isaacscript-common 7.11.0 → 7.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/customPickup.d.ts +24 -0
- package/dist/features/customPickup.d.ts.map +1 -0
- package/dist/features/customPickup.lua +85 -0
- package/dist/features/customStage/backdrop.lua +3 -3
- package/dist/features/customStage/customStageGridEntities.d.ts.map +1 -1
- package/dist/features/customStage/customStageGridEntities.lua +61 -35
- package/dist/features/customStage/shadows.lua +2 -2
- package/dist/functions/collectibleSet.d.ts.map +1 -1
- package/dist/functions/collectibleSet.lua +2 -2
- package/dist/functions/npcs.lua +3 -3
- package/dist/functions/pickups.lua +2 -2
- package/dist/functions/trinketSet.d.ts +44 -0
- package/dist/functions/trinketSet.d.ts.map +1 -0
- package/dist/functions/trinketSet.lua +101 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.lua +13 -0
- package/dist/initFeatures.d.ts.map +1 -1
- package/dist/initFeatures.lua +3 -0
- package/dist/interfaces/CustomStageTSConfig.d.ts +47 -0
- package/dist/interfaces/CustomStageTSConfig.d.ts.map +1 -1
- package/dist/objects/coinSubTypeToValue.d.ts +1 -1
- package/dist/objects/coinSubTypeToValue.d.ts.map +1 -1
- package/dist/objects/coinSubTypeToValue.lua +1 -1
- package/package.json +1 -1
- package/src/features/customPickup.ts +135 -0
- package/src/features/customStage/backdrop.ts +2 -2
- package/src/features/customStage/customStageGridEntities.ts +58 -16
- package/src/features/customStage/shadows.ts +2 -2
- package/src/functions/collectibleSet.ts +4 -3
- package/src/functions/npcs.ts +2 -2
- package/src/functions/pickups.ts +2 -2
- package/src/functions/trinketSet.ts +133 -0
- package/src/index.ts +2 -0
- package/src/initFeatures.ts +2 -0
- package/src/interfaces/CustomStageTSConfig.ts +50 -0
- package/src/objects/coinSubTypeToValue.ts +1 -1
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@@ -132,9 +132,24 @@ export interface CustomStageTSConfig {
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*
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* If not specified, the vanilla Basement decorations spritesheet will be used. For reference,
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* this is located at: `resources/gfx/grid/props_01_basement.png`
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*
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* If you want to have custom animations for your decorations, then do not use this field and use
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* `decorationsANM2Path` instead.
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*/
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decorationsPNGPath?: string;
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/**
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* Optional. The full path to the anm2 file that contains the custom animations for the
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* decorations of the floor.
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*
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* If not specified, the vanilla Basement decorations spritesheet will be used. For reference,
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* this is located at: `resources/gfx/grid/props_01_basement.png`
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*
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* If you do not want to have custom animations for your decorations, then do not use this field
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* and use `decorationsPNGPath` instead.
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*/
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decorationsANM2Path?: string;
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/**
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* Optional. The full path to the spritesheet that contains the graphics of the rocks/blocks/urns
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* for the floor.
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@@ -146,18 +161,53 @@ export interface CustomStageTSConfig {
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*
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* If not specified, the vanilla Basement rocks spritesheet will be used. For reference, this is
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* located at: `resources-dlc3/gfx/grid/rocks_basement.png`
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*
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* If you want to have custom animations for your rocks, then do not use this field and use
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* `rocksANM2Path` instead.
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*/
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rocksPNGPath?: string;
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/**
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* Optional. The full path to the anm2 file that contains the custom animations for the
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* rocks/blocks/urns of the floor.
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*
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* If specified, it is assumed that you have your own custom rock alt type, and all vanilla
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* rewards/enemies that spawn from urns will be automatically removed. Use the
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* `POST_GRID_ENTITY_BROKEN` callback to make your own custom rewards. Or, if you want to emulate
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* a vanilla urn/mushroom/skull/polyp/bucket, use the `spawnRockAltReward` helper function.
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*
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* If not specified, the vanilla Basement rocks spritesheet will be used. For reference, this is
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* located at: `resources-dlc3/gfx/grid/rocks_basement.png`
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*
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* If you do not want to have custom animations for your rocks, then do not use this field and use
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* `rocksPNGPath` instead.
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*/
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rocksANM2Path?: string;
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/**
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* Optional. The full path to the spritesheet that contains the graphics of the pits for the
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* floor.
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*
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* If not specified, the vanilla Basement pits spritesheet will be used. For reference, this is
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* located at: `resources/gfx/grid/grid_pit.png`
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*
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* If you do not want to have custom animations for your pits, then do not use this field and use
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* `pitsANM2Path` instead.
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*/
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pitsPNGPath?: string;
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/**
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* Optional. The full path to the anm2 file that contains the custom animations for the pits of
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* the floor.
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*
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* If not specified, the vanilla Basement pits spritesheet will be used. For reference, this is
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* located at: `resources/gfx/grid/grid_pit.png`
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*
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* If you do not want to have custom animations for your pits, then do not use this field and use
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* `pitsPNGPath` instead.
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*/
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pitsANM2Path?: string;
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/**
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* Optional. A collection of paths that contain graphics for the doors of the floor. If not
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* specified, the doors for Basement will be used.
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@@ -2,7 +2,7 @@ import { CoinSubType } from "isaac-typescript-definitions";
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export const DEFAULT_COIN_VALUE = 1;
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export const
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export const COIN_SUB_TYPE_TO_VALUE: { readonly [key in CoinSubType]: int } = {
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[CoinSubType.NULL]: 0, // 0
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[CoinSubType.PENNY]: 1, // 1
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[CoinSubType.NICKEL]: 5, // 2
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