isaacscript-common 7.11.0 → 7.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/customPickup.d.ts +24 -0
- package/dist/features/customPickup.d.ts.map +1 -0
- package/dist/features/customPickup.lua +85 -0
- package/dist/features/customStage/backdrop.lua +3 -3
- package/dist/features/customStage/customStageGridEntities.d.ts.map +1 -1
- package/dist/features/customStage/customStageGridEntities.lua +61 -35
- package/dist/features/customStage/shadows.lua +2 -2
- package/dist/functions/collectibleSet.d.ts.map +1 -1
- package/dist/functions/collectibleSet.lua +2 -2
- package/dist/functions/npcs.lua +3 -3
- package/dist/functions/pickups.lua +2 -2
- package/dist/functions/trinketSet.d.ts +44 -0
- package/dist/functions/trinketSet.d.ts.map +1 -0
- package/dist/functions/trinketSet.lua +101 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.lua +13 -0
- package/dist/initFeatures.d.ts.map +1 -1
- package/dist/initFeatures.lua +3 -0
- package/dist/interfaces/CustomStageTSConfig.d.ts +47 -0
- package/dist/interfaces/CustomStageTSConfig.d.ts.map +1 -1
- package/dist/objects/coinSubTypeToValue.d.ts +1 -1
- package/dist/objects/coinSubTypeToValue.d.ts.map +1 -1
- package/dist/objects/coinSubTypeToValue.lua +1 -1
- package/package.json +1 -1
- package/src/features/customPickup.ts +135 -0
- package/src/features/customStage/backdrop.ts +2 -2
- package/src/features/customStage/customStageGridEntities.ts +58 -16
- package/src/features/customStage/shadows.ts +2 -2
- package/src/functions/collectibleSet.ts +4 -3
- package/src/functions/npcs.ts +2 -2
- package/src/functions/pickups.ts +2 -2
- package/src/functions/trinketSet.ts +133 -0
- package/src/index.ts +2 -0
- package/src/initFeatures.ts +2 -0
- package/src/interfaces/CustomStageTSConfig.ts +50 -0
- package/src/objects/coinSubTypeToValue.ts +1 -1
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@@ -0,0 +1,24 @@
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import { PickupVariant } from "isaac-typescript-definitions";
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export declare function customPickupInit(mod: Mod): void;
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/**
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* Helper function to register a custom pickup with the IsaacScript standard library. Use this
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* feature for custom pickups that are intended to be picked up by the player, like keys and bombs.
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*
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* When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
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* will be immediately removed, and an effect showing the pickup's respective `Collect` animation
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* will be spawned. (This emulates how a normal vanilla pickup would work.)
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*
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* Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
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* of "5" and be associated with an anm2 file that has a "Collect" animation.
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*
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* @param pickupVariantCustom The variant for the corresponding custom pickup.
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* @param subType The sub-type for the corresponding custom pickup.
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* @param collectFunc The function to run when the player collects this pickup.
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* @param collisionFunc Optional. The function to run when a player collides with the pickup.
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* Default is a function that always returns true, meaning that the player will
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* always immediately collect the pickup when they collide with it. Specify
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* this function if your pickup should only be able to be collected under
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* certain conditions.
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*/
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export declare function registerCustomPickup(pickupVariantCustom: PickupVariant, subType: int, collectFunc: (player: EntityPlayer) => void, collisionFunc?: (player: EntityPlayer) => boolean): void;
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//# sourceMappingURL=customPickup.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
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@@ -0,0 +1,85 @@
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local prePickupCollision, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT, PICKUP_EFFECT_SUB_TYPE, customPickupFunctionsMap
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____entities = require("functions.entities")
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local getEntityID = ____entities.getEntityID
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local getEntityIDFromConstituents = ____entities.getEntityIDFromConstituents
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local ____entitiesSpecific = require("functions.entitiesSpecific")
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local spawnEffect = ____entitiesSpecific.spawnEffect
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function prePickupCollision(self, pickup, collider)
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local entityID = getEntityID(nil, pickup)
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local customPickupFunctions = customPickupFunctionsMap:get(entityID)
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if customPickupFunctions == nil then
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return nil
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end
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local player = collider:ToPlayer()
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if player == nil then
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return nil
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end
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local shouldPickup = customPickupFunctions:collisionFunc(player)
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if not shouldPickup then
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return nil
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end
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pickup:Remove()
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local pickupSprite = pickup:GetSprite()
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local fileName = pickupSprite:GetFilename()
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local effect = spawnEffect(nil, PICKUP_EFFECT_VARIANT, PICKUP_EFFECT_SUB_TYPE, pickup.Position)
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local effectSprite = effect:GetSprite()
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effectSprite:Load(fileName, true)
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effectSprite:Play("Collect", true)
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customPickupFunctions:collectFunc(player)
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return nil
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end
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function postEffectRenderPickupEffect(self, effect)
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if effect.SubType ~= PICKUP_EFFECT_SUB_TYPE then
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return
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end
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local sprite = effect:GetSprite()
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if sprite:IsFinished("Collect") then
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effect:Remove()
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end
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end
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local FEATURE_NAME = "customPickup"
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PICKUP_EFFECT_VARIANT = EffectVariant.LADDER
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PICKUP_EFFECT_SUB_TYPE = 103
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customPickupFunctionsMap = __TS__New(Map)
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function ____exports.customPickupInit(self, mod)
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mod:AddCallback(ModCallback.PRE_PICKUP_COLLISION, prePickupCollision)
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mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT)
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end
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--- Helper function to register a custom pickup with the IsaacScript standard library. Use this
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-- feature for custom pickups that are intended to be picked up by the player, like keys and bombs.
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--
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-- When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
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-- will be immediately removed, and an effect showing the pickup's respective `Collect` animation
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-- will be spawned. (This emulates how a normal vanilla pickup would work.)
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--
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-- Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
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-- of "5" and be associated with an anm2 file that has a "Collect" animation.
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--
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-- @param pickupVariantCustom The variant for the corresponding custom pickup.
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-- @param subType The sub-type for the corresponding custom pickup.
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-- @param collectFunc The function to run when the player collects this pickup.
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-- @param collisionFunc Optional. The function to run when a player collides with the pickup.
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-- Default is a function that always returns true, meaning that the player will
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-- always immediately collect the pickup when they collide with it. Specify
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-- this function if your pickup should only be able to be collected under
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-- certain conditions.
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function ____exports.registerCustomPickup(self, pickupVariantCustom, subType, collectFunc, collisionFunc)
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if collisionFunc == nil then
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collisionFunc = function() return true end
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end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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local entityID = getEntityIDFromConstituents(nil, EntityType.PICKUP, pickupVariantCustom, subType)
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local customPickupFunctions = {collectFunc = collectFunc, collisionFunc = collisionFunc}
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customPickupFunctionsMap:set(entityID, customPickupFunctions)
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end
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return ____exports
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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-
local getBackdropPNGPath, spawnWallEntity, spawnSecondWallEntity, spawnFloorEntity, getNumFloorLayers, BackdropKind, DEFAULT_BACKDROP, ROOM_SHAPE_WALL_ANM2_LAYERS, ROOM_SHAPE_WALL_EXTRA_ANM2_LAYERS, WALL_OFFSET, L_FLOOR_ANM2_LAYERS, N_FLOOR_ANM2_LAYERS, BACKDROP_EFFECT_VARIANT,
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local getBackdropPNGPath, spawnWallEntity, spawnSecondWallEntity, spawnFloorEntity, getNumFloorLayers, BackdropKind, DEFAULT_BACKDROP, ROOM_SHAPE_WALL_ANM2_LAYERS, ROOM_SHAPE_WALL_EXTRA_ANM2_LAYERS, WALL_OFFSET, L_FLOOR_ANM2_LAYERS, N_FLOOR_ANM2_LAYERS, BACKDROP_EFFECT_VARIANT, BACKDROP_EFFECT_SUB_TYPE
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
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@@ -42,7 +42,7 @@ function spawnWallEntity(self, customStage, rng, isExtraWall)
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local wallEffect = spawnEffectWithSeed(
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BACKDROP_EFFECT_VARIANT,
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BACKDROP_EFFECT_SUB_TYPE,
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VectorZero,
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seed
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L_FLOOR_ANM2_LAYERS = {16, 17}
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N_FLOOR_ANM2_LAYERS = {18, 19}
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BACKDROP_EFFECT_VARIANT = EffectVariant.LADDER
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BACKDROP_EFFECT_SUB_TYPE = 101
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local BACKDROP_ROOM_TYPE_SET = __TS__New(Set, {RoomType.DEFAULT, RoomType.BOSS, RoomType.MINI_BOSS})
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function ____exports.setCustomStageBackdrop(self, customStage)
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local room = game:GetRoom()
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{"version":3,"file":"customStageGridEntities.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/customStageGridEntities.ts"],"names":[],"mappings":";AAkBA,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AASnE,0CAA0C;AAC1C,wBAAgB,2BAA2B,CACzC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,
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{"version":3,"file":"customStageGridEntities.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/customStageGridEntities.ts"],"names":[],"mappings":";AAkBA,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AASnE,0CAA0C;AAC1C,wBAAgB,2BAA2B,CACzC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAwCN;AAED,oCAAoC;AACpC,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAyDN;AAED,mCAAmC;AACnC,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAwBN;AAED,mCAAmC;AACnC,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAwBN;AAuDD,wBAAgB,uBAAuB,CACrC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAwBN;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAC9B,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAsBN"}
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local v = ____v.default
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function getNewDoorPNGPath(self, customStage, fileName)
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local
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local
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local ____switch30 = fileName
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local ____cond30 = ____switch30 == "gfx/grid/door_01_normaldoor.anm2"
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if ____cond30 then
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do
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local ____customStage_doorPNGPaths_normal_0 = customStage.doorPNGPaths
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if ____customStage_doorPNGPaths_normal_0 ~= nil then
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end
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end
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____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_02_treasureroomdoor.anm2"
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if ____cond30 then
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do
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local ____customStage_doorPNGPaths_treasureRoom_2 = customStage.doorPNGPaths
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if ____customStage_doorPNGPaths_treasureRoom_2 ~= nil then
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end
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end
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____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_03_ambushroomdoor.anm2"
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if ____cond30 then
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do
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local ____customStage_doorPNGPaths_normalChallengeRoom_4 = customStage.doorPNGPaths
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end
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end
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if ____cond30 then
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local ____customStage_doorPNGPaths_curseRoom_6 = customStage.doorPNGPaths
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end
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end
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____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_05_arcaderoomdoor.anm2"
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if ____cond30 then
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local ____customStage_doorPNGPaths_arcade_8 = customStage.doorPNGPaths
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end
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end
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____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_07_devilroomdoor.anm2"
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if ____cond30 then
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local ____customStage_doorPNGPaths_devilRoom_10 = customStage.doorPNGPaths
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end
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end
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____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_07_holyroomdoor.anm2"
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|
+
if ____cond30 then
|
|
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100
|
do
|
|
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101
|
local ____customStage_doorPNGPaths_angelRoom_12 = customStage.doorPNGPaths
|
|
102
102
|
if ____customStage_doorPNGPaths_angelRoom_12 ~= nil then
|
|
@@ -105,8 +105,8 @@ function getNewDoorPNGPath(self, customStage, fileName)
|
|
|
105
105
|
return ____customStage_doorPNGPaths_angelRoom_12
|
|
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106
|
end
|
|
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107
|
end
|
|
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|
-
|
|
109
|
-
if
|
|
108
|
+
____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_08_holeinwall.anm2"
|
|
109
|
+
if ____cond30 then
|
|
110
110
|
do
|
|
111
111
|
local ____customStage_doorPNGPaths_secretRoom_14 = customStage.doorPNGPaths
|
|
112
112
|
if ____customStage_doorPNGPaths_secretRoom_14 ~= nil then
|
|
@@ -115,8 +115,8 @@ function getNewDoorPNGPath(self, customStage, fileName)
|
|
|
115
115
|
return ____customStage_doorPNGPaths_secretRoom_14
|
|
116
116
|
end
|
|
117
117
|
end
|
|
118
|
-
|
|
119
|
-
if
|
|
118
|
+
____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_09_bossambushroomdoor.anm2"
|
|
119
|
+
if ____cond30 then
|
|
120
120
|
do
|
|
121
121
|
local ____customStage_doorPNGPaths_bossChallengeRoom_16 = customStage.doorPNGPaths
|
|
122
122
|
if ____customStage_doorPNGPaths_bossChallengeRoom_16 ~= nil then
|
|
@@ -125,8 +125,8 @@ function getNewDoorPNGPath(self, customStage, fileName)
|
|
|
125
125
|
return ____customStage_doorPNGPaths_bossChallengeRoom_16
|
|
126
126
|
end
|
|
127
127
|
end
|
|
128
|
-
|
|
129
|
-
if
|
|
128
|
+
____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_10_bossroomdoor.anm2"
|
|
129
|
+
if ____cond30 then
|
|
130
130
|
do
|
|
131
131
|
local ____customStage_doorPNGPaths_bossRoom_18 = customStage.doorPNGPaths
|
|
132
132
|
if ____customStage_doorPNGPaths_bossRoom_18 ~= nil then
|
|
@@ -135,8 +135,8 @@ function getNewDoorPNGPath(self, customStage, fileName)
|
|
|
135
135
|
return ____customStage_doorPNGPaths_bossRoom_18
|
|
136
136
|
end
|
|
137
137
|
end
|
|
138
|
-
|
|
139
|
-
if
|
|
138
|
+
____cond30 = ____cond30 or ____switch30 == "gfx/grid/door_15_bossrushdoor.anm2"
|
|
139
|
+
if ____cond30 then
|
|
140
140
|
do
|
|
141
141
|
local ____customStage_doorPNGPaths_bossRush_20 = customStage.doorPNGPaths
|
|
142
142
|
if ____customStage_doorPNGPaths_bossRush_20 ~= nil then
|
|
@@ -157,10 +157,9 @@ function removeEntitiesSpawnedFromGridEntity(self, entities, gridEntity)
|
|
|
157
157
|
end
|
|
158
158
|
--- For `GridEntityType.DECORATION` (1)
|
|
159
159
|
function ____exports.setCustomDecorationGraphics(self, customStage, gridEntity)
|
|
160
|
-
if customStage.decorationsPNGPath == nil then
|
|
160
|
+
if customStage.decorationsPNGPath == nil and customStage.decorationsANM2Path == nil then
|
|
161
161
|
return
|
|
162
162
|
end
|
|
163
|
-
local pngPath = removeCharactersBefore(nil, customStage.decorationsPNGPath, "gfx/")
|
|
164
163
|
if isCustomGridEntity(nil, gridEntity) then
|
|
165
164
|
return
|
|
166
165
|
end
|
|
@@ -170,17 +169,23 @@ function ____exports.setCustomDecorationGraphics(self, customStage, gridEntity)
|
|
|
170
169
|
end
|
|
171
170
|
local sprite = gridEntity:GetSprite()
|
|
172
171
|
local fileName = sprite:GetFilename()
|
|
173
|
-
if string.lower(fileName)
|
|
172
|
+
if string.lower(fileName) ~= "gfx/grid/props_01_basement.anm2" then
|
|
173
|
+
return
|
|
174
|
+
end
|
|
175
|
+
if customStage.decorationsANM2Path ~= nil then
|
|
176
|
+
local anm2Path = removeCharactersBefore(nil, customStage.decorationsANM2Path, "gfx/")
|
|
177
|
+
sprite:Load(anm2Path, true)
|
|
178
|
+
elseif customStage.decorationsPNGPath ~= nil then
|
|
179
|
+
local pngPath = removeCharactersBefore(nil, customStage.decorationsPNGPath, "gfx/")
|
|
174
180
|
sprite:ReplaceSpritesheet(0, pngPath)
|
|
175
181
|
sprite:LoadGraphics()
|
|
176
182
|
end
|
|
177
183
|
end
|
|
178
184
|
--- For `GridEntityType.ROCK` (2)
|
|
179
185
|
function ____exports.setCustomRockGraphics(self, customStage, gridEntity)
|
|
180
|
-
if customStage.rocksPNGPath == nil then
|
|
186
|
+
if customStage.rocksPNGPath == nil and customStage.rocksANM2Path == nil then
|
|
181
187
|
return
|
|
182
188
|
end
|
|
183
|
-
local pngPath = removeCharactersBefore(nil, customStage.rocksPNGPath, "gfx/")
|
|
184
189
|
if isCustomGridEntity(nil, gridEntity) then
|
|
185
190
|
return
|
|
186
191
|
end
|
|
@@ -190,13 +195,34 @@ function ____exports.setCustomRockGraphics(self, customStage, gridEntity)
|
|
|
190
195
|
end
|
|
191
196
|
local sprite = gridEntity:GetSprite()
|
|
192
197
|
local fileName = sprite:GetFilename()
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
198
|
+
repeat
|
|
199
|
+
local ____switch13 = fileName
|
|
200
|
+
local ____cond13 = ____switch13 == "gfx/grid/grid_rock.anm2"
|
|
201
|
+
if ____cond13 then
|
|
202
|
+
do
|
|
203
|
+
if customStage.rocksANM2Path ~= nil then
|
|
204
|
+
local anm2Path = removeCharactersBefore(nil, customStage.rocksANM2Path, "gfx/")
|
|
205
|
+
sprite:Load(anm2Path, true)
|
|
206
|
+
elseif customStage.rocksPNGPath ~= nil then
|
|
207
|
+
local pngPath = removeCharactersBefore(nil, customStage.rocksPNGPath, "gfx/")
|
|
208
|
+
sprite:ReplaceSpritesheet(0, pngPath)
|
|
209
|
+
sprite:LoadGraphics()
|
|
210
|
+
end
|
|
211
|
+
break
|
|
212
|
+
end
|
|
213
|
+
end
|
|
214
|
+
____cond13 = ____cond13 or ____switch13 == "gfx/grid/grid_pit.anm2"
|
|
215
|
+
if ____cond13 then
|
|
216
|
+
do
|
|
217
|
+
if customStage.rocksPNGPath ~= nil then
|
|
218
|
+
local pngPath = removeCharactersBefore(nil, customStage.rocksPNGPath, "gfx/")
|
|
219
|
+
sprite:ReplaceSpritesheet(1, pngPath)
|
|
220
|
+
sprite:LoadGraphics()
|
|
221
|
+
end
|
|
222
|
+
break
|
|
223
|
+
end
|
|
224
|
+
end
|
|
225
|
+
until true
|
|
200
226
|
end
|
|
201
227
|
--- For `GridEntityType.PIT` (7)
|
|
202
228
|
function ____exports.setCustomPitGraphics(self, customStage, gridEntity)
|
|
@@ -21,7 +21,7 @@ local v = ____v.default
|
|
|
21
21
|
-- We arbitrarily choose a ladder for this purpose because it will not automatically despawn after
|
|
22
22
|
-- time passes, like most other effects.
|
|
23
23
|
local SHADOW_EFFECT_VARIANT = EffectVariant.LADDER
|
|
24
|
-
local
|
|
24
|
+
local SHADOW_EFFECT_SUB_TYPE = 102
|
|
25
25
|
--- The animation comes from StageAPI.
|
|
26
26
|
local ROOM_SHAPE_TO_SHADOW_ANIMATION = {
|
|
27
27
|
[RoomShape.SHAPE_1x1] = "1x1",
|
|
@@ -54,7 +54,7 @@ function ____exports.setShadows(self, customStage)
|
|
|
54
54
|
local shadowEffect = spawnEffectWithSeed(
|
|
55
55
|
nil,
|
|
56
56
|
SHADOW_EFFECT_VARIANT,
|
|
57
|
-
|
|
57
|
+
SHADOW_EFFECT_SUB_TYPE,
|
|
58
58
|
centerPos,
|
|
59
59
|
seed
|
|
60
60
|
)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;
|
|
1
|
+
{"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAwD/D;;;;;;GAMG;AACH,wBAAgB,mBAAmB,IAAI,SAAS,eAAe,EAAE,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,SAAS,eAAe,EAAE,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,SAAS,eAAe,EAAE,CAKvE;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKvE"}
|
|
@@ -38,14 +38,14 @@ local function initCollectibleArraysAndSets(self)
|
|
|
38
38
|
::__continue4::
|
|
39
39
|
end
|
|
40
40
|
__TS__ArraySort(ALL_COLLECTIBLES_ARRAY)
|
|
41
|
-
__TS__ArraySort(VANILLA_COLLECTIBLES_ARRAY)
|
|
42
|
-
__TS__ArraySort(MODDED_COLLECTIBLES_ARRAY)
|
|
43
41
|
for ____, collectibleType in ipairs(ALL_COLLECTIBLES_ARRAY) do
|
|
44
42
|
ALL_COLLECTIBLES_SET:add(collectibleType)
|
|
45
43
|
end
|
|
44
|
+
__TS__ArraySort(VANILLA_COLLECTIBLES_ARRAY)
|
|
46
45
|
for ____, collectibleType in ipairs(VANILLA_COLLECTIBLES_ARRAY) do
|
|
47
46
|
VANILLA_COLLECTIBLES_SET:add(collectibleType)
|
|
48
47
|
end
|
|
48
|
+
__TS__ArraySort(MODDED_COLLECTIBLES_ARRAY)
|
|
49
49
|
for ____, collectibleType in ipairs(MODDED_COLLECTIBLES_ARRAY) do
|
|
50
50
|
MODDED_COLLECTIBLES_SET:add(collectibleType)
|
|
51
51
|
end
|
package/dist/functions/npcs.lua
CHANGED
|
@@ -3,7 +3,7 @@ local Set = ____lualib.Set
|
|
|
3
3
|
local __TS__New = ____lualib.__TS__New
|
|
4
4
|
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
5
5
|
local ____exports = {}
|
|
6
|
-
local NON_ALIVE_NPCS_TYPE_VARIANT,
|
|
6
|
+
local NON_ALIVE_NPCS_TYPE_VARIANT, NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE
|
|
7
7
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
8
8
|
local BegottenVariant = ____isaac_2Dtypescript_2Ddefinitions.BegottenVariant
|
|
9
9
|
local BigHornVariant = ____isaac_2Dtypescript_2Ddefinitions.BigHornVariant
|
|
@@ -34,7 +34,7 @@ function ____exports.isAliveExceptionNPC(self, npc)
|
|
|
34
34
|
return true
|
|
35
35
|
end
|
|
36
36
|
local entityTypeVariantSubType = (((tostring(npc.Type) .. ".") .. tostring(npc.Variant)) .. ".") .. tostring(npc.SubType)
|
|
37
|
-
if
|
|
37
|
+
if NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE:has(entityTypeVariantSubType) then
|
|
38
38
|
return true
|
|
39
39
|
end
|
|
40
40
|
if ____exports.isDyingEggyWithNoSpidersLeft(nil, npc) then
|
|
@@ -86,7 +86,7 @@ NON_ALIVE_NPCS_TYPE_VARIANT = __TS__New(
|
|
|
86
86
|
(tostring(EntityType.DARK_ESAU) .. ".") .. tostring(DarkEsauVariant.PIT)
|
|
87
87
|
}
|
|
88
88
|
)
|
|
89
|
-
|
|
89
|
+
NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE = __TS__New(
|
|
90
90
|
Set,
|
|
91
91
|
{
|
|
92
92
|
(((tostring(EntityType.CHARGER) .. ".") .. tostring(ChargerVariant.CHARGER)) .. ".") .. tostring(ChargerSubType.MY_SHADOW),
|
|
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
|
|
|
2
2
|
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
3
3
|
local ____exports = {}
|
|
4
4
|
local ____coinSubTypeToValue = require("objects.coinSubTypeToValue")
|
|
5
|
-
local
|
|
5
|
+
local COIN_SUB_TYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUB_TYPE_TO_VALUE
|
|
6
6
|
local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
|
|
7
7
|
local ____chestPickupVariantsSet = require("sets.chestPickupVariantsSet")
|
|
8
8
|
local CHEST_PICKUP_VARIANTS = ____chestPickupVariantsSet.CHEST_PICKUP_VARIANTS
|
|
@@ -17,7 +17,7 @@ local isHeart = ____pickupVariants.isHeart
|
|
|
17
17
|
--- Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
|
|
18
18
|
-- sub-types.
|
|
19
19
|
function ____exports.getCoinValue(self, coinSubType)
|
|
20
|
-
local value =
|
|
20
|
+
local value = COIN_SUB_TYPE_TO_VALUE[coinSubType]
|
|
21
21
|
return value == nil and DEFAULT_COIN_VALUE or value
|
|
22
22
|
end
|
|
23
23
|
--- Helper function to get all of the red heart pickup entities in the room.
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { TrinketType } from "isaac-typescript-definitions";
|
|
2
|
+
/**
|
|
3
|
+
* Returns an array containing every valid trinket type in the game, including modded trinkets.
|
|
4
|
+
*
|
|
5
|
+
* Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
|
|
6
|
+
* use the `getTrinketSet` helper function instead.
|
|
7
|
+
*/
|
|
8
|
+
export declare function getModdedTrinketArray(): readonly TrinketType[];
|
|
9
|
+
/**
|
|
10
|
+
* Returns a set containing every valid trinket type in the game, including modded trinkets.
|
|
11
|
+
*
|
|
12
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
|
13
|
+
* use the `getTrinketArray` helper function instead.
|
|
14
|
+
*/
|
|
15
|
+
export declare function getModdedTrinketSet(): ReadonlySet<TrinketType>;
|
|
16
|
+
/**
|
|
17
|
+
* Returns an array containing every modded trinket type in the game.
|
|
18
|
+
*
|
|
19
|
+
* Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
|
|
20
|
+
* use the `getModdedTrinketSet` helper function instead.
|
|
21
|
+
*/
|
|
22
|
+
export declare function getTrinketArray(): readonly TrinketType[];
|
|
23
|
+
/**
|
|
24
|
+
* Returns a set containing every modded trinket type in the game.
|
|
25
|
+
*
|
|
26
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
|
27
|
+
* use the `getModdedTrinketArray` helper function instead.
|
|
28
|
+
*/
|
|
29
|
+
export declare function getTrinketSet(): ReadonlySet<TrinketType>;
|
|
30
|
+
/**
|
|
31
|
+
* Returns an array containing every valid vanilla trinket type in the game.
|
|
32
|
+
*
|
|
33
|
+
* Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
|
|
34
|
+
* use the `getVanillaTrinketSet` helper function instead.
|
|
35
|
+
*/
|
|
36
|
+
export declare function getVanillaTrinketArray(): readonly TrinketType[];
|
|
37
|
+
/**
|
|
38
|
+
* Returns a set containing every valid vanilla trinket type in the game.
|
|
39
|
+
*
|
|
40
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
|
41
|
+
* use the `getVanillaTrinketArray` helper function instead.
|
|
42
|
+
*/
|
|
43
|
+
export declare function getVanillaTrinketSet(): ReadonlySet<TrinketType>;
|
|
44
|
+
//# sourceMappingURL=trinketSet.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"trinketSet.d.ts","sourceRoot":"","sources":["../../src/functions/trinketSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAwD3D;;;;;GAKG;AACH,wBAAgB,qBAAqB,IAAI,SAAS,WAAW,EAAE,CAK9D;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,WAAW,CAAC,WAAW,CAAC,CAK9D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,IAAI,SAAS,WAAW,EAAE,CAKxD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,IAAI,WAAW,CAAC,WAAW,CAAC,CAKxD;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,SAAS,WAAW,EAAE,CAK/D;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,IAAI,WAAW,CAAC,WAAW,CAAC,CAK/D"}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__ArraySort = ____lualib.__TS__ArraySort
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____cachedClasses = require("core.cachedClasses")
|
|
7
|
+
local itemConfig = ____cachedClasses.itemConfig
|
|
8
|
+
local ____constantsFirstLast = require("core.constantsFirstLast")
|
|
9
|
+
local FIRST_TRINKET_TYPE = ____constantsFirstLast.FIRST_TRINKET_TYPE
|
|
10
|
+
local LAST_TRINKET_TYPE = ____constantsFirstLast.LAST_TRINKET_TYPE
|
|
11
|
+
local LAST_VANILLA_TRINKET_TYPE = ____constantsFirstLast.LAST_VANILLA_TRINKET_TYPE
|
|
12
|
+
local ____utils = require("functions.utils")
|
|
13
|
+
local irange = ____utils.irange
|
|
14
|
+
local ALL_TRINKETS_ARRAY = {}
|
|
15
|
+
local VANILLA_TRINKETS_ARRAY = {}
|
|
16
|
+
local MODDED_TRINKETS_ARRAY = {}
|
|
17
|
+
local ALL_TRINKETS_SET = __TS__New(Set)
|
|
18
|
+
local VANILLA_TRINKETS_SET = __TS__New(Set)
|
|
19
|
+
local MODDED_TRINKETS_SET = __TS__New(Set)
|
|
20
|
+
local function initTrinketArraysAndSets(self)
|
|
21
|
+
if #ALL_TRINKETS_ARRAY ~= 0 then
|
|
22
|
+
return
|
|
23
|
+
end
|
|
24
|
+
local trinketTypeRange = irange(nil, FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE)
|
|
25
|
+
for ____, trinketType in ipairs(trinketTypeRange) do
|
|
26
|
+
do
|
|
27
|
+
local itemConfigItem = itemConfig:GetTrinket(trinketType)
|
|
28
|
+
if itemConfigItem == nil then
|
|
29
|
+
goto __continue4
|
|
30
|
+
end
|
|
31
|
+
ALL_TRINKETS_ARRAY[#ALL_TRINKETS_ARRAY + 1] = trinketType
|
|
32
|
+
if trinketType <= LAST_VANILLA_TRINKET_TYPE then
|
|
33
|
+
VANILLA_TRINKETS_ARRAY[#VANILLA_TRINKETS_ARRAY + 1] = trinketType
|
|
34
|
+
else
|
|
35
|
+
MODDED_TRINKETS_ARRAY[#MODDED_TRINKETS_ARRAY + 1] = trinketType
|
|
36
|
+
end
|
|
37
|
+
end
|
|
38
|
+
::__continue4::
|
|
39
|
+
end
|
|
40
|
+
__TS__ArraySort(ALL_TRINKETS_ARRAY)
|
|
41
|
+
for ____, trinketType in ipairs(ALL_TRINKETS_ARRAY) do
|
|
42
|
+
ALL_TRINKETS_SET:add(trinketType)
|
|
43
|
+
end
|
|
44
|
+
__TS__ArraySort(VANILLA_TRINKETS_ARRAY)
|
|
45
|
+
for ____, trinketType in ipairs(VANILLA_TRINKETS_ARRAY) do
|
|
46
|
+
VANILLA_TRINKETS_SET:add(trinketType)
|
|
47
|
+
end
|
|
48
|
+
__TS__ArraySort(MODDED_TRINKETS_ARRAY)
|
|
49
|
+
for ____, trinketType in ipairs(MODDED_TRINKETS_ARRAY) do
|
|
50
|
+
MODDED_TRINKETS_SET:add(trinketType)
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
--- Returns an array containing every valid trinket type in the game, including modded trinkets.
|
|
54
|
+
--
|
|
55
|
+
-- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
|
|
56
|
+
-- use the `getTrinketSet` helper function instead.
|
|
57
|
+
function ____exports.getModdedTrinketArray(self)
|
|
58
|
+
initTrinketArraysAndSets(nil)
|
|
59
|
+
return MODDED_TRINKETS_ARRAY
|
|
60
|
+
end
|
|
61
|
+
--- Returns a set containing every valid trinket type in the game, including modded trinkets.
|
|
62
|
+
--
|
|
63
|
+
-- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
|
64
|
+
-- use the `getTrinketArray` helper function instead.
|
|
65
|
+
function ____exports.getModdedTrinketSet(self)
|
|
66
|
+
initTrinketArraysAndSets(nil)
|
|
67
|
+
return MODDED_TRINKETS_SET
|
|
68
|
+
end
|
|
69
|
+
--- Returns an array containing every modded trinket type in the game.
|
|
70
|
+
--
|
|
71
|
+
-- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
|
|
72
|
+
-- use the `getModdedTrinketSet` helper function instead.
|
|
73
|
+
function ____exports.getTrinketArray(self)
|
|
74
|
+
initTrinketArraysAndSets(nil)
|
|
75
|
+
return ALL_TRINKETS_ARRAY
|
|
76
|
+
end
|
|
77
|
+
--- Returns a set containing every modded trinket type in the game.
|
|
78
|
+
--
|
|
79
|
+
-- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
|
80
|
+
-- use the `getModdedTrinketArray` helper function instead.
|
|
81
|
+
function ____exports.getTrinketSet(self)
|
|
82
|
+
initTrinketArraysAndSets(nil)
|
|
83
|
+
return ALL_TRINKETS_SET
|
|
84
|
+
end
|
|
85
|
+
--- Returns an array containing every valid vanilla trinket type in the game.
|
|
86
|
+
--
|
|
87
|
+
-- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
|
|
88
|
+
-- use the `getVanillaTrinketSet` helper function instead.
|
|
89
|
+
function ____exports.getVanillaTrinketArray(self)
|
|
90
|
+
initTrinketArraysAndSets(nil)
|
|
91
|
+
return VANILLA_TRINKETS_ARRAY
|
|
92
|
+
end
|
|
93
|
+
--- Returns a set containing every valid vanilla trinket type in the game.
|
|
94
|
+
--
|
|
95
|
+
-- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
|
|
96
|
+
-- use the `getVanillaTrinketArray` helper function instead.
|
|
97
|
+
function ____exports.getVanillaTrinketSet(self)
|
|
98
|
+
initTrinketArraysAndSets(nil)
|
|
99
|
+
return VANILLA_TRINKETS_SET
|
|
100
|
+
end
|
|
101
|
+
return ____exports
|
package/dist/index.d.ts
CHANGED
|
@@ -19,6 +19,7 @@ export { registerCharacterStats } from "./features/characterStats";
|
|
|
19
19
|
export { getCollectibleItemPoolType } from "./features/collectibleItemPoolType";
|
|
20
20
|
export { initCustomDoor, spawnCustomDoor } from "./features/customDoor";
|
|
21
21
|
export { removeCustomGridEntity, spawnCustomGridEntity, } from "./features/customGridEntity";
|
|
22
|
+
export { registerCustomPickup } from "./features/customPickup";
|
|
22
23
|
export * from "./features/customStage/exports";
|
|
23
24
|
export * from "./features/customTrapdoor/exports";
|
|
24
25
|
export * from "./features/debugDisplay/exports";
|
|
@@ -139,6 +140,7 @@ export * from "./functions/transformations";
|
|
|
139
140
|
export * from "./functions/trinketCacheFlag";
|
|
140
141
|
export * from "./functions/trinketGive";
|
|
141
142
|
export * from "./functions/trinkets";
|
|
143
|
+
export * from "./functions/trinketSet";
|
|
142
144
|
export * from "./functions/tstlClass";
|
|
143
145
|
export * from "./functions/types";
|
|
144
146
|
export * from "./functions/ui";
|
package/dist/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,OAAO,EACL,sBAAsB,EACtB,iCAAiC,GAClC,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxE,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,6BAA6B,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,OAAO,EACL,cAAc,EACd,oBAAoB,EACpB,SAAS,GACV,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC7E,OAAO,EACL,gBAAgB,EAChB,yBAAyB,EACzB,qBAAqB,EACrB,qBAAqB,EACrB,eAAe,EACf,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAClC,cAAc,yCAAyC,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,+BAA+B,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EACL,kBAAkB,EAClB,iBAAiB,GAClB,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AACnF,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EACL,qBAAqB,EACrB,qBAAqB,GACtB,MAAM,2BAA2B,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,qBAAqB,EACrB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,cAAc,oCAAoC,CAAC;AACnD,OAAO,EACL,sBAAsB,EACtB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC"}
|
|
1
|
+
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