isaacscript-common 4.5.1 → 4.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/constants.d.ts +0 -3
- package/constantsFirstLast.d.ts +0 -3
- package/features/characterHealthConversion.d.ts +6 -0
- package/features/characterStats.d.ts +5 -0
- package/features/deployJSONRoom.lua +2 -4
- package/features/disableAllSound.d.ts +0 -3
- package/features/registerHotkey.lua +1 -1
- package/functions/array.d.ts +30 -1
- package/functions/array.lua +84 -5
- package/functions/bitwise.d.ts +17 -0
- package/functions/bitwise.lua +41 -0
- package/functions/color.d.ts +1 -1
- package/functions/doors.d.ts +6 -0
- package/functions/doors.lua +23 -2
- package/functions/gridEntity.d.ts +12 -0
- package/functions/gridEntity.lua +15 -2
- package/functions/kColor.d.ts +1 -1
- package/functions/log.d.ts +2 -2
- package/functions/rng.d.ts +1 -1
- package/functions/rng.lua +6 -2
- package/functions/roomShape.d.ts +2 -2
- package/functions/rooms.d.ts +1 -0
- package/functions/rooms.lua +1 -0
- package/functions/set.d.ts +17 -0
- package/functions/set.lua +24 -0
- package/functions/stage.d.ts +6 -1
- package/functions/stage.lua +7 -0
- package/functions/vector.d.ts +1 -1
- package/index.d.ts +0 -1
- package/index.lua +0 -8
- package/initFeatures.lua +3 -3
- package/maps/roomTypeMap.lua +0 -1
- package/objects/doorSlotToDoorSlotFlag.d.ts +4 -0
- package/objects/doorSlotToDoorSlotFlag.lua +17 -0
- package/objects/roomShapeBounds.d.ts +1 -1
- package/objects/roomShapeBounds.lua +8 -8
- package/objects/roomShapeLayoutSizes.d.ts +1 -1
- package/objects/roomShapeLayoutSizes.lua +4 -4
- package/objects/roomTypeGotoPrefixes.d.ts +4 -0
- package/objects/roomTypeGotoPrefixes.lua +35 -0
- package/objects/roomTypeNames.lua +0 -1
- package/package.json +2 -2
- package/types/CollectibleIndex.d.ts +1 -1
- package/types/PickingUpItem.d.ts +3 -3
- package/types/PickingUpItem.lua +3 -3
- package/types/PlayerIndex.d.ts +1 -1
- package/types/private/IsaacAPIClass.d.ts +1 -1
- package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
- package/types/private/TSTLClass.d.ts +1 -1
- package/enums/StageTravelEntityState.d.ts +0 -4
- package/enums/StageTravelEntityState.lua +0 -7
- package/enums/StageTravelState.d.ts +0 -6
- package/enums/StageTravelState.lua +0 -11
- package/features/customTrapdoor/constants.d.ts +0 -5
- package/features/customTrapdoor/constants.lua +0 -7
- package/features/customTrapdoor/exports.d.ts +0 -37
- package/features/customTrapdoor/exports.lua +0 -124
- package/features/customTrapdoor/init.d.ts +0 -1
- package/features/customTrapdoor/init.lua +0 -11
- package/features/customTrapdoor/stageTravel.d.ts +0 -0
- package/features/customTrapdoor/stageTravel.lua +0 -0
- package/features/customTrapdoor/trapdoor.d.ts +0 -0
- package/features/customTrapdoor/trapdoor.lua +0 -0
- package/features/customTrapdoor/v.d.ts +0 -14
- package/features/customTrapdoor/v.lua +0 -16
- package/interfaces/StageTravelEntityDescription.d.ts +0 -5
- package/interfaces/StageTravelEntityDescription.lua +0 -2
package/functions/set.lua
CHANGED
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@@ -2,10 +2,12 @@ local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__New = ____lualib.__TS__New
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+
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__Spread = ____lualib.__TS__Spread
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local __TS__ArraySort = ____lualib.__TS__ArraySort
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local ____exports = {}
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local ____array = require("functions.array")
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local getArrayCombinations = ____array.getArrayCombinations
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local getRandomArrayElement = ____array.getRandomArrayElement
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local ____rng = require("functions.rng")
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local getRandomSeed = ____rng.getRandomSeed
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@@ -80,4 +82,26 @@ function ____exports.getRandomSetElement(self, set, seedOrRNG, exceptions)
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local array = ____exports.getSortedSetValues(nil, set)
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return getRandomArrayElement(nil, array, seedOrRNG, exceptions)
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end
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--- Helper function to get all possible combinations of the given set. This includes the combination
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-- of an empty set.
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--
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-- For example, if this function is provided a set containing 1, 2, and 3, then it will return an
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-- array containing the following sets:
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--
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-- - []
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-- - [1]
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-- - [2]
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-- - [3]
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-- - [1, 2]
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-- - [1, 3]
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-- - [2, 3]
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-- - [1, 2, 3]
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function ____exports.getSetCombinations(self, set)
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local values = ____exports.getSortedSetValues(nil, set)
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local combinations = getArrayCombinations(nil, values)
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return __TS__ArrayMap(
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combinations,
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function(____, array) return __TS__New(Set, array) end
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)
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end
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return ____exports
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package/functions/stage.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { LevelStage, StageType } from "isaac-typescript-definitions";
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import { LevelStage, RoomType, StageType } from "isaac-typescript-definitions";
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/**
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* Helper function that calculates what the stage type should be for the provided stage. This
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* emulates what the game's internal code does.
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@@ -15,6 +15,11 @@ export declare function calculateStageTypeRepentance(stage: LevelStage): StageTy
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* consider Downpour 2 to have a stage of 3.
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*/
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export declare function getEffectiveStage(): int;
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/**
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* Helper function to get the prefix to use with the "goto" console command that would correspond to
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* the provided room type.
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*/
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export declare function getGotoCommandPrefix(roomType: RoomType): string;
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/** Alias for the `Level.GetStage` method. */
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export declare function getStage(): LevelStage;
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/** Alias for the `Level.GetStageType` method. */
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package/functions/stage.lua
CHANGED
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@@ -4,6 +4,8 @@ local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local ____roomTypeGotoPrefixes = require("objects.roomTypeGotoPrefixes")
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local ROOM_TYPE_GOTO_PREFIXES = ____roomTypeGotoPrefixes.ROOM_TYPE_GOTO_PREFIXES
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local ____stageTypeSuffixes = require("objects.stageTypeSuffixes")
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local STAGE_TYPE_SUFFIXES = ____stageTypeSuffixes.STAGE_TYPE_SUFFIXES
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local ____stageTypeToLetter = require("objects.stageTypeToLetter")
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@@ -62,6 +64,11 @@ function ____exports.getEffectiveStage(self)
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end
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return stage
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end
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--- Helper function to get the prefix to use with the "goto" console command that would correspond to
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-- the provided room type.
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function ____exports.getGotoCommandPrefix(self, roomType)
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return ROOM_TYPE_GOTO_PREFIXES[roomType]
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end
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--- Alias for the `Level.GetStage` method.
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function ____exports.getStage(self)
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local level = game:GetLevel()
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package/functions/vector.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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import { Direction } from "isaac-typescript-definitions";
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import { SerializationType } from "../enums/SerializationType";
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declare type SerializedVector = LuaTable<string, unknown> & {
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-
readonly __serializedVectorBrand:
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readonly __serializedVectorBrand: symbol;
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};
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interface CopyVectorReturn {
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[SerializationType.NONE]: Vector;
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package/index.d.ts
CHANGED
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@@ -12,7 +12,6 @@ export * from "./enums/SerializationType";
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export { ConversionHeartSubType, registerCharacterHealthConversion, } from "./features/characterHealthConversion";
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export { registerCharacterStats } from "./features/characterStats";
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export { getCollectibleItemPoolType } from "./features/collectibleItemPoolType";
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-
export * from "./features/customTrapdoor/exports";
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export * from "./features/debugDisplay/exports";
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export { deployJSONRoom, deployRandomJSONRoom, emptyRoom, } from "./features/deployJSONRoom";
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export { disableAllSound, enableAllSound } from "./features/disableAllSound";
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package/index.lua
CHANGED
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@@ -100,14 +100,6 @@ do
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local getCollectibleItemPoolType = ____collectibleItemPoolType.getCollectibleItemPoolType
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____exports.getCollectibleItemPoolType = getCollectibleItemPoolType
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end
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do
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local ____export = require("features.customTrapdoor.exports")
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for ____exportKey, ____exportValue in pairs(____export) do
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-
if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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-
end
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-
end
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do
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local ____export = require("features.debugDisplay.exports")
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for ____exportKey, ____exportValue in pairs(____export) do
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package/initFeatures.lua
CHANGED
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@@ -5,8 +5,6 @@ local ____characterStats = require("features.characterStats")
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local characterStatsInit = ____characterStats.characterStatsInit
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local ____collectibleItemPoolType = require("features.collectibleItemPoolType")
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local collectibleItemPoolTypeInit = ____collectibleItemPoolType.collectibleItemPoolTypeInit
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-
local ____init = require("features.customTrapdoor.init")
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-
local stageTravelInit = ____init.stageTravelInit
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local ____deployJSONRoom = require("features.deployJSONRoom")
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local deployJSONRoomInit = ____deployJSONRoom.deployJSONRoomInit
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local ____disableAllSound = require("features.disableAllSound")
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@@ -27,6 +25,8 @@ local ____ponyDetection = require("features.ponyDetection")
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local ponyDetectionInit = ____ponyDetection.ponyDetectionInit
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local ____preventCollectibleRotation = require("features.preventCollectibleRotation")
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local preventCollectibleRotationInit = ____preventCollectibleRotation.preventCollectibleRotationInit
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local ____registerHotkey = require("features.registerHotkey")
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local registerHotkeyInit = ____registerHotkey.registerHotkeyInit
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local ____roomClearFrame = require("features.roomClearFrame")
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local roomClearFrameInit = ____roomClearFrame.roomClearFrameInit
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local ____runInNFrames = require("features.runInNFrames")
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@@ -54,10 +54,10 @@ function ____exports.initFeaturesMinor(self, mod)
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playerInventoryInit(nil, mod)
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ponyDetectionInit(nil, mod)
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preventCollectibleRotationInit(nil, mod)
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registerHotkeyInit(nil, mod)
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roomClearFrameInit(nil, mod)
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sirenHelpersInit(nil, mod)
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stageHistoryInit(nil, mod)
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stageTravelInit(nil)
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taintedLazarusPlayersInit(nil, mod)
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end
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return ____exports
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package/maps/roomTypeMap.lua
CHANGED
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@@ -6,7 +6,6 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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--- Maps room type names to room types.
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____exports.ROOM_TYPE_MAP = __TS__New(Map, {
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{"null", RoomType.NULL},
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{"default", RoomType.DEFAULT},
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{"shop", RoomType.SHOP},
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{"error", RoomType.ERROR},
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@@ -0,0 +1,17 @@
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local DoorSlot = ____isaac_2Dtypescript_2Ddefinitions.DoorSlot
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local DoorSlotFlag = ____isaac_2Dtypescript_2Ddefinitions.DoorSlotFlag
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local DoorSlotFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DoorSlotFlagZero
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____exports.DOOR_SLOT_TO_DOOR_SLOT_FLAG = {
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[DoorSlot.NO_DOOR_SLOT] = DoorSlotFlagZero,
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[DoorSlot.LEFT_0] = DoorSlotFlag.LEFT_0,
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[DoorSlot.UP_0] = DoorSlotFlag.UP_0,
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[DoorSlot.RIGHT_0] = DoorSlotFlag.RIGHT_0,
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[DoorSlot.DOWN_0] = DoorSlotFlag.DOWN_0,
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[DoorSlot.LEFT_1] = DoorSlotFlag.LEFT_1,
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[DoorSlot.UP_1] = DoorSlotFlag.UP_1,
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[DoorSlot.RIGHT_1] = DoorSlotFlag.RIGHT_1,
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[DoorSlot.DOWN_1] = DoorSlotFlag.DOWN_1
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}
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return ____exports
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@@ -6,17 +6,17 @@ local NARROW_CONTENTS_HEIGHT = ____roomShapeVolumes.NARROW_CONTENTS_HEIGHT
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local NARROW_CONTENTS_WIDTH = ____roomShapeVolumes.NARROW_CONTENTS_WIDTH
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local ONE_BY_ONE_CONTENTS_HEIGHT = ____roomShapeVolumes.ONE_BY_ONE_CONTENTS_HEIGHT
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local ONE_BY_ONE_CONTENTS_WIDTH = ____roomShapeVolumes.ONE_BY_ONE_CONTENTS_WIDTH
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-
local TWO_BY_TWO_BOUNDS =
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local TWO_BY_TWO_BOUNDS = {ONE_BY_ONE_CONTENTS_WIDTH * 2, ONE_BY_ONE_CONTENTS_HEIGHT * 2}
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--- The size of a room shape's contents. This does not include the tiles that the walls are on. L
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-- rooms use the same bounds as a 2x2 room.
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____exports.ROOM_SHAPE_BOUNDS = {
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[RoomShape.SHAPE_1x1] =
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[RoomShape.IH] =
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[RoomShape.IV] =
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[RoomShape.SHAPE_1x2] =
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[RoomShape.IIV] =
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[RoomShape.SHAPE_2x1] =
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[RoomShape.IIH] =
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[RoomShape.SHAPE_1x1] = {ONE_BY_ONE_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT},
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[RoomShape.IH] = {ONE_BY_ONE_CONTENTS_WIDTH, NARROW_CONTENTS_HEIGHT},
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[RoomShape.IV] = {NARROW_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT},
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[RoomShape.SHAPE_1x2] = {ONE_BY_ONE_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT * 2},
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[RoomShape.IIV] = {NARROW_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT * 2},
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[RoomShape.SHAPE_2x1] = {ONE_BY_ONE_CONTENTS_WIDTH * 2, ONE_BY_ONE_CONTENTS_HEIGHT},
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[RoomShape.IIH] = {ONE_BY_ONE_CONTENTS_WIDTH * 2, NARROW_CONTENTS_HEIGHT},
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[RoomShape.SHAPE_2x2] = TWO_BY_TWO_BOUNDS,
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[RoomShape.LTL] = TWO_BY_TWO_BOUNDS,
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[RoomShape.LTR] = TWO_BY_TWO_BOUNDS,
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@@ -6,5 +6,5 @@ import { RoomShape } from "isaac-typescript-definitions";
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* For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
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*/
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export declare const ROOM_SHAPE_LAYOUT_SIZES: {
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readonly [key in RoomShape]:
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readonly [key in RoomShape]: readonly [width: int, height: int];
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};
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@@ -4,10 +4,10 @@ local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
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local ____roomShapeVolumes = require("objects.roomShapeVolumes")
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local ONE_BY_ONE_CONTENTS_HEIGHT = ____roomShapeVolumes.ONE_BY_ONE_CONTENTS_HEIGHT
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local ONE_BY_ONE_CONTENTS_WIDTH = ____roomShapeVolumes.ONE_BY_ONE_CONTENTS_WIDTH
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local ONE_BY_ONE_LAYOUT_SIZE =
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local TWO_BY_ONE_VERTICAL_LAYOUT_SIZE =
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local TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE =
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local TWO_BY_TWO_LAYOUT_SIZE =
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local ONE_BY_ONE_LAYOUT_SIZE = {ONE_BY_ONE_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT}
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local TWO_BY_ONE_VERTICAL_LAYOUT_SIZE = {ONE_BY_ONE_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT * 2}
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local TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE = {ONE_BY_ONE_CONTENTS_WIDTH * 2, ONE_BY_ONE_CONTENTS_HEIGHT}
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local TWO_BY_TWO_LAYOUT_SIZE = {ONE_BY_ONE_CONTENTS_WIDTH * 2, ONE_BY_ONE_CONTENTS_HEIGHT * 2}
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--- The dimensions of a room shape's layout. This is NOT the size of the room's actual contents! For
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-- that, use `ROOM_SHAPE_BOUNDS`.
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--
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@@ -0,0 +1,35 @@
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local ____exports = {}
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|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
4
|
+
____exports.ROOM_TYPE_GOTO_PREFIXES = {
|
|
5
|
+
[RoomType.DEFAULT] = "d.",
|
|
6
|
+
[RoomType.SHOP] = "s.shop.",
|
|
7
|
+
[RoomType.ERROR] = "s.error.",
|
|
8
|
+
[RoomType.TREASURE] = "s.treasure.",
|
|
9
|
+
[RoomType.BOSS] = "s.boss.",
|
|
10
|
+
[RoomType.MINI_BOSS] = "s.miniboss.",
|
|
11
|
+
[RoomType.SECRET] = "s.secret.",
|
|
12
|
+
[RoomType.SUPER_SECRET] = "s.supersecret.",
|
|
13
|
+
[RoomType.ARCADE] = "s.arcade.",
|
|
14
|
+
[RoomType.CURSE] = "s.curse.",
|
|
15
|
+
[RoomType.CHALLENGE] = "s.challenge.",
|
|
16
|
+
[RoomType.LIBRARY] = "s.library.",
|
|
17
|
+
[RoomType.SACRIFICE] = "s.sacrifice.",
|
|
18
|
+
[RoomType.DEVIL] = "s.devil.",
|
|
19
|
+
[RoomType.ANGEL] = "s.angel.",
|
|
20
|
+
[RoomType.DUNGEON] = "s.itemdungeon.",
|
|
21
|
+
[RoomType.BOSS_RUSH] = "s.bossrush.",
|
|
22
|
+
[RoomType.CLEAN_BEDROOM] = "s.isaacs.",
|
|
23
|
+
[RoomType.DIRTY_BEDROOM] = "s.barren.",
|
|
24
|
+
[RoomType.CHEST] = "s.chest.",
|
|
25
|
+
[RoomType.DICE] = "s.dice.",
|
|
26
|
+
[RoomType.BLACK_MARKET] = "s.blackmarket.",
|
|
27
|
+
[RoomType.GREED_EXIT] = "s.greedexit.",
|
|
28
|
+
[RoomType.PLANETARIUM] = "s.planetarium.",
|
|
29
|
+
[RoomType.TELEPORTER] = "s.teleporter.",
|
|
30
|
+
[RoomType.TELEPORTER_EXIT] = "s.teleporterexit.",
|
|
31
|
+
[RoomType.SECRET_EXIT] = "s.secretexit.",
|
|
32
|
+
[RoomType.BLUE] = "s.blue.",
|
|
33
|
+
[RoomType.ULTRA_SECRET] = "s.ultrasecret."
|
|
34
|
+
}
|
|
35
|
+
return ____exports
|
|
@@ -3,7 +3,6 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
|
|
|
3
3
|
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
4
4
|
____exports.DEFAULT_ROOM_TYPE_NAME = "Unknown"
|
|
5
5
|
____exports.ROOM_TYPE_NAMES = {
|
|
6
|
-
[RoomType.NULL] = "null room",
|
|
7
6
|
[RoomType.DEFAULT] = "default room",
|
|
8
7
|
[RoomType.SHOP] = "shop",
|
|
9
8
|
[RoomType.ERROR] = "I AM ERROR Room",
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "4.
|
|
3
|
+
"version": "4.6.1",
|
|
4
4
|
"description": "Helper functions and features for IsaacScript mods.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -22,6 +22,6 @@
|
|
|
22
22
|
"main": "index",
|
|
23
23
|
"types": "index.d.ts",
|
|
24
24
|
"dependencies": {
|
|
25
|
-
"isaac-typescript-definitions": "^3.0.
|
|
25
|
+
"isaac-typescript-definitions": "^3.0.15"
|
|
26
26
|
}
|
|
27
27
|
}
|
package/types/PickingUpItem.d.ts
CHANGED
|
@@ -27,8 +27,8 @@ export interface PickingUpItemTrinket {
|
|
|
27
27
|
subType: TrinketType;
|
|
28
28
|
}
|
|
29
29
|
/** Helper function to narrow the type of `PickingUpItem`. */
|
|
30
|
-
export declare function
|
|
30
|
+
export declare function isPickingUpItemNull(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemTrinket;
|
|
31
31
|
/** Helper function to narrow the type of `PickingUpItem`. */
|
|
32
|
-
export declare function
|
|
32
|
+
export declare function isPickingUpItemCollectible(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemCollectible;
|
|
33
33
|
/** Helper function to narrow the type of `PickingUpItem`. */
|
|
34
|
-
export declare function
|
|
34
|
+
export declare function isPickingUpItemTrinket(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemTrinket;
|
package/types/PickingUpItem.lua
CHANGED
|
@@ -20,15 +20,15 @@ function ____exports.resetPickingUpItem(self, pickingUpItem)
|
|
|
20
20
|
end
|
|
21
21
|
local COLLECTIBLE_ITEM_TYPES = __TS__New(Set, {ItemType.PASSIVE, ItemType.ACTIVE, ItemType.FAMILIAR})
|
|
22
22
|
--- Helper function to narrow the type of `PickingUpItem`.
|
|
23
|
-
function ____exports.
|
|
23
|
+
function ____exports.isPickingUpItemNull(self, pickingUpItem)
|
|
24
24
|
return pickingUpItem.itemType == ItemType.NULL
|
|
25
25
|
end
|
|
26
26
|
--- Helper function to narrow the type of `PickingUpItem`.
|
|
27
|
-
function ____exports.
|
|
27
|
+
function ____exports.isPickingUpItemCollectible(self, pickingUpItem)
|
|
28
28
|
return COLLECTIBLE_ITEM_TYPES:has(pickingUpItem.itemType)
|
|
29
29
|
end
|
|
30
30
|
--- Helper function to narrow the type of `PickingUpItem`.
|
|
31
|
-
function ____exports.
|
|
31
|
+
function ____exports.isPickingUpItemTrinket(self, pickingUpItem)
|
|
32
32
|
return pickingUpItem.itemType == ItemType.TRINKET
|
|
33
33
|
end
|
|
34
34
|
return ____exports
|
package/types/PlayerIndex.d.ts
CHANGED
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
____exports.StageTravelEntityState = {}
|
|
3
|
-
____exports.StageTravelEntityState.OPEN = 0
|
|
4
|
-
____exports.StageTravelEntityState[____exports.StageTravelEntityState.OPEN] = "OPEN"
|
|
5
|
-
____exports.StageTravelEntityState.CLOSED = 1
|
|
6
|
-
____exports.StageTravelEntityState[____exports.StageTravelEntityState.CLOSED] = "CLOSED"
|
|
7
|
-
return ____exports
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
____exports.StageTravelState = {}
|
|
3
|
-
____exports.StageTravelState.DISABLED = 0
|
|
4
|
-
____exports.StageTravelState[____exports.StageTravelState.DISABLED] = "DISABLED"
|
|
5
|
-
____exports.StageTravelState.FADING_TO_BLACK = 1
|
|
6
|
-
____exports.StageTravelState[____exports.StageTravelState.FADING_TO_BLACK] = "FADING_TO_BLACK"
|
|
7
|
-
____exports.StageTravelState.GOING_TO_NEW_FLOOR = 2
|
|
8
|
-
____exports.StageTravelState[____exports.StageTravelState.GOING_TO_NEW_FLOOR] = "GOING_TO_NEW_FLOOR"
|
|
9
|
-
____exports.StageTravelState.FADING_IN = 3
|
|
10
|
-
____exports.StageTravelState[____exports.StageTravelState.FADING_IN] = "FADING_IN"
|
|
11
|
-
return ____exports
|
|
@@ -1,5 +0,0 @@
|
|
|
1
|
-
export declare const CUSTOM_TRAPDOOR_FEATURE_NAME = "customTrapdoor";
|
|
2
|
-
/** This also applies to crawl spaces. The value was determined through trial and error. */
|
|
3
|
-
export declare const TRAPDOOR_OPEN_DISTANCE = 60;
|
|
4
|
-
export declare const TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS: number;
|
|
5
|
-
export declare const TRAPDOOR_BOSS_REACTION_FRAMES = 30;
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
____exports.CUSTOM_TRAPDOOR_FEATURE_NAME = "customTrapdoor"
|
|
3
|
-
--- This also applies to crawl spaces. The value was determined through trial and error.
|
|
4
|
-
____exports.TRAPDOOR_OPEN_DISTANCE = 60
|
|
5
|
-
____exports.TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS = ____exports.TRAPDOOR_OPEN_DISTANCE * 2.5
|
|
6
|
-
____exports.TRAPDOOR_BOSS_REACTION_FRAMES = 30
|
|
7
|
-
return ____exports
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import { LevelStage, StageType } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to spawn a trapdoor grid entity that will have one or more of the following
|
|
4
|
-
* attributes:
|
|
5
|
-
*
|
|
6
|
-
* - custom destination (or custom logic for after the player enters)
|
|
7
|
-
* - custom graphics
|
|
8
|
-
* - custom logic for opening/closing
|
|
9
|
-
* - TODO: animation
|
|
10
|
-
*
|
|
11
|
-
* You can use this function to take the player to your custom stage. (See the `registerCustomStage`
|
|
12
|
-
* helper function.)
|
|
13
|
-
*
|
|
14
|
-
* Under the hood, the custom trapdoor is represented by a decoration grid entity and is manually
|
|
15
|
-
* respawned every time the player re-enters the room.
|
|
16
|
-
*
|
|
17
|
-
* @param gridIndexOrPosition The location in the room to spawn the trapdoor.
|
|
18
|
-
* @param _destination Used to specify where the player will go after jumping into the trapdoor. Can
|
|
19
|
-
* either be a tuple containing the stage and stage type, a string containing
|
|
20
|
-
* the name of a custom stage, or a function that returns one of these things.
|
|
21
|
-
* You can also specify a function that returns undefined in order to perform
|
|
22
|
-
* some custom behavior and/or handle the traveling part yourself. By default,
|
|
23
|
-
* the destination will be set to the next floor like that of a vanilla
|
|
24
|
-
* trapdoor.
|
|
25
|
-
* @param _anm2 Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2 of
|
|
26
|
-
* "gfx/grid/door_11_trapdoor.anm2" will be used.
|
|
27
|
-
* @param _shouldOpenFunc Optional. If the trapdoor is currently closed, this function will run on
|
|
28
|
-
* every frame to determine if it should open. By default, a function that
|
|
29
|
-
* emulates a vanilla trapdoor will be used.
|
|
30
|
-
* @param _shouldCloseFunc Optional. If the trapdoor is currently open, this function will run on
|
|
31
|
-
* every frame to determine if it should close. By default, a function that
|
|
32
|
-
* emulates a vanilla trapdoor will be used.
|
|
33
|
-
* @param _spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. Can either be
|
|
34
|
-
* a boolean or a function returning a boolean. By default, a function that
|
|
35
|
-
* emulates a vanilla trapdoor will be used.
|
|
36
|
-
*/
|
|
37
|
-
export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, _destination?: [stage: LevelStage, stageType: StageType] | string | ((gridEntity: GridEntity) => [stage: LevelStage, stageType: StageType] | string | undefined), _anm2?: string, _shouldOpenFunc?: (gridEntity: GridEntity) => boolean, _shouldCloseFunc?: (gridEntity: GridEntity) => boolean, _spawnOpen?: boolean | ((gridEntity: GridEntity) => boolean)): GridEntity;
|
|
@@ -1,124 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local defaultDestinationFunc, defaultShouldOpenFunc, isPlayerCloseAfterBoss, shouldBeClosedFromStartingInRoomWithEnemies, defaultShouldCloseFunc, defaultShouldSpawnOpenFunc
|
|
3
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
4
|
-
local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
|
|
5
|
-
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
6
|
-
local ____cachedClasses = require("cachedClasses")
|
|
7
|
-
local game = ____cachedClasses.game
|
|
8
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
9
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
10
|
-
local ____gridEntity = require("functions.gridEntity")
|
|
11
|
-
local spawnGrid = ____gridEntity.spawnGrid
|
|
12
|
-
local ____nextStage = require("functions.nextStage")
|
|
13
|
-
local getNextStage = ____nextStage.getNextStage
|
|
14
|
-
local getNextStageType = ____nextStage.getNextStageType
|
|
15
|
-
local ____positionVelocity = require("functions.positionVelocity")
|
|
16
|
-
local anyPlayerCloserThan = ____positionVelocity.anyPlayerCloserThan
|
|
17
|
-
local ____roomClearFrame = require("features.roomClearFrame")
|
|
18
|
-
local getRoomClearGameFrame = ____roomClearFrame.getRoomClearGameFrame
|
|
19
|
-
local ____constants = require("features.customTrapdoor.constants")
|
|
20
|
-
local CUSTOM_TRAPDOOR_FEATURE_NAME = ____constants.CUSTOM_TRAPDOOR_FEATURE_NAME
|
|
21
|
-
local TRAPDOOR_BOSS_REACTION_FRAMES = ____constants.TRAPDOOR_BOSS_REACTION_FRAMES
|
|
22
|
-
local TRAPDOOR_OPEN_DISTANCE = ____constants.TRAPDOOR_OPEN_DISTANCE
|
|
23
|
-
local TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS = ____constants.TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS
|
|
24
|
-
local ____v = require("features.customTrapdoor.v")
|
|
25
|
-
local getCustomTrapdoorDescription = ____v.getCustomTrapdoorDescription
|
|
26
|
-
function defaultDestinationFunc(self)
|
|
27
|
-
local nextStage = getNextStage(nil)
|
|
28
|
-
local nextStageType = getNextStageType(nil)
|
|
29
|
-
return {nextStage, nextStageType}
|
|
30
|
-
end
|
|
31
|
-
function defaultShouldOpenFunc(self, gridEntity)
|
|
32
|
-
local entityDescription = getCustomTrapdoorDescription(nil, gridEntity)
|
|
33
|
-
if entityDescription == nil then
|
|
34
|
-
return false
|
|
35
|
-
end
|
|
36
|
-
local room = game:GetRoom()
|
|
37
|
-
local roomClear = room:IsClear()
|
|
38
|
-
return not anyPlayerCloserThan(nil, gridEntity.Position, TRAPDOOR_OPEN_DISTANCE) and not isPlayerCloseAfterBoss(nil, gridEntity.Position) and not shouldBeClosedFromStartingInRoomWithEnemies(nil, entityDescription.initial, roomClear)
|
|
39
|
-
end
|
|
40
|
-
function isPlayerCloseAfterBoss(self, position)
|
|
41
|
-
local gameFrameCount = game:GetFrameCount()
|
|
42
|
-
local room = game:GetRoom()
|
|
43
|
-
local roomType = room:GetType()
|
|
44
|
-
local roomClearGameFrame = getRoomClearGameFrame(nil)
|
|
45
|
-
if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or gameFrameCount >= roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES then
|
|
46
|
-
return false
|
|
47
|
-
end
|
|
48
|
-
return anyPlayerCloserThan(nil, position, TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS)
|
|
49
|
-
end
|
|
50
|
-
function shouldBeClosedFromStartingInRoomWithEnemies(self, initial, roomClear)
|
|
51
|
-
return initial and not roomClear
|
|
52
|
-
end
|
|
53
|
-
function defaultShouldCloseFunc(self)
|
|
54
|
-
return false
|
|
55
|
-
end
|
|
56
|
-
function defaultShouldSpawnOpenFunc(self, gridEntity)
|
|
57
|
-
local room = game:GetRoom()
|
|
58
|
-
local roomFrameCount = room:GetFrameCount()
|
|
59
|
-
local roomClear = room:IsClear()
|
|
60
|
-
if roomFrameCount > 0 then
|
|
61
|
-
return false
|
|
62
|
-
end
|
|
63
|
-
if not roomClear then
|
|
64
|
-
return false
|
|
65
|
-
end
|
|
66
|
-
return defaultShouldOpenFunc(nil, gridEntity)
|
|
67
|
-
end
|
|
68
|
-
--- Helper function to spawn a trapdoor grid entity that will have one or more of the following
|
|
69
|
-
-- attributes:
|
|
70
|
-
--
|
|
71
|
-
-- - custom destination (or custom logic for after the player enters)
|
|
72
|
-
-- - custom graphics
|
|
73
|
-
-- - custom logic for opening/closing
|
|
74
|
-
-- - TODO: animation
|
|
75
|
-
--
|
|
76
|
-
-- You can use this function to take the player to your custom stage. (See the `registerCustomStage`
|
|
77
|
-
-- helper function.)
|
|
78
|
-
--
|
|
79
|
-
-- Under the hood, the custom trapdoor is represented by a decoration grid entity and is manually
|
|
80
|
-
-- respawned every time the player re-enters the room.
|
|
81
|
-
--
|
|
82
|
-
-- @param gridIndexOrPosition The location in the room to spawn the trapdoor.
|
|
83
|
-
-- @param _destination Used to specify where the player will go after jumping into the trapdoor. Can
|
|
84
|
-
-- either be a tuple containing the stage and stage type, a string containing
|
|
85
|
-
-- the name of a custom stage, or a function that returns one of these things.
|
|
86
|
-
-- You can also specify a function that returns undefined in order to perform
|
|
87
|
-
-- some custom behavior and/or handle the traveling part yourself. By default,
|
|
88
|
-
-- the destination will be set to the next floor like that of a vanilla
|
|
89
|
-
-- trapdoor.
|
|
90
|
-
-- @param _anm2 Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2 of
|
|
91
|
-
-- "gfx/grid/door_11_trapdoor.anm2" will be used.
|
|
92
|
-
-- @param _shouldOpenFunc Optional. If the trapdoor is currently closed, this function will run on
|
|
93
|
-
-- every frame to determine if it should open. By default, a function that
|
|
94
|
-
-- emulates a vanilla trapdoor will be used.
|
|
95
|
-
-- @param _shouldCloseFunc Optional. If the trapdoor is currently open, this function will run on
|
|
96
|
-
-- every frame to determine if it should close. By default, a function that
|
|
97
|
-
-- emulates a vanilla trapdoor will be used.
|
|
98
|
-
-- @param _spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. Can either be
|
|
99
|
-
-- a boolean or a function returning a boolean. By default, a function that
|
|
100
|
-
-- emulates a vanilla trapdoor will be used.
|
|
101
|
-
function ____exports.spawnCustomTrapdoor(self, gridIndexOrPosition, _destination, _anm2, _shouldOpenFunc, _shouldCloseFunc, _spawnOpen)
|
|
102
|
-
if _destination == nil then
|
|
103
|
-
_destination = defaultDestinationFunc
|
|
104
|
-
end
|
|
105
|
-
if _anm2 == nil then
|
|
106
|
-
_anm2 = "gfx/grid/door_11_trapdoor.anm2"
|
|
107
|
-
end
|
|
108
|
-
if _shouldOpenFunc == nil then
|
|
109
|
-
_shouldOpenFunc = defaultShouldOpenFunc
|
|
110
|
-
end
|
|
111
|
-
if _shouldCloseFunc == nil then
|
|
112
|
-
_shouldCloseFunc = defaultShouldCloseFunc
|
|
113
|
-
end
|
|
114
|
-
if _spawnOpen == nil then
|
|
115
|
-
_spawnOpen = defaultShouldSpawnOpenFunc
|
|
116
|
-
end
|
|
117
|
-
errorIfFeaturesNotInitialized(nil, CUSTOM_TRAPDOOR_FEATURE_NAME)
|
|
118
|
-
local decoration = spawnGrid(nil, GridEntityType.DECORATION, gridIndexOrPosition)
|
|
119
|
-
if decoration == nil then
|
|
120
|
-
error("Failed to spawn a custom trapdoor.")
|
|
121
|
-
end
|
|
122
|
-
return decoration
|
|
123
|
-
end
|
|
124
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export declare function stageTravelInit(): void;
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
3
|
-
local saveDataManager = ____exports.saveDataManager
|
|
4
|
-
local ____constants = require("features.customTrapdoor.constants")
|
|
5
|
-
local CUSTOM_TRAPDOOR_FEATURE_NAME = ____constants.CUSTOM_TRAPDOOR_FEATURE_NAME
|
|
6
|
-
local ____v = require("features.customTrapdoor.v")
|
|
7
|
-
local v = ____v.default
|
|
8
|
-
function ____exports.stageTravelInit(self)
|
|
9
|
-
saveDataManager(nil, CUSTOM_TRAPDOOR_FEATURE_NAME, v)
|
|
10
|
-
end
|
|
11
|
-
return ____exports
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
-
import { StageTravelState } from "../../enums/StageTravelState";
|
|
3
|
-
import { StageTravelEntityDescription } from "../../interfaces/StageTravelEntityDescription";
|
|
4
|
-
declare const v: {
|
|
5
|
-
run: {
|
|
6
|
-
state: StageTravelState;
|
|
7
|
-
};
|
|
8
|
-
room: {
|
|
9
|
-
/** Indexed by grid index. */
|
|
10
|
-
trapdoors: Map<number, StageTravelEntityDescription>;
|
|
11
|
-
};
|
|
12
|
-
};
|
|
13
|
-
export default v;
|
|
14
|
-
export declare function getCustomTrapdoorDescription(gridEntity: GridEntity): StageTravelEntityDescription | undefined;
|