isaacscript-common 6.22.4 → 7.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (207) hide show
  1. package/dist/callbacks/postPlayerChangeHealth.lua +8 -1
  2. package/dist/callbacks/postPlayerChangeStat.d.ts +3 -0
  3. package/dist/callbacks/postPlayerChangeStat.d.ts.map +1 -0
  4. package/dist/callbacks/postPlayerChangeStat.lua +59 -0
  5. package/dist/callbacks/subscriptions/postPlayerChangeHealth.d.ts +2 -2
  6. package/dist/callbacks/subscriptions/postPlayerChangeHealth.d.ts.map +1 -1
  7. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +9 -2
  8. package/dist/callbacks/subscriptions/postPlayerChangeStat.d.ts +12 -0
  9. package/dist/callbacks/subscriptions/postPlayerChangeStat.d.ts.map +1 -0
  10. package/dist/callbacks/subscriptions/postPlayerChangeStat.lua +35 -0
  11. package/dist/classes/DefaultMap.d.ts +3 -3
  12. package/dist/classes/DefaultMap.d.ts.map +1 -1
  13. package/dist/classes/DefaultMap.lua +37 -0
  14. package/dist/core/constants.d.ts +1 -1
  15. package/dist/core/constants.d.ts.map +1 -1
  16. package/dist/core/constants.lua +1 -1
  17. package/dist/enums/ModCallbackCustom.d.ts +70 -39
  18. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  19. package/dist/enums/ModCallbackCustom.lua +37 -35
  20. package/dist/enums/StatType.d.ts +30 -0
  21. package/dist/enums/StatType.d.ts.map +1 -0
  22. package/dist/enums/StatType.lua +30 -0
  23. package/dist/enums/index.d.ts +1 -0
  24. package/dist/enums/index.d.ts.map +1 -1
  25. package/dist/enums/index.lua +8 -0
  26. package/dist/enums/private/CopyableIsaacAPIClassType.d.ts +5 -1
  27. package/dist/enums/private/CopyableIsaacAPIClassType.d.ts.map +1 -1
  28. package/dist/enums/private/CopyableIsaacAPIClassType.lua +3 -1
  29. package/dist/enums/private/SerializationBrand.d.ts +1 -0
  30. package/dist/enums/private/SerializationBrand.d.ts.map +1 -1
  31. package/dist/enums/private/SerializationBrand.lua +1 -0
  32. package/dist/features/customStage/versusScreen.lua +2 -2
  33. package/dist/features/disableInputs.d.ts +1 -1
  34. package/dist/features/disableInputs.d.ts.map +1 -1
  35. package/dist/features/runInNFrames.lua +1 -6
  36. package/dist/features/runNextRoom.lua +1 -6
  37. package/dist/features/saveDataManager/exports.d.ts +13 -8
  38. package/dist/features/saveDataManager/exports.d.ts.map +1 -1
  39. package/dist/features/saveDataManager/exports.lua +12 -7
  40. package/dist/features/saveDataManager/maps.d.ts +2 -2
  41. package/dist/features/saveDataManager/maps.d.ts.map +1 -1
  42. package/dist/features/saveDataManager/merge.d.ts +1 -0
  43. package/dist/features/saveDataManager/merge.d.ts.map +1 -1
  44. package/dist/features/saveDataManager/merge.lua +1 -0
  45. package/dist/features/taintedLazarusPlayers.lua +1 -6
  46. package/dist/functions/bitSet128.d.ts +25 -0
  47. package/dist/functions/bitSet128.d.ts.map +1 -0
  48. package/dist/functions/bitSet128.lua +71 -0
  49. package/dist/functions/collectibles.d.ts +2 -2
  50. package/dist/functions/collectibles.lua +2 -2
  51. package/dist/functions/color.d.ts +1 -1
  52. package/dist/functions/color.d.ts.map +1 -1
  53. package/dist/functions/color.lua +2 -2
  54. package/dist/functions/deepCopy.d.ts +1 -0
  55. package/dist/functions/deepCopy.d.ts.map +1 -1
  56. package/dist/functions/deepCopy.lua +2 -1
  57. package/dist/functions/familiars.d.ts +4 -4
  58. package/dist/functions/familiars.lua +4 -4
  59. package/dist/functions/flag.d.ts +1 -1
  60. package/dist/functions/flag.lua +1 -1
  61. package/dist/functions/index.d.ts +2 -0
  62. package/dist/functions/index.d.ts.map +1 -1
  63. package/dist/functions/index.lua +16 -0
  64. package/dist/functions/isaacAPIClass.d.ts +1 -1
  65. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  66. package/dist/functions/jsonRoom.lua +4 -4
  67. package/dist/functions/kColor.d.ts +1 -1
  68. package/dist/functions/kColor.d.ts.map +1 -1
  69. package/dist/functions/kColor.lua +2 -2
  70. package/dist/functions/log.lua +1 -1
  71. package/dist/functions/npcs.d.ts +2 -2
  72. package/dist/functions/npcs.lua +2 -2
  73. package/dist/functions/playerIndex.d.ts +1 -1
  74. package/dist/functions/playerIndex.lua +1 -1
  75. package/dist/functions/playerStats.d.ts +6 -0
  76. package/dist/functions/playerStats.d.ts.map +1 -0
  77. package/dist/functions/playerStats.lua +22 -0
  78. package/dist/functions/players.d.ts +1 -1
  79. package/dist/functions/players.lua +1 -1
  80. package/dist/functions/rng.d.ts +1 -1
  81. package/dist/functions/rng.d.ts.map +1 -1
  82. package/dist/functions/rng.lua +2 -2
  83. package/dist/functions/roomTransition.d.ts +1 -1
  84. package/dist/functions/roomTransition.lua +1 -1
  85. package/dist/functions/rooms.d.ts +1 -1
  86. package/dist/functions/rooms.lua +1 -1
  87. package/dist/functions/sprites.d.ts +3 -3
  88. package/dist/functions/sprites.lua +3 -3
  89. package/dist/functions/tears.d.ts +5 -4
  90. package/dist/functions/tears.d.ts.map +1 -1
  91. package/dist/functions/tears.lua +5 -4
  92. package/dist/functions/utils.d.ts +4 -1
  93. package/dist/functions/utils.d.ts.map +1 -1
  94. package/dist/functions/utils.lua +4 -1
  95. package/dist/functions/vector.d.ts +1 -1
  96. package/dist/functions/vector.d.ts.map +1 -1
  97. package/dist/functions/vector.lua +2 -2
  98. package/dist/initCustomCallbacks.d.ts.map +1 -1
  99. package/dist/initCustomCallbacks.lua +3 -0
  100. package/dist/interfaces/SaveData.d.ts +44 -8
  101. package/dist/interfaces/SaveData.d.ts.map +1 -1
  102. package/dist/interfaces/SaveData.lua +66 -0
  103. package/dist/interfaces/StatTypeType.d.ts +18 -0
  104. package/dist/interfaces/StatTypeType.d.ts.map +1 -0
  105. package/dist/interfaces/StatTypeType.lua +4 -0
  106. package/dist/interfaces/index.d.ts +1 -0
  107. package/dist/interfaces/index.d.ts.map +1 -1
  108. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts +2 -0
  109. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts.map +1 -1
  110. package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
  111. package/dist/objects/callbackRegisterFunctions.lua +3 -0
  112. package/dist/objects/isaacAPIClassTypeToBrand.d.ts.map +1 -1
  113. package/dist/objects/isaacAPIClassTypeToBrand.lua +7 -1
  114. package/dist/objects/isaacAPIClassTypeToFunctions.d.ts.map +1 -1
  115. package/dist/objects/isaacAPIClassTypeToFunctions.lua +12 -1
  116. package/dist/types/index.d.ts +0 -1
  117. package/dist/types/index.d.ts.map +1 -1
  118. package/package.json +2 -2
  119. package/src/callbacks/postPlayerChangeHealth.ts +7 -1
  120. package/src/callbacks/postPlayerChangeStat.ts +68 -0
  121. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +5 -1
  122. package/src/callbacks/subscriptions/postPlayerChangeStat.ts +55 -0
  123. package/src/classes/DefaultMap.ts +36 -7
  124. package/src/core/constants.ts +1 -1
  125. package/src/enums/ModCallbackCustom.ts +36 -4
  126. package/src/enums/StatType.ts +47 -0
  127. package/src/enums/index.ts +1 -0
  128. package/src/enums/indexTypeDoc.ts +1 -0
  129. package/src/enums/private/CopyableIsaacAPIClassType.ts +5 -1
  130. package/src/enums/private/SerializationBrand.ts +1 -0
  131. package/src/features/customStage/versusScreen.ts +2 -2
  132. package/src/features/disableInputs.ts +3 -9
  133. package/src/features/runInNFrames.ts +1 -1
  134. package/src/features/runNextRoom.ts +1 -1
  135. package/src/features/saveDataManager/exports.ts +28 -10
  136. package/src/features/saveDataManager/merge.ts +1 -0
  137. package/src/features/saveDataManager/save.ts +2 -1
  138. package/src/features/taintedLazarusPlayers.ts +2 -2
  139. package/src/functions/bitSet128.ts +96 -0
  140. package/src/functions/collectibles.ts +2 -2
  141. package/src/functions/color.ts +3 -2
  142. package/src/functions/deepCopy.ts +2 -1
  143. package/src/functions/entities.ts +2 -2
  144. package/src/functions/familiars.ts +4 -4
  145. package/src/functions/flag.ts +1 -1
  146. package/src/functions/index.ts +2 -0
  147. package/src/functions/indexTypeDoc.ts +2 -0
  148. package/src/functions/isaacAPIClass.ts +0 -1
  149. package/src/functions/jsonRoom.ts +4 -4
  150. package/src/functions/kColor.ts +2 -2
  151. package/src/functions/log.ts +1 -1
  152. package/src/functions/npcs.ts +2 -2
  153. package/src/functions/playerIndex.ts +1 -1
  154. package/src/functions/playerStats.ts +26 -0
  155. package/src/functions/players.ts +1 -1
  156. package/src/functions/rng.ts +2 -2
  157. package/src/functions/roomTransition.ts +1 -1
  158. package/src/functions/rooms.ts +1 -1
  159. package/src/functions/sprites.ts +3 -3
  160. package/src/functions/tears.ts +5 -4
  161. package/src/functions/utils.ts +5 -1
  162. package/src/functions/vector.ts +2 -2
  163. package/src/initCustomCallbacks.ts +2 -0
  164. package/src/interfaces/SaveData.ts +256 -8
  165. package/src/interfaces/StatTypeType.ts +18 -0
  166. package/src/interfaces/index.ts +1 -0
  167. package/src/interfaces/indexTypeDoc.ts +1 -0
  168. package/src/interfaces/private/AddCallbackParameterCustom.ts +2 -0
  169. package/src/objects/callbackRegisterFunctions.ts +2 -0
  170. package/src/objects/isaacAPIClassTypeToBrand.ts +1 -0
  171. package/src/objects/isaacAPIClassTypeToFunctions.ts +12 -0
  172. package/src/types/index.ts +0 -1
  173. package/src/types/indexTypeDoc.ts +0 -1
  174. package/dist/classes/indexTypeDoc.d.ts +0 -3
  175. package/dist/classes/indexTypeDoc.d.ts.map +0 -1
  176. package/dist/classes/indexTypeDoc.lua +0 -4
  177. package/dist/core/indexTypeDoc.d.ts +0 -5
  178. package/dist/core/indexTypeDoc.d.ts.map +0 -1
  179. package/dist/core/indexTypeDoc.lua +0 -6
  180. package/dist/enums/indexTypeDoc.d.ts +0 -9
  181. package/dist/enums/indexTypeDoc.d.ts.map +0 -1
  182. package/dist/enums/indexTypeDoc.lua +0 -10
  183. package/dist/features/indexTypeDoc.d.ts +0 -30
  184. package/dist/features/indexTypeDoc.d.ts.map +0 -1
  185. package/dist/features/indexTypeDoc.lua +0 -31
  186. package/dist/functions/indexTypeDoc.d.ts +0 -99
  187. package/dist/functions/indexTypeDoc.d.ts.map +0 -1
  188. package/dist/functions/indexTypeDoc.lua +0 -100
  189. package/dist/indexTypeDoc.d.ts +0 -10
  190. package/dist/indexTypeDoc.d.ts.map +0 -1
  191. package/dist/indexTypeDoc.lua +0 -11
  192. package/dist/interfaces/indexTypeDoc.d.ts +0 -11
  193. package/dist/interfaces/indexTypeDoc.d.ts.map +0 -1
  194. package/dist/interfaces/indexTypeDoc.lua +0 -2
  195. package/dist/maps/indexTypeDoc.d.ts +0 -5
  196. package/dist/maps/indexTypeDoc.d.ts.map +0 -1
  197. package/dist/maps/indexTypeDoc.lua +0 -6
  198. package/dist/objects/indexTypeDoc.d.ts +0 -2
  199. package/dist/objects/indexTypeDoc.d.ts.map +0 -1
  200. package/dist/objects/indexTypeDoc.lua +0 -3
  201. package/dist/types/IsaacAPIClass.d.ts +0 -5
  202. package/dist/types/IsaacAPIClass.d.ts.map +0 -1
  203. package/dist/types/IsaacAPIClass.lua +0 -2
  204. package/dist/types/indexTypeDoc.d.ts +0 -12
  205. package/dist/types/indexTypeDoc.d.ts.map +0 -1
  206. package/dist/types/indexTypeDoc.lua +0 -3
  207. package/src/types/IsaacAPIClass.ts +0 -3
@@ -1 +1 @@
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1
+ {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;;;;;OAiBG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
@@ -110,74 +110,76 @@ ____exports.ModCallbackCustom.POST_PIT_UPDATE = 50
110
110
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PIT_UPDATE] = "POST_PIT_UPDATE"
111
111
  ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH = 51
112
112
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = "POST_PLAYER_CHANGE_HEALTH"
113
- ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 52
113
+ ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_STAT = 52
114
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_STAT] = "POST_PLAYER_CHANGE_STAT"
115
+ ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 53
114
116
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = "POST_PLAYER_CHANGE_TYPE"
115
- ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED = 53
117
+ ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED = 54
116
118
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED] = "POST_PLAYER_COLLECTIBLE_ADDED"
117
- ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED = 54
119
+ ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED = 55
118
120
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED] = "POST_PLAYER_COLLECTIBLE_REMOVED"
119
- ____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 55
121
+ ____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 56
120
122
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = "POST_PLAYER_FATAL_DAMAGE"
121
- ____exports.ModCallbackCustom.POST_PLAYER_INIT_FIRST = 56
123
+ ____exports.ModCallbackCustom.POST_PLAYER_INIT_FIRST = 57
122
124
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_FIRST] = "POST_PLAYER_INIT_FIRST"
123
- ____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 57
125
+ ____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 58
124
126
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE] = "POST_PLAYER_INIT_LATE"
125
- ____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 58
127
+ ____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 59
126
128
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = "POST_PLAYER_RENDER_REORDERED"
127
- ____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 59
129
+ ____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 60
128
130
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = "POST_PLAYER_UPDATE_REORDERED"
129
- ____exports.ModCallbackCustom.POST_POOP_RENDER = 60
131
+ ____exports.ModCallbackCustom.POST_POOP_RENDER = 61
130
132
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_RENDER] = "POST_POOP_RENDER"
131
- ____exports.ModCallbackCustom.POST_POOP_UPDATE = 61
133
+ ____exports.ModCallbackCustom.POST_POOP_UPDATE = 62
132
134
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_UPDATE] = "POST_POOP_UPDATE"
133
- ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER = 62
135
+ ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER = 63
134
136
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER] = "POST_PRESSURE_PLATE_RENDER"
135
- ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE = 63
137
+ ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE = 64
136
138
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE] = "POST_PRESSURE_PLATE_UPDATE"
137
- ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 64
139
+ ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 65
138
140
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = "POST_PROJECTILE_INIT_LATE"
139
- ____exports.ModCallbackCustom.POST_PURCHASE = 65
141
+ ____exports.ModCallbackCustom.POST_PURCHASE = 66
140
142
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PURCHASE] = "POST_PURCHASE"
141
- ____exports.ModCallbackCustom.POST_ROCK_RENDER = 66
143
+ ____exports.ModCallbackCustom.POST_ROCK_RENDER = 67
142
144
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_RENDER] = "POST_ROCK_RENDER"
143
- ____exports.ModCallbackCustom.POST_ROCK_UPDATE = 67
145
+ ____exports.ModCallbackCustom.POST_ROCK_UPDATE = 68
144
146
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_UPDATE] = "POST_ROCK_UPDATE"
145
- ____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 68
147
+ ____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 69
146
148
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = "POST_ROOM_CLEAR_CHANGED"
147
- ____exports.ModCallbackCustom.POST_SACRIFICE = 69
149
+ ____exports.ModCallbackCustom.POST_SACRIFICE = 70
148
150
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
149
- ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 70
151
+ ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 71
150
152
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
151
- ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 71
153
+ ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 72
152
154
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
153
- ____exports.ModCallbackCustom.POST_SLOT_INIT = 72
155
+ ____exports.ModCallbackCustom.POST_SLOT_INIT = 73
154
156
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
155
- ____exports.ModCallbackCustom.POST_SLOT_RENDER = 73
157
+ ____exports.ModCallbackCustom.POST_SLOT_RENDER = 74
156
158
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
157
- ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 74
159
+ ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 75
158
160
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
159
- ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 75
161
+ ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 76
160
162
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
161
- ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 76
163
+ ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 77
162
164
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
163
- ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 77
165
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 78
164
166
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
165
- ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 78
167
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 79
166
168
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
167
- ____exports.ModCallbackCustom.POST_TNT_RENDER = 79
169
+ ____exports.ModCallbackCustom.POST_TNT_RENDER = 80
168
170
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
169
- ____exports.ModCallbackCustom.POST_TNT_UPDATE = 80
171
+ ____exports.ModCallbackCustom.POST_TNT_UPDATE = 81
170
172
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
171
- ____exports.ModCallbackCustom.POST_TRANSFORMATION = 81
173
+ ____exports.ModCallbackCustom.POST_TRANSFORMATION = 82
172
174
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
173
- ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 82
175
+ ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 83
174
176
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
175
- ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 83
177
+ ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 84
176
178
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
177
- ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 84
179
+ ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 85
178
180
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
179
- ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 85
181
+ ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 86
180
182
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
181
- ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 86
183
+ ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 87
182
184
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
183
185
  return ____exports
@@ -0,0 +1,30 @@
1
+ /** This represents the kinds of stats that a player can have. */
2
+ export declare enum StatType {
3
+ /** Corresponds to `CacheFlag.DAMAGE` (1 << 0) and `EntityPlayer.Damage`. */
4
+ DAMAGE = 0,
5
+ /** Corresponds to `CacheFlag.FIRE_DELAY` (1 << 1) and `EntityPlayer.MaxFireDelay`. */
6
+ FIRE_DELAY = 1,
7
+ /** Corresponds to `CacheFlag.SHOT_SPEED` (1 << 2) and `EntityPlayer.ShotSpeed`. */
8
+ SHOT_SPEED = 2,
9
+ /** Corresponds to `CacheFlag.RANGE` (1 << 3) and `EntityPlayer.TearHeight`. */
10
+ TEAR_HEIGHT = 3,
11
+ /** Corresponds to `CacheFlag.RANGE` (1 << 3) and `EntityPlayer.TearRange`. */
12
+ TEAR_RANGE = 4,
13
+ /** Corresponds to `CacheFlag.RANGE` (1 << 3) and `EntityPlayer.TearFallingAcceleration`. */
14
+ TEAR_FALLING_ACCELERATION = 5,
15
+ /** Corresponds to `CacheFlag.RANGE` (1 << 3) and `EntityPlayer.TearFallingSpeed`. */
16
+ TEAR_FALLING_SPEED = 6,
17
+ /** Corresponds to `CacheFlag.SPEED` (1 << 4) and `EntityPlayer.MoveSpeed`. */
18
+ MOVE_SPEED = 7,
19
+ /** Corresponds to `CacheFlag.TEAR_FLAG` (1 << 5) and `EntityPlayer.TearFlags`. */
20
+ TEAR_FLAG = 8,
21
+ /** Corresponds to `CacheFlag.TEAR_COLOR` (1 << 6) and `EntityPlayer.TearColor`. */
22
+ TEAR_COLOR = 9,
23
+ /** Corresponds to `CacheFlag.FLYING` (1 << 7) and `EntityPlayer.CanFly`. */
24
+ FLYING = 10,
25
+ /** Corresponds to `CacheFlag.LUCK` (1 << 10) and `EntityPlayer.Luck`. */
26
+ LUCK = 11,
27
+ /** Corresponds to `CacheFlag.SIZE` (1 << 11) and `EntityPlayer.SizeMulti`. */
28
+ SIZE = 12
29
+ }
30
+ //# sourceMappingURL=StatType.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StatType.d.ts","sourceRoot":"","sources":["../../src/enums/StatType.ts"],"names":[],"mappings":"AAAA,iEAAiE;AACjE,oBAAY,QAAQ;IAClB,4EAA4E;IAC5E,MAAM,IAAA;IAEN,sFAAsF;IACtF,UAAU,IAAA;IAEV,mFAAmF;IACnF,UAAU,IAAA;IAEV,+EAA+E;IAC/E,WAAW,IAAA;IAEX,8EAA8E;IAC9E,UAAU,IAAA;IAEV,4FAA4F;IAC5F,yBAAyB,IAAA;IAEzB,qFAAqF;IACrF,kBAAkB,IAAA;IAElB,8EAA8E;IAC9E,UAAU,IAAA;IAEV,kFAAkF;IAClF,SAAS,IAAA;IAET,mFAAmF;IACnF,UAAU,IAAA;IAEV,4EAA4E;IAC5E,MAAM,KAAA;IAKN,yEAAyE;IACzE,IAAI,KAAA;IAEJ,8EAA8E;IAC9E,IAAI,KAAA;CAIL"}
@@ -0,0 +1,30 @@
1
+ local ____exports = {}
2
+ --- This represents the kinds of stats that a player can have.
3
+ ____exports.StatType = {}
4
+ ____exports.StatType.DAMAGE = 0
5
+ ____exports.StatType[____exports.StatType.DAMAGE] = "DAMAGE"
6
+ ____exports.StatType.FIRE_DELAY = 1
7
+ ____exports.StatType[____exports.StatType.FIRE_DELAY] = "FIRE_DELAY"
8
+ ____exports.StatType.SHOT_SPEED = 2
9
+ ____exports.StatType[____exports.StatType.SHOT_SPEED] = "SHOT_SPEED"
10
+ ____exports.StatType.TEAR_HEIGHT = 3
11
+ ____exports.StatType[____exports.StatType.TEAR_HEIGHT] = "TEAR_HEIGHT"
12
+ ____exports.StatType.TEAR_RANGE = 4
13
+ ____exports.StatType[____exports.StatType.TEAR_RANGE] = "TEAR_RANGE"
14
+ ____exports.StatType.TEAR_FALLING_ACCELERATION = 5
15
+ ____exports.StatType[____exports.StatType.TEAR_FALLING_ACCELERATION] = "TEAR_FALLING_ACCELERATION"
16
+ ____exports.StatType.TEAR_FALLING_SPEED = 6
17
+ ____exports.StatType[____exports.StatType.TEAR_FALLING_SPEED] = "TEAR_FALLING_SPEED"
18
+ ____exports.StatType.MOVE_SPEED = 7
19
+ ____exports.StatType[____exports.StatType.MOVE_SPEED] = "MOVE_SPEED"
20
+ ____exports.StatType.TEAR_FLAG = 8
21
+ ____exports.StatType[____exports.StatType.TEAR_FLAG] = "TEAR_FLAG"
22
+ ____exports.StatType.TEAR_COLOR = 9
23
+ ____exports.StatType[____exports.StatType.TEAR_COLOR] = "TEAR_COLOR"
24
+ ____exports.StatType.FLYING = 10
25
+ ____exports.StatType[____exports.StatType.FLYING] = "FLYING"
26
+ ____exports.StatType.LUCK = 11
27
+ ____exports.StatType[____exports.StatType.LUCK] = "LUCK"
28
+ ____exports.StatType.SIZE = 12
29
+ ____exports.StatType[____exports.StatType.SIZE] = "SIZE"
30
+ return ____exports
@@ -6,4 +6,5 @@ export * from "./PocketItemType";
6
6
  export * from "./RockAltType";
7
7
  export * from "./SerializationType";
8
8
  export * from "./SlotDestructionType";
9
+ export * from "./StatType";
9
10
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/enums/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/enums/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,YAAY,CAAC"}
@@ -63,4 +63,12 @@ do
63
63
  end
64
64
  end
65
65
  end
66
+ do
67
+ local ____export = require("enums.StatType")
68
+ for ____exportKey, ____exportValue in pairs(____export) do
69
+ if ____exportKey ~= "default" then
70
+ ____exports[____exportKey] = ____exportValue
71
+ end
72
+ end
73
+ end
66
74
  return ____exports
@@ -1,5 +1,9 @@
1
- /** This must match the enumeration in the JSDoc comments for `deepCopy` and `merge`. */
1
+ /**
2
+ * - This must match the JSDoc comments for `deepCopy` and `merge`.
3
+ * - This must match the `SerializableIsaacAPIClass` type union.
4
+ */
2
5
  export declare enum CopyableIsaacAPIClassType {
6
+ BIT_SET_128 = "BitSet128",
3
7
  COLOR = "Color",
4
8
  K_COLOR = "KColor",
5
9
  RNG = "RNG",
@@ -1 +1 @@
1
- {"version":3,"file":"CopyableIsaacAPIClassType.d.ts","sourceRoot":"","sources":["../../../src/enums/private/CopyableIsaacAPIClassType.ts"],"names":[],"mappings":"AAAA,wFAAwF;AACxF,oBAAY,yBAAyB;IACnC,KAAK,UAAU;IACf,OAAO,WAAW;IAClB,GAAG,QAAQ;IACX,MAAM,WAAW;CAClB"}
1
+ {"version":3,"file":"CopyableIsaacAPIClassType.d.ts","sourceRoot":"","sources":["../../../src/enums/private/CopyableIsaacAPIClassType.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,oBAAY,yBAAyB;IACnC,WAAW,cAAc;IACzB,KAAK,UAAU;IACf,OAAO,WAAW;IAClB,GAAG,QAAQ;IACX,MAAM,WAAW;CAClB"}
@@ -1,6 +1,8 @@
1
1
  local ____exports = {}
2
- --- This must match the enumeration in the JSDoc comments for `deepCopy` and `merge`.
2
+ --- - This must match the JSDoc comments for `deepCopy` and `merge`.
3
+ -- - This must match the `SerializableIsaacAPIClass` type union.
3
4
  ____exports.CopyableIsaacAPIClassType = {}
5
+ ____exports.CopyableIsaacAPIClassType.BIT_SET_128 = "BitSet128"
4
6
  ____exports.CopyableIsaacAPIClassType.COLOR = "Color"
5
7
  ____exports.CopyableIsaacAPIClassType.K_COLOR = "KColor"
6
8
  ____exports.CopyableIsaacAPIClassType.RNG = "RNG"
@@ -9,6 +9,7 @@ export declare enum SerializationBrand {
9
9
  DEFAULT_MAP = "__TSTL_DEFAULT_MAP",
10
10
  MAP = "__TSTL_MAP",
11
11
  SET = "__TSTL_SET",
12
+ BIT_SET_128 = "__BIT_SET_128",
12
13
  COLOR = "__COLOR",
13
14
  K_COLOR = "__K_COLOR",
14
15
  RNG = "__RNG",
@@ -1 +1 @@
1
- {"version":3,"file":"SerializationBrand.d.ts","sourceRoot":"","sources":["../../../src/enums/private/SerializationBrand.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,oBAAY,kBAAkB;IAE5B,WAAW,uBAAuB;IAClC,GAAG,eAAe;IAClB,GAAG,eAAe;IAGlB,KAAK,YAAY;IACjB,OAAO,cAAc;IACrB,GAAG,UAAU;IACb,MAAM,aAAa;IAEnB;;;OAGG;IACH,iBAAiB,6BAA6B;IAE9C;;;;;;;;;;OAUG;IACH,uBAAuB,mCAAmC;CAC3D"}
1
+ {"version":3,"file":"SerializationBrand.d.ts","sourceRoot":"","sources":["../../../src/enums/private/SerializationBrand.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,oBAAY,kBAAkB;IAE5B,WAAW,uBAAuB;IAClC,GAAG,eAAe;IAClB,GAAG,eAAe;IAGlB,WAAW,kBAAkB;IAC7B,KAAK,YAAY;IACjB,OAAO,cAAc;IACrB,GAAG,UAAU;IACb,MAAM,aAAa;IAEnB;;;OAGG;IACH,iBAAiB,6BAA6B;IAE9C;;;;;;;;;;OAUG;IACH,uBAAuB,mCAAmC;CAC3D"}
@@ -8,6 +8,7 @@ ____exports.SerializationBrand = {}
8
8
  ____exports.SerializationBrand.DEFAULT_MAP = "__TSTL_DEFAULT_MAP"
9
9
  ____exports.SerializationBrand.MAP = "__TSTL_MAP"
10
10
  ____exports.SerializationBrand.SET = "__TSTL_SET"
11
+ ____exports.SerializationBrand.BIT_SET_128 = "__BIT_SET_128"
11
12
  ____exports.SerializationBrand.COLOR = "__COLOR"
12
13
  ____exports.SerializationBrand.K_COLOR = "__K_COLOR"
13
14
  ____exports.SerializationBrand.RNG = "__RNG"
@@ -123,10 +123,10 @@ PLAYER_PORTRAIT_PNG_PATH_PREFIX = "gfx/ui/stage"
123
123
  local VANILLA_VERSUS_PLAYBACK_SPEED = 0.5
124
124
  local versusScreenSprite = Sprite()
125
125
  --- Unfortunately, we must split the background layer into an entirely different sprite so that we
126
- -- can color it with the `Color` property.
126
+ -- can color it with the `Color` field.
127
127
  local versusScreenBackgroundSprite = Sprite()
128
128
  --- Unfortunately, we must split the dirt layer into an entirely different sprite so that we can
129
- -- color it with the `Color` property.
129
+ -- color it with the `Color` field.
130
130
  local versusScreenDirtSpotSprite = Sprite()
131
131
  --- We must load the sprites in an init function to prevent issues with mods that replace the vanilla
132
132
  -- files. (For some reason, loading the sprites will cause the overwrite to no longer apply on the
@@ -39,7 +39,7 @@ export declare function enableAllInputsExceptFor(key: string, blacklist: Set<But
39
39
  * that multiple mod features can work in tandem.
40
40
  * @param whitelist A set of ButtonActions to allow.
41
41
  */
42
- export declare function disableAllInputsExceptFor(key: string, whitelist: Set<ButtonAction>): void;
42
+ export declare function disableAllInputsExceptFor(key: string, whitelist: Set<ButtonAction> | ReadonlySet<ButtonAction>): void;
43
43
  /**
44
44
  * Helper function to disable only the inputs used for moving the character (or moving the cursor in
45
45
  * the UI). This is useful because `EntityPlayer.ControlsEnabled` can be changed by the game under
@@ -1 +1 @@
1
- {"version":3,"file":"disableInputs.d.ts","sourceRoot":"","sources":["../../src/features/disableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAuBtC,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAoBhD;AA+CD;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKjD;AAED;;;;;;;;GAQG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKlD;AAED;;;;;;;;;GASG;AACH,wBAAgB,wBAAwB,CACtC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAC3B,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD;AAED;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD"}
1
+ {"version":3,"file":"disableInputs.d.ts","sourceRoot":"","sources":["../../src/features/disableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAiBtC,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAoBhD;AA+CD;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKjD;AAED;;;;;;;;GAQG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKlD;AAED;;;;;;;;;GASG;AACH,wBAAgB,wBAAwB,CACtC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD;AAED;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD"}
@@ -60,12 +60,7 @@ end
60
60
  local FEATURE_NAME = "runInNFrames"
61
61
  v = {run = {queuedGameFunctionTuples = {}, queuedRenderFunctionTuples = {}, intervalGameFunctionTuples = {}, intervalRenderFunctionTuples = {}}}
62
62
  function ____exports.runInNFramesInit(self, mod)
63
- saveDataManager(
64
- nil,
65
- FEATURE_NAME,
66
- v,
67
- function() return false end
68
- )
63
+ saveDataManager(nil, FEATURE_NAME, v, false)
69
64
  mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
70
65
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
71
66
  end
@@ -17,12 +17,7 @@ end
17
17
  local FEATURE_NAME = "runNextRoom"
18
18
  v = {run = {queuedFunctions = {}}}
19
19
  function ____exports.runNextRoomInit(self, mod)
20
- saveDataManager(
21
- nil,
22
- FEATURE_NAME,
23
- v,
24
- function() return false end
25
- )
20
+ saveDataManager(nil, FEATURE_NAME, v, false)
26
21
  mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
27
22
  end
28
23
  --- Supply a function to run on the next `POST_NEW_ROOM` callback.
@@ -79,15 +79,20 @@ import { SaveData } from "../../interfaces/SaveData";
79
79
  * manager. The save data manager will throw an error if the key is already registered.
80
80
  * @param v An object that corresponds to the `SaveData` interface. The object is conventionally
81
81
  * called "v" for brevity. ("v" is short for "local variables").
82
- * @param conditionalFunc An optional function to run upon saving this key to disk. For example,
83
- * this allows features to only save data to disk if the feature is enabled.
84
- * Specify a value of `() => false` to completely disable saving this feature
85
- * to disk. Disabling saving to disk is useful if you are using data that is
86
- * not serializable. Alternatively, it could be useful if you want to use the
87
- * save data manager to automatically reset variables on run/level/room, but
88
- * not clutter the the "save#.dat" file with unnecessary keys.
82
+ * @param conditionalFunc Optional. A function to run to check if this save data should be written
83
+ * to disk. Default is `() => true`, meaning that this save data will always
84
+ * be written to disk. Use a conditional function for the situations when the
85
+ * local variables are for a feature that the end-user can disable. (If the
86
+ * feature is disabled, then there would be no point in writing any of the
87
+ * variables to the "save#.dat" file.) You can also specify `false` to this
88
+ * argument in order to completely disable saving data. (Specifying `false`
89
+ * will allow you to use non-serializable objects in your save data, such as
90
+ * `EntityPtr`.
89
91
  */
90
- export declare function saveDataManager(key: string, v: SaveData, conditionalFunc?: () => boolean): void;
92
+ export declare function saveDataManager<Persistent, Run, Level>(key: string, // This is the overload for the standard case with serializable data.
93
+ v: SaveData<Persistent, Run, Level>, conditionalFunc?: () => boolean): void;
94
+ export declare function saveDataManager(key: string, // This is the overload for the case when saving data is disabled.
95
+ v: SaveData, conditionalFunc: false): void;
91
96
  /**
92
97
  * The save data manager will automatically load variables from disk at the appropriate times (i.e.
93
98
  * when a new run is started). Use this function to explicitly force the save data manager to load
@@ -1 +1 @@
1
- {"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/exports.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAarD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuFG;AACH,wBAAgB,eAAe,CAC7B,GAAG,EAAE,MAAM,EACX,CAAC,EAAE,QAAQ,EACX,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI,CAkCN;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAQD;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,IAAI,CAK/C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,oBAAoB,CAClC,GAAG,EAAE,MAAM,EACX,cAAc,EAAE,MAAM,GACrB,IAAI,CAiBN"}
1
+ {"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/exports.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAarD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyFG;AACH,wBAAgB,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,EACpD,GAAG,EAAE,MAAM,EAAE,qEAAqE;AAClF,CAAC,EAAE,QAAQ,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,EACnC,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI,CAAC;AACR,wBAAgB,eAAe,CAC7B,GAAG,EAAE,MAAM,EAAE,kEAAkE;AAC/E,CAAC,EAAE,QAAQ,EACX,eAAe,EAAE,KAAK,GACrB,IAAI,CAAC;AA+CR;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAQD;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,IAAI,CAK/C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,oBAAoB,CAClC,GAAG,EAAE,MAAM,EACX,cAAc,EAAE,MAAM,GACrB,IAAI,CAiBN"}
@@ -99,13 +99,15 @@ local SAVE_DATA_MANAGER_FEATURE_NAME = ____saveDataManagerConstants.SAVE_DATA_MA
99
99
  -- manager. The save data manager will throw an error if the key is already registered.
100
100
  -- @param v An object that corresponds to the `SaveData` interface. The object is conventionally
101
101
  -- called "v" for brevity. ("v" is short for "local variables").
102
- -- @param conditionalFunc An optional function to run upon saving this key to disk. For example,
103
- -- this allows features to only save data to disk if the feature is enabled.
104
- -- Specify a value of `() => false` to completely disable saving this feature
105
- -- to disk. Disabling saving to disk is useful if you are using data that is
106
- -- not serializable. Alternatively, it could be useful if you want to use the
107
- -- save data manager to automatically reset variables on run/level/room, but
108
- -- not clutter the the "save#.dat" file with unnecessary keys.
102
+ -- @param conditionalFunc Optional. A function to run to check if this save data should be written
103
+ -- to disk. Default is `() => true`, meaning that this save data will always
104
+ -- be written to disk. Use a conditional function for the situations when the
105
+ -- local variables are for a feature that the end-user can disable. (If the
106
+ -- feature is disabled, then there would be no point in writing any of the
107
+ -- variables to the "save#.dat" file.) You can also specify `false` to this
108
+ -- argument in order to completely disable saving data. (Specifying `false`
109
+ -- will allow you to use non-serializable objects in your save data, such as
110
+ -- `EntityPtr`.
109
111
  function ____exports.saveDataManager(self, key, v, conditionalFunc)
110
112
  errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
111
113
  if not isString(nil, key) then
@@ -115,6 +117,9 @@ function ____exports.saveDataManager(self, key, v, conditionalFunc)
115
117
  error((("The " .. SAVE_DATA_MANAGER_FEATURE_NAME) .. " is already managing save data for a key of: ") .. key)
116
118
  end
117
119
  saveDataMap[key] = v
120
+ if conditionalFunc == false then
121
+ conditionalFunc = function() return false end
122
+ end
118
123
  local saveDataKeys = __TS__ObjectKeys(v)
119
124
  if #saveDataKeys == 1 and saveDataKeys[1] == "room" then
120
125
  conditionalFunc = function() return false end
@@ -5,7 +5,7 @@ import { SaveData } from "../../interfaces/SaveData";
5
5
  * Maps for the master map so that we can access the variables via the in-game console when
6
6
  * debugging. (TSTL Maps don't expose the map keys as normal keys.)
7
7
  */
8
- export declare const saveDataMap: LuaMap<string, SaveData>;
9
- export declare const saveDataDefaultsMap: LuaMap<string, SaveData>;
8
+ export declare const saveDataMap: LuaMap<string, SaveData<unknown, unknown, unknown>>;
9
+ export declare const saveDataDefaultsMap: LuaMap<string, SaveData<unknown, unknown, unknown>>;
10
10
  export declare const saveDataConditionalFuncMap: LuaMap<string, () => boolean>;
11
11
  //# sourceMappingURL=maps.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"maps.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/maps.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,WAAW,0BAAiC,CAAC;AAE1D,eAAO,MAAM,mBAAmB,0BAAiC,CAAC;AAClE,eAAO,MAAM,0BAA0B,uBAA4B,OAAO,CAAG,CAAC"}
1
+ {"version":3,"file":"maps.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/maps.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,WAAW,qDAAiC,CAAC;AAE1D,eAAO,MAAM,mBAAmB,qDAAiC,CAAC;AAClE,eAAO,MAAM,0BAA0B,uBAA4B,OAAO,CAAG,CAAC"}
@@ -10,6 +10,7 @@
10
10
  * - TSTL `Set`
11
11
  * - TSTL classes
12
12
  * - `DefaultMap`
13
+ * - Isaac `BitSet128` objects
13
14
  * - Isaac `Color` objects
14
15
  * - Isaac `KColor` objects
15
16
  * - Isaac `RNG` objects
@@ -1 +1 @@
1
- {"version":3,"file":"merge.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/merge.ts"],"names":[],"mappings":";AAgBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,KAAK,CACnB,SAAS,EACL,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAC1B,GAAG,CAAC,SAAS,EAAE,OAAO,CAAC,GACvB,GAAG,CAAC,SAAS,CAAC,EAClB,QAAQ,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACpC,oBAAoB,EAAE,MAAM,GAC3B,IAAI,CA2BN"}
1
+ {"version":3,"file":"merge.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/merge.ts"],"names":[],"mappings":";AAgBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,KAAK,CACnB,SAAS,EACL,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAC1B,GAAG,CAAC,SAAS,EAAE,OAAO,CAAC,GACvB,GAAG,CAAC,SAAS,CAAC,EAClB,QAAQ,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACpC,oBAAoB,EAAE,MAAM,GAC3B,IAAI,CA2BN"}
@@ -41,6 +41,7 @@ local isSerializationBrand = ____serializationBrands.isSerializationBrand
41
41
  -- - TSTL `Set`
42
42
  -- - TSTL classes
43
43
  -- - `DefaultMap`
44
+ -- - Isaac `BitSet128` objects
44
45
  -- - Isaac `Color` objects
45
46
  -- - Isaac `KColor` objects
46
47
  -- - Isaac `RNG` objects
@@ -50,12 +50,7 @@ v = {run = {
50
50
  subPlayerMap = __TS__New(Map)
51
51
  }}
52
52
  function ____exports.taintedLazarusPlayersInit(self, mod)
53
- saveDataManager(
54
- nil,
55
- FEATURE_NAME,
56
- v,
57
- function() return false end
58
- )
53
+ saveDataManager(nil, FEATURE_NAME, v, false)
59
54
  mod:AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit)
60
55
  end
61
56
  --- Helper function to get the other version of Tainted Lazarus.
@@ -0,0 +1,25 @@
1
+ /// <reference types="typescript-to-lua/language-extensions" />
2
+ /// <reference types="isaac-typescript-definitions" />
3
+ export declare type SerializedBitSet128 = LuaMap<string, unknown> & {
4
+ readonly __serializedBitSet128Brand: symbol;
5
+ };
6
+ /** Helper function to copy a `BitSet128` Isaac API class. */
7
+ export declare function copyBitSet128(bitSet128: BitSet128): BitSet128;
8
+ /**
9
+ * Helper function to convert a `SerializedBitSet128` object to a normal `BitSet128` object. (This
10
+ * is used by the save data manager when reading data from the "save#.dat" file.)
11
+ */
12
+ export declare function deserializeBitSet128(bitSet128: SerializedBitSet128): BitSet128;
13
+ /** Helper function to check if something is an instantiated `BitSet128` object. */
14
+ export declare function isBitSet128(object: unknown): object is BitSet128;
15
+ /**
16
+ * Used to determine is the given table is a serialized `BitSet128` object created by the save data
17
+ * manager and/or the `deepCopy` function.
18
+ */
19
+ export declare function isSerializedBitSet128(object: unknown): object is SerializedBitSet128;
20
+ /**
21
+ * Helper function to convert a `BitSet128` object to a `SerializedBitSet128` object. (This is used
22
+ * by the save data manager when writing data from the "save#.dat" file.)
23
+ */
24
+ export declare function serializeBitSet128(bitSet128: BitSet128): SerializedBitSet128;
25
+ //# sourceMappingURL=bitSet128.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bitSet128.d.ts","sourceRoot":"","sources":["../../src/functions/bitSet128.ts"],"names":[],"mappings":";;AAKA,oBAAY,mBAAmB,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IAC1D,QAAQ,CAAC,0BAA0B,EAAE,MAAM,CAAC;CAC7C,CAAC;AAKF,6DAA6D;AAC7D,wBAAgB,aAAa,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAW7D;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,mBAAmB,GAC7B,SAAS,CAyBX;AAED,mFAAmF;AACnF,wBAAgB,WAAW,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,SAAS,CAEhE;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,OAAO,GACd,MAAM,IAAI,mBAAmB,CAQ/B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,SAAS,EAAE,SAAS,GAAG,mBAAmB,CAW5E"}
@@ -0,0 +1,71 @@
1
+ local ____exports = {}
2
+ local OBJECT_NAME
3
+ local ____SerializationBrand = require("enums.private.SerializationBrand")
4
+ local SerializationBrand = ____SerializationBrand.SerializationBrand
5
+ local ____isaacAPIClass = require("functions.isaacAPIClass")
6
+ local isIsaacAPIClassOfType = ____isaacAPIClass.isIsaacAPIClassOfType
7
+ local ____table = require("functions.table")
8
+ local copyValuesToTable = ____table.copyValuesToTable
9
+ local getNumbersFromTable = ____table.getNumbersFromTable
10
+ local tableHasKeys = ____table.tableHasKeys
11
+ local ____types = require("functions.types")
12
+ local isTable = ____types.isTable
13
+ --- Helper function to check if something is an instantiated `BitSet128` object.
14
+ function ____exports.isBitSet128(self, object)
15
+ return isIsaacAPIClassOfType(nil, object, OBJECT_NAME)
16
+ end
17
+ OBJECT_NAME = "BitSet128"
18
+ local KEYS = {"l", "h"}
19
+ --- Helper function to copy a `BitSet128` Isaac API class.
20
+ function ____exports.copyBitSet128(self, bitSet128)
21
+ if not ____exports.isBitSet128(nil, bitSet128) then
22
+ error(((("Failed to copy a " .. OBJECT_NAME) .. " object since the provided object was not a userdata ") .. OBJECT_NAME) .. " class.")
23
+ end
24
+ local lowBits = bitSet128.l
25
+ local highBits = bitSet128.h
26
+ return BitSet128(lowBits, highBits)
27
+ end
28
+ --- Helper function to convert a `SerializedBitSet128` object to a normal `BitSet128` object. (This
29
+ -- is used by the save data manager when reading data from the "save#.dat" file.)
30
+ function ____exports.deserializeBitSet128(self, bitSet128)
31
+ if not isTable(nil, bitSet128) then
32
+ error(("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object was not a Lua table.")
33
+ end
34
+ local l, h = table.unpack(getNumbersFromTable(
35
+ nil,
36
+ bitSet128,
37
+ OBJECT_NAME,
38
+ table.unpack(KEYS)
39
+ ))
40
+ if l == nil then
41
+ error(("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object did not have a value for: l")
42
+ end
43
+ if h == nil then
44
+ error(("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object did not have a value for: h")
45
+ end
46
+ return BitSet128(l, h)
47
+ end
48
+ --- Used to determine is the given table is a serialized `BitSet128` object created by the save data
49
+ -- manager and/or the `deepCopy` function.
50
+ function ____exports.isSerializedBitSet128(self, object)
51
+ if not isTable(nil, object) then
52
+ return false
53
+ end
54
+ return tableHasKeys(
55
+ nil,
56
+ object,
57
+ table.unpack(KEYS)
58
+ ) and object[SerializationBrand.BIT_SET_128] ~= nil
59
+ end
60
+ --- Helper function to convert a `BitSet128` object to a `SerializedBitSet128` object. (This is used
61
+ -- by the save data manager when writing data from the "save#.dat" file.)
62
+ function ____exports.serializeBitSet128(self, bitSet128)
63
+ if not ____exports.isBitSet128(nil, bitSet128) then
64
+ error(((("Failed to serialize a " .. OBJECT_NAME) .. " object since the provided object was not a userdata ") .. OBJECT_NAME) .. " class.")
65
+ end
66
+ local bitSet128Table = {}
67
+ copyValuesToTable(nil, bitSet128, KEYS, bitSet128Table)
68
+ bitSet128Table[SerializationBrand.BIT_SET_128] = ""
69
+ return bitSet128Table
70
+ end
71
+ return ____exports
@@ -218,8 +218,8 @@ export declare function setCollectibleGlitched(collectible: EntityPickup): void;
218
218
  */
219
219
  export declare function setCollectibleSprite(collectible: EntityPickup, pngPath: string | undefined): void;
220
220
  /**
221
- * Helper function to change the collectible on a pedestal. Simply updating the `SubType` property
222
- * is not sufficient because the sprite will not change.
221
+ * Helper function to change the collectible on a pedestal. Simply updating the `SubType` field is
222
+ * not sufficient because the sprite will not change.
223
223
  */
224
224
  export declare function setCollectibleSubType(collectible: EntityPickup, newCollectibleType: CollectibleType): void;
225
225
  /**
@@ -84,8 +84,8 @@ function ____exports.setCollectibleSprite(self, collectible, pngPath)
84
84
  sprite:LoadGraphics()
85
85
  end
86
86
  end
87
- --- Helper function to change the collectible on a pedestal. Simply updating the `SubType` property
88
- -- is not sufficient because the sprite will not change.
87
+ --- Helper function to change the collectible on a pedestal. Simply updating the `SubType` field is
88
+ -- not sufficient because the sprite will not change.
89
89
  function ____exports.setCollectibleSubType(self, collectible, newCollectibleType)
90
90
  if not isCollectible(nil, collectible) then
91
91
  local entityID = getEntityID(nil, collectible)
@@ -21,7 +21,7 @@ export declare function deserializeColor(color: SerializedColor): Color;
21
21
  * @param alpha Optional. The alpha value to use. Default is 1.
22
22
  */
23
23
  export declare function getRandomColor(seedOrRNG?: Seed | RNG, alpha?: number): Color;
24
- /** Helper function to check if something is an instantiated Color object. */
24
+ /** Helper function to check if something is an instantiated `Color` object. */
25
25
  export declare function isColor(object: unknown): object is Color;
26
26
  /**
27
27
  * Used to determine is the given table is a serialized `Color` object created by the save data