isaacscript-common 85.0.2 → 85.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
- package/dist/classes/features/other/FlyingDetection.js +2 -2
- package/dist/classes/features/other/ItemPoolDetection.js +2 -2
- package/dist/classes/features/other/ModdedElementSets.js +11 -11
- package/dist/classes/features/other/PonyDetection.js +2 -2
- package/dist/classes/features/other/customStages/backdrop.js +17 -17
- package/dist/classes/features/other/customStages/shadows.js +11 -11
- package/dist/classes/features/other/extraConsoleCommands/commands.d.ts +2 -0
- package/dist/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
- package/dist/classes/features/other/extraConsoleCommands/commands.js +7 -2
- package/dist/classes/features/other/extraConsoleCommands/commands.lua +4 -0
- package/dist/classes/features/other/extraConsoleCommands/v.js +9 -9
- package/dist/core/cachedClasses.d.ts +1 -0
- package/dist/core/cachedClasses.d.ts.map +1 -1
- package/dist/core/constants.js +58 -58
- package/dist/enums/HealthType.d.ts +7 -7
- package/dist/enums/HealthType.d.ts.map +1 -1
- package/dist/functions/array.d.ts +1 -1
- package/dist/functions/array.js +1 -1
- package/dist/functions/array.lua +1 -1
- package/dist/functions/bosses.js +4 -4
- package/dist/functions/charge.js +1 -1
- package/dist/functions/emptyRoom.js +6 -6
- package/dist/functions/gridEntities.js +19 -19
- package/dist/functions/input.js +13 -13
- package/dist/functions/itemPool.js +12 -12
- package/dist/functions/logEntities.js +11 -11
- package/dist/functions/npcs.js +11 -11
- package/dist/functions/playerIndex.js +1 -1
- package/dist/functions/slots.js +8 -8
- package/dist/functions/stats.js +17 -17
- package/dist/functions/storyBosses.js +28 -28
- package/dist/functions/transformations.js +14 -14
- package/dist/index.rollup.d.ts +8 -8
- package/dist/isaacscript-common.lua +6 -2
- package/dist/maps/PHDPillConversionsMap.js +15 -15
- package/dist/maps/cardNameToTypeMap.js +201 -201
- package/dist/maps/characterNameToTypeMap.js +81 -81
- package/dist/maps/defaultPlayerStatMap.js +5 -5
- package/dist/maps/falsePHDPillConversionsMap.js +29 -29
- package/dist/maps/itemPoolTypeToItemPoolName.js +30 -30
- package/dist/maps/keyboardToStringMap.js +62 -62
- package/dist/maps/pillNameToEffectMap.js +79 -79
- package/dist/maps/roomNameToTypeMap.js +34 -34
- package/dist/maps/roomShapeToTopLeftWallGridIndexMap.js +4 -4
- package/dist/maps/transformationNameToPlayerFormMap.js +26 -26
- package/dist/objects/backdropTypeToRockAltType.js +59 -59
- package/dist/objects/batteryNames.js +4 -4
- package/dist/objects/bombNames.js +7 -7
- package/dist/objects/bossNamePNGFileNames.js +101 -101
- package/dist/objects/bossNames.js +101 -101
- package/dist/objects/bossPortraitPNGFileNames.js +101 -101
- package/dist/objects/cardDescriptions.js +97 -97
- package/dist/objects/cardNames.js +97 -97
- package/dist/objects/challengeBosses.js +45 -45
- package/dist/objects/challengeCharacters.js +45 -45
- package/dist/objects/challengeCollectibleTypes.js +77 -77
- package/dist/objects/challengeNames.js +45 -45
- package/dist/objects/challengeTrinketType.js +45 -45
- package/dist/objects/characterDamageMultipliers.js +41 -41
- package/dist/objects/characterNames.js +41 -41
- package/dist/objects/characterSpritePNGFileNames.js +41 -41
- package/dist/objects/characterStartingCollectibleTypes.js +3 -3
- package/dist/objects/chestNames.js +11 -11
- package/dist/objects/coinNames.js +7 -7
- package/dist/objects/coinSubTypeToValue.js +7 -7
- package/dist/objects/collectibleDescriptions.js +721 -721
- package/dist/objects/collectibleNames.js +721 -721
- package/dist/objects/colors.d.ts +1 -0
- package/dist/objects/colors.d.ts.map +1 -1
- package/dist/objects/directionNames.js +4 -4
- package/dist/objects/directionToDegrees.js +4 -4
- package/dist/objects/directionToMoveAction.js +4 -4
- package/dist/objects/directionToShootAction.js +4 -4
- package/dist/objects/directionToVector.d.ts +1 -0
- package/dist/objects/directionToVector.d.ts.map +1 -1
- package/dist/objects/directionToVector.js +4 -4
- package/dist/objects/doorSlotFlagToDoorSlot.js +7 -7
- package/dist/objects/doorSlotToDirection.js +8 -8
- package/dist/objects/doorSlotToDoorSlotFlag.d.ts +1 -0
- package/dist/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
- package/dist/objects/doorSlotToDoorSlotFlag.js +8 -8
- package/dist/objects/gridEntityTypeToANM2Name.js +27 -27
- package/dist/objects/heartNames.js +12 -12
- package/dist/objects/kColors.d.ts +1 -0
- package/dist/objects/kColors.d.ts.map +1 -1
- package/dist/objects/keyNames.js +4 -4
- package/dist/objects/languageNames.js +6 -6
- package/dist/objects/oppositeDoorSlots.js +8 -8
- package/dist/objects/pillEffectClasses.js +49 -49
- package/dist/objects/pillEffectNames.js +49 -49
- package/dist/objects/pillEffectTypes.js +49 -49
- package/dist/objects/playerNamePNGFileNames.js +41 -41
- package/dist/objects/playerPortraitPNGFileNames.js +41 -41
- package/dist/objects/roomShapeLayoutSizes.js +11 -11
- package/dist/objects/roomShapeToBottomRightPosition.d.ts +1 -0
- package/dist/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
- package/dist/objects/roomShapeToBottomRightPosition.js +11 -11
- package/dist/objects/roomShapeToDoorSlotCoordinates.js +52 -52
- package/dist/objects/roomShapeToDoorSlots.js +24 -24
- package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +52 -52
- package/dist/objects/roomShapeToGridWidth.js +11 -11
- package/dist/objects/roomShapeToTopLeftPosition.d.ts +1 -0
- package/dist/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
- package/dist/objects/roomShapeToTopLeftPosition.js +11 -11
- package/dist/objects/roomShapeVolumes.js +11 -11
- package/dist/objects/roomTypeNames.js +28 -28
- package/dist/objects/roomTypeSpecialGotoPrefixes.js +28 -28
- package/dist/objects/sackNames.js +2 -2
- package/dist/objects/slotNames.js +17 -17
- package/dist/objects/stageIDNames.js +30 -30
- package/dist/objects/stageToMusic.js +57 -57
- package/dist/objects/stageToStageID.js +73 -73
- package/dist/objects/stageTypeSuffixes.js +5 -5
- package/dist/objects/transformationNames.js +13 -13
- package/dist/objects/trinketDescriptions.js +188 -188
- package/dist/objects/trinketNames.js +188 -188
- package/dist/objects/versusScreenBackgroundColors.d.ts +1 -0
- package/dist/objects/versusScreenBackgroundColors.d.ts.map +1 -1
- package/dist/objects/versusScreenBackgroundColors.js +30 -30
- package/dist/objects/versusScreenDirtSpotColors.d.ts +1 -0
- package/dist/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
- package/dist/objects/versusScreenDirtSpotColors.js +30 -30
- package/dist/sets/LRoomShapesSet.js +3 -3
- package/dist/sets/bigRoomShapesSet.js +6 -6
- package/dist/sets/bossSets.js +208 -208
- package/dist/sets/charactersThatStartWithAnActiveItemSet.js +10 -10
- package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +1 -1
- package/dist/sets/charactersWithNoRedHeartsSet.js +7 -7
- package/dist/sets/charactersWithNoSoulHeartsSet.js +4 -4
- package/dist/sets/entitiesWithArmorSet.js +40 -40
- package/dist/sets/itemConfigCardTypesForCards.js +3 -3
- package/dist/sets/lostStyleCharactersSet.js +4 -4
- package/dist/sets/narrowRoomShapesSet.js +3 -3
- package/dist/sets/poopGridEntityXMLTypesSet.js +8 -8
- package/dist/sets/redHeartSubTypesSet.js +2 -2
- package/dist/sets/repentanceBossIDsSet.js +22 -22
- package/dist/sets/sinEntityTypesSet.js +6 -6
- package/dist/sets/singleUseActiveCollectibleTypesSet.js +7 -7
- package/dist/tsdoc-metadata.json +1 -1
- package/dist/types/PickingUpItem.js +2 -2
- package/package.json +1 -1
- package/src/classes/features/other/extraConsoleCommands/commands.ts +6 -1
- package/src/functions/array.ts +1 -1
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@@ -4,59 +4,59 @@ exports.ROOM_SHAPE_TO_DOOR_SLOTS = void 0;
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const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
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const ReadonlySet_1 = require("../types/ReadonlySet");
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const ALL_DOOR_SLOTS_SET = new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.LEFT_0,
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isaac_typescript_definitions_1.DoorSlot.UP_0,
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
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isaac_typescript_definitions_1.DoorSlot.DOWN_0,
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isaac_typescript_definitions_1.DoorSlot.LEFT_1,
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isaac_typescript_definitions_1.DoorSlot.UP_1,
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isaac_typescript_definitions_1.DoorSlot.RIGHT_1,
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isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
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isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
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isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
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isaac_typescript_definitions_1.DoorSlot.LEFT_1, // 4
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isaac_typescript_definitions_1.DoorSlot.UP_1, // 5
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isaac_typescript_definitions_1.DoorSlot.RIGHT_1, // 6
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isaac_typescript_definitions_1.DoorSlot.DOWN_1, // 7
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]);
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exports.ROOM_SHAPE_TO_DOOR_SLOTS = {
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// 1
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[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.LEFT_0,
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isaac_typescript_definitions_1.DoorSlot.UP_0,
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
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isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
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isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
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isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
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]),
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// 2
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[isaac_typescript_definitions_1.RoomShape.IH]: new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.LEFT_0,
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isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
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]),
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// 3
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[isaac_typescript_definitions_1.RoomShape.IV]: new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.UP_0,
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isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
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isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
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]),
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// 4
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[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.LEFT_0,
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isaac_typescript_definitions_1.DoorSlot.UP_0,
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
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isaac_typescript_definitions_1.DoorSlot.DOWN_0,
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isaac_typescript_definitions_1.DoorSlot.LEFT_1,
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isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
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isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
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isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
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isaac_typescript_definitions_1.DoorSlot.LEFT_1, // 4
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isaac_typescript_definitions_1.DoorSlot.RIGHT_1, // 6
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]),
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// 5
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[isaac_typescript_definitions_1.RoomShape.IIV]: new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.UP_0,
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isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
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isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
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]),
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// 6
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[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.LEFT_0,
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isaac_typescript_definitions_1.DoorSlot.UP_0,
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0,
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isaac_typescript_definitions_1.DoorSlot.DOWN_0,
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isaac_typescript_definitions_1.DoorSlot.UP_1,
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isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
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isaac_typescript_definitions_1.DoorSlot.UP_0, // 1
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
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isaac_typescript_definitions_1.DoorSlot.DOWN_0, // 3
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isaac_typescript_definitions_1.DoorSlot.UP_1, // 5
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isaac_typescript_definitions_1.DoorSlot.DOWN_1, // 7
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]),
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// 7
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[isaac_typescript_definitions_1.RoomShape.IIH]: new ReadonlySet_1.ReadonlySet([
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isaac_typescript_definitions_1.DoorSlot.LEFT_0,
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isaac_typescript_definitions_1.DoorSlot.LEFT_0, // 0
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isaac_typescript_definitions_1.DoorSlot.RIGHT_0, // 2
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]),
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// 8
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@@ -17,102 +17,102 @@ const DOWN = constants_1.LEVEL_GRID_ROW_WIDTH;
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exports.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = {
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// 1
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[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: new ReadonlyMap_1.ReadonlyMap([
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
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[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
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]),
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// 2
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[isaac_typescript_definitions_1.RoomShape.IH]: new ReadonlyMap_1.ReadonlyMap([
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
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]),
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// 3
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[isaac_typescript_definitions_1.RoomShape.IV]: new ReadonlyMap_1.ReadonlyMap([
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
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[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
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]),
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// 4
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[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: new ReadonlyMap_1.ReadonlyMap([
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
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[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
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[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
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[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
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[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
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]),
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// 5
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[isaac_typescript_definitions_1.RoomShape.IIV]: new ReadonlyMap_1.ReadonlyMap([
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
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[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
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]),
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// 6
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[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: new ReadonlyMap_1.ReadonlyMap([
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
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[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN],
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[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
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[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
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[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
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[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
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[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
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[isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN], // 7
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]),
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// 7
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[isaac_typescript_definitions_1.RoomShape.IIH]: new ReadonlyMap_1.ReadonlyMap([
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[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
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+
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
|
|
61
61
|
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
|
|
62
62
|
]),
|
|
63
63
|
// 8
|
|
64
64
|
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: new ReadonlyMap_1.ReadonlyMap([
|
|
65
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
|
|
66
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
|
|
67
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
|
|
68
|
-
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
|
|
69
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
|
|
70
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
|
|
71
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT],
|
|
65
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
|
|
66
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
|
|
67
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
|
|
68
|
+
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
|
|
69
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
|
|
70
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
|
|
71
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
|
|
72
72
|
[isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
|
|
73
73
|
]),
|
|
74
74
|
// 9
|
|
75
75
|
[isaac_typescript_definitions_1.RoomShape.LTL]: new ReadonlyMap_1.ReadonlyMap([
|
|
76
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
|
|
77
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_0, DOWN + LEFT + UP],
|
|
78
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
|
|
79
|
-
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + LEFT + DOWN],
|
|
80
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT + LEFT],
|
|
81
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_1, UP],
|
|
82
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT],
|
|
76
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
|
|
77
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_0, DOWN + LEFT + UP], // 1
|
|
78
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
|
|
79
|
+
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + LEFT + DOWN], // 3
|
|
80
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT + LEFT], // 4
|
|
81
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_1, UP], // 5
|
|
82
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
|
|
83
83
|
[isaac_typescript_definitions_1.DoorSlot.DOWN_1, DOWN + DOWN], // 7
|
|
84
84
|
]),
|
|
85
85
|
// 10
|
|
86
86
|
[isaac_typescript_definitions_1.RoomShape.LTR]: new ReadonlyMap_1.ReadonlyMap([
|
|
87
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
|
|
88
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
|
|
89
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT],
|
|
90
|
-
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
|
|
91
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
|
|
92
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_1, DOWN + RIGHT + UP],
|
|
93
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT + RIGHT],
|
|
87
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
|
|
88
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
|
|
89
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT], // 2
|
|
90
|
+
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
|
|
91
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
|
|
92
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_1, DOWN + RIGHT + UP], // 5
|
|
93
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT + RIGHT], // 6
|
|
94
94
|
[isaac_typescript_definitions_1.DoorSlot.DOWN_1, DOWN + RIGHT + DOWN], // 7
|
|
95
95
|
]),
|
|
96
96
|
// 11
|
|
97
97
|
[isaac_typescript_definitions_1.RoomShape.LBL]: new ReadonlyMap_1.ReadonlyMap([
|
|
98
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
|
|
99
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
|
|
100
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
|
|
101
|
-
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN],
|
|
102
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, RIGHT + DOWN + LEFT],
|
|
103
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
|
|
104
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT],
|
|
98
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
|
|
99
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
|
|
100
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
|
|
101
|
+
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN], // 3
|
|
102
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, RIGHT + DOWN + LEFT], // 4
|
|
103
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
|
|
104
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
|
|
105
105
|
[isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
|
|
106
106
|
]),
|
|
107
107
|
// 12
|
|
108
108
|
[isaac_typescript_definitions_1.RoomShape.LBR]: new ReadonlyMap_1.ReadonlyMap([
|
|
109
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT],
|
|
110
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP],
|
|
111
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT],
|
|
112
|
-
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN],
|
|
113
|
-
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT],
|
|
114
|
-
[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP],
|
|
115
|
-
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT],
|
|
109
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_0, LEFT], // 0
|
|
110
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_0, UP], // 1
|
|
111
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
|
|
112
|
+
[isaac_typescript_definitions_1.DoorSlot.DOWN_0, DOWN + DOWN], // 3
|
|
113
|
+
[isaac_typescript_definitions_1.DoorSlot.LEFT_1, DOWN + LEFT], // 4
|
|
114
|
+
[isaac_typescript_definitions_1.DoorSlot.UP_1, RIGHT + UP], // 5
|
|
115
|
+
[isaac_typescript_definitions_1.DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
|
|
116
116
|
[isaac_typescript_definitions_1.DoorSlot.DOWN_1, RIGHT + DOWN], // 7
|
|
117
117
|
]),
|
|
118
118
|
};
|
|
@@ -5,16 +5,16 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
|
|
|
5
5
|
const ONE_BY_ONE_WIDTH = 15;
|
|
6
6
|
const TWO_BY_ONE_WIDTH = 28;
|
|
7
7
|
exports.ROOM_SHAPE_TO_GRID_WIDTH = {
|
|
8
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_WIDTH,
|
|
9
|
-
[isaac_typescript_definitions_1.RoomShape.IH]: ONE_BY_ONE_WIDTH,
|
|
10
|
-
[isaac_typescript_definitions_1.RoomShape.IV]: ONE_BY_ONE_WIDTH,
|
|
11
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_ONE_WIDTH,
|
|
12
|
-
[isaac_typescript_definitions_1.RoomShape.IIV]: ONE_BY_ONE_WIDTH,
|
|
13
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: TWO_BY_ONE_WIDTH,
|
|
14
|
-
[isaac_typescript_definitions_1.RoomShape.IIH]: TWO_BY_ONE_WIDTH,
|
|
15
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: TWO_BY_ONE_WIDTH,
|
|
16
|
-
[isaac_typescript_definitions_1.RoomShape.LTL]: TWO_BY_ONE_WIDTH,
|
|
17
|
-
[isaac_typescript_definitions_1.RoomShape.LTR]: TWO_BY_ONE_WIDTH,
|
|
18
|
-
[isaac_typescript_definitions_1.RoomShape.LBL]: TWO_BY_ONE_WIDTH,
|
|
8
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_WIDTH, // 1
|
|
9
|
+
[isaac_typescript_definitions_1.RoomShape.IH]: ONE_BY_ONE_WIDTH, // 2
|
|
10
|
+
[isaac_typescript_definitions_1.RoomShape.IV]: ONE_BY_ONE_WIDTH, // 3
|
|
11
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_ONE_WIDTH, // 4
|
|
12
|
+
[isaac_typescript_definitions_1.RoomShape.IIV]: ONE_BY_ONE_WIDTH, // 5
|
|
13
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: TWO_BY_ONE_WIDTH, // 6
|
|
14
|
+
[isaac_typescript_definitions_1.RoomShape.IIH]: TWO_BY_ONE_WIDTH, // 7
|
|
15
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: TWO_BY_ONE_WIDTH, // 8
|
|
16
|
+
[isaac_typescript_definitions_1.RoomShape.LTL]: TWO_BY_ONE_WIDTH, // 9
|
|
17
|
+
[isaac_typescript_definitions_1.RoomShape.LTR]: TWO_BY_ONE_WIDTH, // 10
|
|
18
|
+
[isaac_typescript_definitions_1.RoomShape.LBL]: TWO_BY_ONE_WIDTH, // 11
|
|
19
19
|
[isaac_typescript_definitions_1.RoomShape.LBR]: TWO_BY_ONE_WIDTH, // 12
|
|
20
20
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"roomShapeToTopLeftPosition.d.ts","sourceRoot":"","sources":["../../src/objects/roomShapeToTopLeftPosition.ts"],"names":[],"mappings":"AAOA;;;GAGG;AACH,eAAO,MAAM,+BAA+B;;;;;;;;;;;;;CAaY,CAAC"}
|
|
1
|
+
{"version":3,"file":"roomShapeToTopLeftPosition.d.ts","sourceRoot":"","sources":["../../src/objects/roomShapeToTopLeftPosition.ts"],"names":[],"mappings":";AAOA;;;GAGG;AACH,eAAO,MAAM,+BAA+B;;;;;;;;;;;;;CAaY,CAAC"}
|
|
@@ -11,16 +11,16 @@ const NARROW_VERTICAL_TOP_LEFT_POSITION = (0, readOnly_1.newReadonlyVector)(4, 0
|
|
|
11
11
|
* wall would be at "Vector(-1, -1)".)
|
|
12
12
|
*/
|
|
13
13
|
exports.ROOM_SHAPE_TO_TOP_LEFT_POSITION = {
|
|
14
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: constants_1.VectorZero,
|
|
15
|
-
[isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION,
|
|
16
|
-
[isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_TOP_LEFT_POSITION,
|
|
17
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: constants_1.VectorZero,
|
|
18
|
-
[isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_TOP_LEFT_POSITION,
|
|
19
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: constants_1.VectorZero,
|
|
20
|
-
[isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION,
|
|
21
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: constants_1.VectorZero,
|
|
22
|
-
[isaac_typescript_definitions_1.RoomShape.LTL]: (0, readOnly_1.newReadonlyVector)(13, 0),
|
|
23
|
-
[isaac_typescript_definitions_1.RoomShape.LTR]: constants_1.VectorZero,
|
|
24
|
-
[isaac_typescript_definitions_1.RoomShape.LBL]: constants_1.VectorZero,
|
|
14
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: constants_1.VectorZero, // 1
|
|
15
|
+
[isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 2
|
|
16
|
+
[isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 3
|
|
17
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: constants_1.VectorZero, // 4
|
|
18
|
+
[isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 5
|
|
19
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: constants_1.VectorZero, // 6
|
|
20
|
+
[isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 7
|
|
21
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: constants_1.VectorZero, // 8
|
|
22
|
+
[isaac_typescript_definitions_1.RoomShape.LTL]: (0, readOnly_1.newReadonlyVector)(13, 0), // 9
|
|
23
|
+
[isaac_typescript_definitions_1.RoomShape.LTR]: constants_1.VectorZero, // 10
|
|
24
|
+
[isaac_typescript_definitions_1.RoomShape.LBL]: constants_1.VectorZero, // 11
|
|
25
25
|
[isaac_typescript_definitions_1.RoomShape.LBR]: constants_1.VectorZero, // 12
|
|
26
26
|
};
|
|
@@ -17,16 +17,16 @@ const L_ROOM_VOLUME = ONE_BY_ONE_VOLUME * 3;
|
|
|
17
17
|
* (This cannot be directly calculated from the bounds since L rooms are a special case.)
|
|
18
18
|
*/
|
|
19
19
|
exports.ROOM_SHAPE_VOLUMES = {
|
|
20
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_VOLUME,
|
|
21
|
-
[isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_VOLUME,
|
|
22
|
-
[isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_VOLUME,
|
|
23
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_TWO_VOLUME,
|
|
24
|
-
[isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_VOLUME * 2,
|
|
25
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: ONE_BY_TWO_VOLUME,
|
|
26
|
-
[isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_VOLUME * 2,
|
|
27
|
-
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: ONE_BY_ONE_VOLUME * 4,
|
|
28
|
-
[isaac_typescript_definitions_1.RoomShape.LTL]: L_ROOM_VOLUME,
|
|
29
|
-
[isaac_typescript_definitions_1.RoomShape.LTR]: L_ROOM_VOLUME,
|
|
30
|
-
[isaac_typescript_definitions_1.RoomShape.LBL]: L_ROOM_VOLUME,
|
|
20
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: ONE_BY_ONE_VOLUME, // 1
|
|
21
|
+
[isaac_typescript_definitions_1.RoomShape.IH]: NARROW_HORIZONTAL_VOLUME, // 2
|
|
22
|
+
[isaac_typescript_definitions_1.RoomShape.IV]: NARROW_VERTICAL_VOLUME, // 3
|
|
23
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: ONE_BY_TWO_VOLUME, // 4
|
|
24
|
+
[isaac_typescript_definitions_1.RoomShape.IIV]: NARROW_VERTICAL_VOLUME * 2, // 5
|
|
25
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: ONE_BY_TWO_VOLUME, // 6
|
|
26
|
+
[isaac_typescript_definitions_1.RoomShape.IIH]: NARROW_HORIZONTAL_VOLUME * 2, // 7
|
|
27
|
+
[isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: ONE_BY_ONE_VOLUME * 4, // 8
|
|
28
|
+
[isaac_typescript_definitions_1.RoomShape.LTL]: L_ROOM_VOLUME, // 9
|
|
29
|
+
[isaac_typescript_definitions_1.RoomShape.LTR]: L_ROOM_VOLUME, // 10
|
|
30
|
+
[isaac_typescript_definitions_1.RoomShape.LBL]: L_ROOM_VOLUME, // 11
|
|
31
31
|
[isaac_typescript_definitions_1.RoomShape.LBR]: L_ROOM_VOLUME, // 12
|
|
32
32
|
};
|
|
@@ -3,33 +3,33 @@ Object.defineProperty(exports, "__esModule", { value: true });
|
|
|
3
3
|
exports.ROOM_TYPE_NAMES = void 0;
|
|
4
4
|
const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
|
|
5
5
|
exports.ROOM_TYPE_NAMES = {
|
|
6
|
-
[isaac_typescript_definitions_1.RoomType.DEFAULT]: "Default Room",
|
|
7
|
-
[isaac_typescript_definitions_1.RoomType.SHOP]: "Shop",
|
|
8
|
-
[isaac_typescript_definitions_1.RoomType.ERROR]: "I AM ERROR Room",
|
|
9
|
-
[isaac_typescript_definitions_1.RoomType.TREASURE]: "Treasure Room",
|
|
10
|
-
[isaac_typescript_definitions_1.RoomType.BOSS]: "Boss Room",
|
|
11
|
-
[isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "Miniboss Room",
|
|
12
|
-
[isaac_typescript_definitions_1.RoomType.SECRET]: "Secret Room",
|
|
13
|
-
[isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "Super Secret Room",
|
|
14
|
-
[isaac_typescript_definitions_1.RoomType.ARCADE]: "Arcade",
|
|
15
|
-
[isaac_typescript_definitions_1.RoomType.CURSE]: "Curse Room",
|
|
16
|
-
[isaac_typescript_definitions_1.RoomType.CHALLENGE]: "Challenge Room",
|
|
17
|
-
[isaac_typescript_definitions_1.RoomType.LIBRARY]: "Library",
|
|
18
|
-
[isaac_typescript_definitions_1.RoomType.SACRIFICE]: "Sacrifice Room",
|
|
19
|
-
[isaac_typescript_definitions_1.RoomType.DEVIL]: "Devil Room",
|
|
20
|
-
[isaac_typescript_definitions_1.RoomType.ANGEL]: "Angel Room",
|
|
21
|
-
[isaac_typescript_definitions_1.RoomType.DUNGEON]: "Crawl Space",
|
|
22
|
-
[isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "Boss Rush",
|
|
23
|
-
[isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "Clean Bedroom",
|
|
24
|
-
[isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "Dirty Bedroom",
|
|
25
|
-
[isaac_typescript_definitions_1.RoomType.VAULT]: "Vault",
|
|
26
|
-
[isaac_typescript_definitions_1.RoomType.DICE]: "Dice Room",
|
|
27
|
-
[isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "Black Market",
|
|
28
|
-
[isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "Greed Exit Room",
|
|
29
|
-
[isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "Planetarium",
|
|
30
|
-
[isaac_typescript_definitions_1.RoomType.TELEPORTER]: "Teleporter Room",
|
|
31
|
-
[isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room",
|
|
32
|
-
[isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "Secret Exit",
|
|
33
|
-
[isaac_typescript_definitions_1.RoomType.BLUE]: "Blue Room",
|
|
6
|
+
[isaac_typescript_definitions_1.RoomType.DEFAULT]: "Default Room", // 1
|
|
7
|
+
[isaac_typescript_definitions_1.RoomType.SHOP]: "Shop", // 2
|
|
8
|
+
[isaac_typescript_definitions_1.RoomType.ERROR]: "I AM ERROR Room", // 3
|
|
9
|
+
[isaac_typescript_definitions_1.RoomType.TREASURE]: "Treasure Room", // 4
|
|
10
|
+
[isaac_typescript_definitions_1.RoomType.BOSS]: "Boss Room", // 5
|
|
11
|
+
[isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "Miniboss Room", // 6
|
|
12
|
+
[isaac_typescript_definitions_1.RoomType.SECRET]: "Secret Room", // 7
|
|
13
|
+
[isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "Super Secret Room", // 8
|
|
14
|
+
[isaac_typescript_definitions_1.RoomType.ARCADE]: "Arcade", // 9
|
|
15
|
+
[isaac_typescript_definitions_1.RoomType.CURSE]: "Curse Room", // 10
|
|
16
|
+
[isaac_typescript_definitions_1.RoomType.CHALLENGE]: "Challenge Room", // 11
|
|
17
|
+
[isaac_typescript_definitions_1.RoomType.LIBRARY]: "Library", // 12
|
|
18
|
+
[isaac_typescript_definitions_1.RoomType.SACRIFICE]: "Sacrifice Room", // 13
|
|
19
|
+
[isaac_typescript_definitions_1.RoomType.DEVIL]: "Devil Room", // 14
|
|
20
|
+
[isaac_typescript_definitions_1.RoomType.ANGEL]: "Angel Room", // 15
|
|
21
|
+
[isaac_typescript_definitions_1.RoomType.DUNGEON]: "Crawl Space", // 16
|
|
22
|
+
[isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "Boss Rush", // 17
|
|
23
|
+
[isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "Clean Bedroom", // 18
|
|
24
|
+
[isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "Dirty Bedroom", // 19
|
|
25
|
+
[isaac_typescript_definitions_1.RoomType.VAULT]: "Vault", // 20
|
|
26
|
+
[isaac_typescript_definitions_1.RoomType.DICE]: "Dice Room", // 21
|
|
27
|
+
[isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "Black Market", // 22
|
|
28
|
+
[isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "Greed Exit Room", // 23
|
|
29
|
+
[isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "Planetarium", // 24
|
|
30
|
+
[isaac_typescript_definitions_1.RoomType.TELEPORTER]: "Teleporter Room", // 25
|
|
31
|
+
[isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room", // 26
|
|
32
|
+
[isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "Secret Exit", // 27
|
|
33
|
+
[isaac_typescript_definitions_1.RoomType.BLUE]: "Blue Room", // 28
|
|
34
34
|
[isaac_typescript_definitions_1.RoomType.ULTRA_SECRET]: "Ultra Secret Room", // 29
|
|
35
35
|
};
|
|
@@ -3,33 +3,33 @@ Object.defineProperty(exports, "__esModule", { value: true });
|
|
|
3
3
|
exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = void 0;
|
|
4
4
|
const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
|
|
5
5
|
exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = {
|
|
6
|
-
[isaac_typescript_definitions_1.RoomType.DEFAULT]: "default",
|
|
7
|
-
[isaac_typescript_definitions_1.RoomType.SHOP]: "shop",
|
|
8
|
-
[isaac_typescript_definitions_1.RoomType.ERROR]: "error",
|
|
9
|
-
[isaac_typescript_definitions_1.RoomType.TREASURE]: "treasure",
|
|
10
|
-
[isaac_typescript_definitions_1.RoomType.BOSS]: "boss",
|
|
11
|
-
[isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "miniboss",
|
|
12
|
-
[isaac_typescript_definitions_1.RoomType.SECRET]: "secret",
|
|
13
|
-
[isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "supersecret",
|
|
14
|
-
[isaac_typescript_definitions_1.RoomType.ARCADE]: "arcade",
|
|
15
|
-
[isaac_typescript_definitions_1.RoomType.CURSE]: "curse",
|
|
16
|
-
[isaac_typescript_definitions_1.RoomType.CHALLENGE]: "challenge",
|
|
17
|
-
[isaac_typescript_definitions_1.RoomType.LIBRARY]: "library",
|
|
18
|
-
[isaac_typescript_definitions_1.RoomType.SACRIFICE]: "sacrifice",
|
|
19
|
-
[isaac_typescript_definitions_1.RoomType.DEVIL]: "devil",
|
|
20
|
-
[isaac_typescript_definitions_1.RoomType.ANGEL]: "angel",
|
|
21
|
-
[isaac_typescript_definitions_1.RoomType.DUNGEON]: "itemdungeon",
|
|
22
|
-
[isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "bossrush",
|
|
23
|
-
[isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "isaacs",
|
|
24
|
-
[isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "barren",
|
|
25
|
-
[isaac_typescript_definitions_1.RoomType.VAULT]: "chest",
|
|
26
|
-
[isaac_typescript_definitions_1.RoomType.DICE]: "dice",
|
|
27
|
-
[isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "blackmarket",
|
|
28
|
-
[isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "greedexit",
|
|
29
|
-
[isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "planetarium",
|
|
30
|
-
[isaac_typescript_definitions_1.RoomType.TELEPORTER]: "teleporter",
|
|
31
|
-
[isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "teleporterexit",
|
|
32
|
-
[isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "secretexit",
|
|
33
|
-
[isaac_typescript_definitions_1.RoomType.BLUE]: "blue",
|
|
6
|
+
[isaac_typescript_definitions_1.RoomType.DEFAULT]: "default", // 1
|
|
7
|
+
[isaac_typescript_definitions_1.RoomType.SHOP]: "shop", // 2
|
|
8
|
+
[isaac_typescript_definitions_1.RoomType.ERROR]: "error", // 3
|
|
9
|
+
[isaac_typescript_definitions_1.RoomType.TREASURE]: "treasure", // 4
|
|
10
|
+
[isaac_typescript_definitions_1.RoomType.BOSS]: "boss", // 5
|
|
11
|
+
[isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "miniboss", // 6
|
|
12
|
+
[isaac_typescript_definitions_1.RoomType.SECRET]: "secret", // 7
|
|
13
|
+
[isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "supersecret", // 8
|
|
14
|
+
[isaac_typescript_definitions_1.RoomType.ARCADE]: "arcade", // 9
|
|
15
|
+
[isaac_typescript_definitions_1.RoomType.CURSE]: "curse", // 10
|
|
16
|
+
[isaac_typescript_definitions_1.RoomType.CHALLENGE]: "challenge", // 11
|
|
17
|
+
[isaac_typescript_definitions_1.RoomType.LIBRARY]: "library", // 12
|
|
18
|
+
[isaac_typescript_definitions_1.RoomType.SACRIFICE]: "sacrifice", // 13
|
|
19
|
+
[isaac_typescript_definitions_1.RoomType.DEVIL]: "devil", // 14
|
|
20
|
+
[isaac_typescript_definitions_1.RoomType.ANGEL]: "angel", // 15
|
|
21
|
+
[isaac_typescript_definitions_1.RoomType.DUNGEON]: "itemdungeon", // 16
|
|
22
|
+
[isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "bossrush", // 17
|
|
23
|
+
[isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "isaacs", // 18
|
|
24
|
+
[isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "barren", // 19
|
|
25
|
+
[isaac_typescript_definitions_1.RoomType.VAULT]: "chest", // 20
|
|
26
|
+
[isaac_typescript_definitions_1.RoomType.DICE]: "dice", // 21
|
|
27
|
+
[isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "blackmarket", // 22
|
|
28
|
+
[isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "greedexit", // 23
|
|
29
|
+
[isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "planetarium", // 24
|
|
30
|
+
[isaac_typescript_definitions_1.RoomType.TELEPORTER]: "teleporter", // 25
|
|
31
|
+
[isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "teleporterexit", // 26
|
|
32
|
+
[isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "secretexit", // 27
|
|
33
|
+
[isaac_typescript_definitions_1.RoomType.BLUE]: "blue", // 28
|
|
34
34
|
[isaac_typescript_definitions_1.RoomType.ULTRA_SECRET]: "ultrasecret", // 29
|
|
35
35
|
};
|
|
@@ -5,7 +5,7 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
|
|
|
5
5
|
exports.DEFAULT_SACK_NAME = "Unknown";
|
|
6
6
|
/** Taken from "entities2.xml". */
|
|
7
7
|
exports.SACK_NAMES = {
|
|
8
|
-
[isaac_typescript_definitions_1.SackSubType.NULL]: exports.DEFAULT_SACK_NAME,
|
|
9
|
-
[isaac_typescript_definitions_1.SackSubType.NORMAL]: "Grab Bag",
|
|
8
|
+
[isaac_typescript_definitions_1.SackSubType.NULL]: exports.DEFAULT_SACK_NAME, // 0
|
|
9
|
+
[isaac_typescript_definitions_1.SackSubType.NORMAL]: "Grab Bag", // 1
|
|
10
10
|
[isaac_typescript_definitions_1.SackSubType.BLACK]: "Black Sack", // 2
|
|
11
11
|
};
|
|
@@ -5,22 +5,22 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
|
|
|
5
5
|
exports.DEFAULT_SLOT_NAME = "Unknown";
|
|
6
6
|
/** Taken from "entities2.xml". */
|
|
7
7
|
exports.SLOT_NAMES = {
|
|
8
|
-
[isaac_typescript_definitions_1.SlotVariant.SLOT_MACHINE]: "Slot Machine",
|
|
9
|
-
[isaac_typescript_definitions_1.SlotVariant.BLOOD_DONATION_MACHINE]: "Blood Donation Machine",
|
|
10
|
-
[isaac_typescript_definitions_1.SlotVariant.FORTUNE_TELLING_MACHINE]: "Fortune Telling Machine",
|
|
11
|
-
[isaac_typescript_definitions_1.SlotVariant.BEGGAR]: "Beggar",
|
|
12
|
-
[isaac_typescript_definitions_1.SlotVariant.DEVIL_BEGGAR]: "Devil Beggar",
|
|
13
|
-
[isaac_typescript_definitions_1.SlotVariant.SHELL_GAME]: "Shell Game",
|
|
14
|
-
[isaac_typescript_definitions_1.SlotVariant.KEY_MASTER]: "Key Master",
|
|
15
|
-
[isaac_typescript_definitions_1.SlotVariant.DONATION_MACHINE]: "Donation Machine",
|
|
16
|
-
[isaac_typescript_definitions_1.SlotVariant.BOMB_BUM]: "Bomb Bum",
|
|
17
|
-
[isaac_typescript_definitions_1.SlotVariant.SHOP_RESTOCK_MACHINE]: "Shop Restock Machine",
|
|
18
|
-
[isaac_typescript_definitions_1.SlotVariant.GREED_DONATION_MACHINE]: "Greed Donation Machine",
|
|
19
|
-
[isaac_typescript_definitions_1.SlotVariant.MOMS_DRESSING_TABLE]: "Mom's Dressing Table",
|
|
20
|
-
[isaac_typescript_definitions_1.SlotVariant.BATTERY_BUM]: "Battery Bum",
|
|
21
|
-
[isaac_typescript_definitions_1.SlotVariant.ISAAC_SECRET]: "Isaac (secret)",
|
|
22
|
-
[isaac_typescript_definitions_1.SlotVariant.HELL_GAME]: "Hell Game",
|
|
23
|
-
[isaac_typescript_definitions_1.SlotVariant.CRANE_GAME]: "Crane Game",
|
|
24
|
-
[isaac_typescript_definitions_1.SlotVariant.CONFESSIONAL]: "Confessional",
|
|
8
|
+
[isaac_typescript_definitions_1.SlotVariant.SLOT_MACHINE]: "Slot Machine", // 1
|
|
9
|
+
[isaac_typescript_definitions_1.SlotVariant.BLOOD_DONATION_MACHINE]: "Blood Donation Machine", // 2
|
|
10
|
+
[isaac_typescript_definitions_1.SlotVariant.FORTUNE_TELLING_MACHINE]: "Fortune Telling Machine", // 3
|
|
11
|
+
[isaac_typescript_definitions_1.SlotVariant.BEGGAR]: "Beggar", // 4
|
|
12
|
+
[isaac_typescript_definitions_1.SlotVariant.DEVIL_BEGGAR]: "Devil Beggar", // 5
|
|
13
|
+
[isaac_typescript_definitions_1.SlotVariant.SHELL_GAME]: "Shell Game", // 6
|
|
14
|
+
[isaac_typescript_definitions_1.SlotVariant.KEY_MASTER]: "Key Master", // 7
|
|
15
|
+
[isaac_typescript_definitions_1.SlotVariant.DONATION_MACHINE]: "Donation Machine", // 8
|
|
16
|
+
[isaac_typescript_definitions_1.SlotVariant.BOMB_BUM]: "Bomb Bum", // 9
|
|
17
|
+
[isaac_typescript_definitions_1.SlotVariant.SHOP_RESTOCK_MACHINE]: "Shop Restock Machine", // 10
|
|
18
|
+
[isaac_typescript_definitions_1.SlotVariant.GREED_DONATION_MACHINE]: "Greed Donation Machine", // 11
|
|
19
|
+
[isaac_typescript_definitions_1.SlotVariant.MOMS_DRESSING_TABLE]: "Mom's Dressing Table", // 12
|
|
20
|
+
[isaac_typescript_definitions_1.SlotVariant.BATTERY_BUM]: "Battery Bum", // 13
|
|
21
|
+
[isaac_typescript_definitions_1.SlotVariant.ISAAC_SECRET]: "Isaac (secret)", // 14
|
|
22
|
+
[isaac_typescript_definitions_1.SlotVariant.HELL_GAME]: "Hell Game", // 15
|
|
23
|
+
[isaac_typescript_definitions_1.SlotVariant.CRANE_GAME]: "Crane Game", // 16
|
|
24
|
+
[isaac_typescript_definitions_1.SlotVariant.CONFESSIONAL]: "Confessional", // 17
|
|
25
25
|
[isaac_typescript_definitions_1.SlotVariant.ROTTEN_BEGGAR]: "Rotten Beggar", // 18
|
|
26
26
|
};
|
|
@@ -9,35 +9,35 @@ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
|
|
|
9
9
|
* - `StageID.StageID.BACKWARDS` (36) is specified with a name of "The Ascent" instead of "???".
|
|
10
10
|
*/
|
|
11
11
|
exports.STAGE_ID_NAMES = {
|
|
12
|
-
[isaac_typescript_definitions_1.StageID.SPECIAL_ROOMS]: "Special Rooms",
|
|
13
|
-
[isaac_typescript_definitions_1.StageID.BASEMENT]: "Basement",
|
|
14
|
-
[isaac_typescript_definitions_1.StageID.CELLAR]: "Cellar",
|
|
15
|
-
[isaac_typescript_definitions_1.StageID.BURNING_BASEMENT]: "Burning Basement",
|
|
16
|
-
[isaac_typescript_definitions_1.StageID.CAVES]: "Caves",
|
|
17
|
-
[isaac_typescript_definitions_1.StageID.CATACOMBS]: "Catacombs",
|
|
18
|
-
[isaac_typescript_definitions_1.StageID.FLOODED_CAVES]: "Flooded Caves",
|
|
19
|
-
[isaac_typescript_definitions_1.StageID.DEPTHS]: "Depths",
|
|
20
|
-
[isaac_typescript_definitions_1.StageID.NECROPOLIS]: "Necropolis",
|
|
21
|
-
[isaac_typescript_definitions_1.StageID.DANK_DEPTHS]: "Dank Depths",
|
|
22
|
-
[isaac_typescript_definitions_1.StageID.WOMB]: "Womb",
|
|
23
|
-
[isaac_typescript_definitions_1.StageID.UTERO]: "Utero",
|
|
24
|
-
[isaac_typescript_definitions_1.StageID.SCARRED_WOMB]: "Scarred Womb",
|
|
25
|
-
[isaac_typescript_definitions_1.StageID.BLUE_WOMB]: "Blue Womb",
|
|
26
|
-
[isaac_typescript_definitions_1.StageID.SHEOL]: "Sheol",
|
|
27
|
-
[isaac_typescript_definitions_1.StageID.CATHEDRAL]: "Cathedral",
|
|
28
|
-
[isaac_typescript_definitions_1.StageID.DARK_ROOM]: "Dark Room",
|
|
29
|
-
[isaac_typescript_definitions_1.StageID.CHEST]: "Chest",
|
|
30
|
-
[isaac_typescript_definitions_1.StageID.SHOP]: "The Shop",
|
|
31
|
-
[isaac_typescript_definitions_1.StageID.ULTRA_GREED]: "Ultra Greed",
|
|
32
|
-
[isaac_typescript_definitions_1.StageID.VOID]: "The Void",
|
|
33
|
-
[isaac_typescript_definitions_1.StageID.DOWNPOUR]: "Downpour",
|
|
34
|
-
[isaac_typescript_definitions_1.StageID.DROSS]: "Dross",
|
|
35
|
-
[isaac_typescript_definitions_1.StageID.MINES]: "Mines",
|
|
36
|
-
[isaac_typescript_definitions_1.StageID.ASHPIT]: "Ashpit",
|
|
37
|
-
[isaac_typescript_definitions_1.StageID.MAUSOLEUM]: "Mausoleum",
|
|
38
|
-
[isaac_typescript_definitions_1.StageID.GEHENNA]: "Gehenna",
|
|
39
|
-
[isaac_typescript_definitions_1.StageID.CORPSE]: "Corpse",
|
|
40
|
-
[isaac_typescript_definitions_1.StageID.MORTIS]: "Mortis",
|
|
41
|
-
[isaac_typescript_definitions_1.StageID.HOME]: "Home",
|
|
12
|
+
[isaac_typescript_definitions_1.StageID.SPECIAL_ROOMS]: "Special Rooms", // 0
|
|
13
|
+
[isaac_typescript_definitions_1.StageID.BASEMENT]: "Basement", // 1
|
|
14
|
+
[isaac_typescript_definitions_1.StageID.CELLAR]: "Cellar", // 2
|
|
15
|
+
[isaac_typescript_definitions_1.StageID.BURNING_BASEMENT]: "Burning Basement", // 3
|
|
16
|
+
[isaac_typescript_definitions_1.StageID.CAVES]: "Caves", // 4
|
|
17
|
+
[isaac_typescript_definitions_1.StageID.CATACOMBS]: "Catacombs", // 5
|
|
18
|
+
[isaac_typescript_definitions_1.StageID.FLOODED_CAVES]: "Flooded Caves", // 6
|
|
19
|
+
[isaac_typescript_definitions_1.StageID.DEPTHS]: "Depths", // 7
|
|
20
|
+
[isaac_typescript_definitions_1.StageID.NECROPOLIS]: "Necropolis", // 8
|
|
21
|
+
[isaac_typescript_definitions_1.StageID.DANK_DEPTHS]: "Dank Depths", // 9
|
|
22
|
+
[isaac_typescript_definitions_1.StageID.WOMB]: "Womb", // 10
|
|
23
|
+
[isaac_typescript_definitions_1.StageID.UTERO]: "Utero", // 11
|
|
24
|
+
[isaac_typescript_definitions_1.StageID.SCARRED_WOMB]: "Scarred Womb", // 12
|
|
25
|
+
[isaac_typescript_definitions_1.StageID.BLUE_WOMB]: "Blue Womb", // 13
|
|
26
|
+
[isaac_typescript_definitions_1.StageID.SHEOL]: "Sheol", // 14
|
|
27
|
+
[isaac_typescript_definitions_1.StageID.CATHEDRAL]: "Cathedral", // 15
|
|
28
|
+
[isaac_typescript_definitions_1.StageID.DARK_ROOM]: "Dark Room", // 16
|
|
29
|
+
[isaac_typescript_definitions_1.StageID.CHEST]: "Chest", // 17
|
|
30
|
+
[isaac_typescript_definitions_1.StageID.SHOP]: "The Shop", // 24
|
|
31
|
+
[isaac_typescript_definitions_1.StageID.ULTRA_GREED]: "Ultra Greed", // 25
|
|
32
|
+
[isaac_typescript_definitions_1.StageID.VOID]: "The Void", // 26
|
|
33
|
+
[isaac_typescript_definitions_1.StageID.DOWNPOUR]: "Downpour", // 27
|
|
34
|
+
[isaac_typescript_definitions_1.StageID.DROSS]: "Dross", // 28
|
|
35
|
+
[isaac_typescript_definitions_1.StageID.MINES]: "Mines", // 29
|
|
36
|
+
[isaac_typescript_definitions_1.StageID.ASHPIT]: "Ashpit", // 30
|
|
37
|
+
[isaac_typescript_definitions_1.StageID.MAUSOLEUM]: "Mausoleum", // 31
|
|
38
|
+
[isaac_typescript_definitions_1.StageID.GEHENNA]: "Gehenna", // 32
|
|
39
|
+
[isaac_typescript_definitions_1.StageID.CORPSE]: "Corpse", // 33
|
|
40
|
+
[isaac_typescript_definitions_1.StageID.MORTIS]: "Mortis", // 34
|
|
41
|
+
[isaac_typescript_definitions_1.StageID.HOME]: "Home", // 35
|
|
42
42
|
[isaac_typescript_definitions_1.StageID.BACKWARDS]: "The Ascent", // 36
|
|
43
43
|
};
|