isaacscript-common 52.0.0 → 52.0.1

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@@ -5745,12 +5745,6 @@ export declare function getGridEntitiesMap(...gridEntityTypes: GridEntityType[])
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  /** Helper function to get the ANM2 path for a grid entity type. */
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  export declare function getGridEntityANM2Path(gridEntityType: GridEntityType): string | undefined;
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5747
 
5748
- /**
5749
- * Helper function to get the ANM2 path for a decoration. This depends on the current room's
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- * backdrop. The values are taken from the "backdrops.xml" file.
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- */
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- export declare function getGridEntityANM2PathDecoration(): string;
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-
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  /** Helper function to get the top left and bottom right corners of a given grid entity. */
5755
5749
  export declare function getGridEntityCollisionPoints(gridEntity: GridEntity): {
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  topLeft: Vector;
@@ -6951,6 +6945,8 @@ export declare function getRockAltType(): RockAltType;
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  /**
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  * Helper function to get the PNG path for a rock. This depends on the current room's backdrop. The
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  * values are taken from the "backdrops.xml" file.
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+ *
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+ * All of the rock PNGs are in the "gfx/grid" directory.
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  */
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  export declare function getRockPNGPath(): string;
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@@ -1,6 +1,6 @@
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  --[[
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3
- isaacscript-common 52.0.0
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+ isaacscript-common 52.0.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -27060,39 +27060,39 @@ ____exports.ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP = __TS__New(ReadonlyMap,
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  })
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  return ____exports
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  end,
27063
- ["src.objects.gridEntityTypeToANM2Path"] = function(...)
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+ ["src.objects.gridEntityTypeToANM2Name"] = function(...)
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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- ____exports.GRID_ENTITY_TYPE_TO_ANM2_PATH = {
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+ ____exports.GRID_ENTITY_TYPE_TO_ANM2_NAME = {
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  [GridEntityType.NULL] = nil,
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- [GridEntityType.DECORATION] = "gfx/grid/Props_01_Basement.anm2",
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- [GridEntityType.ROCK] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.BLOCK] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.ROCK_TINTED] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.ROCK_BOMB] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.ROCK_ALT] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.PIT] = "gfx/grid/grid_pit.anm2",
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- [GridEntityType.SPIKES] = "gfx/grid/grid_spikes.anm2",
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- [GridEntityType.SPIKES_ON_OFF] = "gfx/grid/grid_spikes.anm2",
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- [GridEntityType.SPIDER_WEB] = "gfx/grid/grid_web.anm2",
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- [GridEntityType.LOCK] = "gfx/grid/grid_locks.anm2",
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- [GridEntityType.TNT] = "gfx/grid/grid_tnt.anm2",
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- [GridEntityType.FIREPLACE] = "gfx/grid/grid_fireplace.anm2",
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- [GridEntityType.POOP] = "gfx/grid/grid_poop.anm2",
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+ [GridEntityType.DECORATION] = "Props_01_Basement.anm2",
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+ [GridEntityType.ROCK] = "grid_rock.anm2",
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+ [GridEntityType.BLOCK] = "grid_rock.anm2",
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+ [GridEntityType.ROCK_TINTED] = "grid_rock.anm2",
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+ [GridEntityType.ROCK_BOMB] = "grid_rock.anm2",
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+ [GridEntityType.ROCK_ALT] = "grid_rock.anm2",
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+ [GridEntityType.PIT] = "grid_pit.anm2",
27076
+ [GridEntityType.SPIKES] = "grid_spikes.anm2",
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+ [GridEntityType.SPIKES_ON_OFF] = "grid_spikes.anm2",
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+ [GridEntityType.SPIDER_WEB] = "grid_web.anm2",
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+ [GridEntityType.LOCK] = "grid_locks.anm2",
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+ [GridEntityType.TNT] = "grid_tnt.anm2",
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+ [GridEntityType.FIREPLACE] = "grid_fireplace.anm2",
27082
+ [GridEntityType.POOP] = "grid_poop.anm2",
27083
27083
  [GridEntityType.WALL] = nil,
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  [GridEntityType.DOOR] = nil,
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- [GridEntityType.TRAPDOOR] = "gfx/grid/Door_11_TrapDoor.anm2",
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- [GridEntityType.CRAWL_SPACE] = "gfx/grid/door_20_secrettrapdoor.anm2",
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+ [GridEntityType.TRAPDOOR] = "Door_11_TrapDoor.anm2",
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+ [GridEntityType.CRAWL_SPACE] = "door_20_secrettrapdoor.anm2",
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  [GridEntityType.GRAVITY] = nil,
27088
- [GridEntityType.PRESSURE_PLATE] = "gfx/grid/grid_pressureplate.anm2",
27088
+ [GridEntityType.PRESSURE_PLATE] = "grid_pressureplate.anm2",
27089
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  [GridEntityType.STATUE] = nil,
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- [GridEntityType.ROCK_SUPER_SPECIAL] = "gfx/grid/grid_rock.anm2",
27091
- [GridEntityType.TELEPORTER] = "gfx/grid/grid_teleporter.anm2",
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- [GridEntityType.PILLAR] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.ROCK_SPIKED] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.ROCK_ALT_2] = "gfx/grid/grid_rock.anm2",
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- [GridEntityType.ROCK_GOLD] = "gfx/grid/grid_rock.anm2"
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+ [GridEntityType.ROCK_SUPER_SPECIAL] = "grid_rock.anm2",
27091
+ [GridEntityType.TELEPORTER] = "grid_teleporter.anm2",
27092
+ [GridEntityType.PILLAR] = "grid_rock.anm2",
27093
+ [GridEntityType.ROCK_SPIKED] = "grid_rock.anm2",
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+ [GridEntityType.ROCK_ALT_2] = "grid_rock.anm2",
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+ [GridEntityType.ROCK_GOLD] = "grid_rock.anm2"
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27096
  }
27097
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  return ____exports
27098
27098
  end,
@@ -28435,7 +28435,7 @@ local __TS__StringSplit = ____lualib.__TS__StringSplit
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  local Set = ____lualib.Set
28436
28436
  local Map = ____lualib.Map
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28437
  local ____exports = {}
28438
- local getAllGridEntities
28438
+ local getAllGridEntities, getGridEntityANM2Name, getGridEntityANM2NameDecoration, getRockPNGName
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28439
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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  local BackdropType = ____isaac_2Dtypescript_2Ddefinitions.BackdropType
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28441
  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
@@ -28458,8 +28458,8 @@ local GRID_ENTITY_XML_MAP = ____gridEntityXMLMap.GRID_ENTITY_XML_MAP
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28458
  local ____roomShapeToTopLeftWallGridIndexMap = require("src.maps.roomShapeToTopLeftWallGridIndexMap")
28459
28459
  local DEFAULT_TOP_LEFT_WALL_GRID_INDEX = ____roomShapeToTopLeftWallGridIndexMap.DEFAULT_TOP_LEFT_WALL_GRID_INDEX
28460
28460
  local ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP = ____roomShapeToTopLeftWallGridIndexMap.ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP
28461
- local ____gridEntityTypeToANM2Path = require("src.objects.gridEntityTypeToANM2Path")
28462
- local GRID_ENTITY_TYPE_TO_ANM2_PATH = ____gridEntityTypeToANM2Path.GRID_ENTITY_TYPE_TO_ANM2_PATH
28461
+ local ____gridEntityTypeToANM2Name = require("src.objects.gridEntityTypeToANM2Name")
28462
+ local GRID_ENTITY_TYPE_TO_ANM2_NAME = ____gridEntityTypeToANM2Name.GRID_ENTITY_TYPE_TO_ANM2_NAME
28463
28463
  local ____poopGridEntityXMLTypesSet = require("src.sets.poopGridEntityXMLTypesSet")
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28464
  local POOP_GRID_ENTITY_XML_TYPES_SET = ____poopGridEntityXMLTypesSet.POOP_GRID_ENTITY_XML_TYPES_SET
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  local ____ReadonlySet = require("src.types.ReadonlySet")
@@ -28498,98 +28498,114 @@ function getAllGridEntities(self)
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28498
  end
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28499
  return gridEntities
28500
28500
  end
28501
- function ____exports.getGridEntityANM2PathDecoration(self)
28501
+ function getGridEntityANM2Name(self, gridEntityType)
28502
+ repeat
28503
+ local ____switch33 = gridEntityType
28504
+ local ____cond33 = ____switch33 == GridEntityType.DECORATION
28505
+ if ____cond33 then
28506
+ do
28507
+ return getGridEntityANM2NameDecoration(nil)
28508
+ end
28509
+ end
28510
+ do
28511
+ do
28512
+ return GRID_ENTITY_TYPE_TO_ANM2_NAME[gridEntityType]
28513
+ end
28514
+ end
28515
+ until true
28516
+ end
28517
+ function getGridEntityANM2NameDecoration(self)
28502
28518
  local room = game:GetRoom()
28503
28519
  local backdropType = room:GetBackdropType()
28504
28520
  repeat
28505
- local ____switch36 = backdropType
28506
- local ____cond36 = ____switch36 == BackdropType.BASEMENT or ____switch36 == BackdropType.CELLAR or ____switch36 == BackdropType.BURNING_BASEMENT or ____switch36 == BackdropType.DOWNPOUR_ENTRANCE or ____switch36 == BackdropType.ISAACS_BEDROOM or ____switch36 == BackdropType.CLOSET
28507
- if ____cond36 then
28521
+ local ____switch37 = backdropType
28522
+ local ____cond37 = ____switch37 == BackdropType.BASEMENT or ____switch37 == BackdropType.CELLAR or ____switch37 == BackdropType.BURNING_BASEMENT or ____switch37 == BackdropType.DOWNPOUR_ENTRANCE or ____switch37 == BackdropType.ISAACS_BEDROOM or ____switch37 == BackdropType.CLOSET
28523
+ if ____cond37 then
28508
28524
  do
28509
- return "gfx/grid/Props_01_Basement.anm2"
28525
+ return "Props_01_Basement.anm2"
28510
28526
  end
28511
28527
  end
28512
- ____cond36 = ____cond36 or (____switch36 == BackdropType.CAVES or ____switch36 == BackdropType.CATACOMBS or ____switch36 == BackdropType.FLOODED_CAVES or ____switch36 == BackdropType.MINES_ENTRANCE)
28513
- if ____cond36 then
28528
+ ____cond37 = ____cond37 or (____switch37 == BackdropType.CAVES or ____switch37 == BackdropType.CATACOMBS or ____switch37 == BackdropType.FLOODED_CAVES or ____switch37 == BackdropType.MINES_ENTRANCE)
28529
+ if ____cond37 then
28514
28530
  do
28515
- return "gfx/grid/Props_03_Caves.anm2"
28531
+ return "Props_03_Caves.anm2"
28516
28532
  end
28517
28533
  end
28518
- ____cond36 = ____cond36 or (____switch36 == BackdropType.DEPTHS or ____switch36 == BackdropType.NECROPOLIS or ____switch36 == BackdropType.DANK_DEPTHS or ____switch36 == BackdropType.SACRIFICE or ____switch36 == BackdropType.MAUSOLEUM or ____switch36 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch36 == BackdropType.CORPSE_ENTRANCE or ____switch36 == BackdropType.MAUSOLEUM_2 or ____switch36 == BackdropType.MAUSOLEUM_3 or ____switch36 == BackdropType.MAUSOLEUM_4 or ____switch36 == BackdropType.CLOSET_B or ____switch36 == BackdropType.DARK_CLOSET)
28519
- if ____cond36 then
28534
+ ____cond37 = ____cond37 or (____switch37 == BackdropType.DEPTHS or ____switch37 == BackdropType.NECROPOLIS or ____switch37 == BackdropType.DANK_DEPTHS or ____switch37 == BackdropType.SACRIFICE or ____switch37 == BackdropType.MAUSOLEUM or ____switch37 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch37 == BackdropType.CORPSE_ENTRANCE or ____switch37 == BackdropType.MAUSOLEUM_2 or ____switch37 == BackdropType.MAUSOLEUM_3 or ____switch37 == BackdropType.MAUSOLEUM_4 or ____switch37 == BackdropType.CLOSET_B or ____switch37 == BackdropType.DARK_CLOSET)
28535
+ if ____cond37 then
28520
28536
  do
28521
- return "gfx/grid/Props_05_Depths.anm2"
28537
+ return "Props_05_Depths.anm2"
28522
28538
  end
28523
28539
  end
28524
- ____cond36 = ____cond36 or (____switch36 == BackdropType.WOMB or ____switch36 == BackdropType.SCARRED_WOMB)
28525
- if ____cond36 then
28540
+ ____cond37 = ____cond37 or (____switch37 == BackdropType.WOMB or ____switch37 == BackdropType.SCARRED_WOMB)
28541
+ if ____cond37 then
28526
28542
  do
28527
- return "gfx/grid/Props_07_The Womb.anm2"
28543
+ return "Props_07_The Womb.anm2"
28528
28544
  end
28529
28545
  end
28530
- ____cond36 = ____cond36 or ____switch36 == BackdropType.UTERO
28531
- if ____cond36 then
28546
+ ____cond37 = ____cond37 or ____switch37 == BackdropType.UTERO
28547
+ if ____cond37 then
28532
28548
  do
28533
- return "gfx/grid/Props_07_Utero.anm2"
28549
+ return "Props_07_Utero.anm2"
28534
28550
  end
28535
28551
  end
28536
- ____cond36 = ____cond36 or (____switch36 == BackdropType.BLUE_WOMB or ____switch36 == BackdropType.BLUE_WOMB_PASS)
28537
- if ____cond36 then
28552
+ ____cond37 = ____cond37 or (____switch37 == BackdropType.BLUE_WOMB or ____switch37 == BackdropType.BLUE_WOMB_PASS)
28553
+ if ____cond37 then
28538
28554
  do
28539
- return "gfx/grid/Props_07_The Womb_blue.anm2"
28555
+ return "Props_07_The Womb_blue.anm2"
28540
28556
  end
28541
28557
  end
28542
- ____cond36 = ____cond36 or (____switch36 == BackdropType.SHEOL or ____switch36 == BackdropType.GEHENNA)
28543
- if ____cond36 then
28558
+ ____cond37 = ____cond37 or (____switch37 == BackdropType.SHEOL or ____switch37 == BackdropType.GEHENNA)
28559
+ if ____cond37 then
28544
28560
  do
28545
- return "gfx/grid/Props_09_Sheol.anm2"
28561
+ return "Props_09_Sheol.anm2"
28546
28562
  end
28547
28563
  end
28548
- ____cond36 = ____cond36 or ____switch36 == BackdropType.CATHEDRAL
28549
- if ____cond36 then
28564
+ ____cond37 = ____cond37 or ____switch37 == BackdropType.CATHEDRAL
28565
+ if ____cond37 then
28550
28566
  do
28551
- return "gfx/grid/Props_10_Cathedral.anm2"
28567
+ return "Props_10_Cathedral.anm2"
28552
28568
  end
28553
28569
  end
28554
- ____cond36 = ____cond36 or ____switch36 == BackdropType.CHEST
28555
- if ____cond36 then
28570
+ ____cond37 = ____cond37 or ____switch37 == BackdropType.CHEST
28571
+ if ____cond37 then
28556
28572
  do
28557
- return "gfx/grid/Props_11_The Chest.anm2"
28573
+ return "Props_11_The Chest.anm2"
28558
28574
  end
28559
28575
  end
28560
- ____cond36 = ____cond36 or ____switch36 == BackdropType.GREED_SHOP
28561
- if ____cond36 then
28576
+ ____cond37 = ____cond37 or ____switch37 == BackdropType.GREED_SHOP
28577
+ if ____cond37 then
28562
28578
  do
28563
- return "gfx/grid/Props_12_Greed.anm2"
28579
+ return "Props_12_Greed.anm2"
28564
28580
  end
28565
28581
  end
28566
- ____cond36 = ____cond36 or ____switch36 == BackdropType.DOWNPOUR
28567
- if ____cond36 then
28582
+ ____cond37 = ____cond37 or ____switch37 == BackdropType.DOWNPOUR
28583
+ if ____cond37 then
28568
28584
  do
28569
- return "gfx/grid/props_01x_downpour.anm2"
28585
+ return "props_01x_downpour.anm2"
28570
28586
  end
28571
28587
  end
28572
- ____cond36 = ____cond36 or (____switch36 == BackdropType.MINES or ____switch36 == BackdropType.ASHPIT or ____switch36 == BackdropType.MINES_SHAFT or ____switch36 == BackdropType.ASHPIT_SHAFT)
28573
- if ____cond36 then
28588
+ ____cond37 = ____cond37 or (____switch37 == BackdropType.MINES or ____switch37 == BackdropType.ASHPIT or ____switch37 == BackdropType.MINES_SHAFT or ____switch37 == BackdropType.ASHPIT_SHAFT)
28589
+ if ____cond37 then
28574
28590
  do
28575
- return "gfx/grid/props_03x_mines.anm2"
28591
+ return "props_03x_mines.anm2"
28576
28592
  end
28577
28593
  end
28578
- ____cond36 = ____cond36 or (____switch36 == BackdropType.CORPSE or ____switch36 == BackdropType.CORPSE_2 or ____switch36 == BackdropType.CORPSE_3 or ____switch36 == BackdropType.MORTIS)
28579
- if ____cond36 then
28594
+ ____cond37 = ____cond37 or (____switch37 == BackdropType.CORPSE or ____switch37 == BackdropType.CORPSE_2 or ____switch37 == BackdropType.CORPSE_3 or ____switch37 == BackdropType.MORTIS)
28595
+ if ____cond37 then
28580
28596
  do
28581
- return "gfx/grid/props_07_the corpse.anm2"
28597
+ return "props_07_the corpse.anm2"
28582
28598
  end
28583
28599
  end
28584
- ____cond36 = ____cond36 or ____switch36 == BackdropType.DROSS
28585
- if ____cond36 then
28600
+ ____cond37 = ____cond37 or ____switch37 == BackdropType.DROSS
28601
+ if ____cond37 then
28586
28602
  do
28587
- return "gfx/grid/props_02x_dross.anm2"
28603
+ return "props_02x_dross.anm2"
28588
28604
  end
28589
28605
  end
28590
28606
  do
28591
28607
  do
28592
- return "gfx/grid/Props_01_Basement.anm2"
28608
+ return "Props_01_Basement.anm2"
28593
28609
  end
28594
28610
  end
28595
28611
  until true
@@ -28599,6 +28615,156 @@ function ____exports.getGridEntityCollisionPoints(self, gridEntity)
28599
28615
  local bottomRight = Vector(gridEntity.Position.X + DISTANCE_OF_GRID_TILE / 2, gridEntity.Position.Y + DISTANCE_OF_GRID_TILE / 2)
28600
28616
  return {topLeft = topLeft, bottomRight = bottomRight}
28601
28617
  end
28618
+ function getRockPNGName(self)
28619
+ local room = game:GetRoom()
28620
+ local backdropType = room:GetBackdropType()
28621
+ repeat
28622
+ local ____switch60 = backdropType
28623
+ local ____cond60 = ____switch60 == BackdropType.BASEMENT or ____switch60 == BackdropType.CHEST
28624
+ if ____cond60 then
28625
+ do
28626
+ return "rocks_basement.png"
28627
+ end
28628
+ end
28629
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CELLAR
28630
+ if ____cond60 then
28631
+ do
28632
+ return "rocks_cellar.png"
28633
+ end
28634
+ end
28635
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.BURNING_BASEMENT
28636
+ if ____cond60 then
28637
+ do
28638
+ return "rocks_burningbasement.png"
28639
+ end
28640
+ end
28641
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CAVES
28642
+ if ____cond60 then
28643
+ do
28644
+ return "rocks_caves.png"
28645
+ end
28646
+ end
28647
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CATACOMBS
28648
+ if ____cond60 then
28649
+ do
28650
+ return "rocks_catacombs.png"
28651
+ end
28652
+ end
28653
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.FLOODED_CAVES
28654
+ if ____cond60 then
28655
+ do
28656
+ return "rocks_drownedcaves.png"
28657
+ end
28658
+ end
28659
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.DEPTHS or ____switch60 == BackdropType.NECROPOLIS or ____switch60 == BackdropType.DANK_DEPTHS or ____switch60 == BackdropType.SACRIFICE or ____switch60 == BackdropType.DARK_CLOSET)
28660
+ if ____cond60 then
28661
+ do
28662
+ return "rocks_depths.png"
28663
+ end
28664
+ end
28665
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.WOMB
28666
+ if ____cond60 then
28667
+ do
28668
+ return "rocks_womb.png"
28669
+ end
28670
+ end
28671
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.UTERO
28672
+ if ____cond60 then
28673
+ do
28674
+ return "rocks_utero.png"
28675
+ end
28676
+ end
28677
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.SCARRED_WOMB
28678
+ if ____cond60 then
28679
+ do
28680
+ return "rocks_scarredwomb.png"
28681
+ end
28682
+ end
28683
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.BLUE_WOMB or ____switch60 == BackdropType.BLUE_WOMB_PASS)
28684
+ if ____cond60 then
28685
+ do
28686
+ return "rocks_bluewomb.png"
28687
+ end
28688
+ end
28689
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.SHEOL or ____switch60 == BackdropType.DARK_ROOM)
28690
+ if ____cond60 then
28691
+ do
28692
+ return "rocks_sheol.png"
28693
+ end
28694
+ end
28695
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.CATHEDRAL or ____switch60 == BackdropType.PLANETARIUM)
28696
+ if ____cond60 then
28697
+ do
28698
+ return "rocks_cathedral.png"
28699
+ end
28700
+ end
28701
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.SECRET or ____switch60 == BackdropType.MINES or ____switch60 == BackdropType.MINES_ENTRANCE or ____switch60 == BackdropType.MINES_SHAFT)
28702
+ if ____cond60 then
28703
+ do
28704
+ return "rocks_secretroom.png"
28705
+ end
28706
+ end
28707
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.DOWNPOUR or ____switch60 == BackdropType.DOWNPOUR_ENTRANCE)
28708
+ if ____cond60 then
28709
+ do
28710
+ return "rocks_downpour.png"
28711
+ end
28712
+ end
28713
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.MAUSOLEUM or ____switch60 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch60 == BackdropType.MAUSOLEUM_2 or ____switch60 == BackdropType.MAUSOLEUM_3 or ____switch60 == BackdropType.MAUSOLEUM_4)
28714
+ if ____cond60 then
28715
+ do
28716
+ return "rocks_mausoleum.png"
28717
+ end
28718
+ end
28719
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.CORPSE or ____switch60 == BackdropType.MORTIS)
28720
+ if ____cond60 then
28721
+ do
28722
+ return "rocks_corpse.png"
28723
+ end
28724
+ end
28725
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CORPSE_ENTRANCE
28726
+ if ____cond60 then
28727
+ do
28728
+ return "rocks_corpseentrance.png"
28729
+ end
28730
+ end
28731
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CORPSE_2
28732
+ if ____cond60 then
28733
+ do
28734
+ return "rocks_corpse2.png"
28735
+ end
28736
+ end
28737
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.CORPSE_3
28738
+ if ____cond60 then
28739
+ do
28740
+ return "rocks_corpse3.png"
28741
+ end
28742
+ end
28743
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.DROSS
28744
+ if ____cond60 then
28745
+ do
28746
+ return "rocks_dross.png"
28747
+ end
28748
+ end
28749
+ ____cond60 = ____cond60 or (____switch60 == BackdropType.ASHPIT or ____switch60 == BackdropType.ASHPIT_SHAFT)
28750
+ if ____cond60 then
28751
+ do
28752
+ return "rocks_ashpit.png"
28753
+ end
28754
+ end
28755
+ ____cond60 = ____cond60 or ____switch60 == BackdropType.GEHENNA
28756
+ if ____cond60 then
28757
+ do
28758
+ return "rocks_gehenna.png"
28759
+ end
28760
+ end
28761
+ do
28762
+ do
28763
+ return "rocks_basement.png"
28764
+ end
28765
+ end
28766
+ until true
28767
+ end
28602
28768
  function ____exports.getTopLeftWallGridIndex(self)
28603
28769
  local room = game:GetRoom()
28604
28770
  local roomShape = room:GetRoomShape()
@@ -28825,20 +28991,8 @@ function ____exports.getGridEntitiesMap(self, ...)
28825
28991
  return gridEntityMap
28826
28992
  end
28827
28993
  function ____exports.getGridEntityANM2Path(self, gridEntityType)
28828
- repeat
28829
- local ____switch32 = gridEntityType
28830
- local ____cond32 = ____switch32 == GridEntityType.DECORATION
28831
- if ____cond32 then
28832
- do
28833
- return ____exports.getGridEntityANM2PathDecoration(nil)
28834
- end
28835
- end
28836
- do
28837
- do
28838
- return GRID_ENTITY_TYPE_TO_ANM2_PATH[gridEntityType]
28839
- end
28840
- end
28841
- until true
28994
+ local gridEntityANM2Name = getGridEntityANM2Name(nil, gridEntityType)
28995
+ return "gfx/grid/" .. tostring(gridEntityANM2Name)
28842
28996
  end
28843
28997
  function ____exports.getGridEntityID(self, gridEntity)
28844
28998
  local gridEntityType = gridEntity:GetType()
@@ -28856,154 +29010,8 @@ function ____exports.getMatchingGridEntities(self, gridEntityType, variant)
28856
29010
  )
28857
29011
  end
28858
29012
  function ____exports.getRockPNGPath(self)
28859
- local room = game:GetRoom()
28860
- local backdropType = room:GetBackdropType()
28861
- repeat
28862
- local ____switch58 = backdropType
28863
- local ____cond58 = ____switch58 == BackdropType.BASEMENT or ____switch58 == BackdropType.CHEST
28864
- if ____cond58 then
28865
- do
28866
- return "rocks_basement.png"
28867
- end
28868
- end
28869
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CELLAR
28870
- if ____cond58 then
28871
- do
28872
- return "rocks_cellar.png"
28873
- end
28874
- end
28875
- ____cond58 = ____cond58 or ____switch58 == BackdropType.BURNING_BASEMENT
28876
- if ____cond58 then
28877
- do
28878
- return "rocks_burningbasement.png"
28879
- end
28880
- end
28881
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CAVES
28882
- if ____cond58 then
28883
- do
28884
- return "rocks_caves.png"
28885
- end
28886
- end
28887
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CATACOMBS
28888
- if ____cond58 then
28889
- do
28890
- return "rocks_catacombs.png"
28891
- end
28892
- end
28893
- ____cond58 = ____cond58 or ____switch58 == BackdropType.FLOODED_CAVES
28894
- if ____cond58 then
28895
- do
28896
- return "rocks_drownedcaves.png"
28897
- end
28898
- end
28899
- ____cond58 = ____cond58 or (____switch58 == BackdropType.DEPTHS or ____switch58 == BackdropType.NECROPOLIS or ____switch58 == BackdropType.DANK_DEPTHS or ____switch58 == BackdropType.SACRIFICE or ____switch58 == BackdropType.DARK_CLOSET)
28900
- if ____cond58 then
28901
- do
28902
- return "rocks_depths.png"
28903
- end
28904
- end
28905
- ____cond58 = ____cond58 or ____switch58 == BackdropType.WOMB
28906
- if ____cond58 then
28907
- do
28908
- return "rocks_womb.png"
28909
- end
28910
- end
28911
- ____cond58 = ____cond58 or ____switch58 == BackdropType.UTERO
28912
- if ____cond58 then
28913
- do
28914
- return "rocks_utero.png"
28915
- end
28916
- end
28917
- ____cond58 = ____cond58 or ____switch58 == BackdropType.SCARRED_WOMB
28918
- if ____cond58 then
28919
- do
28920
- return "rocks_scarredwomb.png"
28921
- end
28922
- end
28923
- ____cond58 = ____cond58 or (____switch58 == BackdropType.BLUE_WOMB or ____switch58 == BackdropType.BLUE_WOMB_PASS)
28924
- if ____cond58 then
28925
- do
28926
- return "rocks_bluewomb.png"
28927
- end
28928
- end
28929
- ____cond58 = ____cond58 or (____switch58 == BackdropType.SHEOL or ____switch58 == BackdropType.DARK_ROOM)
28930
- if ____cond58 then
28931
- do
28932
- return "rocks_sheol.png"
28933
- end
28934
- end
28935
- ____cond58 = ____cond58 or (____switch58 == BackdropType.CATHEDRAL or ____switch58 == BackdropType.PLANETARIUM)
28936
- if ____cond58 then
28937
- do
28938
- return "rocks_cathedral.png"
28939
- end
28940
- end
28941
- ____cond58 = ____cond58 or (____switch58 == BackdropType.SECRET or ____switch58 == BackdropType.MINES or ____switch58 == BackdropType.MINES_ENTRANCE or ____switch58 == BackdropType.MINES_SHAFT)
28942
- if ____cond58 then
28943
- do
28944
- return "rocks_secretroom.png"
28945
- end
28946
- end
28947
- ____cond58 = ____cond58 or (____switch58 == BackdropType.DOWNPOUR or ____switch58 == BackdropType.DOWNPOUR_ENTRANCE)
28948
- if ____cond58 then
28949
- do
28950
- return "rocks_downpour.png"
28951
- end
28952
- end
28953
- ____cond58 = ____cond58 or (____switch58 == BackdropType.MAUSOLEUM or ____switch58 == BackdropType.MAUSOLEUM_ENTRANCE or ____switch58 == BackdropType.MAUSOLEUM_2 or ____switch58 == BackdropType.MAUSOLEUM_3 or ____switch58 == BackdropType.MAUSOLEUM_4)
28954
- if ____cond58 then
28955
- do
28956
- return "rocks_mausoleum.png"
28957
- end
28958
- end
28959
- ____cond58 = ____cond58 or (____switch58 == BackdropType.CORPSE or ____switch58 == BackdropType.MORTIS)
28960
- if ____cond58 then
28961
- do
28962
- return "rocks_corpse.png"
28963
- end
28964
- end
28965
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CORPSE_ENTRANCE
28966
- if ____cond58 then
28967
- do
28968
- return "rocks_corpseentrance.png"
28969
- end
28970
- end
28971
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CORPSE_2
28972
- if ____cond58 then
28973
- do
28974
- return "rocks_corpse2.png"
28975
- end
28976
- end
28977
- ____cond58 = ____cond58 or ____switch58 == BackdropType.CORPSE_3
28978
- if ____cond58 then
28979
- do
28980
- return "rocks_corpse3.png"
28981
- end
28982
- end
28983
- ____cond58 = ____cond58 or ____switch58 == BackdropType.DROSS
28984
- if ____cond58 then
28985
- do
28986
- return "rocks_dross.png"
28987
- end
28988
- end
28989
- ____cond58 = ____cond58 or (____switch58 == BackdropType.ASHPIT or ____switch58 == BackdropType.ASHPIT_SHAFT)
28990
- if ____cond58 then
28991
- do
28992
- return "rocks_ashpit.png"
28993
- end
28994
- end
28995
- ____cond58 = ____cond58 or ____switch58 == BackdropType.GEHENNA
28996
- if ____cond58 then
28997
- do
28998
- return "rocks_gehenna.png"
28999
- end
29000
- end
29001
- do
29002
- do
29003
- return "rocks_basement.png"
29004
- end
29005
- end
29006
- until true
29013
+ local rockPNGName = getRockPNGName(nil)
29014
+ return "gfx/grid/" .. rockPNGName
29007
29015
  end
29008
29016
  function ____exports.getSurroundingGridEntities(self, gridEntity)
29009
29017
  local room = game:GetRoom()
@@ -83,11 +83,6 @@ export declare function getGridEntitiesInRadius(targetPosition: Vector, radius:
83
83
  export declare function getGridEntitiesMap(...gridEntityTypes: GridEntityType[]): Map<int, GridEntity>;
84
84
  /** Helper function to get the ANM2 path for a grid entity type. */
85
85
  export declare function getGridEntityANM2Path(gridEntityType: GridEntityType): string | undefined;
86
- /**
87
- * Helper function to get the ANM2 path for a decoration. This depends on the current room's
88
- * backdrop. The values are taken from the "backdrops.xml" file.
89
- */
90
- export declare function getGridEntityANM2PathDecoration(): string;
91
86
  /** Helper function to get the top left and bottom right corners of a given grid entity. */
92
87
  export declare function getGridEntityCollisionPoints(gridEntity: GridEntity): {
93
88
  topLeft: Vector;
@@ -110,6 +105,8 @@ export declare function getMatchingGridEntities(gridEntityType: GridEntityType,
110
105
  /**
111
106
  * Helper function to get the PNG path for a rock. This depends on the current room's backdrop. The
112
107
  * values are taken from the "backdrops.xml" file.
108
+ *
109
+ * All of the rock PNGs are in the "gfx/grid" directory.
113
110
  */
114
111
  export declare function getRockPNGPath(): string;
115
112
  /**
@@ -1 +1 @@
1
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