isaacscript-common 9.8.1 → 9.8.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9,7 +9,7 @@ import {
9
9
  } from "isaac-typescript-definitions";
10
10
  import { ModUpgraded } from "../../classes/ModUpgraded";
11
11
  import { MAX_SPEED_STAT } from "../../core/constants";
12
- import { bitFlags } from "../../functions/flag";
12
+ import { addFlag, bitFlags } from "../../functions/flag";
13
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  import { getMapPartialMatch } from "../../functions/map";
14
14
  import { printConsole } from "../../functions/utils";
15
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  import { debugDisplayInit } from "../debugDisplay/debugDisplay";
@@ -19,274 +19,20 @@ import * as commands from "./listCommands";
19
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  import v, { extraConsoleCommandsFunctionMap } from "./v";
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21
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  export function extraConsoleCommandsInit(mod: ModUpgraded): void {
22
- saveDataManager("extraConsoleCommands", v, () => false);
23
- initMap();
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+ saveDataManager("extraConsoleCommands", v, false);
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+ initCommandMap();
24
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  initCallbacks(mod);
25
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  debugDisplayInit(mod);
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  }
27
27
 
28
- function initMap() {
29
- extraConsoleCommandsFunctionMap.set("1hp", commands.oneHP);
30
- extraConsoleCommandsFunctionMap.set("addCharges", commands.addCharges);
31
- extraConsoleCommandsFunctionMap.set("angelRoom", commands.angelRoom);
32
- extraConsoleCommandsFunctionMap.set("ascent", commands.ascent);
33
- extraConsoleCommandsFunctionMap.set("bedroom", commands.bedroom);
34
- extraConsoleCommandsFunctionMap.set("bh", commands.bh);
35
- extraConsoleCommandsFunctionMap.set("blackhearts", commands.blackHearts);
36
- extraConsoleCommandsFunctionMap.set("blackMarket", commands.blackMarket);
37
- extraConsoleCommandsFunctionMap.set("bloodCharges", commands.bloodCharges);
38
- extraConsoleCommandsFunctionMap.set("bm", commands.bm);
39
- extraConsoleCommandsFunctionMap.set("bomb", commands.bomb);
40
- extraConsoleCommandsFunctionMap.set(
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- "bombDisplay",
42
- commandsDisplay.bombDisplay,
43
- );
44
- extraConsoleCommandsFunctionMap.set(
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- "bombsDisplay",
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- commandsDisplay.bombsDisplay,
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- );
48
- extraConsoleCommandsFunctionMap.set("bombs", commands.bombs);
49
- extraConsoleCommandsFunctionMap.set("boneHearts", commands.boneHearts);
50
- extraConsoleCommandsFunctionMap.set("boss", commands.boss);
51
- extraConsoleCommandsFunctionMap.set("bossNextRoom", commands.bossNextRoom);
52
- extraConsoleCommandsFunctionMap.set("bossRoom", commands.bossRoom);
53
- extraConsoleCommandsFunctionMap.set("bossRush", commands.bossRush);
54
- extraConsoleCommandsFunctionMap.set("brokenHearts", commands.brokenHearts);
55
- extraConsoleCommandsFunctionMap.set("card", commands.card);
56
- extraConsoleCommandsFunctionMap.set("cards", commands.cards);
57
- extraConsoleCommandsFunctionMap.set("cc", commands.cc);
58
- extraConsoleCommandsFunctionMap.set("getChallenge", commands.getChallenge);
59
- extraConsoleCommandsFunctionMap.set(
60
- "chaosCardTears",
61
- commands.chaosCardTears,
62
- );
63
- extraConsoleCommandsFunctionMap.set("character", commands.characterCommand);
64
- extraConsoleCommandsFunctionMap.set("charge", commands.charge);
65
- extraConsoleCommandsFunctionMap.set("cleanBedroom", commands.cleanBedroom);
66
- extraConsoleCommandsFunctionMap.set("coin", commands.coin);
67
- extraConsoleCommandsFunctionMap.set("coins", commands.coins);
68
- extraConsoleCommandsFunctionMap.set("crawlSpace", commands.crawlSpace);
69
- extraConsoleCommandsFunctionMap.set("d20", commands.d20);
70
- extraConsoleCommandsFunctionMap.set("d6", commands.d6);
71
- extraConsoleCommandsFunctionMap.set("dadsNote", commands.dadsNote);
72
- extraConsoleCommandsFunctionMap.set("damage", commands.damage);
73
- extraConsoleCommandsFunctionMap.set("dd", commands.dd);
74
- extraConsoleCommandsFunctionMap.set("devilRoom", commands.devilRoom);
75
- extraConsoleCommandsFunctionMap.set("dirtyBedroom", commands.dirtyBedroom);
76
- extraConsoleCommandsFunctionMap.set("disableCurses", commands.disableCurses);
77
- extraConsoleCommandsFunctionMap.set(
78
- "doorDisplay",
79
- commandsDisplay.doorDisplay,
80
- );
81
- extraConsoleCommandsFunctionMap.set(
82
- "doorsDisplay",
83
- commandsDisplay.doorsDisplay,
84
- );
85
- extraConsoleCommandsFunctionMap.set("down", commands.down);
86
- extraConsoleCommandsFunctionMap.set("dungeon", commands.dungeon);
87
- extraConsoleCommandsFunctionMap.set(
88
- "effectDisplay",
89
- commandsDisplay.effectDisplay,
90
- );
91
- extraConsoleCommandsFunctionMap.set("effects", commands.effects);
92
- extraConsoleCommandsFunctionMap.set(
93
- "effectsDisplay",
94
- commandsDisplay.effectsDisplay,
95
- );
96
- extraConsoleCommandsFunctionMap.set("eh", commands.eh);
97
- extraConsoleCommandsFunctionMap.set("errorRoom", commands.errorRoom);
98
- extraConsoleCommandsFunctionMap.set("eternalHearts", commands.eternalHearts);
99
- extraConsoleCommandsFunctionMap.set(
100
- "familiarDisplay",
101
- commandsDisplay.familiarDisplay,
102
- );
103
- extraConsoleCommandsFunctionMap.set(
104
- "familiarsDisplay",
105
- commandsDisplay.familiarsDisplay,
106
- );
107
- extraConsoleCommandsFunctionMap.set("flight", commands.flight);
108
- extraConsoleCommandsFunctionMap.set("fool", commands.fool);
109
- extraConsoleCommandsFunctionMap.set("getPosition", commands.getPosition);
110
- extraConsoleCommandsFunctionMap.set("gigaBomb", commands.gigaBomb);
111
- extraConsoleCommandsFunctionMap.set("goldBomb", commands.goldBomb);
112
- extraConsoleCommandsFunctionMap.set("goldHearts", commands.goldHearts);
113
- extraConsoleCommandsFunctionMap.set("goldKey", commands.goldKey);
114
- extraConsoleCommandsFunctionMap.set("goldenBomb", commands.goldenBomb);
115
- extraConsoleCommandsFunctionMap.set("goldenHearts", commands.goldenHearts);
116
- extraConsoleCommandsFunctionMap.set("goldenKey", commands.goldenKey);
117
- extraConsoleCommandsFunctionMap.set("grid", commands.grid);
118
- extraConsoleCommandsFunctionMap.set("grid2", commands.grid2);
119
- extraConsoleCommandsFunctionMap.set("gridCosts", commands.gridCosts);
120
- extraConsoleCommandsFunctionMap.set("gridEntities", commands.gridEntities);
121
- extraConsoleCommandsFunctionMap.set("hearts", commands.hearts);
122
- extraConsoleCommandsFunctionMap.set("hitboxes", commands.hitboxes);
123
- extraConsoleCommandsFunctionMap.set("iAmErrorRoom", commands.iAmErrorRoom);
124
- extraConsoleCommandsFunctionMap.set("key", commands.key);
125
- extraConsoleCommandsFunctionMap.set("keys", commands.keys);
126
- extraConsoleCommandsFunctionMap.set(
127
- "knifeDisplay",
128
- commandsDisplay.knifeDisplay,
129
- );
130
- extraConsoleCommandsFunctionMap.set(
131
- "knivesDisplay",
132
- commandsDisplay.knivesDisplay,
133
- );
134
- extraConsoleCommandsFunctionMap.set(
135
- "laserDisplay",
136
- commandsDisplay.laserDisplay,
137
- );
138
- extraConsoleCommandsFunctionMap.set(
139
- "lasersDisplay",
140
- commandsDisplay.lasersDisplay,
141
- );
142
- extraConsoleCommandsFunctionMap.set("left", commands.left);
143
- extraConsoleCommandsFunctionMap.set("library", commands.library);
144
- extraConsoleCommandsFunctionMap.set("list", commands.list);
145
- extraConsoleCommandsFunctionMap.set("listAll", commands.listAll);
146
- extraConsoleCommandsFunctionMap.set("listGrid", commands.listGrid);
147
- extraConsoleCommandsFunctionMap.set("listGridAll", commands.listGridAll);
148
- extraConsoleCommandsFunctionMap.set("lowHP", commands.lowHP);
149
- extraConsoleCommandsFunctionMap.set("luck", commands.luck);
150
- extraConsoleCommandsFunctionMap.set("mana", commands.mana);
151
- extraConsoleCommandsFunctionMap.set("map", commands.map);
152
- extraConsoleCommandsFunctionMap.set("maxHearts", commands.maxHearts);
153
- extraConsoleCommandsFunctionMap.set("miniboss", commands.miniboss);
154
- extraConsoleCommandsFunctionMap.set("noCurses", commands.noCurses);
155
- extraConsoleCommandsFunctionMap.set("npcDisplay", commandsDisplay.npcDisplay);
156
- extraConsoleCommandsFunctionMap.set(
157
- "npcsDisplay",
158
- commandsDisplay.npcsDisplay,
159
- );
160
- extraConsoleCommandsFunctionMap.set(
161
- "pickupDisplay",
162
- commandsDisplay.pickupDisplay,
163
- );
164
- extraConsoleCommandsFunctionMap.set(
165
- "pickupsDisplay",
166
- commandsDisplay.pickupsDisplay,
167
- );
168
- extraConsoleCommandsFunctionMap.set("pill", commands.pill);
169
- extraConsoleCommandsFunctionMap.set("pills", commands.pills);
170
- extraConsoleCommandsFunctionMap.set("pitDisplay", commandsDisplay.pitDisplay);
171
- extraConsoleCommandsFunctionMap.set(
172
- "pitsDisplay",
173
- commandsDisplay.pitsDisplay,
174
- );
175
- extraConsoleCommandsFunctionMap.set("planetarium", commands.planetarium);
176
- extraConsoleCommandsFunctionMap.set(
177
- "playerDisplay",
178
- commandsDisplay.playerDisplay,
179
- );
180
- extraConsoleCommandsFunctionMap.set(
181
- "playersDisplay",
182
- commandsDisplay.playersDisplay,
183
- );
184
- extraConsoleCommandsFunctionMap.set("playSound", commands.playSound);
185
- extraConsoleCommandsFunctionMap.set("pocket", commands.pocket);
186
- extraConsoleCommandsFunctionMap.set(
187
- "poopDisplay",
188
- commandsDisplay.poopDisplay,
189
- );
190
- extraConsoleCommandsFunctionMap.set("poopMana", commands.poopMana);
191
- extraConsoleCommandsFunctionMap.set(
192
- "poopsDisplay",
193
- commandsDisplay.poopsDisplay,
194
- );
195
- extraConsoleCommandsFunctionMap.set("position", commands.positionCommand);
196
- extraConsoleCommandsFunctionMap.set(
197
- "pressurePlateDisplay",
198
- commandsDisplay.pressurePlateDisplay,
199
- );
200
- extraConsoleCommandsFunctionMap.set(
201
- "pressurePlatesDisplay",
202
- commandsDisplay.pressurePlatesDisplay,
203
- );
204
- extraConsoleCommandsFunctionMap.set(
205
- "projectileDisplay",
206
- commandsDisplay.projectileDisplay,
207
- );
208
- extraConsoleCommandsFunctionMap.set(
209
- "projectilesDisplay",
210
- commandsDisplay.projectilesDisplay,
211
- );
212
- extraConsoleCommandsFunctionMap.set("redHearts", commands.redHearts);
213
- extraConsoleCommandsFunctionMap.set("right", commands.right);
214
- extraConsoleCommandsFunctionMap.set(
215
- "rockDisplay",
216
- commandsDisplay.rockDisplay,
217
- );
218
- extraConsoleCommandsFunctionMap.set(
219
- "rocksDisplay",
220
- commandsDisplay.rocksDisplay,
221
- );
222
- extraConsoleCommandsFunctionMap.set("room", commands.roomCommand);
223
- extraConsoleCommandsFunctionMap.set("rottenHearts", commands.rottenHearts);
224
- extraConsoleCommandsFunctionMap.set("runTests", commands.runTests);
225
- extraConsoleCommandsFunctionMap.set("s", commands.s);
226
- extraConsoleCommandsFunctionMap.set("sacrificeRoom", commands.sacrificeRoom);
227
- extraConsoleCommandsFunctionMap.set("secretRoom", commands.secretRoom);
228
- extraConsoleCommandsFunctionMap.set("seedStick", commands.seedStick);
229
- extraConsoleCommandsFunctionMap.set("seeds", commands.seedsCommand);
230
- extraConsoleCommandsFunctionMap.set("setCharges", commands.setCharges);
231
- extraConsoleCommandsFunctionMap.set("setPosition", commands.setPosition);
232
- extraConsoleCommandsFunctionMap.set("shop", commands.shop);
233
- extraConsoleCommandsFunctionMap.set(
234
- "slotDisplay",
235
- commandsDisplay.slotDisplay,
236
- );
237
- extraConsoleCommandsFunctionMap.set(
238
- "slotsDisplay",
239
- commandsDisplay.slotsDisplay,
240
- );
241
- extraConsoleCommandsFunctionMap.set("smelt", commands.smelt);
242
- extraConsoleCommandsFunctionMap.set("soulCharges", commands.soulCharges);
243
- extraConsoleCommandsFunctionMap.set("soulHearts", commands.soulHearts);
244
- extraConsoleCommandsFunctionMap.set("sound", commands.sound);
245
- extraConsoleCommandsFunctionMap.set("sounds", commands.sounds);
246
- extraConsoleCommandsFunctionMap.set("spam", commands.spam);
247
- extraConsoleCommandsFunctionMap.set(
248
- "spawnGoldenTrinket",
249
- commands.spawnGoldenTrinket,
250
- );
251
- extraConsoleCommandsFunctionMap.set("speed", commands.speed);
252
- extraConsoleCommandsFunctionMap.set(
253
- "spikeDisplay",
254
- commandsDisplay.spikeDisplay,
255
- );
256
- extraConsoleCommandsFunctionMap.set(
257
- "spikesDisplay",
258
- commandsDisplay.spikesDisplay,
259
- );
260
- extraConsoleCommandsFunctionMap.set(
261
- "superSecretRoom",
262
- commands.superSecretRoom,
263
- );
264
- extraConsoleCommandsFunctionMap.set("startingRoom", commands.startingRoom);
265
- extraConsoleCommandsFunctionMap.set("startRoom", commands.startRoom);
266
- extraConsoleCommandsFunctionMap.set(
267
- "tearDisplay",
268
- commandsDisplay.tearDisplay,
269
- );
270
- extraConsoleCommandsFunctionMap.set("tears", commands.tears);
271
- extraConsoleCommandsFunctionMap.set(
272
- "tearsDisplay",
273
- commandsDisplay.tearsDisplay,
274
- );
275
- extraConsoleCommandsFunctionMap.set("tests", commands.tests);
276
- extraConsoleCommandsFunctionMap.set("tntDisplay", commandsDisplay.tntDisplay);
277
- extraConsoleCommandsFunctionMap.set(
278
- "tntsDisplay",
279
- commandsDisplay.tntsDisplay,
280
- );
281
- extraConsoleCommandsFunctionMap.set("trapdoor", commands.trapdoorCommand);
282
- extraConsoleCommandsFunctionMap.set("treasureRoom", commands.treasureRoom);
283
- extraConsoleCommandsFunctionMap.set(
284
- "ultraSecretRoom",
285
- commands.ultraSecretRoom,
286
- );
287
- extraConsoleCommandsFunctionMap.set("unseed", commands.unseed);
288
- extraConsoleCommandsFunctionMap.set("up", commands.up);
289
- extraConsoleCommandsFunctionMap.set("warp", commands.warp);
28
+ function initCommandMap() {
29
+ for (const [funcName, func] of Object.entries(commands)) {
30
+ extraConsoleCommandsFunctionMap.set(funcName, func);
31
+ }
32
+
33
+ for (const [funcName, func] of Object.entries(commandsDisplay)) {
34
+ extraConsoleCommandsFunctionMap.set(funcName, func);
35
+ }
290
36
  }
291
37
 
292
38
  function initCallbacks(mod: ModUpgraded) {
@@ -368,7 +114,53 @@ function entityTakeDmgPlayer(
368
114
  function postCurseEval(
369
115
  curses: BitFlags<LevelCurse>,
370
116
  ): BitFlags<LevelCurse> | undefined {
371
- return v.persistent.disableCurses ? bitFlags(LevelCurse.NONE) : curses;
117
+ if (v.persistent.disableCurses) {
118
+ return bitFlags(LevelCurse.NONE);
119
+ }
120
+
121
+ let newCurses = curses;
122
+
123
+ // 1
124
+ if (v.persistent.darkness) {
125
+ newCurses = addFlag(newCurses, LevelCurse.DARKNESS);
126
+ }
127
+
128
+ // 2
129
+ if (v.persistent.labyrinth) {
130
+ newCurses = addFlag(newCurses, LevelCurse.LABYRINTH);
131
+ }
132
+
133
+ // 3
134
+ if (v.persistent.lost) {
135
+ newCurses = addFlag(newCurses, LevelCurse.LOST);
136
+ }
137
+
138
+ // 4
139
+ if (v.persistent.unknown) {
140
+ newCurses = addFlag(newCurses, LevelCurse.UNKNOWN);
141
+ }
142
+
143
+ // 5
144
+ if (v.persistent.cursed) {
145
+ newCurses = addFlag(newCurses, LevelCurse.CURSED);
146
+ }
147
+
148
+ // 6
149
+ if (v.persistent.maze) {
150
+ newCurses = addFlag(newCurses, LevelCurse.MAZE);
151
+ }
152
+
153
+ // 7
154
+ if (v.persistent.blind) {
155
+ newCurses = addFlag(newCurses, LevelCurse.BLIND);
156
+ }
157
+
158
+ // 8
159
+ if (v.persistent.giant) {
160
+ newCurses = addFlag(newCurses, LevelCurse.GIANT);
161
+ }
162
+
163
+ return curses === newCurses ? undefined : newCurses;
372
164
  }
373
165
 
374
166
  // ModCallback.EXECUTE_CMD (22)
@@ -2,6 +2,16 @@
2
2
  // below "exports.ts".
3
3
 
4
4
  // cspell:ignore addcharges
5
+
6
+ /*
7
+ eslint "sort-exports/sort-exports": [
8
+ "error",
9
+ {
10
+ sortDir: "asc",
11
+ },
12
+ ],
13
+ */
14
+
5
15
  /**
6
16
  * This is a list of custom console commands that are included with the standard library.
7
17
  *
@@ -214,6 +224,12 @@ export function blackMarket(): void {
214
224
  changeRoom(GridRoom.BLACK_MARKET);
215
225
  }
216
226
 
227
+ /** Toggles permanent Curse of the Blind. */
228
+ export function blind(): void {
229
+ v.persistent.blind = !v.persistent.blind;
230
+ printEnabled(v.persistent.blind, "permanent Curse of the Blind");
231
+ }
232
+
217
233
  /**
218
234
  * Gives a blood charge. This only affects Bethany. Provide a number to give a custom amount of
219
235
  * charges. (You can use negative numbers to remove charges.)
@@ -364,8 +380,8 @@ export function cards(): void {
364
380
  return;
365
381
  }
366
382
 
367
- const position = gridCoordinatesToWorldPosition(x, y);
368
- spawnCard(asCardType(cardType), position);
383
+ const worldPosition = gridCoordinatesToWorldPosition(x, y);
384
+ spawnCard(asCardType(cardType), worldPosition);
369
385
  cardType++;
370
386
  }
371
387
  }
@@ -376,17 +392,6 @@ export function cc(): void {
376
392
  chaosCardTears();
377
393
  }
378
394
 
379
- /** Displays the current challenge, if any. */
380
- export function getChallenge(): void {
381
- const challenge = Isaac.GetChallenge();
382
- const challengeName = Challenge[challenge];
383
- const challengeDescription =
384
- challengeName === undefined
385
- ? `${challenge} (custom)`
386
- : `Challenge.${challengeName} (${challenge})`;
387
- printConsole(`The current challenge is: ${challengeDescription}`);
388
- }
389
-
390
395
  /**
391
396
  * Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
392
397
  * "debug 10".
@@ -404,13 +409,13 @@ export function chaosCardTears(): void {
404
409
  * - character 2 - Restarts as Cain.
405
410
  * - character ta - Restarts as Tainted Azazel.
406
411
  */
407
- export function characterCommand(params: string): void {
412
+ export function character(params: string): void {
408
413
  if (params === "") {
409
414
  printConsole("You must specify a character name or number.");
410
415
  return;
411
416
  }
412
417
 
413
- let character: PlayerType;
418
+ let playerType: PlayerType;
414
419
  const num = tonumber(params) as PlayerType | undefined;
415
420
  if (num === undefined) {
416
421
  const match = getMapPartialMatch(params, CHARACTER_MAP);
@@ -419,19 +424,19 @@ export function characterCommand(params: string): void {
419
424
  return;
420
425
  }
421
426
 
422
- character = match[1];
427
+ playerType = match[1];
423
428
  } else {
424
429
  if (num < FIRST_CHARACTER || num > LAST_VANILLA_CHARACTER) {
425
430
  printConsole(`Invalid player sub-type: ${num}`);
426
431
  return;
427
432
  }
428
433
 
429
- character = num;
434
+ playerType = num;
430
435
  }
431
436
 
432
- const characterName = getCharacterName(character);
433
- restart(character);
434
- printConsole(`Restarting as character: ${characterName} (${character})`);
437
+ const characterName = getCharacterName(playerType);
438
+ restart(playerType);
439
+ printConsole(`Restarting as character: ${characterName} (${playerType})`);
435
440
  }
436
441
 
437
442
  /** Alias for the "addCharges" command. */
@@ -489,6 +494,12 @@ export function crawlSpace(): void {
489
494
  spawnTrapdoorOrCrawlSpace(false);
490
495
  }
491
496
 
497
+ /** Toggles permanent Curse of the Cursed. */
498
+ export function cursed(): void {
499
+ v.persistent.cursed = !v.persistent.cursed;
500
+ printEnabled(v.persistent.cursed, "permanent Curse of the Cursed");
501
+ }
502
+
492
503
  /** Uses the D20. */
493
504
  export function d20(): void {
494
505
  const player = Isaac.GetPlayer();
@@ -514,6 +525,12 @@ export function damage(): void {
514
525
  printEnabled(v.run.maxDamage, "debug damage");
515
526
  }
516
527
 
528
+ /** Toggles permanent Curse of Darkness. */
529
+ export function darkness(): void {
530
+ v.persistent.darkness = !v.persistent.darkness;
531
+ printEnabled(v.persistent.darkness, "permanent Curse of Darkness");
532
+ }
533
+
517
534
  /** Alias for the "devil" command. */
518
535
  export function dd(): void {
519
536
  devilRoom();
@@ -604,6 +621,17 @@ export function fool(): void {
604
621
  startingRoom();
605
622
  }
606
623
 
624
+ /** Displays the current challenge, if any. */
625
+ export function getChallenge(): void {
626
+ const challenge = Isaac.GetChallenge();
627
+ const challengeName = Challenge[challenge];
628
+ const challengeDescription =
629
+ challengeName === undefined
630
+ ? `${challenge} (custom)`
631
+ : `Challenge.${challengeName} (${challenge})`;
632
+ printConsole(`The current challenge is: ${challengeDescription}`);
633
+ }
634
+
607
635
  /** Prints the current position of all players. */
608
636
  export function getPosition(): void {
609
637
  for (const player of getPlayers()) {
@@ -614,6 +642,12 @@ export function getPosition(): void {
614
642
  }
615
643
  }
616
644
 
645
+ /** Toggles permanent Curse of the Giant. */
646
+ export function giant(): void {
647
+ v.persistent.giant = !v.persistent.giant;
648
+ printEnabled(v.persistent.giant, "permanent Curse of the Giant");
649
+ }
650
+
617
651
  /**
618
652
  * Gives a Giga Bomb. Provide a number to give a custom amount of Giga Bombs. (You can use negative
619
653
  * numbers to remove bombs.)
@@ -700,8 +734,8 @@ export function gridEntities(): void {
700
734
  return;
701
735
  }
702
736
 
703
- const position = gridCoordinatesToWorldPosition(x, y);
704
- spawnGridEntity(gridEntityType, position);
737
+ const worldPosition = gridCoordinatesToWorldPosition(x, y);
738
+ spawnGridEntity(gridEntityType, worldPosition);
705
739
  }
706
740
  }
707
741
  }
@@ -764,6 +798,12 @@ export function keys(params: string): void {
764
798
  player.AddKeys(numKeys);
765
799
  }
766
800
 
801
+ /** Toggles permanent Curse of the Labyrinth. */
802
+ export function labyrinth(): void {
803
+ v.persistent.labyrinth = !v.persistent.labyrinth;
804
+ printEnabled(v.persistent.labyrinth, "permanent Curse of the Labyrinth");
805
+ }
806
+
767
807
  /** Moves the player 0.5 units left. Provide a number to move a custom amount of units. */
768
808
  export function left(params: string): void {
769
809
  movePlayer(params, Direction.LEFT);
@@ -812,6 +852,12 @@ export function listGridAll(params: string): void {
812
852
  listGridEntities(params, true);
813
853
  }
814
854
 
855
+ /** Toggles permanent Curse of the Lost. */
856
+ export function lost(): void {
857
+ v.persistent.lost = !v.persistent.lost;
858
+ printEnabled(v.persistent.lost, "permanent Curse of the Lost");
859
+ }
860
+
815
861
  /** Alias for the "1hp" command. */
816
862
  export function lowHP(): void {
817
863
  oneHP();
@@ -854,6 +900,12 @@ export function maxHearts(params: string): void {
854
900
  addHeart(params, HealthType.MAX_HEARTS);
855
901
  }
856
902
 
903
+ /** Toggles permanent Curse of the Maze. */
904
+ export function maze(): void {
905
+ v.persistent.maze = !v.persistent.maze;
906
+ printEnabled(v.persistent.maze, "permanent Curse of the Maze");
907
+ }
908
+
857
909
  /** Warps to the first Miniboss Room on the floor. */
858
910
  export function miniboss(): void {
859
911
  warpToRoomType(RoomType.MINI_BOSS);
@@ -928,8 +980,8 @@ export function pills(): void {
928
980
  return;
929
981
  }
930
982
 
931
- const position = gridCoordinatesToWorldPosition(x, y);
932
- spawnPill(pillColor, position);
983
+ const worldPosition = gridCoordinatesToWorldPosition(x, y);
984
+ spawnPill(pillColor, worldPosition);
933
985
  }
934
986
  }
935
987
  }
@@ -989,7 +1041,7 @@ export function poopMana(params: string): void {
989
1041
  }
990
1042
 
991
1043
  /** Alias for the "getPosition" command. */
992
- export function positionCommand(): void {
1044
+ export function position(): void {
993
1045
  getPosition();
994
1046
  }
995
1047
 
@@ -1004,7 +1056,7 @@ export function right(params: string): void {
1004
1056
  }
1005
1057
 
1006
1058
  /** Logs information about the room to the "log.txt" file. */
1007
- export function roomCommand(): void {
1059
+ export function room(): void {
1008
1060
  logRoom();
1009
1061
  printConsole('Logged room information to the "log.txt" file.');
1010
1062
  }
@@ -1088,13 +1140,13 @@ export function secretRoom(): void {
1088
1140
 
1089
1141
  /** Changes to a seeded run, using the seed of the current run. */
1090
1142
  export function seedStick(): void {
1091
- const seeds = game.GetSeeds();
1092
- const startSeedString = seeds.GetStartSeedString();
1143
+ const seedsClass = game.GetSeeds();
1144
+ const startSeedString = seedsClass.GetStartSeedString();
1093
1145
  Isaac.ExecuteCommand(`seed ${startSeedString}`);
1094
1146
  }
1095
1147
 
1096
1148
  /** Logs all of the current run's seed effects to the "log.txt" file. */
1097
- export function seedsCommand(): void {
1149
+ export function seeds(): void {
1098
1150
  logSeedEffects();
1099
1151
  printConsole('Logged the seed effects to the "log.txt" file.');
1100
1152
  }
@@ -1185,8 +1237,8 @@ export function setPosition(params: string): void {
1185
1237
  }
1186
1238
 
1187
1239
  const player = Isaac.GetPlayer();
1188
- const position = Vector(x, y);
1189
- player.Position = position;
1240
+ const newPosition = Vector(x, y);
1241
+ player.Position = newPosition;
1190
1242
  }
1191
1243
 
1192
1244
  /** Warps to the first shop on the floor. */
@@ -1277,8 +1329,8 @@ export function spawnGoldenTrinket(params: string): void {
1277
1329
  }
1278
1330
 
1279
1331
  const goldenTrinketType = getGoldenTrinketType(trinketType);
1280
- const room = game.GetRoom();
1281
- const centerPos = room.GetCenterPos();
1332
+ const roomClass = game.GetRoom();
1333
+ const centerPos = roomClass.GetCenterPos();
1282
1334
  spawnTrinket(goldenTrinketType, centerPos);
1283
1335
  }
1284
1336
 
@@ -1297,6 +1349,11 @@ export function speed(): void {
1297
1349
  printEnabled(v.run.maxSpeed, "max speed and flight");
1298
1350
  }
1299
1351
 
1352
+ /** Alias for the "startingRoom" command. */
1353
+ export function startRoom(): void {
1354
+ startingRoom();
1355
+ }
1356
+
1300
1357
  /** Warps to the starting room of the floor. */
1301
1358
  export function startingRoom(): void {
1302
1359
  const level = game.GetLevel();
@@ -1304,11 +1361,6 @@ export function startingRoom(): void {
1304
1361
  changeRoom(startingRoomIndex);
1305
1362
  }
1306
1363
 
1307
- /** Alias for the "startingRoom" command. */
1308
- export function startRoom(): void {
1309
- startingRoom();
1310
- }
1311
-
1312
1364
  /** Warps to the first Super Secret Room on the floor. */
1313
1365
  export function superSecretRoom(): void {
1314
1366
  warpToRoomType(RoomType.SUPER_SECRET);
@@ -1334,7 +1386,7 @@ export function tests(): void {
1334
1386
  }
1335
1387
 
1336
1388
  /** Creates a trapdoor next to the player. */
1337
- export function trapdoorCommand(): void {
1389
+ export function trapdoor(): void {
1338
1390
  spawnTrapdoorOrCrawlSpace(true);
1339
1391
  }
1340
1392
 
@@ -1348,6 +1400,12 @@ export function ultraSecretRoom(): void {
1348
1400
  warpToRoomType(RoomType.ULTRA_SECRET);
1349
1401
  }
1350
1402
 
1403
+ /** Toggles permanent Curse of the Unknown. */
1404
+ export function unknown(): void {
1405
+ v.persistent.unknown = !v.persistent.unknown;
1406
+ printEnabled(v.persistent.unknown, "permanent Curse of the Unknown");
1407
+ }
1408
+
1351
1409
  /** If currently on a set seed, changes to an unseeded state and restarts the game. */
1352
1410
  export function unseed(): void {
1353
1411
  if (!onSetSeed()) {
@@ -1,5 +1,14 @@
1
1
  const v = {
2
2
  persistent: {
3
+ darkness: false, // 1
4
+ labyrinth: false, // 2
5
+ lost: false, // 3
6
+ unknown: false, // 4
7
+ cursed: false, // 5
8
+ maze: false, // 6
9
+ blind: false, // 7
10
+ giant: false, // 8
11
+
3
12
  disableCurses: false,
4
13
  },
5
14
 
@@ -6,7 +6,7 @@ import {
6
6
  } from "isaac-typescript-definitions";
7
7
  import { game, sfxManager } from "../core/cachedClasses";
8
8
  import { getCollectibleMaxCharges } from "./collectibles";
9
- import { getAllPlayers } from "./playerIndex";
9
+ import { getPlayers } from "./playerIndex";
10
10
  import { getRoomShapeCharges } from "./roomShape";
11
11
 
12
12
  /**
@@ -208,7 +208,7 @@ function getChargesToAddWithAAAModifier(
208
208
  * is true.
209
209
  */
210
210
  export function addRoomClearCharges(bigRoomDoubleCharge = true): void {
211
- for (const player of getAllPlayers()) {
211
+ for (const player of getPlayers()) {
212
212
  addRoomClearCharge(player, bigRoomDoubleCharge);
213
213
  }
214
214
  }