isaacscript-common 85.0.2 → 85.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -0
  2. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  3. package/dist/classes/features/other/FlyingDetection.js +2 -2
  4. package/dist/classes/features/other/ItemPoolDetection.js +2 -2
  5. package/dist/classes/features/other/ModdedElementSets.js +11 -11
  6. package/dist/classes/features/other/PonyDetection.js +2 -2
  7. package/dist/classes/features/other/customStages/backdrop.js +17 -17
  8. package/dist/classes/features/other/customStages/shadows.js +11 -11
  9. package/dist/classes/features/other/extraConsoleCommands/commands.d.ts +2 -0
  10. package/dist/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
  11. package/dist/classes/features/other/extraConsoleCommands/commands.js +7 -2
  12. package/dist/classes/features/other/extraConsoleCommands/commands.lua +4 -0
  13. package/dist/classes/features/other/extraConsoleCommands/v.js +9 -9
  14. package/dist/core/cachedClasses.d.ts +1 -0
  15. package/dist/core/cachedClasses.d.ts.map +1 -1
  16. package/dist/core/constants.js +58 -58
  17. package/dist/enums/HealthType.d.ts +7 -7
  18. package/dist/enums/HealthType.d.ts.map +1 -1
  19. package/dist/functions/array.d.ts +1 -1
  20. package/dist/functions/array.js +1 -1
  21. package/dist/functions/array.lua +1 -1
  22. package/dist/functions/bosses.js +4 -4
  23. package/dist/functions/charge.js +1 -1
  24. package/dist/functions/emptyRoom.js +6 -6
  25. package/dist/functions/gridEntities.js +19 -19
  26. package/dist/functions/input.js +13 -13
  27. package/dist/functions/itemPool.js +12 -12
  28. package/dist/functions/logEntities.js +11 -11
  29. package/dist/functions/npcs.js +11 -11
  30. package/dist/functions/playerIndex.js +1 -1
  31. package/dist/functions/slots.js +8 -8
  32. package/dist/functions/stats.js +17 -17
  33. package/dist/functions/storyBosses.js +28 -28
  34. package/dist/functions/transformations.js +14 -14
  35. package/dist/index.rollup.d.ts +8 -8
  36. package/dist/isaacscript-common.lua +6 -2
  37. package/dist/maps/PHDPillConversionsMap.js +15 -15
  38. package/dist/maps/cardNameToTypeMap.js +201 -201
  39. package/dist/maps/characterNameToTypeMap.js +81 -81
  40. package/dist/maps/defaultPlayerStatMap.js +5 -5
  41. package/dist/maps/falsePHDPillConversionsMap.js +29 -29
  42. package/dist/maps/itemPoolTypeToItemPoolName.js +30 -30
  43. package/dist/maps/keyboardToStringMap.js +62 -62
  44. package/dist/maps/pillNameToEffectMap.js +79 -79
  45. package/dist/maps/roomNameToTypeMap.js +34 -34
  46. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.js +4 -4
  47. package/dist/maps/transformationNameToPlayerFormMap.js +26 -26
  48. package/dist/objects/backdropTypeToRockAltType.js +59 -59
  49. package/dist/objects/batteryNames.js +4 -4
  50. package/dist/objects/bombNames.js +7 -7
  51. package/dist/objects/bossNamePNGFileNames.js +101 -101
  52. package/dist/objects/bossNames.js +101 -101
  53. package/dist/objects/bossPortraitPNGFileNames.js +101 -101
  54. package/dist/objects/cardDescriptions.js +97 -97
  55. package/dist/objects/cardNames.js +97 -97
  56. package/dist/objects/challengeBosses.js +45 -45
  57. package/dist/objects/challengeCharacters.js +45 -45
  58. package/dist/objects/challengeCollectibleTypes.js +77 -77
  59. package/dist/objects/challengeNames.js +45 -45
  60. package/dist/objects/challengeTrinketType.js +45 -45
  61. package/dist/objects/characterDamageMultipliers.js +41 -41
  62. package/dist/objects/characterNames.js +41 -41
  63. package/dist/objects/characterSpritePNGFileNames.js +41 -41
  64. package/dist/objects/characterStartingCollectibleTypes.js +3 -3
  65. package/dist/objects/chestNames.js +11 -11
  66. package/dist/objects/coinNames.js +7 -7
  67. package/dist/objects/coinSubTypeToValue.js +7 -7
  68. package/dist/objects/collectibleDescriptions.js +721 -721
  69. package/dist/objects/collectibleNames.js +721 -721
  70. package/dist/objects/colors.d.ts +1 -0
  71. package/dist/objects/colors.d.ts.map +1 -1
  72. package/dist/objects/directionNames.js +4 -4
  73. package/dist/objects/directionToDegrees.js +4 -4
  74. package/dist/objects/directionToMoveAction.js +4 -4
  75. package/dist/objects/directionToShootAction.js +4 -4
  76. package/dist/objects/directionToVector.d.ts +1 -0
  77. package/dist/objects/directionToVector.d.ts.map +1 -1
  78. package/dist/objects/directionToVector.js +4 -4
  79. package/dist/objects/doorSlotFlagToDoorSlot.js +7 -7
  80. package/dist/objects/doorSlotToDirection.js +8 -8
  81. package/dist/objects/doorSlotToDoorSlotFlag.d.ts +1 -0
  82. package/dist/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
  83. package/dist/objects/doorSlotToDoorSlotFlag.js +8 -8
  84. package/dist/objects/gridEntityTypeToANM2Name.js +27 -27
  85. package/dist/objects/heartNames.js +12 -12
  86. package/dist/objects/kColors.d.ts +1 -0
  87. package/dist/objects/kColors.d.ts.map +1 -1
  88. package/dist/objects/keyNames.js +4 -4
  89. package/dist/objects/languageNames.js +6 -6
  90. package/dist/objects/oppositeDoorSlots.js +8 -8
  91. package/dist/objects/pillEffectClasses.js +49 -49
  92. package/dist/objects/pillEffectNames.js +49 -49
  93. package/dist/objects/pillEffectTypes.js +49 -49
  94. package/dist/objects/playerNamePNGFileNames.js +41 -41
  95. package/dist/objects/playerPortraitPNGFileNames.js +41 -41
  96. package/dist/objects/roomShapeLayoutSizes.js +11 -11
  97. package/dist/objects/roomShapeToBottomRightPosition.d.ts +1 -0
  98. package/dist/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
  99. package/dist/objects/roomShapeToBottomRightPosition.js +11 -11
  100. package/dist/objects/roomShapeToDoorSlotCoordinates.js +52 -52
  101. package/dist/objects/roomShapeToDoorSlots.js +24 -24
  102. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +52 -52
  103. package/dist/objects/roomShapeToGridWidth.js +11 -11
  104. package/dist/objects/roomShapeToTopLeftPosition.d.ts +1 -0
  105. package/dist/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
  106. package/dist/objects/roomShapeToTopLeftPosition.js +11 -11
  107. package/dist/objects/roomShapeVolumes.js +11 -11
  108. package/dist/objects/roomTypeNames.js +28 -28
  109. package/dist/objects/roomTypeSpecialGotoPrefixes.js +28 -28
  110. package/dist/objects/sackNames.js +2 -2
  111. package/dist/objects/slotNames.js +17 -17
  112. package/dist/objects/stageIDNames.js +30 -30
  113. package/dist/objects/stageToMusic.js +57 -57
  114. package/dist/objects/stageToStageID.js +73 -73
  115. package/dist/objects/stageTypeSuffixes.js +5 -5
  116. package/dist/objects/transformationNames.js +13 -13
  117. package/dist/objects/trinketDescriptions.js +188 -188
  118. package/dist/objects/trinketNames.js +188 -188
  119. package/dist/objects/versusScreenBackgroundColors.d.ts +1 -0
  120. package/dist/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  121. package/dist/objects/versusScreenBackgroundColors.js +30 -30
  122. package/dist/objects/versusScreenDirtSpotColors.d.ts +1 -0
  123. package/dist/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  124. package/dist/objects/versusScreenDirtSpotColors.js +30 -30
  125. package/dist/sets/LRoomShapesSet.js +3 -3
  126. package/dist/sets/bigRoomShapesSet.js +6 -6
  127. package/dist/sets/bossSets.js +208 -208
  128. package/dist/sets/charactersThatStartWithAnActiveItemSet.js +10 -10
  129. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +1 -1
  130. package/dist/sets/charactersWithNoRedHeartsSet.js +7 -7
  131. package/dist/sets/charactersWithNoSoulHeartsSet.js +4 -4
  132. package/dist/sets/entitiesWithArmorSet.js +40 -40
  133. package/dist/sets/itemConfigCardTypesForCards.js +3 -3
  134. package/dist/sets/lostStyleCharactersSet.js +4 -4
  135. package/dist/sets/narrowRoomShapesSet.js +3 -3
  136. package/dist/sets/poopGridEntityXMLTypesSet.js +8 -8
  137. package/dist/sets/redHeartSubTypesSet.js +2 -2
  138. package/dist/sets/repentanceBossIDsSet.js +22 -22
  139. package/dist/sets/sinEntityTypesSet.js +6 -6
  140. package/dist/sets/singleUseActiveCollectibleTypesSet.js +7 -7
  141. package/dist/tsdoc-metadata.json +1 -1
  142. package/dist/types/PickingUpItem.js +2 -2
  143. package/package.json +1 -1
  144. package/src/classes/features/other/extraConsoleCommands/commands.ts +6 -1
  145. package/src/functions/array.ts +1 -1
@@ -4,59 +4,59 @@ exports.ROOM_SHAPE_TO_DOOR_SLOTS = void 0;
4
4
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
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  const ReadonlySet_1 = require("../types/ReadonlySet");
6
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  const ALL_DOOR_SLOTS_SET = new ReadonlySet_1.ReadonlySet([
7
- isaac_typescript_definitions_1.DoorSlot.LEFT_0,
8
- isaac_typescript_definitions_1.DoorSlot.UP_0,
9
- isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
10
- isaac_typescript_definitions_1.DoorSlot.DOWN_0,
11
- isaac_typescript_definitions_1.DoorSlot.LEFT_1,
12
- isaac_typescript_definitions_1.DoorSlot.UP_1,
13
- isaac_typescript_definitions_1.DoorSlot.RIGHT_1,
7
+ isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
8
+ isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
9
+ isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
10
+ isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
11
+ isaac_typescript_definitions_1.DoorSlot.LEFT_1, // 4
12
+ isaac_typescript_definitions_1.DoorSlot.UP_1, // 5
13
+ isaac_typescript_definitions_1.DoorSlot.RIGHT_1, // 6
14
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  isaac_typescript_definitions_1.DoorSlot.DOWN_1, // 7
15
15
  ]);
16
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  exports.ROOM_SHAPE_TO_DOOR_SLOTS = {
17
17
  // 1
18
18
  [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: new ReadonlySet_1.ReadonlySet([
19
- isaac_typescript_definitions_1.DoorSlot.LEFT_0,
20
- isaac_typescript_definitions_1.DoorSlot.UP_0,
21
- isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
19
+ isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
20
+ isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
21
+ isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
22
22
  isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
23
23
  ]),
24
24
  // 2
25
25
  [isaac_typescript_definitions_1.RoomShape.IH]: new ReadonlySet_1.ReadonlySet([
26
- isaac_typescript_definitions_1.DoorSlot.LEFT_0,
26
+ isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
27
27
  isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
28
28
  ]),
29
29
  // 3
30
30
  [isaac_typescript_definitions_1.RoomShape.IV]: new ReadonlySet_1.ReadonlySet([
31
- isaac_typescript_definitions_1.DoorSlot.UP_0,
31
+ isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
32
32
  isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
33
33
  ]),
34
34
  // 4
35
35
  [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: new ReadonlySet_1.ReadonlySet([
36
- isaac_typescript_definitions_1.DoorSlot.LEFT_0,
37
- isaac_typescript_definitions_1.DoorSlot.UP_0,
38
- isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
39
- isaac_typescript_definitions_1.DoorSlot.DOWN_0,
40
- isaac_typescript_definitions_1.DoorSlot.LEFT_1,
36
+ isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
37
+ isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
38
+ isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
39
+ isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
40
+ isaac_typescript_definitions_1.DoorSlot.LEFT_1, // 4
41
41
  isaac_typescript_definitions_1.DoorSlot.RIGHT_1, // 6
42
42
  ]),
43
43
  // 5
44
44
  [isaac_typescript_definitions_1.RoomShape.IIV]: new ReadonlySet_1.ReadonlySet([
45
- isaac_typescript_definitions_1.DoorSlot.UP_0,
45
+ isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
46
46
  isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
47
47
  ]),
48
48
  // 6
49
49
  [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: new ReadonlySet_1.ReadonlySet([
50
- isaac_typescript_definitions_1.DoorSlot.LEFT_0,
51
- isaac_typescript_definitions_1.DoorSlot.UP_0,
52
- isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
53
- isaac_typescript_definitions_1.DoorSlot.DOWN_0,
54
- isaac_typescript_definitions_1.DoorSlot.UP_1,
50
+ isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
51
+ isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
52
+ isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
53
+ isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
54
+ isaac_typescript_definitions_1.DoorSlot.UP_1, // 5
55
55
  isaac_typescript_definitions_1.DoorSlot.DOWN_1, // 7
56
56
  ]),
57
57
  // 7
58
58
  [isaac_typescript_definitions_1.RoomShape.IIH]: new ReadonlySet_1.ReadonlySet([
59
- isaac_typescript_definitions_1.DoorSlot.LEFT_0,
59
+ isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
60
60
  isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
61
61
  ]),
62
62
  // 8
@@ -17,102 +17,102 @@ const DOWN = constants_1.LEVEL_GRID_ROW_WIDTH;
17
17
  exports.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = {
18
18
  // 1
19
19
  [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: new ReadonlyMap_1.ReadonlyMap([
20
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
21
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
22
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
20
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
21
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
22
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
23
23
  [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
24
24
  ]),
25
25
  // 2
26
26
  [isaac_typescript_definitions_1.RoomShape.IH]: new ReadonlyMap_1.ReadonlyMap([
27
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
27
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
28
28
  [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
29
29
  ]),
30
30
  // 3
31
31
  [isaac_typescript_definitions_1.RoomShape.IV]: new ReadonlyMap_1.ReadonlyMap([
32
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
32
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
33
33
  [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
34
34
  ]),
35
35
  // 4
36
36
  [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: new ReadonlyMap_1.ReadonlyMap([
37
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
38
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
39
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
40
- [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
41
- [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
37
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
38
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
39
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
40
+ [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
41
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
42
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  [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
43
43
  ]),
44
44
  // 5
45
45
  [isaac_typescript_definitions_1.RoomShape.IIV]: new ReadonlyMap_1.ReadonlyMap([
46
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
46
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
47
47
  [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
48
48
  ]),
49
49
  // 6
50
50
  [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: new ReadonlyMap_1.ReadonlyMap([
51
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
52
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
53
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
54
- [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN],
55
- [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
51
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
52
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
53
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
54
+ [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
55
+ [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
56
56
  [isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN], // 7
57
57
  ]),
58
58
  // 7
59
59
  [isaac_typescript_definitions_1.RoomShape.IIH]: new ReadonlyMap_1.ReadonlyMap([
60
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
60
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
61
61
  [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
62
62
  ]),
63
63
  // 8
64
64
  [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: new ReadonlyMap_1.ReadonlyMap([
65
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
66
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
67
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
68
- [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
69
- [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
70
- [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
71
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT],
65
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
66
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
67
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
68
+ [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
69
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
70
+ [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
71
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
72
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  [isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
73
73
  ]),
74
74
  // 9
75
75
  [isaac_typescript_definitions_1.RoomShape.LTL]: new ReadonlyMap_1.ReadonlyMap([
76
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
77
- [isaac_typescript_definitions_1.DoorSlot.UP_0, DOWN + LEFT + UP],
78
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
79
- [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + LEFT + DOWN],
80
- [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT + LEFT],
81
- [isaac_typescript_definitions_1.DoorSlot.UP_1, UP],
82
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT],
76
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
77
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, DOWN + LEFT + UP], // 1
78
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
79
+ [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + LEFT + DOWN], // 3
80
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT + LEFT], // 4
81
+ [isaac_typescript_definitions_1.DoorSlot.UP_1, UP], // 5
82
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
83
83
  [isaac_typescript_definitions_1.DoorSlot.DOWN_1, DOWN + DOWN], // 7
84
84
  ]),
85
85
  // 10
86
86
  [isaac_typescript_definitions_1.RoomShape.LTR]: new ReadonlyMap_1.ReadonlyMap([
87
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
88
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
89
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
90
- [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
91
- [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
92
- [isaac_typescript_definitions_1.DoorSlot.UP_1, DOWN + RIGHT + UP],
93
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT + RIGHT],
87
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
88
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
89
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
90
+ [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
91
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
92
+ [isaac_typescript_definitions_1.DoorSlot.UP_1, DOWN + RIGHT + UP], // 5
93
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT + RIGHT], // 6
94
94
  [isaac_typescript_definitions_1.DoorSlot.DOWN_1, DOWN + RIGHT + DOWN], // 7
95
95
  ]),
96
96
  // 11
97
97
  [isaac_typescript_definitions_1.RoomShape.LBL]: new ReadonlyMap_1.ReadonlyMap([
98
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
99
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
100
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
101
- [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN],
102
- [isaac_typescript_definitions_1.DoorSlot.LEFT_1, RIGHT + DOWN + LEFT],
103
- [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
104
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT],
98
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
99
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
100
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
101
+ [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
102
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_1, RIGHT + DOWN + LEFT], // 4
103
+ [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
104
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
105
105
  [isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
106
106
  ]),
107
107
  // 12
108
108
  [isaac_typescript_definitions_1.RoomShape.LBR]: new ReadonlyMap_1.ReadonlyMap([
109
- [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
110
- [isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
111
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
112
- [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
113
- [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
114
- [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
115
- [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT],
109
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
110
+ [isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
111
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
112
+ [isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
113
+ [isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
114
+ [isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
115
+ [isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
116
116
  [isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN], // 7
117
117
  ]),
118
118
  };
@@ -5,16 +5,16 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
5
  const ONE_BY_ONE_WIDTH = 15;
6
6
  const TWO_BY_ONE_WIDTH = 28;
7
7
  exports.ROOM_SHAPE_TO_GRID_WIDTH = {
8
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_WIDTH,
9
- [isaac_typescript_definitions_1.RoomShape.IH]: ONE_BY_ONE_WIDTH,
10
- [isaac_typescript_definitions_1.RoomShape.IV]: ONE_BY_ONE_WIDTH,
11
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_ONE_WIDTH,
12
- [isaac_typescript_definitions_1.RoomShape.IIV]: ONE_BY_ONE_WIDTH,
13
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: TWO_BY_ONE_WIDTH,
14
- [isaac_typescript_definitions_1.RoomShape.IIH]: TWO_BY_ONE_WIDTH,
15
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: TWO_BY_ONE_WIDTH,
16
- [isaac_typescript_definitions_1.RoomShape.LTL]: TWO_BY_ONE_WIDTH,
17
- [isaac_typescript_definitions_1.RoomShape.LTR]: TWO_BY_ONE_WIDTH,
18
- [isaac_typescript_definitions_1.RoomShape.LBL]: TWO_BY_ONE_WIDTH,
8
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_WIDTH, // 1
9
+ [isaac_typescript_definitions_1.RoomShape.IH]: ONE_BY_ONE_WIDTH, // 2
10
+ [isaac_typescript_definitions_1.RoomShape.IV]: ONE_BY_ONE_WIDTH, // 3
11
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_ONE_WIDTH, // 4
12
+ [isaac_typescript_definitions_1.RoomShape.IIV]: ONE_BY_ONE_WIDTH, // 5
13
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: TWO_BY_ONE_WIDTH, // 6
14
+ [isaac_typescript_definitions_1.RoomShape.IIH]: TWO_BY_ONE_WIDTH, // 7
15
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: TWO_BY_ONE_WIDTH, // 8
16
+ [isaac_typescript_definitions_1.RoomShape.LTL]: TWO_BY_ONE_WIDTH, // 9
17
+ [isaac_typescript_definitions_1.RoomShape.LTR]: TWO_BY_ONE_WIDTH, // 10
18
+ [isaac_typescript_definitions_1.RoomShape.LBL]: TWO_BY_ONE_WIDTH, // 11
19
19
  [isaac_typescript_definitions_1.RoomShape.LBR]: TWO_BY_ONE_WIDTH, // 12
20
20
  };
@@ -1,3 +1,4 @@
1
+ /// <reference types="isaac-typescript-definitions" />
1
2
  /**
2
3
  * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
3
4
  * wall would be at "Vector(-1, -1)".)
@@ -1 +1 @@
1
- {"version":3,"file":"roomShapeToTopLeftPosition.d.ts","sourceRoot":"","sources":["../../src/objects/roomShapeToTopLeftPosition.ts"],"names":[],"mappings":"AAOA;;;GAGG;AACH,eAAO,MAAM,+BAA+B;;;;;;;;;;;;;CAaY,CAAC"}
1
+ {"version":3,"file":"roomShapeToTopLeftPosition.d.ts","sourceRoot":"","sources":["../../src/objects/roomShapeToTopLeftPosition.ts"],"names":[],"mappings":";AAOA;;;GAGG;AACH,eAAO,MAAM,+BAA+B;;;;;;;;;;;;;CAaY,CAAC"}
@@ -11,16 +11,16 @@ const NARROW_VERTICAL_TOP_LEFT_POSITION = (0, readOnly_1.newReadonlyVector)(4, 0
11
11
  * wall would be at "Vector(-1, -1)".)
12
12
  */
13
13
  exports.ROOM_SHAPE_TO_TOP_LEFT_POSITION = {
14
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: constants_1.VectorZero,
15
- [isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION,
16
- [isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_TOP_LEFT_POSITION,
17
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: constants_1.VectorZero,
18
- [isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_TOP_LEFT_POSITION,
19
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: constants_1.VectorZero,
20
- [isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION,
21
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: constants_1.VectorZero,
22
- [isaac_typescript_definitions_1.RoomShape.LTL]: (0, readOnly_1.newReadonlyVector)(13, 0),
23
- [isaac_typescript_definitions_1.RoomShape.LTR]: constants_1.VectorZero,
24
- [isaac_typescript_definitions_1.RoomShape.LBL]: constants_1.VectorZero,
14
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: constants_1.VectorZero, // 1
15
+ [isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 2
16
+ [isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 3
17
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: constants_1.VectorZero, // 4
18
+ [isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 5
19
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: constants_1.VectorZero, // 6
20
+ [isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 7
21
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: constants_1.VectorZero, // 8
22
+ [isaac_typescript_definitions_1.RoomShape.LTL]: (0, readOnly_1.newReadonlyVector)(13, 0), // 9
23
+ [isaac_typescript_definitions_1.RoomShape.LTR]: constants_1.VectorZero, // 10
24
+ [isaac_typescript_definitions_1.RoomShape.LBL]: constants_1.VectorZero, // 11
25
25
  [isaac_typescript_definitions_1.RoomShape.LBR]: constants_1.VectorZero, // 12
26
26
  };
@@ -17,16 +17,16 @@ const L_ROOM_VOLUME = ONE_BY_ONE_VOLUME * 3;
17
17
  * (This cannot be directly calculated from the bounds since L rooms are a special case.)
18
18
  */
19
19
  exports.ROOM_SHAPE_VOLUMES = {
20
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_VOLUME,
21
- [isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_VOLUME,
22
- [isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_VOLUME,
23
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_TWO_VOLUME,
24
- [isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_VOLUME * 2,
25
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: ONE_BY_TWO_VOLUME,
26
- [isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_VOLUME * 2,
27
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: ONE_BY_ONE_VOLUME * 4,
28
- [isaac_typescript_definitions_1.RoomShape.LTL]: L_ROOM_VOLUME,
29
- [isaac_typescript_definitions_1.RoomShape.LTR]: L_ROOM_VOLUME,
30
- [isaac_typescript_definitions_1.RoomShape.LBL]: L_ROOM_VOLUME,
20
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_VOLUME, // 1
21
+ [isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_VOLUME, // 2
22
+ [isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_VOLUME, // 3
23
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_TWO_VOLUME, // 4
24
+ [isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_VOLUME * 2, // 5
25
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: ONE_BY_TWO_VOLUME, // 6
26
+ [isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_VOLUME * 2, // 7
27
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: ONE_BY_ONE_VOLUME * 4, // 8
28
+ [isaac_typescript_definitions_1.RoomShape.LTL]: L_ROOM_VOLUME, // 9
29
+ [isaac_typescript_definitions_1.RoomShape.LTR]: L_ROOM_VOLUME, // 10
30
+ [isaac_typescript_definitions_1.RoomShape.LBL]: L_ROOM_VOLUME, // 11
31
31
  [isaac_typescript_definitions_1.RoomShape.LBR]: L_ROOM_VOLUME, // 12
32
32
  };
@@ -3,33 +3,33 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.ROOM_TYPE_NAMES = void 0;
4
4
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
5
  exports.ROOM_TYPE_NAMES = {
6
- [isaac_typescript_definitions_1.RoomType.DEFAULT]: "Default Room",
7
- [isaac_typescript_definitions_1.RoomType.SHOP]: "Shop",
8
- [isaac_typescript_definitions_1.RoomType.ERROR]: "I AM ERROR Room",
9
- [isaac_typescript_definitions_1.RoomType.TREASURE]: "Treasure Room",
10
- [isaac_typescript_definitions_1.RoomType.BOSS]: "Boss Room",
11
- [isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "Miniboss Room",
12
- [isaac_typescript_definitions_1.RoomType.SECRET]: "Secret Room",
13
- [isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "Super Secret Room",
14
- [isaac_typescript_definitions_1.RoomType.ARCADE]: "Arcade",
15
- [isaac_typescript_definitions_1.RoomType.CURSE]: "Curse Room",
16
- [isaac_typescript_definitions_1.RoomType.CHALLENGE]: "Challenge Room",
17
- [isaac_typescript_definitions_1.RoomType.LIBRARY]: "Library",
18
- [isaac_typescript_definitions_1.RoomType.SACRIFICE]: "Sacrifice Room",
19
- [isaac_typescript_definitions_1.RoomType.DEVIL]: "Devil Room",
20
- [isaac_typescript_definitions_1.RoomType.ANGEL]: "Angel Room",
21
- [isaac_typescript_definitions_1.RoomType.DUNGEON]: "Crawl Space",
22
- [isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "Boss Rush",
23
- [isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "Clean Bedroom",
24
- [isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "Dirty Bedroom",
25
- [isaac_typescript_definitions_1.RoomType.VAULT]: "Vault",
26
- [isaac_typescript_definitions_1.RoomType.DICE]: "Dice Room",
27
- [isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "Black Market",
28
- [isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "Greed Exit Room",
29
- [isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "Planetarium",
30
- [isaac_typescript_definitions_1.RoomType.TELEPORTER]: "Teleporter Room",
31
- [isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room",
32
- [isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "Secret Exit",
33
- [isaac_typescript_definitions_1.RoomType.BLUE]: "Blue Room",
6
+ [isaac_typescript_definitions_1.RoomType.DEFAULT]: "Default Room", // 1
7
+ [isaac_typescript_definitions_1.RoomType.SHOP]: "Shop", // 2
8
+ [isaac_typescript_definitions_1.RoomType.ERROR]: "I AM ERROR Room", // 3
9
+ [isaac_typescript_definitions_1.RoomType.TREASURE]: "Treasure Room", // 4
10
+ [isaac_typescript_definitions_1.RoomType.BOSS]: "Boss Room", // 5
11
+ [isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "Miniboss Room", // 6
12
+ [isaac_typescript_definitions_1.RoomType.SECRET]: "Secret Room", // 7
13
+ [isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "Super Secret Room", // 8
14
+ [isaac_typescript_definitions_1.RoomType.ARCADE]: "Arcade", // 9
15
+ [isaac_typescript_definitions_1.RoomType.CURSE]: "Curse Room", // 10
16
+ [isaac_typescript_definitions_1.RoomType.CHALLENGE]: "Challenge Room", // 11
17
+ [isaac_typescript_definitions_1.RoomType.LIBRARY]: "Library", // 12
18
+ [isaac_typescript_definitions_1.RoomType.SACRIFICE]: "Sacrifice Room", // 13
19
+ [isaac_typescript_definitions_1.RoomType.DEVIL]: "Devil Room", // 14
20
+ [isaac_typescript_definitions_1.RoomType.ANGEL]: "Angel Room", // 15
21
+ [isaac_typescript_definitions_1.RoomType.DUNGEON]: "Crawl Space", // 16
22
+ [isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "Boss Rush", // 17
23
+ [isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "Clean Bedroom", // 18
24
+ [isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "Dirty Bedroom", // 19
25
+ [isaac_typescript_definitions_1.RoomType.VAULT]: "Vault", // 20
26
+ [isaac_typescript_definitions_1.RoomType.DICE]: "Dice Room", // 21
27
+ [isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "Black Market", // 22
28
+ [isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "Greed Exit Room", // 23
29
+ [isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "Planetarium", // 24
30
+ [isaac_typescript_definitions_1.RoomType.TELEPORTER]: "Teleporter Room", // 25
31
+ [isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room", // 26
32
+ [isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "Secret Exit", // 27
33
+ [isaac_typescript_definitions_1.RoomType.BLUE]: "Blue Room", // 28
34
34
  [isaac_typescript_definitions_1.RoomType.ULTRA_SECRET]: "Ultra Secret Room", // 29
35
35
  };
@@ -3,33 +3,33 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = void 0;
4
4
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
5
  exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = {
6
- [isaac_typescript_definitions_1.RoomType.DEFAULT]: "default",
7
- [isaac_typescript_definitions_1.RoomType.SHOP]: "shop",
8
- [isaac_typescript_definitions_1.RoomType.ERROR]: "error",
9
- [isaac_typescript_definitions_1.RoomType.TREASURE]: "treasure",
10
- [isaac_typescript_definitions_1.RoomType.BOSS]: "boss",
11
- [isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "miniboss",
12
- [isaac_typescript_definitions_1.RoomType.SECRET]: "secret",
13
- [isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "supersecret",
14
- [isaac_typescript_definitions_1.RoomType.ARCADE]: "arcade",
15
- [isaac_typescript_definitions_1.RoomType.CURSE]: "curse",
16
- [isaac_typescript_definitions_1.RoomType.CHALLENGE]: "challenge",
17
- [isaac_typescript_definitions_1.RoomType.LIBRARY]: "library",
18
- [isaac_typescript_definitions_1.RoomType.SACRIFICE]: "sacrifice",
19
- [isaac_typescript_definitions_1.RoomType.DEVIL]: "devil",
20
- [isaac_typescript_definitions_1.RoomType.ANGEL]: "angel",
21
- [isaac_typescript_definitions_1.RoomType.DUNGEON]: "itemdungeon",
22
- [isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "bossrush",
23
- [isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "isaacs",
24
- [isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "barren",
25
- [isaac_typescript_definitions_1.RoomType.VAULT]: "chest",
26
- [isaac_typescript_definitions_1.RoomType.DICE]: "dice",
27
- [isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "blackmarket",
28
- [isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "greedexit",
29
- [isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "planetarium",
30
- [isaac_typescript_definitions_1.RoomType.TELEPORTER]: "teleporter",
31
- [isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "teleporterexit",
32
- [isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "secretexit",
33
- [isaac_typescript_definitions_1.RoomType.BLUE]: "blue",
6
+ [isaac_typescript_definitions_1.RoomType.DEFAULT]: "default", // 1
7
+ [isaac_typescript_definitions_1.RoomType.SHOP]: "shop", // 2
8
+ [isaac_typescript_definitions_1.RoomType.ERROR]: "error", // 3
9
+ [isaac_typescript_definitions_1.RoomType.TREASURE]: "treasure", // 4
10
+ [isaac_typescript_definitions_1.RoomType.BOSS]: "boss", // 5
11
+ [isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "miniboss", // 6
12
+ [isaac_typescript_definitions_1.RoomType.SECRET]: "secret", // 7
13
+ [isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "supersecret", // 8
14
+ [isaac_typescript_definitions_1.RoomType.ARCADE]: "arcade", // 9
15
+ [isaac_typescript_definitions_1.RoomType.CURSE]: "curse", // 10
16
+ [isaac_typescript_definitions_1.RoomType.CHALLENGE]: "challenge", // 11
17
+ [isaac_typescript_definitions_1.RoomType.LIBRARY]: "library", // 12
18
+ [isaac_typescript_definitions_1.RoomType.SACRIFICE]: "sacrifice", // 13
19
+ [isaac_typescript_definitions_1.RoomType.DEVIL]: "devil", // 14
20
+ [isaac_typescript_definitions_1.RoomType.ANGEL]: "angel", // 15
21
+ [isaac_typescript_definitions_1.RoomType.DUNGEON]: "itemdungeon", // 16
22
+ [isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "bossrush", // 17
23
+ [isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "isaacs", // 18
24
+ [isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "barren", // 19
25
+ [isaac_typescript_definitions_1.RoomType.VAULT]: "chest", // 20
26
+ [isaac_typescript_definitions_1.RoomType.DICE]: "dice", // 21
27
+ [isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "blackmarket", // 22
28
+ [isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "greedexit", // 23
29
+ [isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "planetarium", // 24
30
+ [isaac_typescript_definitions_1.RoomType.TELEPORTER]: "teleporter", // 25
31
+ [isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "teleporterexit", // 26
32
+ [isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "secretexit", // 27
33
+ [isaac_typescript_definitions_1.RoomType.BLUE]: "blue", // 28
34
34
  [isaac_typescript_definitions_1.RoomType.ULTRA_SECRET]: "ultrasecret", // 29
35
35
  };
@@ -5,7 +5,7 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
5
  exports.DEFAULT_SACK_NAME = "Unknown";
6
6
  /** Taken from "entities2.xml". */
7
7
  exports.SACK_NAMES = {
8
- [isaac_typescript_definitions_1.SackSubType.NULL]: exports.DEFAULT_SACK_NAME,
9
- [isaac_typescript_definitions_1.SackSubType.NORMAL]: "Grab Bag",
8
+ [isaac_typescript_definitions_1.SackSubType.NULL]: exports.DEFAULT_SACK_NAME, // 0
9
+ [isaac_typescript_definitions_1.SackSubType.NORMAL]: "Grab Bag", // 1
10
10
  [isaac_typescript_definitions_1.SackSubType.BLACK]: "Black Sack", // 2
11
11
  };
@@ -5,22 +5,22 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
5
  exports.DEFAULT_SLOT_NAME = "Unknown";
6
6
  /** Taken from "entities2.xml". */
7
7
  exports.SLOT_NAMES = {
8
- [isaac_typescript_definitions_1.SlotVariant.SLOT_MACHINE]: "Slot Machine",
9
- [isaac_typescript_definitions_1.SlotVariant.BLOOD_DONATION_MACHINE]: "Blood Donation Machine",
10
- [isaac_typescript_definitions_1.SlotVariant.FORTUNE_TELLING_MACHINE]: "Fortune Telling Machine",
11
- [isaac_typescript_definitions_1.SlotVariant.BEGGAR]: "Beggar",
12
- [isaac_typescript_definitions_1.SlotVariant.DEVIL_BEGGAR]: "Devil Beggar",
13
- [isaac_typescript_definitions_1.SlotVariant.SHELL_GAME]: "Shell Game",
14
- [isaac_typescript_definitions_1.SlotVariant.KEY_MASTER]: "Key Master",
15
- [isaac_typescript_definitions_1.SlotVariant.DONATION_MACHINE]: "Donation Machine",
16
- [isaac_typescript_definitions_1.SlotVariant.BOMB_BUM]: "Bomb Bum",
17
- [isaac_typescript_definitions_1.SlotVariant.SHOP_RESTOCK_MACHINE]: "Shop Restock Machine",
18
- [isaac_typescript_definitions_1.SlotVariant.GREED_DONATION_MACHINE]: "Greed Donation Machine",
19
- [isaac_typescript_definitions_1.SlotVariant.MOMS_DRESSING_TABLE]: "Mom's Dressing Table",
20
- [isaac_typescript_definitions_1.SlotVariant.BATTERY_BUM]: "Battery Bum",
21
- [isaac_typescript_definitions_1.SlotVariant.ISAAC_SECRET]: "Isaac (secret)",
22
- [isaac_typescript_definitions_1.SlotVariant.HELL_GAME]: "Hell Game",
23
- [isaac_typescript_definitions_1.SlotVariant.CRANE_GAME]: "Crane Game",
24
- [isaac_typescript_definitions_1.SlotVariant.CONFESSIONAL]: "Confessional",
8
+ [isaac_typescript_definitions_1.SlotVariant.SLOT_MACHINE]: "Slot Machine", // 1
9
+ [isaac_typescript_definitions_1.SlotVariant.BLOOD_DONATION_MACHINE]: "Blood Donation Machine", // 2
10
+ [isaac_typescript_definitions_1.SlotVariant.FORTUNE_TELLING_MACHINE]: "Fortune Telling Machine", // 3
11
+ [isaac_typescript_definitions_1.SlotVariant.BEGGAR]: "Beggar", // 4
12
+ [isaac_typescript_definitions_1.SlotVariant.DEVIL_BEGGAR]: "Devil Beggar", // 5
13
+ [isaac_typescript_definitions_1.SlotVariant.SHELL_GAME]: "Shell Game", // 6
14
+ [isaac_typescript_definitions_1.SlotVariant.KEY_MASTER]: "Key Master", // 7
15
+ [isaac_typescript_definitions_1.SlotVariant.DONATION_MACHINE]: "Donation Machine", // 8
16
+ [isaac_typescript_definitions_1.SlotVariant.BOMB_BUM]: "Bomb Bum", // 9
17
+ [isaac_typescript_definitions_1.SlotVariant.SHOP_RESTOCK_MACHINE]: "Shop Restock Machine", // 10
18
+ [isaac_typescript_definitions_1.SlotVariant.GREED_DONATION_MACHINE]: "Greed Donation Machine", // 11
19
+ [isaac_typescript_definitions_1.SlotVariant.MOMS_DRESSING_TABLE]: "Mom's Dressing Table", // 12
20
+ [isaac_typescript_definitions_1.SlotVariant.BATTERY_BUM]: "Battery Bum", // 13
21
+ [isaac_typescript_definitions_1.SlotVariant.ISAAC_SECRET]: "Isaac (secret)", // 14
22
+ [isaac_typescript_definitions_1.SlotVariant.HELL_GAME]: "Hell Game", // 15
23
+ [isaac_typescript_definitions_1.SlotVariant.CRANE_GAME]: "Crane Game", // 16
24
+ [isaac_typescript_definitions_1.SlotVariant.CONFESSIONAL]: "Confessional", // 17
25
25
  [isaac_typescript_definitions_1.SlotVariant.ROTTEN_BEGGAR]: "Rotten Beggar", // 18
26
26
  };
@@ -9,35 +9,35 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
9
9
  * - `StageID.StageID.BACKWARDS` (36) is specified with a name of "The Ascent" instead of "???".
10
10
  */
11
11
  exports.STAGE_ID_NAMES = {
12
- [isaac_typescript_definitions_1.StageID.SPECIAL_ROOMS]: "Special Rooms",
13
- [isaac_typescript_definitions_1.StageID.BASEMENT]: "Basement",
14
- [isaac_typescript_definitions_1.StageID.CELLAR]: "Cellar",
15
- [isaac_typescript_definitions_1.StageID.BURNING_BASEMENT]: "Burning Basement",
16
- [isaac_typescript_definitions_1.StageID.CAVES]: "Caves",
17
- [isaac_typescript_definitions_1.StageID.CATACOMBS]: "Catacombs",
18
- [isaac_typescript_definitions_1.StageID.FLOODED_CAVES]: "Flooded Caves",
19
- [isaac_typescript_definitions_1.StageID.DEPTHS]: "Depths",
20
- [isaac_typescript_definitions_1.StageID.NECROPOLIS]: "Necropolis",
21
- [isaac_typescript_definitions_1.StageID.DANK_DEPTHS]: "Dank Depths",
22
- [isaac_typescript_definitions_1.StageID.WOMB]: "Womb",
23
- [isaac_typescript_definitions_1.StageID.UTERO]: "Utero",
24
- [isaac_typescript_definitions_1.StageID.SCARRED_WOMB]: "Scarred Womb",
25
- [isaac_typescript_definitions_1.StageID.BLUE_WOMB]: "Blue Womb",
26
- [isaac_typescript_definitions_1.StageID.SHEOL]: "Sheol",
27
- [isaac_typescript_definitions_1.StageID.CATHEDRAL]: "Cathedral",
28
- [isaac_typescript_definitions_1.StageID.DARK_ROOM]: "Dark Room",
29
- [isaac_typescript_definitions_1.StageID.CHEST]: "Chest",
30
- [isaac_typescript_definitions_1.StageID.SHOP]: "The Shop",
31
- [isaac_typescript_definitions_1.StageID.ULTRA_GREED]: "Ultra Greed",
32
- [isaac_typescript_definitions_1.StageID.VOID]: "The Void",
33
- [isaac_typescript_definitions_1.StageID.DOWNPOUR]: "Downpour",
34
- [isaac_typescript_definitions_1.StageID.DROSS]: "Dross",
35
- [isaac_typescript_definitions_1.StageID.MINES]: "Mines",
36
- [isaac_typescript_definitions_1.StageID.ASHPIT]: "Ashpit",
37
- [isaac_typescript_definitions_1.StageID.MAUSOLEUM]: "Mausoleum",
38
- [isaac_typescript_definitions_1.StageID.GEHENNA]: "Gehenna",
39
- [isaac_typescript_definitions_1.StageID.CORPSE]: "Corpse",
40
- [isaac_typescript_definitions_1.StageID.MORTIS]: "Mortis",
41
- [isaac_typescript_definitions_1.StageID.HOME]: "Home",
12
+ [isaac_typescript_definitions_1.StageID.SPECIAL_ROOMS]: "Special Rooms", // 0
13
+ [isaac_typescript_definitions_1.StageID.BASEMENT]: "Basement", // 1
14
+ [isaac_typescript_definitions_1.StageID.CELLAR]: "Cellar", // 2
15
+ [isaac_typescript_definitions_1.StageID.BURNING_BASEMENT]: "Burning Basement", // 3
16
+ [isaac_typescript_definitions_1.StageID.CAVES]: "Caves", // 4
17
+ [isaac_typescript_definitions_1.StageID.CATACOMBS]: "Catacombs", // 5
18
+ [isaac_typescript_definitions_1.StageID.FLOODED_CAVES]: "Flooded Caves", // 6
19
+ [isaac_typescript_definitions_1.StageID.DEPTHS]: "Depths", // 7
20
+ [isaac_typescript_definitions_1.StageID.NECROPOLIS]: "Necropolis", // 8
21
+ [isaac_typescript_definitions_1.StageID.DANK_DEPTHS]: "Dank Depths", // 9
22
+ [isaac_typescript_definitions_1.StageID.WOMB]: "Womb", // 10
23
+ [isaac_typescript_definitions_1.StageID.UTERO]: "Utero", // 11
24
+ [isaac_typescript_definitions_1.StageID.SCARRED_WOMB]: "Scarred Womb", // 12
25
+ [isaac_typescript_definitions_1.StageID.BLUE_WOMB]: "Blue Womb", // 13
26
+ [isaac_typescript_definitions_1.StageID.SHEOL]: "Sheol", // 14
27
+ [isaac_typescript_definitions_1.StageID.CATHEDRAL]: "Cathedral", // 15
28
+ [isaac_typescript_definitions_1.StageID.DARK_ROOM]: "Dark Room", // 16
29
+ [isaac_typescript_definitions_1.StageID.CHEST]: "Chest", // 17
30
+ [isaac_typescript_definitions_1.StageID.SHOP]: "The Shop", // 24
31
+ [isaac_typescript_definitions_1.StageID.ULTRA_GREED]: "Ultra Greed", // 25
32
+ [isaac_typescript_definitions_1.StageID.VOID]: "The Void", // 26
33
+ [isaac_typescript_definitions_1.StageID.DOWNPOUR]: "Downpour", // 27
34
+ [isaac_typescript_definitions_1.StageID.DROSS]: "Dross", // 28
35
+ [isaac_typescript_definitions_1.StageID.MINES]: "Mines", // 29
36
+ [isaac_typescript_definitions_1.StageID.ASHPIT]: "Ashpit", // 30
37
+ [isaac_typescript_definitions_1.StageID.MAUSOLEUM]: "Mausoleum", // 31
38
+ [isaac_typescript_definitions_1.StageID.GEHENNA]: "Gehenna", // 32
39
+ [isaac_typescript_definitions_1.StageID.CORPSE]: "Corpse", // 33
40
+ [isaac_typescript_definitions_1.StageID.MORTIS]: "Mortis", // 34
41
+ [isaac_typescript_definitions_1.StageID.HOME]: "Home", // 35
42
42
  [isaac_typescript_definitions_1.StageID.BACKWARDS]: "The Ascent", // 36
43
43
  };