isaacscript-common 52.0.0 → 52.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,7 +6,7 @@ local __TS__StringSplit = ____lualib.__TS__StringSplit
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  local Set = ____lualib.Set
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  local Map = ____lualib.Map
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  local ____exports = {}
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- local getAllGridEntities
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+ local getAllGridEntities, getGridEntityANM2Name, getGridEntityANM2NameDecoration, getRockPNGName
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local BackdropType = ____isaac_2Dtypescript_2Ddefinitions.BackdropType
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  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
@@ -29,8 +29,8 @@ local GRID_ENTITY_XML_MAP = ____gridEntityXMLMap.GRID_ENTITY_XML_MAP
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  local ____roomShapeToTopLeftWallGridIndexMap = require("src.maps.roomShapeToTopLeftWallGridIndexMap")
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  local DEFAULT_TOP_LEFT_WALL_GRID_INDEX = ____roomShapeToTopLeftWallGridIndexMap.DEFAULT_TOP_LEFT_WALL_GRID_INDEX
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  local ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP = ____roomShapeToTopLeftWallGridIndexMap.ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP
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- local ____gridEntityTypeToANM2Path = require("src.objects.gridEntityTypeToANM2Path")
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- local GRID_ENTITY_TYPE_TO_ANM2_PATH = ____gridEntityTypeToANM2Path.GRID_ENTITY_TYPE_TO_ANM2_PATH
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+ local ____gridEntityTypeToANM2Name = require("src.objects.gridEntityTypeToANM2Name")
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+ local GRID_ENTITY_TYPE_TO_ANM2_NAME = ____gridEntityTypeToANM2Name.GRID_ENTITY_TYPE_TO_ANM2_NAME
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  local ____poopGridEntityXMLTypesSet = require("src.sets.poopGridEntityXMLTypesSet")
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  local POOP_GRID_ENTITY_XML_TYPES_SET = ____poopGridEntityXMLTypesSet.POOP_GRID_ENTITY_XML_TYPES_SET
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  local ____ReadonlySet = require("src.types.ReadonlySet")
@@ -72,100 +72,114 @@ function getAllGridEntities(self)
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  end
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  return gridEntities
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  end
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- --- Helper function to get the ANM2 path for a decoration. This depends on the current room's
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- -- backdrop. The values are taken from the "backdrops.xml" file.
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- function ____exports.getGridEntityANM2PathDecoration(self)
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+ function getGridEntityANM2Name(self, gridEntityType)
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+ repeat
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+ local ____switch33 = gridEntityType
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+ local ____cond33 = ____switch33 == GridEntityType.DECORATION
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+ if ____cond33 then
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+ do
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+ return getGridEntityANM2NameDecoration(nil)
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+ end
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+ end
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+ do
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+ do
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+ return GRID_ENTITY_TYPE_TO_ANM2_NAME[gridEntityType]
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+ end
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+ end
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+ until true
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+ end
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+ function getGridEntityANM2NameDecoration(self)
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  local room = game:GetRoom()
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  local backdropType = room:GetBackdropType()
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  repeat
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- local ____switch36 = backdropType
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- local ____cond36 = ____switch36 == BackdropType.BASEMENT or ____switch36 == BackdropType.CELLAR or ____switch36 == BackdropType.BURNING_BASEMENT or ____switch36 == BackdropType.DOWNPOUR_ENTRANCE or ____switch36 == BackdropType.ISAACS_BEDROOM or ____switch36 == BackdropType.CLOSET
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- if ____cond36 then
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+ local ____switch37 = backdropType
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+ local ____cond37 = ____switch37 == BackdropType.BASEMENT or ____switch37 == BackdropType.CELLAR or ____switch37 == BackdropType.BURNING_BASEMENT or ____switch37 == BackdropType.DOWNPOUR_ENTRANCE or ____switch37 == BackdropType.ISAACS_BEDROOM or ____switch37 == BackdropType.CLOSET
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_01_Basement.anm2"
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+ return "Props_01_Basement.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or (____switch36 == BackdropType.CAVES or ____switch36 == BackdropType.CATACOMBS or ____switch36 == BackdropType.FLOODED_CAVES or ____switch36 == BackdropType.MINES_ENTRANCE)
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- if ____cond36 then
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+ ____cond37 = ____cond37 or (____switch37 == BackdropType.CAVES or ____switch37 == BackdropType.CATACOMBS or ____switch37 == BackdropType.FLOODED_CAVES or ____switch37 == BackdropType.MINES_ENTRANCE)
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_03_Caves.anm2"
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+ return "Props_03_Caves.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or (____switch36 == BackdropType.DEPTHS or ____switch36 == BackdropType.NECROPOLIS or ____switch36 == BackdropType.DANK_DEPTHS or ____switch36 == BackdropType.SACRIFICE or ____switch36 == BackdropType.MAUSOLEUM or ____switch36 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch36 == BackdropType.CORPSE_ENTRANCE or ____switch36 == BackdropType.MAUSOLEUM_2 or ____switch36 == BackdropType.MAUSOLEUM_3 or ____switch36 == BackdropType.MAUSOLEUM_4 or ____switch36 == BackdropType.CLOSET_B or ____switch36 == BackdropType.DARK_CLOSET)
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- if ____cond36 then
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+ ____cond37 = ____cond37 or (____switch37 == BackdropType.DEPTHS or ____switch37 == BackdropType.NECROPOLIS or ____switch37 == BackdropType.DANK_DEPTHS or ____switch37 == BackdropType.SACRIFICE or ____switch37 == BackdropType.MAUSOLEUM or ____switch37 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch37 == BackdropType.CORPSE_ENTRANCE or ____switch37 == BackdropType.MAUSOLEUM_2 or ____switch37 == BackdropType.MAUSOLEUM_3 or ____switch37 == BackdropType.MAUSOLEUM_4 or ____switch37 == BackdropType.CLOSET_B or ____switch37 == BackdropType.DARK_CLOSET)
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_05_Depths.anm2"
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+ return "Props_05_Depths.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or (____switch36 == BackdropType.WOMB or ____switch36 == BackdropType.SCARRED_WOMB)
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- if ____cond36 then
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+ ____cond37 = ____cond37 or (____switch37 == BackdropType.WOMB or ____switch37 == BackdropType.SCARRED_WOMB)
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_07_The Womb.anm2"
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+ return "Props_07_The Womb.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or ____switch36 == BackdropType.UTERO
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- if ____cond36 then
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+ ____cond37 = ____cond37 or ____switch37 == BackdropType.UTERO
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_07_Utero.anm2"
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+ return "Props_07_Utero.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or (____switch36 == BackdropType.BLUE_WOMB or ____switch36 == BackdropType.BLUE_WOMB_PASS)
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- if ____cond36 then
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+ ____cond37 = ____cond37 or (____switch37 == BackdropType.BLUE_WOMB or ____switch37 == BackdropType.BLUE_WOMB_PASS)
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_07_The Womb_blue.anm2"
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+ return "Props_07_The Womb_blue.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or (____switch36 == BackdropType.SHEOL or ____switch36 == BackdropType.GEHENNA)
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- if ____cond36 then
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+ ____cond37 = ____cond37 or (____switch37 == BackdropType.SHEOL or ____switch37 == BackdropType.GEHENNA)
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_09_Sheol.anm2"
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+ return "Props_09_Sheol.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or ____switch36 == BackdropType.CATHEDRAL
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- if ____cond36 then
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+ ____cond37 = ____cond37 or ____switch37 == BackdropType.CATHEDRAL
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_10_Cathedral.anm2"
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+ return "Props_10_Cathedral.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or ____switch36 == BackdropType.CHEST
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- if ____cond36 then
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+ ____cond37 = ____cond37 or ____switch37 == BackdropType.CHEST
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_11_The Chest.anm2"
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+ return "Props_11_The Chest.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or ____switch36 == BackdropType.GREED_SHOP
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- if ____cond36 then
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+ ____cond37 = ____cond37 or ____switch37 == BackdropType.GREED_SHOP
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+ if ____cond37 then
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  do
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- return "gfx/grid/Props_12_Greed.anm2"
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+ return "Props_12_Greed.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or ____switch36 == BackdropType.DOWNPOUR
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- if ____cond36 then
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+ ____cond37 = ____cond37 or ____switch37 == BackdropType.DOWNPOUR
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+ if ____cond37 then
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  do
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- return "gfx/grid/props_01x_downpour.anm2"
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+ return "props_01x_downpour.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or (____switch36 == BackdropType.MINES or ____switch36 == BackdropType.ASHPIT or ____switch36 == BackdropType.MINES_SHAFT or ____switch36 == BackdropType.ASHPIT_SHAFT)
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- if ____cond36 then
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+ ____cond37 = ____cond37 or (____switch37 == BackdropType.MINES or ____switch37 == BackdropType.ASHPIT or ____switch37 == BackdropType.MINES_SHAFT or ____switch37 == BackdropType.ASHPIT_SHAFT)
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+ if ____cond37 then
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  do
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- return "gfx/grid/props_03x_mines.anm2"
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+ return "props_03x_mines.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or (____switch36 == BackdropType.CORPSE or ____switch36 == BackdropType.CORPSE_2 or ____switch36 == BackdropType.CORPSE_3 or ____switch36 == BackdropType.MORTIS)
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- if ____cond36 then
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+ ____cond37 = ____cond37 or (____switch37 == BackdropType.CORPSE or ____switch37 == BackdropType.CORPSE_2 or ____switch37 == BackdropType.CORPSE_3 or ____switch37 == BackdropType.MORTIS)
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+ if ____cond37 then
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  do
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- return "gfx/grid/props_07_the corpse.anm2"
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+ return "props_07_the corpse.anm2"
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  end
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  end
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- ____cond36 = ____cond36 or ____switch36 == BackdropType.DROSS
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- if ____cond36 then
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+ ____cond37 = ____cond37 or ____switch37 == BackdropType.DROSS
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+ if ____cond37 then
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  do
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- return "gfx/grid/props_02x_dross.anm2"
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+ return "props_02x_dross.anm2"
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  end
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  end
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  do
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  do
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- return "gfx/grid/Props_01_Basement.anm2"
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+ return "Props_01_Basement.anm2"
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  end
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  end
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  until true
@@ -176,6 +190,156 @@ function ____exports.getGridEntityCollisionPoints(self, gridEntity)
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  local bottomRight = Vector(gridEntity.Position.X + DISTANCE_OF_GRID_TILE / 2, gridEntity.Position.Y + DISTANCE_OF_GRID_TILE / 2)
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  return {topLeft = topLeft, bottomRight = bottomRight}
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  end
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+ function getRockPNGName(self)
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+ local room = game:GetRoom()
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+ local backdropType = room:GetBackdropType()
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+ repeat
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+ local ____switch60 = backdropType
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+ local ____cond60 = ____switch60 == BackdropType.BASEMENT or ____switch60 == BackdropType.CHEST
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+ if ____cond60 then
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+ do
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+ return "rocks_basement.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CELLAR
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+ if ____cond60 then
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+ do
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+ return "rocks_cellar.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.BURNING_BASEMENT
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+ if ____cond60 then
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+ do
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+ return "rocks_burningbasement.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CAVES
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+ if ____cond60 then
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+ do
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+ return "rocks_caves.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CATACOMBS
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+ if ____cond60 then
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+ do
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+ return "rocks_catacombs.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.FLOODED_CAVES
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+ if ____cond60 then
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+ do
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+ return "rocks_drownedcaves.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.DEPTHS or ____switch60 == BackdropType.NECROPOLIS or ____switch60 == BackdropType.DANK_DEPTHS or ____switch60 == BackdropType.SACRIFICE or ____switch60 == BackdropType.DARK_CLOSET)
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+ if ____cond60 then
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+ do
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+ return "rocks_depths.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.WOMB
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+ if ____cond60 then
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+ do
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+ return "rocks_womb.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.UTERO
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+ if ____cond60 then
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+ do
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+ return "rocks_utero.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.SCARRED_WOMB
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+ if ____cond60 then
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+ do
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+ return "rocks_scarredwomb.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.BLUE_WOMB or ____switch60 == BackdropType.BLUE_WOMB_PASS)
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+ if ____cond60 then
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+ do
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+ return "rocks_bluewomb.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.SHEOL or ____switch60 == BackdropType.DARK_ROOM)
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+ if ____cond60 then
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+ do
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+ return "rocks_sheol.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.CATHEDRAL or ____switch60 == BackdropType.PLANETARIUM)
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+ if ____cond60 then
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+ do
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+ return "rocks_cathedral.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.SECRET or ____switch60 == BackdropType.MINES or ____switch60 == BackdropType.MINES_ENTRANCE or ____switch60 == BackdropType.MINES_SHAFT)
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+ if ____cond60 then
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+ do
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+ return "rocks_secretroom.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.DOWNPOUR or ____switch60 == BackdropType.DOWNPOUR_ENTRANCE)
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+ if ____cond60 then
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+ do
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+ return "rocks_downpour.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.MAUSOLEUM or ____switch60 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch60 == BackdropType.MAUSOLEUM_2 or ____switch60 == BackdropType.MAUSOLEUM_3 or ____switch60 == BackdropType.MAUSOLEUM_4)
289
+ if ____cond60 then
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+ do
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+ return "rocks_mausoleum.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.CORPSE or ____switch60 == BackdropType.MORTIS)
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+ if ____cond60 then
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+ do
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+ return "rocks_corpse.png"
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+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CORPSE_ENTRANCE
301
+ if ____cond60 then
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+ do
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+ return "rocks_corpseentrance.png"
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+ end
305
+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CORPSE_2
307
+ if ____cond60 then
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+ do
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+ return "rocks_corpse2.png"
310
+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CORPSE_3
313
+ if ____cond60 then
314
+ do
315
+ return "rocks_corpse3.png"
316
+ end
317
+ end
318
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.DROSS
319
+ if ____cond60 then
320
+ do
321
+ return "rocks_dross.png"
322
+ end
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+ end
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+ ____cond60 = ____cond60 or (____switch60 == BackdropType.ASHPIT or ____switch60 == BackdropType.ASHPIT_SHAFT)
325
+ if ____cond60 then
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+ do
327
+ return "rocks_ashpit.png"
328
+ end
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+ end
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+ ____cond60 = ____cond60 or ____switch60 == BackdropType.GEHENNA
331
+ if ____cond60 then
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+ do
333
+ return "rocks_gehenna.png"
334
+ end
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+ end
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+ do
337
+ do
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+ return "rocks_basement.png"
339
+ end
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+ end
341
+ until true
342
+ end
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343
  --- Helper function to get the grid index of the top left wall. (This will depend on what the current
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  -- room shape is.)
181
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  --
@@ -480,20 +644,8 @@ function ____exports.getGridEntitiesMap(self, ...)
480
644
  end
481
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  --- Helper function to get the ANM2 path for a grid entity type.
482
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  function ____exports.getGridEntityANM2Path(self, gridEntityType)
483
- repeat
484
- local ____switch32 = gridEntityType
485
- local ____cond32 = ____switch32 == GridEntityType.DECORATION
486
- if ____cond32 then
487
- do
488
- return ____exports.getGridEntityANM2PathDecoration(nil)
489
- end
490
- end
491
- do
492
- do
493
- return GRID_ENTITY_TYPE_TO_ANM2_PATH[gridEntityType]
494
- end
495
- end
496
- until true
647
+ local gridEntityANM2Name = getGridEntityANM2Name(nil, gridEntityType)
648
+ return "gfx/grid/" .. tostring(gridEntityANM2Name)
497
649
  end
498
650
  --- Helper function to get a string containing the grid entity's type and variant.
499
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  function ____exports.getGridEntityID(self, gridEntity)
@@ -519,155 +671,11 @@ function ____exports.getMatchingGridEntities(self, gridEntityType, variant)
519
671
  end
520
672
  --- Helper function to get the PNG path for a rock. This depends on the current room's backdrop. The
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673
  -- values are taken from the "backdrops.xml" file.
674
+ --
675
+ -- All of the rock PNGs are in the "gfx/grid" directory.
522
676
  function ____exports.getRockPNGPath(self)
523
- local room = game:GetRoom()
524
- local backdropType = room:GetBackdropType()
525
- repeat
526
- local ____switch58 = backdropType
527
- local ____cond58 = ____switch58 == BackdropType.BASEMENT or ____switch58 == BackdropType.CHEST
528
- if ____cond58 then
529
- do
530
- return "rocks_basement.png"
531
- end
532
- end
533
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CELLAR
534
- if ____cond58 then
535
- do
536
- return "rocks_cellar.png"
537
- end
538
- end
539
- ____cond58 = ____cond58 or ____switch58 == BackdropType.BURNING_BASEMENT
540
- if ____cond58 then
541
- do
542
- return "rocks_burningbasement.png"
543
- end
544
- end
545
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CAVES
546
- if ____cond58 then
547
- do
548
- return "rocks_caves.png"
549
- end
550
- end
551
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CATACOMBS
552
- if ____cond58 then
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- do
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- return "rocks_catacombs.png"
555
- end
556
- end
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- ____cond58 = ____cond58 or ____switch58 == BackdropType.FLOODED_CAVES
558
- if ____cond58 then
559
- do
560
- return "rocks_drownedcaves.png"
561
- end
562
- end
563
- ____cond58 = ____cond58 or (____switch58 == BackdropType.DEPTHS or ____switch58 == BackdropType.NECROPOLIS or ____switch58 == BackdropType.DANK_DEPTHS or ____switch58 == BackdropType.SACRIFICE or ____switch58 == BackdropType.DARK_CLOSET)
564
- if ____cond58 then
565
- do
566
- return "rocks_depths.png"
567
- end
568
- end
569
- ____cond58 = ____cond58 or ____switch58 == BackdropType.WOMB
570
- if ____cond58 then
571
- do
572
- return "rocks_womb.png"
573
- end
574
- end
575
- ____cond58 = ____cond58 or ____switch58 == BackdropType.UTERO
576
- if ____cond58 then
577
- do
578
- return "rocks_utero.png"
579
- end
580
- end
581
- ____cond58 = ____cond58 or ____switch58 == BackdropType.SCARRED_WOMB
582
- if ____cond58 then
583
- do
584
- return "rocks_scarredwomb.png"
585
- end
586
- end
587
- ____cond58 = ____cond58 or (____switch58 == BackdropType.BLUE_WOMB or ____switch58 == BackdropType.BLUE_WOMB_PASS)
588
- if ____cond58 then
589
- do
590
- return "rocks_bluewomb.png"
591
- end
592
- end
593
- ____cond58 = ____cond58 or (____switch58 == BackdropType.SHEOL or ____switch58 == BackdropType.DARK_ROOM)
594
- if ____cond58 then
595
- do
596
- return "rocks_sheol.png"
597
- end
598
- end
599
- ____cond58 = ____cond58 or (____switch58 == BackdropType.CATHEDRAL or ____switch58 == BackdropType.PLANETARIUM)
600
- if ____cond58 then
601
- do
602
- return "rocks_cathedral.png"
603
- end
604
- end
605
- ____cond58 = ____cond58 or (____switch58 == BackdropType.SECRET or ____switch58 == BackdropType.MINES or ____switch58 == BackdropType.MINES_ENTRANCE or ____switch58 == BackdropType.MINES_SHAFT)
606
- if ____cond58 then
607
- do
608
- return "rocks_secretroom.png"
609
- end
610
- end
611
- ____cond58 = ____cond58 or (____switch58 == BackdropType.DOWNPOUR or ____switch58 == BackdropType.DOWNPOUR_ENTRANCE)
612
- if ____cond58 then
613
- do
614
- return "rocks_downpour.png"
615
- end
616
- end
617
- ____cond58 = ____cond58 or (____switch58 == BackdropType.MAUSOLEUM or ____switch58 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch58 == BackdropType.MAUSOLEUM_2 or ____switch58 == BackdropType.MAUSOLEUM_3 or ____switch58 == BackdropType.MAUSOLEUM_4)
618
- if ____cond58 then
619
- do
620
- return "rocks_mausoleum.png"
621
- end
622
- end
623
- ____cond58 = ____cond58 or (____switch58 == BackdropType.CORPSE or ____switch58 == BackdropType.MORTIS)
624
- if ____cond58 then
625
- do
626
- return "rocks_corpse.png"
627
- end
628
- end
629
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CORPSE_ENTRANCE
630
- if ____cond58 then
631
- do
632
- return "rocks_corpseentrance.png"
633
- end
634
- end
635
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CORPSE_2
636
- if ____cond58 then
637
- do
638
- return "rocks_corpse2.png"
639
- end
640
- end
641
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CORPSE_3
642
- if ____cond58 then
643
- do
644
- return "rocks_corpse3.png"
645
- end
646
- end
647
- ____cond58 = ____cond58 or ____switch58 == BackdropType.DROSS
648
- if ____cond58 then
649
- do
650
- return "rocks_dross.png"
651
- end
652
- end
653
- ____cond58 = ____cond58 or (____switch58 == BackdropType.ASHPIT or ____switch58 == BackdropType.ASHPIT_SHAFT)
654
- if ____cond58 then
655
- do
656
- return "rocks_ashpit.png"
657
- end
658
- end
659
- ____cond58 = ____cond58 or ____switch58 == BackdropType.GEHENNA
660
- if ____cond58 then
661
- do
662
- return "rocks_gehenna.png"
663
- end
664
- end
665
- do
666
- do
667
- return "rocks_basement.png"
668
- end
669
- end
670
- until true
677
+ local rockPNGName = getRockPNGName(nil)
678
+ return "gfx/grid/" .. rockPNGName
671
679
  end
672
680
  --- Helper function to get the grid entities on the surrounding tiles from the provided grid entity.
673
681
  --
@@ -0,0 +1,32 @@
1
+ /** These files exist in the "gfx/grid" directory. */
2
+ export declare const GRID_ENTITY_TYPE_TO_ANM2_NAME: {
3
+ readonly 0: undefined;
4
+ readonly 1: "Props_01_Basement.anm2";
5
+ readonly 2: "grid_rock.anm2";
6
+ readonly 3: "grid_rock.anm2";
7
+ readonly 4: "grid_rock.anm2";
8
+ readonly 5: "grid_rock.anm2";
9
+ readonly 6: "grid_rock.anm2";
10
+ readonly 7: "grid_pit.anm2";
11
+ readonly 8: "grid_spikes.anm2";
12
+ readonly 9: "grid_spikes.anm2";
13
+ readonly 10: "grid_web.anm2";
14
+ readonly 11: "grid_locks.anm2";
15
+ readonly 12: "grid_tnt.anm2";
16
+ readonly 13: "grid_fireplace.anm2";
17
+ readonly 14: "grid_poop.anm2";
18
+ readonly 15: undefined;
19
+ readonly 16: undefined;
20
+ readonly 17: "Door_11_TrapDoor.anm2";
21
+ readonly 18: "door_20_secrettrapdoor.anm2";
22
+ readonly 19: undefined;
23
+ readonly 20: "grid_pressureplate.anm2";
24
+ readonly 21: undefined;
25
+ readonly 22: "grid_rock.anm2";
26
+ readonly 23: "grid_teleporter.anm2";
27
+ readonly 24: "grid_rock.anm2";
28
+ readonly 25: "grid_rock.anm2";
29
+ readonly 26: "grid_rock.anm2";
30
+ readonly 27: "grid_rock.anm2";
31
+ };
32
+ //# sourceMappingURL=gridEntityTypeToANM2Name.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gridEntityTypeToANM2Name.d.ts","sourceRoot":"","sources":["../../../src/objects/gridEntityTypeToANM2Name.ts"],"names":[],"mappings":"AAIA,qDAAqD;AACrD,eAAO,MAAM,6BAA6B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BqB,CAAC"}
@@ -0,0 +1,35 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
4
+ --- These files exist in the "gfx/grid" directory.
5
+ ____exports.GRID_ENTITY_TYPE_TO_ANM2_NAME = {
6
+ [GridEntityType.NULL] = nil,
7
+ [GridEntityType.DECORATION] = "Props_01_Basement.anm2",
8
+ [GridEntityType.ROCK] = "grid_rock.anm2",
9
+ [GridEntityType.BLOCK] = "grid_rock.anm2",
10
+ [GridEntityType.ROCK_TINTED] = "grid_rock.anm2",
11
+ [GridEntityType.ROCK_BOMB] = "grid_rock.anm2",
12
+ [GridEntityType.ROCK_ALT] = "grid_rock.anm2",
13
+ [GridEntityType.PIT] = "grid_pit.anm2",
14
+ [GridEntityType.SPIKES] = "grid_spikes.anm2",
15
+ [GridEntityType.SPIKES_ON_OFF] = "grid_spikes.anm2",
16
+ [GridEntityType.SPIDER_WEB] = "grid_web.anm2",
17
+ [GridEntityType.LOCK] = "grid_locks.anm2",
18
+ [GridEntityType.TNT] = "grid_tnt.anm2",
19
+ [GridEntityType.FIREPLACE] = "grid_fireplace.anm2",
20
+ [GridEntityType.POOP] = "grid_poop.anm2",
21
+ [GridEntityType.WALL] = nil,
22
+ [GridEntityType.DOOR] = nil,
23
+ [GridEntityType.TRAPDOOR] = "Door_11_TrapDoor.anm2",
24
+ [GridEntityType.CRAWL_SPACE] = "door_20_secrettrapdoor.anm2",
25
+ [GridEntityType.GRAVITY] = nil,
26
+ [GridEntityType.PRESSURE_PLATE] = "grid_pressureplate.anm2",
27
+ [GridEntityType.STATUE] = nil,
28
+ [GridEntityType.ROCK_SUPER_SPECIAL] = "grid_rock.anm2",
29
+ [GridEntityType.TELEPORTER] = "grid_teleporter.anm2",
30
+ [GridEntityType.PILLAR] = "grid_rock.anm2",
31
+ [GridEntityType.ROCK_SPIKED] = "grid_rock.anm2",
32
+ [GridEntityType.ROCK_ALT_2] = "grid_rock.anm2",
33
+ [GridEntityType.ROCK_GOLD] = "grid_rock.anm2"
34
+ }
35
+ return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "52.0.0",
3
+ "version": "52.0.1",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",