isaacscript-common 8.4.6 → 8.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/enums/ModCallbackCustom.d.ts +2 -2
- package/dist/features/characterStats.d.ts.map +1 -1
- package/dist/features/characterStats.lua +1 -2
- package/dist/features/firstLast.d.ts +6 -3
- package/dist/features/firstLast.d.ts.map +1 -1
- package/dist/features/firstLast.lua +6 -3
- package/dist/features/playerInventory.d.ts +11 -3
- package/dist/features/playerInventory.d.ts.map +1 -1
- package/dist/features/playerInventory.lua +24 -11
- package/dist/functions/bosses.d.ts +8 -2
- package/dist/functions/bosses.d.ts.map +1 -1
- package/dist/functions/bosses.lua +14 -6
- package/dist/functions/collectibleCacheFlag.d.ts +1 -1
- package/dist/functions/collectibleCacheFlag.d.ts.map +1 -1
- package/dist/functions/collectibleCacheFlag.lua +1 -2
- package/dist/functions/collectibleSet.lua +32 -32
- package/dist/functions/collectibleTag.d.ts +1 -1
- package/dist/functions/collectibleTag.d.ts.map +1 -1
- package/dist/functions/collectibleTag.lua +1 -3
- package/dist/functions/collectibles.d.ts +10 -1
- package/dist/functions/collectibles.d.ts.map +1 -1
- package/dist/functions/collectibles.lua +17 -1
- package/dist/functions/eden.d.ts +1 -1
- package/dist/functions/eden.d.ts.map +1 -1
- package/dist/functions/eden.lua +1 -2
- package/dist/functions/flying.d.ts +1 -1
- package/dist/functions/flying.d.ts.map +1 -1
- package/dist/functions/flying.lua +5 -2
- package/dist/functions/input.d.ts +2 -2
- package/dist/functions/input.d.ts.map +1 -1
- package/dist/functions/input.lua +2 -4
- package/dist/functions/playerHealth.d.ts +93 -0
- package/dist/functions/playerHealth.d.ts.map +1 -1
- package/dist/functions/playerHealth.lua +216 -33
- package/dist/functions/players.d.ts +1 -111
- package/dist/functions/players.d.ts.map +1 -1
- package/dist/functions/players.lua +20 -279
- package/dist/functions/revive.d.ts.map +1 -1
- package/dist/functions/revive.lua +2 -1
- package/dist/functions/stats.d.ts +16 -0
- package/dist/functions/stats.d.ts.map +1 -1
- package/dist/functions/stats.lua +78 -0
- package/dist/functions/transformations.d.ts +1 -1
- package/dist/functions/transformations.d.ts.map +1 -1
- package/dist/functions/trinketCacheFlag.d.ts +1 -1
- package/dist/functions/trinketCacheFlag.d.ts.map +1 -1
- package/dist/functions/trinketCacheFlag.lua +1 -3
- package/dist/functions/trinketSet.lua +32 -32
- package/dist/functions/trinkets.d.ts +14 -0
- package/dist/functions/trinkets.d.ts.map +1 -1
- package/dist/functions/trinkets.lua +26 -0
- package/dist/index.d.ts +63 -36
- package/dist/sets/bossSets.d.ts +1 -0
- package/dist/sets/bossSets.d.ts.map +1 -1
- package/dist/sets/bossSets.lua +23 -0
- package/package.json +1 -1
- package/src/enums/ModCallbackCustom.ts +2 -2
- package/src/features/characterStats.ts +1 -2
- package/src/features/firstLast.ts +6 -3
- package/src/features/playerInventory.ts +37 -8
- package/src/functions/bosses.ts +18 -6
- package/src/functions/collectibleCacheFlag.ts +3 -3
- package/src/functions/collectibleSet.ts +32 -32
- package/src/functions/collectibleTag.ts +2 -3
- package/src/functions/collectibles.ts +25 -1
- package/src/functions/eden.ts +3 -3
- package/src/functions/flying.ts +4 -4
- package/src/functions/input.ts +4 -5
- package/src/functions/playerHealth.ts +269 -7
- package/src/functions/players.ts +1 -348
- package/src/functions/revive.ts +2 -6
- package/src/functions/stats.ts +75 -0
- package/src/functions/transformations.ts +1 -1
- package/src/functions/trinketCacheFlag.ts +2 -3
- package/src/functions/trinketSet.ts +32 -32
- package/src/functions/trinkets.ts +34 -0
- package/src/sets/bossSets.ts +33 -0
package/dist/functions/stats.lua
CHANGED
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@@ -1,6 +1,84 @@
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1
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+
local ____lualib = require("lualib_bundle")
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2
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
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local ____defaultPlayerStatMap = require("maps.defaultPlayerStatMap")
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local DEFAULT_PLAYER_STAT_MAP = ____defaultPlayerStatMap.DEFAULT_PLAYER_STAT_MAP
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local ____tears = require("functions.tears")
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local addTearsStat = ____tears.addTearsStat
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local STAT_CACHE_FLAGS_SET = __TS__New(Set, {
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CacheFlag.DAMAGE,
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CacheFlag.FIRE_DELAY,
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CacheFlag.SHOT_SPEED,
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CacheFlag.RANGE,
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CacheFlag.SPEED,
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CacheFlag.LUCK
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})
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--- Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
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-- from the `EVALUATE_CACHE` callback.
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--
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-- Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
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-- to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
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--
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-- This function supports the following cache flags:
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-- - CacheFlag.DAMAGE (1 << 0)
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-- - CacheFlag.FIRE_DELAY (1 << 1)
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-- - CacheFlag.SHOT_SPEED (1 << 2)
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-- - CacheFlag.RANGE (1 << 3)
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-- - CacheFlag.SPEED (1 << 4)
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-- - CacheFlag.LUCK (1 << 10)
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function ____exports.addStat(self, player, cacheFlag, amount)
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if not STAT_CACHE_FLAGS_SET:has(cacheFlag) then
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error("You cannot add a stat to a player with the cache flag of: " .. tostring(cacheFlag))
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end
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repeat
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local ____switch4 = cacheFlag
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local ____cond4 = ____switch4 == CacheFlag.DAMAGE
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if ____cond4 then
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do
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player.Damage = player.Damage + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.FIRE_DELAY
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if ____cond4 then
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do
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addTearsStat(nil, player, amount)
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.SHOT_SPEED
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if ____cond4 then
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do
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player.ShotSpeed = player.ShotSpeed + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.RANGE
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if ____cond4 then
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do
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player.TearHeight = player.TearHeight + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.SPEED
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if ____cond4 then
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do
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player.MoveSpeed = player.MoveSpeed + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.LUCK
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if ____cond4 then
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do
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player.Luck = player.Luck + amount
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break
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end
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end
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until true
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end
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--- Returns the starting stat that Isaac (the default character) starts with. For example, if you
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-- pass this function `CacheFlag.DAMAGE`, it will return 3.5.
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--
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@@ -9,7 +9,7 @@ import { CollectibleType, PlayerForm } from "isaac-typescript-definitions";
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* const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
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* ```
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*/
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-
export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm):
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export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
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/** Returns the number of items that a player has towards a particular transformation. */
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export declare function getPlayerNumCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): int;
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/** Returns a set of the player's current transformations. */
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"transformations.d.ts","sourceRoot":"","sources":["../../src/functions/transformations.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,UAAU,EACX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;GASG;AACH,wBAAgB,oCAAoC,CAClD,UAAU,EAAE,UAAU,GACrB,
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1
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{"version":3,"file":"transformations.d.ts","sourceRoot":"","sources":["../../src/functions/transformations.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,UAAU,EACX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;GASG;AACH,wBAAgB,oCAAoC,CAClD,UAAU,EAAE,UAAU,GACrB,WAAW,CAAC,eAAe,CAAC,CAS9B;AAED,yFAAyF;AACzF,wBAAgB,yCAAyC,CACvD,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAGL;AAED,6DAA6D;AAC7D,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,GACnB,GAAG,CAAC,UAAU,CAAC,CASjB;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAEpE;AAED,wBAAgB,oCAAoC,CAClD,eAAe,EAAE,eAAe,GAC/B,GAAG,CAAC,UAAU,CAAC,CAiBjB;AAED,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAQrE;AAED,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAEtE"}
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@@ -13,7 +13,7 @@ export declare function getPlayerTrinketsForCacheFlag(player: EntityPlayer, cach
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* This function can only be called if at least one callback has been executed. This is because not
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* all trinkets will necessarily be present when a mod first loads (due to mod load order).
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*/
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-
export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag):
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export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
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/** Helper function to check in the item config if a given trinket has a given cache flag. */
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export declare function trinketHasCacheFlag(trinketType: TrinketType, cacheFlag: CacheFlag): boolean;
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//# sourceMappingURL=trinketCacheFlag.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"trinketCacheFlag.d.ts","sourceRoot":"","sources":["../../src/functions/trinketCacheFlag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;
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1
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{"version":3,"file":"trinketCacheFlag.d.ts","sourceRoot":"","sources":["../../src/functions/trinketCacheFlag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AA0BtE;;;;;;GAMG;AACH,wBAAgB,6BAA6B,CAC3C,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,CAYvB;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CACrC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,WAAW,CAAC,CAS1B;AAED,6FAA6F;AAC7F,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,WAAW,EACxB,SAAS,EAAE,SAAS,GACnB,OAAO,CAOT"}
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@@ -15,8 +15,6 @@ local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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-
local ____set = require("functions.set")
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-
local copySet = ____set.copySet
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function lazyInitCacheFlagMap(self)
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if CACHE_FLAG_TO_TRINKETS_MAP.size > 0 then
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return
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@@ -41,7 +39,7 @@ function ____exports.getTrinketsForCacheFlag(self, cacheFlag)
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41
39
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if trinketsSet == nil then
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return __TS__New(Set)
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end
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-
return
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return trinketsSet
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end
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--- Helper function to check in the item config if a given trinket has a given cache flag.
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function ____exports.trinketHasCacheFlag(self, trinketType, cacheFlag)
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@@ -8,42 +8,42 @@ local ____firstLast = require("features.firstLast")
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local getModdedTrinketTypes = ____firstLast.getModdedTrinketTypes
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local ____trinkets = require("functions.trinkets")
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local getVanillaTrinketTypes = ____trinkets.getVanillaTrinketTypes
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-
local
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-
local
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-
local
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-
local
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-
local
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-
local
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-
local function
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-
if #
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local ALL_TRINKET_TYPES_ARRAY = {}
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local ALL_TRINKET_TYPES_SET = __TS__New(Set)
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local VANILLA_TRINKET_TYPES_ARRAY = {}
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local VANILLA_TRINKET_TYPES_SET = __TS__New(Set)
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local MODDED_TRINKET_TYPES_ARRAY = {}
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local MODDED_TRINKET_TYPES_SET = __TS__New(Set)
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local function lazyInitVanillaTrinketTypes(self)
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if #VANILLA_TRINKET_TYPES_ARRAY > 0 then
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return
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end
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local vanillaTrinketTypes = getVanillaTrinketTypes(nil)
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for ____, trinketType in ipairs(vanillaTrinketTypes) do
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local itemConfigItem = itemConfig:GetTrinket(trinketType)
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if itemConfigItem ~= nil then
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-
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-
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VANILLA_TRINKET_TYPES_ARRAY[#VANILLA_TRINKET_TYPES_ARRAY + 1] = trinketType
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VANILLA_TRINKET_TYPES_SET:add(trinketType)
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end
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end
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end
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-
local function
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-
if #
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local function lazyInitModdedTrinketTypes(self)
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if #MODDED_TRINKET_TYPES_ARRAY > 0 then
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return
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end
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-
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for ____, trinketType in ipairs(
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-
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-
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lazyInitVanillaTrinketTypes(nil)
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for ____, trinketType in ipairs(VANILLA_TRINKET_TYPES_ARRAY) do
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ALL_TRINKET_TYPES_ARRAY[#ALL_TRINKET_TYPES_ARRAY + 1] = trinketType
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ALL_TRINKET_TYPES_SET:add(trinketType)
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38
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end
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local moddedTrinketTypes = getModdedTrinketTypes(nil)
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40
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for ____, trinketType in ipairs(moddedTrinketTypes) do
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local itemConfigItem = itemConfig:GetTrinket(trinketType)
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if itemConfigItem ~= nil then
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-
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-
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-
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-
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MODDED_TRINKET_TYPES_ARRAY[#MODDED_TRINKET_TYPES_ARRAY + 1] = trinketType
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MODDED_TRINKET_TYPES_SET:add(trinketType)
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ALL_TRINKET_TYPES_ARRAY[#ALL_TRINKET_TYPES_ARRAY + 1] = trinketType
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ALL_TRINKET_TYPES_SET:add(trinketType)
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47
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end
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48
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end
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49
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end
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@@ -55,8 +55,8 @@ end
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55
55
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-- This function can only be called if at least one callback has been executed. This is because not
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56
56
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-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
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57
57
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function ____exports.getModdedTrinketArray(self)
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58
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-
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59
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-
return
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lazyInitModdedTrinketTypes(nil)
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59
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return MODDED_TRINKET_TYPES_ARRAY
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60
60
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end
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61
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--- Returns a set containing every valid trinket type in the game, including modded trinkets.
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--
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@@ -66,8 +66,8 @@ end
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66
66
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-- This function can only be called if at least one callback has been executed. This is because not
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67
67
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-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
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68
68
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function ____exports.getModdedTrinketSet(self)
|
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69
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-
|
|
70
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-
return
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69
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+
lazyInitModdedTrinketTypes(nil)
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70
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return MODDED_TRINKET_TYPES_SET
|
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71
71
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end
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--
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function ____exports.getTrinketArray(self)
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return
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lazyInitModdedTrinketTypes(nil)
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end
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--- Returns a set containing every modded trinket type in the game.
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--
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-- This function can only be called if at least one callback has been executed. This is because not
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-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
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function ____exports.getTrinketSet(self)
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return
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lazyInitModdedTrinketTypes(nil)
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end
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--- Returns an array containing every valid vanilla trinket type in the game.
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--
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-- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
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return
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end
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--- Returns a set containing every valid vanilla trinket type in the game.
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--
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-- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
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-- use the `getVanillaTrinketArray` helper function instead.
|
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function ____exports.getVanillaTrinketSet(self)
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-
|
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-
return
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lazyInitVanillaTrinketTypes(nil)
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return VANILLA_TRINKET_TYPES_SET
|
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end
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return ____exports
|
|
@@ -26,6 +26,15 @@ export declare function getOpenTrinketSlot(player: EntityPlayer): int | undefine
|
|
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* trinket type was not valid.
|
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|
*/
|
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|
export declare function getTrinketDescription(trinketType: TrinketType): string;
|
|
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|
+
/**
|
|
30
|
+
* Helper function to get the path to a trinket PNG file. Returns the path to the question mark
|
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|
+
* sprite (i.e. from Curse of the Blind) if the provided trinket type was not valid.
|
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|
+
*
|
|
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|
+
* Note that this does not return the file name, but the full path to the trinket's PNG file. The
|
|
34
|
+
* function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
|
|
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|
+
* field.
|
|
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|
+
*/
|
|
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|
+
export declare function getTrinketGfxFilename(trinketType: TrinketType): string;
|
|
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|
/**
|
|
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|
* Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
|
|
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* not valid.
|
|
@@ -51,6 +60,11 @@ export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean;
|
|
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|
export declare function isGoldenTrinketType(trinketType: TrinketType): boolean;
|
|
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|
export declare function isModdedTrinketType(trinketType: TrinketType): boolean;
|
|
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|
export declare function isVanillaTrinketType(trinketType: TrinketType): boolean;
|
|
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|
+
/**
|
|
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|
+
* Helper function to generate a new sprite based on a collectible. If the provided collectible type
|
|
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|
+
* is invalid, a sprite with a Curse of the Blind question mark will be returned.
|
|
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|
+
*/
|
|
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|
+
export declare function newTrinketSprite(trinketType: TrinketType): Sprite;
|
|
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68
|
/**
|
|
55
69
|
* Helper function to change the sprite of a trinket entity.
|
|
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70
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"trinkets.d.ts","sourceRoot":"","sources":["../../src/functions/trinkets.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,WAAW,EACZ,MAAM,8BAA8B,CAAC;
|
|
1
|
+
{"version":3,"file":"trinkets.d.ts","sourceRoot":"","sources":["../../src/functions/trinkets.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,WAAW,EACZ,MAAM,8BAA8B,CAAC;AA+BtC;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,WAAW,EAAE,WAAW,GAAG,WAAW,CAE1E;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,GAAG,SAAS,CAkBxE;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CActE;AAED;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAOtE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,cAAc,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAc/D;AAED,kFAAkF;AAClF,wBAAgB,sBAAsB,IAAI,WAAW,EAAE,CAEtD;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAOhE;AAED,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAErE;AAED,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAErE;AAED,wBAAgB,oBAAoB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAEtE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CASjE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,YAAY,EACrB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAeN"}
|
|
@@ -5,6 +5,8 @@ local TrinketSlot = ____isaac_2Dtypescript_2Ddefinitions.TrinketSlot
|
|
|
5
5
|
local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
|
|
6
6
|
local ____cachedClasses = require("core.cachedClasses")
|
|
7
7
|
local itemConfig = ____cachedClasses.itemConfig
|
|
8
|
+
local ____constants = require("core.constants")
|
|
9
|
+
local BLIND_ITEM_PNG_PATH = ____constants.BLIND_ITEM_PNG_PATH
|
|
8
10
|
local ____constantsFirstLast = require("core.constantsFirstLast")
|
|
9
11
|
local FIRST_TRINKET_TYPE = ____constantsFirstLast.FIRST_TRINKET_TYPE
|
|
10
12
|
local LAST_VANILLA_TRINKET_TYPE = ____constantsFirstLast.LAST_VANILLA_TRINKET_TYPE
|
|
@@ -35,6 +37,7 @@ end
|
|
|
35
37
|
--
|
|
36
38
|
-- 1 << 15
|
|
37
39
|
local GOLDEN_TRINKET_ADJUSTMENT = 32768
|
|
40
|
+
local TRINKET_ANM2_PATH = "gfx/005.350_trinket.anm2"
|
|
38
41
|
local TRINKET_SPRITE_LAYER = 0
|
|
39
42
|
--- Helper function to get the corresponding golden trinket type from a normal trinket type.
|
|
40
43
|
--
|
|
@@ -83,6 +86,19 @@ function ____exports.getTrinketDescription(self, trinketType)
|
|
|
83
86
|
end
|
|
84
87
|
return DEFAULT_TRINKET_DESCRIPTION
|
|
85
88
|
end
|
|
89
|
+
--- Helper function to get the path to a trinket PNG file. Returns the path to the question mark
|
|
90
|
+
-- sprite (i.e. from Curse of the Blind) if the provided trinket type was not valid.
|
|
91
|
+
--
|
|
92
|
+
-- Note that this does not return the file name, but the full path to the trinket's PNG file. The
|
|
93
|
+
-- function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
|
|
94
|
+
-- field.
|
|
95
|
+
function ____exports.getTrinketGfxFilename(self, trinketType)
|
|
96
|
+
local itemConfigItem = itemConfig:GetTrinket(trinketType)
|
|
97
|
+
if itemConfigItem == nil then
|
|
98
|
+
return BLIND_ITEM_PNG_PATH
|
|
99
|
+
end
|
|
100
|
+
return itemConfigItem.GfxFileName
|
|
101
|
+
end
|
|
86
102
|
--- Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
|
|
87
103
|
-- not valid.
|
|
88
104
|
--
|
|
@@ -125,6 +141,16 @@ end
|
|
|
125
141
|
function ____exports.isModdedTrinketType(self, trinketType)
|
|
126
142
|
return not ____exports.isVanillaTrinketType(nil, trinketType)
|
|
127
143
|
end
|
|
144
|
+
--- Helper function to generate a new sprite based on a collectible. If the provided collectible type
|
|
145
|
+
-- is invalid, a sprite with a Curse of the Blind question mark will be returned.
|
|
146
|
+
function ____exports.newTrinketSprite(self, trinketType)
|
|
147
|
+
local sprite = Sprite()
|
|
148
|
+
sprite:Load(TRINKET_ANM2_PATH, false)
|
|
149
|
+
local gfxFileName = ____exports.getTrinketGfxFilename(nil, trinketType)
|
|
150
|
+
sprite:ReplaceSpritesheet(TRINKET_SPRITE_LAYER, gfxFileName)
|
|
151
|
+
sprite:LoadGraphics()
|
|
152
|
+
return sprite
|
|
153
|
+
end
|
|
128
154
|
--- Helper function to change the sprite of a trinket entity.
|
|
129
155
|
--
|
|
130
156
|
-- For more information about removing the trinket sprite, see the documentation for the
|
package/dist/index.d.ts
CHANGED
|
@@ -294,23 +294,6 @@ export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlo
|
|
|
294
294
|
*/
|
|
295
295
|
export declare function addSetsToSet<T>(mainSet: Set<T>, ...setsToAdd: Array<Set<T> | ReadonlySet<T>>): void;
|
|
296
296
|
|
|
297
|
-
/**
|
|
298
|
-
* Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
|
|
299
|
-
* from the `EVALUATE_CACHE` callback.
|
|
300
|
-
*
|
|
301
|
-
* Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
|
|
302
|
-
* to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
|
|
303
|
-
*
|
|
304
|
-
* This function supports the following cache flags:
|
|
305
|
-
* - CacheFlag.DAMAGE (1 << 0)
|
|
306
|
-
* - CacheFlag.FIRE_DELAY (1 << 1)
|
|
307
|
-
* - CacheFlag.SHOT_SPEED (1 << 2)
|
|
308
|
-
* - CacheFlag.RANGE (1 << 3)
|
|
309
|
-
* - CacheFlag.SPEED (1 << 4)
|
|
310
|
-
* - CacheFlag.LUCK (1 << 10)
|
|
311
|
-
*/
|
|
312
|
-
export declare function addStat(player: EntityPlayer, cacheFlag: CacheFlag, amount: number): void;
|
|
313
|
-
|
|
314
297
|
/**
|
|
315
298
|
* - Converts the specified amount of tears stat into the format of `EntityPlayer.MaxFireDelay` and
|
|
316
299
|
* adds it to the player.
|
|
@@ -2297,9 +2280,15 @@ export declare function getAliveNPCs(entityType?: EntityType, variant?: number,
|
|
|
2297
2280
|
*
|
|
2298
2281
|
* The set contains strings with the entity type and variant, separated by a period.
|
|
2299
2282
|
*
|
|
2283
|
+
* Note that this set does not include bosses that do not appear in Boss Rooms (e.g. Krampus, Uriel,
|
|
2284
|
+
* and Gabriel.).
|
|
2285
|
+
*
|
|
2300
2286
|
* Also see the `getBossSet` and `getCombinedBossSet` functions.
|
|
2287
|
+
*
|
|
2288
|
+
* @param includeStoryBosses Optional. Whether to include "story" bosses like Mom and It Lives!
|
|
2289
|
+
* Default is true.
|
|
2301
2290
|
*/
|
|
2302
|
-
export declare function getAllBossesSet():
|
|
2291
|
+
export declare function getAllBossesSet(includeStoryBosses?: boolean): ReadonlySet<string>;
|
|
2303
2292
|
|
|
2304
2293
|
/**
|
|
2305
2294
|
* Helper function to get an array with every valid card sub-type. This includes modded cards.
|
|
@@ -2606,8 +2595,12 @@ export declare function getCollectibleDevilCoinPrice(collectibleType: Collectibl
|
|
|
2606
2595
|
export declare function getCollectibleDevilHeartPrice(collectibleType: CollectibleType, player: EntityPlayer): PickupPrice;
|
|
2607
2596
|
|
|
2608
2597
|
/**
|
|
2609
|
-
* Helper function to get the path to a collectible
|
|
2598
|
+
* Helper function to get the path to a collectible PNG file. Returns the path to the question mark
|
|
2610
2599
|
* sprite (i.e. from Curse of the Blind) if the provided collectible type was not valid.
|
|
2600
|
+
*
|
|
2601
|
+
* Note that this does not return the file name, but the full path to the collectible's PNG file.
|
|
2602
|
+
* The function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
|
|
2603
|
+
* field.
|
|
2611
2604
|
*/
|
|
2612
2605
|
export declare function getCollectibleGfxFilename(collectibleType: CollectibleType): string;
|
|
2613
2606
|
|
|
@@ -2739,7 +2732,7 @@ export declare function getCollectibleSet(): ReadonlySet<CollectibleType>;
|
|
|
2739
2732
|
* This function can only be called if at least one callback has been executed. This is because not
|
|
2740
2733
|
* all collectibles will necessarily be present when a mod first loads (due to mod load order).
|
|
2741
2734
|
*/
|
|
2742
|
-
export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag):
|
|
2735
|
+
export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag): ReadonlySet<CollectibleType>;
|
|
2743
2736
|
|
|
2744
2737
|
/**
|
|
2745
2738
|
* Helper function to get the remaining collectibles in a given item pool. This function is
|
|
@@ -2770,7 +2763,7 @@ export declare function getCollectibleTags(collectibleType: CollectibleType): Bi
|
|
|
2770
2763
|
* const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
|
|
2771
2764
|
* ```
|
|
2772
2765
|
*/
|
|
2773
|
-
export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm):
|
|
2766
|
+
export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
|
|
2774
2767
|
|
|
2775
2768
|
/**
|
|
2776
2769
|
* Helper function to get all of the collectible types in the game that have a certain tag.
|
|
@@ -2782,7 +2775,7 @@ export declare function getCollectibleTypesForTransformation(playerForm: PlayerF
|
|
|
2782
2775
|
* const offensiveCollectibleTypes = getCollectibleTypesWithTag(ItemConfigTag.OFFENSIVE);
|
|
2783
2776
|
* ```
|
|
2784
2777
|
*/
|
|
2785
|
-
export declare function getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag):
|
|
2778
|
+
export declare function getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag): ReadonlySet<CollectibleType>;
|
|
2786
2779
|
|
|
2787
2780
|
/**
|
|
2788
2781
|
* Gets the entities that have a hitbox that overlaps with any part of the square that the grid
|
|
@@ -2802,7 +2795,7 @@ export declare function getCollidingEntitiesWithGridEntity(gridEntity: GridEntit
|
|
|
2802
2795
|
*
|
|
2803
2796
|
* Also see the `getAllBossesSet` and `getBossSet` functions.
|
|
2804
2797
|
*/
|
|
2805
|
-
export declare function getCombinedBossSet(stage: int):
|
|
2798
|
+
export declare function getCombinedBossSet(stage: int): ReadonlySet<string> | undefined;
|
|
2806
2799
|
|
|
2807
2800
|
/**
|
|
2808
2801
|
* Helper function to get all of the crawl spaces in the room.
|
|
@@ -2903,7 +2896,7 @@ export declare function getDoorSlotsForRoomShape(roomShape: RoomShape): Readonly
|
|
|
2903
2896
|
*/
|
|
2904
2897
|
export declare function getDoorsToRoomIndex(...roomGridIndex: int[]): GridEntityDoor[];
|
|
2905
2898
|
|
|
2906
|
-
export declare function getEdenPassives():
|
|
2899
|
+
export declare function getEdenPassives(): ReadonlySet<CollectibleType>;
|
|
2907
2900
|
|
|
2908
2901
|
/**
|
|
2909
2902
|
* Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
@@ -3169,7 +3162,7 @@ export declare function getFloorDisplayFlags(): Map<int, BitFlags<DisplayFlag>>;
|
|
|
3169
3162
|
* @param pruneConditionalItems Whether or not collectibles that only grant flight conditionally
|
|
3170
3163
|
* should be included in the set (like Empty Vessel).
|
|
3171
3164
|
*/
|
|
3172
|
-
export declare function getFlyingCollectibles(pruneConditionalItems: boolean):
|
|
3165
|
+
export declare function getFlyingCollectibles(pruneConditionalItems: boolean): ReadonlySet<CollectibleType>;
|
|
3173
3166
|
|
|
3174
3167
|
/**
|
|
3175
3168
|
* Returns a set of all of the trinkets that grant flight. (All trinkets that grant flight do so
|
|
@@ -3535,11 +3528,11 @@ export declare function getModdedCollectibleSet(): ReadonlySet<CollectibleType>;
|
|
|
3535
3528
|
/**
|
|
3536
3529
|
* Helper function to get an array that represents the all modded collectible types.
|
|
3537
3530
|
*
|
|
3538
|
-
* This function is only useful when building collectible type objects. For most purposes, you
|
|
3539
|
-
* should use the `getModdedCollectibleSet` helper function instead.
|
|
3540
|
-
*
|
|
3541
3531
|
* Returns an empty array if there are no modded collectible types.
|
|
3542
3532
|
*
|
|
3533
|
+
* This function is only useful when building collectible type objects. For most purposes, you
|
|
3534
|
+
* should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
|
|
3535
|
+
*
|
|
3543
3536
|
* (This function is named differently from the `getVanillaCollectibleTypeRange` function because
|
|
3544
3537
|
* all modded collectible types are contiguous. Thus, each value represents a real
|
|
3545
3538
|
* `CollectibleType`.)
|
|
@@ -3586,12 +3579,15 @@ export declare function getModdedTrinketSet(): ReadonlySet<TrinketType>;
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*
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* Returns an empty array if there are no modded trinket types.
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*
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+
* This function is only useful when building collectible type objects. For most purposes, you
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* should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
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+
*
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* This function can only be called if at least one callback has been executed. This is because not
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* all trinkets will necessarily be present when a mod first loads (due to mod load order).
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*/
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export declare function getModdedTrinketTypes(): TrinketType[];
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-
export declare function getMoveActions():
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export declare function getMoveActions(): ReadonlySet<ButtonAction>;
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/**
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* Helper function to get the first player with the lowest frame count. Useful to find a freshly
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@@ -4033,9 +4029,6 @@ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int |
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* Helper function to get all of the collectibles that the player has gotten so far on this run, in
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* order.
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*
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-
* Note that this does not include active collectibles that have since been dropped for other
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-
* collectibles.
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-
*
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* In the case of inventory initialization or the case where the player rerolls their build in the
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* middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
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* that the items were actually given to the player. In this case, the inventory will be in the
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@@ -4047,6 +4040,10 @@ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int |
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* would not be updated. In vanilla, this situation would never happen, but another mod might do
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* this for some reason. (With that said, the next time that a collectible is normally added or
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* removed, it would trigger a re-scan, and the previous changes would be picked up.)
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+
*
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* @param player The player to get the inventory for.
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* @param includeActiveCollectibles Optional. If true, will include all active collectibles. Default
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* is true.
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*/
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export declare function getPlayerInventory(player: EntityPlayer, includeActiveCollectibles?: boolean): CollectibleType[];
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@@ -4056,6 +4053,14 @@ export declare function getPlayerInventory(player: EntityPlayer, includeActiveCo
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*/
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export declare function getPlayerLastHeart(player: EntityPlayer): HealthType;
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+
/**
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+
* Helper function to get the last passive collectible that the player picked up. In most cases,
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* this will be the passive that is removed when the player would use Clicker.
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*
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* Returns undefined if the player does not have any passive collectibles.
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+
*/
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export declare function getPlayerLastPassiveCollectible(player: EntityPlayer): CollectibleType | undefined;
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+
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/**
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* Returns the maximum heart containers that the provided player can have. Normally, this is 12, but
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* it can change depending on the character (e.g. Keeper) and other things (e.g. Mother's Kiss).
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@@ -4836,7 +4841,7 @@ export declare function getScreenTopRightPos(): Vector;
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*/
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export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>, includeEmptyArray: boolean): ReadonlyArray<ReadonlySet<T>>;
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-
export declare function getShootActions():
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+
export declare function getShootActions(): ReadonlySet<ButtonAction>;
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/**
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* Helper function to get all of the slots in the room.
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@@ -5027,6 +5032,16 @@ export declare function getTrinketArray(): readonly TrinketType[];
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*/
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export declare function getTrinketDescription(trinketType: TrinketType): string;
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/**
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* Helper function to get the path to a trinket PNG file. Returns the path to the question mark
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* sprite (i.e. from Curse of the Blind) if the provided trinket type was not valid.
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*
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* Note that this does not return the file name, but the full path to the trinket's PNG file. The
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* function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
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* field.
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*/
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export declare function getTrinketGfxFilename(trinketType: TrinketType): string;
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+
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/**
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* Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
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* not valid.
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@@ -5065,7 +5080,7 @@ export declare function getTrinketSet(): ReadonlySet<TrinketType>;
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* This function can only be called if at least one callback has been executed. This is because not
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* all trinkets will necessarily be present when a mod first loads (due to mod load order).
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*/
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-
export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag):
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+
export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
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/**
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* Helper function to get an array that contains every trinket type.
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@@ -7559,7 +7574,7 @@ export declare enum ModCallbackCustom {
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POST_PLAYER_CHANGE_TYPE = 57,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
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-
* what it was on the previous frame.
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+
* what it was on the previous frame or when a new active collectible is acquired.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if the collectible matches the `CollectibleType` provided.
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@@ -7574,7 +7589,7 @@ export declare enum ModCallbackCustom {
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POST_PLAYER_COLLECTIBLE_ADDED = 58,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
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-
* what it was on the previous frame.
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+
* what it was on the previous frame or when an active collectible is no longer present.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if the collectible matches the `CollectibleType` provided.
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@@ -8130,6 +8145,12 @@ export declare const NEW_RUN_PLAYER_STARTING_POSITION: Vector;
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*/
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export declare function newChargeBarSprites(maxCharges: int): ChargeBarSprites;
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+
/**
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+
* Helper function to generate a new sprite based on a collectible. If the provided collectible type
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8150
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+
* is invalid, a sprite with a Curse of the Blind question mark will be returned.
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8151
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+
*/
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8152
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+
export declare function newCollectibleSprite(collectibleType: CollectibleType): Sprite;
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8153
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+
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export declare function newPickingUpItem(): PickingUpItem;
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/** Returns a `PlayerHealth` object with all zeros. */
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@@ -8156,6 +8177,12 @@ export declare function newRNG(seed?: Seed): RNG;
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*/
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export declare function newRoom(): int | undefined;
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+
/**
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8181
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* Helper function to generate a new sprite based on a collectible. If the provided collectible type
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8182
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+
* is invalid, a sprite with a Curse of the Blind question mark will be returned.
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+
*/
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8184
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+
export declare function newTrinketSprite(trinketType: TrinketType): Sprite;
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8185
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+
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/**
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8160
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* Initializes a new TypeScriptToLua class in the situation where you do not know what kind of class
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* it is. This function requires that you provide an instantiated class of the same type, as it will
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package/dist/sets/bossSets.d.ts
CHANGED
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@@ -2,4 +2,5 @@
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2
2
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export declare const STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP: ReadonlyMap<int, ReadonlyMap<int, ReadonlySet<string>>>;
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3
3
|
export declare const STAGE_TO_COMBINED_BOSS_SET_MAP: ReadonlyMap<int, ReadonlySet<string>>;
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4
4
|
export declare const ALL_BOSSES_SET: ReadonlySet<string>;
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5
|
+
export declare const ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET: ReadonlySet<string>;
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|
5
6
|
//# sourceMappingURL=bossSets.d.ts.map
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|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"bossSets.d.ts","sourceRoot":"","sources":["../../src/sets/bossSets.ts"],"names":[],"mappings":";
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|
1
|
+
{"version":3,"file":"bossSets.d.ts","sourceRoot":"","sources":["../../src/sets/bossSets.ts"],"names":[],"mappings":";AAibA,eAAO,MAAM,mCAAmC,EAAE,WAAW,CAC3D,GAAG,EACH,WAAW,CAAC,GAAG,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC,CAarC,CAAC;AAEH,eAAO,MAAM,8BAA8B,EAAE,WAAW,CACtD,GAAG,EACH,WAAW,CAAC,MAAM,CAAC,CAanB,CAAC;AAEH,eAAO,MAAM,cAAc,EAAE,WAAW,CAAC,MAAM,CAQ7C,CAAC;AAEH,eAAO,MAAM,qCAAqC,qBACX,CAAC"}
|
package/dist/sets/bossSets.lua
CHANGED
|
@@ -7,6 +7,7 @@ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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|
|
7
7
|
local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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|
8
8
|
local Map = ____lualib.Map
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|
9
9
|
local ____exports = {}
|
|
10
|
+
local getAllBossesExcludingStoryBossesSet
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|
10
11
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
11
12
|
local BigHornVariant = ____isaac_2Dtypescript_2Ddefinitions.BigHornVariant
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|
12
13
|
local ChubVariant = ____isaac_2Dtypescript_2Ddefinitions.ChubVariant
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@@ -37,6 +38,27 @@ local SatanVariant = ____isaac_2Dtypescript_2Ddefinitions.SatanVariant
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|
|
37
38
|
local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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|
38
39
|
local WarVariant = ____isaac_2Dtypescript_2Ddefinitions.WarVariant
|
|
39
40
|
local WidowVariant = ____isaac_2Dtypescript_2Ddefinitions.WidowVariant
|
|
41
|
+
local ____entities = require("functions.entities")
|
|
42
|
+
local parseEntityTypeVariantString = ____entities.parseEntityTypeVariantString
|
|
43
|
+
local ____set = require("functions.set")
|
|
44
|
+
local copySet = ____set.copySet
|
|
45
|
+
local ____storyBossesSet = require("sets.storyBossesSet")
|
|
46
|
+
local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
|
|
47
|
+
function getAllBossesExcludingStoryBossesSet(self)
|
|
48
|
+
local allBossesExcludingStoryBossesSet = copySet(nil, ____exports.ALL_BOSSES_SET)
|
|
49
|
+
local allBosses = {__TS__Spread(____exports.ALL_BOSSES_SET:values())}
|
|
50
|
+
for ____, entityTypeVariantString in ipairs(allBosses) do
|
|
51
|
+
local tuple = parseEntityTypeVariantString(nil, entityTypeVariantString)
|
|
52
|
+
if tuple == nil then
|
|
53
|
+
error("Failed to parse a boss tuple when constructing the story boss set.")
|
|
54
|
+
end
|
|
55
|
+
local entityType, _variant = table.unpack(tuple)
|
|
56
|
+
if STORY_BOSSES_SET:has(entityType) then
|
|
57
|
+
allBossesExcludingStoryBossesSet:delete(entityTypeVariantString)
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
return allBossesExcludingStoryBossesSet
|
|
61
|
+
end
|
|
40
62
|
--- Contains just the bosses in Basement (not e.g. Burning Basement).
|
|
41
63
|
local BASEMENT_BOSSES_SET = __TS__New(
|
|
42
64
|
Set,
|
|
@@ -551,4 +573,5 @@ ____exports.ALL_BOSSES_SET = __TS__New(
|
|
|
551
573
|
____Set_13,
|
|
552
574
|
{__TS__SparseArraySpread(____array_12)}
|
|
553
575
|
)
|
|
576
|
+
____exports.ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET = getAllBossesExcludingStoryBossesSet(nil)
|
|
554
577
|
return ____exports
|