isard 1.5.0 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +165 -1
- package/README.md +3 -2
- package/dist/basemap/furniture.d.ts +8 -0
- package/dist/basemap/furniture.js +26 -0
- package/dist/basemap/furniture.js.map +1 -0
- package/dist/basemap/trees.d.ts +35 -8
- package/dist/basemap/trees.js +105 -52
- package/dist/basemap/trees.js.map +1 -1
- package/dist/basemap/vectorstyle.d.ts +9 -3
- package/dist/basemap/vectorstyle.js +5 -6
- package/dist/basemap/vectorstyle.js.map +1 -1
- package/dist/basemap/vectortiles/context.d.ts +3 -0
- package/dist/basemap/vectortiles/context.js.map +1 -1
- package/dist/basemap/vectortiles/extrusions.d.ts +4 -0
- package/dist/basemap/vectortiles/extrusions.js +17 -2
- package/dist/basemap/vectortiles/extrusions.js.map +1 -1
- package/dist/basemap/vectortiles/labels.d.ts +3 -0
- package/dist/basemap/vectortiles/labels.js +42 -17
- package/dist/basemap/vectortiles/labels.js.map +1 -1
- package/dist/basemap/vectortiles/lamps.d.ts +23 -0
- package/dist/basemap/vectortiles/lamps.js +90 -0
- package/dist/basemap/vectortiles/lamps.js.map +1 -0
- package/dist/basemap/vectortiles/requests.d.ts +4 -0
- package/dist/basemap/vectortiles/requests.js +15 -2
- package/dist/basemap/vectortiles/requests.js.map +1 -1
- package/dist/basemap/vectortiles/trees.d.ts +9 -0
- package/dist/basemap/vectortiles/trees.js +114 -29
- package/dist/basemap/vectortiles/trees.js.map +1 -1
- package/dist/basemap/vectortiles/vectors.d.ts +17 -0
- package/dist/basemap/vectortiles/vectors.js +72 -8
- package/dist/basemap/vectortiles/vectors.js.map +1 -1
- package/dist/basemap/vectortiles.d.ts +26 -6
- package/dist/basemap/vectortiles.js +43 -10
- package/dist/basemap/vectortiles.js.map +1 -1
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +12 -10
- package/dist/bind/layers.js +1 -0
- package/dist/bind/layers.js.map +1 -1
- package/dist/data/collada.d.ts +19 -0
- package/dist/data/collada.js +319 -0
- package/dist/data/collada.js.map +1 -0
- package/dist/data/ifc.d.ts +100 -0
- package/dist/data/ifc.js +372 -0
- package/dist/data/ifc.js.map +1 -0
- package/dist/decoder.worker.js +5 -5
- package/dist/decoder.worker.js.map +3 -3
- package/dist/formats.d.ts +7 -2
- package/dist/formats.js +7 -2
- package/dist/formats.js.map +1 -1
- package/dist/index.d.ts +8 -1
- package/dist/index.js +6 -1
- package/dist/index.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/isard_grid_bg.wasm +0 -0
- package/dist/isard_tess_bg.wasm +0 -0
- package/dist/layers/extrusions.d.ts +10 -0
- package/dist/layers/extrusions.js +28 -2
- package/dist/layers/extrusions.js.map +1 -1
- package/dist/layers/layers.d.ts +12 -0
- package/dist/layers/layers.js +44 -1
- package/dist/layers/layers.js.map +1 -1
- package/dist/layers/photos.d.ts +48 -0
- package/dist/layers/photos.js +140 -0
- package/dist/layers/photos.js.map +1 -0
- package/dist/layers/symbols.d.ts +5 -1
- package/dist/layers/symbols.js +111 -32
- package/dist/layers/symbols.js.map +1 -1
- package/dist/layers/trees.d.ts +28 -0
- package/dist/layers/trees.js +51 -0
- package/dist/layers/trees.js.map +1 -0
- package/dist/layers/vectors.d.ts +28 -2
- package/dist/layers/vectors.js +81 -7
- package/dist/layers/vectors.js.map +1 -1
- package/dist/map/layer-spec.d.ts +3 -0
- package/dist/map/layer-spec.js +2 -0
- package/dist/map/layer-spec.js.map +1 -1
- package/dist/map.d.ts +8 -0
- package/dist/map.js +15 -2
- package/dist/map.js.map +1 -1
- package/dist/panoramax.d.ts +49 -0
- package/dist/panoramax.js +71 -0
- package/dist/panoramax.js.map +1 -0
- package/dist/react/Layer.d.ts +1 -0
- package/dist/react/Layer.js.map +1 -1
- package/dist/react/VectorGeometry.d.ts +5 -0
- package/dist/react/VectorGeometry.js +12 -4
- package/dist/react/VectorGeometry.js.map +1 -1
- package/dist/util/gltf.d.ts +9 -0
- package/dist/util/gltf.js +27 -0
- package/dist/util/gltf.js.map +1 -0
- package/dist/util/roofs.d.ts +10 -0
- package/dist/util/roofs.js +30 -0
- package/dist/util/roofs.js.map +1 -0
- package/dist/wasm/isard.d.ts +56 -17
- package/dist/wasm/isard.js +128 -18
- package/dist/wasm/isard_core.d.ts +44 -17
- package/dist/wasm/isard_core.js +104 -18
- package/dist/wasm/isard_tess.d.ts +6 -3
- package/dist/wasm/isard_tess.js +27 -4
- package/dist/workers/basemap/geometry.d.ts +38 -22
- package/dist/workers/basemap/labels.d.ts +14 -1
- package/dist/workers/basemap/lamps.d.ts +10 -0
- package/dist/workers/basemap/trees.d.ts +3 -1
- package/dist/workers/basemap.worker.d.ts +43 -3
- package/dist/workers/basemap.worker.js +14 -2
- package/dist/workers/basemap.worker.js.map +1 -1
- package/package.json +1 -1
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"sources": ["../src/engine/requests.ts", "../src/util/lru.ts", "../src/basemap/resample.ts", "../src/basemap/terrain.ts", "../src/util/color.ts", "../src/util/guards.ts", "../src/basemap/vectorstyle.ts", "../src/wasm/isard_grid.js", "../src/grid-module.ts", "../src/wasm/isard_tess.js", "../src/basemap/mvt.ts", "../src/basemap/pmtiles.ts", "../src/util/geo.ts", "../src/workers/basemap/tiles.ts", "../src/workers/basemap/
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"sources": ["../src/engine/requests.ts", "../src/util/lru.ts", "../src/basemap/resample.ts", "../src/basemap/terrain.ts", "../src/util/color.ts", "../src/util/guards.ts", "../src/basemap/vectorstyle.ts", "../src/wasm/isard_grid.js", "../src/grid-module.ts", "../src/util/roofs.ts", "../src/wasm/isard_tess.js", "../src/basemap/mvt.ts", "../src/basemap/pmtiles.ts", "../src/util/geo.ts", "../src/workers/basemap/tiles.ts", "../src/basemap/trees.ts", "../src/workers/basemap/trees.ts", "../src/workers/basemap/geometry.ts", "../src/workers/basemap/labels.ts", "../src/workers/basemap/lamps.ts", "../src/workers/basemap/raster.ts", "../src/workers/basemap/street.ts", "../src/workers/basemap.worker.ts"],
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"/**\n * Headers added to the requests of the page by URL prefix: an access token for private sources (a Géoplateforme\n * private stream, a server behind single sign-on), on every request isard makes, from the page, its workers (vector\n * tiles, 3D Tiles and point clouds) and its engine (raster tiles, tilesets): `setRequestHeaders(prefix, headers)`,\n * again with a new token when it is renewed. The rules of a URL are merged, the longest prefix last (it wins).\n */\n\n/** Rules: a URL prefix and its headers, the shortest prefix first */\nexport type HeaderRules = [prefix: string, headers: Record<string, string>][];\n\nlet rules: HeaderRules = [];\nconst listeners = new Set<(rules: HeaderRules) => void>();\n\n/**\n * Adds `headers` to every request isard makes to a URL starting with `prefix` (in the page and its workers), or with\n * no headers, stops: `setRequestHeaders('https://data.geopf.fr/private/', { Authorization: 'Bearer …' })`. The\n * server must allow these headers (CORS). For the whole page: every map, the ones to come too\n */\nexport const setRequestHeaders = (prefix: string, headers?: Record<string, string>): void => {\n const kept = rules.filter(([p]) => p !== prefix);\n\n if (headers && Object.keys(headers).length > 0) kept.push([prefix, { ...headers }]);\n kept.sort(([p], [q]) => p.length - q.length);\n setHeaderRules(kept);\n listeners.forEach((listener) => {\n listener(rules);\n });\n};\n\n/** @internal The rules now */\nexport const headerRules = (): HeaderRules => {\n return rules;\n};\n\n/** @internal The rules, from the page (a worker's copy) */\nexport const setHeaderRules = (next: HeaderRules): void => {\n rules = next;\n};\n\n/** @internal Follows the rules (the workers and engines of a map); returns the function that stops */\nexport const onHeaderRules = (listener: (rules: HeaderRules) => void): (() => void) => {\n listeners.add(listener);\n\n return () => listeners.delete(listener);\n};\n\n/** @internal `init` with the headers of the rules matching `url` (unchanged when none does) */\nexport const withHeaders = (url: string | URL, init: RequestInit = {}): RequestInit => {\n const href = String(url);\n const matching = rules.filter(([prefix]) => href.startsWith(prefix));\n\n if (matching.length === 0) return init;\n\n const headers = new Headers(init.headers);\n\n matching.forEach(([, set]) => {\n Object.entries(set).forEach(([name, value]) => {\n headers.set(name, value);\n });\n });\n\n return { ...init, headers };\n};\n",
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"/**\n * A cache keeping its most recently used entries (the decoded tiles and images of the workers, the source tiles of a\n * reprojection, the labels of the vector tiles): a `Map` in order of use, the least recent dropped past `capacity`.\n */\nexport class Lru<K, V> {\n private readonly entries = new Map<K, V>();\n\n /** `evict`: told of each entry dropped for room (not of those deleted) */\n constructor(\n public capacity: number,\n private readonly evict?: (value: V, key: K) => void,\n ) {}\n\n get size(): number {\n return this.entries.size;\n }\n\n /** The value of a key, now the most recently used; undefined if absent */\n get(key: K): V | undefined {\n const value = this.entries.get(key);\n\n if (value !== undefined) {\n this.entries.delete(key);\n this.entries.set(key, value);\n }\n\n return value;\n }\n\n /** Whether a key is kept, without using it */\n has(key: K): boolean {\n return this.entries.has(key);\n }\n\n /** Adds or replaces a value, the most recently used; drops the least recent ones past the capacity */\n set(key: K, value: V): void {\n this.entries.delete(key);\n this.entries.set(key, value);\n for (const [oldest, old] of this.entries) {\n if (this.entries.size <= this.capacity) break;\n this.entries.delete(oldest);\n this.evict?.(old, oldest);\n }\n }\n\n delete(key: K): boolean {\n return this.entries.delete(key);\n }\n\n /** The values, least recently used first */\n values(): IterableIterator<V> {\n return this.entries.values();\n }\n\n clear(): void {\n this.entries.clear();\n }\n}\n",
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"/**\n * Altitudes encoded in the colors of PNG tiles, for the relief: Terrarium (Mapzen, the Terrain Tiles of AWS) and\n * Terrain-RGB (Mapbox, MapTiler). The engine reads raw floats only; a loader gives it the altitudes of each tile,\n * decoded in a worker of the map's pool (OffscreenCanvas), or in the page when the map has no workers.\n */\nimport { withHeaders } from '../engine/requests.ts';\n\n/** The encodings of altitudes in the colors of PNG tiles */\nexport type PngEncoding = 'terrarium' | 'mapbox';\n\nconst SIZE = 256;\n\n/** Altitudes (metres, rows from the north) of RGBA pixels in an encoding; below `floor` raised to it */\nexport const decodeHeights = (\n rgba: Uint8ClampedArray | Uint8Array,\n encoding: PngEncoding,\n floor = Number.NEGATIVE_INFINITY,\n): Float32Array => {\n const n = rgba.length >> 2;\n const out = new Float32Array(n);\n\n // A loop per encoding, without allocations: 65 536 pixels a tile\n if (encoding === 'terrarium') {\n for (let i = 0, j = 0; i < n; i += 1, j += 4) {\n const h = (rgba[j] as number) * 256 + (rgba[j + 1] as number) + (rgba[j + 2] as number) / 256 - 32768;\n\n out[i] = h > floor ? h : floor;\n }\n } else {\n for (let i = 0, j = 0; i < n; i += 1, j += 4) {\n const h = -10000 + ((rgba[j] as number) * 65536 + (rgba[j + 1] as number) * 256 + (rgba[j + 2] as number)) * 0.1;\n\n out[i] = h > floor ? h : floor;\n }\n }\n\n return out;\n};\n\n/** Where the tiles are drawn and read back, made on first use and kept (each tile drawn and read at once) */\nexport interface Surface {\n canvas?: OffscreenCanvas;\n}\n\n/**\n * The altitudes of the PNG tile at `url`: 256 × 256, null where the server has no tile; a network or server error\n * rejects (the engine retries). Where it runs: in a worker of the map, or in the page without workers\n */\nexport const fetchHeights = async (\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n signal: AbortSignal,\n surface: Surface,\n): Promise<Float32Array | null> => {\n const response = await fetch(url, withHeaders(url, { signal }));\n\n if (response.status === 404 || response.status === 204 || response.status === 410) return null;\n if (!response.ok) throw new Error(`${response.url}: ${response.status}`);\n\n // The colors as stored: no color management, no premultiplied alpha\n const bitmap = await createImageBitmap(await response.blob(), {\n premultiplyAlpha: 'none',\n colorSpaceConversion: 'none',\n });\n\n try {\n surface.canvas ??= new OffscreenCanvas(SIZE, SIZE);\n\n const g = surface.canvas.getContext('2d', { willReadFrequently: true });\n\n if (!g) throw new Error('no 2D context');\n // Another size is resampled to the nearest pixel: an interpolated color is no altitude\n g.imageSmoothingEnabled = false;\n g.clearRect(0, 0, SIZE, SIZE);\n g.drawImage(bitmap, 0, 0, SIZE, SIZE);\n\n return decodeHeights(g.getImageData(0, 0, SIZE, SIZE).data, encoding, floor);\n } finally {\n bitmap.close();\n }\n};\n\n/** `fetchHeights` run in a worker for tile `z`/`x`/`y`; undefined when the map has no workers (run in the page) */\nexport type RemoteHeights = (\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n tile: [z: number, x: number, y: number],\n signal: AbortSignal,\n) => Promise<Float32Array | null> | undefined;\n\n/**\n * A loader of the engine's relief for PNG tiles of `url` ({z}, {x}, {y}) in an encoding: 256 × 256 altitudes, null\n * where the server has no tile; a network or server error rejects (retried). `floor`: the lowest altitude kept (the\n * sea floor of a worldwide model flattened at sea level). `remote`: decodes in a worker when it can\n */\nexport const encodedTerrainLoader = (\n url: string,\n encoding: PngEncoding,\n floor?: number,\n remote?: RemoteHeights,\n): ((z: number, x: number, y: number, signal: AbortSignal) => Promise<Float32Array | null>) => {\n const surface: Surface = {};\n\n return (z, x, y, signal) => {\n const tile = url.replaceAll('{z}', String(z)).replaceAll('{x}', String(x)).replaceAll('{y}', String(y));\n\n return remote?.(tile, encoding, floor, [z, x, y], signal) ?? fetchHeights(tile, encoding, floor, signal, surface);\n };\n};\n",
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"/**\n * CSS colors to RGBA 0-1: `#rgb`, `#rgba`, `#rrggbb`, `#rrggbbaa`, `rgb()` and `rgba()`, `hsl()` and `hsla()` (comma\n * or space syntax, `/` before the alpha, percentages), the CSS named colors and `transparent`. No DOM: the workers use\n * it too.\n */\n\nexport type Rgba = [r: number, g: number, b: number, a: number];\n\n/** The CSS named colors, as name and `rrggbb` pairs */\nconst NAMES =\n 'aliceblue f0f8ff antiquewhite faebd7 aqua 00ffff aquamarine 7fffd4 azure f0ffff beige f5f5dc bisque ffe4c4 ' +\n 'black 000000 blanchedalmond ffebcd blue 0000ff blueviolet 8a2be2 brown a52a2a burlywood deb887 cadetblue 5f9ea0 ' +\n 'chartreuse 7fff00 chocolate d2691e coral ff7f50 cornflowerblue 6495ed cornsilk fff8dc crimson dc143c ' +\n 'cyan 00ffff darkblue 00008b darkcyan 008b8b darkgoldenrod b8860b darkgray a9a9a9 darkgreen 006400 ' +\n 'darkgrey a9a9a9 darkkhaki bdb76b darkmagenta 8b008b darkolivegreen 556b2f darkorange ff8c00 darkorchid 9932cc ' +\n 'darkred 8b0000 darksalmon e9967a darkseagreen 8fbc8f darkslateblue 483d8b darkslategray 2f4f4f ' +\n 'darkslategrey 2f4f4f darkturquoise 00ced1 darkviolet 9400d3 deeppink ff1493 deepskyblue 00bfff dimgray 696969 ' +\n 'dimgrey 696969 dodgerblue 1e90ff firebrick b22222 floralwhite fffaf0 forestgreen 228b22 fuchsia ff00ff ' +\n 'gainsboro dcdcdc ghostwhite f8f8ff gold ffd700 goldenrod daa520 gray 808080 green 008000 greenyellow adff2f ' +\n 'grey 808080 honeydew f0fff0 hotpink ff69b4 indianred cd5c5c indigo 4b0082 ivory fffff0 khaki f0e68c ' +\n 'lavender e6e6fa lavenderblush fff0f5 lawngreen 7cfc00 lemonchiffon fffacd lightblue add8e6 lightcoral f08080 ' +\n 'lightcyan e0ffff lightgoldenrodyellow fafad2 lightgray d3d3d3 lightgreen 90ee90 lightgrey d3d3d3 ' +\n 'lightpink ffb6c1 lightsalmon ffa07a lightseagreen 20b2aa lightskyblue 87cefa lightslategray 778899 ' +\n 'lightslategrey 778899 lightsteelblue b0c4de lightyellow ffffe0 lime 00ff00 limegreen 32cd32 linen faf0e6 ' +\n 'magenta ff00ff maroon 800000 mediumaquamarine 66cdaa mediumblue 0000cd mediumorchid ba55d3 ' +\n 'mediumpurple 9370db mediumseagreen 3cb371 mediumslateblue 7b68ee mediumspringgreen 00fa9a ' +\n 'mediumturquoise 48d1cc mediumvioletred c71585 midnightblue 191970 mintcream f5fffa mistyrose ffe4e1 ' +\n 'moccasin ffe4b5 navajowhite ffdead navy 000080 oldlace fdf5e6 olive 808000 olivedrab 6b8e23 orange ffa500 ' +\n 'orangered ff4500 orchid da70d6 palegoldenrod eee8aa palegreen 98fb98 paleturquoise afeeee ' +\n 'palevioletred db7093 papayawhip ffefd5 peachpuff ffdab9 peru cd853f pink ffc0cb plum dda0dd ' +\n 'powderblue b0e0e6 purple 800080 rebeccapurple 663399 red ff0000 rosybrown bc8f8f royalblue 4169e1 ' +\n 'saddlebrown 8b4513 salmon fa8072 sandybrown f4a460 seagreen 2e8b57 seashell fff5ee sienna a0522d ' +\n 'silver c0c0c0 skyblue 87ceeb slateblue 6a5acd slategray 708090 slategrey 708090 snow fffafa ' +\n 'springgreen 00ff7f steelblue 4682b4 tan d2b48c teal 008080 thistle d8bfd8 tomato ff6347 turquoise 40e0d0 ' +\n 'violet ee82ee wheat f5deb3 white ffffff whitesmoke f5f5f5 yellow ffff00 yellowgreen 9acd32';\n\nlet named: Map<string, string> | undefined;\n\nconst namedHex = (name: string): string | undefined => {\n if (!named) {\n const words = NAMES.split(' ');\n\n named = new Map(\n Array.from({ length: Math.floor(words.length / 2) }, (_, i) => [words[2 * i] ?? '', words[2 * i + 1] ?? '']),\n );\n }\n\n return named.get(name);\n};\n\nconst clamp = (v: number) => (Number.isFinite(v) ? Math.max(0, Math.min(1, v)) : 0);\n\nconst hex = (digits: string): Rgba | undefined => {\n if (!/^[0-9a-f]+$/.test(digits) || ![3, 4, 6, 8].includes(digits.length)) return undefined;\n\n const full = digits.length <= 4 ? [...digits].map((h) => h + h).join('') : digits;\n const v = (i: number) => Number.parseInt(full.slice(i, i + 2), 16) / 255;\n\n return [v(0), v(2), v(4), full.length === 8 ? v(6) : 1];\n};\n\n/** An alpha: a number from 0 to 1 or a percentage */\nconst alpha = (p: string | undefined): number => {\n if (p === undefined) return 1;\n\n return clamp(p.endsWith('%') ? Number.parseFloat(p) / 100 : Number.parseFloat(p));\n};\n\nconst hsl = (h: number, s: number, l: number): [number, number, number] => {\n const q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n const p = 2 * l - q;\n const hue = (t: number) => {\n const u = ((t % 1) + 1) % 1;\n\n if (u < 1 / 6) return p + (q - p) * 6 * u;\n if (u < 1 / 2) return q;\n if (u < 2 / 3) return p + (q - p) * (2 / 3 - u) * 6;\n\n return p;\n };\n\n return [hue(h + 1 / 3), hue(h), hue(h - 1 / 3)];\n};\n\n/** A CSS color to RGBA 0-1; undefined if it is not one */\nexport const parseCssColor = (value: unknown): Rgba | undefined => {\n if (typeof value !== 'string') return undefined;\n\n const c = value.trim().toLowerCase();\n\n if (c.startsWith('#')) return hex(c.slice(1));\n if (c === 'transparent') return [0, 0, 0, 0];\n\n const name = namedHex(c);\n\n if (name) return hex(name);\n\n const match = /^(rgba?|hsla?)\\(([^)]*)\\)$/.exec(c);\n\n if (!match?.[1] || match[2] === undefined) return undefined;\n\n const parts = match[2].split(/[\\s,/]+/).filter(Boolean);\n\n if (parts.length < 3 || parts.slice(0, 3).some((p) => Number.isNaN(Number.parseFloat(p)))) return undefined;\n\n const a = alpha(parts[3]);\n\n if (match[1].startsWith('rgb')) {\n const channel = (p: string) => clamp(p.endsWith('%') ? Number.parseFloat(p) / 100 : Number.parseFloat(p) / 255);\n\n return [channel(parts[0] ?? ''), channel(parts[1] ?? ''), channel(parts[2] ?? ''), a];\n }\n\n const h = Number.parseFloat(parts[0] ?? '') / 360;\n const [r, g, b] = hsl(\n h,\n clamp(Number.parseFloat(parts[1] ?? '') / 100),\n clamp(Number.parseFloat(parts[2] ?? '') / 100),\n );\n\n return [r, g, b, a];\n};\n",
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"/**\n * Type guards for data from outside (fetched JSON, messages): what the code reads is checked at run time.\n */\n\n/** An object (not null, not an array): its keys can be read */\nexport const isRecord = (value: unknown): value is Record<string, unknown> =>\n typeof value === 'object' && value !== null && !Array.isArray(value);\n\n/** An array of numbers */\nexport const isNumbers = (value: unknown): value is number[] =>\n Array.isArray(value) && value.every((v) => typeof v === 'number');\n",
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"/**\n * The parts of the MapLibre style specification a vector basemap needs, evaluated on the page: filters (legacy\n * `[\"==\", \"key\", value]` forms and expressions), property values given as constants, legacy functions (`{ stops }`\n * of zoom or of a property: exponential, interval, categorical, identity) or expressions (`get`, `has`, `concat`,\n * `interpolate`, `step`, `match`, `case`, `coalesce`, comparisons, `all`, `any`, `!`, `in`, `zoom`, arithmetic,\n * `format`, conversions and assertions, `upcase`, `downcase`, `literal`…; others give null, with a warning), colors\n * interpolated in RGBA, `{token}` text fields.\n */\nimport { parseCssColor } from '../util/color.ts';\nimport { isRecord } from '../util/guards.ts';\nimport type { TileFeature, Value } from './mvt.ts';\n\nexport type Json = null | boolean | number | string | Json[] | { [key: string]: Json };\n\nexport interface StyleLayer {\n id: string;\n type: string;\n source?: string;\n 'source-layer'?: string;\n minzoom?: number;\n maxzoom?: number;\n filter?: Json;\n layout?: Record<string, Json>;\n paint?: Record<string, Json>;\n}\n\nexport interface Style {\n version: number;\n sources: Record<\n string,\n { type: string; tiles?: string[]; url?: string; maxzoom?: number; minzoom?: number; tileSize?: number }\n >;\n layers: StyleLayer[];\n glyphs?: string;\n /** One sprite's URL (without extension), or several with their ids (`id:name` names their images) */\n sprite?: string | { id: string; url: string }[];\n}\n\n/** A MapLibre style, as far as the basemap reads it: its sources and its layers (an id and a type each) */\nexport const isStyle = (value: unknown): value is Style =>\n isRecord(value) &&\n isRecord(value.sources) &&\n Object.values(value.sources).every((s) => isRecord(s) && typeof s.type === 'string') &&\n Array.isArray(value.layers) &&\n value.layers.every((l) => isRecord(l) && typeof l.id === 'string' && typeof l.type === 'string');\n\n/** A raster source of a style: its tile URL, its deepest level and the CSS pixels of its tiles (MapLibre's\n * `tileSize`: 512 by default) */\nexport interface RasterSource {\n tiles: string;\n maxzoom: number;\n tileSize: number;\n}\n\n/** How a label's text or icon meets the others (`*-allow-overlap` and `*-ignore-placement`, see `Overlap`) */\nexport type CandidateOverlap = boolean | 'allow' | 'ignore';\n\n/** The icon of a label, in style terms evaluated at the tile's zoom */\nexport interface CandidateIcon {\n /** Its image in the style's sprite */\n image: string;\n /** A number, or zoom stops */\n size: Json;\n anchor: string;\n offset: [number, number];\n rotate: number;\n /** `map` or `viewport` (`auto` resolved) */\n alignment: 'map' | 'viewport';\n overlap: CandidateOverlap;\n optional: boolean;\n fit: 'none' | 'width' | 'height' | 'both';\n padding: [number, number, number, number];\n color: string;\n opacity: number;\n}\n\n/** A label to shape and place, in style terms evaluated at the tile's zoom */\nexport interface LabelCandidate {\n /** Index of its style layer: higher ones are placed first */\n layer: number;\n /** Its text, empty for an icon alone */\n text: string;\n lon: number;\n lat: number;\n /** On a line: the direction there (degrees of longitude and latitude) */\n along?: [number, number];\n /** Its text runs along the line (`symbol-placement: line`, `text-rotation-alignment` not `viewport`) */\n textAlong?: boolean;\n textOptional?: boolean;\n icon?: CandidateIcon;\n font: string;\n size: Json;\n color: string;\n haloColor: string;\n haloWidth: number;\n anchor: string;\n offset: [number, number];\n maxWidth: number;\n lineHeight: number;\n overlap: CandidateOverlap;\n}\n\n/** What expressions see of a feature */\nexport interface Context {\n zoom: number;\n properties: Record<string, Value>;\n /** 'Point', 'LineString' or 'Polygon' */\n type: string;\n}\n\nconst TYPES = ['Unknown', 'Point', 'LineString', 'Polygon'];\n\nexport const context = (feature: TileFeature, zoom: number): Context => {\n return { zoom, properties: feature.properties, type: TYPES[feature.type] ?? 'Unknown' };\n};\n\n// ── Colors ──\n\n/** A color to RGBA 0-1, undefined if it is not one */\nexport const color = (value: unknown): [number, number, number, number] | undefined => {\n return parseCssColor(value);\n};\n\nexport const css = ([r, g, b, a]: [number, number, number, number]): string => {\n return `rgba(${Math.round(r * 255)},${Math.round(g * 255)},${Math.round(b * 255)},${a})`;\n};\n\n// ── Interpolation ──\n\n/** Factor between two stops: linear, or exponential of `base` */\nconst factor = (x: number, x0: number, x1: number, base = 1): number => {\n const d = x1 - x0;\n\n if (d === 0) return 0;\n\n const t = x - x0;\n\n return base === 1 ? t / d : (base ** t - 1) / (base ** d - 1);\n};\n\nconst mix = (a: unknown, b: unknown, t: number): unknown => {\n if (typeof a === 'number' && typeof b === 'number') return a + (b - a) * t;\n\n const ca = color(a);\n const cb = color(b);\n\n if (ca && cb) {\n const lerp = (i: 0 | 1 | 2 | 3) => ca[i] + (cb[i] - ca[i]) * t;\n\n return css([lerp(0), lerp(1), lerp(2), lerp(3)]);\n }\n if (Array.isArray(a) && Array.isArray(b)) return a.map((v, i) => mix(v, b[i], t));\n\n return t < 0.5 ? a : b;\n};\n\n// ── Legacy functions ──\n\ninterface LegacyFunction {\n stops: [Json, Json][];\n base?: number;\n type?: string;\n property?: string;\n default?: Json;\n}\n\nconst isFunction = (v: Json): v is { [key: string]: Json } & LegacyFunction => {\n return typeof v === 'object' && v !== null && !Array.isArray(v) && Array.isArray(v.stops);\n};\n\nconst legacy = (f: LegacyFunction, ctx: Context): unknown => {\n const input = f.property === undefined ? ctx.zoom : ctx.properties[f.property];\n const stops = f.stops;\n const type =\n f.type ?? (f.property === undefined || typeof stops[0]?.[0] === 'number' ? 'exponential' : 'categorical');\n\n if (type === 'identity') return input ?? f.default;\n if (type === 'categorical') return stops.find(([k]) => k === input)?.[1] ?? f.default;\n if (typeof input !== 'number' || !stops.length) return f.default ?? stops[0]?.[1];\n\n // Zoom-and-property stops ({ zoom, value } keys) are taken at their zoom only\n const key = ([k]: [Json, Json]) => {\n if (Array.isArray(k)) return Number.NaN;\n\n return isRecord(k) ? Number(k.zoom) : Number(k);\n };\n const first = stops[0];\n\n if (!first) return f.default;\n if (input <= key(first)) return first[1];\n\n const at = stops.findIndex((s1, i) => i > 0 && Boolean(stops[i - 1]) && Boolean(s1) && input < key(s1));\n const [s0, s1] = [stops[at - 1], stops[at]];\n\n if (at < 0 || !s0 || !s1) return stops.at(-1)?.[1];\n if (type === 'interval') return s0[1];\n\n return mix(s0[1], s1[1], factor(input, key(s0), key(s1), f.base ?? 1));\n};\n\n// ── Expressions ──\n\n/** A list of values to look a value up in (any value: `includes` compares with `===`) */\nconst labels = (values: readonly Json[]): readonly unknown[] => values;\n\ntype Comparison = '<' | '<=' | '>' | '>=';\n\nconst ORDERS: Record<Comparison, (a: number | string, b: number | string) => boolean> = {\n '<': (a, b) => a < b,\n '<=': (a, b) => a <= b,\n '>': (a, b) => a > b,\n '>=': (a, b) => a >= b,\n};\n\n/** A comparison of any two values the way JavaScript's operators make it: two strings (lists and objects as their\n * text) in text order, anything else as numbers */\nconst compare = (op: Comparison, a: unknown, b: unknown): boolean => {\n const text = (v: unknown) => (typeof v === 'object' && v !== null ? String(v) : v);\n const [x, y] = [text(a), text(b)];\n\n return typeof x === 'string' && typeof y === 'string' ? ORDERS[op](x, y) : ORDERS[op](Number(x), Number(y));\n};\n\nconst get = (ctx: Context, key: unknown): unknown => {\n if (key === '$type') return ctx.type;\n\n return typeof key === 'string' ? ctx.properties[key] : undefined;\n};\n\n/** The operators `evaluate` knows */\nconst OPERATORS = new Set([\n 'literal',\n 'zoom',\n 'get',\n 'has',\n '!has',\n 'properties',\n 'id',\n 'geometry-type',\n 'concat',\n 'format',\n 'image',\n 'number-format',\n 'to-number',\n 'to-string',\n 'to-boolean',\n 'to-color',\n 'number',\n 'string',\n 'boolean',\n 'typeof',\n 'length',\n 'at',\n 'upcase',\n 'downcase',\n 'coalesce',\n '!',\n 'all',\n 'any',\n '==',\n '!=',\n '<',\n '<=',\n '>',\n '>=',\n 'in',\n 'case',\n 'match',\n 'step',\n 'interpolate',\n 'interpolate-hcl',\n 'interpolate-lab',\n 'rgb',\n 'rgba',\n '+',\n '-',\n '*',\n '/',\n '%',\n '^',\n 'min',\n 'max',\n 'abs',\n 'round',\n 'floor',\n 'ceil',\n 'sqrt',\n 'ln',\n 'log10',\n 'log2',\n 'pi',\n 'e',\n]);\n\n/** Whether a value is an expression (an array starting with a known operator), not a literal array */\nexport const isExpression = (e: unknown): e is Json[] => {\n return Array.isArray(e) && typeof e[0] === 'string' && OPERATORS.has(e[0]);\n};\n\n/** Operators already warned about */\nconst warned = new Set<string>();\n\nconst str = (v: unknown) => (v === undefined || v === null ? '' : String(v));\n\nexport const evaluate = (e: Json, ctx: Context): unknown => {\n if (isFunction(e)) return legacy(e, ctx);\n if (!Array.isArray(e)) return e;\n\n const [op, ...args] = e;\n\n if (typeof op !== 'string') return e;\n\n const ev = (i: number) => evaluate(args[i] ?? null, ctx);\n const num = (i: number) => Number(ev(i));\n const nums = () => args.map((_, i) => num(i));\n\n switch (op) {\n case 'literal':\n return args[0];\n case 'zoom':\n return ctx.zoom;\n case 'get':\n return get(ctx, ev(0));\n case 'has':\n return get(ctx, ev(0)) !== undefined;\n case '!has':\n return get(ctx, ev(0)) === undefined;\n case 'properties':\n return ctx.properties;\n case 'id':\n return null;\n case 'geometry-type':\n return ctx.type;\n case 'concat':\n return args.map((_, i) => str(ev(i))).join('');\n case 'format':\n // Its text sections, the options of each (objects) left out\n return args.map((a, i) => (a !== null && typeof a === 'object' && !Array.isArray(a) ? '' : str(ev(i)))).join('');\n case 'image':\n return ev(0);\n case 'number-format': {\n const options = isRecord(args[1]) ? args[1] : {};\n const option = (key: string) => {\n const v = options[key];\n\n return typeof v === 'number' ? v : undefined;\n };\n const n = num(0);\n\n if (!Number.isFinite(n)) return '';\n\n return n.toLocaleString(typeof options.locale === 'string' ? options.locale : undefined, {\n minimumFractionDigits: option('min-fraction-digits'),\n maximumFractionDigits: option('max-fraction-digits'),\n });\n }\n case 'to-number': {\n for (let i = 0; i < args.length; i += 1) {\n const v = ev(i);\n const n = typeof v === 'string' && v.trim() === '' ? Number.NaN : Number(v);\n\n if (v !== null && v !== undefined && !Number.isNaN(n)) return n;\n }\n\n return 0;\n }\n case 'to-string':\n return str(ev(0));\n case 'to-boolean': {\n const v = ev(0);\n\n return !(v === '' || v === 0 || v === false || v === null || v === undefined || Number.isNaN(v));\n }\n case 'to-color':\n case 'number':\n case 'string':\n case 'boolean': {\n // Assertions: the first value of the type, else the last one\n const types: Record<string, (v: unknown) => boolean> = {\n 'to-color': (v) => color(v) !== undefined,\n number: (v) => typeof v === 'number',\n string: (v) => typeof v === 'string',\n boolean: (v) => typeof v === 'boolean',\n };\n\n for (let i = 0; i < args.length; i += 1) {\n const v = ev(i);\n\n if (types[op]?.(v)) return v;\n }\n\n return args.length ? ev(args.length - 1) : null;\n }\n case 'typeof': {\n const v = ev(0);\n\n if (v === null || v === undefined) return 'null';\n\n return Array.isArray(v) ? 'array' : typeof v;\n }\n case 'length': {\n const v = ev(0);\n\n return typeof v === 'string' || Array.isArray(v) ? v.length : 0;\n }\n case 'at': {\n const v = ev(1);\n\n return Array.isArray(v) ? (v[num(0)] ?? null) : null;\n }\n case 'upcase':\n return str(ev(0)).toUpperCase();\n case 'downcase':\n return str(ev(0)).toLowerCase();\n case 'coalesce':\n for (let i = 0; i < args.length; i += 1) {\n const v = ev(i);\n\n if (v !== undefined && v !== null) return v;\n }\n\n return null;\n case '!':\n return !ev(0);\n case 'all':\n return args.every((_, i) => Boolean(ev(i)));\n case 'any':\n return args.some((_, i) => Boolean(ev(i)));\n case '==':\n return ev(0) === ev(1);\n case '!=':\n return ev(0) !== ev(1);\n case '<':\n case '<=':\n case '>':\n case '>=':\n return compare(op, ev(0), ev(1));\n case 'in': {\n const haystack = ev(1);\n const needle = ev(0);\n\n if (typeof haystack === 'string') return haystack.includes(String(needle));\n\n return Array.isArray(haystack) && haystack.includes(needle);\n }\n case 'case': {\n const hit = args.findIndex((_, i) => i % 2 === 0 && i + 1 < args.length && Boolean(ev(i)));\n\n return hit < 0 ? ev(args.length - 1) : ev(hit + 1);\n }\n case 'match': {\n const input = ev(0);\n const hit = args.findIndex(\n (label, i) =>\n i % 2 === 1 &&\n i + 1 < args.length &&\n (Array.isArray(label) ? labels(label).includes(input) : label === input),\n );\n\n return hit < 0 ? ev(args.length - 1) : ev(hit + 1);\n }\n case 'step': {\n const input = num(0);\n let out = ev(1);\n\n for (let i = 2; i + 1 < args.length; i += 2) {\n if (input >= Number(args[i])) out = ev(i + 1);\n else break;\n }\n\n return out;\n }\n case 'interpolate':\n case 'interpolate-hcl':\n case 'interpolate-lab': {\n const kind = args[0];\n const input = num(1);\n const base = Array.isArray(kind) && kind[0] === 'exponential' ? Number(kind[1]) : 1;\n const stops = Array.from({ length: Math.floor((args.length - 2) / 2) }, (_, k): [number, Json] => [\n Number(args[2 + 2 * k]),\n args[3 + 2 * k] ?? null,\n ]);\n const first = stops[0];\n\n if (!first) return null;\n if (input <= first[0]) return evaluate(first[1], ctx);\n\n const at = stops.findIndex((s1, i) => i > 0 && input < s1[0]);\n const [s0, s1] = [stops[at - 1], stops[at]];\n\n if (at < 0 || !s0 || !s1) return evaluate(stops.at(-1)?.[1] ?? null, ctx);\n\n return mix(evaluate(s0[1], ctx), evaluate(s1[1], ctx), factor(input, s0[0], s1[0], base));\n }\n case 'rgb':\n case 'rgba':\n return css([num(0) / 255, num(1) / 255, num(2) / 255, args.length > 3 ? num(3) : 1]);\n case '+':\n return nums().reduce((a, b) => a + b, 0);\n case '*':\n return nums().reduce((a, b) => a * b, 1);\n case '-':\n return args.length === 1 ? -num(0) : num(0) - num(1);\n case '/':\n return num(0) / num(1);\n case '%':\n return num(0) % num(1);\n case '^':\n return num(0) ** num(1);\n case 'min':\n return Math.min(...nums());\n case 'max':\n return Math.max(...nums());\n case 'abs':\n return Math.abs(num(0));\n case 'round':\n // Half away from zero, as MapLibre\n return Math.sign(num(0)) * Math.round(Math.abs(num(0)));\n case 'floor':\n return Math.floor(num(0));\n case 'ceil':\n return Math.ceil(num(0));\n case 'sqrt':\n return Math.sqrt(num(0));\n case 'ln':\n return Math.log(num(0));\n case 'log10':\n return Math.log10(num(0));\n case 'log2':\n return Math.log2(num(0));\n case 'pi':\n return Math.PI;\n case 'e':\n return Math.E;\n default:\n // Unsupported: no value (a filter drops the feature, a property takes its default)\n if (!warned.has(op)) {\n warned.add(op);\n console.warn(`isard: the style expression \"${op}\" is not supported`);\n }\n\n return null;\n }\n};\n\n// ── Filters ──\n\nconst LEGACY_COMPARISONS = new Set(['==', '!=', '<', '<=', '>', '>=']);\n\n/** The kind of geometry a style layer is drawn with as vectors (`vectors()`: backgrounds as fills, extrusions raised\n * into blocks); undefined for the others (symbols, circles, rasters) and for the layers drawn with a pattern (their\n * images are the raster path's) */\nexport const vectorKind = (layer: StyleLayer): 'fill' | 'line' | 'extrusion' | undefined => {\n const paint = layer.paint ?? {};\n\n if (['fill-pattern', 'line-pattern', 'fill-extrusion-pattern', 'background-pattern'].some((k) => k in paint)) {\n return undefined;\n }\n if (layer.type === 'line') return 'line';\n if (layer.type === 'fill-extrusion') return 'extrusion';\n\n return layer.type === 'fill' || layer.type === 'background' ? 'fill' : undefined;\n};\n\n/** Whether a filter (not `all`, `any`, `none`) is in the legacy form: `[\"==\", \"key\", value]`, `[\"in\", \"key\", a, b]`,\n * `[\"has\", \"key\"]`; a key and literal values, as MapLibre tells them from expressions */\nconst isLegacyLeaf = (f: Json[]): boolean => {\n const [op, a, ...rest] = f;\n\n if (typeof op !== 'string' || typeof a !== 'string' || rest.some(Array.isArray)) return false;\n if (LEGACY_COMPARISONS.has(op)) return f.length === 3;\n if (op === 'in') return f.length !== 3 || !Array.isArray(f[2]);\n\n return op === '!in' || op === 'has' || op === '!has';\n};\n\nconst legacyFilter = (f: Json[], ctx: Context): boolean => {\n const [op, key, ...rest] = f;\n const v = get(ctx, key);\n\n switch (op) {\n case '==':\n return v === rest[0];\n case '!=':\n return v !== rest[0];\n case '<':\n case '<=':\n case '>':\n case '>=':\n return compare(op, v, rest[0]);\n case 'in':\n return labels(rest).includes(v);\n case '!in':\n return !labels(rest).includes(v);\n case 'has':\n return v !== undefined;\n case '!has':\n return v === undefined;\n default:\n return true;\n }\n};\n\ntype Test = (ctx: Context) => boolean;\n\n/** Compiled filters, by filter object */\nconst compiled = new WeakMap<Json[], Test>();\n\n/** A filter as a function: `all`, `any`, `none` of their parts, each part legacy or an expression (they may mix) */\nconst compile = (f: Json): Test => {\n if (!Array.isArray(f)) return () => Boolean(f);\n\n const hit = compiled.get(f);\n\n if (hit) return hit;\n\n const make = (): Test => {\n const op = f[0];\n\n if (op === 'all' || op === 'any' || op === 'none') {\n const parts = f.slice(1).map(compile);\n\n if (op === 'all') return (ctx) => parts.every((p) => p(ctx));\n if (op === 'any') return (ctx) => parts.some((p) => p(ctx));\n\n return (ctx) => !parts.some((p) => p(ctx));\n }\n if (isLegacyLeaf(f)) return (ctx) => legacyFilter(f, ctx);\n\n return (ctx) => Boolean(evaluate(f, ctx));\n };\n const test = make();\n\n compiled.set(f, test);\n\n return test;\n};\n\nexport const filter = (f: Json | undefined, ctx: Context): boolean => {\n if (f === undefined || f === null) return true;\n\n return compile(f)(ctx);\n};\n\n/** The operators that read the feature */\nconst FEATURE_OPERATORS: ReadonlySet<unknown> = new Set(['get', 'has', '!has', 'geometry-type', 'properties', 'id']);\n\n/** Whether a value depends on the feature (else only on the zoom, evaluated once per tile) */\nexport const isFeatureDependent = (e: Json | undefined): boolean => {\n if (e !== undefined && isFunction(e)) return e.property !== undefined;\n if (!Array.isArray(e)) return false;\n if (FEATURE_OPERATORS.has(e[0])) return true;\n\n return e.some((x) => isFeatureDependent(x));\n};\n\n/** A `{token}` text field (or an expression) to the text of a feature */\nexport const text = (field: Json | undefined, ctx: Context): string => {\n if (field === undefined || field === null) return '';\n if (typeof field === 'string') {\n return field.replace(/\\{([^}]+)\\}/g, (_, key: string) => {\n const v = ctx.properties[key];\n\n return v === undefined ? '' : String(v);\n });\n }\n\n const v = evaluate(field, ctx);\n\n if (Array.isArray(v)) {\n // A `format` value: its strings\n return v.filter((x) => typeof x === 'string').join('');\n }\n\n return v === undefined || v === null ? '' : String(v);\n};\n\n/** The font of a label from the first of its `text-font`: a family without its weight takes the regular one */\nexport const labelFont = (font: string): string => {\n return /Regular|Bold|Italic|Semibold|Light|Medium|Black/.test(font) ? font : `${font} Regular`;\n};\n\n/**\n * A value of the zoom only (an expression: `interpolate`, `step` of `[\"zoom\"]`) as stops `[[zoom, value], …]` for the\n * engine, which interpolates them linearly: evaluated at its own stops and at the whole zooms between (an exponential\n * curve followed closely), a step kept sharp just before its threshold\n */\nexport const zoomStops = (e: Json): [number, number][] => {\n const zooms = new Set<number>();\n // The inputs of the stops of an `interpolate` or a `step` (from its fourth argument, one in two)\n const stopInputs = (x: Json[]) => x.filter((_, i) => i >= 3 && i % 2 === 1).map(Number);\n const walk = (x: Json) => {\n if (!Array.isArray(x)) return;\n\n const zoomInput = (input: Json | undefined) => Array.isArray(input) && input[0] === 'zoom';\n\n if ((x[0] === 'interpolate' || x[0] === 'interpolate-hcl' || x[0] === 'interpolate-lab') && zoomInput(x[2])) {\n stopInputs(x).forEach((t) => {\n zooms.add(t);\n });\n } else if (x[0] === 'step' && zoomInput(x[1])) {\n stopInputs(x).forEach((t) => {\n zooms.add(t);\n zooms.add(t - 0.01);\n });\n }\n x.forEach(walk);\n };\n\n walk(e);\n\n const finite = [...zooms].filter(Number.isFinite);\n\n if (finite.length === 0) finite.push(0);\n\n const [lo, hi] = [Math.min(...finite), Math.max(...finite)];\n\n finite.push(...Array.from({ length: Math.floor(hi) - Math.ceil(lo) + 1 }, (_, i) => Math.ceil(lo) + i));\n\n return [...new Set(finite)]\n .sort((a, b) => a - b)\n .map((zoom) => [zoom, Number(evaluate(e, { zoom, properties: {}, type: 'Unknown' }))]);\n};\n\n/**\n * A paint value as zoom stops when it depends on the zoom only (an expression as `zoomStops` samples it, a legacy zoom\n * function at its stops and the whole zooms between), a number as it is, `fallback` when missing; undefined when it\n * depends on the features\n */\nexport const zoomOnly = (v: Json | undefined, fallback: number): number | [number, number][] | undefined => {\n if (v === undefined || v === null) return fallback;\n if (isFeatureDependent(v)) return undefined;\n if (isExpression(v)) return zoomStops(v);\n if (!isFunction(v)) return Number(v);\n\n const zooms = v.stops.map(([z]) => Number(z)).filter(Number.isFinite);\n const [lo, hi] = [Math.min(...zooms), Math.max(...zooms)];\n const whole = Array.from({ length: Math.max(0, Math.floor(hi) - Math.ceil(lo) + 1) }, (_, i) => Math.ceil(lo) + i);\n\n return [...new Set([...zooms, ...whole])]\n .sort((a, b) => a - b)\n .map((zoom) => [zoom, Number(evaluate(v, { zoom, properties: {}, type: 'Unknown' }))]);\n};\n",
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11
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+
"/**\n * The parts of the MapLibre style specification a vector basemap needs, evaluated on the page: filters (legacy\n * `[\"==\", \"key\", value]` forms and expressions), property values given as constants, legacy functions (`{ stops }`\n * of zoom or of a property: exponential, interval, categorical, identity) or expressions (`get`, `has`, `concat`,\n * `interpolate`, `step`, `match`, `case`, `coalesce`, comparisons, `all`, `any`, `!`, `in`, `zoom`, arithmetic,\n * `format`, conversions and assertions, `upcase`, `downcase`, `literal`…; others give null, with a warning), colors\n * interpolated in RGBA, `{token}` text fields.\n */\nimport { parseCssColor } from '../util/color.ts';\nimport { isRecord } from '../util/guards.ts';\nimport type { TileFeature, Value } from './mvt.ts';\n\nexport type Json = null | boolean | number | string | Json[] | { [key: string]: Json };\n\nexport interface StyleLayer {\n id: string;\n type: string;\n source?: string;\n 'source-layer'?: string;\n minzoom?: number;\n maxzoom?: number;\n filter?: Json;\n layout?: Record<string, Json>;\n paint?: Record<string, Json>;\n}\n\nexport interface Style {\n version: number;\n sources: Record<\n string,\n { type: string; tiles?: string[]; url?: string; maxzoom?: number; minzoom?: number; tileSize?: number }\n >;\n layers: StyleLayer[];\n glyphs?: string;\n /** One sprite's URL (without extension), or several with their ids (`id:name` names their images) */\n sprite?: string | { id: string; url: string }[];\n}\n\n/** A MapLibre style, as far as the basemap reads it: its sources and its layers (an id and a type each) */\nexport const isStyle = (value: unknown): value is Style =>\n isRecord(value) &&\n isRecord(value.sources) &&\n Object.values(value.sources).every((s) => isRecord(s) && typeof s.type === 'string') &&\n Array.isArray(value.layers) &&\n value.layers.every((l) => isRecord(l) && typeof l.id === 'string' && typeof l.type === 'string');\n\n/** A raster source of a style: its tile URL, its deepest level and the CSS pixels of its tiles (MapLibre's\n * `tileSize`: 512 by default) */\nexport interface RasterSource {\n tiles: string;\n maxzoom: number;\n tileSize: number;\n}\n\n/** How a label's text or icon meets the others (`*-allow-overlap` and `*-ignore-placement`, see `Overlap`) */\nexport type CandidateOverlap = boolean | 'allow' | 'ignore';\n\n/** The icon of a label, in style terms evaluated at the tile's zoom */\nexport interface CandidateIcon {\n /** Its image in the style's sprite */\n image: string;\n /** A number, or zoom stops */\n size: Json;\n anchor: string;\n offset: [number, number];\n rotate: number;\n /** `map` or `viewport` (`auto` resolved) */\n alignment: 'map' | 'viewport';\n overlap: CandidateOverlap;\n optional: boolean;\n fit: 'none' | 'width' | 'height' | 'both';\n padding: [number, number, number, number];\n color: string;\n opacity: number;\n}\n\n/** A label to shape and place, in style terms evaluated at the tile's zoom */\nexport interface LabelCandidate {\n /** Index of its style layer: higher ones are placed first */\n layer: number;\n /** Its text, empty for an icon alone */\n text: string;\n lon: number;\n lat: number;\n /** On a line: the direction there (degrees of longitude and latitude) */\n along?: [number, number];\n /** A text along a line: the line around it (longitudes and latitudes interleaved), as long before it as after it,\n * for the text to follow its bends */\n path?: number[];\n /** Its text runs along the line (`symbol-placement: line`, `text-rotation-alignment` not `viewport`) */\n textAlong?: boolean;\n textOptional?: boolean;\n icon?: CandidateIcon;\n /** Metres over the ground: a point in a building of the style's, on its roof */\n height?: number;\n font: string;\n size: Json;\n color: string;\n haloColor: string;\n haloWidth: number;\n anchor: string;\n offset: [number, number];\n maxWidth: number;\n lineHeight: number;\n overlap: CandidateOverlap;\n}\n\n/** What expressions see of a feature */\nexport interface Context {\n zoom: number;\n properties: Record<string, Value>;\n /** 'Point', 'LineString' or 'Polygon' */\n type: string;\n}\n\nconst TYPES = ['Unknown', 'Point', 'LineString', 'Polygon'];\n\nexport const context = (feature: TileFeature, zoom: number): Context => {\n return { zoom, properties: feature.properties, type: TYPES[feature.type] ?? 'Unknown' };\n};\n\n// ── Colors ──\n\n/** A color to RGBA 0-1, undefined if it is not one */\nexport const color = (value: unknown): [number, number, number, number] | undefined => {\n return parseCssColor(value);\n};\n\nexport const css = ([r, g, b, a]: [number, number, number, number]): string => {\n return `rgba(${Math.round(r * 255)},${Math.round(g * 255)},${Math.round(b * 255)},${a})`;\n};\n\n// ── Interpolation ──\n\n/** Factor between two stops: linear, or exponential of `base` */\nconst factor = (x: number, x0: number, x1: number, base = 1): number => {\n const d = x1 - x0;\n\n if (d === 0) return 0;\n\n const t = x - x0;\n\n return base === 1 ? t / d : (base ** t - 1) / (base ** d - 1);\n};\n\nconst mix = (a: unknown, b: unknown, t: number): unknown => {\n if (typeof a === 'number' && typeof b === 'number') return a + (b - a) * t;\n\n const ca = color(a);\n const cb = color(b);\n\n if (ca && cb) {\n const lerp = (i: 0 | 1 | 2 | 3) => ca[i] + (cb[i] - ca[i]) * t;\n\n return css([lerp(0), lerp(1), lerp(2), lerp(3)]);\n }\n if (Array.isArray(a) && Array.isArray(b)) return a.map((v, i) => mix(v, b[i], t));\n\n return t < 0.5 ? a : b;\n};\n\n// ── Legacy functions ──\n\ninterface LegacyFunction {\n stops: [Json, Json][];\n base?: number;\n type?: string;\n property?: string;\n default?: Json;\n}\n\nconst isFunction = (v: Json): v is { [key: string]: Json } & LegacyFunction => {\n return typeof v === 'object' && v !== null && !Array.isArray(v) && Array.isArray(v.stops);\n};\n\nconst legacy = (f: LegacyFunction, ctx: Context): unknown => {\n const input = f.property === undefined ? ctx.zoom : ctx.properties[f.property];\n const stops = f.stops;\n const type =\n f.type ?? (f.property === undefined || typeof stops[0]?.[0] === 'number' ? 'exponential' : 'categorical');\n\n if (type === 'identity') return input ?? f.default;\n if (type === 'categorical') return stops.find(([k]) => k === input)?.[1] ?? f.default;\n if (typeof input !== 'number' || !stops.length) return f.default ?? stops[0]?.[1];\n\n // Zoom-and-property stops ({ zoom, value } keys) are taken at their zoom only\n const key = ([k]: [Json, Json]) => {\n if (Array.isArray(k)) return Number.NaN;\n\n return isRecord(k) ? Number(k.zoom) : Number(k);\n };\n const first = stops[0];\n\n if (!first) return f.default;\n if (input <= key(first)) return first[1];\n\n const at = stops.findIndex((s1, i) => i > 0 && Boolean(stops[i - 1]) && Boolean(s1) && input < key(s1));\n const [s0, s1] = [stops[at - 1], stops[at]];\n\n if (at < 0 || !s0 || !s1) return stops.at(-1)?.[1];\n if (type === 'interval') return s0[1];\n\n return mix(s0[1], s1[1], factor(input, key(s0), key(s1), f.base ?? 1));\n};\n\n// ── Expressions ──\n\n/** A list of values to look a value up in (any value: `includes` compares with `===`) */\nconst labels = (values: readonly Json[]): readonly unknown[] => values;\n\ntype Comparison = '<' | '<=' | '>' | '>=';\n\nconst ORDERS: Record<Comparison, (a: number | string, b: number | string) => boolean> = {\n '<': (a, b) => a < b,\n '<=': (a, b) => a <= b,\n '>': (a, b) => a > b,\n '>=': (a, b) => a >= b,\n};\n\n/** A comparison of any two values the way JavaScript's operators make it: two strings (lists and objects as their\n * text) in text order, anything else as numbers */\nconst compare = (op: Comparison, a: unknown, b: unknown): boolean => {\n const text = (v: unknown) => (typeof v === 'object' && v !== null ? String(v) : v);\n const [x, y] = [text(a), text(b)];\n\n return typeof x === 'string' && typeof y === 'string' ? ORDERS[op](x, y) : ORDERS[op](Number(x), Number(y));\n};\n\nconst get = (ctx: Context, key: unknown): unknown => {\n if (key === '$type') return ctx.type;\n\n return typeof key === 'string' ? ctx.properties[key] : undefined;\n};\n\n/** The operators `evaluate` knows */\nconst OPERATORS = new Set([\n 'literal',\n 'zoom',\n 'get',\n 'has',\n '!has',\n 'properties',\n 'id',\n 'geometry-type',\n 'concat',\n 'format',\n 'image',\n 'number-format',\n 'to-number',\n 'to-string',\n 'to-boolean',\n 'to-color',\n 'number',\n 'string',\n 'boolean',\n 'typeof',\n 'length',\n 'at',\n 'upcase',\n 'downcase',\n 'coalesce',\n '!',\n 'all',\n 'any',\n '==',\n '!=',\n '<',\n '<=',\n '>',\n '>=',\n 'in',\n 'case',\n 'match',\n 'step',\n 'interpolate',\n 'interpolate-hcl',\n 'interpolate-lab',\n 'rgb',\n 'rgba',\n '+',\n '-',\n '*',\n '/',\n '%',\n '^',\n 'min',\n 'max',\n 'abs',\n 'round',\n 'floor',\n 'ceil',\n 'sqrt',\n 'ln',\n 'log10',\n 'log2',\n 'pi',\n 'e',\n]);\n\n/** Whether a value is an expression (an array starting with a known operator), not a literal array */\nexport const isExpression = (e: unknown): e is Json[] => {\n return Array.isArray(e) && typeof e[0] === 'string' && OPERATORS.has(e[0]);\n};\n\n/** Operators already warned about */\nconst warned = new Set<string>();\n\nconst str = (v: unknown) => (v === undefined || v === null ? '' : String(v));\n\nexport const evaluate = (e: Json, ctx: Context): unknown => {\n if (isFunction(e)) return legacy(e, ctx);\n if (!Array.isArray(e)) return e;\n\n const [op, ...args] = e;\n\n if (typeof op !== 'string') return e;\n\n const ev = (i: number) => evaluate(args[i] ?? null, ctx);\n const num = (i: number) => Number(ev(i));\n const nums = () => args.map((_, i) => num(i));\n\n switch (op) {\n case 'literal':\n return args[0];\n case 'zoom':\n return ctx.zoom;\n case 'get':\n return get(ctx, ev(0));\n case 'has':\n return get(ctx, ev(0)) !== undefined;\n case '!has':\n return get(ctx, ev(0)) === undefined;\n case 'properties':\n return ctx.properties;\n case 'id':\n return null;\n case 'geometry-type':\n return ctx.type;\n case 'concat':\n return args.map((_, i) => str(ev(i))).join('');\n case 'format':\n // Its text sections, the options of each (objects) left out\n return args.map((a, i) => (a !== null && typeof a === 'object' && !Array.isArray(a) ? '' : str(ev(i)))).join('');\n case 'image':\n return ev(0);\n case 'number-format': {\n const options = isRecord(args[1]) ? args[1] : {};\n const option = (key: string) => {\n const v = options[key];\n\n return typeof v === 'number' ? v : undefined;\n };\n const n = num(0);\n\n if (!Number.isFinite(n)) return '';\n\n return n.toLocaleString(typeof options.locale === 'string' ? options.locale : undefined, {\n minimumFractionDigits: option('min-fraction-digits'),\n maximumFractionDigits: option('max-fraction-digits'),\n });\n }\n case 'to-number': {\n for (let i = 0; i < args.length; i += 1) {\n const v = ev(i);\n const n = typeof v === 'string' && v.trim() === '' ? Number.NaN : Number(v);\n\n if (v !== null && v !== undefined && !Number.isNaN(n)) return n;\n }\n\n return 0;\n }\n case 'to-string':\n return str(ev(0));\n case 'to-boolean': {\n const v = ev(0);\n\n return !(v === '' || v === 0 || v === false || v === null || v === undefined || Number.isNaN(v));\n }\n case 'to-color':\n case 'number':\n case 'string':\n case 'boolean': {\n // Assertions: the first value of the type, else the last one\n const types: Record<string, (v: unknown) => boolean> = {\n 'to-color': (v) => color(v) !== undefined,\n number: (v) => typeof v === 'number',\n string: (v) => typeof v === 'string',\n boolean: (v) => typeof v === 'boolean',\n };\n\n for (let i = 0; i < args.length; i += 1) {\n const v = ev(i);\n\n if (types[op]?.(v)) return v;\n }\n\n return args.length ? ev(args.length - 1) : null;\n }\n case 'typeof': {\n const v = ev(0);\n\n if (v === null || v === undefined) return 'null';\n\n return Array.isArray(v) ? 'array' : typeof v;\n }\n case 'length': {\n const v = ev(0);\n\n return typeof v === 'string' || Array.isArray(v) ? v.length : 0;\n }\n case 'at': {\n const v = ev(1);\n\n return Array.isArray(v) ? (v[num(0)] ?? null) : null;\n }\n case 'upcase':\n return str(ev(0)).toUpperCase();\n case 'downcase':\n return str(ev(0)).toLowerCase();\n case 'coalesce':\n for (let i = 0; i < args.length; i += 1) {\n const v = ev(i);\n\n if (v !== undefined && v !== null) return v;\n }\n\n return null;\n case '!':\n return !ev(0);\n case 'all':\n return args.every((_, i) => Boolean(ev(i)));\n case 'any':\n return args.some((_, i) => Boolean(ev(i)));\n case '==':\n return ev(0) === ev(1);\n case '!=':\n return ev(0) !== ev(1);\n case '<':\n case '<=':\n case '>':\n case '>=':\n return compare(op, ev(0), ev(1));\n case 'in': {\n const haystack = ev(1);\n const needle = ev(0);\n\n if (typeof haystack === 'string') return haystack.includes(String(needle));\n\n return Array.isArray(haystack) && haystack.includes(needle);\n }\n case 'case': {\n const hit = args.findIndex((_, i) => i % 2 === 0 && i + 1 < args.length && Boolean(ev(i)));\n\n return hit < 0 ? ev(args.length - 1) : ev(hit + 1);\n }\n case 'match': {\n const input = ev(0);\n const hit = args.findIndex(\n (label, i) =>\n i % 2 === 1 &&\n i + 1 < args.length &&\n (Array.isArray(label) ? labels(label).includes(input) : label === input),\n );\n\n return hit < 0 ? ev(args.length - 1) : ev(hit + 1);\n }\n case 'step': {\n const input = num(0);\n let out = ev(1);\n\n for (let i = 2; i + 1 < args.length; i += 2) {\n if (input >= Number(args[i])) out = ev(i + 1);\n else break;\n }\n\n return out;\n }\n case 'interpolate':\n case 'interpolate-hcl':\n case 'interpolate-lab': {\n const kind = args[0];\n const input = num(1);\n const base = Array.isArray(kind) && kind[0] === 'exponential' ? Number(kind[1]) : 1;\n const stops = Array.from({ length: Math.floor((args.length - 2) / 2) }, (_, k): [number, Json] => [\n Number(args[2 + 2 * k]),\n args[3 + 2 * k] ?? null,\n ]);\n const first = stops[0];\n\n if (!first) return null;\n if (input <= first[0]) return evaluate(first[1], ctx);\n\n const at = stops.findIndex((s1, i) => i > 0 && input < s1[0]);\n const [s0, s1] = [stops[at - 1], stops[at]];\n\n if (at < 0 || !s0 || !s1) return evaluate(stops.at(-1)?.[1] ?? null, ctx);\n\n return mix(evaluate(s0[1], ctx), evaluate(s1[1], ctx), factor(input, s0[0], s1[0], base));\n }\n case 'rgb':\n case 'rgba':\n return css([num(0) / 255, num(1) / 255, num(2) / 255, args.length > 3 ? num(3) : 1]);\n case '+':\n return nums().reduce((a, b) => a + b, 0);\n case '*':\n return nums().reduce((a, b) => a * b, 1);\n case '-':\n return args.length === 1 ? -num(0) : num(0) - num(1);\n case '/':\n return num(0) / num(1);\n case '%':\n return num(0) % num(1);\n case '^':\n return num(0) ** num(1);\n case 'min':\n return Math.min(...nums());\n case 'max':\n return Math.max(...nums());\n case 'abs':\n return Math.abs(num(0));\n case 'round':\n // Half away from zero, as MapLibre\n return Math.sign(num(0)) * Math.round(Math.abs(num(0)));\n case 'floor':\n return Math.floor(num(0));\n case 'ceil':\n return Math.ceil(num(0));\n case 'sqrt':\n return Math.sqrt(num(0));\n case 'ln':\n return Math.log(num(0));\n case 'log10':\n return Math.log10(num(0));\n case 'log2':\n return Math.log2(num(0));\n case 'pi':\n return Math.PI;\n case 'e':\n return Math.E;\n default:\n // Unsupported: no value (a filter drops the feature, a property takes its default)\n if (!warned.has(op)) {\n warned.add(op);\n console.warn(`isard: the style expression \"${op}\" is not supported`);\n }\n\n return null;\n }\n};\n\n// ── Filters ──\n\nconst LEGACY_COMPARISONS = new Set(['==', '!=', '<', '<=', '>', '>=']);\n\n/** The kind of geometry a style layer is drawn with as vectors (`vectors()`: backgrounds as fills, extrusions raised\n * into blocks, circles); undefined for the others (symbols, rasters) */\nexport const vectorKind = (layer: StyleLayer): 'fill' | 'line' | 'extrusion' | 'circle' | undefined => {\n if (layer.type === 'line') return 'line';\n if (layer.type === 'fill-extrusion') return 'extrusion';\n if (layer.type === 'circle') return 'circle';\n\n return layer.type === 'fill' || layer.type === 'background' ? 'fill' : undefined;\n};\n\n/** Whether a filter (not `all`, `any`, `none`) is in the legacy form: `[\"==\", \"key\", value]`, `[\"in\", \"key\", a, b]`,\n * `[\"has\", \"key\"]`; a key and literal values, as MapLibre tells them from expressions */\nconst isLegacyLeaf = (f: Json[]): boolean => {\n const [op, a, ...rest] = f;\n\n if (typeof op !== 'string' || typeof a !== 'string' || rest.some(Array.isArray)) return false;\n if (LEGACY_COMPARISONS.has(op)) return f.length === 3;\n if (op === 'in') return f.length !== 3 || !Array.isArray(f[2]);\n\n return op === '!in' || op === 'has' || op === '!has';\n};\n\nconst legacyFilter = (f: Json[], ctx: Context): boolean => {\n const [op, key, ...rest] = f;\n const v = get(ctx, key);\n\n switch (op) {\n case '==':\n return v === rest[0];\n case '!=':\n return v !== rest[0];\n case '<':\n case '<=':\n case '>':\n case '>=':\n return compare(op, v, rest[0]);\n case 'in':\n return labels(rest).includes(v);\n case '!in':\n return !labels(rest).includes(v);\n case 'has':\n return v !== undefined;\n case '!has':\n return v === undefined;\n default:\n return true;\n }\n};\n\ntype Test = (ctx: Context) => boolean;\n\n/** Compiled filters, by filter object */\nconst compiled = new WeakMap<Json[], Test>();\n\n/** A filter as a function: `all`, `any`, `none` of their parts, each part legacy or an expression (they may mix) */\nconst compile = (f: Json): Test => {\n if (!Array.isArray(f)) return () => Boolean(f);\n\n const hit = compiled.get(f);\n\n if (hit) return hit;\n\n const make = (): Test => {\n const op = f[0];\n\n if (op === 'all' || op === 'any' || op === 'none') {\n const parts = f.slice(1).map(compile);\n\n if (op === 'all') return (ctx) => parts.every((p) => p(ctx));\n if (op === 'any') return (ctx) => parts.some((p) => p(ctx));\n\n return (ctx) => !parts.some((p) => p(ctx));\n }\n if (isLegacyLeaf(f)) return (ctx) => legacyFilter(f, ctx);\n\n return (ctx) => Boolean(evaluate(f, ctx));\n };\n const test = make();\n\n compiled.set(f, test);\n\n return test;\n};\n\nexport const filter = (f: Json | undefined, ctx: Context): boolean => {\n if (f === undefined || f === null) return true;\n\n return compile(f)(ctx);\n};\n\n/** Whether an expression reads the zoom (a filter that does holds at some zooms only) */\nexport const usesZoom = (e: Json | undefined): boolean => Array.isArray(e) && (e[0] === 'zoom' || e.some(usesZoom));\n\n/** The operators that read the feature */\nconst FEATURE_OPERATORS: ReadonlySet<unknown> = new Set(['get', 'has', '!has', 'geometry-type', 'properties', 'id']);\n\n/** Whether a value depends on the feature (else only on the zoom, evaluated once per tile) */\nexport const isFeatureDependent = (e: Json | undefined): boolean => {\n if (e !== undefined && isFunction(e)) return e.property !== undefined;\n if (!Array.isArray(e)) return false;\n if (FEATURE_OPERATORS.has(e[0])) return true;\n\n return e.some((x) => isFeatureDependent(x));\n};\n\n/** A `{token}` text field (or an expression) to the text of a feature */\nexport const text = (field: Json | undefined, ctx: Context): string => {\n if (field === undefined || field === null) return '';\n if (typeof field === 'string') {\n return field.replace(/\\{([^}]+)\\}/g, (_, key: string) => {\n const v = ctx.properties[key];\n\n return v === undefined ? '' : String(v);\n });\n }\n\n const v = evaluate(field, ctx);\n\n if (Array.isArray(v)) {\n // A `format` value: its strings\n return v.filter((x) => typeof x === 'string').join('');\n }\n\n return v === undefined || v === null ? '' : String(v);\n};\n\n/** The font of a label from the first of its `text-font`: a family without its weight takes the regular one */\nexport const labelFont = (font: string): string => {\n return /Regular|Bold|Italic|Semibold|Light|Medium|Black/.test(font) ? font : `${font} Regular`;\n};\n\n/**\n * A value of the zoom only (an expression: `interpolate`, `step` of `[\"zoom\"]`) as stops `[[zoom, value], …]` for the\n * engine, which interpolates them linearly: evaluated at its own stops and at the whole zooms between (an exponential\n * curve followed closely), a step kept sharp just before its threshold\n */\nexport const zoomStops = (e: Json): [number, number][] => {\n const zooms = new Set<number>();\n // The inputs of the stops of an `interpolate` or a `step` (from its fourth argument, one in two)\n const stopInputs = (x: Json[]) => x.filter((_, i) => i >= 3 && i % 2 === 1).map(Number);\n const walk = (x: Json) => {\n if (!Array.isArray(x)) return;\n\n const zoomInput = (input: Json | undefined) => Array.isArray(input) && input[0] === 'zoom';\n\n if ((x[0] === 'interpolate' || x[0] === 'interpolate-hcl' || x[0] === 'interpolate-lab') && zoomInput(x[2])) {\n stopInputs(x).forEach((t) => {\n zooms.add(t);\n });\n } else if (x[0] === 'step' && zoomInput(x[1])) {\n stopInputs(x).forEach((t) => {\n zooms.add(t);\n zooms.add(t - 0.01);\n });\n }\n x.forEach(walk);\n };\n\n walk(e);\n\n const finite = [...zooms].filter(Number.isFinite);\n\n if (finite.length === 0) finite.push(0);\n\n const [lo, hi] = [Math.min(...finite), Math.max(...finite)];\n\n finite.push(...Array.from({ length: Math.floor(hi) - Math.ceil(lo) + 1 }, (_, i) => Math.ceil(lo) + i));\n\n return [...new Set(finite)]\n .sort((a, b) => a - b)\n .map((zoom) => [zoom, Number(evaluate(e, { zoom, properties: {}, type: 'Unknown' }))]);\n};\n\n/**\n * A paint value as zoom stops when it depends on the zoom only (an expression as `zoomStops` samples it, a legacy zoom\n * function at its stops and the whole zooms between), a number as it is, `fallback` when missing; undefined when it\n * depends on the features\n */\nexport const zoomOnly = (v: Json | undefined, fallback: number): number | [number, number][] | undefined => {\n if (v === undefined || v === null) return fallback;\n if (isFeatureDependent(v)) return undefined;\n if (isExpression(v)) return zoomStops(v);\n if (!isFunction(v)) return Number(v);\n\n const zooms = v.stops.map(([z]) => Number(z)).filter(Number.isFinite);\n const [lo, hi] = [Math.min(...zooms), Math.max(...zooms)];\n const whole = Array.from({ length: Math.max(0, Math.floor(hi) - Math.ceil(lo) + 1) }, (_, i) => Math.ceil(lo) + i);\n\n return [...new Set([...zooms, ...whole])]\n .sort((a, b) => a - b)\n .map((zoom) => [zoom, Number(evaluate(v, { zoom, properties: {}, type: 'Unknown' }))]);\n};\n",
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"/* @ts-self-types=\"./isard_grid.d.ts\" */\n\n/**\n * The grids of a file\n */\nexport class GridSet {\n static __wrap(ptr) {\n const obj = Object.create(GridSet.prototype);\n obj.__wbg_ptr = ptr;\n GridSetFinalization.register(obj, obj.__wbg_ptr, obj);\n return obj;\n }\n __destroy_into_raw() {\n const ptr = this.__wbg_ptr;\n this.__wbg_ptr = 0;\n GridSetFinalization.unregister(this);\n return ptr;\n }\n free() {\n const ptr = this.__destroy_into_raw();\n wasm.__wbg_gridset_free(ptr, 0);\n }\n /**\n * How many grids\n * @returns {number}\n */\n count() {\n const ret = wasm.gridset_count(this.__wbg_ptr);\n return ret >>> 0;\n }\n /**\n * Grid `i`'s description: name, standard name, units, level, time, width, height, bounds (JSON)\n * @param {number} i\n * @returns {string}\n */\n meta(i) {\n let deferred1_0;\n let deferred1_1;\n try {\n const ret = wasm.gridset_meta(this.__wbg_ptr, i);\n deferred1_0 = ret[0];\n deferred1_1 = ret[1];\n return getStringFromWasm0(ret[0], ret[1]);\n } finally {\n wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);\n }\n }\n /**\n * Grid `i`'s values, row after row from the north\n * @param {number} i\n * @returns {Float32Array}\n */\n values(i) {\n const ret = wasm.gridset_values(this.__wbg_ptr, i);\n return ret;\n }\n}\nif (Symbol.dispose) GridSet.prototype[Symbol.dispose] = GridSet.prototype.free;\n\n/**\n * The flows of a city's streets for a wind of 1 m/s from the west and one from the south (see `street`): the east and\n * north velocities of each, `width` × `height` cells each\n */\nexport class StreetFlow {\n static __wrap(ptr) {\n const obj = Object.create(StreetFlow.prototype);\n obj.__wbg_ptr = ptr;\n StreetFlowFinalization.register(obj, obj.__wbg_ptr, obj);\n return obj;\n }\n __destroy_into_raw() {\n const ptr = this.__wbg_ptr;\n this.__wbg_ptr = 0;\n StreetFlowFinalization.unregister(this);\n return ptr;\n }\n free() {\n const ptr = this.__destroy_into_raw();\n wasm.__wbg_streetflow_free(ptr, 0);\n }\n /**\n * The flow of a wind towards the east: its east velocities, then its north ones\n * @returns {Float32Array}\n */\n eastU() {\n const ret = wasm.streetflow_eastU(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {Float32Array}\n */\n eastV() {\n const ret = wasm.streetflow_eastV(this.__wbg_ptr);\n return ret;\n }\n /**\n * The flow of a wind towards the north: its east velocities, then its north ones\n * @returns {Float32Array}\n */\n northU() {\n const ret = wasm.streetflow_northU(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {Float32Array}\n */\n northV() {\n const ret = wasm.streetflow_northV(this.__wbg_ptr);\n return ret;\n }\n}\nif (Symbol.dispose) StreetFlow.prototype[Symbol.dispose] = StreetFlow.prototype.free;\n\n/**\n * The grids of a GRIB2 or classic NetCDF file\n *\n * # Errors\n *\n * Throws (to JavaScript) when the file is of neither kind, malformed, or packed in a way not read\n * @param {Uint8Array} bytes\n * @returns {GridSet}\n */\nexport function readGrids(bytes) {\n const ptr0 = passArray8ToWasm0(bytes, wasm.__wbindgen_malloc);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.readGrids(ptr0, len0);\n if (ret[2]) {\n throw takeFromExternrefTable0(ret[1]);\n }\n return GridSet.__wrap(ret[0]);\n}\n\n/**\n * The flows of the streets of a grid of `width` × `height` cells round the buildings of `points` (their rings in\n * cells, from the north-west corner, interleaved; `ring_start` the first point of each ring and the end,\n * `polygon_start` the first ring of each polygon and the end), after `iterations` sweeps\n * @param {Float64Array} points\n * @param {Uint32Array} ring_start\n * @param {Uint32Array} polygon_start\n * @param {number} width\n * @param {number} height\n * @param {number} iterations\n * @returns {StreetFlow}\n */\nexport function streetFlow(points, ring_start, polygon_start, width, height, iterations) {\n const ptr0 = passArrayF64ToWasm0(points, wasm.__wbindgen_malloc);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passArray32ToWasm0(ring_start, wasm.__wbindgen_malloc);\n const len1 = WASM_VECTOR_LEN;\n const ptr2 = passArray32ToWasm0(polygon_start, wasm.__wbindgen_malloc);\n const len2 = WASM_VECTOR_LEN;\n const ret = wasm.streetFlow(ptr0, len0, ptr1, len1, ptr2, len2, width, height, iterations);\n return StreetFlow.__wrap(ret);\n}\nfunction __wbg_get_imports() {\n const import0 = {\n __proto__: null,\n __wbg___wbindgen_throw_41e9ee4f547fc59a: function(arg0, arg1) {\n throw new Error(getStringFromWasm0(arg0, arg1));\n },\n __wbg_new_from_slice_ca6ad97db1f4779a: function(arg0, arg1) {\n const ret = new Float32Array(getArrayF32FromWasm0(arg0, arg1));\n return ret;\n },\n __wbindgen_generic_0000000000000001: function(arg0, arg1) {\n // Cast intrinsic for `Ref(String) -> Externref`.\n const ret = getStringFromWasm0(arg0, arg1);\n return ret;\n },\n __wbindgen_init_externref_table: function() {\n const table = wasm.__wbindgen_externrefs;\n const offset = table.grow(4);\n table.set(0, undefined);\n table.set(offset + 0, undefined);\n table.set(offset + 1, null);\n table.set(offset + 2, true);\n table.set(offset + 3, false);\n },\n };\n return {\n __proto__: null,\n \"./isard_grid_bg.js\": import0,\n };\n}\n\nconst GridSetFinalization = (typeof FinalizationRegistry === 'undefined')\n ? { register: () => {}, unregister: () => {} }\n : new FinalizationRegistry(ptr => wasm.__wbg_gridset_free(ptr, 1));\nconst StreetFlowFinalization = (typeof FinalizationRegistry === 'undefined')\n ? { register: () => {}, unregister: () => {} }\n : new FinalizationRegistry(ptr => wasm.__wbg_streetflow_free(ptr, 1));\n\nfunction getArrayF32FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nlet cachedFloat32ArrayMemory0 = null;\nfunction getFloat32ArrayMemory0() {\n if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.byteLength === 0) {\n cachedFloat32ArrayMemory0 = new Float32Array(wasm.memory.buffer);\n }\n return cachedFloat32ArrayMemory0;\n}\n\nlet cachedFloat64ArrayMemory0 = null;\nfunction getFloat64ArrayMemory0() {\n if (cachedFloat64ArrayMemory0 === null || cachedFloat64ArrayMemory0.byteLength === 0) {\n cachedFloat64ArrayMemory0 = new Float64Array(wasm.memory.buffer);\n }\n return cachedFloat64ArrayMemory0;\n}\n\nfunction getStringFromWasm0(ptr, len) {\n return decodeText(ptr >>> 0, len);\n}\n\nlet cachedUint32ArrayMemory0 = null;\nfunction getUint32ArrayMemory0() {\n if (cachedUint32ArrayMemory0 === null || cachedUint32ArrayMemory0.byteLength === 0) {\n cachedUint32ArrayMemory0 = new Uint32Array(wasm.memory.buffer);\n }\n return cachedUint32ArrayMemory0;\n}\n\nlet cachedUint8ArrayMemory0 = null;\nfunction getUint8ArrayMemory0() {\n if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {\n cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);\n }\n return cachedUint8ArrayMemory0;\n}\n\nfunction passArray32ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 4, 4) >>> 0;\n getUint32ArrayMemory0().set(arg, ptr / 4);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArray8ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 1, 1) >>> 0;\n getUint8ArrayMemory0().set(arg, ptr / 1);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArrayF64ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 8, 8) >>> 0;\n getFloat64ArrayMemory0().set(arg, ptr / 8);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction takeFromExternrefTable0(idx) {\n const value = wasm.__wbindgen_externrefs.get(idx);\n wasm.__externref_table_dealloc(idx);\n return value;\n}\n\nlet cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\ncachedTextDecoder.decode();\nconst MAX_SAFARI_DECODE_BYTES = 2146435072;\nlet numBytesDecoded = 0;\nfunction decodeText(ptr, len) {\n numBytesDecoded += len;\n if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {\n cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\n cachedTextDecoder.decode();\n numBytesDecoded = len;\n }\n return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));\n}\n\nlet WASM_VECTOR_LEN = 0;\n\nlet wasmModule, wasmInstance, wasm;\nfunction __wbg_finalize_init(instance, module) {\n wasmInstance = instance;\n wasm = instance.exports;\n wasmModule = module;\n cachedFloat32ArrayMemory0 = null;\n cachedFloat64ArrayMemory0 = null;\n cachedUint32ArrayMemory0 = null;\n cachedUint8ArrayMemory0 = null;\n wasm.__wbindgen_start();\n return wasm;\n}\n\nasync function __wbg_load(module, imports) {\n if (typeof Response === 'function' && module instanceof Response) {\n if (!module.ok) {\n throw new Error(`failed to fetch Wasm: ${module.status} ${module.statusText} fetching '${module.url}'`);\n }\n\n if (typeof WebAssembly.instantiateStreaming === 'function') {\n try {\n return await WebAssembly.instantiateStreaming(module, imports);\n } catch (e) {\n const validResponse = expectedResponseType(module.type);\n\n if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {\n console.warn(\"`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\\n\", e);\n\n } else { throw e; }\n }\n }\n\n const bytes = await module.arrayBuffer();\n return await WebAssembly.instantiate(bytes, imports);\n } else {\n const instance = await WebAssembly.instantiate(module, imports);\n\n if (instance instanceof WebAssembly.Instance) {\n return { instance, module };\n } else {\n return instance;\n }\n }\n\n function expectedResponseType(type) {\n switch (type) {\n case 'basic': case 'cors': case 'default': return true;\n }\n return false;\n }\n}\n\nfunction initSync(module) {\n if (wasm !== undefined) return wasm;\n\n\n if (module !== undefined) {\n if (Object.getPrototypeOf(module) === Object.prototype) {\n ({module} = module)\n } else {\n console.warn('using deprecated parameters for `initSync()`; pass a single object instead')\n }\n }\n\n const imports = __wbg_get_imports();\n if (!(module instanceof WebAssembly.Module)) {\n module = new WebAssembly.Module(module);\n }\n const instance = new WebAssembly.Instance(module, imports);\n return __wbg_finalize_init(instance, module);\n}\n\nasync function __wbg_init(module_or_path) {\n if (wasm !== undefined) return wasm;\n\n\n if (module_or_path !== undefined) {\n if (Object.getPrototypeOf(module_or_path) === Object.prototype) {\n ({module_or_path} = module_or_path)\n } else {\n console.warn('using deprecated parameters for the initialization function; pass a single object instead')\n }\n }\n\n if (module_or_path === undefined) {\n module_or_path = new URL('isard_grid_bg.wasm', import.meta.url);\n }\n const imports = __wbg_get_imports();\n\n if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {\n module_or_path = fetch(module_or_path);\n }\n\n const { instance, module } = await __wbg_load(await module_or_path, imports);\n\n return __wbg_finalize_init(instance, module);\n}\n\nexport { initSync, __wbg_init as default };\n",
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"/**\n * The grid module (`isard_grid_bg.wasm`) as the workers (and the page without them) run it: a GRIB2 or NetCDF file's\n * bytes to its grids' descriptions and values. Nothing of the page: the basemap workers import it.\n */\n\nimport initGrid, { readGrids, streetFlow } from './wasm/isard_grid.js';\n\n/** A grid's description as the grid module gives it (JSON): a grid without its values */\nexport interface GridDescription {\n name: string;\n standardName: string | null;\n units: string | null;\n level: { kind: string; value: number | null } | null;\n time: number | null;\n width: number;\n height: number;\n bounds: (number | null)[];\n}\n\n/** The grid module, loaded once (from `module`), again after a failure */\nconst grid: { ready?: Promise<unknown> | undefined } = {};\n\n/** The grid module loaded from `module`, once (again after a failure) */\nconst gridModule = async (module: string | URL): Promise<void> => {\n const ready = grid.ready ?? initGrid({ module_or_path: module });\n\n grid.ready = ready;\n await ready.catch((error: unknown) => {\n grid.ready = undefined;\n throw error;\n });\n};\n\n/** The flows of a city's streets for a wind of 1 m/s towards the east and one towards the north, their east and north\n * velocities in each of `width` × `height` cells */\nexport interface StreetFlows {\n eastU: Float32Array;\n eastV: Float32Array;\n northU: Float32Array;\n northV: Float32Array;\n}\n\n/**\n * The streets' flows round buildings (their rings in cells from the north-west corner: `points` interleaved, the\n * first point of each ring, the first ring of each polygon, each with its end), by the grid module (`module`), after\n * `iterations` sweeps\n */\nexport const streetFlows = async (\n buildings: { points: Float64Array; ringStart: Uint32Array; polygonStart: Uint32Array },\n width: number,\n height: number,\n iterations: number,\n module: string | URL,\n): Promise<StreetFlows> => {\n await gridModule(module);\n\n const flow = streetFlow(buildings.points, buildings.ringStart, buildings.polygonStart, width, height, iterations);\n\n try {\n return { eastU: flow.eastU(), eastV: flow.eastV(), northU: flow.northU(), northV: flow.northV() };\n } finally {\n flow.free();\n }\n};\n\n/** Whether a value is a grid's description as the grid module writes it */\nconst isDescription = (value: unknown): value is GridDescription =>\n typeof value === 'object' &&\n value !== null &&\n 'name' in value &&\n 'width' in value &&\n 'height' in value &&\n 'bounds' in value &&\n Array.isArray(value.bounds);\n\n/**\n * The grids of a GRIB2 or classic NetCDF file's bytes, read by the grid module (`module`: its URL, loaded on first\n * use): their descriptions and values, apart (the values to transfer from a worker)\n */\nexport const decodeGrids = async (\n bytes: Uint8Array,\n module: string | URL,\n): Promise<{ grids: GridDescription[]; values: Float32Array[] }> => {\n await gridModule(module);\n\n const set = readGrids(bytes);\n\n try {\n const grids: GridDescription[] = [];\n const values: Float32Array[] = [];\n\n for (let i = 0; i < set.count(); i++) {\n const description: unknown = JSON.parse(set.meta(i));\n\n if (!isDescription(description)) throw new Error('isard: a grid without its description');\n grids.push(description);\n values.push(set.values(i));\n }\n\n return { grids, values };\n } finally {\n set.free();\n }\n};\n",
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"/* @ts-self-types=\"./isard_tess.d.ts\" */\n\n/**\n * A vector tile ready for the GPU (`geo::mesh::vector_tiles::TileMesh`), as the engine's `setVectorTileMesh` takes it\n */\nexport class TessellatedTile {\n static __wrap(ptr) {\n const obj = Object.create(TessellatedTile.prototype);\n obj.__wbg_ptr = ptr;\n TessellatedTileFinalization.register(obj, obj.__wbg_ptr, obj);\n return obj;\n }\n __destroy_into_raw() {\n const ptr = this.__wbg_ptr;\n this.__wbg_ptr = 0;\n TessellatedTileFinalization.unregister(this);\n return ptr;\n }\n free() {\n const ptr = this.__destroy_into_raw();\n wasm.__wbg_tessellatedtile_free(ptr, 0);\n }\n /**\n * Their triangles\n * @returns {Uint32Array}\n */\n blockIndices() {\n const ret = wasm.tessellatedtile_blockIndices(this.__wbg_ptr);\n return ret;\n }\n /**\n * Per sublayer: its blocks' indices, first and end\n * @returns {Uint32Array}\n */\n blockRanges() {\n const ret = wasm.tessellatedtile_blockRanges(this.__wbg_ptr);\n var v1 = getArrayU32FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);\n return v1;\n }\n /**\n * The blocks of the raised sublayers (`shapes::Block`, 32 bytes each), as bytes\n * @returns {Uint8Array}\n */\n blocks() {\n const ret = wasm.tessellatedtile_blocks(this.__wbg_ptr);\n return ret;\n }\n /**\n * The extent of the tile's points: min x, min y, max x, max y\n * @returns {Float64Array}\n */\n bounds() {\n const ret = wasm.tessellatedtile_bounds(this.__wbg_ptr);\n var v1 = getArrayF64FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);\n return v1;\n }\n /**\n * Per sublayer: its top cap and the rest of its prism, first and end of each (four numbers)\n * @returns {Uint32Array}\n */\n fillRanges() {\n const ret = wasm.tessellatedtile_fillRanges(this.__wbg_ptr);\n var v1 = getArrayU32FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);\n return v1;\n }\n /**\n * The fill triangles\n * @returns {Uint32Array}\n */\n indices() {\n const ret = wasm.tessellatedtile_indices(this.__wbg_ptr);\n return ret;\n }\n /**\n * Per sublayer: its pieces, first and end\n * @returns {Uint32Array}\n */\n lineRanges() {\n const ret = wasm.tessellatedtile_lineRanges(this.__wbg_ptr);\n var v1 = getArrayU32FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);\n return v1;\n }\n /**\n * Feature and length of each line\n * @returns {Float32Array}\n */\n lineTable() {\n const ret = wasm.tessellatedtile_lineTable(this.__wbg_ptr);\n return ret;\n }\n /**\n * The line pieces (`pieces::Piece`, 28 bytes each), as bytes\n * @returns {Uint8Array}\n */\n pieces() {\n const ret = wasm.tessellatedtile_pieces(this.__wbg_ptr);\n return ret;\n }\n /**\n * Whether the prisms were built\n * @returns {boolean}\n */\n prism() {\n const ret = wasm.tessellatedtile_prism(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * The fill vertices (`shapes::Vertex`, 24 bytes each), as bytes\n * @returns {Uint8Array}\n */\n vertices() {\n const ret = wasm.tessellatedtile_vertices(this.__wbg_ptr);\n return ret;\n }\n}\nif (Symbol.dispose) TessellatedTile.prototype[Symbol.dispose] = TessellatedTile.prototype.free;\n\n/**\n * The geometry of a vector tile made ready for the GPU, as the engine's `setVectorTile` takes it: its polygons\n * (interleaved points, `ring_start`, `polygon_start`, the feature of each, `fill_start`: the first polygon of each\n * sublayer and the end), its lines (interleaved points, `line_first`: the first point of each, the feature of each,\n * `line_start`: the first line of each sublayer and the end); `raised`: per sublayer, whether its polygons are extruded\n * into blocks rather than filled; `prism`: with the prisms the fills need over the relief; `tile`: the corners of the\n * tile they are cut to (west, north, east, south, Mercator; empty: none), along whose edges no wall of a block rises\n * @param {Float64Array} points\n * @param {Uint32Array} ring_start\n * @param {Uint32Array} polygon_start\n * @param {Uint32Array} polygon_feature\n * @param {Uint32Array} fill_start\n * @param {Float64Array} line_points\n * @param {Uint32Array} line_first\n * @param {Uint32Array} line_feature\n * @param {Uint32Array} line_start\n * @param {Uint8Array} raised\n * @param {boolean} prism\n * @param {Float64Array} tile\n * @returns {TessellatedTile}\n */\nexport function tessellateVectorTile(points, ring_start, polygon_start, polygon_feature, fill_start, line_points, line_first, line_feature, line_start, raised, prism, tile) {\n const ptr0 = passArrayF64ToWasm0(points, wasm.__wbindgen_malloc);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passArray32ToWasm0(ring_start, wasm.__wbindgen_malloc);\n const len1 = WASM_VECTOR_LEN;\n const ptr2 = passArray32ToWasm0(polygon_start, wasm.__wbindgen_malloc);\n const len2 = WASM_VECTOR_LEN;\n const ptr3 = passArray32ToWasm0(polygon_feature, wasm.__wbindgen_malloc);\n const len3 = WASM_VECTOR_LEN;\n const ptr4 = passArray32ToWasm0(fill_start, wasm.__wbindgen_malloc);\n const len4 = WASM_VECTOR_LEN;\n const ptr5 = passArrayF64ToWasm0(line_points, wasm.__wbindgen_malloc);\n const len5 = WASM_VECTOR_LEN;\n const ptr6 = passArray32ToWasm0(line_first, wasm.__wbindgen_malloc);\n const len6 = WASM_VECTOR_LEN;\n const ptr7 = passArray32ToWasm0(line_feature, wasm.__wbindgen_malloc);\n const len7 = WASM_VECTOR_LEN;\n const ptr8 = passArray32ToWasm0(line_start, wasm.__wbindgen_malloc);\n const len8 = WASM_VECTOR_LEN;\n const ptr9 = passArray8ToWasm0(raised, wasm.__wbindgen_malloc);\n const len9 = WASM_VECTOR_LEN;\n const ptr10 = passArrayF64ToWasm0(tile, wasm.__wbindgen_malloc);\n const len10 = WASM_VECTOR_LEN;\n const ret = wasm.tessellateVectorTile(ptr0, len0, ptr1, len1, ptr2, len2, ptr3, len3, ptr4, len4, ptr5, len5, ptr6, len6, ptr7, len7, ptr8, len8, ptr9, len9, prism, ptr10, len10);\n return TessellatedTile.__wrap(ret);\n}\nfunction __wbg_get_imports() {\n const import0 = {\n __proto__: null,\n __wbg___wbindgen_throw_41e9ee4f547fc59a: function(arg0, arg1) {\n throw new Error(getStringFromWasm0(arg0, arg1));\n },\n __wbg_new_from_slice_37a3c3a194266cb8: function(arg0, arg1) {\n const ret = new Uint32Array(getArrayU32FromWasm0(arg0, arg1));\n return ret;\n },\n __wbg_new_from_slice_9a868026ffa4208a: function(arg0, arg1) {\n const ret = new Uint8Array(getArrayU8FromWasm0(arg0, arg1));\n return ret;\n },\n __wbg_new_from_slice_ca6ad97db1f4779a: function(arg0, arg1) {\n const ret = new Float32Array(getArrayF32FromWasm0(arg0, arg1));\n return ret;\n },\n __wbindgen_init_externref_table: function() {\n const table = wasm.__wbindgen_externrefs;\n const offset = table.grow(4);\n table.set(0, undefined);\n table.set(offset + 0, undefined);\n table.set(offset + 1, null);\n table.set(offset + 2, true);\n table.set(offset + 3, false);\n },\n };\n return {\n __proto__: null,\n \"./isard_tess_bg.js\": import0,\n };\n}\n\nconst TessellatedTileFinalization = (typeof FinalizationRegistry === 'undefined')\n ? { register: () => {}, unregister: () => {} }\n : new FinalizationRegistry(ptr => wasm.__wbg_tessellatedtile_free(ptr, 1));\n\nfunction getArrayF32FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nfunction getArrayF64FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getFloat64ArrayMemory0().subarray(ptr / 8, ptr / 8 + len);\n}\n\nfunction getArrayU32FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getUint32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nfunction getArrayU8FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);\n}\n\nlet cachedFloat32ArrayMemory0 = null;\nfunction getFloat32ArrayMemory0() {\n if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.byteLength === 0) {\n cachedFloat32ArrayMemory0 = new Float32Array(wasm.memory.buffer);\n }\n return cachedFloat32ArrayMemory0;\n}\n\nlet cachedFloat64ArrayMemory0 = null;\nfunction getFloat64ArrayMemory0() {\n if (cachedFloat64ArrayMemory0 === null || cachedFloat64ArrayMemory0.byteLength === 0) {\n cachedFloat64ArrayMemory0 = new Float64Array(wasm.memory.buffer);\n }\n return cachedFloat64ArrayMemory0;\n}\n\nfunction getStringFromWasm0(ptr, len) {\n return decodeText(ptr >>> 0, len);\n}\n\nlet cachedUint32ArrayMemory0 = null;\nfunction getUint32ArrayMemory0() {\n if (cachedUint32ArrayMemory0 === null || cachedUint32ArrayMemory0.byteLength === 0) {\n cachedUint32ArrayMemory0 = new Uint32Array(wasm.memory.buffer);\n }\n return cachedUint32ArrayMemory0;\n}\n\nlet cachedUint8ArrayMemory0 = null;\nfunction getUint8ArrayMemory0() {\n if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {\n cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);\n }\n return cachedUint8ArrayMemory0;\n}\n\nfunction passArray32ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 4, 4) >>> 0;\n getUint32ArrayMemory0().set(arg, ptr / 4);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArray8ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 1, 1) >>> 0;\n getUint8ArrayMemory0().set(arg, ptr / 1);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArrayF64ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 8, 8) >>> 0;\n getFloat64ArrayMemory0().set(arg, ptr / 8);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nlet cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\ncachedTextDecoder.decode();\nconst MAX_SAFARI_DECODE_BYTES = 2146435072;\nlet numBytesDecoded = 0;\nfunction decodeText(ptr, len) {\n numBytesDecoded += len;\n if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {\n cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\n cachedTextDecoder.decode();\n numBytesDecoded = len;\n }\n return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));\n}\n\nlet WASM_VECTOR_LEN = 0;\n\nlet wasmModule, wasmInstance, wasm;\nfunction __wbg_finalize_init(instance, module) {\n wasmInstance = instance;\n wasm = instance.exports;\n wasmModule = module;\n cachedFloat32ArrayMemory0 = null;\n cachedFloat64ArrayMemory0 = null;\n cachedUint32ArrayMemory0 = null;\n cachedUint8ArrayMemory0 = null;\n wasm.__wbindgen_start();\n return wasm;\n}\n\nasync function __wbg_load(module, imports) {\n if (typeof Response === 'function' && module instanceof Response) {\n if (!module.ok) {\n throw new Error(`failed to fetch Wasm: ${module.status} ${module.statusText} fetching '${module.url}'`);\n }\n\n if (typeof WebAssembly.instantiateStreaming === 'function') {\n try {\n return await WebAssembly.instantiateStreaming(module, imports);\n } catch (e) {\n const validResponse = expectedResponseType(module.type);\n\n if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {\n console.warn(\"`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\\n\", e);\n\n } else { throw e; }\n }\n }\n\n const bytes = await module.arrayBuffer();\n return await WebAssembly.instantiate(bytes, imports);\n } else {\n const instance = await WebAssembly.instantiate(module, imports);\n\n if (instance instanceof WebAssembly.Instance) {\n return { instance, module };\n } else {\n return instance;\n }\n }\n\n function expectedResponseType(type) {\n switch (type) {\n case 'basic': case 'cors': case 'default': return true;\n }\n return false;\n }\n}\n\nfunction initSync(module) {\n if (wasm !== undefined) return wasm;\n\n\n if (module !== undefined) {\n if (Object.getPrototypeOf(module) === Object.prototype) {\n ({module} = module)\n } else {\n console.warn('using deprecated parameters for `initSync()`; pass a single object instead')\n }\n }\n\n const imports = __wbg_get_imports();\n if (!(module instanceof WebAssembly.Module)) {\n module = new WebAssembly.Module(module);\n }\n const instance = new WebAssembly.Instance(module, imports);\n return __wbg_finalize_init(instance, module);\n}\n\nasync function __wbg_init(module_or_path) {\n if (wasm !== undefined) return wasm;\n\n\n if (module_or_path !== undefined) {\n if (Object.getPrototypeOf(module_or_path) === Object.prototype) {\n ({module_or_path} = module_or_path)\n } else {\n console.warn('using deprecated parameters for the initialization function; pass a single object instead')\n }\n }\n\n if (module_or_path === undefined) {\n module_or_path = new URL('isard_tess_bg.wasm', import.meta.url);\n }\n const imports = __wbg_get_imports();\n\n if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {\n module_or_path = fetch(module_or_path);\n }\n\n const { instance, module } = await __wbg_load(await module_or_path, imports);\n\n return __wbg_finalize_init(instance, module);\n}\n\nexport { initSync, __wbg_init as default };\n",
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+
"/**\n * The roofs of the buildings as the engine builds them (`RoofShape::number`): the shapes of OpenStreetMap's\n * `roof:shape`, those it does not draw as the nearest of them, or generated from a building's outline\n */\n\n/** OpenStreetMap's `roof:shape` as the engine's roofs (1 flat, 2 hipped, 3 gabled, 4 pyramidal, 5 mansard) */\nconst ROOF_SHAPES: Readonly<Record<string, number>> = {\n flat: 1,\n skillion: 1,\n hipped: 2,\n 'half-hipped': 2,\n side_hipped: 2,\n dome: 2,\n onion: 2,\n round: 2,\n gabled: 3,\n saltbox: 3,\n pyramidal: 4,\n cone: 4,\n mansard: 5,\n gambrel: 5,\n};\n\n/** A roof generated from its building's outline (`shapes::GENERATED_ROOF`) */\nexport const GENERATED_ROOF = 255;\n\n/** The Earth's circumference (metres) */\nconst EARTH_METRES = 40_075_016.686;\n\n/** The engine's number of a roof shape (`roof:shape`, or `generated`); undefined for a shape it does not know */\nexport const roofNumber = (shape: string): number | undefined =>\n shape === 'generated' ? GENERATED_ROOF : ROOF_SHAPES[shape];\n\n/** Metres per Mercator unit at a Mercator y (towards the south, [0, 1]): a roof's slopes run in metres */\nexport const metresAt = (y: number): number => EARTH_METRES * Math.cos(Math.atan(Math.sinh(Math.PI * (1 - 2 * y))));\n",
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+
"/* @ts-self-types=\"./isard_tess.d.ts\" */\n\n/**\n * A vector tile ready for the GPU (`geo::mesh::vector_tiles::TileMesh`), as the engine's `setVectorTileMesh` takes it\n */\nexport class TessellatedTile {\n static __wrap(ptr) {\n const obj = Object.create(TessellatedTile.prototype);\n obj.__wbg_ptr = ptr;\n TessellatedTileFinalization.register(obj, obj.__wbg_ptr, obj);\n return obj;\n }\n __destroy_into_raw() {\n const ptr = this.__wbg_ptr;\n this.__wbg_ptr = 0;\n TessellatedTileFinalization.unregister(this);\n return ptr;\n }\n free() {\n const ptr = this.__destroy_into_raw();\n wasm.__wbg_tessellatedtile_free(ptr, 0);\n }\n /**\n * Their triangles\n * @returns {Uint32Array}\n */\n blockIndices() {\n const ret = wasm.tessellatedtile_blockIndices(this.__wbg_ptr);\n return ret;\n }\n /**\n * Per sublayer: its blocks' indices, first and end\n * @returns {Uint32Array}\n */\n blockRanges() {\n const ret = wasm.tessellatedtile_blockRanges(this.__wbg_ptr);\n var v1 = getArrayU32FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);\n return v1;\n }\n /**\n * The blocks of the raised sublayers (`shapes::Block`, 32 bytes each), as bytes\n * @returns {Uint8Array}\n */\n blocks() {\n const ret = wasm.tessellatedtile_blocks(this.__wbg_ptr);\n return ret;\n }\n /**\n * The extent of the tile's points: min x, min y, max x, max y\n * @returns {Float64Array}\n */\n bounds() {\n const ret = wasm.tessellatedtile_bounds(this.__wbg_ptr);\n var v1 = getArrayF64FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);\n return v1;\n }\n /**\n * Per sublayer: its top cap and the rest of its prism, first and end of each (four numbers)\n * @returns {Uint32Array}\n */\n fillRanges() {\n const ret = wasm.tessellatedtile_fillRanges(this.__wbg_ptr);\n var v1 = getArrayU32FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);\n return v1;\n }\n /**\n * The fill triangles\n * @returns {Uint32Array}\n */\n indices() {\n const ret = wasm.tessellatedtile_indices(this.__wbg_ptr);\n return ret;\n }\n /**\n * Per sublayer: its pieces, first and end\n * @returns {Uint32Array}\n */\n lineRanges() {\n const ret = wasm.tessellatedtile_lineRanges(this.__wbg_ptr);\n var v1 = getArrayU32FromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);\n return v1;\n }\n /**\n * Feature and length of each line\n * @returns {Float32Array}\n */\n lineTable() {\n const ret = wasm.tessellatedtile_lineTable(this.__wbg_ptr);\n return ret;\n }\n /**\n * The line pieces (`pieces::Piece`, 28 bytes each), as bytes\n * @returns {Uint8Array}\n */\n pieces() {\n const ret = wasm.tessellatedtile_pieces(this.__wbg_ptr);\n return ret;\n }\n /**\n * Whether the prisms were built\n * @returns {boolean}\n */\n prism() {\n const ret = wasm.tessellatedtile_prism(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * The fill vertices (`shapes::Vertex`, 24 bytes each), as bytes\n * @returns {Uint8Array}\n */\n vertices() {\n const ret = wasm.tessellatedtile_vertices(this.__wbg_ptr);\n return ret;\n }\n}\nif (Symbol.dispose) TessellatedTile.prototype[Symbol.dispose] = TessellatedTile.prototype.free;\n\n/**\n * The geometry of a vector tile made ready for the GPU, as the engine's `setVectorTile` takes it: its polygons\n * (interleaved points, `ring_start`, `polygon_start`, the feature of each, `fill_start`: the first polygon of each\n * sublayer and the end), its lines (interleaved points, `line_first`: the first point of each, the feature of each,\n * `line_start`: the first line of each sublayer and the end); `raised`: per sublayer, whether its polygons are extruded\n * into blocks rather than filled; `roofs` and `roof_heights`: per polygon, the shape and height of its block's roof\n * (`shapes::Roofs`; empty: flat), the whole outlines of the buildings the tile cuts (`roof_outlines`, interleaved\n * Mercator points, `roof_outline_start`: where each polygon's starts, and the end), `roof_metres` the metres per\n * Mercator unit at the tile; `prism`: with the prisms the fills need over the relief; `tile`: the corners of the\n * tile they are cut to (west, north, east, south, Mercator; empty: none), along whose edges no wall of a block rises\n * @param {Float64Array} points\n * @param {Uint32Array} ring_start\n * @param {Uint32Array} polygon_start\n * @param {Uint32Array} polygon_feature\n * @param {Uint32Array} fill_start\n * @param {Float64Array} line_points\n * @param {Uint32Array} line_first\n * @param {Uint32Array} line_feature\n * @param {Uint32Array} line_start\n * @param {Uint8Array} raised\n * @param {Uint8Array} roofs\n * @param {Float32Array} roof_heights\n * @param {Float64Array} roof_outlines\n * @param {Uint32Array} roof_outline_start\n * @param {number} roof_metres\n * @param {boolean} prism\n * @param {Float64Array} tile\n * @returns {TessellatedTile}\n */\nexport function tessellateVectorTile(points, ring_start, polygon_start, polygon_feature, fill_start, line_points, line_first, line_feature, line_start, raised, roofs, roof_heights, roof_outlines, roof_outline_start, roof_metres, prism, tile) {\n const ptr0 = passArrayF64ToWasm0(points, wasm.__wbindgen_malloc);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passArray32ToWasm0(ring_start, wasm.__wbindgen_malloc);\n const len1 = WASM_VECTOR_LEN;\n const ptr2 = passArray32ToWasm0(polygon_start, wasm.__wbindgen_malloc);\n const len2 = WASM_VECTOR_LEN;\n const ptr3 = passArray32ToWasm0(polygon_feature, wasm.__wbindgen_malloc);\n const len3 = WASM_VECTOR_LEN;\n const ptr4 = passArray32ToWasm0(fill_start, wasm.__wbindgen_malloc);\n const len4 = WASM_VECTOR_LEN;\n const ptr5 = passArrayF64ToWasm0(line_points, wasm.__wbindgen_malloc);\n const len5 = WASM_VECTOR_LEN;\n const ptr6 = passArray32ToWasm0(line_first, wasm.__wbindgen_malloc);\n const len6 = WASM_VECTOR_LEN;\n const ptr7 = passArray32ToWasm0(line_feature, wasm.__wbindgen_malloc);\n const len7 = WASM_VECTOR_LEN;\n const ptr8 = passArray32ToWasm0(line_start, wasm.__wbindgen_malloc);\n const len8 = WASM_VECTOR_LEN;\n const ptr9 = passArray8ToWasm0(raised, wasm.__wbindgen_malloc);\n const len9 = WASM_VECTOR_LEN;\n const ptr10 = passArray8ToWasm0(roofs, wasm.__wbindgen_malloc);\n const len10 = WASM_VECTOR_LEN;\n const ptr11 = passArrayF32ToWasm0(roof_heights, wasm.__wbindgen_malloc);\n const len11 = WASM_VECTOR_LEN;\n const ptr12 = passArrayF64ToWasm0(roof_outlines, wasm.__wbindgen_malloc);\n const len12 = WASM_VECTOR_LEN;\n const ptr13 = passArray32ToWasm0(roof_outline_start, wasm.__wbindgen_malloc);\n const len13 = WASM_VECTOR_LEN;\n const ptr14 = passArrayF64ToWasm0(tile, wasm.__wbindgen_malloc);\n const len14 = WASM_VECTOR_LEN;\n const ret = wasm.tessellateVectorTile(ptr0, len0, ptr1, len1, ptr2, len2, ptr3, len3, ptr4, len4, ptr5, len5, ptr6, len6, ptr7, len7, ptr8, len8, ptr9, len9, ptr10, len10, ptr11, len11, ptr12, len12, ptr13, len13, roof_metres, prism, ptr14, len14);\n return TessellatedTile.__wrap(ret);\n}\nfunction __wbg_get_imports() {\n const import0 = {\n __proto__: null,\n __wbg___wbindgen_throw_41e9ee4f547fc59a: function(arg0, arg1) {\n throw new Error(getStringFromWasm0(arg0, arg1));\n },\n __wbg_new_from_slice_37a3c3a194266cb8: function(arg0, arg1) {\n const ret = new Uint32Array(getArrayU32FromWasm0(arg0, arg1));\n return ret;\n },\n __wbg_new_from_slice_9a868026ffa4208a: function(arg0, arg1) {\n const ret = new Uint8Array(getArrayU8FromWasm0(arg0, arg1));\n return ret;\n },\n __wbg_new_from_slice_ca6ad97db1f4779a: function(arg0, arg1) {\n const ret = new Float32Array(getArrayF32FromWasm0(arg0, arg1));\n return ret;\n },\n __wbindgen_init_externref_table: function() {\n const table = wasm.__wbindgen_externrefs;\n const offset = table.grow(4);\n table.set(0, undefined);\n table.set(offset + 0, undefined);\n table.set(offset + 1, null);\n table.set(offset + 2, true);\n table.set(offset + 3, false);\n },\n };\n return {\n __proto__: null,\n \"./isard_tess_bg.js\": import0,\n };\n}\n\nconst TessellatedTileFinalization = (typeof FinalizationRegistry === 'undefined')\n ? { register: () => {}, unregister: () => {} }\n : new FinalizationRegistry(ptr => wasm.__wbg_tessellatedtile_free(ptr, 1));\n\nfunction getArrayF32FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nfunction getArrayF64FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getFloat64ArrayMemory0().subarray(ptr / 8, ptr / 8 + len);\n}\n\nfunction getArrayU32FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getUint32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nfunction getArrayU8FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);\n}\n\nlet cachedFloat32ArrayMemory0 = null;\nfunction getFloat32ArrayMemory0() {\n if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.byteLength === 0) {\n cachedFloat32ArrayMemory0 = new Float32Array(wasm.memory.buffer);\n }\n return cachedFloat32ArrayMemory0;\n}\n\nlet cachedFloat64ArrayMemory0 = null;\nfunction getFloat64ArrayMemory0() {\n if (cachedFloat64ArrayMemory0 === null || cachedFloat64ArrayMemory0.byteLength === 0) {\n cachedFloat64ArrayMemory0 = new Float64Array(wasm.memory.buffer);\n }\n return cachedFloat64ArrayMemory0;\n}\n\nfunction getStringFromWasm0(ptr, len) {\n return decodeText(ptr >>> 0, len);\n}\n\nlet cachedUint32ArrayMemory0 = null;\nfunction getUint32ArrayMemory0() {\n if (cachedUint32ArrayMemory0 === null || cachedUint32ArrayMemory0.byteLength === 0) {\n cachedUint32ArrayMemory0 = new Uint32Array(wasm.memory.buffer);\n }\n return cachedUint32ArrayMemory0;\n}\n\nlet cachedUint8ArrayMemory0 = null;\nfunction getUint8ArrayMemory0() {\n if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {\n cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);\n }\n return cachedUint8ArrayMemory0;\n}\n\nfunction passArray32ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 4, 4) >>> 0;\n getUint32ArrayMemory0().set(arg, ptr / 4);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArray8ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 1, 1) >>> 0;\n getUint8ArrayMemory0().set(arg, ptr / 1);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArrayF32ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 4, 4) >>> 0;\n getFloat32ArrayMemory0().set(arg, ptr / 4);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArrayF64ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 8, 8) >>> 0;\n getFloat64ArrayMemory0().set(arg, ptr / 8);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nlet cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\ncachedTextDecoder.decode();\nconst MAX_SAFARI_DECODE_BYTES = 2146435072;\nlet numBytesDecoded = 0;\nfunction decodeText(ptr, len) {\n numBytesDecoded += len;\n if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {\n cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\n cachedTextDecoder.decode();\n numBytesDecoded = len;\n }\n return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));\n}\n\nlet WASM_VECTOR_LEN = 0;\n\nlet wasmModule, wasmInstance, wasm;\nfunction __wbg_finalize_init(instance, module) {\n wasmInstance = instance;\n wasm = instance.exports;\n wasmModule = module;\n cachedFloat32ArrayMemory0 = null;\n cachedFloat64ArrayMemory0 = null;\n cachedUint32ArrayMemory0 = null;\n cachedUint8ArrayMemory0 = null;\n wasm.__wbindgen_start();\n return wasm;\n}\n\nasync function __wbg_load(module, imports) {\n if (typeof Response === 'function' && module instanceof Response) {\n if (!module.ok) {\n throw new Error(`failed to fetch Wasm: ${module.status} ${module.statusText} fetching '${module.url}'`);\n }\n\n if (typeof WebAssembly.instantiateStreaming === 'function') {\n try {\n return await WebAssembly.instantiateStreaming(module, imports);\n } catch (e) {\n const validResponse = expectedResponseType(module.type);\n\n if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {\n console.warn(\"`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\\n\", e);\n\n } else { throw e; }\n }\n }\n\n const bytes = await module.arrayBuffer();\n return await WebAssembly.instantiate(bytes, imports);\n } else {\n const instance = await WebAssembly.instantiate(module, imports);\n\n if (instance instanceof WebAssembly.Instance) {\n return { instance, module };\n } else {\n return instance;\n }\n }\n\n function expectedResponseType(type) {\n switch (type) {\n case 'basic': case 'cors': case 'default': return true;\n }\n return false;\n }\n}\n\nfunction initSync(module) {\n if (wasm !== undefined) return wasm;\n\n\n if (module !== undefined) {\n if (Object.getPrototypeOf(module) === Object.prototype) {\n ({module} = module)\n } else {\n console.warn('using deprecated parameters for `initSync()`; pass a single object instead')\n }\n }\n\n const imports = __wbg_get_imports();\n if (!(module instanceof WebAssembly.Module)) {\n module = new WebAssembly.Module(module);\n }\n const instance = new WebAssembly.Instance(module, imports);\n return __wbg_finalize_init(instance, module);\n}\n\nasync function __wbg_init(module_or_path) {\n if (wasm !== undefined) return wasm;\n\n\n if (module_or_path !== undefined) {\n if (Object.getPrototypeOf(module_or_path) === Object.prototype) {\n ({module_or_path} = module_or_path)\n } else {\n console.warn('using deprecated parameters for the initialization function; pass a single object instead')\n }\n }\n\n if (module_or_path === undefined) {\n module_or_path = new URL('isard_tess_bg.wasm', import.meta.url);\n }\n const imports = __wbg_get_imports();\n\n if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {\n module_or_path = fetch(module_or_path);\n }\n\n const { instance, module } = await __wbg_load(await module_or_path, imports);\n\n return __wbg_finalize_init(instance, module);\n}\n\nexport { initSync, __wbg_init as default };\n",
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"/**\n * Mapbox Vector Tiles (MVT 2.1) decoding: layers of features with their properties and geometry, in tile units\n * (`extent`, usually 4096 across). Points are lists of points, lines lists of lines, polygons lists of rings (the\n * outer ones clockwise in tile coordinates, y down, holes the other way round, as the specification says).\n */\n\nexport type Value = string | number | boolean;\n\nexport interface TileFeature {\n /** 1 point, 2 line, 3 polygon */\n type: 1 | 2 | 3;\n properties: Record<string, Value>;\n /** Point lists: x0, y0, x1, y1… in tile units */\n geometry: number[][];\n}\n\nexport interface TileLayer {\n extent: number;\n features: TileFeature[];\n}\n\n/** Protobuf reader of a buffer range */\nclass Pbf {\n pos: number;\n constructor(\n private readonly buf: Uint8Array,\n start = 0,\n readonly end = buf.length,\n ) {\n this.pos = start;\n }\n /** An unsigned varint, approximated beyond 2^53; all its bytes are read (up to 10), so the next field is right */\n varint(): number {\n let value = 0;\n\n for (let shift = 0; shift < 70; shift += 7) {\n const b = this.buf[this.pos++] ?? 0;\n\n value += (b & 0x7f) * 2 ** shift;\n if (b < 0x80) break;\n }\n\n return value;\n }\n /** A signed 64-bit varint (two's complement: a negative value takes 10 bytes) */\n int64(): number {\n let lo = 0;\n let hi = 0;\n\n for (let i = 0; i < 10; i += 1) {\n const b = this.buf[this.pos++] ?? 0;\n const bits = b & 0x7f;\n\n // Bits 0-27 in the low word, bits 28-31 split, the rest in the high word\n if (i < 4) lo |= bits << (7 * i);\n else if (i === 4) {\n lo |= (bits & 0x0f) << 28;\n hi |= bits >> 4;\n } else hi |= bits << (7 * i - 32);\n if (b < 0x80) break;\n }\n\n // The high word signed: values from 2^63 up are negative\n return (hi | 0) * 2 ** 32 + (lo >>> 0);\n }\n sint(): number {\n const v = this.varint();\n\n return v % 2 === 1 ? -(v + 1) / 2 : v / 2;\n }\n /** A length-delimited field as a sub-reader */\n sub(): Pbf {\n const n = this.varint();\n // A length past the end (a truncated tile) stops at the end\n const end = Math.min(this.pos + n, this.end);\n const r = new Pbf(this.buf, this.pos, end);\n\n this.pos = end;\n\n return r;\n }\n string(): string {\n const n = this.varint();\n const end = Math.min(this.pos + n, this.end);\n const s = decoder.decode(this.buf.subarray(this.pos, end));\n\n this.pos = end;\n\n return s;\n }\n float(): number {\n const v = this.pos + 4 <= this.end ? this.view().getFloat32(this.pos, true) : 0;\n\n this.pos += 4;\n\n return v;\n }\n double(): number {\n const v = this.pos + 8 <= this.end ? this.view().getFloat64(this.pos, true) : 0;\n\n this.pos += 8;\n\n return v;\n }\n private view(): DataView {\n return new DataView(this.buf.buffer, this.buf.byteOffset, this.buf.byteLength);\n }\n skip(wire: number): void {\n if (wire === 0) this.varint();\n else if (wire === 1) this.pos += 8;\n else if (wire === 2) this.pos += this.varint();\n else if (wire === 5) this.pos += 4;\n }\n get more(): boolean {\n return this.pos < this.end;\n }\n}\n\nconst decoder = new TextDecoder();\n\nconst value = (p: Pbf): Value => {\n let v: Value = '';\n\n while (p.more) {\n const tag = p.varint();\n\n switch (tag >> 3) {\n case 1:\n v = p.string();\n break;\n case 2:\n v = p.float();\n break;\n case 3:\n v = p.double();\n break;\n case 4:\n v = p.int64();\n break;\n case 5:\n v = p.varint();\n break;\n case 6:\n v = p.sint();\n break;\n case 7:\n v = p.varint() !== 0;\n break;\n default:\n p.skip(tag & 7);\n }\n }\n\n return v;\n};\n\n/** Point lists of a geometry's commands (MoveTo, LineTo, ClosePath) */\nconst geometry = (p: Pbf): number[][] => {\n const out: number[][] = [];\n let current: number[] | undefined;\n let [x, y] = [0, 0];\n\n while (p.more) {\n const command = p.varint();\n const id = command & 7;\n const count = command >> 3;\n\n if (id === 7) {\n // ClosePath: back to the first point\n if (current && current.length >= 2) current.push(current[0] ?? 0, current[1] ?? 0);\n continue;\n }\n // A count past the end (a truncated geometry) stops there\n for (let i = 0; i < count && p.more; i += 1) {\n x += p.sint();\n y += p.sint();\n if (id === 1) {\n current = [];\n out.push(current);\n }\n current?.push(x, y);\n }\n }\n\n return out;\n};\n\n/** Decodes a tile; only the layers in `wanted` (all if undefined) */\nexport const decode = (bytes: Uint8Array, wanted?: Set<string>): Map<string, TileLayer> => {\n const layers = new Map<string, TileLayer>();\n const tile = new Pbf(bytes);\n\n while (tile.more) {\n const tag = tile.varint();\n\n if (tag >> 3 !== 3) {\n tile.skip(tag & 7);\n continue;\n }\n\n const l = tile.sub();\n let name = '';\n let extent = 4096;\n const keys: string[] = [];\n const values: Value[] = [];\n const raw: Pbf[] = [];\n\n while (l.more) {\n const t = l.varint();\n\n switch (t >> 3) {\n case 1:\n name = l.string();\n break;\n case 2:\n raw.push(l.sub());\n break;\n case 3:\n keys.push(l.string());\n break;\n case 4:\n values.push(value(l.sub()));\n break;\n case 5:\n extent = l.varint();\n break;\n default:\n l.skip(t & 7);\n }\n }\n if (wanted && !wanted.has(name)) continue;\n\n const features: TileFeature[] = [];\n\n for (const f of raw) {\n let type: 1 | 2 | 3 = 1;\n const properties: Record<string, Value> = {};\n let geom: number[][] = [];\n\n while (f.more) {\n const t = f.varint();\n\n switch (t >> 3) {\n case 2: {\n const tags = f.sub();\n\n while (tags.more) {\n const k = keys[tags.varint()];\n const v = values[tags.varint()];\n\n if (k !== undefined && v !== undefined) properties[k] = v;\n }\n break;\n }\n case 3:\n type = Math.min(3, Math.max(1, f.varint())) as 1 | 2 | 3;\n break;\n case 4:\n geom = geometry(f.sub());\n break;\n default:\n f.skip(t & 7);\n }\n }\n features.push({ type, properties, geometry: geom });\n }\n layers.set(name, { extent, features });\n }\n\n return layers;\n};\n",
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"/**\n * PMTiles v3 archives: one file of tiles read by HTTP range requests (or from a `Blob`), as Protomaps publishes them.\n * The header and root directory in one request, the leaf directories as needed (kept in a small cache), each tile in\n * its own range; gzip through `DecompressionStream`. The same reader in the page (raster tiles) and in the basemap\n * workers (vector tiles of a style source `pmtiles://…`, as MapLibre's protocol names them).\n */\n\nimport { withHeaders } from '../engine/requests.ts';\nimport { isRecord } from '../util/guards.ts';\nimport { Lru } from '../util/lru.ts';\n\n/** What a PMTiles archive's tiles are */\nexport type PmtilesTileType = 'unknown' | 'mvt' | 'png' | 'jpeg' | 'webp' | 'avif';\n\n/** The header of a PMTiles archive (v3) */\nexport interface PmtilesHeader {\n rootDirectoryOffset: number;\n rootDirectoryLength: number;\n metadataOffset: number;\n metadataLength: number;\n leafDirectoryOffset: number;\n leafDirectoryLength: number;\n tileDataOffset: number;\n tileDataLength: number;\n /** 1 none, 2 gzip, 3 brotli, 4 zstd (only none and gzip are read) */\n internalCompression: number;\n tileCompression: number;\n tileType: PmtilesTileType;\n minZoom: number;\n maxZoom: number;\n /** `[west, south, east, north]`, degrees */\n bounds: [number, number, number, number];\n center: [lon: number, lat: number, zoom: number];\n}\n\n/** An entry of a directory: a run of tiles (`runLength` > 0) or a leaf directory (0) */\nexport interface PmtilesEntry {\n tileId: number;\n offset: number;\n length: number;\n runLength: number;\n}\n\nconst HEADER = 127;\n/** The header and the root directory lie within the first 16 KB of the file */\nconst FIRST = 16384;\nconst TYPES: PmtilesTileType[] = ['unknown', 'mvt', 'png', 'jpeg', 'webp', 'avif'];\n\n/** Tiles before level z: (4^z - 1) / 3 */\nconst levelStart = (z: number) => (4 ** z - 1) / 3;\n\n/** The tile id of z/x/y: the tiles of the lower levels, then the position along the level's Hilbert curve */\nexport const zxyToTileId = (z: number, x: number, y: number): number => {\n if (z > 26) throw new Error(`isard: PMTiles level ${z} past 26`);\n\n const n = 2 ** z;\n\n if (x < 0 || y < 0 || x >= n || y >= n) throw new Error(`isard: PMTiles tile ${z}/${x}/${y} out of its level`);\n\n let [px, py] = [x, y];\n let d = 0;\n\n for (let s = n / 2; s >= 1; s /= 2) {\n const rx = (px & s) > 0 ? 1 : 0;\n const ry = (py & s) > 0 ? 1 : 0;\n\n d += s * s * ((3 * rx) ^ ry);\n if (ry === 0) {\n if (rx === 1) [px, py] = [s - 1 - px, s - 1 - py];\n [px, py] = [py, px];\n }\n }\n\n return levelStart(z) + d;\n};\n\n/** The z/x/y of a tile id (the inverse of `zxyToTileId`) */\nexport const tileIdToZxy = (id: number): [z: number, x: number, y: number] => {\n let z = 0;\n\n while (levelStart(z + 1) <= id) z += 1;\n\n const n = 2 ** z;\n let t = id - levelStart(z);\n let [x, y] = [0, 0];\n\n for (let s = 1; s < n; s *= 2) {\n // Arithmetic, not bitwise: positions pass 32 bits past level 16\n const rx = Math.floor(t / 2) % 2;\n const ry = (t % 2) ^ rx;\n\n if (ry === 0) {\n if (rx === 1) [x, y] = [s - 1 - x, s - 1 - y];\n [x, y] = [y, x];\n }\n x += s * rx;\n y += s * ry;\n t = Math.floor(t / 4);\n }\n\n return [z, x, y];\n};\n\n/** A reader of unsigned varints past 32 bits (tile ids reach 2^52) */\nclass Varints {\n pos = 0;\n constructor(private readonly bytes: Uint8Array) {}\n next(): number {\n let value = 0;\n let scale = 1;\n\n for (;;) {\n const b = this.bytes[this.pos++];\n\n if (b === undefined) throw new Error('isard: PMTiles directory truncated');\n value += (b & 0x7f) * scale;\n if (b < 0x80) return value;\n scale *= 128;\n if (scale > 2 ** 63) throw new Error('isard: PMTiles varint too long');\n }\n }\n}\n\n/** The entries of a directory (decompressed) */\nexport const parseDirectory = (bytes: Uint8Array): PmtilesEntry[] => {\n const v = new Varints(bytes);\n const count = v.next();\n\n if (count > bytes.length) throw new Error('isard: PMTiles directory larger than its bytes');\n\n const entries: PmtilesEntry[] = [];\n let id = 0;\n\n for (let i = 0; i < count; i += 1) {\n id += v.next();\n entries.push({ tileId: id, offset: 0, length: 0, runLength: 1 });\n }\n for (const e of entries) e.runLength = v.next();\n for (const e of entries) e.length = v.next();\n entries.forEach((e, i) => {\n const value = v.next();\n const previous = entries[i - 1];\n\n // 0 after the first: right after the previous entry's bytes\n e.offset = value === 0 && previous ? previous.offset + previous.length : value - 1;\n });\n\n return entries;\n};\n\n/** The entry holding a tile id: its run of tiles, or the leaf directory it falls in; undefined if none */\nexport const findEntry = (entries: readonly PmtilesEntry[], id: number): PmtilesEntry | undefined => {\n let [lo, hi] = [0, entries.length - 1];\n\n while (lo <= hi) {\n const mid = (lo + hi) >> 1;\n const e = entries[mid];\n\n if (!e) break;\n if (e.tileId === id) return e;\n if (e.tileId < id) lo = mid + 1;\n else hi = mid - 1;\n }\n\n const e = entries[hi];\n\n if (!e) return undefined;\n if (e.runLength === 0 || id - e.tileId < e.runLength) return e;\n\n return undefined;\n};\n\n/** The header of an archive from its first bytes */\nexport const parseHeader = (bytes: Uint8Array): PmtilesHeader => {\n if (bytes.length < HEADER || String.fromCharCode(...bytes.subarray(0, 7)) !== 'PMTiles') {\n throw new Error('isard: not a PMTiles archive');\n }\n if (bytes[7] !== 3) throw new Error(`isard: PMTiles version ${bytes[7]} (only 3 is read)`);\n\n const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);\n const u64 = (at: number) => Number(view.getBigUint64(at, true));\n const deg = (at: number) => view.getInt32(at, true) / 1e7;\n\n return {\n rootDirectoryOffset: u64(8),\n rootDirectoryLength: u64(16),\n metadataOffset: u64(24),\n metadataLength: u64(32),\n leafDirectoryOffset: u64(40),\n leafDirectoryLength: u64(48),\n tileDataOffset: u64(56),\n tileDataLength: u64(64),\n internalCompression: view.getUint8(97),\n tileCompression: view.getUint8(98),\n tileType: TYPES[view.getUint8(99)] ?? 'unknown',\n minZoom: view.getUint8(100),\n maxZoom: view.getUint8(101),\n bounds: [deg(102), deg(106), deg(110), deg(114)],\n center: [deg(119), deg(123), view.getUint8(118)],\n };\n};\n\n/** Bytes as they are stored, decompressed (1: none, 2: gzip; 0, unknown, is read as none) */\nexport const decompress = async (\n bytes: Uint8Array<ArrayBuffer>,\n compression: number,\n): Promise<Uint8Array<ArrayBuffer>> => {\n if (compression === 0 || compression === 1) return bytes;\n if (compression !== 2) {\n throw new Error(`isard: PMTiles compression ${compression === 3 ? 'brotli' : 'zstd'} is not read (gzip only)`);\n }\n\n const stream = new Blob([bytes]).stream().pipeThrough(new DecompressionStream('gzip'));\n\n return new Uint8Array(await new Response(stream).arrayBuffer());\n};\n\n/** Past this, a whole file sent for a range request (a server ignoring ranges) is an error rather than kept */\nconst WHOLE_FILE_MAX = 64 * 1024 * 1024;\n\n/** A PMTiles archive at a URL (range requests) or in a `Blob` (a dropped file) */\nexport class PMTiles {\n private head: Promise<{ header: PmtilesHeader; root: PmtilesEntry[] }> | undefined;\n /** The leaf directories read, by offset */\n private readonly leaves = new Lru<number, Promise<PmtilesEntry[]>>(64);\n /** The whole file, when the server answered a range request with it (small files, `blob:` URLs) */\n private whole: Promise<Uint8Array<ArrayBuffer>> | undefined;\n\n constructor(readonly source: string | Blob) {}\n\n /** `length` bytes from `offset` */\n private async range(offset: number, length: number, signal?: AbortSignal): Promise<Uint8Array<ArrayBuffer>> {\n if (typeof this.source !== 'string') {\n return new Uint8Array(await this.source.slice(offset, offset + length).arrayBuffer());\n }\n if (this.whole) return (await this.whole).subarray(offset, offset + length);\n\n const response = await fetch(\n this.source,\n withHeaders(this.source, {\n headers: { Range: `bytes=${offset}-${offset + Math.max(length, 1) - 1}` },\n ...(signal ? { signal } : {}),\n }),\n );\n\n if (!response.ok) throw new Error(`${this.source}: HTTP ${response.status}`);\n if (response.status === 206) return new Uint8Array(await response.arrayBuffer());\n\n // The whole file: kept, when small enough, for the next ranges\n const size = Number(response.headers.get('Content-Length'));\n\n if (size > WHOLE_FILE_MAX) {\n await response.body?.cancel();\n throw new Error(`${this.source}: the server ignores range requests (HTTP 206 expected)`);\n }\n\n const whole = response.arrayBuffer().then((b) => new Uint8Array(b));\n\n this.whole = whole;\n whole.catch(() => {\n this.whole = undefined;\n });\n\n return (await whole).subarray(offset, offset + length);\n }\n\n private load() {\n this.head ??= (async () => {\n const first = await this.range(0, FIRST);\n const header = parseHeader(first);\n const { rootDirectoryOffset: o, rootDirectoryLength: n } = header;\n const raw = o + n <= first.length ? first.subarray(o, o + n) : await this.range(o, n);\n const root = parseDirectory(await decompress(raw, header.internalCompression));\n\n return { header, root };\n })();\n // A failure is not kept: asked again next time\n this.head.catch(() => {\n this.head = undefined;\n });\n\n return this.head;\n }\n\n /** The archive's header */\n async header(): Promise<PmtilesHeader> {\n return (await this.load()).header;\n }\n\n /** The archive's JSON metadata (`vector_layers`, `attribution`, `name`…); `{}` if it has none */\n async metadata(): Promise<Record<string, unknown>> {\n const { header } = await this.load();\n\n if (header.metadataLength === 0) return {};\n\n const raw = await this.range(header.metadataOffset, header.metadataLength);\n const text = new TextDecoder().decode(await decompress(raw, header.internalCompression));\n const value: unknown = JSON.parse(text);\n\n return isRecord(value) ? value : {};\n }\n\n private leaf(header: PmtilesHeader, entry: PmtilesEntry): Promise<PmtilesEntry[]> {\n const offset = header.leafDirectoryOffset + entry.offset;\n const cached = this.leaves.get(offset);\n\n if (cached) return cached;\n\n const leaf = this.range(offset, entry.length).then(async (raw) =>\n parseDirectory(await decompress(raw, header.internalCompression)),\n );\n\n leaf.catch(() => this.leaves.delete(offset));\n this.leaves.set(offset, leaf);\n\n return leaf;\n }\n\n /** The bytes of tile z/x/y, decompressed (a vector tile ungzipped); undefined where the archive has none */\n async tile(z: number, x: number, y: number, signal?: AbortSignal): Promise<Uint8Array<ArrayBuffer> | undefined> {\n const { header, root } = await this.load();\n\n if (z < header.minZoom || z > header.maxZoom) return undefined;\n\n const id = zxyToTileId(z, x, y);\n let entries = root;\n\n // The root, then at most three levels of leaves\n for (let depth = 0; depth < 4; depth += 1) {\n const entry = findEntry(entries, id);\n\n if (!entry) return undefined;\n if (entry.runLength > 0) {\n const raw = await this.range(header.tileDataOffset + entry.offset, entry.length, signal);\n\n return decompress(raw, header.tileCompression);\n }\n entries = await this.leaf(header, entry);\n }\n throw new Error('isard: PMTiles directories nested too deep');\n }\n}\n\n/** The archives opened, by URL: one reader (and its directory cache) per archive in a page or worker */\nconst archives = new Lru<string, PMTiles>(16);\n\n/** The reader of an archive URL (without `pmtiles://`), shared */\nexport const pmtiles = (url: string): PMTiles => {\n const cached = archives.get(url);\n\n if (cached) return cached;\n\n const archive = new PMTiles(url);\n\n archives.set(url, archive);\n\n return archive;\n};\n\n/** The URL of the page (or of the worker); undefined out of a browser */\nconst pageUrl = (): string | undefined => {\n const location: unknown = Reflect.get(globalThis, 'location');\n\n return isRecord(location) && typeof location.href === 'string' ? location.href : undefined;\n};\n\n/** The archive URL of a `pmtiles://` URL, absolute (relative to the page), or undefined for another URL */\nexport const pmtilesUrl = (url: string, base?: string): string | undefined => {\n if (!url.startsWith('pmtiles://')) return undefined;\n\n const inner = url.slice('pmtiles://'.length);\n const from = base ?? pageUrl();\n\n try {\n return from ? new URL(inner, from).href : inner;\n } catch {\n return inner;\n }\n};\n\n/** A tile URL `pmtiles://<archive>/{z}/{x}/{y}` (with its numbers in) read from its archive: its bytes, undefined\n * where there is none; undefined too (`false`) for a URL that is not one */\nexport const pmtilesTile = (\n url: string,\n signal?: AbortSignal,\n): Promise<Uint8Array<ArrayBuffer> | undefined> | false => {\n const match = /^pmtiles:\\/\\/(.+)\\/(\\d+)\\/(\\d+)\\/(\\d+)$/.exec(url);\n\n if (!match) return false;\n\n const [, archive = '', z, x, y] = match;\n\n return pmtiles(archive).tile(Number(z), Number(x), Number(y), signal);\n};\n",
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"/**\n * Web Mercator in [0, 1] across the world (y towards the south), for the page and the workers alike: the positions\n * sent to the engine, the tiles of a view, the flights, the label candidates of the vector tiles.\n */\n\n/** The latitude where Web Mercator is square: the edges of the map */\nconst MAX_LAT = 85.051128779806589;\n\n/** Mercator x of a longitude (degrees) */\nexport const mercatorX = (lon: number): number => {\n return (lon + 180) / 360;\n};\n\n/** Mercator y of a latitude (degrees), clamped to the edges of the map */\nexport const mercatorY = (lat: number): number => {\n const phi = (Math.max(-MAX_LAT, Math.min(MAX_LAT, lat)) * Math.PI) / 180;\n\n return 0.5 - Math.log(Math.tan(Math.PI / 4 + phi / 2)) / (2 * Math.PI);\n};\n\n/** Longitude (degrees) of a Mercator x */\nexport const longitude = (x: number): number => {\n return x * 360 - 180;\n};\n\n/** Latitude (degrees) of a Mercator y */\nexport const latitude = (y: number): number => {\n return (Math.atan(Math.sinh(Math.PI * (1 - 2 * y))) * 180) / Math.PI;\n};\n\n/** Mercator x, y of a longitude and latitude */\nexport const toMercator = ([lon, lat]: readonly [number, number, ...unknown[]]): [x: number, y: number] => {\n return [mercatorX(lon), mercatorY(lat)];\n};\n\n/** Longitude and latitude of a Mercator x, y */\nexport const fromMercator = ([x, y]: readonly [number, number]): [lon: number, lat: number] => {\n return [longitude(x), latitude(y)];\n};\n",
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"/** The state a basemap worker shares among its jobs: the renderers (a style's layers over a source), the decoded vector\n * tiles and raster images it keeps, the requests in progress, and the style's values as its jobs read them */\n\nimport { decode, type TileLayer } from '../../basemap/mvt.ts';\nimport { pmtilesTile } from '../../basemap/pmtiles.ts';\nimport {\n type Context,\n color,\n css,\n evaluate,\n isExpression,\n type RasterSource,\n type StyleLayer,\n} from '../../basemap/vectorstyle.ts';\nimport { withHeaders } from '../../engine/requests.ts';\nimport { latitude, longitude } from '../../util/geo.ts';\nimport { Lru } from '../../util/lru.ts';\nimport type { Priority } from '../basemap.worker.ts';\n\nexport interface Renderer {\n tiles: string;\n maxzoom: number;\n layers: StyleLayer[];\n rasters: Record<string, RasterSource>;\n sprites: Sprite[];\n /** Fill patterns by icon name, cut from the sprites once */\n patterns: Map<string, OffscreenCanvas | undefined>;\n}\n\n/** A sprite of the style: its images by name (`id:name` but in the default sprite) and its sheet */\nexport interface Sprite {\n image: ImageBitmap;\n icons: Record<string, { x: number; y: number; width: number; height: number; pixelRatio?: number }>;\n}\n\n/** An image of the sprites and its sheet */\nexport const spriteIcon = (r: Renderer, name: string) => {\n const sprite = r.sprites.find((sp) => Boolean(sp.icons[name]));\n const icon = sprite?.icons[name];\n\n return sprite && icon ? { icon, image: sprite.image } : undefined;\n};\n\nexport const renderers = new Map<string, Renderer>();\n/** Decoded tiles kept by the pool, shared among its workers (a vector tile always goes to the same worker): some\n * 2 MB each */\nconst CACHE = 96;\n/** Decoded tiles by URL; this worker's share of them, set by the renderers */\nexport const cache = new Lru<string, Promise<Map<string, TileLayer> | undefined>>(CACHE);\n\n/** The decoded tiles one worker of `workers` keeps */\nexport const cacheShare = (workers: number): number => {\n return Math.max(16, Math.ceil(CACHE / Math.max(1, workers)));\n};\n/** Requests in progress, and those of them aborted (both forgotten once answered) */\nexport const active = new Set<number>();\nexport const aborted = new Set<number>();\n\n/** Images of the raster sources by URL. An image dropped is freed once settled, after the renders that awaited it have\n * drawn it (they draw without awaiting again) */\nconst images = new Lru<string, Promise<ImageBitmap | undefined>>(64, (evicted) =>\n evicted.then(\n (bitmap) => setTimeout(() => bitmap?.close(), 0),\n () => undefined,\n ),\n);\n\n/** An image of a raster source (shared by every renderer); undefined where the source has none */\nexport const image = (url: string, priority: Priority = 'auto'): Promise<ImageBitmap | undefined> => {\n const hit = images.get(url);\n\n if (hit) return hit;\n\n const pending = (async () => {\n // A tile of a PMTiles archive (`pmtiles://…/{z}/{x}/{y}`)\n const archived = pmtilesTile(url);\n\n if (archived) {\n const bytes = await archived;\n\n return bytes && createImageBitmap(new Blob([bytes]));\n }\n\n const init: PriorityInit = { priority };\n const response = await fetch(url, withHeaders(url, init));\n\n if (response.status === 404 || response.status === 204) return undefined;\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n\n return createImageBitmap(await response.blob());\n })();\n\n pending.catch(() => images.delete(url));\n images.set(url, pending);\n\n return pending;\n};\n\n/** `RequestInit` with the fetch priority, which the TypeScript DOM library may not know yet */\ntype PriorityInit = RequestInit & { priority?: Priority };\n\n/** A vector tile, decoded (shared by every renderer of its URL); the first request's priority fetches it */\nexport const tile = (url: string, priority: Priority = 'auto'): Promise<Map<string, TileLayer> | undefined> => {\n const hit = cache.get(url);\n\n if (hit) return hit;\n\n const pending = (async () => {\n // A tile of a PMTiles archive, ungzipped by the reader\n const archived = pmtilesTile(url);\n\n if (archived) {\n const bytes = await archived;\n\n return bytes && decode(bytes);\n }\n for (let attempt = 0; ; attempt += 1) {\n const init: PriorityInit = { priority };\n const response = await fetch(url, withHeaders(url, init));\n\n if (response.status === 404 || response.status === 204) return undefined;\n if (response.ok) {\n // Every layer: renderers of other subsets share the tile\n return decode(new Uint8Array(await response.arrayBuffer()));\n }\n if (attempt >= 2) throw new Error(`${url}: ${response.status}`);\n await new Promise((r) => setTimeout(r, 400 * (attempt + 1)));\n }\n })();\n\n pending.catch(() => cache.delete(url));\n cache.set(url, pending);\n\n return pending;\n};\n\n/** The vector tile to draw a raster tile from, and where the raster tile lies in it (tile units) */\nexport const source = (r: Renderer, z: number, x: number, y: number) => {\n const vz = Math.max(0, Math.min(z - 1, r.maxzoom));\n const d = z - vz;\n const n = 2 ** Math.max(0, d);\n const [vx, vy] = d >= 0 ? [Math.floor(x / n), Math.floor(y / n)] : [x, y];\n const url = r.tiles.replace('{z}', String(vz)).replace('{x}', String(vx)).replace('{y}', String(vy));\n // Fraction of the vector tile covered, and the offset in it\n const part = 1 / n;\n\n return { url, vz, vx, vy, part, ox: (x % n) * part, oy: (y % n) * part };\n};\n\nexport const value = (layer: StyleLayer, group: 'paint' | 'layout', key: string, ctx: Context, fallback: unknown) => {\n const v = layer[group]?.[key];\n\n if (v === undefined) return fallback;\n\n // An array that is not an expression is a literal value (`text-font`, `text-offset`, `line-dasharray`)\n const out = Array.isArray(v) && !isExpression(v) ? v : evaluate(v, ctx);\n\n return out === undefined || out === null ? fallback : out;\n};\n\n/** A color with an opacity, for the canvas */\nexport const paint = (c: unknown, opacity: number): string => {\n const rgba = color(c) ?? [0, 0, 0, 1];\n\n return css([rgba[0], rgba[1], rgba[2], rgba[3] * opacity]);\n};\n\nexport const shown = (layer: StyleLayer, zoom: number): boolean => {\n if (layer.layout?.visibility === 'none') return false;\n\n return zoom >= (layer.minzoom ?? 0) && zoom < (layer.maxzoom ?? 24);\n};\n\n/** Longitude and latitude of a point of tile (z, x, y) in tile units */\nexport const lonLat = (z: number, x: number, y: number, extent: number, px: number, py: number): [number, number] => {\n const n = 2 ** z;\n\n return [longitude((x + px / extent) / n), latitude((y + py / extent) / n)];\n};\n",
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"/** A vector tile cut into geometry for the engine: the polygons of the extrusions, the fills, lines and buildings of\n * `vectors()` with their style per feature, made ready for the GPU by the tessellation module */\n\nimport type { TileFeature, Value } from '../../basemap/mvt.ts';\nimport {\n type Context,\n color,\n context,\n filter,\n isFeatureDependent,\n type StyleLayer,\n vectorKind,\n} from '../../basemap/vectorstyle.ts';\nimport initTess, { tessellateVectorTile } from '../../wasm/isard_tess.js';\nimport type { Priority, TileMesh, TilePolygons, TileVectors } from '../basemap.worker.ts';\nimport { aborted, type Renderer, tile, value } from './tiles.ts';\n\n/**\n * The polygons of a tile's features in the renderer's fill layers (each feature once, whichever layers keep it), in\n * Mercator [0, 1]: a ring turning clockwise in tile units (y down) starts a polygon, the others are its holes (the\n * vector tile specification)\n */\nexport const polygons = async (r: Renderer, z: number, x: number, y: number, id: number, priority?: Priority) => {\n const url = r.tiles.replace('{z}', String(z)).replace('{x}', String(x)).replace('{y}', String(y));\n const layers = await tile(url, priority);\n const out = {\n points: [] as number[],\n ringStart: [] as number[],\n polygonStart: [] as number[],\n feature: [] as number[],\n };\n const properties: Record<string, Value>[] = [];\n\n if (!layers || aborted.has(id)) return undefined;\n\n const seen = new Set<TileFeature>();\n const n = 2 ** z;\n\n r.layers.forEach((layer) => {\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data) return;\n data.features.forEach((f) => {\n if (f.type !== 3 || seen.has(f) || !filter(layer.filter, context(f, z))) return;\n seen.add(f);\n\n const index = properties.length;\n\n properties.push(f.properties);\n f.geometry.forEach((ring) => {\n // Twice the signed area: positive for a ring turning clockwise on screen, an outline\n let area = 0;\n\n for (let i = 0; i + 1 < ring.length; i += 2) {\n const j = (i + 2) % ring.length;\n\n area += (ring[i] ?? 0) * (ring[j + 1] ?? 0) - (ring[j] ?? 0) * (ring[i + 1] ?? 0);\n }\n if (area === 0) return;\n if (area > 0 || out.polygonStart.length === 0 || out.feature.at(-1) !== index) {\n out.polygonStart.push(out.ringStart.length);\n out.feature.push(index);\n }\n out.ringStart.push(out.points.length / 2);\n for (let i = 0; i + 1 < ring.length; i += 2) {\n out.points.push((x + (ring[i] ?? 0) / data.extent) / n, (y + (ring[i + 1] ?? 0) / data.extent) / n);\n }\n });\n });\n });\n out.ringStart.push(out.points.length / 2);\n out.polygonStart.push(out.ringStart.length - 1);\n\n return {\n arrays: {\n points: Float64Array.from(out.points),\n ringStart: Uint32Array.from(out.ringStart),\n polygonStart: Uint32Array.from(out.polygonStart),\n feature: Uint32Array.from(out.feature),\n },\n properties,\n } satisfies TilePolygons;\n};\n\n/** Floats of a styled feature (the engine's `FLOATS`): its color at 0, its size's zooms at 8 and values at 12 */\nconst STYLE_FLOATS = 32;\n\n/**\n * A ring cut to the square [0, `extent`] (Sutherland–Hodgman), its points interleaved, unclosed: a polygon lying\n * across the tile's edge keeps its part in the tile, along the edge\n */\nexport const clipRing = (ring: readonly number[], extent: number): number[] => {\n let points = ring.slice();\n const edges: [axis: 0 | 1, bound: number, inside: (v: number) => boolean][] = [\n [0, 0, (v) => v >= 0],\n [0, extent, (v) => v <= extent],\n [1, 0, (v) => v >= 0],\n [1, extent, (v) => v <= extent],\n ];\n\n for (const [axis, bound, inside] of edges) {\n const out: number[] = [];\n const n = points.length / 2;\n\n for (let i = 0; i < n; i += 1) {\n const [ax, ay] = [points[i * 2] ?? 0, points[i * 2 + 1] ?? 0];\n const j = (i + 1) % n;\n const [bx, by] = [points[j * 2] ?? 0, points[j * 2 + 1] ?? 0];\n const [a, b] = axis === 0 ? [ax, bx] : [ay, by];\n\n if (inside(a)) out.push(ax, ay);\n if (inside(a) !== inside(b)) {\n const t = (bound - a) / (b - a);\n\n out.push(axis === 0 ? bound : ax + (bx - ax) * t, axis === 0 ? ay + (by - ay) * t : bound);\n }\n }\n points = out;\n if (points.length === 0) break;\n }\n\n return points;\n};\n\n/** A line cut to the square [0, `extent`] (Liang–Barsky per segment): its runs inside, each two points at least */\nexport const clipLine = (line: readonly number[], extent: number): number[][] => {\n const runs: number[][] = [];\n let run: number[] = [];\n const end = () => {\n if (run.length >= 4) runs.push(run);\n run = [];\n };\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n const [ax, ay, bx, by] = [line[i - 2] ?? 0, line[i - 1] ?? 0, line[i] ?? 0, line[i + 1] ?? 0];\n const [dx, dy] = [bx - ax, by - ay];\n let [t0, t1] = [0, 1];\n\n for (const [p, q] of [\n [-dx, ax],\n [dx, extent - ax],\n [-dy, ay],\n [dy, extent - ay],\n ] as const) {\n if (p === 0) {\n if (q < 0) t1 = -1;\n } else if (p < 0) t0 = Math.max(t0, q / p);\n else t1 = Math.min(t1, q / p);\n }\n if (t0 > t1) {\n end();\n continue;\n }\n if (run.length === 0 || t0 > 0) {\n end();\n run.push(ax + dx * t0, ay + dy * t0);\n }\n run.push(ax + dx * t1, ay + dy * t1);\n if (t1 < 1) end();\n }\n end();\n\n return runs;\n};\n\n/** The zooms a tile of level `z` is styled at: the range it is drawn over, and deeper for the deepest level, which\n * the map stretches past it */\nconst styleZooms = (z: number, deepest: number): [number, number, number, number] => {\n return z >= deepest ? [z - 0.5, z + 1, z + 3, z + 6] : [z - 0.5, z - 1 / 6, z + 1 / 6, z + 0.5];\n};\n\n/**\n * The geometry of a feature of a tile of the source's level in the units of its tile `d` levels deeper at (`ox`, `oy`)\n * among the `2^d × 2^d` it holds (overzoom); undefined if none of it lies in that tile (its points' bounds outside\n * it or along its edge: nothing left once cut to it)\n */\nexport const overzoomed = (\n geometry: readonly (readonly number[])[],\n extent: number,\n d: number,\n ox: number,\n oy: number,\n): number[][] | undefined => {\n const scale = 2 ** d;\n const [x0, y0] = [ox * extent, oy * extent];\n const bounds = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n\n geometry.forEach((part) => {\n for (let i = 0; i + 1 < part.length; i += 2) {\n const [px, py] = [(part[i] ?? 0) * scale - x0, (part[i + 1] ?? 0) * scale - y0];\n\n bounds[0] = Math.min(bounds[0] ?? px, px);\n bounds[1] = Math.min(bounds[1] ?? py, py);\n bounds[2] = Math.max(bounds[2] ?? px, px);\n bounds[3] = Math.max(bounds[3] ?? py, py);\n }\n });\n\n const [minX = 0, minY = 0, maxX = 0, maxY = 0] = bounds;\n\n if (maxX <= 0 || maxY <= 0 || minX >= extent || minY >= extent) return undefined;\n\n return geometry.map((part) => part.map((v, i) => v * scale - (i % 2 === 0 ? x0 : y0)));\n};\n\n/**\n * The fills and lines of a tile's features in the renderer's layers, cut to the tile, in Mercator [0, 1], each with\n * its style (color, its opacity folded in; a line's width, its gap folded in as the casing drawn by `draw`, at four\n * zooms over the range the tile is drawn at); with `stylesOnly`, the styles alone. Patterns, outlines and circles are\n * left to the raster path\n */\nexport const vectors = async (\n r: Renderer,\n { z, x, y, deepest = r.maxzoom }: { z: number; x: number; y: number; deepest?: number },\n id: number,\n stylesOnly: boolean,\n priority?: Priority,\n) => {\n // Past the source's deepest level: cut from its tile there\n const d = Math.max(0, z - r.maxzoom);\n const [vz, vx, vy] = [z - d, Math.floor(x / 2 ** d), Math.floor(y / 2 ** d)];\n const [ox, oy] = [x - vx * 2 ** d, y - vy * 2 ** d];\n const url = r.tiles.replace('{z}', String(vz)).replace('{x}', String(vx)).replace('{y}', String(vy));\n const layers = await tile(url, priority);\n\n if (aborted.has(id)) return undefined;\n\n const n = 2 ** z;\n const zooms = styleZooms(z, Math.max(deepest, r.maxzoom));\n const fills: Record<'points' | 'ringStart' | 'polygonStart' | 'feature', number[]> = {\n points: [],\n ringStart: [],\n polygonStart: [],\n feature: [],\n };\n const lines: Record<'points' | 'start' | 'feature', number[]> = { points: [], start: [], feature: [] };\n const fillStart: number[] = [];\n const lineStart: number[] = [];\n const styles: number[] = [];\n const properties: Record<string, Value>[] = [];\n const sublayer: number[] = [];\n const empty: Record<string, Value> = {};\n\n /** A styled feature: its style, properties and sublayer (`outline`: a fill's outline, a line of 1 pixel in its\n * `fill-outline-color`); its number */\n const styled = (\n s: number,\n layer: StyleLayer,\n ctx: Context,\n props: Record<string, Value>,\n outline = false,\n ): number => {\n const at = (key: string, fallback: unknown, zoom: number) => value(layer, 'paint', key, { ...ctx, zoom }, fallback);\n // An opacity of the zoom only is the sublayer's, evaluated at the camera's zoom (the same across tiles of other\n // levels); one of the features is folded into their color\n const opacityKey = `${layer.type}-opacity`;\n const ownOpacity = isFeatureDependent(layer.paint?.[opacityKey]);\n /** The color at a zoom, its own opacity folded in */\n const paintAt = (zoom: number): number[] => {\n const [r, g, b, a] = color(at(outline ? 'fill-outline-color' : `${layer.type}-color`, '#000', zoom)) ?? [\n 0, 0, 0, 1,\n ];\n\n return [r, g, b, a * (ownOpacity ? Number(at(opacityKey, 1, zoom)) : 1)];\n };\n const out = new Array<number>(STYLE_FLOATS).fill(0);\n\n // The color at the first and at the last zoom of the range the tile is drawn over (at the second for a tile of the\n // source's deepest level, styled over six levels past it: the engine mixes the two up to that zoom, see\n // `u_zoom_colors`): a color interpolated by zoom changes smoothly across tiles of other levels\n const colorEnd = zooms[3] - zooms[0] > 1.5 ? zooms[1] : zooms[3];\n\n out.splice(0, 8, ...paintAt(zooms[0]), ...paintAt(colorEnd));\n zooms.forEach((zoom, k) => {\n out[8 + k] = zoom;\n // A fill's outline: one pixel wide, as MapLibre draws it\n if (outline) {\n out[12 + k] = 1;\n\n return;\n }\n // A building: its height and base height (metres) at the same zooms\n if (layer.type === 'fill-extrusion') {\n out[12 + k] = Math.max(0, Number(at('fill-extrusion-height', 0, zoom)) || 0);\n out[16 + k] = zoom;\n out[20 + k] = Math.max(0, Number(at('fill-extrusion-base', 0, zoom)) || 0);\n\n return;\n }\n if (layer.type !== 'line') return;\n\n const width = Number(at('line-width', 1, zoom));\n const gap = Number(at('line-gap-width', 0, zoom));\n\n out[12 + k] = Math.max(0, gap > 0 ? gap + 2 * width : width);\n });\n styles.push(...out);\n properties.push(props);\n sublayer.push(s);\n\n return properties.length - 1;\n };\n /** A point of the tile in Mercator */\n const mercator = (px: number, py: number, extent: number): [number, number] => [\n (x + px / extent) / n,\n (y + py / extent) / n,\n ];\n\n /** The parts of a feature as lines of `f` cut to the tile (`closed`: a polygon's rings, each closed: its outline) */\n const pushLines = (geometry: number[][], closed: boolean, f: number, extent: number) => {\n geometry.forEach((part) => {\n const line = closed && part.length >= 2 ? [...part, part[0] ?? 0, part[1] ?? 0] : part;\n\n clipLine(line, extent).forEach((run) => {\n lines.start.push(lines.points.length / 2);\n lines.feature.push(f);\n for (let i = 0; i + 1 < run.length; i += 2)\n lines.points.push(...mercator(run[i] ?? 0, run[i + 1] ?? 0, extent));\n });\n });\n };\n\n r.layers.forEach((layer, s) => {\n fillStart.push(fills.polygonStart.length);\n lineStart.push(lines.start.length);\n\n const kind = vectorKind(layer);\n // A fill's outline, drawn over it as lines of its sublayer (the rings as they come, past the tile's edge cut away:\n // no line along the edge)\n const outlined =\n layer.type === 'fill' &&\n layer.paint?.['fill-outline-color'] !== undefined &&\n layer.paint?.['fill-antialias'] !== false;\n\n if (!kind) return;\n if (layer.type === 'background') {\n const f = styled(s, layer, { zoom: z, properties: {}, type: 'Unknown' }, empty);\n\n if (stylesOnly) return;\n fills.polygonStart.push(fills.ringStart.length);\n fills.feature.push(f);\n fills.ringStart.push(fills.points.length / 2);\n fills.points.push(x / n, y / n, (x + 1) / n, y / n, (x + 1) / n, (y + 1) / n, x / n, (y + 1) / n);\n\n return;\n }\n\n const data = layers?.get(layer['source-layer'] ?? '');\n\n data?.features.forEach((feature) => {\n if (kind === 'line' ? feature.type === 1 : feature.type !== 3) return;\n\n const ctx = context(feature, z);\n\n if (!filter(layer.filter, ctx)) return;\n\n // In the units of the tile asked for (the same as the source's but past its deepest level)\n const geometry = d > 0 ? overzoomed(feature.geometry, data.extent, d, ox, oy) : feature.geometry;\n\n if (!geometry) return;\n\n const f = styled(s, layer, ctx, feature.properties);\n const o = outlined ? styled(s, layer, ctx, feature.properties, true) : -1;\n\n if (stylesOnly) return;\n if (kind === 'line') {\n // A polygon's rings, closed: its outline\n pushLines(geometry, feature.type === 3, f, data.extent);\n\n return;\n }\n if (o >= 0) pushLines(geometry, true, o, data.extent);\n let outline = false;\n\n geometry.forEach((ring) => {\n // Twice the signed area: positive for a ring turning clockwise on screen, an outline (as `polygons`)\n let area = 0;\n\n for (let i = 0; i + 1 < ring.length; i += 2) {\n const j = (i + 2) % ring.length;\n\n area += (ring[i] ?? 0) * (ring[j + 1] ?? 0) - (ring[j] ?? 0) * (ring[i + 1] ?? 0);\n }\n if (area === 0) return;\n // A hole of an outline cut away: dropped\n if (area < 0 && !outline) return;\n\n const clipped = clipRing(ring, data.extent);\n\n if (area > 0) outline = clipped.length >= 6;\n if (clipped.length < 6) return;\n if (area > 0) {\n fills.polygonStart.push(fills.ringStart.length);\n fills.feature.push(f);\n }\n fills.ringStart.push(fills.points.length / 2);\n for (let i = 0; i + 1 < clipped.length; i += 2)\n fills.points.push(...mercator(clipped[i] ?? 0, clipped[i + 1] ?? 0, data.extent));\n });\n });\n });\n fillStart.push(fills.polygonStart.length);\n lineStart.push(lines.start.length);\n fills.ringStart.push(fills.points.length / 2);\n fills.polygonStart.push(fills.ringStart.length - 1);\n lines.start.push(lines.points.length / 2);\n\n if (stylesOnly) return Float32Array.from(styles);\n\n return {\n fills: {\n points: Float64Array.from(fills.points),\n ringStart: Uint32Array.from(fills.ringStart),\n polygonStart: Uint32Array.from(fills.polygonStart),\n feature: Uint32Array.from(fills.feature),\n fillStart: Uint32Array.from(fillStart),\n },\n lines: {\n points: Float64Array.from(lines.points),\n start: Uint32Array.from(lines.start),\n feature: Uint32Array.from(lines.feature),\n lineStart: Uint32Array.from(lineStart),\n },\n styles: Float32Array.from(styles),\n tile: Float64Array.of(x / n, y / n, (x + 1) / n, (y + 1) / n),\n properties,\n sublayer: Uint16Array.from(sublayer),\n } satisfies TileVectors;\n};\n\n/** The tessellation module: where it is, and once loaded whether it works (false: the main thread does its work) */\nexport const tess: { url?: string; ready?: Promise<boolean> } = {};\n\n/** The tessellation module loaded, once; false without one or if it failed */\nexport const tessellator = (): Promise<boolean> => {\n if (!tess.url) return Promise.resolve(false);\n\n const ready =\n tess.ready ??\n initTess({ module_or_path: tess.url }).then(\n () => true,\n (error: unknown) => {\n console.warn('isard: the tessellation module failed to load, the main thread does its work', error);\n\n return false;\n },\n );\n\n tess.ready = ready;\n\n return ready;\n};\n\n/** A cut tile made ready for the GPU by the tessellation module (`raised`: per sublayer, whether its polygons are\n * extruded into blocks); undefined if it fails (it is then left aside) */\nexport const tessellate = (out: TileVectors, raised: Uint8Array, prism: boolean): TileMesh | undefined => {\n const { fills, lines } = out;\n\n try {\n const t = tessellateVectorTile(\n fills.points,\n fills.ringStart,\n fills.polygonStart,\n fills.feature,\n fills.fillStart,\n lines.points,\n lines.start,\n lines.feature,\n lines.lineStart,\n raised,\n prism,\n out.tile ?? new Float64Array(),\n );\n const mesh: TileMesh = {\n vertices: t.vertices(),\n indices: t.indices(),\n fillRanges: t.fillRanges(),\n prism: t.prism(),\n pieces: t.pieces(),\n lineTable: t.lineTable(),\n lineRanges: t.lineRanges(),\n blocks: t.blocks(),\n blockIndices: t.blockIndices(),\n blockRanges: t.blockRanges(),\n bounds: t.bounds(),\n };\n\n t.free();\n\n return mesh;\n } catch (error) {\n // A trap leaves the module unusable: the next tiles without it\n console.warn('isard: the tessellation module failed, the main thread does its work', error);\n tess.ready = Promise.resolve(false);\n\n return undefined;\n }\n};\n",
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"/** The label candidates of a tile: the texts and icons of the style's symbol layers, for the page to shape and place */\n\nimport {\n type CandidateIcon,\n type CandidateOverlap,\n type Context,\n context,\n filter,\n isExpression,\n isFeatureDependent,\n type Json,\n type LabelCandidate,\n labelFont,\n type StyleLayer,\n text,\n zoomStops,\n} from '../../basemap/vectorstyle.ts';\nimport type { Priority } from '../basemap.worker.ts';\nimport { aborted, lonLat, type Renderer, shown, tile, value } from './tiles.ts';\n\n/** How a layer's text or icon (`prefix`) meets the others: allowed to overlap, ignored by the placement */\nconst overlapOf = (layer: StyleLayer, prefix: 'text' | 'icon', ctx: Context): CandidateOverlap => {\n const allow = Boolean(value(layer, 'layout', `${prefix}-allow-overlap`, ctx, false));\n const ignore = Boolean(value(layer, 'layout', `${prefix}-ignore-placement`, ctx, false));\n\n if (allow && ignore) return true;\n if (allow) return 'allow';\n\n return ignore ? 'ignore' : false;\n};\n\n/** A pair of numbers of a style value, `fallback` if it is not one */\nconst pair = (v: unknown, fallback: [number, number]): [number, number] => {\n return Array.isArray(v) ? [Number(v[0] ?? fallback[0]), Number(v[1] ?? fallback[1])] : fallback;\n};\n\n/** Top, right, bottom, left of one to four numbers, as CSS's sides */\nconst sides = (v: unknown): [number, number, number, number] => {\n const n = (Array.isArray(v) ? v : [v]).map((x) => Number(x) || 0);\n const [top = 0, right = top, bottom = top, left = right] = n;\n\n return [top, right, bottom, left];\n};\n\n/** A label's text in the case of its `text-transform` */\nconst cased = (t: string, transform: unknown): string => {\n if (transform === 'uppercase') return t.toUpperCase();\n if (transform === 'lowercase') return t.toLowerCase();\n\n return t;\n};\n\n/** Points every `spacing` along a line (tile units, x and y interleaved), the first half a spacing in (the middle of a\n * shorter line): each point and the segment it lies on (x, y, x0, y0, x1, y1) */\nexport const lineAnchors = (line: readonly number[], spacing: number): number[][] => {\n let length = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n length += Math.hypot((line[i] ?? 0) - (line[i - 2] ?? 0), (line[i + 1] ?? 0) - (line[i - 1] ?? 0));\n }\n\n const out: number[][] = [];\n\n if (!(length > 0) || !(spacing > 0)) return out;\n\n let next = Math.min(spacing / 2, length / 2);\n let walked = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n const [ax, ay, bx, by] = [line[i - 2] ?? 0, line[i - 1] ?? 0, line[i] ?? 0, line[i + 1] ?? 0];\n const d = Math.hypot(bx - ax, by - ay);\n\n while (d > 0 && next <= walked + d) {\n const t = (next - walked) / d;\n\n out.push([ax + (bx - ax) * t, ay + (by - ay) * t, ax, ay, bx, by]);\n next += spacing;\n }\n walked += d;\n }\n\n return out;\n};\n\n/** The icon of a label: its layer's icon properties for the feature */\nconst iconOf = (\n layer: StyleLayer,\n image: string,\n ctx: Context,\n placement: 'point' | 'line',\n sizeOf: (layer: StyleLayer) => Json,\n): CandidateIcon => {\n const alignment = value(layer, 'layout', 'icon-rotation-alignment', ctx, 'auto');\n const fit = String(value(layer, 'layout', 'icon-text-fit', ctx, 'none'));\n const padding = value(layer, 'layout', 'icon-text-fit-padding', ctx, [0, 0, 0, 0]);\n\n return {\n image,\n size: isFeatureDependent(layer.layout?.['icon-size'])\n ? Number(value(layer, 'layout', 'icon-size', ctx, 1))\n : sizeOf(layer),\n anchor: String(value(layer, 'layout', 'icon-anchor', ctx, 'center')),\n offset: pair(value(layer, 'layout', 'icon-offset', ctx, [0, 0]), [0, 0]),\n rotate: Number(value(layer, 'layout', 'icon-rotate', ctx, 0)) || 0,\n alignment: alignment === 'map' || (alignment === 'auto' && placement === 'line') ? 'map' : 'viewport',\n overlap: overlapOf(layer, 'icon', ctx),\n optional: Boolean(value(layer, 'layout', 'icon-optional', ctx, false)),\n fit: fit === 'width' || fit === 'height' || fit === 'both' ? fit : 'none',\n padding: sides(padding),\n color: String(value(layer, 'paint', 'icon-color', ctx, '#000')),\n opacity: Number(value(layer, 'paint', 'icon-opacity', ctx, 1)),\n };\n};\n\nexport const labels = async (\n r: Renderer,\n z: number,\n x: number,\n y: number,\n id: number,\n priority?: Priority,\n zoom = z,\n): Promise<LabelCandidate[]> => {\n const url = r.tiles.replace('{z}', String(z)).replace('{x}', String(x)).replace('{y}', String(y));\n const layers = await tile(url, priority);\n\n if (!layers || aborted.has(id)) return [];\n\n const out: LabelCandidate[] = [];\n // The text size of a layer when it depends on the zoom only: legacy stops as they are, an expression as stops\n const sizes = new Map<StyleLayer, Json>();\n const sizeOf = (layer: StyleLayer): Json => {\n const known = sizes.get(layer);\n\n if (known !== undefined) return known;\n\n const v = layer.layout?.['text-size'] ?? 16;\n const s = isExpression(v) ? zoomStops(v) : v;\n\n sizes.set(layer, s);\n\n return s;\n };\n // The icon size of a layer when it depends on the zoom only, as the text size\n const iconSizes = new Map<StyleLayer, Json>();\n const iconSizeOf = (layer: StyleLayer): Json => {\n const known = iconSizes.get(layer);\n\n if (known !== undefined) return known;\n\n const v = layer.layout?.['icon-size'] ?? 1;\n const s = isExpression(v) ? zoomStops(v) : v;\n\n iconSizes.set(layer, s);\n\n return s;\n };\n\n r.layers.forEach((layer, index) => {\n const layout = layer.layout ?? {};\n\n if (layer.type !== 'symbol' || !shown(layer, zoom)) return;\n if (layout['text-field'] === undefined && layout['icon-image'] === undefined) return;\n\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data) return;\n\n const zctx: Context = { zoom, properties: {}, type: 'Unknown' };\n const placement = value(layer, 'layout', 'symbol-placement', zctx, 'point') === 'line' ? 'line' : 'point';\n const textAlong =\n placement === 'line' && value(layer, 'layout', 'text-rotation-alignment', zctx, 'auto') !== 'viewport';\n\n for (const f of data.features) {\n const ctx = context(f, zoom);\n\n if (!filter(layer.filter, ctx)) continue;\n\n const field = text(layout['text-field'], ctx).trim();\n const image = text(layout['icon-image'], ctx).trim();\n\n if (!field && !image) continue;\n\n const t = cased(field, value(layer, 'layout', 'text-transform', ctx, 'none'));\n const fonts = value(layer, 'layout', 'text-font', ctx, ['Noto Sans Regular']);\n const font = labelFont(Array.isArray(fonts) && typeof fonts[0] === 'string' ? fonts[0] : 'Noto Sans Regular');\n const base = {\n layer: index,\n text: t,\n font,\n // Zoom stops are kept for the engine; a value of the feature evaluated here\n size: isFeatureDependent(layer.layout?.['text-size'])\n ? Number(value(layer, 'layout', 'text-size', ctx, 16))\n : sizeOf(layer),\n color: String(value(layer, 'paint', 'text-color', ctx, '#000')),\n haloColor: String(value(layer, 'paint', 'text-halo-color', ctx, 'rgba(0,0,0,0)')),\n haloWidth: Number(value(layer, 'paint', 'text-halo-width', ctx, 0)),\n anchor: String(value(layer, 'layout', 'text-anchor', ctx, 'center')),\n offset: pair(value(layer, 'layout', 'text-offset', ctx, [0, 0]), [0, 0]),\n maxWidth: Number(value(layer, 'layout', 'text-max-width', ctx, 10)),\n lineHeight: Number(value(layer, 'layout', 'text-line-height', ctx, 1.2)),\n overlap: overlapOf(layer, 'text', ctx),\n ...(textAlong ? { textAlong } : {}),\n ...(value(layer, 'layout', 'text-optional', ctx, false) ? { textOptional: true } : {}),\n ...(image ? { icon: iconOf(layer, image, ctx, placement, iconSizeOf) } : {}),\n };\n\n if (f.type === 1) {\n for (const point of f.geometry) {\n for (let i = 0; i + 1 < point.length; i += 2) {\n const [px, py] = [point[i] ?? 0, point[i + 1] ?? 0];\n\n // Points in the buffer belong to the neighbouring tile\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) continue;\n\n const [lon, lat] = lonLat(z, x, y, data.extent, px, py);\n\n out.push({ ...base, lon, lat });\n }\n }\n } else if (!t && placement === 'line') {\n // Icons alone along lines (one-way arrows): every `symbol-spacing` CSS pixels (a tile is 512 across at its\n // level, twice as many at each zoom past it)\n const spacing =\n (Number(value(layer, 'layout', 'symbol-spacing', ctx, 250)) * data.extent) / (512 * 2 ** (zoom - z));\n\n for (const line of f.geometry) {\n for (const [px = 0, py = 0, ax = 0, ay = 0, bx = 0, by = 0] of lineAnchors(line, Math.max(spacing, 1))) {\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) continue;\n\n const [lon, lat] = lonLat(z, x, y, data.extent, px, py);\n const [lon1, lat1] = lonLat(z, x, y, data.extent, bx, by);\n const [lon0, lat0] = lonLat(z, x, y, data.extent, ax, ay);\n\n out.push({ ...base, lon, lat, along: [lon1 - lon0, lat1 - lat0] });\n }\n }\n } else {\n // The middle of the longest line inside the tile, along it\n let best: number[] | undefined;\n let bestLength = 0;\n\n for (const line of f.geometry) {\n let length = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n length += Math.hypot((line[i] ?? 0) - (line[i - 2] ?? 0), (line[i + 1] ?? 0) - (line[i - 1] ?? 0));\n }\n if (length > bestLength) {\n bestLength = length;\n best = line;\n }\n }\n if (!best || bestLength < data.extent / 32) continue;\n\n let rest = bestLength / 2;\n\n for (let i = 2; i + 1 < best.length; i += 2) {\n const [ax, ay, bx, by] = [best[i - 2] ?? 0, best[i - 1] ?? 0, best[i] ?? 0, best[i + 1] ?? 0];\n const d = Math.hypot(bx - ax, by - ay);\n\n if (d >= rest && d > 0) {\n const [px, py] = [ax + ((bx - ax) * rest) / d, ay + ((by - ay) * rest) / d];\n\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) break;\n\n const [lon, lat] = lonLat(z, x, y, data.extent, px, py);\n const [lon1, lat1] = lonLat(z, x, y, data.extent, bx, by);\n const [lon0, lat0] = lonLat(z, x, y, data.extent, ax, ay);\n\n out.push({ ...base, lon, lat, ...(placement === 'line' ? { along: [lon1 - lon0, lat1 - lat0] } : {}) });\n break;\n }\n rest -= d;\n }\n }\n }\n });\n\n return out;\n};\n",
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"/**\n * The trees of a vector map (`VectorTiles.trees`): low-poly trees made here as glTF binaries (no file to download), a\n * broadleaved one and a conifer, their trunk and crown flat-shaded in their colors; the style layers they grow on by\n * default, and the share of conifers in a wood from its data.\n */\n\nimport { bounds, glbOf } from '../util/gltf.ts';\nimport type { Value } from './mvt.ts';\nimport type { StyleLayer } from './vectorstyle.ts';\n\n/** Numbers of a tree in the workers' answer: longitude, latitude, scale, heading, rank, kind (0 broadleaved, 1\n * conifer) */\nexport const TREE_NUMBERS = 6;\n\n/** A point or a vector: x, y, z */\ntype Vec3 = [number, number, number];\n\n/** Sides of the trunk and of the crown near the view; of the crown far away (a pyramid), of the trunk there */\nconst SIDES = 7;\nconst FAR_SIDES = 4;\nconst FAR_TRUNK_SIDES = 3;\n\n/** Colors of the trunk, of the broadleaved crown and of the conifers' (linear RGBA, as glTF's `baseColorFactor`) */\nexport interface TreeColors {\n trunk: [number, number, number, number];\n crown: [number, number, number, number];\n conifer: [number, number, number, number];\n}\n\nconst DEFAULT_COLORS: TreeColors = {\n trunk: [0.2, 0.12, 0.07, 1],\n crown: [0.12, 0.27, 0.08, 1],\n conifer: [0.05, 0.16, 0.08, 1],\n};\n\n/** A solid of revolution around the vertical (glTF +Y up), flat-shaded: rings of (height, radius), a point at the\n * top when its radius is 0; the triangles' positions and normals, one normal per face */\nexport const revolve = (\n rings: [height: number, radius: number][],\n sides = SIDES,\n): { positions: number[]; normals: number[] } => {\n const at = (k: number, [h, r]: [number, number]): Vec3 => {\n const a = (k / sides) * Math.PI * 2;\n\n return [Math.cos(a) * r, h, Math.sin(a) * r];\n };\n const positions: number[] = [];\n const normals: number[] = [];\n const face = (a: Vec3, b: Vec3, c: Vec3) => {\n const u: Vec3 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];\n const v: Vec3 = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];\n const n: Vec3 = [u[1] * v[2] - u[2] * v[1], u[2] * v[0] - u[0] * v[2], u[0] * v[1] - u[1] * v[0]];\n const length = Math.hypot(...n);\n\n // A degenerate face (two points at the apex) is left out\n if (length === 0) return;\n positions.push(...a, ...b, ...c);\n [0, 1, 2].forEach(() => {\n normals.push(n[0] / length, n[1] / length, n[2] / length);\n });\n };\n\n rings.slice(1).forEach((ring, i) => {\n const below = rings[i] ?? ring;\n\n Array.from({ length: sides }, (_, k) => k).forEach((k) => {\n const [a, b] = [at(k, below), at(k + 1, below)];\n const [c, d] = [at(k, ring), at(k + 1, ring)];\n\n // Counter-clockwise seen from outside\n face(a, c, b);\n face(b, c, d);\n });\n });\n // The bottom closed: seen from below\n const base = rings[0];\n\n if (base && base[1] > 0) {\n Array.from({ length: sides }, (_, k) => k).forEach((k) => {\n face([0, base[0], 0], at(k, base), at(k + 1, base));\n });\n }\n\n return { positions, normals };\n};\n\n/** Parts flat-shaded in their colors as a glTF binary: one mesh of a primitive each, its front +Z\n * (`ModelInstance.heading` turns it), standing on its origin */\nexport const glb = (\n parts: { positions: number[]; normals: number[] }[],\n colors: TreeColors[keyof TreeColors][],\n): Uint8Array<ArrayBuffer> => {\n // The buffer: each part's positions then normals, 4-byte floats\n const floats = parts.flatMap((p) => [...p.positions, ...p.normals]);\n const bin = new Float32Array(floats);\n const views = parts.flatMap((p, i) => {\n const before = parts.slice(0, i).reduce((n, q) => n + (q.positions.length + q.normals.length) * 4, 0);\n\n return [\n { buffer: 0, byteOffset: before, byteLength: p.positions.length * 4, target: 34962 },\n { buffer: 0, byteOffset: before + p.positions.length * 4, byteLength: p.normals.length * 4, target: 34962 },\n ];\n });\n const accessors = parts.flatMap((p, i) => [\n { bufferView: i * 2, componentType: 5126, count: p.positions.length / 3, type: 'VEC3', ...bounds(p.positions) },\n { bufferView: i * 2 + 1, componentType: 5126, count: p.normals.length / 3, type: 'VEC3' },\n ]);\n const gltf = {\n asset: { version: '2.0', generator: 'isard' },\n scene: 0,\n scenes: [{ nodes: [0] }],\n nodes: [{ mesh: 0 }],\n meshes: [\n {\n primitives: parts.map((_, i) => ({ attributes: { POSITION: i * 2, NORMAL: i * 2 + 1 }, material: i })),\n },\n ],\n materials: colors.map((color) => ({\n pbrMetallicRoughness: { baseColorFactor: color, metallicFactor: 0, roughnessFactor: 1 },\n })),\n accessors,\n bufferViews: views,\n buffers: [{ byteLength: bin.byteLength }],\n };\n return glbOf(gltf, new Uint8Array(bin.buffer));\n};\n\n/**\n * A broadleaved tree as a glTF binary, about 10 metres high: a trunk and a rounded crown in `colors`; `far`: the\n * same simplified for far away, a few faces (some 30 triangles instead of 100)\n */\nexport const treeModel = (colors: Partial<TreeColors> = {}, far = false): Uint8Array<ArrayBuffer> => {\n const { trunk, crown } = { ...DEFAULT_COLORS, ...colors };\n\n if (far) {\n const stem = revolve(\n [\n [0, 0.3],\n [3, 0.22],\n ],\n FAR_TRUNK_SIDES,\n );\n const top = revolve(\n [\n [2.4, 0.8],\n [5.6, 2.9],\n [10.2, 0],\n ],\n FAR_SIDES,\n );\n\n return glb([stem, top], [trunk, crown]);\n }\n\n const parts = [\n revolve([\n [0, 0.28],\n [3.2, 0.2],\n ]),\n revolve([\n [2.4, 0.6],\n [3.6, 2.4],\n [5.6, 2.9],\n [7.8, 2.3],\n [9.4, 1.1],\n [10.2, 0],\n ]),\n ];\n\n return glb(parts, [trunk, crown]);\n};\n\n/** A cone of the conifers' crown: from `base` metres up, `radius` wide, to its point at `top` */\nconst cone = (base: number, radius: number, top: number) =>\n revolve([\n [base, radius],\n [top, 0],\n ]);\n\n/**\n * A conifer as a glTF binary, about 11 metres high: a trunk and three cones one over the other in `colors`; `far`: one\n * pyramid on a trunk of three faces for far away (some 17 triangles instead of 63)\n */\nexport const coniferModel = (colors: Partial<TreeColors> = {}, far = false): Uint8Array<ArrayBuffer> => {\n const { trunk, conifer } = { ...DEFAULT_COLORS, ...colors };\n\n if (far) {\n const stem = revolve(\n [\n [0, 0.24],\n [2, 0.18],\n ],\n FAR_TRUNK_SIDES,\n );\n const top = revolve(\n [\n [1.4, 2.3],\n [11, 0],\n ],\n FAR_SIDES,\n );\n\n return glb([stem, top], [trunk, conifer]);\n }\n const tiers = [cone(1.4, 2.4, 5.4), cone(3.6, 1.9, 8), cone(6, 1.3, 11)];\n const crown = {\n positions: tiers.flatMap((t) => t.positions),\n normals: tiers.flatMap((t) => t.normals),\n };\n const stem = revolve([\n [0, 0.24],\n [2, 0.18],\n ]);\n\n return glb([stem, crown], [trunk, conifer]);\n};\n\n/** Whether a style layer is OpenMapTiles' grass (the lawns of parks and gardens among it) */\nconst isGrass = (layer: StyleLayer): boolean => layer['source-layer'] === 'landcover' && /grass/i.test(layer.id);\n\n/**\n * Whether trees grow on a style layer by default: the woods and forests of the style's fills (OpenMapTiles'\n * `landcover` wood, PLAN IGN's forests) and the grass of its parks and gardens; not the wooded relief of PLAN IGN,\n * which repeats its forests, nor OpenMapTiles' `park` layer (protected areas and historic sites: a river's banks\n * among them)\n */\nexport const isWoodland = (layer: StyleLayer): boolean =>\n layer.type === 'fill' &&\n layer['source-layer'] !== 'oro_relief' &&\n (/wood|forest|for[eê]t/i.test(layer.id) || isGrass(layer));\n\n/** Default spacing of the trees of a layer (metres): close in woods and forests, apart on grass */\nexport const treeSpacing = (layer: StyleLayer): number => (isGrass(layer) ? 25 : 9);\n\n/**\n * The share of conifers in a wood from its properties: OpenStreetMap's `leaf_type` (needleleaved, broadleaved,\n * mixed), PLAN IGN's `nature` (« conifères », « feuillus », « mixte »); without them, OpenMapTiles' forests a third\n * conifers and its other woods some, the grass of parks none\n */\nexport const coniferShare = (properties: Record<string, Value>): number => {\n const leaf = properties.leaf_type;\n const nature = typeof properties.nature === 'string' ? properties.nature : '';\n\n if (leaf === 'needleleaved' || /conif/i.test(nature)) return 1;\n if (leaf === 'broadleaved' || /feuillu/i.test(nature)) return 0;\n if (leaf === 'mixed' || /mixte/i.test(nature)) return 0.5;\n if (properties.class === 'wood') return properties.subclass === 'forest' ? 0.35 : 0.15;\n\n return 0;\n};\n",
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"/** The trees of a tile: points scattered over the woods of its polygons, the same each time the tile is cut */\n\nimport { coniferShare, TREE_NUMBERS } from '../../basemap/trees.ts';\nimport { context, filter } from '../../basemap/vectorstyle.ts';\nimport { latitude } from '../../util/geo.ts';\nimport type { Priority } from '../basemap.worker.ts';\nimport { aborted, lonLat, type Renderer, tile } from './tiles.ts';\n\n/** A number in [0, 1) from four integers, the same for the same ones: where a tree stands in its cell, its size */\nexport const treeHash = (a: number, b: number, c: number, d: number): number => {\n let h = Math.imul(a ^ 0x9e3779b9, 0x85ebca6b) ^ Math.imul(b ^ 0xc2b2ae35, 0x27d4eb2f);\n\n h = Math.imul(h ^ (h >>> 15) ^ Math.imul(c, 0x165667b1), 0x2c1b3c6d);\n h = Math.imul(h ^ (h >>> 13) ^ Math.imul(d, 0x297a2d39), 0x297a2d39);\n\n return ((h ^ (h >>> 16)) >>> 0) / 2 ** 32;\n};\n\n/** Whether a point lies in rings (interleaved points, unclosed or closed), even-odd: the holes cut out */\nexport const inRings = (rings: readonly (readonly number[])[], px: number, py: number): boolean =>\n rings.reduce((inside, ring) => {\n const n = ring.length / 2;\n let crossings = 0;\n\n for (let i = 0, j = n - 1; i < n; j = i, i += 1) {\n const [xi, yi, xj, yj] = [ring[i * 2] ?? 0, ring[i * 2 + 1] ?? 0, ring[j * 2] ?? 0, ring[j * 2 + 1] ?? 0];\n\n if (yi > py !== yj > py && px < ((xj - xi) * (py - yi)) / (yj - yi) + xi) crossings += 1;\n }\n\n return crossings % 2 === 1 ? !inside : inside;\n }, false);\n\n/**\n * Points scattered over a polygon (its rings, tile units) on a jittered grid of `cell` tile units, the grid and the\n * jitter fixed by the tile (`seed`): the same trees whenever the tile is cut again, none twice across tiles (the points\n * past the tile's edge left to its neighbour). Past `maxCells` cells over the polygon (a tile of a coarse level), the\n * cells grow until they are no more. Each point with a number in [0, 1) for its size and heading\n */\nexport const scatter = (\n rings: readonly (readonly number[])[],\n extent: number,\n spacing: number,\n seed: [number, number, number],\n maxCells = Number.POSITIVE_INFINITY,\n): [x: number, y: number, k: number][] => {\n const outer = rings[0] ?? [];\n // The bounds of the outer ring (a loop: a spread of a ring of many points would overflow the call stack)\n const bounds = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n\n for (let i = 0; i + 1 < outer.length; i += 2) {\n const [x, y] = [outer[i] ?? 0, outer[i + 1] ?? 0];\n\n bounds[0] = Math.min(bounds[0] ?? x, x);\n bounds[1] = Math.min(bounds[1] ?? y, y);\n bounds[2] = Math.max(bounds[2] ?? x, x);\n bounds[3] = Math.max(bounds[3] ?? y, y);\n }\n\n const [x0, y0] = [Math.max(0, bounds[0] ?? 0), Math.max(0, bounds[1] ?? 0)];\n const [x1, y1] = [Math.min(extent, bounds[2] ?? 0), Math.min(extent, bounds[3] ?? 0)];\n\n if (!(spacing > 0) || x0 >= x1 || y0 >= y1) return [];\n\n const cells = ((x1 - x0) / spacing) * ((y1 - y0) / spacing);\n const cell = cells > maxCells ? spacing * Math.sqrt(cells / maxCells) : spacing;\n const [cx0, cx1, cy0, cy1] = [\n Math.floor(x0 / cell),\n Math.ceil(x1 / cell),\n Math.floor(y0 / cell),\n Math.ceil(y1 / cell),\n ];\n const [z, x, y] = seed;\n const tileSeed = Math.imul(z + 1, 0x01000193) ^ Math.imul(x, 0x5bd1e995) ^ Math.imul(y, 0x1b873593);\n\n return Array.from({ length: Math.max(0, cy1 - cy0) }, (_, j) => cy0 + j).flatMap((cy) =>\n Array.from({ length: Math.max(0, cx1 - cx0) }, (_, i) => cx0 + i).flatMap((cx): [number, number, number][] => {\n const px = (cx + treeHash(tileSeed, cx, cy, 1)) * cell;\n const py = (cy + treeHash(tileSeed, cx, cy, 2)) * cell;\n\n if (px < 0 || py < 0 || px >= extent || py >= extent || !inRings(rings, px, py)) return [];\n\n return [[px, py, treeHash(tileSeed, cx, cy, 3)]];\n }),\n );\n};\n\n/**\n * Trees over the polygons of the renderer's layers in a tile: longitude, latitude, scale (0.75 to 1.25), heading\n * (degrees), rank (in [0, 1): the page keeps the lowest far from the view) and kind (1 a conifer, as many as its wood's\n * `coniferShare`, else 0) of each, `spacing[s]` metres apart in layer `s` on a jittered grid; past `maxTrees`, thinned\n * evenly\n */\nexport const trees = async (\n r: Renderer,\n z: number,\n x: number,\n y: number,\n id: number,\n spacing: number[],\n maxTrees: number,\n priority?: Priority,\n) => {\n const url = r.tiles.replace('{z}', String(z)).replace('{x}', String(x)).replace('{y}', String(y));\n const layers = await tile(url, priority);\n\n if (!layers || aborted.has(id)) return undefined;\n\n // Metres across the tile at its middle: the cells in tile units\n const tileMetres = (40075016.686 * Math.cos((latitude((y + 0.5) / 2 ** z) * Math.PI) / 180)) / 2 ** z;\n const found: [x: number, y: number, k: number, extent: number, conifers: number][] = [];\n\n r.layers.forEach((layer, s) => {\n const metres = spacing[s] ?? 0;\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data || !(metres > 0)) return;\n\n const cell = (metres / tileMetres) * data.extent;\n\n data.features.forEach((f) => {\n if (f.type !== 3 || !filter(layer.filter, context(f, z))) return;\n\n const conifers = coniferShare(f.properties);\n\n // Its polygons: an outline (clockwise on screen) and the holes after it\n const polygons = f.geometry.reduce<number[][][]>((list, ring) => {\n let area = 0;\n\n for (let i = 0; i + 1 < ring.length; i += 2) {\n const j = (i + 2) % ring.length;\n\n area += (ring[i] ?? 0) * (ring[j + 1] ?? 0) - (ring[j] ?? 0) * (ring[i + 1] ?? 0);\n }\n if (area > 0) list.push([ring]);\n else if (area < 0) list.at(-1)?.push(ring);\n\n return list;\n }, []);\n\n polygons.forEach((rings) => {\n scatter(rings, data.extent, cell, [z, x, y], maxTrees * 4).forEach(([px, py, k]) => {\n found.push([px, py, k, data.extent, conifers]);\n });\n });\n });\n });\n\n // Too many: one in so many kept, the same ones each time\n const keep = found.length > maxTrees ? maxTrees / found.length : 1;\n const kept = found.filter(([, , k]) => keep >= 1 || treeHash(Math.floor(k * 2 ** 31), z, x, y) < keep);\n const out = new Float64Array(kept.length * TREE_NUMBERS);\n\n kept.forEach(([px, py, k, extent, conifers], i) => {\n const [lon, lat] = lonLat(z, x, y, extent, px, py);\n const rank = treeHash(Math.floor(k * 2 ** 31), 7, 11, 13);\n const conifer = treeHash(Math.floor(k * 2 ** 31), 3, 5, 17) < conifers ? 1 : 0;\n\n out.set([lon, lat, 0.75 + 0.5 * k, (k * 7919) % 360, rank, conifer], i * TREE_NUMBERS);\n });\n\n return out;\n};\n",
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22
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+
"/** A vector tile cut into geometry for the engine: the polygons of the extrusions, the fills, lines and buildings of\n * `vectors()` with their style per feature, made ready for the GPU by the tessellation module */\n\nimport type { TileFeature, Value } from '../../basemap/mvt.ts';\nimport {\n type Context,\n color,\n context,\n filter,\n isFeatureDependent,\n type StyleLayer,\n usesZoom,\n vectorKind,\n} from '../../basemap/vectorstyle.ts';\nimport { GENERATED_ROOF, metresAt, roofNumber } from '../../util/roofs.ts';\nimport initTess, { tessellateVectorTile } from '../../wasm/isard_tess.js';\nimport type { Priority, TileMesh, TilePolygons, TileStyles, TileVectors } from '../basemap.worker.ts';\nimport { aborted, type Renderer, tile, value } from './tiles.ts';\nimport { inRings } from './trees.ts';\n\n/**\n * The polygons of a tile's features in the renderer's fill layers (each feature once, whichever layers keep it), in\n * Mercator [0, 1]: a ring turning clockwise in tile units (y down) starts a polygon, the others are its holes (the\n * vector tile specification)\n */\nexport const polygons = async (r: Renderer, z: number, x: number, y: number, id: number, priority?: Priority) => {\n const url = r.tiles.replace('{z}', String(z)).replace('{x}', String(x)).replace('{y}', String(y));\n const layers = await tile(url, priority);\n const out = {\n points: [] as number[],\n ringStart: [] as number[],\n polygonStart: [] as number[],\n feature: [] as number[],\n };\n const properties: Record<string, Value>[] = [];\n\n if (!layers || aborted.has(id)) return undefined;\n\n const seen = new Set<TileFeature>();\n const n = 2 ** z;\n\n r.layers.forEach((layer) => {\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data) return;\n data.features.forEach((f) => {\n if (f.type !== 3 || seen.has(f) || !filter(layer.filter, context(f, z))) return;\n seen.add(f);\n\n const index = properties.length;\n\n properties.push(f.properties);\n f.geometry.forEach((ring) => {\n // Twice the signed area: positive for a ring turning clockwise on screen, an outline\n let area = 0;\n\n for (let i = 0; i + 1 < ring.length; i += 2) {\n const j = (i + 2) % ring.length;\n\n area += (ring[i] ?? 0) * (ring[j + 1] ?? 0) - (ring[j] ?? 0) * (ring[i + 1] ?? 0);\n }\n if (area === 0) return;\n if (area > 0 || out.polygonStart.length === 0 || out.feature.at(-1) !== index) {\n out.polygonStart.push(out.ringStart.length);\n out.feature.push(index);\n }\n out.ringStart.push(out.points.length / 2);\n for (let i = 0; i + 1 < ring.length; i += 2) {\n out.points.push((x + (ring[i] ?? 0) / data.extent) / n, (y + (ring[i + 1] ?? 0) / data.extent) / n);\n }\n });\n });\n });\n out.ringStart.push(out.points.length / 2);\n out.polygonStart.push(out.ringStart.length - 1);\n\n return {\n arrays: {\n points: Float64Array.from(out.points),\n ringStart: Uint32Array.from(out.ringStart),\n polygonStart: Uint32Array.from(out.polygonStart),\n feature: Uint32Array.from(out.feature),\n },\n properties,\n } satisfies TilePolygons;\n};\n\n/** Floats of a styled feature (the engine's `FLOATS`): its color at 0, its size's zooms at 8 and values at 12, its\n * zoom range at 24 (a line's blur at 26, a building's landmark flag there: `LANDMARK_FLOAT`); a fill's pattern at 12 (its place in the icon atlas) and 16 (its pixel\n * ratio), a line's or a building's at 4 and 27, as the page resolves them from their index at 28 or 29 (floats the\n * engine does not keep) */\nconst STYLE_FLOATS = 32;\n\n/** Where a building's style says it is a landmark (1: drawn as a monument, no office windows, floodlit at night) */\nconst LANDMARK_FLOAT = 26;\n\n/** OpenMapTiles' classes of points of interest whose building is a landmark */\nconst LANDMARKS = new Set(['theatre', 'museum', 'place_of_worship', 'castle', 'monument', 'attraction', 'town_hall']);\n\n/** The landmarks of a tile: its points of interest of `LANDMARKS` (x, y interleaved, tile units) */\nexport const landmarksOf = (layers: Map<string, { features: TileFeature[] }> | undefined): number[] =>\n (layers?.get('poi')?.features ?? [])\n .filter((f) => f.type === 1 && LANDMARKS.has(String(f.properties.class)))\n .flatMap((f) => f.geometry.flat());\n\n/** The bounding box of a ring (x, y interleaved): west, north, east, south */\nconst boxOf = (ring: readonly number[]): [number, number, number, number] => {\n let [x0, y0, x1, y1] = [Infinity, Infinity, -Infinity, -Infinity];\n\n for (let i = 0; i + 1 < ring.length; i += 2) {\n [x0, y0] = [Math.min(x0, ring[i] ?? 0), Math.min(y0, ring[i + 1] ?? 0)];\n [x1, y1] = [Math.max(x1, ring[i] ?? 0), Math.max(y1, ring[i + 1] ?? 0)];\n }\n\n return [x0, y0, x1, y1];\n};\n\n/** Whether a building's rings (tile units) hold one of the landmarks' points */\nexport const holdsLandmark = (rings: readonly (readonly number[])[], points: readonly number[]): boolean => {\n if (points.length === 0) return false;\n\n const [x0, y0, x1, y1] = boxOf(rings[0] ?? []);\n\n for (let i = 0; i + 1 < points.length; i += 2) {\n const [px, py] = [points[i] ?? 0, points[i + 1] ?? 0];\n\n if (px >= x0 && px <= x1 && py >= y0 && py <= y1 && inRings(rings, px, py)) return true;\n }\n\n return false;\n};\n\n/** The mean of a ring's corners (its last point left out when it is the first again) */\nconst middleOf = (ring: readonly number[]): [number, number] => {\n const closed = ring.length > 2 && ring[0] === ring[ring.length - 2] && ring[1] === ring[ring.length - 1];\n const n = Math.max(1, ring.length / 2 - (closed ? 1 : 0));\n let [x, y] = [0, 0];\n\n for (let i = 0; i < n; i += 1) [x, y] = [x + (ring[i * 2] ?? 0), y + (ring[i * 2 + 1] ?? 0)];\n\n return [x / n, y / n];\n};\n\n/**\n * The buildings of a layer that are landmarks: those holding a landmark's point (`holdsLandmark`), and the parts of\n * those (a building whose middle is inside one of them, or that holds one's middle: the stage tower, the dome). Their\n * walls along each other drawn alike, not one floodlit fighting a dark one as the view moves; a neighbour against a\n * landmark's wall, its middle outside, is none\n */\nexport const landmarkBuildings = (features: readonly TileFeature[], points: readonly number[]): Set<TileFeature> => {\n const polygons = features.filter((f) => f.type === 3);\n const holding = polygons.filter((f) => holdsLandmark(f.geometry, points));\n const found = new Set(holding);\n\n holding.forEach((l) => {\n const [lx0, ly0, lx1, ly1] = boxOf(l.geometry[0] ?? []);\n const lm = middleOf(l.geometry[0] ?? []);\n\n polygons.forEach((f) => {\n if (found.has(f)) return;\n\n const [x0, y0, x1, y1] = boxOf(f.geometry[0] ?? []);\n\n if (x1 < lx0 || x0 > lx1 || y1 < ly0 || y0 > ly1) return;\n if (inRings(l.geometry, ...middleOf(f.geometry[0] ?? [])) || inRings(f.geometry, ...lm)) found.add(f);\n });\n });\n\n return found;\n};\n\n/** The features a kind of sublayer draws, by their type (1 point, 2 line, 3 polygon): lines from lines and polygons'\n * rings, circles from points, fills and blocks from polygons */\nconst DRAWS: Record<NonNullable<ReturnType<typeof vectorKind>>, (type: number) => boolean> = {\n line: (type) => type !== 1,\n circle: (type) => type === 1,\n fill: (type) => type === 3,\n extrusion: (type) => type === 3,\n};\n\n/** How the buildings' roofs are made: from their data (`roof:shape`, `roof:height`; flat without), generated where\n * they have none, or all flat */\nexport type RoofMode = 'data' | 'generated' | 'flat';\n\n/** A building's roof for the engine: its shape's number (0 flat) and height (metres; not a number: as its slopes make\n * it), from its properties (`roof:shape` or `roof_shape`, `roof:height` or `roof_height`) and the `mode` */\nexport const roofOf = (properties: Record<string, Value>, mode: RoofMode): [number, number] => {\n const name = properties['roof:shape'] ?? properties.roof_shape;\n const given = typeof name === 'string' && name !== 'generated' ? roofNumber(name) : undefined;\n const height = Number(properties['roof:height'] ?? properties.roof_height ?? Number.NaN);\n const fallback = mode === 'generated' ? GENERATED_ROOF : 0;\n\n return [mode === 'flat' ? 0 : (given ?? fallback), height];\n};\n\n/** The last zoom a tile of the deepest level is drawn at (stretched past it) */\nconst LAST_ZOOM = 24;\n\n/**\n * The zooms a feature shows over by its layer's filter, as MapLibre evaluates a filter (at the whole zoom under the\n * camera's): its filter at each whole zoom of the range a tile of level `z` is drawn over (`z - 1` to `last`), from\n * the first where it holds to past the last (open at the ends of the range, `[0, 0]` for a filter that does not read\n * the zoom); undefined if it holds at none\n */\nexport const filterZooms = (\n layer: StyleLayer,\n feature: TileFeature,\n z: number,\n last: number,\n): [number, number] | undefined => {\n if (!usesZoom(layer.filter)) return filter(layer.filter, context(feature, z)) ? [0, 0] : undefined;\n\n let from: number | undefined;\n let to = 0;\n\n for (let k = z - 1; k <= last; k += 1) {\n if (filter(layer.filter, context(feature, k))) {\n from ??= k;\n to = k + 1;\n } else if (from !== undefined) {\n break;\n }\n }\n\n return from === undefined ? undefined : [from <= z - 1 ? 0 : from, to > last ? 99 : to];\n};\n\n/**\n * A ring cut to the square [0, `extent`] (Sutherland–Hodgman), its points interleaved, unclosed: a polygon lying\n * across the tile's edge keeps its part in the tile, along the edge\n */\nexport const clipRing = (ring: readonly number[], extent: number): number[] => {\n let points = ring.slice();\n const edges: [axis: 0 | 1, bound: number, inside: (v: number) => boolean][] = [\n [0, 0, (v) => v >= 0],\n [0, extent, (v) => v <= extent],\n [1, 0, (v) => v >= 0],\n [1, extent, (v) => v <= extent],\n ];\n\n for (const [axis, bound, inside] of edges) {\n const out: number[] = [];\n const n = points.length / 2;\n\n for (let i = 0; i < n; i += 1) {\n const [ax, ay] = [points[i * 2] ?? 0, points[i * 2 + 1] ?? 0];\n const j = (i + 1) % n;\n const [bx, by] = [points[j * 2] ?? 0, points[j * 2 + 1] ?? 0];\n const [a, b] = axis === 0 ? [ax, bx] : [ay, by];\n\n if (inside(a)) out.push(ax, ay);\n if (inside(a) !== inside(b)) {\n const t = (bound - a) / (b - a);\n\n out.push(axis === 0 ? bound : ax + (bx - ax) * t, axis === 0 ? ay + (by - ay) * t : bound);\n }\n }\n points = out;\n if (points.length === 0) break;\n }\n\n return points;\n};\n\n/** Tile units of a quarter pixel (a tile is drawn 512 pixels across at its zoom): what lines are simplified to */\nconst SIMPLIFY_EXTENT_SHARE = 1 / 2048;\n\n/**\n * A line with the points dropped that lie within `tolerance` of the line through their neighbours kept (Douglas–\n * Peucker): a sequence of photos every few metres (Panoramax's) drawn as many pieces under a pixel, each as wide as the\n * line, covered a pixel ten times over\n */\nexport const simplifyLine = (line: readonly number[], tolerance: number): number[] => {\n const count = line.length / 2;\n\n if (count <= 2) return [...line];\n\n const keep = new Uint8Array(count);\n const stack: [number, number][] = [[0, count - 1]];\n const square = tolerance * tolerance;\n\n keep[0] = 1;\n keep[count - 1] = 1;\n while (stack.length > 0) {\n const [a, b] = stack.pop() ?? [0, 0];\n const [ax, ay, bx, by] = [line[a * 2] ?? 0, line[a * 2 + 1] ?? 0, line[b * 2] ?? 0, line[b * 2 + 1] ?? 0];\n const [dx, dy] = [bx - ax, by - ay];\n const length = dx * dx + dy * dy;\n let [far, farthest] = [-1, square];\n\n for (let i = a + 1; i < b; i += 1) {\n const [px, py] = [(line[i * 2] ?? 0) - ax, (line[i * 2 + 1] ?? 0) - ay];\n // Squared distance to the segment a–b (to a when it is a point)\n const t = length > 0 ? Math.max(0, Math.min(1, (px * dx + py * dy) / length)) : 0;\n const d = (px - t * dx) ** 2 + (py - t * dy) ** 2;\n\n if (d > farthest) [far, farthest] = [i, d];\n }\n if (far >= 0) {\n keep[far] = 1;\n stack.push([a, far], [far, b]);\n }\n }\n\n return line.filter((_, i) => keep[i >> 1] === 1);\n};\n\n/** A line cut to the square [0, `extent`] (Liang–Barsky per segment): its runs inside, each two points at least */\nexport const clipLine = (line: readonly number[], extent: number): number[][] => {\n const runs: number[][] = [];\n let run: number[] = [];\n const end = () => {\n if (run.length >= 4) runs.push(run);\n run = [];\n };\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n const [ax, ay, bx, by] = [line[i - 2] ?? 0, line[i - 1] ?? 0, line[i] ?? 0, line[i + 1] ?? 0];\n const [dx, dy] = [bx - ax, by - ay];\n let [t0, t1] = [0, 1];\n\n for (const [p, q] of [\n [-dx, ax],\n [dx, extent - ax],\n [-dy, ay],\n [dy, extent - ay],\n ] as const) {\n if (p === 0) {\n if (q < 0) t1 = -1;\n } else if (p < 0) t0 = Math.max(t0, q / p);\n else t1 = Math.min(t1, q / p);\n }\n if (t0 > t1) {\n end();\n continue;\n }\n if (run.length === 0 || t0 > 0) {\n end();\n run.push(ax + dx * t0, ay + dy * t0);\n }\n run.push(ax + dx * t1, ay + dy * t1);\n if (t1 < 1) end();\n }\n end();\n\n return runs;\n};\n\n/** The zooms a tile of level `z` is styled at: the range it is drawn over, and deeper for the deepest level, which\n * the map stretches past it */\nconst styleZooms = (z: number, deepest: number): [number, number, number, number] => {\n return z >= deepest ? [z - 0.5, z + 1, z + 3, z + 6] : [z - 0.5, z - 1 / 6, z + 1 / 6, z + 0.5];\n};\n\n/**\n * The geometry of a feature of a tile of the source's level in the units of its tile `d` levels deeper at (`ox`, `oy`)\n * among the `2^d × 2^d` it holds (overzoom); undefined if none of it lies in that tile (its points' bounds outside\n * it or along its edge: nothing left once cut to it)\n */\nexport const overzoomed = (\n geometry: readonly (readonly number[])[],\n extent: number,\n d: number,\n ox: number,\n oy: number,\n): number[][] | undefined => {\n const scale = 2 ** d;\n const [x0, y0] = [ox * extent, oy * extent];\n const bounds = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n\n geometry.forEach((part) => {\n for (let i = 0; i + 1 < part.length; i += 2) {\n const [px, py] = [(part[i] ?? 0) * scale - x0, (part[i + 1] ?? 0) * scale - y0];\n\n bounds[0] = Math.min(bounds[0] ?? px, px);\n bounds[1] = Math.min(bounds[1] ?? py, py);\n bounds[2] = Math.max(bounds[2] ?? px, px);\n bounds[3] = Math.max(bounds[3] ?? py, py);\n }\n });\n\n const [minX = 0, minY = 0, maxX = 0, maxY = 0] = bounds;\n\n if (maxX <= 0 || maxY <= 0 || minX >= extent || minY >= extent) return undefined;\n\n return geometry.map((part) => part.map((v, i) => v * scale - (i % 2 === 0 ? x0 : y0)));\n};\n\n/**\n * The fills and lines of a tile's features in the renderer's layers, cut to the tile, in Mercator [0, 1], each with\n * its style (color, its opacity folded in; a line's width, its gap folded in as the casing drawn by `draw`, at four\n * zooms over the range the tile is drawn at); with `stylesOnly`, the styles alone. Patterns, outlines and circles are\n * left to the raster path\n */\nexport const vectors = async (\n r: Renderer,\n {\n z,\n x,\n y,\n deepest = r.maxzoom,\n roofs: roofMode = 'data',\n }: { z: number; x: number; y: number; deepest?: number; roofs?: RoofMode },\n id: number,\n stylesOnly: boolean,\n priority?: Priority,\n): Promise<TileVectors | TileStyles | undefined> => {\n // Past the source's deepest level: cut from its tile there\n const d = Math.max(0, z - r.maxzoom);\n const [vz, vx, vy] = [z - d, Math.floor(x / 2 ** d), Math.floor(y / 2 ** d)];\n const [ox, oy] = [x - vx * 2 ** d, y - vy * 2 ** d];\n const url = r.tiles.replace('{z}', String(vz)).replace('{x}', String(vx)).replace('{y}', String(vy));\n const layers = await tile(url, priority);\n\n if (aborted.has(id)) return undefined;\n\n const n = 2 ** z;\n const landmarks = landmarksOf(layers);\n /** The landmarks' buildings by source layer, found once for the style layers drawing it */\n const landmarkSets = new Map<readonly TileFeature[], Set<TileFeature>>();\n const landmarksIn = (features: readonly TileFeature[]) => {\n const found =\n landmarkSets.get(features) ?? (landmarks.length > 0 ? landmarkBuildings(features, landmarks) : new Set());\n\n landmarkSets.set(features, found);\n\n return found;\n };\n const zooms = styleZooms(z, Math.max(deepest, r.maxzoom));\n // The last whole zoom the tile is drawn at: its own, or every one past the deepest level, where it is stretched\n const last = z >= Math.max(deepest, r.maxzoom) ? LAST_ZOOM : z;\n const fills: Record<\n 'points' | 'ringStart' | 'polygonStart' | 'feature' | 'roofs' | 'roofHeights' | 'roofOutlines' | 'roofOutlineStart',\n number[]\n > = {\n points: [],\n ringStart: [],\n polygonStart: [],\n feature: [],\n // Per polygon, its block's roof (`roofOf`; flat for a fill), and the whole outline of a building the tile cuts\n // (its roof built over it: its ridges go on in the next tile)\n roofs: [],\n roofHeights: [],\n roofOutlines: [],\n roofOutlineStart: [],\n };\n const lines: Record<'points' | 'start' | 'feature', number[]> = { points: [], start: [], feature: [] };\n const fillStart: number[] = [];\n const lineStart: number[] = [];\n /** The points of the circle sublayers (Mercator), each with its styled feature, and the first of each sublayer */\n const circles: Record<'points' | 'feature', number[]> = { points: [], feature: [] };\n const circleStart: number[] = [];\n const styles: number[] = [];\n /** The names of the fills' patterns (`fill-pattern`), a styled feature giving its own as its index past one */\n const patterns: string[] = [];\n const properties: Record<string, Value>[] = [];\n const sublayer: number[] = [];\n const empty: Record<string, Value> = {};\n\n /** A styled feature: its style, properties and sublayer (`outline`: a fill's outline, a line of 1 pixel in its\n * `fill-outline-color`); its number */\n const styled = (\n s: number,\n layer: StyleLayer,\n ctx: Context,\n props: Record<string, Value>,\n shown: [number, number],\n outline = false,\n ): number => {\n const at = (key: string, fallback: unknown, zoom: number) => value(layer, 'paint', key, { ...ctx, zoom }, fallback);\n // An opacity of the zoom only is the sublayer's, evaluated at the camera's zoom (the same across tiles of other\n // levels); one of the features is folded into their color\n const opacityKey = `${layer.type}-opacity`;\n const ownOpacity = isFeatureDependent(layer.paint?.[opacityKey]);\n /** The color at a zoom, its own opacity folded in */\n const paintAt = (zoom: number): number[] => {\n const [r, g, b, a] = color(at(outline ? 'fill-outline-color' : `${layer.type}-color`, '#000', zoom)) ?? [\n 0, 0, 0, 1,\n ];\n\n return [r, g, b, a * (ownOpacity ? Number(at(opacityKey, 1, zoom)) : 1)];\n };\n const out = new Array<number>(STYLE_FLOATS).fill(0);\n\n // The color at the first and at the last zoom of the range the tile is drawn over (at the second for a tile of the\n // source's deepest level, styled over six levels past it: the engine mixes the two up to that zoom, see\n // `u_zoom_colors`): a color interpolated by zoom changes smoothly across tiles of other levels\n const colorEnd = zooms[3] - zooms[0] > 1.5 ? zooms[1] : zooms[3];\n\n out.splice(0, 8, ...paintAt(zooms[0]), ...paintAt(colorEnd));\n out.splice(24, 2, ...shown);\n if (!outline && ['fill', 'background', 'line', 'fill-extrusion'].includes(layer.type)) {\n // Its pattern in the middle of the tile's zooms: its name's index past one, at 28 for a fill, 29 for a line or a\n // building (the page puts its place in the icon atlas)\n const name = at(`${layer.type}-pattern`, '', (zooms[0] + colorEnd) / 2);\n\n if (typeof name === 'string' && name) {\n const known = patterns.indexOf(name);\n\n out[layer.type === 'fill' || layer.type === 'background' ? 28 : 29] =\n (known >= 0 ? known : patterns.push(name) - 1) + 1;\n }\n }\n if (layer.type === 'circle') {\n // A circle's colors in the middle of the tile's zooms: its second color is its stroke's, not the color at the\n // end of the range\n const middle = (zooms[0] + colorEnd) / 2;\n const [r, g, b, a] = color(at('circle-stroke-color', '#000', middle)) ?? [0, 0, 0, 1];\n\n out.splice(0, 8, ...paintAt(middle), r, g, b, a * Number(at('circle-stroke-opacity', 1, middle)));\n }\n zooms.forEach((zoom, k) => {\n out[8 + k] = zoom;\n // A fill's outline: one pixel wide, as MapLibre draws it\n if (outline) {\n out[12 + k] = 1;\n\n return;\n }\n // A circle: its radius and stroke width\n if (layer.type === 'circle') {\n out[12 + k] = Math.max(0, Number(at('circle-radius', 5, zoom)) || 0);\n out[16 + k] = zoom;\n out[20 + k] = Math.max(0, Number(at('circle-stroke-width', 0, zoom)) || 0);\n\n return;\n }\n // A building: its height and base height (metres) at the same zooms\n if (layer.type === 'fill-extrusion') {\n out[12 + k] = Math.max(0, Number(at('fill-extrusion-height', 0, zoom)) || 0);\n out[16 + k] = zoom;\n out[20 + k] = Math.max(0, Number(at('fill-extrusion-base', 0, zoom)) || 0);\n\n return;\n }\n if (layer.type !== 'line') return;\n\n // Its blur in the middle of the tile's zooms (CSS pixels), the zoom range's third number\n if (k === 0) out[26] = Math.max(0, Number(at('line-blur', 0, (zooms[0] + colorEnd) / 2)) || 0);\n\n const width = Number(at('line-width', 1, zoom));\n const gap = Number(at('line-gap-width', 0, zoom));\n\n out[12 + k] = Math.max(0, gap > 0 ? gap + 2 * width : width);\n // Its offset to the right of the line (CSS pixels), the second size\n out[16 + k] = zoom;\n out[20 + k] = Number(at('line-offset', 0, zoom)) || 0;\n });\n styles.push(...out);\n properties.push(props);\n sublayer.push(s);\n\n return properties.length - 1;\n };\n /** A point of the tile in Mercator */\n const mercator = (px: number, py: number, extent: number): [number, number] => [\n (x + px / extent) / n,\n (y + py / extent) / n,\n ];\n\n /** The parts of a feature as lines of `f` cut to the tile (`closed`: a polygon's rings, each closed: its outline) */\n const pushLines = (geometry: number[][], closed: boolean, f: number, extent: number) => {\n geometry.forEach((part) => {\n const line = closed && part.length >= 2 ? [...part, part[0] ?? 0, part[1] ?? 0] : part;\n\n clipLine(line, extent).forEach((clipped) => {\n const run = simplifyLine(clipped, extent * SIMPLIFY_EXTENT_SHARE);\n\n lines.start.push(lines.points.length / 2);\n lines.feature.push(f);\n for (let i = 0; i + 1 < run.length; i += 2)\n lines.points.push(...mercator(run[i] ?? 0, run[i + 1] ?? 0, extent));\n });\n });\n };\n\n r.layers.forEach((layer, s) => {\n fillStart.push(fills.polygonStart.length);\n lineStart.push(lines.start.length);\n circleStart.push(circles.feature.length);\n\n const kind = vectorKind(layer);\n // A fill's outline, drawn over it as lines of its sublayer (the rings as they come, past the tile's edge cut away:\n // no line along the edge)\n const outlined =\n layer.type === 'fill' &&\n layer.paint?.['fill-outline-color'] !== undefined &&\n layer.paint?.['fill-antialias'] !== false;\n\n if (!kind) return;\n if (layer.type === 'background') {\n const f = styled(s, layer, { zoom: z, properties: {}, type: 'Unknown' }, empty, [0, 0]);\n\n if (stylesOnly) return;\n fills.polygonStart.push(fills.ringStart.length);\n fills.feature.push(f);\n fills.roofs.push(0);\n fills.roofHeights.push(Number.NaN);\n fills.roofOutlineStart.push(fills.roofOutlines.length / 2);\n fills.ringStart.push(fills.points.length / 2);\n fills.points.push(x / n, y / n, (x + 1) / n, y / n, (x + 1) / n, (y + 1) / n, x / n, (y + 1) / n);\n\n return;\n }\n\n const data = layers?.get(layer['source-layer'] ?? '');\n\n data?.features.forEach((feature) => {\n if (!DRAWS[kind](feature.type)) return;\n\n const ctx = context(feature, z);\n const shown = filterZooms(layer, feature, z, last);\n\n if (!shown) return;\n\n // In the units of the tile asked for (the same as the source's but past its deepest level)\n const geometry = d > 0 ? overzoomed(feature.geometry, data.extent, d, ox, oy) : feature.geometry;\n\n if (!geometry) return;\n\n const f = styled(s, layer, ctx, feature.properties, shown);\n const o = outlined ? styled(s, layer, ctx, feature.properties, shown, true) : -1;\n\n // A landmark's building or one of its parts (in the source tile's units, as the points)\n if (kind === 'extrusion' && landmarksIn(data.features).has(feature))\n styles[f * STYLE_FLOATS + LANDMARK_FLOAT] = 1;\n\n if (stylesOnly) return;\n if (kind === 'circle') {\n // Each point inside the tile (one on its edge is the next tile's too: drawn once)\n geometry.forEach((part) => {\n for (let i = 0; i + 1 < part.length; i += 2) {\n const [px = 0, py = 0] = [part[i], part[i + 1]];\n\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) continue;\n circles.points.push(...mercator(px, py, data.extent));\n circles.feature.push(f);\n }\n });\n\n return;\n }\n if (kind === 'line') {\n // A polygon's rings, closed: its outline\n pushLines(geometry, feature.type === 3, f, data.extent);\n\n return;\n }\n if (o >= 0) pushLines(geometry, true, o, data.extent);\n let outline = false;\n const [roof, roofHeight] = kind === 'extrusion' ? roofOf(feature.properties, roofMode) : [0, Number.NaN];\n\n geometry.forEach((ring) => {\n // Twice the signed area: positive for a ring turning clockwise on screen, an outline (as `polygons`)\n let area = 0;\n\n for (let i = 0; i + 1 < ring.length; i += 2) {\n const j = (i + 2) % ring.length;\n\n area += (ring[i] ?? 0) * (ring[j + 1] ?? 0) - (ring[j] ?? 0) * (ring[i + 1] ?? 0);\n }\n if (area === 0) return;\n // A hole of an outline cut away: dropped\n if (area < 0 && !outline) return;\n\n const clipped = clipRing(ring, data.extent);\n\n if (area > 0) outline = clipped.length >= 6;\n if (clipped.length < 6) return;\n if (area > 0) {\n fills.polygonStart.push(fills.ringStart.length);\n fills.feature.push(f);\n fills.roofs.push(roof);\n fills.roofHeights.push(roofHeight);\n fills.roofOutlineStart.push(fills.roofOutlines.length / 2);\n // A building with a roof the tile cuts: its whole outline\n if (roof !== 0 && ring.some((v) => v < 0 || v > data.extent)) {\n for (let i = 0; i + 1 < ring.length; i += 2)\n fills.roofOutlines.push(...mercator(ring[i] ?? 0, ring[i + 1] ?? 0, data.extent));\n }\n }\n fills.ringStart.push(fills.points.length / 2);\n for (let i = 0; i + 1 < clipped.length; i += 2)\n fills.points.push(...mercator(clipped[i] ?? 0, clipped[i + 1] ?? 0, data.extent));\n });\n });\n });\n fillStart.push(fills.polygonStart.length);\n lineStart.push(lines.start.length);\n circleStart.push(circles.feature.length);\n fills.ringStart.push(fills.points.length / 2);\n fills.polygonStart.push(fills.ringStart.length - 1);\n fills.roofOutlineStart.push(fills.roofOutlines.length / 2);\n lines.start.push(lines.points.length / 2);\n\n if (stylesOnly) return { styles: Float32Array.from(styles), patterns };\n\n return {\n fills: {\n points: Float64Array.from(fills.points),\n ringStart: Uint32Array.from(fills.ringStart),\n polygonStart: Uint32Array.from(fills.polygonStart),\n feature: Uint32Array.from(fills.feature),\n fillStart: Uint32Array.from(fillStart),\n roofs: Uint8Array.from(fills.roofs),\n roofHeights: Float32Array.from(fills.roofHeights),\n roofOutlines: Float64Array.from(fills.roofOutlines),\n roofOutlineStart: Uint32Array.from(fills.roofOutlineStart),\n // Metres per Mercator unit at the tile's middle (its latitude's)\n roofMetres: metresAt((y + 0.5) / n),\n },\n lines: {\n points: Float64Array.from(lines.points),\n start: Uint32Array.from(lines.start),\n feature: Uint32Array.from(lines.feature),\n lineStart: Uint32Array.from(lineStart),\n },\n circles: {\n points: Float64Array.from(circles.points),\n feature: Uint32Array.from(circles.feature),\n circleStart: Uint32Array.from(circleStart),\n },\n styles: Float32Array.from(styles),\n patterns,\n tile: Float64Array.of(x / n, y / n, (x + 1) / n, (y + 1) / n),\n properties,\n sublayer: Uint16Array.from(sublayer),\n } satisfies TileVectors;\n};\n\n/** The tessellation module: where it is, and once loaded whether it works (false: the main thread does its work) */\nexport const tess: { url?: string; ready?: Promise<boolean> } = {};\n\n/** The tessellation module loaded, once; false without one or if it failed */\nexport const tessellator = (): Promise<boolean> => {\n if (!tess.url) return Promise.resolve(false);\n\n const ready =\n tess.ready ??\n initTess({ module_or_path: tess.url }).then(\n () => true,\n (error: unknown) => {\n console.warn('isard: the tessellation module failed to load, the main thread does its work', error);\n\n return false;\n },\n );\n\n tess.ready = ready;\n\n return ready;\n};\n\n/** A cut tile made ready for the GPU by the tessellation module (`raised`: per sublayer, whether its polygons are\n * extruded into blocks); undefined if it fails (it is then left aside) */\nexport const tessellate = (out: TileVectors, raised: Uint8Array, prism: boolean): TileMesh | undefined => {\n const { fills, lines } = out;\n\n try {\n const t = tessellateVectorTile(\n fills.points,\n fills.ringStart,\n fills.polygonStart,\n fills.feature,\n fills.fillStart,\n lines.points,\n lines.start,\n lines.feature,\n lines.lineStart,\n raised,\n fills.roofs ?? new Uint8Array(),\n fills.roofHeights ?? new Float32Array(),\n fills.roofOutlines ?? new Float64Array(),\n fills.roofOutlineStart ?? new Uint32Array(),\n fills.roofMetres ?? 0,\n prism,\n out.tile ?? new Float64Array(),\n );\n const mesh: TileMesh = {\n vertices: t.vertices(),\n indices: t.indices(),\n fillRanges: t.fillRanges(),\n prism: t.prism(),\n pieces: t.pieces(),\n lineTable: t.lineTable(),\n lineRanges: t.lineRanges(),\n blocks: t.blocks(),\n blockIndices: t.blockIndices(),\n blockRanges: t.blockRanges(),\n bounds: t.bounds(),\n };\n\n t.free();\n\n return mesh;\n } catch (error) {\n // A trap leaves the module unusable: the next tiles without it\n console.warn('isard: the tessellation module failed, the main thread does its work', error);\n tess.ready = Promise.resolve(false);\n\n return undefined;\n }\n};\n",
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"/** The label candidates of a tile: the texts and icons of the style's symbol layers, for the page to shape and place */\n\nimport type { TileFeature } from '../../basemap/mvt.ts';\nimport {\n type CandidateIcon,\n type CandidateOverlap,\n type Context,\n context,\n filter,\n isExpression,\n isFeatureDependent,\n type Json,\n type LabelCandidate,\n labelFont,\n type StyleLayer,\n text,\n zoomStops,\n} from '../../basemap/vectorstyle.ts';\nimport type { Priority } from '../basemap.worker.ts';\nimport { aborted, lonLat, type Renderer, shown, tile, value } from './tiles.ts';\n\n/** The line kept on each side of a text along it (CSS pixels): half the longest text that follows a line's bends */\nconst PATH_PIXELS = 300;\n\n/** How a layer's text or icon (`prefix`) meets the others: allowed to overlap, ignored by the placement */\nconst overlapOf = (layer: StyleLayer, prefix: 'text' | 'icon', ctx: Context): CandidateOverlap => {\n const allow = Boolean(value(layer, 'layout', `${prefix}-allow-overlap`, ctx, false));\n const ignore = Boolean(value(layer, 'layout', `${prefix}-ignore-placement`, ctx, false));\n\n if (allow && ignore) return true;\n if (allow) return 'allow';\n\n return ignore ? 'ignore' : false;\n};\n\n/** A pair of numbers of a style value, `fallback` if it is not one */\nconst pair = (v: unknown, fallback: [number, number]): [number, number] => {\n return Array.isArray(v) ? [Number(v[0] ?? fallback[0]), Number(v[1] ?? fallback[1])] : fallback;\n};\n\n/** Top, right, bottom, left of one to four numbers, as CSS's sides */\nconst sides = (v: unknown): [number, number, number, number] => {\n const n = (Array.isArray(v) ? v : [v]).map((x) => Number(x) || 0);\n const [top = 0, right = top, bottom = top, left = right] = n;\n\n return [top, right, bottom, left];\n};\n\n/** A label's text in the case of its `text-transform` */\nconst cased = (t: string, transform: unknown): string => {\n if (transform === 'uppercase') return t.toUpperCase();\n if (transform === 'lowercase') return t.toLowerCase();\n\n return t;\n};\n\n/** Points every `spacing` along a line (tile units, x and y interleaved), the first half a spacing in (the middle of a\n * shorter line): each point, the segment it lies on and how far along the line it is (x, y, x0, y0, x1, y1, the\n * segment's index, the distance) */\nexport const lineAnchors = (line: readonly number[], spacing: number): number[][] => {\n let length = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n length += Math.hypot((line[i] ?? 0) - (line[i - 2] ?? 0), (line[i + 1] ?? 0) - (line[i - 1] ?? 0));\n }\n\n const out: number[][] = [];\n\n if (!(length > 0) || !(spacing > 0)) return out;\n\n let next = Math.min(spacing / 2, length / 2);\n let walked = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n const [ax, ay, bx, by] = [line[i - 2] ?? 0, line[i - 1] ?? 0, line[i] ?? 0, line[i + 1] ?? 0];\n const d = Math.hypot(bx - ax, by - ay);\n\n while (d > 0 && next <= walked + d) {\n const t = (next - walked) / d;\n\n out.push([ax + (bx - ax) * t, ay + (by - ay) * t, ax, ay, bx, by, i / 2 - 1, next]);\n next += spacing;\n }\n walked += d;\n }\n\n return out;\n};\n\n/** The part of a line (tile units, interleaved) from `from` to `to` along it (distances from its start) */\nexport const lineBetween = (line: readonly number[], from: number, to: number): number[] => {\n const out: number[] = [];\n let walked = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n const [ax, ay, bx, by] = [line[i - 2] ?? 0, line[i - 1] ?? 0, line[i] ?? 0, line[i + 1] ?? 0];\n const d = Math.hypot(bx - ax, by - ay);\n const [s0, s1] = [walked, walked + d];\n\n walked = s1;\n if (d <= 0 || s1 < from || s0 > to) continue;\n\n const at = (s: number) => [ax + ((bx - ax) * (s - s0)) / d, ay + ((by - ay) * (s - s0)) / d];\n\n if (out.length === 0) out.push(...at(Math.max(from, s0)));\n out.push(...at(Math.min(to, s1)));\n }\n\n return out;\n};\n\n/** The icon of a label: its layer's icon properties for the feature */\nconst iconOf = (\n layer: StyleLayer,\n image: string,\n ctx: Context,\n placement: 'point' | 'line',\n sizeOf: (layer: StyleLayer) => Json,\n): CandidateIcon => {\n const alignment = value(layer, 'layout', 'icon-rotation-alignment', ctx, 'auto');\n const fit = String(value(layer, 'layout', 'icon-text-fit', ctx, 'none'));\n const padding = value(layer, 'layout', 'icon-text-fit-padding', ctx, [0, 0, 0, 0]);\n\n return {\n image,\n size: isFeatureDependent(layer.layout?.['icon-size'])\n ? Number(value(layer, 'layout', 'icon-size', ctx, 1))\n : sizeOf(layer),\n anchor: String(value(layer, 'layout', 'icon-anchor', ctx, 'center')),\n offset: pair(value(layer, 'layout', 'icon-offset', ctx, [0, 0]), [0, 0]),\n rotate: Number(value(layer, 'layout', 'icon-rotate', ctx, 0)) || 0,\n alignment: alignment === 'map' || (alignment === 'auto' && placement === 'line') ? 'map' : 'viewport',\n overlap: overlapOf(layer, 'icon', ctx),\n optional: Boolean(value(layer, 'layout', 'icon-optional', ctx, false)),\n fit: fit === 'width' || fit === 'height' || fit === 'both' ? fit : 'none',\n padding: sides(padding),\n color: String(value(layer, 'paint', 'icon-color', ctx, '#000')),\n opacity: Number(value(layer, 'paint', 'icon-opacity', ctx, 1)),\n };\n};\n\n/** Squares across a tile of the grid the buildings are found by */\nconst ROOF_GRID = 16;\n\n/**\n * The height of the building under a point of a tile (its units), the highest if several: the buildings of the\n * style's `fill-extrusion` layers shown at `zoom`, at their `fill-extrusion-height`; undefined outside them. A label\n * there stands on its roof, not hidden by its walls. The buildings found through a grid of the tile's squares\n */\nexport const roofsOf = (\n r: Renderer,\n layers: Map<string, { extent: number; features: TileFeature[] }>,\n zoom: number,\n): ((px: number, py: number) => number | undefined) => {\n const buildings: { rings: number[][]; height: number; box: [number, number, number, number] }[] = [];\n const cells = new Map<number, number[]>();\n let extent = 4096;\n\n r.layers.forEach((layer) => {\n if (layer.type !== 'fill-extrusion' || !shown(layer, zoom)) return;\n\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data) return;\n extent = data.extent;\n for (const f of data.features) {\n const ctx = context(f, zoom);\n\n if (f.type !== 3 || !filter(layer.filter, ctx)) continue;\n\n const height = Number(value(layer, 'paint', 'fill-extrusion-height', ctx, 0));\n\n if (!(height > 0)) continue;\n\n const box: [number, number, number, number] = [Infinity, Infinity, -Infinity, -Infinity];\n\n for (const ring of f.geometry)\n for (let i = 0; i + 1 < ring.length; i += 2) {\n const [x, y] = [ring[i] ?? 0, ring[i + 1] ?? 0];\n\n box[0] = Math.min(box[0], x);\n box[1] = Math.min(box[1], y);\n box[2] = Math.max(box[2], x);\n box[3] = Math.max(box[3], y);\n }\n buildings.push({ rings: f.geometry, height, box });\n }\n });\n\n const cellOf = (v: number) => Math.max(0, Math.min(ROOF_GRID - 1, Math.floor((v / extent) * ROOF_GRID)));\n\n buildings.forEach(({ box }, b) => {\n for (let cy = cellOf(box[1]); cy <= cellOf(box[3]); cy++)\n for (let cx = cellOf(box[0]); cx <= cellOf(box[2]); cx++) {\n const k = cy * ROOF_GRID + cx;\n const cell = cells.get(k);\n\n if (cell) cell.push(b);\n else cells.set(k, [b]);\n }\n });\n\n /** Whether a point is inside rings (even-odd: the holes left out) */\n const inside = (rings: number[][], px: number, py: number): boolean => {\n let odd = false;\n\n for (const ring of rings)\n for (let i = 0, j = ring.length - 2; i + 1 < ring.length; j = i, i += 2) {\n const [xi, yi, xj, yj] = [ring[i] ?? 0, ring[i + 1] ?? 0, ring[j] ?? 0, ring[j + 1] ?? 0];\n\n if (yi > py !== yj > py && px < ((xj - xi) * (py - yi)) / (yj - yi) + xi) odd = !odd;\n }\n\n return odd;\n };\n\n return (px, py) =>\n (cells.get(cellOf(py) * ROOF_GRID + cellOf(px)) ?? []).reduce<number | undefined>((top, b) => {\n const building = buildings[b];\n\n return building && inside(building.rings, px, py) ? Math.max(top ?? 0, building.height) : top;\n }, undefined);\n};\n\nexport const labels = async (\n r: Renderer,\n z: number,\n x: number,\n y: number,\n id: number,\n priority?: Priority,\n zoom = z,\n): Promise<LabelCandidate[]> => {\n const url = r.tiles.replace('{z}', String(z)).replace('{x}', String(x)).replace('{y}', String(y));\n const layers = await tile(url, priority);\n\n if (!layers || aborted.has(id)) return [];\n\n const out: LabelCandidate[] = [];\n const roofAt = roofsOf(r, layers, zoom);\n // The text size of a layer when it depends on the zoom only: legacy stops as they are, an expression as stops\n const sizes = new Map<StyleLayer, Json>();\n const sizeOf = (layer: StyleLayer): Json => {\n const known = sizes.get(layer);\n\n if (known !== undefined) return known;\n\n const v = layer.layout?.['text-size'] ?? 16;\n const s = isExpression(v) ? zoomStops(v) : v;\n\n sizes.set(layer, s);\n\n return s;\n };\n // The icon size of a layer when it depends on the zoom only, as the text size\n const iconSizes = new Map<StyleLayer, Json>();\n const iconSizeOf = (layer: StyleLayer): Json => {\n const known = iconSizes.get(layer);\n\n if (known !== undefined) return known;\n\n const v = layer.layout?.['icon-size'] ?? 1;\n const s = isExpression(v) ? zoomStops(v) : v;\n\n iconSizes.set(layer, s);\n\n return s;\n };\n\n r.layers.forEach((layer, index) => {\n const layout = layer.layout ?? {};\n\n if (layer.type !== 'symbol' || !shown(layer, zoom)) return;\n if (layout['text-field'] === undefined && layout['icon-image'] === undefined) return;\n\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data) return;\n\n const zctx: Context = { zoom, properties: {}, type: 'Unknown' };\n const placement = value(layer, 'layout', 'symbol-placement', zctx, 'point') === 'line' ? 'line' : 'point';\n const textAlong =\n placement === 'line' && value(layer, 'layout', 'text-rotation-alignment', zctx, 'auto') !== 'viewport';\n\n for (const f of data.features) {\n const ctx = context(f, zoom);\n\n if (!filter(layer.filter, ctx)) continue;\n\n const field = text(layout['text-field'], ctx).trim();\n const image = text(layout['icon-image'], ctx).trim();\n\n if (!field && !image) continue;\n\n const t = cased(field, value(layer, 'layout', 'text-transform', ctx, 'none'));\n const fonts = value(layer, 'layout', 'text-font', ctx, ['Noto Sans Regular']);\n const font = labelFont(Array.isArray(fonts) && typeof fonts[0] === 'string' ? fonts[0] : 'Noto Sans Regular');\n const base = {\n layer: index,\n text: t,\n font,\n // Zoom stops are kept for the engine; a value of the feature evaluated here\n size: isFeatureDependent(layer.layout?.['text-size'])\n ? Number(value(layer, 'layout', 'text-size', ctx, 16))\n : sizeOf(layer),\n color: String(value(layer, 'paint', 'text-color', ctx, '#000')),\n haloColor: String(value(layer, 'paint', 'text-halo-color', ctx, 'rgba(0,0,0,0)')),\n haloWidth: Number(value(layer, 'paint', 'text-halo-width', ctx, 0)),\n anchor: String(value(layer, 'layout', 'text-anchor', ctx, 'center')),\n offset: pair(value(layer, 'layout', 'text-offset', ctx, [0, 0]), [0, 0]),\n maxWidth: Number(value(layer, 'layout', 'text-max-width', ctx, 10)),\n lineHeight: Number(value(layer, 'layout', 'text-line-height', ctx, 1.2)),\n overlap: overlapOf(layer, 'text', ctx),\n ...(textAlong ? { textAlong } : {}),\n ...(value(layer, 'layout', 'text-optional', ctx, false) ? { textOptional: true } : {}),\n ...(image ? { icon: iconOf(layer, image, ctx, placement, iconSizeOf) } : {}),\n };\n\n if (f.type === 1) {\n for (const point of f.geometry) {\n for (let i = 0; i + 1 < point.length; i += 2) {\n const [px, py] = [point[i] ?? 0, point[i + 1] ?? 0];\n\n // Points in the buffer belong to the neighbouring tile\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) continue;\n\n const [lon, lat] = lonLat(z, x, y, data.extent, px, py);\n const height = roofAt(px, py);\n\n out.push({ ...base, lon, lat, ...(height === undefined ? {} : { height }) });\n }\n }\n } else if (!t && placement === 'line') {\n // Icons alone along lines (one-way arrows): every `symbol-spacing` CSS pixels (a tile is 512 across at its\n // level, twice as many at each zoom past it)\n const spacing =\n (Number(value(layer, 'layout', 'symbol-spacing', ctx, 250)) * data.extent) / (512 * 2 ** (zoom - z));\n\n for (const line of f.geometry) {\n for (const [px = 0, py = 0, ax = 0, ay = 0, bx = 0, by = 0] of lineAnchors(line, Math.max(spacing, 1))) {\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) continue;\n\n const [lon, lat] = lonLat(z, x, y, data.extent, px, py);\n const [lon1, lat1] = lonLat(z, x, y, data.extent, bx, by);\n const [lon0, lat0] = lonLat(z, x, y, data.extent, ax, ay);\n\n out.push({ ...base, lon, lat, along: [lon1 - lon0, lat1 - lat0] });\n }\n }\n } else if (t && textAlong) {\n // Texts along lines every `symbol-spacing` CSS pixels, each with the line around it, as long before as after\n // (up to `PATH_PIXELS`), for the text to follow its bends; the placement keeps those that fit\n const pixels = data.extent / (512 * 2 ** (zoom - z));\n const spacing = Number(value(layer, 'layout', 'symbol-spacing', ctx, 250)) * pixels;\n\n for (const line of f.geometry) {\n let length = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n length += Math.hypot((line[i] ?? 0) - (line[i - 2] ?? 0), (line[i + 1] ?? 0) - (line[i - 1] ?? 0));\n }\n if (length < data.extent / 32) continue;\n\n for (const [px = 0, py = 0, ax = 0, ay = 0, bx = 0, by = 0, , s = 0] of lineAnchors(\n line,\n Math.max(spacing, 1),\n )) {\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) continue;\n\n const half = Math.min(s, length - s, PATH_PIXELS * pixels);\n const part = lineBetween(line, s - half, s + half);\n const path: number[] = [];\n\n for (let i = 0; i + 1 < part.length; i += 2)\n path.push(...lonLat(z, x, y, data.extent, part[i] ?? 0, part[i + 1] ?? 0));\n\n const [lon, lat] = lonLat(z, x, y, data.extent, px, py);\n const [lon1, lat1] = lonLat(z, x, y, data.extent, bx, by);\n const [lon0, lat0] = lonLat(z, x, y, data.extent, ax, ay);\n\n out.push({ ...base, lon, lat, along: [lon1 - lon0, lat1 - lat0], ...(path.length >= 4 ? { path } : {}) });\n }\n }\n } else {\n // The middle of the longest line inside the tile, along it\n let best: number[] | undefined;\n let bestLength = 0;\n\n for (const line of f.geometry) {\n let length = 0;\n\n for (let i = 2; i + 1 < line.length; i += 2) {\n length += Math.hypot((line[i] ?? 0) - (line[i - 2] ?? 0), (line[i + 1] ?? 0) - (line[i - 1] ?? 0));\n }\n if (length > bestLength) {\n bestLength = length;\n best = line;\n }\n }\n if (!best || bestLength < data.extent / 32) continue;\n\n let rest = bestLength / 2;\n\n for (let i = 2; i + 1 < best.length; i += 2) {\n const [ax, ay, bx, by] = [best[i - 2] ?? 0, best[i - 1] ?? 0, best[i] ?? 0, best[i + 1] ?? 0];\n const d = Math.hypot(bx - ax, by - ay);\n\n if (d >= rest && d > 0) {\n const [px, py] = [ax + ((bx - ax) * rest) / d, ay + ((by - ay) * rest) / d];\n\n if (px < 0 || py < 0 || px >= data.extent || py >= data.extent) break;\n\n const [lon, lat] = lonLat(z, x, y, data.extent, px, py);\n const [lon1, lat1] = lonLat(z, x, y, data.extent, bx, by);\n const [lon0, lat0] = lonLat(z, x, y, data.extent, ax, ay);\n\n out.push({ ...base, lon, lat, ...(placement === 'line' ? { along: [lon1 - lon0, lat1 - lat0] } : {}) });\n break;\n }\n rest -= d;\n }\n }\n }\n });\n\n return out;\n};\n",
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+
"/** The street lamps of a tile: points along its streets, on one side then the other, the same each time the tile is cut */\n\nimport { TREE_NUMBERS } from '../../basemap/trees.ts';\nimport { context, filter } from '../../basemap/vectorstyle.ts';\nimport { latitude } from '../../util/geo.ts';\nimport type { Priority } from '../basemap.worker.ts';\nimport { lineAnchors } from './labels.ts';\nimport { aborted, lonLat, type Renderer, tile } from './tiles.ts';\nimport { treeHash } from './trees.ts';\n\n/** Metres from a street's middle to its lamps, by OpenMapTiles' class of road (none along the others: motorways,\n * paths, railways) */\nconst SIDE_METRES: Readonly<Record<string, number>> = {\n primary: 8,\n secondary: 7,\n tertiary: 6,\n minor: 5,\n service: 4,\n};\n\n/**\n * Lamps along the lines of the renderer's layers in a tile, `spacing` metres apart along each street, every other\n * one on its other side, as far from its middle as its class says (`SIDE_METRES`): longitude, latitude, scale, heading\n * (degrees, facing the street) and rank (in [0, 1): the page keeps the lowest far from the view) of each, as the trees'\n * numbers (`TREE_NUMBERS`, the kind 0); past `maxLamps`, thinned evenly. A street in several layers has its lamps once\n */\nexport const lamps = async (\n r: Renderer,\n z: number,\n x: number,\n y: number,\n id: number,\n spacing: number,\n maxLamps: number,\n priority?: Priority,\n) => {\n const url = r.tiles.replace('{z}', String(z)).replace('{x}', String(x)).replace('{y}', String(y));\n const layers = await tile(url, priority);\n\n if (!layers || aborted.has(id)) return undefined;\n\n // Metres across the tile at its middle: the distances in tile units\n const tileMetres = (40075016.686 * Math.cos((latitude((y + 0.5) / 2 ** z) * Math.PI) / 180)) / 2 ** z;\n const seen = new Set<object>();\n const found: number[] = [];\n\n r.layers.forEach((layer) => {\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data) return;\n\n const units = data.extent / tileMetres;\n\n data.features.forEach((f) => {\n const side = SIDE_METRES[String(f.properties.class)];\n\n if (f.type !== 2 || side === undefined || seen.has(f) || !filter(layer.filter, context(f, z))) return;\n seen.add(f);\n f.geometry.forEach((line) => {\n lineAnchors(line, spacing * units).forEach(\n ([px = 0, py = 0, ax = 0, ay = 0, bx = 0, by = 0, , along = 0], k) => {\n const length = Math.hypot(bx - ax, by - ay) || 1;\n // Its side of the street: to the left of the line, then to the right\n const sign = k % 2 === 0 ? 1 : -1;\n const [nx, ny] = [(-(by - ay) / length) * sign, ((bx - ax) / length) * sign];\n const [lx, ly] = [px + nx * side * units, py + ny * side * units];\n\n if (lx < 0 || ly < 0 || lx >= data.extent || ly >= data.extent) return;\n\n const [lon, lat] = lonLat(z, x, y, data.extent, lx, ly);\n // Facing the street: the model's front toward the line (y towards the south in the tile)\n const heading = (Math.atan2(-nx, ny) * 180) / Math.PI;\n const rank = treeHash(Math.floor(lx), Math.floor(ly), Math.floor(along), 29);\n\n found.push(lon, lat, 1, heading, rank, 0);\n },\n );\n });\n });\n });\n\n // Too many: one in so many kept, the same ones each time\n const count = found.length / TREE_NUMBERS;\n const keep = count > maxLamps ? maxLamps / count : 1;\n const out: number[] = [];\n\n for (let i = 0; i < count; i += 1) {\n if (keep >= 1 || (found[i * TREE_NUMBERS + 4] ?? 0) < keep)\n out.push(...found.slice(i * TREE_NUMBERS, (i + 1) * TREE_NUMBERS));\n }\n\n return Float64Array.from(out);\n};\n",
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25
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"/** A vector tile drawn into an image with its style (Canvas 2D), for the raster pool */\n\nimport type { TileFeature, TileLayer } from '../../basemap/mvt.ts';\nimport { type Context, color, context, filter, isFeatureDependent } from '../../basemap/vectorstyle.ts';\nimport type { Priority } from '../basemap.worker.ts';\nimport { aborted, image, paint, type Renderer, shown, source, spriteIcon, tile, value } from './tiles.ts';\n\nconst LINE_CAPS: ReadonlySet<unknown> = new Set<CanvasLineCap>(['butt', 'round', 'square']);\nconst LINE_JOINS: ReadonlySet<unknown> = new Set<CanvasLineJoin>(['bevel', 'miter', 'round']);\n\nconst isLineCap = (value: unknown): value is CanvasLineCap => LINE_CAPS.has(value);\nconst isLineJoin = (value: unknown): value is CanvasLineJoin => LINE_JOINS.has(value);\n\n/** A style's `line-cap` for the canvas: `butt` if it is none */\nconst lineCap = (value: unknown): CanvasLineCap => (isLineCap(value) ? value : 'butt');\n\n/** A style's `line-join` for the canvas: `miter` if it is none */\nconst lineJoin = (value: unknown): CanvasLineJoin => (isLineJoin(value) ? value : 'miter');\n\n/** The image of a fill pattern, cut from the sprite on first use */\nconst patternImage = (r: Renderer, name: string): OffscreenCanvas | undefined => {\n if (r.patterns.has(name)) return r.patterns.get(name);\n\n const cut = (): OffscreenCanvas | undefined => {\n const found = spriteIcon(r, name);\n\n if (!found || !(found.icon.width > 0) || !(found.icon.height > 0)) return undefined;\n\n const { icon } = found;\n const canvas = new OffscreenCanvas(icon.width, icon.height);\n\n canvas\n .getContext('2d')\n ?.drawImage(found.image, icon.x, icon.y, icon.width, icon.height, 0, 0, icon.width, icon.height);\n\n return canvas;\n };\n const image = cut();\n\n r.patterns.set(name, image);\n\n return image;\n};\n\n/** Canvases free for the next tiles, by size: one per tile being drawn at most */\nconst canvases = new Map<number, OffscreenCanvas[]>();\n\n/** A blank canvas of `size` pixels and its context, from the free ones if any */\nconst takeCanvas = (size: number): { canvas: OffscreenCanvas; g: OffscreenCanvasRenderingContext2D } => {\n const canvas = canvases.get(size)?.pop() ?? new OffscreenCanvas(size, size);\n // A canvas on the CPU: its pixels are read back here, in the worker, not on the main thread at the upload\n const g = canvas.getContext('2d', { willReadFrequently: true });\n\n if (!g) throw new Error('no 2D context');\n // The state a former tile left\n g.setTransform(1, 0, 0, 1, 0, 0);\n g.globalAlpha = 1;\n g.setLineDash([]);\n g.clearRect(0, 0, size, size);\n\n return { canvas, g };\n};\n\nconst giveCanvas = (canvas: OffscreenCanvas): void => {\n const free = canvases.get(canvas.width) ?? [];\n\n canvases.set(canvas.width, free);\n if (free.length < 4) free.push(canvas);\n};\n\n/**\n * The image of a drawn canvas, its alpha straight (the engine blends straight alpha). An opaque tile (a background\n * of full opacity, as a basemap's) is moved out of the canvas as it is, premultiplied and straight being the same\n * there; another one is read back unpremultiplied, copied\n */\nexport const tileImage = (\n canvas: OffscreenCanvas,\n g: OffscreenCanvasRenderingContext2D,\n opaque: boolean,\n): Promise<ImageBitmap> => {\n if (opaque) return Promise.resolve(canvas.transferToImageBitmap());\n\n return createImageBitmap(g.getImageData(0, 0, canvas.width, canvas.height), { premultiplyAlpha: 'none' });\n};\n\nexport const render = async (\n r: Renderer,\n z: number,\n x: number,\n y: number,\n size: number,\n id: number,\n priority?: Priority,\n) => {\n const s = source(r, z, x, y);\n const layers = await tile(s.url, priority);\n\n if (aborted.has(id)) return undefined;\n\n const { canvas, g } = takeCanvas(size);\n\n try {\n return await draw(r, s, layers, canvas, g, z, x, y, size, id, priority);\n } finally {\n giveCanvas(canvas);\n }\n};\n\nconst draw = async (\n r: Renderer,\n s: ReturnType<typeof source>,\n layers: Map<string, TileLayer> | undefined,\n canvas: OffscreenCanvas,\n g: OffscreenCanvasRenderingContext2D,\n z: number,\n x: number,\n y: number,\n size: number,\n id: number,\n priority?: Priority,\n) => {\n const zoom = Math.max(0, z - 1);\n // CSS pixels to canvas pixels: the tile is 256 CSS pixels across at its zoom\n const px = size / 256;\n let drawn = false;\n /** A background of full opacity covers the tile: every pixel stays opaque */\n let opaque = false;\n\n for (const layer of r.layers) {\n if (!shown(layer, zoom)) continue;\n\n const zctx: Context = { zoom, properties: {}, type: 'Unknown' };\n\n if (layer.type === 'background') {\n const fill = value(layer, 'paint', 'background-color', zctx, '#000');\n const opacity = Number(value(layer, 'paint', 'background-opacity', zctx, 1));\n\n g.fillStyle = paint(fill, opacity);\n g.fillRect(0, 0, size, size);\n if ((color(fill) ?? [0, 0, 0, 1])[3] * opacity >= 1) opaque = true;\n drawn = true;\n continue;\n }\n if (layer.type === 'raster') {\n const source = layer.source === undefined ? undefined : r.rasters[layer.source];\n\n if (!source) continue;\n\n // The canvas covers the Web Mercator tile (z, x, y): a source tile of 512 px covers it from a level coarser\n const rz = Math.max(0, Math.min(z - (source.tileSize >= 512 ? 1 : 0), source.maxzoom));\n const n = 2 ** (z - rz);\n const url = source.tiles\n .replace('{z}', String(rz))\n .replace('{x}', String(Math.floor(x / n)))\n .replace('{y}', String(Math.floor(y / n)));\n // None there (404, 204): drawn without it; any other failure fails the tile, which the engine asks for again\n // rather than keeping it without this layer\n const picture = await image(url, priority);\n\n if (aborted.has(id)) return undefined;\n if (!picture) continue;\n\n const [w, h] = [picture.width / n, picture.height / n];\n\n g.globalAlpha = Number(value(layer, 'paint', 'raster-opacity', zctx, 1));\n g.drawImage(picture, (x % n) * w, (y % n) * h, w, h, 0, 0, size, size);\n g.globalAlpha = 1;\n drawn = true;\n continue;\n }\n\n const data = layers?.get(layer['source-layer'] ?? '');\n\n if (!data) continue;\n\n // Tile units to canvas pixels\n const k = size / (data.extent * s.part);\n const [ox, oy] = [s.ox * data.extent, s.oy * data.extent];\n const path = (f: TileFeature, close: boolean) => {\n g.beginPath();\n for (const line of f.geometry) {\n for (let i = 0; i + 1 < line.length; i += 2) {\n const [lx, ly] = [((line[i] ?? 0) - ox) * k, ((line[i + 1] ?? 0) - oy) * k];\n\n if (i === 0) g.moveTo(lx, ly);\n else g.lineTo(lx, ly);\n }\n if (close) g.closePath();\n }\n };\n // Values that only depend on the zoom are evaluated once for the layer\n const dependent = new Map<string, boolean>();\n const get = (group: 'paint' | 'layout', key: string, ctx: Context, fallback: unknown) => {\n const known = dependent.get(key);\n const d = known ?? isFeatureDependent(layer[group]?.[key]);\n\n if (known === undefined) dependent.set(key, d);\n\n return value(layer, group, key, d ? ctx : zctx, fallback);\n };\n\n for (const f of data.features) {\n const ctx = context(f, zoom);\n\n if (!filter(layer.filter, ctx)) continue;\n if (layer.type === 'fill-extrusion' && f.type === 3) {\n // Flat, seen from above: its color\n path(f, true);\n g.fillStyle = paint(\n get('paint', 'fill-extrusion-color', ctx, '#000'),\n Number(get('paint', 'fill-extrusion-opacity', ctx, 1)),\n );\n g.fill('evenodd');\n drawn = true;\n } else if (layer.type === 'fill' && f.type === 3) {\n const opacity = Number(get('paint', 'fill-opacity', ctx, 1));\n const pattern = get('paint', 'fill-pattern', ctx, undefined);\n\n path(f, true);\n\n const icon = typeof pattern === 'string' ? spriteIcon(r, pattern)?.icon : undefined;\n const image = icon && typeof pattern === 'string' && patternImage(r, pattern);\n\n if (icon && image) {\n const p = g.createPattern(image, 'repeat');\n\n if (p) {\n p.setTransform(new DOMMatrix().scale(px / (icon.pixelRatio ?? 1)));\n g.globalAlpha = opacity;\n g.fillStyle = p;\n g.fill('evenodd');\n g.globalAlpha = 1;\n }\n } else {\n g.fillStyle = paint(get('paint', 'fill-color', ctx, '#000'), opacity);\n g.fill('evenodd');\n\n const outline = get('paint', 'fill-outline-color', ctx, undefined);\n\n if (outline !== undefined) {\n g.strokeStyle = paint(outline, opacity);\n g.lineWidth = px;\n g.setLineDash([]);\n g.stroke();\n }\n }\n drawn = true;\n } else if (layer.type === 'line' && f.type !== 1) {\n const width = Number(get('paint', 'line-width', ctx, 1));\n\n if (width <= 0) continue;\n\n // A gap: two lines on either side of it, drawn as one wide line (the casing of a road, its inside drawn over)\n const gap = Number(get('paint', 'line-gap-width', ctx, 0));\n\n g.strokeStyle = paint(get('paint', 'line-color', ctx, '#000'), Number(get('paint', 'line-opacity', ctx, 1)));\n g.lineWidth = (gap > 0 ? gap + 2 * width : width) * px;\n g.lineCap = lineCap(get('layout', 'line-cap', ctx, 'butt'));\n g.lineJoin = lineJoin(get('layout', 'line-join', ctx, 'miter'));\n\n const dash = get('paint', 'line-dasharray', ctx, undefined);\n\n g.setLineDash(Array.isArray(dash) ? dash.map((d) => Number(d) * width * px) : []);\n path(f, f.type === 3);\n g.stroke();\n drawn = true;\n } else if (layer.type === 'circle' && f.type === 1) {\n const radius = Number(get('paint', 'circle-radius', ctx, 5)) * px;\n\n g.fillStyle = paint(get('paint', 'circle-color', ctx, '#000'), Number(get('paint', 'circle-opacity', ctx, 1)));\n\n const stroke = Number(get('paint', 'circle-stroke-width', ctx, 0)) * px;\n\n g.strokeStyle = paint(\n get('paint', 'circle-stroke-color', ctx, '#000'),\n Number(get('paint', 'circle-stroke-opacity', ctx, 1)),\n );\n g.lineWidth = stroke;\n for (const point of f.geometry) {\n for (let i = 0; i + 1 < point.length; i += 2) {\n g.beginPath();\n g.arc(((point[i] ?? 0) - ox) * k, ((point[i + 1] ?? 0) - oy) * k, radius, 0, 2 * Math.PI);\n g.fill();\n if (stroke > 0) g.stroke();\n }\n }\n drawn = true;\n }\n }\n }\n if (!drawn && !layers) return null;\n\n return tileImage(canvas, g, opaque);\n};\n",
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"/** The wind of a city's streets: the buildings of the vector tiles around a square, laid on its grid of cells, and\n * the flow round them for a wind towards the east and one towards the north (the grid module) */\n\nimport { type StreetFlows, streetFlows } from '../../grid-module.ts';\nimport type { Priority } from '../basemap.worker.ts';\nimport { polygons } from './geometry.ts';\nimport { aborted, type Renderer } from './tiles.ts';\n\n/** What a street flow is asked with: its square (Mercator: west, north, east, south) and grid, the tiles of level `z`\n * over it (x, y pairs), the sweeps, the grid module's URL */\nexport interface StreetWork {\n module: string;\n z: number;\n tiles: number[];\n bounds: [x0: number, y0: number, x1: number, y1: number];\n width: number;\n height: number;\n iterations: number;\n priority?: Priority;\n}\n\n/** The streets' flows of a square: the buildings of its tiles in cells (those away from it left out), then solved */\nexport const streetFlowOf = async (r: Renderer, work: StreetWork, id: number): Promise<StreetFlows> => {\n const { z, tiles, bounds, width, height, iterations, module, priority } = work;\n const [x0, y0, x1, y1] = bounds;\n const points: number[] = [];\n const ringStart: number[] = [];\n const polygonStart: number[] = [];\n\n const n = 2 ** z;\n\n for (let t = 0; t + 1 < tiles.length; t += 2) {\n // A column past the antimeridian (the square across it): the tile of the world's other side, a turn away\n const column = tiles[t] ?? 0;\n const wrapped = ((column % n) + n) % n;\n const turn = (column - wrapped) / n;\n const tile = await polygons(r, z, wrapped, tiles[t + 1] ?? 0, id, priority);\n\n // A square no longer wanted (the view went on): not solved, its worker free for the tiles\n if (aborted.has(id)) throw new Error('aborted');\n if (!tile) continue;\n\n const { points: merc, ringStart: rings, polygonStart: starts } = tile.arrays;\n\n for (let p = 0; p + 1 < starts.length; p++) {\n const [first, end] = [starts[p] ?? 0, starts[p + 1] ?? 0];\n const from = rings[first] ?? 0;\n const to = rings[end] ?? 0;\n // Its points' bounds in Mercator: away from the square, left out\n let [minX, minY, maxX, maxY] = [Infinity, Infinity, -Infinity, -Infinity];\n\n for (let k = from; k < to; k++) {\n const [mx, my] = [(merc[k * 2] ?? 0) + turn, merc[k * 2 + 1] ?? 0];\n\n minX = Math.min(minX, mx);\n minY = Math.min(minY, my);\n maxX = Math.max(maxX, mx);\n maxY = Math.max(maxY, my);\n }\n if (maxX < x0 || minX > x1 || maxY < y0 || minY > y1) continue;\n\n polygonStart.push(ringStart.length);\n for (let ring = first; ring < end; ring++) {\n ringStart.push(points.length / 2);\n for (let k = rings[ring] ?? 0; k < (rings[ring + 1] ?? 0); k++) {\n points.push(\n (((merc[k * 2] ?? 0) + turn - x0) / (x1 - x0)) * width,\n (((merc[k * 2 + 1] ?? 0) - y0) / (y1 - y0)) * height,\n );\n }\n }\n }\n }\n ringStart.push(points.length / 2);\n polygonStart.push(ringStart.length - 1);\n\n return streetFlows(\n {\n points: Float64Array.from(points),\n ringStart: Uint32Array.from(ringStart),\n polygonStart: Uint32Array.from(polygonStart),\n },\n width,\n height,\n iterations,\n module,\n );\n};\n",
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"/**\n * The trees of a vector map (`VectorTiles.trees`): a low-poly tree made here as a glTF binary (no file to download),\n * its trunk and its crown flat-shaded in their colors, and the style layers they grow on by default.\n */\n\nimport type { StyleLayer } from './vectorstyle.ts';\n\n/** Numbers of a tree in the workers' answer: longitude, latitude, scale, heading, rank */\nexport const TREE_NUMBERS = 5;\n\n/** A point or a vector: x, y, z */\ntype Vec3 = [number, number, number];\n\n/** Sides of the trunk and of the crown */\nconst SIDES = 7;\n\n/** Colors of the trunk and of the crown (linear RGBA, as glTF's `baseColorFactor`) */\nexport interface TreeColors {\n trunk: [number, number, number, number];\n crown: [number, number, number, number];\n}\n\nconst DEFAULT_COLORS: TreeColors = {\n trunk: [0.2, 0.12, 0.07, 1],\n crown: [0.12, 0.27, 0.08, 1],\n};\n\n/** A solid of revolution around the vertical (glTF +Y up), flat-shaded: rings of (height, radius), a point at the\n * top when its radius is 0; the triangles' positions and normals, one normal per face */\nconst revolve = (rings: [height: number, radius: number][]): { positions: number[]; normals: number[] } => {\n const at = (k: number, [h, r]: [number, number]): Vec3 => {\n const a = (k / SIDES) * Math.PI * 2;\n\n return [Math.cos(a) * r, h, Math.sin(a) * r];\n };\n const positions: number[] = [];\n const normals: number[] = [];\n const face = (a: Vec3, b: Vec3, c: Vec3) => {\n const u: Vec3 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];\n const v: Vec3 = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];\n const n: Vec3 = [u[1] * v[2] - u[2] * v[1], u[2] * v[0] - u[0] * v[2], u[0] * v[1] - u[1] * v[0]];\n const length = Math.hypot(...n);\n\n // A degenerate face (two points at the apex) is left out\n if (length === 0) return;\n positions.push(...a, ...b, ...c);\n [0, 1, 2].forEach(() => {\n normals.push(n[0] / length, n[1] / length, n[2] / length);\n });\n };\n\n rings.slice(1).forEach((ring, i) => {\n const below = rings[i] ?? ring;\n\n Array.from({ length: SIDES }, (_, k) => k).forEach((k) => {\n const [a, b] = [at(k, below), at(k + 1, below)];\n const [c, d] = [at(k, ring), at(k + 1, ring)];\n\n // Counter-clockwise seen from outside\n face(a, c, b);\n face(b, c, d);\n });\n });\n // The bottom closed: seen from below\n const base = rings[0];\n\n if (base && base[1] > 0) {\n Array.from({ length: SIDES }, (_, k) => k).forEach((k) => {\n face([0, base[0], 0], at(k, base), at(k + 1, base));\n });\n }\n\n return { positions, normals };\n};\n\n/** Lowest and highest of interleaved x, y, z (glTF needs them on positions) */\nconst bounds = (xyz: number[]): { min: number[]; max: number[] } => {\n const axes = [0, 1, 2].map((a) => xyz.filter((_, i) => i % 3 === a));\n\n return { min: axes.map((v) => Math.min(...v)), max: axes.map((v) => Math.max(...v)) };\n};\n\n/**\n * A tree as a glTF binary, about 10 metres high: a trunk and a rounded crown in `colors`, one mesh of two primitives,\n * its front +Z (`ModelInstance.heading` turns it), standing on its origin\n */\nexport const treeModel = (colors: Partial<TreeColors> = {}): Uint8Array<ArrayBuffer> => {\n const { trunk, crown } = { ...DEFAULT_COLORS, ...colors };\n const parts = [\n revolve([\n [0, 0.28],\n [3.2, 0.2],\n ]),\n revolve([\n [2.4, 0.6],\n [3.6, 2.4],\n [5.6, 2.9],\n [7.8, 2.3],\n [9.4, 1.1],\n [10.2, 0],\n ]),\n ];\n // The buffer: each part's positions then normals, 4-byte floats\n const floats = parts.flatMap((p) => [...p.positions, ...p.normals]);\n const bin = new Float32Array(floats);\n const views = parts.flatMap((p, i) => {\n const before = parts.slice(0, i).reduce((n, q) => n + (q.positions.length + q.normals.length) * 4, 0);\n\n return [\n { buffer: 0, byteOffset: before, byteLength: p.positions.length * 4, target: 34962 },\n { buffer: 0, byteOffset: before + p.positions.length * 4, byteLength: p.normals.length * 4, target: 34962 },\n ];\n });\n const accessors = parts.flatMap((p, i) => [\n { bufferView: i * 2, componentType: 5126, count: p.positions.length / 3, type: 'VEC3', ...bounds(p.positions) },\n { bufferView: i * 2 + 1, componentType: 5126, count: p.normals.length / 3, type: 'VEC3' },\n ]);\n const gltf = {\n asset: { version: '2.0', generator: 'isard' },\n scene: 0,\n scenes: [{ nodes: [0] }],\n nodes: [{ mesh: 0 }],\n meshes: [\n {\n primitives: parts.map((_, i) => ({ attributes: { POSITION: i * 2, NORMAL: i * 2 + 1 }, material: i })),\n },\n ],\n materials: [trunk, crown].map((color) => ({\n pbrMetallicRoughness: { baseColorFactor: color, metallicFactor: 0, roughnessFactor: 1 },\n })),\n accessors,\n bufferViews: views,\n buffers: [{ byteLength: bin.byteLength }],\n };\n // The chunks padded to 4 bytes: the JSON with spaces, the binary with zeros\n const json = new TextEncoder().encode(JSON.stringify(gltf));\n const jsonLength = Math.ceil(json.length / 4) * 4;\n const binLength = Math.ceil(bin.byteLength / 4) * 4;\n const out = new Uint8Array(12 + 8 + jsonLength + 8 + binLength);\n const view = new DataView(out.buffer);\n\n view.setUint32(0, 0x46546c67, true);\n view.setUint32(4, 2, true);\n view.setUint32(8, out.length, true);\n view.setUint32(12, jsonLength, true);\n view.setUint32(16, 0x4e4f534a, true);\n out.fill(0x20, 20, 20 + jsonLength);\n out.set(json, 20);\n view.setUint32(20 + jsonLength, binLength, true);\n view.setUint32(24 + jsonLength, 0x004e4942, true);\n out.set(new Uint8Array(bin.buffer), 28 + jsonLength);\n\n return out;\n};\n\n/** Whether a style layer is OpenMapTiles' grass (the lawns of parks and gardens among it) */\nconst isGrass = (layer: StyleLayer): boolean => layer['source-layer'] === 'landcover' && /grass/i.test(layer.id);\n\n/**\n * Whether trees grow on a style layer by default: the woods and forests of the style's fills (OpenMapTiles'\n * `landcover` wood, PLAN IGN's forests) and the grass of its parks and gardens; not the wooded relief of PLAN IGN,\n * which repeats its forests, nor OpenMapTiles' `park` layer (protected areas and historic sites: a river's banks\n * among them)\n */\nexport const isWoodland = (layer: StyleLayer): boolean =>\n layer.type === 'fill' &&\n layer['source-layer'] !== 'oro_relief' &&\n (/wood|forest|for[eê]t/i.test(layer.id) || isGrass(layer));\n\n/** Default spacing of the trees of a layer (metres): close in woods and forests, apart on grass */\nexport const treeSpacing = (layer: StyleLayer): number => (isGrass(layer) ? 25 : 9);\n",
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"/** The trees of a tile: points scattered over the woods of its polygons, the same each time the tile is cut */\n\nimport { TREE_NUMBERS } from '../../basemap/trees.ts';\nimport { context, filter } from '../../basemap/vectorstyle.ts';\nimport { latitude } from '../../util/geo.ts';\nimport type { Priority } from '../basemap.worker.ts';\nimport { aborted, lonLat, type Renderer, tile } from './tiles.ts';\n\n/** A number in [0, 1) from four integers, the same for the same ones: where a tree stands in its cell, its size */\nexport const treeHash = (a: number, b: number, c: number, d: number): number => {\n let h = Math.imul(a ^ 0x9e3779b9, 0x85ebca6b) ^ Math.imul(b ^ 0xc2b2ae35, 0x27d4eb2f);\n\n h = Math.imul(h ^ (h >>> 15) ^ Math.imul(c, 0x165667b1), 0x2c1b3c6d);\n h = Math.imul(h ^ (h >>> 13) ^ Math.imul(d, 0x297a2d39), 0x297a2d39);\n\n return ((h ^ (h >>> 16)) >>> 0) / 2 ** 32;\n};\n\n/** Whether a point lies in rings (interleaved points, unclosed or closed), even-odd: the holes cut out */\nexport const inRings = (rings: readonly (readonly number[])[], px: number, py: number): boolean =>\n rings.reduce((inside, ring) => {\n const n = ring.length / 2;\n let crossings = 0;\n\n for (let i = 0, j = n - 1; i < n; j = i, i += 1) {\n const [xi, yi, xj, yj] = [ring[i * 2] ?? 0, ring[i * 2 + 1] ?? 0, ring[j * 2] ?? 0, ring[j * 2 + 1] ?? 0];\n\n if (yi > py !== yj > py && px < ((xj - xi) * (py - yi)) / (yj - yi) + xi) crossings += 1;\n }\n\n return crossings % 2 === 1 ? !inside : inside;\n }, false);\n\n/**\n * Points scattered over a polygon (its rings, tile units) on a jittered grid of `cell` tile units, the grid and the\n * jitter fixed by the tile (`seed`): the same trees whenever the tile is cut again, none twice across tiles (the points\n * past the tile's edge left to its neighbour). Past `maxCells` cells over the polygon (a tile of a coarse level), the\n * cells grow until they are no more. Each point with a number in [0, 1) for its size and heading\n */\nexport const scatter = (\n rings: readonly (readonly number[])[],\n extent: number,\n spacing: number,\n seed: [number, number, number],\n maxCells = Number.POSITIVE_INFINITY,\n): [x: number, y: number, k: number][] => {\n const outer = rings[0] ?? [];\n // The bounds of the outer ring (a loop: a spread of a ring of many points would overflow the call stack)\n const bounds = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n\n for (let i = 0; i + 1 < outer.length; i += 2) {\n const [x, y] = [outer[i] ?? 0, outer[i + 1] ?? 0];\n\n bounds[0] = Math.min(bounds[0] ?? x, x);\n bounds[1] = Math.min(bounds[1] ?? y, y);\n bounds[2] = Math.max(bounds[2] ?? x, x);\n bounds[3] = Math.max(bounds[3] ?? y, y);\n }\n\n const [x0, y0] = [Math.max(0, bounds[0] ?? 0), Math.max(0, bounds[1] ?? 0)];\n const [x1, y1] = [Math.min(extent, bounds[2] ?? 0), Math.min(extent, bounds[3] ?? 0)];\n\n if (!(spacing > 0) || x0 >= x1 || y0 >= y1) return [];\n\n const cells = ((x1 - x0) / spacing) * ((y1 - y0) / spacing);\n const cell = cells > maxCells ? spacing * Math.sqrt(cells / maxCells) : spacing;\n const [cx0, cx1, cy0, cy1] = [\n Math.floor(x0 / cell),\n Math.ceil(x1 / cell),\n Math.floor(y0 / cell),\n Math.ceil(y1 / cell),\n ];\n const [z, x, y] = seed;\n const tileSeed = Math.imul(z + 1, 0x01000193) ^ Math.imul(x, 0x5bd1e995) ^ Math.imul(y, 0x1b873593);\n\n return Array.from({ length: Math.max(0, cy1 - cy0) }, (_, j) => cy0 + j).flatMap((cy) =>\n Array.from({ length: Math.max(0, cx1 - cx0) }, (_, i) => cx0 + i).flatMap((cx): [number, number, number][] => {\n const px = (cx + treeHash(tileSeed, cx, cy, 1)) * cell;\n const py = (cy + treeHash(tileSeed, cx, cy, 2)) * cell;\n\n if (px < 0 || py < 0 || px >= extent || py >= extent || !inRings(rings, px, py)) return [];\n\n return [[px, py, treeHash(tileSeed, cx, cy, 3)]];\n }),\n );\n};\n\n/**\n * Trees over the polygons of the renderer's layers in a tile: longitude, latitude, scale (0.75 to 1.25), heading\n * (degrees) and rank (in [0, 1): the page keeps the lowest far from the view) of each, `spacing[s]` metres apart in layer `s` on a jittered grid; past `maxTrees`, thinned evenly\n */\nexport const trees = async (\n r: Renderer,\n z: number,\n x: number,\n y: number,\n id: number,\n spacing: number[],\n maxTrees: number,\n priority?: Priority,\n) => {\n const url = r.tiles.replace('{z}', String(z)).replace('{x}', String(x)).replace('{y}', String(y));\n const layers = await tile(url, priority);\n\n if (!layers || aborted.has(id)) return undefined;\n\n // Metres across the tile at its middle: the cells in tile units\n const tileMetres = (40075016.686 * Math.cos((latitude((y + 0.5) / 2 ** z) * Math.PI) / 180)) / 2 ** z;\n const found: [x: number, y: number, k: number, extent: number][] = [];\n\n r.layers.forEach((layer, s) => {\n const metres = spacing[s] ?? 0;\n const data = layers.get(layer['source-layer'] ?? '');\n\n if (!data || !(metres > 0)) return;\n\n const cell = (metres / tileMetres) * data.extent;\n\n data.features.forEach((f) => {\n if (f.type !== 3 || !filter(layer.filter, context(f, z))) return;\n\n // Its polygons: an outline (clockwise on screen) and the holes after it\n const polygons = f.geometry.reduce<number[][][]>((list, ring) => {\n let area = 0;\n\n for (let i = 0; i + 1 < ring.length; i += 2) {\n const j = (i + 2) % ring.length;\n\n area += (ring[i] ?? 0) * (ring[j + 1] ?? 0) - (ring[j] ?? 0) * (ring[i + 1] ?? 0);\n }\n if (area > 0) list.push([ring]);\n else if (area < 0) list.at(-1)?.push(ring);\n\n return list;\n }, []);\n\n polygons.forEach((rings) => {\n scatter(rings, data.extent, cell, [z, x, y], maxTrees * 4).forEach(([px, py, k]) => {\n found.push([px, py, k, data.extent]);\n });\n });\n });\n });\n\n // Too many: one in so many kept, the same ones each time\n const keep = found.length > maxTrees ? maxTrees / found.length : 1;\n const kept = found.filter(([, , k]) => keep >= 1 || treeHash(Math.floor(k * 2 ** 31), z, x, y) < keep);\n const out = new Float64Array(kept.length * TREE_NUMBERS);\n\n kept.forEach(([px, py, k, extent], i) => {\n const [lon, lat] = lonLat(z, x, y, extent, px, py);\n const rank = treeHash(Math.floor(k * 2 ** 31), 7, 11, 13);\n\n out.set([lon, lat, 0.75 + 0.5 * k, (k * 7919) % 360, rank], i * TREE_NUMBERS);\n });\n\n return out;\n};\n",
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"/**\n * Worker of the vector basemaps: fetches and decodes vector tiles (kept for the tiles that share them), draws their\n * fills, lines and circles with a MapLibre style into images (Canvas 2D, off the main thread) for the raster pool,\n * with the style's raster layers under them, and lists the label candidates of the style's symbol layers (their texts\n * and icons) for the page to shape and place. Extrusions are drawn flat, as fills. Or it cuts the fills, lines and\n * buildings of a tile into geometry for the engine to draw as such (`vectors`), with their style per feature (a\n * building's color, height and base height). It also decodes the\n * altitudes of PNG relief tiles and draws the rasters reprojected from other grids (planned by the page), for the\n * map's other layers.\n *\n * A raster tile of level z covers 256 CSS pixels at map zoom z - 1 (MapLibre's 512 px convention): it is drawn from\n * the vector tile of level z - 1 (or the deepest one the source has), with the style at that zoom.\n *\n * This module answers the page's messages; the jobs are in `./basemap/`: the state they share (`tiles.ts`), the\n * images (`raster.ts`), the labels (`labels.ts`), the geometry (`geometry.ts`), the trees (`trees.ts`).\n */\n\nimport type { Value } from '../basemap/mvt.ts';\nimport { type Job, resampler } from '../basemap/resample.ts';\nimport { fetchHeights, type PngEncoding, type Surface } from '../basemap/terrain.ts';\nimport { type LabelCandidate, type RasterSource, type StyleLayer, vectorKind } from '../basemap/vectorstyle.ts';\nimport { type HeaderRules, setHeaderRules, withHeaders } from '../engine/requests.ts';\nimport { decodeGrids, type GridDescription, type StreetFlows } from '../grid-module.ts';\nimport { polygons, tess, tessellate, tessellator, vectors } from './basemap/geometry.ts';\nimport { labels } from './basemap/labels.ts';\nimport { render } from './basemap/raster.ts';\nimport { type StreetWork, streetFlowOf } from './basemap/street.ts';\nimport { aborted, active, cache, cacheShare, renderers, type Sprite } from './basemap/tiles.ts';\nimport { trees } from './basemap/trees.ts';\n\nexport type { LabelCandidate, RasterSource, Sprite };\n\n/** Fetch priority of a request (`fetch`'s `priority`, a hint to the browser) */\nexport type Priority = 'high' | 'low' | 'auto';\n\n/** A tile's image or labels, asked of a worker; or a tile of another layer decoded: the altitudes of a PNG relief\n * tile, a Mercator tile reprojected from the source images of its plan (keeping `cached` of them) */\nexport type BasemapWork =\n | { type: 'render'; key: string; z: number; x: number; y: number; size: number; priority?: Priority }\n /** `zoom`: the zoom the style is evaluated at, past the source's deepest level (`z` by default) */\n | { type: 'labels'; key: string; z: number; x: number; y: number; zoom?: number; priority?: Priority }\n /** The polygons of the renderer's layers (buildings), for extrusions */\n | { type: 'polygons'; key: string; z: number; x: number; y: number; priority?: Priority }\n /** Trees scattered over the polygons of the renderer's layers, `spacing[s]` metres apart in layer `s` (0: none), at\n * most `maxTrees` */\n | {\n type: 'trees';\n key: string;\n z: number;\n x: number;\n y: number;\n spacing: number[];\n maxTrees: number;\n priority?: Priority;\n }\n /** The fills and lines of the renderer's layers cut to the tile, for the engine to draw as geometry; `styles`: their\n * style only, the layers' paint changed (the same features, in the same order). A tile past the source's deepest\n * level is cut from its tile of that level (overzoom); `deepest`, the deepest level asked for (default the\n * source's), is styled past itself, as the map stretches it */\n | {\n type: 'vectors';\n key: string;\n z: number;\n x: number;\n y: number;\n deepest?: number;\n styles?: boolean;\n /** With the prisms of the fills (a relief under them) */\n prism?: boolean;\n priority?: Priority;\n }\n | { type: 'heights'; url: string; encoding: PngEncoding; floor?: number }\n /** The wind of a city's streets round the buildings of the renderer's layers (see `StreetWork`) */\n | ({ type: 'street'; key: string } & StreetWork)\n /** A GRIB2 or NetCDF file (fetched from `url`, or its `bytes`) read into grids by the grid module (`module`) */\n | { type: 'grids'; module: string; url?: string; bytes?: ArrayBuffer }\n | { type: 'reproject'; job: Job; cached: number };\n\nexport type BasemapRequest =\n /** The page's request headers (`setRequestHeaders`) */\n | { type: 'headers'; rules: HeaderRules }\n /** Where the tessellation module is (`isard_tess_bg.wasm`), loaded with the first `vectors` job */\n | { type: 'tess'; url: string }\n | {\n type: 'init';\n /** Renderers by key: each draws its own layers of the same source */\n key: string;\n tiles: string;\n maxzoom: number;\n layers: StyleLayer[];\n /** The style's raster sources, by name, for its raster layers */\n rasters?: Record<string, RasterSource>;\n /** The style's sprites, for the fill patterns (loaded once by the page) */\n sprites?: Sprite[];\n /** Workers of the pool: each keeps its share of the decoded tiles */\n workers?: number;\n }\n | (BasemapWork & { id: number })\n | { type: 'abort'; id: number }\n /** A renderer no longer used: forgotten */\n | { type: 'drop'; key: string };\n\nexport type BasemapResponse =\n | { id: number; image: ImageBitmap }\n | { id: number; missing: true }\n | { id: number; error: string }\n | { id: number; labels: LabelCandidate[] }\n | { id: number; polygons: TilePolygons }\n | { id: number; trees: Float64Array }\n | { id: number; vectors: TileVectors }\n | { id: number; styles: Float32Array }\n | { id: number; heights: Float32Array }\n | { id: number; grids: GridDescription[]; values: Float32Array[] }\n | { id: number; street: StreetFlows };\n\n/** The polygons of a tile in Mercator [0, 1], as the extrusions take them (`PolygonArrays`), and their properties */\nexport interface TilePolygons {\n arrays: {\n points: Float64Array;\n ringStart: Uint32Array;\n polygonStart: Uint32Array;\n feature: Uint32Array;\n };\n properties: Record<string, Value>[];\n}\n\n/**\n * The geometry of a vector tile for the engine (`setVectorTile`), in Mercator [0, 1], cut to the tile: a styled\n * feature is a feature of the tile in one of the renderer's layers (the sublayers, in their order), numbered layer\n * after layer. The polygons and lines of sublayer `s` are `fillStart[s] .. fillStart[s + 1]` and `lineStart[s] ..\n * lineStart[s + 1]` (one more entry than the renderer's layers)\n */\nexport interface TileVectors {\n fills: {\n points: Float64Array;\n ringStart: Uint32Array;\n polygonStart: Uint32Array;\n feature: Uint32Array;\n fillStart: Uint32Array;\n };\n lines: { points: Float64Array; start: Uint32Array; feature: Uint32Array; lineStart: Uint32Array };\n /** The style of each styled feature, `FLOATS` (32) each, as the engine's line layers take it */\n styles: Float32Array;\n /** The tile's corners (west, north, east, south, Mercator): no wall of a building along its edges, where one cut\n * there goes on in the next tile */\n tile?: Float64Array;\n /** Its feature's properties (shared by the styled features of one feature) and its sublayer */\n properties: Record<string, Value>[];\n sublayer: Uint16Array;\n /** The geometry made ready for the GPU by the tessellation module (the engine's `setVectorTileMesh`); without it,\n * the engine does that on the main thread */\n mesh?: TileMesh;\n}\n\n/** A vector tile ready for the GPU, as the tessellation module makes it (`TessellatedTile`) */\nexport interface TileMesh {\n /** Fill vertices, as bytes */\n vertices: Uint8Array;\n indices: Uint32Array;\n /** Per sublayer: its top cap and the rest of its prism, first and end of each */\n fillRanges: Uint32Array;\n prism: boolean;\n /** Line pieces, as bytes */\n pieces: Uint8Array;\n /** Feature and length of each line */\n lineTable: Float32Array;\n /** Per sublayer: its pieces, first and end */\n lineRanges: Uint32Array;\n /** Blocks of the extrusion sublayers (buildings), as bytes */\n blocks: Uint8Array;\n blockIndices: Uint32Array;\n /** Per sublayer: its blocks' triangles, first and end */\n blockRanges: Uint32Array;\n /** Min x, min y, max x, max y of the tile's points */\n bounds: Float64Array;\n}\n\n/** The signals of the relief and reprojection requests in progress, aborted with them */\nconst controllers = new Map<number, AbortController>();\n\n/** Where this worker reads the colors of the relief tiles back */\nconst heightsSurface: Surface = {};\n\n/** The reprojected rasters' source images this worker keeps, shared by every source */\nconst reprojection = resampler();\n\nconst post = (message: BasemapResponse, transfer: Transferable[] = []) =>\n (self as unknown as Worker).postMessage(message, transfer);\n\nself.onmessage = async ({ data }: MessageEvent<BasemapRequest>) => {\n if (data.type === 'headers') {\n setHeaderRules(data.rules);\n\n return;\n }\n if (data.type === 'tess') {\n tess.url = data.url;\n\n return;\n }\n if (data.type === 'init') {\n if (data.workers !== undefined) cache.capacity = cacheShare(data.workers);\n renderers.set(data.key, {\n tiles: data.tiles,\n maxzoom: data.maxzoom,\n layers: data.layers,\n rasters: data.rasters ?? {},\n sprites: data.sprites ?? [],\n patterns: new Map(),\n });\n\n return;\n }\n if (data.type === 'drop') {\n // Its copy of the sprites\n renderers.get(data.key)?.sprites.forEach((sprite) => {\n sprite.image.close();\n });\n renderers.delete(data.key);\n\n return;\n }\n if (data.type === 'abort') {\n // An abort that arrives after the answer is ignored\n if (active.has(data.id)) aborted.add(data.id);\n controllers.get(data.id)?.abort();\n\n return;\n }\n if (data.type === 'heights' || data.type === 'reproject' || data.type === 'grids') {\n await decodeTile(data);\n\n return;\n }\n active.add(data.id);\n\n const r = renderers.get(data.key);\n\n try {\n if (!r) throw new Error(`no renderer ${data.key}`);\n if (data.type === 'render') {\n const image = await render(r, data.z, data.x, data.y, data.size, data.id, data.priority);\n\n if (image) post({ id: data.id, image }, [image]);\n else post({ id: data.id, missing: true });\n } else if (data.type === 'trees') {\n const out = await trees(r, data.z, data.x, data.y, data.id, data.spacing, data.maxTrees, data.priority);\n\n if (!out) post({ id: data.id, missing: true });\n else post({ id: data.id, trees: out }, [out.buffer]);\n } else if (data.type === 'street') {\n const street = await streetFlowOf(r, data, data.id);\n\n post(\n { id: data.id, street },\n [street.eastU, street.eastV, street.northU, street.northV].map((a) => a.buffer),\n );\n } else if (data.type === 'polygons') {\n const tilePolygons = await polygons(r, data.z, data.x, data.y, data.id, data.priority);\n\n if (!tilePolygons) post({ id: data.id, missing: true });\n else {\n const { points, ringStart, polygonStart, feature } = tilePolygons.arrays;\n\n post({ id: data.id, polygons: tilePolygons }, [\n points.buffer,\n ringStart.buffer,\n polygonStart.buffer,\n feature.buffer,\n ]);\n }\n } else if (data.type === 'vectors') {\n const out = await vectors(r, data, data.id, data.styles === true, data.priority);\n\n if (!out) post({ id: data.id, missing: true });\n else if (out instanceof Float32Array) post({ id: data.id, styles: out }, [out.buffer]);\n else {\n const raised = Uint8Array.from(r.layers, (l) => (vectorKind(l) === 'extrusion' ? 1 : 0));\n const mesh = (await tessellator()) ? tessellate(out, raised, data.prism === true) : undefined;\n const { fills, lines } = out;\n\n post({ id: data.id, vectors: mesh ? { ...out, mesh } : out }, [\n ...[fills.points, fills.ringStart, fills.polygonStart, fills.feature, fills.fillStart].map((a) => a.buffer),\n ...[lines.points, lines.start, lines.feature, lines.lineStart].map((a) => a.buffer),\n out.styles.buffer,\n out.sublayer.buffer,\n ...(mesh\n ? [\n mesh.vertices,\n mesh.indices,\n mesh.fillRanges,\n mesh.pieces,\n mesh.lineTable,\n mesh.lineRanges,\n mesh.blocks,\n mesh.blockIndices,\n mesh.blockRanges,\n mesh.bounds,\n ]\n : []\n ).map((a) => a.buffer),\n ]);\n }\n } else {\n post({ id: data.id, labels: await labels(r, data.z, data.x, data.y, data.id, data.priority, data.zoom) });\n }\n } catch (error) {\n post({ id: data.id, error: String(error) });\n } finally {\n active.delete(data.id);\n aborted.delete(data.id);\n }\n};\n\n/** A file's bytes, with the page's request headers */\nconst fetchBytes = async (url: string, signal: AbortSignal): Promise<ArrayBuffer> => {\n const response = await fetch(url, withHeaders(url, { signal }));\n\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n\n return response.arrayBuffer();\n};\n\n/** A tile of another layer: the altitudes of a relief tile, or a reprojected raster tile; or a file's grids */\nconst decodeTile = async (data: Extract<BasemapWork, { type: 'heights' | 'reproject' | 'grids' }> & { id: number }) => {\n const controller = new AbortController();\n\n controllers.set(data.id, controller);\n try {\n if (data.type === 'grids') {\n const { module, url, bytes } = data;\n const file = bytes ?? (url ? await fetchBytes(url, controller.signal) : new ArrayBuffer(0));\n const { grids, values } = await decodeGrids(new Uint8Array(file), module);\n\n post(\n { id: data.id, grids, values },\n values.map((v) => v.buffer),\n );\n } else if (data.type === 'heights') {\n const heights = await fetchHeights(data.url, data.encoding, data.floor, controller.signal, heightsSurface);\n\n if (heights) post({ id: data.id, heights }, [heights.buffer]);\n else post({ id: data.id, missing: true });\n } else {\n reprojection.cache.capacity = data.cached;\n\n const image = await reprojection.draw(data.job, controller.signal);\n\n if (image) post({ id: data.id, image }, [image]);\n else post({ id: data.id, missing: true });\n }\n } catch (error) {\n post({ id: data.id, error: String(error) });\n } finally {\n controllers.delete(data.id);\n }\n};\n"
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"/**\n * Worker of the vector basemaps: fetches and decodes vector tiles (kept for the tiles that share them), draws their\n * fills, lines and circles with a MapLibre style into images (Canvas 2D, off the main thread) for the raster pool,\n * with the style's raster layers under them, and lists the label candidates of the style's symbol layers (their texts\n * and icons) for the page to shape and place. Extrusions are drawn flat, as fills. Or it cuts the fills, lines and\n * buildings of a tile into geometry for the engine to draw as such (`vectors`), with their style per feature (a\n * building's color, height and base height). It also decodes the\n * altitudes of PNG relief tiles and draws the rasters reprojected from other grids (planned by the page), for the\n * map's other layers.\n *\n * A raster tile of level z covers 256 CSS pixels at map zoom z - 1 (MapLibre's 512 px convention): it is drawn from\n * the vector tile of level z - 1 (or the deepest one the source has), with the style at that zoom.\n *\n * This module answers the page's messages; the jobs are in `./basemap/`: the state they share (`tiles.ts`), the\n * images (`raster.ts`), the labels (`labels.ts`), the geometry (`geometry.ts`), the trees (`trees.ts`).\n */\n\nimport type { Value } from '../basemap/mvt.ts';\nimport { type Job, resampler } from '../basemap/resample.ts';\nimport { fetchHeights, type PngEncoding, type Surface } from '../basemap/terrain.ts';\nimport { type LabelCandidate, type RasterSource, type StyleLayer, vectorKind } from '../basemap/vectorstyle.ts';\nimport { type HeaderRules, setHeaderRules, withHeaders } from '../engine/requests.ts';\nimport { decodeGrids, type GridDescription, type StreetFlows } from '../grid-module.ts';\nimport { polygons, type RoofMode, tess, tessellate, tessellator, vectors } from './basemap/geometry.ts';\nimport { labels } from './basemap/labels.ts';\nimport { lamps } from './basemap/lamps.ts';\nimport { render } from './basemap/raster.ts';\nimport { type StreetWork, streetFlowOf } from './basemap/street.ts';\nimport { aborted, active, cache, cacheShare, renderers, type Sprite } from './basemap/tiles.ts';\nimport { trees } from './basemap/trees.ts';\n\nexport type { LabelCandidate, RasterSource, Sprite };\n\n/** Fetch priority of a request (`fetch`'s `priority`, a hint to the browser) */\nexport type Priority = 'high' | 'low' | 'auto';\n\n/** A tile's image or labels, asked of a worker; or a tile of another layer decoded: the altitudes of a PNG relief\n * tile, a Mercator tile reprojected from the source images of its plan (keeping `cached` of them) */\nexport type BasemapWork =\n | { type: 'render'; key: string; z: number; x: number; y: number; size: number; priority?: Priority }\n /** `zoom`: the zoom the style is evaluated at, past the source's deepest level (`z` by default) */\n | { type: 'labels'; key: string; z: number; x: number; y: number; zoom?: number; priority?: Priority }\n /** The polygons of the renderer's layers (buildings), for extrusions */\n | { type: 'polygons'; key: string; z: number; x: number; y: number; priority?: Priority }\n /** Trees scattered over the polygons of the renderer's layers, `spacing[s]` metres apart in layer `s` (0: none), at\n * most `maxTrees` */\n | {\n type: 'trees';\n key: string;\n z: number;\n x: number;\n y: number;\n spacing: number[];\n maxTrees: number;\n priority?: Priority;\n }\n /** Street lamps along the lines of the renderer's layers, `spacing` metres apart along each street, at most\n * `maxLamps` */\n | {\n type: 'lamps';\n key: string;\n z: number;\n x: number;\n y: number;\n spacing: number;\n maxLamps: number;\n priority?: Priority;\n }\n /** The fills and lines of the renderer's layers cut to the tile, for the engine to draw as geometry; `styles`: their\n * style only, the layers' paint changed (the same features, in the same order). A tile past the source's deepest\n * level is cut from its tile of that level (overzoom); `deepest`, the deepest level asked for (default the\n * source's), is styled past itself, as the map stretches it */\n | {\n type: 'vectors';\n key: string;\n z: number;\n x: number;\n y: number;\n deepest?: number;\n /** How the buildings' roofs are made (`RoofMode`) */\n roofs?: RoofMode;\n styles?: boolean;\n /** With the prisms of the fills (a relief under them) */\n prism?: boolean;\n priority?: Priority;\n }\n | { type: 'heights'; url: string; encoding: PngEncoding; floor?: number }\n /** The wind of a city's streets round the buildings of the renderer's layers (see `StreetWork`) */\n | ({ type: 'street'; key: string } & StreetWork)\n /** A GRIB2 or NetCDF file (fetched from `url`, or its `bytes`) read into grids by the grid module (`module`) */\n | { type: 'grids'; module: string; url?: string; bytes?: ArrayBuffer }\n | { type: 'reproject'; job: Job; cached: number };\n\nexport type BasemapRequest =\n /** The page's request headers (`setRequestHeaders`) */\n | { type: 'headers'; rules: HeaderRules }\n /** Where the tessellation module is (`isard_tess_bg.wasm`), loaded with the first `vectors` job */\n | { type: 'tess'; url: string }\n | {\n type: 'init';\n /** Renderers by key: each draws its own layers of the same source */\n key: string;\n tiles: string;\n maxzoom: number;\n layers: StyleLayer[];\n /** The style's raster sources, by name, for its raster layers */\n rasters?: Record<string, RasterSource>;\n /** The style's sprites, for the fill patterns (loaded once by the page) */\n sprites?: Sprite[];\n /** Workers of the pool: each keeps its share of the decoded tiles */\n workers?: number;\n }\n | (BasemapWork & { id: number })\n | { type: 'abort'; id: number }\n /** A renderer no longer used: forgotten */\n | { type: 'drop'; key: string };\n\nexport type BasemapResponse =\n | { id: number; image: ImageBitmap }\n | { id: number; missing: true }\n | { id: number; error: string }\n | { id: number; labels: LabelCandidate[] }\n | { id: number; polygons: TilePolygons }\n | { id: number; trees: Float64Array }\n | { id: number; lamps: Float64Array }\n | { id: number; vectors: TileVectors }\n | ({ id: number } & TileStyles)\n | { id: number; heights: Float32Array }\n | { id: number; grids: GridDescription[]; values: Float32Array[] }\n | { id: number; street: StreetFlows };\n\n/** The polygons of a tile in Mercator [0, 1], as the extrusions take them (`PolygonArrays`), and their properties */\nexport interface TilePolygons {\n arrays: {\n points: Float64Array;\n ringStart: Uint32Array;\n polygonStart: Uint32Array;\n feature: Uint32Array;\n };\n properties: Record<string, Value>[];\n}\n\n/**\n * The geometry of a vector tile for the engine (`setVectorTile`), in Mercator [0, 1], cut to the tile: a styled\n * feature is a feature of the tile in one of the renderer's layers (the sublayers, in their order), numbered layer\n * after layer. The polygons and lines of sublayer `s` are `fillStart[s] .. fillStart[s + 1]` and `lineStart[s] ..\n * lineStart[s + 1]` (one more entry than the renderer's layers)\n */\nexport interface TileVectors {\n fills: {\n points: Float64Array;\n ringStart: Uint32Array;\n polygonStart: Uint32Array;\n feature: Uint32Array;\n fillStart: Uint32Array;\n /** Per polygon, its block's roof: its shape's number (`RoofShape::number`, 255 generated) and height (metres) */\n roofs?: Uint8Array;\n roofHeights?: Float32Array;\n /** The whole outlines of the buildings the tile cuts (Mercator, interleaved), where each polygon's starts (and the\n * end; an empty one: whole) */\n roofOutlines?: Float64Array;\n roofOutlineStart?: Uint32Array;\n /** Metres per Mercator unit at the tile */\n roofMetres?: number;\n };\n lines: { points: Float64Array; start: Uint32Array; feature: Uint32Array; lineStart: Uint32Array };\n /** The points of the circle sublayers (Mercator), each with its styled feature, and the first of each sublayer (and\n * the end) */\n circles?: { points: Float64Array; feature: Uint32Array; circleStart: Uint32Array };\n /** The style of each styled feature, `FLOATS` (32) each, as the engine's line layers take it */\n styles: Float32Array;\n /** The names of the fills' patterns its styles point at (`resolvePatterns`) */\n patterns?: string[];\n /** The tile's corners (west, north, east, south, Mercator): no wall of a building along its edges, where one cut\n * there goes on in the next tile */\n tile?: Float64Array;\n /** Its feature's properties (shared by the styled features of one feature) and its sublayer */\n properties: Record<string, Value>[];\n sublayer: Uint16Array;\n /** The geometry made ready for the GPU by the tessellation module (the engine's `setVectorTileMesh`); without it,\n * the engine does that on the main thread */\n mesh?: TileMesh;\n}\n\n/** The styles alone of a vector tile's features, restyled (as `TileVectors`'s) */\nexport interface TileStyles {\n styles: Float32Array;\n patterns: string[];\n}\n\n/** A vector tile ready for the GPU, as the tessellation module makes it (`TessellatedTile`) */\nexport interface TileMesh {\n /** Fill vertices, as bytes */\n vertices: Uint8Array;\n indices: Uint32Array;\n /** Per sublayer: its top cap and the rest of its prism, first and end of each */\n fillRanges: Uint32Array;\n prism: boolean;\n /** Line pieces, as bytes */\n pieces: Uint8Array;\n /** Feature and length of each line */\n lineTable: Float32Array;\n /** Per sublayer: its pieces, first and end */\n lineRanges: Uint32Array;\n /** Blocks of the extrusion sublayers (buildings), as bytes */\n blocks: Uint8Array;\n blockIndices: Uint32Array;\n /** Per sublayer: its blocks' triangles, first and end */\n blockRanges: Uint32Array;\n /** Min x, min y, max x, max y of the tile's points */\n bounds: Float64Array;\n}\n\n/** The signals of the relief and reprojection requests in progress, aborted with them */\nconst controllers = new Map<number, AbortController>();\n\n/** Where this worker reads the colors of the relief tiles back */\nconst heightsSurface: Surface = {};\n\n/** The reprojected rasters' source images this worker keeps, shared by every source */\nconst reprojection = resampler();\n\nconst post = (message: BasemapResponse, transfer: Transferable[] = []) =>\n (self as unknown as Worker).postMessage(message, transfer);\n\nself.onmessage = async ({ data }: MessageEvent<BasemapRequest>) => {\n if (data.type === 'headers') {\n setHeaderRules(data.rules);\n\n return;\n }\n if (data.type === 'tess') {\n tess.url = data.url;\n\n return;\n }\n if (data.type === 'init') {\n if (data.workers !== undefined) cache.capacity = cacheShare(data.workers);\n renderers.set(data.key, {\n tiles: data.tiles,\n maxzoom: data.maxzoom,\n layers: data.layers,\n rasters: data.rasters ?? {},\n sprites: data.sprites ?? [],\n patterns: new Map(),\n });\n\n return;\n }\n if (data.type === 'drop') {\n // Its copy of the sprites\n renderers.get(data.key)?.sprites.forEach((sprite) => {\n sprite.image.close();\n });\n renderers.delete(data.key);\n\n return;\n }\n if (data.type === 'abort') {\n // An abort that arrives after the answer is ignored\n if (active.has(data.id)) aborted.add(data.id);\n controllers.get(data.id)?.abort();\n\n return;\n }\n if (data.type === 'heights' || data.type === 'reproject' || data.type === 'grids') {\n await decodeTile(data);\n\n return;\n }\n active.add(data.id);\n\n const r = renderers.get(data.key);\n\n try {\n if (!r) throw new Error(`no renderer ${data.key}`);\n if (data.type === 'render') {\n const image = await render(r, data.z, data.x, data.y, data.size, data.id, data.priority);\n\n if (image) post({ id: data.id, image }, [image]);\n else post({ id: data.id, missing: true });\n } else if (data.type === 'trees') {\n const out = await trees(r, data.z, data.x, data.y, data.id, data.spacing, data.maxTrees, data.priority);\n\n if (!out) post({ id: data.id, missing: true });\n else post({ id: data.id, trees: out }, [out.buffer]);\n } else if (data.type === 'lamps') {\n const out = await lamps(r, data.z, data.x, data.y, data.id, data.spacing, data.maxLamps, data.priority);\n\n if (!out) post({ id: data.id, missing: true });\n else post({ id: data.id, lamps: out }, [out.buffer]);\n } else if (data.type === 'street') {\n const street = await streetFlowOf(r, data, data.id);\n\n post(\n { id: data.id, street },\n [street.eastU, street.eastV, street.northU, street.northV].map((a) => a.buffer),\n );\n } else if (data.type === 'polygons') {\n const tilePolygons = await polygons(r, data.z, data.x, data.y, data.id, data.priority);\n\n if (!tilePolygons) post({ id: data.id, missing: true });\n else {\n const { points, ringStart, polygonStart, feature } = tilePolygons.arrays;\n\n post({ id: data.id, polygons: tilePolygons }, [\n points.buffer,\n ringStart.buffer,\n polygonStart.buffer,\n feature.buffer,\n ]);\n }\n } else if (data.type === 'vectors') {\n const out = await vectors(r, data, data.id, data.styles === true, data.priority);\n\n if (!out) post({ id: data.id, missing: true });\n else if (!('fills' in out)) post({ id: data.id, ...out }, [out.styles.buffer]);\n else {\n const raised = Uint8Array.from(r.layers, (l) => (vectorKind(l) === 'extrusion' ? 1 : 0));\n const mesh = (await tessellator()) ? tessellate(out, raised, data.prism === true) : undefined;\n const { fills, lines } = out;\n\n post({ id: data.id, vectors: mesh ? { ...out, mesh } : out }, [\n ...[fills.points, fills.ringStart, fills.polygonStart, fills.feature, fills.fillStart].map((a) => a.buffer),\n ...[fills.roofs, fills.roofHeights, fills.roofOutlines, fills.roofOutlineStart].flatMap((a) =>\n a ? [a.buffer] : [],\n ),\n ...[lines.points, lines.start, lines.feature, lines.lineStart].map((a) => a.buffer),\n ...(out.circles\n ? [out.circles.points, out.circles.feature, out.circles.circleStart].map((a) => a.buffer)\n : []),\n out.styles.buffer,\n out.sublayer.buffer,\n ...(mesh\n ? [\n mesh.vertices,\n mesh.indices,\n mesh.fillRanges,\n mesh.pieces,\n mesh.lineTable,\n mesh.lineRanges,\n mesh.blocks,\n mesh.blockIndices,\n mesh.blockRanges,\n mesh.bounds,\n ]\n : []\n ).map((a) => a.buffer),\n ]);\n }\n } else {\n post({ id: data.id, labels: await labels(r, data.z, data.x, data.y, data.id, data.priority, data.zoom) });\n }\n } catch (error) {\n post({ id: data.id, error: String(error) });\n } finally {\n active.delete(data.id);\n aborted.delete(data.id);\n }\n};\n\n/** A file's bytes, with the page's request headers */\nconst fetchBytes = async (url: string, signal: AbortSignal): Promise<ArrayBuffer> => {\n const response = await fetch(url, withHeaders(url, { signal }));\n\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n\n return response.arrayBuffer();\n};\n\n/** A tile of another layer: the altitudes of a relief tile, or a reprojected raster tile; or a file's grids */\nconst decodeTile = async (data: Extract<BasemapWork, { type: 'heights' | 'reproject' | 'grids' }> & { id: number }) => {\n const controller = new AbortController();\n\n controllers.set(data.id, controller);\n try {\n if (data.type === 'grids') {\n const { module, url, bytes } = data;\n const file = bytes ?? (url ? await fetchBytes(url, controller.signal) : new ArrayBuffer(0));\n const { grids, values } = await decodeGrids(new Uint8Array(file), module);\n\n post(\n { id: data.id, grids, values },\n values.map((v) => v.buffer),\n );\n } else if (data.type === 'heights') {\n const heights = await fetchHeights(data.url, data.encoding, data.floor, controller.signal, heightsSurface);\n\n if (heights) post({ id: data.id, heights }, [heights.buffer]);\n else post({ id: data.id, missing: true });\n } else {\n reprojection.cache.capacity = data.cached;\n\n const image = await reprojection.draw(data.job, controller.signal);\n\n if (image) post({ id: data.id, image }, [image]);\n else post({ id: data.id, missing: true });\n }\n } catch (error) {\n post({ id: data.id, error: String(error) });\n } finally {\n controllers.delete(data.id);\n }\n};\n"
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"debugId": "1675DDEC0CF5131764756E2164756E21",
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"names": []
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}
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