isaacscript-common 6.2.1 → 6.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/callbacks/reorderedCallbacks.d.ts +9 -0
- package/callbacks/reorderedCallbacks.lua +9 -0
- package/constants.d.ts +9 -0
- package/constants.lua +7 -0
- package/enums/CornerType.d.ts +6 -0
- package/enums/CornerType.lua +11 -0
- package/features/customStage/backdrop.d.ts +2 -0
- package/features/customStage/backdrop.lua +200 -0
- package/features/customStage/boss.d.ts +2 -0
- package/features/customStage/boss.lua +74 -0
- package/features/customStage/exports.d.ts +1 -0
- package/features/customStage/exports.lua +28 -1
- package/features/customStage/init.d.ts +2 -1
- package/features/customStage/init.lua +39 -10
- package/features/customStage/stageAPIBoss.d.ts +29 -0
- package/features/customStage/stageAPIBoss.lua +9 -0
- package/features/customStage/v.d.ts +7 -0
- package/features/customStage/v.lua +2 -0
- package/features/debugDisplay/debugDisplay.lua +2 -0
- package/features/debugDisplay/exports.d.ts +108 -0
- package/features/debugDisplay/exports.lua +145 -0
- package/features/debugDisplay/v.d.ts +2 -0
- package/features/debugDisplay/v.lua +9 -0
- package/features/extraConsoleCommands/init.lua +8 -1
- package/features/extraConsoleCommands/listCommands.d.ts +12 -4
- package/features/extraConsoleCommands/listCommands.lua +30 -15
- package/features/extraConsoleCommands/v.d.ts +1 -0
- package/features/extraConsoleCommands/v.lua +2 -1
- package/features/pause.d.ts +11 -0
- package/features/pause.lua +71 -0
- package/features/runNextRoom.d.ts +8 -0
- package/features/runNextRoom.lua +40 -0
- package/functions/chargeBar.lua +4 -6
- package/functions/direction.d.ts +1 -1
- package/functions/doors.d.ts +2 -2
- package/functions/playerCenter.lua +4 -5
- package/functions/playerIndex.d.ts +3 -0
- package/functions/playerIndex.lua +3 -0
- package/functions/roomShape.d.ts +10 -4
- package/functions/roomShape.lua +15 -2
- package/functions/sprite.d.ts +1 -1
- package/functions/sprite.lua +1 -1
- package/index.d.ts +1 -1
- package/index.lua +2 -0
- package/initFeatures.lua +7 -1
- package/interfaces/Corner.d.ts +6 -0
- package/interfaces/Corner.lua +2 -0
- package/interfaces/CustomStageLua.d.ts +13 -9
- package/objects/roomShapeCorners.d.ts +6 -0
- package/objects/roomShapeCorners.lua +259 -0
- package/objects/roomShapeToBottomRightPosition.d.ts +1 -1
- package/objects/roomShapeToTopLeftPosition.d.ts +1 -1
- package/package.json +1 -1
- package/sets/narrowRoomShapesSet.d.ts +2 -0
- package/sets/narrowRoomShapesSet.lua +8 -0
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@@ -54,25 +54,29 @@ interface CustomStageBackdrop {
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*/
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suffix: string;
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/**
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* An array of strings that represent the graphic files
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*
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*
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* An array of strings that represent the graphic files that are used for the floors in narrow
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* rooms. (The "n" stands for "narrow").
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*
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* You must have at least one string in this array, but you can specify more than one to randomly
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* add extra variety (like the vanilla stages do).
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*
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* For an example of this, see the vanilla file "resources/gfx/backdrop/01_basement_nfloor.png".
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*/
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nFloors: string[];
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/**
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* An array of strings that represent the graphic files for the
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*
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*
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* An array of strings that represent the graphic files that are used for the floors in L rooms.
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*
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* You must have at least one string in this array, but you can specify more than one to randomly
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* add extra variety (like the vanilla stages do).
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*
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* For an example of this, see the vanilla file "resources/gfx/backdrop/01_lbasementfloor.png".
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*/
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lFloors: string[];
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/**
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* An array of strings that represent the graphic files for the stage's walls.
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*
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*
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* An array of strings that represent the graphic files for the stage's walls.
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*
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* You must have at least one string in this array, but you can specify more than one to randomly
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* add extra variety (like the vanilla stages do).
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*
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* For an example of this, see the vanilla file "resources/gfx/backdrop/01_basement.png". (In the
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* vanilla file, they concatenate all four variations together into one PNG file. However, for the
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@@ -0,0 +1,259 @@
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
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local ____CornerType = require("enums.CornerType")
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local CornerType = ____CornerType.CornerType
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local TWO_BY_TWO_CENTER_X = 580
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local TWO_BY_TWO_CENTER_Y = 420
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--- The locations of the corners for each room shape.
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____exports.ROOM_SHAPE_CORNERS = {
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[RoomShape.SHAPE_1x1] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(580, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 420)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(580, 420)
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}
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},
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[RoomShape.IH] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 220)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(580, 220)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 340)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(580, 340)
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}
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},
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[RoomShape.IV] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(220, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(420, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(220, 420)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(420, 420)
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}
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},
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[RoomShape.SHAPE_1x2] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(580, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 700)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(580, 700)
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}
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},
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[RoomShape.IIV] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(220, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(420, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(220, 700)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(420, 700)
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}
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},
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[RoomShape.SHAPE_2x1] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(1100, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 420)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(1100, 420)
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}
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},
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[RoomShape.IIH] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 220)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(1100, 220)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 340)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(1100, 340)
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}
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},
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[RoomShape.SHAPE_2x2] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(1100, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 700)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(1100, 700)
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}
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},
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[RoomShape.LTL] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(TWO_BY_TWO_CENTER_X, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(1100, 140)
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},
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, TWO_BY_TWO_CENTER_Y)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(TWO_BY_TWO_CENTER_X, TWO_BY_TWO_CENTER_Y)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 700)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(1100, 700)
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}
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},
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[RoomShape.LTR] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(TWO_BY_TWO_CENTER_X, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(TWO_BY_TWO_CENTER_X, TWO_BY_TWO_CENTER_Y)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(1100, TWO_BY_TWO_CENTER_Y)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 700)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(1100, 700)
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}
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},
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[RoomShape.LBL] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(1100, 140)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(TWO_BY_TWO_CENTER_X, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(TWO_BY_TWO_CENTER_X, TWO_BY_TWO_CENTER_Y)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(TWO_BY_TWO_CENTER_X, 700)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(1100, 700)
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}
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},
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[RoomShape.LBR] = {
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{
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type = CornerType.TOP_LEFT,
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position = Vector(60, 140)
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},
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{
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type = CornerType.TOP_RIGHT,
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position = Vector(1100, 140)
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},
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{
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type = CornerType.TOP_LEFT,
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position = Vector(TWO_BY_TWO_CENTER_X, TWO_BY_TWO_CENTER_Y)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(1100, TWO_BY_TWO_CENTER_Y)
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},
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{
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type = CornerType.BOTTOM_LEFT,
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position = Vector(60, 700)
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},
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{
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type = CornerType.BOTTOM_RIGHT,
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position = Vector(TWO_BY_TWO_CENTER_X, 700)
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}
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}
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}
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return ____exports
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package/package.json
CHANGED
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@@ -0,0 +1,8 @@
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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+
local ____exports = {}
|
|
5
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
6
|
+
local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
|
|
7
|
+
____exports.NARROW_ROOM_SHAPES_SET = __TS__New(Set, {RoomShape.IH, RoomShape.IV, RoomShape.IIV, RoomShape.IIH})
|
|
8
|
+
return ____exports
|