isaacscript-common 9.13.2 → 9.13.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1261) hide show
  1. package/dist/callbacks/customRevive.d.ts +0 -1
  2. package/dist/callbacks/customRevive.d.ts.map +1 -1
  3. package/dist/callbacks/customRevive.lua +45 -39
  4. package/dist/callbacks/itemPickup.d.ts +0 -1
  5. package/dist/callbacks/itemPickup.d.ts.map +1 -1
  6. package/dist/callbacks/itemPickup.lua +16 -16
  7. package/dist/callbacks/postAmbush.d.ts +0 -1
  8. package/dist/callbacks/postAmbush.d.ts.map +1 -1
  9. package/dist/callbacks/postAmbush.lua +12 -12
  10. package/dist/callbacks/postBombExploded.d.ts +0 -1
  11. package/dist/callbacks/postBombExploded.d.ts.map +1 -1
  12. package/dist/callbacks/postBombExploded.lua +6 -6
  13. package/dist/callbacks/postBombInitLate.d.ts +0 -1
  14. package/dist/callbacks/postBombInitLate.d.ts.map +1 -1
  15. package/dist/callbacks/postBombInitLate.lua +7 -7
  16. package/dist/callbacks/postBoneSwing.d.ts +0 -1
  17. package/dist/callbacks/postBoneSwing.d.ts.map +1 -1
  18. package/dist/callbacks/postBoneSwing.lua +11 -11
  19. package/dist/callbacks/postCollectibleEmpty.d.ts +0 -1
  20. package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -1
  21. package/dist/callbacks/postCollectibleEmpty.lua +6 -6
  22. package/dist/callbacks/postCollectibleInitFirst.d.ts +0 -1
  23. package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -1
  24. package/dist/callbacks/postCollectibleInitFirst.lua +7 -7
  25. package/dist/callbacks/postCursedTeleport.d.ts +0 -1
  26. package/dist/callbacks/postCursedTeleport.d.ts.map +1 -1
  27. package/dist/callbacks/postCursedTeleport.lua +24 -24
  28. package/dist/callbacks/postCustomDoorEnter.d.ts +0 -1
  29. package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -1
  30. package/dist/callbacks/postCustomDoorEnter.lua +34 -28
  31. package/dist/callbacks/postDiceRoomActivated.d.ts +0 -1
  32. package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -1
  33. package/dist/callbacks/postDiceRoomActivated.lua +9 -9
  34. package/dist/callbacks/postDoorRender.d.ts +0 -1
  35. package/dist/callbacks/postDoorRender.d.ts.map +1 -1
  36. package/dist/callbacks/postDoorRender.lua +7 -7
  37. package/dist/callbacks/postDoorUpdate.d.ts +0 -1
  38. package/dist/callbacks/postDoorUpdate.d.ts.map +1 -1
  39. package/dist/callbacks/postDoorUpdate.lua +7 -7
  40. package/dist/callbacks/postEffectInitLate.d.ts +0 -1
  41. package/dist/callbacks/postEffectInitLate.d.ts.map +1 -1
  42. package/dist/callbacks/postEffectInitLate.lua +7 -7
  43. package/dist/callbacks/postEffectStateChanged.d.ts +0 -1
  44. package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -1
  45. package/dist/callbacks/postEffectStateChanged.lua +8 -8
  46. package/dist/callbacks/postEsauJr.d.ts +0 -1
  47. package/dist/callbacks/postEsauJr.d.ts.map +1 -1
  48. package/dist/callbacks/postEsauJr.lua +11 -11
  49. package/dist/callbacks/postFamiliarInitLate.d.ts +0 -1
  50. package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -1
  51. package/dist/callbacks/postFamiliarInitLate.lua +7 -7
  52. package/dist/callbacks/postFamiliarStateChanged.d.ts +0 -1
  53. package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -1
  54. package/dist/callbacks/postFamiliarStateChanged.lua +8 -8
  55. package/dist/callbacks/postFlip.d.ts +0 -1
  56. package/dist/callbacks/postFlip.d.ts.map +1 -1
  57. package/dist/callbacks/postFlip.lua +12 -12
  58. package/dist/callbacks/postGreedModeWave.d.ts +0 -1
  59. package/dist/callbacks/postGreedModeWave.d.ts.map +1 -1
  60. package/dist/callbacks/postGreedModeWave.lua +7 -7
  61. package/dist/callbacks/postGridEntity.d.ts +0 -1
  62. package/dist/callbacks/postGridEntity.d.ts.map +1 -1
  63. package/dist/callbacks/postGridEntity.lua +41 -35
  64. package/dist/callbacks/postGridEntityCollision.d.ts +0 -1
  65. package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -1
  66. package/dist/callbacks/postGridEntityCollision.lua +9 -9
  67. package/dist/callbacks/postGridEntityCustomCollision.d.ts +0 -1
  68. package/dist/callbacks/postGridEntityCustomCollision.d.ts.map +1 -1
  69. package/dist/callbacks/postGridEntityCustomCollision.lua +9 -9
  70. package/dist/callbacks/postGridEntityCustomRender.d.ts +0 -1
  71. package/dist/callbacks/postGridEntityCustomRender.d.ts.map +1 -1
  72. package/dist/callbacks/postGridEntityCustomRender.lua +7 -7
  73. package/dist/callbacks/postGridEntityCustomUpdate.d.ts +0 -1
  74. package/dist/callbacks/postGridEntityCustomUpdate.d.ts.map +1 -1
  75. package/dist/callbacks/postGridEntityCustomUpdate.lua +7 -7
  76. package/dist/callbacks/postGridEntityRender.d.ts +0 -1
  77. package/dist/callbacks/postGridEntityRender.d.ts.map +1 -1
  78. package/dist/callbacks/postGridEntityRender.lua +7 -7
  79. package/dist/callbacks/postHolyMantleRemoved.d.ts +0 -1
  80. package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -1
  81. package/dist/callbacks/postHolyMantleRemoved.lua +9 -9
  82. package/dist/callbacks/postItemDischarged.d.ts +0 -1
  83. package/dist/callbacks/postItemDischarged.d.ts.map +1 -1
  84. package/dist/callbacks/postItemDischarged.lua +18 -18
  85. package/dist/callbacks/postKnifeInitLate.d.ts +0 -1
  86. package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -1
  87. package/dist/callbacks/postKnifeInitLate.lua +7 -7
  88. package/dist/callbacks/postLaserInitLate.d.ts +0 -1
  89. package/dist/callbacks/postLaserInitLate.d.ts.map +1 -1
  90. package/dist/callbacks/postLaserInitLate.lua +7 -7
  91. package/dist/callbacks/postNPCInitLate.d.ts +0 -1
  92. package/dist/callbacks/postNPCInitLate.d.ts.map +1 -1
  93. package/dist/callbacks/postNPCInitLate.lua +7 -7
  94. package/dist/callbacks/postNPCStateChanged.d.ts +0 -1
  95. package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -1
  96. package/dist/callbacks/postNPCStateChanged.lua +8 -8
  97. package/dist/callbacks/postNewRoomEarly.d.ts +0 -1
  98. package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -1
  99. package/dist/callbacks/postNewRoomEarly.lua +16 -16
  100. package/dist/callbacks/postPickupCollect.d.ts +0 -1
  101. package/dist/callbacks/postPickupCollect.d.ts.map +1 -1
  102. package/dist/callbacks/postPickupCollect.lua +8 -8
  103. package/dist/callbacks/postPickupInitFirst.d.ts +0 -1
  104. package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -1
  105. package/dist/callbacks/postPickupInitFirst.lua +8 -8
  106. package/dist/callbacks/postPickupInitLate.d.ts +0 -1
  107. package/dist/callbacks/postPickupInitLate.d.ts.map +1 -1
  108. package/dist/callbacks/postPickupInitLate.lua +7 -7
  109. package/dist/callbacks/postPickupStateChanged.d.ts +0 -1
  110. package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -1
  111. package/dist/callbacks/postPickupStateChanged.lua +8 -8
  112. package/dist/callbacks/postPitRender.d.ts +0 -1
  113. package/dist/callbacks/postPitRender.d.ts.map +1 -1
  114. package/dist/callbacks/postPitRender.lua +7 -7
  115. package/dist/callbacks/postPitUpdate.d.ts +0 -1
  116. package/dist/callbacks/postPitUpdate.d.ts.map +1 -1
  117. package/dist/callbacks/postPitUpdate.lua +7 -7
  118. package/dist/callbacks/postPlayerChangeHealth.d.ts +0 -1
  119. package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -1
  120. package/dist/callbacks/postPlayerChangeHealth.lua +10 -9
  121. package/dist/callbacks/postPlayerChangeStat.d.ts +0 -1
  122. package/dist/callbacks/postPlayerChangeStat.d.ts.map +1 -1
  123. package/dist/callbacks/postPlayerChangeStat.lua +20 -19
  124. package/dist/callbacks/postPlayerChangeType.d.ts +0 -1
  125. package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -1
  126. package/dist/callbacks/postPlayerChangeType.lua +10 -10
  127. package/dist/callbacks/postPlayerCollectible.d.ts +0 -1
  128. package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -1
  129. package/dist/callbacks/postPlayerCollectible.lua +40 -36
  130. package/dist/callbacks/postPlayerFatalDamage.d.ts +0 -1
  131. package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -1
  132. package/dist/callbacks/postPlayerFatalDamage.lua +22 -14
  133. package/dist/callbacks/postPlayerInitFirst.d.ts +0 -1
  134. package/dist/callbacks/postPlayerInitFirst.d.ts.map +1 -1
  135. package/dist/callbacks/postPlayerInitFirst.lua +12 -12
  136. package/dist/callbacks/postPlayerInitLate.d.ts +0 -1
  137. package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -1
  138. package/dist/callbacks/postPlayerInitLate.lua +9 -9
  139. package/dist/callbacks/postPlayerReorderedCallbacks.d.ts +0 -1
  140. package/dist/callbacks/postPlayerReorderedCallbacks.d.ts.map +1 -1
  141. package/dist/callbacks/postPlayerReorderedCallbacks.lua +25 -25
  142. package/dist/callbacks/postPoopRender.d.ts +0 -1
  143. package/dist/callbacks/postPoopRender.d.ts.map +1 -1
  144. package/dist/callbacks/postPoopRender.lua +7 -7
  145. package/dist/callbacks/postPoopUpdate.d.ts +0 -1
  146. package/dist/callbacks/postPoopUpdate.d.ts.map +1 -1
  147. package/dist/callbacks/postPoopUpdate.lua +7 -7
  148. package/dist/callbacks/postPressurePlateRender.d.ts +0 -1
  149. package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -1
  150. package/dist/callbacks/postPressurePlateRender.lua +7 -7
  151. package/dist/callbacks/postPressurePlateUpdate.d.ts +0 -1
  152. package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -1
  153. package/dist/callbacks/postPressurePlateUpdate.lua +7 -7
  154. package/dist/callbacks/postProjectileInitLate.d.ts +0 -1
  155. package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -1
  156. package/dist/callbacks/postProjectileInitLate.lua +7 -7
  157. package/dist/callbacks/postPurchase.d.ts +0 -1
  158. package/dist/callbacks/postPurchase.d.ts.map +1 -1
  159. package/dist/callbacks/postPurchase.lua +12 -12
  160. package/dist/callbacks/postRockRender.d.ts +0 -1
  161. package/dist/callbacks/postRockRender.d.ts.map +1 -1
  162. package/dist/callbacks/postRockRender.lua +7 -7
  163. package/dist/callbacks/postRockUpdate.d.ts +0 -1
  164. package/dist/callbacks/postRockUpdate.d.ts.map +1 -1
  165. package/dist/callbacks/postRockUpdate.lua +7 -7
  166. package/dist/callbacks/postRoomClearChanged.d.ts +0 -1
  167. package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -1
  168. package/dist/callbacks/postRoomClearChanged.lua +9 -9
  169. package/dist/callbacks/postSacrifice.d.ts +0 -1
  170. package/dist/callbacks/postSacrifice.d.ts.map +1 -1
  171. package/dist/callbacks/postSacrifice.lua +8 -8
  172. package/dist/callbacks/postSlotCollision.d.ts +0 -1
  173. package/dist/callbacks/postSlotCollision.d.ts.map +1 -1
  174. package/dist/callbacks/postSlotCollision.lua +7 -7
  175. package/dist/callbacks/postSlotDestroyed.d.ts +0 -1
  176. package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -1
  177. package/dist/callbacks/postSlotDestroyed.lua +8 -8
  178. package/dist/callbacks/postSlotInitUpdate.d.ts +0 -1
  179. package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -1
  180. package/dist/callbacks/postSlotInitUpdate.lua +15 -15
  181. package/dist/callbacks/postSlotRender.d.ts +0 -1
  182. package/dist/callbacks/postSlotRender.d.ts.map +1 -1
  183. package/dist/callbacks/postSlotRender.lua +12 -12
  184. package/dist/callbacks/postSpikesRender.d.ts +0 -1
  185. package/dist/callbacks/postSpikesRender.d.ts.map +1 -1
  186. package/dist/callbacks/postSpikesRender.lua +7 -7
  187. package/dist/callbacks/postSpikesUpdate.d.ts +0 -1
  188. package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -1
  189. package/dist/callbacks/postSpikesUpdate.lua +7 -7
  190. package/dist/callbacks/postTNTRender.d.ts +0 -1
  191. package/dist/callbacks/postTNTRender.d.ts.map +1 -1
  192. package/dist/callbacks/postTNTRender.lua +7 -7
  193. package/dist/callbacks/postTNTUpdate.d.ts +0 -1
  194. package/dist/callbacks/postTNTUpdate.d.ts.map +1 -1
  195. package/dist/callbacks/postTNTUpdate.lua +7 -7
  196. package/dist/callbacks/postTearInitLate.d.ts +0 -1
  197. package/dist/callbacks/postTearInitLate.d.ts.map +1 -1
  198. package/dist/callbacks/postTearInitLate.lua +7 -7
  199. package/dist/callbacks/postTearInitVeryLate.d.ts +0 -1
  200. package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -1
  201. package/dist/callbacks/postTearInitVeryLate.lua +7 -7
  202. package/dist/callbacks/postTransformation.d.ts +0 -1
  203. package/dist/callbacks/postTransformation.d.ts.map +1 -1
  204. package/dist/callbacks/postTransformation.lua +9 -9
  205. package/dist/callbacks/postTrinketBreak.d.ts +0 -1
  206. package/dist/callbacks/postTrinketBreak.d.ts.map +1 -1
  207. package/dist/callbacks/postTrinketBreak.lua +11 -11
  208. package/dist/callbacks/preBerserkDeath.d.ts +0 -1
  209. package/dist/callbacks/preBerserkDeath.d.ts.map +1 -1
  210. package/dist/callbacks/preBerserkDeath.lua +9 -9
  211. package/dist/callbacks/preNewLevel.d.ts +0 -1
  212. package/dist/callbacks/preNewLevel.d.ts.map +1 -1
  213. package/dist/callbacks/preNewLevel.lua +8 -8
  214. package/dist/callbacks/reorderedCallbacks.d.ts +0 -1
  215. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -1
  216. package/dist/callbacks/reorderedCallbacks.lua +26 -26
  217. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +0 -1
  218. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -1
  219. package/dist/callbacks/subscriptions/postAmbushFinished.lua +4 -4
  220. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +0 -1
  221. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -1
  222. package/dist/callbacks/subscriptions/postAmbushStarted.lua +4 -4
  223. package/dist/callbacks/subscriptions/postBombInitLate.d.ts +0 -1
  224. package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -1
  225. package/dist/callbacks/subscriptions/postBombInitLate.lua +4 -4
  226. package/dist/callbacks/subscriptions/postBoneExploded.d.ts +0 -1
  227. package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -1
  228. package/dist/callbacks/subscriptions/postBoneExploded.lua +4 -4
  229. package/dist/callbacks/subscriptions/postBoneSwing.d.ts +0 -1
  230. package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -1
  231. package/dist/callbacks/subscriptions/postBoneSwing.lua +4 -4
  232. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +0 -1
  233. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -1
  234. package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +4 -4
  235. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +0 -1
  236. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -1
  237. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +4 -4
  238. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +0 -1
  239. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -1
  240. package/dist/callbacks/subscriptions/postCursedTeleport.lua +4 -4
  241. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +0 -1
  242. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -1
  243. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +10 -4
  244. package/dist/callbacks/subscriptions/postCustomRevive.d.ts +0 -1
  245. package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -1
  246. package/dist/callbacks/subscriptions/postCustomRevive.lua +4 -4
  247. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +0 -1
  248. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -1
  249. package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +4 -4
  250. package/dist/callbacks/subscriptions/postDoorRender.d.ts +0 -1
  251. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -1
  252. package/dist/callbacks/subscriptions/postDoorRender.lua +4 -4
  253. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +0 -1
  254. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -1
  255. package/dist/callbacks/subscriptions/postDoorUpdate.lua +4 -4
  256. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +0 -1
  257. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -1
  258. package/dist/callbacks/subscriptions/postEffectInitLate.lua +4 -4
  259. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +0 -1
  260. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -1
  261. package/dist/callbacks/subscriptions/postEffectStateChanged.lua +4 -4
  262. package/dist/callbacks/subscriptions/postEsauJr.d.ts +0 -1
  263. package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -1
  264. package/dist/callbacks/subscriptions/postEsauJr.lua +4 -4
  265. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +0 -1
  266. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -1
  267. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +4 -4
  268. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +0 -1
  269. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -1
  270. package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +4 -4
  271. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +0 -1
  272. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -1
  273. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +4 -4
  274. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +0 -1
  275. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -1
  276. package/dist/callbacks/subscriptions/postFirstFlip.lua +4 -4
  277. package/dist/callbacks/subscriptions/postFlip.d.ts +0 -1
  278. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -1
  279. package/dist/callbacks/subscriptions/postFlip.lua +4 -4
  280. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +0 -1
  281. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -1
  282. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +4 -4
  283. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.d.ts +0 -1
  284. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.d.ts.map +1 -1
  285. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.lua +4 -4
  286. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +0 -1
  287. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -1
  288. package/dist/callbacks/subscriptions/postGreedModeWave.lua +4 -4
  289. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +0 -1
  290. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -1
  291. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +4 -4
  292. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +0 -1
  293. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -1
  294. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +4 -4
  295. package/dist/callbacks/subscriptions/postGridEntityCustomBroken.d.ts +0 -1
  296. package/dist/callbacks/subscriptions/postGridEntityCustomBroken.d.ts.map +1 -1
  297. package/dist/callbacks/subscriptions/postGridEntityCustomBroken.lua +4 -4
  298. package/dist/callbacks/subscriptions/postGridEntityCustomCollision.d.ts +0 -1
  299. package/dist/callbacks/subscriptions/postGridEntityCustomCollision.d.ts.map +1 -1
  300. package/dist/callbacks/subscriptions/postGridEntityCustomCollision.lua +4 -4
  301. package/dist/callbacks/subscriptions/postGridEntityCustomInit.d.ts +0 -1
  302. package/dist/callbacks/subscriptions/postGridEntityCustomInit.d.ts.map +1 -1
  303. package/dist/callbacks/subscriptions/postGridEntityCustomInit.lua +4 -4
  304. package/dist/callbacks/subscriptions/postGridEntityCustomRemove.d.ts +0 -1
  305. package/dist/callbacks/subscriptions/postGridEntityCustomRemove.d.ts.map +1 -1
  306. package/dist/callbacks/subscriptions/postGridEntityCustomRemove.lua +4 -4
  307. package/dist/callbacks/subscriptions/postGridEntityCustomRender.d.ts +0 -1
  308. package/dist/callbacks/subscriptions/postGridEntityCustomRender.d.ts.map +1 -1
  309. package/dist/callbacks/subscriptions/postGridEntityCustomRender.lua +4 -4
  310. package/dist/callbacks/subscriptions/postGridEntityCustomStateChanged.d.ts +0 -1
  311. package/dist/callbacks/subscriptions/postGridEntityCustomStateChanged.d.ts.map +1 -1
  312. package/dist/callbacks/subscriptions/postGridEntityCustomStateChanged.lua +10 -4
  313. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.d.ts +0 -1
  314. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.d.ts.map +1 -1
  315. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.lua +4 -4
  316. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +0 -1
  317. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -1
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  1089. package/dist/maps/defaultPlayerStatMap.lua +1 -1
  1090. package/dist/maps/falsePHDPillConversions.d.ts +0 -1
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  1095. package/dist/maps/gridEntityXMLMap.d.ts.map +1 -1
  1096. package/dist/maps/keyboardToString.d.ts +0 -1
  1097. package/dist/maps/keyboardToString.d.ts.map +1 -1
  1098. package/dist/maps/pillEffectMap.d.ts +0 -1
  1099. package/dist/maps/pillEffectMap.d.ts.map +1 -1
  1100. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +0 -1
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  1106. package/dist/maps/trinketNameMap.d.ts +0 -1
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  1110. package/dist/objects/backdropTypeToRockAltType.d.ts +0 -1
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  1116. package/dist/objects/callbackRegisterFunctions.d.ts +0 -1
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  1118. package/dist/objects/cardDescriptions.d.ts +0 -1
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  1120. package/dist/objects/cardNames.d.ts +0 -1
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  1136. package/dist/objects/directionToDegrees.d.ts +0 -1
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  1138. package/dist/objects/directionToVector.d.ts +0 -1
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  1147. package/dist/objects/isaacAPIClassTypeToBrand.d.ts.map +1 -1
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  1149. package/dist/objects/isaacAPIClassTypeToFunctions.d.ts.map +1 -1
  1150. package/dist/objects/languageNames.d.ts +0 -1
  1151. package/dist/objects/languageNames.d.ts.map +1 -1
  1152. package/dist/objects/oppositeDoorSlots.d.ts +0 -1
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  1154. package/dist/objects/pillEffectClasses.d.ts +0 -1
  1155. package/dist/objects/pillEffectClasses.d.ts.map +1 -1
  1156. package/dist/objects/pillEffectNames.d.ts +0 -1
  1157. package/dist/objects/pillEffectNames.d.ts.map +1 -1
  1158. package/dist/objects/pillEffectTypes.d.ts +0 -1
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  1160. package/dist/objects/playerNamePNGFileNames.d.ts +0 -1
  1161. package/dist/objects/playerNamePNGFileNames.d.ts.map +1 -1
  1162. package/dist/objects/playerPortraitPNGFileNames.d.ts +0 -1
  1163. package/dist/objects/playerPortraitPNGFileNames.d.ts.map +1 -1
  1164. package/dist/objects/roomShapeBounds.d.ts +0 -1
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  1167. package/dist/objects/roomShapeCorners.d.ts.map +1 -1
  1168. package/dist/objects/roomShapeLayoutSizes.d.ts +0 -1
  1169. package/dist/objects/roomShapeLayoutSizes.d.ts.map +1 -1
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  1201. package/dist/sets/LRoomShapesSet.d.ts +0 -1
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  1203. package/dist/sets/bossSets.d.ts +0 -1
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  1205. package/dist/sets/bossSets.lua +4 -4
  1206. package/dist/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -1
  1207. package/dist/sets/charactersThatStartWithAnActiveItemSet.d.ts.map +1 -1
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  1236. package/dist/shaderCrashFix.d.ts +0 -1
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  1238. package/dist/shaderCrashFix.lua +2 -2
  1239. package/dist/types/AnyEntity.d.ts +0 -1
  1240. package/dist/types/AnyEntity.d.ts.map +1 -1
  1241. package/dist/types/AnyGridEntity.d.ts +0 -1
  1242. package/dist/types/AnyGridEntity.d.ts.map +1 -1
  1243. package/dist/types/CollectibleIndex.d.ts +0 -1
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  1250. package/dist/types/PickupIndex.d.ts +0 -1
  1251. package/dist/types/PickupIndex.d.ts.map +1 -1
  1252. package/dist/types/PlayerIndex.d.ts +0 -1
  1253. package/dist/types/PlayerIndex.d.ts.map +1 -1
  1254. package/dist/types/PossibleStatType.d.ts +0 -1
  1255. package/dist/types/PossibleStatType.d.ts.map +1 -1
  1256. package/dist/types/SerializedIsaacAPIClass.d.ts +0 -1
  1257. package/dist/types/SerializedIsaacAPIClass.d.ts.map +1 -1
  1258. package/dist/types/TSTLClass.d.ts +0 -1
  1259. package/dist/types/TSTLClass.d.ts.map +1 -1
  1260. package/package.json +1 -1
  1261. package/src/features/customPickup.ts +2 -2
@@ -44,15 +44,15 @@ local vectorEquals = ____vector.vectorEquals
44
44
  --- Helper function to get every legal grid index for the current room.
45
45
  --
46
46
  -- Under the hood, this uses the `Room.GetGridSize` method.
47
- function ____exports.getAllGridIndexes()
47
+ function ____exports.getAllGridIndexes(self)
48
48
  local room = game:GetRoom()
49
49
  local gridSize = room:GetGridSize()
50
- return erange(gridSize)
50
+ return erange(nil, gridSize)
51
51
  end
52
- function getAllGridEntities()
52
+ function getAllGridEntities(self)
53
53
  local room = game:GetRoom()
54
54
  local gridEntities = {}
55
- for ____, gridIndex in ipairs(____exports.getAllGridIndexes()) do
55
+ for ____, gridIndex in ipairs(____exports.getAllGridIndexes(nil)) do
56
56
  local gridEntity = room:GetGridEntity(gridIndex)
57
57
  if gridEntity ~= nil then
58
58
  gridEntities[#gridEntities + 1] = gridEntity
@@ -62,7 +62,7 @@ function getAllGridEntities()
62
62
  end
63
63
  --- Helper function to get the grid index of the top left wall. (This will depend on what the current
64
64
  -- room shape is.)
65
- function ____exports.getTopLeftWallGridIndex()
65
+ function ____exports.getTopLeftWallGridIndex(self)
66
66
  local room = game:GetRoom()
67
67
  local roomShape = room:GetRoomShape()
68
68
  local topLeftWallGridIndex = ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP:get(roomShape)
@@ -80,10 +80,10 @@ end
80
80
  -- spawn another grid entity on the same tile until a frame has passed. However,
81
81
  -- doing this is expensive, since it involves a call to `Isaac.GetRoomEntities`,
82
82
  -- so set this to false if you need to run this function multiple times.
83
- function ____exports.removeGridEntity(gridEntityOrGridIndex, updateRoom)
83
+ function ____exports.removeGridEntity(self, gridEntityOrGridIndex, updateRoom)
84
84
  local room = game:GetRoom()
85
85
  local ____isNumber_result_0
86
- if isNumber(gridEntityOrGridIndex) then
86
+ if isNumber(nil, gridEntityOrGridIndex) then
87
87
  ____isNumber_result_0 = room:GetGridEntity(gridEntityOrGridIndex)
88
88
  else
89
89
  ____isNumber_result_0 = gridEntityOrGridIndex
@@ -95,19 +95,19 @@ function ____exports.removeGridEntity(gridEntityOrGridIndex, updateRoom)
95
95
  local gridEntityType = gridEntity:GetType()
96
96
  local variant = gridEntity:GetVariant()
97
97
  local position = gridEntity.Position
98
- local gridIndex = isNumber(gridEntityOrGridIndex) and gridEntityOrGridIndex or gridEntityOrGridIndex:GetGridIndex()
98
+ local gridIndex = isNumber(nil, gridEntityOrGridIndex) and gridEntityOrGridIndex or gridEntityOrGridIndex:GetGridIndex()
99
99
  room:RemoveGridEntity(gridIndex, 0, false)
100
100
  if updateRoom then
101
- roomUpdateSafe()
101
+ roomUpdateSafe(nil)
102
102
  end
103
103
  if gridEntityType == GridEntityType.STATUE then
104
- local effectVariant = variant == asNumber(StatueVariant.DEVIL) and EffectVariant.DEVIL or EffectVariant.ANGEL
105
- local effects = getEffects(effectVariant)
104
+ local effectVariant = variant == asNumber(nil, StatueVariant.DEVIL) and EffectVariant.DEVIL or EffectVariant.ANGEL
105
+ local effects = getEffects(nil, effectVariant)
106
106
  local effectsOnTile = __TS__ArrayFilter(
107
107
  effects,
108
- function(____, effect) return vectorEquals(effect.Position, position) end
108
+ function(____, effect) return vectorEquals(nil, effect.Position, position) end
109
109
  )
110
- removeEntities(effectsOnTile)
110
+ removeEntities(nil, effectsOnTile)
111
111
  end
112
112
  end
113
113
  --- Helper function to spawn a grid entity with a specific variant.
@@ -116,19 +116,19 @@ end
116
116
  -- - handles giving pits collision
117
117
  -- - removes existing grid entities on the same tile, if any
118
118
  -- - allows you to specify the grid index or the position
119
- function ____exports.spawnGridEntityWithVariant(gridEntityType, variant, gridIndexOrPosition)
119
+ function ____exports.spawnGridEntityWithVariant(self, gridEntityType, variant, gridIndexOrPosition)
120
120
  local room = game:GetRoom()
121
121
  local ____isVector_result_1
122
- if isVector(gridIndexOrPosition) then
122
+ if isVector(nil, gridIndexOrPosition) then
123
123
  ____isVector_result_1 = room:GetGridEntityFromPos(gridIndexOrPosition)
124
124
  else
125
125
  ____isVector_result_1 = room:GetGridEntity(gridIndexOrPosition)
126
126
  end
127
127
  local existingGridEntity = ____isVector_result_1
128
128
  if existingGridEntity ~= nil then
129
- ____exports.removeGridEntity(existingGridEntity, true)
129
+ ____exports.removeGridEntity(nil, existingGridEntity, true)
130
130
  end
131
- local position = isVector(gridIndexOrPosition) and gridIndexOrPosition or room:GetGridPosition(gridIndexOrPosition)
131
+ local position = isVector(nil, gridIndexOrPosition) and gridIndexOrPosition or room:GetGridPosition(gridIndexOrPosition)
132
132
  local gridEntity = Isaac.GridSpawn(gridEntityType, variant, position)
133
133
  if gridEntity == nil then
134
134
  return gridEntity
@@ -163,7 +163,7 @@ local BREAKABLE_GRID_ENTITY_TYPES_VARIANTS_BY_EXPLOSIONS = __TS__New(
163
163
  --- Helper function to convert the grid entity type found in a room XML file to the corresponding
164
164
  -- grid entity type and variant normally used by the game. For example, a rock is represented as
165
165
  -- 1000.0 in a room XML file, but `GridEntityType.ROCK` is equal to 2.
166
- function ____exports.convertXMLGridEntityType(gridEntityXMLType, gridEntityXMLVariant)
166
+ function ____exports.convertXMLGridEntityType(self, gridEntityXMLType, gridEntityXMLVariant)
167
167
  local gridEntityArray = GRID_ENTITY_XML_MAP:get(gridEntityXMLType)
168
168
  if gridEntityArray == nil then
169
169
  error("Failed to find an entry in the grid entity map for XML entity type: " .. tostring(gridEntityXMLType))
@@ -180,13 +180,19 @@ end
180
180
  --
181
181
  -- Note that this function will not work properly in the `POST_NEW_ROOM` callback, since entities do
182
182
  -- not have collision yet in that callback.
183
- function ____exports.getCollidingEntitiesWithGridEntity(gridEntity)
183
+ function ____exports.getCollidingEntitiesWithGridEntity(self, gridEntity)
184
184
  local gridEntityCollisionTopLeft = Vector(gridEntity.Position.X - DISTANCE_OF_GRID_TILE / 2, gridEntity.Position.Y - DISTANCE_OF_GRID_TILE / 2)
185
185
  local gridEntityCollisionBottomRight = Vector(gridEntity.Position.X + DISTANCE_OF_GRID_TILE / 2, gridEntity.Position.Y + DISTANCE_OF_GRID_TILE / 2)
186
186
  local closeEntities = Isaac.FindInRadius(gridEntity.Position, DISTANCE_OF_GRID_TILE * 2)
187
187
  return __TS__ArrayFilter(
188
188
  closeEntities,
189
- function(____, entity) return entity:CollidesWithGrid() and isCircleIntersectingRectangle(entity.Position, entity.Size + 0.1, gridEntityCollisionTopLeft, gridEntityCollisionBottomRight) end
189
+ function(____, entity) return entity:CollidesWithGrid() and isCircleIntersectingRectangle(
190
+ nil,
191
+ entity.Position,
192
+ entity.Size + 0.1,
193
+ gridEntityCollisionTopLeft,
194
+ gridEntityCollisionBottomRight
195
+ ) end
190
196
  )
191
197
  end
192
198
  --- Helper function to get every grid entity in the current room.
@@ -211,9 +217,9 @@ end
211
217
  -- GridEntityType.ROCK_TINTED,
212
218
  -- );
213
219
  -- ```
214
- function ____exports.getGridEntities(...)
220
+ function ____exports.getGridEntities(self, ...)
215
221
  local gridEntityTypes = {...}
216
- local gridEntities = getAllGridEntities()
222
+ local gridEntities = getAllGridEntities(nil)
217
223
  if #gridEntityTypes == 0 then
218
224
  return gridEntities
219
225
  end
@@ -230,9 +236,9 @@ end
230
236
  --
231
237
  -- This function is variadic, meaning that you can specify as many grid entity types as you want to
232
238
  -- exclude.
233
- function ____exports.getGridEntitiesExcept(...)
239
+ function ____exports.getGridEntitiesExcept(self, ...)
234
240
  local gridEntityTypes = {...}
235
- local gridEntities = getAllGridEntities()
241
+ local gridEntities = getAllGridEntities(nil)
236
242
  if #gridEntityTypes == 0 then
237
243
  return gridEntities
238
244
  end
@@ -250,8 +256,8 @@ end
250
256
  --
251
257
  -- Use this function with no arguments to get every grid entity, or specify a variadic amount of
252
258
  -- arguments to match specific grid entity types.
253
- function ____exports.getGridEntitiesMap(...)
254
- local gridEntities = ____exports.getGridEntities(...)
259
+ function ____exports.getGridEntitiesMap(self, ...)
260
+ local gridEntities = ____exports.getGridEntities(nil, ...)
255
261
  local gridEntityMap = __TS__New(Map)
256
262
  for ____, gridEntity in ipairs(gridEntities) do
257
263
  local gridIndex = gridEntity:GetGridIndex()
@@ -260,28 +266,28 @@ function ____exports.getGridEntitiesMap(...)
260
266
  return gridEntityMap
261
267
  end
262
268
  --- Helper function to get a string containing the grid entity's type and variant.
263
- function ____exports.getGridEntityID(gridEntity)
269
+ function ____exports.getGridEntityID(self, gridEntity)
264
270
  local gridEntityType = gridEntity:GetType()
265
271
  local variant = gridEntity:GetVariant()
266
272
  return (tostring(gridEntityType) .. ".") .. tostring(variant)
267
273
  end
268
274
  --- Helper function to get a formatted string in the format returned by the `getGridEntityID`
269
275
  -- function.
270
- function ____exports.getGridEntityIDFromConstituents(gridEntityType, variant)
276
+ function ____exports.getGridEntityIDFromConstituents(self, gridEntityType, variant)
271
277
  return (tostring(gridEntityType) .. ".") .. tostring(variant)
272
278
  end
273
279
  --- Helper function to get all of the grid entities in the room that specifically match the type and
274
280
  -- variant provided.
275
281
  --
276
282
  -- If you want to match every variant, use the `getGridEntities` function instead.
277
- function ____exports.getMatchingGridEntities(gridEntityType, variant)
278
- local gridEntities = ____exports.getGridEntities(gridEntityType)
283
+ function ____exports.getMatchingGridEntities(self, gridEntityType, variant)
284
+ local gridEntities = ____exports.getGridEntities(nil, gridEntityType)
279
285
  return __TS__ArrayFilter(
280
286
  gridEntities,
281
287
  function(____, gridEntity) return gridEntity:GetVariant() == variant end
282
288
  )
283
289
  end
284
- function ____exports.getSurroundingGridEntities(gridEntity)
290
+ function ____exports.getSurroundingGridEntities(self, gridEntity)
285
291
  local room = game:GetRoom()
286
292
  local gridWidth = room:GetGridWidth()
287
293
  local gridIndex = gridEntity:GetGridIndex()
@@ -304,9 +310,9 @@ function ____exports.getSurroundingGridEntities(gridEntity)
304
310
  end
305
311
  return surroundingGridEntities
306
312
  end
307
- function ____exports.getTopLeftWall()
313
+ function ____exports.getTopLeftWall(self)
308
314
  local room = game:GetRoom()
309
- local topLeftWallGridIndex = ____exports.getTopLeftWallGridIndex()
315
+ local topLeftWallGridIndex = ____exports.getTopLeftWallGridIndex(nil)
310
316
  return room:GetGridEntity(topLeftWallGridIndex)
311
317
  end
312
318
  --- Helper function to see if the provided gridEntity is in its respective broken state. See the
@@ -314,7 +320,7 @@ end
314
320
  --
315
321
  -- Note that in the case of `GridEntityType.LOCK` (11), the state will turn to being broken before
316
322
  -- the actual collision for the entity is removed.
317
- function ____exports.isGridEntityBreakableByExplosion(gridEntity)
323
+ function ____exports.isGridEntityBreakableByExplosion(self, gridEntity)
318
324
  local gridEntityType = gridEntity:GetType()
319
325
  local gridEntityVariant = gridEntity:GetVariant()
320
326
  local gridEntityTypeVariant = (tostring(gridEntityType) .. ".") .. tostring(gridEntityVariant)
@@ -323,14 +329,14 @@ end
323
329
  --- Helper function to detect whether a given Void Portal is one that randomly spawns after a boss is
324
330
  -- defeated or is one that naturally spawns in the room after Hush. (This is determined by looking
325
331
  -- at the VarData of the entity.)
326
- function ____exports.isGridEntityBroken(gridEntity)
332
+ function ____exports.isGridEntityBroken(self, gridEntity)
327
333
  local gridEntityType = gridEntity:GetType()
328
334
  local brokenState = GRID_ENTITY_TYPE_TO_BROKEN_STATE_MAP:get(gridEntityType)
329
335
  return gridEntity.State == brokenState
330
336
  end
331
337
  --- Helper function to determine if all of the pressure plates in the current room are pushed.
332
338
  -- Returns true if there are no pressure plates in the room.
333
- function ____exports.isPostBossVoidPortal(gridEntity)
339
+ function ____exports.isPostBossVoidPortal(self, gridEntity)
334
340
  local saveState = gridEntity:GetSaveState()
335
341
  return saveState.VarData == 1
336
342
  end
@@ -350,20 +356,20 @@ end
350
356
  -- ```
351
357
  --
352
358
  -- @returns The grid entities that were removed.
353
- function ____exports.removeAllGridEntitiesExcept(...)
359
+ function ____exports.removeAllGridEntitiesExcept(self, ...)
354
360
  local gridEntityTypes = {...}
355
361
  local gridEntityTypeExceptions = __TS__New(Set, gridEntityTypes)
356
- local gridEntities = ____exports.getGridEntities()
362
+ local gridEntities = ____exports.getGridEntities(nil)
357
363
  local removedGridEntities = {}
358
364
  for ____, gridEntity in ipairs(gridEntities) do
359
365
  local gridEntityType = gridEntity:GetType()
360
366
  if not gridEntityTypeExceptions:has(gridEntityType) then
361
- ____exports.removeGridEntity(gridEntity, false)
367
+ ____exports.removeGridEntity(nil, gridEntity, false)
362
368
  removedGridEntities[#removedGridEntities + 1] = gridEntity
363
369
  end
364
370
  end
365
371
  if #removedGridEntities > 0 then
366
- roomUpdateSafe()
372
+ roomUpdateSafe(nil)
367
373
  end
368
374
  return removedGridEntities
369
375
  end
@@ -384,15 +390,15 @@ end
384
390
  -- ```
385
391
  --
386
392
  -- @returns An array of the grid entities removed.
387
- function ____exports.removeAllMatchingGridEntities(...)
388
- local gridEntities = ____exports.getGridEntities(...)
393
+ function ____exports.removeAllMatchingGridEntities(self, ...)
394
+ local gridEntities = ____exports.getGridEntities(nil, ...)
389
395
  if #gridEntities == 0 then
390
396
  return {}
391
397
  end
392
398
  for ____, gridEntity in ipairs(gridEntities) do
393
- ____exports.removeGridEntity(gridEntity, false)
399
+ ____exports.removeGridEntity(nil, gridEntity, false)
394
400
  end
395
- roomUpdateSafe()
401
+ roomUpdateSafe(nil)
396
402
  return gridEntities
397
403
  end
398
404
  --- Helper function to remove all of the grid entities in the supplied array.
@@ -405,20 +411,20 @@ end
405
411
  -- so set this to false if you need to run this function multiple times.
406
412
  -- @param cap Optional. If specified, will only remove the given amount of entities.
407
413
  -- @returns An array of the entities that were removed.
408
- function ____exports.removeGridEntities(gridEntities, updateRoom, cap)
414
+ function ____exports.removeGridEntities(self, gridEntities, updateRoom, cap)
409
415
  if #gridEntities == 0 then
410
416
  return {}
411
417
  end
412
418
  local gridEntitiesRemoved = {}
413
419
  for ____, gridEntity in ipairs(gridEntities) do
414
- ____exports.removeGridEntity(gridEntity, false)
420
+ ____exports.removeGridEntity(nil, gridEntity, false)
415
421
  gridEntitiesRemoved[#gridEntitiesRemoved + 1] = gridEntity
416
422
  if cap ~= nil and #gridEntitiesRemoved >= cap then
417
423
  break
418
424
  end
419
425
  end
420
426
  if updateRoom then
421
- roomUpdateSafe()
427
+ roomUpdateSafe(nil)
422
428
  end
423
429
  return gridEntitiesRemoved
424
430
  end
@@ -426,22 +432,22 @@ end
426
432
  -- empty/missing PNG file.
427
433
  --
428
434
  -- For more information, see the documentation for the `clearSprite` helper function.
429
- function ____exports.setGridEntityInvisible(gridEntity)
435
+ function ____exports.setGridEntityInvisible(self, gridEntity)
430
436
  local sprite = gridEntity:GetSprite()
431
- clearSprite(sprite)
437
+ clearSprite(nil, sprite)
432
438
  end
433
439
  --- Helper function to spawn a giant poop. This is performed by spawning each of the four quadrant
434
440
  -- grid entities in the appropriate positions.
435
- function ____exports.spawnGiantPoop(topLeftGridIndex)
441
+ function ____exports.spawnGiantPoop(self, topLeftGridIndex)
436
442
  local room = game:GetRoom()
437
443
  local gridWidth = room:GetGridWidth()
438
444
  local topRightGridIndex = topLeftGridIndex + 1
439
445
  local bottomLeftGridIndex = topLeftGridIndex + gridWidth
440
446
  local bottomRightGridIndex = bottomLeftGridIndex + 1
441
- ____exports.spawnGridEntityWithVariant(GridEntityType.POOP, PoopGridEntityVariant.GIGA_TOP_LEFT, topLeftGridIndex)
442
- ____exports.spawnGridEntityWithVariant(GridEntityType.POOP, PoopGridEntityVariant.GIGA_TOP_RIGHT, topRightGridIndex)
443
- ____exports.spawnGridEntityWithVariant(GridEntityType.POOP, PoopGridEntityVariant.GIGA_BOTTOM_LEFT, bottomLeftGridIndex)
444
- ____exports.spawnGridEntityWithVariant(GridEntityType.POOP, PoopGridEntityVariant.GIGA_BOTTOM_RIGHT, bottomRightGridIndex)
447
+ ____exports.spawnGridEntityWithVariant(nil, GridEntityType.POOP, PoopGridEntityVariant.GIGA_TOP_LEFT, topLeftGridIndex)
448
+ ____exports.spawnGridEntityWithVariant(nil, GridEntityType.POOP, PoopGridEntityVariant.GIGA_TOP_RIGHT, topRightGridIndex)
449
+ ____exports.spawnGridEntityWithVariant(nil, GridEntityType.POOP, PoopGridEntityVariant.GIGA_BOTTOM_LEFT, bottomLeftGridIndex)
450
+ ____exports.spawnGridEntityWithVariant(nil, GridEntityType.POOP, PoopGridEntityVariant.GIGA_BOTTOM_RIGHT, bottomRightGridIndex)
445
451
  end
446
452
  --- Helper function to spawn a grid entity.
447
453
  --
@@ -452,13 +458,13 @@ end
452
458
  -- - handles giving pits collision
453
459
  -- - removes existing grid entities on the same tile, if any
454
460
  -- - allows you to specify either the grid index or the position
455
- function ____exports.spawnGridEntity(gridEntityType, gridIndexOrPosition)
456
- return ____exports.spawnGridEntityWithVariant(gridEntityType, 0, gridIndexOrPosition)
461
+ function ____exports.spawnGridEntity(self, gridEntityType, gridIndexOrPosition)
462
+ return ____exports.spawnGridEntityWithVariant(nil, gridEntityType, 0, gridIndexOrPosition)
457
463
  end
458
464
  --- Helper function to spawn a Void Portal. This is more complicated than simply spawning a trapdoor
459
465
  -- with the appropriate variant, as the game does not give it the correct sprite automatically.
460
- function ____exports.spawnVoidPortal(gridIndex)
461
- local voidPortal = ____exports.spawnGridEntityWithVariant(GridEntityType.TRAPDOOR, TrapdoorVariant.VOID_PORTAL, gridIndex)
466
+ function ____exports.spawnVoidPortal(self, gridIndex)
467
+ local voidPortal = ____exports.spawnGridEntityWithVariant(nil, GridEntityType.TRAPDOOR, TrapdoorVariant.VOID_PORTAL, gridIndex)
462
468
  if voidPortal == nil then
463
469
  return voidPortal
464
470
  end
@@ -1,4 +1,3 @@
1
- /** @noSelfInFile */
2
1
  import { CrawlSpaceVariant, DoorVariant, PitVariant, PoopGridEntityVariant, PressurePlateVariant, RockVariant, TrapdoorVariant } from "isaac-typescript-definitions";
3
2
  /**
4
3
  * Helper function to get all of the grid entities of type `GridEntityType.CRAWL_SPACE` (18) in the
@@ -1 +1 @@
1
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