itowns 2.44.3-next.8 → 2.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -129
- package/examples/3dtiles_loader.html +123 -48
- package/examples/config.json +3 -10
- package/examples/copc_simple_loader.html +15 -5
- package/examples/effects_stereo.html +2 -2
- package/examples/entwine_3d_loader.html +3 -1
- package/examples/entwine_simple_loader.html +1 -1
- package/examples/images/itowns_logo.svg +123 -0
- package/examples/js/plugins/COGParser.js +1 -1
- package/examples/jsm/OGC3DTilesHelper.js +6 -1
- package/examples/layers/JSONLayers/GeoidMNT.json +3 -1
- package/examples/misc_collada.html +2 -2
- package/examples/source_file_geojson_3d.html +0 -1
- package/examples/source_file_kml_raster_usgs.html +0 -1
- package/examples/source_stream_wfs_raster.html +0 -7
- package/examples/vector_tile_mapbox_raster.html +91 -0
- package/examples/view_3d_map_webxr.html +3 -1
- package/examples/view_multi_25d.html +2 -2
- package/package.json +21 -75
- package/CODING.md +0 -120
- package/CONTRIBUTING.md +0 -150
- package/CONTRIBUTORS.md +0 -55
- package/LICENSE.md +0 -44
- package/changelog.md +0 -1361
- package/dist/455.js +0 -2
- package/dist/455.js.map +0 -1
- package/dist/debug.js +0 -3
- package/dist/debug.js.LICENSE.txt +0 -13
- package/dist/debug.js.map +0 -1
- package/dist/itowns.js +0 -3
- package/dist/itowns.js.LICENSE.txt +0 -7
- package/dist/itowns.js.map +0 -1
- package/dist/itowns_lasparser.js +0 -2
- package/dist/itowns_lasparser.js.map +0 -1
- package/dist/itowns_lasworker.js +0 -2
- package/dist/itowns_lasworker.js.map +0 -1
- package/dist/itowns_potree2worker.js +0 -2
- package/dist/itowns_potree2worker.js.map +0 -1
- package/dist/itowns_widgets.js +0 -2
- package/dist/itowns_widgets.js.map +0 -1
- package/examples/.eslintrc.cjs +0 -35
- package/examples/3dtiles_25d.html +0 -120
- package/examples/3dtiles_basic.html +0 -94
- package/examples/3dtiles_batch_table.html +0 -86
- package/examples/3dtiles_ion.html +0 -126
- package/examples/3dtiles_pointcloud.html +0 -95
- package/examples/jsm/.eslintrc.cjs +0 -38
- package/lib/Controls/FirstPersonControls.js +0 -308
- package/lib/Controls/FlyControls.js +0 -175
- package/lib/Controls/GlobeControls.js +0 -1162
- package/lib/Controls/PlanarControls.js +0 -1025
- package/lib/Controls/StateControl.js +0 -429
- package/lib/Controls/StreetControls.js +0 -392
- package/lib/Converter/Feature2Mesh.js +0 -615
- package/lib/Converter/Feature2Texture.js +0 -170
- package/lib/Converter/convertToTile.js +0 -75
- package/lib/Converter/textureConverter.js +0 -44
- package/lib/Core/3DTiles/C3DTBatchTable.js +0 -131
- package/lib/Core/3DTiles/C3DTBatchTableHierarchyExtension.js +0 -96
- package/lib/Core/3DTiles/C3DTBoundingVolume.js +0 -157
- package/lib/Core/3DTiles/C3DTExtensions.js +0 -97
- package/lib/Core/3DTiles/C3DTFeature.js +0 -110
- package/lib/Core/3DTiles/C3DTilesEnums.js +0 -20
- package/lib/Core/3DTiles/C3DTileset.js +0 -99
- package/lib/Core/3DTiles/utils/BinaryPropertyAccessor.js +0 -100
- package/lib/Core/AnimationPlayer.js +0 -142
- package/lib/Core/CopcNode.js +0 -174
- package/lib/Core/Deprecated/Undeprecator.js +0 -75
- package/lib/Core/EntwinePointTileNode.js +0 -126
- package/lib/Core/Feature.js +0 -490
- package/lib/Core/Geographic/CoordStars.js +0 -80
- package/lib/Core/Geographic/Coordinates.js +0 -320
- package/lib/Core/Geographic/Crs.js +0 -175
- package/lib/Core/Geographic/Extent.js +0 -534
- package/lib/Core/Geographic/GeoidGrid.js +0 -109
- package/lib/Core/Label.js +0 -222
- package/lib/Core/MainLoop.js +0 -211
- package/lib/Core/Math/Ellipsoid.js +0 -144
- package/lib/Core/Picking.js +0 -255
- package/lib/Core/PointCloudNode.js +0 -42
- package/lib/Core/Potree2Node.js +0 -206
- package/lib/Core/Potree2PointAttributes.js +0 -139
- package/lib/Core/PotreeNode.js +0 -101
- package/lib/Core/Prefab/Globe/Atmosphere.js +0 -299
- package/lib/Core/Prefab/Globe/BuilderEllipsoidTile.js +0 -110
- package/lib/Core/Prefab/Globe/GlobeLayer.js +0 -145
- package/lib/Core/Prefab/Globe/SkyShader.js +0 -78
- package/lib/Core/Prefab/GlobeView.js +0 -161
- package/lib/Core/Prefab/Planar/PlanarLayer.js +0 -53
- package/lib/Core/Prefab/Planar/PlanarTileBuilder.js +0 -72
- package/lib/Core/Prefab/PlanarView.js +0 -62
- package/lib/Core/Prefab/TileBuilder.js +0 -80
- package/lib/Core/Prefab/computeBufferTileGeometry.js +0 -183
- package/lib/Core/Scheduler/Cache.js +0 -256
- package/lib/Core/Scheduler/CancelledCommandException.js +0 -15
- package/lib/Core/Scheduler/Scheduler.js +0 -294
- package/lib/Core/Style.js +0 -1121
- package/lib/Core/System/Capabilities.js +0 -63
- package/lib/Core/Tile/Tile.js +0 -219
- package/lib/Core/Tile/TileGrid.js +0 -46
- package/lib/Core/TileGeometry.js +0 -40
- package/lib/Core/TileMesh.js +0 -109
- package/lib/Core/View.js +0 -1109
- package/lib/Layer/C3DTilesLayer.js +0 -455
- package/lib/Layer/ColorLayer.js +0 -128
- package/lib/Layer/CopcLayer.js +0 -58
- package/lib/Layer/ElevationLayer.js +0 -107
- package/lib/Layer/EntwinePointTileLayer.js +0 -64
- package/lib/Layer/FeatureGeometryLayer.js +0 -63
- package/lib/Layer/GeoidLayer.js +0 -80
- package/lib/Layer/GeometryLayer.js +0 -202
- package/lib/Layer/InfoLayer.js +0 -64
- package/lib/Layer/LabelLayer.js +0 -456
- package/lib/Layer/Layer.js +0 -304
- package/lib/Layer/LayerUpdateState.js +0 -89
- package/lib/Layer/LayerUpdateStrategy.js +0 -80
- package/lib/Layer/OGC3DTilesLayer.js +0 -387
- package/lib/Layer/OrientedImageLayer.js +0 -222
- package/lib/Layer/PointCloudLayer.js +0 -359
- package/lib/Layer/Potree2Layer.js +0 -164
- package/lib/Layer/PotreeLayer.js +0 -65
- package/lib/Layer/RasterLayer.js +0 -27
- package/lib/Layer/ReferencingLayerProperties.js +0 -62
- package/lib/Layer/TiledGeometryLayer.js +0 -403
- package/lib/Loader/LASLoader.js +0 -193
- package/lib/Loader/Potree2BrotliLoader.js +0 -261
- package/lib/Loader/Potree2Loader.js +0 -207
- package/lib/Main.js +0 -115
- package/lib/MainBundle.js +0 -4
- package/lib/Parser/B3dmParser.js +0 -174
- package/lib/Parser/CameraCalibrationParser.js +0 -94
- package/lib/Parser/GDFParser.js +0 -72
- package/lib/Parser/GTXParser.js +0 -75
- package/lib/Parser/GeoJsonParser.js +0 -212
- package/lib/Parser/GpxParser.js +0 -25
- package/lib/Parser/ISGParser.js +0 -71
- package/lib/Parser/KMLParser.js +0 -25
- package/lib/Parser/LASParser.js +0 -137
- package/lib/Parser/MapBoxUrlParser.js +0 -83
- package/lib/Parser/PntsParser.js +0 -131
- package/lib/Parser/Potree2BinParser.js +0 -92
- package/lib/Parser/PotreeBinParser.js +0 -106
- package/lib/Parser/PotreeCinParser.js +0 -29
- package/lib/Parser/ShapefileParser.js +0 -78
- package/lib/Parser/VectorTileParser.js +0 -202
- package/lib/Parser/XbilParser.js +0 -119
- package/lib/Parser/deprecated/LegacyGLTFLoader.js +0 -1386
- package/lib/Parser/iGLTFLoader.js +0 -168
- package/lib/Process/3dTilesProcessing.js +0 -304
- package/lib/Process/FeatureProcessing.js +0 -76
- package/lib/Process/LayeredMaterialNodeProcessing.js +0 -221
- package/lib/Process/ObjectRemovalHelper.js +0 -97
- package/lib/Process/handlerNodeError.js +0 -23
- package/lib/Provider/3dTilesProvider.js +0 -149
- package/lib/Provider/DataSourceProvider.js +0 -8
- package/lib/Provider/Fetcher.js +0 -229
- package/lib/Provider/PointCloudProvider.js +0 -45
- package/lib/Provider/TileProvider.js +0 -16
- package/lib/Provider/URLBuilder.js +0 -116
- package/lib/Renderer/Camera.js +0 -281
- package/lib/Renderer/Color.js +0 -56
- package/lib/Renderer/ColorLayersOrdering.js +0 -115
- package/lib/Renderer/CommonMaterial.js +0 -31
- package/lib/Renderer/Label2DRenderer.js +0 -190
- package/lib/Renderer/LayeredMaterial.js +0 -243
- package/lib/Renderer/OBB.js +0 -153
- package/lib/Renderer/OrientedImageCamera.js +0 -118
- package/lib/Renderer/OrientedImageMaterial.js +0 -167
- package/lib/Renderer/PointsMaterial.js +0 -485
- package/lib/Renderer/RasterTile.js +0 -209
- package/lib/Renderer/RenderMode.js +0 -31
- package/lib/Renderer/Shader/ShaderChunk.js +0 -160
- package/lib/Renderer/Shader/ShaderUtils.js +0 -47
- package/lib/Renderer/SphereHelper.js +0 -23
- package/lib/Renderer/WebXR.js +0 -51
- package/lib/Renderer/c3DEngine.js +0 -214
- package/lib/Source/C3DTilesGoogleSource.js +0 -74
- package/lib/Source/C3DTilesIonSource.js +0 -54
- package/lib/Source/C3DTilesSource.js +0 -30
- package/lib/Source/CopcSource.js +0 -115
- package/lib/Source/EntwinePointTileSource.js +0 -62
- package/lib/Source/FileSource.js +0 -189
- package/lib/Source/OGC3DTilesGoogleSource.js +0 -29
- package/lib/Source/OGC3DTilesIonSource.js +0 -34
- package/lib/Source/OGC3DTilesSource.js +0 -21
- package/lib/Source/OrientedImageSource.js +0 -59
- package/lib/Source/Potree2Source.js +0 -167
- package/lib/Source/PotreeSource.js +0 -82
- package/lib/Source/Source.js +0 -223
- package/lib/Source/TMSSource.js +0 -145
- package/lib/Source/VectorTilesSource.js +0 -178
- package/lib/Source/WFSSource.js +0 -168
- package/lib/Source/WMSSource.js +0 -133
- package/lib/Source/WMTSSource.js +0 -86
- package/lib/ThreeExtended/capabilities/WebGL.js +0 -69
- package/lib/ThreeExtended/libs/ktx-parse.module.js +0 -470
- package/lib/ThreeExtended/libs/zstddec.module.js +0 -29
- package/lib/ThreeExtended/loaders/DDSLoader.js +0 -200
- package/lib/ThreeExtended/loaders/DRACOLoader.js +0 -399
- package/lib/ThreeExtended/loaders/GLTFLoader.js +0 -2876
- package/lib/ThreeExtended/loaders/KTX2Loader.js +0 -625
- package/lib/ThreeExtended/utils/BufferGeometryUtils.js +0 -846
- package/lib/ThreeExtended/utils/WorkerPool.js +0 -70
- package/lib/Utils/CameraUtils.js +0 -555
- package/lib/Utils/DEMUtils.js +0 -350
- package/lib/Utils/FeaturesUtils.js +0 -156
- package/lib/Utils/Gradients.js +0 -16
- package/lib/Utils/OrientationUtils.js +0 -457
- package/lib/Utils/ThreeUtils.js +0 -115
- package/lib/Utils/gui/C3DTilesStyle.js +0 -215
- package/lib/Utils/gui/Main.js +0 -7
- package/lib/Utils/gui/Minimap.js +0 -154
- package/lib/Utils/gui/Navigation.js +0 -245
- package/lib/Utils/gui/Scale.js +0 -107
- package/lib/Utils/gui/Searchbar.js +0 -234
- package/lib/Utils/gui/Widget.js +0 -80
- package/lib/Utils/placeObjectOnGround.js +0 -137
- package/lib/Worker/LASLoaderWorker.js +0 -19
- package/lib/Worker/Potree2Worker.js +0 -21
package/lib/Core/Label.js
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import * as THREE from 'three';
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import DEMUtils from "../Utils/DEMUtils.js";
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import Coordinates from "./Geographic/Coordinates.js";
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const coord = new Coordinates('EPSG:4326');
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let rect;
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// set it once
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let STYLE_TRANSFORM = '';
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if (document.documentElement.style.transform !== undefined) {
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STYLE_TRANSFORM = 'transform';
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STYLE_TRANSFORM = 'webkitTransform';
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STYLE_TRANSFORM = 'mozTransform';
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STYLE_TRANSFORM = 'oTransform';
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STYLE_TRANSFORM = 'transform';
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}
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/**
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* An object that handles the display of a text and/or an icon, linked to a 3D
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* position. The content of the `Label` is managed through a DOM object, in a
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* `<div>` handled by the `Label2DRenderer`.
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*
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* Label. Default is true. You should not change this, as it is used internally
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* for optimisation.
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* @property {Element} content - The DOM object that contains the content of the
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* label. The style and the position are applied on this object. All labels
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* contain the `itowns-label` class, as well as a specific class related to the
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* layer linked to it: `itowns-label-[layer-id]` (replace `[layer-id]` by the
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* correct string).
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* @property {THREE.Vector3} position - The position in the 3D world of the
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* label.
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* @property {Coordinates} coordinates - The coordinates of the label.
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* @property {number} order - Order of the label that will be read from the
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* style. It helps sorting and prioritizing a Label during render.
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*/
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class Label extends THREE.Object3D {
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/**
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* @param {Element|string} content - The content; can be a
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* string, with or without HTML tags in it, or it can be an Element.
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* @param {Coordinates} coordinates - The world coordinates, where to place
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* the Label.
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constructor() {
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let coordinates = arguments.length > 1 ? arguments[1] : undefined;
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throw new Error('coordinates are mandatory to add a Label');
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super();
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set(v) {
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},
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get() {
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this.isLabel = true;
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this.coordinates = coordinates;
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y: 0
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this.boundaries = {
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};
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this.content = document.createElement('div');
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this.content.textContent = style.text.field;
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this.anchor = style.getTextAnchorPosition();
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style.applyToHTML(this.content).then(icon => {
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min: style.zoom && style.zoom.min != undefined ? style.zoom.min : 2,
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max: style.zoom && style.zoom.max != undefined ? style.zoom.max : 24
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};
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this.order = style.order || 0;
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this.padding = 2;
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}
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/**
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* Moves a label on the screen, using screen coordinates. It updates the
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* boundaries as it moves it.
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*/
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if (X != this.projectedPosition.x || Y != this.projectedPosition.y) {
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this.projectedPosition.x = X;
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this.projectedPosition.y = Y;
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this.boundaries.left = x + this.offset.left - this.padding;
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this.boundaries.right = x + this.offset.right + this.padding;
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this.boundaries.top = y + this.offset.top - this.padding;
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this.boundaries.bottom = y + this.offset.bottom + this.padding;
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|
|
153
|
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|
|
154
|
-
if (this.iconOffset.left !== 0 || this.iconOffset.right !== 0 || this.iconOffset.top !== 0 || this.iconOffset.bottom !== 0) {
|
|
155
|
-
this.boundaries.left = Math.min(this.boundaries.left, x + this.iconOffset.left);
|
|
156
|
-
this.boundaries.right = Math.max(this.boundaries.right, x + this.iconOffset.right);
|
|
157
|
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this.boundaries.top = Math.min(this.boundaries.top, y + this.iconOffset.top);
|
|
158
|
-
this.boundaries.bottom = Math.max(this.boundaries.bottom, y + this.iconOffset.bottom);
|
|
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|
-
}
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|
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|
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}
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|
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|
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}
|
|
162
|
-
updateCSSPosition() {
|
|
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|
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// translate all content according to its given anchor
|
|
164
|
-
this.content.style[STYLE_TRANSFORM] = `translate(${this.projectedPosition.x + this.offset.left}px, ${this.projectedPosition.y + this.offset.top}px)`;
|
|
165
|
-
|
|
166
|
-
// translate possible icon inside content to cancel anchoring on it, so that it can later be positioned
|
|
167
|
-
// according to its own anchor
|
|
168
|
-
if (this.icon) {
|
|
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|
-
this.icon.style[STYLE_TRANSFORM] = `translate(${-this.offset.left}px, ${-this.offset.top}px)`;
|
|
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|
-
}
|
|
171
|
-
}
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|
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|
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|
|
173
|
-
/**
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|
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|
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* Updates the screen dimensions of the label, using
|
|
175
|
-
* `getBoundingClientRect`. It updates `width` and `height` property of the
|
|
176
|
-
* label, and the boundaries.
|
|
177
|
-
*/
|
|
178
|
-
initDimensions() {
|
|
179
|
-
if (!this.offset) {
|
|
180
|
-
rect = this.content.getBoundingClientRect();
|
|
181
|
-
const width = Math.round(rect.width);
|
|
182
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-
const height = Math.round(rect.height);
|
|
183
|
-
this.offset = {
|
|
184
|
-
left: width * this.anchor[0] + this.styleOffset[0],
|
|
185
|
-
top: height * this.anchor[1] + this.styleOffset[1]
|
|
186
|
-
};
|
|
187
|
-
this.offset.right = this.offset.left + width;
|
|
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|
-
this.offset.bottom = this.offset.top + height;
|
|
189
|
-
if (this.icon) {
|
|
190
|
-
rect = this.icon.getBoundingClientRect();
|
|
191
|
-
this.iconOffset = {
|
|
192
|
-
left: Math.floor(rect.x),
|
|
193
|
-
top: Math.floor(rect.y),
|
|
194
|
-
right: Math.ceil(rect.x + rect.width),
|
|
195
|
-
bottom: Math.ceil(rect.y + rect.height)
|
|
196
|
-
};
|
|
197
|
-
}
|
|
198
|
-
}
|
|
199
|
-
}
|
|
200
|
-
update3dPosition(crs) {
|
|
201
|
-
this.coordinates.as(crs, coord).toVector3(this.position);
|
|
202
|
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this.updateMatrixWorld();
|
|
203
|
-
}
|
|
204
|
-
updateElevationFromLayer(layer, nodes) {
|
|
205
|
-
if (layer.attachedLayers.filter(l => l.isElevationLayer).length == 0) {
|
|
206
|
-
return;
|
|
207
|
-
}
|
|
208
|
-
let elevation = Math.max(0, DEMUtils.getElevationValueAt(layer, this.coordinates, DEMUtils.FAST_READ_Z, nodes));
|
|
209
|
-
if (isNaN(elevation)) {
|
|
210
|
-
elevation = Math.max(0, DEMUtils.getElevationValueAt(layer, this.coordinates, DEMUtils.FAST_READ_Z));
|
|
211
|
-
}
|
|
212
|
-
if (!isNaN(elevation) && elevation != this.coordinates.z) {
|
|
213
|
-
this.coordinates.z = elevation;
|
|
214
|
-
}
|
|
215
|
-
}
|
|
216
|
-
updateHorizonCullingPoint() {
|
|
217
|
-
if (this.horizonCullingPoint) {
|
|
218
|
-
this.getWorldPosition(this.horizonCullingPoint);
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
}
|
|
222
|
-
export default Label;
|
package/lib/Core/MainLoop.js
DELETED
|
@@ -1,211 +0,0 @@
|
|
|
1
|
-
import { EventDispatcher } from 'three';
|
|
2
|
-
export const RENDERING_PAUSED = 0;
|
|
3
|
-
export const RENDERING_SCHEDULED = 1;
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* MainLoop's update events list that are fired using
|
|
7
|
-
* {@link View#execFrameRequesters}.
|
|
8
|
-
*
|
|
9
|
-
* @property UPDATE_START {string} fired at the start of the update
|
|
10
|
-
* @property BEFORE_CAMERA_UPDATE {string} fired before the camera update
|
|
11
|
-
* @property AFTER_CAMERA_UPDATE {string} fired after the camera update
|
|
12
|
-
* @property BEFORE_LAYER_UPDATE {string} fired before the layer update
|
|
13
|
-
* @property AFTER_LAYER_UPDATE {string} fired after the layer update
|
|
14
|
-
* @property BEFORE_RENDER {string} fired before the render
|
|
15
|
-
* @property AFTER_RENDER {string} fired after the render
|
|
16
|
-
* @property UPDATE_END {string} fired at the end of the update
|
|
17
|
-
*/
|
|
18
|
-
|
|
19
|
-
export const MAIN_LOOP_EVENTS = {
|
|
20
|
-
UPDATE_START: 'update_start',
|
|
21
|
-
BEFORE_CAMERA_UPDATE: 'before_camera_update',
|
|
22
|
-
AFTER_CAMERA_UPDATE: 'after_camera_update',
|
|
23
|
-
BEFORE_LAYER_UPDATE: 'before_layer_update',
|
|
24
|
-
AFTER_LAYER_UPDATE: 'after_layer_update',
|
|
25
|
-
BEFORE_RENDER: 'before_render',
|
|
26
|
-
AFTER_RENDER: 'after_render',
|
|
27
|
-
UPDATE_END: 'update_end'
|
|
28
|
-
};
|
|
29
|
-
function updateElements(context, geometryLayer, elements) {
|
|
30
|
-
if (!elements) {
|
|
31
|
-
return;
|
|
32
|
-
}
|
|
33
|
-
for (const element of elements) {
|
|
34
|
-
// update element
|
|
35
|
-
// TODO find a way to notify attachedLayers when geometryLayer deletes some elements
|
|
36
|
-
// and then update Debug.js:addGeometryLayerDebugFeatures
|
|
37
|
-
const newElementsToUpdate = geometryLayer.update(context, geometryLayer, element);
|
|
38
|
-
const sub = geometryLayer.getObjectToUpdateForAttachedLayers(element);
|
|
39
|
-
if (sub) {
|
|
40
|
-
if (sub.element) {
|
|
41
|
-
// update attached layers
|
|
42
|
-
for (const attachedLayer of geometryLayer.attachedLayers) {
|
|
43
|
-
if (attachedLayer.ready) {
|
|
44
|
-
attachedLayer.update(context, attachedLayer, sub.element, sub.parent);
|
|
45
|
-
attachedLayer.cache.flush();
|
|
46
|
-
}
|
|
47
|
-
}
|
|
48
|
-
} else if (sub.elements) {
|
|
49
|
-
for (let i = 0; i < sub.elements.length; i++) {
|
|
50
|
-
if (!sub.elements[i].isObject3D) {
|
|
51
|
-
throw new Error(`
|
|
52
|
-
Invalid object for attached layer to update.
|
|
53
|
-
Must be a THREE.Object and have a THREE.Material`);
|
|
54
|
-
}
|
|
55
|
-
// update attached layers
|
|
56
|
-
for (const attachedLayer of geometryLayer.attachedLayers) {
|
|
57
|
-
if (attachedLayer.ready) {
|
|
58
|
-
attachedLayer.update(context, attachedLayer, sub.elements[i], sub.parent);
|
|
59
|
-
attachedLayer.cache.flush();
|
|
60
|
-
}
|
|
61
|
-
}
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
updateElements(context, geometryLayer, newElementsToUpdate);
|
|
66
|
-
}
|
|
67
|
-
}
|
|
68
|
-
function filterChangeSources(updateSources, geometryLayer) {
|
|
69
|
-
let fullUpdate = false;
|
|
70
|
-
const filtered = new Set();
|
|
71
|
-
updateSources.forEach(src => {
|
|
72
|
-
if (src === geometryLayer || src.isCamera) {
|
|
73
|
-
geometryLayer.info.clear();
|
|
74
|
-
fullUpdate = true;
|
|
75
|
-
} else if (src.layer === geometryLayer) {
|
|
76
|
-
filtered.add(src);
|
|
77
|
-
}
|
|
78
|
-
});
|
|
79
|
-
return fullUpdate ? new Set([geometryLayer]) : filtered;
|
|
80
|
-
}
|
|
81
|
-
class MainLoop extends EventDispatcher {
|
|
82
|
-
#needsRedraw = false;
|
|
83
|
-
#updateLoopRestarted = true;
|
|
84
|
-
#lastTimestamp = 0;
|
|
85
|
-
constructor(scheduler, engine) {
|
|
86
|
-
super();
|
|
87
|
-
this.renderingState = RENDERING_PAUSED;
|
|
88
|
-
this.scheduler = scheduler;
|
|
89
|
-
this.gfxEngine = engine; // TODO: remove me
|
|
90
|
-
}
|
|
91
|
-
scheduleViewUpdate(view, forceRedraw) {
|
|
92
|
-
this.#needsRedraw |= forceRedraw;
|
|
93
|
-
if (this.renderingState !== RENDERING_SCHEDULED) {
|
|
94
|
-
this.renderingState = RENDERING_SCHEDULED;
|
|
95
|
-
// TODO Fix asynchronization between xr and MainLoop render loops.
|
|
96
|
-
// WebGLRenderer#setAnimationLoop must be used for WebXR projects.
|
|
97
|
-
// (see WebXR#initializeWebXR).
|
|
98
|
-
if (!this.gfxEngine.renderer.xr.isPresenting) {
|
|
99
|
-
requestAnimationFrame(timestamp => {
|
|
100
|
-
this.step(view, timestamp);
|
|
101
|
-
});
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
}
|
|
105
|
-
#update(view, updateSources, dt) {
|
|
106
|
-
const context = {
|
|
107
|
-
camera: view.camera,
|
|
108
|
-
engine: this.gfxEngine,
|
|
109
|
-
scheduler: this.scheduler,
|
|
110
|
-
view
|
|
111
|
-
};
|
|
112
|
-
|
|
113
|
-
// replace layer with their parent where needed
|
|
114
|
-
updateSources.forEach(src => {
|
|
115
|
-
const layer = src.layer || src;
|
|
116
|
-
if (layer.isLayer && layer.parent) {
|
|
117
|
-
updateSources.add(layer.parent);
|
|
118
|
-
}
|
|
119
|
-
});
|
|
120
|
-
for (const geometryLayer of view.getLayers((x, y) => !y)) {
|
|
121
|
-
context.geometryLayer = geometryLayer;
|
|
122
|
-
if (geometryLayer.ready && geometryLayer.visible && !geometryLayer.frozen) {
|
|
123
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.BEFORE_LAYER_UPDATE, dt, this.#updateLoopRestarted, geometryLayer);
|
|
124
|
-
|
|
125
|
-
// Filter updateSources that are relevant for the geometryLayer
|
|
126
|
-
const srcs = filterChangeSources(updateSources, geometryLayer);
|
|
127
|
-
if (srcs.size > 0) {
|
|
128
|
-
// pre update attached layer
|
|
129
|
-
for (const attachedLayer of geometryLayer.attachedLayers) {
|
|
130
|
-
if (attachedLayer.ready && attachedLayer.preUpdate) {
|
|
131
|
-
attachedLayer.preUpdate(context, srcs);
|
|
132
|
-
}
|
|
133
|
-
}
|
|
134
|
-
// `preUpdate` returns an array of elements to update
|
|
135
|
-
const elementsToUpdate = geometryLayer.preUpdate(context, srcs);
|
|
136
|
-
// `update` is called in `updateElements`.
|
|
137
|
-
updateElements(context, geometryLayer, elementsToUpdate);
|
|
138
|
-
// `postUpdate` is called when this geom layer update process is finished
|
|
139
|
-
geometryLayer.postUpdate(context, geometryLayer, updateSources);
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
// Clear the cache of expired resources
|
|
143
|
-
geometryLayer.cache.flush();
|
|
144
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.AFTER_LAYER_UPDATE, dt, this.#updateLoopRestarted, geometryLayer);
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
}
|
|
148
|
-
step(view, timestamp) {
|
|
149
|
-
const dt = timestamp - this.#lastTimestamp;
|
|
150
|
-
view._executeFrameRequestersRemovals();
|
|
151
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.UPDATE_START, dt, this.#updateLoopRestarted);
|
|
152
|
-
const willRedraw = this.#needsRedraw;
|
|
153
|
-
this.#lastTimestamp = timestamp;
|
|
154
|
-
|
|
155
|
-
// Reset internal state before calling _update (so future calls to View.notifyChange()
|
|
156
|
-
// can properly change it)
|
|
157
|
-
this.#needsRedraw = false;
|
|
158
|
-
this.renderingState = RENDERING_PAUSED;
|
|
159
|
-
const updateSources = new Set(view._changeSources);
|
|
160
|
-
view._changeSources.clear();
|
|
161
|
-
|
|
162
|
-
// update camera
|
|
163
|
-
const dim = this.gfxEngine.getWindowSize();
|
|
164
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.BEFORE_CAMERA_UPDATE, dt, this.#updateLoopRestarted);
|
|
165
|
-
view.camera.update(dim.x, dim.y);
|
|
166
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.AFTER_CAMERA_UPDATE, dt, this.#updateLoopRestarted);
|
|
167
|
-
|
|
168
|
-
// Disable camera's matrix auto update to make sure the camera's
|
|
169
|
-
// world matrix is never updated mid-update.
|
|
170
|
-
// Otherwise inconsistencies can appear because object visibility
|
|
171
|
-
// testing and object drawing could be performed using different
|
|
172
|
-
// camera matrixWorld.
|
|
173
|
-
// Note: this is required at least because WEBGLRenderer calls
|
|
174
|
-
// camera.updateMatrixWorld()
|
|
175
|
-
const oldAutoUpdate = view.camera3D.matrixAutoUpdate;
|
|
176
|
-
view.camera3D.matrixAutoUpdate = false;
|
|
177
|
-
|
|
178
|
-
// update data-structure
|
|
179
|
-
this.#update(view, updateSources, dt);
|
|
180
|
-
if (this.scheduler.commandsWaitingExecutionCount() == 0) {
|
|
181
|
-
this.dispatchEvent({
|
|
182
|
-
type: 'command-queue-empty'
|
|
183
|
-
});
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
// Redraw *only* if needed.
|
|
187
|
-
// (redraws only happen when this.#needsRedraw is true, which in turn only happens when
|
|
188
|
-
// view.notifyChange() is called with redraw=true)
|
|
189
|
-
// As such there's no continuous update-loop, instead we use a ad-hoc update/render
|
|
190
|
-
// mechanism.
|
|
191
|
-
if (willRedraw) {
|
|
192
|
-
this.#renderView(view, dt);
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
// next time, we'll consider that we've just started the loop if we are still PAUSED now
|
|
196
|
-
this.#updateLoopRestarted = this.renderingState === RENDERING_PAUSED;
|
|
197
|
-
view.camera3D.matrixAutoUpdate = oldAutoUpdate;
|
|
198
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.UPDATE_END, dt, this.#updateLoopRestarted);
|
|
199
|
-
}
|
|
200
|
-
#renderView(view, dt) {
|
|
201
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.BEFORE_RENDER, dt, this.#updateLoopRestarted);
|
|
202
|
-
if (view.render) {
|
|
203
|
-
view.render();
|
|
204
|
-
} else {
|
|
205
|
-
// use default rendering method
|
|
206
|
-
this.gfxEngine.renderView(view);
|
|
207
|
-
}
|
|
208
|
-
view.execFrameRequesters(MAIN_LOOP_EVENTS.AFTER_RENDER, dt, this.#updateLoopRestarted);
|
|
209
|
-
}
|
|
210
|
-
}
|
|
211
|
-
export default MainLoop;
|
|
@@ -1,144 +0,0 @@
|
|
|
1
|
-
import * as THREE from 'three';
|
|
2
|
-
import proj4 from 'proj4';
|
|
3
|
-
import Coordinates from "../Geographic/Coordinates.js";
|
|
4
|
-
export const ellipsoidSizes = new THREE.Vector3(proj4.WGS84.a, proj4.WGS84.a, proj4.WGS84.b);
|
|
5
|
-
const normal = new THREE.Vector3();
|
|
6
|
-
class Ellipsoid {
|
|
7
|
-
constructor() {
|
|
8
|
-
let size = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ellipsoidSizes;
|
|
9
|
-
this.size = new THREE.Vector3();
|
|
10
|
-
this._radiiSquared = new THREE.Vector3();
|
|
11
|
-
this._invRadiiSquared = new THREE.Vector3();
|
|
12
|
-
this.eccentricity = 0;
|
|
13
|
-
this.setSize(size);
|
|
14
|
-
}
|
|
15
|
-
geodeticSurfaceNormal(cartesian) {
|
|
16
|
-
let target = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : new THREE.Vector3();
|
|
17
|
-
return cartesian.toVector3(target).multiply(this._invRadiiSquared).normalize();
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18
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-
}
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19
|
-
geodeticSurfaceNormalCartographic(coordCarto) {
|
|
20
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-
let target = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : new THREE.Vector3();
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21
|
-
const longitude = THREE.MathUtils.degToRad(coordCarto.longitude);
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22
|
-
const latitude = THREE.MathUtils.degToRad(coordCarto.latitude);
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23
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-
const cosLatitude = Math.cos(latitude);
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24
|
-
return target.set(cosLatitude * Math.cos(longitude), cosLatitude * Math.sin(longitude), Math.sin(latitude));
|
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25
|
-
}
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|
26
|
-
setSize(size) {
|
|
27
|
-
this.size.set(size.x, size.y, size.z);
|
|
28
|
-
this._radiiSquared.multiplyVectors(size, size);
|
|
29
|
-
this._invRadiiSquared.x = size.x == 0 ? 0 : 1 / this._radiiSquared.x;
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30
|
-
this._invRadiiSquared.y = size.y == 0 ? 0 : 1 / this._radiiSquared.y;
|
|
31
|
-
this._invRadiiSquared.z = size.z == 0 ? 0 : 1 / this._radiiSquared.z;
|
|
32
|
-
this.eccentricity = Math.sqrt(this._radiiSquared.x - this._radiiSquared.z) / this.size.x;
|
|
33
|
-
}
|
|
34
|
-
cartographicToCartesian(coordCarto) {
|
|
35
|
-
let target = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : new THREE.Vector3();
|
|
36
|
-
normal.copy(coordCarto.geodesicNormal);
|
|
37
|
-
target.multiplyVectors(this._radiiSquared, normal);
|
|
38
|
-
const gamma = Math.sqrt(normal.dot(target));
|
|
39
|
-
target.divideScalar(gamma);
|
|
40
|
-
normal.multiplyScalar(coordCarto.altitude);
|
|
41
|
-
return target.add(normal);
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
/**
|
|
45
|
-
* Convert cartesian coordinates to geographic according to the current ellipsoid of revolution.
|
|
46
|
-
* @param {Object} position - The coordinate to convert
|
|
47
|
-
* @param {number} position.x
|
|
48
|
-
* @param {number} position.y
|
|
49
|
-
* @param {number} position.z
|
|
50
|
-
* @param {Coordinate} [target] coordinate to copy result
|
|
51
|
-
* @returns {Coordinate} an object describing the coordinates on the reference ellipsoid, angles are in degree
|
|
52
|
-
*/
|
|
53
|
-
cartesianToCartographic(position) {
|
|
54
|
-
let target = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : new Coordinates('EPSG:4326', 0, 0, 0);
|
|
55
|
-
// for details, see for example http://www.linz.govt.nz/data/geodetic-system/coordinate-conversion/geodetic-datum-conversions/equations-used-datum
|
|
56
|
-
// TODO the following is only valable for oblate ellipsoid of revolution. do we want to support triaxial ellipsoid?
|
|
57
|
-
const R = Math.sqrt(position.x * position.x + position.y * position.y + position.z * position.z);
|
|
58
|
-
const a = this.size.x; // x
|
|
59
|
-
const b = this.size.z; // z
|
|
60
|
-
const e = Math.abs((a * a - b * b) / (a * a));
|
|
61
|
-
const f = 1 - Math.sqrt(1 - e);
|
|
62
|
-
const rsqXY = Math.sqrt(position.x * position.x + position.y * position.y);
|
|
63
|
-
const theta = Math.atan2(position.y, position.x);
|
|
64
|
-
const nu = Math.atan(position.z / rsqXY * (1 - f + e * a / R));
|
|
65
|
-
const sinu = Math.sin(nu);
|
|
66
|
-
const cosu = Math.cos(nu);
|
|
67
|
-
const phi = Math.atan((position.z * (1 - f) + e * a * sinu * sinu * sinu) / ((1 - f) * (rsqXY - e * a * cosu * cosu * cosu)));
|
|
68
|
-
const h = rsqXY * Math.cos(phi) + position.z * Math.sin(phi) - a * Math.sqrt(1 - e * Math.sin(phi) * Math.sin(phi));
|
|
69
|
-
return target.setFromValues(THREE.MathUtils.radToDeg(theta), THREE.MathUtils.radToDeg(phi), h);
|
|
70
|
-
}
|
|
71
|
-
cartographicToCartesianArray(coordCartoArray) {
|
|
72
|
-
const cartesianArray = [];
|
|
73
|
-
for (let i = 0; i < coordCartoArray.length; i++) {
|
|
74
|
-
cartesianArray.push(this.cartographicToCartesian(coordCartoArray[i]));
|
|
75
|
-
}
|
|
76
|
-
return cartesianArray;
|
|
77
|
-
}
|
|
78
|
-
intersection(ray) {
|
|
79
|
-
const EPSILON = 0.0001;
|
|
80
|
-
const O_C = ray.origin;
|
|
81
|
-
const dir = ray.direction;
|
|
82
|
-
// normalizeVector( dir );
|
|
83
|
-
|
|
84
|
-
const a = dir.x * dir.x * this._invRadiiSquared.x + dir.y * dir.y * this._invRadiiSquared.y + dir.z * dir.z * this._invRadiiSquared.z;
|
|
85
|
-
const b = 2 * O_C.x * dir.x * this._invRadiiSquared.x + 2 * O_C.y * dir.y * this._invRadiiSquared.y + 2 * O_C.z * dir.z * this._invRadiiSquared.z;
|
|
86
|
-
const c = O_C.x * O_C.x * this._invRadiiSquared.x + O_C.y * O_C.y * this._invRadiiSquared.y + O_C.z * O_C.z * this._invRadiiSquared.z - 1;
|
|
87
|
-
let d = b * b - 4 * a * c;
|
|
88
|
-
if (d < 0 || a === 0 || b === 0 || c === 0) {
|
|
89
|
-
return false;
|
|
90
|
-
}
|
|
91
|
-
d = Math.sqrt(d);
|
|
92
|
-
const t1 = (-b + d) / (2 * a);
|
|
93
|
-
const t2 = (-b - d) / (2 * a);
|
|
94
|
-
if (t1 <= EPSILON && t2 <= EPSILON) {
|
|
95
|
-
return false;
|
|
96
|
-
} // both intersections are behind the ray origin
|
|
97
|
-
// var back = (t1 <= EPSILON || t2 <= EPSILON); // If only one intersection (t>0) then we are inside the ellipsoid and the intersection is at the back of the ellipsoid
|
|
98
|
-
let t = 0;
|
|
99
|
-
if (t1 <= EPSILON) {
|
|
100
|
-
t = t2;
|
|
101
|
-
} else if (t2 <= EPSILON) {
|
|
102
|
-
t = t1;
|
|
103
|
-
} else {
|
|
104
|
-
t = t1 < t2 ? t1 : t2;
|
|
105
|
-
}
|
|
106
|
-
if (t < EPSILON) {
|
|
107
|
-
return false;
|
|
108
|
-
} // Too close to intersection
|
|
109
|
-
|
|
110
|
-
const inter = new THREE.Vector3();
|
|
111
|
-
inter.addVectors(ray.origin, dir.clone().setLength(t));
|
|
112
|
-
return inter;
|
|
113
|
-
}
|
|
114
|
-
computeDistance(coordCarto1, coordCarto2) {
|
|
115
|
-
console.warn('computeDistance is renamed to geodesicDistance');
|
|
116
|
-
this.geodesicDistance(coordCarto1, coordCarto2);
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
/**
|
|
120
|
-
* Calculate the geodesic distance, between coordCarto1 and coordCarto2.
|
|
121
|
-
* It's most short distance on ellipsoid surface between coordCarto1 and coordCarto2.
|
|
122
|
-
* It's called orthodromy.
|
|
123
|
-
*
|
|
124
|
-
* @param {Coordinates} coordCarto1 The coordinate carto 1
|
|
125
|
-
* @param {Coordinates} coordCarto2 The coordinate carto 2
|
|
126
|
-
* @return {number} The orthodromic distance between the two given coordinates.
|
|
127
|
-
*/
|
|
128
|
-
geodesicDistance(coordCarto1, coordCarto2) {
|
|
129
|
-
// The formula uses the distance on approximated sphere,
|
|
130
|
-
// with the nearest local radius of curvature of the ellipsoid
|
|
131
|
-
// https://geodesie.ign.fr/contenu/fichiers/Distance_longitude_latitude.pdf
|
|
132
|
-
const longitude1 = THREE.MathUtils.degToRad(coordCarto1.longitude);
|
|
133
|
-
const latitude1 = THREE.MathUtils.degToRad(coordCarto1.latitude);
|
|
134
|
-
const longitude2 = THREE.MathUtils.degToRad(coordCarto2.longitude);
|
|
135
|
-
const latitude2 = THREE.MathUtils.degToRad(coordCarto2.latitude);
|
|
136
|
-
const distRad = Math.acos(Math.sin(latitude1) * Math.sin(latitude2) + Math.cos(latitude1) * Math.cos(latitude2) * Math.cos(longitude2 - longitude1));
|
|
137
|
-
const e = this.eccentricity;
|
|
138
|
-
const es = (e * Math.sin((latitude1 + latitude2) * 0.5)) ** 2;
|
|
139
|
-
const rho = this.size.x * (1 - e ** 2) / (1 - es) ** (3 / 2);
|
|
140
|
-
const N = this.size.x / Math.sqrt(1 - es);
|
|
141
|
-
return distRad * Math.sqrt(rho * N);
|
|
142
|
-
}
|
|
143
|
-
}
|
|
144
|
-
export default Ellipsoid;
|