isard 1.1.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +121 -0
- package/README.md +44 -39
- package/dist/basemap/basemaps.d.ts +1 -1
- package/dist/basemap/basemaps.js +2 -2
- package/dist/basemap/basemaps.js.map +1 -1
- package/dist/basemap/grid.d.ts +5 -5
- package/dist/basemap/grid.js +59 -65
- package/dist/basemap/grid.js.map +1 -1
- package/dist/basemap/mvt.d.ts +1 -1
- package/dist/basemap/mvt.js +6 -6
- package/dist/basemap/mvt.js.map +1 -1
- package/dist/basemap/pmtiles.d.ts +10 -10
- package/dist/basemap/pmtiles.js +39 -31
- package/dist/basemap/pmtiles.js.map +1 -1
- package/dist/basemap/pmtileslayer.d.ts +33 -0
- package/dist/basemap/pmtileslayer.js +97 -0
- package/dist/basemap/pmtileslayer.js.map +1 -0
- package/dist/basemap/resample.d.ts +2 -2
- package/dist/basemap/resample.js +16 -14
- package/dist/basemap/resample.js.map +1 -1
- package/dist/basemap/terrain.d.ts +3 -3
- package/dist/basemap/terrain.js +6 -6
- package/dist/basemap/terrain.js.map +1 -1
- package/dist/basemap/trees.d.ts +26 -0
- package/dist/basemap/trees.js +141 -0
- package/dist/basemap/trees.js.map +1 -0
- package/dist/basemap/vectorstyle.d.ts +22 -10
- package/dist/basemap/vectorstyle.js +163 -110
- package/dist/basemap/vectorstyle.js.map +1 -1
- package/dist/basemap/vectortiles.d.ts +70 -47
- package/dist/basemap/vectortiles.js +480 -358
- package/dist/basemap/vectortiles.js.map +1 -1
- package/dist/basemap/wmts.d.ts +3 -3
- package/dist/basemap/wmts.js +16 -11
- package/dist/basemap/wmts.js.map +1 -1
- package/dist/basemap/workerpool.d.ts +17 -0
- package/dist/basemap/workerpool.js +194 -0
- package/dist/basemap/workerpool.js.map +1 -0
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +21 -13
- package/dist/bind/layers.d.ts +13 -4
- package/dist/bind/layers.js +64 -40
- package/dist/bind/layers.js.map +1 -1
- package/dist/data/crs.d.ts +10 -10
- package/dist/data/crs.js +38 -34
- package/dist/data/crs.js.map +1 -1
- package/dist/data/gpx.d.ts +1 -1
- package/dist/data/gpx.js +20 -20
- package/dist/data/gpx.js.map +1 -1
- package/dist/data/kml.d.ts +1 -1
- package/dist/data/kml.js +42 -39
- package/dist/data/kml.js.map +1 -1
- package/dist/data/topojson.d.ts +1 -1
- package/dist/data/topojson.js +15 -10
- package/dist/data/topojson.js.map +1 -1
- package/dist/data/xml.d.ts +5 -5
- package/dist/data/xml.js +19 -18
- package/dist/data/xml.js.map +1 -1
- package/dist/decoder.worker.js +4 -4
- package/dist/decoder.worker.js.map +6 -6
- package/dist/engine/decoders.d.ts +2 -2
- package/dist/engine/decoders.js +28 -25
- package/dist/engine/decoders.js.map +1 -1
- package/dist/engine/loader.js +13 -14
- package/dist/engine/loader.js.map +1 -1
- package/dist/engine/requests.d.ts +1 -1
- package/dist/engine/requests.js +19 -16
- package/dist/engine/requests.js.map +1 -1
- package/dist/engine-loader.d.ts +13 -9
- package/dist/engine-loader.js +38 -28
- package/dist/engine-loader.js.map +1 -1
- package/dist/geoplateforme.d.ts +26 -10
- package/dist/geoplateforme.js +45 -20
- package/dist/geoplateforme.js.map +1 -1
- package/dist/index.d.ts +12 -4
- package/dist/index.js +9 -2
- package/dist/index.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/isard_points_bg.wasm +0 -0
- package/dist/isard_tess_bg.wasm +0 -0
- package/dist/layers/extrusions.d.ts +1 -1
- package/dist/layers/extrusions.js +10 -5
- package/dist/layers/extrusions.js.map +1 -1
- package/dist/layers/features.d.ts +10 -10
- package/dist/layers/features.js +41 -42
- package/dist/layers/features.js.map +1 -1
- package/dist/layers/glyphs.d.ts +3 -3
- package/dist/layers/glyphs.js +34 -40
- package/dist/layers/glyphs.js.map +1 -1
- package/dist/layers/icons.d.ts +8 -8
- package/dist/layers/icons.js +76 -68
- package/dist/layers/icons.js.map +1 -1
- package/dist/layers/layers.d.ts +1 -1
- package/dist/layers/layers.js +42 -29
- package/dist/layers/layers.js.map +1 -1
- package/dist/layers/panoramas.d.ts +2 -2
- package/dist/layers/panoramas.js +52 -41
- package/dist/layers/panoramas.js.map +1 -1
- package/dist/layers/pointclouds.d.ts +3 -3
- package/dist/layers/pointclouds.js +25 -33
- package/dist/layers/pointclouds.js.map +1 -1
- package/dist/layers/symbols.d.ts +1 -1
- package/dist/layers/symbols.js +68 -71
- package/dist/layers/symbols.js.map +1 -1
- package/dist/layers/vectors.d.ts +60 -0
- package/dist/layers/vectors.js +130 -0
- package/dist/layers/vectors.js.map +1 -0
- package/dist/map/basemap-layers.d.ts +26 -0
- package/dist/map/basemap-layers.js +61 -0
- package/dist/map/basemap-layers.js.map +1 -0
- package/dist/map/canvas.d.ts +17 -0
- package/dist/map/canvas.js +56 -0
- package/dist/map/canvas.js.map +1 -0
- package/dist/map/checks.d.ts +11 -0
- package/dist/map/checks.js +39 -0
- package/dist/map/checks.js.map +1 -0
- package/dist/map/credits.d.ts +17 -0
- package/dist/map/credits.js +34 -0
- package/dist/map/credits.js.map +1 -0
- package/dist/map/engine-settings.d.ts +15 -0
- package/dist/map/engine-settings.js +45 -0
- package/dist/map/engine-settings.js.map +1 -0
- package/dist/map/engines.d.ts +41 -0
- package/dist/map/engines.js +77 -0
- package/dist/map/engines.js.map +1 -0
- package/dist/map/events.d.ts +14 -0
- package/dist/map/events.js +46 -0
- package/dist/map/events.js.map +1 -0
- package/dist/map/frame-loop.d.ts +64 -0
- package/dist/map/frame-loop.js +145 -0
- package/dist/map/frame-loop.js.map +1 -0
- package/dist/map/hover-pick.d.ts +30 -0
- package/dist/map/hover-pick.js +56 -0
- package/dist/map/hover-pick.js.map +1 -0
- package/dist/map/layer-spec.d.ts +42 -0
- package/dist/map/layer-spec.js +34 -0
- package/dist/map/layer-spec.js.map +1 -0
- package/dist/map/layer-stack.d.ts +36 -0
- package/dist/map/layer-stack.js +101 -0
- package/dist/map/layer-stack.js.map +1 -0
- package/dist/map/overlay-host.d.ts +36 -0
- package/dist/map/overlay-host.js +101 -0
- package/dist/map/overlay-host.js.map +1 -0
- package/dist/map/panorama-host.d.ts +5 -0
- package/dist/map/panorama-host.js +32 -0
- package/dist/map/panorama-host.js.map +1 -0
- package/dist/map/raster-source.d.ts +11 -0
- package/dist/map/raster-source.js +26 -0
- package/dist/map/raster-source.js.map +1 -0
- package/dist/map/symbol-atlases.d.ts +26 -0
- package/dist/map/symbol-atlases.js +59 -0
- package/dist/map/symbol-atlases.js.map +1 -0
- package/dist/map/viewshed.d.ts +5 -0
- package/dist/map/viewshed.js +28 -0
- package/dist/map/viewshed.js.map +1 -0
- package/dist/map/workers.d.ts +46 -0
- package/dist/map/workers.js +73 -0
- package/dist/map/workers.js.map +1 -0
- package/dist/map.d.ts +54 -126
- package/dist/map.js +227 -698
- package/dist/map.js.map +1 -1
- package/dist/react/Control.d.ts +11 -0
- package/dist/react/Control.js +18 -0
- package/dist/react/Control.js.map +1 -0
- package/dist/react/CustomLayer.d.ts +11 -0
- package/dist/react/CustomLayer.js +30 -0
- package/dist/react/CustomLayer.js.map +1 -0
- package/dist/react/IsardMap.d.ts +43 -0
- package/dist/react/IsardMap.js +147 -0
- package/dist/react/IsardMap.js.map +1 -0
- package/dist/react/Layer.d.ts +42 -0
- package/dist/react/Layer.js +74 -0
- package/dist/react/Layer.js.map +1 -0
- package/dist/react/Marker.d.ts +24 -0
- package/dist/react/Marker.js +53 -0
- package/dist/react/Marker.js.map +1 -0
- package/dist/react/Panel.d.ts +11 -0
- package/dist/react/Panel.js +37 -0
- package/dist/react/Panel.js.map +1 -0
- package/dist/react/Popup.d.ts +18 -0
- package/dist/react/Popup.js +60 -0
- package/dist/react/Popup.js.map +1 -0
- package/dist/react/Swipe.d.ts +16 -0
- package/dist/react/Swipe.js +52 -0
- package/dist/react/Swipe.js.map +1 -0
- package/dist/react/VectorGeometry.d.ts +35 -0
- package/dist/react/VectorGeometry.js +82 -0
- package/dist/react/VectorGeometry.js.map +1 -0
- package/dist/react/Viewshed.d.ts +5 -0
- package/dist/react/Viewshed.js +28 -0
- package/dist/react/Viewshed.js.map +1 -0
- package/dist/react/context.d.ts +33 -0
- package/dist/react/context.js +20 -0
- package/dist/react/context.js.map +1 -0
- package/dist/react/index.d.ts +16 -108
- package/dist/react/index.js +11 -397
- package/dist/react/index.js.map +1 -1
- package/dist/settings.d.ts +5 -9
- package/dist/settings.js +17 -15
- package/dist/settings.js.map +1 -1
- package/dist/types.d.ts +27 -4
- package/dist/types.js.map +1 -1
- package/dist/ui/controls.js +6 -4
- package/dist/ui/controls.js.map +1 -1
- package/dist/ui/interaction.d.ts +2 -2
- package/dist/ui/interaction.js +8 -7
- package/dist/ui/interaction.js.map +1 -1
- package/dist/ui/minimap.d.ts +25 -0
- package/dist/ui/minimap.js +90 -0
- package/dist/ui/minimap.js.map +1 -0
- package/dist/ui/overlay.js +18 -20
- package/dist/ui/overlay.js.map +1 -1
- package/dist/ui/scale.d.ts +19 -0
- package/dist/ui/scale.js +44 -0
- package/dist/ui/scale.js.map +1 -0
- package/dist/ui/search.d.ts +25 -0
- package/dist/ui/search.js +119 -0
- package/dist/ui/search.js.map +1 -0
- package/dist/ui/style.d.ts +1 -1
- package/dist/ui/style.js +19 -2
- package/dist/ui/style.js.map +1 -1
- package/dist/util/animation.d.ts +3 -3
- package/dist/util/animation.js +6 -6
- package/dist/util/animation.js.map +1 -1
- package/dist/util/color.d.ts +1 -1
- package/dist/util/color.js +14 -16
- package/dist/util/color.js.map +1 -1
- package/dist/util/geo.d.ts +6 -6
- package/dist/util/geo.js +12 -12
- package/dist/util/geo.js.map +1 -1
- package/dist/util/guards.d.ts +7 -0
- package/dist/util/guards.js +8 -0
- package/dist/util/guards.js.map +1 -0
- package/dist/util/lru.js.map +1 -1
- package/dist/util/sun.d.ts +11 -0
- package/dist/util/sun.js +26 -0
- package/dist/util/sun.js.map +1 -0
- package/dist/wasm/isard.d.ts +250 -7
- package/dist/wasm/isard.js +375 -8
- package/dist/wasm/isard_core.d.ts +226 -7
- package/dist/wasm/isard_core.js +351 -8
- package/dist/wasm/isard_tess.d.ts +109 -0
- package/dist/wasm/isard_tess.js +398 -0
- package/dist/workers/basemap/geometry.d.ts +72 -0
- package/dist/workers/basemap/labels.d.ts +8 -0
- package/dist/workers/basemap/raster.d.ts +10 -0
- package/dist/workers/basemap/tiles.d.ts +65 -0
- package/dist/workers/basemap/trees.d.ts +19 -0
- package/dist/workers/basemap.worker.d.ts +126 -22
- package/dist/workers/basemap.worker.js +76 -544
- package/dist/workers/basemap.worker.js.map +1 -1
- package/package.json +5 -4
- package/vite.js +10 -2
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/**
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* A map on one canvas: its WebGL2 context, camera, ground (raster layers over the relief) and the layers over it.
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* Draws only when `render` is called (the JavaScript side calls it after `redraw` asks for a frame)
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*/
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export class Engine {
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free(): void;
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/**
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* Circle layer of `feature_count` features: points (Mercator [0, 1], interleaved) and the feature of each
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*
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*
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* Throws (to JavaScript) when a WebGL object cannot be created or a shader fails to compile (the error carries its
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* info log), or when `feature_count` features need a table texture past the GPU's `MAX_TEXTURE_SIZE`
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*/
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addCircles(points: Float64Array, feature: Uint32Array, feature_count: number): number;
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/**
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addCustomLayer(render: () => void, depth: boolean): number;
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/**
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* An empty extrusion layer: its blocks come in batches (`setExtrusionBatch`)
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*
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*
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* info log)
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addExtrusions(): number;
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/**
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* Fill layer of `feature_count` features: polygons given by their points (Mercator [0, 1], interleaved), the first
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* point of each ring (`ring_start`, one more entry than rings), the first ring of each polygon (`polygon_start`,
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* one more entry than polygons; the first ring is the outer one, the others holes) and the feature of each polygon
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*
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*
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* info log), or when `feature_count` features need a table texture past the GPU's `MAX_TEXTURE_SIZE`
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*/
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addFills(points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, feature: Uint32Array, feature_count: number): number;
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/**
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* Ground layer running `code` (GLSL ES 3.0 defining `vec4 ground(vec2 offset)`, see `render::ground`) over the
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*
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*
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addGround(code: string, anchor_x: number, anchor_y: number, min_x: number, min_y: number, max_x: number, max_y: number): number;
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/**
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* Line layer of `feature_count` features: polylines given by their points (Mercator [0, 1], interleaved), the
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* first point of each (`start`, one more entry than lines) and the feature each one belongs to
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*
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*
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* info log), or when the features or the lines need a table texture past the GPU's `MAX_TEXTURE_SIZE`
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*/
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addLines(points: Float64Array, start: Uint32Array, feature: Uint32Array, feature_count: number): number;
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/**
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* edges (node index pairs, interleaved). `line_start` and `line_points`: the line of each edge from A to B, points
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* cost of travelling it from A to B then from B to A; without, values are interpolated along the edges.
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*
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*
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* those of `mercator`, the nodes or edges need a table texture past the GPU's `MAX_TEXTURE_SIZE`, or when
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* a WebGL object cannot be created or a shader fails to compile (the error carries its info log)
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*/
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addNetwork(mercator: Float64Array, edges: Uint32Array, line_start: Uint32Array | null | undefined, line_points: Float64Array | null | undefined, costs: Float32Array | null | undefined, style: Float32Array): number;
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/**
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* Raster tiles in Web Mercator; `url` holds {z}, {x} and {y}. `size`: side of the tiles' textures (256 by
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* default); `loader`: draws each tile instead of fetching `url`, `(z, x, y, signal) => Promise<ImageBitmap |
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* null>`, an image of `size` × `size` (null: nothing there)
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addRaster(url: string, min_z: number, max_z: number, opacity: number, saturation: number, size: number | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<ImageBitmap | null>) | undefined): number;
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* An empty symbol layer
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addSymbols(): number;
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* An empty layer of vector tiles drawn as geometry: its style layers come with `setVectorSublayers`, its tiles
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* with `setVectorTile`
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*
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*/
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addVectorTiles(): number;
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/**
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* Longitudes and latitudes the view covers on the ground, `[west, south, east, north]` (degrees): the screen's
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* border cast on the ground, or on the far plane where it passes the horizon
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bounds(): Float64Array;
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/**
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* The camera as set or moved: center (degrees), zoom, pitch and bearing (degrees)
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*/
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camera(): Camera;
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/**
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* Stops loading the tiles of the flight's destination (`preload`)
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*/
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clearPreload(): void;
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/**
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networkStats(id: number): NetworkStats | undefined;
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/**
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*
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* # Errors
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*
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* Throws (to JavaScript) when the canvas gives no WebGL2 context ("WebGL2 is not available"), or when a WebGL
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* object of the globe, the sky or the raster pass cannot be created or one of their shaders fails to compile
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*/
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constructor(canvas: HTMLCanvasElement, redraw: () => void);
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/**
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* Screen point (CSS pixels) of a ground position, or `height` metres above it, undefined behind the camera
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*/
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project(lon: number, lat: number, height?: number | null): [x: number, y: number] | undefined;
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/**
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* Removes batch `key` of an extrusion layer (nothing if there is none)
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*/
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removeExtrusionBatch(id: number, key: number): void;
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/**
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* Removes a layer and frees its GPU objects; the other layers forget it (a layer that referred to it)
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*/
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removeLayer(id: number): void;
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* Removes tile `key` of a vector tile layer (nothing if there is none)
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*/
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removeVectorTile(id: number, key: number): void;
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/**
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* Draws a frame: the backdrop, the ground and the layers over it bottom to top, then the panorama and the
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* viewshed; returns true while tiles are still loading (a new frame will be asked through `redraw`)
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*/
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render(): boolean;
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* Asks what is under a screen point without waiting for the GPU (as `pick`, with the position there): the
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* then the sky-horizon, horizon-fog and fog-ground blends; `undefined` for none (the background color shows)
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*/
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setAtmosphere(settings?: Float32Array | null): void;
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/**
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* Color the canvas is cleared to (RGB 0-1), where neither ground nor sky is drawn
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*/
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setBackground(r: number, g: number, b: number): void;
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/**
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* relief, whose shaders may take its size (`ISARD_CIRCUMFERENCE` of the ground layers)
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*/
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setBody(radius: number, flattening: number, halo: Float32Array | null | undefined, lowest: number, highest: number): void;
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+
/**
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* Sets the camera (degrees, the conventions of `MapLibre`): leaves a street-level view, and the camera keeps this
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* center as the relief comes in
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*/
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setCamera(lon: number, lat: number, zoom: number, pitch: number, bearing: number): void;
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/**
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setCircles(id: number, points: Float64Array, feature: Uint32Array): void;
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/**
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*
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* # Errors
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*
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* Throws (to JavaScript) when the batch's features need an anchor texture past the GPU's
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* `MAX_TEXTURE_SIZE`, or when it cannot be created
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*/
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setExtrusionAnchors(id: number, key: number, anchors: Float32Array): void;
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/**
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* Adds or replaces batch `key` of an extrusion layer: polygons as for `addFills`, `feature_count` features (the
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* feature style gives each its height and base height as its two sizes, metres)
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+
*
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* # Errors
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*
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* Throws (to JavaScript) when a WebGL buffer or vertex array of the batch cannot be created, or when
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* `feature_count` features need a table texture past the GPU's `MAX_TEXTURE_SIZE`
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*/
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setExtrusionBatch(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, feature: Uint32Array, feature_count: number): void;
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/**
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*/
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setFeatureRamp(id: number, rgba: Uint8Array | null | undefined, min: number, max: number): void;
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/**
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* Style of the features of a line, circle, fill or
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-
* feature, its color (RGBA 0-1), its second color (a circle's stroke), then two sizes as zoom
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-
* four values each): a line's width; a circle's radius and stroke width, CSS pixels; a block's
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* height, metres
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+
* Style of the features of a line, circle, fill, extrusion or vector tile layer (batch or tile `key` of the last
|
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+
* two): 32 floats per feature, its color (RGBA 0-1), its second color (a circle's stroke), then two sizes as zoom
|
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+
* stops (four zooms, four values each): a line's width; a circle's radius and stroke width, CSS pixels; a block's
|
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+
* height and base height, metres
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*/
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setFeatureStyle(id: number, style: Float32Array, key?: number | null): void;
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/**
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@@ -288,29 +382,59 @@ export class Engine {
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/**
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* The glyph atlas shared by the symbol layers, one page: `width` × `height` bytes of signed distances
|
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|
* (allocated again, filled with `data` if given)
|
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+
*
|
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386
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+
* # Errors
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387
|
+
*
|
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388
|
+
* Throws (to JavaScript) as `setGlyphPages` does: a size that is not positive, or the texture not created
|
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*/
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setGlyphAtlas(width: number, height: number, data?: Uint8Array | null): void;
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|
/**
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|
* The glyph atlas shared by the symbol layers, `pages` pages of `width` × `height` bytes of signed distances,
|
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|
* allocated again and empty (`updateGlyphPage` fills them). A glyph on page `p` at row `v` has the atlas
|
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|
* coordinate `v + p × height`
|
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395
|
+
*
|
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396
|
+
* # Errors
|
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397
|
+
*
|
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398
|
+
* Throws (to JavaScript) when `width` or `height` is not positive (or their product overflows), `pages`
|
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|
+
* is not 1 to 256, or the atlas texture cannot be created
|
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|
*/
|
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298
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|
setGlyphPages(width: number, height: number, pages: number): void;
|
|
402
|
+
/**
|
|
403
|
+
* Moves the Mercator box (0-1) a ground layer shows in
|
|
404
|
+
*/
|
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299
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|
setGroundBounds(id: number, min_x: number, min_y: number, max_x: number, max_y: number): void;
|
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300
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|
/**
|
|
301
407
|
* Creates the texture of sampler `name` (`format`: r8, r8ui, r16ui, r16i, r32ui, r32f, rg16ui, rg32f, rgba8,
|
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|
* rgba8ui, rgba16ui, rgba32f; `depth` 0 for 2D, else a 2D array of that many layers; `linear` filtering for the
|
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|
* non-integer formats); `data`: its texels as bytes, or undefined for an empty texture
|
|
410
|
+
*
|
|
411
|
+
* # Errors
|
|
412
|
+
*
|
|
413
|
+
* Throws (to JavaScript) on an unknown `format`, a size not positive (or overflowing), `data` shorter
|
|
414
|
+
* than the texels, more textures than the layer takes, or a texture WebGL cannot create
|
|
304
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|
*/
|
|
305
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|
setGroundTexture(id: number, name: string, format: string, width: number, height: number, depth: number, linear: boolean, data?: Uint8Array | null): void;
|
|
306
417
|
/**
|
|
307
418
|
* A uniform of a ground layer's code, as numbers
|
|
419
|
+
*
|
|
420
|
+
* # Errors
|
|
421
|
+
*
|
|
422
|
+
* Throws (to JavaScript) when the shader has no uniform `name` (one its code does not use is removed
|
|
423
|
+
* by the compiler)
|
|
308
424
|
*/
|
|
309
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|
setGroundUniform(id: number, name: string, values: Float64Array): void;
|
|
426
|
+
/**
|
|
427
|
+
* Shows or hides a ground layer (kept, with its uniforms and textures)
|
|
428
|
+
*/
|
|
310
429
|
setGroundVisible(id: number, visible: boolean): void;
|
|
311
430
|
/**
|
|
312
431
|
* The icon atlas shared by the symbol layers: `width` × `height` RGBA texels, premultiplied, allocated again
|
|
313
432
|
* and empty (`updateIconAtlas` fills it)
|
|
433
|
+
*
|
|
434
|
+
* # Errors
|
|
435
|
+
*
|
|
436
|
+
* Throws (to JavaScript) when `width` or `height` is not positive (or their product overflows), or the
|
|
437
|
+
* atlas texture cannot be created
|
|
314
438
|
*/
|
|
315
439
|
setIconAtlas(width: number, height: number): void;
|
|
316
440
|
/**
|
|
@@ -324,6 +448,11 @@ export class Engine {
|
|
|
324
448
|
setLineDash(id: number, dash: number, gap: number): void;
|
|
325
449
|
/**
|
|
326
450
|
* New lines for a line layer (same arguments as `addLines`, the same features)
|
|
451
|
+
*
|
|
452
|
+
* # Errors
|
|
453
|
+
*
|
|
454
|
+
* Throws (to JavaScript) when the lines need a table texture past the GPU's `MAX_TEXTURE_SIZE`, or
|
|
455
|
+
* when it cannot be created; the layer then keeps its lines
|
|
327
456
|
*/
|
|
328
457
|
setLines(id: number, points: Float64Array, start: Uint32Array, feature: Uint32Array): void;
|
|
329
458
|
/**
|
|
@@ -352,6 +481,9 @@ export class Engine {
|
|
|
352
481
|
* One value per node; negative = unreached
|
|
353
482
|
*/
|
|
354
483
|
setNetworkValues(id: number, values: Float32Array): void;
|
|
484
|
+
/**
|
|
485
|
+
* Opacity and saturation (0-1) of a raster layer; nothing for another id
|
|
486
|
+
*/
|
|
355
487
|
setRasterStyle(id: number, opacity: number, saturation: number): void;
|
|
356
488
|
/**
|
|
357
489
|
* The headers added to the engine's requests by URL prefix (`setRequestHeaders`, the same for every map of the
|
|
@@ -362,11 +494,22 @@ export class Engine {
|
|
|
362
494
|
* Space behind the globe (stars, atmosphere halo), in the globe projection
|
|
363
495
|
*/
|
|
364
496
|
setSky(enabled: boolean): void;
|
|
497
|
+
/**
|
|
498
|
+
* The sun casting shadows and the night: its azimuth (degrees clockwise from north) and altitude (degrees above
|
|
499
|
+
* the horizon), the shadows' opacity (0 to 1; none under the horizon or not a number), how dark the night is (0 to
|
|
500
|
+
* 1: the frame tinted, the lights of the layers on). Neither shadows nor night: nothing drawn
|
|
501
|
+
*
|
|
502
|
+
* # Errors
|
|
503
|
+
*
|
|
504
|
+
* Throws (to JavaScript) when a WebGL object cannot be created or the pass fails to compile
|
|
505
|
+
*/
|
|
506
|
+
setSun(azimuth: number, altitude: number, opacity: number, night: number): void;
|
|
365
507
|
/**
|
|
366
508
|
* Shows `layers` on one side of a vertical line only, the others beneath on the other side (comparing two states
|
|
367
|
-
* of a place): left of `x` (CSS pixels from the left of the canvas), or right of it;
|
|
509
|
+
* of a place): left of `x` (CSS pixels from the left of the canvas), or right of it; `others` on the other side
|
|
510
|
+
* only (two meshes of the same place, each on its side, never drawn over each other); a non-finite `x` stops
|
|
368
511
|
*/
|
|
369
|
-
setSwipe(x: number, right: boolean, layers: Uint32Array): void;
|
|
512
|
+
setSwipe(x: number, right: boolean, layers: Uint32Array, others: Uint32Array): void;
|
|
370
513
|
/**
|
|
371
514
|
* Layer-wide style of a symbol layer: size scale and opacity as zoom stops (four zooms then four values each),
|
|
372
515
|
* zoom range, visibility
|
|
@@ -376,6 +519,11 @@ export class Engine {
|
|
|
376
519
|
* Labels of a symbol layer, shaped by the page: anchors (Mercator, interleaved), their texts' boxes (min x, min y,
|
|
377
520
|
* max x, max y, CSS pixels from the anchor), styles (36 floats each, see `LABEL_FLOATS`) and glyph and icon quads
|
|
378
521
|
* (11 floats each, see `QUAD_FLOATS`)
|
|
522
|
+
*
|
|
523
|
+
* # Errors
|
|
524
|
+
*
|
|
525
|
+
* Throws (to JavaScript) when the labels need a table texture past the GPU's `MAX_TEXTURE_SIZE`, or
|
|
526
|
+
* when it cannot be created; the layer then keeps its labels
|
|
379
527
|
*/
|
|
380
528
|
setSymbols(id: number, anchors: Float64Array, boxes: Float32Array, styles: Float32Array, quads: Float32Array): void;
|
|
381
529
|
/**
|
|
@@ -387,16 +535,66 @@ export class Engine {
|
|
|
387
535
|
* above the ellipsoid, those of 3D Tiles; over France, on the Earth only), else left as served (the default);
|
|
388
536
|
* `loader`: gives the
|
|
389
537
|
* altitudes of each tile instead of fetching `url` (an encoding decoded by the page: Terrarium, Terrain-RGB)
|
|
538
|
+
*
|
|
539
|
+
* # Errors
|
|
540
|
+
*
|
|
541
|
+
* Throws (to JavaScript) when the texture holding the relief's tiles cannot be created
|
|
390
542
|
*/
|
|
391
543
|
setTerrain(url: string | null | undefined, exaggeration: number, max_z: number | null | undefined, geoid: boolean | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<Float32Array | null>) | undefined): void;
|
|
544
|
+
/**
|
|
545
|
+
* The style layers of a vector tile layer, in drawing order: per layer, its kind (0 fill, 1 line, 2 extrusion), its zoom range
|
|
546
|
+
* (two numbers: shown from the first, included, to the second, excluded), whether it shows (0 or 1), its dashes
|
|
547
|
+
* (four numbers: dash, gap, dash, gap, in line widths; 0: solid), its opacity as zoom stops (four zooms then four
|
|
548
|
+
* values; missing: opaque), the caps of its lines' ends (0 butt, 1 round, 2 square; missing: round), whether its
|
|
549
|
+
* lines glow at night (streets; 0 or 1)
|
|
550
|
+
*/
|
|
551
|
+
setVectorSublayers(id: number, kinds: Uint8Array, zooms: Float64Array, visible: Uint8Array, dashes: Float32Array, opacities: Float32Array, caps: Uint8Array, lit: Uint8Array): void;
|
|
552
|
+
/**
|
|
553
|
+
* Adds or replaces tile `key` of a vector tile layer ready for the GPU, as the basemap workers make it (the
|
|
554
|
+
* tessellation module): its polygons as for `setVectorTile` (picked here; their prisms built here if drawn in
|
|
555
|
+
* relief while `prism` is false), the vertices of its fills (`shapes::Vertex` as bytes, each with its feature),
|
|
556
|
+
* their triangles, per sublayer its top cap and the rest of its prism (`fill_ranges`: four numbers, first and
|
|
557
|
+
* end of each), its line pieces (`pieces::Piece` as bytes), the line table (feature and length of each line),
|
|
558
|
+
* per sublayer its pieces (`line_ranges`: first, end), the blocks of its extrusion sublayers (`shapes::Block` as
|
|
559
|
+
* bytes), their triangles, per sublayer its blocks' triangles (`block_ranges`: first, end), the extent of its
|
|
560
|
+
* points (`bounds`: min x, min y, max x, max y), `feature_count` features
|
|
561
|
+
*
|
|
562
|
+
* # Errors
|
|
563
|
+
*
|
|
564
|
+
* Throws (to JavaScript) when the vertices, pieces or blocks are cut short, when a WebGL object of the tile cannot be
|
|
565
|
+
* created, or when its features or lines need a table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
566
|
+
*/
|
|
567
|
+
setVectorTileMesh(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, polygon_feature: Uint32Array, fill_start: Uint32Array, vertices: Uint8Array, indices: Uint32Array, fill_ranges: Uint32Array, prism: boolean, pieces: Uint8Array, line_table: Float32Array, line_ranges: Uint32Array, blocks: Uint8Array, block_indices: Uint32Array, block_ranges: Uint32Array, bounds: Float64Array, feature_count: number): void;
|
|
568
|
+
/**
|
|
569
|
+
* Adds or replaces tile `key` of a vector tile layer: its polygons as for `addFills` (`fill_start`: the first
|
|
570
|
+
* polygon of each sublayer, and the end; those of an extrusion sublayer raised into blocks), its lines as for
|
|
571
|
+
* `addLines` (`line_start`: the first line of each sublayer, and the end), `feature_count` features, styled as an
|
|
572
|
+
* extrusion layer's (`setFeatureStyle` with the key: a color, then a line's width or a block's height and base);
|
|
573
|
+
* `tile`: the corners of the tile they are cut to (west, north, east, south; empty: none), along whose edges no
|
|
574
|
+
* wall of a block rises
|
|
575
|
+
*
|
|
576
|
+
* # Errors
|
|
577
|
+
*
|
|
578
|
+
* Throws (to JavaScript) when a WebGL object of the tile cannot be created, or when its features or lines need a
|
|
579
|
+
* table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
580
|
+
*/
|
|
581
|
+
setVectorTile(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, polygon_feature: Uint32Array, fill_start: Uint32Array, line_points: Float64Array, line_first: Uint32Array, line_feature: Uint32Array, line_start: Uint32Array, feature_count: number, tile: Float64Array): void;
|
|
392
582
|
/**
|
|
393
583
|
* Shows what can be seen from points, each within its range: `observers` holds 8 numbers per observer
|
|
394
584
|
* (16 at most): longitude, latitude (degrees), metres above the ground, range (metres), then to look one way
|
|
395
585
|
* only heading, tilt, angles of view across and up (degrees), the heading NaN to look all around. What some
|
|
396
586
|
* observer sees is tinted with `visible`, what is hidden from all those that reach it with `hidden` (RGB 0-1),
|
|
397
587
|
* at `opacity`; `outline` (RGB 0-1, or empty) the color of the cones' edges drawn in 3D
|
|
588
|
+
*
|
|
589
|
+
* # Errors
|
|
590
|
+
*
|
|
591
|
+
* Throws (to JavaScript) when, on the first call, a WebGL object cannot be created or a shader fails to compile
|
|
592
|
+
* (the error carries its info log)
|
|
398
593
|
*/
|
|
399
594
|
setViewshed(observers: Float64Array, visible: Float32Array, hidden: Float32Array, opacity: number, outline: Float32Array): void;
|
|
595
|
+
/**
|
|
596
|
+
* Lowest and highest zoom levels the camera accepts
|
|
597
|
+
*/
|
|
400
598
|
setZoomRange(min: number, max: number): void;
|
|
401
599
|
/**
|
|
402
600
|
* Tile counters of the raster layers, for diagnostics
|
|
@@ -424,17 +622,31 @@ export class Engine {
|
|
|
424
622
|
updateGlyphPage(page: number, x: number, y: number, width: number, height: number, data: Uint8Array): void;
|
|
425
623
|
/**
|
|
426
624
|
* Replaces a region of a ground layer's texture (one layer of a 2D array)
|
|
625
|
+
*
|
|
626
|
+
* # Errors
|
|
627
|
+
*
|
|
628
|
+
* Throws (to JavaScript) when there is no texture `name`, or when the region is out of its bounds or
|
|
629
|
+
* `data` holds too few bytes
|
|
427
630
|
*/
|
|
428
631
|
updateGroundTexture(id: number, name: string, x: number, y: number, layer: number, width: number, height: number, data: Uint8Array): void;
|
|
429
632
|
/**
|
|
430
633
|
* A region of the icon atlas: `width` × `height` RGBA texels (premultiplied) at (`x`, `y`)
|
|
431
634
|
*/
|
|
432
635
|
updateIconAtlas(x: number, y: number, width: number, height: number, data: Uint8Array): void;
|
|
636
|
+
/**
|
|
637
|
+
* Vector tiles (512 CSS pixels across at their level, as `MapLibre`'s) for the view of the last frame (else the
|
|
638
|
+
* camera's), levels `min_z` to `max_z`, three numbers per tile (z, x, y), the nearest to the eye first: what a
|
|
639
|
+
* vector tile layer draws (`addVectorTiles`), coarser far away in a tilted view as the raster layers
|
|
640
|
+
*/
|
|
641
|
+
vectorTilesInView(min_z: number, max_z: number): Uint32Array;
|
|
433
642
|
/**
|
|
434
643
|
* Tiles a raster layer wants for the view of the last frame, three numbers per tile (z, x, y), the nearest to
|
|
435
644
|
* the eye first: the level each area of the ground is drawn at, for the labels of a vector style to follow it
|
|
436
645
|
*/
|
|
437
646
|
wantedTiles(id: number): Uint32Array;
|
|
647
|
+
/**
|
|
648
|
+
* Zooms by `delta` levels around a screen point (CSS pixels), which keeps the same ground point under it
|
|
649
|
+
*/
|
|
438
650
|
zoomAt(delta: number, x: number, y: number): void;
|
|
439
651
|
}
|
|
440
652
|
|
|
@@ -452,6 +664,7 @@ export interface InitOutput {
|
|
|
452
664
|
readonly engine_addNetwork: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
|
|
453
665
|
readonly engine_addRaster: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
|
|
454
666
|
readonly engine_addSymbols: (a: number) => [number, number, number];
|
|
667
|
+
readonly engine_addVectorTiles: (a: number) => [number, number, number];
|
|
455
668
|
readonly engine_bounds: (a: number) => [number, number];
|
|
456
669
|
readonly engine_camera: (a: number) => any;
|
|
457
670
|
readonly engine_clearPreload: (a: number) => void;
|
|
@@ -472,6 +685,7 @@ export interface InitOutput {
|
|
|
472
685
|
readonly engine_project: (a: number, b: number, c: number, d: number, e: number) => any;
|
|
473
686
|
readonly engine_removeExtrusionBatch: (a: number, b: number, c: number) => void;
|
|
474
687
|
readonly engine_removeLayer: (a: number, b: number) => void;
|
|
688
|
+
readonly engine_removeVectorTile: (a: number, b: number, c: number) => void;
|
|
475
689
|
readonly engine_render: (a: number) => number;
|
|
476
690
|
readonly engine_requestPick: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
477
691
|
readonly engine_resize: (a: number, b: number, c: number, d: number) => void;
|
|
@@ -512,10 +726,14 @@ export interface InitOutput {
|
|
|
512
726
|
readonly engine_setRasterStyle: (a: number, b: number, c: number, d: number) => void;
|
|
513
727
|
readonly engine_setRequestHeaders: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
514
728
|
readonly engine_setSky: (a: number, b: number) => void;
|
|
515
|
-
readonly
|
|
729
|
+
readonly engine_setSun: (a: number, b: number, c: number, d: number, e: number) => [number, number];
|
|
730
|
+
readonly engine_setSwipe: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
516
731
|
readonly engine_setSymbolLayer: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
|
|
517
732
|
readonly engine_setSymbols: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number];
|
|
518
733
|
readonly engine_setTerrain: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
|
|
734
|
+
readonly engine_setVectorSublayers: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number) => void;
|
|
735
|
+
readonly engine_setVectorTile: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number) => [number, number];
|
|
736
|
+
readonly engine_setVectorTileMesh: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number, a1: number, b1: number, c1: number, d1: number, e1: number, f1: number, g1: number, h1: number, i1: number) => [number, number];
|
|
519
737
|
readonly engine_setViewshed: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number];
|
|
520
738
|
readonly engine_setZoomRange: (a: number, b: number, c: number) => void;
|
|
521
739
|
readonly engine_stats: (a: number) => any;
|
|
@@ -525,6 +743,7 @@ export interface InitOutput {
|
|
|
525
743
|
readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
526
744
|
readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
527
745
|
readonly engine_updateIconAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
746
|
+
readonly engine_vectorTilesInView: (a: number, b: number, c: number) => [number, number];
|
|
528
747
|
readonly engine_wantedTiles: (a: number, b: number) => [number, number];
|
|
529
748
|
readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
|
|
530
749
|
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
|