isaacscript-common 87.8.2 → 87.8.3

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Files changed (63) hide show
  1. package/dist/classes/ModFeature.d.ts.map +1 -1
  2. package/dist/classes/ModFeature.js +2 -0
  3. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  4. package/dist/classes/ModUpgraded.js +1 -0
  5. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  6. package/dist/classes/features/other/CustomTrapdoors.js +4 -1
  7. package/dist/classes/features/other/CustomTrapdoors.lua +3 -1
  8. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  9. package/dist/classes/features/other/FastReset.js +5 -1
  10. package/dist/classes/features/other/FastReset.lua +4 -1
  11. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  12. package/dist/classes/features/other/Pause.js +11 -1
  13. package/dist/classes/features/other/Pause.lua +14 -3
  14. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +1 -1
  15. package/dist/classes/features/other/saveDataManager/restoreDefaults.lua +1 -1
  16. package/dist/enums/ModCallbackCustom.d.ts +10 -8
  17. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  18. package/dist/enums/ModCallbackCustom.js +10 -8
  19. package/dist/functions/bosses.d.ts +2 -2
  20. package/dist/functions/bosses.d.ts.map +1 -1
  21. package/dist/functions/bosses.js +2 -2
  22. package/dist/functions/deepCopyTests.js +10 -16
  23. package/dist/functions/deepCopyTests.lua +8 -16
  24. package/dist/functions/entities.d.ts +4 -4
  25. package/dist/functions/entities.d.ts.map +1 -1
  26. package/dist/functions/entities.js +4 -4
  27. package/dist/functions/entitiesSpecific.d.ts +20 -20
  28. package/dist/functions/entitiesSpecific.d.ts.map +1 -1
  29. package/dist/functions/entitiesSpecific.js +20 -20
  30. package/dist/functions/pickupsSpecific.d.ts +18 -18
  31. package/dist/functions/pickupsSpecific.d.ts.map +1 -1
  32. package/dist/functions/pickupsSpecific.js +18 -18
  33. package/dist/index.rollup.d.ts +54 -52
  34. package/dist/isaacscript-common.lua +668 -40
  35. package/dist/objects/backdropTypeToRockAltType.d.ts +2 -0
  36. package/dist/objects/backdropTypeToRockAltType.d.ts.map +1 -1
  37. package/dist/objects/backdropTypeToRockAltType.js +2 -0
  38. package/dist/objects/backdropTypeToRockAltType.lua +3 -1
  39. package/dist/objects/roomTypeNames.d.ts +1 -0
  40. package/dist/objects/roomTypeNames.d.ts.map +1 -1
  41. package/dist/objects/roomTypeNames.js +1 -0
  42. package/dist/objects/roomTypeNames.lua +2 -1
  43. package/dist/objects/roomTypeSpecialGotoPrefixes.d.ts +1 -0
  44. package/dist/objects/roomTypeSpecialGotoPrefixes.d.ts.map +1 -1
  45. package/dist/objects/roomTypeSpecialGotoPrefixes.js +1 -0
  46. package/dist/objects/roomTypeSpecialGotoPrefixes.lua +2 -1
  47. package/dist/tsdoc-metadata.json +1 -1
  48. package/package.json +6 -6
  49. package/src/classes/ModFeature.ts +2 -0
  50. package/src/classes/ModUpgraded.ts +1 -0
  51. package/src/classes/features/other/CustomTrapdoors.ts +5 -2
  52. package/src/classes/features/other/FastReset.ts +5 -1
  53. package/src/classes/features/other/Pause.ts +15 -2
  54. package/src/classes/features/other/saveDataManager/restoreDefaults.ts +1 -1
  55. package/src/enums/ModCallbackCustom.ts +10 -8
  56. package/src/functions/bosses.ts +3 -3
  57. package/src/functions/deepCopyTests.ts +10 -16
  58. package/src/functions/entities.ts +6 -6
  59. package/src/functions/entitiesSpecific.ts +30 -30
  60. package/src/functions/pickupsSpecific.ts +27 -27
  61. package/src/objects/backdropTypeToRockAltType.ts +2 -0
  62. package/src/objects/roomTypeNames.ts +1 -0
  63. package/src/objects/roomTypeSpecialGotoPrefixes.ts +1 -0
@@ -11846,10 +11846,11 @@ export declare enum ModCallbackCustom {
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  *
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  * `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
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  *
11849
- * - You must provide a third argument:
11850
- * - Pass true if you want the callback to only fire if the run is continued.
11851
- * - Pass false if you want the callback to only fire when the run is not continued.
11852
- * - Pass undefined if you want the callback to fire in both situations.
11849
+ * You must provide a third argument:
11850
+ *
11851
+ * - Pass true if you want the callback to only fire if the run is continued.
11852
+ * - Pass false if you want the callback to only fire when the run is not continued.
11853
+ * - Pass undefined if you want the callback to fire in both situations.
11853
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  *
11854
11855
  * (The third argument for this callback is mandatory in order to prevent users from shooting
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  * themselves in the foot with respect to logic unexpectedly being executed on continued runs.)
@@ -11865,10 +11866,11 @@ export declare enum ModCallbackCustom {
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  * new run has started (or continued), but you can be sure that all new-run-related initialization
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  * has been completed.
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  *
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- * - You must provide a third argument:
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- * - Pass true if you want the callback to only fire if the run is continued.
11870
- * - Pass false if you want the callback to only fire when the run is not continued.
11871
- * - Pass undefined if you want the callback to fire in both situations.
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+ * You must provide a third argument:
11870
+ *
11871
+ * - Pass true if you want the callback to only fire if the run is continued.
11872
+ * - Pass false if you want the callback to only fire when the run is not continued.
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+ * - Pass undefined if you want the callback to fire in both situations.
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  *
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  * (The third argument for this callback is mandatory in order to prevent users from shooting
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  * themselves in the foot with respect to logic unexpectedly being executed on continued runs.)
@@ -16423,7 +16425,7 @@ export declare function removeAllLasers(laserVariant?: LaserVariant | -1, subTyp
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  * @param cap Optional. If specified, will only remove the given amount of collectibles.
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  * @returns An array of the entities that were removed.
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  */
16426
- export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): readonly Entity[];
16428
+ export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int): readonly Entity[];
16427
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16428
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  /**
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  * Helper function to remove all of the grid entities in the room that match the grid entity types
@@ -18355,33 +18357,33 @@ export declare type SoulHeartType = HeartSubType.SOUL | HeartSubType.BLACK | Hea
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  * entity. Default is undefined, which will make the entity spawn with a random
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  * seed.
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  */
18358
- export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
18360
+ export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): Entity;
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18360
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  /**
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
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  */
18363
- export declare function spawnBattery(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBattery;
18365
+ export declare function spawnBattery(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupBattery;
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18366
 
18365
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  /**
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90)
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  * and a specific seed.
18368
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  */
18369
- export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
18371
+ export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupBattery;
18370
18372
 
18371
18373
  /** Helper function to spawn a `EntityType.BOMB` (4). */
18372
- export declare function spawnBomb(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
18374
+ export declare function spawnBomb(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityBomb;
18373
18375
 
18374
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  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40). */
18375
- export declare function spawnBombPickup(bombSubType: BombSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBomb;
18377
+ export declare function spawnBombPickup(bombSubType: BombSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupBomb;
18376
18378
 
18377
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  /**
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18380
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40) and a
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  * specific seed.
18380
18382
  */
18381
- export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBomb;
18383
+ export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupBomb;
18382
18384
 
18383
18385
  /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
18384
- export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityBomb;
18386
+ export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityBomb;
18385
18387
 
18386
18388
  /**
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  * Helper function to spawn a boss.
@@ -18393,32 +18395,32 @@ export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int
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  * Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
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  * customize this via the "numSegments" argument.
18395
18397
  */
18396
- export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined, numSegments?: int): EntityNPC;
18398
+ export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG, numSegments?: int): EntityNPC;
18397
18399
 
18398
18400
  /**
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  * Helper function to spawn a boss with a specific seed.
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  *
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18403
  * For more information, see the documentation for the `spawnBoss` function.
18402
18404
  */
18403
- export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined, numSegments?: int): EntityNPC;
18405
+ export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity, numSegments?: int): EntityNPC;
18404
18406
 
18405
18407
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300). */
18406
- export declare function spawnCard(cardType: CardType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
18408
+ export declare function spawnCard(cardType: CardType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupCard;
18407
18409
 
18408
18410
  /**
18409
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300) and a
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  * specific seed.
18411
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  */
18412
- export declare function spawnCardWithSeed(cardType: CardType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
18414
+ export declare function spawnCardWithSeed(cardType: CardType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupCard;
18413
18415
 
18414
18416
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
18415
- export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
18417
+ export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupCoin;
18416
18418
 
18417
18419
  /**
18418
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20) and a
18419
18421
  * specific seed.
18420
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  */
18421
- export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
18423
+ export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupCoin;
18422
18424
 
18423
18425
  /**
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  * Helper function to spawn a collectible.
@@ -18481,10 +18483,10 @@ export declare function spawnDoor(gridIndexOrPosition: int | Vector): GridEntity
18481
18483
  export declare function spawnDoorWithVariant(doorVariant: DoorVariant, gridIndexOrPosition: int | Vector): GridEntityDoor | undefined;
18482
18484
 
18483
18485
  /** Helper function to spawn a `EntityType.EFFECT` (1000). */
18484
- export declare function spawnEffect(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityEffect;
18486
+ export declare function spawnEffect(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityEffect;
18485
18487
 
18486
18488
  /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
18487
- export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityEffect;
18489
+ export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityEffect;
18488
18490
 
18489
18491
  /**
18490
18492
  * Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
@@ -18517,7 +18519,7 @@ export declare function spawnEmptyCollectible(positionOrGridIndex: Vector | int,
18517
18519
  * entity. Default is undefined, which will make the entity spawn with a random
18518
18520
  * seed using the `Isaac.Spawn` method.
18519
18521
  */
18520
- export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
18522
+ export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): Entity;
18521
18523
 
18522
18524
  /**
18523
18525
  * Helper function to spawn a `EntityType.FAMILIAR` (3).
@@ -18525,10 +18527,10 @@ export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: V
18525
18527
  * If you are trying to implement a custom familiar, you probably want to use the
18526
18528
  * `checkFamiliarFromCollectibles` helper function instead.
18527
18529
  */
18528
- export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityFamiliar;
18530
+ export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityFamiliar;
18529
18531
 
18530
18532
  /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
18531
- export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityFamiliar;
18533
+ export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityFamiliar;
18532
18534
 
18533
18535
  /**
18534
18536
  * Helper function to spawn a giant poop. This is performed by spawning each of the four quadrant
@@ -18581,30 +18583,30 @@ export declare function spawnGridEntity(gridEntityType: GridEntityType, gridInde
18581
18583
  export declare function spawnGridEntityWithVariant(gridEntityType: GridEntityType, variant: int, gridIndexOrPosition: int | Vector, removeExistingGridEntity?: boolean): GridEntity | undefined;
18582
18584
 
18583
18585
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
18584
- export declare function spawnHeart(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupHeart;
18586
+ export declare function spawnHeart(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupHeart;
18585
18587
 
18586
- export declare function spawnHeartWithSeed(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupHeart;
18588
+ export declare function spawnHeartWithSeed(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupHeart;
18587
18589
 
18588
18590
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
18589
- export declare function spawnKey(keySubType: KeySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupKey;
18591
+ export declare function spawnKey(keySubType: KeySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupKey;
18590
18592
 
18591
18593
  /**
18592
18594
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30) and a
18593
18595
  * specific seed.
18594
18596
  */
18595
- export declare function spawnKeyWithSeed(keySubType: KeySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupKey;
18597
+ export declare function spawnKeyWithSeed(keySubType: KeySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupKey;
18596
18598
 
18597
18599
  /** Helper function to spawn a `EntityType.KNIFE` (8). */
18598
- export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityKnife;
18600
+ export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityKnife;
18599
18601
 
18600
18602
  /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
18601
- export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityKnife;
18603
+ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityKnife;
18602
18604
 
18603
18605
  /** Helper function to spawn a `EntityType.LASER` (7). */
18604
- export declare function spawnLaser(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
18606
+ export declare function spawnLaser(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityLaser;
18605
18607
 
18606
18608
  /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
18607
- export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
18609
+ export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityLaser;
18608
18610
 
18609
18611
  /**
18610
18612
  * Helper function to spawn an NPC.
@@ -18612,7 +18614,7 @@ export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType:
18612
18614
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
18613
18615
  * since the `Entity.ToNPC` method will return undefined.
18614
18616
  */
18615
- export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
18617
+ export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityNPC;
18616
18618
 
18617
18619
  /**
18618
18620
  * Helper function to spawn an NPC with a specific seed.
@@ -18620,22 +18622,22 @@ export declare function spawnNPC(entityType: EntityType, variant: int, subType:
18620
18622
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
18621
18623
  * since the `Entity.ToNPC` method will return undefined.
18622
18624
  */
18623
- export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
18625
+ export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityNPC;
18624
18626
 
18625
18627
  /** Helper function to spawn a `EntityType.PICKUP` (5). */
18626
- export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
18628
+ export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickup;
18627
18629
 
18628
18630
  /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
18629
- export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickup;
18631
+ export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickup;
18630
18632
 
18631
18633
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
18632
- export declare function spawnPill(pillColor: PillColor, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupPill;
18634
+ export declare function spawnPill(pillColor: PillColor, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupPill;
18633
18635
 
18634
18636
  /**
18635
18637
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70) and a
18636
18638
  * specific seed.
18637
18639
  */
18638
- export declare function spawnPillWithSeed(pillColor: PillColor, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupPill;
18640
+ export declare function spawnPillWithSeed(pillColor: PillColor, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupPill;
18639
18641
 
18640
18642
  /** Helper function to spawn a `GridEntityType.DOOR` (16) with a specific variant. */
18641
18643
  export declare function spawnPit(gridIndexOrPosition: int | Vector): GridEntityPit | undefined;
@@ -18656,10 +18658,10 @@ export declare function spawnPressurePlate(gridIndexOrPosition: int | Vector): G
18656
18658
  export declare function spawnPressurePlateWithVariant(pressurePlateVariant: PressurePlateVariant, gridIndexOrPosition: int | Vector): GridEntityPressurePlate | undefined;
18657
18659
 
18658
18660
  /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
18659
- export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityProjectile;
18661
+ export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityProjectile;
18660
18662
 
18661
18663
  /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
18662
- export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityProjectile;
18664
+ export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityProjectile;
18663
18665
 
18664
18666
  /** Helper function to spawn a `GridEntityType.ROCK` (2). */
18665
18667
  export declare function spawnRock(gridIndexOrPosition: int | Vector): GridEntityRock | undefined;
@@ -18770,19 +18772,19 @@ declare class SpawnRockAltRewards extends Feature {
18770
18772
  export declare function spawnRockWithVariant(rockVariant: RockVariant, gridIndexOrPosition: int | Vector): GridEntityRock | undefined;
18771
18773
 
18772
18774
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
18773
- export declare function spawnSack(sackSubType: SackSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupSack;
18775
+ export declare function spawnSack(sackSubType: SackSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupSack;
18774
18776
 
18775
18777
  /**
18776
18778
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69) and a
18777
18779
  * specific seed.
18778
18780
  */
18779
- export declare function spawnSackWithSeed(sackSubType: SackSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupSack;
18781
+ export declare function spawnSackWithSeed(sackSubType: SackSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupSack;
18780
18782
 
18781
18783
  /** Helper function to spawn a `EntityType.SLOT` (6). */
18782
- export declare function spawnSlot(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntitySlot;
18784
+ export declare function spawnSlot(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntitySlot;
18783
18785
 
18784
18786
  /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
18785
- export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntitySlot;
18787
+ export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntitySlot;
18786
18788
 
18787
18789
  /** Helper function to spawn a `GridEntityType.SPIKES` (8). */
18788
18790
  export declare function spawnSpikes(gridIndexOrPosition: int | Vector): GridEntitySpikes | undefined;
@@ -18791,10 +18793,10 @@ export declare function spawnSpikes(gridIndexOrPosition: int | Vector): GridEnti
18791
18793
  export declare function spawnSpikesWithVariant(variant: int, gridIndexOrPosition: int | Vector): GridEntitySpikes | undefined;
18792
18794
 
18793
18795
  /** Helper function to spawn a `EntityType.TEAR` (2). */
18794
- export declare function spawnTear(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
18796
+ export declare function spawnTear(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityTear;
18795
18797
 
18796
18798
  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
18797
- export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
18799
+ export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityTear;
18798
18800
 
18799
18801
  /** Helper function to spawn a `GridEntityType.TELEPORTER` (23). */
18800
18802
  export declare function spawnTeleporter(gridIndexOrPosition: int | Vector): GridEntity | undefined;
@@ -18817,13 +18819,13 @@ export declare function spawnTrapdoorWithVariant(trapdoorVariant: TrapdoorVarian
18817
18819
  /**
18818
18820
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
18819
18821
  */
18820
- export declare function spawnTrinket(trinketType: TrinketType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupTrinket;
18822
+ export declare function spawnTrinket(trinketType: TrinketType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupTrinket;
18821
18823
 
18822
18824
  /**
18823
18825
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350) and
18824
18826
  * a specific seed.
18825
18827
  */
18826
- export declare function spawnTrinketWithSeed(trinketType: TrinketType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupTrinket;
18828
+ export declare function spawnTrinketWithSeed(trinketType: TrinketType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupTrinket;
18827
18829
 
18828
18830
  /**
18829
18831
  * Helper function to spawn a Void Portal. This is more complicated than simply spawning a trapdoor
@@ -18835,7 +18837,7 @@ export declare function spawnVoidPortal(gridIndex: int): GridEntity | undefined;
18835
18837
  * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
18836
18838
  * need to specify the velocity or spawner.
18837
18839
  */
18838
- export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): Entity;
18840
+ export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): Entity;
18839
18841
 
18840
18842
  /**
18841
18843
  * Breaks a number into chunks of a given size. This is similar to the `String.split` method, but