isard 1.16.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/CHANGELOG.md +48 -0
  2. package/README.md +4 -4
  3. package/dist/basemap/vectortiles/placed.js +7 -4
  4. package/dist/basemap/vectortiles/placed.js.map +1 -1
  5. package/dist/basemap/vectortiles/tiles.d.ts +1 -1
  6. package/dist/basemap/vectortiles/tiles.js.map +1 -1
  7. package/dist/basemap/workerpool.d.ts +1 -1
  8. package/dist/basemap/workerpool.js.map +1 -1
  9. package/dist/decoder.worker.js +4 -5
  10. package/dist/decoder.worker.js.map +6 -6
  11. package/dist/decoding/decoders.d.ts +1 -1
  12. package/dist/decoding/decoders.js.map +1 -1
  13. package/dist/decoding/loader.d.ts +6 -3
  14. package/dist/decoding/loader.js +7 -5
  15. package/dist/decoding/loader.js.map +1 -1
  16. package/dist/decoding/protocol.d.ts +3 -2
  17. package/dist/decoding/protocol.js.map +1 -1
  18. package/dist/engine-loader.d.ts +20 -18
  19. package/dist/engine-loader.js +45 -42
  20. package/dist/engine-loader.js.map +1 -1
  21. package/dist/index.d.ts +3 -3
  22. package/dist/index.js.map +1 -1
  23. package/dist/isard_grid_bg.wasm +0 -0
  24. package/dist/isard_tess_bg.wasm +0 -0
  25. package/dist/isard_tiles3d_bg.wasm +0 -0
  26. package/dist/isard_webgl2_bg.wasm +0 -0
  27. package/dist/isard_webgpu_bg.wasm +0 -0
  28. package/dist/layers/custom.d.ts +35 -29
  29. package/dist/layers/custom.js +60 -46
  30. package/dist/layers/custom.js.map +1 -1
  31. package/dist/layers/extrusions.js.map +1 -1
  32. package/dist/layers/features.js.map +1 -1
  33. package/dist/layers/flow.js.map +1 -1
  34. package/dist/layers/glyphs.d.ts +1 -1
  35. package/dist/layers/glyphs.js.map +1 -1
  36. package/dist/layers/ground.d.ts +20 -13
  37. package/dist/layers/ground.js +29 -8
  38. package/dist/layers/ground.js.map +1 -1
  39. package/dist/layers/icons.d.ts +1 -1
  40. package/dist/layers/icons.js.map +1 -1
  41. package/dist/layers/layers.d.ts +1 -2
  42. package/dist/layers/layers.js +2 -11
  43. package/dist/layers/layers.js.map +1 -1
  44. package/dist/layers/models.js +0 -4
  45. package/dist/layers/models.js.map +1 -1
  46. package/dist/layers/network.d.ts +1 -1
  47. package/dist/layers/network.js.map +1 -1
  48. package/dist/layers/panoramas.d.ts +1 -0
  49. package/dist/layers/panoramas.js +3 -2
  50. package/dist/layers/panoramas.js.map +1 -1
  51. package/dist/layers/pointclouds.d.ts +1 -1
  52. package/dist/layers/pointclouds.js +0 -4
  53. package/dist/layers/pointclouds.js.map +1 -1
  54. package/dist/layers/raster.js.map +1 -1
  55. package/dist/layers/symbols.js.map +1 -1
  56. package/dist/layers/tiles3d.d.ts +1 -1
  57. package/dist/layers/tiles3d.js +0 -4
  58. package/dist/layers/tiles3d.js.map +1 -1
  59. package/dist/layers/vectors.d.ts +4 -5
  60. package/dist/layers/vectors.js +7 -15
  61. package/dist/layers/vectors.js.map +1 -1
  62. package/dist/map/engine-settings.d.ts +1 -1
  63. package/dist/map/engine-settings.js.map +1 -1
  64. package/dist/map/engines.d.ts +11 -26
  65. package/dist/map/engines.js +10 -48
  66. package/dist/map/engines.js.map +1 -1
  67. package/dist/map/frame-loop.d.ts +1 -3
  68. package/dist/map/frame-loop.js +3 -3
  69. package/dist/map/frame-loop.js.map +1 -1
  70. package/dist/map/hover-pick.d.ts +9 -3
  71. package/dist/map/hover-pick.js +29 -6
  72. package/dist/map/hover-pick.js.map +1 -1
  73. package/dist/map/layer-stack.d.ts +2 -2
  74. package/dist/map/layer-stack.js +1 -3
  75. package/dist/map/layer-stack.js.map +1 -1
  76. package/dist/map/symbol-atlases.d.ts +5 -4
  77. package/dist/map/symbol-atlases.js +8 -13
  78. package/dist/map/symbol-atlases.js.map +1 -1
  79. package/dist/map/viewshed.d.ts +1 -1
  80. package/dist/map/viewshed.js.map +1 -1
  81. package/dist/map.d.ts +26 -20
  82. package/dist/map.js +93 -78
  83. package/dist/map.js.map +1 -1
  84. package/dist/react/IsardMap.d.ts +1 -1
  85. package/dist/react/IsardMap.js.map +1 -1
  86. package/dist/react/index.d.ts +1 -1
  87. package/dist/react/index.js.map +1 -1
  88. package/dist/types.d.ts +29 -18
  89. package/dist/types.js.map +1 -1
  90. package/dist/ui/interaction.d.ts +1 -1
  91. package/dist/ui/interaction.js.map +1 -1
  92. package/dist/util/animation.d.ts +1 -1
  93. package/dist/util/animation.js.map +1 -1
  94. package/dist/wasm/isard_tiles3d.d.ts +181 -0
  95. package/dist/wasm/isard_tiles3d.js +387 -0
  96. package/dist/wasm/{isard_core.d.ts → isard_webgl2.d.ts} +373 -182
  97. package/dist/wasm/{isard_core.js → isard_webgl2.js} +2155 -413
  98. package/dist/wasm/{isard.d.ts → isard_webgpu.d.ts} +176 -353
  99. package/dist/wasm/{isard.js → isard_webgpu.js} +1361 -1104
  100. package/package.json +4 -3
  101. package/vite.js +5 -4
  102. package/dist/isard_bg.wasm +0 -0
  103. package/dist/isard_core_bg.wasm +0 -0
@@ -1 +1 @@
1
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* Street-level panoramas projected onto the scene around the panorama shown: the oriented images of a vehicle's\n * cameras around each of its positions (Stereopolis, the iTowns immersive examples: their positions and attitudes as\n * GeoJSON points, Lambert-93 by default, altitudes NGF-IGN69 raised by the RAF20 geoid onto the IGN relief; the\n * calibration of the cameras as JSON, rotation and position in the panorama frame, intrinsics, MicMac's radial\n * distortion; the images from a URL template with `{cameraId}` and `{panoId}`), or 360° photos (`photos`: one\n * equirectangular image each, where it was taken and the way its middle faces: Panoramax's).\n *\n * ```ts\n * const panoramas = await map.addPanoramas({ url, orientationsUrl, calibrationUrl });\n * await panoramas.show(panoramas.nearest([2.3345, 48.8505]).index);\n * ```\n */\nimport { getCrs } from '../data/crs.ts';\nimport type { FirstPersonView, LonLat } from '../types.ts';\nimport { fetchOk } from '../util/fetch.ts';\nimport { RAD } from '../util/geo.ts';\nimport { isNumbers, isRecord } from '../util/guards.ts';\nimport { clamp } from '../util/math.ts';\nimport { withHeaders } from '../util/requests.ts';\n\n/** What the panoramas of either kind take */\ninterface PanoramaLook {\n /** Radius of the sphere around the panorama its images are a backdrop on, metres (default 1000) */\n backgroundDistance?: number;\n /** 0-1 (default 1) */\n opacity?: number;\n}\n\n/** A 360° photo (an equirectangular image): where it was taken and the way its middle faces */\nexport interface PanoramaPhoto {\n /** Its image (JPEG, PNG), its middle the photo's `heading`, its top straight up */\n url: string;\n lonLat: LonLat;\n /** Degrees clockwise from north of its middle (0 by default) */\n heading?: number;\n /** Metres of its camera above the ground (2.5 by default) */\n height?: number;\n id?: number | string;\n}\n\n/** 360° photos as panoramas (`photos`, in the order of their walk) */\nexport interface PhotoPanoramaOptions extends PanoramaLook {\n photos: readonly PanoramaPhoto[];\n}\n\n/** A vehicle's calibrated cameras around each of its positions (Stereopolis) */\nexport interface CalibratedPanoramaOptions extends PanoramaLook {\n /** URL of an image: `{cameraId}` and `{panoId}` replaced by a camera's id and a panorama's */\n url: string;\n /** GeoJSON points: each panorama's position, and its `id`, `heading`, `pitch`, `roll` (degrees) in properties */\n orientationsUrl: string;\n /** JSON array of the cameras: `id`, `rotation` (row-major), `position`, `projection`, `size`, `distortion` */\n calibrationUrl: string;\n /** CRS of the positions (default the GeoJSON's `crs` member, else `EPSG:2154`) */\n crs?: string;\n /** Altitudes above the geoid (NGF-IGN69), raised by the RAF20 geoid onto the IGN relief (default true in\n * Lambert-93) */\n geoid?: boolean;\n}\n\nexport type PanoramaOptions = CalibratedPanoramaOptions | PhotoPanoramaOptions;\n\n/** A panorama: where it is and which way the vehicle faced */\nexport interface Panorama {\n index: number;\n id: number | string;\n lonLat: LonLat;\n /** Metres above the ellipsoid */\n height: number;\n /** Degrees clockwise from north */\n heading: number;\n}\n\n/** What the map gives the panoramas */\nexport interface PanoramaHost {\n setPanorama(\n lon: number,\n lat: number,\n height: number,\n rotation: Float64Array,\n cameras: Float64Array,\n radius: number,\n opacity: number,\n ): void;\n setPanoramaImage(index: number, image: ImageBitmap): void;\n clearPanorama(): void;\n geoidHeight(lon: number, lat: number): number;\n /** The street-level eye, and setting it (undefined: back to the camera turning around a point) */\n firstPerson(): Readonly<Required<FirstPersonView>> | undefined;\n setFirstPerson(view: FirstPersonView | undefined): void;\n elevationAt(lonLat: LonLat): number | undefined;\n /** Follows the clicks on the map (with the ground clicked), the keys typed on it and its wheel (taken from the\n * map's own); returns what stops */\n listen(\n click: (lonLat: LonLat | undefined) => void,\n key: (e: KeyboardEvent) => void,\n wheel: (e: WheelEvent) => void,\n ): () => void;\n}\n\ninterface Calibration {\n id: number | string;\n rotation: number[];\n position: number[];\n projection: number[];\n size: number[];\n distortion?: { pps: number[]; poly357: number[]; limit?: number };\n}\n\ninterface Orientations {\n crs?: { properties?: { name?: string } };\n features: { geometry: { coordinates: number[] }; properties: Record<string, unknown> }[];\n}\n\nconst isOrientation = (value: unknown): value is Orientations['features'][number] =>\n isRecord(value) && isRecord(value.geometry) && isNumbers(value.geometry.coordinates) && isRecord(value.properties);\n\nconst isCrs = (value: unknown): value is Orientations['crs'] =>\n isRecord(value) &&\n (value.properties === undefined ||\n (isRecord(value.properties) && (value.properties.name === undefined || typeof value.properties.name === 'string')));\n\nconst isOrientations = (value: unknown): value is Orientations =>\n isRecord(value) &&\n (value.crs === undefined || isCrs(value.crs)) &&\n Array.isArray(value.features) &&\n value.features.every(isOrientation);\n\nconst isCalibration = (value: unknown): value is Calibration =>\n isRecord(value) &&\n (typeof value.id === 'number' || typeof value.id === 'string') &&\n isNumbers(value.rotation) &&\n isNumbers(value.position) &&\n isNumbers(value.projection) &&\n isNumbers(value.size) &&\n (value.distortion === undefined ||\n (isRecord(value.distortion) &&\n isNumbers(value.distortion.pps) &&\n isNumbers(value.distortion.poly357) &&\n (value.distortion.limit === undefined || typeof value.distortion.limit === 'number')));\n\nconst isCalibrations = (value: unknown): value is Calibration[] => Array.isArray(value) && value.every(isCalibration);\n\ninterface Attitude {\n heading: number;\n pitch: number;\n roll: number;\n}\n\n/** 3 × 3 product, row-major */\nconst times = (a: number[], b: number[]): number[] =>\n Array.from({ length: 9 }, (_, i) => {\n const [r, c] = [Math.floor(i / 3), i % 3];\n\n return [0, 1, 2].reduce((sum, k) => sum + (a[r * 3 + k] ?? 0) * (b[k * 3 + c] ?? 0), 0);\n });\n\nconst rotX = (t: number) => [1, 0, 0, 0, Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t)];\nconst rotY = (t: number) => [Math.cos(t), 0, Math.sin(t), 0, 1, 0, -Math.sin(t), 0, Math.cos(t)];\nconst rotZ = (t: number) => [Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t), 0, 0, 0, 1];\n\n/**\n * The panorama frame to east, north, up (row-major): the vehicle's attitude in the CRS's grid (iTowns'\n * `quaternionFromRollPitchHeading`: Ry(-roll) · Rx(-pitch) · Rz(-heading)), turned by the meridian convergence of the\n * projection (Lambert-93: sin(46.5°) · (3° - longitude))\n */\nconst panoramaRotation = (attitude: Attitude, lon: number, lambert93: boolean): number[] => {\n const vehicle = times(times(rotY(-attitude.roll * RAD), rotX(-attitude.pitch * RAD)), rotZ(-attitude.heading * RAD));\n const convergence = lambert93 ? Math.sin(46.5 * RAD) * (3 - lon) * RAD : 0;\n\n return times(rotZ(convergence), vehicle);\n};\n\n/** The 25 numbers of a camera for `setPanorama` */\nconst cameraNumbers = (c: Calibration): number[] => {\n const p = c.projection;\n const d = c.distortion;\n\n return [\n ...c.rotation.slice(0, 9),\n ...c.position.slice(0, 3),\n p[0] ?? 1,\n p[4] ?? 1,\n p[2] ?? 0,\n p[5] ?? 0,\n p[1] ?? 0,\n c.size[0] ?? 1,\n c.size[1] ?? 1,\n d?.pps[0] ?? 0,\n d?.pps[1] ?? 0,\n d?.poly357[0] ?? 0,\n d?.poly357[1] ?? 0,\n d?.poly357[2] ?? 0,\n d?.limit ?? 0,\n ];\n};\n\n/** What shows a panorama of a set (its index): its frame to east, north, up (row-major), its cameras' numbers\n * (`cameraNumbers`, 25 each), their images' URLs */\ninterface PanoramaSource {\n rotation(index: number): number[];\n cameras(index: number): number[];\n images(index: number): string[];\n}\n\n/** The numbers of a 360° photo's camera facing `heading` (its frame east, north, up): x right, y down, z ahead; no\n * focal (the engine's sign of an equirectangular image) */\nexport const photoCamera = (heading: number): number[] => {\n const h = heading * RAD;\n\n return [\n ...[Math.cos(h), -Math.sin(h), 0],\n ...[0, 0, -1],\n ...[Math.sin(h), Math.cos(h), 0],\n ...[0, 0, 0],\n ...[0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0],\n ];\n};\n\n/** The panoramas of a set, one shown at a time */\nexport class Panoramas {\n /** The panorama shown, if any */\n current: Panorama | undefined;\n private shown = 0;\n /** @internal What forgets it once it is removed (the map's sets of panoramas) */\n readonly whenRemoved: (() => void)[] = [];\n\n /** @internal */\n constructor(\n private readonly host: PanoramaHost,\n private readonly look: Required<PanoramaLook>,\n readonly list: readonly Panorama[],\n private readonly source: PanoramaSource,\n ) {}\n\n /** The panorama nearest to a position */\n nearest(lonLat: LonLat): Panorama | undefined {\n const cos = Math.cos(lonLat[1] * RAD);\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n const d = ((p.lonLat[0] - lonLat[0]) * cos) ** 2 + (p.lonLat[1] - lonLat[1]) ** 2;\n\n return d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Shows a panorama (its index in `list`): projected as soon as its first image arrives, the others after */\n async show(index: number): Promise<void> {\n const pano = this.list[index];\n\n if (!pano) return;\n\n const shown = ++this.shown;\n // The images of the panorama shown before: no longer downloaded nor decoded\n const controller = new AbortController();\n\n this.loading?.abort();\n this.loading = controller;\n this.current = pano;\n\n const { backgroundDistance, opacity } = this.look;\n\n this.host.setPanorama(\n pano.lonLat[0],\n pano.lonLat[1],\n pano.height,\n Float64Array.from(this.source.rotation(index)),\n Float64Array.from(this.source.cameras(index)),\n backgroundDistance,\n opacity,\n );\n const images = Promise.all(\n this.source.images(index).map(async (src, k) => {\n const response = await fetchOk(src, withHeaders(src, { signal: controller.signal }));\n\n const blob = await response.blob();\n\n if (controller.signal.aborted) return;\n\n const image = await createImageBitmap(blob, { premultiplyAlpha: 'none' });\n\n // Another panorama shown since: this image is not its\n if (shown === this.shown) this.host.setPanoramaImage(k, image);\n image.close();\n }),\n );\n\n // Another panorama shown, or this one hidden, meanwhile: not a failure\n await images.catch((error: unknown) => {\n if (!controller.signal.aborted) throw error;\n });\n }\n\n /** The downloads of the panorama shown, aborted by the next one shown or by `hide` */\n private loading: AbortController | undefined;\n\n /** Hides the panorama shown */\n hide(): void {\n this.shown++;\n this.loading?.abort();\n this.current = undefined;\n this.host.clearPanorama();\n }\n\n /** Stops the walk (`enter`) */\n private stopWalking: (() => void) | undefined;\n\n /**\n * Street-level walk from panorama to panorama (the iTowns immersive view): the eye on a panorama, the drag\n * turning it; a click goes to the panorama nearest to the clicked point, the wheel to the nearest one ahead (or\n * behind), Z and S (or Page Up and Page Down) to the next and the previous ones. Starts on the panorama `index`,\n * else the one nearest to `near`\n */\n async enter(start: { index?: number; near?: LonLat } = {}): Promise<void> {\n const first = start.index ?? (start.near && this.nearest(start.near)?.index) ?? 0;\n\n this.stopWalking?.();\n this.stopWalking = this.host.listen(\n (lonLat) => {\n const target = lonLat && this.nearest(lonLat);\n\n if (target && target !== this.current) this.go(target.index).catch(report);\n },\n (e) => {\n const step = { z: 1, Z: 1, PageUp: 1, s: -1, S: -1, PageDown: -1 }[e.key];\n\n if (!step || !this.current) return;\n e.preventDefault();\n this.go((this.current.index + step + this.list.length) % this.list.length).catch(report);\n },\n (e) => {\n // One step per notch, the next ones once it is shown\n if (this.moving || e.deltaY === 0) return;\n\n const target = this.ahead(e.deltaY < 0);\n\n if (target) {\n this.moving = true;\n this.go(target.index)\n .catch(report)\n .finally(() => {\n this.moving = false;\n });\n }\n },\n );\n await this.go(first, this.list[first]?.heading);\n }\n\n /** A step of the wheel under way */\n private moving = false;\n\n /** The nearest panorama ahead of the eye (within 60° of where it looks), or behind it */\n ahead(forward = true): Panorama | undefined {\n const eye = this.host.firstPerson();\n const here = this.current;\n\n if (!eye || !here) return undefined;\n\n const cos = Math.cos(here.lonLat[1] * RAD);\n const look = (eye.bearing + (forward ? 0 : 180)) * RAD;\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n if (p === here) return nearest;\n\n const [east, north] = [(p.lonLat[0] - here.lonLat[0]) * cos, p.lonLat[1] - here.lonLat[1]];\n const d = Math.hypot(east, north);\n const off = Math.acos(clamp((east * Math.sin(look) + north * Math.cos(look)) / (d || 1), -1, 1));\n\n return off < 60 * RAD && d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Goes to a panorama during the walk, the eye looking the same way (or `bearing`) */\n async go(index: number, bearing?: number): Promise<void> {\n const pano = this.list[index];\n\n if (!pano) return;\n\n const eye = this.host.firstPerson();\n // The eye at the panorama's cameras, above the ground there\n const ground = this.host.elevationAt(pano.lonLat);\n\n this.host.setFirstPerson({\n lonLat: pano.lonLat,\n height: ground === undefined ? 2.5 : Math.max(0.5, pano.height - ground),\n bearing: bearing ?? eye?.bearing ?? pano.heading,\n ...(eye ? { pitch: eye.pitch, fov: eye.fov } : {}),\n });\n await this.show(index);\n }\n\n /** Ends the walk: the panorama hidden, the camera turning around a point again, above where the eye stood */\n exit(): void {\n this.stopWalking?.();\n this.stopWalking = undefined;\n this.hide();\n this.host.setFirstPerson(undefined);\n }\n\n /** Removes the panoramas from the map: the walk ended (the eye back above the map), the panorama shown hidden */\n remove(): void {\n if (this.stopWalking) this.exit();\n else this.hide();\n this.whenRemoved.splice(0).forEach((forget) => {\n forget();\n });\n }\n}\n\n/** Loads a set of panoramas: a vehicle's (their positions and attitudes, the calibration of their cameras), or 360°\n * photos */\nexport const loadPanoramas = async (host: PanoramaHost, options: PanoramaOptions): Promise<Panoramas> => {\n const look = { backgroundDistance: options.backgroundDistance ?? 1000, opacity: options.opacity ?? 1 };\n\n if ('photos' in options) {\n const photos = options.photos;\n const list = photos.map((photo, index) => ({\n index,\n id: photo.id ?? index,\n lonLat: photo.lonLat,\n // Above the ground there as the relief has it (the ellipsoid without one)\n height: (host.elevationAt(photo.lonLat) ?? 0) + (photo.height ?? 2.5),\n heading: photo.heading ?? 0,\n }));\n // Their frame east, north, up: the camera turned to the photo's heading\n const identity = [1, 0, 0, 0, 1, 0, 0, 0, 1];\n\n return new Panoramas(host, look, list, {\n rotation: () => identity,\n cameras: (i) => photoCamera(photos[i]?.heading ?? 0),\n images: (i) => [photos[i]?.url ?? ''],\n });\n }\n\n const json = async <T>(src: string, is: (value: unknown) => value is T): Promise<T> => {\n const response = await fetchOk(src, withHeaders(src));\n\n const value: unknown = await response.json();\n\n if (!is(value)) throw new Error(`isard: ${src}: unexpected content`);\n\n return value;\n };\n const [orientations, cameras] = await Promise.all([\n json(options.orientationsUrl, isOrientations),\n json(options.calibrationUrl, isCalibrations),\n ]);\n const crsName = options.crs ?? orientations.crs?.properties?.name ?? 'EPSG:2154';\n const lambert93 = /2154/.test(crsName);\n const crs = getCrs(crsName);\n const geoid = options.geoid ?? lambert93;\n const list: Panorama[] = [];\n const attitudes: Attitude[] = [];\n\n orientations.features.forEach((feature) => {\n const [x = 0, y = 0, z = 0] = feature.geometry.coordinates;\n const [lon = 0, lat = 0] = crs.inverse([x, y]);\n const p = feature.properties;\n const number = (key: string) => {\n const value = p[key];\n\n return typeof value === 'number' ? value : 0;\n };\n\n attitudes.push({ heading: number('heading'), pitch: number('pitch'), roll: number('roll') });\n list.push({\n index: list.length,\n id: typeof p.id === 'number' || typeof p.id === 'string' ? p.id : list.length,\n lonLat: [lon, lat],\n height: z + (geoid ? host.geoidHeight(lon, lat) : 0),\n heading: number('heading'),\n });\n });\n\n const numbers = cameras.flatMap(cameraNumbers);\n\n return new Panoramas(host, look, list, {\n rotation: (i) =>\n panoramaRotation(attitudes[i] ?? { heading: 0, pitch: 0, roll: 0 }, list[i]?.lonLat[0] ?? 0, lambert93),\n cameras: () => numbers,\n images: (i) =>\n cameras.map((camera) =>\n options.url.replaceAll('{cameraId}', String(camera.id)).replaceAll('{panoId}', String(list[i]?.id ?? i)),\n ),\n });\n};\n\n/** A step of the walk that failed (an image not found): told, the walk going on */\nconst report = (error: unknown): void => {\n console.warn('isard: panorama', error);\n};\n"]}
1
+ 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* Street-level panoramas projected onto the scene around the panorama shown: the oriented images of a vehicle's\n * cameras around each of its positions (Stereopolis, the iTowns immersive examples: their positions and attitudes as\n * GeoJSON points, Lambert-93 by default, altitudes NGF-IGN69 raised by the RAF20 geoid onto the IGN relief; the\n * calibration of the cameras as JSON, rotation and position in the panorama frame, intrinsics, MicMac's radial\n * distortion; the images from a URL template with `{cameraId}` and `{panoId}`), or 360° photos (`photos`: one\n * equirectangular image each, where it was taken and the way its middle faces: Panoramax's).\n *\n * ```ts\n * const panoramas = await map.addPanoramas({ url, orientationsUrl, calibrationUrl });\n * await panoramas.show(panoramas.nearest([2.3345, 48.8505]).index);\n * ```\n */\nimport { getCrs } from '../data/crs.ts';\nimport type { FirstPersonView, LonLat } from '../types.ts';\nimport { fetchOk } from '../util/fetch.ts';\nimport { RAD } from '../util/geo.ts';\nimport { isNumbers, isRecord } from '../util/guards.ts';\nimport { clamp } from '../util/math.ts';\nimport { withHeaders } from '../util/requests.ts';\n\n/** What the panoramas of either kind take */\ninterface PanoramaLook {\n /** Radius of the sphere around the panorama its images are a backdrop on, metres (default 1000) */\n backgroundDistance?: number;\n /** 0-1 (default 1) */\n opacity?: number;\n}\n\n/** A 360° photo (an equirectangular image): where it was taken and the way its middle faces */\nexport interface PanoramaPhoto {\n /** Its image (JPEG, PNG), its middle the photo's `heading`, its top straight up */\n url: string;\n lonLat: LonLat;\n /** Degrees clockwise from north of its middle (0 by default) */\n heading?: number;\n /** Metres of its camera above the ground (2.5 by default) */\n height?: number;\n id?: number | string;\n}\n\n/** 360° photos as panoramas (`photos`, in the order of their walk) */\nexport interface PhotoPanoramaOptions extends PanoramaLook {\n photos: readonly PanoramaPhoto[];\n}\n\n/** A vehicle's calibrated cameras around each of its positions (Stereopolis) */\nexport interface CalibratedPanoramaOptions extends PanoramaLook {\n /** URL of an image: `{cameraId}` and `{panoId}` replaced by a camera's id and a panorama's */\n url: string;\n /** GeoJSON points: each panorama's position, and its `id`, `heading`, `pitch`, `roll` (degrees) in properties */\n orientationsUrl: string;\n /** JSON array of the cameras: `id`, `rotation` (row-major), `position`, `projection`, `size`, `distortion` */\n calibrationUrl: string;\n /** CRS of the positions (default the GeoJSON's `crs` member, else `EPSG:2154`) */\n crs?: string;\n /** Altitudes above the geoid (NGF-IGN69), raised by the RAF20 geoid onto the IGN relief (default true in\n * Lambert-93) */\n geoid?: boolean;\n}\n\nexport type PanoramaOptions = CalibratedPanoramaOptions | PhotoPanoramaOptions;\n\n/** A panorama: where it is and which way the vehicle faced */\nexport interface Panorama {\n index: number;\n id: number | string;\n lonLat: LonLat;\n /** Metres above the ellipsoid */\n height: number;\n /** Degrees clockwise from north */\n heading: number;\n}\n\n/** What the map gives the panoramas */\nexport interface PanoramaHost {\n setPanorama(\n lon: number,\n lat: number,\n height: number,\n rotation: Float64Array,\n cameras: Float64Array,\n radius: number,\n opacity: number,\n ): void;\n /** Takes `image`: the engine closes it once copied */\n setPanoramaImage(index: number, image: ImageBitmap): void;\n clearPanorama(): void;\n geoidHeight(lon: number, lat: number): number;\n /** The street-level eye, and setting it (undefined: back to the camera turning around a point) */\n firstPerson(): Readonly<Required<FirstPersonView>> | undefined;\n setFirstPerson(view: FirstPersonView | undefined): void;\n elevationAt(lonLat: LonLat): number | undefined;\n /** Follows the clicks on the map (with the ground clicked), the keys typed on it and its wheel (taken from the\n * map's own); returns what stops */\n listen(\n click: (lonLat: LonLat | undefined) => void,\n key: (e: KeyboardEvent) => void,\n wheel: (e: WheelEvent) => void,\n ): () => void;\n}\n\ninterface Calibration {\n id: number | string;\n rotation: number[];\n position: number[];\n projection: number[];\n size: number[];\n distortion?: { pps: number[]; poly357: number[]; limit?: number };\n}\n\ninterface Orientations {\n crs?: { properties?: { name?: string } };\n features: { geometry: { coordinates: number[] }; properties: Record<string, unknown> }[];\n}\n\nconst isOrientation = (value: unknown): value is Orientations['features'][number] =>\n isRecord(value) && isRecord(value.geometry) && isNumbers(value.geometry.coordinates) && isRecord(value.properties);\n\nconst isCrs = (value: unknown): value is Orientations['crs'] =>\n isRecord(value) &&\n (value.properties === undefined ||\n (isRecord(value.properties) && (value.properties.name === undefined || typeof value.properties.name === 'string')));\n\nconst isOrientations = (value: unknown): value is Orientations =>\n isRecord(value) &&\n (value.crs === undefined || isCrs(value.crs)) &&\n Array.isArray(value.features) &&\n value.features.every(isOrientation);\n\nconst isCalibration = (value: unknown): value is Calibration =>\n isRecord(value) &&\n (typeof value.id === 'number' || typeof value.id === 'string') &&\n isNumbers(value.rotation) &&\n isNumbers(value.position) &&\n isNumbers(value.projection) &&\n isNumbers(value.size) &&\n (value.distortion === undefined ||\n (isRecord(value.distortion) &&\n isNumbers(value.distortion.pps) &&\n isNumbers(value.distortion.poly357) &&\n (value.distortion.limit === undefined || typeof value.distortion.limit === 'number')));\n\nconst isCalibrations = (value: unknown): value is Calibration[] => Array.isArray(value) && value.every(isCalibration);\n\ninterface Attitude {\n heading: number;\n pitch: number;\n roll: number;\n}\n\n/** 3 × 3 product, row-major */\nconst times = (a: number[], b: number[]): number[] =>\n Array.from({ length: 9 }, (_, i) => {\n const [r, c] = [Math.floor(i / 3), i % 3];\n\n return [0, 1, 2].reduce((sum, k) => sum + (a[r * 3 + k] ?? 0) * (b[k * 3 + c] ?? 0), 0);\n });\n\nconst rotX = (t: number) => [1, 0, 0, 0, Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t)];\nconst rotY = (t: number) => [Math.cos(t), 0, Math.sin(t), 0, 1, 0, -Math.sin(t), 0, Math.cos(t)];\nconst rotZ = (t: number) => [Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t), 0, 0, 0, 1];\n\n/**\n * The panorama frame to east, north, up (row-major): the vehicle's attitude in the CRS's grid (iTowns'\n * `quaternionFromRollPitchHeading`: Ry(-roll) · Rx(-pitch) · Rz(-heading)), turned by the meridian convergence of the\n * projection (Lambert-93: sin(46.5°) · (3° - longitude))\n */\nconst panoramaRotation = (attitude: Attitude, lon: number, lambert93: boolean): number[] => {\n const vehicle = times(times(rotY(-attitude.roll * RAD), rotX(-attitude.pitch * RAD)), rotZ(-attitude.heading * RAD));\n const convergence = lambert93 ? Math.sin(46.5 * RAD) * (3 - lon) * RAD : 0;\n\n return times(rotZ(convergence), vehicle);\n};\n\n/** The 25 numbers of a camera for `setPanorama` */\nconst cameraNumbers = (c: Calibration): number[] => {\n const p = c.projection;\n const d = c.distortion;\n\n return [\n ...c.rotation.slice(0, 9),\n ...c.position.slice(0, 3),\n p[0] ?? 1,\n p[4] ?? 1,\n p[2] ?? 0,\n p[5] ?? 0,\n p[1] ?? 0,\n c.size[0] ?? 1,\n c.size[1] ?? 1,\n d?.pps[0] ?? 0,\n d?.pps[1] ?? 0,\n d?.poly357[0] ?? 0,\n d?.poly357[1] ?? 0,\n d?.poly357[2] ?? 0,\n d?.limit ?? 0,\n ];\n};\n\n/** What shows a panorama of a set (its index): its frame to east, north, up (row-major), its cameras' numbers\n * (`cameraNumbers`, 25 each), their images' URLs */\ninterface PanoramaSource {\n rotation(index: number): number[];\n cameras(index: number): number[];\n images(index: number): string[];\n}\n\n/** The numbers of a 360° photo's camera facing `heading` (its frame east, north, up): x right, y down, z ahead; no\n * focal (the engine's sign of an equirectangular image) */\nexport const photoCamera = (heading: number): number[] => {\n const h = heading * RAD;\n\n return [\n ...[Math.cos(h), -Math.sin(h), 0],\n ...[0, 0, -1],\n ...[Math.sin(h), Math.cos(h), 0],\n ...[0, 0, 0],\n ...[0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0],\n ];\n};\n\n/** The panoramas of a set, one shown at a time */\nexport class Panoramas {\n /** The panorama shown, if any */\n current: Panorama | undefined;\n private shown = 0;\n /** @internal What forgets it once it is removed (the map's sets of panoramas) */\n readonly whenRemoved: (() => void)[] = [];\n\n /** @internal */\n constructor(\n private readonly host: PanoramaHost,\n private readonly look: Required<PanoramaLook>,\n readonly list: readonly Panorama[],\n private readonly source: PanoramaSource,\n ) {}\n\n /** The panorama nearest to a position */\n nearest(lonLat: LonLat): Panorama | undefined {\n const cos = Math.cos(lonLat[1] * RAD);\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n const d = ((p.lonLat[0] - lonLat[0]) * cos) ** 2 + (p.lonLat[1] - lonLat[1]) ** 2;\n\n return d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Shows a panorama (its index in `list`): projected as soon as its first image arrives, the others after */\n async show(index: number): Promise<void> {\n const pano = this.list[index];\n\n if (!pano) return;\n\n const shown = ++this.shown;\n // The images of the panorama shown before: no longer downloaded nor decoded\n const controller = new AbortController();\n\n this.loading?.abort();\n this.loading = controller;\n this.current = pano;\n\n const { backgroundDistance, opacity } = this.look;\n\n this.host.setPanorama(\n pano.lonLat[0],\n pano.lonLat[1],\n pano.height,\n Float64Array.from(this.source.rotation(index)),\n Float64Array.from(this.source.cameras(index)),\n backgroundDistance,\n opacity,\n );\n const images = Promise.all(\n this.source.images(index).map(async (src, k) => {\n const response = await fetchOk(src, withHeaders(src, { signal: controller.signal }));\n\n const blob = await response.blob();\n\n if (controller.signal.aborted) return;\n\n const image = await createImageBitmap(blob, { premultiplyAlpha: 'none' });\n\n // Another panorama shown since: this image is not its. The engine takes it (closes it once copied)\n if (shown === this.shown) this.host.setPanoramaImage(k, image);\n else image.close();\n }),\n );\n\n // Another panorama shown, or this one hidden, meanwhile: not a failure\n await images.catch((error: unknown) => {\n if (!controller.signal.aborted) throw error;\n });\n }\n\n /** The downloads of the panorama shown, aborted by the next one shown or by `hide` */\n private loading: AbortController | undefined;\n\n /** Hides the panorama shown */\n hide(): void {\n this.shown++;\n this.loading?.abort();\n this.current = undefined;\n this.host.clearPanorama();\n }\n\n /** Stops the walk (`enter`) */\n private stopWalking: (() => void) | undefined;\n\n /**\n * Street-level walk from panorama to panorama (the iTowns immersive view): the eye on a panorama, the drag\n * turning it; a click goes to the panorama nearest to the clicked point, the wheel to the nearest one ahead (or\n * behind), Z and S (or Page Up and Page Down) to the next and the previous ones. Starts on the panorama `index`,\n * else the one nearest to `near`\n */\n async enter(start: { index?: number; near?: LonLat } = {}): Promise<void> {\n const first = start.index ?? (start.near && this.nearest(start.near)?.index) ?? 0;\n\n this.stopWalking?.();\n this.stopWalking = this.host.listen(\n (lonLat) => {\n const target = lonLat && this.nearest(lonLat);\n\n if (target && target !== this.current) this.go(target.index).catch(report);\n },\n (e) => {\n const step = { z: 1, Z: 1, PageUp: 1, s: -1, S: -1, PageDown: -1 }[e.key];\n\n if (!step || !this.current) return;\n e.preventDefault();\n this.go((this.current.index + step + this.list.length) % this.list.length).catch(report);\n },\n (e) => {\n // One step per notch, the next ones once it is shown\n if (this.moving || e.deltaY === 0) return;\n\n const target = this.ahead(e.deltaY < 0);\n\n if (target) {\n this.moving = true;\n this.go(target.index)\n .catch(report)\n .finally(() => {\n this.moving = false;\n });\n }\n },\n );\n await this.go(first, this.list[first]?.heading);\n }\n\n /** A step of the wheel under way */\n private moving = false;\n\n /** The nearest panorama ahead of the eye (within 60° of where it looks), or behind it */\n ahead(forward = true): Panorama | undefined {\n const eye = this.host.firstPerson();\n const here = this.current;\n\n if (!eye || !here) return undefined;\n\n const cos = Math.cos(here.lonLat[1] * RAD);\n const look = (eye.bearing + (forward ? 0 : 180)) * RAD;\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n if (p === here) return nearest;\n\n const [east, north] = [(p.lonLat[0] - here.lonLat[0]) * cos, p.lonLat[1] - here.lonLat[1]];\n const d = Math.hypot(east, north);\n const off = Math.acos(clamp((east * Math.sin(look) + north * Math.cos(look)) / (d || 1), -1, 1));\n\n return off < 60 * RAD && d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Goes to a panorama during the walk, the eye looking the same way (or `bearing`) */\n async go(index: number, bearing?: number): Promise<void> {\n const pano = this.list[index];\n\n if (!pano) return;\n\n const eye = this.host.firstPerson();\n // The eye at the panorama's cameras, above the ground there\n const ground = this.host.elevationAt(pano.lonLat);\n\n this.host.setFirstPerson({\n lonLat: pano.lonLat,\n height: ground === undefined ? 2.5 : Math.max(0.5, pano.height - ground),\n bearing: bearing ?? eye?.bearing ?? pano.heading,\n ...(eye ? { pitch: eye.pitch, fov: eye.fov } : {}),\n });\n await this.show(index);\n }\n\n /** Ends the walk: the panorama hidden, the camera turning around a point again, above where the eye stood */\n exit(): void {\n this.stopWalking?.();\n this.stopWalking = undefined;\n this.hide();\n this.host.setFirstPerson(undefined);\n }\n\n /** Removes the panoramas from the map: the walk ended (the eye back above the map), the panorama shown hidden */\n remove(): void {\n if (this.stopWalking) this.exit();\n else this.hide();\n this.whenRemoved.splice(0).forEach((forget) => {\n forget();\n });\n }\n}\n\n/** Loads a set of panoramas: a vehicle's (their positions and attitudes, the calibration of their cameras), or 360°\n * photos */\nexport const loadPanoramas = async (host: PanoramaHost, options: PanoramaOptions): Promise<Panoramas> => {\n const look = { backgroundDistance: options.backgroundDistance ?? 1000, opacity: options.opacity ?? 1 };\n\n if ('photos' in options) {\n const photos = options.photos;\n const list = photos.map((photo, index) => ({\n index,\n id: photo.id ?? index,\n lonLat: photo.lonLat,\n // Above the ground there as the relief has it (the ellipsoid without one)\n height: (host.elevationAt(photo.lonLat) ?? 0) + (photo.height ?? 2.5),\n heading: photo.heading ?? 0,\n }));\n // Their frame east, north, up: the camera turned to the photo's heading\n const identity = [1, 0, 0, 0, 1, 0, 0, 0, 1];\n\n return new Panoramas(host, look, list, {\n rotation: () => identity,\n cameras: (i) => photoCamera(photos[i]?.heading ?? 0),\n images: (i) => [photos[i]?.url ?? ''],\n });\n }\n\n const json = async <T>(src: string, is: (value: unknown) => value is T): Promise<T> => {\n const response = await fetchOk(src, withHeaders(src));\n\n const value: unknown = await response.json();\n\n if (!is(value)) throw new Error(`isard: ${src}: unexpected content`);\n\n return value;\n };\n const [orientations, cameras] = await Promise.all([\n json(options.orientationsUrl, isOrientations),\n json(options.calibrationUrl, isCalibrations),\n ]);\n const crsName = options.crs ?? orientations.crs?.properties?.name ?? 'EPSG:2154';\n const lambert93 = /2154/.test(crsName);\n const crs = getCrs(crsName);\n const geoid = options.geoid ?? lambert93;\n const list: Panorama[] = [];\n const attitudes: Attitude[] = [];\n\n orientations.features.forEach((feature) => {\n const [x = 0, y = 0, z = 0] = feature.geometry.coordinates;\n const [lon = 0, lat = 0] = crs.inverse([x, y]);\n const p = feature.properties;\n const number = (key: string) => {\n const value = p[key];\n\n return typeof value === 'number' ? value : 0;\n };\n\n attitudes.push({ heading: number('heading'), pitch: number('pitch'), roll: number('roll') });\n list.push({\n index: list.length,\n id: typeof p.id === 'number' || typeof p.id === 'string' ? p.id : list.length,\n lonLat: [lon, lat],\n height: z + (geoid ? host.geoidHeight(lon, lat) : 0),\n heading: number('heading'),\n });\n });\n\n const numbers = cameras.flatMap(cameraNumbers);\n\n return new Panoramas(host, look, list, {\n rotation: (i) =>\n panoramaRotation(attitudes[i] ?? { heading: 0, pitch: 0, roll: 0 }, list[i]?.lonLat[0] ?? 0, lambert93),\n cameras: () => numbers,\n images: (i) =>\n cameras.map((camera) =>\n options.url.replaceAll('{cameraId}', String(camera.id)).replaceAll('{panoId}', String(list[i]?.id ?? i)),\n ),\n });\n};\n\n/** A step of the walk that failed (an image not found): told, the walk going on */\nconst report = (error: unknown): void => {\n console.warn('isard: panorama', error);\n};\n"]}
@@ -8,7 +8,7 @@
8
8
  import { type CrsLike } from '../data/crs.ts';
9
9
  import type { Placement } from '../types.ts';
10
10
  import { type Ramp } from '../util/color.ts';
11
- import type { PointCloudCrs, PointCloudInfo, PointCloudStats, Tiles3dStats } from '../wasm/isard.js';
11
+ import type { PointCloudCrs, PointCloudInfo, PointCloudStats, Tiles3dStats } from '../wasm/isard_webgpu.js';
12
12
  import { Layer } from './layers.ts';
13
13
  /** What the points are colored by */
14
14
  export type PointColor = 'rgb' | 'classification' | 'elevation' | 'intensity';
@@ -163,10 +163,6 @@ export class PointCloudLayer extends Layer {
163
163
  pointBudget: options.pointBudget ?? 3_000_000,
164
164
  };
165
165
  }
166
- /** @internal Drawn by the engine with 3D Tiles (the point cloud module loads with the first one) */
167
- get needsFullEngine() {
168
- return true;
169
- }
170
166
  /** Changes the style, the rest kept */
171
167
  setStyle(style) {
172
168
  this.style = { ...this.style, ...style };
@@ -1 +1 @@
1
- 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* Point clouds: a COPC file (Cloud Optimized Point Cloud: LAZ 1.4 with an octree, read by HTTP range requests, as the\n * IGN distributes LiDAR HD) or a 3D Tiles point cloud (`.pnts`, glTF points), drawn by the engine with 3D Tiles. The\n * COPC file's CRS comes from its WKT (built-in CRSs, or registered ones: `registerCrs`) or the `crs` option; altitudes\n * in NGF-IGN69 (Lambert-93, the CC zones) are raised by the RAF20 geoid height onto the ellipsoid of the relief and\n * the 3D Tiles.\n */\nimport { type Crs, type CrsLike, epsgCode, getCrs } from '../data/crs.ts';\nimport type { LayerHost, Placement } from '../types.ts';\nimport { parseColor, type Ramp, rampTexels } from '../util/color.ts';\nimport type {\n Engine,\n PointCloudCrs,\n PointCloudInfo,\n PointCloudPoint,\n PointCloudStats,\n Tiles3dStats,\n} from '../wasm/isard.js';\nimport type { Feature } from './features.ts';\nimport { Layer } from './layers.ts';\n\n/** What the points are colored by */\nexport type PointColor = 'rgb' | 'classification' | 'elevation' | 'intensity';\n\n/** The look of a class of points */\nexport interface ClassStyle {\n /** CSS color */\n color?: string;\n /** false hides the class */\n visible?: boolean;\n}\n\nexport interface PointCloudStyle {\n /** By RGB (files with colors), class (the ASPRS palette, `classifications`), altitude (`elevationRamp` over\n * `elevationRange`) or intensity (grey over `intensityRange`). Default: RGB when the file has colors, else class */\n colorBy?: PointColor;\n /** CSS pixels: the size of the points, or the smallest with `sizeMode: 'adaptive'` (default 2) */\n pointSize: number;\n /** CSS pixels: the largest adaptive size (default 4) */\n maxPointSize: number;\n /** `'adaptive'` (default): the spacing of the points of the finest level drawn there, at their distance (the\n * nearer, the larger, no gap); `'fixed'`: `pointSize` everywhere */\n sizeMode: 'adaptive' | 'fixed';\n /** `'circle'` (default) or `'square'` */\n shape: 'circle' | 'square';\n /** Eye-Dome Lighting: points shaded by the depth of their neighbours on screen, their relief read without normals\n * nor colors (default false; `strength` 1, `radius` 1.4 CSS pixels) */\n edl: boolean | { strength?: number; radius?: number };\n /** Colors and visibility by class code, over the defaults (ASPRS, and IGN's LiDAR HD classes 64 to 67; the noise\n * 7 and 18 and the artefacts 65 hidden): `{ 2: { color: '#a0522d' }, 66: { visible: false } }` */\n classifications: Record<number, ClassStyle>;\n /** Altitudes (metres, the file's vertical datum) mapped onto the ramp; default the file's lowest and highest */\n elevationRange?: [min: number, max: number];\n /** Colors from the lowest altitude (0) to the highest (1) */\n elevationRamp: Ramp;\n /** Intensities mapped from black to white; default the bulk of the first node's (2nd to 98th percentile) */\n intensityRange?: [min: number, max: number];\n /** CSS pixels: a node is refined while the spacing of its points covers more on screen (default 1.5; lower is finer\n * and heavier). For 3D Tiles, their screen-space error (default 16) */\n maxScreenSpaceError: number;\n /** Points drawn at most, the nearest and the coarsest first (default 3 000 000) */\n pointBudget: number;\n}\n\nexport interface PointCloudOptions extends Partial<PointCloudStyle>, Placement {\n /** A COPC file (`.copc.laz`) or a 3D Tiles `tileset.json` of points */\n url: string;\n /** Default: `'3dtiles'` for a `.json` URL, else `'copc'` */\n format?: 'copc' | '3dtiles';\n /** The CRS of a COPC file without a WKT, or whose CRS is not built in (`proj4('EPSG:2992')`) */\n crs?: CrsLike;\n /** Its altitudes are above the geoid (NGF-IGN69), raised by the RAF20 geoid height; default for Lambert-93 and the\n * CC zones */\n geoid?: boolean;\n /** Metres of a unit of z; default the vertical unit of the WKT (a US survey foot…), else that of x and y */\n verticalScale?: number;\n /** Requests a second at most: 8 by default for the Géoplateforme (data.geopf.fr allows 10), no limit elsewhere */\n requestsPerSecond?: number;\n}\n\n/** The default classes: ASPRS LAS 1.4, then IGN's LiDAR HD (64 permanent structures, 65 artefacts, 66 virtual points,\n * 67 miscellaneous buildings) */\nexport const CLASSIFICATIONS: Readonly<Record<number, Readonly<Required<ClassStyle>>>> = {\n 0: { color: '#a6a6a6', visible: true },\n 1: { color: '#c8c8c8', visible: true },\n 2: { color: '#b08458', visible: true },\n 3: { color: '#9ccc65', visible: true },\n 4: { color: '#5aa83f', visible: true },\n 5: { color: '#2e7d32', visible: true },\n 6: { color: '#e57352', visible: true },\n 7: { color: '#ff00ff', visible: false },\n 8: { color: '#ff0000', visible: true },\n 9: { color: '#3d8fd6', visible: true },\n 10: { color: '#8e6bb0', visible: true },\n 11: { color: '#7a7a7a', visible: true },\n 12: { color: '#ffe680', visible: true },\n 13: { color: '#ffff00', visible: true },\n 14: { color: '#ffc800', visible: true },\n 15: { color: '#c89600', visible: true },\n 16: { color: '#ff9632', visible: true },\n 17: { color: '#b48cc8', visible: true },\n 18: { color: '#ff00ff', visible: false },\n 64: { color: '#8c6e5a', visible: true },\n 65: { color: '#ff00ff', visible: false },\n 66: { color: '#5a6ec8', visible: true },\n 67: { color: '#e6966e', visible: true },\n};\n\n/** The default ramp of the altitudes, low to high */\nexport const ELEVATION_RAMP: Ramp = [\n [0, '#2b83ba'],\n [0.25, '#abdda4'],\n [0.5, '#ffffbf'],\n [0.75, '#fdae61'],\n [1, '#d7191c'],\n];\n\n/** The colors of the 256 classes (RGBA, alpha 0 hides one) */\nexport const classPalette = (overrides: Record<number, ClassStyle> = {}): Uint8Array => {\n const out = new Uint8Array(256 * 4);\n\n for (let code = 0; code < 256; code += 1) {\n const base = CLASSIFICATIONS[code] ?? { color: '#c8c8c8', visible: true };\n const own = overrides[code] ?? {};\n const [r = 0, g = 0, b = 0] = parseColor(own.color ?? base.color);\n\n out.set([r * 255, g * 255, b * 255, (own.visible ?? base.visible) ? 255 : 0], code * 4);\n }\n\n return out;\n};\n\n/** The section of a WKT opening with one of `keywords` (`PROJCS[…]`), from its keyword to its closing bracket */\nconst section = (wkt: string, keywords: string[]): string | undefined => {\n for (const keyword of keywords) {\n const start = wkt.indexOf(`${keyword}[`);\n\n if (start < 0) continue;\n\n let depth = 0;\n\n for (let i = start + keyword.length; i < wkt.length; i += 1) {\n if (wkt[i] === '[') depth += 1;\n else if (wkt[i] === ']' && --depth === 0) return wkt.slice(start, i + 1);\n }\n }\n\n return undefined;\n};\n\n/** The EPSG code a WKT section ends with (its own `AUTHORITY`, or `ID` in WKT2), the last of its nested ones */\nconst lastCode = (part: string): number | undefined => {\n const codes = [...part.matchAll(/(?:AUTHORITY|ID)\\[\\s*\"EPSG\"\\s*,\\s*\"?(\\d+)\"?\\s*\\]/g)];\n const last = codes.at(-1)?.[1];\n\n return last === undefined ? undefined : Number(last);\n};\n\n/** The factor of the last `UNIT` (`LENGTHUNIT` in WKT2) of a WKT section */\nconst lastUnit = (part: string | undefined): number | undefined => {\n const units = [...(part ?? '').matchAll(/(?:LENGTH)?UNIT\\[\\s*\"[^\"]*\"\\s*,\\s*([\\d.eE+-]+)/g)];\n const factor = Number(units.at(-1)?.[1]);\n\n return Number.isFinite(factor) && factor > 0 ? factor : undefined;\n};\n\n/** What a WKT says of a CRS: its EPSG code (projected first), the metres of a unit of z */\nexport const wktCrs = (wkt: string): { code: number | undefined; verticalScale: number | undefined } => {\n const projected = section(wkt, ['PROJCS', 'PROJCRS']);\n const geographic = section(wkt, ['GEOGCS', 'GEOGCRS']);\n const code = lastCode(projected ?? geographic ?? '') ?? (/Lambert[- ]93/i.test(wkt) ? 2154 : undefined);\n const vertical = section(wkt, ['VERT_CS', 'VERTCRS']);\n const verticalScale = lastUnit(vertical ?? projected);\n\n return { code, verticalScale };\n};\n\n/** Whether the altitudes of a CRS are NGF-IGN69 by default: Lambert-93 and the CC zones */\nconst FRENCH = (code: number | undefined) => code === 2154 || (code !== undefined && code >= 3942 && code <= 3950);\n\n/** The CRS of a COPC file for the engine, from its WKT and the options */\nexport const pointCloudCrs = (\n wkt: string | undefined,\n options: Pick<PointCloudOptions, 'crs' | 'geoid' | 'verticalScale'>,\n): PointCloudCrs => {\n const parsed = wkt ? wktCrs(wkt) : { code: undefined, verticalScale: undefined };\n const crs = ((): Crs => {\n if (options.crs !== undefined) return getCrs(options.crs);\n\n const code = parsed.code;\n\n if (code === undefined) throw new Error('isard: the file names no CRS: give it as `crs`');\n try {\n return getCrs(`EPSG:${code}`);\n } catch {\n throw new Error(\n `isard: the CRS of the file, EPSG:${code}, is not built in: give it as \\`crs\\` (proj4('EPSG:${code}'))`,\n );\n }\n })();\n const code = typeof options.crs === 'string' ? (epsgCode(options.crs) ?? parsed.code) : parsed.code;\n const inverse = (xy: Float64Array) => {\n const out = new Float64Array(xy.length);\n\n for (let i = 0; i + 1 < xy.length; i += 2) {\n const [lon = Number.NaN, lat = Number.NaN] = crs.inverse([xy[i] as number, xy[i + 1] as number]);\n\n out[i] = lon;\n out[i + 1] = lat;\n }\n\n return out;\n };\n\n return {\n inverse,\n geoid: options.geoid ?? (FRENCH(code) || /IGN69|NGF/.test(wkt ?? '')),\n verticalScale: options.verticalScale ?? parsed.verticalScale ?? 1,\n };\n};\n\n/** The style numbers of the engine (`setPointCloudStyle`) */\nconst styleNumbers = (s: PointCloudStyle, rate: number): Float64Array => {\n const colors: PointColor[] = ['rgb', 'classification', 'elevation', 'intensity'];\n const edl: { strength?: number; radius?: number } | undefined = s.edl === true ? {} : s.edl || undefined;\n const [emin = Number.NaN, emax = Number.NaN] = s.elevationRange ?? [];\n const [imin = Number.NaN, imax = Number.NaN] = s.intensityRange ?? [];\n\n return Float64Array.of(\n s.colorBy ? colors.indexOf(s.colorBy) : -1,\n s.pointSize,\n s.maxPointSize,\n s.sizeMode === 'fixed' ? 0 : 1,\n s.shape === 'square' ? 0 : 1,\n edl ? (edl.strength ?? 1) : 0,\n edl?.radius ?? 1.4,\n emin,\n emax,\n imin,\n imax,\n s.maxScreenSpaceError,\n s.pointBudget,\n rate,\n );\n};\n\n/** A point cloud (`GeoMap.addPointCloud`): COPC or 3D Tiles points; `pickFeature` gives a COPC point's attributes */\nexport class PointCloudLayer extends Layer {\n readonly url: string;\n readonly format: 'copc' | '3dtiles';\n private style: PointCloudStyle;\n private readonly options: PointCloudOptions;\n\n /** @internal */\n constructor(map: LayerHost, options: PointCloudOptions) {\n super(map);\n\n // Against the page: the decoding workers fetch it, and a relative URL would be theirs\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n this.url = base ? new URL(options.url, base).href : options.url;\n this.format = options.format ?? (/\\.json(?:[?#]|$)/i.test(options.url) ? '3dtiles' : 'copc');\n this.options = options;\n\n const tiles = this.format === '3dtiles';\n\n this.style = {\n ...(options.colorBy ? { colorBy: options.colorBy } : {}),\n pointSize: options.pointSize ?? 2,\n maxPointSize: options.maxPointSize ?? 4,\n sizeMode: options.sizeMode ?? 'adaptive',\n shape: options.shape ?? 'circle',\n edl: options.edl ?? false,\n classifications: options.classifications ?? {},\n ...(options.elevationRange ? { elevationRange: options.elevationRange } : {}),\n elevationRamp: options.elevationRamp ?? ELEVATION_RAMP,\n ...(options.intensityRange ? { intensityRange: options.intensityRange } : {}),\n maxScreenSpaceError: options.maxScreenSpaceError ?? (tiles ? 16 : 1.5),\n pointBudget: options.pointBudget ?? 3_000_000,\n };\n }\n\n /** @internal Drawn by the engine with 3D Tiles (the point cloud module loads with the first one) */\n override get needsFullEngine(): boolean {\n return true;\n }\n\n /** Changes the style, the rest kept */\n setStyle(style: Partial<PointCloudStyle>): void {\n this.style = { ...this.style, ...style };\n // Kept for its creation while the engine with 3D Tiles loads\n if (this.id < 0) return;\n this.apply(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n getStyle(): Readonly<PointCloudStyle> {\n return this.style;\n }\n\n /** Loading counters; undefined once removed and while the engine with 3D Tiles loads */\n stats(): PointCloudStats | Tiles3dStats | undefined {\n if (this.id < 0) return undefined;\n\n return this.format === '3dtiles' ? this.map.engine.tiles3dStats(this.id) : this.map.engine.pointCloudStats(this.id);\n }\n\n /** What a COPC file says of itself (points, format, CRS, center, altitudes), once its head is read */\n info(): PointCloudInfo | undefined {\n return this.id < 0 || this.format === '3dtiles' ? undefined : this.map.engine.pointCloudInfo(this.id);\n }\n\n /** @internal The point picked (`pickFeature`, 'hoverfeature'): a Point at its longitude, latitude and height, its\n * attributes as properties */\n featureAt(index: number): Feature<PointCloudPoint> | undefined {\n if (this.id < 0 || this.format === '3dtiles') return undefined;\n\n const point = this.map.engine.pointCloudPoint(this.id, index);\n\n if (!point) return undefined;\n\n return {\n type: 'Feature',\n geometry: { type: 'Point', coordinates: [...point.lonLat, point.height] },\n properties: point,\n };\n }\n\n private apply(engine: Engine, id: number): void {\n const s = this.style;\n\n if (this.format === '3dtiles') {\n engine.setTiles3dStyle(id, s.maxScreenSpaceError, 1, s.pointSize, new Float32Array());\n\n return;\n }\n\n const rate = this.options.requestsPerSecond ?? (/^https?:\\/\\/data\\.geopf\\.fr\\//.test(this.url) ? 8 : 0);\n\n engine.setPointCloudStyle(\n id,\n styleNumbers(s, rate),\n classPalette(s.classifications),\n rampTexels(s.elevationRamp).rgba,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id =\n this.format === '3dtiles'\n ? engine.addTiles3d(this.url, this.style.maxScreenSpaceError)\n : engine.addPointCloud(this.url, (wkt) => pointCloudCrs(wkt, this.options));\n\n this.apply(engine, id);\n\n return id;\n }\n}\n"]}
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* Point clouds: a COPC file (Cloud Optimized Point Cloud: LAZ 1.4 with an octree, read by HTTP range requests, as the\n * IGN distributes LiDAR HD) or a 3D Tiles point cloud (`.pnts`, glTF points), drawn by the engine with 3D Tiles. The\n * COPC file's CRS comes from its WKT (built-in CRSs, or registered ones: `registerCrs`) or the `crs` option; altitudes\n * in NGF-IGN69 (Lambert-93, the CC zones) are raised by the RAF20 geoid height onto the ellipsoid of the relief and\n * the 3D Tiles.\n */\nimport { type Crs, type CrsLike, epsgCode, getCrs } from '../data/crs.ts';\nimport type { LayerHost, Placement } from '../types.ts';\nimport { parseColor, type Ramp, rampTexels } from '../util/color.ts';\nimport type {\n Engine,\n PointCloudCrs,\n PointCloudInfo,\n PointCloudPoint,\n PointCloudStats,\n Tiles3dStats,\n} from '../wasm/isard_webgpu.js';\nimport type { Feature } from './features.ts';\nimport { Layer } from './layers.ts';\n\n/** What the points are colored by */\nexport type PointColor = 'rgb' | 'classification' | 'elevation' | 'intensity';\n\n/** The look of a class of points */\nexport interface ClassStyle {\n /** CSS color */\n color?: string;\n /** false hides the class */\n visible?: boolean;\n}\n\nexport interface PointCloudStyle {\n /** By RGB (files with colors), class (the ASPRS palette, `classifications`), altitude (`elevationRamp` over\n * `elevationRange`) or intensity (grey over `intensityRange`). Default: RGB when the file has colors, else class */\n colorBy?: PointColor;\n /** CSS pixels: the size of the points, or the smallest with `sizeMode: 'adaptive'` (default 2) */\n pointSize: number;\n /** CSS pixels: the largest adaptive size (default 4) */\n maxPointSize: number;\n /** `'adaptive'` (default): the spacing of the points of the finest level drawn there, at their distance (the\n * nearer, the larger, no gap); `'fixed'`: `pointSize` everywhere */\n sizeMode: 'adaptive' | 'fixed';\n /** `'circle'` (default) or `'square'` */\n shape: 'circle' | 'square';\n /** Eye-Dome Lighting: points shaded by the depth of their neighbours on screen, their relief read without normals\n * nor colors (default false; `strength` 1, `radius` 1.4 CSS pixels) */\n edl: boolean | { strength?: number; radius?: number };\n /** Colors and visibility by class code, over the defaults (ASPRS, and IGN's LiDAR HD classes 64 to 67; the noise\n * 7 and 18 and the artefacts 65 hidden): `{ 2: { color: '#a0522d' }, 66: { visible: false } }` */\n classifications: Record<number, ClassStyle>;\n /** Altitudes (metres, the file's vertical datum) mapped onto the ramp; default the file's lowest and highest */\n elevationRange?: [min: number, max: number];\n /** Colors from the lowest altitude (0) to the highest (1) */\n elevationRamp: Ramp;\n /** Intensities mapped from black to white; default the bulk of the first node's (2nd to 98th percentile) */\n intensityRange?: [min: number, max: number];\n /** CSS pixels: a node is refined while the spacing of its points covers more on screen (default 1.5; lower is finer\n * and heavier). For 3D Tiles, their screen-space error (default 16) */\n maxScreenSpaceError: number;\n /** Points drawn at most, the nearest and the coarsest first (default 3 000 000) */\n pointBudget: number;\n}\n\nexport interface PointCloudOptions extends Partial<PointCloudStyle>, Placement {\n /** A COPC file (`.copc.laz`) or a 3D Tiles `tileset.json` of points */\n url: string;\n /** Default: `'3dtiles'` for a `.json` URL, else `'copc'` */\n format?: 'copc' | '3dtiles';\n /** The CRS of a COPC file without a WKT, or whose CRS is not built in (`proj4('EPSG:2992')`) */\n crs?: CrsLike;\n /** Its altitudes are above the geoid (NGF-IGN69), raised by the RAF20 geoid height; default for Lambert-93 and the\n * CC zones */\n geoid?: boolean;\n /** Metres of a unit of z; default the vertical unit of the WKT (a US survey foot…), else that of x and y */\n verticalScale?: number;\n /** Requests a second at most: 8 by default for the Géoplateforme (data.geopf.fr allows 10), no limit elsewhere */\n requestsPerSecond?: number;\n}\n\n/** The default classes: ASPRS LAS 1.4, then IGN's LiDAR HD (64 permanent structures, 65 artefacts, 66 virtual points,\n * 67 miscellaneous buildings) */\nexport const CLASSIFICATIONS: Readonly<Record<number, Readonly<Required<ClassStyle>>>> = {\n 0: { color: '#a6a6a6', visible: true },\n 1: { color: '#c8c8c8', visible: true },\n 2: { color: '#b08458', visible: true },\n 3: { color: '#9ccc65', visible: true },\n 4: { color: '#5aa83f', visible: true },\n 5: { color: '#2e7d32', visible: true },\n 6: { color: '#e57352', visible: true },\n 7: { color: '#ff00ff', visible: false },\n 8: { color: '#ff0000', visible: true },\n 9: { color: '#3d8fd6', visible: true },\n 10: { color: '#8e6bb0', visible: true },\n 11: { color: '#7a7a7a', visible: true },\n 12: { color: '#ffe680', visible: true },\n 13: { color: '#ffff00', visible: true },\n 14: { color: '#ffc800', visible: true },\n 15: { color: '#c89600', visible: true },\n 16: { color: '#ff9632', visible: true },\n 17: { color: '#b48cc8', visible: true },\n 18: { color: '#ff00ff', visible: false },\n 64: { color: '#8c6e5a', visible: true },\n 65: { color: '#ff00ff', visible: false },\n 66: { color: '#5a6ec8', visible: true },\n 67: { color: '#e6966e', visible: true },\n};\n\n/** The default ramp of the altitudes, low to high */\nexport const ELEVATION_RAMP: Ramp = [\n [0, '#2b83ba'],\n [0.25, '#abdda4'],\n [0.5, '#ffffbf'],\n [0.75, '#fdae61'],\n [1, '#d7191c'],\n];\n\n/** The colors of the 256 classes (RGBA, alpha 0 hides one) */\nexport const classPalette = (overrides: Record<number, ClassStyle> = {}): Uint8Array => {\n const out = new Uint8Array(256 * 4);\n\n for (let code = 0; code < 256; code += 1) {\n const base = CLASSIFICATIONS[code] ?? { color: '#c8c8c8', visible: true };\n const own = overrides[code] ?? {};\n const [r = 0, g = 0, b = 0] = parseColor(own.color ?? base.color);\n\n out.set([r * 255, g * 255, b * 255, (own.visible ?? base.visible) ? 255 : 0], code * 4);\n }\n\n return out;\n};\n\n/** The section of a WKT opening with one of `keywords` (`PROJCS[…]`), from its keyword to its closing bracket */\nconst section = (wkt: string, keywords: string[]): string | undefined => {\n for (const keyword of keywords) {\n const start = wkt.indexOf(`${keyword}[`);\n\n if (start < 0) continue;\n\n let depth = 0;\n\n for (let i = start + keyword.length; i < wkt.length; i += 1) {\n if (wkt[i] === '[') depth += 1;\n else if (wkt[i] === ']' && --depth === 0) return wkt.slice(start, i + 1);\n }\n }\n\n return undefined;\n};\n\n/** The EPSG code a WKT section ends with (its own `AUTHORITY`, or `ID` in WKT2), the last of its nested ones */\nconst lastCode = (part: string): number | undefined => {\n const codes = [...part.matchAll(/(?:AUTHORITY|ID)\\[\\s*\"EPSG\"\\s*,\\s*\"?(\\d+)\"?\\s*\\]/g)];\n const last = codes.at(-1)?.[1];\n\n return last === undefined ? undefined : Number(last);\n};\n\n/** The factor of the last `UNIT` (`LENGTHUNIT` in WKT2) of a WKT section */\nconst lastUnit = (part: string | undefined): number | undefined => {\n const units = [...(part ?? '').matchAll(/(?:LENGTH)?UNIT\\[\\s*\"[^\"]*\"\\s*,\\s*([\\d.eE+-]+)/g)];\n const factor = Number(units.at(-1)?.[1]);\n\n return Number.isFinite(factor) && factor > 0 ? factor : undefined;\n};\n\n/** What a WKT says of a CRS: its EPSG code (projected first), the metres of a unit of z */\nexport const wktCrs = (wkt: string): { code: number | undefined; verticalScale: number | undefined } => {\n const projected = section(wkt, ['PROJCS', 'PROJCRS']);\n const geographic = section(wkt, ['GEOGCS', 'GEOGCRS']);\n const code = lastCode(projected ?? geographic ?? '') ?? (/Lambert[- ]93/i.test(wkt) ? 2154 : undefined);\n const vertical = section(wkt, ['VERT_CS', 'VERTCRS']);\n const verticalScale = lastUnit(vertical ?? projected);\n\n return { code, verticalScale };\n};\n\n/** Whether the altitudes of a CRS are NGF-IGN69 by default: Lambert-93 and the CC zones */\nconst FRENCH = (code: number | undefined) => code === 2154 || (code !== undefined && code >= 3942 && code <= 3950);\n\n/** The CRS of a COPC file for the engine, from its WKT and the options */\nexport const pointCloudCrs = (\n wkt: string | undefined,\n options: Pick<PointCloudOptions, 'crs' | 'geoid' | 'verticalScale'>,\n): PointCloudCrs => {\n const parsed = wkt ? wktCrs(wkt) : { code: undefined, verticalScale: undefined };\n const crs = ((): Crs => {\n if (options.crs !== undefined) return getCrs(options.crs);\n\n const code = parsed.code;\n\n if (code === undefined) throw new Error('isard: the file names no CRS: give it as `crs`');\n try {\n return getCrs(`EPSG:${code}`);\n } catch {\n throw new Error(\n `isard: the CRS of the file, EPSG:${code}, is not built in: give it as \\`crs\\` (proj4('EPSG:${code}'))`,\n );\n }\n })();\n const code = typeof options.crs === 'string' ? (epsgCode(options.crs) ?? parsed.code) : parsed.code;\n const inverse = (xy: Float64Array) => {\n const out = new Float64Array(xy.length);\n\n for (let i = 0; i + 1 < xy.length; i += 2) {\n const [lon = Number.NaN, lat = Number.NaN] = crs.inverse([xy[i] as number, xy[i + 1] as number]);\n\n out[i] = lon;\n out[i + 1] = lat;\n }\n\n return out;\n };\n\n return {\n inverse,\n geoid: options.geoid ?? (FRENCH(code) || /IGN69|NGF/.test(wkt ?? '')),\n verticalScale: options.verticalScale ?? parsed.verticalScale ?? 1,\n };\n};\n\n/** The style numbers of the engine (`setPointCloudStyle`) */\nconst styleNumbers = (s: PointCloudStyle, rate: number): Float64Array => {\n const colors: PointColor[] = ['rgb', 'classification', 'elevation', 'intensity'];\n const edl: { strength?: number; radius?: number } | undefined = s.edl === true ? {} : s.edl || undefined;\n const [emin = Number.NaN, emax = Number.NaN] = s.elevationRange ?? [];\n const [imin = Number.NaN, imax = Number.NaN] = s.intensityRange ?? [];\n\n return Float64Array.of(\n s.colorBy ? colors.indexOf(s.colorBy) : -1,\n s.pointSize,\n s.maxPointSize,\n s.sizeMode === 'fixed' ? 0 : 1,\n s.shape === 'square' ? 0 : 1,\n edl ? (edl.strength ?? 1) : 0,\n edl?.radius ?? 1.4,\n emin,\n emax,\n imin,\n imax,\n s.maxScreenSpaceError,\n s.pointBudget,\n rate,\n );\n};\n\n/** A point cloud (`GeoMap.addPointCloud`): COPC or 3D Tiles points; `pickFeature` gives a COPC point's attributes */\nexport class PointCloudLayer extends Layer {\n readonly url: string;\n readonly format: 'copc' | '3dtiles';\n private style: PointCloudStyle;\n private readonly options: PointCloudOptions;\n\n /** @internal */\n constructor(map: LayerHost, options: PointCloudOptions) {\n super(map);\n\n // Against the page: the decoding workers fetch it, and a relative URL would be theirs\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n this.url = base ? new URL(options.url, base).href : options.url;\n this.format = options.format ?? (/\\.json(?:[?#]|$)/i.test(options.url) ? '3dtiles' : 'copc');\n this.options = options;\n\n const tiles = this.format === '3dtiles';\n\n this.style = {\n ...(options.colorBy ? { colorBy: options.colorBy } : {}),\n pointSize: options.pointSize ?? 2,\n maxPointSize: options.maxPointSize ?? 4,\n sizeMode: options.sizeMode ?? 'adaptive',\n shape: options.shape ?? 'circle',\n edl: options.edl ?? false,\n classifications: options.classifications ?? {},\n ...(options.elevationRange ? { elevationRange: options.elevationRange } : {}),\n elevationRamp: options.elevationRamp ?? ELEVATION_RAMP,\n ...(options.intensityRange ? { intensityRange: options.intensityRange } : {}),\n maxScreenSpaceError: options.maxScreenSpaceError ?? (tiles ? 16 : 1.5),\n pointBudget: options.pointBudget ?? 3_000_000,\n };\n }\n\n /** Changes the style, the rest kept */\n setStyle(style: Partial<PointCloudStyle>): void {\n this.style = { ...this.style, ...style };\n // Kept for its creation while the engine with 3D Tiles loads\n if (this.id < 0) return;\n this.apply(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n getStyle(): Readonly<PointCloudStyle> {\n return this.style;\n }\n\n /** Loading counters; undefined once removed and while the engine with 3D Tiles loads */\n stats(): PointCloudStats | Tiles3dStats | undefined {\n if (this.id < 0) return undefined;\n\n return this.format === '3dtiles' ? this.map.engine.tiles3dStats(this.id) : this.map.engine.pointCloudStats(this.id);\n }\n\n /** What a COPC file says of itself (points, format, CRS, center, altitudes), once its head is read */\n info(): PointCloudInfo | undefined {\n return this.id < 0 || this.format === '3dtiles' ? undefined : this.map.engine.pointCloudInfo(this.id);\n }\n\n /** @internal The point picked (`pickFeature`, 'hoverfeature'): a Point at its longitude, latitude and height, its\n * attributes as properties */\n featureAt(index: number): Feature<PointCloudPoint> | undefined {\n if (this.id < 0 || this.format === '3dtiles') return undefined;\n\n const point = this.map.engine.pointCloudPoint(this.id, index);\n\n if (!point) return undefined;\n\n return {\n type: 'Feature',\n geometry: { type: 'Point', coordinates: [...point.lonLat, point.height] },\n properties: point,\n };\n }\n\n private apply(engine: Engine, id: number): void {\n const s = this.style;\n\n if (this.format === '3dtiles') {\n engine.setTiles3dStyle(id, s.maxScreenSpaceError, 1, s.pointSize, new Float32Array());\n\n return;\n }\n\n const rate = this.options.requestsPerSecond ?? (/^https?:\\/\\/data\\.geopf\\.fr\\//.test(this.url) ? 8 : 0);\n\n engine.setPointCloudStyle(\n id,\n styleNumbers(s, rate),\n classPalette(s.classifications),\n rampTexels(s.elevationRamp).rgba,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id =\n this.format === '3dtiles'\n ? engine.addTiles3d(this.url, this.style.maxScreenSpaceError)\n : engine.addPointCloud(this.url, (wkt) => pointCloudCrs(wkt, this.options));\n\n this.apply(engine, id);\n\n return id;\n }\n}\n"]}
@@ -1 +1 @@
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@@ -1 +1 @@
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* Text labels and icons from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,\n * placed by the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in\n * data order), drawn with a halo, standing on the relief. The icons are the map's images (`map.addImage`, a vector\n * basemap's sprite), beside their text or stretched around it.\n */\n\nimport type { LayerHost, Placement } from '../types.ts';\nimport type { Anchor } from '../ui/overlay.ts';\nimport { toMercator } from '../util/geo.ts';\nimport { clamp } from '../util/math.ts';\nimport type { Engine } from '../wasm/isard.js';\nimport {\n evaluate,\n type Feature,\n type FeatureData,\n type FeatureLayerStyle,\n featuresOf,\n type Geometry,\n type Position,\n type Properties,\n parseColor,\n type Size,\n type Styled,\n stops,\n} from './features.ts';\nimport { codes, DEFAULT_FONT, type Glyph, type Glyphs, type Shaping, shape, type TextPart } from './glyphs.ts';\nimport { type Icons, layoutIcon } from './icons.ts';\nimport { Layer } from './layers.ts';\n\nexport interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {\n /** Metres over the ground the label stands at (default 0): on a floor of a building, over a roof */\n height: Styled<number, P>;\n /** The labels hidden by what stands before them on a flat map too: the buildings, trees and models (default false:\n * drawn over them; in relief, the hills hide them either way). A label in a building then needs its `height` on\n * its roof */\n occluded: boolean;\n /** The text: a string (`\\n` breaks lines) or runs with their own scale and font; empty: no label */\n text: Styled<string | TextPart[], P>;\n /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */\n font: Styled<string, P>;\n /** CSS pixels, or zoom stops (default 12) */\n size: Styled<Size, P>;\n /** `'point'` (default): horizontal text; `'line'`: along the line at its middle, kept upright */\n placement: Styled<'point' | 'line', P>;\n color: Styled<string, P>;\n haloColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n haloWidth: Styled<number, P>;\n /** Side of the text at the anchor (default `'center'`) */\n anchor: Styled<Anchor, P>;\n /** Shift, ems (default [0, 0]) */\n offset: Styled<[x: number, y: number], P>;\n /** Wrapping width, ems (default 10) */\n maxWidth: Styled<number, P>;\n /** Ems (default 1.2) */\n lineHeight: Styled<number, P>;\n /** Shown even where it overlaps other labels, and hiding none (MapLibre's allow-overlap and ignore-placement);\n * `'allow'`: shown even where it overlaps, still hiding the labels after it; `'ignore'`: shown only where it fits,\n * hiding none (default false) */\n overlap: Styled<Overlap, P>;\n /** Shown without its icon where the icon does not fit (default false) */\n textOptional: Styled<boolean, P>;\n /** An image of the map (`map.addImage`); empty: none (default) */\n icon: Styled<string, P>;\n /** Scale of the image, or zoom stops (default 1) */\n iconSize: Styled<Size, P>;\n /** Side of the icon at the anchor (default `'center'`) */\n iconAnchor: Styled<Anchor, P>;\n /** Shift, CSS pixels at size 1 (default [0, 0]) */\n iconOffset: Styled<[x: number, y: number], P>;\n /** Degrees, clockwise (default 0) */\n iconRotate: Styled<number, P>;\n /** `'viewport'`: facing the screen; `'map'`: turning with the map, along its line when placed on one; `'auto'`\n * (default): `'map'` with the `'line'` placement */\n iconRotationAlignment: Styled<'map' | 'viewport' | 'auto', P>;\n /** As `overlap`, for the icon (default false) */\n iconOverlap: Styled<Overlap, P>;\n /** Shown without its text where the text does not fit (default false) */\n iconOptional: Styled<boolean, P>;\n /** Stretched around its text: its width, its height, both (a road shield; `'none'` by default) */\n iconTextFit: Styled<'none' | 'width' | 'height' | 'both', P>;\n /** Room around the text of a fitted icon: top, right, bottom, left (CSS pixels, default 0) */\n iconTextFitPadding: Styled<[top: number, right: number, bottom: number, left: number], P>;\n /** Color of a signed distance field image (default black) */\n iconColor: Styled<string, P>;\n /** 0 to 1 (default 1) */\n iconOpacity: Styled<number, P>;\n}\n\n/** How a label's text or icon meets the others: `true` shown wherever and hiding none, `'allow'` shown wherever,\n * `'ignore'` hiding none, `false` neither (MapLibre's allow-overlap and ignore-placement) */\nexport type Overlap = boolean | 'allow' | 'ignore';\n\nexport interface SymbolOptions<P = Properties> extends Partial<SymbolStyle<P>>, Placement {\n data: FeatureData<P>;\n}\n\n/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there,\n * and the line with that middle as one of its points, for a text that follows it), the centroid of its largest\n * polygon */\nconst anchors = (\n geometry: Geometry | null,\n): { at: Position; along?: [number, number]; path?: Position[]; pathAnchor?: number }[] => {\n if (geometry?.type === 'LineString' || geometry?.type === 'MultiLineString') {\n const lines = geometry.type === 'LineString' ? [geometry.coordinates] : geometry.coordinates;\n const middle = lineMiddle(lines);\n\n return middle ? [middle] : [];\n }\n\n return points(geometry).map((p) => ({ at: p }));\n};\n\n/** The middle of the longest of lines, measured in Mercator as the map draws them: the point, the direction of its\n * segment (lon, lat), and the line with the point put in it */\nconst lineMiddle = (\n lines: Position[][],\n): { at: Position; along: [number, number]; path: Position[]; pathAnchor: number } | undefined => {\n const lengths = lines.map((l) => {\n const m = l.map((p) => toMercator(p));\n\n return m.slice(1).map((p, i) => Math.hypot(p[0] - (m[i]?.[0] ?? 0), p[1] - (m[i]?.[1] ?? 0)));\n });\n const totals = lengths.map((d) => d.reduce((a, b) => a + b, 0));\n const best = totals.reduce((b, t, i) => (t > (totals[b] ?? 0) ? i : b), 0);\n const line = lines[best] ?? [];\n const segments = lengths[best] ?? [];\n let rest = (totals[best] ?? 0) / 2;\n\n for (let i = 1; i < line.length; i += 1) {\n const [a, b] = [line[i - 1], line[i]];\n const d = segments[i - 1] ?? 0;\n\n if (!a || !b) continue;\n if (d >= rest && d > 0) {\n const t = rest / d;\n const at: Position = [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];\n\n return {\n at,\n along: [b[0] - a[0], b[1] - a[1]],\n path: [...line.slice(0, i), at, ...line.slice(i)],\n pathAnchor: i,\n };\n }\n rest -= d;\n }\n\n const first = line[0];\n\n return first ? { at: first, along: [0, 0], path: [], pathAnchor: 0 } : undefined;\n};\n\n/** The icon of a label as packed: its scale, box, color, quads and flags */\ninterface LaidIcon {\n iconScale: Size;\n iconBox: [number, number, number, number];\n iconColor: [number, number, number, number];\n quads: number[][];\n iconTurns: boolean;\n fitted: boolean;\n iconFlags: number;\n}\n\n/** The anchors of points, polygons and the lines of a collection (a line's own: `lineMiddle`) */\nconst points = (geometry: Geometry | null): Position[] => {\n if (!geometry) return [];\n switch (geometry.type) {\n case 'Point':\n return [geometry.coordinates];\n case 'MultiPoint':\n return geometry.coordinates;\n case 'LineString':\n case 'MultiLineString': {\n // In a collection: the middle alone\n const at = lineMiddle(geometry.type === 'LineString' ? [geometry.coordinates] : geometry.coordinates)?.at;\n\n return at ? [at] : [];\n }\n case 'Polygon':\n case 'MultiPolygon': {\n const polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.coordinates;\n let best: Position | undefined;\n let bestArea = 0;\n\n for (const p of polygons) {\n const ring = p[0] ?? [];\n let [a, cx, cy] = [0, 0, 0];\n\n for (let i = 0; i + 1 < ring.length; i += 1) {\n const [x0, y0] = ring[i] ?? [0, 0];\n const [x1, y1] = ring[i + 1] ?? [0, 0];\n const cross = x0 * y1 - x1 * y0;\n\n a += cross;\n cx += (x0 + x1) * cross;\n cy += (y0 + y1) * cross;\n }\n if (Math.abs(a) > bestArea) {\n bestArea = Math.abs(a);\n best = [cx / (3 * a), cy / (3 * a)];\n }\n }\n\n return best ? [best] : [];\n }\n case 'GeometryCollection':\n return geometry.geometries.flatMap(points);\n }\n};\n\n/** The map's glyphs and icons, for a layer */\nexport interface GlyphHost extends LayerHost {\n readonly glyphs: Glyphs;\n readonly icons: Icons;\n}\n\n/** Flags of a label for the engine (`flag` in symbols.rs) */\nconst FLAG = {\n textCurved: 2048,\n textOverlap: 1,\n textIgnore: 2,\n iconOverlap: 4,\n iconIgnore: 8,\n textOptional: 16,\n iconOptional: 32,\n text: 64,\n icon: 128,\n textAlong: 256,\n iconAlong: 512,\n iconUpright: 1024,\n} as const;\n\n/** Flags of an overlap: allowed to overlap, ignored by the placement */\nconst overlapFlags = (overlap: Overlap, allow: number, ignore: number): number => {\n if (overlap === true) return allow | ignore;\n if (overlap === 'allow') return allow;\n\n return overlap === 'ignore' ? ignore : 0;\n};\n\n/** Room around an icon's box, CSS pixels (MapLibre's default `icon-padding`) */\nconst ICON_PADDING = 2;\n\n/** Labels built for the engine: an anchor (Mercator x, y), a collision box, a style per label; glyph quads whose first\n * number is their label's index */\ninterface Labels {\n anchors: Float64Array;\n boxes: Float32Array;\n styles: Float32Array;\n quads: Float32Array;\n /** For each label: its line's number of points, its anchor's index among them, then the points (Mercator); 0, 0\n * for a label whose text does not follow its line */\n paths: Float64Array;\n}\n\n/** Numbers per quad: its label's index, its place, its atlas coordinates, its scale (a glyph's; -1 or -2: an icon),\n * its turn */\nconst QUAD = 11;\n\n/** The labels of a group of features, kept while they stay valid: same style, the same index of the group's first\n * feature (unless the style reads no index), and their glyphs and icons complete or none added since */\ninterface Chunk extends Labels {\n count: number;\n style: number;\n base: number;\n glyphs: number;\n icons: number;\n complete: boolean;\n}\n\n/** Every character of a run has its glyph */\nconst present = (part: TextPart, loaded: Map<string, Map<number, Glyph>>): boolean => {\n const glyphs = loaded.get(part.font ?? DEFAULT_FONT);\n\n if (!glyphs) return false;\n for (const ch of part.text) if (ch !== '\\n' && !glyphs.has(ch.codePointAt(0) ?? 32)) return false;\n\n return true;\n};\n\n/** The main thread's time a shaping takes before it lets a frame be drawn (ms): the labels of new tiles, thousands of\n * features at the deeper zooms, are shaped over several frames instead of holding one */\nconst SLICE_MS = 6;\n/** Features shaped between two looks at the time */\nconst SLICE_FEATURES = 128;\n\n/** Lets the browser draw a frame and handle the events waiting */\nconst pause = (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));\n\n/** The labels of chunks one after the other, the quads' label indices moved past those of the chunks before */\nconst concat = (chunks: readonly Chunk[]): Labels => {\n if (chunks.length === 1 && chunks[0]) return chunks[0];\n\n const length = (key: keyof Labels) => chunks.reduce((n, c) => n + c[key].length, 0);\n const out: Labels = {\n anchors: new Float64Array(length('anchors')),\n boxes: new Float32Array(length('boxes')),\n styles: new Float32Array(length('styles')),\n quads: new Float32Array(length('quads')),\n paths: new Float64Array(length('paths')),\n };\n const at = { anchors: 0, boxes: 0, styles: 0, quads: 0, paths: 0 };\n let labels = 0;\n\n for (const c of chunks) {\n out.anchors.set(c.anchors, at.anchors);\n out.boxes.set(c.boxes, at.boxes);\n out.styles.set(c.styles, at.styles);\n out.quads.set(c.quads, at.quads);\n out.paths.set(c.paths, at.paths);\n if (labels > 0)\n for (let q = at.quads; q < at.quads + c.quads.length; q += QUAD) out.quads[q] = (out.quads[q] ?? 0) + labels;\n at.anchors += c.anchors.length;\n at.boxes += c.boxes.length;\n at.styles += c.styles.length;\n at.quads += c.quads.length;\n at.paths += c.paths.length;\n labels += c.count;\n }\n\n return out;\n};\n\n/** The pieces of a group's labels as one chunk, valid as long as its first piece (the glyphs and icons it saw) */\nconst joined = (first: Chunk, rest: readonly Chunk[]): Chunk => {\n if (rest.length === 0) return first;\n\n const pieces = [first, ...rest];\n\n return {\n ...first,\n ...concat(pieces),\n count: pieces.reduce((n, c) => n + c.count, 0),\n complete: pieces.every((c) => c.complete),\n };\n};\n\nexport class SymbolLayer<P = Properties> extends Layer {\n private list: Feature<P>[];\n /** The features in groups that do not change (`setGroups`): each group's labels kept between updates */\n private groups: readonly (readonly Feature<P>[])[] | undefined;\n private readonly chunks = new WeakMap<readonly Feature<P>[], Chunk>();\n /** Bumped by each change: a shaping that finished after a newer one began is dropped */\n private generation = 0;\n /** Bumped by each change of style: the labels kept are shaped again */\n private styleGeneration = 0;\n /** No style function takes the index of a feature: a group's labels do not depend on its place */\n private indexFree = true;\n private labels: Labels | undefined;\n\n /** @internal */\n constructor(\n private readonly host: GlyphHost,\n data: FeatureData<P>,\n private style: SymbolStyle<P>,\n ) {\n super(host);\n this.list = featuresOf(data);\n this.styled();\n }\n\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n setData(data: FeatureData<P>): void {\n this.list = featuresOf(data);\n this.groups = undefined;\n void this.update();\n }\n\n /**\n * @internal The features as groups that are never changed once given (the labels of a vector tile and style layer),\n * in order: the labels of a group seen before are not shaped again\n */\n setGroups(groups: readonly (readonly Feature<P>[])[]): void {\n this.groups = groups;\n this.list = groups.flat();\n void this.update();\n }\n\n setStyle(style: Partial<SymbolStyle<P>>): void {\n this.style = { ...this.style, ...style };\n this.styled();\n void this.update();\n }\n\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.setStyle({ filter });\n }\n\n setVisible(visible: boolean): void {\n this.style = { ...this.style, visible };\n this.sendLayer(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n private styled(): void {\n this.styleGeneration += 1;\n // A function of one parameter reads the properties only\n this.indexFree = Object.values(this.style).every((v) => typeof v !== 'function' || v.length < 2);\n }\n\n /** The runs of text of each feature of a group (none for a feature filtered out) */\n private parts(group: readonly Feature<P>[], base: number): TextPart[][] {\n const { text, font, filter } = this.style;\n\n return group.map((f, k): TextPart[] => {\n const i = base + k;\n\n if (filter && !filter(f.properties, i)) return [];\n\n const t = evaluate(text, f.properties, i);\n const own = evaluate(font, f.properties, i);\n\n // Each run in its font, the feature's by default\n return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));\n });\n }\n\n /** Shapes the labels (loading their glyphs first) and sends them; the groups' labels still valid are kept */\n private async update(): Promise<void> {\n const generation = ++this.generation;\n const groups = this.groups ?? [this.list];\n const keep = this.groups !== undefined;\n const glyphs = this.host.glyphs;\n const todo: { group: readonly Feature<P>[]; base: number; parts: TextPart[][] }[] = [];\n\n groups.reduce((base, group) => {\n const c = keep ? this.chunks.get(group) : undefined;\n const valid =\n c !== undefined &&\n c.style === this.styleGeneration &&\n (c.base === base || this.indexFree) &&\n (c.complete || (c.glyphs === glyphs.version && c.icons === this.host.icons.version));\n\n if (!valid) todo.push({ group, base, parts: this.parts(group, base) });\n\n return base + group.length;\n }, 0);\n\n const byFont = new Map<string, Set<number>>();\n\n todo.forEach(({ parts }) => {\n parts.flat().forEach((p) => {\n const key = p.font ?? DEFAULT_FONT;\n const set = byFont.get(key) ?? new Set<number>();\n\n codes([p]).forEach((code) => {\n set.add(code);\n });\n byFont.set(key, set);\n });\n });\n\n const loaded = new Map<string, Map<number, Glyph>>();\n\n await Promise.all(\n [...byFont].map(async ([f, set]) => {\n loaded.set(f, await glyphs.load(f, set));\n }),\n );\n if (generation !== this.generation) return;\n\n const built = new Map<readonly Feature<P>[], Chunk>();\n let since = performance.now();\n\n // A slice of features at a time, a frame let through past `SLICE_MS`; a group shaped is kept even if a newer\n // update began meanwhile (that one reuses it), the rest dropped\n for (const { group, base: b, parts } of todo) {\n const slice = (from: number) => this.build(group, b, parts, loaded, from, from + SLICE_FEATURES);\n const first = slice(0);\n const rest: Chunk[] = [];\n\n for (let from = SLICE_FEATURES; from < group.length; from += SLICE_FEATURES) {\n if (performance.now() - since > SLICE_MS) {\n await pause();\n since = performance.now();\n }\n rest.push(slice(from));\n }\n\n const chunk = joined(first, rest);\n\n built.set(group, chunk);\n if (keep) this.chunks.set(group, chunk);\n if (generation !== this.generation) return;\n }\n this.labels = concat(\n groups.map((g) => built.get(g) ?? this.chunks.get(g)).filter((c): c is Chunk => c !== undefined),\n );\n // The icons packed for them\n this.host.icons.flush();\n this.send(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** The labels of a group's features `from` to `to` (excluded), `base` the index of the group's first feature */\n private build(\n group: readonly Feature<P>[],\n base: number,\n parts: TextPart[][],\n loaded: Map<string, Map<number, Glyph>>,\n from: number,\n to: number,\n ): Chunk {\n const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } =\n this.style;\n const st = this.style;\n const icons = this.host.icons;\n const anchorList: number[] = [];\n const boxes: number[] = [];\n const styles: number[] = [];\n const iconQuads: number[] = [];\n const textQuads: number[] = [];\n const paths: number[] = [];\n let count = 0;\n let complete = true;\n\n group.slice(from, to).forEach((f, j) => {\n const k = from + j;\n const i = base + k;\n const p = f.properties;\n const text = parts[k];\n const filtered = st.filter !== undefined && !st.filter(p, i);\n const hasText = !!text?.length && text.some((t) => t.text);\n const iconName = filtered ? '' : evaluate(st.icon, p, i);\n const icon = iconName ? icons.get(iconName) : undefined;\n\n // An image not added yet: laid out again once more are\n if (iconName && !icon) complete = false;\n if (!hasText && !icon) return;\n // Glyphs still missing: shaped again once more glyphs are loaded\n if (complete && text && !text.every((t) => present(t, loaded))) complete = false;\n\n // Shaped at its largest size; the engine scales by the zoom stops\n const shapedAt = (v: Size) => (typeof v === 'number' ? v : Math.max(...v.map(([, x]) => x), 1e-6));\n const scaleOf = (v: Size, at: number): Size =>\n typeof v === 'number' ? 1 : v.map(([z, x]): [number, number] => [z, x / at]);\n const s0 = evaluate(size, p, i);\n const shaped = shapedAt(s0);\n const scale = scaleOf(s0, shaped);\n const shaping =\n hasText && text\n ? shape(text, (name) => loaded.get(name), {\n font: evaluate(font, p, i),\n size: shaped,\n // Along a line, one line of text (MapLibre does not wrap it)\n maxWidth: evaluate(placement, p, i) === 'line' ? Number.POSITIVE_INFINITY : evaluate(maxWidth, p, i),\n lineHeight: evaluate(lineHeight, p, i),\n anchor: evaluate(anchor, p, i),\n offset: evaluate(offset, p, i),\n })\n : undefined;\n const s: Shaping | undefined = shaping?.quads.length ? shaping : undefined;\n\n if (!s && !icon) return;\n\n const along = evaluate(placement, p, i) === 'line';\n const textFlags =\n overlapFlags(evaluate(overlap, p, i), FLAG.textOverlap, FLAG.textIgnore) |\n (evaluate(st.textOptional, p, i) ? FLAG.textOptional : 0) |\n (s ? FLAG.text : 0);\n // The icon: beside its text, or stretched around it (then scaled and turned with it)\n const { iconScale, iconBox, iconColor, quads, iconTurns, fitted, iconFlags } = ((): LaidIcon => {\n const none: LaidIcon = {\n iconScale: 1,\n iconBox: [0, 0, 0, 0],\n iconColor: [0, 0, 0, 0],\n quads: [],\n iconTurns: false,\n fitted: false,\n iconFlags: 0,\n };\n\n if (!icon) return none;\n\n const fit = evaluate(st.iconTextFit, p, i);\n const fitted = fit !== 'none' && s !== undefined;\n const i0 = evaluate(st.iconSize, p, i);\n const iconShaped = fitted ? 1 : shapedAt(i0);\n const iconScale = fitted ? scale : scaleOf(i0, iconShaped);\n const laid = layoutIcon(icon, {\n size: iconShaped,\n anchor: evaluate(st.iconAnchor, p, i),\n offset: evaluate(st.iconOffset, p, i),\n rotate: evaluate(st.iconRotate, p, i),\n fit,\n padding: evaluate(st.iconTextFitPadding, p, i),\n text: s?.layout,\n });\n const laidOut = { ...none, fitted, iconScale, quads: laid.quads };\n\n if (!laid.quads.length) return laidOut;\n\n const iconFlags =\n FLAG.icon |\n overlapFlags(evaluate(st.iconOverlap, p, i), FLAG.iconOverlap, FLAG.iconIgnore) |\n (evaluate(st.iconOptional, p, i) ? FLAG.iconOptional : 0);\n const alignment = evaluate(st.iconRotationAlignment, p, i);\n const [r, g, b, a] = parseColor(evaluate(st.iconColor, p, i));\n\n return {\n ...laidOut,\n iconFlags: iconFlags | (fitted ? FLAG.iconUpright : 0),\n iconTurns: alignment === 'map' || (alignment === 'auto' && along),\n iconBox: [\n laid.box[0] - ICON_PADDING,\n laid.box[1] - ICON_PADDING,\n laid.box[2] + ICON_PADDING,\n laid.box[3] + ICON_PADDING,\n ],\n iconColor: [r, g, b, a * clamp(evaluate(st.iconOpacity, p, i), 0, 1)],\n };\n })();\n const flags = textFlags | iconFlags;\n\n if (!(flags & (FLAG.text | FLAG.icon))) return;\n\n const halo = s ? evaluate(haloWidth, p, i) : 0;\n const fill = parseColor(evaluate(color, p, i));\n const haloRgba = parseColor(evaluate(haloColor, p, i));\n // The collision box: the ink, with the halo and a little room\n const pad = halo + 1;\n const textBox = s ? [s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad] : [0, 0, 0, 0];\n\n for (const { at, along: line, path, pathAnchor = 0 } of anchors(f.geometry)) {\n const label = count++;\n const [x, y] = toMercator(at);\n\n anchorList.push(x, y);\n\n // The text along its line, kept upright; the icon turning with the map (along its line, or with the east at a\n // point), or with its text when fitted to it\n const textAlong = along && line !== undefined && s !== undefined;\n const iconAlong = (flags & FLAG.icon) !== 0 && (fitted ? textAlong : iconTurns);\n // The direction of its line in Mercator (y towards the south)\n const end = line && (textAlong || iconAlong) ? toMercator([at[0] + line[0], at[1] + line[1]]) : undefined;\n const direction: [number, number] = end ? [end[0] - x, end[1] - y] : [iconAlong ? 1 : 0, 0];\n // A text alone along its line follows its bends (with an icon, both stay straight)\n const curved = textAlong && !(flags & FLAG.icon) && path !== undefined && path.length >= 2;\n const alongFlags =\n (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0) | (curved ? FLAG.textCurved : 0);\n const labelFlags = flags | (direction[0] === 0 && direction[1] === 0 ? 0 : alongFlags);\n\n if (curved && path) {\n paths.push(path.length, pathAnchor);\n for (const p of path) paths.push(...toMercator(p));\n } else {\n paths.push(0, 0);\n }\n\n boxes.push(...textBox);\n styles.push(\n ...fill,\n ...haloRgba,\n halo,\n labelFlags,\n ...direction,\n ...stops(scale),\n ...iconBox,\n ...iconColor,\n ...stops(iconScale),\n Math.max(0, Number(evaluate(st.height, p, i)) || 0),\n );\n for (const q of quads) iconQuads.push(label, ...q);\n if (s) for (const q of s.quads) textQuads.push(label, ...q, 0);\n }\n });\n\n return {\n anchors: Float64Array.from(anchorList),\n boxes: Float32Array.from(boxes),\n styles: Float32Array.from(styles),\n // The icons under the texts\n quads: Float32Array.from([...iconQuads, ...textQuads]),\n paths: Float64Array.from(paths),\n count,\n style: this.styleGeneration,\n base,\n glyphs: this.host.glyphs.version,\n icons: icons.version,\n complete,\n };\n }\n\n private send(engine: Engine, id: number): void {\n const l = this.labels;\n\n if (l) engine.setSymbols(id, l.anchors, l.boxes, l.styles, l.quads, l.paths);\n this.sendLayer(engine, id);\n }\n\n private sendLayer(engine: Engine, id: number): void {\n const { opacity, minZoom, maxZoom, visible, occluded } = this.style;\n\n // The sizes are per label; the layer's own scale stays 1\n engine.setSymbolLayer(\n id,\n Float32Array.from(stops(1)),\n Float32Array.from(stops(opacity)),\n minZoom,\n maxZoom,\n visible,\n occluded,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = engine.addSymbols();\n\n if (this.labels) this.send(engine, id);\n else {\n this.sendLayer(engine, id);\n // The first shaping, once the id is known\n queueMicrotask(() => void this.update());\n }\n\n return id;\n }\n}\n\nexport const symbolStyle = <P>(options: SymbolOptions<P>): SymbolStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n height: 0,\n occluded: false,\n text: '',\n font: DEFAULT_FONT,\n size: 12,\n color: '#000',\n haloColor: '#fff',\n haloWidth: 0,\n anchor: 'center',\n placement: 'point',\n offset: [0, 0],\n maxWidth: 10,\n lineHeight: 1.2,\n overlap: false,\n textOptional: false,\n icon: '',\n iconSize: 1,\n iconAnchor: 'center',\n iconOffset: [0, 0],\n iconRotate: 0,\n iconRotationAlignment: 'auto',\n iconOverlap: false,\n iconOptional: false,\n iconTextFit: 'none',\n iconTextFitPadding: [0, 0, 0, 0],\n iconColor: '#000',\n iconOpacity: 1,\n ...rest,\n };\n};\n"]}
1
+ 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* Text labels and icons from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,\n * placed by the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in\n * data order), drawn with a halo, standing on the relief. The icons are the map's images (`map.addImage`, a vector\n * basemap's sprite), beside their text or stretched around it.\n */\n\nimport type { LayerHost, Placement } from '../types.ts';\nimport type { Anchor } from '../ui/overlay.ts';\nimport { toMercator } from '../util/geo.ts';\nimport { clamp } from '../util/math.ts';\nimport type { Engine } from '../wasm/isard_webgpu.js';\nimport {\n evaluate,\n type Feature,\n type FeatureData,\n type FeatureLayerStyle,\n featuresOf,\n type Geometry,\n type Position,\n type Properties,\n parseColor,\n type Size,\n type Styled,\n stops,\n} from './features.ts';\nimport { codes, DEFAULT_FONT, type Glyph, type Glyphs, type Shaping, shape, type TextPart } from './glyphs.ts';\nimport { type Icons, layoutIcon } from './icons.ts';\nimport { Layer } from './layers.ts';\n\nexport interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {\n /** Metres over the ground the label stands at (default 0): on a floor of a building, over a roof */\n height: Styled<number, P>;\n /** The labels hidden by what stands before them on a flat map too: the buildings, trees and models (default false:\n * drawn over them; in relief, the hills hide them either way). A label in a building then needs its `height` on\n * its roof */\n occluded: boolean;\n /** The text: a string (`\\n` breaks lines) or runs with their own scale and font; empty: no label */\n text: Styled<string | TextPart[], P>;\n /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */\n font: Styled<string, P>;\n /** CSS pixels, or zoom stops (default 12) */\n size: Styled<Size, P>;\n /** `'point'` (default): horizontal text; `'line'`: along the line at its middle, kept upright */\n placement: Styled<'point' | 'line', P>;\n color: Styled<string, P>;\n haloColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n haloWidth: Styled<number, P>;\n /** Side of the text at the anchor (default `'center'`) */\n anchor: Styled<Anchor, P>;\n /** Shift, ems (default [0, 0]) */\n offset: Styled<[x: number, y: number], P>;\n /** Wrapping width, ems (default 10) */\n maxWidth: Styled<number, P>;\n /** Ems (default 1.2) */\n lineHeight: Styled<number, P>;\n /** Shown even where it overlaps other labels, and hiding none (MapLibre's allow-overlap and ignore-placement);\n * `'allow'`: shown even where it overlaps, still hiding the labels after it; `'ignore'`: shown only where it fits,\n * hiding none (default false) */\n overlap: Styled<Overlap, P>;\n /** Shown without its icon where the icon does not fit (default false) */\n textOptional: Styled<boolean, P>;\n /** An image of the map (`map.addImage`); empty: none (default) */\n icon: Styled<string, P>;\n /** Scale of the image, or zoom stops (default 1) */\n iconSize: Styled<Size, P>;\n /** Side of the icon at the anchor (default `'center'`) */\n iconAnchor: Styled<Anchor, P>;\n /** Shift, CSS pixels at size 1 (default [0, 0]) */\n iconOffset: Styled<[x: number, y: number], P>;\n /** Degrees, clockwise (default 0) */\n iconRotate: Styled<number, P>;\n /** `'viewport'`: facing the screen; `'map'`: turning with the map, along its line when placed on one; `'auto'`\n * (default): `'map'` with the `'line'` placement */\n iconRotationAlignment: Styled<'map' | 'viewport' | 'auto', P>;\n /** As `overlap`, for the icon (default false) */\n iconOverlap: Styled<Overlap, P>;\n /** Shown without its text where the text does not fit (default false) */\n iconOptional: Styled<boolean, P>;\n /** Stretched around its text: its width, its height, both (a road shield; `'none'` by default) */\n iconTextFit: Styled<'none' | 'width' | 'height' | 'both', P>;\n /** Room around the text of a fitted icon: top, right, bottom, left (CSS pixels, default 0) */\n iconTextFitPadding: Styled<[top: number, right: number, bottom: number, left: number], P>;\n /** Color of a signed distance field image (default black) */\n iconColor: Styled<string, P>;\n /** 0 to 1 (default 1) */\n iconOpacity: Styled<number, P>;\n}\n\n/** How a label's text or icon meets the others: `true` shown wherever and hiding none, `'allow'` shown wherever,\n * `'ignore'` hiding none, `false` neither (MapLibre's allow-overlap and ignore-placement) */\nexport type Overlap = boolean | 'allow' | 'ignore';\n\nexport interface SymbolOptions<P = Properties> extends Partial<SymbolStyle<P>>, Placement {\n data: FeatureData<P>;\n}\n\n/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there,\n * and the line with that middle as one of its points, for a text that follows it), the centroid of its largest\n * polygon */\nconst anchors = (\n geometry: Geometry | null,\n): { at: Position; along?: [number, number]; path?: Position[]; pathAnchor?: number }[] => {\n if (geometry?.type === 'LineString' || geometry?.type === 'MultiLineString') {\n const lines = geometry.type === 'LineString' ? [geometry.coordinates] : geometry.coordinates;\n const middle = lineMiddle(lines);\n\n return middle ? [middle] : [];\n }\n\n return points(geometry).map((p) => ({ at: p }));\n};\n\n/** The middle of the longest of lines, measured in Mercator as the map draws them: the point, the direction of its\n * segment (lon, lat), and the line with the point put in it */\nconst lineMiddle = (\n lines: Position[][],\n): { at: Position; along: [number, number]; path: Position[]; pathAnchor: number } | undefined => {\n const lengths = lines.map((l) => {\n const m = l.map((p) => toMercator(p));\n\n return m.slice(1).map((p, i) => Math.hypot(p[0] - (m[i]?.[0] ?? 0), p[1] - (m[i]?.[1] ?? 0)));\n });\n const totals = lengths.map((d) => d.reduce((a, b) => a + b, 0));\n const best = totals.reduce((b, t, i) => (t > (totals[b] ?? 0) ? i : b), 0);\n const line = lines[best] ?? [];\n const segments = lengths[best] ?? [];\n let rest = (totals[best] ?? 0) / 2;\n\n for (let i = 1; i < line.length; i += 1) {\n const [a, b] = [line[i - 1], line[i]];\n const d = segments[i - 1] ?? 0;\n\n if (!a || !b) continue;\n if (d >= rest && d > 0) {\n const t = rest / d;\n const at: Position = [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];\n\n return {\n at,\n along: [b[0] - a[0], b[1] - a[1]],\n path: [...line.slice(0, i), at, ...line.slice(i)],\n pathAnchor: i,\n };\n }\n rest -= d;\n }\n\n const first = line[0];\n\n return first ? { at: first, along: [0, 0], path: [], pathAnchor: 0 } : undefined;\n};\n\n/** The icon of a label as packed: its scale, box, color, quads and flags */\ninterface LaidIcon {\n iconScale: Size;\n iconBox: [number, number, number, number];\n iconColor: [number, number, number, number];\n quads: number[][];\n iconTurns: boolean;\n fitted: boolean;\n iconFlags: number;\n}\n\n/** The anchors of points, polygons and the lines of a collection (a line's own: `lineMiddle`) */\nconst points = (geometry: Geometry | null): Position[] => {\n if (!geometry) return [];\n switch (geometry.type) {\n case 'Point':\n return [geometry.coordinates];\n case 'MultiPoint':\n return geometry.coordinates;\n case 'LineString':\n case 'MultiLineString': {\n // In a collection: the middle alone\n const at = lineMiddle(geometry.type === 'LineString' ? [geometry.coordinates] : geometry.coordinates)?.at;\n\n return at ? [at] : [];\n }\n case 'Polygon':\n case 'MultiPolygon': {\n const polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.coordinates;\n let best: Position | undefined;\n let bestArea = 0;\n\n for (const p of polygons) {\n const ring = p[0] ?? [];\n let [a, cx, cy] = [0, 0, 0];\n\n for (let i = 0; i + 1 < ring.length; i += 1) {\n const [x0, y0] = ring[i] ?? [0, 0];\n const [x1, y1] = ring[i + 1] ?? [0, 0];\n const cross = x0 * y1 - x1 * y0;\n\n a += cross;\n cx += (x0 + x1) * cross;\n cy += (y0 + y1) * cross;\n }\n if (Math.abs(a) > bestArea) {\n bestArea = Math.abs(a);\n best = [cx / (3 * a), cy / (3 * a)];\n }\n }\n\n return best ? [best] : [];\n }\n case 'GeometryCollection':\n return geometry.geometries.flatMap(points);\n }\n};\n\n/** The map's glyphs and icons, for a layer */\nexport interface GlyphHost extends LayerHost {\n readonly glyphs: Glyphs;\n readonly icons: Icons;\n}\n\n/** Flags of a label for the engine (`flag` in symbols.rs) */\nconst FLAG = {\n textCurved: 2048,\n textOverlap: 1,\n textIgnore: 2,\n iconOverlap: 4,\n iconIgnore: 8,\n textOptional: 16,\n iconOptional: 32,\n text: 64,\n icon: 128,\n textAlong: 256,\n iconAlong: 512,\n iconUpright: 1024,\n} as const;\n\n/** Flags of an overlap: allowed to overlap, ignored by the placement */\nconst overlapFlags = (overlap: Overlap, allow: number, ignore: number): number => {\n if (overlap === true) return allow | ignore;\n if (overlap === 'allow') return allow;\n\n return overlap === 'ignore' ? ignore : 0;\n};\n\n/** Room around an icon's box, CSS pixels (MapLibre's default `icon-padding`) */\nconst ICON_PADDING = 2;\n\n/** Labels built for the engine: an anchor (Mercator x, y), a collision box, a style per label; glyph quads whose first\n * number is their label's index */\ninterface Labels {\n anchors: Float64Array;\n boxes: Float32Array;\n styles: Float32Array;\n quads: Float32Array;\n /** For each label: its line's number of points, its anchor's index among them, then the points (Mercator); 0, 0\n * for a label whose text does not follow its line */\n paths: Float64Array;\n}\n\n/** Numbers per quad: its label's index, its place, its atlas coordinates, its scale (a glyph's; -1 or -2: an icon),\n * its turn */\nconst QUAD = 11;\n\n/** The labels of a group of features, kept while they stay valid: same style, the same index of the group's first\n * feature (unless the style reads no index), and their glyphs and icons complete or none added since */\ninterface Chunk extends Labels {\n count: number;\n style: number;\n base: number;\n glyphs: number;\n icons: number;\n complete: boolean;\n}\n\n/** Every character of a run has its glyph */\nconst present = (part: TextPart, loaded: Map<string, Map<number, Glyph>>): boolean => {\n const glyphs = loaded.get(part.font ?? DEFAULT_FONT);\n\n if (!glyphs) return false;\n for (const ch of part.text) if (ch !== '\\n' && !glyphs.has(ch.codePointAt(0) ?? 32)) return false;\n\n return true;\n};\n\n/** The main thread's time a shaping takes before it lets a frame be drawn (ms): the labels of new tiles, thousands of\n * features at the deeper zooms, are shaped over several frames instead of holding one */\nconst SLICE_MS = 6;\n/** Features shaped between two looks at the time */\nconst SLICE_FEATURES = 128;\n\n/** Lets the browser draw a frame and handle the events waiting */\nconst pause = (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));\n\n/** The labels of chunks one after the other, the quads' label indices moved past those of the chunks before */\nconst concat = (chunks: readonly Chunk[]): Labels => {\n if (chunks.length === 1 && chunks[0]) return chunks[0];\n\n const length = (key: keyof Labels) => chunks.reduce((n, c) => n + c[key].length, 0);\n const out: Labels = {\n anchors: new Float64Array(length('anchors')),\n boxes: new Float32Array(length('boxes')),\n styles: new Float32Array(length('styles')),\n quads: new Float32Array(length('quads')),\n paths: new Float64Array(length('paths')),\n };\n const at = { anchors: 0, boxes: 0, styles: 0, quads: 0, paths: 0 };\n let labels = 0;\n\n for (const c of chunks) {\n out.anchors.set(c.anchors, at.anchors);\n out.boxes.set(c.boxes, at.boxes);\n out.styles.set(c.styles, at.styles);\n out.quads.set(c.quads, at.quads);\n out.paths.set(c.paths, at.paths);\n if (labels > 0)\n for (let q = at.quads; q < at.quads + c.quads.length; q += QUAD) out.quads[q] = (out.quads[q] ?? 0) + labels;\n at.anchors += c.anchors.length;\n at.boxes += c.boxes.length;\n at.styles += c.styles.length;\n at.quads += c.quads.length;\n at.paths += c.paths.length;\n labels += c.count;\n }\n\n return out;\n};\n\n/** The pieces of a group's labels as one chunk, valid as long as its first piece (the glyphs and icons it saw) */\nconst joined = (first: Chunk, rest: readonly Chunk[]): Chunk => {\n if (rest.length === 0) return first;\n\n const pieces = [first, ...rest];\n\n return {\n ...first,\n ...concat(pieces),\n count: pieces.reduce((n, c) => n + c.count, 0),\n complete: pieces.every((c) => c.complete),\n };\n};\n\nexport class SymbolLayer<P = Properties> extends Layer {\n private list: Feature<P>[];\n /** The features in groups that do not change (`setGroups`): each group's labels kept between updates */\n private groups: readonly (readonly Feature<P>[])[] | undefined;\n private readonly chunks = new WeakMap<readonly Feature<P>[], Chunk>();\n /** Bumped by each change: a shaping that finished after a newer one began is dropped */\n private generation = 0;\n /** Bumped by each change of style: the labels kept are shaped again */\n private styleGeneration = 0;\n /** No style function takes the index of a feature: a group's labels do not depend on its place */\n private indexFree = true;\n private labels: Labels | undefined;\n\n /** @internal */\n constructor(\n private readonly host: GlyphHost,\n data: FeatureData<P>,\n private style: SymbolStyle<P>,\n ) {\n super(host);\n this.list = featuresOf(data);\n this.styled();\n }\n\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n setData(data: FeatureData<P>): void {\n this.list = featuresOf(data);\n this.groups = undefined;\n void this.update();\n }\n\n /**\n * @internal The features as groups that are never changed once given (the labels of a vector tile and style layer),\n * in order: the labels of a group seen before are not shaped again\n */\n setGroups(groups: readonly (readonly Feature<P>[])[]): void {\n this.groups = groups;\n this.list = groups.flat();\n void this.update();\n }\n\n setStyle(style: Partial<SymbolStyle<P>>): void {\n this.style = { ...this.style, ...style };\n this.styled();\n void this.update();\n }\n\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.setStyle({ filter });\n }\n\n setVisible(visible: boolean): void {\n this.style = { ...this.style, visible };\n this.sendLayer(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n private styled(): void {\n this.styleGeneration += 1;\n // A function of one parameter reads the properties only\n this.indexFree = Object.values(this.style).every((v) => typeof v !== 'function' || v.length < 2);\n }\n\n /** The runs of text of each feature of a group (none for a feature filtered out) */\n private parts(group: readonly Feature<P>[], base: number): TextPart[][] {\n const { text, font, filter } = this.style;\n\n return group.map((f, k): TextPart[] => {\n const i = base + k;\n\n if (filter && !filter(f.properties, i)) return [];\n\n const t = evaluate(text, f.properties, i);\n const own = evaluate(font, f.properties, i);\n\n // Each run in its font, the feature's by default\n return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));\n });\n }\n\n /** Shapes the labels (loading their glyphs first) and sends them; the groups' labels still valid are kept */\n private async update(): Promise<void> {\n const generation = ++this.generation;\n const groups = this.groups ?? [this.list];\n const keep = this.groups !== undefined;\n const glyphs = this.host.glyphs;\n const todo: { group: readonly Feature<P>[]; base: number; parts: TextPart[][] }[] = [];\n\n groups.reduce((base, group) => {\n const c = keep ? this.chunks.get(group) : undefined;\n const valid =\n c !== undefined &&\n c.style === this.styleGeneration &&\n (c.base === base || this.indexFree) &&\n (c.complete || (c.glyphs === glyphs.version && c.icons === this.host.icons.version));\n\n if (!valid) todo.push({ group, base, parts: this.parts(group, base) });\n\n return base + group.length;\n }, 0);\n\n const byFont = new Map<string, Set<number>>();\n\n todo.forEach(({ parts }) => {\n parts.flat().forEach((p) => {\n const key = p.font ?? DEFAULT_FONT;\n const set = byFont.get(key) ?? new Set<number>();\n\n codes([p]).forEach((code) => {\n set.add(code);\n });\n byFont.set(key, set);\n });\n });\n\n const loaded = new Map<string, Map<number, Glyph>>();\n\n await Promise.all(\n [...byFont].map(async ([f, set]) => {\n loaded.set(f, await glyphs.load(f, set));\n }),\n );\n if (generation !== this.generation) return;\n\n const built = new Map<readonly Feature<P>[], Chunk>();\n let since = performance.now();\n\n // A slice of features at a time, a frame let through past `SLICE_MS`; a group shaped is kept even if a newer\n // update began meanwhile (that one reuses it), the rest dropped\n for (const { group, base: b, parts } of todo) {\n const slice = (from: number) => this.build(group, b, parts, loaded, from, from + SLICE_FEATURES);\n const first = slice(0);\n const rest: Chunk[] = [];\n\n for (let from = SLICE_FEATURES; from < group.length; from += SLICE_FEATURES) {\n if (performance.now() - since > SLICE_MS) {\n await pause();\n since = performance.now();\n }\n rest.push(slice(from));\n }\n\n const chunk = joined(first, rest);\n\n built.set(group, chunk);\n if (keep) this.chunks.set(group, chunk);\n if (generation !== this.generation) return;\n }\n this.labels = concat(\n groups.map((g) => built.get(g) ?? this.chunks.get(g)).filter((c): c is Chunk => c !== undefined),\n );\n // The icons packed for them\n this.host.icons.flush();\n this.send(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** The labels of a group's features `from` to `to` (excluded), `base` the index of the group's first feature */\n private build(\n group: readonly Feature<P>[],\n base: number,\n parts: TextPart[][],\n loaded: Map<string, Map<number, Glyph>>,\n from: number,\n to: number,\n ): Chunk {\n const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } =\n this.style;\n const st = this.style;\n const icons = this.host.icons;\n const anchorList: number[] = [];\n const boxes: number[] = [];\n const styles: number[] = [];\n const iconQuads: number[] = [];\n const textQuads: number[] = [];\n const paths: number[] = [];\n let count = 0;\n let complete = true;\n\n group.slice(from, to).forEach((f, j) => {\n const k = from + j;\n const i = base + k;\n const p = f.properties;\n const text = parts[k];\n const filtered = st.filter !== undefined && !st.filter(p, i);\n const hasText = !!text?.length && text.some((t) => t.text);\n const iconName = filtered ? '' : evaluate(st.icon, p, i);\n const icon = iconName ? icons.get(iconName) : undefined;\n\n // An image not added yet: laid out again once more are\n if (iconName && !icon) complete = false;\n if (!hasText && !icon) return;\n // Glyphs still missing: shaped again once more glyphs are loaded\n if (complete && text && !text.every((t) => present(t, loaded))) complete = false;\n\n // Shaped at its largest size; the engine scales by the zoom stops\n const shapedAt = (v: Size) => (typeof v === 'number' ? v : Math.max(...v.map(([, x]) => x), 1e-6));\n const scaleOf = (v: Size, at: number): Size =>\n typeof v === 'number' ? 1 : v.map(([z, x]): [number, number] => [z, x / at]);\n const s0 = evaluate(size, p, i);\n const shaped = shapedAt(s0);\n const scale = scaleOf(s0, shaped);\n const shaping =\n hasText && text\n ? shape(text, (name) => loaded.get(name), {\n font: evaluate(font, p, i),\n size: shaped,\n // Along a line, one line of text (MapLibre does not wrap it)\n maxWidth: evaluate(placement, p, i) === 'line' ? Number.POSITIVE_INFINITY : evaluate(maxWidth, p, i),\n lineHeight: evaluate(lineHeight, p, i),\n anchor: evaluate(anchor, p, i),\n offset: evaluate(offset, p, i),\n })\n : undefined;\n const s: Shaping | undefined = shaping?.quads.length ? shaping : undefined;\n\n if (!s && !icon) return;\n\n const along = evaluate(placement, p, i) === 'line';\n const textFlags =\n overlapFlags(evaluate(overlap, p, i), FLAG.textOverlap, FLAG.textIgnore) |\n (evaluate(st.textOptional, p, i) ? FLAG.textOptional : 0) |\n (s ? FLAG.text : 0);\n // The icon: beside its text, or stretched around it (then scaled and turned with it)\n const { iconScale, iconBox, iconColor, quads, iconTurns, fitted, iconFlags } = ((): LaidIcon => {\n const none: LaidIcon = {\n iconScale: 1,\n iconBox: [0, 0, 0, 0],\n iconColor: [0, 0, 0, 0],\n quads: [],\n iconTurns: false,\n fitted: false,\n iconFlags: 0,\n };\n\n if (!icon) return none;\n\n const fit = evaluate(st.iconTextFit, p, i);\n const fitted = fit !== 'none' && s !== undefined;\n const i0 = evaluate(st.iconSize, p, i);\n const iconShaped = fitted ? 1 : shapedAt(i0);\n const iconScale = fitted ? scale : scaleOf(i0, iconShaped);\n const laid = layoutIcon(icon, {\n size: iconShaped,\n anchor: evaluate(st.iconAnchor, p, i),\n offset: evaluate(st.iconOffset, p, i),\n rotate: evaluate(st.iconRotate, p, i),\n fit,\n padding: evaluate(st.iconTextFitPadding, p, i),\n text: s?.layout,\n });\n const laidOut = { ...none, fitted, iconScale, quads: laid.quads };\n\n if (!laid.quads.length) return laidOut;\n\n const iconFlags =\n FLAG.icon |\n overlapFlags(evaluate(st.iconOverlap, p, i), FLAG.iconOverlap, FLAG.iconIgnore) |\n (evaluate(st.iconOptional, p, i) ? FLAG.iconOptional : 0);\n const alignment = evaluate(st.iconRotationAlignment, p, i);\n const [r, g, b, a] = parseColor(evaluate(st.iconColor, p, i));\n\n return {\n ...laidOut,\n iconFlags: iconFlags | (fitted ? FLAG.iconUpright : 0),\n iconTurns: alignment === 'map' || (alignment === 'auto' && along),\n iconBox: [\n laid.box[0] - ICON_PADDING,\n laid.box[1] - ICON_PADDING,\n laid.box[2] + ICON_PADDING,\n laid.box[3] + ICON_PADDING,\n ],\n iconColor: [r, g, b, a * clamp(evaluate(st.iconOpacity, p, i), 0, 1)],\n };\n })();\n const flags = textFlags | iconFlags;\n\n if (!(flags & (FLAG.text | FLAG.icon))) return;\n\n const halo = s ? evaluate(haloWidth, p, i) : 0;\n const fill = parseColor(evaluate(color, p, i));\n const haloRgba = parseColor(evaluate(haloColor, p, i));\n // The collision box: the ink, with the halo and a little room\n const pad = halo + 1;\n const textBox = s ? [s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad] : [0, 0, 0, 0];\n\n for (const { at, along: line, path, pathAnchor = 0 } of anchors(f.geometry)) {\n const label = count++;\n const [x, y] = toMercator(at);\n\n anchorList.push(x, y);\n\n // The text along its line, kept upright; the icon turning with the map (along its line, or with the east at a\n // point), or with its text when fitted to it\n const textAlong = along && line !== undefined && s !== undefined;\n const iconAlong = (flags & FLAG.icon) !== 0 && (fitted ? textAlong : iconTurns);\n // The direction of its line in Mercator (y towards the south)\n const end = line && (textAlong || iconAlong) ? toMercator([at[0] + line[0], at[1] + line[1]]) : undefined;\n const direction: [number, number] = end ? [end[0] - x, end[1] - y] : [iconAlong ? 1 : 0, 0];\n // A text alone along its line follows its bends (with an icon, both stay straight)\n const curved = textAlong && !(flags & FLAG.icon) && path !== undefined && path.length >= 2;\n const alongFlags =\n (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0) | (curved ? FLAG.textCurved : 0);\n const labelFlags = flags | (direction[0] === 0 && direction[1] === 0 ? 0 : alongFlags);\n\n if (curved && path) {\n paths.push(path.length, pathAnchor);\n for (const p of path) paths.push(...toMercator(p));\n } else {\n paths.push(0, 0);\n }\n\n boxes.push(...textBox);\n styles.push(\n ...fill,\n ...haloRgba,\n halo,\n labelFlags,\n ...direction,\n ...stops(scale),\n ...iconBox,\n ...iconColor,\n ...stops(iconScale),\n Math.max(0, Number(evaluate(st.height, p, i)) || 0),\n );\n for (const q of quads) iconQuads.push(label, ...q);\n if (s) for (const q of s.quads) textQuads.push(label, ...q, 0);\n }\n });\n\n return {\n anchors: Float64Array.from(anchorList),\n boxes: Float32Array.from(boxes),\n styles: Float32Array.from(styles),\n // The icons under the texts\n quads: Float32Array.from([...iconQuads, ...textQuads]),\n paths: Float64Array.from(paths),\n count,\n style: this.styleGeneration,\n base,\n glyphs: this.host.glyphs.version,\n icons: icons.version,\n complete,\n };\n }\n\n private send(engine: Engine, id: number): void {\n const l = this.labels;\n\n if (l) engine.setSymbols(id, l.anchors, l.boxes, l.styles, l.quads, l.paths);\n this.sendLayer(engine, id);\n }\n\n private sendLayer(engine: Engine, id: number): void {\n const { opacity, minZoom, maxZoom, visible, occluded } = this.style;\n\n // The sizes are per label; the layer's own scale stays 1\n engine.setSymbolLayer(\n id,\n Float32Array.from(stops(1)),\n Float32Array.from(stops(opacity)),\n minZoom,\n maxZoom,\n visible,\n occluded,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = engine.addSymbols();\n\n if (this.labels) this.send(engine, id);\n else {\n this.sendLayer(engine, id);\n // The first shaping, once the id is known\n queueMicrotask(() => void this.update());\n }\n\n return id;\n }\n}\n\nexport const symbolStyle = <P>(options: SymbolOptions<P>): SymbolStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n height: 0,\n occluded: false,\n text: '',\n font: DEFAULT_FONT,\n size: 12,\n color: '#000',\n haloColor: '#fff',\n haloWidth: 0,\n anchor: 'center',\n placement: 'point',\n offset: [0, 0],\n maxWidth: 10,\n lineHeight: 1.2,\n overlap: false,\n textOptional: false,\n icon: '',\n iconSize: 1,\n iconAnchor: 'center',\n iconOffset: [0, 0],\n iconRotate: 0,\n iconRotationAlignment: 'auto',\n iconOverlap: false,\n iconOptional: false,\n iconTextFit: 'none',\n iconTextFitPadding: [0, 0, 0, 0],\n iconColor: '#000',\n iconOpacity: 1,\n ...rest,\n };\n};\n"]}