = camera.distortion;
141
- this.group.children[i] = camera;
142
- camera.parent = this.group;
143
- }
144
- }
145
- this.group.children[i].needsUpdate = true;
146
- }
147
- this.group.updateMatrixWorld(true); // update the matrixWorldInverse of the cameras
148
- }
149
-
150
- /**
151
- * Udate the uniforms using the current value of camera.matrixWorld.
152
- * Need to be called when the camera of the scene has changed.
153
- * @param {THREE.Camera} viewCamera - Camera of the scene.
154
- */
155
- updateUniforms(viewCamera) {
156
- for (let i = 0; i < this.group.children.length; ++i) {
157
- const camera = this.group.children[i];
158
- if (camera.needsUpdate) {
159
- camera.textureMatrixWorldInverse.multiplyMatrices(ndcToTextureMatrix, camera.projectionMatrix);
160
- camera.textureMatrixWorldInverse.multiply(camera.matrixWorldInverse);
161
- camera.needsUpdate = false;
162
- }
163
- this.uniforms.projectiveTextureMatrix.value[i].multiplyMatrices(camera.textureMatrixWorldInverse, viewCamera.matrixWorld);
164
- }
165
- }
166
- }
167
- export default OrientedImageMaterial;