isaacscript-common 84.2.3 → 84.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/entities.js +1 -1
- package/dist/functions/players.js +2 -2
- package/dist/functions/vector.js +1 -1
- package/dist/isaacscript-common.lua +1 -1
- package/dist/lib/jsonLua.js +984 -0
- package/package.json +1 -1
- package/src/functions/entities.ts +1 -1
- package/src/functions/players.ts +2 -2
- package/src/functions/vector.ts +1 -1
- package/src/lib/jsonLua.js +984 -0
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@@ -94,7 +94,7 @@ exports.doesEntityExist = doesEntityExist;
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*/
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function getClosestEntityTo(referenceEntity, entities, filterFunc) {
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let closestEntity;
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let closestDistance =
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let closestDistance = Number.POSITIVE_INFINITY;
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for (const entity of entities) {
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const distance = referenceEntity.Position.Distance(entity.Position);
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if (distance < closestDistance &&
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@@ -95,7 +95,7 @@ exports.getCharacters = getCharacters;
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*/
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function getClosestPlayer(position) {
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let closestPlayer;
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let closestDistance =
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let closestDistance = Number.POSITIVE_INFINITY;
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for (const player of (0, playerIndex_1.getPlayers)()) {
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const distance = position.Distance(player.Position);
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if (distance < closestDistance) {
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@@ -125,7 +125,7 @@ exports.getFinalPlayer = getFinalPlayer;
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*/
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function getNewestPlayer() {
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let newestPlayer;
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let lowestFrame =
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let lowestFrame = Number.POSITIVE_INFINITY;
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for (const player of (0, playerIndex_1.getPlayers)()) {
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if (player.FrameCount < lowestFrame) {
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newestPlayer = player;
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package/dist/functions/vector.js
CHANGED
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@@ -57,7 +57,7 @@ exports.doesVectorHaveLength = doesVectorHaveLength;
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*/
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function getClosestVectorTo(referenceVector, vectors) {
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let closestVector;
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let closestDistance =
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let closestDistance = Number.POSITIVE_INFINITY;
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for (const vector of vectors) {
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const distance = referenceVector.Distance(vector);
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if (distance < closestDistance) {
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