isaacscript-common 73.1.0 → 74.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/arrays/cachedEnumValues.d.ts +29 -0
- package/dist/arrays/cachedEnumValues.d.ts.map +1 -0
- package/dist/arrays/cachedEnumValues.lua +55 -0
- package/dist/callbackClasses.d.ts.map +1 -0
- package/dist/callbackClasses.lua +707 -0
- package/dist/callbacks.d.ts.map +1 -0
- package/dist/callbacks.lua +160 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/DefaultMap.lua +170 -0
- package/dist/classes/ModFeature.d.ts +79 -0
- package/dist/classes/ModFeature.d.ts.map +1 -0
- package/dist/classes/ModFeature.lua +229 -0
- package/dist/classes/ModUpgraded.d.ts +80 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.lua +263 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.lua +27 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.lua +34 -0
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionFilter.lua +23 -0
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionPlayer.lua +33 -0
- package/dist/classes/callbacks/PostAmbushFinished.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushFinished.lua +41 -0
- package/dist/classes/callbacks/PostAmbushStarted.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushStarted.lua +41 -0
- package/dist/classes/callbacks/PostBombExploded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombExploded.lua +27 -0
- package/dist/classes/callbacks/PostBombInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitLate.lua +31 -0
- package/dist/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostBoneSwing.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBoneSwing.lua +45 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.lua +45 -0
- package/dist/classes/callbacks/PostCursedTeleport.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCursedTeleport.lua +113 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCustomRevive.lua +22 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.lua +42 -0
- package/dist/classes/callbacks/PostDoorRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorRender.lua +27 -0
- package/dist/classes/callbacks/PostDoorUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorUpdate.lua +27 -0
- package/dist/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitLate.lua +31 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEntityKillFilter.lua +23 -0
- package/dist/classes/callbacks/PostEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.lua +31 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFirstFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstFlip.lua +17 -0
- package/dist/classes/callbacks/PostFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFlip.lua +17 -0
- package/dist/classes/callbacks/PostGameEndFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameEndFilter.lua +23 -0
- package/dist/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReordered.lua +20 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.lua +20 -0
- package/dist/classes/callbacks/PostGreedModeWave.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGreedModeWave.lua +33 -0
- package/dist/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCollision.lua +24 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.lua +20 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.lua +41 -0
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemDischarge.lua +113 -0
- package/dist/classes/callbacks/PostItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemPickup.lua +20 -0
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKeyboardChanged.lua +51 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitLate.lua +31 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitLate.lua +31 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitLate.lua +31 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewLevelReordered.lua +20 -0
- package/dist/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomEarly.lua +70 -0
- package/dist/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomReordered.lua +20 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPickupChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupChanged.lua +20 -0
- package/dist/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupCollect.lua +39 -0
- package/dist/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFirst.lua +33 -0
- package/dist/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitLate.lua +31 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPitRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitRender.lua +27 -0
- package/dist/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.lua +54 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.lua +96 -0
- package/dist/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeType.lua +39 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.lua +92 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.lua +39 -0
- package/dist/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitLate.lua +33 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.lua +20 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPoopRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopRender.lua +27 -0
- package/dist/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateRender.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitLate.lua +31 -0
- package/dist/classes/callbacks/PostProjectileKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileKill.lua +46 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPurchase.lua +81 -0
- package/dist/classes/callbacks/PostRockRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockRender.lua +27 -0
- package/dist/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockUpdate.lua +27 -0
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRoomClearChanged.lua +42 -0
- package/dist/classes/callbacks/PostSacrifice.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSacrifice.lua +40 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
- package/dist/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotCollision.lua +28 -0
- package/dist/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotDestroyed.lua +20 -0
- package/dist/classes/callbacks/PostSlotInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotInit.lua +20 -0
- package/dist/classes/callbacks/PostSlotRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotRender.lua +20 -0
- package/dist/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotUpdate.lua +20 -0
- package/dist/classes/callbacks/PostSpikesRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesRender.lua +27 -0
- package/dist/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTNTRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTRender.lua +27 -0
- package/dist/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitLate.lua +31 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.lua +34 -0
- package/dist/classes/callbacks/PostTearKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearKill.lua +46 -0
- package/dist/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTransformation.lua +49 -0
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTrinketBreak.lua +70 -0
- package/dist/classes/callbacks/PostUsePillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostUsePillFilter.lua +74 -0
- package/dist/classes/callbacks/PreBerserkDeath.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBerserkDeath.lua +39 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PreCustomRevive.lua +20 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.lua +31 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
- package/dist/classes/callbacks/PreGetPedestal.lua +43 -0
- package/dist/classes/callbacks/PreItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PreItemPickup.lua +20 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.lua +21 -0
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNewLevel.lua +44 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +29 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.lua +229 -0
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomRevive.lua +139 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.lua +53 -0
- package/dist/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/FlipDetection.lua +59 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.lua +137 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.lua +33 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +127 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +62 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.lua +48 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.lua +164 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +77 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.lua +52 -0
- package/dist/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -0
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- /package/dist/{src/types → types}/LowercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.lua +0 -0
- /package/dist/{src/types → types}/PickingUpItem.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.lua +0 -0
- /package/dist/{src/types → types}/PlayerIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PlayerIndex.lua +0 -0
- /package/dist/{src/types → types}/PossibleStatType.d.ts +0 -0
- /package/dist/{src/types → types}/PossibleStatType.lua +0 -0
- /package/dist/{src/types → types}/PublicInterface.d.ts +0 -0
- /package/dist/{src/types → types}/PublicInterface.lua +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.lua +0 -0
- /package/dist/{src/types → types}/ReadonlySet.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlySet.lua +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.lua +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.lua +0 -0
- /package/dist/{src/types → types}/TSTLClass.d.ts +0 -0
- /package/dist/{src/types → types}/TSTLClass.lua +0 -0
- /package/dist/{src/types → types}/Tuple.d.ts +0 -0
- /package/dist/{src/types → types}/Tuple.lua +0 -0
- /package/dist/{src/types → types}/TupleKeys.d.ts +0 -0
- /package/dist/{src/types → types}/TupleKeys.lua +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.lua +0 -0
- /package/dist/{src/types → types}/TupleToUnion.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToUnion.lua +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.lua +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.lua +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.lua +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/WeightedArray.d.ts +0 -0
- /package/dist/{src/types → types}/WeightedArray.lua +0 -0
- /package/dist/{src/types → types}/WidenLiteral.d.ts +0 -0
- /package/dist/{src/types → types}/WidenLiteral.lua +0 -0
- /package/dist/{src/types → types}/Writable.d.ts +0 -0
- /package/dist/{src/types → types}/Writable.lua +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.d.ts +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.lua +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.d.ts +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.lua +0 -0
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@@ -0,0 +1,166 @@
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1
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+
local ____lualib = require("lualib_bundle")
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2
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+
local __TS__ArraySlice = ____lualib.__TS__ArraySlice
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3
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+
local ____exports = {}
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4
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+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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5
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local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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6
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local ____cachedEnumValues = require("arrays.cachedEnumValues")
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7
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local PILL_COLOR_VALUES = ____cachedEnumValues.PILL_COLOR_VALUES
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local ____cachedClasses = require("core.cachedClasses")
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9
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local game = ____cachedClasses.game
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10
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local itemConfig = ____cachedClasses.itemConfig
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11
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local ____constantsFirstLast = require("core.constantsFirstLast")
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local FIRST_HORSE_PILL_COLOR = ____constantsFirstLast.FIRST_HORSE_PILL_COLOR
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13
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local FIRST_PILL_COLOR = ____constantsFirstLast.FIRST_PILL_COLOR
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local LAST_HORSE_PILL_COLOR = ____constantsFirstLast.LAST_HORSE_PILL_COLOR
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local LAST_NORMAL_PILL_COLOR = ____constantsFirstLast.LAST_NORMAL_PILL_COLOR
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local LAST_VANILLA_PILL_EFFECT = ____constantsFirstLast.LAST_VANILLA_PILL_EFFECT
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local ____PHDPillConversionsMap = require("maps.PHDPillConversionsMap")
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local PHD_PILL_CONVERSIONS_MAP = ____PHDPillConversionsMap.PHD_PILL_CONVERSIONS_MAP
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local ____falsePHDPillConversionsMap = require("maps.falsePHDPillConversionsMap")
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local FALSE_PHD_PILL_CONVERSIONS_MAP = ____falsePHDPillConversionsMap.FALSE_PHD_PILL_CONVERSIONS_MAP
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21
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local ____pillEffectClasses = require("objects.pillEffectClasses")
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22
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local DEFAULT_PILL_EFFECT_CLASS = ____pillEffectClasses.DEFAULT_PILL_EFFECT_CLASS
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local PILL_EFFECT_CLASSES = ____pillEffectClasses.PILL_EFFECT_CLASSES
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local ____pillEffectNames = require("objects.pillEffectNames")
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local DEFAULT_PILL_EFFECT_NAME = ____pillEffectNames.DEFAULT_PILL_EFFECT_NAME
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26
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local PILL_EFFECT_NAMES = ____pillEffectNames.PILL_EFFECT_NAMES
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local ____pillEffectTypeToPillEffects = require("objects.pillEffectTypeToPillEffects")
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28
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local PILL_EFFECT_TYPE_TO_PILL_EFFECTS = ____pillEffectTypeToPillEffects.PILL_EFFECT_TYPE_TO_PILL_EFFECTS
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29
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+
local ____pillEffectTypes = require("objects.pillEffectTypes")
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30
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+
local DEFAULT_PILL_EFFECT_TYPE = ____pillEffectTypes.DEFAULT_PILL_EFFECT_TYPE
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31
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+
local PILL_EFFECT_TYPES = ____pillEffectTypes.PILL_EFFECT_TYPES
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32
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+
local ____types = require("functions.types")
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33
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+
local asNumber = ____types.asNumber
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34
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+
local asPillColor = ____types.asPillColor
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35
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local ____utils = require("functions.utils")
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36
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+
local iRange = ____utils.iRange
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37
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function ____exports.isVanillaPillEffect(self, pillEffect)
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38
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return pillEffect <= LAST_VANILLA_PILL_EFFECT
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39
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+
end
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40
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+
--- Add this to a `PillColor` to get the corresponding giant pill color.
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41
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+
--
|
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42
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+
-- Corresponds to the vanilla `PillColor.GIANT_FLAG` value.
|
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43
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+
--
|
|
44
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+
-- 1 << 11
|
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45
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+
local HORSE_PILL_ADJUSTMENT = 2048
|
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46
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+
--- Helper function to get an array with every non-null pill color. This includes all gold colors and
|
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47
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+
-- all horse colors.
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48
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+
function ____exports.getAllPillColors(self)
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49
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+
return __TS__ArraySlice(PILL_COLOR_VALUES, 1)
|
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50
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+
end
|
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51
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+
--- Helper function to get the associated pill effect after False PHD is acquired. If a pill effect
|
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52
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+
-- is not altered by False PHD, then the same pill effect will be returned.
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53
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+
function ____exports.getFalsePHDPillEffect(self, pillEffect)
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54
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+
local convertedPillEffect = FALSE_PHD_PILL_CONVERSIONS_MAP:get(pillEffect)
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55
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+
return convertedPillEffect or pillEffect
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56
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+
end
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57
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+
--- Helper function to get the corresponding horse pill color from a normal pill color.
|
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58
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--
|
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59
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+
-- For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
|
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60
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+
-- corresponds to the horse pill color for blue/blue.
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61
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function ____exports.getHorsePillColor(self, pillColor)
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62
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return asNumber(nil, pillColor) + HORSE_PILL_ADJUSTMENT
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63
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end
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64
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--- Helper function to get an array with every non-gold horse pill color.
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65
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function ____exports.getHorsePillColors(self)
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66
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+
return iRange(nil, FIRST_HORSE_PILL_COLOR, LAST_HORSE_PILL_COLOR)
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67
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+
end
|
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68
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+
--- Helper function to get the corresponding normal pill color from a horse pill color.
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69
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--
|
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70
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-- For example, passing 2049 would result in `PillColor.BLUE_BLUE`.
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71
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--
|
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72
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-- If called with a non-horse pill color, this function will return back the same color.
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73
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function ____exports.getNormalPillColorFromHorse(self, pillColor)
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74
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local normalPillColor = asPillColor(
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75
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nil,
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76
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asNumber(nil, pillColor) - HORSE_PILL_ADJUSTMENT
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)
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return normalPillColor > PillColor.NULL and normalPillColor or pillColor
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79
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end
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80
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--- Helper function to get an array with every non-gold and non-horse pill color.
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81
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function ____exports.getNormalPillColors(self)
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82
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return iRange(nil, FIRST_PILL_COLOR, LAST_NORMAL_PILL_COLOR)
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83
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+
end
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84
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--- Helper function to get the associated pill effect after PHD is acquired. If a pill effect is not
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85
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-- altered by PHD, then the same pill effect will be returned.
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86
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+
function ____exports.getPHDPillEffect(self, pillEffect)
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87
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local convertedPillEffect = PHD_PILL_CONVERSIONS_MAP:get(pillEffect)
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88
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return convertedPillEffect or pillEffect
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89
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+
end
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90
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+
--- Helper function to get the corresponding pill color from an effect by repeatedly using the
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91
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-- `ItemPool.GetPillEffect` method.
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92
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+
--
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93
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-- Note that this will return the corresponding effect even if the passed pill color is not yet
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94
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-- identified by the player.
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95
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--
|
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96
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-- Returns `PillColor.NULL` if there is the corresponding pill color cannot be found.
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97
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--
|
|
98
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+
-- This function is especially useful in the `POST_USE_PILL` callback, since at that point, the used
|
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99
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+
-- pill is already consumed, and the callback only passes the effect. In this specific circumstance,
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100
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+
-- consider using the `POST_USE_PILL_FILTER` callback instead of the `POST_USE_PILL` callback, since
|
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101
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+
-- it correctly passes the color and handles the case of horse pills.
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102
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+
function ____exports.getPillColorFromEffect(self, pillEffect)
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103
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+
local itemPool = game:GetItemPool()
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104
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+
local normalPillColors = ____exports.getNormalPillColors(nil)
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105
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+
for ____, normalPillColor in ipairs(normalPillColors) do
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106
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local normalPillEffect = itemPool:GetPillEffect(normalPillColor)
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107
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if normalPillEffect == pillEffect then
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108
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return normalPillColor
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109
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+
end
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110
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+
end
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111
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+
return PillColor.NULL
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112
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+
end
|
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113
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+
--- Helper function to get a pill effect class from a PillEffect enum value. In this context, the
|
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114
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+
-- class is equal to the numerical prefix in the "class" tag in the "pocketitems.xml" file. Use the
|
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115
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+
-- `getPillEffectType` helper function to determine whether the pill effect is positive, negative,
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116
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-- or neutral.
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117
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+
--
|
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118
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+
-- Due to limitations in the API, this function will not work properly for modded pill effects, and
|
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119
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+
-- will always return `DEFAULT_PILL_EFFECT_CLASS` in those cases.
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120
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+
function ____exports.getPillEffectClass(self, pillEffect)
|
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121
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+
local pillEffectClass = PILL_EFFECT_CLASSES[pillEffect]
|
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122
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+
return pillEffectClass or DEFAULT_PILL_EFFECT_CLASS
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123
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+
end
|
|
124
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+
--- Helper function to get a pill effect name from a `PillEffect`. Returns "Unknown" if the provided
|
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125
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+
-- pill effect is not valid.
|
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126
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+
--
|
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127
|
+
-- This function works for both vanilla and modded pill effects.
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128
|
+
--
|
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129
|
+
-- For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
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130
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+
function ____exports.getPillEffectName(self, pillEffect)
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131
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+
local pillEffectName = PILL_EFFECT_NAMES[pillEffect]
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132
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+
if pillEffectName ~= nil then
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133
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return pillEffectName
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134
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+
end
|
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135
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+
local itemConfigPillEffect = itemConfig:GetPillEffect(pillEffect)
|
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136
|
+
if itemConfigPillEffect ~= nil then
|
|
137
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+
return itemConfigPillEffect.Name
|
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138
|
+
end
|
|
139
|
+
return DEFAULT_PILL_EFFECT_NAME
|
|
140
|
+
end
|
|
141
|
+
--- Helper function to get a pill effect type from a `PillEffect` enum value. In this context, the
|
|
142
|
+
-- type is equal to positive, negative, or neutral. This is derived from the suffix of the "class"
|
|
143
|
+
-- tag in the "pocketitems.xml" file. Use the `getPillEffectClass` helper function to determine the
|
|
144
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+
-- "power" of the pill.
|
|
145
|
+
--
|
|
146
|
+
-- Due to limitations in the API, this function will not work properly for modded pill effects, and
|
|
147
|
+
-- will always return `DEFAULT_PILL_EFFECT_TYPE` in those cases.
|
|
148
|
+
function ____exports.getPillEffectType(self, pillEffect)
|
|
149
|
+
local pillEffectType = PILL_EFFECT_TYPES[pillEffect]
|
|
150
|
+
return pillEffectType or DEFAULT_PILL_EFFECT_TYPE
|
|
151
|
+
end
|
|
152
|
+
function ____exports.getVanillaPillEffectsOfType(self, pillEffectType)
|
|
153
|
+
return PILL_EFFECT_TYPE_TO_PILL_EFFECTS[pillEffectType]
|
|
154
|
+
end
|
|
155
|
+
--- Helper function to see if the given pill color is either a gold pill or a horse gold pill.
|
|
156
|
+
function ____exports.isGoldPill(self, pillColor)
|
|
157
|
+
return pillColor == PillColor.GOLD or pillColor == PillColor.HORSE_GOLD
|
|
158
|
+
end
|
|
159
|
+
--- Helper function to see if the given pill color is a horse pill.
|
|
160
|
+
function ____exports.isHorsePill(self, pillColor)
|
|
161
|
+
return asNumber(nil, pillColor) > HORSE_PILL_ADJUSTMENT
|
|
162
|
+
end
|
|
163
|
+
function ____exports.isModdedPillEffect(self, pillEffect)
|
|
164
|
+
return not ____exports.isVanillaPillEffect(nil, pillEffect)
|
|
165
|
+
end
|
|
166
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
{"version":3,"file":"playerCenter.d.ts","sourceRoot":"","sources":["../../src/functions/playerCenter.ts"],"names":[],"mappings":";AAUA;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,GAAE,KAAU,GAAG,IAAI,CAmC5D"}
|
|
@@ -0,0 +1,68 @@
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|
|
1
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+
local ____lualib = require("lualib_bundle")
|
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2
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+
local __TS__ArrayEntries = ____lualib.__TS__ArrayEntries
|
|
3
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+
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
4
|
+
local ____exports = {}
|
|
5
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+
local movePlayerAndTheirFamiliars
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|
6
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
7
|
+
local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
|
|
8
|
+
local ____cachedClasses = require("core.cachedClasses")
|
|
9
|
+
local game = ____cachedClasses.game
|
|
10
|
+
local ____constants = require("core.constants")
|
|
11
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+
local NEW_FLOOR_STARTING_POSITION_GREED_MODE = ____constants.NEW_FLOOR_STARTING_POSITION_GREED_MODE
|
|
12
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+
local NEW_FLOOR_STARTING_POSITION_NORMAL_MODE = ____constants.NEW_FLOOR_STARTING_POSITION_NORMAL_MODE
|
|
13
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+
local ____familiars = require("functions.familiars")
|
|
14
|
+
local getPlayerFamiliars = ____familiars.getPlayerFamiliars
|
|
15
|
+
local ____math = require("functions.math")
|
|
16
|
+
local getCircleDiscretizedPoints = ____math.getCircleDiscretizedPoints
|
|
17
|
+
local ____playerIndex = require("functions.playerIndex")
|
|
18
|
+
local getAllPlayers = ____playerIndex.getAllPlayers
|
|
19
|
+
function movePlayerAndTheirFamiliars(self, player, position)
|
|
20
|
+
player.Position = position
|
|
21
|
+
local familiars = getPlayerFamiliars(nil, player)
|
|
22
|
+
for ____, familiar in ipairs(familiars) do
|
|
23
|
+
familiar.Position = position
|
|
24
|
+
end
|
|
25
|
+
end
|
|
26
|
+
--- Helper function to move all of the players to where they would normally go when arriving at a new
|
|
27
|
+
-- floor. (In normal mode, this is the center of the room. In Greed Mode, this is below the top
|
|
28
|
+
-- door.)
|
|
29
|
+
--
|
|
30
|
+
-- If there is more than one player, they will be distributed around the center in a circle.
|
|
31
|
+
--
|
|
32
|
+
-- This function emulates what happens in the vanilla game when you travel to a new floor.
|
|
33
|
+
--
|
|
34
|
+
-- @param radius Optional. The radius of the circle. Default is 10.
|
|
35
|
+
function ____exports.movePlayersToCenter(self, radius)
|
|
36
|
+
if radius == nil then
|
|
37
|
+
radius = 10
|
|
38
|
+
end
|
|
39
|
+
local isGreedMode = game:IsGreedMode()
|
|
40
|
+
local startingPosition = isGreedMode and NEW_FLOOR_STARTING_POSITION_GREED_MODE or NEW_FLOOR_STARTING_POSITION_NORMAL_MODE
|
|
41
|
+
local players = getAllPlayers(nil)
|
|
42
|
+
local firstPlayer = players[1]
|
|
43
|
+
if firstPlayer == nil then
|
|
44
|
+
return
|
|
45
|
+
end
|
|
46
|
+
if #players == 1 then
|
|
47
|
+
movePlayerAndTheirFamiliars(nil, firstPlayer, startingPosition)
|
|
48
|
+
return
|
|
49
|
+
end
|
|
50
|
+
local circlePoints = getCircleDiscretizedPoints(
|
|
51
|
+
nil,
|
|
52
|
+
startingPosition,
|
|
53
|
+
radius,
|
|
54
|
+
#players,
|
|
55
|
+
1,
|
|
56
|
+
1,
|
|
57
|
+
Direction.LEFT
|
|
58
|
+
)
|
|
59
|
+
for ____, ____value in __TS__Iterator(__TS__ArrayEntries(players)) do
|
|
60
|
+
local i = ____value[1]
|
|
61
|
+
local player = ____value[2]
|
|
62
|
+
local circlePosition = circlePoints[i + 1]
|
|
63
|
+
if circlePosition ~= nil then
|
|
64
|
+
player.Position = circlePosition
|
|
65
|
+
end
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playerCollectibles.d.ts","sourceRoot":"","sources":["../../src/functions/playerCollectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAStC;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAMT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,UAAU,EAAE,CAKd;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,GAAG,CAQL;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,YAAY,EAAE,CAQhB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,OAAO,CAIT;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAOT;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAQN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA6DN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
|
|
@@ -0,0 +1,308 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__ArraySome = ____lualib.__TS__ArraySome
|
|
3
|
+
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
4
|
+
local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
|
|
5
|
+
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
|
|
6
|
+
local __TS__New = ____lualib.__TS__New
|
|
7
|
+
local ____exports = {}
|
|
8
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
9
|
+
local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
|
|
10
|
+
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
11
|
+
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
|
|
12
|
+
local ____cachedEnumValues = require("arrays.cachedEnumValues")
|
|
13
|
+
local ACTIVE_SLOT_VALUES = ____cachedEnumValues.ACTIVE_SLOT_VALUES
|
|
14
|
+
local ____cachedClasses = require("core.cachedClasses")
|
|
15
|
+
local game = ____cachedClasses.game
|
|
16
|
+
local itemConfig = ____cachedClasses.itemConfig
|
|
17
|
+
local ____ReadonlySet = require("types.ReadonlySet")
|
|
18
|
+
local ReadonlySet = ____ReadonlySet.ReadonlySet
|
|
19
|
+
local ____array = require("functions.array")
|
|
20
|
+
local sumArray = ____array.sumArray
|
|
21
|
+
local ____collectibles = require("functions.collectibles")
|
|
22
|
+
local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
|
|
23
|
+
local ____playerIndex = require("functions.playerIndex")
|
|
24
|
+
local getAllPlayers = ____playerIndex.getAllPlayers
|
|
25
|
+
local getPlayers = ____playerIndex.getPlayers
|
|
26
|
+
local ____players = require("functions.players")
|
|
27
|
+
local isCharacter = ____players.isCharacter
|
|
28
|
+
--- Helper function to add one or more collectibles to a player.
|
|
29
|
+
--
|
|
30
|
+
-- This function is variadic, meaning that you can supply as many collectible types as you want to
|
|
31
|
+
-- add.
|
|
32
|
+
function ____exports.addCollectible(self, player, ...)
|
|
33
|
+
local collectibleTypes = {...}
|
|
34
|
+
for ____, collectibleType in ipairs(collectibleTypes) do
|
|
35
|
+
player:AddCollectible(collectibleType)
|
|
36
|
+
end
|
|
37
|
+
end
|
|
38
|
+
function ____exports.addCollectibleCostume(self, player, collectibleType)
|
|
39
|
+
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
40
|
+
if itemConfigItem == nil then
|
|
41
|
+
return
|
|
42
|
+
end
|
|
43
|
+
player:AddCostume(itemConfigItem, false)
|
|
44
|
+
end
|
|
45
|
+
--- Helper function to check to see if any player has a particular collectible.
|
|
46
|
+
--
|
|
47
|
+
-- @param collectibleType The collectible type to check for.
|
|
48
|
+
-- @param ignoreModifiers If set to true, only counts collectibles the player actually owns and
|
|
49
|
+
-- ignores effects granted by items like Zodiac, 3 Dollar Bill and Lemegeton.
|
|
50
|
+
-- Default is false.
|
|
51
|
+
function ____exports.anyPlayerHasCollectible(self, collectibleType, ignoreModifiers)
|
|
52
|
+
local players = getAllPlayers(nil)
|
|
53
|
+
return __TS__ArraySome(
|
|
54
|
+
players,
|
|
55
|
+
function(____, player) return player:HasCollectible(collectibleType, ignoreModifiers) end
|
|
56
|
+
)
|
|
57
|
+
end
|
|
58
|
+
--- Helper function to find the active slots that the player has the corresponding collectible type
|
|
59
|
+
-- in. Returns an empty array if the player does not have the collectible in any active slot.
|
|
60
|
+
function ____exports.getActiveItemSlots(self, player, collectibleType)
|
|
61
|
+
return __TS__ArrayFilter(
|
|
62
|
+
ACTIVE_SLOT_VALUES,
|
|
63
|
+
function(____, activeSlot)
|
|
64
|
+
local activeItem = player:GetActiveItem(activeSlot)
|
|
65
|
+
return activeItem == collectibleType
|
|
66
|
+
end
|
|
67
|
+
)
|
|
68
|
+
end
|
|
69
|
+
--- Helper function to return the total amount of collectibles that a player has that match the
|
|
70
|
+
-- collectible type(s) provided.
|
|
71
|
+
--
|
|
72
|
+
-- This function is variadic, meaning that you can specify N collectible types.
|
|
73
|
+
--
|
|
74
|
+
-- Note that this will filter out non-real collectibles like Lilith's Incubus.
|
|
75
|
+
function ____exports.getPlayerCollectibleCount(self, player, ...)
|
|
76
|
+
local collectibleTypes = {...}
|
|
77
|
+
local numCollectibles = 0
|
|
78
|
+
for ____, collectibleType in ipairs(collectibleTypes) do
|
|
79
|
+
numCollectibles = numCollectibles + player:GetCollectibleNum(collectibleType, true)
|
|
80
|
+
end
|
|
81
|
+
return numCollectibles
|
|
82
|
+
end
|
|
83
|
+
--- Helper function to get only the players that have a certain collectible.
|
|
84
|
+
--
|
|
85
|
+
-- This function is variadic, meaning that you can supply as many collectible types as you want to
|
|
86
|
+
-- check for. It only returns the players that have all of the collectibles.
|
|
87
|
+
function ____exports.getPlayersWithCollectible(self, ...)
|
|
88
|
+
local collectibleTypes = {...}
|
|
89
|
+
local players = getPlayers(nil)
|
|
90
|
+
return __TS__ArrayFilter(
|
|
91
|
+
players,
|
|
92
|
+
function(____, player) return __TS__ArrayEvery(
|
|
93
|
+
collectibleTypes,
|
|
94
|
+
function(____, collectibleType) return player:HasCollectible(collectibleType) end
|
|
95
|
+
) end
|
|
96
|
+
)
|
|
97
|
+
end
|
|
98
|
+
--- Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
|
|
99
|
+
-- Onion and player 2 has 2 Sad Onions, then this function would return 3.
|
|
100
|
+
--
|
|
101
|
+
-- Note that this will filter out non-real collectibles like Lilith's Incubus.
|
|
102
|
+
function ____exports.getTotalPlayerCollectibles(self, collectibleType)
|
|
103
|
+
local players = getPlayers(nil)
|
|
104
|
+
local numCollectiblesArray = __TS__ArrayMap(
|
|
105
|
+
players,
|
|
106
|
+
function(____, player) return player:GetCollectibleNum(collectibleType, true) end
|
|
107
|
+
)
|
|
108
|
+
return sumArray(nil, numCollectiblesArray)
|
|
109
|
+
end
|
|
110
|
+
--- Helper function to check to see if a player has one or more collectibles.
|
|
111
|
+
--
|
|
112
|
+
-- This function is variadic, meaning that you can supply as many collectible types as you want to
|
|
113
|
+
-- check for. Returns true if the player has any of the supplied collectible types.
|
|
114
|
+
--
|
|
115
|
+
-- This function always passes `false` to the `ignoreModifiers` argument.
|
|
116
|
+
function ____exports.hasCollectible(self, player, ...)
|
|
117
|
+
local collectibleTypes = {...}
|
|
118
|
+
return __TS__ArraySome(
|
|
119
|
+
collectibleTypes,
|
|
120
|
+
function(____, collectibleType) return player:HasCollectible(collectibleType) end
|
|
121
|
+
)
|
|
122
|
+
end
|
|
123
|
+
--- Helper function to check to see if a player has a specific collectible in one or more active
|
|
124
|
+
-- slots.
|
|
125
|
+
--
|
|
126
|
+
-- This function is variadic, meaning that you can specify as many active slots as you want to check
|
|
127
|
+
-- for. This function will return true if the collectible type is located in any of the active slots
|
|
128
|
+
-- provided.
|
|
129
|
+
function ____exports.hasCollectibleInActiveSlot(self, player, collectibleType, ...)
|
|
130
|
+
local activeSlots = {...}
|
|
131
|
+
local matchingActiveSlotsSet = __TS__New(ReadonlySet, activeSlots)
|
|
132
|
+
local activeItemSlots = ____exports.getActiveItemSlots(nil, player, collectibleType)
|
|
133
|
+
return __TS__ArraySome(
|
|
134
|
+
activeItemSlots,
|
|
135
|
+
function(____, activeSlot) return matchingActiveSlotsSet:has(activeSlot) end
|
|
136
|
+
)
|
|
137
|
+
end
|
|
138
|
+
--- Returns whether the player can hold an additional active item, beyond what they are currently
|
|
139
|
+
-- carrying. This takes the Schoolbag into account.
|
|
140
|
+
--
|
|
141
|
+
-- If the player is the Tainted Soul, this always returns false, since that character cannot pick up
|
|
142
|
+
-- items. (Only Tainted Forgotten can pick up items.)
|
|
143
|
+
function ____exports.hasOpenActiveItemSlot(self, player)
|
|
144
|
+
if isCharacter(nil, player, PlayerType.SOUL_B) then
|
|
145
|
+
return false
|
|
146
|
+
end
|
|
147
|
+
local activeItemPrimary = player:GetActiveItem(ActiveSlot.PRIMARY)
|
|
148
|
+
local activeItemSecondary = player:GetActiveItem(ActiveSlot.SECONDARY)
|
|
149
|
+
local hasSchoolbag = player:HasCollectible(CollectibleType.SCHOOLBAG)
|
|
150
|
+
if hasSchoolbag then
|
|
151
|
+
return activeItemPrimary == CollectibleType.NULL or activeItemSecondary == CollectibleType.NULL
|
|
152
|
+
end
|
|
153
|
+
return activeItemPrimary == CollectibleType.NULL
|
|
154
|
+
end
|
|
155
|
+
--- Helper function to check if the active slot of a particular player is empty.
|
|
156
|
+
--
|
|
157
|
+
-- @param player The player to check.
|
|
158
|
+
-- @param activeSlot Optional. The active slot to check. Default is `ActiveSlot.PRIMARY`.
|
|
159
|
+
function ____exports.isActiveSlotEmpty(self, player, activeSlot)
|
|
160
|
+
if activeSlot == nil then
|
|
161
|
+
activeSlot = ActiveSlot.PRIMARY
|
|
162
|
+
end
|
|
163
|
+
local activeCollectibleType = player:GetActiveItem(activeSlot)
|
|
164
|
+
return activeCollectibleType == CollectibleType.NULL
|
|
165
|
+
end
|
|
166
|
+
--- Helper function to remove all of the active items from a player. This includes the Schoolbag item
|
|
167
|
+
-- and any pocket actives.
|
|
168
|
+
function ____exports.removeAllActiveItems(self, player)
|
|
169
|
+
for ____, activeSlot in ipairs(ACTIVE_SLOT_VALUES) do
|
|
170
|
+
do
|
|
171
|
+
local collectibleType = player:GetActiveItem(activeSlot)
|
|
172
|
+
if collectibleType == CollectibleType.NULL then
|
|
173
|
+
goto __continue28
|
|
174
|
+
end
|
|
175
|
+
local stillHasCollectible
|
|
176
|
+
repeat
|
|
177
|
+
do
|
|
178
|
+
player:RemoveCollectible(collectibleType)
|
|
179
|
+
stillHasCollectible = player:HasCollectible(collectibleType)
|
|
180
|
+
end
|
|
181
|
+
until not stillHasCollectible
|
|
182
|
+
end
|
|
183
|
+
::__continue28::
|
|
184
|
+
end
|
|
185
|
+
end
|
|
186
|
+
--- Helper function to remove one or more collectibles to a player.
|
|
187
|
+
--
|
|
188
|
+
-- This function is variadic, meaning that you can supply as many collectible types as you want to
|
|
189
|
+
-- remove.
|
|
190
|
+
function ____exports.removeCollectible(self, player, ...)
|
|
191
|
+
local collectibleTypes = {...}
|
|
192
|
+
for ____, collectibleType in ipairs(collectibleTypes) do
|
|
193
|
+
player:RemoveCollectible(collectibleType)
|
|
194
|
+
end
|
|
195
|
+
end
|
|
196
|
+
--- Helper function to remove a collectible costume from a player. Use this helper function to avoid
|
|
197
|
+
-- having to request the collectible from the item config.
|
|
198
|
+
function ____exports.removeCollectibleCostume(self, player, collectibleType)
|
|
199
|
+
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
200
|
+
if itemConfigItem == nil then
|
|
201
|
+
return
|
|
202
|
+
end
|
|
203
|
+
player:RemoveCostume(itemConfigItem)
|
|
204
|
+
end
|
|
205
|
+
--- Helper function to remove one or more collectibles from all players. If any player has more than
|
|
206
|
+
-- one copy of the item, then all copies of it will be removed.
|
|
207
|
+
--
|
|
208
|
+
-- This function is variadic, meaning that you can specify as many collectibles as you want to
|
|
209
|
+
-- remove.
|
|
210
|
+
function ____exports.removeCollectibleFromAllPlayers(self, ...)
|
|
211
|
+
local collectibleTypes = {...}
|
|
212
|
+
for ____, player in ipairs(getAllPlayers(nil)) do
|
|
213
|
+
for ____, collectibleType in ipairs(collectibleTypes) do
|
|
214
|
+
while player:HasCollectible(collectibleType, true) do
|
|
215
|
+
player:RemoveCollectible(collectibleType)
|
|
216
|
+
end
|
|
217
|
+
end
|
|
218
|
+
end
|
|
219
|
+
end
|
|
220
|
+
--- Helper function to set an active collectible to a particular slot. This has different behavior
|
|
221
|
+
-- than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
|
|
222
|
+
-- function will not shift existing items into the Schoolbag and it handles
|
|
223
|
+
-- `ActiveSlot.SLOT_POCKET2`.
|
|
224
|
+
--
|
|
225
|
+
-- Note that if an item is set to `ActiveSlot.SLOT_POCKET2`, it will disappear after being used and
|
|
226
|
+
-- will be automatically removed upon entering a new room.
|
|
227
|
+
--
|
|
228
|
+
-- @param player The player to give the item to.
|
|
229
|
+
-- @param collectibleType The collectible type of the item to give.
|
|
230
|
+
-- @param activeSlot Optional. The slot to set. Default is `ActiveSlot.PRIMARY`.
|
|
231
|
+
-- @param charge Optional. The argument of charges to set. If not specified, the item will be set
|
|
232
|
+
-- with maximum charges.
|
|
233
|
+
-- @param keepInPools Optional. Whether to remove the item from pools. Default is false.
|
|
234
|
+
function ____exports.setActiveItem(self, player, collectibleType, activeSlot, charge, keepInPools)
|
|
235
|
+
if activeSlot == nil then
|
|
236
|
+
activeSlot = ActiveSlot.PRIMARY
|
|
237
|
+
end
|
|
238
|
+
if keepInPools == nil then
|
|
239
|
+
keepInPools = false
|
|
240
|
+
end
|
|
241
|
+
local itemPool = game:GetItemPool()
|
|
242
|
+
local primaryCollectibleType = player:GetActiveItem(ActiveSlot.PRIMARY)
|
|
243
|
+
local primaryCharge = player:GetActiveCharge(ActiveSlot.PRIMARY)
|
|
244
|
+
local secondaryCollectibleType = player:GetActiveItem(ActiveSlot.SECONDARY)
|
|
245
|
+
if charge == nil then
|
|
246
|
+
charge = getCollectibleMaxCharges(nil, collectibleType)
|
|
247
|
+
end
|
|
248
|
+
if not keepInPools then
|
|
249
|
+
itemPool:RemoveCollectible(collectibleType)
|
|
250
|
+
end
|
|
251
|
+
repeat
|
|
252
|
+
local ____switch46 = activeSlot
|
|
253
|
+
local ____cond46 = ____switch46 == ActiveSlot.PRIMARY
|
|
254
|
+
if ____cond46 then
|
|
255
|
+
do
|
|
256
|
+
if primaryCollectibleType ~= CollectibleType.NULL then
|
|
257
|
+
player:RemoveCollectible(primaryCollectibleType)
|
|
258
|
+
end
|
|
259
|
+
player:AddCollectible(collectibleType, charge, false)
|
|
260
|
+
break
|
|
261
|
+
end
|
|
262
|
+
end
|
|
263
|
+
____cond46 = ____cond46 or ____switch46 == ActiveSlot.SECONDARY
|
|
264
|
+
if ____cond46 then
|
|
265
|
+
do
|
|
266
|
+
if primaryCollectibleType ~= CollectibleType.NULL then
|
|
267
|
+
player:RemoveCollectible(primaryCollectibleType)
|
|
268
|
+
end
|
|
269
|
+
if secondaryCollectibleType ~= CollectibleType.NULL then
|
|
270
|
+
player:RemoveCollectible(secondaryCollectibleType)
|
|
271
|
+
end
|
|
272
|
+
player:AddCollectible(secondaryCollectibleType, charge, false)
|
|
273
|
+
if primaryCollectibleType ~= CollectibleType.NULL then
|
|
274
|
+
player:AddCollectible(primaryCollectibleType, primaryCharge, false)
|
|
275
|
+
end
|
|
276
|
+
break
|
|
277
|
+
end
|
|
278
|
+
end
|
|
279
|
+
____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET
|
|
280
|
+
if ____cond46 then
|
|
281
|
+
do
|
|
282
|
+
player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
|
|
283
|
+
player:SetActiveCharge(charge, activeSlot)
|
|
284
|
+
break
|
|
285
|
+
end
|
|
286
|
+
end
|
|
287
|
+
____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET_SINGLE_USE
|
|
288
|
+
if ____cond46 then
|
|
289
|
+
do
|
|
290
|
+
player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
|
|
291
|
+
break
|
|
292
|
+
end
|
|
293
|
+
end
|
|
294
|
+
until true
|
|
295
|
+
end
|
|
296
|
+
--- Helper function to use an active item without showing an animation, keeping the item, or adding
|
|
297
|
+
-- any costumes.
|
|
298
|
+
function ____exports.useActiveItemTemp(self, player, collectibleType)
|
|
299
|
+
player:UseActiveItem(
|
|
300
|
+
collectibleType,
|
|
301
|
+
false,
|
|
302
|
+
false,
|
|
303
|
+
true,
|
|
304
|
+
false,
|
|
305
|
+
-1
|
|
306
|
+
)
|
|
307
|
+
end
|
|
308
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playerDataStructures.d.ts","sourceRoot":"","sources":["../../src/functions/playerDataStructures.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAGxD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,IAAI,SAAS,OAAO,EAAE,EAC3D,GAAG,EAAE,UAAU,CAAC,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,EACrC,MAAM,EAAE,YAAY,EACpB,GAAG,SAAS,EAAE,IAAI,GACjB,CAAC,CAGH;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EACnC,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,EACpB,KAAK,EAAE,CAAC,GACP,IAAI,CAEN;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,OAAO,CAAC,EAC9B,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,GACnB,CAAC,GAAG,SAAS,CAGf;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,EACpB,KAAK,EAAE,CAAC,GACP,IAAI,CAGN;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,CAAC,WAAW,CAAC,EACrB,MAAM,EAAE,YAAY,GACnB,GAAG,CAAC,WAAW,CAAC,CAGlB;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,GAAG,EAAE,GAAG,CAAC,WAAW,CAAC,EACrB,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,CAAC,WAAW,CAAC,EACrB,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT"}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Map = ____lualib.Map
|
|
3
|
+
local Set = ____lualib.Set
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____playerIndex = require("functions.playerIndex")
|
|
6
|
+
local getPlayerIndex = ____playerIndex.getPlayerIndex
|
|
7
|
+
--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
8
|
+
-- `Map.set` method if you have a map of this type.
|
|
9
|
+
--
|
|
10
|
+
-- For example:
|
|
11
|
+
--
|
|
12
|
+
-- ```ts
|
|
13
|
+
-- const v = {
|
|
14
|
+
-- run: {
|
|
15
|
+
-- playersSpeedBoost: new Map<PlayerIndex, int>(),
|
|
16
|
+
-- },
|
|
17
|
+
-- };
|
|
18
|
+
--
|
|
19
|
+
-- function incrementSpeedBoost(player: EntityPlayer) {
|
|
20
|
+
-- const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
|
|
21
|
+
-- const newSpeedBoost = oldSpeedBoost + 0.1;
|
|
22
|
+
-- mapSetPlayer(v.run.playersSpeedBoost, player);
|
|
23
|
+
-- }
|
|
24
|
+
-- ```
|
|
25
|
+
function ____exports.mapSetPlayer(self, map, player, value)
|
|
26
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
27
|
+
map:set(playerIndex, value)
|
|
28
|
+
end
|
|
29
|
+
--- Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
|
|
30
|
+
-- instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
|
|
31
|
+
--
|
|
32
|
+
-- For example:
|
|
33
|
+
--
|
|
34
|
+
-- ```ts
|
|
35
|
+
-- const v = {
|
|
36
|
+
-- run: {
|
|
37
|
+
-- playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
|
|
38
|
+
-- },
|
|
39
|
+
-- };
|
|
40
|
+
--
|
|
41
|
+
-- function evaluateCacheSpeed(player: EntityPlayer) {
|
|
42
|
+
-- player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
|
|
43
|
+
-- }
|
|
44
|
+
-- ```
|
|
45
|
+
--
|
|
46
|
+
-- @allowEmptyVariadic
|
|
47
|
+
function ____exports.defaultMapGetPlayer(self, map, player, ...)
|
|
48
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
49
|
+
return map:getAndSetDefault(playerIndex, ...)
|
|
50
|
+
end
|
|
51
|
+
--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
52
|
+
-- `Map.set` method if you have a map of this type.
|
|
53
|
+
--
|
|
54
|
+
-- Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
|
|
55
|
+
-- `mapSetPlayer` helper function.
|
|
56
|
+
function ____exports.defaultMapSetPlayer(self, map, player, value)
|
|
57
|
+
____exports.mapSetPlayer(nil, map, player, value)
|
|
58
|
+
end
|
|
59
|
+
--- Helper function to make using maps with an type of `PlayerIndex` easier. Use this instead of the
|
|
60
|
+
-- `Map.delete` method if you have a set of this type.
|
|
61
|
+
function ____exports.mapDeletePlayer(self, map, player)
|
|
62
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
63
|
+
return map:delete(playerIndex)
|
|
64
|
+
end
|
|
65
|
+
--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
66
|
+
-- `Map.get` method if you have a map of this type.
|
|
67
|
+
--
|
|
68
|
+
-- For example:
|
|
69
|
+
--
|
|
70
|
+
-- ```ts
|
|
71
|
+
-- const v = {
|
|
72
|
+
-- run: {
|
|
73
|
+
-- playersSpeedBoost: new Map<PlayerIndex, int>(),
|
|
74
|
+
-- },
|
|
75
|
+
-- };
|
|
76
|
+
--
|
|
77
|
+
-- function incrementSpeedBoost(player: EntityPlayer) {
|
|
78
|
+
-- const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
|
|
79
|
+
-- const newSpeedBoost = oldSpeedBoost + 0.1;
|
|
80
|
+
-- mapSetPlayer(v.run.playersSpeedBoost, player);
|
|
81
|
+
-- }
|
|
82
|
+
-- ```
|
|
83
|
+
function ____exports.mapGetPlayer(self, map, player)
|
|
84
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
85
|
+
return map:get(playerIndex)
|
|
86
|
+
end
|
|
87
|
+
--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
88
|
+
-- `Map.has` method if you have a map of this type.
|
|
89
|
+
function ____exports.mapHasPlayer(self, map, player)
|
|
90
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
91
|
+
return map:has(playerIndex)
|
|
92
|
+
end
|
|
93
|
+
--- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
94
|
+
-- `Set.add` method if you have a set of this type.
|
|
95
|
+
function ____exports.setAddPlayer(self, set, player)
|
|
96
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
97
|
+
return set:add(playerIndex)
|
|
98
|
+
end
|
|
99
|
+
--- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
100
|
+
-- `Set.delete` method if you have a set of this type.
|
|
101
|
+
function ____exports.setDeletePlayer(self, set, player)
|
|
102
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
103
|
+
return set:delete(playerIndex)
|
|
104
|
+
end
|
|
105
|
+
--- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
106
|
+
-- `Set.has` method if you have a set of this type.
|
|
107
|
+
function ____exports.setHasPlayer(self, set, player)
|
|
108
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
109
|
+
return set:has(playerIndex)
|
|
110
|
+
end
|
|
111
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playerHealth.d.ts","sourceRoot":"","sources":["../../src/functions/playerHealth.ts"],"names":[],"mappings":";;AAQA,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,YAAY,EAAiB,MAAM,4BAA4B,CAAC;AAQ9E,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,SAAS,EAAE,GAAG,GACb,IAAI,CA+CN;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMlE;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAK1E;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAKzE;AAED;;;;GAIG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAYtE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAK9D;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,QAAQ,CAAC,YAAY,CAAC,CA2E5E;AAED,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAmDL;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAKzD;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,UAAU,CAoDnE;AAED;;;;;GAKG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAqCrE;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAK7D;AAED;;;;;;;;;GASG;AACH,wBAAgB,wCAAwC,CACtD,MAAM,EAAE,YAAY,GACnB,GAAG,CAML;AAED,sDAAsD;AACtD,wBAAgB,eAAe,IAAI,YAAY,CAc9C;AAED;;;GAGG;AACH,wBAAgB,oCAAoC,CAClD,MAAM,EAAE,YAAY,GACnB,IAAI,CAcN;AAED;;;GAGG;AACH,wBAAgB,oCAAoC,CAClD,MAAM,EAAE,YAAY,GACnB,IAAI,CAcN;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMjE;AAED,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAwBhE;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,YAAY,GACzB,IAAI,CAyHN;AAED;;;;;;;;;GASG;AACH,wBAAgB,sDAAsD,CACpE,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,KAAK,GAClB,OAAO,CAyBT"}
|