isaacscript-common 6.2.1 → 6.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/callbacks/reorderedCallbacks.d.ts +9 -0
- package/callbacks/reorderedCallbacks.lua +9 -0
- package/constants.d.ts +9 -0
- package/constants.lua +7 -0
- package/enums/CornerType.d.ts +6 -0
- package/enums/CornerType.lua +11 -0
- package/features/customStage/backdrop.d.ts +2 -0
- package/features/customStage/backdrop.lua +200 -0
- package/features/customStage/boss.d.ts +2 -0
- package/features/customStage/boss.lua +74 -0
- package/features/customStage/exports.d.ts +1 -0
- package/features/customStage/exports.lua +28 -1
- package/features/customStage/init.d.ts +2 -1
- package/features/customStage/init.lua +39 -10
- package/features/customStage/stageAPIBoss.d.ts +29 -0
- package/features/customStage/stageAPIBoss.lua +9 -0
- package/features/customStage/v.d.ts +7 -0
- package/features/customStage/v.lua +2 -0
- package/features/debugDisplay/debugDisplay.lua +2 -0
- package/features/debugDisplay/exports.d.ts +108 -0
- package/features/debugDisplay/exports.lua +145 -0
- package/features/debugDisplay/v.d.ts +2 -0
- package/features/debugDisplay/v.lua +9 -0
- package/features/extraConsoleCommands/init.lua +8 -1
- package/features/extraConsoleCommands/listCommands.d.ts +12 -4
- package/features/extraConsoleCommands/listCommands.lua +30 -15
- package/features/extraConsoleCommands/v.d.ts +1 -0
- package/features/extraConsoleCommands/v.lua +2 -1
- package/features/pause.d.ts +11 -0
- package/features/pause.lua +71 -0
- package/features/runNextRoom.d.ts +8 -0
- package/features/runNextRoom.lua +40 -0
- package/functions/chargeBar.lua +4 -6
- package/functions/direction.d.ts +1 -1
- package/functions/doors.d.ts +2 -2
- package/functions/playerCenter.lua +4 -5
- package/functions/playerIndex.d.ts +3 -0
- package/functions/playerIndex.lua +3 -0
- package/functions/roomShape.d.ts +10 -4
- package/functions/roomShape.lua +15 -2
- package/functions/sprite.d.ts +1 -1
- package/functions/sprite.lua +1 -1
- package/index.d.ts +1 -1
- package/index.lua +2 -0
- package/initFeatures.lua +7 -1
- package/interfaces/Corner.d.ts +6 -0
- package/interfaces/Corner.lua +2 -0
- package/interfaces/CustomStageLua.d.ts +13 -9
- package/objects/roomShapeCorners.d.ts +6 -0
- package/objects/roomShapeCorners.lua +259 -0
- package/objects/roomShapeToBottomRightPosition.d.ts +1 -1
- package/objects/roomShapeToTopLeftPosition.d.ts +1 -1
- package/package.json +1 -1
- package/sets/narrowRoomShapesSet.d.ts +2 -0
- package/sets/narrowRoomShapesSet.lua +8 -0
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* After using the "playerDisplay" console command, text will be drawn on each player for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this console command to work.
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*/
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export declare function setPlayerDisplay(textCallback: (player: EntityPlayer) => string): void;
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/**
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* After using the "tearDisplay" console command, text will be drawn on each tear for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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export declare function setTearDisplay(textCallback: (tear: EntityTear) => string): void;
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/**
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* After using the "familiarDisplay" console command, text will be drawn on each familiar for
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* debugging purposes. Use this function to specify a callback function that will returns the string
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* that should be drawn.
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this console command to work.
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*/
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export declare function setFamiliarDisplay(textCallback: (familiar: EntityFamiliar) => string): void;
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/**
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* After using the "bombDisplay" console command, text will be drawn on each bomb for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this console command to work.
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export declare function setBombDisplay(textCallback: (bomb: EntityBomb) => string): void;
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/**
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* After using the "pickupDisplay" console command, text will be drawn on each pickup for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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export declare function setPickupDisplay(textCallback: (pickup: EntityPickup) => string): void;
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/**
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* After using the "slotDisplay" console command, text will be drawn on each slot for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this console command to work.
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*/
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export declare function setSlotDisplay(textCallback: (slot: Entity) => string): void;
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/**
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* After using the "laserDisplay" console command, text will be drawn on each laser for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*
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* mod in order for this console command to work.
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*/
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export declare function setLaserDisplay(textCallback: (laser: EntityLaser) => string): void;
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/**
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* After using the "knifeDisplay" console command, text will be drawn on each knife for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setKnifeDisplay(textCallback: (knife: EntityKnife) => string): void;
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/**
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* After using the "projectileDisplay" console command, text will be drawn on each projectile for
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* debugging purposes. Use this function to specify a callback function that will returns the string
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* that should be drawn.
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* mod in order for this console command to work.
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export declare function setProjectileDisplay(textCallback: (projectile: EntityProjectile) => string): void;
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/**
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* After using the "effectDisplay" console command, text will be drawn on each effect for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* mod in order for this console command to work.
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*/
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export declare function setEffectDisplay(textCallback: (effect: EntityEffect) => string): void;
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/**
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* After using the "npcDisplay" console command, text will be drawn on each NPC for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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export declare function setNPCDisplay(textCallback: (npc: EntityNPC) => string): void;
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/**
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* After using the "rockDisplay" console command, text will be drawn on each rock for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this console command to work.
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export declare function setRockDisplay(textCallback: (rock: GridEntityRock) => string): void;
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/**
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* After using the "pitDisplay" console command, text will be drawn on each pit for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* mod in order for this console command to work.
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export declare function setPitDisplay(textCallback: (pit: GridEntityPit) => string): void;
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/**
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* After using the "spikesDisplay" console command, text will be drawn on each spikes for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this console command to work.
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export declare function setSpikesDisplay(textCallback: (spikes: GridEntitySpikes) => string): void;
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/**
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* After using the "tntDisplay" console command, text will be drawn on each TNT for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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export declare function setTNTDisplay(textCallback: (tnt: GridEntityTNT) => string): void;
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/**
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* After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* mod in order for this console command to work.
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export declare function setPoopDisplay(textCallback: (poop: GridEntityPoop) => string): void;
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/**
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* After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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export declare function setDoorDisplay(textCallback: (door: GridEntityDoor) => string): void;
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/**
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* After using the "pressurePlateDisplay" console command, text will be drawn on each pressure plate
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* for debugging purposes. Use this function to specify a callback function that will returns the
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* string that should be drawn.
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export declare function setPressurePlateDisplay(textCallback: (pressurePlate: GridEntityPressurePlate) => string): void;
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/**
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* Toggles the debug display for players. This is the function that runs when you use the
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* "playerDisplay" custom console command.
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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*/
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export declare function togglePlayerDisplay(): void;
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/**
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* Toggles the debug display for tears. This is the function that runs when you use the
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* "tearDisplay" custom console command.
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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*/
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export declare function toggleTearDisplay(): void;
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/**
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* Toggles the debug display for familiars. This is the function that runs when you use the
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* "familiarDisplay" custom console command.
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*/
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export declare function toggleFamiliarDisplay(): void;
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/**
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* Toggles the debug display for bombs. This is the function that runs when you use the
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* "bombDisplay" custom console command.
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*/
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export declare function toggleBombDisplay(): void;
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/**
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* Toggles the debug display for pickups. This is the function that runs when you use the
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* "pickupDisplay" custom console command.
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*/
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export declare function togglePickupDisplay(): void;
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/**
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* Toggles the debug display for slots. This is the function that runs when you use the
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* "slotDisplay" custom console command.
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*/
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export declare function toggleSlotDisplay(): void;
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/**
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* Toggles the debug display for lasers. This is the function that runs when you use the
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* "laserDisplay" custom console command.
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*/
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export declare function toggleLaserDisplay(): void;
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/**
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* Toggles the debug display for knives. This is the function that runs when you use the
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* "knifeDisplay" custom console command.
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*/
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export declare function toggleKnifeDisplay(): void;
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/**
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* Toggles the debug display for projectiles. This is the function that runs when you use the
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* "projectileDisplay" custom console command.
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*/
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export declare function toggleProjectileDisplay(): void;
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* Toggles the debug display for effects. This is the function that runs when you use the
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* "effectDisplay" custom console command.
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*/
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export declare function toggleEffectDisplay(): void;
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* Toggles the debug display for NPCs. This is the function that runs when you use the "npcDisplay"
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* custom console command.
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*/
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export declare function toggleNPCDisplay(): void;
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/**
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* Toggles the debug display for rocks. This is the function that runs when you use the
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* "rockDisplay" custom console command.
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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*/
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export declare function toggleRockDisplay(): void;
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export declare function togglePitDisplay(): void;
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export declare function toggleSpikesDisplay(): void;
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*
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export declare function toggleTNTDisplay(): void;
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*
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export declare function toggleDoorDisplay(): void;
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local ____v = require("features.debugDisplay.v")
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setPlayerDisplay(self, textCallback)
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debugDisplayTextCallbacks.player = textCallback
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end
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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function ____exports.setTearDisplay(self, textCallback)
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debugDisplayTextCallbacks.tear = textCallback
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end
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-- that should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setFamiliarDisplay(self, textCallback)
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debugDisplayTextCallbacks.familiar = textCallback
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end
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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function ____exports.setBombDisplay(self, textCallback)
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debugDisplayTextCallbacks.bomb = textCallback
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end
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--- After using the "pickupDisplay" console command, text will be drawn on each pickup for debugging
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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function ____exports.setPickupDisplay(self, textCallback)
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debugDisplayTextCallbacks.pickup = textCallback
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end
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--- After using the "slotDisplay" console command, text will be drawn on each slot for debugging
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setSlotDisplay(self, textCallback)
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debugDisplayTextCallbacks.slot = textCallback
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end
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--- After using the "laserDisplay" console command, text will be drawn on each laser for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setLaserDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.laser = textCallback
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end
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--- After using the "knifeDisplay" console command, text will be drawn on each knife for debugging
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setKnifeDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.knife = textCallback
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end
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--- After using the "projectileDisplay" console command, text will be drawn on each projectile for
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-- debugging purposes. Use this function to specify a callback function that will returns the string
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-- that should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setProjectileDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.projectile = textCallback
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end
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--- After using the "effectDisplay" console command, text will be drawn on each effect for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setEffectDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.effect = textCallback
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end
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--- After using the "npcDisplay" console command, text will be drawn on each NPC for debugging
|
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
|
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+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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+
-- mod in order for this console command to work.
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function ____exports.setNPCDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.npc = textCallback
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end
|
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--- After using the "rockDisplay" console command, text will be drawn on each rock for debugging
|
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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+
--
|
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+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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+
-- mod in order for this console command to work.
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function ____exports.setRockDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.rock = textCallback
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end
|
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--- After using the "pitDisplay" console command, text will be drawn on each pit for debugging
|
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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+
--
|
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+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setPitDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.pit = textCallback
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end
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--- After using the "spikesDisplay" console command, text will be drawn on each spikes for debugging
|
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
|
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+
--
|
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+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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+
-- mod in order for this console command to work.
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function ____exports.setSpikesDisplay(self, textCallback)
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+
errorIfDebugDisplayNotInitialized(nil)
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|
debugDisplayTextCallbacks.spikes = textCallback
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end
|
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148
|
--- After using the "tntDisplay" console command, text will be drawn on each TNT for debugging
|
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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+
--
|
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+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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+
-- mod in order for this console command to work.
|
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function ____exports.setTNTDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
|
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95
156
|
debugDisplayTextCallbacks.tnt = textCallback
|
|
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157
|
end
|
|
97
158
|
--- After using the "poopDisplay" console command, text will be drawn on each poop for debugging
|
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98
159
|
-- purposes. Use this function to specify a callback function that will returns the string that
|
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99
160
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-- should be drawn.
|
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+
--
|
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162
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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163
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+
-- mod in order for this console command to work.
|
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164
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function ____exports.setPoopDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
|
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101
166
|
debugDisplayTextCallbacks.poop = textCallback
|
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102
167
|
end
|
|
103
168
|
--- After using the "poopDisplay" console command, text will be drawn on each poop for debugging
|
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104
169
|
-- purposes. Use this function to specify a callback function that will returns the string that
|
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105
170
|
-- should be drawn.
|
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171
|
+
--
|
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172
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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173
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+
-- mod in order for this console command to work.
|
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106
174
|
function ____exports.setDoorDisplay(self, textCallback)
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+
errorIfDebugDisplayNotInitialized(nil)
|
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107
176
|
debugDisplayTextCallbacks.door = textCallback
|
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177
|
end
|
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109
178
|
--- After using the "pressurePlateDisplay" console command, text will be drawn on each pressure plate
|
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110
179
|
-- for debugging purposes. Use this function to specify a callback function that will returns the
|
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111
180
|
-- string that should be drawn.
|
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181
|
+
--
|
|
182
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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183
|
+
-- mod in order for this console command to work.
|
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184
|
function ____exports.setPressurePlateDisplay(self, textCallback)
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185
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+
errorIfDebugDisplayNotInitialized(nil)
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113
186
|
debugDisplayTextCallbacks.pressurePlate = textCallback
|
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187
|
end
|
|
115
188
|
--- Toggles the debug display for players. This is the function that runs when you use the
|
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116
189
|
-- "playerDisplay" custom console command.
|
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190
|
+
--
|
|
191
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
192
|
+
-- mod in order for this feature to work.
|
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117
193
|
function ____exports.togglePlayerDisplay(self)
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194
|
+
errorIfDebugDisplayNotInitialized(nil)
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118
195
|
v.run.player = not v.run.player
|
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119
196
|
printEnabled(nil, v.run.player, "player display")
|
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120
197
|
end
|
|
121
198
|
--- Toggles the debug display for tears. This is the function that runs when you use the
|
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122
199
|
-- "tearDisplay" custom console command.
|
|
200
|
+
--
|
|
201
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
202
|
+
-- mod in order for this feature to work.
|
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123
203
|
function ____exports.toggleTearDisplay(self)
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204
|
+
errorIfDebugDisplayNotInitialized(nil)
|
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205
|
v.run.tear = not v.run.tear
|
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125
206
|
printEnabled(nil, v.run.tear, "tear display")
|
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126
207
|
end
|
|
127
208
|
--- Toggles the debug display for familiars. This is the function that runs when you use the
|
|
128
209
|
-- "familiarDisplay" custom console command.
|
|
210
|
+
--
|
|
211
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
212
|
+
-- mod in order for this feature to work.
|
|
129
213
|
function ____exports.toggleFamiliarDisplay(self)
|
|
214
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
130
215
|
v.run.familiar = not v.run.familiar
|
|
131
216
|
printEnabled(nil, v.run.familiar, "familiar display")
|
|
132
217
|
end
|
|
133
218
|
--- Toggles the debug display for bombs. This is the function that runs when you use the
|
|
134
219
|
-- "bombDisplay" custom console command.
|
|
220
|
+
--
|
|
221
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
222
|
+
-- mod in order for this feature to work.
|
|
135
223
|
function ____exports.toggleBombDisplay(self)
|
|
224
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
136
225
|
v.run.bomb = not v.run.bomb
|
|
137
226
|
printEnabled(nil, v.run.bomb, "bomb display")
|
|
138
227
|
end
|
|
139
228
|
--- Toggles the debug display for pickups. This is the function that runs when you use the
|
|
140
229
|
-- "pickupDisplay" custom console command.
|
|
230
|
+
--
|
|
231
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
232
|
+
-- mod in order for this feature to work.
|
|
141
233
|
function ____exports.togglePickupDisplay(self)
|
|
234
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
142
235
|
v.run.pickup = not v.run.pickup
|
|
143
236
|
printEnabled(nil, v.run.pickup, "pickup display")
|
|
144
237
|
end
|
|
145
238
|
--- Toggles the debug display for slots. This is the function that runs when you use the
|
|
146
239
|
-- "slotDisplay" custom console command.
|
|
240
|
+
--
|
|
241
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
242
|
+
-- mod in order for this feature to work.
|
|
147
243
|
function ____exports.toggleSlotDisplay(self)
|
|
244
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
148
245
|
v.run.slot = not v.run.slot
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printEnabled(nil, v.run.slot, "slot display")
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150
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end
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151
248
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--- Toggles the debug display for lasers. This is the function that runs when you use the
|
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152
249
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-- "laserDisplay" custom console command.
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250
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+
--
|
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251
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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252
|
+
-- mod in order for this feature to work.
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153
253
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function ____exports.toggleLaserDisplay(self)
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+
errorIfDebugDisplayNotInitialized(nil)
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v.run.laser = not v.run.laser
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printEnabled(nil, v.run.laser, "laser display")
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156
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end
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157
258
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--- Toggles the debug display for knives. This is the function that runs when you use the
|
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158
259
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-- "knifeDisplay" custom console command.
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260
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+
--
|
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261
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+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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262
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+
-- mod in order for this feature to work.
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159
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function ____exports.toggleKnifeDisplay(self)
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+
errorIfDebugDisplayNotInitialized(nil)
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v.run.knife = not v.run.knife
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printEnabled(nil, v.run.knife, "knife display")
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162
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end
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163
268
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--- Toggles the debug display for projectiles. This is the function that runs when you use the
|
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164
269
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-- "projectileDisplay" custom console command.
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|
270
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+
--
|
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271
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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272
|
+
-- mod in order for this feature to work.
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165
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function ____exports.toggleProjectileDisplay(self)
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+
errorIfDebugDisplayNotInitialized(nil)
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166
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v.run.projectile = not v.run.projectile
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167
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printEnabled(nil, v.run.projectile, "projectile display")
|
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168
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|
end
|
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169
278
|
--- Toggles the debug display for effects. This is the function that runs when you use the
|
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170
279
|
-- "effectDisplay" custom console command.
|
|
280
|
+
--
|
|
281
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
282
|
+
-- mod in order for this feature to work.
|
|
171
283
|
function ____exports.toggleEffectDisplay(self)
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|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
172
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|
v.run.effect = not v.run.effect
|
|
173
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|
printEnabled(nil, v.run.effect, "effect display")
|
|
174
287
|
end
|
|
175
288
|
--- Toggles the debug display for NPCs. This is the function that runs when you use the "npcDisplay"
|
|
176
289
|
-- custom console command.
|
|
290
|
+
--
|
|
291
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
292
|
+
-- mod in order for this feature to work.
|
|
177
293
|
function ____exports.toggleNPCDisplay(self)
|
|
294
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
178
295
|
v.run.npc = not v.run.npc
|
|
179
296
|
printEnabled(nil, v.run.npc, "NPC display")
|
|
180
297
|
end
|
|
181
298
|
--- Toggles the debug display for rocks. This is the function that runs when you use the
|
|
182
299
|
-- "rockDisplay" custom console command.
|
|
300
|
+
--
|
|
301
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
302
|
+
-- mod in order for this feature to work.
|
|
183
303
|
function ____exports.toggleRockDisplay(self)
|
|
304
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
184
305
|
v.run.rock = not v.run.rock
|
|
185
306
|
printEnabled(nil, v.run.rock, "rock display")
|
|
186
307
|
end
|
|
187
308
|
--- Toggles the debug display for pits. This is the function that runs when you use the "pitDisplay"
|
|
188
309
|
-- custom console command.
|
|
310
|
+
--
|
|
311
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
312
|
+
-- mod in order for this feature to work.
|
|
189
313
|
function ____exports.togglePitDisplay(self)
|
|
314
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
190
315
|
v.run.pit = not v.run.pit
|
|
191
316
|
printEnabled(nil, v.run.pit, "pit display")
|
|
192
317
|
end
|
|
193
318
|
--- Toggles the debug display for spikes. This is the function that runs when you use the
|
|
194
319
|
-- "spikesDisplay" custom console command.
|
|
320
|
+
--
|
|
321
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
322
|
+
-- mod in order for this feature to work.
|
|
195
323
|
function ____exports.toggleSpikesDisplay(self)
|
|
324
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
196
325
|
v.run.spikes = not v.run.spikes
|
|
197
326
|
printEnabled(nil, v.run.spikes, "spikes display")
|
|
198
327
|
end
|
|
199
328
|
--- Toggles the debug display for TNT. This is the function that runs when you use the "tntDisplay"
|
|
200
329
|
-- custom console command.
|
|
330
|
+
--
|
|
331
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
332
|
+
-- mod in order for this feature to work.
|
|
201
333
|
function ____exports.toggleTNTDisplay(self)
|
|
334
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
202
335
|
v.run.tnt = not v.run.tnt
|
|
203
336
|
printEnabled(nil, v.run.tnt, "TNT display")
|
|
204
337
|
end
|
|
205
338
|
--- Toggles the debug display for poop. This is the function that runs when you use the "poopDisplay"
|
|
206
339
|
-- custom console command.
|
|
340
|
+
--
|
|
341
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
342
|
+
-- mod in order for this feature to work.
|
|
207
343
|
function ____exports.togglePoopDisplay(self)
|
|
344
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
208
345
|
v.run.poop = not v.run.poop
|
|
209
346
|
printEnabled(nil, v.run.poop, "poop display")
|
|
210
347
|
end
|
|
211
348
|
--- Toggles the debug display for doors. This is the function that runs when you use the
|
|
212
349
|
-- "doorDisplay" custom console command.
|
|
350
|
+
--
|
|
351
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
352
|
+
-- mod in order for this feature to work.
|
|
213
353
|
function ____exports.toggleDoorDisplay(self)
|
|
354
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
214
355
|
v.run.door = not v.run.door
|
|
215
356
|
printEnabled(nil, v.run.door, "door display")
|
|
216
357
|
end
|
|
217
358
|
--- Toggles the debug display for pressure plates. This is the function that runs when you use the
|
|
218
359
|
-- "pressurePlateDisplay" custom console command.
|
|
360
|
+
--
|
|
361
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
362
|
+
-- mod in order for this feature to work.
|
|
219
363
|
function ____exports.togglePressurePlateDisplay(self)
|
|
364
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
220
365
|
v.run.pressurePlate = not v.run.pressurePlate
|
|
221
366
|
printEnabled(nil, v.run.pressurePlate, "pressure plate display")
|
|
222
367
|
end
|