isaacscript-common 84.2.3 → 84.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/entities.js +1 -1
- package/dist/functions/players.js +2 -2
- package/dist/functions/vector.js +1 -1
- package/dist/isaacscript-common.lua +1 -1
- package/dist/lib/jsonLua.js +984 -0
- package/package.json +1 -1
- package/src/functions/entities.ts +1 -1
- package/src/functions/players.ts +2 -2
- package/src/functions/vector.ts +1 -1
- package/src/lib/jsonLua.js +984 -0
package/package.json
CHANGED
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@@ -144,7 +144,7 @@ export function getClosestEntityTo<T extends AnyEntity>(
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filterFunc?: (entity: T) => boolean,
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): T | undefined {
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let closestEntity: T | undefined;
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-
let closestDistance =
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+
let closestDistance = Number.POSITIVE_INFINITY;
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for (const entity of entities) {
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const distance = referenceEntity.Position.Distance(entity.Position);
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package/src/functions/players.ts
CHANGED
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@@ -116,7 +116,7 @@ export function getCharacters(): readonly PlayerType[] {
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*/
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export function getClosestPlayer(position: Vector): EntityPlayer {
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let closestPlayer: EntityPlayer | undefined;
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-
let closestDistance =
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+
let closestDistance = Number.POSITIVE_INFINITY;
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for (const player of getPlayers()) {
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const distance = position.Distance(player.Position);
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@@ -154,7 +154,7 @@ export function getFinalPlayer(): EntityPlayer {
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*/
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export function getNewestPlayer(): EntityPlayer {
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let newestPlayer: EntityPlayer | undefined;
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-
let lowestFrame =
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+
let lowestFrame = Number.POSITIVE_INFINITY;
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for (const player of getPlayers()) {
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if (player.FrameCount < lowestFrame) {
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newestPlayer = player;
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package/src/functions/vector.ts
CHANGED
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@@ -89,7 +89,7 @@ export function getClosestVectorTo(
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vectors: readonly Vector[],
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): Vector | undefined {
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let closestVector: Vector | undefined;
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-
let closestDistance =
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let closestDistance = Number.POSITIVE_INFINITY;
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for (const vector of vectors) {
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const distance = referenceVector.Distance(vector);
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