isaacscript-common 8.4.4 → 8.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postCursedTeleport.lua +4 -4
- package/dist/callbacks/postPlayerFatalDamage.lua +7 -7
- package/dist/callbacks/postSacrifice.lua +2 -2
- package/dist/callbacks/postTrinketBreak.lua +2 -2
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts +2 -2
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +4 -4
- package/dist/features/characterStats.d.ts.map +1 -1
- package/dist/features/characterStats.lua +1 -2
- package/dist/features/customGridEntity.d.ts.map +1 -1
- package/dist/features/customGridEntity.lua +3 -36
- package/dist/features/extraConsoleCommands/init.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/init.lua +1 -1
- package/dist/features/firstLast.d.ts +6 -3
- package/dist/features/firstLast.d.ts.map +1 -1
- package/dist/features/firstLast.lua +6 -3
- package/dist/functions/bosses.d.ts +5 -2
- package/dist/functions/bosses.d.ts.map +1 -1
- package/dist/functions/bosses.lua +11 -6
- package/dist/functions/collectibleCacheFlag.d.ts +1 -1
- package/dist/functions/collectibleCacheFlag.d.ts.map +1 -1
- package/dist/functions/collectibleCacheFlag.lua +1 -2
- package/dist/functions/collectibleSet.lua +32 -32
- package/dist/functions/collectibleTag.d.ts +1 -1
- package/dist/functions/collectibleTag.d.ts.map +1 -1
- package/dist/functions/collectibleTag.lua +1 -3
- package/dist/functions/eden.d.ts +1 -1
- package/dist/functions/eden.d.ts.map +1 -1
- package/dist/functions/eden.lua +1 -2
- package/dist/functions/flag.d.ts +1 -1
- package/dist/functions/flag.lua +1 -1
- package/dist/functions/flying.d.ts +1 -1
- package/dist/functions/flying.d.ts.map +1 -1
- package/dist/functions/flying.lua +5 -2
- package/dist/functions/input.d.ts +2 -2
- package/dist/functions/input.d.ts.map +1 -1
- package/dist/functions/input.lua +2 -4
- package/dist/functions/playerHealth.d.ts +93 -0
- package/dist/functions/playerHealth.d.ts.map +1 -1
- package/dist/functions/playerHealth.lua +216 -33
- package/dist/functions/players.d.ts +1 -111
- package/dist/functions/players.d.ts.map +1 -1
- package/dist/functions/players.lua +20 -279
- package/dist/functions/revive.d.ts +1 -1
- package/dist/functions/revive.d.ts.map +1 -1
- package/dist/functions/revive.lua +5 -4
- package/dist/functions/stats.d.ts +16 -0
- package/dist/functions/stats.d.ts.map +1 -1
- package/dist/functions/stats.lua +78 -0
- package/dist/functions/transformations.d.ts +1 -1
- package/dist/functions/transformations.d.ts.map +1 -1
- package/dist/functions/trinketCacheFlag.d.ts +1 -1
- package/dist/functions/trinketCacheFlag.d.ts.map +1 -1
- package/dist/functions/trinketCacheFlag.lua +1 -3
- package/dist/functions/trinketSet.lua +32 -32
- package/dist/index.d.ts +22 -33
- package/dist/sets/bossSets.d.ts +1 -0
- package/dist/sets/bossSets.d.ts.map +1 -1
- package/dist/sets/bossSets.lua +19 -0
- package/package.json +2 -2
- package/src/callbacks/postCursedTeleport.ts +7 -7
- package/src/callbacks/postPlayerFatalDamage.ts +9 -16
- package/src/callbacks/postSacrifice.ts +5 -5
- package/src/callbacks/postTrinketBreak.ts +5 -5
- package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +9 -9
- package/src/features/characterStats.ts +1 -2
- package/src/features/customGridEntity.ts +0 -55
- package/src/features/extraConsoleCommands/init.ts +8 -1
- package/src/features/firstLast.ts +6 -3
- package/src/functions/bosses.ts +15 -6
- package/src/functions/collectibleCacheFlag.ts +3 -3
- package/src/functions/collectibleSet.ts +32 -32
- package/src/functions/collectibleTag.ts +2 -3
- package/src/functions/eden.ts +3 -3
- package/src/functions/flag.ts +1 -1
- package/src/functions/flying.ts +4 -4
- package/src/functions/input.ts +4 -5
- package/src/functions/playerHealth.ts +269 -7
- package/src/functions/players.ts +1 -348
- package/src/functions/revive.ts +6 -10
- package/src/functions/stats.ts +75 -0
- package/src/functions/transformations.ts +1 -1
- package/src/functions/trinketCacheFlag.ts +2 -3
- package/src/functions/trinketSet.ts +32 -32
- package/src/sets/bossSets.ts +24 -0
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@@ -28,17 +28,17 @@ local postCursedTeleportHasSubscriptions = ____postCursedTeleport.postCursedTele
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function hasSubscriptions(self)
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return postCursedTeleportHasSubscriptions(nil)
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end
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-
function entityTakeDmgPlayer(self,
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function entityTakeDmgPlayer(self, entity, _amount, damageFlags, _source, _countdownFrames)
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if not hasSubscriptions(nil) then
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return nil
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end
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incrementNumSacrifices(nil, damageFlags)
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setDamageFrame(nil,
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setDamageFrame(nil, entity, damageFlags)
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return nil
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end
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-
function setDamageFrame(self,
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function setDamageFrame(self, entity, damageFlags)
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local gameFrameCount = game:GetFrameCount()
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-
local player =
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local player = entity:ToPlayer()
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if player == nil then
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return
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end
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@@ -29,11 +29,11 @@ local postPlayerFatalDamageHasSubscriptions = ____postPlayerFatalDamage.postPlay
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function hasSubscriptions(self)
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return postPlayerFatalDamageHasSubscriptions(nil)
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end
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function entityTakeDmgPlayer(self,
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function entityTakeDmgPlayer(self, entity, amount, damageFlags, source, countdownFrames)
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if not hasSubscriptions(nil) then
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return nil
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end
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-
local player =
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local player = entity:ToPlayer()
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if player == nil then
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return nil
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end
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@@ -49,8 +49,8 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
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if not isDamageToPlayerFatal(
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nil,
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player,
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-
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-
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amount,
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source,
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lastDamageGameFrame
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) then
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return nil
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@@ -58,10 +58,10 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
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local shouldSustainDeath = postPlayerFatalDamageFire(
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nil,
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player,
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-
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amount,
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damageFlags,
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-
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-
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source,
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countdownFrames
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)
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if shouldSustainDeath ~= nil then
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return shouldSustainDeath
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@@ -17,11 +17,11 @@ local postSacrificeHasSubscriptions = ____postSacrifice.postSacrificeHasSubscrip
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function hasSubscriptions(self)
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return postSacrificeHasSubscriptions(nil)
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end
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function entityTakeDmgPlayer(self,
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function entityTakeDmgPlayer(self, entity, _amount, damageFlags, _source, _countdownFrames)
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if not hasSubscriptions(nil) then
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return nil
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end
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-
local player =
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local player = entity:ToPlayer()
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if player == nil then
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return nil
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end
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@@ -22,11 +22,11 @@ local postTrinketBreakHasSubscriptions = ____postTrinketBreak.postTrinketBreakHa
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function hasSubscriptions(self)
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return postTrinketBreakHasSubscriptions(nil)
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end
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function entityTakeDmgPlayer(self,
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function entityTakeDmgPlayer(self, entity, _amount, _damageFlags, _source, _countdownFrames)
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if not hasSubscriptions(nil) then
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return nil
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end
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local player =
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local player = entity:ToPlayer()
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if player == nil then
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return nil
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end
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@@ -1,10 +1,10 @@
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import { DamageFlag, PlayerType, PlayerVariant } from "isaac-typescript-definitions";
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export declare type PostPlayerFatalDamageRegisterParameters = [
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callback: (player: EntityPlayer,
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callback: (player: EntityPlayer, amount: float, damageFlags: BitFlags<DamageFlag>, source: EntityRef, countdownFrames: int) => boolean | undefined,
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playerVariant?: PlayerVariant,
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character?: PlayerType
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];
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export declare function postPlayerFatalDamageHasSubscriptions(): boolean;
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export declare function postPlayerFatalDamageRegister(...args: PostPlayerFatalDamageRegisterParameters): void;
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export declare function postPlayerFatalDamageFire(player: EntityPlayer,
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export declare function postPlayerFatalDamageFire(player: EntityPlayer, amount: float, damageFlags: BitFlags<DamageFlag>, source: EntityRef, countdownFrames: int): boolean | undefined;
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//# sourceMappingURL=postPlayerFatalDamage.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"postPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postPlayerFatalDamage.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,UAAU,EACV,aAAa,EACd,MAAM,8BAA8B,CAAC;AAEtC,oBAAY,uCAAuC,GAAG;IACpD,QAAQ,EAAE,CACR,MAAM,EAAE,YAAY,EACpB,
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{"version":3,"file":"postPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postPlayerFatalDamage.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,UAAU,EACV,aAAa,EACd,MAAM,8BAA8B,CAAC;AAEtC,oBAAY,uCAAuC,GAAG;IACpD,QAAQ,EAAE,CACR,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,KAAK,EACb,WAAW,EAAE,QAAQ,CAAC,UAAU,CAAC,EACjC,MAAM,EAAE,SAAS,EACjB,eAAe,EAAE,GAAG,KACjB,OAAO,GAAG,SAAS;IACxB,aAAa,CAAC,EAAE,aAAa;IAC7B,SAAS,CAAC,EAAE,UAAU;CACvB,CAAC;AAIF,wBAAgB,qCAAqC,IAAI,OAAO,CAE/D;AAED,wBAAgB,6BAA6B,CAC3C,GAAG,IAAI,EAAE,uCAAuC,GAC/C,IAAI,CAEN;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,KAAK,EACb,WAAW,EAAE,QAAQ,CAAC,UAAU,CAAC,EACjC,MAAM,EAAE,SAAS,EACjB,eAAe,EAAE,GAAG,GACnB,OAAO,GAAG,SAAS,CA4BrB"}
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local args = {...}
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subscriptions[#subscriptions + 1] = args
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end
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function ____exports.postPlayerFatalDamageFire(self, player,
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function ____exports.postPlayerFatalDamageFire(self, player, amount, damageFlags, source, countdownFrames)
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local character = player:GetPlayerType()
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for ____, ____value in ipairs(subscriptions) do
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local callback = ____value[1]
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local shouldSustainDeath = callback(
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player,
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amount,
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damageFlags,
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source,
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)
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if shouldSustainDeath ~= nil then
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return shouldSustainDeath
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-
{"version":3,"file":"characterStats.d.ts","sourceRoot":"","sources":["../../src/features/characterStats.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EACL,SAAS,EAET,UAAU,EACX,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"characterStats.d.ts","sourceRoot":"","sources":["../../src/features/characterStats.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EACL,SAAS,EAET,UAAU,EACX,MAAM,8BAA8B,CAAC;AAgCtC;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,sBAAsB,CACpC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,GAC/D,IAAI,CAGN"}
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____players = require("functions.players")
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local addStat = ____players.addStat
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local ____stats = require("functions.stats")
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local addStat = ____stats.addStat
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local getDefaultPlayerStat = ____stats.getDefaultPlayerStat
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function evaluateCache(self, player, cacheFlag)
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local character = player:GetPlayerType()
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{"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,
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{"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAyH1E;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU,CA8CZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,sBAAsB,CACpC,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAuCxB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,KAAK,CAC5C;IAAC,UAAU,EAAE,UAAU;IAAE,IAAI,EAAE,oBAAoB;CAAC,CACrD,CAqBA;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS,CAsB5B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,OAAO,CAOT"}
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local Set = ____lualib.Set
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local
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local preUseItemWeNeedToGoDeeper, postNewRoomReordered, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
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local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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local GridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.GridCollisionClass
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____postGridEntityCustomBroken = require("callbacks.subscriptions.postGridEntityCustomBroken")
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local postGridEntityCustomBrokenFire = ____postGridEntityCustomBroken.postGridEntityCustomBrokenFire
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____cachedClasses = require("core.cachedClasses")
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local ____featuresInitialized = require("featuresInitialized")
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local areFeaturesInitialized = ____featuresInitialized.areFeaturesInitialized
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____gridEntities = require("functions.gridEntities")
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local removeGridEntity = ____gridEntities.removeGridEntity
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local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
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local runNextGameFrame = ____runInNFrames.runNextGameFrame
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function entityTakeDmgGenericProp(self, tookDamage, _damageAmount, damageFlags, _damageSource, _damageCountdownFrames)
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local ptrHash = GetPtrHash(tookDamage)
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if not v.room.genericPropPtrHashes:has(ptrHash) then
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return nil
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end
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if not hasFlag(nil, damageFlags, DamageFlag.EXPLOSION) then
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return false
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end
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local room = game:GetRoom()
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local roomListIndex = getRoomListIndex(nil)
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local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
|
|
52
|
-
if roomCustomGridEntities == nil then
|
|
53
|
-
return false
|
|
54
|
-
end
|
|
55
|
-
local gridIndex = room:GetGridIndex(tookDamage.Position)
|
|
56
|
-
local data = roomCustomGridEntities:get(gridIndex)
|
|
57
|
-
if data == nil then
|
|
58
|
-
return false
|
|
59
|
-
end
|
|
60
|
-
local gridEntity = room:GetGridEntity(gridIndex)
|
|
61
|
-
if gridEntity == nil then
|
|
62
|
-
error("Failed to get the grid entity for a custom grid entity that broke at grid index: " .. tostring(gridIndex))
|
|
63
|
-
end
|
|
64
|
-
postGridEntityCustomBrokenFire(nil, gridEntity, data.gridEntityTypeCustom)
|
|
65
|
-
return false
|
|
66
|
-
end
|
|
67
35
|
function preUseItemWeNeedToGoDeeper(self, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
|
|
68
36
|
local room = game:GetRoom()
|
|
69
37
|
local roomListIndex = getRoomListIndex(nil)
|
|
@@ -113,7 +81,7 @@ function postNewRoomReordered(self)
|
|
|
113
81
|
local decoration = room:GetGridEntity(gridIndex)
|
|
114
82
|
if decoration == nil then
|
|
115
83
|
roomCustomGridEntities:delete(gridIndex)
|
|
116
|
-
goto
|
|
84
|
+
goto __continue13
|
|
117
85
|
end
|
|
118
86
|
if data.anm2Path ~= nil then
|
|
119
87
|
local sprite = decoration:GetSprite()
|
|
@@ -122,7 +90,7 @@ function postNewRoomReordered(self)
|
|
|
122
90
|
sprite:Play(animationToPlay, true)
|
|
123
91
|
end
|
|
124
92
|
end
|
|
125
|
-
::
|
|
93
|
+
::__continue13::
|
|
126
94
|
end
|
|
127
95
|
end
|
|
128
96
|
local FEATURE_NAME = "customGridEntity"
|
|
@@ -140,7 +108,6 @@ v = {
|
|
|
140
108
|
-- @internal
|
|
141
109
|
function ____exports.customGridEntityInit(self, mod)
|
|
142
110
|
saveDataManager(nil, FEATURE_NAME, v)
|
|
143
|
-
mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgGenericProp, EntityType.GENERIC_PROP)
|
|
144
111
|
mod:AddCallback(ModCallback.PRE_USE_ITEM, preUseItemWeNeedToGoDeeper, CollectibleType.WE_NEED_TO_GO_DEEPER)
|
|
145
112
|
mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
|
|
146
113
|
end
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/init.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/init.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAWxD,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAK/D"}
|
|
@@ -208,7 +208,7 @@ function evaluateCacheFlying(self, player)
|
|
|
208
208
|
player.CanFly = true
|
|
209
209
|
end
|
|
210
210
|
end
|
|
211
|
-
function entityTakeDmgPlayer(self)
|
|
211
|
+
function entityTakeDmgPlayer(self, _entity, _damageAmount, _damageFlags, _damageSource, _damageCountdownFrames)
|
|
212
212
|
if v.run.spamBloodRights then
|
|
213
213
|
return false
|
|
214
214
|
end
|
|
@@ -19,11 +19,11 @@ export declare function getLastCollectibleType(): CollectibleType;
|
|
|
19
19
|
/**
|
|
20
20
|
* Helper function to get an array that represents the all modded collectible types.
|
|
21
21
|
*
|
|
22
|
-
* This function is only useful when building collectible type objects. For most purposes, you
|
|
23
|
-
* should use the `getModdedCollectibleSet` helper function instead.
|
|
24
|
-
*
|
|
25
22
|
* Returns an empty array if there are no modded collectible types.
|
|
26
23
|
*
|
|
24
|
+
* This function is only useful when building collectible type objects. For most purposes, you
|
|
25
|
+
* should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
|
|
26
|
+
*
|
|
27
27
|
* (This function is named differently from the `getVanillaCollectibleTypeRange` function because
|
|
28
28
|
* all modded collectible types are contiguous. Thus, each value represents a real
|
|
29
29
|
* `CollectibleType`.)
|
|
@@ -66,6 +66,9 @@ export declare function getLastTrinketType(): TrinketType;
|
|
|
66
66
|
*
|
|
67
67
|
* Returns an empty array if there are no modded trinket types.
|
|
68
68
|
*
|
|
69
|
+
* This function is only useful when building collectible type objects. For most purposes, you
|
|
70
|
+
* should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
|
|
71
|
+
*
|
|
69
72
|
* This function can only be called if at least one callback has been executed. This is because not
|
|
70
73
|
* all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
71
74
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"firstLast.d.ts","sourceRoot":"","sources":["../../src/features/firstLast.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,IAAI,EACJ,eAAe,EACf,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAwDtC;;;;;GAKG;AACH,wBAAgB,6BAA6B,IAAI,eAAe,GAAG,SAAS,CAS3E;AAED;;;;;;;;GAQG;AACH,wBAAgB,sBAAsB,IAAI,eAAe,CAKxD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,yBAAyB,IAAI,eAAe,EAAE,CAW7D;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,IAAI,GAAG,CAM5C;AAED;;;;;GAKG;AACH,wBAAgB,4BAA4B,IAAI,GAAG,CAMlD;AAMD;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,WAAW,GAAG,SAAS,CASnE;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,WAAW,CAMhD;AAED
|
|
1
|
+
{"version":3,"file":"firstLast.d.ts","sourceRoot":"","sources":["../../src/features/firstLast.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,IAAI,EACJ,eAAe,EACf,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAwDtC;;;;;GAKG;AACH,wBAAgB,6BAA6B,IAAI,eAAe,GAAG,SAAS,CAS3E;AAED;;;;;;;;GAQG;AACH,wBAAgB,sBAAsB,IAAI,eAAe,CAKxD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,yBAAyB,IAAI,eAAe,EAAE,CAW7D;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,IAAI,GAAG,CAM5C;AAED;;;;;GAKG;AACH,wBAAgB,4BAA4B,IAAI,GAAG,CAMlD;AAMD;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,WAAW,GAAG,SAAS,CASnE;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,WAAW,CAMhD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,IAAI,WAAW,EAAE,CAQrD;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,GAAG,CAKxC;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,IAAI,GAAG,CAM9C;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,IAAI,WAAW,EAAE,CAG/C;AAMD;;;;;GAKG;AACH,wBAAgB,WAAW,IAAI,IAAI,EAAE,CAGpC;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,IAAI,IAAI,GAAG,SAAS,CAOrD;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAMlC;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,IAAI,IAAI,EAAE,CAQvC;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAKjC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,CAMvC;AAMD;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,EAAE,CAGhD;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,UAAU,GAAG,SAAS,CASjE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAM9C;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,UAAU,EAAE,CAQnD;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,CAKvC;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,IAAI,GAAG,CAM7C"}
|
|
@@ -146,11 +146,11 @@ function ____exports.getFirstModdedCollectibleType(self)
|
|
|
146
146
|
end
|
|
147
147
|
--- Helper function to get an array that represents the all modded collectible types.
|
|
148
148
|
--
|
|
149
|
-
-- This function is only useful when building collectible type objects. For most purposes, you
|
|
150
|
-
-- should use the `getModdedCollectibleSet` helper function instead.
|
|
151
|
-
--
|
|
152
149
|
-- Returns an empty array if there are no modded collectible types.
|
|
153
150
|
--
|
|
151
|
+
-- This function is only useful when building collectible type objects. For most purposes, you
|
|
152
|
+
-- should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
|
|
153
|
+
--
|
|
154
154
|
-- (This function is named differently from the `getVanillaCollectibleTypeRange` function because
|
|
155
155
|
-- all modded collectible types are contiguous. Thus, each value represents a real
|
|
156
156
|
-- `CollectibleType`.)
|
|
@@ -212,6 +212,9 @@ end
|
|
|
212
212
|
--
|
|
213
213
|
-- Returns an empty array if there are no modded trinket types.
|
|
214
214
|
--
|
|
215
|
+
-- This function is only useful when building collectible type objects. For most purposes, you
|
|
216
|
+
-- should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function instead.
|
|
217
|
+
--
|
|
215
218
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
216
219
|
-- all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
217
220
|
function ____exports.getModdedTrinketTypes(self)
|
|
@@ -20,8 +20,11 @@ export declare function getAliveBosses(entityType?: EntityType, variant?: number
|
|
|
20
20
|
* The set contains strings with the entity type and variant, separated by a period.
|
|
21
21
|
*
|
|
22
22
|
* Also see the `getBossSet` and `getCombinedBossSet` functions.
|
|
23
|
+
*
|
|
24
|
+
* @param includeStoryBosses Optional. Whether to include "story" bosses like Mom and It Lives!
|
|
25
|
+
* Default is true.
|
|
23
26
|
*/
|
|
24
|
-
export declare function getAllBossesSet():
|
|
27
|
+
export declare function getAllBossesSet(includeStoryBosses?: boolean): ReadonlySet<string>;
|
|
25
28
|
/**
|
|
26
29
|
* Helper function to get the set of vanilla bosses for a particular stage and stage type
|
|
27
30
|
* combination.
|
|
@@ -52,7 +55,7 @@ export declare function getBosses(entityType?: EntityType, variant?: int, subTyp
|
|
|
52
55
|
*
|
|
53
56
|
* Also see the `getAllBossesSet` and `getBossSet` functions.
|
|
54
57
|
*/
|
|
55
|
-
export declare function getCombinedBossSet(stage: int):
|
|
58
|
+
export declare function getCombinedBossSet(stage: int): ReadonlySet<string> | undefined;
|
|
56
59
|
/** Helper function to check if the provided NPC is a Sin miniboss, such as Sloth or Lust. */
|
|
57
60
|
export declare function isSin(npc: EntityNPC): boolean;
|
|
58
61
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAyBtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED
|
|
1
|
+
{"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAyBtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,UAAO,GACxB,WAAW,CAAC,MAAM,CAAC,CAIrB;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,GAAG,EACV,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAYjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CACvB,UAAU,CAAC,EAAE,UAAU,EACvB,OAAO,CAAC,EAAE,GAAG,EACb,OAAO,CAAC,EAAE,GAAG,EACb,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,GAAG,GACT,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAOjC;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAE7C;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CACvB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,EAC7C,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAyBX;AAmCD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAYX"}
|
|
@@ -10,6 +10,7 @@ local LokiVariant = ____isaac_2Dtypescript_2Ddefinitions.LokiVariant
|
|
|
10
10
|
local ____constants = require("core.constants")
|
|
11
11
|
local VectorZero = ____constants.VectorZero
|
|
12
12
|
local ____bossSets = require("sets.bossSets")
|
|
13
|
+
local ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET = ____bossSets.ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET
|
|
13
14
|
local ALL_BOSSES_SET = ____bossSets.ALL_BOSSES_SET
|
|
14
15
|
local STAGE_TO_COMBINED_BOSS_SET_MAP = ____bossSets.STAGE_TO_COMBINED_BOSS_SET_MAP
|
|
15
16
|
local STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP = ____bossSets.STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP
|
|
@@ -22,8 +23,6 @@ local ____npcs = require("functions.npcs")
|
|
|
22
23
|
local getAliveNPCs = ____npcs.getAliveNPCs
|
|
23
24
|
local ____rng = require("functions.rng")
|
|
24
25
|
local isRNG = ____rng.isRNG
|
|
25
|
-
local ____set = require("functions.set")
|
|
26
|
-
local copySet = ____set.copySet
|
|
27
26
|
local ____types = require("functions.types")
|
|
28
27
|
local asNumber = ____types.asNumber
|
|
29
28
|
local ____utils = require("functions.utils")
|
|
@@ -109,8 +108,14 @@ end
|
|
|
109
108
|
-- The set contains strings with the entity type and variant, separated by a period.
|
|
110
109
|
--
|
|
111
110
|
-- Also see the `getBossSet` and `getCombinedBossSet` functions.
|
|
112
|
-
|
|
113
|
-
|
|
111
|
+
--
|
|
112
|
+
-- @param includeStoryBosses Optional. Whether to include "story" bosses like Mom and It Lives!
|
|
113
|
+
-- Default is true.
|
|
114
|
+
function ____exports.getAllBossesSet(self, includeStoryBosses)
|
|
115
|
+
if includeStoryBosses == nil then
|
|
116
|
+
includeStoryBosses = true
|
|
117
|
+
end
|
|
118
|
+
return includeStoryBosses and ALL_BOSSES_SET or ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET
|
|
114
119
|
end
|
|
115
120
|
--- Helper function to get the set of vanilla bosses for a particular stage and stage type
|
|
116
121
|
-- combination.
|
|
@@ -127,7 +132,7 @@ function ____exports.getBossSet(self, stage, stageType)
|
|
|
127
132
|
if bossSet == nil then
|
|
128
133
|
return nil
|
|
129
134
|
end
|
|
130
|
-
return
|
|
135
|
+
return bossSet
|
|
131
136
|
end
|
|
132
137
|
--- Helper function to get all of the bosses in the room.
|
|
133
138
|
--
|
|
@@ -166,7 +171,7 @@ function ____exports.getCombinedBossSet(self, stage)
|
|
|
166
171
|
if bossSet == nil then
|
|
167
172
|
return nil
|
|
168
173
|
end
|
|
169
|
-
return
|
|
174
|
+
return bossSet
|
|
170
175
|
end
|
|
171
176
|
--- Helper function to check if the provided NPC is a Sin miniboss, such as Sloth or Lust.
|
|
172
177
|
function ____exports.isSin(self, npc)
|
|
@@ -8,7 +8,7 @@ export declare function collectibleHasCacheFlag(collectibleType: CollectibleType
|
|
|
8
8
|
* This function can only be called if at least one callback has been executed. This is because not
|
|
9
9
|
* all collectibles will necessarily be present when a mod first loads (due to mod load order).
|
|
10
10
|
*/
|
|
11
|
-
export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag):
|
|
11
|
+
export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag): ReadonlySet<CollectibleType>;
|
|
12
12
|
/**
|
|
13
13
|
* Returns an array containing every collectible type that the player has that matches the provided
|
|
14
14
|
* CacheFlag.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collectibleCacheFlag.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleCacheFlag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AA+B1E,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,SAAS,EAAE,SAAS,GACnB,OAAO,CAOT;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CACzC,SAAS,EAAE,SAAS,GACnB,
|
|
1
|
+
{"version":3,"file":"collectibleCacheFlag.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleCacheFlag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AA+B1E,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,SAAS,EAAE,SAAS,GACnB,OAAO,CAOT;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CACzC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,eAAe,CAAC,CAS9B;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,iCAAiC,CAC/C,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,GACnB,eAAe,EAAE,CAYnB"}
|
|
@@ -14,7 +14,6 @@ local getEnumValues = ____enums.getEnumValues
|
|
|
14
14
|
local ____flag = require("functions.flag")
|
|
15
15
|
local hasFlag = ____flag.hasFlag
|
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16
16
|
local ____set = require("functions.set")
|
|
17
|
-
local copySet = ____set.copySet
|
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17
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local getSortedSetValues = ____set.getSortedSetValues
|
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19
18
|
local ____utils = require("functions.utils")
|
|
20
19
|
local ____repeat = ____utils["repeat"]
|
|
@@ -52,7 +51,7 @@ function ____exports.getCollectiblesForCacheFlag(self, cacheFlag)
|
|
|
52
51
|
if collectiblesSet == nil then
|
|
53
52
|
return __TS__New(Set)
|
|
54
53
|
end
|
|
55
|
-
return
|
|
54
|
+
return collectiblesSet
|
|
56
55
|
end
|
|
57
56
|
--- Returns an array containing every collectible type that the player has that matches the provided
|
|
58
57
|
-- CacheFlag.
|
|
@@ -8,42 +8,42 @@ local ____firstLast = require("features.firstLast")
|
|
|
8
8
|
local getModdedCollectibleTypes = ____firstLast.getModdedCollectibleTypes
|
|
9
9
|
local ____collectibles = require("functions.collectibles")
|
|
10
10
|
local getVanillaCollectibleTypeRange = ____collectibles.getVanillaCollectibleTypeRange
|
|
11
|
-
local
|
|
12
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-
local
|
|
13
|
-
local
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14
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-
local
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15
|
-
local
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|
16
|
-
local
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17
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-
local function
|
|
18
|
-
if #
|
|
11
|
+
local ALL_COLLECTIBLE_TYPES_ARRAY = {}
|
|
12
|
+
local ALL_COLLECTIBLE_TYPES_SET = __TS__New(Set)
|
|
13
|
+
local VANILLA_COLLECTIBLE_TYPES_ARRAY = {}
|
|
14
|
+
local VANILLA_COLLECTIBLE_TYPES_SET = __TS__New(Set)
|
|
15
|
+
local MODDED_COLLECTIBLE_TYPES_ARRAY = {}
|
|
16
|
+
local MODDED_COLLECTIBLE_TYPES_SET = __TS__New(Set)
|
|
17
|
+
local function lazyInitVanillaCollectibleTypes(self)
|
|
18
|
+
if #VANILLA_COLLECTIBLE_TYPES_ARRAY > 0 then
|
|
19
19
|
return
|
|
20
20
|
end
|
|
21
21
|
local vanillaCollectibleTypeRange = getVanillaCollectibleTypeRange(nil)
|
|
22
22
|
for ____, collectibleType in ipairs(vanillaCollectibleTypeRange) do
|
|
23
23
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
24
24
|
if itemConfigItem ~= nil then
|
|
25
|
-
|
|
26
|
-
|
|
25
|
+
VANILLA_COLLECTIBLE_TYPES_ARRAY[#VANILLA_COLLECTIBLE_TYPES_ARRAY + 1] = collectibleType
|
|
26
|
+
VANILLA_COLLECTIBLE_TYPES_SET:add(collectibleType)
|
|
27
27
|
end
|
|
28
28
|
end
|
|
29
29
|
end
|
|
30
|
-
local function
|
|
31
|
-
if #
|
|
30
|
+
local function lazyInitModdedCollectibleTypes(self)
|
|
31
|
+
if #MODDED_COLLECTIBLE_TYPES_ARRAY > 0 then
|
|
32
32
|
return
|
|
33
33
|
end
|
|
34
|
-
|
|
35
|
-
for ____, collectibleType in ipairs(
|
|
36
|
-
|
|
37
|
-
|
|
34
|
+
lazyInitVanillaCollectibleTypes(nil)
|
|
35
|
+
for ____, collectibleType in ipairs(VANILLA_COLLECTIBLE_TYPES_ARRAY) do
|
|
36
|
+
ALL_COLLECTIBLE_TYPES_ARRAY[#ALL_COLLECTIBLE_TYPES_ARRAY + 1] = collectibleType
|
|
37
|
+
ALL_COLLECTIBLE_TYPES_SET:add(collectibleType)
|
|
38
38
|
end
|
|
39
39
|
local moddedCollectibleTypes = getModdedCollectibleTypes(nil)
|
|
40
40
|
for ____, collectibleType in ipairs(moddedCollectibleTypes) do
|
|
41
41
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
42
42
|
if itemConfigItem ~= nil then
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
43
|
+
MODDED_COLLECTIBLE_TYPES_ARRAY[#MODDED_COLLECTIBLE_TYPES_ARRAY + 1] = collectibleType
|
|
44
|
+
MODDED_COLLECTIBLE_TYPES_SET:add(collectibleType)
|
|
45
|
+
ALL_COLLECTIBLE_TYPES_ARRAY[#ALL_COLLECTIBLE_TYPES_ARRAY + 1] = collectibleType
|
|
46
|
+
ALL_COLLECTIBLE_TYPES_SET:add(collectibleType)
|
|
47
47
|
end
|
|
48
48
|
end
|
|
49
49
|
end
|
|
@@ -56,8 +56,8 @@ end
|
|
|
56
56
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
57
57
|
-- all collectibles will necessarily be present when a mod first loads (due to mod load order).
|
|
58
58
|
function ____exports.getCollectibleArray(self)
|
|
59
|
-
|
|
60
|
-
return
|
|
59
|
+
lazyInitModdedCollectibleTypes(nil)
|
|
60
|
+
return ALL_COLLECTIBLE_TYPES_ARRAY
|
|
61
61
|
end
|
|
62
62
|
--- Returns a set containing every valid collectible type in the game, including modded collectibles.
|
|
63
63
|
--
|
|
@@ -67,8 +67,8 @@ end
|
|
|
67
67
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
68
68
|
-- all collectibles will necessarily be present when a mod first loads (due to mod load order).
|
|
69
69
|
function ____exports.getCollectibleSet(self)
|
|
70
|
-
|
|
71
|
-
return
|
|
70
|
+
lazyInitModdedCollectibleTypes(nil)
|
|
71
|
+
return ALL_COLLECTIBLE_TYPES_SET
|
|
72
72
|
end
|
|
73
73
|
--- Returns an array containing every modded collectible type in the game.
|
|
74
74
|
--
|
|
@@ -78,8 +78,8 @@ end
|
|
|
78
78
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
79
79
|
-- all collectibles will necessarily be present when a mod first loads (due to mod load order).
|
|
80
80
|
function ____exports.getModdedCollectibleArray(self)
|
|
81
|
-
|
|
82
|
-
return
|
|
81
|
+
lazyInitModdedCollectibleTypes(nil)
|
|
82
|
+
return MODDED_COLLECTIBLE_TYPES_ARRAY
|
|
83
83
|
end
|
|
84
84
|
--- Returns a set containing every modded collectible type in the game.
|
|
85
85
|
--
|
|
@@ -89,23 +89,23 @@ end
|
|
|
89
89
|
-- This function can only be called if at least one callback has been executed. This is because not
|
|
90
90
|
-- all collectibles will necessarily be present when a mod first loads (due to mod load order).
|
|
91
91
|
function ____exports.getModdedCollectibleSet(self)
|
|
92
|
-
|
|
93
|
-
return
|
|
92
|
+
lazyInitModdedCollectibleTypes(nil)
|
|
93
|
+
return MODDED_COLLECTIBLE_TYPES_SET
|
|
94
94
|
end
|
|
95
95
|
--- Returns an array containing every valid vanilla collectible type in the game.
|
|
96
96
|
--
|
|
97
97
|
-- Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
|
|
98
98
|
-- then use the `getVanillaCollectibleSet` helper function instead.
|
|
99
99
|
function ____exports.getVanillaCollectibleArray(self)
|
|
100
|
-
|
|
101
|
-
return
|
|
100
|
+
lazyInitVanillaCollectibleTypes(nil)
|
|
101
|
+
return VANILLA_COLLECTIBLE_TYPES_ARRAY
|
|
102
102
|
end
|
|
103
103
|
--- Returns a set containing every valid vanilla collectible type in the game.
|
|
104
104
|
--
|
|
105
105
|
-- Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
|
|
106
106
|
-- then use the `getVanillaCollectibleArray` helper function instead.
|
|
107
107
|
function ____exports.getVanillaCollectibleSet(self)
|
|
108
|
-
|
|
109
|
-
return
|
|
108
|
+
lazyInitVanillaCollectibleTypes(nil)
|
|
109
|
+
return VANILLA_COLLECTIBLE_TYPES_SET
|
|
110
110
|
end
|
|
111
111
|
return ____exports
|
|
@@ -10,7 +10,7 @@ export declare function collectibleHasTag(collectibleType: CollectibleType, tag:
|
|
|
10
10
|
* const offensiveCollectibleTypes = getCollectibleTypesWithTag(ItemConfigTag.OFFENSIVE);
|
|
11
11
|
* ```
|
|
12
12
|
*/
|
|
13
|
-
export declare function getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag):
|
|
13
|
+
export declare function getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag): ReadonlySet<CollectibleType>;
|
|
14
14
|
/** Returns the number of items that a player has towards a particular transformation. */
|
|
15
15
|
export declare function getPlayerNumCollectiblesWithTag(player: EntityPlayer, itemConfigTag: ItemConfigTag): int;
|
|
16
16
|
export declare function isQuestCollectible(collectibleType: CollectibleType): boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collectibleTag.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleTag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;
|
|
1
|
+
{"version":3,"file":"collectibleTag.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleTag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAoC9E,wBAAgB,iBAAiB,CAC/B,eAAe,EAAE,eAAe,EAChC,GAAG,EAAE,aAAa,GACjB,OAAO,CAOT;AAED;;;;;;;;;GASG;AACH,wBAAgB,0BAA0B,CACxC,aAAa,EAAE,aAAa,GAC3B,WAAW,CAAC,eAAe,CAAC,CAc9B;AAED,yFAAyF;AACzF,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,YAAY,EACpB,aAAa,EAAE,aAAa,GAC3B,GAAG,CAGL;AAED,wBAAgB,kBAAkB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAE5E"}
|
|
@@ -16,8 +16,6 @@ local ____flag = require("functions.flag")
|
|
|
16
16
|
local getFlagName = ____flag.getFlagName
|
|
17
17
|
local ____players = require("functions.players")
|
|
18
18
|
local getPlayerCollectibleCount = ____players.getPlayerCollectibleCount
|
|
19
|
-
local ____set = require("functions.set")
|
|
20
|
-
local copySet = ____set.copySet
|
|
21
19
|
function ____exports.collectibleHasTag(self, collectibleType, tag)
|
|
22
20
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
23
21
|
if itemConfigItem == nil then
|
|
@@ -66,7 +64,7 @@ function ____exports.getCollectibleTypesWithTag(self, itemConfigTag)
|
|
|
66
64
|
if collectibleTypes == nil then
|
|
67
65
|
error(("The item config tag of " .. tostring(itemConfigTag)) .. " is not a valid value of the ItemConfigTag enum.")
|
|
68
66
|
end
|
|
69
|
-
return
|
|
67
|
+
return collectibleTypes
|
|
70
68
|
end
|
|
71
69
|
--- Returns the number of items that a player has towards a particular transformation.
|
|
72
70
|
function ____exports.getPlayerNumCollectiblesWithTag(self, player, itemConfigTag)
|
package/dist/functions/eden.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import { CollectibleType } from "isaac-typescript-definitions";
|
|
2
|
-
export declare function getEdenPassives():
|
|
2
|
+
export declare function getEdenPassives(): ReadonlySet<CollectibleType>;
|
|
3
3
|
export declare function getRandomEdenPassive(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
|
|
4
4
|
//# sourceMappingURL=eden.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"eden.d.ts","sourceRoot":"","sources":["../../src/functions/eden.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAiB,MAAM,8BAA8B,CAAC;AAqB9E,wBAAgB,eAAe,IAAI,
|
|
1
|
+
{"version":3,"file":"eden.d.ts","sourceRoot":"","sources":["../../src/functions/eden.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAiB,MAAM,8BAA8B,CAAC;AAqB9E,wBAAgB,eAAe,IAAI,WAAW,CAAC,eAAe,CAAC,CAO9D;AAED,wBAAgB,oBAAoB,CAClC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,UAAU,GAAE,eAAe,EAAE,GAAG,SAAS,eAAe,EAAO,GAC9D,eAAe,CAWjB"}
|
package/dist/functions/eden.lua
CHANGED
|
@@ -14,7 +14,6 @@ local collectibleHasTag = ____collectibleTag.collectibleHasTag
|
|
|
14
14
|
local ____rng = require("functions.rng")
|
|
15
15
|
local getRandomSeed = ____rng.getRandomSeed
|
|
16
16
|
local ____set = require("functions.set")
|
|
17
|
-
local copySet = ____set.copySet
|
|
18
17
|
local getRandomSetElement = ____set.getRandomSetElement
|
|
19
18
|
local EDEN_PASSIVE_COLLECTIBLES_SET = __TS__New(Set)
|
|
20
19
|
local function initCollectibleSet(self)
|
|
@@ -28,7 +27,7 @@ function ____exports.getEdenPassives(self)
|
|
|
28
27
|
if EDEN_PASSIVE_COLLECTIBLES_SET.size == 0 then
|
|
29
28
|
initCollectibleSet(nil)
|
|
30
29
|
end
|
|
31
|
-
return
|
|
30
|
+
return EDEN_PASSIVE_COLLECTIBLES_SET
|
|
32
31
|
end
|
|
33
32
|
function ____exports.getRandomEdenPassive(self, seedOrRNG, exceptions)
|
|
34
33
|
if seedOrRNG == nil then
|