isaacscript-common 40.0.0 → 41.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +363 -335
- package/dist/isaacscript-common.lua +463 -461
- package/dist/lualib_bundle.lua +61 -56
- package/dist/src/classes/features/other/FlyingDetection.lua +2 -2
- package/dist/src/classes/features/other/ItemPoolDetection.lua +2 -2
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts +0 -86
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementDetection.lua +1 -57
- package/dist/src/classes/features/other/ModdedElementSets.d.ts +250 -210
- package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementSets.lua +285 -284
- package/dist/src/core/constants.d.ts +13 -2
- package/dist/src/core/constants.d.ts.map +1 -1
- package/dist/src/core/constants.lua +28 -1
- package/dist/src/core/constantsFirstLast.d.ts +5 -0
- package/dist/src/core/constantsFirstLast.d.ts.map +1 -1
- package/dist/src/core/constantsVanilla.d.ts +93 -0
- package/dist/src/core/constantsVanilla.d.ts.map +1 -0
- package/dist/src/core/constantsVanilla.lua +115 -0
- package/dist/src/core/upgradeMod.lua +3 -0
- package/dist/src/functions/cards.d.ts +0 -7
- package/dist/src/functions/cards.d.ts.map +1 -1
- package/dist/src/functions/cards.lua +0 -10
- package/dist/src/functions/collectibles.d.ts +0 -10
- package/dist/src/functions/collectibles.d.ts.map +1 -1
- package/dist/src/functions/collectibles.lua +0 -13
- package/dist/src/functions/dimensions.d.ts +0 -4
- package/dist/src/functions/dimensions.d.ts.map +1 -1
- package/dist/src/functions/dimensions.lua +2 -8
- package/dist/src/functions/pickups.lua +3 -3
- package/dist/src/functions/pills.d.ts +0 -2
- package/dist/src/functions/pills.d.ts.map +1 -1
- package/dist/src/functions/pills.lua +0 -5
- package/dist/src/functions/rooms.lua +2 -2
- package/dist/src/functions/trinkets.d.ts +0 -9
- package/dist/src/functions/trinkets.d.ts.map +1 -1
- package/dist/src/functions/trinkets.lua +0 -12
- package/dist/src/index.d.ts +1 -0
- package/dist/src/index.d.ts.map +1 -1
- package/dist/src/index.lua +8 -0
- package/package.json +1 -1
- package/src/classes/features/other/FlyingDetection.ts +2 -2
- package/src/classes/features/other/ItemPoolDetection.ts +2 -2
- package/src/classes/features/other/ModdedElementDetection.ts +4 -156
- package/src/classes/features/other/ModdedElementSets.ts +552 -486
- package/src/core/constants.ts +36 -2
- package/src/core/constantsFirstLast.ts +5 -1
- package/src/core/constantsVanilla.ts +183 -0
- package/src/core/upgradeMod.ts +6 -1
- package/src/functions/cards.ts +1 -15
- package/src/functions/collectibles.ts +1 -18
- package/src/functions/dimensions.ts +2 -10
- package/src/functions/pickups.ts +2 -2
- package/src/functions/pills.ts +0 -6
- package/src/functions/rooms.ts +3 -3
- package/src/functions/trinkets.ts +1 -17
- package/src/index.ts +1 -0
- package/dist/src/sets/chestPickupVariantsSet.d.ts +0 -3
- package/dist/src/sets/chestPickupVariantsSet.d.ts.map +0 -1
- package/dist/src/sets/chestPickupVariantsSet.lua +0 -22
- package/src/sets/chestPickupVariantsSet.ts +0 -17
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@@ -1,4 +1,4 @@
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-
import { CollectibleType, ItemPoolType, PlayerType } from "isaac-typescript-definitions";
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import { CollectibleType, Dimension, ItemPoolType, PickupVariant, PlayerType } from "isaac-typescript-definitions";
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/**
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* The combination of the following flags:
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* - `DisplayFlag.VISIBLE` (1 << 0)
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@@ -22,6 +22,8 @@ export declare const AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125;
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export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png";
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/** Bombs explode when their frame count is equal to this value. */
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export declare const BOMB_EXPLODE_FRAME = 45;
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export declare const CHEST_PICKUP_VARIANTS: readonly [PickupVariant.CHEST, PickupVariant.BOMB_CHEST, PickupVariant.SPIKED_CHEST, PickupVariant.ETERNAL_CHEST, PickupVariant.MIMIC_CHEST, PickupVariant.OLD_CHEST, PickupVariant.WOODEN_CHEST, PickupVariant.MEGA_CHEST, PickupVariant.HAUNTED_CHEST, PickupVariant.LOCKED_CHEST, PickupVariant.RED_CHEST, PickupVariant.MOMS_CHEST];
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export declare const CHEST_PICKUP_VARIANTS_SET: ReadonlySet<PickupVariant>;
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/** This is the initial value of the `EntityPickup.Wait` field after a collectible is spawned. */
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export declare const COLLECTIBLE_INITIAL_WAIT = 20;
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export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
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@@ -133,12 +135,21 @@ export declare const NEW_FLOOR_STARTING_POSITION_GREED_MODE: Readonly<Vector>;
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export declare const NEW_RUN_PLAYER_STARTING_POSITION: Readonly<Vector>;
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/** Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`. */
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export declare const MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000;
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/**
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* The number of dimensions, not including `Dimension.CURRENT`. (This is derived from the
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* `Dimension` enum.)
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*/
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export declare const NUM_DIMENSIONS: number;
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/**
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* An array containing every valid `Dimension`, not including `Dimension.CURRENT`. (This is derived
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* from the `NUM_DIMENSIONS` constant.)
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*/
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export declare const DIMENSIONS: readonly Dimension[];
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/**
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* The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
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* horse pills.)
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*/
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export declare const
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export declare const NUM_PILL_COLORS_IN_POOL: number;
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export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
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export declare const SECOND_IN_MILLISECONDS = 1000;
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export declare const MINUTE_IN_MILLISECONDS: number;
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{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../../src/core/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,
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{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../../src/core/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EACf,SAAS,EAET,YAAY,EACZ,aAAa,EACb,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB;;;;EAI7B,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,iCAAiC,SAAS,CAAC;AAExD;;;GAGG;AACH,eAAO,MAAM,mBAAmB,4CAA4C,CAAC;AAE7E,mEAAmE;AACnE,eAAO,MAAM,kBAAkB,KAAK,CAAC;AAErC,eAAO,MAAM,qBAAqB,yUAaxB,CAAC;AAEX,eAAO,MAAM,yBAAyB,4BAErC,CAAC;AAEF,iGAAiG;AACjG,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,eAAO,MAAM,sBAAsB,wBAAwB,CAAC;AAE5D,gGAAgG;AAChG,eAAO,MAAM,qBAAqB,KAAK,CAAC;AAExC,eAAO,MAAM,qBAAqB,MAAM,CAAC;AAEzC,eAAO,MAAM,kBAAkB,KAAK,CAAC;AAErC;;;;GAIG;AACH,eAAO,MAAM,gCAAgC,KAAK,CAAC;AAEnD;;;GAGG;AACH,eAAO,MAAM,cAAc,iBAAiB,CAAC;AAE7C;;;;;;GAMG;AAEH,eAAO,MAAM,+BAA+B,iBAAmC,CAAC;AAEhF;;GAEG;AACH,eAAO,MAAM,iBAAiB,4HAOpB,CAAC;AAEX,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,KAAK,CAAC;AAEzC,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,QAA8B,CAAC;AAElE;;;GAGG;AACH,eAAO,MAAM,eAAe,qrBAmClB,CAAC;AAEX,8EAA8E;AAC9E,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,8EAA8E;AAC9E,eAAO,MAAM,wBAAwB,QAAgC,CAAC;AAEtE,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,KAAK,CAAC;AAEvC;;;;;;;;;;GAUG;AACH,eAAO,MAAM,oBAAoB,wRAWvB,CAAC;AAEX;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,MAAM,CAAC;AAExC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,KAAK,CAAC;AAEpC,6DAA6D;AAC7D,eAAO,MAAM,cAAc,IAAI,CAAC;AAEhC,iFAAiF;AACjF,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,yBAAyB,MAAM,CAAC;AAE7C,eAAO,MAAM,wBAAwB,KAA6B,CAAC;AAEnE,yFAAyF;AACzF,eAAO,MAAM,0BAA0B,MAAM,CAAC;AAE9C,qFAAqF;AACrF,eAAO,MAAM,qBAAqB,MAAM,CAAC;AAEzC;;;GAGG;AACH,eAAO,MAAM,cAAc,IAAI,CAAC;AAEhC,yCAAyC;AACzC,eAAO,MAAM,uCAAuC,kBAGnD,CAAC;AAEF,iCAAiC;AACjC,eAAO,MAAM,sCAAsC,kBAGlD,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,gCAAgC,kBAA8B,CAAC;AAE5E,+EAA+E;AAC/E,eAAO,MAAM,iCAAiC,SAAU,CAAC;AAEzD;;;GAGG;AACH,eAAO,MAAM,cAAc,QAA+B,CAAC;AAE3D;;;GAGG;AACH,eAAO,MAAM,UAAU,EAAE,SAAS,SAAS,EAE3B,CAAC;AAEjB;;;GAGG;AAGH,eAAO,MAAM,uBAAuB,QAAyB,CAAC;AAE9D,eAAO,MAAM,yBAAyB,MAAM,CAAC;AAE7C,eAAO,MAAM,sBAAsB,OAAO,CAAC;AAC3C,eAAO,MAAM,sBAAsB,QAA8B,CAAC;AAElE,mGAAmG;AACnG,eAAO,MAAM,sBAAsB,QAAmB,CAAC;AAEvD;;;GAGG;AACH,eAAO,MAAM,mBAAmB,QAAmB,CAAC;AAEpD;;;GAGG;AACH,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,6FAA6F;AAC7F,eAAO,MAAM,gDAAgD,QAAS,CAAC;AAEvE,4CAA4C;AAC5C,eAAO,MAAM,8BAA8B,QAA4B,CAAC;AAExE,kEAAkE;AAClE,eAAO,MAAM,gBAAgB,KAAkB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,cAAc,KAAK,CAAC;AAEjC;;;;;GAKG;AACH,eAAO,MAAM,SAAS,kBAA0B,CAAC;AAEjD;;;;;GAKG;AACH,eAAO,MAAM,UAAU,kBAA0B,CAAC;AAElD;;;;;;;GAOG;AACH,eAAO,MAAM,YAAY,iBAA4B,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,aAAa,kBAAgC,CAAC"}
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local Dimension = ____isaac_2Dtypescript_2Ddefinitions.Dimension
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local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
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local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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local TrinketSlot = ____isaac_2Dtypescript_2Ddefinitions.TrinketSlot
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local ____enums = require("src.functions.enums")
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local newReadonlyVector = ____readOnly.newReadonlyVector
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local ____types = require("src.functions.types")
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local asCollectibleType = ____types.asCollectibleType
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local ____utils = require("src.functions.utils")
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local eRange = ____utils.eRange
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local ____ReadonlySet = require("src.types.ReadonlySet")
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local ReadonlySet = ____ReadonlySet.ReadonlySet
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local ____constantsFirstLast = require("src.core.constantsFirstLast")
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local NUM_NORMAL_PILL_COLORS = ____constantsFirstLast.NUM_NORMAL_PILL_COLORS
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--- The combination of the following flags:
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____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
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--- Bombs explode when their frame count is equal to this value.
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____exports.BOMB_EXPLODE_FRAME = 45
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____exports.CHEST_PICKUP_VARIANTS = {
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PickupVariant.CHEST,
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PickupVariant.BOMB_CHEST,
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PickupVariant.SPIKED_CHEST,
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PickupVariant.ETERNAL_CHEST,
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PickupVariant.MIMIC_CHEST,
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PickupVariant.OLD_CHEST,
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PickupVariant.WOODEN_CHEST,
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PickupVariant.MEGA_CHEST,
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PickupVariant.HAUNTED_CHEST,
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PickupVariant.LOCKED_CHEST,
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PickupVariant.RED_CHEST,
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PickupVariant.MOMS_CHEST
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}
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____exports.CHEST_PICKUP_VARIANTS_SET = __TS__New(ReadonlySet, ____exports.CHEST_PICKUP_VARIANTS)
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--- This is the initial value of the `EntityPickup.Wait` field after a collectible is spawned.
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____exports.COLLECTIBLE_INITIAL_WAIT = 20
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____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
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____exports.NEW_RUN_PLAYER_STARTING_POSITION = newReadonlyVector(nil, 320, 380)
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--- Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`.
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____exports.MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000
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--- The number of dimensions, not including `Dimension.CURRENT`. (This is derived from the
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-- `Dimension` enum.)
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____exports.NUM_DIMENSIONS = getEnumLength(nil, Dimension) - 1
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--- An array containing every valid `Dimension`, not including `Dimension.CURRENT`. (This is derived
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-- from the `NUM_DIMENSIONS` constant.)
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____exports.DIMENSIONS = eRange(nil, ____exports.NUM_DIMENSIONS)
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--- The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
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-- horse pills.)
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____exports.
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____exports.NUM_PILL_COLORS_IN_POOL = NUM_NORMAL_PILL_COLORS
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____exports.ONE_BY_ONE_ROOM_GRID_SIZE = 135
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____exports.SECOND_IN_MILLISECONDS = 1000
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____exports.MINUTE_IN_MILLISECONDS = 60 * ____exports.SECOND_IN_MILLISECONDS
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* Constants relating to the first and last value for various vanilla objects.
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*
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* @module
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import { CardType, CollectibleType, LevelStage, PillColor, PillEffect, PlayerType, RoomType, TrinketType } from "isaac-typescript-definitions";
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/** Equal to `CollectibleType.SAD_ONION`. */
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export declare const FIRST_COLLECTIBLE_TYPE = CollectibleType.SAD_ONION;
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{"version":3,"file":"constantsFirstLast.d.ts","sourceRoot":"","sources":["../../../src/core/constantsFirstLast.ts"],"names":[],"mappings":"
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{"version":3,"file":"constantsFirstLast.d.ts","sourceRoot":"","sources":["../../../src/core/constantsFirstLast.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EACL,QAAQ,EAER,eAAe,EACf,UAAU,EACV,SAAS,EACT,UAAU,EACV,UAAU,EACV,QAAQ,EACR,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAQtC,4CAA4C;AAC5C,eAAO,MAAM,sBAAsB,4BAA4B,CAAC;AAEhE;;;;;GAKG;AACH,eAAO,MAAM,6BAA6B,iBACJ,CAAC;AAEvC,4FAA4F;AAC5F,eAAO,MAAM,6BAA6B,QAAqC,CAAC;AAMhF,8CAA8C;AAC9C,eAAO,MAAM,kBAAkB,8BAA8B,CAAC;AAE9D,8CAA8C;AAC9C,eAAO,MAAM,yBAAyB,aAAmC,CAAC;AAE1E,oFAAoF;AACpF,eAAO,MAAM,yBAAyB,QAAiC,CAAC;AAMxE,4BAA4B;AAC5B,eAAO,MAAM,eAAe,gBAAgB,CAAC;AAE7C,uCAAuC;AACvC,eAAO,MAAM,sBAAsB,UAAgC,CAAC;AAEpE,oEAAoE;AACpE,eAAO,MAAM,sBAAsB,QAA8B,CAAC;AAMlE,qCAAqC;AACrC,eAAO,MAAM,iBAAiB,qBAAqB,CAAC;AAEpD,6CAA6C;AAC7C,eAAO,MAAM,wBAAwB,YAAkC,CAAC;AAExE;;;GAGG;AACH,eAAO,MAAM,wBAAwB,KAA4B,CAAC;AAMlE,sCAAsC;AACtC,eAAO,MAAM,gBAAgB,sBAAsB,CAAC;AAEpD;;;;;GAKG;AACH,eAAO,MAAM,sBAAsB,yBAAyB,CAAC;AAE7D,4CAA4C;AAC5C,eAAO,MAAM,sBAAsB,4BAA4B,CAAC;AAEhE;;;;;GAKG;AACH,eAAO,MAAM,qBAAqB,+BAA+B,CAAC;AAElE,eAAO,MAAM,sBAAsB,QAG3B,CAAC;AAMT,mCAAmC;AACnC,eAAO,MAAM,eAAe,mBAAmB,CAAC;AAIhD,6CAA6C;AAC7C,eAAO,MAAM,sBAAsB,YAAkC,CAAC;AAMtE,eAAO,MAAM,eAAe,mBAAmB,CAAC;AAChD,eAAO,MAAM,cAAc,UAAgC,CAAC;AAM5D,eAAO,MAAM,WAAW,wBAAwB,CAAC;AACjD,eAAO,MAAM,UAAU,YAAkC,CAAC;AAM1D,8EAA8E;AAC9E,eAAO,MAAM,sBAAsB,QAA+B,CAAC"}
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*
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*/
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import type { CardType, CollectibleType, PillEffect, TrinketType } from "isaac-typescript-definitions";
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/**
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* An array that represents the range from the first vanilla collectible type to the last vanilla
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|
+
* collectible type. This will include integers that do not represent any valid collectible types.
|
|
10
|
+
*
|
|
11
|
+
* This function is only useful when building collectible type objects. For most purposes, you
|
|
12
|
+
* should use the `VANILLA_COLLECTIBLE_TYPES` or `VANILLA_COLLECTIBLE_TYPES_SET` constants instead.
|
|
13
|
+
*/
|
|
14
|
+
export declare const VANILLA_COLLECTIBLE_TYPE_RANGE: readonly int[];
|
|
15
|
+
/**
|
|
16
|
+
* An array that contains every valid vanilla collectible type, as verified by the
|
|
17
|
+
* `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
|
|
18
|
+
* must be verified. (There are several gaps, e.g. 666.)
|
|
19
|
+
*
|
|
20
|
+
* If you need to do O(1) lookups, use the `VANILLA_COLLECTIBLE_TYPES_SET` constant instead.
|
|
21
|
+
*/
|
|
22
|
+
export declare const VANILLA_COLLECTIBLE_TYPES: readonly CollectibleType[];
|
|
23
|
+
/**
|
|
24
|
+
* A set that contains every valid vanilla collectible type, as verified by the
|
|
25
|
+
* `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
|
|
26
|
+
* must be verified. (There are several gaps, e.g. 666.)
|
|
27
|
+
*/
|
|
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|
+
export declare const VANILLA_COLLECTIBLE_TYPES_SET: ReadonlySet<CollectibleType>;
|
|
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|
+
/**
|
|
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|
+
* An array that represents the range from the first vanilla trinket type to the last vanilla
|
|
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|
+
* trinket type. This will include integers that do not represent any valid trinket types.
|
|
32
|
+
*
|
|
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|
+
* This function is only useful when building trinket type objects. For most purposes, you should
|
|
34
|
+
* use the `VANILLA_TRINKET_TYPES` or `VANILLA_TRINKET_TYPES_SET` constants instead.
|
|
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|
+
*/
|
|
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|
+
export declare const VANILLA_TRINKET_TYPE_RANGE: readonly int[];
|
|
37
|
+
/**
|
|
38
|
+
* An array that contains every valid vanilla trinket type, as verified by the
|
|
39
|
+
* `ItemConfig.GetTrinket` method. Vanilla trinket types are not contiguous, so every valid must be
|
|
40
|
+
* verified. (The only gap is 47 for `POLAROID_OBSOLETE`.)
|
|
41
|
+
*
|
|
42
|
+
* If you need to do O(1) lookups, use the `VANILLA_TRINKET_TYPES_SET` constant instead.
|
|
43
|
+
*/
|
|
44
|
+
export declare const VANILLA_TRINKET_TYPES: readonly TrinketType[];
|
|
45
|
+
/**
|
|
46
|
+
* A set that contains every valid vanilla trinket type, as verified by the `ItemConfig.GetTrinket`
|
|
47
|
+
* method. Vanilla trinket types are not contiguous, so every valid must be verified. (The only gap
|
|
48
|
+
* is 47 for `POLAROID_OBSOLETE`.)
|
|
49
|
+
*/
|
|
50
|
+
export declare const VANILLA_TRINKET_TYPES_SET: ReadonlySet<TrinketType>;
|
|
51
|
+
/**
|
|
52
|
+
* An array that represents the range from the first vanilla card type to the last vanilla card
|
|
53
|
+
* type.
|
|
54
|
+
*
|
|
55
|
+
* This function is only useful when building card type objects. For most purposes, you should use
|
|
56
|
+
* the `VANILLA_CARD_TYPES` or `VANILLA_CARD_TYPES_SET` constants instead.
|
|
57
|
+
*/
|
|
58
|
+
export declare const VANILLA_CARD_TYPE_RANGE: readonly int[];
|
|
59
|
+
/**
|
|
60
|
+
* An array that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
|
|
61
|
+
* method. Vanilla card types are contiguous, but we validate every entry to double check.
|
|
62
|
+
*
|
|
63
|
+
* If you need to do O(1) lookups, use the `VANILLA_CARD_TYPES_SET` constant instead.
|
|
64
|
+
*/
|
|
65
|
+
export declare const VANILLA_CARD_TYPES: readonly CardType[];
|
|
66
|
+
/**
|
|
67
|
+
* A set that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
|
|
68
|
+
* method. Vanilla card types are contiguous, but we validate every entry to double check.
|
|
69
|
+
*/
|
|
70
|
+
export declare const VANILLA_CARD_TYPES_SET: ReadonlySet<CardType>;
|
|
71
|
+
/**
|
|
72
|
+
* An array that represents the range from the first vanilla pill effect to the last vanilla pill
|
|
73
|
+
* effect.
|
|
74
|
+
*
|
|
75
|
+
* This function is only useful when building pill effect objects. For most purposes, you should use
|
|
76
|
+
* the `VANILLA_PILL_EFFECTS` or `VANILLA_PILL_EFFECTS_SET` constants instead.
|
|
77
|
+
*/
|
|
78
|
+
export declare const VANILLA_PILL_EFFECT_RANGE: readonly int[];
|
|
79
|
+
/**
|
|
80
|
+
* An array that contains every valid vanilla pill effect, as verified by the
|
|
81
|
+
* `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
|
|
82
|
+
* entry to double check.
|
|
83
|
+
*
|
|
84
|
+
* If you need to do O(1) lookups, use the `VANILLA_PILL_EFFECT_SET` constant instead.
|
|
85
|
+
*/
|
|
86
|
+
export declare const VANILLA_PILL_EFFECTS: readonly PillEffect[];
|
|
87
|
+
/**
|
|
88
|
+
* A set that contains every valid vanilla pill effect, as verified by the
|
|
89
|
+
* `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
|
|
90
|
+
* entry to double check.
|
|
91
|
+
*/
|
|
92
|
+
export declare const VANILLA_PILL_EFFECTS_SET: ReadonlySet<PillEffect>;
|
|
93
|
+
//# sourceMappingURL=constantsVanilla.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"constantsVanilla.d.ts","sourceRoot":"","sources":["../../../src/core/constantsVanilla.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EACV,QAAQ,EACR,eAAe,EACf,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAyBtC;;;;;;GAMG;AACH,eAAO,MAAM,8BAA8B,EAAE,SAAS,GAAG,EAGxD,CAAC;AAEF;;;;;;GAMG;AAEH,eAAO,MAAM,yBAAyB,EAAE,SAAS,eAAe,EAK5D,CAAC;AAEL;;;;GAIG;AACH,eAAO,MAAM,6BAA6B,8BAEzC,CAAC;AAMF;;;;;;GAMG;AACH,eAAO,MAAM,0BAA0B,EAAE,SAAS,GAAG,EAGpD,CAAC;AAEF;;;;;;GAMG;AAEH,eAAO,MAAM,qBAAqB,EAAE,SAAS,WAAW,EAKpD,CAAC;AAEL;;;;GAIG;AACH,eAAO,MAAM,yBAAyB,0BAAyC,CAAC;AAMhF;;;;;;GAMG;AACH,eAAO,MAAM,uBAAuB,EAAE,SAAS,GAAG,EAGjD,CAAC;AAEF;;;;;GAKG;AAEH,eAAO,MAAM,kBAAkB,EAAE,SAAS,QAAQ,EAK9C,CAAC;AAEL;;;GAGG;AACH,eAAO,MAAM,sBAAsB,uBAAsC,CAAC;AAM1E;;;;;;GAMG;AACH,eAAO,MAAM,yBAAyB,EAAE,SAAS,GAAG,EAGnD,CAAC;AAEF;;;;;;GAMG;AAEH,eAAO,MAAM,oBAAoB,EAAE,SAAS,UAAU,EAKlD,CAAC;AAEL;;;;GAIG;AACH,eAAO,MAAM,wBAAwB,yBAAwC,CAAC"}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____types = require("src.functions.types")
|
|
6
|
+
local asCardType = ____types.asCardType
|
|
7
|
+
local asCollectibleType = ____types.asCollectibleType
|
|
8
|
+
local asPillEffect = ____types.asPillEffect
|
|
9
|
+
local asTrinketType = ____types.asTrinketType
|
|
10
|
+
local ____utils = require("src.functions.utils")
|
|
11
|
+
local iRange = ____utils.iRange
|
|
12
|
+
local ____ReadonlySet = require("src.types.ReadonlySet")
|
|
13
|
+
local ReadonlySet = ____ReadonlySet.ReadonlySet
|
|
14
|
+
local ____cachedClasses = require("src.core.cachedClasses")
|
|
15
|
+
local itemConfig = ____cachedClasses.itemConfig
|
|
16
|
+
local ____constantsFirstLast = require("src.core.constantsFirstLast")
|
|
17
|
+
local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
|
|
18
|
+
local FIRST_COLLECTIBLE_TYPE = ____constantsFirstLast.FIRST_COLLECTIBLE_TYPE
|
|
19
|
+
local FIRST_PILL_EFFECT = ____constantsFirstLast.FIRST_PILL_EFFECT
|
|
20
|
+
local FIRST_TRINKET_TYPE = ____constantsFirstLast.FIRST_TRINKET_TYPE
|
|
21
|
+
local LAST_VANILLA_CARD_TYPE = ____constantsFirstLast.LAST_VANILLA_CARD_TYPE
|
|
22
|
+
local LAST_VANILLA_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_VANILLA_COLLECTIBLE_TYPE
|
|
23
|
+
local LAST_VANILLA_PILL_EFFECT = ____constantsFirstLast.LAST_VANILLA_PILL_EFFECT
|
|
24
|
+
local LAST_VANILLA_TRINKET_TYPE = ____constantsFirstLast.LAST_VANILLA_TRINKET_TYPE
|
|
25
|
+
--- An array that represents the range from the first vanilla collectible type to the last vanilla
|
|
26
|
+
-- collectible type. This will include integers that do not represent any valid collectible types.
|
|
27
|
+
--
|
|
28
|
+
-- This function is only useful when building collectible type objects. For most purposes, you
|
|
29
|
+
-- should use the `VANILLA_COLLECTIBLE_TYPES` or `VANILLA_COLLECTIBLE_TYPES_SET` constants instead.
|
|
30
|
+
____exports.VANILLA_COLLECTIBLE_TYPE_RANGE = iRange(nil, FIRST_COLLECTIBLE_TYPE, LAST_VANILLA_COLLECTIBLE_TYPE)
|
|
31
|
+
--- An array that contains every valid vanilla collectible type, as verified by the
|
|
32
|
+
-- `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
|
|
33
|
+
-- must be verified. (There are several gaps, e.g. 666.)
|
|
34
|
+
--
|
|
35
|
+
-- If you need to do O(1) lookups, use the `VANILLA_COLLECTIBLE_TYPES_SET` constant instead.
|
|
36
|
+
____exports.VANILLA_COLLECTIBLE_TYPES = __TS__ArrayFilter(
|
|
37
|
+
____exports.VANILLA_COLLECTIBLE_TYPE_RANGE,
|
|
38
|
+
function(____, potentialCollectibleType)
|
|
39
|
+
local collectibleType = asCollectibleType(nil, potentialCollectibleType)
|
|
40
|
+
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
41
|
+
return itemConfigItem ~= nil
|
|
42
|
+
end
|
|
43
|
+
)
|
|
44
|
+
--- A set that contains every valid vanilla collectible type, as verified by the
|
|
45
|
+
-- `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
|
|
46
|
+
-- must be verified. (There are several gaps, e.g. 666.)
|
|
47
|
+
____exports.VANILLA_COLLECTIBLE_TYPES_SET = __TS__New(ReadonlySet, ____exports.VANILLA_COLLECTIBLE_TYPES)
|
|
48
|
+
--- An array that represents the range from the first vanilla trinket type to the last vanilla
|
|
49
|
+
-- trinket type. This will include integers that do not represent any valid trinket types.
|
|
50
|
+
--
|
|
51
|
+
-- This function is only useful when building trinket type objects. For most purposes, you should
|
|
52
|
+
-- use the `VANILLA_TRINKET_TYPES` or `VANILLA_TRINKET_TYPES_SET` constants instead.
|
|
53
|
+
____exports.VANILLA_TRINKET_TYPE_RANGE = iRange(nil, FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE)
|
|
54
|
+
--- An array that contains every valid vanilla trinket type, as verified by the
|
|
55
|
+
-- `ItemConfig.GetTrinket` method. Vanilla trinket types are not contiguous, so every valid must be
|
|
56
|
+
-- verified. (The only gap is 47 for `POLAROID_OBSOLETE`.)
|
|
57
|
+
--
|
|
58
|
+
-- If you need to do O(1) lookups, use the `VANILLA_TRINKET_TYPES_SET` constant instead.
|
|
59
|
+
____exports.VANILLA_TRINKET_TYPES = __TS__ArrayFilter(
|
|
60
|
+
____exports.VANILLA_TRINKET_TYPE_RANGE,
|
|
61
|
+
function(____, potentialTrinketType)
|
|
62
|
+
local trinketType = asTrinketType(nil, potentialTrinketType)
|
|
63
|
+
local itemConfigTrinket = itemConfig:GetTrinket(trinketType)
|
|
64
|
+
return itemConfigTrinket ~= nil
|
|
65
|
+
end
|
|
66
|
+
)
|
|
67
|
+
--- A set that contains every valid vanilla trinket type, as verified by the `ItemConfig.GetTrinket`
|
|
68
|
+
-- method. Vanilla trinket types are not contiguous, so every valid must be verified. (The only gap
|
|
69
|
+
-- is 47 for `POLAROID_OBSOLETE`.)
|
|
70
|
+
____exports.VANILLA_TRINKET_TYPES_SET = __TS__New(ReadonlySet, ____exports.VANILLA_TRINKET_TYPES)
|
|
71
|
+
--- An array that represents the range from the first vanilla card type to the last vanilla card
|
|
72
|
+
-- type.
|
|
73
|
+
--
|
|
74
|
+
-- This function is only useful when building card type objects. For most purposes, you should use
|
|
75
|
+
-- the `VANILLA_CARD_TYPES` or `VANILLA_CARD_TYPES_SET` constants instead.
|
|
76
|
+
____exports.VANILLA_CARD_TYPE_RANGE = iRange(nil, FIRST_CARD_TYPE, LAST_VANILLA_CARD_TYPE)
|
|
77
|
+
--- An array that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
|
|
78
|
+
-- method. Vanilla card types are contiguous, but we validate every entry to double check.
|
|
79
|
+
--
|
|
80
|
+
-- If you need to do O(1) lookups, use the `VANILLA_CARD_TYPES_SET` constant instead.
|
|
81
|
+
____exports.VANILLA_CARD_TYPES = __TS__ArrayFilter(
|
|
82
|
+
____exports.VANILLA_CARD_TYPE_RANGE,
|
|
83
|
+
function(____, potentialCardType)
|
|
84
|
+
local cardType = asCardType(nil, potentialCardType)
|
|
85
|
+
local itemConfigCard = itemConfig:GetCard(cardType)
|
|
86
|
+
return itemConfigCard ~= nil
|
|
87
|
+
end
|
|
88
|
+
)
|
|
89
|
+
--- A set that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
|
|
90
|
+
-- method. Vanilla card types are contiguous, but we validate every entry to double check.
|
|
91
|
+
____exports.VANILLA_CARD_TYPES_SET = __TS__New(ReadonlySet, ____exports.VANILLA_CARD_TYPES)
|
|
92
|
+
--- An array that represents the range from the first vanilla pill effect to the last vanilla pill
|
|
93
|
+
-- effect.
|
|
94
|
+
--
|
|
95
|
+
-- This function is only useful when building pill effect objects. For most purposes, you should use
|
|
96
|
+
-- the `VANILLA_PILL_EFFECTS` or `VANILLA_PILL_EFFECTS_SET` constants instead.
|
|
97
|
+
____exports.VANILLA_PILL_EFFECT_RANGE = iRange(nil, FIRST_PILL_EFFECT, LAST_VANILLA_PILL_EFFECT)
|
|
98
|
+
--- An array that contains every valid vanilla pill effect, as verified by the
|
|
99
|
+
-- `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
|
|
100
|
+
-- entry to double check.
|
|
101
|
+
--
|
|
102
|
+
-- If you need to do O(1) lookups, use the `VANILLA_PILL_EFFECT_SET` constant instead.
|
|
103
|
+
____exports.VANILLA_PILL_EFFECTS = __TS__ArrayFilter(
|
|
104
|
+
____exports.VANILLA_PILL_EFFECT_RANGE,
|
|
105
|
+
function(____, potentialPillEffect)
|
|
106
|
+
local pillEffect = asPillEffect(nil, potentialPillEffect)
|
|
107
|
+
local itemConfigPillEffect = itemConfig:GetPillEffect(pillEffect)
|
|
108
|
+
return itemConfigPillEffect ~= nil
|
|
109
|
+
end
|
|
110
|
+
)
|
|
111
|
+
--- A set that contains every valid vanilla pill effect, as verified by the
|
|
112
|
+
-- `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
|
|
113
|
+
-- entry to double check.
|
|
114
|
+
____exports.VANILLA_PILL_EFFECTS_SET = __TS__New(ReadonlySet, ____exports.VANILLA_PILL_EFFECTS)
|
|
115
|
+
return ____exports
|
|
@@ -16,6 +16,9 @@ function initOptionalFeatures(self, mod, features)
|
|
|
16
16
|
for ____, ____value in ipairs(exportedMethodTuples) do
|
|
17
17
|
local funcName = ____value[1]
|
|
18
18
|
local func = ____value[2]
|
|
19
|
+
if modRecord[funcName] ~= nil then
|
|
20
|
+
error(("Failed to upgrade the mod since two or more features share the name function name of \"" .. funcName) .. "\". This should never happen, so report this error to the library authors.")
|
|
21
|
+
end
|
|
19
22
|
modRecord[funcName] = func
|
|
20
23
|
end
|
|
21
24
|
end
|
|
@@ -19,13 +19,6 @@ export declare function getCardName(cardType: CardType): string;
|
|
|
19
19
|
* Returns undefined if the provided card type was not valid.
|
|
20
20
|
*/
|
|
21
21
|
export declare function getItemConfigCardType(cardType: CardType): ItemConfigCardType | undefined;
|
|
22
|
-
/**
|
|
23
|
-
* Helper function to get an array with every valid vanilla card sub-type.
|
|
24
|
-
*
|
|
25
|
-
* Note that unlike collectibles and trinkets, there are no gaps in the card types, so this is a
|
|
26
|
-
* simple range from the first card type to the last vanilla card type.
|
|
27
|
-
*/
|
|
28
|
-
export declare function getVanillaCardTypes(): CardType[];
|
|
29
22
|
/**
|
|
30
23
|
* Returns true for cards that have the following card type:
|
|
31
24
|
* - CardType.TAROT
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cards.d.ts","sourceRoot":"","sources":["../../../src/functions/cards.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,kBAAkB,EAAW,MAAM,8BAA8B,CAAC;
|
|
1
|
+
{"version":3,"file":"cards.d.ts","sourceRoot":"","sources":["../../../src/functions/cards.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,kBAAkB,EAAW,MAAM,8BAA8B,CAAC;AAW3E;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAgB7D;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAgBtD;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,GACjB,kBAAkB,GAAG,SAAS,CAOhC;AAED;;;;;;GAMG;AACH,wBAAgB,MAAM,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAOlD;AAED,uFAAuF;AACvF,wBAAgB,UAAU,CACxB,QAAQ,EAAE,QAAQ,EAClB,kBAAkB,EAAE,kBAAkB,GACrC,OAAO,CAET;AAED,wDAAwD;AACxD,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAE5D;AAED,4EAA4E;AAC5E,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAE9D;AAED,2EAA2E;AAC3E,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAE9D;AAED,kEAAkE;AAClE,wBAAgB,MAAM,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAElD;AAED,qEAAqE;AACrE,wBAAgB,aAAa,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAEzD;AAED,kEAAkE;AAClE,wBAAgB,UAAU,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAEtD;AAED,mEAAmE;AACnE,wBAAgB,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAEvD;AAED,iDAAiD;AACjD,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAE7D;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAG1E"}
|
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@@ -5,7 +5,6 @@ local UseFlag = ____isaac_2Dtypescript_2Ddefinitions.UseFlag
|
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5
5
|
local ____cachedClasses = require("src.core.cachedClasses")
|
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6
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local itemConfig = ____cachedClasses.itemConfig
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local ____constantsFirstLast = require("src.core.constantsFirstLast")
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-
local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
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|
local LAST_VANILLA_CARD_TYPE = ____constantsFirstLast.LAST_VANILLA_CARD_TYPE
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local ____cardDescriptions = require("src.objects.cardDescriptions")
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local CARD_DESCRIPTIONS = ____cardDescriptions.CARD_DESCRIPTIONS
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@@ -17,8 +16,6 @@ local ____itemConfigCardTypesForCardsSet = require("src.sets.itemConfigCardTypes
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local ITEM_CONFIG_CARD_TYPES_FOR_CARDS_SET = ____itemConfigCardTypesForCardsSet.ITEM_CONFIG_CARD_TYPES_FOR_CARDS_SET
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local ____flag = require("src.functions.flag")
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local addFlag = ____flag.addFlag
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-
local ____utils = require("src.functions.utils")
|
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local iRange = ____utils.iRange
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--- Returns true for any vanilla card or rune.
|
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function ____exports.isVanillaCardType(self, cardType)
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return cardType <= LAST_VANILLA_CARD_TYPE
|
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@@ -62,13 +59,6 @@ function ____exports.getItemConfigCardType(self, cardType)
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end
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return itemConfigCard.CardType
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end
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-
--- Helper function to get an array with every valid vanilla card sub-type.
|
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-
--
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-
-- Note that unlike collectibles and trinkets, there are no gaps in the card types, so this is a
|
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-
-- simple range from the first card type to the last vanilla card type.
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-
function ____exports.getVanillaCardTypes(self)
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return iRange(nil, FIRST_CARD_TYPE, LAST_VANILLA_CARD_TYPE)
|
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-
end
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--- Returns true for cards that have the following card type:
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-- - CardType.TAROT
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-- - CardType.SUIT
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@@ -84,16 +84,6 @@ export declare function getCollectibleQuality(collectibleOrCollectibleType: Enti
|
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* ```
|
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*/
|
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export declare function getCollectibleTags(collectibleOrCollectibleType: EntityPickup | CollectibleType): BitFlags<ItemConfigTag>;
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-
/**
|
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* Helper function to get an array that represents the range from the first collectible type to the
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-
* last vanilla collectible type. This will include integers that do not represent any valid
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-
* collectible types.
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-
*
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-
* This function is only useful when building collectible type objects. For most purposes, you
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-
* should use the `getVanillaCollectibleArray` or `getVanillaCollectibleSet` helper functions
|
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* instead (which are part of `ISCFeature.MODDED_ELEMENT_SETS`).
|
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-
*/
|
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-
export declare function getVanillaCollectibleTypeRange(): CollectibleType[];
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/** Returns true if the item type in the item config is equal to `ItemType.ITEM_ACTIVE`. */
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|
export declare function isActiveCollectible(collectibleType: CollectibleType): boolean;
|
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/**
|
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,SAAS,EACT,uBAAuB,EACvB,aAAa,EACd,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAEL,eAAe,EAEf,oBAAoB,EAEpB,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;
|
|
1
|
+
{"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,SAAS,EACT,uBAAuB,EACvB,aAAa,EACd,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAEL,eAAe,EAEf,oBAAoB,EAEpB,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAsCtC,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAStE;AAED,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,SAAS,EAAE,SAAS,GACnB,OAAO,CAYT;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,oBAAoB,CAYtB;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAoBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAgBL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,MAAM,EAAE,YAAY,GACnB,WAAW,CA6Bb;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAAG,CAAC,CAAC,GAChE,MAAM,CAgBR;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAYV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAmBR;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAAC,aAAa,CAAC,CAQzB;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAsBrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAKxE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,8EAA8E;AAC9E,wBAAgB,SAAS,CACvB,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,OAAO,EAAE,GAAG,GACX,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAAG,CAAC,CAAC,GACpC,MAAM,CAiBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,EACzB,uBAAuB,EAAE,uBAAuB,GAC/C,IAAI,CAWN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAqBN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
|
|
@@ -17,7 +17,6 @@ local ____constants = require("src.core.constants")
|
|
|
17
17
|
local BLIND_ITEM_PNG_PATH = ____constants.BLIND_ITEM_PNG_PATH
|
|
18
18
|
local DEFAULT_ITEM_POOL_TYPE = ____constants.DEFAULT_ITEM_POOL_TYPE
|
|
19
19
|
local ____constantsFirstLast = require("src.core.constantsFirstLast")
|
|
20
|
-
local FIRST_COLLECTIBLE_TYPE = ____constantsFirstLast.FIRST_COLLECTIBLE_TYPE
|
|
21
20
|
local LAST_VANILLA_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_VANILLA_COLLECTIBLE_TYPE
|
|
22
21
|
local ____collectibleDescriptionMap = require("src.maps.collectibleDescriptionMap")
|
|
23
22
|
local COLLECTIBLE_DESCRIPTION_MAP = ____collectibleDescriptionMap.COLLECTIBLE_DESCRIPTION_MAP
|
|
@@ -38,8 +37,6 @@ local clearSprite = ____sprites.clearSprite
|
|
|
38
37
|
local spriteEquals = ____sprites.spriteEquals
|
|
39
38
|
local ____types = require("src.functions.types")
|
|
40
39
|
local isInteger = ____types.isInteger
|
|
41
|
-
local ____utils = require("src.functions.utils")
|
|
42
|
-
local iRange = ____utils.iRange
|
|
43
40
|
function initQuestionMarkSprite(self)
|
|
44
41
|
local sprite = Sprite()
|
|
45
42
|
sprite:Load("gfx/005.100_collectible.anm2", false)
|
|
@@ -317,16 +314,6 @@ function ____exports.getCollectibleTags(self, collectibleOrCollectibleType)
|
|
|
317
314
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
318
315
|
return itemConfigItem == nil and ItemConfigTagZero or itemConfigItem.Tags
|
|
319
316
|
end
|
|
320
|
-
--- Helper function to get an array that represents the range from the first collectible type to the
|
|
321
|
-
-- last vanilla collectible type. This will include integers that do not represent any valid
|
|
322
|
-
-- collectible types.
|
|
323
|
-
--
|
|
324
|
-
-- This function is only useful when building collectible type objects. For most purposes, you
|
|
325
|
-
-- should use the `getVanillaCollectibleArray` or `getVanillaCollectibleSet` helper functions
|
|
326
|
-
-- instead (which are part of `ISCFeature.MODDED_ELEMENT_SETS`).
|
|
327
|
-
function ____exports.getVanillaCollectibleTypeRange(self)
|
|
328
|
-
return iRange(nil, FIRST_COLLECTIBLE_TYPE, LAST_VANILLA_COLLECTIBLE_TYPE)
|
|
329
|
-
end
|
|
330
317
|
--- Returns true if the item type in the item config is equal to `ItemType.ITEM_ACTIVE`.
|
|
331
318
|
function ____exports.isActiveCollectible(self, collectibleType)
|
|
332
319
|
local itemType = ____exports.getCollectibleItemType(nil, collectibleType)
|
|
@@ -1,8 +1,4 @@
|
|
|
1
1
|
import { Dimension } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
|
|
4
|
-
*/
|
|
5
|
-
export declare function getAllDimensions(): Dimension[];
|
|
6
2
|
/**
|
|
7
3
|
* Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
|
|
8
4
|
* but it can change if e.g. the player is in the mirror world of Downpour/Dross.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"dimensions.d.ts","sourceRoot":"","sources":["../../../src/functions/dimensions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;
|
|
1
|
+
{"version":3,"file":"dimensions.d.ts","sourceRoot":"","sources":["../../../src/functions/dimensions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAKzD;;;GAGG;AACH,wBAAgB,YAAY,IAAI,SAAS,CAmBxC;AAED,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAEzD"}
|
|
@@ -4,15 +4,9 @@ local Dimension = ____isaac_2Dtypescript_2Ddefinitions.Dimension
|
|
|
4
4
|
local ____cachedClasses = require("src.core.cachedClasses")
|
|
5
5
|
local game = ____cachedClasses.game
|
|
6
6
|
local ____constants = require("src.core.constants")
|
|
7
|
-
local
|
|
7
|
+
local DIMENSIONS = ____constants.DIMENSIONS
|
|
8
8
|
local ____roomData = require("src.functions.roomData")
|
|
9
9
|
local getRoomGridIndex = ____roomData.getRoomGridIndex
|
|
10
|
-
local ____utils = require("src.functions.utils")
|
|
11
|
-
local eRange = ____utils.eRange
|
|
12
|
-
--- Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
|
|
13
|
-
function ____exports.getAllDimensions(self)
|
|
14
|
-
return eRange(nil, NUM_DIMENSIONS)
|
|
15
|
-
end
|
|
16
10
|
--- Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
|
|
17
11
|
-- but it can change if e.g. the player is in the mirror world of Downpour/Dross.
|
|
18
12
|
function ____exports.getDimension(self)
|
|
@@ -20,7 +14,7 @@ function ____exports.getDimension(self)
|
|
|
20
14
|
local roomGridIndex = getRoomGridIndex(nil)
|
|
21
15
|
local roomDescription = level:GetRoomByIdx(roomGridIndex, Dimension.CURRENT)
|
|
22
16
|
local currentRoomHash = GetPtrHash(roomDescription)
|
|
23
|
-
for ____, dimension in ipairs(
|
|
17
|
+
for ____, dimension in ipairs(DIMENSIONS) do
|
|
24
18
|
local dimensionRoomDescription = level:GetRoomByIdx(roomGridIndex, dimension)
|
|
25
19
|
local dimensionRoomHash = GetPtrHash(dimensionRoomDescription)
|
|
26
20
|
if dimensionRoomHash == currentRoomHash then
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
3
3
|
local ____exports = {}
|
|
4
|
+
local ____constants = require("src.core.constants")
|
|
5
|
+
local CHEST_PICKUP_VARIANTS_SET = ____constants.CHEST_PICKUP_VARIANTS_SET
|
|
4
6
|
local ____coinSubTypeToValue = require("src.objects.coinSubTypeToValue")
|
|
5
7
|
local COIN_SUB_TYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUB_TYPE_TO_VALUE
|
|
6
8
|
local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
|
|
7
|
-
local ____chestPickupVariantsSet = require("src.sets.chestPickupVariantsSet")
|
|
8
|
-
local CHEST_PICKUP_VARIANTS = ____chestPickupVariantsSet.CHEST_PICKUP_VARIANTS
|
|
9
9
|
local ____redHeartSubTypesSet = require("src.sets.redHeartSubTypesSet")
|
|
10
10
|
local RED_HEART_SUB_TYPES_SET = ____redHeartSubTypesSet.RED_HEART_SUB_TYPES_SET
|
|
11
11
|
local ____entities = require("src.functions.entities")
|
|
@@ -16,7 +16,7 @@ local ____pickupsSpecific = require("src.functions.pickupsSpecific")
|
|
|
16
16
|
local getHearts = ____pickupsSpecific.getHearts
|
|
17
17
|
--- Helper function to test if the provided pickup variant matches one of the various chest variants.
|
|
18
18
|
function ____exports.isChestVariant(self, pickupVariant)
|
|
19
|
-
return
|
|
19
|
+
return CHEST_PICKUP_VARIANTS_SET:has(pickupVariant)
|
|
20
20
|
end
|
|
21
21
|
--- Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
|
|
22
22
|
-- sub-types.
|
|
@@ -75,8 +75,6 @@ export declare function getPillEffectName(pillEffect: PillEffect): string;
|
|
|
75
75
|
* will always return `DEFAULT_PILL_EFFECT_TYPE` in those cases.
|
|
76
76
|
*/
|
|
77
77
|
export declare function getPillEffectType(pillEffect: PillEffect): ItemConfigPillEffectType;
|
|
78
|
-
/** Helper function to get an array with every vanilla pill effect. */
|
|
79
|
-
export declare function getVanillaPillEffects(): PillEffect[];
|
|
80
78
|
/** Helper function to see if the given pill color is either a gold pill or a horse gold pill. */
|
|
81
79
|
export declare function isGoldPill(pillColor: PillColor): boolean;
|
|
82
80
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/** Helper function to see if the given pill color is a horse pill. */
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"pills.d.ts","sourceRoot":"","sources":["../../../src/functions/pills.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,wBAAwB,EACxB,UAAU,EACX,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;
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1
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+
{"version":3,"file":"pills.d.ts","sourceRoot":"","sources":["../../../src/functions/pills.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,wBAAwB,EACxB,UAAU,EACX,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAoCzD;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,SAAS,EAAE,CAE9C;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGxE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAEjE;AAED,4EAA4E;AAC5E,wBAAgB,kBAAkB,IAAI,SAAS,EAAE,CAEhD;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAM3E;AAED,oFAAoF;AACpF,wBAAgB,mBAAmB,IAAI,SAAS,EAAE,CAEjD;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGnE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,SAAS,CAWxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,UAAU,GACrB,yBAAyB,CAQ3B;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAgBhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,GACrB,wBAAwB,CAQ1B;AAED,iGAAiG;AACjG,wBAAgB,UAAU,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAExD;AAED,sEAAsE;AACtE,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAEzD;AAED,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAElE;AAED,wBAAgB,mBAAmB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAEnE"}
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@@ -11,7 +11,6 @@ local itemConfig = ____cachedClasses.itemConfig
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11
11
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local ____constantsFirstLast = require("src.core.constantsFirstLast")
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12
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local FIRST_HORSE_PILL_COLOR = ____constantsFirstLast.FIRST_HORSE_PILL_COLOR
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13
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local FIRST_PILL_COLOR = ____constantsFirstLast.FIRST_PILL_COLOR
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14
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-
local FIRST_PILL_EFFECT = ____constantsFirstLast.FIRST_PILL_EFFECT
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local LAST_HORSE_PILL_COLOR = ____constantsFirstLast.LAST_HORSE_PILL_COLOR
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local LAST_NORMAL_PILL_COLOR = ____constantsFirstLast.LAST_NORMAL_PILL_COLOR
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17
16
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local LAST_VANILLA_PILL_EFFECT = ____constantsFirstLast.LAST_VANILLA_PILL_EFFECT
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@@ -145,10 +144,6 @@ function ____exports.getPillEffectType(self, pillEffect)
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145
144
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local pillEffectClass = PILL_EFFECT_TYPES[pillEffect]
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|
146
145
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return pillEffectClass or DEFAULT_PILL_EFFECT_TYPE
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147
146
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end
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148
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-
--- Helper function to get an array with every vanilla pill effect.
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149
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-
function ____exports.getVanillaPillEffects(self)
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|
150
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-
return iRange(nil, FIRST_PILL_EFFECT, LAST_VANILLA_PILL_EFFECT)
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|
151
|
-
end
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|
152
147
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--- Helper function to see if the given pill color is either a gold pill or a horse gold pill.
|
|
153
148
|
function ____exports.isGoldPill(self, pillColor)
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|
154
149
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return pillColor == PillColor.GOLD or pillColor == PillColor.HORSE_GOLD
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@@ -28,6 +28,7 @@ local ____cachedClasses = require("src.core.cachedClasses")
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28
28
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local game = ____cachedClasses.game
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29
29
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local sfxManager = ____cachedClasses.sfxManager
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30
30
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local ____constants = require("src.core.constants")
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|
31
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+
local DIMENSIONS = ____constants.DIMENSIONS
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31
32
|
local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
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32
33
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local ____roomTypeNames = require("src.objects.roomTypeNames")
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|
33
34
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local ROOM_TYPE_NAMES = ____roomTypeNames.ROOM_TYPE_NAMES
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@@ -36,7 +37,6 @@ local MINE_SHAFT_ROOM_SUB_TYPE_SET = ____mineShaftRoomSubTypesSet.MINE_SHAFT_ROO
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36
37
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local ____ReadonlySet = require("src.types.ReadonlySet")
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37
38
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local ReadonlySet = ____ReadonlySet.ReadonlySet
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38
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|
local ____dimensions = require("src.functions.dimensions")
|
|
39
|
-
local getAllDimensions = ____dimensions.getAllDimensions
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|
40
40
|
local inDimension = ____dimensions.inDimension
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|
41
41
|
local ____doors = require("src.functions.doors")
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42
42
|
local closeAllDoors = ____doors.closeAllDoors
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@@ -106,7 +106,7 @@ function ____exports.getRoomsInsideGrid(self, includeExtraDimensionalRooms)
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|
|
106
106
|
includeExtraDimensionalRooms = false
|
|
107
107
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end
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|
108
108
|
local level = game:GetLevel()
|
|
109
|
-
local dimensions = includeExtraDimensionalRooms and
|
|
109
|
+
local dimensions = includeExtraDimensionalRooms and DIMENSIONS or ({Dimension.CURRENT})
|
|
110
110
|
--- We use a map instead of an array because room shapes occupy more than one room grid index.
|
|
111
111
|
local roomDescriptorMap = __TS__New(Map)
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|
112
112
|
for ____, dimension in ipairs(dimensions) do
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@@ -69,15 +69,6 @@ export declare function getTrinketGfxFilename(trinketType: TrinketType): string;
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|
69
69
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* This function works for both vanilla and modded trinkets.
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|
70
70
|
*/
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|
71
71
|
export declare function getTrinketName(trinketType: TrinketType): string;
|
|
72
|
-
/**
|
|
73
|
-
* Helper function to get an array that represents the range from the first trinket type to the last
|
|
74
|
-
* vanilla trinket type. This will include integers that do not represent any valid trinket types.
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|
75
|
-
*
|
|
76
|
-
* This function is only useful when building collectible type objects. For most purposes, you
|
|
77
|
-
* should use the `getVanillaTrinketArray` or `getVanillaTrinketSet` helper functions instead (which
|
|
78
|
-
* are part of `ISCFeature.MODDED_ELEMENT_SETS`).
|
|
79
|
-
*/
|
|
80
|
-
export declare function getVanillaTrinketTypeRange(): TrinketType[];
|
|
81
72
|
/** Helper function to check to see if the player is holding one or more trinkets. */
|
|
82
73
|
export declare function hasAnyTrinket(player: EntityPlayer): boolean;
|
|
83
74
|
/**
|