isard 0.7.0 → 0.8.0

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Files changed (64) hide show
  1. package/CHANGELOG.md +47 -0
  2. package/dist/basemap.worker.d.ts +7 -1
  3. package/dist/basemap.worker.js +2 -2
  4. package/dist/basemap.worker.js.map +8 -7
  5. package/dist/decoder.worker.js +4 -4
  6. package/dist/decoder.worker.js.map +6 -5
  7. package/dist/engine-loader.d.ts +1 -1
  8. package/dist/engine-loader.js.map +1 -1
  9. package/dist/geoplateforme.js +2 -1
  10. package/dist/geoplateforme.js.map +1 -1
  11. package/dist/glyphs.js +2 -1
  12. package/dist/glyphs.js.map +1 -1
  13. package/dist/icons.js +5 -1
  14. package/dist/icons.js.map +1 -1
  15. package/dist/index.d.ts +4 -2
  16. package/dist/index.js +3 -1
  17. package/dist/index.js.map +1 -1
  18. package/dist/interaction.d.ts +2 -0
  19. package/dist/interaction.js +29 -2
  20. package/dist/interaction.js.map +1 -1
  21. package/dist/isard_bg.wasm +0 -0
  22. package/dist/isard_core_bg.wasm +0 -0
  23. package/dist/layers.d.ts +2 -0
  24. package/dist/layers.js +22 -4
  25. package/dist/layers.js.map +1 -1
  26. package/dist/loader.d.ts +2 -0
  27. package/dist/loader.js +10 -0
  28. package/dist/loader.js.map +1 -1
  29. package/dist/map.d.ts +38 -1
  30. package/dist/map.js +153 -2
  31. package/dist/map.js.map +1 -1
  32. package/dist/overlay.d.ts +40 -0
  33. package/dist/overlay.js +119 -0
  34. package/dist/overlay.js.map +1 -1
  35. package/dist/panoramas.d.ts +94 -0
  36. package/dist/panoramas.js +245 -0
  37. package/dist/panoramas.js.map +1 -0
  38. package/dist/pmtiles.js +3 -2
  39. package/dist/pmtiles.js.map +1 -1
  40. package/dist/pointclouds.js +1 -1
  41. package/dist/pointclouds.js.map +1 -1
  42. package/dist/protocol.d.ts +7 -1
  43. package/dist/protocol.js.map +1 -1
  44. package/dist/requests.d.ts +14 -0
  45. package/dist/requests.js +48 -0
  46. package/dist/requests.js.map +1 -0
  47. package/dist/resample.js +2 -1
  48. package/dist/resample.js.map +1 -1
  49. package/dist/style.js +1 -0
  50. package/dist/style.js.map +1 -1
  51. package/dist/terrain.d.ts +0 -5
  52. package/dist/terrain.js +2 -1
  53. package/dist/terrain.js.map +1 -1
  54. package/dist/types.d.ts +29 -1
  55. package/dist/types.js.map +1 -1
  56. package/dist/vectortiles.js +12 -1
  57. package/dist/vectortiles.js.map +1 -1
  58. package/dist/wasm/isard.d.ts +79 -5
  59. package/dist/wasm/isard.js +165 -7
  60. package/dist/wasm/isard_core.d.ts +38 -0
  61. package/dist/wasm/isard_core.js +99 -0
  62. package/dist/wmts.js +2 -1
  63. package/dist/wmts.js.map +1 -1
  64. package/package.json +1 -1
@@ -2,7 +2,7 @@ import { TileLoader } from './loader.ts';
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  import type { GeoMapOptions } from './types.ts';
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  import type { Camera, Engine } from './wasm/isard.js';
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  /** The class of an engine build: its constructor and its static `customMatrix` (custom layers) */
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- export type EngineClass = (new (canvas: HTMLCanvasElement, redraw: () => void) => Engine) & Pick<typeof Engine, 'customMatrix'>;
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+ export type EngineClass = (new (canvas: HTMLCanvasElement, redraw: () => void) => Engine) & Pick<typeof Engine, 'customMatrix' | 'geoidHeight'>;
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  /** An engine loaded: its compiled module and its class */
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  export interface Bindings {
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  module: WebAssembly.Module;
@@ -1 +1 @@
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the decoding workers of 3D Tiles\n * that run the full one; the engine of a destroyed map.\n */\nimport { DEFAULT_DECODERS } from './decoders.ts';\nimport { TileLoader } from './loader.ts';\nimport type { GeoMapOptions } from './types.ts';\nimport { defaultWorkerCount } from './vectortiles.ts';\nimport type { Camera, Engine } from './wasm/isard.js';\n\n/** The class of an engine build: its constructor and its static `customMatrix` (custom layers) */\nexport type EngineClass = (new (\n canvas: HTMLCanvasElement,\n redraw: () => void,\n) => Engine) &\n Pick<typeof Engine, 'customMatrix'>;\n\n/** An engine loaded: its compiled module and its class */\nexport interface Bindings {\n module: WebAssembly.Module;\n Engine: EngineClass;\n}\n\n/** `core`: the engine without 3D Tiles; `full`: with them */\nexport type EngineKind = 'core' | 'full';\n\n/** The two builds of the engine, each compiled once per page: `core` without 3D Tiles (a third smaller), loaded by\n * every map; `full` with them, loaded for the first 3D Tiles layer, its module shared with the decoding workers. The\n * core engine has the same API but the 3D Tiles methods: its class is typed as the full one. */\nconst engines: { core?: Promise<Bindings>; full?: Promise<Bindings> } = {};\n/** The modules compiled (downloaded and compiled off the main thread, not instantiated): `tiles3d: 'preload'`\n * compiles the full engine ahead, its first 3D Tiles layer then only instantiates it */\nconst modules: { core?: Promise<WebAssembly.Module>; full?: Promise<WebAssembly.Module> } = {};\n\n/** @internal Forgets the engines loaded (tests) */\nexport function forgetEngines(): void {\n for (const kind of ['core', 'full'] as const) {\n delete engines[kind];\n delete modules[kind];\n }\n}\n\n/** Where a build of the engine is loaded from: the option, or next to the module */\nexport function engineUrl(kind: EngineKind, options: Pick<GeoMapOptions, 'wasmUrl' | 'coreWasmUrl'>): string | URL {\n return kind === 'full'\n ? (options.wasmUrl ?? new URL('./isard_bg.wasm', import.meta.url))\n : (options.coreWasmUrl ?? new URL('./isard_core_bg.wasm', import.meta.url));\n}\n\n/** Downloads and compiles a build (once per page, unless it failed: a later call tries again) */\nfunction compileEngine(kind: EngineKind, url: string | URL): Promise<WebAssembly.Module> {\n const compiled = modules[kind];\n if (compiled) return compiled;\n const compiling = compile(url).catch((error: unknown) => {\n // A later call tries again (a network error, a wrong URL fixed)\n delete modules[kind];\n throw error;\n });\n modules[kind] = compiling;\n return compiling;\n}\n\n/** A build compiled and instantiated with its bindings (once per page, unless it failed) */\nexport function loadEngine(kind: EngineKind, url: string | URL): Promise<Bindings> {\n const loaded = engines[kind];\n if (loaded) return loaded;\n const loading = (async () => {\n // The bindings by dynamic import: an application bundles the ones it loads only\n const [module, bindings] = await Promise.all([\n compileEngine(kind, url),\n kind === 'core' ? import('./wasm/isard_core.js') : import('./wasm/isard.js'),\n ]);\n await bindings.default({ module_or_path: module });\n return { module, Engine: bindings.Engine as unknown as EngineClass };\n })().catch((error: unknown) => {\n delete engines[kind];\n throw error;\n });\n engines[kind] = loading;\n return loading;\n}\n\n/** The full engine for a map on the core one, resolved in a task of its own, not in the one that instantiated it:\n * the map rebuilt on it there, two shorter tasks */\nexport function loadFullEngineLater(url: string | URL): Promise<Bindings> {\n return loadEngine('full', url).then(\n (bindings) => new Promise<Bindings>((resolve) => setTimeout(() => resolve(bindings), 0)),\n );\n}\n\n/** Downloads and compiles the full engine when the page is idle, without running it; a failure is left to the first\n * 3D Tiles layer, which tries again */\nexport function preloadFullEngine(url: string | URL, wanted: () => boolean): void {\n const start = () => {\n if (wanted()) compileEngine('full', url).catch(() => undefined);\n };\n if (typeof requestIdleCallback === 'function') requestIdleCallback(start, { timeout: 2000 });\n else setTimeout(start, 0);\n}\n\nasync function compile(url: string | URL): Promise<WebAssembly.Module> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`isard: failed to load the engine from ${url}: ${response.status}`);\n try {\n return await WebAssembly.compileStreaming(response.clone());\n } catch {\n // Servers that do not send application/wasm\n return WebAssembly.compile(await response.arrayBuffer());\n }\n}\n\n/** Where the workers load the point cloud module from (`isard_points_bg.wasm`, the LAZ decoder): the option, or next\n * to the module; absolute, the workers being elsewhere */\nexport function pointsUrl(options: Pick<GeoMapOptions, 'pointsWasmUrl'>): string {\n const url = options.pointsWasmUrl ?? new URL('./isard_points_bg.wasm', import.meta.url);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n return base ? new URL(url, base).href : String(url);\n}\n\n/** The decoding workers of 3D Tiles and point clouds, running the full engine's module, unless turned off (`workers:\n * false` or 0, or no workers in this environment) */\nexport function startTileLoader(\n module: WebAssembly.Module,\n options: Pick<GeoMapOptions, 'workers' | 'workerUrl' | 'decoders' | 'pointsWasmUrl'>,\n engine: Engine,\n): TileLoader | undefined {\n const { workers: count, workerUrl, decoders } = options;\n const workers = count ?? defaultWorkerCount();\n if (workers === false || workers <= 0 || typeof Worker === 'undefined') return undefined;\n return new TileLoader(\n module,\n workerUrl ?? new URL('./decoder.worker.js', import.meta.url),\n workers,\n { ...DEFAULT_DECODERS, ...decoders },\n engine.textureFormats(),\n pointsUrl(options),\n );\n}\n\n/** The engine of a destroyed map: every method a no-op returning undefined, but the camera (the last one) and the\n * bounds, which late callers read */\nexport function destroyedEngine(camera: Camera): Engine {\n return new Proxy(\n {},\n {\n get: (_, name) => {\n if (name === 'camera') return () => camera;\n if (name === 'bounds') return () => Float64Array.of(-180, -85, 180, 85);\n return () => undefined;\n },\n },\n ) as Engine;\n}\n"]}
1
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the decoding workers of 3D Tiles\n * that run the full one; the engine of a destroyed map.\n */\nimport { DEFAULT_DECODERS } from './decoders.ts';\nimport { TileLoader } from './loader.ts';\nimport type { GeoMapOptions } from './types.ts';\nimport { defaultWorkerCount } from './vectortiles.ts';\nimport type { Camera, Engine } from './wasm/isard.js';\n\n/** The class of an engine build: its constructor and its static `customMatrix` (custom layers) */\nexport type EngineClass = (new (\n canvas: HTMLCanvasElement,\n redraw: () => void,\n) => Engine) &\n Pick<typeof Engine, 'customMatrix' | 'geoidHeight'>;\n\n/** An engine loaded: its compiled module and its class */\nexport interface Bindings {\n module: WebAssembly.Module;\n Engine: EngineClass;\n}\n\n/** `core`: the engine without 3D Tiles; `full`: with them */\nexport type EngineKind = 'core' | 'full';\n\n/** The two builds of the engine, each compiled once per page: `core` without 3D Tiles (a third smaller), loaded by\n * every map; `full` with them, loaded for the first 3D Tiles layer, its module shared with the decoding workers. The\n * core engine has the same API but the 3D Tiles methods: its class is typed as the full one. */\nconst engines: { core?: Promise<Bindings>; full?: Promise<Bindings> } = {};\n/** The modules compiled (downloaded and compiled off the main thread, not instantiated): `tiles3d: 'preload'`\n * compiles the full engine ahead, its first 3D Tiles layer then only instantiates it */\nconst modules: { core?: Promise<WebAssembly.Module>; full?: Promise<WebAssembly.Module> } = {};\n\n/** @internal Forgets the engines loaded (tests) */\nexport function forgetEngines(): void {\n for (const kind of ['core', 'full'] as const) {\n delete engines[kind];\n delete modules[kind];\n }\n}\n\n/** Where a build of the engine is loaded from: the option, or next to the module */\nexport function engineUrl(kind: EngineKind, options: Pick<GeoMapOptions, 'wasmUrl' | 'coreWasmUrl'>): string | URL {\n return kind === 'full'\n ? (options.wasmUrl ?? new URL('./isard_bg.wasm', import.meta.url))\n : (options.coreWasmUrl ?? new URL('./isard_core_bg.wasm', import.meta.url));\n}\n\n/** Downloads and compiles a build (once per page, unless it failed: a later call tries again) */\nfunction compileEngine(kind: EngineKind, url: string | URL): Promise<WebAssembly.Module> {\n const compiled = modules[kind];\n if (compiled) return compiled;\n const compiling = compile(url).catch((error: unknown) => {\n // A later call tries again (a network error, a wrong URL fixed)\n delete modules[kind];\n throw error;\n });\n modules[kind] = compiling;\n return compiling;\n}\n\n/** A build compiled and instantiated with its bindings (once per page, unless it failed) */\nexport function loadEngine(kind: EngineKind, url: string | URL): Promise<Bindings> {\n const loaded = engines[kind];\n if (loaded) return loaded;\n const loading = (async () => {\n // The bindings by dynamic import: an application bundles the ones it loads only\n const [module, bindings] = await Promise.all([\n compileEngine(kind, url),\n kind === 'core' ? import('./wasm/isard_core.js') : import('./wasm/isard.js'),\n ]);\n await bindings.default({ module_or_path: module });\n return { module, Engine: bindings.Engine as unknown as EngineClass };\n })().catch((error: unknown) => {\n delete engines[kind];\n throw error;\n });\n engines[kind] = loading;\n return loading;\n}\n\n/** The full engine for a map on the core one, resolved in a task of its own, not in the one that instantiated it:\n * the map rebuilt on it there, two shorter tasks */\nexport function loadFullEngineLater(url: string | URL): Promise<Bindings> {\n return loadEngine('full', url).then(\n (bindings) => new Promise<Bindings>((resolve) => setTimeout(() => resolve(bindings), 0)),\n );\n}\n\n/** Downloads and compiles the full engine when the page is idle, without running it; a failure is left to the first\n * 3D Tiles layer, which tries again */\nexport function preloadFullEngine(url: string | URL, wanted: () => boolean): void {\n const start = () => {\n if (wanted()) compileEngine('full', url).catch(() => undefined);\n };\n if (typeof requestIdleCallback === 'function') requestIdleCallback(start, { timeout: 2000 });\n else setTimeout(start, 0);\n}\n\nasync function compile(url: string | URL): Promise<WebAssembly.Module> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`isard: failed to load the engine from ${url}: ${response.status}`);\n try {\n return await WebAssembly.compileStreaming(response.clone());\n } catch {\n // Servers that do not send application/wasm\n return WebAssembly.compile(await response.arrayBuffer());\n }\n}\n\n/** Where the workers load the point cloud module from (`isard_points_bg.wasm`, the LAZ decoder): the option, or next\n * to the module; absolute, the workers being elsewhere */\nexport function pointsUrl(options: Pick<GeoMapOptions, 'pointsWasmUrl'>): string {\n const url = options.pointsWasmUrl ?? new URL('./isard_points_bg.wasm', import.meta.url);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n return base ? new URL(url, base).href : String(url);\n}\n\n/** The decoding workers of 3D Tiles and point clouds, running the full engine's module, unless turned off (`workers:\n * false` or 0, or no workers in this environment) */\nexport function startTileLoader(\n module: WebAssembly.Module,\n options: Pick<GeoMapOptions, 'workers' | 'workerUrl' | 'decoders' | 'pointsWasmUrl'>,\n engine: Engine,\n): TileLoader | undefined {\n const { workers: count, workerUrl, decoders } = options;\n const workers = count ?? defaultWorkerCount();\n if (workers === false || workers <= 0 || typeof Worker === 'undefined') return undefined;\n return new TileLoader(\n module,\n workerUrl ?? new URL('./decoder.worker.js', import.meta.url),\n workers,\n { ...DEFAULT_DECODERS, ...decoders },\n engine.textureFormats(),\n pointsUrl(options),\n );\n}\n\n/** The engine of a destroyed map: every method a no-op returning undefined, but the camera (the last one) and the\n * bounds, which late callers read */\nexport function destroyedEngine(camera: Camera): Engine {\n return new Proxy(\n {},\n {\n get: (_, name) => {\n if (name === 'camera') return () => camera;\n if (name === 'bounds') return () => Float64Array.of(-180, -85, 180, 85);\n return () => undefined;\n },\n },\n ) as Engine;\n}\n"]}
@@ -1,3 +1,4 @@
1
+ import { withHeaders } from "./requests.js";
1
2
  /** Credits of the Géoplateforme's data: its basemaps, hillshade, terrain model, rasters and features */
2
3
  export const IGN_ATTRIBUTION = '<a href="https://www.ign.fr/">© IGN</a> – <a href="https://geoservices.ign.fr/">Géoplateforme</a>';
3
4
  /** France (metropolitan, Corsica included) in longitudes and latitudes, where the Géoplateforme's Lambert-93 layers
@@ -90,7 +91,7 @@ export async function geoplateformeWfs(typeName, [west, south, east, north], opt
90
91
  // The first page as a single request always was
91
92
  ...(start > 0 ? { STARTINDEX: String(start) } : {}),
92
93
  }).toString();
93
- const response = await fetch(url, options.signal ? { signal: options.signal } : {});
94
+ const response = await fetch(url, withHeaders(url, options.signal ? { signal: options.signal } : {}));
94
95
  if (!response.ok)
95
96
  throw new Error(`isard: ${typeName}: ${response.status}`);
96
97
  return response.json();
@@ -1 +1 @@
1
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Its basemaps, hillshade, terrain model and vector styles are named options of the map (`'ign-plan'`,\n * `hillshade`, `terrain: 'ign'`, `PLAN_STYLES`); the rasters credit the IGN by themselves.\n */\nimport type { FeatureCollection, Properties } from './features.ts';\nimport type { TileGrid, TileMatrix } from './grid.ts';\nimport type { RasterOptions } from './types.ts';\n\n/** Credits of the Géoplateforme's data: its basemaps, hillshade, terrain model, rasters and features */\nexport const IGN_ATTRIBUTION =\n '<a href=\"https://www.ign.fr/\">© IGN</a> – <a href=\"https://geoservices.ign.fr/\">Géoplateforme</a>';\n\n/** France (metropolitan, Corsica included) in longitudes and latitudes, where the Géoplateforme's Lambert-93 layers\n * lie */\nconst FRANCE: [number, number, number, number] = [-5.5, 41, 10, 51.5];\n\n/**\n * The Géoplateforme's Lambert-93 tile matrix sets of 5 and 10 cm (`2154_10cm_6_20`, `2154_5cm_6_22`…: one pyramid,\n * 209 715.2 m per pixel at level 0, halved at each level, from the corner (0, 12 000 000)), levels `min` to `max`, over\n * France\n */\nexport function lambert93Grid(name: string, min: number, max: number): TileGrid {\n const matrices: TileMatrix[] = [];\n for (let level = min; level <= max; level += 1) {\n matrices.push({ id: level, resolution: 209715.2 / 2 ** level, origin: [0, 12000000] });\n }\n return { crs: 'EPSG:2154', matrices, bounds: FRANCE, name };\n}\n\n/**\n * A layer of the Géoplateforme's WMTS as raster options for `addRaster`, crediting the IGN:\n * `geoplateformeWmts('ORTHOIMAGERY.ORTHOPHOTOS', { format: 'image/jpeg' })`. The layer names are those of its\n * capabilities (https://data.geopf.fr/wmts?SERVICE=WMTS&REQUEST=GetCapabilities). In its Web Mercator grid (`PM`) by\n * default; a Lambert-93 layer in its matrix set (`matrixSet: '2154_10cm_6_20'`, a set of 5 or 10 cm, read from the\n * capabilities) or another `grid` (from `wmtsGrid`, its set named) is reprojected by the map\n */\nexport function geoplateformeWmts(\n layer: string,\n options: { format?: string; style?: string; matrixSet?: string } & Omit<RasterOptions, 'url'> = {},\n): RasterOptions {\n const { format = 'image/png', style = 'normal', matrixSet, ...raster } = options;\n const set = (typeof raster.grid === 'object' ? raster.grid.name : undefined) ?? matrixSet ?? 'PM';\n const lambert = /^2154_(?:5|10)cm_(\\d+)_(\\d+)$/.exec(set);\n if (lambert && raster.grid === undefined) raster.grid = lambert93Grid(set, Number(lambert[1]), Number(lambert[2]));\n else if (set !== 'PM' && raster.grid === undefined) {\n throw new Error(`isard: the grid of the matrix set ${set}: wmtsGrid(capabilities, '${layer}', '${set}')`);\n }\n return {\n ...(raster.grid === undefined ? { maxZoom: 19 } : {}),\n attribution: IGN_ATTRIBUTION,\n ...raster,\n url:\n `https://data.geopf.fr/wmts?SERVICE=WMTS&REQUEST=GetTile&VERSION=1.0.0&STYLE=${encodeURIComponent(style)}` +\n `&TILEMATRIXSET=${encodeURIComponent(set)}&TILEMATRIX={z}&TILEROW={y}&TILECOL={x}` +\n `&LAYER=${encodeURIComponent(layer)}&FORMAT=${format}`,\n };\n}\n\n/**\n * Layers of the Géoplateforme's WMS (raster, `wms-r`) as raster options for `addRaster`, crediting the IGN: 256 px\n * images of each tile, transparent where empty. `geoplateformeWms('CADASTRALPARCELS.PARCELLAIRE_EXPRESS')`. Asked for\n * in EPSG:3857, or in `crs` (`'EPSG:2154'`: the box of each tile in Lambert-93, at the tile's `size`, reprojected by\n * the map; `'EPSG:4326'` is asked for as CRS:84, longitude first)\n */\nexport function geoplateformeWms(\n layers: string,\n options: { format?: string; styles?: string; crs?: string } & Omit<RasterOptions, 'url'> = {},\n): RasterOptions {\n const { format = 'image/png', styles = '', crs = 'EPSG:3857', ...raster } = options;\n const projected = crs !== 'EPSG:3857';\n // WMS 1.3 puts the latitude first in EPSG:4326; {bbox} is x, y\n const asked = crs === 'EPSG:4326' ? 'CRS:84' : crs;\n return {\n maxZoom: 20,\n attribution: IGN_ATTRIBUTION,\n ...(projected ? { grid: { crs, ...(crs === 'EPSG:2154' ? { bounds: FRANCE } : {}) } } : {}),\n ...raster,\n url:\n `https://data.geopf.fr/wms-r/wms?SERVICE=WMS&VERSION=1.3.0&REQUEST=GetMap&CRS=${asked}&BBOX={bbox}` +\n // Reprojected, the image of each tile at its size\n `&${projected ? 'WIDTH={width}&HEIGHT={height}' : 'WIDTH=256&HEIGHT=256'}&TRANSPARENT=TRUE` +\n `&LAYERS=${encodeURIComponent(layers)}` +\n `&STYLES=${encodeURIComponent(styles)}&FORMAT=${format}`,\n };\n}\n\n/** Features the Géoplateforme's WFS returns per request at most */\nconst WFS_PAGE = 5000;\n\n/**\n * Features of the Géoplateforme's WFS in a box (west, south, east, north, degrees), as GeoJSON in longitudes and\n * latitudes: `await geoplateformeWfs('BDTOPO_V3:batiment', [2.41, 48.84, 2.43, 48.85])`. At most `count` features\n * (default 50 000), asked by pages of 5000: the first one tells how many there are, the others are asked together.\n * The type names are those of its capabilities (BD TOPO, ADMIN EXPRESS…). With `srsName` (`'EPSG:2154'`), the\n * features come in that CRS (the box stays in degrees), the collection naming it in its `crs` member: the feature\n * layers reproject it by themselves\n */\nexport async function geoplateformeWfs<P = Properties>(\n typeName: string,\n [west, south, east, north]: [number, number, number, number],\n options: { count?: number; signal?: AbortSignal; srsName?: string } = {},\n): Promise<FeatureCollection<P>> {\n const limit = Math.max(1, options.count ?? 50_000);\n const page = async (start: number, count: number) => {\n const url = new URL('https://data.geopf.fr/wfs/ows');\n url.search = new URLSearchParams({\n SERVICE: 'WFS',\n VERSION: '2.0.0',\n REQUEST: 'GetFeature',\n TYPENAMES: typeName,\n OUTPUTFORMAT: 'application/json',\n SRSNAME: options.srsName ?? 'EPSG:4326',\n // WFS 2.0 in EPSG:4326: latitude first\n BBOX: `${south},${west},${north},${east},urn:ogc:def:crs:EPSG::4326`,\n COUNT: String(count),\n // The first page as a single request always was\n ...(start > 0 ? { STARTINDEX: String(start) } : {}),\n }).toString();\n const response = await fetch(url, options.signal ? { signal: options.signal } : {});\n if (!response.ok) throw new Error(`isard: ${typeName}: ${response.status}`);\n return response.json() as Promise<FeatureCollection<P> & { numberMatched?: number | string }>;\n };\n const first = await page(0, Math.min(WFS_PAGE, limit));\n const matched = Number(first.numberMatched);\n const total = Math.min(Number.isFinite(matched) ? matched : 0, limit);\n if (first.features.length < WFS_PAGE || total <= first.features.length) return first;\n const starts: number[] = [];\n for (let start = first.features.length; start < total; start += WFS_PAGE) starts.push(start);\n const rest = await Promise.all(starts.map((start) => page(start, Math.min(WFS_PAGE, total - start))));\n // Pages may overlap where the server's order shifts: each feature once, by its id\n const seen = new Set<unknown>();\n const features = [first, ...rest]\n .flatMap((r) => r.features)\n .filter((f) => f.id === undefined || (!seen.has(f.id) && seen.add(f.id) !== undefined));\n return { ...first, features };\n}\n"]}
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Its basemaps, hillshade, terrain model and vector styles are named options of the map (`'ign-plan'`,\n * `hillshade`, `terrain: 'ign'`, `PLAN_STYLES`); the rasters credit the IGN by themselves.\n */\nimport type { FeatureCollection, Properties } from './features.ts';\nimport type { TileGrid, TileMatrix } from './grid.ts';\nimport { withHeaders } from './requests.ts';\nimport type { RasterOptions } from './types.ts';\n\n/** Credits of the Géoplateforme's data: its basemaps, hillshade, terrain model, rasters and features */\nexport const IGN_ATTRIBUTION =\n '<a href=\"https://www.ign.fr/\">© IGN</a> – <a href=\"https://geoservices.ign.fr/\">Géoplateforme</a>';\n\n/** France (metropolitan, Corsica included) in longitudes and latitudes, where the Géoplateforme's Lambert-93 layers\n * lie */\nconst FRANCE: [number, number, number, number] = [-5.5, 41, 10, 51.5];\n\n/**\n * The Géoplateforme's Lambert-93 tile matrix sets of 5 and 10 cm (`2154_10cm_6_20`, `2154_5cm_6_22`…: one pyramid,\n * 209 715.2 m per pixel at level 0, halved at each level, from the corner (0, 12 000 000)), levels `min` to `max`, over\n * France\n */\nexport function lambert93Grid(name: string, min: number, max: number): TileGrid {\n const matrices: TileMatrix[] = [];\n for (let level = min; level <= max; level += 1) {\n matrices.push({ id: level, resolution: 209715.2 / 2 ** level, origin: [0, 12000000] });\n }\n return { crs: 'EPSG:2154', matrices, bounds: FRANCE, name };\n}\n\n/**\n * A layer of the Géoplateforme's WMTS as raster options for `addRaster`, crediting the IGN:\n * `geoplateformeWmts('ORTHOIMAGERY.ORTHOPHOTOS', { format: 'image/jpeg' })`. The layer names are those of its\n * capabilities (https://data.geopf.fr/wmts?SERVICE=WMTS&REQUEST=GetCapabilities). In its Web Mercator grid (`PM`) by\n * default; a Lambert-93 layer in its matrix set (`matrixSet: '2154_10cm_6_20'`, a set of 5 or 10 cm, read from the\n * capabilities) or another `grid` (from `wmtsGrid`, its set named) is reprojected by the map\n */\nexport function geoplateformeWmts(\n layer: string,\n options: { format?: string; style?: string; matrixSet?: string } & Omit<RasterOptions, 'url'> = {},\n): RasterOptions {\n const { format = 'image/png', style = 'normal', matrixSet, ...raster } = options;\n const set = (typeof raster.grid === 'object' ? raster.grid.name : undefined) ?? matrixSet ?? 'PM';\n const lambert = /^2154_(?:5|10)cm_(\\d+)_(\\d+)$/.exec(set);\n if (lambert && raster.grid === undefined) raster.grid = lambert93Grid(set, Number(lambert[1]), Number(lambert[2]));\n else if (set !== 'PM' && raster.grid === undefined) {\n throw new Error(`isard: the grid of the matrix set ${set}: wmtsGrid(capabilities, '${layer}', '${set}')`);\n }\n return {\n ...(raster.grid === undefined ? { maxZoom: 19 } : {}),\n attribution: IGN_ATTRIBUTION,\n ...raster,\n url:\n `https://data.geopf.fr/wmts?SERVICE=WMTS&REQUEST=GetTile&VERSION=1.0.0&STYLE=${encodeURIComponent(style)}` +\n `&TILEMATRIXSET=${encodeURIComponent(set)}&TILEMATRIX={z}&TILEROW={y}&TILECOL={x}` +\n `&LAYER=${encodeURIComponent(layer)}&FORMAT=${format}`,\n };\n}\n\n/**\n * Layers of the Géoplateforme's WMS (raster, `wms-r`) as raster options for `addRaster`, crediting the IGN: 256 px\n * images of each tile, transparent where empty. `geoplateformeWms('CADASTRALPARCELS.PARCELLAIRE_EXPRESS')`. Asked for\n * in EPSG:3857, or in `crs` (`'EPSG:2154'`: the box of each tile in Lambert-93, at the tile's `size`, reprojected by\n * the map; `'EPSG:4326'` is asked for as CRS:84, longitude first)\n */\nexport function geoplateformeWms(\n layers: string,\n options: { format?: string; styles?: string; crs?: string } & Omit<RasterOptions, 'url'> = {},\n): RasterOptions {\n const { format = 'image/png', styles = '', crs = 'EPSG:3857', ...raster } = options;\n const projected = crs !== 'EPSG:3857';\n // WMS 1.3 puts the latitude first in EPSG:4326; {bbox} is x, y\n const asked = crs === 'EPSG:4326' ? 'CRS:84' : crs;\n return {\n maxZoom: 20,\n attribution: IGN_ATTRIBUTION,\n ...(projected ? { grid: { crs, ...(crs === 'EPSG:2154' ? { bounds: FRANCE } : {}) } } : {}),\n ...raster,\n url:\n `https://data.geopf.fr/wms-r/wms?SERVICE=WMS&VERSION=1.3.0&REQUEST=GetMap&CRS=${asked}&BBOX={bbox}` +\n // Reprojected, the image of each tile at its size\n `&${projected ? 'WIDTH={width}&HEIGHT={height}' : 'WIDTH=256&HEIGHT=256'}&TRANSPARENT=TRUE` +\n `&LAYERS=${encodeURIComponent(layers)}` +\n `&STYLES=${encodeURIComponent(styles)}&FORMAT=${format}`,\n };\n}\n\n/** Features the Géoplateforme's WFS returns per request at most */\nconst WFS_PAGE = 5000;\n\n/**\n * Features of the Géoplateforme's WFS in a box (west, south, east, north, degrees), as GeoJSON in longitudes and\n * latitudes: `await geoplateformeWfs('BDTOPO_V3:batiment', [2.41, 48.84, 2.43, 48.85])`. At most `count` features\n * (default 50 000), asked by pages of 5000: the first one tells how many there are, the others are asked together.\n * The type names are those of its capabilities (BD TOPO, ADMIN EXPRESS…). With `srsName` (`'EPSG:2154'`), the\n * features come in that CRS (the box stays in degrees), the collection naming it in its `crs` member: the feature\n * layers reproject it by themselves\n */\nexport async function geoplateformeWfs<P = Properties>(\n typeName: string,\n [west, south, east, north]: [number, number, number, number],\n options: { count?: number; signal?: AbortSignal; srsName?: string } = {},\n): Promise<FeatureCollection<P>> {\n const limit = Math.max(1, options.count ?? 50_000);\n const page = async (start: number, count: number) => {\n const url = new URL('https://data.geopf.fr/wfs/ows');\n url.search = new URLSearchParams({\n SERVICE: 'WFS',\n VERSION: '2.0.0',\n REQUEST: 'GetFeature',\n TYPENAMES: typeName,\n OUTPUTFORMAT: 'application/json',\n SRSNAME: options.srsName ?? 'EPSG:4326',\n // WFS 2.0 in EPSG:4326: latitude first\n BBOX: `${south},${west},${north},${east},urn:ogc:def:crs:EPSG::4326`,\n COUNT: String(count),\n // The first page as a single request always was\n ...(start > 0 ? { STARTINDEX: String(start) } : {}),\n }).toString();\n const response = await fetch(url, withHeaders(url, options.signal ? { signal: options.signal } : {}));\n if (!response.ok) throw new Error(`isard: ${typeName}: ${response.status}`);\n return response.json() as Promise<FeatureCollection<P> & { numberMatched?: number | string }>;\n };\n const first = await page(0, Math.min(WFS_PAGE, limit));\n const matched = Number(first.numberMatched);\n const total = Math.min(Number.isFinite(matched) ? matched : 0, limit);\n if (first.features.length < WFS_PAGE || total <= first.features.length) return first;\n const starts: number[] = [];\n for (let start = first.features.length; start < total; start += WFS_PAGE) starts.push(start);\n const rest = await Promise.all(starts.map((start) => page(start, Math.min(WFS_PAGE, total - start))));\n // Pages may overlap where the server's order shifts: each feature once, by its id\n const seen = new Set<unknown>();\n const features = [first, ...rest]\n .flatMap((r) => r.features)\n .filter((f) => f.id === undefined || (!seen.has(f.id) && seen.add(f.id) !== undefined));\n return { ...first, features };\n}\n"]}
package/dist/glyphs.js CHANGED
@@ -1,3 +1,4 @@
1
+ import { withHeaders } from "./requests.js";
1
2
  /** OpenFreeMap's fonts, those of its styles (Noto Sans Regular, Bold, Italic) */
2
3
  export const GLYPHS_URL = 'https://tiles.openfreemap.org/fonts/{fontstack}/{range}.pbf';
3
4
  /** The font of labels that name none */
@@ -171,7 +172,7 @@ export class Glyphs {
171
172
  const url = (this.sources.get(font) ?? this.url)
172
173
  .replace('{fontstack}', encodeURIComponent(font))
173
174
  .replace('{range}', `${start}-${start + 255}`);
174
- pending = fetch(url)
175
+ pending = fetch(url, withHeaders(url))
175
176
  .then((r) => (r.ok ? r.arrayBuffer() : Promise.reject(new Error(`${url}: ${r.status}`))))
176
177
  .then((buffer) => {
177
178
  for (const [id, { glyph, bitmap }] of parse(buffer)) {
@@ -1 +1 @@
1
- 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* Glyphs for the symbol layers: signed distance fields in MapLibre's glyph format (ranges of 256 code points per\n * protobuf file, 24 px glyphs with a 3 px buffer), loaded on first use (from OpenFreeMap's fonts by default, a vector\n * basemap's labels from the glyphs of its style), packed into an atlas the engine samples; and the shaping of a label:\n * its lines (explicit and wrapped), their glyphs placed around the anchor.\n *\n * The atlas has pages of one size: the first one grows up to the page size limit, then pages are added, so it never\n * runs out. A glyph's atlas row counts the rows of the pages before its own (`y + page × size`, the pages stacked):\n * the coordinates of the glyphs placed so far stay valid as the atlas grows.\n */\nimport type { Anchor } from './overlay.ts';\nimport type { Engine } from './wasm/isard.js';\n\n/** OpenFreeMap's fonts, those of its styles (Noto Sans Regular, Bold, Italic) */\nexport const GLYPHS_URL = 'https://tiles.openfreemap.org/fonts/{fontstack}/{range}.pbf';\n\n/** The font of labels that name none */\nexport const DEFAULT_FONT = 'Noto Sans Regular';\n\n/** Size the glyphs are drawn at in the files, and their buffer */\nconst EM = 24;\nconst BUFFER = 3;\n\nexport interface Glyph {\n width: number;\n height: number;\n left: number;\n top: number;\n advance: number;\n /**\n * Place of its bitmap ((width + 6) × (height + 6)) in the atlas, `y` counting the rows of the pages before its\n * own; undefined for an empty one (a space)\n */\n x?: number;\n y?: number;\n /** Its page of the atlas */\n page?: number;\n}\n\n/** Largest side of a page of the atlas, and most pages (WebGL2 guarantees 256 layers of a texture array) */\nconst PAGE_MAX = 2048;\nconst MAX_PAGES = 256;\n\n/** A protobuf reader, enough for the glyph files */\nclass Reader {\n pos = 0;\n constructor(private readonly buf: Uint8Array) {}\n get done(): boolean {\n return this.pos >= this.buf.length;\n }\n varint(): number {\n let value = 0;\n let shift = 0;\n for (;;) {\n const b = this.buf[this.pos++] ?? 0;\n value += (b & 0x7f) * 2 ** shift;\n if (b < 0x80) return value;\n shift += 7;\n }\n }\n sint(): number {\n const v = this.varint();\n return v % 2 === 1 ? -(v + 1) / 2 : v / 2;\n }\n bytes(): Uint8Array {\n const n = this.varint();\n const out = this.buf.subarray(this.pos, this.pos + n);\n this.pos += n;\n return out;\n }\n skip(wire: number): void {\n if (wire === 0) this.varint();\n else if (wire === 2) this.pos += this.varint();\n else if (wire === 5) this.pos += 4;\n else if (wire === 1) this.pos += 8;\n }\n}\n\n/** Glyphs of a range file: id → metrics and bitmap */\nfunction parse(buffer: ArrayBuffer): Map<number, { glyph: Glyph; bitmap: Uint8Array }> {\n const out = new Map<number, { glyph: Glyph; bitmap: Uint8Array }>();\n const root = new Reader(new Uint8Array(buffer));\n while (!root.done) {\n const tag = root.varint();\n if (tag >> 3 !== 1) {\n root.skip(tag & 7);\n continue;\n }\n // A fontstack\n const stack = new Reader(root.bytes());\n while (!stack.done) {\n const t = stack.varint();\n if (t >> 3 !== 3) {\n stack.skip(t & 7);\n continue;\n }\n const g = new Reader(stack.bytes());\n let id = 0;\n let bitmap: Uint8Array = new Uint8Array(0);\n const glyph: Glyph = { width: 0, height: 0, left: 0, top: 0, advance: 0 };\n while (!g.done) {\n const f = g.varint();\n switch (f >> 3) {\n case 1:\n id = g.varint();\n break;\n case 2:\n bitmap = g.bytes();\n break;\n case 3:\n glyph.width = g.varint();\n break;\n case 4:\n glyph.height = g.varint();\n break;\n case 5:\n glyph.left = g.sint();\n break;\n case 6:\n glyph.top = g.sint();\n break;\n case 7:\n glyph.advance = g.varint();\n break;\n default:\n g.skip(f & 7);\n }\n }\n out.set(id, { glyph, bitmap });\n }\n }\n return out;\n}\n\n/** A shelf of the packer: its page, y, height, and the x of the next free place */\ninterface Shelf {\n page: number;\n y: number;\n height: number;\n x: number;\n}\n\n/** The glyphs of a map and their atlas */\nexport class Glyphs {\n /** Side of the pages */\n private size = 512;\n private pages: Uint8Array[] = [new Uint8Array(512 * 512)];\n /** Pages allocated in the engine (doubled when more are needed: fewer reallocations) */\n private capacity = 1;\n private shelves: Shelf[] = [];\n /** Rows of each page holding glyphs (from its top): the rest is blank, never sent */\n private readonly used: number[] = [0];\n private readonly fonts = new Map<string, Map<number, Glyph>>();\n private readonly ranges = new Map<string, Promise<void>>();\n /** Glyph URLs of fonts other than the map's (those of a vector basemap's style) */\n private readonly sources = new Map<string, string>();\n private engine: Engine | undefined;\n /** Rows of each page changed since the last upload: first, end */\n private readonly dirty = new Map<number, [number, number]>();\n /** The atlas has its most pages: new glyphs stay blank */\n private full = false;\n /** Largest side of a page */\n private readonly maxSize: number;\n /** Bumped each time glyphs are added: labels shaped while some of theirs were missing are shaped again */\n version = 0;\n\n /** `maxSize`: the GPU's texture size limit if known (the pages are at most 2048 × 2048) */\n constructor(\n private readonly url = GLYPHS_URL,\n maxSize = 4096,\n ) {\n this.maxSize = Math.max(512, Math.min(PAGE_MAX, maxSize));\n }\n\n /** Sends the whole atlas to an engine (a new one after a context loss) */\n attach(engine: Engine): void {\n this.engine = engine;\n this.dirty.clear();\n this.upload();\n }\n\n /** Side of the pages of the atlas */\n get atlasSize(): number {\n return this.size;\n }\n\n get pageCount(): number {\n return this.pages.length;\n }\n\n /** Loads these fonts from another glyph URL (a style's `glyphs`); a font keeps the first URL given for it */\n register(url: string, fonts: Iterable<string>): void {\n for (const font of fonts) if (!this.sources.has(font)) this.sources.set(font, url);\n }\n\n /** Loads the glyphs of these code points in a font */\n async load(font: string, codes: Iterable<number>): Promise<Map<number, Glyph>> {\n const glyphs = this.fonts.get(font) ?? new Map<number, Glyph>();\n this.fonts.set(font, glyphs);\n const starts = new Set<number>();\n for (const code of codes) if (!glyphs.has(code)) starts.add(Math.floor(code / 256) * 256);\n await Promise.all([...starts].map((start) => this.range(font, start, glyphs)));\n return glyphs;\n }\n\n private range(font: string, start: number, glyphs: Map<number, Glyph>): Promise<void> {\n const key = `${font}/${start}`;\n let pending = this.ranges.get(key);\n if (!pending) {\n const url = (this.sources.get(font) ?? this.url)\n .replace('{fontstack}', encodeURIComponent(font))\n .replace('{range}', `${start}-${start + 255}`);\n pending = fetch(url)\n .then((r) => (r.ok ? r.arrayBuffer() : Promise.reject(new Error(`${url}: ${r.status}`))))\n .then((buffer) => {\n for (const [id, { glyph, bitmap }] of parse(buffer)) {\n if (glyph.width > 0 && bitmap.length >= (glyph.width + 2 * BUFFER) * (glyph.height + 2 * BUFFER)) {\n this.pack(glyph, bitmap);\n }\n glyphs.set(id, glyph);\n }\n this.version += 1;\n // One upload for the range\n this.flush();\n })\n .catch((error: unknown) => {\n // A missing range is not retried this session; its characters stay blank\n console.warn('isard: glyphs', error);\n });\n this.ranges.set(key, pending);\n }\n return pending;\n }\n\n /**\n * Allocates the pages in the engine and sends what they hold (their rows with glyphs). The engine allocates its\n * pages again empty: everything is sent each time, the pages doubled to make it rare\n */\n private upload(): void {\n const engine = this.engine;\n if (!engine) return;\n engine.setGlyphPages(this.size, this.size, this.capacity);\n this.pages.forEach((page, i) => {\n const rows = this.used[i] ?? 0;\n if (rows > 0) engine.updateGlyphPage(i, 0, 0, this.size, rows, page.subarray(0, rows * this.size));\n });\n }\n\n /** Sends the rows changed since the last upload to the engine */\n private flush(): void {\n for (const [page, [y0, y1]] of this.dirty) {\n const data = this.pages[page];\n if (data)\n this.engine?.updateGlyphPage(page, 0, y0, this.size, y1 - y0, data.subarray(y0 * this.size, y1 * this.size));\n }\n this.dirty.clear();\n }\n\n /**\n * Places a bitmap in the atlas (growing the first page, then adding pages when full); `flush` sends it to the\n * engine\n */\n private pack(glyph: Glyph, bitmap: Uint8Array): void {\n const w = glyph.width + 2 * BUFFER;\n const h = glyph.height + 2 * BUFFER;\n // One texel of padding between bitmaps: linear filtering never reads a neighbour\n let shelf = this.shelves.find((s) => s.height >= h && s.height <= h + 4 && s.x + w + 1 <= this.size);\n if (!shelf) {\n const page = this.pages.length - 1;\n // New shelves go on the last page only: the last shelf is on it, unless the page is new\n const last = this.shelves.at(-1);\n const y = last && last.page === page ? last.y + last.height + 1 : 0;\n if (y + h > this.size) {\n if (this.pages.length === 1 && this.size * 2 <= this.maxSize) this.grow();\n else if (this.pages.length < MAX_PAGES) this.addPage();\n else {\n // Full: the glyph takes its room in the text but is not drawn\n if (!this.full) console.warn(`isard: the glyph atlas is full (${MAX_PAGES} pages)`);\n this.full = true;\n return;\n }\n this.pack(glyph, bitmap);\n return;\n }\n shelf = { page, y, height: h, x: 0 };\n this.shelves.push(shelf);\n }\n const data = this.pages[shelf.page];\n if (!data) return;\n glyph.x = shelf.x;\n glyph.y = shelf.page * this.size + shelf.y;\n glyph.page = shelf.page;\n shelf.x += w + 1;\n for (let row = 0; row < h; row += 1) {\n data.set(bitmap.subarray(row * w, row * w + w), (shelf.y + row) * this.size + glyph.x);\n }\n this.used[shelf.page] = Math.max(this.used[shelf.page] ?? 0, shelf.y + h);\n const dirty = this.dirty.get(shelf.page);\n this.dirty.set(shelf.page, [Math.min(dirty?.[0] ?? shelf.y, shelf.y), Math.max(dirty?.[1] ?? 0, shelf.y + h)]);\n }\n\n /** Doubles the only page; the glyphs keep their places (texel coordinates) */\n private grow(): void {\n const size = this.size * 2;\n const old = this.pages[0] ?? new Uint8Array(this.size * this.size);\n const page = new Uint8Array(size * size);\n for (let row = 0; row < this.size; row += 1) {\n page.set(old.subarray(row * this.size, (row + 1) * this.size), row * size);\n }\n this.size = size;\n this.pages = [page];\n // The whole atlas is sent with what it holds so far\n this.dirty.clear();\n this.upload();\n }\n\n /** A new empty page, after the others; the engine's pages are allocated again only past its capacity */\n private addPage(): void {\n this.pages.push(new Uint8Array(this.size * this.size));\n this.used.push(0);\n if (this.pages.length > this.capacity) {\n this.capacity = Math.min(MAX_PAGES, this.capacity * 2);\n // The pages are allocated again: everything is sent, pending changes included\n this.dirty.clear();\n this.upload();\n }\n }\n}\n\n/** A run of text with its own scale (MapLibre's `format` with `font-scale`) and font */\nexport interface TextPart {\n text: string;\n scale?: number;\n font?: string;\n}\n\nexport type { Anchor } from './overlay.ts';\n\nexport interface Shaping {\n /** Glyph quads: x, y, width, height (CSS pixels from the anchor), atlas u0, v0, u1, v1, font scale */\n quads: number[][];\n /** Ink box from the anchor: min x, min y, max x, max y */\n box: [number, number, number, number];\n /** Layout box from the anchor, what an icon fitted to the text frames: the advances of its widest line across, its\n * lines' height (`lineHeight` each) down, centered on the ink */\n layout: [number, number, number, number];\n}\n\n/** Code points of a text, for loading */\nexport function codes(parts: readonly TextPart[]): Set<number> {\n const out = new Set<number>();\n for (const p of parts) for (const ch of p.text) out.add(ch.codePointAt(0) ?? 32);\n return out;\n}\n\n/**\n * Lays out a label: lines split at `\\n` and wrapped at `maxWidth` ems, centered, the block placed by `anchor` around\n * the anchor point and moved by `offset` (ems); `size` in CSS pixels. Glyphs not loaded take no room.\n */\nexport function shape(\n parts: readonly TextPart[],\n glyphsOf: (font: string) => Map<number, Glyph> | undefined,\n options: {\n font: string;\n size: number;\n maxWidth: number;\n lineHeight: number;\n anchor: Anchor;\n offset: [number, number];\n },\n): Shaping {\n const { size, maxWidth, lineHeight, anchor, offset } = options;\n const k = size / EM;\n // Characters with their glyph and scale, split into lines\n type Char = { glyph: Glyph | undefined; scale: number; space: boolean };\n const lines: Char[][] = [[]];\n for (const part of parts) {\n const glyphs = glyphsOf(part.font ?? options.font);\n for (const ch of part.text) {\n if (ch === '\\n') {\n lines.push([]);\n continue;\n }\n const code = ch.codePointAt(0) ?? 32;\n lines.at(-1)?.push({ glyph: glyphs?.get(code), scale: part.scale ?? 1, space: /\\s/.test(ch) });\n }\n }\n const advance = (c: Char) => (c.glyph?.advance ?? (c.space ? EM / 4 : 0)) * c.scale;\n // Wrapping at spaces, greedy\n const limit = maxWidth * EM;\n const wrapped: Char[][] = [];\n for (const line of lines) {\n let current: Char[] = [];\n let width = 0;\n let lastSpace = -1;\n for (const c of line) {\n current.push(c);\n width += advance(c);\n if (c.space) lastSpace = current.length - 1;\n if (width > limit && lastSpace > 0) {\n wrapped.push(current.slice(0, lastSpace));\n current = current.slice(lastSpace + 1);\n width = current.reduce((s, x) => s + advance(x), 0);\n lastSpace = -1;\n }\n }\n wrapped.push(current);\n }\n // Glyphs on their lines, each line centered on x = 0, in units of the 24 px font\n const quads: number[][] = [];\n let [x0, y0, x1, y1] = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n let baseline = 0;\n let widest = 0;\n let height = 0;\n wrapped.forEach((line, i) => {\n const scale = Math.max(1, ...line.map((c) => c.scale));\n if (i > 0) baseline += lineHeight * EM * scale;\n height += lineHeight * EM * scale;\n const width = line.reduce((s, c) => s + advance(c), 0);\n widest = Math.max(widest, width);\n let pen = -width / 2;\n for (const c of line) {\n const g = c.glyph;\n if (g && g.x !== undefined && g.y !== undefined && g.width > 0) {\n const qx = pen + (g.left - BUFFER) * c.scale;\n const qy = baseline - (g.top + BUFFER) * c.scale;\n const qw = (g.width + 2 * BUFFER) * c.scale;\n const qh = (g.height + 2 * BUFFER) * c.scale;\n quads.push([qx, qy, qw, qh, g.x, g.y, g.x + g.width + 2 * BUFFER, g.y + g.height + 2 * BUFFER, c.scale]);\n x0 = Math.min(x0, qx + BUFFER * c.scale);\n y0 = Math.min(y0, qy + BUFFER * c.scale);\n x1 = Math.max(x1, qx + qw - BUFFER * c.scale);\n y1 = Math.max(y1, qy + qh - BUFFER * c.scale);\n }\n pen += advance(c);\n }\n });\n if (!quads.length) return { quads, box: [0, 0, 0, 0], layout: [0, 0, 0, 0] };\n // The block placed around the anchor by its ink box\n // The side of the box at the anchor: its start, its end, or its middle\n const side = (start: boolean, end: boolean, lo: number, hi: number) => {\n if (start) return -lo;\n if (end) return -hi;\n return -(lo + hi) / 2;\n };\n const horizontal = side(anchor.includes('left'), anchor.includes('right'), x0, x1);\n const vertical = side(anchor.startsWith('top'), anchor.startsWith('bottom'), y0, y1);\n const dx = horizontal + offset[0] * EM;\n const dy = vertical + offset[1] * EM;\n for (const q of quads) {\n q[0] = ((q[0] ?? 0) + dx) * k;\n q[1] = ((q[1] ?? 0) + dy) * k;\n q[2] = (q[2] ?? 0) * k;\n q[3] = (q[3] ?? 0) * k;\n q[8] = (q[8] ?? 1) * k;\n }\n const middle = (y0 + y1) / 2 + dy;\n height = Math.max(height, y1 - y0);\n return {\n quads,\n box: [(x0 + dx) * k, (y0 + dy) * k, (x1 + dx) * k, (y1 + dy) * k],\n layout: [(dx - widest / 2) * k, (middle - height / 2) * k, (dx + widest / 2) * k, (middle + height / 2) * k],\n };\n}\n"]}
1
+ 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* Glyphs for the symbol layers: signed distance fields in MapLibre's glyph format (ranges of 256 code points per\n * protobuf file, 24 px glyphs with a 3 px buffer), loaded on first use (from OpenFreeMap's fonts by default, a vector\n * basemap's labels from the glyphs of its style), packed into an atlas the engine samples; and the shaping of a label:\n * its lines (explicit and wrapped), their glyphs placed around the anchor.\n *\n * The atlas has pages of one size: the first one grows up to the page size limit, then pages are added, so it never\n * runs out. A glyph's atlas row counts the rows of the pages before its own (`y + page × size`, the pages stacked):\n * the coordinates of the glyphs placed so far stay valid as the atlas grows.\n */\nimport type { Anchor } from './overlay.ts';\nimport { withHeaders } from './requests.ts';\nimport type { Engine } from './wasm/isard.js';\n\n/** OpenFreeMap's fonts, those of its styles (Noto Sans Regular, Bold, Italic) */\nexport const GLYPHS_URL = 'https://tiles.openfreemap.org/fonts/{fontstack}/{range}.pbf';\n\n/** The font of labels that name none */\nexport const DEFAULT_FONT = 'Noto Sans Regular';\n\n/** Size the glyphs are drawn at in the files, and their buffer */\nconst EM = 24;\nconst BUFFER = 3;\n\nexport interface Glyph {\n width: number;\n height: number;\n left: number;\n top: number;\n advance: number;\n /**\n * Place of its bitmap ((width + 6) × (height + 6)) in the atlas, `y` counting the rows of the pages before its\n * own; undefined for an empty one (a space)\n */\n x?: number;\n y?: number;\n /** Its page of the atlas */\n page?: number;\n}\n\n/** Largest side of a page of the atlas, and most pages (WebGL2 guarantees 256 layers of a texture array) */\nconst PAGE_MAX = 2048;\nconst MAX_PAGES = 256;\n\n/** A protobuf reader, enough for the glyph files */\nclass Reader {\n pos = 0;\n constructor(private readonly buf: Uint8Array) {}\n get done(): boolean {\n return this.pos >= this.buf.length;\n }\n varint(): number {\n let value = 0;\n let shift = 0;\n for (;;) {\n const b = this.buf[this.pos++] ?? 0;\n value += (b & 0x7f) * 2 ** shift;\n if (b < 0x80) return value;\n shift += 7;\n }\n }\n sint(): number {\n const v = this.varint();\n return v % 2 === 1 ? -(v + 1) / 2 : v / 2;\n }\n bytes(): Uint8Array {\n const n = this.varint();\n const out = this.buf.subarray(this.pos, this.pos + n);\n this.pos += n;\n return out;\n }\n skip(wire: number): void {\n if (wire === 0) this.varint();\n else if (wire === 2) this.pos += this.varint();\n else if (wire === 5) this.pos += 4;\n else if (wire === 1) this.pos += 8;\n }\n}\n\n/** Glyphs of a range file: id → metrics and bitmap */\nfunction parse(buffer: ArrayBuffer): Map<number, { glyph: Glyph; bitmap: Uint8Array }> {\n const out = new Map<number, { glyph: Glyph; bitmap: Uint8Array }>();\n const root = new Reader(new Uint8Array(buffer));\n while (!root.done) {\n const tag = root.varint();\n if (tag >> 3 !== 1) {\n root.skip(tag & 7);\n continue;\n }\n // A fontstack\n const stack = new Reader(root.bytes());\n while (!stack.done) {\n const t = stack.varint();\n if (t >> 3 !== 3) {\n stack.skip(t & 7);\n continue;\n }\n const g = new Reader(stack.bytes());\n let id = 0;\n let bitmap: Uint8Array = new Uint8Array(0);\n const glyph: Glyph = { width: 0, height: 0, left: 0, top: 0, advance: 0 };\n while (!g.done) {\n const f = g.varint();\n switch (f >> 3) {\n case 1:\n id = g.varint();\n break;\n case 2:\n bitmap = g.bytes();\n break;\n case 3:\n glyph.width = g.varint();\n break;\n case 4:\n glyph.height = g.varint();\n break;\n case 5:\n glyph.left = g.sint();\n break;\n case 6:\n glyph.top = g.sint();\n break;\n case 7:\n glyph.advance = g.varint();\n break;\n default:\n g.skip(f & 7);\n }\n }\n out.set(id, { glyph, bitmap });\n }\n }\n return out;\n}\n\n/** A shelf of the packer: its page, y, height, and the x of the next free place */\ninterface Shelf {\n page: number;\n y: number;\n height: number;\n x: number;\n}\n\n/** The glyphs of a map and their atlas */\nexport class Glyphs {\n /** Side of the pages */\n private size = 512;\n private pages: Uint8Array[] = [new Uint8Array(512 * 512)];\n /** Pages allocated in the engine (doubled when more are needed: fewer reallocations) */\n private capacity = 1;\n private shelves: Shelf[] = [];\n /** Rows of each page holding glyphs (from its top): the rest is blank, never sent */\n private readonly used: number[] = [0];\n private readonly fonts = new Map<string, Map<number, Glyph>>();\n private readonly ranges = new Map<string, Promise<void>>();\n /** Glyph URLs of fonts other than the map's (those of a vector basemap's style) */\n private readonly sources = new Map<string, string>();\n private engine: Engine | undefined;\n /** Rows of each page changed since the last upload: first, end */\n private readonly dirty = new Map<number, [number, number]>();\n /** The atlas has its most pages: new glyphs stay blank */\n private full = false;\n /** Largest side of a page */\n private readonly maxSize: number;\n /** Bumped each time glyphs are added: labels shaped while some of theirs were missing are shaped again */\n version = 0;\n\n /** `maxSize`: the GPU's texture size limit if known (the pages are at most 2048 × 2048) */\n constructor(\n private readonly url = GLYPHS_URL,\n maxSize = 4096,\n ) {\n this.maxSize = Math.max(512, Math.min(PAGE_MAX, maxSize));\n }\n\n /** Sends the whole atlas to an engine (a new one after a context loss) */\n attach(engine: Engine): void {\n this.engine = engine;\n this.dirty.clear();\n this.upload();\n }\n\n /** Side of the pages of the atlas */\n get atlasSize(): number {\n return this.size;\n }\n\n get pageCount(): number {\n return this.pages.length;\n }\n\n /** Loads these fonts from another glyph URL (a style's `glyphs`); a font keeps the first URL given for it */\n register(url: string, fonts: Iterable<string>): void {\n for (const font of fonts) if (!this.sources.has(font)) this.sources.set(font, url);\n }\n\n /** Loads the glyphs of these code points in a font */\n async load(font: string, codes: Iterable<number>): Promise<Map<number, Glyph>> {\n const glyphs = this.fonts.get(font) ?? new Map<number, Glyph>();\n this.fonts.set(font, glyphs);\n const starts = new Set<number>();\n for (const code of codes) if (!glyphs.has(code)) starts.add(Math.floor(code / 256) * 256);\n await Promise.all([...starts].map((start) => this.range(font, start, glyphs)));\n return glyphs;\n }\n\n private range(font: string, start: number, glyphs: Map<number, Glyph>): Promise<void> {\n const key = `${font}/${start}`;\n let pending = this.ranges.get(key);\n if (!pending) {\n const url = (this.sources.get(font) ?? this.url)\n .replace('{fontstack}', encodeURIComponent(font))\n .replace('{range}', `${start}-${start + 255}`);\n pending = fetch(url, withHeaders(url))\n .then((r) => (r.ok ? r.arrayBuffer() : Promise.reject(new Error(`${url}: ${r.status}`))))\n .then((buffer) => {\n for (const [id, { glyph, bitmap }] of parse(buffer)) {\n if (glyph.width > 0 && bitmap.length >= (glyph.width + 2 * BUFFER) * (glyph.height + 2 * BUFFER)) {\n this.pack(glyph, bitmap);\n }\n glyphs.set(id, glyph);\n }\n this.version += 1;\n // One upload for the range\n this.flush();\n })\n .catch((error: unknown) => {\n // A missing range is not retried this session; its characters stay blank\n console.warn('isard: glyphs', error);\n });\n this.ranges.set(key, pending);\n }\n return pending;\n }\n\n /**\n * Allocates the pages in the engine and sends what they hold (their rows with glyphs). The engine allocates its\n * pages again empty: everything is sent each time, the pages doubled to make it rare\n */\n private upload(): void {\n const engine = this.engine;\n if (!engine) return;\n engine.setGlyphPages(this.size, this.size, this.capacity);\n this.pages.forEach((page, i) => {\n const rows = this.used[i] ?? 0;\n if (rows > 0) engine.updateGlyphPage(i, 0, 0, this.size, rows, page.subarray(0, rows * this.size));\n });\n }\n\n /** Sends the rows changed since the last upload to the engine */\n private flush(): void {\n for (const [page, [y0, y1]] of this.dirty) {\n const data = this.pages[page];\n if (data)\n this.engine?.updateGlyphPage(page, 0, y0, this.size, y1 - y0, data.subarray(y0 * this.size, y1 * this.size));\n }\n this.dirty.clear();\n }\n\n /**\n * Places a bitmap in the atlas (growing the first page, then adding pages when full); `flush` sends it to the\n * engine\n */\n private pack(glyph: Glyph, bitmap: Uint8Array): void {\n const w = glyph.width + 2 * BUFFER;\n const h = glyph.height + 2 * BUFFER;\n // One texel of padding between bitmaps: linear filtering never reads a neighbour\n let shelf = this.shelves.find((s) => s.height >= h && s.height <= h + 4 && s.x + w + 1 <= this.size);\n if (!shelf) {\n const page = this.pages.length - 1;\n // New shelves go on the last page only: the last shelf is on it, unless the page is new\n const last = this.shelves.at(-1);\n const y = last && last.page === page ? last.y + last.height + 1 : 0;\n if (y + h > this.size) {\n if (this.pages.length === 1 && this.size * 2 <= this.maxSize) this.grow();\n else if (this.pages.length < MAX_PAGES) this.addPage();\n else {\n // Full: the glyph takes its room in the text but is not drawn\n if (!this.full) console.warn(`isard: the glyph atlas is full (${MAX_PAGES} pages)`);\n this.full = true;\n return;\n }\n this.pack(glyph, bitmap);\n return;\n }\n shelf = { page, y, height: h, x: 0 };\n this.shelves.push(shelf);\n }\n const data = this.pages[shelf.page];\n if (!data) return;\n glyph.x = shelf.x;\n glyph.y = shelf.page * this.size + shelf.y;\n glyph.page = shelf.page;\n shelf.x += w + 1;\n for (let row = 0; row < h; row += 1) {\n data.set(bitmap.subarray(row * w, row * w + w), (shelf.y + row) * this.size + glyph.x);\n }\n this.used[shelf.page] = Math.max(this.used[shelf.page] ?? 0, shelf.y + h);\n const dirty = this.dirty.get(shelf.page);\n this.dirty.set(shelf.page, [Math.min(dirty?.[0] ?? shelf.y, shelf.y), Math.max(dirty?.[1] ?? 0, shelf.y + h)]);\n }\n\n /** Doubles the only page; the glyphs keep their places (texel coordinates) */\n private grow(): void {\n const size = this.size * 2;\n const old = this.pages[0] ?? new Uint8Array(this.size * this.size);\n const page = new Uint8Array(size * size);\n for (let row = 0; row < this.size; row += 1) {\n page.set(old.subarray(row * this.size, (row + 1) * this.size), row * size);\n }\n this.size = size;\n this.pages = [page];\n // The whole atlas is sent with what it holds so far\n this.dirty.clear();\n this.upload();\n }\n\n /** A new empty page, after the others; the engine's pages are allocated again only past its capacity */\n private addPage(): void {\n this.pages.push(new Uint8Array(this.size * this.size));\n this.used.push(0);\n if (this.pages.length > this.capacity) {\n this.capacity = Math.min(MAX_PAGES, this.capacity * 2);\n // The pages are allocated again: everything is sent, pending changes included\n this.dirty.clear();\n this.upload();\n }\n }\n}\n\n/** A run of text with its own scale (MapLibre's `format` with `font-scale`) and font */\nexport interface TextPart {\n text: string;\n scale?: number;\n font?: string;\n}\n\nexport type { Anchor } from './overlay.ts';\n\nexport interface Shaping {\n /** Glyph quads: x, y, width, height (CSS pixels from the anchor), atlas u0, v0, u1, v1, font scale */\n quads: number[][];\n /** Ink box from the anchor: min x, min y, max x, max y */\n box: [number, number, number, number];\n /** Layout box from the anchor, what an icon fitted to the text frames: the advances of its widest line across, its\n * lines' height (`lineHeight` each) down, centered on the ink */\n layout: [number, number, number, number];\n}\n\n/** Code points of a text, for loading */\nexport function codes(parts: readonly TextPart[]): Set<number> {\n const out = new Set<number>();\n for (const p of parts) for (const ch of p.text) out.add(ch.codePointAt(0) ?? 32);\n return out;\n}\n\n/**\n * Lays out a label: lines split at `\\n` and wrapped at `maxWidth` ems, centered, the block placed by `anchor` around\n * the anchor point and moved by `offset` (ems); `size` in CSS pixels. Glyphs not loaded take no room.\n */\nexport function shape(\n parts: readonly TextPart[],\n glyphsOf: (font: string) => Map<number, Glyph> | undefined,\n options: {\n font: string;\n size: number;\n maxWidth: number;\n lineHeight: number;\n anchor: Anchor;\n offset: [number, number];\n },\n): Shaping {\n const { size, maxWidth, lineHeight, anchor, offset } = options;\n const k = size / EM;\n // Characters with their glyph and scale, split into lines\n type Char = { glyph: Glyph | undefined; scale: number; space: boolean };\n const lines: Char[][] = [[]];\n for (const part of parts) {\n const glyphs = glyphsOf(part.font ?? options.font);\n for (const ch of part.text) {\n if (ch === '\\n') {\n lines.push([]);\n continue;\n }\n const code = ch.codePointAt(0) ?? 32;\n lines.at(-1)?.push({ glyph: glyphs?.get(code), scale: part.scale ?? 1, space: /\\s/.test(ch) });\n }\n }\n const advance = (c: Char) => (c.glyph?.advance ?? (c.space ? EM / 4 : 0)) * c.scale;\n // Wrapping at spaces, greedy\n const limit = maxWidth * EM;\n const wrapped: Char[][] = [];\n for (const line of lines) {\n let current: Char[] = [];\n let width = 0;\n let lastSpace = -1;\n for (const c of line) {\n current.push(c);\n width += advance(c);\n if (c.space) lastSpace = current.length - 1;\n if (width > limit && lastSpace > 0) {\n wrapped.push(current.slice(0, lastSpace));\n current = current.slice(lastSpace + 1);\n width = current.reduce((s, x) => s + advance(x), 0);\n lastSpace = -1;\n }\n }\n wrapped.push(current);\n }\n // Glyphs on their lines, each line centered on x = 0, in units of the 24 px font\n const quads: number[][] = [];\n let [x0, y0, x1, y1] = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n let baseline = 0;\n let widest = 0;\n let height = 0;\n wrapped.forEach((line, i) => {\n const scale = Math.max(1, ...line.map((c) => c.scale));\n if (i > 0) baseline += lineHeight * EM * scale;\n height += lineHeight * EM * scale;\n const width = line.reduce((s, c) => s + advance(c), 0);\n widest = Math.max(widest, width);\n let pen = -width / 2;\n for (const c of line) {\n const g = c.glyph;\n if (g && g.x !== undefined && g.y !== undefined && g.width > 0) {\n const qx = pen + (g.left - BUFFER) * c.scale;\n const qy = baseline - (g.top + BUFFER) * c.scale;\n const qw = (g.width + 2 * BUFFER) * c.scale;\n const qh = (g.height + 2 * BUFFER) * c.scale;\n quads.push([qx, qy, qw, qh, g.x, g.y, g.x + g.width + 2 * BUFFER, g.y + g.height + 2 * BUFFER, c.scale]);\n x0 = Math.min(x0, qx + BUFFER * c.scale);\n y0 = Math.min(y0, qy + BUFFER * c.scale);\n x1 = Math.max(x1, qx + qw - BUFFER * c.scale);\n y1 = Math.max(y1, qy + qh - BUFFER * c.scale);\n }\n pen += advance(c);\n }\n });\n if (!quads.length) return { quads, box: [0, 0, 0, 0], layout: [0, 0, 0, 0] };\n // The block placed around the anchor by its ink box\n // The side of the box at the anchor: its start, its end, or its middle\n const side = (start: boolean, end: boolean, lo: number, hi: number) => {\n if (start) return -lo;\n if (end) return -hi;\n return -(lo + hi) / 2;\n };\n const horizontal = side(anchor.includes('left'), anchor.includes('right'), x0, x1);\n const vertical = side(anchor.startsWith('top'), anchor.startsWith('bottom'), y0, y1);\n const dx = horizontal + offset[0] * EM;\n const dy = vertical + offset[1] * EM;\n for (const q of quads) {\n q[0] = ((q[0] ?? 0) + dx) * k;\n q[1] = ((q[1] ?? 0) + dy) * k;\n q[2] = (q[2] ?? 0) * k;\n q[3] = (q[3] ?? 0) * k;\n q[8] = (q[8] ?? 1) * k;\n }\n const middle = (y0 + y1) / 2 + dy;\n height = Math.max(height, y1 - y0);\n return {\n quads,\n box: [(x0 + dx) * k, (y0 + dy) * k, (x1 + dx) * k, (y1 + dy) * k],\n layout: [(dx - widest / 2) * k, (middle - height / 2) * k, (dx + widest / 2) * k, (middle + height / 2) * k],\n };\n}\n"]}
package/dist/icons.js CHANGED
@@ -1,3 +1,4 @@
1
+ import { withHeaders } from "./requests.js";
1
2
  /** The sprites of a style's `sprite`: one URL, or several with their ids (MapLibre's style specification) */
2
3
  export function spriteSources(sprite) {
3
4
  if (typeof sprite === 'string')
@@ -19,7 +20,10 @@ export function spriteFile(url, extension, ratio) {
19
20
  * that fail are left out */
20
21
  export async function loadSprites(sprite, ratio = typeof devicePixelRatio === 'number' ? devicePixelRatio : 1) {
21
22
  const one = async ({ id, url }, r) => {
22
- const [json, png] = await Promise.all([fetch(spriteFile(url, 'json', r)), fetch(spriteFile(url, 'png', r))]);
23
+ const [json, png] = await Promise.all([
24
+ fetch(spriteFile(url, 'json', r), withHeaders(spriteFile(url, 'json', r))),
25
+ fetch(spriteFile(url, 'png', r), withHeaders(spriteFile(url, 'png', r))),
26
+ ]);
23
27
  if (!json.ok || !png.ok)
24
28
  return r > 1 ? one({ id, url }, 1) : undefined;
25
29
  const index = (await json.json());
package/dist/icons.js.map CHANGED
@@ -1 +1 @@
1
- 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* Icons for the symbol layers: the images of a style's sprite (MapLibre's sprite format: a JSON index and a PNG sheet,\n * `@2x` on high-density screens, one sprite or several with their ids) and the application's own (`map.addImage`),\n * packed on first use into an RGBA atlas the engine samples (premultiplied: no dark fringe where it is scaled); and the\n * layout of an icon around its anchor: by its anchor and offset, or stretched around its text (`icon-text-fit`), by\n * the stretchable zones and the content box of its image when it has them (`stretchX`, `stretchY`, `content`).\n */\nimport type { Anchor } from './overlay.ts';\nimport type { Engine } from './wasm/isard.js';\n\n/** An image of a sprite's index: its place in the sheet (pixels) and how it is drawn */\nexport interface SpriteIcon {\n x: number;\n y: number;\n width: number;\n height: number;\n /** Image pixels per CSS pixel (default 1; 2 in an `@2x` sheet) */\n pixelRatio?: number;\n /** A signed distance field in alpha, drawn in the icon color */\n sdf?: boolean;\n /** Columns and rows that stretch when the icon is fitted to its text (image pixels): the others keep their size */\n stretchX?: [number, number][];\n stretchY?: [number, number][];\n /** Where the text goes when the icon is fitted to it: left, top, right, bottom (image pixels) */\n content?: [number, number, number, number];\n}\n\nexport type SpriteIndex = Record<string, SpriteIcon>;\n\n/** RGBA pixels, straight alpha, row after row */\nexport interface Pixels {\n width: number;\n height: number;\n data: Uint8Array | Uint8ClampedArray;\n}\n\n/** How an image of the application is drawn (`map.addImage`): `SpriteIcon` without its place */\nexport type ImageOptions = Omit<SpriteIcon, 'x' | 'y' | 'width' | 'height'>;\n\n/** An icon in the atlas: its place (texels) and how it is drawn */\nexport interface Icon {\n x: number;\n y: number;\n width: number;\n height: number;\n pixelRatio: number;\n sdf: boolean;\n stretchX: [number, number][] | undefined;\n stretchY: [number, number][] | undefined;\n content: [number, number, number, number] | undefined;\n}\n\n/** A sprite of a style: its id (`default`: its images keep their names, else `id:name`) and its URL without\n * extension */\nexport interface SpriteSource {\n id: string;\n url: string;\n}\n\n/** The sprites of a style's `sprite`: one URL, or several with their ids (MapLibre's style specification) */\nexport function spriteSources(sprite: string | readonly SpriteSource[] | undefined): SpriteSource[] {\n if (typeof sprite === 'string') return sprite ? 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'@2x' : ''}.${extension}`;\n const query = url.search(/[?#]/);\n return query < 0 ? `${url}${suffix}` : `${url.slice(0, query)}${suffix}${url.slice(query)}`;\n}\n\n/** A sprite loaded: its images by name (with the sprite's prefix) and its sheet */\nexport interface LoadedSprite {\n icons: SpriteIndex;\n image: ImageBitmap;\n}\n\n/** Loads a style's sprites (`@2x` above a device pixel ratio of 1, the 1x ones if a server has none); the sprites\n * that fail are left out */\nexport async function loadSprites(\n sprite: string | readonly SpriteSource[] | undefined,\n ratio = typeof devicePixelRatio === 'number' ? devicePixelRatio : 1,\n): Promise<LoadedSprite[]> {\n const one = async ({ id, url }: SpriteSource, r: number): Promise<LoadedSprite | undefined> => {\n const [json, png] = await Promise.all([fetch(spriteFile(url, 'json', r)), fetch(spriteFile(url, 'png', r))]);\n if (!json.ok || !png.ok) return r > 1 ? one({ id, url }, 1) : undefined;\n const index = (await json.json()) as SpriteIndex;\n const icons: SpriteIndex = {};\n for (const [name, icon] of Object.entries(index)) icons[spriteName(id, name)] = icon;\n return { icons, image: await createImageBitmap(await png.blob()) };\n };\n const loaded = await Promise.all(spriteSources(sprite).map((s) => one(s, ratio).catch(() => undefined)));\n return loaded.filter((s): s is LoadedSprite => s !== undefined);\n}\n\n/** The pixels of an image (read back through a canvas) */\nexport function readPixels(image: CanvasImageSource & { width: number; height: number }): Pixels | undefined {\n const { width, height } = image;\n if (!(width > 0 && height > 0)) return undefined;\n const canvas =\n typeof OffscreenCanvas === 'function'\n ? new OffscreenCanvas(width, height)\n : Object.assign(document.createElement('canvas'), { width, height });\n const g = canvas.getContext('2d') as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D | null;\n if (!g) return undefined;\n g.drawImage(image, 0, 0);\n return g.getImageData(0, 0, width, height);\n}\n\n/** Where an icon's pixels are: a region of an image, read when first packed */\ninterface IconSource {\n pixels: () => Pixels | undefined;\n x: number;\n y: number;\n width: number;\n height: number;\n options: ImageOptions;\n}\n\n/** A shelf of the packer: its y, height, and the x of the next free place */\ninterface Shelf {\n y: number;\n height: number;\n x: number;\n}\n\n/** The icons of a map and their atlas: a square that doubles as it fills, up to the texture size limit */\nexport class Icons {\n private size = 256;\n private data = new Uint8Array(256 * 256 * 4);\n private shelves: Shelf[] = [];\n private readonly sources = new Map<string, IconSource>();\n /** Icons packed, null for those that cannot be (no pixels, the atlas full) */\n private readonly packed = new Map<string, Icon | null>();\n private engine: Engine | undefined;\n /** Rows changed since the last upload: first, end */\n private dirty: [number, number] | undefined;\n private full = false;\n private readonly maxSize: number;\n /** Bumped each time icons are added or removed: labels laid out without some of theirs are laid out again */\n version = 0;\n\n /** `maxSize`: the GPU's texture size limit if known (the atlas is at most 4096 × 4096) */\n constructor(maxSize = 4096) {\n this.maxSize = Math.max(256, Math.min(4096, maxSize));\n }\n\n /** Sends the whole atlas to an engine (a new one after a context loss) */\n attach(engine: Engine): void {\n this.engine = engine;\n this.dirty = undefined;\n this.upload();\n }\n\n /** Side of the atlas */\n get atlasSize(): number {\n return this.size;\n }\n\n /** An image of the application under `name` (another image of that name is replaced) */\n add(name: string, pixels: Pixels, options: ImageOptions = {}): void {\n this.define(name, { pixels: () => pixels, x: 0, y: 0, width: pixels.width, height: pixels.height, options });\n }\n\n /** The images of a sprite's index, `prefix` before their names, their pixels read from the sheet on first use */\n addSprite(prefix: string, index: SpriteIndex, sheet: () => Pixels | undefined): void {\n let pixels: Pixels | undefined;\n let read = false;\n const once = () => {\n if (!read) {\n read = true;\n pixels = sheet();\n }\n return pixels;\n };\n for (const [name, icon] of Object.entries(index)) {\n if (!icon || typeof icon !== 'object') continue;\n const { x, y, width, height, ...options } = icon;\n this.define(`${prefix}${name}`, { pixels: once, x, y, width, height, options }, false);\n }\n this.version += 1;\n }\n\n private define(name: string, source: IconSource, bump = true): void {\n this.sources.set(name, source);\n // Packed again on its next use (its old place stays taken)\n this.packed.delete(name);\n if (bump) this.version += 1;\n }\n\n has(name: string): boolean {\n return this.sources.has(name);\n }\n\n /** Forgets an image, or every image whose name starts with `prefix` (a sprite's) */\n remove(name: string, prefix = false): void {\n for (const key of [...this.sources.keys()]) {\n if (prefix ? key.startsWith(name) : key === name) {\n this.sources.delete(key);\n this.packed.delete(key);\n }\n }\n this.version += 1;\n }\n\n /** The icon of this name, packed into the atlas on first use; undefined if there is none (`flush` uploads it) */\n get(name: string): Icon | undefined {\n const hit = this.packed.get(name);\n if (hit !== undefined) return hit ?? undefined;\n const source = this.sources.get(name);\n if (!source) return undefined;\n const icon = this.pack(source);\n this.packed.set(name, icon ?? null);\n return icon;\n }\n\n /** Sends the rows changed since the last upload to the engine */\n flush(): void {\n const dirty = this.dirty;\n this.dirty = undefined;\n if (!dirty || !this.engine) return;\n const [y0, y1] = dirty;\n const row = this.size * 4;\n this.engine.updateIconAtlas(0, y0, this.size, y1 - y0, this.data.subarray(y0 * row, y1 * row));\n }\n\n private upload(): void {\n const engine = this.engine;\n if (!engine) return;\n engine.setIconAtlas(this.size, this.size);\n const used = this.shelves.reduce((m, s) => Math.max(m, s.y + s.height), 0);\n if (used > 0) engine.updateIconAtlas(0, 0, this.size, used, this.data.subarray(0, used * this.size * 4));\n }\n\n /** Copies an icon's pixels into the atlas, premultiplied, with a texel of room around it */\n private pack(source: IconSource): Icon | undefined {\n const pixels = source.pixels();\n const { x, y, width: w, height: h } = source;\n if (!pixels || !(w > 0 && h > 0) || x < 0 || y < 0 || x + w > pixels.width || y + h > pixels.height) {\n return undefined;\n }\n const place = this.place(w + 2, h + 2);\n if (!place) return undefined;\n const [px, py] = [place[0] + 1, place[1] + 1];\n for (let row = 0; row < h; row += 1) {\n for (let col = 0; col < w; col += 1) {\n const from = ((y + row) * pixels.width + x + col) * 4;\n const to = ((py + row) * this.size + px + col) * 4;\n const a = pixels.data[from + 3] ?? 0;\n this.data[to] = ((pixels.data[from] ?? 0) * a + 127) / 255;\n this.data[to + 1] = ((pixels.data[from + 1] ?? 0) * a + 127) / 255;\n this.data[to + 2] = ((pixels.data[from + 2] ?? 0) * a + 127) / 255;\n this.data[to + 3] = a;\n }\n }\n const [d0, d1] = this.dirty ?? [place[1], place[1]];\n this.dirty = [Math.min(d0, place[1]), Math.max(d1, place[1] + h + 2)];\n const { pixelRatio, sdf, stretchX, stretchY, content } = source.options;\n return {\n x: px,\n y: py,\n width: w,\n height: h,\n pixelRatio: pixelRatio && pixelRatio > 0 ? pixelRatio : 1,\n sdf: sdf === true,\n stretchX: Array.isArray(stretchX) ? stretchX : undefined,\n stretchY: Array.isArray(stretchY) ? stretchY : undefined,\n content: Array.isArray(content) && content.length === 4 ? content : undefined,\n };\n }\n\n /** A free place of `w` × `h` texels (shelves, the atlas doubled when full); undefined once it cannot grow */\n private place(w: number, h: number): [number, number] | undefined {\n for (;;) {\n const shelf = this.shelves.find((s) => s.height >= h && s.height <= h + 8 && s.x + w <= this.size);\n if (shelf) {\n shelf.x += w;\n return [shelf.x - w, shelf.y];\n }\n const last = this.shelves.at(-1);\n const y = last ? last.y + last.height : 0;\n if (y + h <= this.size && w <= this.size) {\n this.shelves.push({ y, height: h, x: w });\n return [0, y];\n }\n if (this.size * 2 > this.maxSize) {\n if (!this.full) console.warn(`isard: the icon atlas is full (${this.size} × ${this.size})`);\n this.full = true;\n return undefined;\n }\n this.grow();\n }\n }\n\n /** Doubles the atlas; the icons keep their places (texels) */\n private grow(): void {\n const size = this.size * 2;\n const data = new Uint8Array(size * size * 4);\n for (let row = 0; row < this.size; row += 1) {\n data.set(this.data.subarray(row * this.size * 4, (row + 1) * this.size * 4), row * size * 4);\n }\n this.size = size;\n this.data = data;\n this.dirty = undefined;\n this.upload();\n }\n}\n\n/** How an icon is laid out around its anchor */\nexport interface IconLayoutOptions {\n /** Scale of the image (`icon-size`) */\n size: number;\n anchor: Anchor;\n /** CSS pixels at size 1 */\n offset: [number, number];\n /** Degrees, clockwise */\n rotate: number;\n /** Stretched around the text: its width, its height, both (`icon-text-fit`) */\n fit: 'none' | 'width' | 'height' | 'both';\n /** Room around the text when fitted: top, right, bottom, left (CSS pixels) */\n padding: [number, number, number, number];\n /** The text's box around the anchor (CSS pixels), if it has one */\n text?: [number, number, number, number] | undefined;\n}\n\n/** An icon laid out: its quads (x, y, width, height in CSS pixels from the anchor, atlas u0, v0, u1, v1 in texels, -1\n * or -2 for a distance field, turn in radians) and its box from the anchor */\nexport interface IconLayout {\n quads: number[][];\n box: [number, number, number, number];\n}\n\n/** Pieces of an image along one axis: image start, end, laid out start, end */\ntype Pieces = [number, number, number, number][];\n\n/**\n * An axis of an icon fitted to `lo`…`hi` (CSS pixels): its content (the whole image by default) spans them, its\n * stretchable zones (the whole image by default) taking the room the fixed parts (at `scale` CSS pixels per image\n * pixel) leave\n */\nexport function stretch(\n length: number,\n zones: readonly [number, number][] | undefined,\n content: [number, number] | undefined,\n lo: number,\n hi: number,\n scale: number,\n): Pieces {\n const clamp = (v: number) => Math.max(0, Math.min(length, Number(v) || 0));\n const spans = (zones?.length ? zones : [[0, length] as [number, number]])\n .map(([a, b]): [number, number] => [clamp(Math.min(a, b)), clamp(Math.max(a, b))])\n .filter(([a, b]) => b > a);\n const cuts = [...new Set([0, length, ...spans.flat()])].sort((a, b) => a - b);\n const pieces = cuts.slice(1).map((b, i): [number, number, boolean] => {\n const a = cuts[i] ?? 0;\n return [a, b, spans.some(([s, e]) => s <= a && b <= e)];\n });\n const [c0, c1] = content ? [clamp(content[0]), clamp(content[1])] : [0, length];\n const overlap = (a: number, b: number) => Math.max(0, Math.min(b, c1) - Math.max(a, c0));\n const stretchable = pieces.reduce((n, [a, b, s]) => n + (s ? overlap(a, b) : 0), 0);\n const fixed = c1 - c0 - stretchable;\n // CSS pixels per stretchable image pixel: what the fixed parts of the content leave of the room\n const k = stretchable > 0 ? Math.max(0, (hi - lo - fixed * scale) / stretchable) : scale;\n // Laid out position of an image coordinate\n const at = (x: number) => pieces.reduce((n, [a, b, s]) => n + Math.max(0, Math.min(x, b) - a) * (s ? k : scale), 0);\n const origin = lo - at(c0);\n return pieces.map(([a, b]) => [a, b, origin + at(a), origin + at(b)]);\n}\n\n/** Where an anchor's side lies along an axis of the icon: at its start 0, at its end 1, else the middle */\nfunction align(start: boolean, end: boolean): number {\n if (start) return 0;\n return end ? 1 : 0.5;\n}\n\n/** Lays an icon out around its anchor: placed by its anchor and offset, or fitted to its text */\nexport function layoutIcon(icon: Icon, options: IconLayoutOptions): IconLayout {\n const { size, anchor, offset, rotate, fit, padding, text } = options;\n const { width: w, height: h, pixelRatio } = icon;\n let xs: Pieces;\n let ys: Pieces;\n if (fit !== 'none' && text) {\n const [top, right, bottom, left] = padding;\n const [x0, y0, x1, y1] = [text[0] - left, text[1] - top, text[2] + right, text[3] + bottom];\n // The fixed parts at the image's own size; an axis not fitted at the icon's size, centered on the text\n const own = 1 / pixelRatio;\n const scaled = size / pixelRatio;\n const centered = (length: number, lo: number, hi: number): Pieces => {\n const c = (lo + hi) / 2;\n return [[0, length, c - (length * scaled) / 2, c + (length * scaled) / 2]];\n };\n const content = icon.content;\n xs =\n fit === 'height'\n ? centered(w, x0, x1)\n : stretch(w, icon.stretchX, content && [content[0], content[2]], x0, x1, own);\n ys =\n fit === 'width'\n ? centered(h, y0, y1)\n : stretch(h, icon.stretchY, content && [content[1], content[3]], y0, y1, own);\n } else {\n const [dw, dh] = [(w / pixelRatio) * size, (h / pixelRatio) * size];\n const ax = align(anchor.includes('left'), anchor.includes('right'));\n const ay = align(anchor.startsWith('top'), anchor.startsWith('bottom'));\n const [left, top] = [offset[0] * size - dw * ax, offset[1] * size - dh * ay];\n xs = [[0, w, left, left + dw]];\n ys = [[0, h, top, top + dh]];\n }\n const angle = ((Number(rotate) || 0) * Math.PI) / 180;\n const kind = icon.sdf ? -2 : -1;\n const quads: number[][] = [];\n const [cs, sn] = [Math.cos(angle), Math.sin(angle)];\n const box: [number, number, number, number] = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n for (const [v0, v1, top, bottom] of ys) {\n for (const [u0, u1, left, right] of xs) {\n if (right <= left || bottom <= top) continue;\n quads.push([\n left,\n top,\n right - left,\n bottom - top,\n icon.x + u0,\n icon.y + v0,\n icon.x + u1,\n icon.y + v1,\n kind,\n angle,\n ]);\n // The box of the turned corners\n for (const [px, py] of [\n [left, top],\n [right, top],\n [left, bottom],\n [right, bottom],\n ] as const) {\n const [rx, ry] = [px * cs - py * sn, px * sn + py * cs];\n box[0] = Math.min(box[0], rx);\n box[1] = Math.min(box[1], ry);\n box[2] = Math.max(box[2], rx);\n box[3] = Math.max(box[3], ry);\n }\n }\n }\n return { quads, box: quads.length ? box : [0, 0, 0, 0] };\n}\n"]}
1
+ 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* Icons for the symbol layers: the images of a style's sprite (MapLibre's sprite format: a JSON index and a PNG sheet,\n * `@2x` on high-density screens, one sprite or several with their ids) and the application's own (`map.addImage`),\n * packed on first use into an RGBA atlas the engine samples (premultiplied: no dark fringe where it is scaled); and the\n * layout of an icon around its anchor: by its anchor and offset, or stretched around its text (`icon-text-fit`), by\n * the stretchable zones and the content box of its image when it has them (`stretchX`, `stretchY`, `content`).\n */\nimport type { Anchor } from './overlay.ts';\nimport { withHeaders } from './requests.ts';\nimport type { Engine } from './wasm/isard.js';\n\n/** An image of a sprite's index: its place in the sheet (pixels) and how it is drawn */\nexport interface SpriteIcon {\n x: number;\n y: number;\n width: number;\n height: number;\n /** Image pixels per CSS pixel (default 1; 2 in an `@2x` sheet) */\n pixelRatio?: number;\n /** A signed distance field in alpha, drawn in the icon color */\n sdf?: boolean;\n /** Columns and rows that stretch when the icon is fitted to its text (image pixels): the others keep their size */\n stretchX?: [number, number][];\n stretchY?: [number, number][];\n /** Where the text goes when the icon is fitted to it: left, top, right, bottom (image pixels) */\n content?: [number, number, number, number];\n}\n\nexport type SpriteIndex = Record<string, SpriteIcon>;\n\n/** RGBA pixels, straight alpha, row after row */\nexport interface Pixels {\n width: number;\n height: number;\n data: Uint8Array | Uint8ClampedArray;\n}\n\n/** How an image of the application is drawn (`map.addImage`): `SpriteIcon` without its place */\nexport type ImageOptions = Omit<SpriteIcon, 'x' | 'y' | 'width' | 'height'>;\n\n/** An icon in the atlas: its place (texels) and how it is drawn */\nexport interface Icon {\n x: number;\n y: number;\n width: number;\n height: number;\n pixelRatio: number;\n sdf: boolean;\n stretchX: [number, number][] | undefined;\n stretchY: [number, number][] | undefined;\n content: [number, number, number, number] | undefined;\n}\n\n/** A sprite of a style: its id (`default`: its images keep their names, else `id:name`) and its URL without\n * extension */\nexport interface SpriteSource {\n id: string;\n url: string;\n}\n\n/** The sprites of a style's `sprite`: one URL, or several with their ids (MapLibre's style specification) */\nexport function spriteSources(sprite: string | readonly SpriteSource[] | undefined): SpriteSource[] {\n if (typeof sprite === 'string') return sprite ? [{ id: 'default', url: sprite }] : [];\n return Array.isArray(sprite) ? sprite.filter((s) => typeof s?.url === 'string' && typeof s.id === 'string') : [];\n}\n\n/** The name of an image of a sprite in the style: its own in the `default` sprite, `id:name` in another */\nexport function spriteName(id: string, name: string): string {\n return id === 'default' ? name : `${id}:${name}`;\n}\n\n/** The URL of a sprite's index or sheet: `.json` or `.png`, `@2x` before it for high-density screens, before the\n * query of the URL if it has one */\nexport function spriteFile(url: string, extension: 'json' | 'png', ratio: number): string {\n const suffix = `${ratio > 1 ? '@2x' : ''}.${extension}`;\n const query = url.search(/[?#]/);\n return query < 0 ? `${url}${suffix}` : `${url.slice(0, query)}${suffix}${url.slice(query)}`;\n}\n\n/** A sprite loaded: its images by name (with the sprite's prefix) and its sheet */\nexport interface LoadedSprite {\n icons: SpriteIndex;\n image: ImageBitmap;\n}\n\n/** Loads a style's sprites (`@2x` above a device pixel ratio of 1, the 1x ones if a server has none); the sprites\n * that fail are left out */\nexport async function loadSprites(\n sprite: string | readonly SpriteSource[] | undefined,\n ratio = typeof devicePixelRatio === 'number' ? devicePixelRatio : 1,\n): Promise<LoadedSprite[]> {\n const one = async ({ id, url }: SpriteSource, r: number): Promise<LoadedSprite | undefined> => {\n const [json, png] = await Promise.all([\n fetch(spriteFile(url, 'json', r), withHeaders(spriteFile(url, 'json', r))),\n fetch(spriteFile(url, 'png', r), withHeaders(spriteFile(url, 'png', r))),\n ]);\n if (!json.ok || !png.ok) return r > 1 ? one({ id, url }, 1) : undefined;\n const index = (await json.json()) as SpriteIndex;\n const icons: SpriteIndex = {};\n for (const [name, icon] of Object.entries(index)) icons[spriteName(id, name)] = icon;\n return { icons, image: await createImageBitmap(await png.blob()) };\n };\n const loaded = await Promise.all(spriteSources(sprite).map((s) => one(s, ratio).catch(() => undefined)));\n return loaded.filter((s): s is LoadedSprite => s !== undefined);\n}\n\n/** The pixels of an image (read back through a canvas) */\nexport function readPixels(image: CanvasImageSource & { width: number; height: number }): Pixels | undefined {\n const { width, height } = image;\n if (!(width > 0 && height > 0)) return undefined;\n const canvas =\n typeof OffscreenCanvas === 'function'\n ? new OffscreenCanvas(width, height)\n : Object.assign(document.createElement('canvas'), { width, height });\n const g = canvas.getContext('2d') as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D | null;\n if (!g) return undefined;\n g.drawImage(image, 0, 0);\n return g.getImageData(0, 0, width, height);\n}\n\n/** Where an icon's pixels are: a region of an image, read when first packed */\ninterface IconSource {\n pixels: () => Pixels | undefined;\n x: number;\n y: number;\n width: number;\n height: number;\n options: ImageOptions;\n}\n\n/** A shelf of the packer: its y, height, and the x of the next free place */\ninterface Shelf {\n y: number;\n height: number;\n x: number;\n}\n\n/** The icons of a map and their atlas: a square that doubles as it fills, up to the texture size limit */\nexport class Icons {\n private size = 256;\n private data = new Uint8Array(256 * 256 * 4);\n private shelves: Shelf[] = [];\n private readonly sources = new Map<string, IconSource>();\n /** Icons packed, null for those that cannot be (no pixels, the atlas full) */\n private readonly packed = new Map<string, Icon | null>();\n private engine: Engine | undefined;\n /** Rows changed since the last upload: first, end */\n private dirty: [number, number] | undefined;\n private full = false;\n private readonly maxSize: number;\n /** Bumped each time icons are added or removed: labels laid out without some of theirs are laid out again */\n version = 0;\n\n /** `maxSize`: the GPU's texture size limit if known (the atlas is at most 4096 × 4096) */\n constructor(maxSize = 4096) {\n this.maxSize = Math.max(256, Math.min(4096, maxSize));\n }\n\n /** Sends the whole atlas to an engine (a new one after a context loss) */\n attach(engine: Engine): void {\n this.engine = engine;\n this.dirty = undefined;\n this.upload();\n }\n\n /** Side of the atlas */\n get atlasSize(): number {\n return this.size;\n }\n\n /** An image of the application under `name` (another image of that name is replaced) */\n add(name: string, pixels: Pixels, options: ImageOptions = {}): void {\n this.define(name, { pixels: () => pixels, x: 0, y: 0, width: pixels.width, height: pixels.height, options });\n }\n\n /** The images of a sprite's index, `prefix` before their names, their pixels read from the sheet on first use */\n addSprite(prefix: string, index: SpriteIndex, sheet: () => Pixels | undefined): void {\n let pixels: Pixels | undefined;\n let read = false;\n const once = () => {\n if (!read) {\n read = true;\n pixels = sheet();\n }\n return pixels;\n };\n for (const [name, icon] of Object.entries(index)) {\n if (!icon || typeof icon !== 'object') continue;\n const { x, y, width, height, ...options } = icon;\n this.define(`${prefix}${name}`, { pixels: once, x, y, width, height, options }, false);\n }\n this.version += 1;\n }\n\n private define(name: string, source: IconSource, bump = true): void {\n this.sources.set(name, source);\n // Packed again on its next use (its old place stays taken)\n this.packed.delete(name);\n if (bump) this.version += 1;\n }\n\n has(name: string): boolean {\n return this.sources.has(name);\n }\n\n /** Forgets an image, or every image whose name starts with `prefix` (a sprite's) */\n remove(name: string, prefix = false): void {\n for (const key of [...this.sources.keys()]) {\n if (prefix ? key.startsWith(name) : key === name) {\n this.sources.delete(key);\n this.packed.delete(key);\n }\n }\n this.version += 1;\n }\n\n /** The icon of this name, packed into the atlas on first use; undefined if there is none (`flush` uploads it) */\n get(name: string): Icon | undefined {\n const hit = this.packed.get(name);\n if (hit !== undefined) return hit ?? undefined;\n const source = this.sources.get(name);\n if (!source) return undefined;\n const icon = this.pack(source);\n this.packed.set(name, icon ?? null);\n return icon;\n }\n\n /** Sends the rows changed since the last upload to the engine */\n flush(): void {\n const dirty = this.dirty;\n this.dirty = undefined;\n if (!dirty || !this.engine) return;\n const [y0, y1] = dirty;\n const row = this.size * 4;\n this.engine.updateIconAtlas(0, y0, this.size, y1 - y0, this.data.subarray(y0 * row, y1 * row));\n }\n\n private upload(): void {\n const engine = this.engine;\n if (!engine) return;\n engine.setIconAtlas(this.size, this.size);\n const used = this.shelves.reduce((m, s) => Math.max(m, s.y + s.height), 0);\n if (used > 0) engine.updateIconAtlas(0, 0, this.size, used, this.data.subarray(0, used * this.size * 4));\n }\n\n /** Copies an icon's pixels into the atlas, premultiplied, with a texel of room around it */\n private pack(source: IconSource): Icon | undefined {\n const pixels = source.pixels();\n const { x, y, width: w, height: h } = source;\n if (!pixels || !(w > 0 && h > 0) || x < 0 || y < 0 || x + w > pixels.width || y + h > pixels.height) {\n return undefined;\n }\n const place = this.place(w + 2, h + 2);\n if (!place) return undefined;\n const [px, py] = [place[0] + 1, place[1] + 1];\n for (let row = 0; row < h; row += 1) {\n for (let col = 0; col < w; col += 1) {\n const from = ((y + row) * pixels.width + x + col) * 4;\n const to = ((py + row) * this.size + px + col) * 4;\n const a = pixels.data[from + 3] ?? 0;\n this.data[to] = ((pixels.data[from] ?? 0) * a + 127) / 255;\n this.data[to + 1] = ((pixels.data[from + 1] ?? 0) * a + 127) / 255;\n this.data[to + 2] = ((pixels.data[from + 2] ?? 0) * a + 127) / 255;\n this.data[to + 3] = a;\n }\n }\n const [d0, d1] = this.dirty ?? [place[1], place[1]];\n this.dirty = [Math.min(d0, place[1]), Math.max(d1, place[1] + h + 2)];\n const { pixelRatio, sdf, stretchX, stretchY, content } = source.options;\n return {\n x: px,\n y: py,\n width: w,\n height: h,\n pixelRatio: pixelRatio && pixelRatio > 0 ? pixelRatio : 1,\n sdf: sdf === true,\n stretchX: Array.isArray(stretchX) ? stretchX : undefined,\n stretchY: Array.isArray(stretchY) ? stretchY : undefined,\n content: Array.isArray(content) && content.length === 4 ? content : undefined,\n };\n }\n\n /** A free place of `w` × `h` texels (shelves, the atlas doubled when full); undefined once it cannot grow */\n private place(w: number, h: number): [number, number] | undefined {\n for (;;) {\n const shelf = this.shelves.find((s) => s.height >= h && s.height <= h + 8 && s.x + w <= this.size);\n if (shelf) {\n shelf.x += w;\n return [shelf.x - w, shelf.y];\n }\n const last = this.shelves.at(-1);\n const y = last ? last.y + last.height : 0;\n if (y + h <= this.size && w <= this.size) {\n this.shelves.push({ y, height: h, x: w });\n return [0, y];\n }\n if (this.size * 2 > this.maxSize) {\n if (!this.full) console.warn(`isard: the icon atlas is full (${this.size} × ${this.size})`);\n this.full = true;\n return undefined;\n }\n this.grow();\n }\n }\n\n /** Doubles the atlas; the icons keep their places (texels) */\n private grow(): void {\n const size = this.size * 2;\n const data = new Uint8Array(size * size * 4);\n for (let row = 0; row < this.size; row += 1) {\n data.set(this.data.subarray(row * this.size * 4, (row + 1) * this.size * 4), row * size * 4);\n }\n this.size = size;\n this.data = data;\n this.dirty = undefined;\n this.upload();\n }\n}\n\n/** How an icon is laid out around its anchor */\nexport interface IconLayoutOptions {\n /** Scale of the image (`icon-size`) */\n size: number;\n anchor: Anchor;\n /** CSS pixels at size 1 */\n offset: [number, number];\n /** Degrees, clockwise */\n rotate: number;\n /** Stretched around the text: its width, its height, both (`icon-text-fit`) */\n fit: 'none' | 'width' | 'height' | 'both';\n /** Room around the text when fitted: top, right, bottom, left (CSS pixels) */\n padding: [number, number, number, number];\n /** The text's box around the anchor (CSS pixels), if it has one */\n text?: [number, number, number, number] | undefined;\n}\n\n/** An icon laid out: its quads (x, y, width, height in CSS pixels from the anchor, atlas u0, v0, u1, v1 in texels, -1\n * or -2 for a distance field, turn in radians) and its box from the anchor */\nexport interface IconLayout {\n quads: number[][];\n box: [number, number, number, number];\n}\n\n/** Pieces of an image along one axis: image start, end, laid out start, end */\ntype Pieces = [number, number, number, number][];\n\n/**\n * An axis of an icon fitted to `lo`…`hi` (CSS pixels): its content (the whole image by default) spans them, its\n * stretchable zones (the whole image by default) taking the room the fixed parts (at `scale` CSS pixels per image\n * pixel) leave\n */\nexport function stretch(\n length: number,\n zones: readonly [number, number][] | undefined,\n content: [number, number] | undefined,\n lo: number,\n hi: number,\n scale: number,\n): Pieces {\n const clamp = (v: number) => Math.max(0, Math.min(length, Number(v) || 0));\n const spans = (zones?.length ? zones : [[0, length] as [number, number]])\n .map(([a, b]): [number, number] => [clamp(Math.min(a, b)), clamp(Math.max(a, b))])\n .filter(([a, b]) => b > a);\n const cuts = [...new Set([0, length, ...spans.flat()])].sort((a, b) => a - b);\n const pieces = cuts.slice(1).map((b, i): [number, number, boolean] => {\n const a = cuts[i] ?? 0;\n return [a, b, spans.some(([s, e]) => s <= a && b <= e)];\n });\n const [c0, c1] = content ? [clamp(content[0]), clamp(content[1])] : [0, length];\n const overlap = (a: number, b: number) => Math.max(0, Math.min(b, c1) - Math.max(a, c0));\n const stretchable = pieces.reduce((n, [a, b, s]) => n + (s ? overlap(a, b) : 0), 0);\n const fixed = c1 - c0 - stretchable;\n // CSS pixels per stretchable image pixel: what the fixed parts of the content leave of the room\n const k = stretchable > 0 ? Math.max(0, (hi - lo - fixed * scale) / stretchable) : scale;\n // Laid out position of an image coordinate\n const at = (x: number) => pieces.reduce((n, [a, b, s]) => n + Math.max(0, Math.min(x, b) - a) * (s ? k : scale), 0);\n const origin = lo - at(c0);\n return pieces.map(([a, b]) => [a, b, origin + at(a), origin + at(b)]);\n}\n\n/** Where an anchor's side lies along an axis of the icon: at its start 0, at its end 1, else the middle */\nfunction align(start: boolean, end: boolean): number {\n if (start) return 0;\n return end ? 1 : 0.5;\n}\n\n/** Lays an icon out around its anchor: placed by its anchor and offset, or fitted to its text */\nexport function layoutIcon(icon: Icon, options: IconLayoutOptions): IconLayout {\n const { size, anchor, offset, rotate, fit, padding, text } = options;\n const { width: w, height: h, pixelRatio } = icon;\n let xs: Pieces;\n let ys: Pieces;\n if (fit !== 'none' && text) {\n const [top, right, bottom, left] = padding;\n const [x0, y0, x1, y1] = [text[0] - left, text[1] - top, text[2] + right, text[3] + bottom];\n // The fixed parts at the image's own size; an axis not fitted at the icon's size, centered on the text\n const own = 1 / pixelRatio;\n const scaled = size / pixelRatio;\n const centered = (length: number, lo: number, hi: number): Pieces => {\n const c = (lo + hi) / 2;\n return [[0, length, c - (length * scaled) / 2, c + (length * scaled) / 2]];\n };\n const content = icon.content;\n xs =\n fit === 'height'\n ? centered(w, x0, x1)\n : stretch(w, icon.stretchX, content && [content[0], content[2]], x0, x1, own);\n ys =\n fit === 'width'\n ? centered(h, y0, y1)\n : stretch(h, icon.stretchY, content && [content[1], content[3]], y0, y1, own);\n } else {\n const [dw, dh] = [(w / pixelRatio) * size, (h / pixelRatio) * size];\n const ax = align(anchor.includes('left'), anchor.includes('right'));\n const ay = align(anchor.startsWith('top'), anchor.startsWith('bottom'));\n const [left, top] = [offset[0] * size - dw * ax, offset[1] * size - dh * ay];\n xs = [[0, w, left, left + dw]];\n ys = [[0, h, top, top + dh]];\n }\n const angle = ((Number(rotate) || 0) * Math.PI) / 180;\n const kind = icon.sdf ? -2 : -1;\n const quads: number[][] = [];\n const [cs, sn] = [Math.cos(angle), Math.sin(angle)];\n const box: [number, number, number, number] = [\n Number.POSITIVE_INFINITY,\n Number.POSITIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n Number.NEGATIVE_INFINITY,\n ];\n for (const [v0, v1, top, bottom] of ys) {\n for (const [u0, u1, left, right] of xs) {\n if (right <= left || bottom <= top) continue;\n quads.push([\n left,\n top,\n right - left,\n bottom - top,\n icon.x + u0,\n icon.y + v0,\n icon.x + u1,\n icon.y + v1,\n kind,\n angle,\n ]);\n // The box of the turned corners\n for (const [px, py] of [\n [left, top],\n [right, top],\n [left, bottom],\n [right, bottom],\n ] as const) {\n const [rx, ry] = [px * cs - py * sn, px * sn + py * cs];\n box[0] = Math.min(box[0], rx);\n box[1] = Math.min(box[1], ry);\n box[2] = Math.max(box[2], rx);\n box[3] = Math.max(box[3], ry);\n }\n }\n }\n return { quads, box: quads.length ? box : [0, 0, 0, 0] };\n}\n"]}
package/dist/index.d.ts CHANGED
@@ -29,14 +29,16 @@ export { parseKml } from './kml.ts';
29
29
  export type { CustomFrame, CustomLayerInterface, GroundOptions, GroundTexture, ModelInstance, ModelOptions, } from './layers.ts';
30
30
  export { CustomLayer, GroundLayer, Layer, ModelLayer, NetworkLayer, RasterLayer, Tiles3dLayer, } from './layers.ts';
31
31
  export { GeoMap } from './map.ts';
32
- export { type Anchor, Marker, type MarkerEvent, type MarkerEvents, type MarkerOptions, Popup, type PopupEvents, type PopupOptions, } from './overlay.ts';
32
+ export { type Anchor, Marker, type MarkerEvent, type MarkerEvents, type MarkerOptions, Panel, type PanelOptions, Popup, type PopupEvents, type PopupOptions, } from './overlay.ts';
33
+ export { type Panorama, type PanoramaOptions, Panoramas } from './panoramas.ts';
33
34
  export { PMTiles, type PmtilesEntry, type PmtilesHeader, type PmtilesTileType, tileIdToZxy, zxyToTileId, } from './pmtiles.ts';
34
35
  export type { ClassStyle, PointCloudOptions, PointCloudStyle, PointColor } from './pointclouds.ts';
35
36
  export { CLASSIFICATIONS, ELEVATION_RAMP, PointCloudLayer } from './pointclouds.ts';
37
+ export { setRequestHeaders } from './requests.ts';
36
38
  export type { Overlap, SymbolOptions, SymbolStyle } from './symbols.ts';
37
39
  export { SymbolLayer } from './symbols.ts';
38
40
  export { parseTopoJson, type TopoGeometry, type Topology } from './topojson.ts';
39
- export type { AnimationOptions, AtmosphereOptions, Basemap, BasemapName, BodyOptions, CelestialBody, FeatureHit, FlyToOptions, GeoMapOptions, LegacyBasemap, LoadingMode, LonLat, MapEvents, MapHoverFeatureEvent, MapPointerEvent, NetworkOptions, NetworkStyle, Point, Projection, RasterGrid, RasterOptions, RasterStyle, TerrainEncoding, TerrainModel, TerrainOptions, Tiles3dOptions, Tiles3dStyle, ViewshedOptions, } from './types.ts';
41
+ export type { AnimationOptions, AtmosphereOptions, Basemap, BasemapName, BodyOptions, CelestialBody, FeatureHit, FirstPersonView, FlyToOptions, GeoMapOptions, LegacyBasemap, LoadingMode, LonLat, MapEvents, MapHoverFeatureEvent, MapPointerEvent, NetworkOptions, NetworkStyle, Point, Projection, RasterGrid, RasterOptions, RasterStyle, SwipeOptions, TerrainEncoding, TerrainModel, TerrainOptions, Tiles3dOptions, Tiles3dStyle, ViewshedOptions, } from './types.ts';
40
42
  export type { CandidateIcon, CandidateOverlap, Json, LabelCandidate, RasterSource, Style, StyleLayer, } from './vectorstyle.ts';
41
43
  export type { PmtilesOptions, VectorTilesOptions } from './vectortiles.ts';
42
44
  export { basicStyle, OPENFREEMAP_STYLES, PLAN_STYLES, VectorTiles } from './vectortiles.ts';
package/dist/index.js CHANGED
@@ -22,9 +22,11 @@ export { parseGpx } from "./gpx.js";
22
22
  export { parseKml } from "./kml.js";
23
23
  export { CustomLayer, GroundLayer, Layer, ModelLayer, NetworkLayer, RasterLayer, Tiles3dLayer, } from "./layers.js";
24
24
  export { GeoMap } from "./map.js";
25
- export { Marker, Popup, } from "./overlay.js";
25
+ export { Marker, Panel, Popup, } from "./overlay.js";
26
+ export { Panoramas } from "./panoramas.js";
26
27
  export { PMTiles, tileIdToZxy, zxyToTileId, } from "./pmtiles.js";
27
28
  export { CLASSIFICATIONS, ELEVATION_RAMP, PointCloudLayer } from "./pointclouds.js";
29
+ export { setRequestHeaders } from "./requests.js";
28
30
  export { SymbolLayer } from "./symbols.js";
29
31
  export { parseTopoJson } from "./topojson.js";
30
32
  export { basicStyle, OPENFREEMAP_STYLES, PLAN_STYLES, VectorTiles } from "./vectortiles.js";
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,OAAO,EAAE,uBAAuB,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AACnF,OAAO,EACL,kBAAkB,EAIlB,mBAAmB,EACnB,iBAAiB,GAElB,MAAM,eAAe,CAAC;AACvB,OAAO,EAGL,MAAM,EACN,qBAAqB,EACrB,WAAW,EACX,SAAS,EACT,kBAAkB,GACnB,MAAM,UAAU,CAAC;AAGlB,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAqBjD,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACzG,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAE5G,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAGpC,OAAO,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AASpC,OAAO,EACL,WAAW,EACX,WAAW,EACX,KAAK,EACL,UAAU,EACV,YAAY,EACZ,WAAW,EACX,YAAY,GACb,MAAM,aAAa,CAAC;AACrB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAEL,MAAM,EAIN,KAAK,GAGN,MAAM,cAAc,CAAC;AACtB,OAAO,EACL,OAAO,EAIP,WAAW,EACX,WAAW,GACZ,MAAM,cAAc,CAAC;AAEtB,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAEpF,OAAO,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAC3C,OAAO,EAAE,aAAa,EAAoC,MAAM,eAAe,CAAC;AAyChF,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAY5F,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC","sourcesContent":["/**\n * isard: a WebGL2 map engine for large, interactive data layers, labels and 3D Tiles.\n *\n * ```ts\n * import { GeoMap } from 'isard';\n * const map = await GeoMap.create(container, { center: [2.4246, 48.8457], zoom: 13 });\n * const network = map.addNetwork({ nodes, edges, max: 1800, contour: 300 });\n * map.on('hover', ({ lonLat }) => lonLat && network.setValues(travelTimes(lonLat)));\n * map.addTiles3d({ url: 'https://…/tileset.json' });\n * map.addControl(new NavigationControl());\n * new Marker().setLonLat([2.4246, 48.8457]).setPopup(new Popup({ offset: [0, -34] }).setText('Here')).addTo(map);\n * ```\n */\nexport { OPENFREEMAP_ATTRIBUTION, TERRAIN_TILES_ATTRIBUTION } from './basemaps.ts';\nexport {\n AttributionControl,\n type AttributionOptions,\n type Control,\n type ControlPosition,\n DEFAULT_ATTRIBUTION,\n NavigationControl,\n type NavigationOptions,\n} from './controls.ts';\nexport {\n type Crs,\n type CrsLike,\n getCrs,\n lambertConformalConic,\n registerCrs,\n reproject,\n transverseMercator,\n} from './crs.ts';\nexport type { DecoderUrls } from './decoders.ts';\nexport type { ExtrusionOptions, ExtrusionStyle, PolygonArrays, TileKey } from './extrusions.ts';\nexport { ExtrusionLayer } from './extrusions.ts';\nexport type {\n CircleOptions,\n CircleStyle,\n Feature,\n FeatureCollection,\n FeatureData,\n FeatureLayerStyle,\n FillOptions,\n FillStyle,\n Geometry,\n LineOptions,\n LineStyle,\n Placement,\n Position,\n Properties,\n Ramp,\n Size,\n Stops,\n Styled,\n} from './features.ts';\nexport { CircleLayer, FeatureLayer, FillLayer, interpolate, LineLayer, parseColor } from './features.ts';\nexport { geoplateformeWfs, geoplateformeWms, geoplateformeWmts, IGN_ATTRIBUTION } from './geoplateforme.ts';\nexport type { TextPart } from './glyphs.ts';\nexport { DEFAULT_FONT, GLYPHS_URL } from './glyphs.ts';\nexport { parseGpx } from './gpx.ts';\nexport type { TileGrid, TileMatrix } from './grid.ts';\nexport type { ImageOptions, Pixels, SpriteIcon } from './icons.ts';\nexport { parseKml } from './kml.ts';\nexport type {\n CustomFrame,\n CustomLayerInterface,\n GroundOptions,\n GroundTexture,\n ModelInstance,\n ModelOptions,\n} from './layers.ts';\nexport {\n CustomLayer,\n GroundLayer,\n Layer,\n ModelLayer,\n NetworkLayer,\n RasterLayer,\n Tiles3dLayer,\n} from './layers.ts';\nexport { GeoMap } from './map.ts';\nexport {\n type Anchor,\n Marker,\n type MarkerEvent,\n type MarkerEvents,\n type MarkerOptions,\n Popup,\n type PopupEvents,\n type PopupOptions,\n} from './overlay.ts';\nexport {\n PMTiles,\n type PmtilesEntry,\n type PmtilesHeader,\n type PmtilesTileType,\n tileIdToZxy,\n zxyToTileId,\n} from './pmtiles.ts';\nexport type { ClassStyle, PointCloudOptions, PointCloudStyle, PointColor } from './pointclouds.ts';\nexport { CLASSIFICATIONS, ELEVATION_RAMP, PointCloudLayer } from './pointclouds.ts';\nexport type { Overlap, SymbolOptions, SymbolStyle } from './symbols.ts';\nexport { SymbolLayer } from './symbols.ts';\nexport { parseTopoJson, type TopoGeometry, type Topology } from './topojson.ts';\nexport type {\n AnimationOptions,\n AtmosphereOptions,\n Basemap,\n BasemapName,\n BodyOptions,\n CelestialBody,\n FeatureHit,\n FlyToOptions,\n GeoMapOptions,\n LegacyBasemap,\n LoadingMode,\n LonLat,\n MapEvents,\n MapHoverFeatureEvent,\n MapPointerEvent,\n NetworkOptions,\n NetworkStyle,\n Point,\n Projection,\n RasterGrid,\n RasterOptions,\n RasterStyle,\n TerrainEncoding,\n TerrainModel,\n TerrainOptions,\n Tiles3dOptions,\n Tiles3dStyle,\n ViewshedOptions,\n} from './types.ts';\nexport type {\n CandidateIcon,\n CandidateOverlap,\n Json,\n LabelCandidate,\n RasterSource,\n Style,\n StyleLayer,\n} from './vectorstyle.ts';\nexport type { PmtilesOptions, VectorTilesOptions } from './vectortiles.ts';\nexport { basicStyle, OPENFREEMAP_STYLES, PLAN_STYLES, VectorTiles } from './vectortiles.ts';\nexport type {\n Camera,\n NetworkStats,\n PickHit,\n PickResult,\n PointCloudInfo,\n PointCloudPoint,\n PointCloudStats,\n RasterLayerStats,\n Tiles3dStats,\n} from './wasm/isard.js';\nexport { parseWmtsGrid, wmtsGrid } from './wmts.ts';\n"]}
1
+ 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* isard: a WebGL2 map engine for large, interactive data layers, labels and 3D Tiles.\n *\n * ```ts\n * import { GeoMap } from 'isard';\n * const map = await GeoMap.create(container, { center: [2.4246, 48.8457], zoom: 13 });\n * const network = map.addNetwork({ nodes, edges, max: 1800, contour: 300 });\n * map.on('hover', ({ lonLat }) => lonLat && network.setValues(travelTimes(lonLat)));\n * map.addTiles3d({ url: 'https://…/tileset.json' });\n * map.addControl(new NavigationControl());\n * new Marker().setLonLat([2.4246, 48.8457]).setPopup(new Popup({ offset: [0, -34] }).setText('Here')).addTo(map);\n * ```\n */\nexport { OPENFREEMAP_ATTRIBUTION, TERRAIN_TILES_ATTRIBUTION } from './basemaps.ts';\nexport {\n AttributionControl,\n type AttributionOptions,\n type Control,\n type ControlPosition,\n DEFAULT_ATTRIBUTION,\n NavigationControl,\n type NavigationOptions,\n} from './controls.ts';\nexport {\n type Crs,\n type CrsLike,\n getCrs,\n lambertConformalConic,\n registerCrs,\n reproject,\n transverseMercator,\n} from './crs.ts';\nexport type { DecoderUrls } from './decoders.ts';\nexport type { ExtrusionOptions, ExtrusionStyle, PolygonArrays, TileKey } from './extrusions.ts';\nexport { ExtrusionLayer } from './extrusions.ts';\nexport type {\n CircleOptions,\n CircleStyle,\n Feature,\n FeatureCollection,\n FeatureData,\n FeatureLayerStyle,\n FillOptions,\n FillStyle,\n Geometry,\n LineOptions,\n LineStyle,\n Placement,\n Position,\n Properties,\n Ramp,\n Size,\n Stops,\n Styled,\n} from './features.ts';\nexport { CircleLayer, FeatureLayer, FillLayer, interpolate, LineLayer, parseColor } from './features.ts';\nexport { geoplateformeWfs, geoplateformeWms, geoplateformeWmts, IGN_ATTRIBUTION } from './geoplateforme.ts';\nexport type { TextPart } from './glyphs.ts';\nexport { DEFAULT_FONT, GLYPHS_URL } from './glyphs.ts';\nexport { parseGpx } from './gpx.ts';\nexport type { TileGrid, TileMatrix } from './grid.ts';\nexport type { ImageOptions, Pixels, SpriteIcon } from './icons.ts';\nexport { parseKml } from './kml.ts';\nexport type {\n CustomFrame,\n CustomLayerInterface,\n GroundOptions,\n GroundTexture,\n ModelInstance,\n ModelOptions,\n} from './layers.ts';\nexport {\n CustomLayer,\n GroundLayer,\n Layer,\n ModelLayer,\n NetworkLayer,\n RasterLayer,\n Tiles3dLayer,\n} from './layers.ts';\nexport { GeoMap } from './map.ts';\nexport {\n type Anchor,\n Marker,\n type MarkerEvent,\n type MarkerEvents,\n type MarkerOptions,\n Panel,\n type PanelOptions,\n Popup,\n type PopupEvents,\n type PopupOptions,\n} from './overlay.ts';\nexport { type Panorama, type PanoramaOptions, Panoramas } from './panoramas.ts';\nexport {\n PMTiles,\n type PmtilesEntry,\n type PmtilesHeader,\n type PmtilesTileType,\n tileIdToZxy,\n zxyToTileId,\n} from './pmtiles.ts';\nexport type { ClassStyle, PointCloudOptions, PointCloudStyle, PointColor } from './pointclouds.ts';\nexport { CLASSIFICATIONS, ELEVATION_RAMP, PointCloudLayer } from './pointclouds.ts';\nexport { setRequestHeaders } from './requests.ts';\nexport type { Overlap, SymbolOptions, SymbolStyle } from './symbols.ts';\nexport { SymbolLayer } from './symbols.ts';\nexport { parseTopoJson, type TopoGeometry, type Topology } from './topojson.ts';\nexport type {\n AnimationOptions,\n AtmosphereOptions,\n Basemap,\n BasemapName,\n BodyOptions,\n CelestialBody,\n FeatureHit,\n FirstPersonView,\n FlyToOptions,\n GeoMapOptions,\n LegacyBasemap,\n LoadingMode,\n LonLat,\n MapEvents,\n MapHoverFeatureEvent,\n MapPointerEvent,\n NetworkOptions,\n NetworkStyle,\n Point,\n Projection,\n RasterGrid,\n RasterOptions,\n RasterStyle,\n SwipeOptions,\n TerrainEncoding,\n TerrainModel,\n TerrainOptions,\n Tiles3dOptions,\n Tiles3dStyle,\n ViewshedOptions,\n} from './types.ts';\nexport type {\n CandidateIcon,\n CandidateOverlap,\n Json,\n LabelCandidate,\n RasterSource,\n Style,\n StyleLayer,\n} from './vectorstyle.ts';\nexport type { PmtilesOptions, VectorTilesOptions } from './vectortiles.ts';\nexport { basicStyle, OPENFREEMAP_STYLES, PLAN_STYLES, VectorTiles } from './vectortiles.ts';\nexport type {\n Camera,\n NetworkStats,\n PickHit,\n PickResult,\n PointCloudInfo,\n PointCloudPoint,\n PointCloudStats,\n RasterLayerStats,\n Tiles3dStats,\n} from './wasm/isard.js';\nexport { parseWmtsGrid, wmtsGrid } from './wmts.ts';\n"]}