isard 0.6.1 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +100 -0
- package/dist/basemap.worker.d.ts +7 -1
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +8 -7
- package/dist/decoder.worker.js +4 -4
- package/dist/decoder.worker.js.map +6 -5
- package/dist/engine-loader.d.ts +1 -1
- package/dist/engine-loader.js.map +1 -1
- package/dist/geoplateforme.d.ts +4 -3
- package/dist/geoplateforme.js +43 -19
- package/dist/geoplateforme.js.map +1 -1
- package/dist/glyphs.js +2 -1
- package/dist/glyphs.js.map +1 -1
- package/dist/icons.js +5 -1
- package/dist/icons.js.map +1 -1
- package/dist/index.d.ts +4 -2
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/interaction.d.ts +2 -0
- package/dist/interaction.js +29 -2
- package/dist/interaction.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/layers.d.ts +2 -0
- package/dist/layers.js +22 -4
- package/dist/layers.js.map +1 -1
- package/dist/loader.d.ts +2 -0
- package/dist/loader.js +10 -0
- package/dist/loader.js.map +1 -1
- package/dist/map.d.ts +52 -3
- package/dist/map.js +171 -6
- package/dist/map.js.map +1 -1
- package/dist/overlay.d.ts +55 -0
- package/dist/overlay.js +185 -7
- package/dist/overlay.js.map +1 -1
- package/dist/panoramas.d.ts +94 -0
- package/dist/panoramas.js +245 -0
- package/dist/panoramas.js.map +1 -0
- package/dist/pmtiles.js +3 -2
- package/dist/pmtiles.js.map +1 -1
- package/dist/pointclouds.js +1 -1
- package/dist/pointclouds.js.map +1 -1
- package/dist/protocol.d.ts +7 -1
- package/dist/protocol.js.map +1 -1
- package/dist/requests.d.ts +14 -0
- package/dist/requests.js +48 -0
- package/dist/requests.js.map +1 -0
- package/dist/resample.js +2 -1
- package/dist/resample.js.map +1 -1
- package/dist/style.js +3 -0
- package/dist/style.js.map +1 -1
- package/dist/terrain.d.ts +0 -5
- package/dist/terrain.js +2 -1
- package/dist/terrain.js.map +1 -1
- package/dist/types.d.ts +36 -4
- package/dist/types.js.map +1 -1
- package/dist/vectortiles.d.ts +6 -2
- package/dist/vectortiles.js +92 -33
- package/dist/vectortiles.js.map +1 -1
- package/dist/wasm/isard.d.ts +105 -11
- package/dist/wasm/isard.js +211 -13
- package/dist/wasm/isard_core.d.ts +64 -6
- package/dist/wasm/isard_core.js +149 -6
- package/dist/wmts.js +2 -1
- package/dist/wmts.js.map +1 -1
- package/package.json +1 -1
package/dist/vectortiles.js
CHANGED
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@@ -4,6 +4,7 @@ import { IGN_ATTRIBUTION } from "./geoplateforme.js";
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import { loadSprites, readPixels } from "./icons.js";
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import { Lru } from "./lru.js";
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import { pmtiles, pmtilesUrl } from "./pmtiles.js";
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+
import { headerRules, onHeaderRules, withHeaders } from "./requests.js";
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import { SOURCE_CACHE } from "./resample.js";
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import { labelFont, } from "./vectorstyle.js";
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/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */
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@@ -53,7 +54,7 @@ export function size(value, fallback = 16) {
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}
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/** Fetches a JSON document (a style, a TileJSON) */
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async function json(url) {
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const response = await fetch(url);
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const response = await fetch(url, withHeaders(url));
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if (!response.ok)
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throw new Error(`${url}: ${response.status}`);
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return (await response.json());
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@@ -73,6 +74,8 @@ async function resolveSource(source) {
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const header = await pmtiles(archive).header();
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return { tiles: [`pmtiles://${archive}/{z}/{x}/{y}`], maxzoom: source.maxzoom ?? header.maxZoom };
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}
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/** Pause before the labels of tiles that failed are asked for again, when no move brings an update (ms) */
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const RETRY_LABELS_MS = 3000;
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/** Default size of a basemap worker pool: cores - 1, 1 to 4 */
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export function defaultWorkerCount() {
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return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));
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@@ -121,6 +124,8 @@ export class BasemapWorkers {
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next = 1;
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namespaces = 0;
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terminated = false;
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/** Stops following the page's request headers */
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unfollow;
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constructor(count, url, create = (u) => new Worker(u, { type: 'module' })) {
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this.count = count;
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this.url = url;
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@@ -142,8 +147,15 @@ export class BasemapWorkers {
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this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);
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};
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worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);
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const rules = headerRules();
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if (rules.length > 0)
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worker.postMessage({ type: 'headers', rules });
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return worker;
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});
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this.unfollow = onHeaderRules((rules) => {
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for (const w of this.workers)
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w.postMessage({ type: 'headers', rules });
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});
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}
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/** A prefix for the renderer keys of one `VectorTiles` */
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namespace() {
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@@ -237,6 +249,7 @@ export class BasemapWorkers {
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if (this.terminated)
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return;
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this.terminated = true;
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this.unfollow();
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for (const w of this.workers)
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w.terminate();
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const pending = [...this.pending.values()];
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@@ -286,6 +299,8 @@ export class VectorTiles {
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attribution;
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/** Its raster and label layers, removed with it */
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layers = [];
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/** Its first raster layer: the ground its labels follow */
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ground;
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/** The style once loaded, with its source resolved */
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ready;
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/**
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@@ -407,12 +422,15 @@ export class VectorTiles {
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...(before ? { before } : {}),
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});
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this.layers.push(layer);
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this.ground ??= layer;
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return layer;
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}
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/**
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* A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view
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* moves: the labels of the vector tiles in view, the higher style layers placed first.
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*
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* moves: the labels of the vector tiles in view, the higher style layers placed first. With a raster layer of
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* the style (`raster`), the tiles follow the levels the ground is drawn at: a tilted view takes coarser tiles far
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* away, with the few labels of a lower zoom, as near the camera it takes the fine ones. Without, the tiles around
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* the center at the zoom of the view. It stays above the layers added after it unless one is moved over it.
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*/
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labels(options = {}) {
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const { layers = () => true, maxTiles = 36 } = options;
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@@ -467,38 +485,61 @@ export class VectorTiles {
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let generation = 0;
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/** The tiles whose labels are shown */
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let shown = '';
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/** The update asked again after tiles failed */
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let retry = 0;
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const update = async () => {
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if (this.destroyed)
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return;
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const { key, maxzoom } = await renderer;
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const run = ++generation;
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const camera = this.map.getCamera();
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const
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const
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const
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const zoom = Math.max(0, Math.min(Math.floor(camera.zoom), 24));
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const ground = this.ground && this.map.hasLayer(this.ground) ? this.map.engine.wantedTiles(this.ground.id) : [];
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const keys = [];
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if (ground.length > 0) {
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// The ground's tiles, the nearest first: a tile so many levels coarser than the finest in view has its
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// labels of a zoom as many under the view's, past the source's deepest level those of that level at the zoom
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let top = 0;
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for (let i = 0; i < ground.length; i += 3)
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top = Math.max(top, ground[i]);
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for (let i = 0; i < ground.length && keys.length < maxTiles; i += 3) {
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const [z, x, y] = [ground[i], ground[i + 1], ground[i + 2]];
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const at = Math.max(0, zoom - (top - z));
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const tz = Math.min(at, maxzoom, z);
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const shift = 2 ** (z - tz);
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const key = `${tz}/${Math.floor(x / shift)}/${Math.floor(y / shift)}${at > tz ? `@${at}` : ''}`;
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if (!keys.includes(key))
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keys.push(key);
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}
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}
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else {
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const z = Math.min(zoom, maxzoom);
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const n = 2 ** z;
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const [west, south, east, north] = this.map.getBounds();
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const tx = (lon) => Math.floor(mercatorX(lon) * n);
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const ty = (lat) => Math.floor(mercatorY(lat) * n);
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const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];
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// The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only
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// the nearest `maxTiles` are kept anyway
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const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;
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const [x0, x1] = [
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Math.max(0, tx(west), Math.floor(cx) - reach),
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Math.min(n - 1, tx(east), Math.floor(cx) + reach),
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];
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const [y0, y1] = [
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Math.max(0, ty(north), Math.floor(cy) - reach),
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Math.min(n - 1, ty(south), Math.floor(cy) + reach),
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];
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const wanted = [];
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for (let y = y0; y <= y1; y += 1)
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for (let x = x0; x <= x1; x += 1)
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wanted.push([x, y]);
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// Nearest to the center first, at most `maxTiles` (tilted views reach far)
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wanted.sort((a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy));
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// Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)
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for (const [x, y] of wanted.slice(0, maxTiles))
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keys.push(`${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);
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}
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// The same tiles as the labels shown: nothing to do
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const set = keys.join(' ');
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if (set === shown)
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@@ -507,10 +548,19 @@ export class VectorTiles {
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let p = tiles.get(k);
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if (p)
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return p;
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const [
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const [tile, deeper] = k.split('@');
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const [tz, x, y] = (tile ?? '').split('/').map(Number);
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// The nearest tiles first: the others wait for the raster tiles
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const priority = index < 4 ? 'auto' : 'low';
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const work = {
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const work = {
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type: 'labels',
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key,
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z: tz,
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x,
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y,
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priority,
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...(deeper === undefined ? {} : { zoom: Number(deeper) }),
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};
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p = this.request(tz, x, y, work).then((r) => tileLabels('labels' in r ? r.labels : []), () => {
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// A network error is not kept: the tile is asked for again on the next update
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tiles.delete(k);
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}));
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if (run !== generation || this.destroyed)
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return;
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// A tile that failed is missing: the next update asks for it again
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// A tile that failed is missing: the next update asks for it again, after a pause if no move brings one
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shown = keys.every((k) => tiles.has(k)) ? set : '';
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if (shown === '' && !retry) {
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retry = window.setTimeout(() => {
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retry = 0;
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refresh();
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}, RETRY_LABELS_MS);
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}
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// The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest
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// to the center first
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const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);
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@@ -550,7 +606,10 @@ export class VectorTiles {
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refresh();
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}, 250);
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};
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this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () =>
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this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => {
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clearTimeout(timer);
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clearTimeout(retry);
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});
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refresh();
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return symbol;
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}
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package/dist/vectortiles.js.map
CHANGED
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1
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport { type LoadedSprite, loadSprites, readPixels } from './icons.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { pmtiles, pmtilesUrl } from './pmtiles.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport type { RasterOptions } from './types.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text or icon size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a\n * size for the symbol layer */\nexport function size(value: Json, fallback = 16): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return fallback;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/**\n * A style source's tiles and deepest level: a `pmtiles://` archive (its `url`, or a `tiles` template) read for its\n * header, its tiles then named `pmtiles://<absolute archive URL>/{z}/{x}/{y}` for the workers; other sources as they are\n */\nasync function resolveSource(source: Style['sources'][string]): Promise<{ tiles?: string[]; maxzoom?: number }> {\n const given = source.url ?? source.tiles?.[0] ?? '';\n const archive = pmtilesUrl(given.replace(/\\/\\{z\\}\\/\\{x\\}\\/\\{y\\}$/, ''));\n if (!archive)\n return {\n ...(source.tiles ? { tiles: source.tiles } : {}),\n ...(source.maxzoom === undefined ? {} : { maxzoom: source.maxzoom }),\n };\n const header = await pmtiles(archive).header();\n return { tiles: [`pmtiles://${archive}/{z}/{x}/{y}`], maxzoom: source.maxzoom ?? header.maxZoom };\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = await resolveSource(source);\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n if (s.type !== 'raster') continue;\n const r = await resolveSource(s);\n const url = r.tiles?.[0];\n if (url) rasters[key] = { tiles: url, maxzoom: r.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprites (their JSON and their images), loaded once, for the fill patterns and the icons */\n private sprites: Promise<LoadedSprite[]> | undefined;\n\n private loadSprites(sprite: Style['sprite']): Promise<LoadedSprite[]> {\n this.sprites ??= loadSprites(sprite).catch(() => []);\n return this.sprites;\n }\n\n /** Prefix of the names of its sprites' images among the map's icons */\n private get iconPrefix(): string {\n return `${this.namespace}/`;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The images are downloaded once, copied to each worker\n const sprites: Sprite[] = patterns && style.sprite ? await this.loadSprites(style.sprite) : [];\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprites.length ? { sprites } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: (p) => (p.textAlong ? 'line' : 'point'),\n textOptional: (p) => p.textOptional === true,\n icon: (p) => (p.icon ? this.iconPrefix + p.icon.image : ''),\n iconSize: (p) => size(p.icon?.size ?? 1, 1),\n iconAnchor: (p) => (p.icon?.anchor ?? 'center') as Anchor,\n iconOffset: (p) => p.icon?.offset ?? [0, 0],\n iconRotate: (p) => p.icon?.rotate ?? 0,\n iconRotationAlignment: (p) => p.icon?.alignment ?? 'viewport',\n iconOverlap: (p) => p.icon?.overlap ?? false,\n iconOptional: (p) => p.icon?.optional ?? false,\n iconTextFit: (p) => p.icon?.fit ?? 'none',\n iconTextFitPadding: (p) => p.icon?.padding ?? [0, 0, 0, 0],\n iconColor: (p) => p.icon?.color ?? '#000',\n iconOpacity: (p) => p.icon?.opacity ?? 1,\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(async ({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n // Its icons from its sprites, before the first labels\n const icons = style.layers.some((l) => l.type === 'symbol' && l.layout?.['icon-image'] !== undefined);\n if (icons && style.sprite) {\n for (const sprite of await this.loadSprites(style.sprite)) {\n if (!this.destroyed) this.map.icons.addSprite(this.iconPrefix, sprite.icons, () => readPixels(sprite.image));\n }\n }\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)\n const zoom = Math.max(z, Math.min(Math.floor(camera.zoom), 24));\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tz, x, y] = (k.split('@')[0] ?? '').split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n const work: BasemapWork = { type: 'labels', key, z: tz, x, y, priority, ...(zoom > tz ? { zoom } : {}) };\n p = this.request(tz, x, y, work).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprites (the workers have theirs), and their icons\n this.sprites\n ?.then((sprites) => {\n for (const sprite of sprites) sprite.image.close();\n this.map.icons.remove(this.iconPrefix, true);\n })\n .catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n\n/** Colors of the layers of `basicStyle`, in turn */\nconst BASIC_COLORS = ['#2f6fd1', '#d1495b', '#2a9d8f', '#e9a03b', '#7b5ea7', '#5c7a29', '#c8553d', '#3d8eb9'];\n\n/**\n * A plain style for vector tiles known only by their layers' names (a PMTiles archive's `vector_layers`, an MBTiles'\n * metadata): each layer's polygons filled, its lines and outlines stroked and its points as circles, a color per\n * layer, the `name` of points as labels. `source` is the style's vector source (`url`: TileJSON or `pmtiles://…`, or\n * `tiles`)\n */\nexport function basicStyle(\n source: { url?: string; tiles?: string[]; minzoom?: number; maxzoom?: number },\n layers: readonly string[],\n): Style {\n const out: StyleLayer[] = [];\n layers.forEach((name, i) => {\n const color = BASIC_COLORS[i % BASIC_COLORS.length] as string;\n const base = { source: 'data', 'source-layer': name };\n out.push(\n { id: `${name}-fill`, type: 'fill', ...base, paint: { 'fill-color': color, 'fill-opacity': 0.18 } },\n { id: `${name}-line`, type: 'line', ...base, paint: { 'line-color': color, 'line-width': 1.2 } },\n {\n id: `${name}-circle`,\n type: 'circle',\n ...base,\n paint: { 'circle-color': color, 'circle-radius': 3.5, 'circle-stroke-color': '#fff', 'circle-stroke-width': 1 },\n },\n );\n });\n layers.forEach((name) => {\n out.push({\n id: `${name}-label`,\n type: 'symbol',\n source: 'data',\n 'source-layer': name,\n filter: ['all', ['==', ['geometry-type'], 'Point'], ['has', 'name']],\n layout: { 'text-field': ['get', 'name'], 'text-size': 12, 'text-offset': [0, 0.9], 'text-anchor': 'top' },\n paint: { 'text-color': '#1d2433', 'text-halo-color': '#fff', 'text-halo-width': 1.5 },\n });\n });\n return { version: 8, sources: { data: { type: 'vector', ...source } }, layers: out };\n}\n\n/** Options of `GeoMap.addPmtiles` */\nexport interface PmtilesOptions {\n /** What the archive holds (default from its header: raster images or vector tiles) */\n kind?: 'raster' | 'vector';\n /** A MapLibre style for vector tiles (its vector source `pmtiles://…`); default `basicStyle` of the archive's layers */\n style?: Style;\n opacity?: number;\n /** Texture size of raster tiles (default 256; 512 for the sharper tiles of a 512 px archive) */\n size?: number;\n /** Credits, HTML (default the archive's `attribution` metadata, as text) */\n attribution?: string;\n before?: Layer;\n}\n\n/** HTML of a file reduced to its text, escaped: credits from an archive's metadata cannot run in the page */\nfunction plainText(html: string): string {\n return html\n .replace(/<[^>]*>/g, '')\n .replace(/&(?!(amp|lt|gt|quot|copy|#\\d+);)/g, '&')\n .replace(/</g, '<')\n .replace(/>/g, '>');\n}\n\n/** @internal `GeoMap.addPmtiles`: a raster layer of the archive's images, or vector tiles with their raster layer and\n * labels */\nexport async function pmtilesLayer(\n map: GeoMap,\n url: string,\n options: PmtilesOptions,\n): Promise<RasterLayer | VectorTiles> {\n const archiveUrl = pmtilesUrl(url.startsWith('pmtiles://') ? url : `pmtiles://${url}`) as string;\n const archive = pmtiles(archiveUrl);\n const [header, metadata] = await Promise.all([archive.header(), archive.metadata().catch(() => ({}))]);\n const credit = (metadata as { attribution?: unknown }).attribution;\n const attribution = options.attribution ?? (typeof credit === 'string' && credit ? plainText(credit) : undefined);\n const kind = options.kind ?? (header.tileType === 'mvt' ? 'vector' : 'raster');\n const credits = attribution ? { attribution } : {};\n if (kind === 'raster') {\n return map.addRaster({\n url: `pmtiles://${archiveUrl}`,\n minZoom: header.minZoom,\n maxZoom: Math.max(header.maxZoom, 19),\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.size === undefined ? {} : { size: options.size }),\n ...(options.before ? { before: options.before } : {}),\n ...credits,\n });\n }\n const layers = (metadata as { vector_layers?: { id?: unknown }[] }).vector_layers;\n const names = Array.isArray(layers) ? layers.map((l) => l?.id).filter((id) => typeof id === 'string') : [];\n const style = options.style ?? basicStyle({ url: `pmtiles://${archiveUrl}` }, names);\n const tiles = map.vectorTiles({ style, ...credits });\n tiles.raster({\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.before ? { before: options.before } : {}),\n });\n tiles.labels();\n return tiles;\n}\n\n/** A raster loader reading the tiles of a `pmtiles://` archive URL (images of any size, drawn at `size`); undefined\n * for another URL */\nexport function pmtilesRasterLoader(url: string, size: number): RasterOptions['loader'] {\n const archiveUrl = pmtilesUrl(url);\n if (!archiveUrl) return undefined;\n const archive = pmtiles(archiveUrl);\n return async (z, x, y, signal) => {\n const bytes = await archive.tile(z, x, y, signal);\n if (!bytes) return null;\n return createImageBitmap(new Blob([bytes as Uint8Array<ArrayBuffer>]), { resizeWidth: size, resizeHeight: size });\n };\n}\n"]}
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+
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport { type LoadedSprite, loadSprites, readPixels } from './icons.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { pmtiles, pmtilesUrl } from './pmtiles.ts';\nimport { headerRules, onHeaderRules, withHeaders } from './requests.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport type { RasterOptions } from './types.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text or icon size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a\n * size for the symbol layer */\nexport function size(value: Json, fallback = 16): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return fallback;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url, withHeaders(url));\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/**\n * A style source's tiles and deepest level: a `pmtiles://` archive (its `url`, or a `tiles` template) read for its\n * header, its tiles then named `pmtiles://<absolute archive URL>/{z}/{x}/{y}` for the workers; other sources as they are\n */\nasync function resolveSource(source: Style['sources'][string]): Promise<{ tiles?: string[]; maxzoom?: number }> {\n const given = source.url ?? source.tiles?.[0] ?? '';\n const archive = pmtilesUrl(given.replace(/\\/\\{z\\}\\/\\{x\\}\\/\\{y\\}$/, ''));\n if (!archive)\n return {\n ...(source.tiles ? { tiles: source.tiles } : {}),\n ...(source.maxzoom === undefined ? {} : { maxzoom: source.maxzoom }),\n };\n const header = await pmtiles(archive).header();\n return { tiles: [`pmtiles://${archive}/{z}/{x}/{y}`], maxzoom: source.maxzoom ?? header.maxZoom };\n}\n\n/** Pause before the labels of tiles that failed are asked for again, when no move brings an update (ms) */\nconst RETRY_LABELS_MS = 3000;\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n /** Stops following the page's request headers */\n private readonly unfollow: () => void;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n const rules = headerRules();\n if (rules.length > 0) worker.postMessage({ type: 'headers', rules } satisfies BasemapRequest);\n return worker;\n });\n this.unfollow = onHeaderRules((rules) => {\n for (const w of this.workers) w.postMessage({ type: 'headers', rules } satisfies BasemapRequest);\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n this.unfollow();\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** Its first raster layer: the ground its labels follow */\n private ground: RasterLayer | undefined;\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = await resolveSource(source);\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n if (s.type !== 'raster') continue;\n const r = await resolveSource(s);\n const url = r.tiles?.[0];\n if (url) rasters[key] = { tiles: url, maxzoom: r.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprites (their JSON and their images), loaded once, for the fill patterns and the icons */\n private sprites: Promise<LoadedSprite[]> | undefined;\n\n private loadSprites(sprite: Style['sprite']): Promise<LoadedSprite[]> {\n this.sprites ??= loadSprites(sprite).catch(() => []);\n return this.sprites;\n }\n\n /** Prefix of the names of its sprites' images among the map's icons */\n private get iconPrefix(): string {\n return `${this.namespace}/`;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The images are downloaded once, copied to each worker\n const sprites: Sprite[] = patterns && style.sprite ? await this.loadSprites(style.sprite) : [];\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprites.length ? { sprites } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n this.ground ??= layer;\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. With a raster layer of\n * the style (`raster`), the tiles follow the levels the ground is drawn at: a tilted view takes coarser tiles far\n * away, with the few labels of a lower zoom, as near the camera it takes the fine ones. Without, the tiles around\n * the center at the zoom of the view. It stays above the layers added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: (p) => (p.textAlong ? 'line' : 'point'),\n textOptional: (p) => p.textOptional === true,\n icon: (p) => (p.icon ? this.iconPrefix + p.icon.image : ''),\n iconSize: (p) => size(p.icon?.size ?? 1, 1),\n iconAnchor: (p) => (p.icon?.anchor ?? 'center') as Anchor,\n iconOffset: (p) => p.icon?.offset ?? [0, 0],\n iconRotate: (p) => p.icon?.rotate ?? 0,\n iconRotationAlignment: (p) => p.icon?.alignment ?? 'viewport',\n iconOverlap: (p) => p.icon?.overlap ?? false,\n iconOptional: (p) => p.icon?.optional ?? false,\n iconTextFit: (p) => p.icon?.fit ?? 'none',\n iconTextFitPadding: (p) => p.icon?.padding ?? [0, 0, 0, 0],\n iconColor: (p) => p.icon?.color ?? '#000',\n iconOpacity: (p) => p.icon?.opacity ?? 1,\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(async ({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n // Its icons from its sprites, before the first labels\n const icons = style.layers.some((l) => l.type === 'symbol' && l.layout?.['icon-image'] !== undefined);\n if (icons && style.sprite) {\n for (const sprite of await this.loadSprites(style.sprite)) {\n if (!this.destroyed) this.map.icons.addSprite(this.iconPrefix, sprite.icons, () => readPixels(sprite.image));\n }\n }\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n /** The update asked again after tiles failed */\n let retry = 0;\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const zoom = Math.max(0, Math.min(Math.floor(camera.zoom), 24));\n const ground = this.ground && this.map.hasLayer(this.ground) ? this.map.engine.wantedTiles(this.ground.id) : [];\n const keys: string[] = [];\n if (ground.length > 0) {\n // The ground's tiles, the nearest first: a tile so many levels coarser than the finest in view has its\n // labels of a zoom as many under the view's, past the source's deepest level those of that level at the zoom\n let top = 0;\n for (let i = 0; i < ground.length; i += 3) top = Math.max(top, ground[i] as number);\n for (let i = 0; i < ground.length && keys.length < maxTiles; i += 3) {\n const [z, x, y] = [ground[i], ground[i + 1], ground[i + 2]] as [number, number, number];\n const at = Math.max(0, zoom - (top - z));\n const tz = Math.min(at, maxzoom, z);\n const shift = 2 ** (z - tz);\n const key = `${tz}/${Math.floor(x / shift)}/${Math.floor(y / shift)}${at > tz ? `@${at}` : ''}`;\n if (!keys.includes(key)) keys.push(key);\n }\n } else {\n const z = Math.min(zoom, maxzoom);\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only\n // the nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)\n for (const [x, y] of wanted.slice(0, maxTiles)) keys.push(`${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);\n }\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tile, deeper] = k.split('@');\n const [tz, x, y] = (tile ?? '').split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n const work: BasemapWork = {\n type: 'labels',\n key,\n z: tz,\n x,\n y,\n priority,\n ...(deeper === undefined ? {} : { zoom: Number(deeper) }),\n };\n p = this.request(tz, x, y, work).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again, after a pause if no move brings one\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n if (shown === '' && !retry) {\n retry = window.setTimeout(() => {\n retry = 0;\n refresh();\n }, RETRY_LABELS_MS);\n }\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => {\n clearTimeout(timer);\n clearTimeout(retry);\n });\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprites (the workers have theirs), and their icons\n this.sprites\n ?.then((sprites) => {\n for (const sprite of sprites) sprite.image.close();\n this.map.icons.remove(this.iconPrefix, true);\n })\n .catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n\n/** Colors of the layers of `basicStyle`, in turn */\nconst BASIC_COLORS = ['#2f6fd1', '#d1495b', '#2a9d8f', '#e9a03b', '#7b5ea7', '#5c7a29', '#c8553d', '#3d8eb9'];\n\n/**\n * A plain style for vector tiles known only by their layers' names (a PMTiles archive's `vector_layers`, an MBTiles'\n * metadata): each layer's polygons filled, its lines and outlines stroked and its points as circles, a color per\n * layer, the `name` of points as labels. `source` is the style's vector source (`url`: TileJSON or `pmtiles://…`, or\n * `tiles`)\n */\nexport function basicStyle(\n source: { url?: string; tiles?: string[]; minzoom?: number; maxzoom?: number },\n layers: readonly string[],\n): Style {\n const out: StyleLayer[] = [];\n layers.forEach((name, i) => {\n const color = BASIC_COLORS[i % BASIC_COLORS.length] as string;\n const base = { source: 'data', 'source-layer': name };\n out.push(\n { id: `${name}-fill`, type: 'fill', ...base, paint: { 'fill-color': color, 'fill-opacity': 0.18 } },\n { id: `${name}-line`, type: 'line', ...base, paint: { 'line-color': color, 'line-width': 1.2 } },\n {\n id: `${name}-circle`,\n type: 'circle',\n ...base,\n paint: { 'circle-color': color, 'circle-radius': 3.5, 'circle-stroke-color': '#fff', 'circle-stroke-width': 1 },\n },\n );\n });\n layers.forEach((name) => {\n out.push({\n id: `${name}-label`,\n type: 'symbol',\n source: 'data',\n 'source-layer': name,\n filter: ['all', ['==', ['geometry-type'], 'Point'], ['has', 'name']],\n layout: { 'text-field': ['get', 'name'], 'text-size': 12, 'text-offset': [0, 0.9], 'text-anchor': 'top' },\n paint: { 'text-color': '#1d2433', 'text-halo-color': '#fff', 'text-halo-width': 1.5 },\n });\n });\n return { version: 8, sources: { data: { type: 'vector', ...source } }, layers: out };\n}\n\n/** Options of `GeoMap.addPmtiles` */\nexport interface PmtilesOptions {\n /** What the archive holds (default from its header: raster images or vector tiles) */\n kind?: 'raster' | 'vector';\n /** A MapLibre style for vector tiles (its vector source `pmtiles://…`); default `basicStyle` of the archive's layers */\n style?: Style;\n opacity?: number;\n /** Texture size of raster tiles (default 256; 512 for the sharper tiles of a 512 px archive) */\n size?: number;\n /** Credits, HTML (default the archive's `attribution` metadata, as text) */\n attribution?: string;\n before?: Layer;\n}\n\n/** HTML of a file reduced to its text, escaped: credits from an archive's metadata cannot run in the page */\nfunction plainText(html: string): string {\n return html\n .replace(/<[^>]*>/g, '')\n .replace(/&(?!(amp|lt|gt|quot|copy|#\\d+);)/g, '&')\n .replace(/</g, '<')\n .replace(/>/g, '>');\n}\n\n/** @internal `GeoMap.addPmtiles`: a raster layer of the archive's images, or vector tiles with their raster layer and\n * labels */\nexport async function pmtilesLayer(\n map: GeoMap,\n url: string,\n options: PmtilesOptions,\n): Promise<RasterLayer | VectorTiles> {\n const archiveUrl = pmtilesUrl(url.startsWith('pmtiles://') ? url : `pmtiles://${url}`) as string;\n const archive = pmtiles(archiveUrl);\n const [header, metadata] = await Promise.all([archive.header(), archive.metadata().catch(() => ({}))]);\n const credit = (metadata as { attribution?: unknown }).attribution;\n const attribution = options.attribution ?? (typeof credit === 'string' && credit ? plainText(credit) : undefined);\n const kind = options.kind ?? (header.tileType === 'mvt' ? 'vector' : 'raster');\n const credits = attribution ? { attribution } : {};\n if (kind === 'raster') {\n return map.addRaster({\n url: `pmtiles://${archiveUrl}`,\n minZoom: header.minZoom,\n maxZoom: Math.max(header.maxZoom, 19),\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.size === undefined ? {} : { size: options.size }),\n ...(options.before ? { before: options.before } : {}),\n ...credits,\n });\n }\n const layers = (metadata as { vector_layers?: { id?: unknown }[] }).vector_layers;\n const names = Array.isArray(layers) ? layers.map((l) => l?.id).filter((id) => typeof id === 'string') : [];\n const style = options.style ?? basicStyle({ url: `pmtiles://${archiveUrl}` }, names);\n const tiles = map.vectorTiles({ style, ...credits });\n tiles.raster({\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.before ? { before: options.before } : {}),\n });\n tiles.labels();\n return tiles;\n}\n\n/** A raster loader reading the tiles of a `pmtiles://` archive URL (images of any size, drawn at `size`); undefined\n * for another URL */\nexport function pmtilesRasterLoader(url: string, size: number): RasterOptions['loader'] {\n const archiveUrl = pmtilesUrl(url);\n if (!archiveUrl) return undefined;\n const archive = pmtiles(archiveUrl);\n return async (z, x, y, signal) => {\n const bytes = await archive.tile(z, x, y, signal);\n if (!bytes) return null;\n return createImageBitmap(new Blob([bytes as Uint8Array<ArrayBuffer>]), { resizeWidth: size, resizeHeight: size });\n };\n}\n"]}
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