isaacscript-common 40.0.0 → 41.1.0

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Files changed (61) hide show
  1. package/dist/index.rollup.d.ts +363 -335
  2. package/dist/isaacscript-common.lua +463 -461
  3. package/dist/lualib_bundle.lua +61 -56
  4. package/dist/src/classes/features/other/FlyingDetection.lua +2 -2
  5. package/dist/src/classes/features/other/ItemPoolDetection.lua +2 -2
  6. package/dist/src/classes/features/other/ModdedElementDetection.d.ts +0 -86
  7. package/dist/src/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  8. package/dist/src/classes/features/other/ModdedElementDetection.lua +1 -57
  9. package/dist/src/classes/features/other/ModdedElementSets.d.ts +250 -210
  10. package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  11. package/dist/src/classes/features/other/ModdedElementSets.lua +285 -284
  12. package/dist/src/core/constants.d.ts +13 -2
  13. package/dist/src/core/constants.d.ts.map +1 -1
  14. package/dist/src/core/constants.lua +28 -1
  15. package/dist/src/core/constantsFirstLast.d.ts +5 -0
  16. package/dist/src/core/constantsFirstLast.d.ts.map +1 -1
  17. package/dist/src/core/constantsVanilla.d.ts +93 -0
  18. package/dist/src/core/constantsVanilla.d.ts.map +1 -0
  19. package/dist/src/core/constantsVanilla.lua +115 -0
  20. package/dist/src/core/upgradeMod.lua +3 -0
  21. package/dist/src/functions/cards.d.ts +0 -7
  22. package/dist/src/functions/cards.d.ts.map +1 -1
  23. package/dist/src/functions/cards.lua +0 -10
  24. package/dist/src/functions/collectibles.d.ts +0 -10
  25. package/dist/src/functions/collectibles.d.ts.map +1 -1
  26. package/dist/src/functions/collectibles.lua +0 -13
  27. package/dist/src/functions/dimensions.d.ts +0 -4
  28. package/dist/src/functions/dimensions.d.ts.map +1 -1
  29. package/dist/src/functions/dimensions.lua +2 -8
  30. package/dist/src/functions/pickups.lua +3 -3
  31. package/dist/src/functions/pills.d.ts +0 -2
  32. package/dist/src/functions/pills.d.ts.map +1 -1
  33. package/dist/src/functions/pills.lua +0 -5
  34. package/dist/src/functions/rooms.lua +2 -2
  35. package/dist/src/functions/trinkets.d.ts +0 -9
  36. package/dist/src/functions/trinkets.d.ts.map +1 -1
  37. package/dist/src/functions/trinkets.lua +0 -12
  38. package/dist/src/index.d.ts +1 -0
  39. package/dist/src/index.d.ts.map +1 -1
  40. package/dist/src/index.lua +8 -0
  41. package/package.json +1 -1
  42. package/src/classes/features/other/FlyingDetection.ts +2 -2
  43. package/src/classes/features/other/ItemPoolDetection.ts +2 -2
  44. package/src/classes/features/other/ModdedElementDetection.ts +4 -156
  45. package/src/classes/features/other/ModdedElementSets.ts +552 -486
  46. package/src/core/constants.ts +36 -2
  47. package/src/core/constantsFirstLast.ts +5 -1
  48. package/src/core/constantsVanilla.ts +183 -0
  49. package/src/core/upgradeMod.ts +6 -1
  50. package/src/functions/cards.ts +1 -15
  51. package/src/functions/collectibles.ts +1 -18
  52. package/src/functions/dimensions.ts +2 -10
  53. package/src/functions/pickups.ts +2 -2
  54. package/src/functions/pills.ts +0 -6
  55. package/src/functions/rooms.ts +3 -3
  56. package/src/functions/trinkets.ts +1 -17
  57. package/src/index.ts +1 -0
  58. package/dist/src/sets/chestPickupVariantsSet.d.ts +0 -3
  59. package/dist/src/sets/chestPickupVariantsSet.d.ts.map +0 -1
  60. package/dist/src/sets/chestPickupVariantsSet.lua +0 -22
  61. package/src/sets/chestPickupVariantsSet.ts +0 -17
@@ -1067,6 +1067,9 @@ end
1067
1067
  local Error, RangeError, ReferenceError, SyntaxError, TypeError, URIError
1068
1068
  do
1069
1069
  local function getErrorStack(self, constructor)
1070
+ if debug == nil then
1071
+ return nil
1072
+ end
1070
1073
  local level = 1
1071
1074
  while true do
1072
1075
  local info = debug.getinfo(level, "f")
@@ -1448,6 +1451,62 @@ local function __TS__NumberIsNaN(value)
1448
1451
  return value ~= value
1449
1452
  end
1450
1453
 
1454
+ local function __TS__StringSubstring(self, start, ____end)
1455
+ if ____end ~= ____end then
1456
+ ____end = 0
1457
+ end
1458
+ if ____end ~= nil and start > ____end then
1459
+ start, ____end = ____end, start
1460
+ end
1461
+ if start >= 0 then
1462
+ start = start + 1
1463
+ else
1464
+ start = 1
1465
+ end
1466
+ if ____end ~= nil and ____end < 0 then
1467
+ ____end = 0
1468
+ end
1469
+ return string.sub(self, start, ____end)
1470
+ end
1471
+
1472
+ local __TS__ParseInt
1473
+ do
1474
+ local parseIntBasePattern = "0123456789aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTvVwWxXyYzZ"
1475
+ function __TS__ParseInt(numberString, base)
1476
+ if base == nil then
1477
+ base = 10
1478
+ local hexMatch = __TS__Match(numberString, "^%s*-?0[xX]")
1479
+ if hexMatch ~= nil then
1480
+ base = 16
1481
+ numberString = (__TS__Match(hexMatch, "-")) and "-" .. __TS__StringSubstring(numberString, #hexMatch) or __TS__StringSubstring(numberString, #hexMatch)
1482
+ end
1483
+ end
1484
+ if base < 2 or base > 36 then
1485
+ return 0 / 0
1486
+ end
1487
+ local allowedDigits = base <= 10 and __TS__StringSubstring(parseIntBasePattern, 0, base) or __TS__StringSubstring(parseIntBasePattern, 0, 10 + 2 * (base - 10))
1488
+ local pattern = ("^%s*(-?[" .. allowedDigits) .. "]*)"
1489
+ local number = tonumber((__TS__Match(numberString, pattern)), base)
1490
+ if number == nil then
1491
+ return 0 / 0
1492
+ end
1493
+ if number >= 0 then
1494
+ return math.floor(number)
1495
+ else
1496
+ return math.ceil(number)
1497
+ end
1498
+ end
1499
+ end
1500
+
1501
+ local function __TS__ParseFloat(numberString)
1502
+ local infinityMatch = __TS__Match(numberString, "^%s*(-?Infinity)")
1503
+ if infinityMatch ~= nil then
1504
+ return __TS__StringAccess(infinityMatch, 0) == "-" and -math.huge or math.huge
1505
+ end
1506
+ local number = tonumber((__TS__Match(numberString, "^%s*(-?%d+%.?%d*)")))
1507
+ return number or 0 / 0
1508
+ end
1509
+
1451
1510
  local __TS__NumberToString
1452
1511
  do
1453
1512
  local radixChars = "0123456789abcdefghijklmnopqrstuvwxyz"
@@ -1622,62 +1681,6 @@ local function __TS__ObjectValues(obj)
1622
1681
  return result
1623
1682
  end
1624
1683
 
1625
- local function __TS__ParseFloat(numberString)
1626
- local infinityMatch = __TS__Match(numberString, "^%s*(-?Infinity)")
1627
- if infinityMatch ~= nil then
1628
- return __TS__StringAccess(infinityMatch, 0) == "-" and -math.huge or math.huge
1629
- end
1630
- local number = tonumber((__TS__Match(numberString, "^%s*(-?%d+%.?%d*)")))
1631
- return number or 0 / 0
1632
- end
1633
-
1634
- local function __TS__StringSubstring(self, start, ____end)
1635
- if ____end ~= ____end then
1636
- ____end = 0
1637
- end
1638
- if ____end ~= nil and start > ____end then
1639
- start, ____end = ____end, start
1640
- end
1641
- if start >= 0 then
1642
- start = start + 1
1643
- else
1644
- start = 1
1645
- end
1646
- if ____end ~= nil and ____end < 0 then
1647
- ____end = 0
1648
- end
1649
- return string.sub(self, start, ____end)
1650
- end
1651
-
1652
- local __TS__ParseInt
1653
- do
1654
- local parseIntBasePattern = "0123456789aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTvVwWxXyYzZ"
1655
- function __TS__ParseInt(numberString, base)
1656
- if base == nil then
1657
- base = 10
1658
- local hexMatch = __TS__Match(numberString, "^%s*-?0[xX]")
1659
- if hexMatch ~= nil then
1660
- base = 16
1661
- numberString = (__TS__Match(hexMatch, "-")) and "-" .. __TS__StringSubstring(numberString, #hexMatch) or __TS__StringSubstring(numberString, #hexMatch)
1662
- end
1663
- end
1664
- if base < 2 or base > 36 then
1665
- return 0 / 0
1666
- end
1667
- local allowedDigits = base <= 10 and __TS__StringSubstring(parseIntBasePattern, 0, base) or __TS__StringSubstring(parseIntBasePattern, 0, 10 + 2 * (base - 10))
1668
- local pattern = ("^%s*(-?[" .. allowedDigits) .. "]*)"
1669
- local number = tonumber((__TS__Match(numberString, pattern)), base)
1670
- if number == nil then
1671
- return 0 / 0
1672
- end
1673
- if number >= 0 then
1674
- return math.floor(number)
1675
- else
1676
- return math.ceil(number)
1677
- end
1678
- end
1679
- end
1680
-
1681
1684
  local function __TS__PromiseAll(iterable)
1682
1685
  local results = {}
1683
1686
  local toResolve = {}
@@ -2545,6 +2548,8 @@ return {
2545
2548
  __TS__Number = __TS__Number,
2546
2549
  __TS__NumberIsFinite = __TS__NumberIsFinite,
2547
2550
  __TS__NumberIsNaN = __TS__NumberIsNaN,
2551
+ __TS__ParseInt = __TS__ParseInt,
2552
+ __TS__ParseFloat = __TS__ParseFloat,
2548
2553
  __TS__NumberToString = __TS__NumberToString,
2549
2554
  __TS__NumberToFixed = __TS__NumberToFixed,
2550
2555
  __TS__ObjectAssign = __TS__ObjectAssign,
@@ -24,13 +24,13 @@ function FlyingDetection.prototype.____constructor(self, moddedElementSets)
24
24
  end
25
25
  function FlyingDetection.prototype.hasFlyingTemporaryEffect(self, player)
26
26
  local effects = player:GetEffects()
27
- local flyingCollectibles = self.moddedElementSets:getFlyingCollectibles(true)
27
+ local flyingCollectibles = self.moddedElementSets:getFlyingCollectibleTypes(true)
28
28
  for ____, collectibleType in __TS__Iterator(flyingCollectibles) do
29
29
  if effects:HasCollectibleEffect(collectibleType) then
30
30
  return true
31
31
  end
32
32
  end
33
- local flyingTrinkets = self.moddedElementSets:getFlyingTrinkets()
33
+ local flyingTrinkets = self.moddedElementSets:getFlyingTrinketTypes()
34
34
  for ____, trinketType in __TS__Iterator(flyingTrinkets) do
35
35
  if effects:HasTrinketEffect(trinketType) then
36
36
  return true
@@ -96,7 +96,7 @@ function ItemPoolDetection.prototype.____constructor(self, moddedElementSets)
96
96
  self.moddedElementSets = moddedElementSets
97
97
  end
98
98
  function ItemPoolDetection.prototype.getCollectiblesInItemPool(self, itemPoolType)
99
- local collectibleArray = self.moddedElementSets:getCollectibleArray()
99
+ local collectibleArray = self.moddedElementSets:getCollectibleTypes()
100
100
  return __TS__ArrayFilter(
101
101
  collectibleArray,
102
102
  function(____, collectibleType) return self:isCollectibleInItemPool(collectibleType, itemPoolType) end
@@ -121,7 +121,7 @@ function ItemPoolDetection.prototype.isCollectibleInItemPool(self, collectibleTy
121
121
  local removedTrinketsMap = ____removeItemsAndTrinketsThatAffectItemPools_result_0.removedTrinketsMap
122
122
  local itemPool = game:GetItemPool()
123
123
  itemPool:ResetRoomBlacklist()
124
- for ____, collectibleTypeInSet in ipairs(self.moddedElementSets:getCollectibleArray()) do
124
+ for ____, collectibleTypeInSet in ipairs(self.moddedElementSets:getCollectibleTypes()) do
125
125
  if collectibleTypeInSet ~= collectibleType then
126
126
  itemPool:AddRoomBlacklist(collectibleTypeInSet)
127
127
  end
@@ -42,27 +42,6 @@ export declare class ModdedElementDetection extends Feature {
42
42
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
43
43
  */
44
44
  getLastCollectibleType(): CollectibleType;
45
- /**
46
- * Helper function to get an array that represents every modded collectible type.
47
- *
48
- * Returns an empty array if there are no modded collectible types.
49
- *
50
- * This function is only useful when building collectible type objects. For most purposes, you
51
- * should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function
52
- * instead.
53
- *
54
- * (This function is named differently from the `getVanillaCollectibleTypeRange` function because
55
- * all modded collectible types are contiguous. Thus, each value represents a real
56
- * `CollectibleType`.)
57
- *
58
- * This function can only be called if at least one callback has been executed. This is because
59
- * not all collectibles will necessarily be present when a mod first loads (due to mod load
60
- * order).
61
- *
62
- * In order to use this function, you must upgrade your mod with
63
- * `ISCFeature.MODDED_ELEMENT_DETECTION`.
64
- */
65
- getModdedCollectibleTypes(): CollectibleType[];
66
45
  /**
67
46
  * Returns the total number of collectibles in the item config, including both vanilla and modded
68
47
  * items. If you just need the number of vanilla collectible types, use the
@@ -113,24 +92,6 @@ export declare class ModdedElementDetection extends Feature {
113
92
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
114
93
  */
115
94
  getLastTrinketType(): TrinketType;
116
- /**
117
- * Helper function to get an array that represents every modded trinket type.
118
- *
119
- * Returns an empty array if there are no modded trinket types.
120
- *
121
- * This function is only useful when building trinket type objects. For most purposes, you should
122
- * use the `getModdedTrinketArray` or `getModdedTrinketSet` helper function instead.
123
- *
124
- * (This function is named differently from the `getVanillaTrinketTypeRange` function because all
125
- * modded trinket types are contiguous. Thus, each value represents a real `TrinketType`.)
126
- *
127
- * This function can only be called if at least one callback has been executed. This is because
128
- * not all trinkets will necessarily be present when a mod first loads (due to mod load order).
129
- *
130
- * In order to use this function, you must upgrade your mod with
131
- * `ISCFeature.MODDED_ELEMENT_DETECTION`.
132
- */
133
- getModdedTrinketTypes(): TrinketType[];
134
95
  /**
135
96
  * Returns the total number of trinkets in the item config, including both vanilla and modded
136
97
  * items. If you just need the number of vanilla trinket types, use the
@@ -153,16 +114,6 @@ export declare class ModdedElementDetection extends Feature {
153
114
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
154
115
  */
155
116
  getNumModdedTrinketTypes(): int;
156
- /**
157
- * Helper function to get an array with every valid card sub-type. This includes modded cards.
158
- *
159
- * This function can only be called if at least one callback has been executed. This is because
160
- * not all cards will necessarily be present when a mod first loads (due to mod load order).
161
- *
162
- * In order to use this function, you must upgrade your mod with
163
- * `ISCFeature.MODDED_ELEMENT_DETECTION`.
164
- */
165
- getAllCardTypes(): CardType[];
166
117
  /**
167
118
  * Returns the first modded card sub-type, or undefined if there are no modded cards.
168
119
  *
@@ -186,18 +137,6 @@ export declare class ModdedElementDetection extends Feature {
186
137
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
187
138
  */
188
139
  getLastCardType(): CardType;
189
- /**
190
- * Helper function to get an array with every modded card sub-type.
191
- *
192
- * Returns an empty array if there are no modded cards.
193
- *
194
- * This function can only be called if at least one callback has been executed. This is because
195
- * not all cards will necessarily be present when a mod first loads (due to mod load order).
196
- *
197
- * In order to use this function, you must upgrade your mod with
198
- * `ISCFeature.MODDED_ELEMENT_DETECTION`.
199
- */
200
- getModdedCardTypes(): CardType[];
201
140
  /**
202
141
  * Will change depending on how many modded cards there are.
203
142
  *
@@ -218,18 +157,6 @@ export declare class ModdedElementDetection extends Feature {
218
157
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
219
158
  */
220
159
  getNumModdedCardTypes(): int;
221
- /**
222
- * Helper function to get an array with every valid pill effect. This includes modded pill
223
- * effects.
224
- *
225
- * This function can only be called if at least one callback has been executed. This is because
226
- * not all pill effects will necessarily be present when a mod first loads (due to mod load
227
- * order).
228
- *
229
- * In order to use this function, you must upgrade your mod with
230
- * `ISCFeature.MODDED_ELEMENT_DETECTION`.
231
- */
232
- getAllPillEffects(): PillEffect[];
233
160
  /**
234
161
  * Returns the first modded pill effect, or undefined if there are no modded pill effects.
235
162
  *
@@ -255,19 +182,6 @@ export declare class ModdedElementDetection extends Feature {
255
182
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
256
183
  */
257
184
  getLastPillEffect(): PillEffect;
258
- /**
259
- * Helper function to get an array with every modded pill effect.
260
- *
261
- * Returns an empty array if there are no modded pill effects.
262
- *
263
- * This function can only be called if at least one callback has been executed. This is because
264
- * not all pill effects will necessarily be present when a mod first loads (due to mod load
265
- * order).
266
- *
267
- * In order to use this function, you must upgrade your mod with
268
- * `ISCFeature.MODDED_ELEMENT_DETECTION`.
269
- */
270
- getModdedPillEffects(): PillEffect[];
271
185
  /**
272
186
  * Will change depending on how many modded pill effects there are.
273
187
  *
@@ -1 +1 @@
1
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@@ -8,8 +8,6 @@ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
8
  local ____cachedClasses = require("src.core.cachedClasses")
9
9
  local itemConfig = ____cachedClasses.itemConfig
10
10
  local ____constantsFirstLast = require("src.core.constantsFirstLast")
11
- local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
12
- local FIRST_PILL_EFFECT = ____constantsFirstLast.FIRST_PILL_EFFECT
13
11
  local LAST_VANILLA_CARD_TYPE = ____constantsFirstLast.LAST_VANILLA_CARD_TYPE
14
12
  local LAST_VANILLA_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_VANILLA_COLLECTIBLE_TYPE
15
13
  local LAST_VANILLA_PILL_EFFECT = ____constantsFirstLast.LAST_VANILLA_PILL_EFFECT
@@ -26,8 +24,6 @@ local asCollectibleType = ____types.asCollectibleType
26
24
  local asNumber = ____types.asNumber
27
25
  local asPillEffect = ____types.asPillEffect
28
26
  local asTrinketType = ____types.asTrinketType
29
- local ____utils = require("src.functions.utils")
30
- local iRange = ____utils.iRange
31
27
  local ____Feature = require("src.classes.private.Feature")
32
28
  local Feature = ____Feature.Feature
33
29
  --- Mods can add extra things to the game (e.g. collectibles, trinkets, and so on). Since mods load
@@ -45,7 +41,7 @@ __TS__ClassExtends(ModdedElementDetection, Feature)
45
41
  function ModdedElementDetection.prototype.____constructor(self)
46
42
  Feature.prototype.____constructor(self)
47
43
  self.atLeastOneCallbackFired = false
48
- self.postPlayerInit = function(____, _player)
44
+ self.postPlayerInit = function()
49
45
  self.atLeastOneCallbackFired = true
50
46
  end
51
47
  self.callbacksUsed = {{ModCallback.POST_PLAYER_INIT, self.postPlayerInit}}
@@ -76,16 +72,6 @@ function ModdedElementDetection.prototype.getLastCollectibleType(self)
76
72
  return itemConfig:GetCollectibles().Size - 1
77
73
  end
78
74
  __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getLastCollectibleType", true)
79
- function ModdedElementDetection.prototype.getModdedCollectibleTypes(self)
80
- self:errorIfNoCallbacksFired("collectible")
81
- local firstModdedCollectibleType = self:getFirstModdedCollectibleType()
82
- if firstModdedCollectibleType == nil then
83
- return {}
84
- end
85
- local lastCollectibleType = self:getLastCollectibleType()
86
- return iRange(nil, firstModdedCollectibleType, lastCollectibleType)
87
- end
88
- __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getModdedCollectibleTypes", true)
89
75
  function ModdedElementDetection.prototype.getNumCollectibleTypes(self)
90
76
  self:errorIfNoCallbacksFired("collectible")
91
77
  local numModdedCollectibleTypes = self:getNumModdedCollectibleTypes()
@@ -119,16 +105,6 @@ function ModdedElementDetection.prototype.getLastTrinketType(self)
119
105
  return itemConfig:GetTrinkets().Size - 1
120
106
  end
121
107
  __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getLastTrinketType", true)
122
- function ModdedElementDetection.prototype.getModdedTrinketTypes(self)
123
- self:errorIfNoCallbacksFired("trinket")
124
- local firstModdedTrinketType = self:getFirstModdedTrinketType()
125
- if firstModdedTrinketType == nil then
126
- return {}
127
- end
128
- local lastTrinketType = self:getLastTrinketType()
129
- return iRange(nil, firstModdedTrinketType, lastTrinketType)
130
- end
131
- __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getModdedTrinketTypes", true)
132
108
  function ModdedElementDetection.prototype.getNumTrinketTypes(self)
133
109
  self:errorIfNoCallbacksFired("trinket")
134
110
  local numModdedTrinketTypes = self:getNumModdedTrinketTypes()
@@ -141,12 +117,6 @@ function ModdedElementDetection.prototype.getNumModdedTrinketTypes(self)
141
117
  return lastTrinketType - LAST_VANILLA_TRINKET_TYPE
142
118
  end
143
119
  __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getNumModdedTrinketTypes", true)
144
- function ModdedElementDetection.prototype.getAllCardTypes(self)
145
- self:errorIfNoCallbacksFired("card")
146
- local lastCardType = self:getLastCardType()
147
- return iRange(nil, FIRST_CARD_TYPE, lastCardType)
148
- end
149
- __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getAllCardTypes", true)
150
120
  function ModdedElementDetection.prototype.getFirstModdedCardType(self)
151
121
  self:errorIfNoCallbacksFired("card")
152
122
  local firstModdedCardType = asCardType(
@@ -169,16 +139,6 @@ function ModdedElementDetection.prototype.getLastCardType(self)
169
139
  return asCardType(nil, numCards)
170
140
  end
171
141
  __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getLastCardType", true)
172
- function ModdedElementDetection.prototype.getModdedCardTypes(self)
173
- self:errorIfNoCallbacksFired("card")
174
- local firstModdedCardType = self:getFirstModdedCardType()
175
- if firstModdedCardType == nil then
176
- return {}
177
- end
178
- local lastCardType = self:getLastCardType()
179
- return iRange(nil, firstModdedCardType, lastCardType)
180
- end
181
- __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getModdedCardTypes", true)
182
142
  function ModdedElementDetection.prototype.getNumCardTypes(self)
183
143
  self:errorIfNoCallbacksFired("card")
184
144
  return itemConfig:GetCards().Size - 1
@@ -190,12 +150,6 @@ function ModdedElementDetection.prototype.getNumModdedCardTypes(self)
190
150
  return numCardTypes - NUM_VANILLA_CARD_TYPES
191
151
  end
192
152
  __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getNumModdedCardTypes", true)
193
- function ModdedElementDetection.prototype.getAllPillEffects(self)
194
- self:errorIfNoCallbacksFired("pill")
195
- local lastPillEffect = self:getLastPillEffect()
196
- return iRange(nil, FIRST_PILL_EFFECT, lastPillEffect)
197
- end
198
- __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getAllPillEffects", true)
199
153
  function ModdedElementDetection.prototype.getFirstModdedPillEffect(self)
200
154
  self:errorIfNoCallbacksFired("pill")
201
155
  local firstModdedPillEffect = asPillEffect(
@@ -218,16 +172,6 @@ function ModdedElementDetection.prototype.getLastPillEffect(self)
218
172
  return asPillEffect(nil, numPillEffects)
219
173
  end
220
174
  __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getLastPillEffect", true)
221
- function ModdedElementDetection.prototype.getModdedPillEffects(self)
222
- self:errorIfNoCallbacksFired("pill")
223
- local firstModdedPillEffect = self:getFirstModdedPillEffect()
224
- if firstModdedPillEffect == nil then
225
- return {}
226
- end
227
- local lastPillEffect = self:getLastPillEffect()
228
- return iRange(nil, firstModdedPillEffect, lastPillEffect)
229
- end
230
- __TS__DecorateLegacy({Exported}, ModdedElementDetection.prototype, "getModdedPillEffects", true)
231
175
  function ModdedElementDetection.prototype.getNumPillEffects(self)
232
176
  self:errorIfNoCallbacksFired("pill")
233
177
  return itemConfig:GetPillEffects().Size