isaacscript-common 8.4.4 → 8.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postCursedTeleport.lua +4 -4
- package/dist/callbacks/postPlayerFatalDamage.lua +7 -7
- package/dist/callbacks/postSacrifice.lua +2 -2
- package/dist/callbacks/postTrinketBreak.lua +2 -2
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts +2 -2
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +4 -4
- package/dist/features/characterStats.d.ts.map +1 -1
- package/dist/features/characterStats.lua +1 -2
- package/dist/features/customGridEntity.d.ts.map +1 -1
- package/dist/features/customGridEntity.lua +3 -36
- package/dist/features/extraConsoleCommands/init.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/init.lua +1 -1
- package/dist/features/firstLast.d.ts +6 -3
- package/dist/features/firstLast.d.ts.map +1 -1
- package/dist/features/firstLast.lua +6 -3
- package/dist/functions/bosses.d.ts +5 -2
- package/dist/functions/bosses.d.ts.map +1 -1
- package/dist/functions/bosses.lua +11 -6
- package/dist/functions/collectibleCacheFlag.d.ts +1 -1
- package/dist/functions/collectibleCacheFlag.d.ts.map +1 -1
- package/dist/functions/collectibleCacheFlag.lua +1 -2
- package/dist/functions/collectibleSet.lua +32 -32
- package/dist/functions/collectibleTag.d.ts +1 -1
- package/dist/functions/collectibleTag.d.ts.map +1 -1
- package/dist/functions/collectibleTag.lua +1 -3
- package/dist/functions/eden.d.ts +1 -1
- package/dist/functions/eden.d.ts.map +1 -1
- package/dist/functions/eden.lua +1 -2
- package/dist/functions/flag.d.ts +1 -1
- package/dist/functions/flag.lua +1 -1
- package/dist/functions/flying.d.ts +1 -1
- package/dist/functions/flying.d.ts.map +1 -1
- package/dist/functions/flying.lua +5 -2
- package/dist/functions/input.d.ts +2 -2
- package/dist/functions/input.d.ts.map +1 -1
- package/dist/functions/input.lua +2 -4
- package/dist/functions/playerHealth.d.ts +93 -0
- package/dist/functions/playerHealth.d.ts.map +1 -1
- package/dist/functions/playerHealth.lua +216 -33
- package/dist/functions/players.d.ts +1 -111
- package/dist/functions/players.d.ts.map +1 -1
- package/dist/functions/players.lua +20 -279
- package/dist/functions/revive.d.ts +1 -1
- package/dist/functions/revive.d.ts.map +1 -1
- package/dist/functions/revive.lua +5 -4
- package/dist/functions/stats.d.ts +16 -0
- package/dist/functions/stats.d.ts.map +1 -1
- package/dist/functions/stats.lua +78 -0
- package/dist/functions/transformations.d.ts +1 -1
- package/dist/functions/transformations.d.ts.map +1 -1
- package/dist/functions/trinketCacheFlag.d.ts +1 -1
- package/dist/functions/trinketCacheFlag.d.ts.map +1 -1
- package/dist/functions/trinketCacheFlag.lua +1 -3
- package/dist/functions/trinketSet.lua +32 -32
- package/dist/index.d.ts +22 -33
- package/dist/sets/bossSets.d.ts +1 -0
- package/dist/sets/bossSets.d.ts.map +1 -1
- package/dist/sets/bossSets.lua +19 -0
- package/package.json +2 -2
- package/src/callbacks/postCursedTeleport.ts +7 -7
- package/src/callbacks/postPlayerFatalDamage.ts +9 -16
- package/src/callbacks/postSacrifice.ts +5 -5
- package/src/callbacks/postTrinketBreak.ts +5 -5
- package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +9 -9
- package/src/features/characterStats.ts +1 -2
- package/src/features/customGridEntity.ts +0 -55
- package/src/features/extraConsoleCommands/init.ts +8 -1
- package/src/features/firstLast.ts +6 -3
- package/src/functions/bosses.ts +15 -6
- package/src/functions/collectibleCacheFlag.ts +3 -3
- package/src/functions/collectibleSet.ts +32 -32
- package/src/functions/collectibleTag.ts +2 -3
- package/src/functions/eden.ts +3 -3
- package/src/functions/flag.ts +1 -1
- package/src/functions/flying.ts +4 -4
- package/src/functions/input.ts +4 -5
- package/src/functions/playerHealth.ts +269 -7
- package/src/functions/players.ts +1 -348
- package/src/functions/revive.ts +6 -10
- package/src/functions/stats.ts +75 -0
- package/src/functions/transformations.ts +1 -1
- package/src/functions/trinketCacheFlag.ts +2 -3
- package/src/functions/trinketSet.ts +32 -32
- package/src/sets/bossSets.ts +24 -0
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@@ -1,4 +1,20 @@
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import { CacheFlag } from "isaac-typescript-definitions";
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/**
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* Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
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* from the `EVALUATE_CACHE` callback.
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*
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* Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
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* to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
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*
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* This function supports the following cache flags:
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* - CacheFlag.DAMAGE (1 << 0)
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* - CacheFlag.FIRE_DELAY (1 << 1)
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* - CacheFlag.SHOT_SPEED (1 << 2)
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* - CacheFlag.RANGE (1 << 3)
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* - CacheFlag.SPEED (1 << 4)
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* - CacheFlag.LUCK (1 << 10)
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*/
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export declare function addStat(player: EntityPlayer, cacheFlag: CacheFlag, amount: number): void;
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/**
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* Returns the starting stat that Isaac (the default character) starts with. For example, if you
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* pass this function `CacheFlag.DAMAGE`, it will return 3.5.
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@@ -1 +1 @@
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-
{"version":3,"file":"stats.d.ts","sourceRoot":"","sources":["../../src/functions/stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"stats.d.ts","sourceRoot":"","sources":["../../src/functions/stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAazD;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,EACpB,MAAM,EAAE,MAAM,GACb,IAAI,CA4CN;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAE7E"}
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package/dist/functions/stats.lua
CHANGED
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@@ -1,6 +1,84 @@
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
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local ____defaultPlayerStatMap = require("maps.defaultPlayerStatMap")
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local DEFAULT_PLAYER_STAT_MAP = ____defaultPlayerStatMap.DEFAULT_PLAYER_STAT_MAP
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local ____tears = require("functions.tears")
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local addTearsStat = ____tears.addTearsStat
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local STAT_CACHE_FLAGS_SET = __TS__New(Set, {
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CacheFlag.DAMAGE,
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CacheFlag.FIRE_DELAY,
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CacheFlag.SHOT_SPEED,
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CacheFlag.RANGE,
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CacheFlag.SPEED,
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CacheFlag.LUCK
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})
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--- Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
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-- from the `EVALUATE_CACHE` callback.
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--
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-- Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
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-- to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
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--
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-- This function supports the following cache flags:
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-- - CacheFlag.DAMAGE (1 << 0)
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-- - CacheFlag.FIRE_DELAY (1 << 1)
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-- - CacheFlag.SHOT_SPEED (1 << 2)
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-- - CacheFlag.RANGE (1 << 3)
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-- - CacheFlag.SPEED (1 << 4)
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-- - CacheFlag.LUCK (1 << 10)
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function ____exports.addStat(self, player, cacheFlag, amount)
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if not STAT_CACHE_FLAGS_SET:has(cacheFlag) then
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error("You cannot add a stat to a player with the cache flag of: " .. tostring(cacheFlag))
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end
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repeat
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local ____switch4 = cacheFlag
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local ____cond4 = ____switch4 == CacheFlag.DAMAGE
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if ____cond4 then
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do
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player.Damage = player.Damage + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.FIRE_DELAY
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if ____cond4 then
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do
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addTearsStat(nil, player, amount)
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.SHOT_SPEED
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if ____cond4 then
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do
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player.ShotSpeed = player.ShotSpeed + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.RANGE
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if ____cond4 then
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do
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player.TearHeight = player.TearHeight + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.SPEED
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if ____cond4 then
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do
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player.MoveSpeed = player.MoveSpeed + amount
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break
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end
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end
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____cond4 = ____cond4 or ____switch4 == CacheFlag.LUCK
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if ____cond4 then
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do
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player.Luck = player.Luck + amount
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break
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end
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end
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until true
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end
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--- Returns the starting stat that Isaac (the default character) starts with. For example, if you
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-- pass this function `CacheFlag.DAMAGE`, it will return 3.5.
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--
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@@ -9,7 +9,7 @@ import { CollectibleType, PlayerForm } from "isaac-typescript-definitions";
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* const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
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* ```
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*/
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export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm):
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export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
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/** Returns the number of items that a player has towards a particular transformation. */
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export declare function getPlayerNumCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): int;
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/** Returns a set of the player's current transformations. */
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{"version":3,"file":"transformations.d.ts","sourceRoot":"","sources":["../../src/functions/transformations.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,UAAU,EACX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;GASG;AACH,wBAAgB,oCAAoC,CAClD,UAAU,EAAE,UAAU,GACrB,
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{"version":3,"file":"transformations.d.ts","sourceRoot":"","sources":["../../src/functions/transformations.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,UAAU,EACX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;GASG;AACH,wBAAgB,oCAAoC,CAClD,UAAU,EAAE,UAAU,GACrB,WAAW,CAAC,eAAe,CAAC,CAS9B;AAED,yFAAyF;AACzF,wBAAgB,yCAAyC,CACvD,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAGL;AAED,6DAA6D;AAC7D,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,GACnB,GAAG,CAAC,UAAU,CAAC,CASjB;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAEpE;AAED,wBAAgB,oCAAoC,CAClD,eAAe,EAAE,eAAe,GAC/B,GAAG,CAAC,UAAU,CAAC,CAiBjB;AAED,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAQrE;AAED,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAEtE"}
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@@ -13,7 +13,7 @@ export declare function getPlayerTrinketsForCacheFlag(player: EntityPlayer, cach
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* This function can only be called if at least one callback has been executed. This is because not
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* all trinkets will necessarily be present when a mod first loads (due to mod load order).
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*/
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export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag):
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export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
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/** Helper function to check in the item config if a given trinket has a given cache flag. */
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export declare function trinketHasCacheFlag(trinketType: TrinketType, cacheFlag: CacheFlag): boolean;
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//# sourceMappingURL=trinketCacheFlag.d.ts.map
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{"version":3,"file":"trinketCacheFlag.d.ts","sourceRoot":"","sources":["../../src/functions/trinketCacheFlag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"trinketCacheFlag.d.ts","sourceRoot":"","sources":["../../src/functions/trinketCacheFlag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AA0BtE;;;;;;GAMG;AACH,wBAAgB,6BAA6B,CAC3C,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,CAYvB;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CACrC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,WAAW,CAAC,CAS1B;AAED,6FAA6F;AAC7F,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,WAAW,EACxB,SAAS,EAAE,SAAS,GACnB,OAAO,CAOT"}
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@@ -15,8 +15,6 @@ local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____set = require("functions.set")
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local copySet = ____set.copySet
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function lazyInitCacheFlagMap(self)
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if CACHE_FLAG_TO_TRINKETS_MAP.size > 0 then
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return
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@@ -41,7 +39,7 @@ function ____exports.getTrinketsForCacheFlag(self, cacheFlag)
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if trinketsSet == nil then
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return __TS__New(Set)
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end
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return
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return trinketsSet
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end
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--- Helper function to check in the item config if a given trinket has a given cache flag.
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function ____exports.trinketHasCacheFlag(self, trinketType, cacheFlag)
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@@ -8,42 +8,42 @@ local ____firstLast = require("features.firstLast")
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local getModdedTrinketTypes = ____firstLast.getModdedTrinketTypes
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local ____trinkets = require("functions.trinkets")
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local getVanillaTrinketTypes = ____trinkets.getVanillaTrinketTypes
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local
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local
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local
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local
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local
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local
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local function
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if #
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local ALL_TRINKET_TYPES_ARRAY = {}
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local ALL_TRINKET_TYPES_SET = __TS__New(Set)
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local VANILLA_TRINKET_TYPES_ARRAY = {}
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local VANILLA_TRINKET_TYPES_SET = __TS__New(Set)
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local MODDED_TRINKET_TYPES_ARRAY = {}
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local MODDED_TRINKET_TYPES_SET = __TS__New(Set)
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local function lazyInitVanillaTrinketTypes(self)
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if #VANILLA_TRINKET_TYPES_ARRAY > 0 then
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return
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end
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local vanillaTrinketTypes = getVanillaTrinketTypes(nil)
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for ____, trinketType in ipairs(vanillaTrinketTypes) do
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local itemConfigItem = itemConfig:GetTrinket(trinketType)
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if itemConfigItem ~= nil then
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-
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-
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VANILLA_TRINKET_TYPES_ARRAY[#VANILLA_TRINKET_TYPES_ARRAY + 1] = trinketType
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VANILLA_TRINKET_TYPES_SET:add(trinketType)
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end
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end
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end
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local function
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if #
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local function lazyInitModdedTrinketTypes(self)
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if #MODDED_TRINKET_TYPES_ARRAY > 0 then
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return
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end
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-
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for ____, trinketType in ipairs(
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-
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-
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lazyInitVanillaTrinketTypes(nil)
|
|
35
|
+
for ____, trinketType in ipairs(VANILLA_TRINKET_TYPES_ARRAY) do
|
|
36
|
+
ALL_TRINKET_TYPES_ARRAY[#ALL_TRINKET_TYPES_ARRAY + 1] = trinketType
|
|
37
|
+
ALL_TRINKET_TYPES_SET:add(trinketType)
|
|
38
38
|
end
|
|
39
39
|
local moddedTrinketTypes = getModdedTrinketTypes(nil)
|
|
40
40
|
for ____, trinketType in ipairs(moddedTrinketTypes) do
|
|
41
41
|
local itemConfigItem = itemConfig:GetTrinket(trinketType)
|
|
42
42
|
if itemConfigItem ~= nil then
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
43
|
+
MODDED_TRINKET_TYPES_ARRAY[#MODDED_TRINKET_TYPES_ARRAY + 1] = trinketType
|
|
44
|
+
MODDED_TRINKET_TYPES_SET:add(trinketType)
|
|
45
|
+
ALL_TRINKET_TYPES_ARRAY[#ALL_TRINKET_TYPES_ARRAY + 1] = trinketType
|
|
46
|
+
ALL_TRINKET_TYPES_SET:add(trinketType)
|
|
47
47
|
end
|
|
48
48
|
end
|
|
49
49
|
end
|
|
@@ -55,8 +55,8 @@ end
|
|
|
55
55
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
56
56
|
-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
57
57
|
function ____exports.getModdedTrinketArray(self)
|
|
58
|
-
|
|
59
|
-
return
|
|
58
|
+
lazyInitModdedTrinketTypes(nil)
|
|
59
|
+
return MODDED_TRINKET_TYPES_ARRAY
|
|
60
60
|
end
|
|
61
61
|
--- Returns a set containing every valid trinket type in the game, including modded trinkets.
|
|
62
62
|
--
|
|
@@ -66,8 +66,8 @@ end
|
|
|
66
66
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
67
67
|
-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
68
68
|
function ____exports.getModdedTrinketSet(self)
|
|
69
|
-
|
|
70
|
-
return
|
|
69
|
+
lazyInitModdedTrinketTypes(nil)
|
|
70
|
+
return MODDED_TRINKET_TYPES_SET
|
|
71
71
|
end
|
|
72
72
|
--- Returns an array containing every modded trinket type in the game.
|
|
73
73
|
--
|
|
@@ -77,8 +77,8 @@ end
|
|
|
77
77
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
78
78
|
-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
79
79
|
function ____exports.getTrinketArray(self)
|
|
80
|
-
|
|
81
|
-
return
|
|
80
|
+
lazyInitModdedTrinketTypes(nil)
|
|
81
|
+
return ALL_TRINKET_TYPES_ARRAY
|
|
82
82
|
end
|
|
83
83
|
--- Returns a set containing every modded trinket type in the game.
|
|
84
84
|
--
|
|
@@ -88,23 +88,23 @@ end
|
|
|
88
88
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
89
89
|
-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
90
90
|
function ____exports.getTrinketSet(self)
|
|
91
|
-
|
|
92
|
-
return
|
|
91
|
+
lazyInitModdedTrinketTypes(nil)
|
|
92
|
+
return ALL_TRINKET_TYPES_SET
|
|
93
93
|
end
|
|
94
94
|
--- Returns an array containing every valid vanilla trinket type in the game.
|
|
95
95
|
--
|
|
96
96
|
-- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
|
|
97
97
|
-- use the `getVanillaTrinketSet` helper function instead.
|
|
98
98
|
function ____exports.getVanillaTrinketArray(self)
|
|
99
|
-
|
|
100
|
-
return
|
|
99
|
+
lazyInitVanillaTrinketTypes(nil)
|
|
100
|
+
return VANILLA_TRINKET_TYPES_ARRAY
|
|
101
101
|
end
|
|
102
102
|
--- Returns a set containing every valid vanilla trinket type in the game.
|
|
103
103
|
--
|
|
104
104
|
-- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
|
105
105
|
-- use the `getVanillaTrinketArray` helper function instead.
|
|
106
106
|
function ____exports.getVanillaTrinketSet(self)
|
|
107
|
-
|
|
108
|
-
return
|
|
107
|
+
lazyInitVanillaTrinketTypes(nil)
|
|
108
|
+
return VANILLA_TRINKET_TYPES_SET
|
|
109
109
|
end
|
|
110
110
|
return ____exports
|
package/dist/index.d.ts
CHANGED
|
@@ -294,23 +294,6 @@ export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlo
|
|
|
294
294
|
*/
|
|
295
295
|
export declare function addSetsToSet<T>(mainSet: Set<T>, ...setsToAdd: Array<Set<T> | ReadonlySet<T>>): void;
|
|
296
296
|
|
|
297
|
-
/**
|
|
298
|
-
* Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
|
|
299
|
-
* from the `EVALUATE_CACHE` callback.
|
|
300
|
-
*
|
|
301
|
-
* Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
|
|
302
|
-
* to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
|
|
303
|
-
*
|
|
304
|
-
* This function supports the following cache flags:
|
|
305
|
-
* - CacheFlag.DAMAGE (1 << 0)
|
|
306
|
-
* - CacheFlag.FIRE_DELAY (1 << 1)
|
|
307
|
-
* - CacheFlag.SHOT_SPEED (1 << 2)
|
|
308
|
-
* - CacheFlag.RANGE (1 << 3)
|
|
309
|
-
* - CacheFlag.SPEED (1 << 4)
|
|
310
|
-
* - CacheFlag.LUCK (1 << 10)
|
|
311
|
-
*/
|
|
312
|
-
export declare function addStat(player: EntityPlayer, cacheFlag: CacheFlag, amount: number): void;
|
|
313
|
-
|
|
314
297
|
/**
|
|
315
298
|
* - Converts the specified amount of tears stat into the format of `EntityPlayer.MaxFireDelay` and
|
|
316
299
|
* adds it to the player.
|
|
@@ -2298,8 +2281,11 @@ export declare function getAliveNPCs(entityType?: EntityType, variant?: number,
|
|
|
2298
2281
|
* The set contains strings with the entity type and variant, separated by a period.
|
|
2299
2282
|
*
|
|
2300
2283
|
* Also see the `getBossSet` and `getCombinedBossSet` functions.
|
|
2284
|
+
*
|
|
2285
|
+
* @param includeStoryBosses Optional. Whether to include "story" bosses like Mom and It Lives!
|
|
2286
|
+
* Default is true.
|
|
2301
2287
|
*/
|
|
2302
|
-
export declare function getAllBossesSet():
|
|
2288
|
+
export declare function getAllBossesSet(includeStoryBosses?: boolean): ReadonlySet<string>;
|
|
2303
2289
|
|
|
2304
2290
|
/**
|
|
2305
2291
|
* Helper function to get an array with every valid card sub-type. This includes modded cards.
|
|
@@ -2739,7 +2725,7 @@ export declare function getCollectibleSet(): ReadonlySet<CollectibleType>;
|
|
|
2739
2725
|
* This function can only be called if at least one callback has been executed. This is because not
|
|
2740
2726
|
* all collectibles will necessarily be present when a mod first loads (due to mod load order).
|
|
2741
2727
|
*/
|
|
2742
|
-
export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag):
|
|
2728
|
+
export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag): ReadonlySet<CollectibleType>;
|
|
2743
2729
|
|
|
2744
2730
|
/**
|
|
2745
2731
|
* Helper function to get the remaining collectibles in a given item pool. This function is
|
|
@@ -2770,7 +2756,7 @@ export declare function getCollectibleTags(collectibleType: CollectibleType): Bi
|
|
|
2770
2756
|
* const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
|
|
2771
2757
|
* ```
|
|
2772
2758
|
*/
|
|
2773
|
-
export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm):
|
|
2759
|
+
export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
|
|
2774
2760
|
|
|
2775
2761
|
/**
|
|
2776
2762
|
* Helper function to get all of the collectible types in the game that have a certain tag.
|
|
@@ -2782,7 +2768,7 @@ export declare function getCollectibleTypesForTransformation(playerForm: PlayerF
|
|
|
2782
2768
|
* const offensiveCollectibleTypes = getCollectibleTypesWithTag(ItemConfigTag.OFFENSIVE);
|
|
2783
2769
|
* ```
|
|
2784
2770
|
*/
|
|
2785
|
-
export declare function getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag):
|
|
2771
|
+
export declare function getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag): ReadonlySet<CollectibleType>;
|
|
2786
2772
|
|
|
2787
2773
|
/**
|
|
2788
2774
|
* Gets the entities that have a hitbox that overlaps with any part of the square that the grid
|
|
@@ -2802,7 +2788,7 @@ export declare function getCollidingEntitiesWithGridEntity(gridEntity: GridEntit
|
|
|
2802
2788
|
*
|
|
2803
2789
|
* Also see the `getAllBossesSet` and `getBossSet` functions.
|
|
2804
2790
|
*/
|
|
2805
|
-
export declare function getCombinedBossSet(stage: int):
|
|
2791
|
+
export declare function getCombinedBossSet(stage: int): ReadonlySet<string> | undefined;
|
|
2806
2792
|
|
|
2807
2793
|
/**
|
|
2808
2794
|
* Helper function to get all of the crawl spaces in the room.
|
|
@@ -2903,7 +2889,7 @@ export declare function getDoorSlotsForRoomShape(roomShape: RoomShape): Readonly
|
|
|
2903
2889
|
*/
|
|
2904
2890
|
export declare function getDoorsToRoomIndex(...roomGridIndex: int[]): GridEntityDoor[];
|
|
2905
2891
|
|
|
2906
|
-
export declare function getEdenPassives():
|
|
2892
|
+
export declare function getEdenPassives(): ReadonlySet<CollectibleType>;
|
|
2907
2893
|
|
|
2908
2894
|
/**
|
|
2909
2895
|
* Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
@@ -3169,7 +3155,7 @@ export declare function getFloorDisplayFlags(): Map<int, BitFlags<DisplayFlag>>;
|
|
|
3169
3155
|
* @param pruneConditionalItems Whether or not collectibles that only grant flight conditionally
|
|
3170
3156
|
* should be included in the set (like Empty Vessel).
|
|
3171
3157
|
*/
|
|
3172
|
-
export declare function getFlyingCollectibles(pruneConditionalItems: boolean):
|
|
3158
|
+
export declare function getFlyingCollectibles(pruneConditionalItems: boolean): ReadonlySet<CollectibleType>;
|
|
3173
3159
|
|
|
3174
3160
|
/**
|
|
3175
3161
|
* Returns a set of all of the trinkets that grant flight. (All trinkets that grant flight do so
|
|
@@ -3535,11 +3521,11 @@ export declare function getModdedCollectibleSet(): ReadonlySet<CollectibleType>;
|
|
|
3535
3521
|
/**
|
|
3536
3522
|
* Helper function to get an array that represents the all modded collectible types.
|
|
3537
3523
|
*
|
|
3538
|
-
* This function is only useful when building collectible type objects. For most purposes, you
|
|
3539
|
-
* should use the `getModdedCollectibleSet` helper function instead.
|
|
3540
|
-
*
|
|
3541
3524
|
* Returns an empty array if there are no modded collectible types.
|
|
3542
3525
|
*
|
|
3526
|
+
* This function is only useful when building collectible type objects. For most purposes, you
|
|
3527
|
+
* should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
|
|
3528
|
+
*
|
|
3543
3529
|
* (This function is named differently from the `getVanillaCollectibleTypeRange` function because
|
|
3544
3530
|
* all modded collectible types are contiguous. Thus, each value represents a real
|
|
3545
3531
|
* `CollectibleType`.)
|
|
@@ -3586,12 +3572,15 @@ export declare function getModdedTrinketSet(): ReadonlySet<TrinketType>;
|
|
|
3586
3572
|
*
|
|
3587
3573
|
* Returns an empty array if there are no modded trinket types.
|
|
3588
3574
|
*
|
|
3575
|
+
* This function is only useful when building collectible type objects. For most purposes, you
|
|
3576
|
+
* should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
|
|
3577
|
+
*
|
|
3589
3578
|
* This function can only be called if at least one callback has been executed. This is because not
|
|
3590
3579
|
* all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
3591
3580
|
*/
|
|
3592
3581
|
export declare function getModdedTrinketTypes(): TrinketType[];
|
|
3593
3582
|
|
|
3594
|
-
export declare function getMoveActions():
|
|
3583
|
+
export declare function getMoveActions(): ReadonlySet<ButtonAction>;
|
|
3595
3584
|
|
|
3596
3585
|
/**
|
|
3597
3586
|
* Helper function to get the first player with the lowest frame count. Useful to find a freshly
|
|
@@ -4836,7 +4825,7 @@ export declare function getScreenTopRightPos(): Vector;
|
|
|
4836
4825
|
*/
|
|
4837
4826
|
export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>, includeEmptyArray: boolean): ReadonlyArray<ReadonlySet<T>>;
|
|
4838
4827
|
|
|
4839
|
-
export declare function getShootActions():
|
|
4828
|
+
export declare function getShootActions(): ReadonlySet<ButtonAction>;
|
|
4840
4829
|
|
|
4841
4830
|
/**
|
|
4842
4831
|
* Helper function to get all of the slots in the room.
|
|
@@ -5065,7 +5054,7 @@ export declare function getTrinketSet(): ReadonlySet<TrinketType>;
|
|
|
5065
5054
|
* This function can only be called if at least one callback has been executed. This is because not
|
|
5066
5055
|
* all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
5067
5056
|
*/
|
|
5068
|
-
export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag):
|
|
5057
|
+
export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
|
|
5069
5058
|
|
|
5070
5059
|
/**
|
|
5071
5060
|
* Helper function to get an array that contains every trinket type.
|
|
@@ -5662,7 +5651,7 @@ export declare function isDamageFromPlayer(damageSource: Entity): boolean;
|
|
|
5662
5651
|
* Uses the player's current health and other miscellaneous things to determine if incoming damage
|
|
5663
5652
|
* will be fatal.
|
|
5664
5653
|
*/
|
|
5665
|
-
export declare function isDamageToPlayerFatal(player: EntityPlayer,
|
|
5654
|
+
export declare function isDamageToPlayerFatal(player: EntityPlayer, amount: int, source: EntityRef, lastDamageGameFrame: int | undefined): boolean;
|
|
5666
5655
|
|
|
5667
5656
|
/**
|
|
5668
5657
|
* Helper function to check if the given room grid index is a dead end. Specifically, this is
|
|
@@ -6069,7 +6058,7 @@ export declare function isSack(pickup: EntityPickup): pickup is EntityPickupSack
|
|
|
6069
6058
|
export declare function isSecretRoomDoor(door: GridEntityDoor): boolean;
|
|
6070
6059
|
|
|
6071
6060
|
/**
|
|
6072
|
-
* Helper function to determine whether damage to a player in the
|
|
6061
|
+
* Helper function to determine whether damage to a player in the `ENTITY_TAKE_DMG` callback was
|
|
6073
6062
|
* self-inflicted. For example, damage from a Curse Room door, a Razor, or a Blood Donation Machine
|
|
6074
6063
|
* would count as self-inflicted damage.
|
|
6075
6064
|
*/
|
|
@@ -8705,7 +8694,7 @@ collectibleType?: CollectibleType
|
|
|
8705
8694
|
];
|
|
8706
8695
|
|
|
8707
8696
|
declare type PostPlayerFatalDamageRegisterParameters = [
|
|
8708
|
-
callback: (player: EntityPlayer,
|
|
8697
|
+
callback: (player: EntityPlayer, amount: float, damageFlags: BitFlags<DamageFlag>, source: EntityRef, countdownFrames: int) => boolean | undefined,
|
|
8709
8698
|
playerVariant?: PlayerVariant,
|
|
8710
8699
|
character?: PlayerType
|
|
8711
8700
|
];
|
package/dist/sets/bossSets.d.ts
CHANGED
|
@@ -2,4 +2,5 @@
|
|
|
2
2
|
export declare const STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP: ReadonlyMap<int, ReadonlyMap<int, ReadonlySet<string>>>;
|
|
3
3
|
export declare const STAGE_TO_COMBINED_BOSS_SET_MAP: ReadonlyMap<int, ReadonlySet<string>>;
|
|
4
4
|
export declare const ALL_BOSSES_SET: ReadonlySet<string>;
|
|
5
|
+
export declare const ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET: ReadonlySet<string>;
|
|
5
6
|
//# sourceMappingURL=bossSets.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bossSets.d.ts","sourceRoot":"","sources":["../../src/sets/bossSets.ts"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"bossSets.d.ts","sourceRoot":"","sources":["../../src/sets/bossSets.ts"],"names":[],"mappings":";AAibA,eAAO,MAAM,mCAAmC,EAAE,WAAW,CAC3D,GAAG,EACH,WAAW,CAAC,GAAG,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC,CAarC,CAAC;AAEH,eAAO,MAAM,8BAA8B,EAAE,WAAW,CACtD,GAAG,EACH,WAAW,CAAC,MAAM,CAAC,CAanB,CAAC;AAEH,eAAO,MAAM,cAAc,EAAE,WAAW,CAAC,MAAM,CAQ7C,CAAC;AAiBH,eAAO,MAAM,qCAAqC,EAAE,WAAW,CAAC,MAAM,CACpC,CAAC"}
|
package/dist/sets/bossSets.lua
CHANGED
|
@@ -37,6 +37,12 @@ local SatanVariant = ____isaac_2Dtypescript_2Ddefinitions.SatanVariant
|
|
|
37
37
|
local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
|
|
38
38
|
local WarVariant = ____isaac_2Dtypescript_2Ddefinitions.WarVariant
|
|
39
39
|
local WidowVariant = ____isaac_2Dtypescript_2Ddefinitions.WidowVariant
|
|
40
|
+
local ____entities = require("functions.entities")
|
|
41
|
+
local parseEntityTypeVariantString = ____entities.parseEntityTypeVariantString
|
|
42
|
+
local ____set = require("functions.set")
|
|
43
|
+
local copySet = ____set.copySet
|
|
44
|
+
local ____storyBossesSet = require("sets.storyBossesSet")
|
|
45
|
+
local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
|
|
40
46
|
--- Contains just the bosses in Basement (not e.g. Burning Basement).
|
|
41
47
|
local BASEMENT_BOSSES_SET = __TS__New(
|
|
42
48
|
Set,
|
|
@@ -551,4 +557,17 @@ ____exports.ALL_BOSSES_SET = __TS__New(
|
|
|
551
557
|
____Set_13,
|
|
552
558
|
{__TS__SparseArraySpread(____array_12)}
|
|
553
559
|
)
|
|
560
|
+
local allBossesExcludingStoryBossesSet = copySet(nil, ____exports.ALL_BOSSES_SET)
|
|
561
|
+
local allBosses = {__TS__Spread(____exports.ALL_BOSSES_SET:values())}
|
|
562
|
+
for ____, entityTypeVariantString in ipairs(allBosses) do
|
|
563
|
+
local tuple = parseEntityTypeVariantString(nil, entityTypeVariantString)
|
|
564
|
+
if tuple == nil then
|
|
565
|
+
error("Failed to parse a boss tuple when constructing the story boss set.")
|
|
566
|
+
end
|
|
567
|
+
local entityType, _variant = table.unpack(tuple)
|
|
568
|
+
if STORY_BOSSES_SET:has(entityType) then
|
|
569
|
+
allBossesExcludingStoryBossesSet:delete(entityTypeVariantString)
|
|
570
|
+
end
|
|
571
|
+
end
|
|
572
|
+
____exports.ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET = allBossesExcludingStoryBossesSet
|
|
554
573
|
return ____exports
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "8.
|
|
3
|
+
"version": "8.5.0",
|
|
4
4
|
"description": "Helper functions and features for IsaacScript mods.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -22,6 +22,6 @@
|
|
|
22
22
|
"main": "dist/index",
|
|
23
23
|
"types": "dist/index.d.ts",
|
|
24
24
|
"dependencies": {
|
|
25
|
-
"isaac-typescript-definitions": "^3.5.
|
|
25
|
+
"isaac-typescript-definitions": "^3.5.2"
|
|
26
26
|
}
|
|
27
27
|
}
|
|
@@ -54,26 +54,26 @@ function hasSubscriptions() {
|
|
|
54
54
|
// ModCallback.ENTITY_TAKE_DMG (11)
|
|
55
55
|
// EntityType.PLAYER (1)
|
|
56
56
|
function entityTakeDmgPlayer(
|
|
57
|
-
|
|
58
|
-
|
|
57
|
+
entity: Entity,
|
|
58
|
+
_amount: float,
|
|
59
59
|
damageFlags: BitFlags<DamageFlag>,
|
|
60
|
-
|
|
61
|
-
|
|
60
|
+
_source: EntityRef,
|
|
61
|
+
_countdownFrames: int,
|
|
62
62
|
): boolean | undefined {
|
|
63
63
|
if (!hasSubscriptions()) {
|
|
64
64
|
return undefined;
|
|
65
65
|
}
|
|
66
66
|
|
|
67
67
|
incrementNumSacrifices(damageFlags); // Has to be before setting the damage frame
|
|
68
|
-
setDamageFrame(
|
|
68
|
+
setDamageFrame(entity, damageFlags);
|
|
69
69
|
|
|
70
70
|
return undefined;
|
|
71
71
|
}
|
|
72
72
|
|
|
73
|
-
function setDamageFrame(
|
|
73
|
+
function setDamageFrame(entity: Entity, damageFlags: BitFlags<DamageFlag>) {
|
|
74
74
|
const gameFrameCount = game.GetFrameCount();
|
|
75
75
|
|
|
76
|
-
const player =
|
|
76
|
+
const player = entity.ToPlayer();
|
|
77
77
|
if (player === undefined) {
|
|
78
78
|
return;
|
|
79
79
|
}
|
|
@@ -50,17 +50,17 @@ function hasSubscriptions() {
|
|
|
50
50
|
// ModCallback.ENTITY_TAKE_DMG (11)
|
|
51
51
|
// EntityType.PLAYER (1)
|
|
52
52
|
function entityTakeDmgPlayer(
|
|
53
|
-
|
|
54
|
-
|
|
53
|
+
entity: Entity,
|
|
54
|
+
amount: float,
|
|
55
55
|
damageFlags: BitFlags<DamageFlag>,
|
|
56
|
-
|
|
57
|
-
|
|
56
|
+
source: EntityRef,
|
|
57
|
+
countdownFrames: int,
|
|
58
58
|
): boolean | undefined {
|
|
59
59
|
if (!hasSubscriptions()) {
|
|
60
60
|
return undefined;
|
|
61
61
|
}
|
|
62
62
|
|
|
63
|
-
const player =
|
|
63
|
+
const player = entity.ToPlayer();
|
|
64
64
|
if (player === undefined) {
|
|
65
65
|
return undefined;
|
|
66
66
|
}
|
|
@@ -83,23 +83,16 @@ function entityTakeDmgPlayer(
|
|
|
83
83
|
return undefined;
|
|
84
84
|
}
|
|
85
85
|
|
|
86
|
-
if (
|
|
87
|
-
!isDamageToPlayerFatal(
|
|
88
|
-
player,
|
|
89
|
-
damageAmount,
|
|
90
|
-
damageSource,
|
|
91
|
-
lastDamageGameFrame,
|
|
92
|
-
)
|
|
93
|
-
) {
|
|
86
|
+
if (!isDamageToPlayerFatal(player, amount, source, lastDamageGameFrame)) {
|
|
94
87
|
return undefined;
|
|
95
88
|
}
|
|
96
89
|
|
|
97
90
|
const shouldSustainDeath = postPlayerFatalDamageFire(
|
|
98
91
|
player,
|
|
99
|
-
|
|
92
|
+
amount,
|
|
100
93
|
damageFlags,
|
|
101
|
-
|
|
102
|
-
|
|
94
|
+
source,
|
|
95
|
+
countdownFrames,
|
|
103
96
|
);
|
|
104
97
|
if (shouldSustainDeath !== undefined) {
|
|
105
98
|
return shouldSustainDeath;
|
|
@@ -35,17 +35,17 @@ function hasSubscriptions() {
|
|
|
35
35
|
// ModCallback.ENTITY_TAKE_DMG (11)
|
|
36
36
|
// EntityType.PLAYER (1)
|
|
37
37
|
function entityTakeDmgPlayer(
|
|
38
|
-
|
|
39
|
-
|
|
38
|
+
entity: Entity,
|
|
39
|
+
_amount: float,
|
|
40
40
|
damageFlags: BitFlags<DamageFlag>,
|
|
41
|
-
|
|
42
|
-
|
|
41
|
+
_source: EntityRef,
|
|
42
|
+
_countdownFrames: int,
|
|
43
43
|
): boolean | undefined {
|
|
44
44
|
if (!hasSubscriptions()) {
|
|
45
45
|
return undefined;
|
|
46
46
|
}
|
|
47
47
|
|
|
48
|
-
const player =
|
|
48
|
+
const player = entity.ToPlayer();
|
|
49
49
|
if (player === undefined) {
|
|
50
50
|
return undefined;
|
|
51
51
|
}
|
|
@@ -52,17 +52,17 @@ function hasSubscriptions() {
|
|
|
52
52
|
// ModCallback.ENTITY_TAKE_DMG (11)
|
|
53
53
|
// EntityType.PLAYER (1)
|
|
54
54
|
function entityTakeDmgPlayer(
|
|
55
|
-
|
|
56
|
-
|
|
55
|
+
entity: Entity,
|
|
56
|
+
_amount: float,
|
|
57
57
|
_damageFlags: BitFlags<DamageFlag>,
|
|
58
|
-
|
|
59
|
-
|
|
58
|
+
_source: EntityRef,
|
|
59
|
+
_countdownFrames: int,
|
|
60
60
|
): boolean | undefined {
|
|
61
61
|
if (!hasSubscriptions()) {
|
|
62
62
|
return undefined;
|
|
63
63
|
}
|
|
64
64
|
|
|
65
|
-
const player =
|
|
65
|
+
const player = entity.ToPlayer();
|
|
66
66
|
if (player === undefined) {
|
|
67
67
|
return undefined;
|
|
68
68
|
}
|