isaacscript-common 4.5.1 → 4.6.1

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Files changed (67) hide show
  1. package/constants.d.ts +0 -3
  2. package/constantsFirstLast.d.ts +0 -3
  3. package/features/characterHealthConversion.d.ts +6 -0
  4. package/features/characterStats.d.ts +5 -0
  5. package/features/deployJSONRoom.lua +2 -4
  6. package/features/disableAllSound.d.ts +0 -3
  7. package/features/registerHotkey.lua +1 -1
  8. package/functions/array.d.ts +30 -1
  9. package/functions/array.lua +84 -5
  10. package/functions/bitwise.d.ts +17 -0
  11. package/functions/bitwise.lua +41 -0
  12. package/functions/color.d.ts +1 -1
  13. package/functions/doors.d.ts +6 -0
  14. package/functions/doors.lua +23 -2
  15. package/functions/gridEntity.d.ts +12 -0
  16. package/functions/gridEntity.lua +15 -2
  17. package/functions/kColor.d.ts +1 -1
  18. package/functions/log.d.ts +2 -2
  19. package/functions/rng.d.ts +1 -1
  20. package/functions/rng.lua +6 -2
  21. package/functions/roomShape.d.ts +2 -2
  22. package/functions/rooms.d.ts +1 -0
  23. package/functions/rooms.lua +1 -0
  24. package/functions/set.d.ts +17 -0
  25. package/functions/set.lua +24 -0
  26. package/functions/stage.d.ts +6 -1
  27. package/functions/stage.lua +7 -0
  28. package/functions/vector.d.ts +1 -1
  29. package/index.d.ts +0 -1
  30. package/index.lua +0 -8
  31. package/initFeatures.lua +3 -3
  32. package/maps/roomTypeMap.lua +0 -1
  33. package/objects/doorSlotToDoorSlotFlag.d.ts +4 -0
  34. package/objects/doorSlotToDoorSlotFlag.lua +17 -0
  35. package/objects/roomShapeBounds.d.ts +1 -1
  36. package/objects/roomShapeBounds.lua +8 -8
  37. package/objects/roomShapeLayoutSizes.d.ts +1 -1
  38. package/objects/roomShapeLayoutSizes.lua +4 -4
  39. package/objects/roomTypeGotoPrefixes.d.ts +4 -0
  40. package/objects/roomTypeGotoPrefixes.lua +35 -0
  41. package/objects/roomTypeNames.lua +0 -1
  42. package/package.json +2 -2
  43. package/types/CollectibleIndex.d.ts +1 -1
  44. package/types/PickingUpItem.d.ts +3 -3
  45. package/types/PickingUpItem.lua +3 -3
  46. package/types/PlayerIndex.d.ts +1 -1
  47. package/types/private/IsaacAPIClass.d.ts +1 -1
  48. package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  49. package/types/private/TSTLClass.d.ts +1 -1
  50. package/enums/StageTravelEntityState.d.ts +0 -4
  51. package/enums/StageTravelEntityState.lua +0 -7
  52. package/enums/StageTravelState.d.ts +0 -6
  53. package/enums/StageTravelState.lua +0 -11
  54. package/features/customTrapdoor/constants.d.ts +0 -5
  55. package/features/customTrapdoor/constants.lua +0 -7
  56. package/features/customTrapdoor/exports.d.ts +0 -37
  57. package/features/customTrapdoor/exports.lua +0 -124
  58. package/features/customTrapdoor/init.d.ts +0 -1
  59. package/features/customTrapdoor/init.lua +0 -11
  60. package/features/customTrapdoor/stageTravel.d.ts +0 -0
  61. package/features/customTrapdoor/stageTravel.lua +0 -0
  62. package/features/customTrapdoor/trapdoor.d.ts +0 -0
  63. package/features/customTrapdoor/trapdoor.lua +0 -0
  64. package/features/customTrapdoor/v.d.ts +0 -14
  65. package/features/customTrapdoor/v.lua +0 -16
  66. package/interfaces/StageTravelEntityDescription.d.ts +0 -5
  67. package/interfaces/StageTravelEntityDescription.lua +0 -2
package/constants.d.ts CHANGED
@@ -1,6 +1,3 @@
1
- /**
2
- * @module core/Constants
3
- */
4
1
  import { CollectibleType, ItemPoolType, LevelStage, RoomType } from "isaac-typescript-definitions";
5
2
  /**
6
3
  * The distance of the laser when Azazel does not have any range up items yet. For more info, see
@@ -1,6 +1,3 @@
1
- /**
2
- * @module Constants (First and Last)
3
- */
4
1
  import { Card, CollectibleType, PillColor, PillEffect, PlayerType, TrinketType } from "isaac-typescript-definitions";
5
2
  /** Equal to `CollectibleType.SAD_ONION`. */
6
3
  export declare const FIRST_COLLECTIBLE_TYPE = CollectibleType.SAD_ONION;
@@ -1,3 +1,9 @@
1
+ /**
2
+ * Easily create custom characters that have the same health mechanic as Blue Baby (red heart
3
+ * containers --> soul hearts) or Black Judas (red heart containers --> black hearts).
4
+ *
5
+ * @module
6
+ */
1
7
  import { HeartSubType, PlayerType } from "isaac-typescript-definitions";
2
8
  export declare type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
3
9
  /**
@@ -1,3 +1,8 @@
1
+ /**
2
+ * Easily create custom characters that have base stats different from that of Isaac.
3
+ *
4
+ * @module
5
+ */
1
6
  import { CacheFlag, PlayerType } from "isaac-typescript-definitions";
2
7
  /**
3
8
  * Helper function to manage the stats for a vanilla or custom character. Call this function once at
@@ -37,6 +37,7 @@ local removeAllBombs = ____entitySpecific.removeAllBombs
37
37
  local removeAllPickups = ____entitySpecific.removeAllPickups
38
38
  local ____gridEntity = require("functions.gridEntity")
39
39
  local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
40
+ local getAllGridIndexes = ____gridEntity.getAllGridIndexes
40
41
  local getGridEntities = ____gridEntity.getGridEntities
41
42
  local removeAllGridExcept = ____gridEntity.removeAllGridExcept
42
43
  local removeGrid = ____gridEntity.removeGrid
@@ -59,8 +60,6 @@ local setRoomCleared = ____rooms.setRoomCleared
59
60
  local setRoomUncleared = ____rooms.setRoomUncleared
60
61
  local ____spawnCollectible = require("functions.spawnCollectible")
61
62
  local spawnCollectible = ____spawnCollectible.spawnCollectible
62
- local ____utils = require("functions.utils")
63
- local erange = ____utils.erange
64
63
  local ____runInNFrames = require("features.runInNFrames")
65
64
  local runNextGameFrame = ____runInNFrames.runNextGameFrame
66
65
  local ____exports = require("features.saveDataManager.exports")
@@ -182,10 +181,9 @@ function removeSpecificNPCs(self)
182
181
  end
183
182
  function fillRoomWithDecorations(self)
184
183
  local room = game:GetRoom()
185
- local gridSize = room:GetGridSize()
186
184
  local roomListIndex = getRoomListIndex(nil)
187
185
  local decorationGridIndexes = v.level.roomToDecorationGridIndexesMap:getAndSetDefault(roomListIndex)
188
- for ____, gridIndex in ipairs(erange(nil, gridSize)) do
186
+ for ____, gridIndex in ipairs(getAllGridIndexes(nil)) do
189
187
  do
190
188
  local existingGridEntity = room:GetGridEntity(gridIndex)
191
189
  if existingGridEntity ~= nil then
@@ -1,6 +1,3 @@
1
- /**
2
- * @module Disable All Sound
3
- */
4
1
  /**
5
2
  * Helper function to stop muting all sound effects and music.
6
3
  *
@@ -30,7 +30,7 @@ hotkeyFunctionMap = __TS__New(Map)
30
30
  keyPressedMap = __TS__New(DefaultMap, false)
31
31
  ---
32
32
  -- @internal
33
- function ____exports.characterHealthConversionInit(self, mod)
33
+ function ____exports.registerHotkeyInit(self, mod)
34
34
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
35
35
  end
36
36
  function ____exports.registerHotkey(self, keyboard, func)
@@ -37,7 +37,7 @@ export declare function arrayRemoveIndex<T>(originalArray: T[] | readonly T[], .
37
37
  * This function is variadic, meaning that you can specify N arguments to remove N elements.
38
38
  */
39
39
  export declare function arrayRemoveIndexInPlace<T>(array: T[], ...indexesToRemove: int[]): boolean;
40
- export declare function arrayToString<T>(array: T[]): string;
40
+ export declare function arrayToString<T>(array: T[] | readonly T[]): string;
41
41
  /**
42
42
  * Helper function to combine two or more arrays. Returns a new array that is the composition of all
43
43
  * of the specified arrays.
@@ -56,6 +56,30 @@ export declare function combineArrays<T>(...arrays: Array<T[] | readonly T[]>):
56
56
  export declare function copyArray<T>(oldArray: T[] | readonly T[], numElements?: int): T[];
57
57
  /** Helper function to remove all of the elements in an array in-place. */
58
58
  export declare function emptyArray<T>(array: T[]): void;
59
+ /**
60
+ * Helper function to get all possible combinations of the given array. This includes the
61
+ * combination of an empty array.
62
+ *
63
+ * For example, if this function is provided an array containing 1, 2, and 3, then it will return an
64
+ * array containing the following arrays:
65
+ *
66
+ * - []
67
+ * - [1]
68
+ * - [2]
69
+ * - [3]
70
+ * - [1, 2]
71
+ * - [1, 3]
72
+ * - [2, 3]
73
+ * - [1, 2, 3]
74
+ *
75
+ * From: https://github.com/firstandthird/combinations/blob/master/index.js
76
+ *
77
+ * @param array The array to get the combinations of.
78
+ * @param min Optional. The minimum number of elements to include in each combination. Default is 1.
79
+ * @param max Optional. The maximum number of elements to include in each combination. Default is
80
+ * the length of the array.
81
+ */
82
+ export declare function getArrayCombinations<T>(array: T[] | readonly T[], min?: int, max?: int): ReadonlyArray<readonly T[]>;
59
83
  /**
60
84
  * Helper function to get an array containing the indexes of an array.
61
85
  *
@@ -141,4 +165,9 @@ export declare function shuffleArray<T>(originalArray: T[] | readonly T[], seedO
141
165
  * `RNG.Next` method will be called. Default is `getRandomSeed()`.
142
166
  */
143
167
  export declare function shuffleArrayInPlace<T>(array: T[], seedOrRNG?: Seed | RNG): void;
168
+ /** Helper function to sum every value in an array together. */
144
169
  export declare function sumArray(array: number[] | readonly number[]): number;
170
+ /**
171
+ * Helper function to swap two different array elements. (The elements will be swapped in-place.)
172
+ */
173
+ export declare function swapArrayElements<T>(array: T[], i: number, j: number): void;
@@ -8,6 +8,9 @@ local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
8
8
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
9
9
  local __TS__ArraySort = ____lualib.__TS__ArraySort
10
10
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
11
+ local __TS__ArraySlice = ____lualib.__TS__ArraySlice
12
+ local __TS__ArrayConcat = ____lualib.__TS__ArrayConcat
13
+ local __TS__ArrayUnshift = ____lualib.__TS__ArrayUnshift
11
14
  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
12
15
  local __TS__ArraySome = ____lualib.__TS__ArraySome
13
16
  local __TS__ArrayReduce = ____lualib.__TS__ArrayReduce
@@ -50,16 +53,20 @@ function ____exports.shuffleArrayInPlace(self, array, seedOrRNG)
50
53
  seedOrRNG = getRandomSeed(nil)
51
54
  end
52
55
  local currentIndex = #array
53
- local randomIndex
54
56
  local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
55
57
  while currentIndex > 0 do
56
58
  currentIndex = currentIndex - 1
57
- randomIndex = ____exports.getRandomArrayIndex(nil, array, rng)
58
- local ____temp_0 = {array[randomIndex + 1], array[currentIndex + 1]}
59
- array[currentIndex + 1] = ____temp_0[1]
60
- array[randomIndex + 1] = ____temp_0[2]
59
+ local randomIndex = ____exports.getRandomArrayIndex(nil, array, rng)
60
+ ____exports.swapArrayElements(nil, array, currentIndex, randomIndex)
61
61
  end
62
62
  end
63
+ --- Helper function to swap two different array elements. (The elements will be swapped in-place.)
64
+ function ____exports.swapArrayElements(self, array, i, j)
65
+ local value1 = array[i + 1]
66
+ local value2 = array[j + 1]
67
+ array[i + 1] = value2
68
+ array[j + 1] = value1
69
+ end
63
70
  --- Helper function for determining if two arrays contain the exact same elements. Note that this
64
71
  -- only performs a shallow comparison.
65
72
  function ____exports.arrayEquals(self, array1, array2)
@@ -201,6 +208,77 @@ end
201
208
  function ____exports.emptyArray(self, array)
202
209
  __TS__ArraySplice(array, 0, #array)
203
210
  end
211
+ --- Helper function to get all possible combinations of the given array. This includes the
212
+ -- combination of an empty array.
213
+ --
214
+ -- For example, if this function is provided an array containing 1, 2, and 3, then it will return an
215
+ -- array containing the following arrays:
216
+ --
217
+ -- - []
218
+ -- - [1]
219
+ -- - [2]
220
+ -- - [3]
221
+ -- - [1, 2]
222
+ -- - [1, 3]
223
+ -- - [2, 3]
224
+ -- - [1, 2, 3]
225
+ --
226
+ -- From: https://github.com/firstandthird/combinations/blob/master/index.js
227
+ --
228
+ -- @param array The array to get the combinations of.
229
+ -- @param min Optional. The minimum number of elements to include in each combination. Default is 1.
230
+ -- @param max Optional. The maximum number of elements to include in each combination. Default is
231
+ -- the length of the array.
232
+ function ____exports.getArrayCombinations(self, array, min, max)
233
+ if min == nil or min <= 0 then
234
+ min = 1
235
+ end
236
+ if max == nil or max <= 0 then
237
+ max = #array
238
+ end
239
+ local addCombinations
240
+ addCombinations = function(____, n, src, got, all)
241
+ if n == 0 then
242
+ if #got > 0 then
243
+ all[#all + 1] = got
244
+ end
245
+ return
246
+ end
247
+ do
248
+ local j = 0
249
+ while j < #src do
250
+ local value = src[j + 1]
251
+ addCombinations(
252
+ nil,
253
+ n - 1,
254
+ __TS__ArraySlice(src, j + 1),
255
+ __TS__ArrayConcat(got, {value}),
256
+ all
257
+ )
258
+ j = j + 1
259
+ end
260
+ end
261
+ end
262
+ local all = {}
263
+ do
264
+ local i = min
265
+ while i < #array do
266
+ addCombinations(
267
+ nil,
268
+ i,
269
+ array,
270
+ {},
271
+ all
272
+ )
273
+ i = i + 1
274
+ end
275
+ end
276
+ if #array == max then
277
+ all[#all + 1] = array
278
+ end
279
+ __TS__ArrayUnshift(all, {})
280
+ return all
281
+ end
204
282
  --- Helper function to get an array containing the indexes of an array.
205
283
  --
206
284
  -- For example, an array of `["Apple", "Banana"]` would return an array of `[0, 1]`.
@@ -351,6 +429,7 @@ function ____exports.shuffleArray(self, originalArray, seedOrRNG)
351
429
  ____exports.shuffleArrayInPlace(nil, array, seedOrRNG)
352
430
  return array
353
431
  end
432
+ --- Helper function to sum every value in an array together.
354
433
  function ____exports.sumArray(self, array)
355
434
  return __TS__ArrayReduce(
356
435
  array,
@@ -1,4 +1,21 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
3
+ /// <reference types="isaac-typescript-definitions" />
4
+ /// <reference types="isaac-typescript-definitions" />
5
+ /** Helper function to convert a set of flags to a single `BitFlags` object. */
6
+ export declare function arrayToBitFlags<T extends BitFlag | BitFlag128>(array: T[] | readonly T[]): BitFlags<T>;
7
+ /** Helper function to convert an array of bits to the resulting decimal number. */
8
+ export declare function convertBinaryToDecimal(bits: int[]): number;
9
+ /** Helper function to convert a number to an array of bits. */
10
+ export declare function convertDecimalToBinary(number: number): int[];
11
+ /**
12
+ * Helper function to count the number of bits that are set to 1 in a binary representation of a
13
+ * number.
14
+ */
2
15
  export declare function countSetBits(n: int): int;
16
+ /** Helper function to get the value of a specific but in a binary representation of a number. */
3
17
  export declare function getKBitOfN(k: int, n: int): int;
18
+ /** Helper function to get the number of bits in a binary representation of a number. */
4
19
  export declare function getNumBitsOfN(n: int): int;
20
+ /** Helper function to convert a set of flags to a single `BitFlags` object. */
21
+ export declare function setToBitFlags<T extends BitFlag | BitFlag128>(set: Set<T> | ReadonlySet<T>): BitFlags<T>;
@@ -1,4 +1,35 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ParseInt = ____lualib.__TS__ParseInt
3
+ local __TS__Iterator = ____lualib.__TS__Iterator
1
4
  local ____exports = {}
5
+ local ____flag = require("functions.flag")
6
+ local addFlag = ____flag.addFlag
7
+ --- Helper function to convert a set of flags to a single `BitFlags` object.
8
+ function ____exports.arrayToBitFlags(self, array)
9
+ local flags = 0
10
+ for ____, flag in ipairs(array) do
11
+ flags = addFlag(nil, flags, flag)
12
+ end
13
+ return flags
14
+ end
15
+ --- Helper function to convert an array of bits to the resulting decimal number.
16
+ function ____exports.convertBinaryToDecimal(self, bits)
17
+ local bitsString = table.concat(bits, "")
18
+ return __TS__ParseInt(bitsString, 2)
19
+ end
20
+ --- Helper function to convert a number to an array of bits.
21
+ function ____exports.convertDecimalToBinary(self, number)
22
+ local bits = {}
23
+ local i = 0
24
+ while number > 0 do
25
+ bits[i + 1] = number % 2
26
+ number = math.floor(number / 2)
27
+ i = i + 1
28
+ end
29
+ return bits
30
+ end
31
+ --- Helper function to count the number of bits that are set to 1 in a binary representation of a
32
+ -- number.
2
33
  function ____exports.countSetBits(self, n)
3
34
  local count = 0
4
35
  while n > 0 do
@@ -7,9 +38,11 @@ function ____exports.countSetBits(self, n)
7
38
  end
8
39
  return count
9
40
  end
41
+ --- Helper function to get the value of a specific but in a binary representation of a number.
10
42
  function ____exports.getKBitOfN(self, k, n)
11
43
  return n >> k & 1
12
44
  end
45
+ --- Helper function to get the number of bits in a binary representation of a number.
13
46
  function ____exports.getNumBitsOfN(self, n)
14
47
  local numBits = 0
15
48
  while n > 0 do
@@ -18,4 +51,12 @@ function ____exports.getNumBitsOfN(self, n)
18
51
  end
19
52
  return numBits
20
53
  end
54
+ --- Helper function to convert a set of flags to a single `BitFlags` object.
55
+ function ____exports.setToBitFlags(self, set)
56
+ local flags = 0
57
+ for ____, flag in __TS__Iterator(set:values()) do
58
+ flags = addFlag(nil, flags, flag)
59
+ end
60
+ return flags
61
+ end
21
62
  return ____exports
@@ -2,7 +2,7 @@
2
2
  /// <reference types="typescript-to-lua/language-extensions" />
3
3
  import { SerializationType } from "../enums/SerializationType";
4
4
  declare type SerializedColor = LuaTable<string, unknown> & {
5
- readonly __serializedColorBrand: unique symbol;
5
+ readonly __serializedColorBrand: symbol;
6
6
  };
7
7
  interface CopyColorReturn {
8
8
  [SerializationType.NONE]: Color;
@@ -7,6 +7,7 @@ export declare function closeAllDoors(): void;
7
7
  export declare function closeDoorFast(door: GridEntityDoor): void;
8
8
  export declare function doorSlotFlagToDoorSlot(doorSlotFlag: DoorSlotFlag): DoorSlot;
9
9
  export declare function doorSlotToDirection(doorSlot: DoorSlot): Direction;
10
+ export declare function doorSlotToDoorSlotFlag(doorSlot: DoorSlot): DoorSlotFlag;
10
11
  export declare function getAngelRoomDoor(): GridEntityDoor | undefined;
11
12
  export declare function getDevilRoomDoor(): GridEntityDoor | undefined;
12
13
  /**
@@ -30,6 +31,11 @@ export declare function getDoorEnterPosition(door: GridEntityDoor): Vector;
30
31
  * amount of units.
31
32
  */
32
33
  export declare function getDoorEnterPositionOffset(doorSlot: DoorSlot): Vector;
34
+ /**
35
+ * Helper function to convert an array of door slots or a set of door slots to the resulting bit
36
+ * flag number.
37
+ */
38
+ export declare function getDoorSlotFlags(doorSlots: DoorSlot[] | readonly DoorSlot[] | Set<DoorSlot> | ReadonlySet<DoorSlot>): BitFlags<DoorSlotFlag>;
33
39
  /** Helper function to get the possible door slots that can exist for a given room shape. */
34
40
  export declare function getDoorSlotsForRoomShape(roomShape: RoomShape): ReadonlySet<DoorSlot>;
35
41
  /**
@@ -1,5 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
+ local __TS__Spread = ____lualib.__TS__Spread
4
+ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
5
  local __TS__New = ____lualib.__TS__New
4
6
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
7
  local __TS__ArrayFind = ____lualib.__TS__ArrayFind
@@ -18,14 +20,20 @@ local DEFAULT_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DEFAULT_DOOR_SLOT
18
20
  local DOOR_SLOT_FLAG_TO_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DOOR_SLOT_FLAG_TO_DOOR_SLOT
19
21
  local ____doorSlotToDirection = require("objects.doorSlotToDirection")
20
22
  local DOOR_SLOT_TO_DIRECTION = ____doorSlotToDirection.DOOR_SLOT_TO_DIRECTION
23
+ local ____doorSlotToDoorSlotFlag = require("objects.doorSlotToDoorSlotFlag")
24
+ local DOOR_SLOT_TO_DOOR_SLOT_FLAG = ____doorSlotToDoorSlotFlag.DOOR_SLOT_TO_DOOR_SLOT_FLAG
21
25
  local ____oppositeDoorSlots = require("objects.oppositeDoorSlots")
22
26
  local OPPOSITE_DOOR_SLOTS = ____oppositeDoorSlots.OPPOSITE_DOOR_SLOTS
23
27
  local ____roomShapeToDoorSlots = require("objects.roomShapeToDoorSlots")
24
28
  local ROOM_SHAPE_TO_DOOR_SLOTS = ____roomShapeToDoorSlots.ROOM_SHAPE_TO_DOOR_SLOTS
29
+ local ____bitwise = require("functions.bitwise")
30
+ local arrayToBitFlags = ____bitwise.arrayToBitFlags
25
31
  local ____direction = require("functions.direction")
26
32
  local directionToVector = ____direction.directionToVector
27
33
  local ____enums = require("functions.enums")
28
34
  local getEnumValues = ____enums.getEnumValues
35
+ local ____tstlClass = require("functions.tstlClass")
36
+ local isTSTLSet = ____tstlClass.isTSTLSet
29
37
  function ____exports.doorSlotToDirection(self, doorSlot)
30
38
  return DOOR_SLOT_TO_DIRECTION[doorSlot]
31
39
  end
@@ -52,13 +60,13 @@ function ____exports.getDoors(self, ...)
52
60
  do
53
61
  local door = room:GetDoor(doorSlot)
54
62
  if door == nil then
55
- goto __continue15
63
+ goto __continue18
56
64
  end
57
65
  if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
58
66
  doors[#doors + 1] = door
59
67
  end
60
68
  end
61
- ::__continue15::
69
+ ::__continue18::
62
70
  end
63
71
  return doors
64
72
  end
@@ -101,6 +109,9 @@ function ____exports.doorSlotFlagToDoorSlot(self, doorSlotFlag)
101
109
  local doorSlot = DOOR_SLOT_FLAG_TO_DOOR_SLOT[doorSlotFlag]
102
110
  return doorSlot == nil and DEFAULT_DOOR_SLOT or doorSlot
103
111
  end
112
+ function ____exports.doorSlotToDoorSlotFlag(self, doorSlot)
113
+ return DOOR_SLOT_TO_DOOR_SLOT_FLAG[doorSlot]
114
+ end
104
115
  function ____exports.getAngelRoomDoor(self)
105
116
  local angelRoomDoors = ____exports.getDoors(nil, RoomType.ANGEL)
106
117
  local ____temp_0
@@ -142,6 +153,16 @@ function ____exports.getDoorEnterPosition(self, door)
142
153
  local offset = ____exports.getDoorEnterPositionOffset(nil, door.Slot)
143
154
  return door.Position + offset
144
155
  end
156
+ --- Helper function to convert an array of door slots or a set of door slots to the resulting bit
157
+ -- flag number.
158
+ function ____exports.getDoorSlotFlags(self, doorSlots)
159
+ local doorSlotArray = isTSTLSet(nil, doorSlots) and ({__TS__Spread(doorSlots:values())}) or doorSlots
160
+ local doorSlotFlagArray = __TS__ArrayMap(
161
+ doorSlotArray,
162
+ function(____, doorSlot) return ____exports.doorSlotToDoorSlotFlag(nil, doorSlot) end
163
+ )
164
+ return arrayToBitFlags(nil, doorSlotFlagArray)
165
+ end
145
166
  --- Helper function to get the possible door slots that can exist for a given room shape.
146
167
  function ____exports.getDoorSlotsForRoomShape(self, roomShape)
147
168
  return ROOM_SHAPE_TO_DOOR_SLOTS[roomShape]
@@ -5,6 +5,12 @@ import { GridEntityType, GridEntityXMLType } from "isaac-typescript-definitions"
5
5
  * 1000.0 in a room XML file, but `GridEntityType.ROCK` is equal to 2.
6
6
  */
7
7
  export declare function convertXMLGridEntityType(gridEntityXMLType: GridEntityXMLType, gridEntityXMLVariant: int): [GridEntityType, int] | undefined;
8
+ /**
9
+ * Helper function to get every legal grid index for the current room.
10
+ *
11
+ * Under the hood, this uses the `Room.GetGridSize` method.
12
+ */
13
+ export declare function getAllGridIndexes(): int[];
8
14
  /**
9
15
  * Gets the entities that have a hitbox that overlaps with any part of the square that the grid
10
16
  * entity is on.
@@ -79,6 +85,9 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
79
85
  * Helper function to all grid entities in the room except for ones matching the grid entity types
80
86
  * provided.
81
87
  *
88
+ * Note that this function will automatically update the room. (This means that you can spawn new
89
+ * grid entities on the same tile on the same frame, if needed.)
90
+ *
82
91
  * For example:
83
92
  *
84
93
  * ```ts
@@ -95,6 +104,9 @@ export declare function removeAllGridExcept(...gridEntityTypes: GridEntityType[]
95
104
  * Helper function to remove all of the grid entities in the room that match the grid entity types
96
105
  * provided.
97
106
  *
107
+ * Note that this function will automatically update the room. (This means that you can spawn new
108
+ * grid entities on the same tile on the same frame, if needed.)
109
+ *
98
110
  * For example:
99
111
  *
100
112
  * ```ts
@@ -32,11 +32,18 @@ local ____utils = require("functions.utils")
32
32
  local erange = ____utils.erange
33
33
  local ____vector = require("functions.vector")
34
34
  local isVector = ____vector.isVector
35
- function getAllGridEntities(self)
35
+ --- Helper function to get every legal grid index for the current room.
36
+ --
37
+ -- Under the hood, this uses the `Room.GetGridSize` method.
38
+ function ____exports.getAllGridIndexes(self)
36
39
  local room = game:GetRoom()
37
40
  local gridSize = room:GetGridSize()
41
+ return erange(nil, gridSize)
42
+ end
43
+ function getAllGridEntities(self)
44
+ local room = game:GetRoom()
38
45
  local gridEntities = {}
39
- for ____, gridIndex in ipairs(erange(nil, gridSize)) do
46
+ for ____, gridIndex in ipairs(____exports.getAllGridIndexes(nil)) do
40
47
  local gridEntity = room:GetGridEntity(gridIndex)
41
48
  if gridEntity ~= nil then
42
49
  gridEntities[#gridEntities + 1] = gridEntity
@@ -277,6 +284,9 @@ end
277
284
  --- Helper function to all grid entities in the room except for ones matching the grid entity types
278
285
  -- provided.
279
286
  --
287
+ -- Note that this function will automatically update the room. (This means that you can spawn new
288
+ -- grid entities on the same tile on the same frame, if needed.)
289
+ --
280
290
  -- For example:
281
291
  --
282
292
  -- ```ts
@@ -307,6 +317,9 @@ end
307
317
  --- Helper function to remove all of the grid entities in the room that match the grid entity types
308
318
  -- provided.
309
319
  --
320
+ -- Note that this function will automatically update the room. (This means that you can spawn new
321
+ -- grid entities on the same tile on the same frame, if needed.)
322
+ --
310
323
  -- For example:
311
324
  --
312
325
  -- ```ts
@@ -2,7 +2,7 @@
2
2
  /// <reference types="typescript-to-lua/language-extensions" />
3
3
  import { SerializationType } from "../enums/SerializationType";
4
4
  declare type SerializedKColor = LuaTable<string, unknown> & {
5
- readonly __serializedKColorBrand: unique symbol;
5
+ readonly __serializedKColorBrand: symbol;
6
6
  };
7
7
  interface CopyKColorReturn {
8
8
  [SerializationType.NONE]: KColor;
@@ -11,7 +11,7 @@ export declare function getDebugPrependString(msg: string, numParentFunctions?:
11
11
  * function will also prepend the function name and the line number before the string.
12
12
  */
13
13
  export declare function log(this: void, msg: string): void;
14
- export declare function logArray<T>(this: void, array: T[]): void;
14
+ export declare function logArray<T>(this: void, array: T[] | readonly T[]): void;
15
15
  export declare function logColor(this: void, color: Color): void;
16
16
  /** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
17
17
  export declare function logDamageFlags(this: void, flags: DamageFlag | BitFlags<DamageFlag>): void;
@@ -56,7 +56,7 @@ export declare function logRoom(this: void): void;
56
56
  * particular run.
57
57
  */
58
58
  export declare function logSeedEffects(this: void): void;
59
- export declare function logSet(this: void, set: Set<AnyNotNil>): void;
59
+ export declare function logSet(this: void, set: Set<AnyNotNil> | ReadonlySet<AnyNotNil>): void;
60
60
  /** Helper function for logging every sound effect that is currently playing. */
61
61
  export declare function logSounds(this: void): void;
62
62
  /**
@@ -3,7 +3,7 @@
3
3
  /// <reference types="typescript-to-lua/language-extensions" />
4
4
  import { SerializationType } from "../enums/SerializationType";
5
5
  declare type SerializedRNG = LuaTable<string, unknown> & {
6
- readonly __serializedRNGBrand: unique symbol;
6
+ readonly __serializedRNGBrand: symbol;
7
7
  };
8
8
  interface CopyRNGReturn {
9
9
  [SerializationType.NONE]: RNG;
package/functions/rng.lua CHANGED
@@ -1,6 +1,5 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__TypeOf = ____lualib.__TS__TypeOf
3
- local __TS__ObjectValues = ____lualib.__TS__ObjectValues
4
3
  local ____exports = {}
5
4
  local RECOMMENDED_SHIFT_IDX, OBJECT_NAME
6
5
  local ____cachedClasses = require("cachedClasses")
@@ -123,11 +122,16 @@ function ____exports.setAllRNGToSeed(self, object, seed)
123
122
  if not isTable(nil, object) then
124
123
  error("Failed to iterate over the object containing RNG objects since the type of the provided object was: " .. __TS__TypeOf(object))
125
124
  end
126
- for ____, value in ipairs(__TS__ObjectValues(table)) do
125
+ local setAtLeastOneSeed = false
126
+ for _key, value in pairs(object) do
127
127
  if ____exports.isRNG(nil, value) then
128
128
  ____exports.setSeed(nil, value, seed)
129
+ setAtLeastOneSeed = true
129
130
  end
130
131
  end
132
+ if not setAtLeastOneSeed then
133
+ error(("Failed to set all RNG objects to seed " .. tostring(seed)) .. " because the parent object did not contain any RNG objects.")
134
+ end
131
135
  end
132
136
  --- Helper function to iterate over the provided object and set the seed for all of the values that
133
137
  -- are RNG objects equal to the start seed for the current run.
@@ -17,14 +17,14 @@ export declare function getRoomShapeBottomRightPosition(roomShape: RoomShape): V
17
17
  * Helper function to get the bounds of a room shape, which are a box representing its contents.
18
18
  * This does not include the tiles that the walls are on. L rooms use the same bounds as a 2x2 room.
19
19
  */
20
- export declare function getRoomShapeBounds(roomShape: RoomShape): Vector;
20
+ export declare function getRoomShapeBounds(roomShape: RoomShape): readonly [width: int, height: int];
21
21
  /**
22
22
  * Helper function to get the dimensions of a room shape's layout. This is NOT the size of the
23
23
  * room's actual contents! For that, use the `getRoomShapeBounds` function.
24
24
  *
25
25
  * For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
26
26
  */
27
- export declare function getRoomShapeLayoutSize(roomShape: RoomShape): Vector;
27
+ export declare function getRoomShapeLayoutSize(roomShape: RoomShape): readonly [width: int, height: int];
28
28
  /**
29
29
  * Helper function to get the grid position of the top-left tile of a given room shape.
30
30
  *
@@ -9,6 +9,7 @@ export declare function changeRoom(roomGridIndex: int): void;
9
9
  * Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
10
10
  */
11
11
  export declare function getAllDimensions(): Dimension[];
12
+ /** Helper function to get the grid index for every room on the entire floor. */
12
13
  export declare function getAllRoomGridIndexes(): int[];
13
14
  /**
14
15
  * Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
@@ -123,6 +123,7 @@ end
123
123
  function ____exports.getAllDimensions(self)
124
124
  return erange(nil, NUM_DIMENSIONS)
125
125
  end
126
+ --- Helper function to get the grid index for every room on the entire floor.
126
127
  function ____exports.getAllRoomGridIndexes(self)
127
128
  local rooms = ____exports.getRooms(nil)
128
129
  return __TS__ArrayMap(
@@ -31,6 +31,23 @@ export declare function deleteSetsFromSet<T>(mainSet: Set<T>, ...setsToRemove: A
31
31
  * @param exceptions Optional. An array of elements to skip over if selected.
32
32
  */
33
33
  export declare function getRandomSetElement<T>(set: Set<T> | ReadonlySet<T>, seedOrRNG?: Seed | RNG, exceptions?: T[] | readonly T[]): T;
34
+ /**
35
+ * Helper function to get all possible combinations of the given set. This includes the combination
36
+ * of an empty set.
37
+ *
38
+ * For example, if this function is provided a set containing 1, 2, and 3, then it will return an
39
+ * array containing the following sets:
40
+ *
41
+ * - []
42
+ * - [1]
43
+ * - [2]
44
+ * - [3]
45
+ * - [1, 2]
46
+ * - [1, 3]
47
+ * - [2, 3]
48
+ * - [1, 2, 3]
49
+ */
50
+ export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>): ReadonlyArray<ReadonlySet<T>>;
34
51
  /**
35
52
  * Helper function to get a sorted array based on the contents of a set.
36
53
  *