isaacscript-common 73.1.0 → 74.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/arrays/cachedEnumValues.d.ts +29 -0
- package/dist/arrays/cachedEnumValues.d.ts.map +1 -0
- package/dist/arrays/cachedEnumValues.lua +55 -0
- package/dist/callbackClasses.d.ts.map +1 -0
- package/dist/callbackClasses.lua +707 -0
- package/dist/callbacks.d.ts.map +1 -0
- package/dist/callbacks.lua +160 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/DefaultMap.lua +170 -0
- package/dist/classes/ModFeature.d.ts +79 -0
- package/dist/classes/ModFeature.d.ts.map +1 -0
- package/dist/classes/ModFeature.lua +229 -0
- package/dist/classes/ModUpgraded.d.ts +80 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.lua +263 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.lua +27 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.lua +34 -0
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionFilter.lua +23 -0
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionPlayer.lua +33 -0
- package/dist/classes/callbacks/PostAmbushFinished.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushFinished.lua +41 -0
- package/dist/classes/callbacks/PostAmbushStarted.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushStarted.lua +41 -0
- package/dist/classes/callbacks/PostBombExploded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombExploded.lua +27 -0
- package/dist/classes/callbacks/PostBombInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitLate.lua +31 -0
- package/dist/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostBoneSwing.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBoneSwing.lua +45 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.lua +45 -0
- package/dist/classes/callbacks/PostCursedTeleport.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCursedTeleport.lua +113 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCustomRevive.lua +22 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.lua +42 -0
- package/dist/classes/callbacks/PostDoorRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorRender.lua +27 -0
- package/dist/classes/callbacks/PostDoorUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorUpdate.lua +27 -0
- package/dist/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitLate.lua +31 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEntityKillFilter.lua +23 -0
- package/dist/classes/callbacks/PostEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.lua +31 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFirstFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstFlip.lua +17 -0
- package/dist/classes/callbacks/PostFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFlip.lua +17 -0
- package/dist/classes/callbacks/PostGameEndFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameEndFilter.lua +23 -0
- package/dist/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReordered.lua +20 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.lua +20 -0
- package/dist/classes/callbacks/PostGreedModeWave.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGreedModeWave.lua +33 -0
- package/dist/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCollision.lua +24 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.lua +20 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.lua +41 -0
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemDischarge.lua +113 -0
- package/dist/classes/callbacks/PostItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemPickup.lua +20 -0
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKeyboardChanged.lua +51 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitLate.lua +31 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitLate.lua +31 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitLate.lua +31 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewLevelReordered.lua +20 -0
- package/dist/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomEarly.lua +70 -0
- package/dist/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomReordered.lua +20 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPickupChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupChanged.lua +20 -0
- package/dist/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupCollect.lua +39 -0
- package/dist/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFirst.lua +33 -0
- package/dist/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitLate.lua +31 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPitRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitRender.lua +27 -0
- package/dist/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.lua +54 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.lua +96 -0
- package/dist/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeType.lua +39 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.lua +92 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.lua +39 -0
- package/dist/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitLate.lua +33 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.lua +20 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPoopRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopRender.lua +27 -0
- package/dist/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateRender.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitLate.lua +31 -0
- package/dist/classes/callbacks/PostProjectileKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileKill.lua +46 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPurchase.lua +81 -0
- package/dist/classes/callbacks/PostRockRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockRender.lua +27 -0
- package/dist/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockUpdate.lua +27 -0
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRoomClearChanged.lua +42 -0
- package/dist/classes/callbacks/PostSacrifice.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSacrifice.lua +40 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
- package/dist/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotCollision.lua +28 -0
- package/dist/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotDestroyed.lua +20 -0
- package/dist/classes/callbacks/PostSlotInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotInit.lua +20 -0
- package/dist/classes/callbacks/PostSlotRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotRender.lua +20 -0
- package/dist/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotUpdate.lua +20 -0
- package/dist/classes/callbacks/PostSpikesRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesRender.lua +27 -0
- package/dist/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTNTRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTRender.lua +27 -0
- package/dist/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitLate.lua +31 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.lua +34 -0
- package/dist/classes/callbacks/PostTearKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearKill.lua +46 -0
- package/dist/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTransformation.lua +49 -0
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTrinketBreak.lua +70 -0
- package/dist/classes/callbacks/PostUsePillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostUsePillFilter.lua +74 -0
- package/dist/classes/callbacks/PreBerserkDeath.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBerserkDeath.lua +39 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PreCustomRevive.lua +20 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.lua +31 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
- package/dist/classes/callbacks/PreGetPedestal.lua +43 -0
- package/dist/classes/callbacks/PreItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PreItemPickup.lua +20 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.lua +21 -0
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNewLevel.lua +44 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +29 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.lua +229 -0
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomRevive.lua +139 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.lua +53 -0
- package/dist/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/FlipDetection.lua +59 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.lua +137 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.lua +33 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +127 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +62 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.lua +48 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.lua +164 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +77 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.lua +52 -0
- package/dist/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -0
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- /package/dist/{src/types → types}/LowercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.lua +0 -0
- /package/dist/{src/types → types}/PickingUpItem.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.lua +0 -0
- /package/dist/{src/types → types}/PlayerIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PlayerIndex.lua +0 -0
- /package/dist/{src/types → types}/PossibleStatType.d.ts +0 -0
- /package/dist/{src/types → types}/PossibleStatType.lua +0 -0
- /package/dist/{src/types → types}/PublicInterface.d.ts +0 -0
- /package/dist/{src/types → types}/PublicInterface.lua +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.lua +0 -0
- /package/dist/{src/types → types}/ReadonlySet.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlySet.lua +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.lua +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.lua +0 -0
- /package/dist/{src/types → types}/TSTLClass.d.ts +0 -0
- /package/dist/{src/types → types}/TSTLClass.lua +0 -0
- /package/dist/{src/types → types}/Tuple.d.ts +0 -0
- /package/dist/{src/types → types}/Tuple.lua +0 -0
- /package/dist/{src/types → types}/TupleKeys.d.ts +0 -0
- /package/dist/{src/types → types}/TupleKeys.lua +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.lua +0 -0
- /package/dist/{src/types → types}/TupleToUnion.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToUnion.lua +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.lua +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.lua +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.lua +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/WeightedArray.d.ts +0 -0
- /package/dist/{src/types → types}/WeightedArray.lua +0 -0
- /package/dist/{src/types → types}/WidenLiteral.d.ts +0 -0
- /package/dist/{src/types → types}/WidenLiteral.lua +0 -0
- /package/dist/{src/types → types}/Writable.d.ts +0 -0
- /package/dist/{src/types → types}/Writable.lua +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.d.ts +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.lua +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.d.ts +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.lua +0 -0
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local ____lualib = require("lualib_bundle")
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local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("core.cachedClasses")
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local game = ____cachedClasses.game
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local ____levelNames = require("objects.levelNames")
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local LEVEL_NAMES = ____levelNames.LEVEL_NAMES
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local ____roomTypeSpecialGotoPrefixes = require("objects.roomTypeSpecialGotoPrefixes")
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local ROOM_TYPE_SPECIAL_GOTO_PREFIXES = ____roomTypeSpecialGotoPrefixes.ROOM_TYPE_SPECIAL_GOTO_PREFIXES
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local ____stageToStageID = require("objects.stageToStageID")
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local STAGE_TO_STAGE_ID = ____stageToStageID.STAGE_TO_STAGE_ID
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local ____stageTypeSuffixes = require("objects.stageTypeSuffixes")
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local STAGE_TYPE_SUFFIXES = ____stageTypeSuffixes.STAGE_TYPE_SUFFIXES
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local ____stageTypeToLetter = require("objects.stageTypeToLetter")
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local STAGE_TYPE_TO_LETTER = ____stageTypeToLetter.STAGE_TYPE_TO_LETTER
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local ____types = require("functions.types")
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local asLevelStage = ____types.asLevelStage
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local asNumber = ____types.asNumber
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local ____utils = require("functions.utils")
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local inRange = ____utils.inRange
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--- Helper function to check if the provided stage type is equal to `StageType.REPENTANCE` or
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-- `StageType.REPENTANCE_B`.
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function ____exports.isRepentanceStage(self, stageType)
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return stageType == StageType.REPENTANCE or stageType == StageType.REPENTANCE_B
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end
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--- Helper function to check if the provided stage is one with a story boss. Specifically, this is
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-- Depths 2 (Mom), Womb 2 (Mom's Heart / It Lives), Blue Womb (Hush), Sheol (Satan), Cathedral
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-- (Isaac), Dark Room (Lamb), The Chest (Blue Baby), The Void (Delirium), and Home (Dogma / The
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-- Beast).
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function ____exports.isStageWithStoryBoss(self, stage)
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return stage == LevelStage.DEPTHS_2 or stage >= LevelStage.WOMB_2
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end
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--- Helper function to check if the current stage type is equal to `StageType.REPENTANCE` or
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-- `StageType.REPENTANCE_B`.
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function ____exports.onRepentanceStage(self)
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local level = game:GetLevel()
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local stageType = level:GetStageType()
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return ____exports.isRepentanceStage(nil, stageType)
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end
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--- Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
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-- console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
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-- console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
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-- to "c".
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function ____exports.stageTypeToLetter(self, stageType)
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return STAGE_TYPE_TO_LETTER[stageType]
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end
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52
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--- Helper function that calculates what the stage type should be for the provided stage. This
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-- emulates what the game's internal code does.
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function ____exports.calculateStageType(self, stage)
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local seeds = game:GetSeeds()
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local stageSeed = seeds:GetStageSeed(stage)
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if stageSeed % 2 == 0 then
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return StageType.WRATH_OF_THE_LAMB
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end
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if stageSeed % 3 == 0 then
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return StageType.AFTERBIRTH
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end
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return StageType.ORIGINAL
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end
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--- Helper function that calculates what the Repentance stage type should be for the provided stage.
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-- This emulates what the game's internal code does.
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function ____exports.calculateStageTypeRepentance(self, stage)
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if stage == LevelStage.WOMB_1 or stage == LevelStage.WOMB_2 then
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return StageType.REPENTANCE
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end
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local seeds = game:GetSeeds()
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local adjustedStage = asLevelStage(
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nil,
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asNumber(nil, stage) + 1
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)
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local stageSeed = seeds:GetStageSeed(adjustedStage)
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local halfStageSeed = math.floor(stageSeed / 2)
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if halfStageSeed % 2 == 0 then
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return StageType.REPENTANCE_B
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end
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return StageType.REPENTANCE
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end
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--- Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
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-- the third level of the run, but the game considers it to have a stage of 2. This function will
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-- consider Downpour 2 to have a stage of 3.
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function ____exports.getEffectiveStage(self)
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local level = game:GetLevel()
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local stage = level:GetStage()
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if ____exports.onRepentanceStage(nil) then
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return asNumber(nil, stage) + 1
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end
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return stage
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end
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--- Helper function to get the corresponding "goto" console command that would correspond to the
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-- provided room type and room variant.
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--
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-- @param roomType The `RoomType` of the destination room.
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-- @param roomVariant The variant of the destination room.
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-- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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-- the `goto` command (instead of `d`) if the room type is
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-- `RoomType.DEFAULT` (1). False by default.
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function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
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if useSpecialRoomsForRoomTypeDefault == nil then
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useSpecialRoomsForRoomTypeDefault = false
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end
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local isNormalRoom = roomType == RoomType.DEFAULT and not useSpecialRoomsForRoomTypeDefault
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local roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType]
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local prefix = isNormalRoom and "d" or "s." .. roomTypeSpecialGotoPrefix
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return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
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end
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--- Helper function to get the English name of the level. For example, "Caves 1".
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--
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-- This is useful because the `Level.GetName` method returns a localized version of the level name,
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-- which will not display correctly on some fonts.
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--
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-- Note that this returns "Blue Womb" instead of "???" for stage 9.
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--
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-- @param stage Optional. If not specified, the current stage will be used.
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-- @param stageType Optional. If not specified, the current stage type will be used.
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function ____exports.getLevelName(self, stage, stageType)
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local level = game:GetLevel()
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if stage == nil then
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stage = level:GetStage()
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end
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if stageType == nil then
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stageType = level:GetStageType()
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end
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local stageNames = LEVEL_NAMES[stage]
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return stageNames[stageType]
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end
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--- Alias for the `Level.GetStage` method.
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function ____exports.getStage(self)
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local level = game:GetLevel()
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return level:GetStage()
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end
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--- Helper function to get the stage ID that corresponds to a particular floor. It does this by
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-- manually converting `LevelStage` and `StageType` into `StageID`. This is useful because
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-- `getRoomStageID` will not correctly return the `StageID` if the player is in a special room.
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--
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-- @param stage Optional. If not specified, the stage corresponding to the current floor will be
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-- used.
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-- @param stageType Optional. If not specified, the stage type corresponding to the current floor
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-- will be used.
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function ____exports.getStageID(self, stage, stageType)
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local level = game:GetLevel()
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if stage == nil then
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stage = level:GetStage()
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end
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if stageType == nil then
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stageType = level:GetStageType()
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end
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local stageTypeToStageID = STAGE_TO_STAGE_ID[stage]
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return stageTypeToStageID[stageType]
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end
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--- Alias for the `Level.GetStageType` method.
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function ____exports.getStageType(self)
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local level = game:GetLevel()
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return level:GetStageType()
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end
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--- Helper function to directly warp to a specific stage using the "stage" console command.
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--
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162
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-- Note that if you use this function on game frame 0, it will confuse the
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-- `POST_GAME_STARTED_REORDERED`, `POST_NEW_LEVEL_REORDERED`, and `POST_NEW_ROOM_REORDERED` custom
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-- callbacks. If you are using the function in this situation, remember to call the
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-- `reorderedCallbacksSetStage` function.
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function ____exports.goToStage(self, stage, stageType)
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local stageTypeLetterSuffix = ____exports.stageTypeToLetter(nil, stageType)
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local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
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Isaac.ExecuteCommand(command)
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end
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--- Returns whether the provided stage and stage type represent a "final floor". This is defined as a
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-- floor that prevents the player from entering the I AM ERROR room on.
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--
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-- For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
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-- the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
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-- I AM ERROR room is never entered into the list of possibilities.
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function ____exports.isFinalFloor(self, stage, stageType)
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return stage == LevelStage.DARK_ROOM_CHEST or stage == LevelStage.VOID or stage == LevelStage.HOME or stage == LevelStage.WOMB_2 and ____exports.isRepentanceStage(nil, stageType)
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end
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--- Helper function to check if the provided effective stage is one that has the possibility to grant
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-- a natural Devil Room or Angel Room after killing the boss.
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--
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-- Note that in order for this function to work properly, you must provide it with the effective
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-- stage (e.g. from the `getEffectiveStage` helper function) and not the absolute stage (e.g. from
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-- the `Level.GetStage` method).
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function ____exports.isStageWithNaturalDevilRoom(self, effectiveStage)
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return inRange(nil, effectiveStage, LevelStage.BASEMENT_2, LevelStage.WOMB_2) and effectiveStage ~= LevelStage.BLUE_WOMB
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end
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--- Helper function to check if the provided stage is one that will have a random collectible drop
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-- upon defeating the boss of the floor.
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--
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-- This happens on most stages but will not happen on Depths 2, Womb 2, Sheol, Cathedral, Dark Room,
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-- The Chest, and Home (due to the presence of a story boss).
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--
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-- Note that even though Delirium does not drop a random boss collectible, The Void is still
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196
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-- considered to be a stage that has a random boss collectible since all of the non-Delirium Boss
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-- Rooms will drop random boss collectibles.
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function ____exports.isStageWithRandomBossCollectible(self, stage)
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return not ____exports.isStageWithStoryBoss(nil, stage) or stage == LevelStage.VOID
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end
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--- Helper function to check if the provided stage will spawn a locked door to Downpour/Dross after
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-- defeating the boss.
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function ____exports.isStageWithSecretExitToDownpour(self, stage)
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return stage == LevelStage.BASEMENT_1 or stage == LevelStage.BASEMENT_2
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end
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--- Helper function to check if the provided stage and stage type will spawn a spiked door to
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-- Mausoleum/Gehenna after defeating the boss.
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208
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function ____exports.isStageWithSecretExitToMausoleum(self, stage, stageType)
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local repentanceStage = ____exports.isRepentanceStage(nil, stageType)
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return stage == LevelStage.DEPTHS_1 and not repentanceStage or stage == LevelStage.CAVES_2 and repentanceStage
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end
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212
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--- Helper function to check if the provided stage and stage type will spawn a wooden door to
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-- Mines/Ashpit after defeating the boss.
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function ____exports.isStageWithSecretExitToMines(self, stage, stageType)
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local repentanceStage = ____exports.isRepentanceStage(nil, stageType)
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return stage == LevelStage.CAVES_1 and not repentanceStage or stage == LevelStage.BASEMENT_2 and repentanceStage
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end
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--- Helper function to check if the current stage is one that would create a trapdoor if We Need to
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219
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-- Go Deeper was used.
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220
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function ____exports.isStageWithShovelTrapdoors(self, stage, stageType)
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local repentanceStage = ____exports.isRepentanceStage(nil, stageType)
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return stage < LevelStage.WOMB_2 or stage == LevelStage.WOMB_2 and not repentanceStage
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end
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224
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--- Helper function to check if the player has taken Dad's Note. This sets the game state flag of
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225
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-- `GameStateFlag.BACKWARDS_PATH` and causes floor generation to change.
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226
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function ____exports.onAscent(self)
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227
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+
return game:GetStateFlag(GameStateFlag.BACKWARDS_PATH)
|
|
228
|
+
end
|
|
229
|
+
function ____exports.onCathedral(self)
|
|
230
|
+
local level = game:GetLevel()
|
|
231
|
+
local stage = level:GetStage()
|
|
232
|
+
local stageType = level:GetStageType()
|
|
233
|
+
return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.WRATH_OF_THE_LAMB
|
|
234
|
+
end
|
|
235
|
+
function ____exports.onChest(self)
|
|
236
|
+
local level = game:GetLevel()
|
|
237
|
+
local stage = level:GetStage()
|
|
238
|
+
local stageType = level:GetStageType()
|
|
239
|
+
return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.WRATH_OF_THE_LAMB
|
|
240
|
+
end
|
|
241
|
+
function ____exports.onDarkRoom(self)
|
|
242
|
+
local level = game:GetLevel()
|
|
243
|
+
local stage = level:GetStage()
|
|
244
|
+
local stageType = level:GetStageType()
|
|
245
|
+
return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.ORIGINAL
|
|
246
|
+
end
|
|
247
|
+
--- Helper function to check if the current stage matches one of the given stages. This uses the
|
|
248
|
+
-- `getEffectiveStage` helper function so that the Repentance floors are correctly adjusted.
|
|
249
|
+
--
|
|
250
|
+
-- This function is variadic, which means you can pass as many stages as you want to match for.
|
|
251
|
+
function ____exports.onEffectiveStage(self, ...)
|
|
252
|
+
local effectiveStages = {...}
|
|
253
|
+
local thisEffectiveStage = ____exports.getEffectiveStage(nil)
|
|
254
|
+
return __TS__ArrayIncludes(effectiveStages, thisEffectiveStage)
|
|
255
|
+
end
|
|
256
|
+
--- Returns whether the player is on the "final floor" of the particular run. The final floor is
|
|
257
|
+
-- defined as one that prevents the player from entering the I AM ERROR room on.
|
|
258
|
+
--
|
|
259
|
+
-- For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
|
|
260
|
+
-- the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
|
|
261
|
+
-- I AM ERROR room is never entered into the list of possibilities.
|
|
262
|
+
function ____exports.onFinalFloor(self)
|
|
263
|
+
local level = game:GetLevel()
|
|
264
|
+
local stage = level:GetStage()
|
|
265
|
+
local stageType = level:GetStageType()
|
|
266
|
+
return ____exports.isFinalFloor(nil, stage, stageType)
|
|
267
|
+
end
|
|
268
|
+
--- Returns whether the player is on the first floor of the particular run.
|
|
269
|
+
--
|
|
270
|
+
-- This is tricky to determine because we have to handle the cases of Downpour/Dross 1 not being the
|
|
271
|
+
-- first floor and The Ascent.
|
|
272
|
+
function ____exports.onFirstFloor(self)
|
|
273
|
+
local effectiveStage = ____exports.getEffectiveStage(nil)
|
|
274
|
+
local isOnAscent = ____exports.onAscent(nil)
|
|
275
|
+
return effectiveStage == LevelStage.BASEMENT_1 and not isOnAscent
|
|
276
|
+
end
|
|
277
|
+
function ____exports.onSheol(self)
|
|
278
|
+
local level = game:GetLevel()
|
|
279
|
+
local stage = level:GetStage()
|
|
280
|
+
local stageType = level:GetStageType()
|
|
281
|
+
return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.ORIGINAL
|
|
282
|
+
end
|
|
283
|
+
--- Helper function to check if the current stage matches one of the given stages.
|
|
284
|
+
--
|
|
285
|
+
-- This function is variadic, which means you can pass as many stages as you want to match for.
|
|
286
|
+
function ____exports.onStage(self, ...)
|
|
287
|
+
local stages = {...}
|
|
288
|
+
local level = game:GetLevel()
|
|
289
|
+
local thisStage = level:GetStage()
|
|
290
|
+
return __TS__ArrayIncludes(stages, thisStage)
|
|
291
|
+
end
|
|
292
|
+
--- Helper function to check if the current stage is equal to or higher than the given stage.
|
|
293
|
+
function ____exports.onStageOrHigher(self, stage)
|
|
294
|
+
local level = game:GetLevel()
|
|
295
|
+
local thisStage = level:GetStage()
|
|
296
|
+
return thisStage >= stage
|
|
297
|
+
end
|
|
298
|
+
--- Helper function to check if the current stage is equal to or higher than the given stage.
|
|
299
|
+
function ____exports.onStageOrLower(self, stage)
|
|
300
|
+
local level = game:GetLevel()
|
|
301
|
+
local thisStage = level:GetStage()
|
|
302
|
+
return thisStage <= stage
|
|
303
|
+
end
|
|
304
|
+
--- Helper function to check if the current stage matches one of the given stage types.
|
|
305
|
+
--
|
|
306
|
+
-- This function is variadic, which means you can pass as many room types as you want to match for.
|
|
307
|
+
function ____exports.onStageType(self, ...)
|
|
308
|
+
local stageTypes = {...}
|
|
309
|
+
local level = game:GetLevel()
|
|
310
|
+
local thisStageType = level:GetStageType()
|
|
311
|
+
return __TS__ArrayIncludes(stageTypes, thisStageType)
|
|
312
|
+
end
|
|
313
|
+
--- Helper function to check if the current stage is one that has the possibility to grant a natural
|
|
314
|
+
-- Devil Room or Angel Room after killing the boss.
|
|
315
|
+
function ____exports.onStageWithNaturalDevilRoom(self)
|
|
316
|
+
local effectiveStage = ____exports.getEffectiveStage(nil)
|
|
317
|
+
return ____exports.isStageWithNaturalDevilRoom(nil, effectiveStage)
|
|
318
|
+
end
|
|
319
|
+
--- Helper function to check if the current stage is one that will have a random collectible drop
|
|
320
|
+
-- upon defeating the boss of the floor.
|
|
321
|
+
--
|
|
322
|
+
-- This happens on most stages but will not happen on Depths 2, Womb 2, Sheol, Cathedral, Dark Room,
|
|
323
|
+
-- The Chest, and Home (due to the presence of a story boss).
|
|
324
|
+
--
|
|
325
|
+
-- Note that even though Delirium does not drop a random boss collectible, The Void is still
|
|
326
|
+
-- considered to be a stage that has a random boss collectible since all of the non-Delirium Boss
|
|
327
|
+
-- Rooms will drop random boss collectibles.
|
|
328
|
+
function ____exports.onStageWithRandomBossCollectible(self)
|
|
329
|
+
local level = game:GetLevel()
|
|
330
|
+
local stage = level:GetStage()
|
|
331
|
+
return ____exports.isStageWithRandomBossCollectible(nil, stage)
|
|
332
|
+
end
|
|
333
|
+
--- Helper function to check if the current stage will spawn a locked door to Downpour/Dross after
|
|
334
|
+
-- defeating the boss.
|
|
335
|
+
function ____exports.onStageWithSecretExitToDownpour(self)
|
|
336
|
+
local level = game:GetLevel()
|
|
337
|
+
local stage = level:GetStage()
|
|
338
|
+
return ____exports.isStageWithSecretExitToDownpour(nil, stage)
|
|
339
|
+
end
|
|
340
|
+
--- Helper function to check if the current stage will spawn a spiked door to Mausoleum/Gehenna after
|
|
341
|
+
-- defeating the boss.
|
|
342
|
+
function ____exports.onStageWithSecretExitToMausoleum(self)
|
|
343
|
+
local level = game:GetLevel()
|
|
344
|
+
local stage = level:GetStage()
|
|
345
|
+
local stageType = level:GetStageType()
|
|
346
|
+
return ____exports.isStageWithSecretExitToMausoleum(nil, stage, stageType)
|
|
347
|
+
end
|
|
348
|
+
--- Helper function to check if the current stage will spawn a wooden door to Mines/Ashpit after
|
|
349
|
+
-- defeating the boss.
|
|
350
|
+
function ____exports.onStageWithSecretExitToMines(self)
|
|
351
|
+
local level = game:GetLevel()
|
|
352
|
+
local stage = level:GetStage()
|
|
353
|
+
local stageType = level:GetStageType()
|
|
354
|
+
return ____exports.isStageWithSecretExitToMines(nil, stage, stageType)
|
|
355
|
+
end
|
|
356
|
+
--- Helper function to check if the current stage is one that would create a trapdoor if We Need to
|
|
357
|
+
-- Go Deeper was used.
|
|
358
|
+
function ____exports.onStageWithShovelTrapdoors(self)
|
|
359
|
+
local level = game:GetLevel()
|
|
360
|
+
local stage = level:GetStage()
|
|
361
|
+
local stageType = level:GetStageType()
|
|
362
|
+
return ____exports.isStageWithShovelTrapdoors(nil, stage, stageType)
|
|
363
|
+
end
|
|
364
|
+
--- Helper function to check if the current stage is one with a story boss. Specifically, this is
|
|
365
|
+
-- Depths 2 (Mom), Womb 2 (Mom's Heart / It Lives), Blue Womb (Hush), Sheol (Satan), Cathedral
|
|
366
|
+
-- (Isaac), Dark Room (Lamb), The Chest (Blue Baby), The Void (Delirium), and Home (Dogma / The
|
|
367
|
+
-- Beast).
|
|
368
|
+
function ____exports.onStageWithStoryBoss(self)
|
|
369
|
+
local level = game:GetLevel()
|
|
370
|
+
local stage = level:GetStage()
|
|
371
|
+
return ____exports.isStageWithStoryBoss(nil, stage)
|
|
372
|
+
end
|
|
373
|
+
--- Helper function to warp to a new stage/level.
|
|
374
|
+
--
|
|
375
|
+
-- Note that this is different from the `Level.SetStage` method, which will change the stage and/or
|
|
376
|
+
-- stage type of the current floor without moving the player to a new floor.
|
|
377
|
+
--
|
|
378
|
+
-- @param stage The stage number to warp to.
|
|
379
|
+
-- @param stageType The stage type to warp to.
|
|
380
|
+
-- @param reseed Optional. Whether to reseed the floor upon arrival. Default is false. Set this to
|
|
381
|
+
-- true if you are warping to the same stage but a different stage type (or else the
|
|
382
|
+
-- floor layout will be identical to the old floor).
|
|
383
|
+
function ____exports.setStage(self, stage, stageType, reseed)
|
|
384
|
+
if reseed == nil then
|
|
385
|
+
reseed = false
|
|
386
|
+
end
|
|
387
|
+
local stageTypeSuffix = STAGE_TYPE_SUFFIXES[stageType]
|
|
388
|
+
local command = ("stage " .. tostring(stage)) .. stageTypeSuffix
|
|
389
|
+
Isaac.ExecuteCommand(command)
|
|
390
|
+
if reseed then
|
|
391
|
+
Isaac.ExecuteCommand("reseed")
|
|
392
|
+
end
|
|
393
|
+
end
|
|
394
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"stats.d.ts","sourceRoot":"","sources":["../../src/functions/stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAc7D;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,EACpB,MAAM,EAAE,MAAM,GACb,IAAI,CA4CN;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAE7E;AAED,oFAAoF;AACpF,wBAAgB,aAAa,CAAC,CAAC,SAAS,UAAU,EAChD,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,CAAC,GACZ,WAAW,CAAC,CAAC,CAAC,CAGhB;AAED,2DAA2D;AAC3D,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW,CAgBhE"}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__New = ____lualib.__TS__New
|
|
3
|
+
local ____exports = {}
|
|
4
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
5
|
+
local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
|
|
6
|
+
local ____PlayerStat = require("enums.PlayerStat")
|
|
7
|
+
local PlayerStat = ____PlayerStat.PlayerStat
|
|
8
|
+
local ____defaultPlayerStatMap = require("maps.defaultPlayerStatMap")
|
|
9
|
+
local DEFAULT_PLAYER_STAT_MAP = ____defaultPlayerStatMap.DEFAULT_PLAYER_STAT_MAP
|
|
10
|
+
local ____ReadonlySet = require("types.ReadonlySet")
|
|
11
|
+
local ReadonlySet = ____ReadonlySet.ReadonlySet
|
|
12
|
+
local ____tears = require("functions.tears")
|
|
13
|
+
local addTearsStat = ____tears.addTearsStat
|
|
14
|
+
--- Helper function to get all of the stat for a player.
|
|
15
|
+
function ____exports.getPlayerStats(self, player)
|
|
16
|
+
return {
|
|
17
|
+
[PlayerStat.DAMAGE] = player.Damage,
|
|
18
|
+
[PlayerStat.FIRE_DELAY] = player.MaxFireDelay,
|
|
19
|
+
[PlayerStat.SHOT_SPEED] = player.ShotSpeed,
|
|
20
|
+
[PlayerStat.TEAR_HEIGHT] = player.TearHeight,
|
|
21
|
+
[PlayerStat.TEAR_RANGE] = player.TearRange,
|
|
22
|
+
[PlayerStat.TEAR_FALLING_ACCELERATION] = player.TearFallingAcceleration,
|
|
23
|
+
[PlayerStat.TEAR_FALLING_SPEED] = player.TearFallingSpeed,
|
|
24
|
+
[PlayerStat.MOVE_SPEED] = player.MoveSpeed,
|
|
25
|
+
[PlayerStat.TEAR_FLAG] = player.TearFlags,
|
|
26
|
+
[PlayerStat.TEAR_COLOR] = player.TearColor,
|
|
27
|
+
[PlayerStat.FLYING] = player.CanFly,
|
|
28
|
+
[PlayerStat.LUCK] = player.Luck,
|
|
29
|
+
[PlayerStat.SIZE] = player.SpriteScale
|
|
30
|
+
}
|
|
31
|
+
end
|
|
32
|
+
local STAT_CACHE_FLAGS_SET = __TS__New(ReadonlySet, {
|
|
33
|
+
CacheFlag.DAMAGE,
|
|
34
|
+
CacheFlag.FIRE_DELAY,
|
|
35
|
+
CacheFlag.SHOT_SPEED,
|
|
36
|
+
CacheFlag.RANGE,
|
|
37
|
+
CacheFlag.SPEED,
|
|
38
|
+
CacheFlag.LUCK
|
|
39
|
+
})
|
|
40
|
+
--- Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
|
|
41
|
+
-- from the `EVALUATE_CACHE` callback.
|
|
42
|
+
--
|
|
43
|
+
-- Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
|
|
44
|
+
-- to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
|
|
45
|
+
--
|
|
46
|
+
-- This function supports the following cache flags:
|
|
47
|
+
-- - CacheFlag.DAMAGE (1 << 0)
|
|
48
|
+
-- - CacheFlag.FIRE_DELAY (1 << 1)
|
|
49
|
+
-- - CacheFlag.SHOT_SPEED (1 << 2)
|
|
50
|
+
-- - CacheFlag.RANGE (1 << 3)
|
|
51
|
+
-- - CacheFlag.SPEED (1 << 4)
|
|
52
|
+
-- - CacheFlag.LUCK (1 << 10)
|
|
53
|
+
function ____exports.addPlayerStat(self, player, cacheFlag, amount)
|
|
54
|
+
if not STAT_CACHE_FLAGS_SET:has(cacheFlag) then
|
|
55
|
+
error("You cannot add a stat to a player with the cache flag of: " .. tostring(cacheFlag))
|
|
56
|
+
end
|
|
57
|
+
repeat
|
|
58
|
+
local ____switch4 = cacheFlag
|
|
59
|
+
local ____cond4 = ____switch4 == CacheFlag.DAMAGE
|
|
60
|
+
if ____cond4 then
|
|
61
|
+
do
|
|
62
|
+
player.Damage = player.Damage + amount
|
|
63
|
+
break
|
|
64
|
+
end
|
|
65
|
+
end
|
|
66
|
+
____cond4 = ____cond4 or ____switch4 == CacheFlag.FIRE_DELAY
|
|
67
|
+
if ____cond4 then
|
|
68
|
+
do
|
|
69
|
+
addTearsStat(nil, player, amount)
|
|
70
|
+
break
|
|
71
|
+
end
|
|
72
|
+
end
|
|
73
|
+
____cond4 = ____cond4 or ____switch4 == CacheFlag.SHOT_SPEED
|
|
74
|
+
if ____cond4 then
|
|
75
|
+
do
|
|
76
|
+
player.ShotSpeed = player.ShotSpeed + amount
|
|
77
|
+
break
|
|
78
|
+
end
|
|
79
|
+
end
|
|
80
|
+
____cond4 = ____cond4 or ____switch4 == CacheFlag.RANGE
|
|
81
|
+
if ____cond4 then
|
|
82
|
+
do
|
|
83
|
+
player.TearHeight = player.TearHeight + amount
|
|
84
|
+
break
|
|
85
|
+
end
|
|
86
|
+
end
|
|
87
|
+
____cond4 = ____cond4 or ____switch4 == CacheFlag.SPEED
|
|
88
|
+
if ____cond4 then
|
|
89
|
+
do
|
|
90
|
+
player.MoveSpeed = player.MoveSpeed + amount
|
|
91
|
+
break
|
|
92
|
+
end
|
|
93
|
+
end
|
|
94
|
+
____cond4 = ____cond4 or ____switch4 == CacheFlag.LUCK
|
|
95
|
+
if ____cond4 then
|
|
96
|
+
do
|
|
97
|
+
player.Luck = player.Luck + amount
|
|
98
|
+
break
|
|
99
|
+
end
|
|
100
|
+
end
|
|
101
|
+
until true
|
|
102
|
+
end
|
|
103
|
+
--- Returns the starting stat that Isaac (the default character) starts with. For example, if you
|
|
104
|
+
-- pass this function `CacheFlag.DAMAGE`, it will return 3.5.
|
|
105
|
+
--
|
|
106
|
+
-- Note that the default fire delay is represented in the tear stat, not the `MaxFireDelay` value.
|
|
107
|
+
function ____exports.getDefaultPlayerStat(self, cacheFlag)
|
|
108
|
+
return DEFAULT_PLAYER_STAT_MAP:get(cacheFlag)
|
|
109
|
+
end
|
|
110
|
+
--- Helper function to get the stat for a player corresponding to the `StatType`.
|
|
111
|
+
function ____exports.getPlayerStat(self, player, playerStat)
|
|
112
|
+
local playerStats = ____exports.getPlayerStats(nil, player)
|
|
113
|
+
return playerStats[playerStat]
|
|
114
|
+
end
|
|
115
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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