isaacscript-common 6.20.1 → 6.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +6 -0
- package/dist/constants.d.ts.map +1 -1
- package/dist/constants.lua +4 -0
- package/dist/constantsFirstLast.d.ts +2 -2
- package/dist/constantsFirstLast.lua +2 -2
- package/dist/enums/RockAltType.d.ts +12 -1
- package/dist/enums/RockAltType.d.ts.map +1 -1
- package/dist/enums/RockAltType.lua +4 -2
- package/dist/enums/private/StageTravelState.d.ts +4 -3
- package/dist/enums/private/StageTravelState.d.ts.map +1 -1
- package/dist/enums/private/StageTravelState.lua +6 -4
- package/dist/features/customStage/backdrop.d.ts.map +1 -1
- package/dist/features/customStage/backdrop.lua +3 -2
- package/dist/features/customStage/customStageConstants.d.ts +11 -0
- package/dist/features/customStage/customStageConstants.d.ts.map +1 -1
- package/dist/features/customStage/customStageConstants.lua +10 -0
- package/dist/features/customStage/customStageGridEntities.d.ts +1 -0
- package/dist/features/customStage/customStageGridEntities.d.ts.map +1 -1
- package/dist/features/customStage/customStageGridEntities.lua +65 -23
- package/dist/features/customStage/exports.d.ts +17 -3
- package/dist/features/customStage/exports.d.ts.map +1 -1
- package/dist/features/customStage/exports.lua +65 -46
- package/dist/features/customStage/init.d.ts.map +1 -1
- package/dist/features/customStage/init.lua +7 -12
- package/dist/features/customStage/shadows.d.ts.map +1 -1
- package/dist/features/customStage/shadows.lua +2 -1
- package/dist/features/customStage/streakText.d.ts +0 -7
- package/dist/features/customStage/streakText.d.ts.map +1 -1
- package/dist/features/customStage/streakText.lua +52 -85
- package/dist/features/customStage/v.d.ts +13 -0
- package/dist/features/customStage/v.d.ts.map +1 -1
- package/dist/features/customStage/v.lua +6 -1
- package/dist/features/customStage/versusScreen.d.ts.map +1 -1
- package/dist/features/customStage/versusScreen.lua +32 -1
- package/dist/features/customTrapdoor/blackSprite.d.ts.map +1 -1
- package/dist/features/customTrapdoor/blackSprite.lua +2 -1
- package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts +4 -0
- package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts.map +1 -1
- package/dist/features/customTrapdoor/exports.d.ts +11 -7
- package/dist/features/customTrapdoor/exports.d.ts.map +1 -1
- package/dist/features/customTrapdoor/exports.lua +6 -5
- package/dist/features/customTrapdoor/init.d.ts.map +1 -1
- package/dist/features/customTrapdoor/init.lua +35 -20
- package/dist/features/customTrapdoor/touched.lua +1 -1
- package/dist/features/customTrapdoor/v.d.ts +2 -2
- package/dist/features/customTrapdoor/v.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/commandsSubroutines.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/commandsSubroutines.lua +3 -3
- package/dist/features/playerInventory.d.ts +7 -0
- package/dist/features/playerInventory.d.ts.map +1 -1
- package/dist/features/playerInventory.lua +7 -0
- package/dist/features/saveDataManager/exports.d.ts +3 -0
- package/dist/features/saveDataManager/exports.d.ts.map +1 -1
- package/dist/features/saveDataManager/exports.lua +3 -0
- package/dist/functions/collectibleSet.d.ts +1 -1
- package/dist/functions/collectibleSet.lua +1 -1
- package/dist/functions/doors.d.ts +10 -0
- package/dist/functions/doors.d.ts.map +1 -1
- package/dist/functions/doors.lua +6 -0
- package/dist/functions/levelGrid.lua +1 -1
- package/dist/functions/log.d.ts +1 -15
- package/dist/functions/log.d.ts.map +1 -1
- package/dist/functions/log.lua +3 -218
- package/dist/functions/logEntities.d.ts +16 -0
- package/dist/functions/logEntities.d.ts.map +1 -0
- package/dist/functions/logEntities.lua +220 -0
- package/dist/functions/rockAlt.d.ts +6 -5
- package/dist/functions/rockAlt.d.ts.map +1 -1
- package/dist/functions/rockAlt.lua +147 -18
- package/dist/functions/roomData.d.ts +1 -1
- package/dist/functions/roomData.d.ts.map +1 -1
- package/dist/functions/roomTransition.d.ts +26 -0
- package/dist/functions/roomTransition.d.ts.map +1 -0
- package/dist/functions/roomTransition.lua +75 -0
- package/dist/functions/rooms.d.ts +36 -35
- package/dist/functions/rooms.d.ts.map +1 -1
- package/dist/functions/rooms.lua +94 -99
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.lua +8 -0
- package/dist/interfaces/private/CustomTrapdoorDescription.d.ts +2 -2
- package/dist/interfaces/private/CustomTrapdoorDescription.d.ts.map +1 -1
- package/dist/objects/backdropTypeToRockAltType.lua +3 -3
- package/dist/types/TrapdoorDestination.d.ts +3 -0
- package/dist/types/TrapdoorDestination.d.ts.map +1 -0
- package/dist/types/TrapdoorDestination.lua +2 -0
- package/package.json +2 -2
- package/src/constants.ts +6 -0
- package/src/constantsFirstLast.ts +2 -2
- package/src/enums/RockAltType.ts +14 -1
- package/src/enums/private/StageTravelState.ts +2 -1
- package/src/features/customStage/backdrop.ts +2 -1
- package/src/features/customStage/customStageConstants.ts +16 -0
- package/src/features/customStage/customStageGridEntities.ts +61 -0
- package/src/features/customStage/exports.ts +81 -42
- package/src/features/customStage/init.ts +7 -18
- package/src/features/customStage/shadows.ts +2 -1
- package/src/features/customStage/streakText.ts +59 -96
- package/src/features/customStage/v.ts +17 -0
- package/src/features/customStage/versusScreen.ts +29 -0
- package/src/features/customTrapdoor/blackSprite.ts +6 -1
- package/src/features/customTrapdoor/customTrapdoorConstants.ts +4 -0
- package/src/features/customTrapdoor/exports.ts +8 -6
- package/src/features/customTrapdoor/init.ts +55 -23
- package/src/features/customTrapdoor/touched.ts +4 -1
- package/src/features/customTrapdoor/v.ts +2 -5
- package/src/features/extraConsoleCommands/commandsSubroutines.ts +4 -1
- package/src/features/playerInventory.ts +7 -0
- package/src/features/saveDataManager/exports.ts +3 -0
- package/src/functions/collectibleSet.ts +1 -1
- package/src/functions/doors.ts +10 -0
- package/src/functions/levelGrid.ts +1 -1
- package/src/functions/log.ts +1 -279
- package/src/functions/logEntities.ts +276 -0
- package/src/functions/rockAlt.ts +147 -19
- package/src/functions/roomData.ts +1 -1
- package/src/functions/roomTransition.ts +78 -0
- package/src/functions/rooms.ts +104 -107
- package/src/index.ts +1 -0
- package/src/interfaces/private/CustomTrapdoorDescription.ts +2 -2
- package/src/objects/backdropTypeToRockAltType.ts +3 -3
- package/src/types/TrapdoorDestination.ts +5 -0
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@@ -1,13 +1,15 @@
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local ____exports = {}
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-
local getPlayerPNGPaths, getBossPNGPaths, DEFAULT_CHARACTER, PNG_PATH_PREFIX, PLAYER_PORTRAIT_PNG_PATH_PREFIX
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local willVanillaVersusScreenPlay, getPlayerPNGPaths, getBossPNGPaths, DEFAULT_CHARACTER, PNG_PATH_PREFIX, PLAYER_PORTRAIT_PNG_PATH_PREFIX
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
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local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
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local StageID = ____isaac_2Dtypescript_2Ddefinitions.StageID
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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@@ -34,11 +36,24 @@ local VERSUS_SCREEN_DIRT_SPOT_COLORS = ____versusScreenDirtSpotColors.VERSUS_SCR
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local ____pause = require("features.pause")
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local pause = ____pause.pause
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local unpause = ____pause.unpause
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local ____runInNFrames = require("features.runInNFrames")
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local runNextGameFrame = ____runInNFrames.runNextGameFrame
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local ____customStageConstants = require("features.customStage.customStageConstants")
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local ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = ____customStageConstants.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH
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local ____exports = require("features.customStage.exports")
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local DEFAULT_BASE_STAGE = ____exports.DEFAULT_BASE_STAGE
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local DEFAULT_BASE_STAGE_TYPE = ____exports.DEFAULT_BASE_STAGE_TYPE
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local INVALID_STAGE_VALUE = ____exports.INVALID_STAGE_VALUE
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local ____v = require("features.customStage.v")
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local v = ____v.default
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local customBossPNGPaths = ____v.customBossPNGPaths
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function willVanillaVersusScreenPlay(self)
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local bosses = getBosses(nil)
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return __TS__ArraySome(
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bosses,
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function(____, boss) return boss:GetBossID() ~= 0 end
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)
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end
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function getPlayerPNGPaths(self)
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local player = Isaac.GetPlayer()
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local character = player:GetPlayerType()
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function ____exports.playVersusScreenAnimation(self, customStage)
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local room = game:GetRoom()
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local roomType = room:GetType()
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local roomCleared = room:IsClear()
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local hud = game:GetHUD()
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if roomType ~= RoomType.BOSS then
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return
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end
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if roomCleared then
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return
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end
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if willVanillaVersusScreenPlay(nil) then
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local level = game:GetLevel()
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level:SetStage(DEFAULT_BASE_STAGE, DEFAULT_BASE_STAGE_TYPE)
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runNextGameFrame(
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nil,
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function()
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local futureLevel = game:GetLevel()
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futureLevel:SetStage(INVALID_STAGE_VALUE, StageType.ORIGINAL)
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end
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)
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return
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end
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v.run.showingBossVersusScreen = true
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pause(nil)
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hud:SetVisible(false)
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{"version":3,"file":"blackSprite.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/blackSprite.ts"],"names":[],"mappings":"AAUA,wBAAgB,eAAe,IAAI,IAAI,
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{"version":3,"file":"blackSprite.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/blackSprite.ts"],"names":[],"mappings":"AAUA,wBAAgB,eAAe,IAAI,IAAI,CAgBtC"}
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local v = ____v.default
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local blackSprite = Sprite()
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function ____exports.drawBlackSprite(self)
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if v.run.state ~= StageTravelState.
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if v.run.state ~= StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END and v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY then
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return
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end
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if not blackSprite:IsLoaded() then
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blackSprite:Load("gfx/ui/boss/versusscreen.anm2", true)
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blackSprite:SetFrame("Scene", 0)
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blackSprite.Scale = Vector(100, 100)
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end
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blackSprite:RenderLayer(0, VectorZero)
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end
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import { GridEntityType } from "isaac-typescript-definitions";
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export declare const CUSTOM_TRAPDOOR_FEATURE_NAME = "customTrapdoor";
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export declare const GridEntityTypeCustom: {
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/**
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* We arbitrarily choose 1000 as to not conflict with end-user mods. (The expectation is that
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* end-user mods will begin their enums with values of 1 and increment upwards.)
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*/
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readonly TRAPDOOR_CUSTOM: GridEntityType;
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};
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/** This also applies to crawl spaces. The value was determined through trial and error. */
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{"version":3,"file":"customTrapdoorConstants.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/customTrapdoorConstants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,eAAO,MAAM,4BAA4B,mBAAmB,CAAC;AAE7D,eAAO,MAAM,oBAAoB;;
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{"version":3,"file":"customTrapdoorConstants.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/customTrapdoorConstants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,eAAO,MAAM,4BAA4B,mBAAmB,CAAC;AAE7D,eAAO,MAAM,oBAAoB;IAC/B;;;OAGG;;CAEK,CAAC;AAEX,2FAA2F;AAC3F,eAAO,MAAM,sBAAsB,KAAK,CAAC;AAEzC,eAAO,MAAM,iCAAiC,QAA+B,CAAC;AAC9E,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAEhD,eAAO,MAAM,uBAAuB,OAAO,CAAC;AAE5C,eAAO,MAAM,oCAAoC,EAAE,WAAW,CAAC,MAAM,CAClC,CAAC;AAEpC,eAAO,MAAM,0BAA0B,KAAK,CAAC;AAE7C,eAAO,MAAM,4CAA4C,IAAI,CAAC;AAC9D,eAAO,MAAM,+CAA+C,IAAI,CAAC"}
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/// <reference types="isaac-typescript-definitions" />
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/// <reference types="isaac-typescript-definitions" />
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/// <reference types="isaac-typescript-definitions" />
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import { TrapdoorDestination } from "../../types/TrapdoorDestination";
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/**
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* Helper function to spawn a trapdoor grid entity that will have one or more of the following
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* attributes:
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* - custom destination (or custom logic for after the player enters)
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* - custom graphics
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* - custom logic for opening/closing
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* - TODO: player jumping animation?
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*
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* You can use this function to take the player to your custom stage.
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*
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* @param gridIndexOrPosition The location in the room to spawn the trapdoor.
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* @param destination Optional. Used to specify where the player will go after jumping into the
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* trapdoor. Can either be a
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*
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*
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* undefined. For example, a destination of `[LevelStage.CAVES_1,
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* StageType.ORIGINAL]` corresponds to Caves 1, and a destination of
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* `["Slaughterhouse", 1]` corresponds to a custom stage of Slaughterhouse 1. If
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* the destination is undefined, then the "normal" destination corresponding to
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* the current stage and room will be used (e.g. the next floor, in most cases).
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* @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
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* of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
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* have animations called "Opened", "Closed", and "Open Animation".
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* @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
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*/
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export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, destination?:
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export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, destination?: TrapdoorDestination, anm2Path?: string, spawnOpen?: boolean): GridEntity;
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//# sourceMappingURL=exports.d.ts.map
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{"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/exports.ts"],"names":[],"mappings":"
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{"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/exports.ts"],"names":[],"mappings":";;;AAYA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AAStE;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,mBAAmB,CACjC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,WAAW,CAAC,EAAE,mBAAmB,EACjC,QAAQ,SAAmC,EAC3C,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU,CAwCZ"}
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-- - custom destination (or custom logic for after the player enters)
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-- - custom graphics
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-- - custom logic for opening/closing
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-- - TODO: player jumping animation?
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--
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-- You can use this function to take the player to your custom stage.
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--
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--
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-- @param gridIndexOrPosition The location in the room to spawn the trapdoor.
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-- @param destination Optional. Used to specify where the player will go after jumping into the
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-- trapdoor. Can either be a
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--
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--
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--
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-- undefined. For example, a destination of `[LevelStage.CAVES_1,
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-- StageType.ORIGINAL]` corresponds to Caves 1, and a destination of
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-- `["Slaughterhouse", 1]` corresponds to a custom stage of Slaughterhouse 1. If
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-- the destination is undefined, then the "normal" destination corresponding to
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-- the current stage and room will be used (e.g. the next floor, in most cases).
|
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-- @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
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-- of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
|
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-- have animations called "Opened", "Closed", and "Open Animation".
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/init.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/init.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAyBxD,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAUzD"}
|
|
@@ -2,9 +2,11 @@ local ____lualib = require("lualib_bundle")
|
|
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2
2
|
local __TS__ArraySome = ____lualib.__TS__ArraySome
|
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3
3
|
local Map = ____lualib.Map
|
|
4
4
|
local ____exports = {}
|
|
5
|
-
local postRender, checkAllPlayersJumpComplete, checkPixelationToBlackComplete,
|
|
5
|
+
local postRender, checkAllPlayersJumpComplete, checkPixelationToBlackComplete, checkSecondPixelationHalfWay, checkAllPlayersLayingDownComplete, goToCustomDestination, anyPlayerPlayingExtraAnimation, postPEffectUpdate, checkJumpComplete, postGridEntityCustomUpdateTrapdoor
|
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6
6
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
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7
7
|
local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
|
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8
|
+
local EntityCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityCollisionClass
|
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9
|
+
local EntityGridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityGridCollisionClass
|
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8
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
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9
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|
local RoomTransitionAnim = ____isaac_2Dtypescript_2Ddefinitions.RoomTransitionAnim
|
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|
local ____cachedClasses = require("cachedClasses")
|
|
@@ -20,13 +22,14 @@ local getAllPlayers = ____playerIndex.getAllPlayers
|
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20
22
|
local ____roomData = require("functions.roomData")
|
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23
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local getRoomGridIndex = ____roomData.getRoomGridIndex
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24
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local getRoomListIndex = ____roomData.getRoomListIndex
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-
local
|
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-
local teleport =
|
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25
|
+
local ____roomTransition = require("functions.roomTransition")
|
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26
|
+
local teleport = ____roomTransition.teleport
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27
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local ____stage = require("functions.stage")
|
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local setStage = ____stage.setStage
|
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29
|
local ____types = require("functions.types")
|
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30
|
local isString = ____types.isString
|
|
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31
|
local ____exports = require("features.customStage.exports")
|
|
32
|
+
local disableCustomStage = ____exports.disableCustomStage
|
|
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33
|
local setCustomStage = ____exports.setCustomStage
|
|
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34
|
local ____streakText = require("features.customStage.streakText")
|
|
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35
|
local topStreakTextStart = ____streakText.topStreakTextStart
|
|
@@ -53,7 +56,7 @@ local v = ____v.default
|
|
|
53
56
|
function postRender(self)
|
|
54
57
|
checkAllPlayersJumpComplete(nil)
|
|
55
58
|
checkPixelationToBlackComplete(nil)
|
|
56
|
-
|
|
59
|
+
checkSecondPixelationHalfWay(nil)
|
|
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60
|
checkAllPlayersLayingDownComplete(nil)
|
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drawBlackSprite(nil)
|
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59
62
|
end
|
|
@@ -76,25 +79,33 @@ function checkPixelationToBlackComplete(self)
|
|
|
76
79
|
end
|
|
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80
|
local hud = game:GetHUD()
|
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78
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|
local renderFrameCount = Isaac.GetFrameCount()
|
|
79
|
-
local roomGridIndex = getRoomGridIndex(nil)
|
|
80
82
|
local renderFrameScreenBlack = v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES
|
|
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83
|
if renderFrameCount < renderFrameScreenBlack then
|
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return
|
|
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85
|
end
|
|
84
|
-
v.run.state = StageTravelState.
|
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85
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-
v.run.stateRenderFrame = renderFrameCount
|
|
86
|
+
v.run.state = StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END
|
|
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87
|
hud:SetVisible(false)
|
|
87
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-
|
|
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|
-
teleport(
|
|
88
|
+
runNextGameFrame(
|
|
89
89
|
nil,
|
|
90
|
-
|
|
91
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-
|
|
92
|
-
|
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93
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-
|
|
90
|
+
function()
|
|
91
|
+
local level = game:GetLevel()
|
|
92
|
+
local startingRoomIndex = level:GetStartingRoomIndex()
|
|
93
|
+
local futureRenderFrameCount = Isaac.GetFrameCount()
|
|
94
|
+
v.run.state = StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY
|
|
95
|
+
v.run.stateRenderFrame = futureRenderFrameCount
|
|
96
|
+
goToCustomDestination(nil)
|
|
97
|
+
teleport(
|
|
98
|
+
nil,
|
|
99
|
+
startingRoomIndex,
|
|
100
|
+
Direction.NO_DIRECTION,
|
|
101
|
+
RoomTransitionAnim.PIXELATION,
|
|
102
|
+
true
|
|
103
|
+
)
|
|
104
|
+
end
|
|
94
105
|
)
|
|
95
106
|
end
|
|
96
|
-
function
|
|
97
|
-
if v.run.state ~= StageTravelState.
|
|
107
|
+
function checkSecondPixelationHalfWay(self)
|
|
108
|
+
if v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY or v.run.stateRenderFrame == nil then
|
|
98
109
|
return
|
|
99
110
|
end
|
|
100
111
|
local hud = game:GetHUD()
|
|
@@ -108,10 +119,12 @@ function checkPausingOnBlackComplete(self)
|
|
|
108
119
|
runNextRoom(
|
|
109
120
|
nil,
|
|
110
121
|
function()
|
|
111
|
-
movePlayersToCenter(nil)
|
|
112
122
|
v.run.state = StageTravelState.PLAYERS_LAYING_DOWN
|
|
123
|
+
movePlayersToCenter(nil)
|
|
113
124
|
for ____, player in ipairs(getAllPlayers(nil)) do
|
|
114
125
|
player:AnimateAppear()
|
|
126
|
+
player.EntityCollisionClass = EntityCollisionClass.ALL
|
|
127
|
+
player.GridCollisionClass = EntityGridCollisionClass.GROUND
|
|
115
128
|
end
|
|
116
129
|
end
|
|
117
130
|
)
|
|
@@ -136,11 +149,13 @@ function goToCustomDestination(self)
|
|
|
136
149
|
if v.run.destination == nil then
|
|
137
150
|
return
|
|
138
151
|
end
|
|
139
|
-
|
|
140
|
-
|
|
152
|
+
local arg1, arg2 = table.unpack(v.run.destination)
|
|
153
|
+
if isString(nil, arg1) then
|
|
154
|
+
local firstFloor = arg2 == 1
|
|
155
|
+
setCustomStage(nil, "Slaughterhouse", firstFloor)
|
|
141
156
|
else
|
|
142
|
-
|
|
143
|
-
setStage(nil,
|
|
157
|
+
disableCustomStage(nil)
|
|
158
|
+
setStage(nil, arg1, arg2)
|
|
144
159
|
end
|
|
145
160
|
end
|
|
146
161
|
function anyPlayerPlayingExtraAnimation(self)
|
|
@@ -73,7 +73,7 @@ function setPlayerAttributes(self, trapdoorPlayer, position)
|
|
|
73
73
|
player.Velocity = VectorZero
|
|
74
74
|
player.EntityCollisionClass = EntityCollisionClass.NONE
|
|
75
75
|
player.GridCollisionClass = EntityGridCollisionClass.NONE
|
|
76
|
-
player
|
|
76
|
+
player:StopExtraAnimation()
|
|
77
77
|
end
|
|
78
78
|
end
|
|
79
79
|
function dropTaintedForgotten(self, player)
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import { LevelStage, StageType } from "isaac-typescript-definitions";
|
|
2
1
|
import { DefaultMap } from "../../classes/DefaultMap";
|
|
3
2
|
import { StageTravelState } from "../../enums/private/StageTravelState";
|
|
4
3
|
import { CustomTrapdoorDescription } from "../../interfaces/private/CustomTrapdoorDescription";
|
|
4
|
+
import { TrapdoorDestination } from "../../types/TrapdoorDestination";
|
|
5
5
|
declare const v: {
|
|
6
6
|
run: {
|
|
7
7
|
state: StageTravelState;
|
|
8
8
|
/** The render frame that this state was reached. */
|
|
9
9
|
stateRenderFrame: number | null;
|
|
10
|
-
destination:
|
|
10
|
+
destination: TrapdoorDestination | null;
|
|
11
11
|
};
|
|
12
12
|
level: {
|
|
13
13
|
/** Indexed by room list index and grid index. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"v.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/v.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,
|
|
1
|
+
{"version":3,"file":"v.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/v.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AACxE,OAAO,EAAE,yBAAyB,EAAE,MAAM,oDAAoD,CAAC;AAC/F,OAAO,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AAEtE,QAAA,MAAM,CAAC;;;QAIH,oDAAoD;;;;;QAOpD,iDAAiD;;;CAKpD,CAAC;AACF,eAAe,CAAC,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"commandsSubroutines.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/commandsSubroutines.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAIT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;
|
|
1
|
+
{"version":3,"file":"commandsSubroutines.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/commandsSubroutines.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAIT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAmBpD,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAcrE;AAED,wBAAgB,UAAU,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAqBlD;AAED,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,EACd,wBAAwB,EAAE,OAAO,GAChC,IAAI,CAYN;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI,CAY5E;AAED,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAgBrE;AAED,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAUjE;AAED,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAevD"}
|
|
@@ -13,9 +13,9 @@ local ____gridEntities = require("functions.gridEntities")
|
|
|
13
13
|
local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
|
|
14
14
|
local ____levelGrid = require("functions.levelGrid")
|
|
15
15
|
local getRoomGridIndexesForType = ____levelGrid.getRoomGridIndexesForType
|
|
16
|
-
local
|
|
17
|
-
local logAllEntities =
|
|
18
|
-
local logAllGridEntities =
|
|
16
|
+
local ____logEntities = require("functions.logEntities")
|
|
17
|
+
local logAllEntities = ____logEntities.logAllEntities
|
|
18
|
+
local logAllGridEntities = ____logEntities.logAllGridEntities
|
|
19
19
|
local ____playerHealth = require("functions.playerHealth")
|
|
20
20
|
local addPlayerHealthType = ____playerHealth.addPlayerHealthType
|
|
21
21
|
local ____roomData = require("functions.roomData")
|
|
@@ -10,6 +10,13 @@ import { CollectibleType } from "isaac-typescript-definitions";
|
|
|
10
10
|
* middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
|
|
11
11
|
* that the items were actually given to the player. In this case, the inventory will be in the
|
|
12
12
|
* order of the lowest `CollectibleType` to the highest.
|
|
13
|
+
*
|
|
14
|
+
* Under the hood, the inventory tracking works by tracking the number of collectibles that a player
|
|
15
|
+
* has on every frame. Thus, in a situation where a collectible was both added and removed to the
|
|
16
|
+
* player on the same frame, the amount of total collectibles would stay the same, and the inventory
|
|
17
|
+
* would not be updated. In vanilla, this situation would never happen, but another mod might do
|
|
18
|
+
* this for some reason. (With that said, the next time that a collectible is normally added or
|
|
19
|
+
* removed, it would trigger a re-scan, and the previous changes would be picked up.)
|
|
13
20
|
*/
|
|
14
21
|
export declare function getPlayerInventory(player: EntityPlayer, includeActiveCollectibles?: boolean): CollectibleType[];
|
|
15
22
|
//# sourceMappingURL=playerInventory.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../src/features/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAe,MAAM,8BAA8B,CAAC;AAyG5E
|
|
1
|
+
{"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../src/features/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAe,MAAM,8BAA8B,CAAC;AAyG5E;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,eAAe,EAAE,CAanB"}
|
|
@@ -91,6 +91,13 @@ end
|
|
|
91
91
|
-- middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
|
|
92
92
|
-- that the items were actually given to the player. In this case, the inventory will be in the
|
|
93
93
|
-- order of the lowest `CollectibleType` to the highest.
|
|
94
|
+
--
|
|
95
|
+
-- Under the hood, the inventory tracking works by tracking the number of collectibles that a player
|
|
96
|
+
-- has on every frame. Thus, in a situation where a collectible was both added and removed to the
|
|
97
|
+
-- player on the same frame, the amount of total collectibles would stay the same, and the inventory
|
|
98
|
+
-- would not be updated. In vanilla, this situation would never happen, but another mod might do
|
|
99
|
+
-- this for some reason. (With that said, the next time that a collectible is normally added or
|
|
100
|
+
-- removed, it would trigger a re-scan, and the previous changes would be picked up.)
|
|
94
101
|
function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
|
|
95
102
|
if includeActiveCollectibles == nil then
|
|
96
103
|
includeActiveCollectibles = true
|
|
@@ -59,6 +59,9 @@ import { SaveData } from "../../interfaces/SaveData";
|
|
|
59
59
|
* can possibly run).
|
|
60
60
|
* - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
|
|
61
61
|
*
|
|
62
|
+
* You can put lots of data types on your variable objects, but not everything is supported. For the
|
|
63
|
+
* specific things that are supported, see the documentation for the `deepCopy` helper function.
|
|
64
|
+
*
|
|
62
65
|
* Note that before using the save data manager, you must call the `upgradeMod` function. (Upgrade
|
|
63
66
|
* your mod before registering any of your own callbacks so that the save data manager will run
|
|
64
67
|
* before any of your code does.)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/exports.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAarD
|
|
1
|
+
{"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/exports.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAarD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuFG;AACH,wBAAgB,eAAe,CAC7B,GAAG,EAAE,MAAM,EACX,CAAC,EAAE,QAAQ,EACX,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI,CAkCN;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAQD;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,IAAI,CAK/C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,oBAAoB,CAClC,GAAG,EAAE,MAAM,EACX,cAAc,EAAE,MAAM,GACrB,IAAI,CAiBN"}
|
|
@@ -79,6 +79,9 @@ local SAVE_DATA_MANAGER_FEATURE_NAME = ____saveDataManagerConstants.SAVE_DATA_MA
|
|
|
79
79
|
-- can possibly run).
|
|
80
80
|
-- - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
|
|
81
81
|
--
|
|
82
|
+
-- You can put lots of data types on your variable objects, but not everything is supported. For the
|
|
83
|
+
-- specific things that are supported, see the documentation for the `deepCopy` helper function.
|
|
84
|
+
--
|
|
82
85
|
-- Note that before using the save data manager, you must call the `upgradeMod` function. (Upgrade
|
|
83
86
|
-- your mod before registering any of your own callbacks so that the save data manager will run
|
|
84
87
|
-- before any of your code does.)
|
|
@@ -4,7 +4,7 @@ import { CollectibleType } from "isaac-typescript-definitions";
|
|
|
4
4
|
* collectibles.
|
|
5
5
|
*
|
|
6
6
|
* Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
|
|
7
|
-
* then use the `
|
|
7
|
+
* then use the `getCollectibleSet` helper function instead.
|
|
8
8
|
*/
|
|
9
9
|
export declare function getCollectibleArray(): readonly CollectibleType[];
|
|
10
10
|
/**
|
|
@@ -54,7 +54,7 @@ end
|
|
|
54
54
|
-- collectibles.
|
|
55
55
|
--
|
|
56
56
|
-- Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
|
|
57
|
-
-- then use the `
|
|
57
|
+
-- then use the `getCollectibleSet` helper function instead.
|
|
58
58
|
function ____exports.getCollectibleArray(self)
|
|
59
59
|
initCollectibleArraysAndSets(nil)
|
|
60
60
|
return ALL_COLLECTIBLES_ARRAY
|
|
@@ -52,6 +52,12 @@ export declare function getDoors(...roomTypes: RoomType[]): GridEntityDoor[];
|
|
|
52
52
|
*/
|
|
53
53
|
export declare function getDoorsToRoomIndex(...roomGridIndex: int[]): GridEntityDoor[];
|
|
54
54
|
export declare function getOppositeDoorSlot(doorSlot: DoorSlot): DoorSlot | undefined;
|
|
55
|
+
/**
|
|
56
|
+
* Helper function to get the door that leads to the "secret exit" off-grid room that takes you to
|
|
57
|
+
* the Repentance floor.
|
|
58
|
+
*
|
|
59
|
+
* Returns undefined if the room has no Repentance doors.
|
|
60
|
+
*/
|
|
55
61
|
export declare function getRepentanceDoor(): GridEntityDoor | undefined;
|
|
56
62
|
/**
|
|
57
63
|
* Helper function to get the corresponding door slot for a given room shape and grid coordinates.
|
|
@@ -94,6 +100,10 @@ export declare function isDoorToMines(door: GridEntityDoor): boolean;
|
|
|
94
100
|
*/
|
|
95
101
|
export declare function isDoorToMomsHeart(door: GridEntityDoor): boolean;
|
|
96
102
|
export declare function isHiddenSecretRoomDoor(door: GridEntityDoor): boolean;
|
|
103
|
+
/**
|
|
104
|
+
* Helper function to check if the provided door leads to the "secret exit" off-grid room that takes
|
|
105
|
+
* you to the Repentance floor.
|
|
106
|
+
*/
|
|
97
107
|
export declare function isRepentanceDoor(door: GridEntityDoor): boolean;
|
|
98
108
|
/**
|
|
99
109
|
* This refers to the hole in the wall that appears after bombing the entrance to a secret room.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAG9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
|
|
1
|
+
{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAG9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
|
package/dist/functions/doors.lua
CHANGED
|
@@ -74,6 +74,8 @@ function ____exports.getDoors(self, ...)
|
|
|
74
74
|
end
|
|
75
75
|
return doors
|
|
76
76
|
end
|
|
77
|
+
--- Helper function to check if the provided door leads to the "secret exit" off-grid room that takes
|
|
78
|
+
-- you to the Repentance floor.
|
|
77
79
|
function ____exports.isRepentanceDoor(self, door)
|
|
78
80
|
return door.TargetRoomIndex == GridRoom.SECRET_EXIT
|
|
79
81
|
end
|
|
@@ -190,6 +192,10 @@ end
|
|
|
190
192
|
function ____exports.getOppositeDoorSlot(self, doorSlot)
|
|
191
193
|
return OPPOSITE_DOOR_SLOTS[doorSlot]
|
|
192
194
|
end
|
|
195
|
+
--- Helper function to get the door that leads to the "secret exit" off-grid room that takes you to
|
|
196
|
+
-- the Repentance floor.
|
|
197
|
+
--
|
|
198
|
+
-- Returns undefined if the room has no Repentance doors.
|
|
193
199
|
function ____exports.getRepentanceDoor(self)
|
|
194
200
|
local doors = ____exports.getDoors(nil)
|
|
195
201
|
return __TS__ArrayFind(
|
|
@@ -229,7 +229,7 @@ end
|
|
|
229
229
|
-- indexes for N room types.
|
|
230
230
|
function ____exports.getRoomGridIndexesForType(self, ...)
|
|
231
231
|
local roomTypesSet = __TS__New(Set, {...})
|
|
232
|
-
local rooms =
|
|
232
|
+
local rooms = getRoomsInGrid(nil)
|
|
233
233
|
local matchingRooms = __TS__ArrayFilter(
|
|
234
234
|
rooms,
|
|
235
235
|
function(____, roomDescriptor) return roomDescriptor.Data ~= nil and roomTypesSet:has(roomDescriptor.Data.Type) end
|
package/dist/functions/log.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/// <reference types="typescript-to-lua/language-extensions" />
|
|
2
|
-
import { DamageFlag, EntityFlag,
|
|
2
|
+
import { DamageFlag, EntityFlag, ProjectileFlag, TearFlag, UseFlag } from "isaac-typescript-definitions";
|
|
3
3
|
/**
|
|
4
4
|
* Helper function to prefix the name of the function and the line number before a debug message.
|
|
5
5
|
*/
|
|
@@ -11,20 +11,10 @@ export declare function getDebugPrependString(msg: string, numParentFunctions?:
|
|
|
11
11
|
* function will also prepend the function name and the line number before the string.
|
|
12
12
|
*/
|
|
13
13
|
export declare function log(this: void, msg: string): void;
|
|
14
|
-
/** Helper function for printing out every entity (or filtered entity) in the current room. */
|
|
15
|
-
export declare function logAllEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType): void;
|
|
16
|
-
/**
|
|
17
|
-
* Helper function for printing out every grid entity (or filtered grid entity) in the current room.
|
|
18
|
-
*/
|
|
19
|
-
export declare function logAllGridEntities(this: void, includeWalls: boolean, gridEntityTypeFilter?: GridEntityType): void;
|
|
20
14
|
export declare function logArray<T>(this: void, array: T[] | readonly T[]): void;
|
|
21
15
|
export declare function logColor(this: void, color: Color): void;
|
|
22
16
|
/** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
|
|
23
17
|
export declare function logDamageFlags(this: void, flags: DamageFlag | BitFlags<DamageFlag>): void;
|
|
24
|
-
/** Helper function for logging an array of specific entities. */
|
|
25
|
-
export declare function logEntities(this: void, entities: Entity[]): void;
|
|
26
|
-
/** Helper function to log information about a specific entity. */
|
|
27
|
-
export declare function logEntity(this: void, entity: Entity): void;
|
|
28
18
|
/** Helper function for printing out every entity flag that is turned on. Useful when debugging. */
|
|
29
19
|
export declare function logEntityFlags(this: void, flags: EntityFlag | BitFlags<EntityFlag>): void;
|
|
30
20
|
export declare function logEntityID(this: void, entity: Entity): void;
|
|
@@ -41,10 +31,6 @@ export declare function logFlags<T extends BitFlag | BitFlag128>(this: void, fla
|
|
|
41
31
|
* Helper function for printing out every game state flag that is turned on. Useful when debugging.
|
|
42
32
|
*/
|
|
43
33
|
export declare function logGameStateFlags(this: void): void;
|
|
44
|
-
/** Helper function for logging an array of specific grid entities. */
|
|
45
|
-
export declare function logGridEntities(this: void, gridEntities: GridEntity[]): void;
|
|
46
|
-
/** Helper function for log information about a specific grid entity. */
|
|
47
|
-
export declare function logGridEntity(this: void, gridEntity: GridEntity): void;
|
|
48
34
|
export declare function logKColor(this: void, kColor: KColor): void;
|
|
49
35
|
/**
|
|
50
36
|
* Helper function for printing out every level state flag that is turned on. Useful when debugging.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"log.d.ts","sourceRoot":"","sources":["../../src/functions/log.ts"],"names":[],"mappings":";AAAA,OAAO,EACL,UAAU,
|
|
1
|
+
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