itowns 2.44.3-next.9 → 2.45.1-next.0

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Files changed (214) hide show
  1. package/README.md +3 -129
  2. package/examples/3dtiles_loader.html +20 -6
  3. package/examples/config.json +1 -0
  4. package/examples/copc_simple_loader.html +15 -5
  5. package/examples/effects_stereo.html +2 -2
  6. package/examples/entwine_3d_loader.html +3 -1
  7. package/examples/entwine_simple_loader.html +1 -1
  8. package/examples/images/itowns_logo.svg +123 -0
  9. package/examples/js/plugins/COGParser.js +1 -1
  10. package/examples/jsm/OGC3DTilesHelper.js +6 -1
  11. package/examples/layers/JSONLayers/GeoidMNT.json +3 -1
  12. package/examples/misc_collada.html +2 -2
  13. package/examples/source_file_geojson_3d.html +0 -1
  14. package/examples/source_file_kml_raster_usgs.html +0 -1
  15. package/examples/source_stream_wfs_raster.html +0 -7
  16. package/examples/vector_tile_mapbox_raster.html +91 -0
  17. package/examples/view_3d_map_webxr.html +3 -1
  18. package/examples/view_multi_25d.html +2 -2
  19. package/package.json +21 -75
  20. package/CODING.md +0 -120
  21. package/CONTRIBUTING.md +0 -150
  22. package/CONTRIBUTORS.md +0 -55
  23. package/LICENSE.md +0 -44
  24. package/changelog.md +0 -1361
  25. package/dist/455.js +0 -2
  26. package/dist/455.js.map +0 -1
  27. package/dist/debug.js +0 -3
  28. package/dist/debug.js.LICENSE.txt +0 -13
  29. package/dist/debug.js.map +0 -1
  30. package/dist/itowns.js +0 -3
  31. package/dist/itowns.js.LICENSE.txt +0 -7
  32. package/dist/itowns.js.map +0 -1
  33. package/dist/itowns_lasparser.js +0 -2
  34. package/dist/itowns_lasparser.js.map +0 -1
  35. package/dist/itowns_lasworker.js +0 -2
  36. package/dist/itowns_lasworker.js.map +0 -1
  37. package/dist/itowns_potree2worker.js +0 -2
  38. package/dist/itowns_potree2worker.js.map +0 -1
  39. package/dist/itowns_widgets.js +0 -2
  40. package/dist/itowns_widgets.js.map +0 -1
  41. package/examples/.eslintrc.cjs +0 -35
  42. package/examples/jsm/.eslintrc.cjs +0 -38
  43. package/lib/Controls/FirstPersonControls.js +0 -308
  44. package/lib/Controls/FlyControls.js +0 -175
  45. package/lib/Controls/GlobeControls.js +0 -1162
  46. package/lib/Controls/PlanarControls.js +0 -1025
  47. package/lib/Controls/StateControl.js +0 -429
  48. package/lib/Controls/StreetControls.js +0 -392
  49. package/lib/Converter/Feature2Mesh.js +0 -615
  50. package/lib/Converter/Feature2Texture.js +0 -170
  51. package/lib/Converter/convertToTile.js +0 -75
  52. package/lib/Converter/textureConverter.js +0 -44
  53. package/lib/Core/3DTiles/C3DTBatchTable.js +0 -131
  54. package/lib/Core/3DTiles/C3DTBatchTableHierarchyExtension.js +0 -96
  55. package/lib/Core/3DTiles/C3DTBoundingVolume.js +0 -157
  56. package/lib/Core/3DTiles/C3DTExtensions.js +0 -97
  57. package/lib/Core/3DTiles/C3DTFeature.js +0 -110
  58. package/lib/Core/3DTiles/C3DTilesEnums.js +0 -20
  59. package/lib/Core/3DTiles/C3DTileset.js +0 -99
  60. package/lib/Core/3DTiles/utils/BinaryPropertyAccessor.js +0 -100
  61. package/lib/Core/AnimationPlayer.js +0 -142
  62. package/lib/Core/CopcNode.js +0 -174
  63. package/lib/Core/Deprecated/Undeprecator.js +0 -75
  64. package/lib/Core/EntwinePointTileNode.js +0 -126
  65. package/lib/Core/Feature.js +0 -490
  66. package/lib/Core/Geographic/CoordStars.js +0 -80
  67. package/lib/Core/Geographic/Coordinates.js +0 -320
  68. package/lib/Core/Geographic/Crs.js +0 -175
  69. package/lib/Core/Geographic/Extent.js +0 -534
  70. package/lib/Core/Geographic/GeoidGrid.js +0 -109
  71. package/lib/Core/Label.js +0 -222
  72. package/lib/Core/MainLoop.js +0 -211
  73. package/lib/Core/Math/Ellipsoid.js +0 -144
  74. package/lib/Core/Picking.js +0 -255
  75. package/lib/Core/PointCloudNode.js +0 -42
  76. package/lib/Core/Potree2Node.js +0 -206
  77. package/lib/Core/Potree2PointAttributes.js +0 -139
  78. package/lib/Core/PotreeNode.js +0 -101
  79. package/lib/Core/Prefab/Globe/Atmosphere.js +0 -299
  80. package/lib/Core/Prefab/Globe/BuilderEllipsoidTile.js +0 -110
  81. package/lib/Core/Prefab/Globe/GlobeLayer.js +0 -145
  82. package/lib/Core/Prefab/Globe/SkyShader.js +0 -78
  83. package/lib/Core/Prefab/GlobeView.js +0 -161
  84. package/lib/Core/Prefab/Planar/PlanarLayer.js +0 -53
  85. package/lib/Core/Prefab/Planar/PlanarTileBuilder.js +0 -72
  86. package/lib/Core/Prefab/PlanarView.js +0 -62
  87. package/lib/Core/Prefab/TileBuilder.js +0 -80
  88. package/lib/Core/Prefab/computeBufferTileGeometry.js +0 -183
  89. package/lib/Core/Scheduler/Cache.js +0 -256
  90. package/lib/Core/Scheduler/CancelledCommandException.js +0 -15
  91. package/lib/Core/Scheduler/Scheduler.js +0 -294
  92. package/lib/Core/Style.js +0 -1121
  93. package/lib/Core/System/Capabilities.js +0 -63
  94. package/lib/Core/Tile/Tile.js +0 -219
  95. package/lib/Core/Tile/TileGrid.js +0 -46
  96. package/lib/Core/TileGeometry.js +0 -40
  97. package/lib/Core/TileMesh.js +0 -109
  98. package/lib/Core/View.js +0 -1109
  99. package/lib/Layer/C3DTilesLayer.js +0 -456
  100. package/lib/Layer/ColorLayer.js +0 -128
  101. package/lib/Layer/CopcLayer.js +0 -58
  102. package/lib/Layer/ElevationLayer.js +0 -107
  103. package/lib/Layer/EntwinePointTileLayer.js +0 -64
  104. package/lib/Layer/FeatureGeometryLayer.js +0 -63
  105. package/lib/Layer/GeoidLayer.js +0 -80
  106. package/lib/Layer/GeometryLayer.js +0 -202
  107. package/lib/Layer/InfoLayer.js +0 -64
  108. package/lib/Layer/LabelLayer.js +0 -456
  109. package/lib/Layer/Layer.js +0 -304
  110. package/lib/Layer/LayerUpdateState.js +0 -89
  111. package/lib/Layer/LayerUpdateStrategy.js +0 -80
  112. package/lib/Layer/OGC3DTilesLayer.js +0 -412
  113. package/lib/Layer/OrientedImageLayer.js +0 -222
  114. package/lib/Layer/PointCloudLayer.js +0 -359
  115. package/lib/Layer/Potree2Layer.js +0 -164
  116. package/lib/Layer/PotreeLayer.js +0 -65
  117. package/lib/Layer/RasterLayer.js +0 -27
  118. package/lib/Layer/ReferencingLayerProperties.js +0 -62
  119. package/lib/Layer/TiledGeometryLayer.js +0 -403
  120. package/lib/Loader/LASLoader.js +0 -193
  121. package/lib/Loader/Potree2BrotliLoader.js +0 -261
  122. package/lib/Loader/Potree2Loader.js +0 -207
  123. package/lib/Main.js +0 -115
  124. package/lib/MainBundle.js +0 -4
  125. package/lib/Parser/B3dmParser.js +0 -174
  126. package/lib/Parser/CameraCalibrationParser.js +0 -94
  127. package/lib/Parser/GDFParser.js +0 -72
  128. package/lib/Parser/GTXParser.js +0 -75
  129. package/lib/Parser/GeoJsonParser.js +0 -212
  130. package/lib/Parser/GpxParser.js +0 -25
  131. package/lib/Parser/ISGParser.js +0 -71
  132. package/lib/Parser/KMLParser.js +0 -25
  133. package/lib/Parser/LASParser.js +0 -137
  134. package/lib/Parser/MapBoxUrlParser.js +0 -83
  135. package/lib/Parser/PntsParser.js +0 -131
  136. package/lib/Parser/Potree2BinParser.js +0 -92
  137. package/lib/Parser/PotreeBinParser.js +0 -106
  138. package/lib/Parser/PotreeCinParser.js +0 -29
  139. package/lib/Parser/ShapefileParser.js +0 -78
  140. package/lib/Parser/VectorTileParser.js +0 -202
  141. package/lib/Parser/XbilParser.js +0 -119
  142. package/lib/Parser/deprecated/LegacyGLTFLoader.js +0 -1386
  143. package/lib/Parser/iGLTFLoader.js +0 -168
  144. package/lib/Process/3dTilesProcessing.js +0 -304
  145. package/lib/Process/FeatureProcessing.js +0 -76
  146. package/lib/Process/LayeredMaterialNodeProcessing.js +0 -221
  147. package/lib/Process/ObjectRemovalHelper.js +0 -97
  148. package/lib/Process/handlerNodeError.js +0 -23
  149. package/lib/Provider/3dTilesProvider.js +0 -149
  150. package/lib/Provider/DataSourceProvider.js +0 -8
  151. package/lib/Provider/Fetcher.js +0 -229
  152. package/lib/Provider/PointCloudProvider.js +0 -45
  153. package/lib/Provider/TileProvider.js +0 -16
  154. package/lib/Provider/URLBuilder.js +0 -116
  155. package/lib/Renderer/Camera.js +0 -281
  156. package/lib/Renderer/Color.js +0 -56
  157. package/lib/Renderer/ColorLayersOrdering.js +0 -115
  158. package/lib/Renderer/CommonMaterial.js +0 -31
  159. package/lib/Renderer/Label2DRenderer.js +0 -190
  160. package/lib/Renderer/LayeredMaterial.js +0 -243
  161. package/lib/Renderer/OBB.js +0 -153
  162. package/lib/Renderer/OrientedImageCamera.js +0 -118
  163. package/lib/Renderer/OrientedImageMaterial.js +0 -167
  164. package/lib/Renderer/PointsMaterial.js +0 -485
  165. package/lib/Renderer/RasterTile.js +0 -209
  166. package/lib/Renderer/RenderMode.js +0 -31
  167. package/lib/Renderer/Shader/ShaderChunk.js +0 -160
  168. package/lib/Renderer/Shader/ShaderUtils.js +0 -47
  169. package/lib/Renderer/SphereHelper.js +0 -23
  170. package/lib/Renderer/WebXR.js +0 -51
  171. package/lib/Renderer/c3DEngine.js +0 -214
  172. package/lib/Source/C3DTilesGoogleSource.js +0 -74
  173. package/lib/Source/C3DTilesIonSource.js +0 -54
  174. package/lib/Source/C3DTilesSource.js +0 -30
  175. package/lib/Source/CopcSource.js +0 -115
  176. package/lib/Source/EntwinePointTileSource.js +0 -62
  177. package/lib/Source/FileSource.js +0 -189
  178. package/lib/Source/OGC3DTilesGoogleSource.js +0 -29
  179. package/lib/Source/OGC3DTilesIonSource.js +0 -34
  180. package/lib/Source/OGC3DTilesSource.js +0 -21
  181. package/lib/Source/OrientedImageSource.js +0 -59
  182. package/lib/Source/Potree2Source.js +0 -167
  183. package/lib/Source/PotreeSource.js +0 -82
  184. package/lib/Source/Source.js +0 -223
  185. package/lib/Source/TMSSource.js +0 -145
  186. package/lib/Source/VectorTilesSource.js +0 -178
  187. package/lib/Source/WFSSource.js +0 -168
  188. package/lib/Source/WMSSource.js +0 -133
  189. package/lib/Source/WMTSSource.js +0 -86
  190. package/lib/ThreeExtended/capabilities/WebGL.js +0 -69
  191. package/lib/ThreeExtended/libs/ktx-parse.module.js +0 -470
  192. package/lib/ThreeExtended/libs/zstddec.module.js +0 -29
  193. package/lib/ThreeExtended/loaders/DDSLoader.js +0 -200
  194. package/lib/ThreeExtended/loaders/DRACOLoader.js +0 -399
  195. package/lib/ThreeExtended/loaders/GLTFLoader.js +0 -2876
  196. package/lib/ThreeExtended/loaders/KTX2Loader.js +0 -625
  197. package/lib/ThreeExtended/utils/BufferGeometryUtils.js +0 -846
  198. package/lib/ThreeExtended/utils/WorkerPool.js +0 -70
  199. package/lib/Utils/CameraUtils.js +0 -555
  200. package/lib/Utils/DEMUtils.js +0 -350
  201. package/lib/Utils/FeaturesUtils.js +0 -156
  202. package/lib/Utils/Gradients.js +0 -16
  203. package/lib/Utils/OrientationUtils.js +0 -457
  204. package/lib/Utils/ThreeUtils.js +0 -115
  205. package/lib/Utils/gui/C3DTilesStyle.js +0 -215
  206. package/lib/Utils/gui/Main.js +0 -7
  207. package/lib/Utils/gui/Minimap.js +0 -154
  208. package/lib/Utils/gui/Navigation.js +0 -245
  209. package/lib/Utils/gui/Scale.js +0 -107
  210. package/lib/Utils/gui/Searchbar.js +0 -234
  211. package/lib/Utils/gui/Widget.js +0 -80
  212. package/lib/Utils/placeObjectOnGround.js +0 -137
  213. package/lib/Worker/LASLoaderWorker.js +0 -19
  214. package/lib/Worker/Potree2Worker.js +0 -21
@@ -1,78 +0,0 @@
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- /**
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- * @author zz85 / https://github.com/zz85
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- *
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- * Based on "A Practical Analytic Model for Daylight"
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- * aka The Preetham Model, the de facto standard analytic skydome model
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- * http://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf
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- *
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- * First implemented by Simon Wallner
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- * http://www.simonwallner.at/projects/atmospheric-scattering
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- *
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- * Improved by Martin Upitis
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- * http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
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- *
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- * Three.js integration by zz85 http://twitter.com/blurspline
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- */
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-
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- import * as THREE from 'three';
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- const skyShader = {
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- uniforms: {
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- luminance: {
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- type: 'f',
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- value: 1
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- },
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- turbidity: {
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- type: 'f',
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- value: 2
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- },
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- reileigh: {
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- type: 'f',
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- value: 1
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- },
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- mieCoefficient: {
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- type: 'f',
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- value: 0.005
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- },
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- mieDirectionalG: {
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- type: 'f',
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- value: 0.8
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- },
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- v3LightPosition: {
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- type: 'v3',
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- value: new THREE.Vector3()
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- },
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- up: {
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- type: 'v3',
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- value: new THREE.Vector3(0.0, 1.0, 0.0)
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- }
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- },
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- vertexShader: ['varying vec3 vWorldPosition;', 'void main() {', 'vec4 worldPosition = modelMatrix * vec4( cameraPosition + position, 1.0 );', 'vWorldPosition = worldPosition.xyz;', 'gl_Position = projectionMatrix * modelViewMatrix * vec4( cameraPosition + position, 1.0 );', '}'].join('\n'),
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- fragmentShader: ['uniform sampler2D skySampler;', 'uniform vec3 v3LightPosition;', 'uniform vec3 up;', 'varying vec3 vWorldPosition;',
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- // "vec3 cameraPos = cameraPosition; //vec3(0., 0., 0.);",
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- '// uniform sampler2D sDiffuse;', '// const float turbidity = 10.0; //', '// const float reileigh = 2.; //', '// const float luminance = 1.0; //', '// const float mieCoefficient = 0.005;', '// const float mieDirectionalG = 0.8;', 'uniform float luminance;', 'uniform float turbidity;', 'uniform float reileigh;', 'uniform float mieCoefficient;', 'uniform float mieDirectionalG;', '// constants for atmospheric scattering', 'const float e = 2.71828182845904523536028747135266249775724709369995957;', 'const float pi = 3.141592653589793238462643383279502884197169;', 'const float n = 1.0003; // refractive index of air', 'const float N = 2.545E25; // number of molecules per unit volume for air at', '// 288.15K and 1013mb (sea level -45 celsius)', 'const float pn = 0.035; // depolatization factor for standard air', '// wavelength of used primaries, according to preetham', 'const vec3 lambda = vec3(680E-9, 550E-9, 450E-9);', '// mie stuff', '// K coefficient for the primaries', 'const vec3 K = vec3(0.686, 0.678, 0.666);', 'const float v = 4.0;', '// optical length at zenith for molecules', 'const float rayleighZenithLength = 8.4E3;', 'const float mieZenithLength = 1.25E3;',
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- // "const vec3 up = vec3(0.0, 1.0, 0.0);",
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-
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- 'const float EE = 1000.0;', 'const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;', '// 66 arc seconds -> degrees, and the cosine of that', '// earth shadow hack', 'const float cutoffAngle = pi/1.95;', 'const float steepness = 1.5;', 'vec3 totalRayleigh(vec3 lambda)', '{', 'return (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn));', '}',
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- // see http://blenderartists.org/forum/showthread.php?321110-Shaders-and-Skybox-madness
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- '// A simplied version of the total Reayleigh scattering to works on browsers that use ANGLE', 'vec3 simplifiedRayleigh()', '{', 'return 0.0005 / vec3(94, 40, 18);',
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- // return 0.00054532832366 / (3.0 * 2.545E25 * pow(vec3(680E-9, 550E-9, 450E-9), vec3(4.0)) * 6.245);
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- '}', 'float rayleighPhase(float cosTheta)', '{ ', 'return (3.0 / (16.0*pi)) * (1.0 + pow(cosTheta, 2.0));', '// return (1.0 / (3.0*pi)) * (1.0 + pow(cosTheta, 2.0));', '// return (3.0 / 4.0) * (1.0 + pow(cosTheta, 2.0));', '}', 'vec3 totalMie(vec3 lambda, vec3 K, float T)', '{', 'float c = (0.2 * T ) * 10E-18;', 'return 0.434 * c * pi * pow((2.0 * pi) / lambda, vec3(v - 2.0)) * K;', '}', 'float hgPhase(float cosTheta, float g)', '{', 'return (1.0 / (4.0*pi)) * ((1.0 - pow(g, 2.0)) / pow(1.0 - 2.0*g*cosTheta + pow(g, 2.0), 1.5));', '}', 'float sunIntensity(float zenithAngleCos)', '{', 'return EE * max(0.0, 1.0 - exp(-((cutoffAngle - acos(zenithAngleCos))/steepness)));', '}', '// float logLuminance(vec3 c)', '// {', '// return log(c.r * 0.2126 + c.g * 0.7152 + c.b * 0.0722);', '// }', '// Filmic ToneMapping http://filmicgames.com/archives/75', 'float A = 0.15;', 'float B = 0.50;', 'float C = 0.10;', 'float D = 0.20;', 'float E = 0.02;', 'float F = 0.30;', 'float W = 1000.0;', 'vec3 Uncharted2Tonemap(vec3 x)', '{', 'return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;', '}', 'void main() ', '{', 'vec3 up2 = normalize(cameraPosition.xyz);', 'float sunfade = 1.0-clamp(1.0-exp((v3LightPosition.y/450000.0)),0.0,1.0);', 'float reileighCoefficient = reileigh - (1.0* (1.0-sunfade));', 'vec3 sunDirection = normalize(v3LightPosition);', 'float sunE = sunIntensity(dot(sunDirection, up2));', '// extinction (absorbtion + out scattering) ', '// rayleigh coefficients',
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- // "vec3 betaR = totalRayleigh(lambda) * reileighCoefficient;",
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- 'vec3 betaR = simplifiedRayleigh() * reileighCoefficient;', '// mie coefficients', 'vec3 betaM = totalMie(lambda, K, turbidity) * mieCoefficient;', '// optical length', '// cutoff angle at 90 to avoid singularity in next formula.', 'float zenithAngle = acos(max(0.0, dot(up2, normalize(vWorldPosition - cameraPosition))));', 'float sR = rayleighZenithLength / (cos(zenithAngle) + 0.15 * pow(93.885 - ((zenithAngle * 180.0) / pi), -1.253));', 'float sM = mieZenithLength / (cos(zenithAngle) + 0.15 * pow(93.885 - ((zenithAngle * 180.0) / pi), -1.253));', '// combined extinction factor', 'vec3 Fex = exp(-(betaR * sR + betaM * sM));', '// in scattering', 'float cosTheta = dot(normalize(vWorldPosition - cameraPosition), sunDirection);', 'float rPhase = rayleighPhase(cosTheta*0.5+0.5);', 'vec3 betaRTheta = betaR * rPhase;', 'float mPhase = hgPhase(cosTheta, mieDirectionalG);', 'vec3 betaMTheta = betaM * mPhase;', 'vec3 Lin = pow(sunE * ((betaRTheta + betaMTheta) / (betaR + betaM)) * (1.0 - Fex),vec3(1.5));', 'Lin *= mix(vec3(1.0),pow(sunE * ((betaRTheta + betaMTheta) / (betaR + betaM)) * Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up2, sunDirection),5.0),0.0,1.0));', '//nightsky', 'vec3 direction = normalize(vWorldPosition - cameraPosition);', 'float theta = acos(direction.y); // elevation --> y-axis, [-pi/2, pi/2]', 'float phi = atan(direction.z, direction.x); // azimuth --> x-axis [-pi/2, pi/2]', 'vec2 uv = vec2(phi, theta) / vec2(2.0*pi, pi) + vec2(0.5, 0.0);', '// vec3 L0 = texture2D(skySampler, uv).rgb+0.1 * Fex;', 'vec3 L0 = vec3(0.1) * Fex;', '// composition + solar disc', '//if (cosTheta > sunAngularDiameterCos)', 'float sundisk = smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);', '// if (normalize(vWorldPosition - cameraPosition).y>0.0)', 'L0 += (sunE * 19000.0 * Fex)*sundisk;', 'vec3 whiteScale = 1.0/Uncharted2Tonemap(vec3(W));', 'vec3 texColor = (Lin+L0); ', 'texColor *= 0.04 ;', 'texColor += vec3(0.0,0.001,0.0025)*0.3;', 'float g_fMaxLuminance = 1.0;', 'float fLumScaled = 0.1 / luminance; ', 'float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (g_fMaxLuminance * g_fMaxLuminance)))) / (1.0 + fLumScaled); ', 'float ExposureBias = fLumCompressed;', 'vec3 curr = Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);', 'vec3 color = curr*whiteScale;', 'vec3 retColor = pow(color,vec3(1.0/(1.2+(1.2*sunfade))));', 'gl_FragColor.rgb = retColor;', 'gl_FragColor.a = 1. - ( (length(cameraPosition) - 6400000.) / 1000.);', '}'].join('\n')
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- };
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- class Sky extends THREE.Mesh {
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- constructor() {
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- const skyUniforms = THREE.UniformsUtils.clone(skyShader.uniforms);
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- const skyMat = new THREE.ShaderMaterial({
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- fragmentShader: skyShader.fragmentShader,
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- vertexShader: skyShader.vertexShader,
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- uniforms: skyUniforms,
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- side: THREE.BackSide,
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- transparent: true,
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- depthWrite: false
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- });
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- const skyGeo = new THREE.SphereGeometry(40000, 32, 15);
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- super(skyGeo, skyMat);
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- }
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- }
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- export default Sky;
@@ -1,161 +0,0 @@
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- import * as THREE from 'three';
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- import View, { VIEW_EVENTS } from "../View.js";
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- import GlobeControls from "../../Controls/GlobeControls.js";
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- import Coordinates from "../Geographic/Coordinates.js";
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- import GlobeLayer from "./Globe/GlobeLayer.js";
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- import Atmosphere from "./Globe/Atmosphere.js";
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- import CameraUtils from "../../Utils/CameraUtils.js";
8
- import CRS from "../Geographic/Crs.js";
9
- import { ellipsoidSizes } from "../Math/Ellipsoid.js";
10
-
11
- /**
12
- * Fires when the view is completely loaded. Controls and view's functions can be called then.
13
- * @event GlobeView#initialized
14
- * @property target {view} dispatched on view
15
- * @property type {string} initialized
16
- */
17
- /**
18
- * Fires when a layer is added
19
- * @event GlobeView#layer-added
20
- * @property layerId {string} the id of the layer
21
- * @property target {view} dispatched on view
22
- * @property type {string} layers-added
23
- */
24
- /**
25
- * Fires when a layer is removed
26
- * @event GlobeView#layer-removed
27
- * @property layerId {string} the id of the layer
28
- * @property target {view} dispatched on view
29
- * @property type {string} layers-added
30
- */
31
- /**
32
- * Fires when the layers oder has changed
33
- * @event GlobeView#layers-order-changed
34
- * @property new {object}
35
- * @property new.sequence {array}
36
- * @property new.sequence.0 {number} the new layer at position 0
37
- * @property new.sequence.1 {number} the new layer at position 1
38
- * @property new.sequence.2 {number} the new layer at position 2
39
- * @property previous {object}
40
- * @property previous.sequence {array}
41
- * @property previous.sequence.0 {number} the previous layer at position 0
42
- * @property previous.sequence.1 {number} the previous layer at position 1
43
- * @property previous.sequence.2 {number} the previous layer at position 2
44
- * @property target {view} dispatched on view
45
- * @property type {string} layers-order-changed
46
- */
47
-
48
- /**
49
- * Globe's EVENT
50
- * @property GLOBE_INITIALIZED {string} Deprecated: emit one time when globe is initialized (use VIEW_EVENTS.INITIALIZED instead).
51
- * @property LAYER_ADDED {string} Deprecated: emit when layer id added in viewer (use VIEW_EVENTS.LAYER_ADDED instead).
52
- * @property LAYER_REMOVED {string} Deprecated: emit when layer id removed in viewer (use VIEW_EVENTS.LAYER_REMOVED instead).
53
- * @property COLOR_LAYERS_ORDER_CHANGED {string} Deprecated: emit when color layers order change (use VIEW_EVENTS.COLOR_LAYERS_ORDER_CHANGED instead).
54
- */
55
-
56
- export const GLOBE_VIEW_EVENTS = {
57
- GLOBE_INITIALIZED: VIEW_EVENTS.INITIALIZED,
58
- LAYER_ADDED: VIEW_EVENTS.LAYER_ADDED,
59
- LAYER_REMOVED: VIEW_EVENTS.LAYER_REMOVED,
60
- COLOR_LAYERS_ORDER_CHANGED: VIEW_EVENTS.COLOR_LAYERS_ORDER_CHANGED
61
- };
62
- class GlobeView extends View {
63
- /**
64
- * Creates a view of a globe.
65
- *
66
- * @extends View
67
- *
68
- * @example <caption><b>Instance GlobeView.</b></caption>
69
- * var viewerDiv = document.getElementById('viewerDiv');
70
- * const placement = {
71
- * coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712),
72
- * range: 25000000,
73
- * }
74
- * var view = new itowns.GlobeView(viewerDiv, placement);
75
- *
76
- * @param {HTMLDivElement} viewerDiv - Where to attach the view and display it
77
- * in the DOM.
78
- * @param {CameraTransformOptions|Extent} placement - An object to place view
79
- * @param {object} [options] - See options of {@link View}.
80
- * @param {Object} [options.controls] - See options of {@link GlobeControls}
81
- */
82
- constructor(viewerDiv) {
83
- let placement = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
84
- let options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
85
- THREE.Object3D.DEFAULT_UP.set(0, 0, 1);
86
- // Setup View
87
- super('EPSG:4978', viewerDiv, options);
88
- this.isGlobeView = true;
89
- this.camera3D.near = Math.max(15.0, 0.000002352 * ellipsoidSizes.x);
90
- this.camera3D.far = ellipsoidSizes.x * 10;
91
- const tileLayer = new GlobeLayer('globe', options.object3d, options);
92
- this.mainLoop.gfxEngine.label2dRenderer.infoTileLayer = tileLayer.info;
93
- const sun = new THREE.DirectionalLight();
94
- sun.position.set(-0.5, 0, 1);
95
- sun.updateMatrixWorld(true);
96
- this.scene.add(sun);
97
- this.addLayer(tileLayer);
98
- this.tileLayer = tileLayer;
99
- if (!placement.isExtent) {
100
- placement.coord = placement.coord || new Coordinates('EPSG:4326', 0, 0);
101
- placement.tilt = placement.tilt || 89.5;
102
- placement.heading = placement.heading || 0;
103
- placement.range = placement.range || ellipsoidSizes.x * 2.0;
104
- }
105
- if (options.noControls) {
106
- CameraUtils.transformCameraToLookAtTarget(this, this.camera3D, placement);
107
- } else {
108
- this.controls = new GlobeControls(this, placement, options.controls);
109
- this.controls.handleCollision = typeof options.handleCollision !== 'undefined' ? options.handleCollision : true;
110
- }
111
- this.addLayer(new Atmosphere('atmosphere', options.atmosphere));
112
-
113
- // GlobeView needs this.camera.resize to set perpsective matrix camera
114
- this.camera.resize(viewerDiv.clientWidth, viewerDiv.clientHeight);
115
- }
116
-
117
- /**
118
- * Add layer in viewer.
119
- * The layer id must be unique.
120
- *
121
- * The `layer.whenReady` is a promise that resolves when
122
- * the layer is done. This promise is also returned by
123
- * `addLayer` allowing to chain call.
124
- *
125
- * The layer added is attached, by default to `GlobeLayer` (`GlobeView.tileLayer`).
126
- * If you want add a unattached layer use `View#addLayer` parent method.
127
- *
128
- * @param {LayerOptions|Layer|GeometryLayer} layer The layer to add in view.
129
- * @return {Promise} a promise resolved with the new layer object when it is fully initialized or rejected if any error occurred.
130
- */
131
- addLayer(layer) {
132
- if (!layer || !layer.isLayer) {
133
- return Promise.reject(new Error('Add Layer type object'));
134
- }
135
- if (layer.isColorLayer) {
136
- if (!this.tileLayer.tileMatrixSets.includes(CRS.formatToTms(layer.source.crs))) {
137
- return layer._reject(`Only ${this.tileLayer.tileMatrixSets} tileMatrixSet are currently supported for color layers`);
138
- }
139
- } else if (layer.isElevationLayer) {
140
- if (CRS.formatToTms(layer.source.crs) !== this.tileLayer.tileMatrixSets[0]) {
141
- return layer._reject(`Only ${this.tileLayer.tileMatrixSets[0]} tileMatrixSet is currently supported for elevation layers`);
142
- }
143
- }
144
- return super.addLayer(layer, this.tileLayer);
145
- }
146
- getPixelsToDegrees() {
147
- let pixels = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
148
- let screenCoord = arguments.length > 1 ? arguments[1] : undefined;
149
- return this.getMetersToDegrees(this.getPixelsToMeters(pixels, screenCoord));
150
- }
151
- getPixelsToDegreesFromDistance() {
152
- let pixels = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
153
- let distance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
154
- return this.getMetersToDegrees(this.getPixelsToMetersFromDistance(pixels, distance));
155
- }
156
- getMetersToDegrees() {
157
- let meters = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
158
- return THREE.MathUtils.radToDeg(2 * Math.asin(meters / (2 * ellipsoidSizes.x)));
159
- }
160
- }
161
- export default GlobeView;
@@ -1,53 +0,0 @@
1
- import * as THREE from 'three';
2
- import TiledGeometryLayer from "../../../Layer/TiledGeometryLayer.js";
3
- import { globalExtentTMS } from "../../Tile/TileGrid.js";
4
- import CRS from "../../Geographic/Crs.js";
5
- import PlanarTileBuilder from "./PlanarTileBuilder.js";
6
-
7
- /**
8
- * @property {boolean} isPlanarLayer - Used to checkout whether this layer is a
9
- * PlanarLayer. Default is true. You should not change this, as it is used
10
- * internally for optimisation.
11
- */
12
- class PlanarLayer extends TiledGeometryLayer {
13
- /**
14
- * A {@link TiledGeometryLayer} to use with a {@link PlanarView}. It has
15
- * specific method for updating and subdivising its grid.
16
- *
17
- * @extends TiledGeometryLayer
18
- *
19
- * @param {string} id - The id of the layer, that should be unique. It is
20
- * not mandatory, but an error will be emitted if this layer is added a
21
- * {@link View} that already has a layer going by that id.
22
- * @param {Extent} extent - The extent to define the layer within.
23
- * @param {THREE.Object3d} [object3d=THREE.Group] - The object3d used to
24
- * contain the geometry of the TiledGeometryLayer. It is usually a
25
- * `THREE.Group`, but it can be anything inheriting from a `THREE.Object3d`.
26
- * @param {Object} [config] - Optional configuration, all elements in it
27
- * will be merged as is in the layer. For example, if the configuration
28
- * contains three elements `name, protocol, extent`, these elements will be
29
- * available using `layer.name` or something else depending on the property
30
- * name.
31
- * @param {number} [config.maxSubdivisionLevel=5] - Maximum subdivision
32
- * level for this tiled layer.
33
- *
34
- * @throws {Error} `object3d` must be a valid `THREE.Object3d`.
35
- */
36
- constructor(id, extent, object3d) {
37
- let config = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};
38
- const tms = CRS.formatToTms(extent.crs);
39
- if (!globalExtentTMS.get(extent.crs)) {
40
- // Add new global extent for this new crs projection.
41
- globalExtentTMS.set(extent.crs, extent);
42
- }
43
- config.tileMatrixSets = [tms];
44
- super(id, object3d || new THREE.Group(), [extent], new PlanarTileBuilder({
45
- crs: extent.crs
46
- }), config);
47
- this.isPlanarLayer = true;
48
- this.extent = extent;
49
- this.minSubdivisionLevel = this.minSubdivisionLevel == undefined ? 0 : this.minSubdivisionLevel;
50
- this.maxSubdivisionLevel = this.maxSubdivisionLevel == undefined ? 5 : this.maxSubdivisionLevel;
51
- }
52
- }
53
- export default PlanarLayer;
@@ -1,72 +0,0 @@
1
- import * as THREE from 'three';
2
- import Coordinates from "../../Geographic/Coordinates.js";
3
- import Extent from "../../Geographic/Extent.js";
4
- const quaternion = new THREE.Quaternion();
5
- const center = new THREE.Vector3();
6
- class PlanarTileBuilder {
7
- constructor() {
8
- let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
9
- /* istanbul ignore next */
10
- if (options.projection) {
11
- console.warn('PlanarTileBuilder projection parameter is deprecated, use crs instead.');
12
- options.crs = options.crs || options.projection;
13
- }
14
- if (options.crs) {
15
- this.crs = options.crs;
16
- } else {
17
- throw new Error('options.crs is mandatory for PlanarTileBuilder');
18
- }
19
- this.tmp = {
20
- coords: new Coordinates('EPSG:4326', 0, 0),
21
- position: new THREE.Vector3(),
22
- normal: new THREE.Vector3(0, 0, 1)
23
- };
24
- this.uvCount = options.uvCount || 1;
25
- }
26
- // prepare params
27
- // init projected object -> params.projected
28
- prepare(params) {
29
- params.nbRow = 2 ** (params.zoom + 1.0);
30
- params.projected = new THREE.Vector3();
31
- }
32
-
33
- // get center tile in cartesian 3D
34
- center(extent) {
35
- extent.center(this.tmp.coords);
36
- center.set(this.tmp.coords.x, this.tmp.coords.y, 0);
37
- return center;
38
- }
39
-
40
- // get position 3D cartesian
41
- vertexPosition(params) {
42
- this.tmp.position.set(params.projected.x, params.projected.y, 0);
43
- return this.tmp.position;
44
- }
45
-
46
- // get normal for last vertex
47
- vertexNormal() {
48
- return this.tmp.normal;
49
- }
50
-
51
- // coord u tile to projected
52
- uProjecte(u, params) {
53
- params.projected.x = params.extent.west + u * (params.extent.east - params.extent.west);
54
- }
55
-
56
- // coord v tile to projected
57
- vProjecte(v, params) {
58
- params.projected.y = params.extent.south + v * (params.extent.north - params.extent.south);
59
- }
60
- computeSharableExtent(extent) {
61
- // compute sharable extent to pool the geometries
62
- // the geometry in common extent is identical to the existing input
63
- // with a translation
64
- const sharableExtent = new Extent(extent.crs, 0, Math.abs(extent.west - extent.east), 0, Math.abs(extent.north - extent.south));
65
- return {
66
- sharableExtent,
67
- quaternion,
68
- position: this.center(extent).clone()
69
- };
70
- }
71
- }
72
- export default PlanarTileBuilder;
@@ -1,62 +0,0 @@
1
- import * as THREE from 'three';
2
- import View from "../View.js";
3
- import CameraUtils from "../../Utils/CameraUtils.js";
4
- import PlanarControls from "../../Controls/PlanarControls.js";
5
- import PlanarLayer from "./Planar/PlanarLayer.js";
6
- class PlanarView extends View {
7
- /**
8
- * @extends View
9
- *
10
- * @example <caption><b>Instance with placement on the ground.</b></caption>
11
- * var viewerDiv = document.getElementById('viewerDiv');
12
- * const extent = new Extent('EPSG:3946', 1837816.94334, 1847692.32501, 5170036.4587, 5178412.82698);
13
- * var view = new itowns.PlanarView(viewerDiv, extent, { placement: { heading: -49.6, range: 6200, tilt: 17 } });
14
- *
15
- * @param {HTMLDivElement} viewerDiv - Where to attach the view and display it
16
- * in the DOM.
17
- * @param {Extent} extent - The ground extent.
18
- * @param {Object} [options] - See options of {@link View}.
19
- * @param {boolean} [options.noControls=false] - If true, no controls are associated to the view.
20
- * @param {Object} [options.controls] - options for the {@link PlanarControls} associated to the view, if
21
- * `options.noControls` is false.
22
- * @param {CameraUtils~CameraTransformOptions|Extent} [options.placement] - The
23
- * {@link CameraUtils~CameraTransformOptions} to apply to view's camera or the extent it must display at
24
- * initialization. By default, camera will display the view's extent (given in `extent` parameter).
25
- */
26
- constructor(viewerDiv, extent) {
27
- let options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
28
- THREE.Object3D.DEFAULT_UP.set(0, 0, 1);
29
-
30
- // Setup View
31
- super(extent.crs, viewerDiv, options);
32
- this.isPlanarView = true;
33
-
34
- // Configure camera
35
- const dim = extent.planarDimensions();
36
- const max = Math.max(dim.x, dim.y);
37
- this.camera3D.near = 0.1;
38
- this.camera3D.far = this.camera3D.isOrthographicCamera ? 2000 : 2 * max;
39
- this.camera3D.updateProjectionMatrix();
40
- const tileLayer = new PlanarLayer('planar', extent, options.object3d, options);
41
- this.mainLoop.gfxEngine.label2dRenderer.infoTileLayer = tileLayer.info;
42
- this.addLayer(tileLayer);
43
-
44
- // Configure camera
45
- const placement = options.placement || {};
46
- if (!placement.isExtent) {
47
- placement.coord = placement.coord || extent.center();
48
- placement.tilt = placement.tilt || 90;
49
- placement.heading = placement.heading || 0;
50
- placement.range = placement.range || max;
51
- }
52
- CameraUtils.transformCameraToLookAtTarget(this, this.camera3D, placement);
53
- if (!options.noControls) {
54
- this.controls = new PlanarControls(this, options.controls);
55
- }
56
- this.tileLayer = tileLayer;
57
- }
58
- addLayer(layer) {
59
- return super.addLayer(layer, this.tileLayer);
60
- }
61
- }
62
- export default PlanarView;
@@ -1,80 +0,0 @@
1
- import * as THREE from 'three';
2
- import TileGeometry from "../TileGeometry.js";
3
- import Cache from "../Scheduler/Cache.js";
4
- import computeBuffers from "./computeBufferTileGeometry.js";
5
- import OBB from "../../Renderer/OBB.js";
6
- const cacheBuffer = new Map();
7
- const cacheTile = new Cache();
8
- export default function newTileGeometry(builder, params) {
9
- const {
10
- sharableExtent,
11
- quaternion,
12
- position
13
- } = builder.computeSharableExtent(params.extent);
14
- const south = sharableExtent.south.toFixed(6);
15
- const bufferKey = `${builder.crs}_${params.disableSkirt ? 0 : 1}_${params.segments}`;
16
- let promiseGeometry = cacheTile.get(south, params.level, bufferKey);
17
-
18
- // build geometry if doesn't exist
19
- if (!promiseGeometry) {
20
- let resolve;
21
- promiseGeometry = new Promise(r => {
22
- resolve = r;
23
- });
24
- cacheTile.set(promiseGeometry, south, params.level, bufferKey);
25
- params.extent = sharableExtent;
26
- params.center = builder.center(params.extent).clone();
27
- // Read previously cached values (index and uv.wgs84 only depend on the # of triangles)
28
- let cachedBuffers = cacheBuffer.get(bufferKey);
29
- params.buildIndexAndUv_0 = !cachedBuffers;
30
- params.builder = builder;
31
- let buffers;
32
- try {
33
- buffers = computeBuffers(params);
34
- } catch (e) {
35
- return Promise.reject(e);
36
- }
37
- if (!cachedBuffers) {
38
- cachedBuffers = {};
39
- cachedBuffers.index = new THREE.BufferAttribute(buffers.index, 1);
40
- cachedBuffers.uv = new THREE.BufferAttribute(buffers.uvs[0], 2);
41
-
42
- // Update cacheBuffer
43
- cacheBuffer.set(bufferKey, cachedBuffers);
44
- }
45
- buffers.index = cachedBuffers.index;
46
- buffers.uvs[0] = cachedBuffers.uv;
47
- buffers.position = new THREE.BufferAttribute(buffers.position, 3);
48
- buffers.normal = new THREE.BufferAttribute(buffers.normal, 3);
49
- if (params.builder.uvCount > 1) {
50
- buffers.uvs[1] = new THREE.BufferAttribute(buffers.uvs[1], 1);
51
- }
52
- const geometry = new TileGeometry(params, buffers);
53
- geometry.OBB = new OBB(geometry.boundingBox.min, geometry.boundingBox.max);
54
- geometry._count = 0;
55
- geometry.dispose = () => {
56
- geometry._count--;
57
- if (geometry._count <= 0) {
58
- // To avoid remove index buffer and attribute buffer uv
59
- // error un-bound buffer in webgl with VAO rendering.
60
- // Could be removed if the attribute buffer deleting is
61
- // taken into account in the buffer binding state (in THREE.WebGLBindingStates code).
62
- geometry.index = null;
63
- delete geometry.attributes.uv;
64
- THREE.BufferGeometry.prototype.dispose.call(geometry);
65
- cacheTile.delete(south, params.level, bufferKey);
66
- }
67
- };
68
- resolve(geometry);
69
- return Promise.resolve({
70
- geometry,
71
- quaternion,
72
- position
73
- });
74
- }
75
- return promiseGeometry.then(geometry => ({
76
- geometry,
77
- quaternion,
78
- position
79
- }));
80
- }