isaacscript-common 31.7.2 → 31.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/dist/index.rollup.d.ts +215 -153
  2. package/dist/isaacscript-common.lua +144 -14
  3. package/dist/lualib_bundle.lua +99 -3
  4. package/dist/src/classes/ModFeature.d.ts +2 -2
  5. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts +1 -1
  6. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -1
  7. package/dist/src/classes/callbacks/PostUsePillFilter.d.ts +2 -2
  8. package/dist/src/classes/callbacks/PostUsePillFilter.lua +2 -2
  9. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  10. package/dist/src/classes/features/other/CustomItemPools.d.ts +1 -1
  11. package/dist/src/classes/features/other/CustomTrapdoors.d.ts +2 -2
  12. package/dist/src/classes/features/other/DebugDisplay.d.ts +18 -18
  13. package/dist/src/classes/features/other/ModdedElementSets.d.ts +2 -2
  14. package/dist/src/classes/features/other/RunInNFrames.d.ts +14 -14
  15. package/dist/src/classes/features/other/SaveDataManager.d.ts +2 -2
  16. package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts +1 -1
  17. package/dist/src/classes/features/other/StageHistory.d.ts +2 -2
  18. package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts +1 -1
  19. package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
  20. package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +1 -1
  21. package/dist/src/functions/array.d.ts +4 -4
  22. package/dist/src/functions/array.lua +4 -4
  23. package/dist/src/functions/cards.d.ts +1 -1
  24. package/dist/src/functions/cards.d.ts.map +1 -1
  25. package/dist/src/functions/cards.lua +1 -1
  26. package/dist/src/functions/charge.d.ts +1 -1
  27. package/dist/src/functions/charge.lua +1 -1
  28. package/dist/src/functions/collectibles.d.ts +3 -3
  29. package/dist/src/functions/collectibles.lua +3 -3
  30. package/dist/src/functions/debugFunctions.d.ts +2 -2
  31. package/dist/src/functions/debugFunctions.lua +2 -2
  32. package/dist/src/functions/deepCopy.d.ts +2 -2
  33. package/dist/src/functions/deepCopy.lua +2 -2
  34. package/dist/src/functions/globals.d.ts +1 -1
  35. package/dist/src/functions/globals.lua +1 -1
  36. package/dist/src/functions/gridEntities.d.ts +6 -6
  37. package/dist/src/functions/gridEntities.lua +6 -6
  38. package/dist/src/functions/gridEntitiesSpecific.d.ts +22 -22
  39. package/dist/src/functions/gridEntitiesSpecific.lua +22 -22
  40. package/dist/src/functions/input.d.ts +4 -4
  41. package/dist/src/functions/input.lua +4 -4
  42. package/dist/src/functions/logEntities.d.ts +1 -1
  43. package/dist/src/functions/logEntities.lua +1 -1
  44. package/dist/src/functions/minimap.d.ts +17 -20
  45. package/dist/src/functions/minimap.d.ts.map +1 -1
  46. package/dist/src/functions/minimap.lua +17 -20
  47. package/dist/src/functions/nextStage.d.ts +2 -2
  48. package/dist/src/functions/nextStage.lua +2 -2
  49. package/dist/src/functions/pills.d.ts +2 -2
  50. package/dist/src/functions/pills.lua +2 -2
  51. package/dist/src/functions/playerHealth.d.ts +4 -4
  52. package/dist/src/functions/playerHealth.lua +4 -4
  53. package/dist/src/functions/playerIndex.d.ts +2 -3
  54. package/dist/src/functions/playerIndex.d.ts.map +1 -1
  55. package/dist/src/functions/playerIndex.lua +2 -3
  56. package/dist/src/functions/players.d.ts +5 -5
  57. package/dist/src/functions/players.lua +5 -5
  58. package/dist/src/functions/pocketItems.d.ts +5 -5
  59. package/dist/src/functions/pocketItems.lua +5 -5
  60. package/dist/src/functions/revive.d.ts +3 -3
  61. package/dist/src/functions/revive.lua +3 -3
  62. package/dist/src/functions/rooms.d.ts +7 -7
  63. package/dist/src/functions/rooms.lua +7 -7
  64. package/dist/src/functions/run.d.ts +1 -1
  65. package/dist/src/functions/run.lua +1 -1
  66. package/dist/src/functions/set.d.ts +1 -1
  67. package/dist/src/functions/set.lua +1 -1
  68. package/dist/src/functions/stage.d.ts +64 -7
  69. package/dist/src/functions/stage.d.ts.map +1 -1
  70. package/dist/src/functions/stage.lua +80 -16
  71. package/dist/src/functions/trinkets.d.ts +1 -1
  72. package/dist/src/functions/trinkets.lua +1 -1
  73. package/package.json +2 -2
  74. package/src/classes/ModFeature.ts +2 -2
  75. package/src/classes/callbacks/PostPlayerFatalDamage.ts +1 -1
  76. package/src/classes/callbacks/PostUsePillFilter.ts +2 -2
  77. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  78. package/src/classes/features/other/CustomItemPools.ts +1 -1
  79. package/src/classes/features/other/CustomTrapdoors.ts +2 -2
  80. package/src/classes/features/other/DebugDisplay.ts +18 -18
  81. package/src/classes/features/other/DisableInputs.ts +2 -2
  82. package/src/classes/features/other/ModdedElementSets.ts +2 -2
  83. package/src/classes/features/other/RunInNFrames.ts +15 -15
  84. package/src/classes/features/other/SaveDataManager.ts +2 -2
  85. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -1
  86. package/src/classes/features/other/StageHistory.ts +2 -2
  87. package/src/classes/features/other/extraConsoleCommands/commands.ts +1 -1
  88. package/src/functions/array.ts +4 -4
  89. package/src/functions/cards.ts +1 -1
  90. package/src/functions/charge.ts +1 -1
  91. package/src/functions/collectibles.ts +3 -3
  92. package/src/functions/debugFunctions.ts +2 -2
  93. package/src/functions/deepCopy.ts +3 -3
  94. package/src/functions/globals.ts +1 -1
  95. package/src/functions/gridEntities.ts +6 -6
  96. package/src/functions/gridEntitiesSpecific.ts +22 -22
  97. package/src/functions/input.ts +4 -4
  98. package/src/functions/logEntities.ts +1 -1
  99. package/src/functions/minimap.ts +17 -20
  100. package/src/functions/nextStage.ts +2 -2
  101. package/src/functions/pills.ts +2 -2
  102. package/src/functions/playerHealth.ts +4 -4
  103. package/src/functions/playerIndex.ts +2 -3
  104. package/src/functions/players.ts +5 -5
  105. package/src/functions/pocketItems.ts +5 -5
  106. package/src/functions/revive.ts +3 -3
  107. package/src/functions/rooms.ts +7 -7
  108. package/src/functions/run.ts +1 -1
  109. package/src/functions/set.ts +1 -1
  110. package/src/functions/stage.ts +139 -33
  111. package/src/functions/trinkets.ts +1 -1
@@ -883,9 +883,9 @@ export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlo
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  /**
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  * Helper function to add a `DisplayFlag` to a particular room's minimap display flags (e.g. whether
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- * or not it is visible and so on).
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+ * it is visible and so on).
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  *
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- * This function automatically accounts for whether or not MinimapAPI is being used.
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+ * This function automatically accounts for if MinimapAPI is being used.
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  *
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  * @param roomGridIndex Set to undefined to use the current room index.
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  * @param displayFlag The `DisplayFlag` to set. (See the `DisplayFlag` enum.)
@@ -1107,7 +1107,7 @@ export declare function arrayRemoveIndex<T>(originalArray: T[] | readonly T[], .
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  *
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  * This function is variadic, meaning that you can specify N arguments to remove N elements.
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  *
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- * @returns Whether or not any array elements were removed.
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+ * @returns Whether any array elements were removed.
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  */
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  export declare function arrayRemoveIndexInPlace<T>(array: T[], ...indexesToRemove: int[]): boolean;
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@@ -1504,7 +1504,7 @@ export declare function clearCollectibleSprite(collectible: EntityPickup): void;
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  /**
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  * Helper function to set the value of `DisplayFlag` for every room on the floor to 0.
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  *
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- * This function automatically accounts for whether or not MinimapAPI is being used.
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+ * This function automatically accounts for if MinimapAPI is being used.
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  *
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  * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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  * the changes will be immediately visible.
@@ -1514,7 +1514,7 @@ export declare function clearFloorDisplayFlags(): void;
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  /**
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  * Helper function to set the value of `DisplayFlag` for a room 0.
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  *
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- * This function automatically accounts for whether or not MinimapAPI is being used.
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+ * This function automatically accounts for if MinimapAPI is being used.
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  *
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  * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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  * the changes will be immediately visible.
@@ -1877,7 +1877,7 @@ declare class CustomGridEntities extends Feature {
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  * @param gridIndexOrPositionOrGridEntity You can specify the custom grid entity to remove by
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  * providing the grid index, the room position, or the grid entity
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  * itself.
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- * @param updateRoom Optional. Whether or not to update the room after the grid entity is removed.
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+ * @param updateRoom Optional. Whether to update the room after the grid entity is removed.
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  * Default is true. This is generally a good idea because if the room is not
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  * updated, you will be unable to spawn another grid entity on the same tile
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  * until a frame has passed. However, doing this is expensive, since it involves
@@ -2032,7 +2032,7 @@ declare class CustomItemPools extends Feature {
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  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_ITEM_POOLS`.
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  *
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  * @param itemPoolTypeCustom An integer representing the custom item pool to use.
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- * @param decrease Optional. Whether or not to remove the selected collectible from the item pool.
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+ * @param decrease Optional. Whether to remove the selected collectible from the item pool.
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  * Default is true.
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
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  * the `RNG.Next` method will be called. Default is `getRandomSeed()`.
@@ -2801,8 +2801,8 @@ declare class CustomTrapdoors extends Feature {
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  * @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor
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  * anm2 of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file
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  * must have animations called "Opened", "Closed", and "Open Animation".
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- * @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
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- * behavior will be used that emulates a vanilla trapdoor.
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+ * @param spawnOpen Optional. Whether to spawn the trapdoor in an open state. By default, behavior
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+ * will be used that emulates a vanilla trapdoor.
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  */
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  spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, destinationName?: string, destinationStage?: LevelStage, destinationStageType?: StageType, anm2Path?: string, spawnOpen?: boolean): GridEntity;
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  }
@@ -3041,7 +3041,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  togglePlayerDisplay(force?: boolean): void;
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  /**
@@ -3051,7 +3051,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleTearDisplay(force?: boolean): void;
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  /**
@@ -3062,7 +3062,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleFamiliarDisplay(force?: boolean): void;
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  /**
@@ -3072,7 +3072,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleBombDisplay(force?: boolean): void;
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  /**
@@ -3082,7 +3082,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  togglePickupDisplay(force?: boolean): void;
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  /**
@@ -3092,7 +3092,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleSlotDisplay(force?: boolean): void;
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  /**
@@ -3102,7 +3102,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleLaserDisplay(force?: boolean): void;
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  /**
@@ -3112,7 +3112,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleKnifeDisplay(force?: boolean): void;
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  /**
@@ -3123,7 +3123,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleProjectileDisplay(force?: boolean): void;
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  /**
@@ -3133,7 +3133,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleEffectDisplay(force?: boolean): void;
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  /**
@@ -3143,7 +3143,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleNPCDisplay(force?: boolean): void;
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  /**
@@ -3153,7 +3153,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleRockDisplay(force?: boolean): void;
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  /**
@@ -3163,7 +3163,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  togglePitDisplay(force?: boolean): void;
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  /**
@@ -3173,7 +3173,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleSpikesDisplay(force?: boolean): void;
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  /**
@@ -3183,7 +3183,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleTNTDisplay(force?: boolean): void;
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  /**
@@ -3193,7 +3193,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  togglePoopDisplay(force?: boolean): void;
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  /**
@@ -3203,7 +3203,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  toggleDoorDisplay(force?: boolean): void;
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  /**
@@ -3214,7 +3214,7 @@ declare class DebugDisplay extends Feature {
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  *
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  * @param force Optional. A boolean that represents the value to force the display to. For
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  * example, you can specify true to always make the display turn on, regardless of
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- * whether or not it is already on.
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+ * whether it is already on.
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  */
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  togglePressurePlateDisplay(force?: boolean): void;
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  }
@@ -3262,8 +3262,8 @@ export declare type Decrement<N extends number> = Arr<N> extends [unknown, ...in
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  * user-defined TSTL classes when recursively iterating through the given
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  * object, it will use this map to instantiate a new class. Default is an
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  * empty Lua table.
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- * @param insideMap Optional. Tracks whether or not the deep copy function is in the process of
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- * recursively copying a TSTL Map. Default is false.
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+ * @param insideMap Optional. Tracks whether the deep copy function is in the process of recursively
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+ * copying a TSTL Map. Default is false.
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  */
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  export declare function deepCopy<T>(value: T, serializationType?: SerializationType.NONE, traversalDescription?: string, classConstructors?: LuaMap<string, AnyClass>, insideMap?: boolean): T;
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@@ -3512,7 +3512,7 @@ declare class DeployJSONRoom extends Feature {
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  *
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  * If the player does not have an item currently queued, then this function will be a no-op.
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  *
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- * Returns whether or not an item was actually dequeued.
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+ * Returns whether an item was actually dequeued.
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  */
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  export declare function dequeueItem(player: EntityPlayer): boolean;
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@@ -3747,7 +3747,7 @@ export declare function doesEntityExist(entityType?: EntityType | -1, variant?:
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  export declare function doesGridEntityExist(gridEntityType: GridEntityType, variant?: number): boolean;
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  /**
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- * Returns whether or not all of the player's soul-heart-type hearts are black hearts.
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+ * Returns whether all of the player's soul-heart-type hearts are black hearts.
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  *
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  * Note that this function does not consider red heart containers.
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  *
@@ -3762,7 +3762,7 @@ export declare function doesGridEntityExist(gridEntityType: GridEntityType, vari
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  export declare function doesPlayerHaveAllBlackHearts(player: EntityPlayer): boolean;
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  /**
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- * Returns whether or not all of the player's soul-heart-type hearts are soul hearts.
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+ * Returns whether all of the player's soul-heart-type hearts are soul hearts.
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  *
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  * Note that this function does not consider red heart containers.
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  *
@@ -4668,7 +4668,7 @@ export declare function getAngleDifference(angle1: float, angle2: float): float;
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  * From: https://github.com/firstandthird/combinations/blob/master/index.js
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  *
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  * @param array The array to get the combinations of.
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- * @param includeEmptyArray Whether or not to include an empty array in the combinations.
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+ * @param includeEmptyArray Whether to include an empty array in the combinations.
4672
4672
  * @param min Optional. The minimum number of elements to include in each combination. Default is 1.
4673
4673
  * @param max Optional. The maximum number of elements to include in each combination. Default is
4674
4674
  * the length of the array.
@@ -5049,7 +5049,7 @@ export declare function getCurseIDByName(name: string): LevelCurse;
5049
5049
  * Helper function to get a set containing all of the global variable names that are contained
5050
5050
  * within the Isaac environment by default.
5051
5051
  *
5052
- * Returns a slightly different set depending on whether the "--luadebug" flag is enabled or not.
5052
+ * Returns a slightly different set depending on whether the "--luadebug" flag is enabled.
5053
5053
  */
5054
5054
  export declare function getDefaultGlobals(): ReadonlySet<string>;
5055
5055
 
@@ -5374,10 +5374,9 @@ export declare function getFlagName<T extends BitFlag | BitFlag128>(flag: BitFla
5374
5374
  * Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
5375
5375
  * that is indexed by the room's safe grid index.
5376
5376
  *
5377
- * This function automatically accounts for whether or not MinimapAPI is being used.
5377
+ * This function automatically accounts for if MinimapAPI is being used.
5378
5378
  *
5379
- * @param minimapAPI Optional. Whether or not MinimapAPI should be used, if present. Default is
5380
- * true.
5379
+ * @param minimapAPI Optional. If MinimapAPI should be used, if present. Default is true.
5381
5380
  */
5382
5381
  export declare function getFloorDisplayFlags(minimapAPI?: boolean): Map<int, BitFlags<DisplayFlag>>;
5383
5382
 
@@ -5696,8 +5695,8 @@ export declare function getMatchingGridEntities(gridEntityType: GridEntityType,
5696
5695
 
5697
5696
  /**
5698
5697
  * Helper function to get the movement actions that the specified `ControllerIndex` is currently
5699
- * pressing down. This returns an array because a player can technically be holding down more than
5700
- * one movement key at a time.
5698
+ * pressing down. This returns an array because a player can be holding down more than one movement
5699
+ * key at a time.
5701
5700
  */
5702
5701
  export declare function getMoveActions(controllerIndex: ControllerIndex): ButtonAction[];
5703
5702
 
@@ -5813,8 +5812,8 @@ export declare function getNextStage(): LevelStage;
5813
5812
  * `getNextStageTypeUsingHistory` helper function instead (from the stage history feature). Handling
5814
5813
  * this requires stateful tracking as the player progresses through the run.
5815
5814
  *
5816
- * @param upwards Whether or not the player should go up to Cathedral in the case of being on Womb
5817
- * 2. Default is false.
5815
+ * @param upwards Whether the player should go up to Cathedral in the case of being on Womb 2.
5816
+ * Default is false.
5818
5817
  */
5819
5818
  export declare function getNextStageType(upwards?: boolean): StageType;
5820
5819
 
@@ -5960,8 +5959,8 @@ export declare function getPillColorFromEffect(pillEffect: PillEffect): PillColo
5960
5959
  /**
5961
5960
  * Helper function to get a pill effect class from a PillEffect enum value. In this context, the
5962
5961
  * class is equal to the numerical prefix in the "class" tag in the "pocketitems.xml" file. Use the
5963
- * `getPillEffectType` helper function to determine whether or not the pill effect is positive,
5964
- * negative, or neutral.
5962
+ * `getPillEffectType` helper function to determine whether the pill effect is positive, negative,
5963
+ * or neutral.
5965
5964
  *
5966
5965
  * Due to limitations in the API, this function will not work properly for modded pill effects, and
5967
5966
  * will always return `DEFAULT_PILL_EFFECT_CLASS` in those cases.
@@ -6159,9 +6158,8 @@ export declare function getPlayerNumHitsRemaining(player: EntityPlayer): int;
6159
6158
  *
6160
6159
  * If this is not desired, use the `getAllPlayers` helper function instead.
6161
6160
  *
6162
- * @param performCharacterExclusions Whether or not to exclude characters that are not directly
6163
- * controlled by the player (i.e. Esau & Tainted Soul). Default is
6164
- * false.
6161
+ * @param performCharacterExclusions Whether to exclude characters that are not directly controlled
6162
+ * by the player (i.e. Esau & Tainted Soul). Default is false.
6165
6163
  */
6166
6164
  export declare function getPlayers(performCharacterExclusions?: boolean): EntityPlayer[];
6167
6165
 
@@ -6616,14 +6614,13 @@ export declare function getRoomDescriptorReadOnly(): Readonly<RoomDescriptor>;
6616
6614
  export declare function getRoomDescriptorsForType(...roomTypes: RoomType[]): RoomDescriptor[];
6617
6615
 
6618
6616
  /**
6619
- * Helper function to get a particular room's minimap display flags (e.g. whether or not it is
6620
- * visible and so on).
6617
+ * Helper function to get a particular room's minimap display flags (e.g. whether it is visible and
6618
+ * so on).
6621
6619
  *
6622
- * This function automatically accounts for whether or not MinimapAPI is being used.
6620
+ * This function automatically accounts for if MinimapAPI is being used.
6623
6621
  *
6624
6622
  * @param roomGridIndex Optional. Default is the current room index.
6625
- * @param minimapAPI Optional. Whether or not MinimapAPI should be used, if present. Default is
6626
- * true.
6623
+ * @param minimapAPI Optional. If MinimapAPI should be used, if present. Default is true.
6627
6624
  */
6628
6625
  export declare function getRoomDisplayFlags(roomGridIndex?: int, minimapAPI?: boolean): BitFlags<DisplayFlag>;
6629
6626
 
@@ -6940,14 +6937,14 @@ export declare function getScreenTopRightPos(): Readonly<Vector>;
6940
6937
  * - [1, 2, 3]
6941
6938
  *
6942
6939
  * @param set The set to get the combinations of.
6943
- * @param includeEmptyArray Whether or not to include an empty array in the combinations.
6940
+ * @param includeEmptyArray Whether to include an empty array in the combinations.
6944
6941
  */
6945
6942
  export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>, includeEmptyArray: boolean): ReadonlyArray<ReadonlySet<T>>;
6946
6943
 
6947
6944
  /**
6948
6945
  * Helper function to get the shooting actions that the specified `ControllerIndex` is currently
6949
- * pressing down. This returns an array because a player can technically be holding down more than
6950
- * one shooting key at a time.
6946
+ * pressing down. This returns an array because a player can be holding down more than one shooting
6947
+ * key at a time.
6951
6948
  */
6952
6949
  export declare function getShootActions(controllerIndex: ControllerIndex): ButtonAction[];
6953
6950
 
@@ -7039,8 +7036,8 @@ export declare function getSurroundingGridEntities(gridEntity: GridEntity): Grid
7039
7036
  *
7040
7037
  * If Tainted Magdalene has Birthright, she will gained an additional non-temporary heart container.
7041
7038
  *
7042
- * This function does not validate whether or not the provided player is Tainted Magdalene; that
7043
- * should be accomplished before invoking this function.
7039
+ * This function does not validate whether the provided player is Tainted Magdalene; that should be
7040
+ * accomplished before invoking this function.
7044
7041
  */
7045
7042
  export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer): int;
7046
7043
 
@@ -7084,7 +7081,7 @@ export declare function getTeleporters(variant?: number): GridEntity[];
7084
7081
  * Helper function to get the current time for benchmarking / profiling purposes.
7085
7082
  *
7086
7083
  * The return value will either be in seconds or milliseconds, depending on if the "--luadebug" flag
7087
- * is turned on or not.
7084
+ * is turned on.
7088
7085
  *
7089
7086
  * If the "--luadebug" flag is present, then this function will use the `socket.gettime` method,
7090
7087
  * which returns the epoch timestamp in seconds (e.g. "1640320492.5779"). This is preferable over
@@ -7474,8 +7471,8 @@ export declare type HasFunction<T> = Record<string, unknown> extends {
7474
7471
  export declare function hasLostCurse(player: EntityPlayer): boolean;
7475
7472
 
7476
7473
  /**
7477
- * Returns whether or not the player can hold an additional active item, beyond what they are
7478
- * currently carrying. This takes the Schoolbag into account.
7474
+ * Returns whether the player can hold an additional active item, beyond what they are currently
7475
+ * carrying. This takes the Schoolbag into account.
7479
7476
  *
7480
7477
  * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
7481
7478
  * items. (Only Tainted Forgotten can pick up items.)
@@ -7483,9 +7480,9 @@ export declare function hasLostCurse(player: EntityPlayer): boolean;
7483
7480
  export declare function hasOpenActiveItemSlot(player: EntityPlayer): boolean;
7484
7481
 
7485
7482
  /**
7486
- * Returns whether or not the player can hold an additional pocket item, beyond what they are
7487
- * currently carrying. This takes into account items that modify the max number of pocket items,
7488
- * like Starter Deck.
7483
+ * Returns whether the player can hold an additional pocket item, beyond what they are currently
7484
+ * carrying. This takes into account items that modify the max number of pocket items, like Starter
7485
+ * Deck.
7489
7486
  *
7490
7487
  * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
7491
7488
  * items. (Only Tainted Forgotten can pick up items.)
@@ -7493,7 +7490,7 @@ export declare function hasOpenActiveItemSlot(player: EntityPlayer): boolean;
7493
7490
  export declare function hasOpenPocketItemSlot(player: EntityPlayer): boolean;
7494
7491
 
7495
7492
  /**
7496
- * Returns whether or not the player can hold an additional trinket, beyond what they are currently
7493
+ * Returns whether the player can hold an additional trinket, beyond what they are currently
7497
7494
  * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
7498
7495
  *
7499
7496
  * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
@@ -7547,7 +7544,7 @@ export declare function hexToKColor(hexString: string, alpha?: number): Readonly
7547
7544
  * This is because if the player enters into the room or walks into an adjacent room, the room will
7548
7545
  * reappear on the minimap.
7549
7546
  *
7550
- * This function automatically accounts for whether or not MinimapAPI is being used.
7547
+ * This function automatically accounts for if MinimapAPI is being used.
7551
7548
  */
7552
7549
  export declare function hideRoomOnMinimap(roomGridIndex: int): void;
7553
7550
 
@@ -7744,9 +7741,9 @@ export declare function inSecretExit(): boolean;
7744
7741
  export declare function inSecretShop(): boolean;
7745
7742
 
7746
7743
  /**
7747
- * Helper function to determine whether or not the current room is the starting room of a floor. It
7748
- * only returns true for the starting room of the primary dimension (meaning that being in the
7749
- * starting room of the mirror world does not count).
7744
+ * Helper function to determine whether the current room is the starting room of a floor. It only
7745
+ * returns true for the starting room of the primary dimension (meaning that being in the starting
7746
+ * room of the mirror world does not count).
7750
7747
  */
7751
7748
  export declare function inStartingRoom(): boolean;
7752
7749
 
@@ -7879,10 +7876,10 @@ export declare function isAllPressurePlatesPushed(): boolean;
7879
7876
  * @param onlyCheckRoomTypes Optional. A whitelist of room types. If specified, room types not in
7880
7877
  * the array will be ignored. If not specified, then all rooms will be
7881
7878
  * checked. Undefined by default.
7882
- * @param includeSecretAndSuperSecretRoom Optional. Whether or not to include the Secret Room and
7883
- * the Super Secret Room. Default is false.
7884
- * @param includeUltraSecretRoom Optional. Whether or not to include the Ultra Secret Room. Default
7885
- * is false.
7879
+ * @param includeSecretAndSuperSecretRoom Optional. Whether to include the Secret Room and the Super
7880
+ * Secret Room. Default is false.
7881
+ * @param includeUltraSecretRoom Optional. Whether to include the Ultra Secret Room. Default is
7882
+ * false.
7886
7883
  * @allowEmptyVariadic
7887
7884
  */
7888
7885
  export declare function isAllRoomsClear(onlyCheckRoomTypes?: RoomType[], includeSecretAndSuperSecretRoom?: boolean, includeUltraSecretRoom?: boolean): boolean;
@@ -7899,8 +7896,8 @@ export declare function isAngelShop(roomData: RoomConfig): boolean;
7899
7896
  * - the table has no keys (i.e. an "empty" table)
7900
7897
  *
7901
7898
  * @param object The object to analyze.
7902
- * @param ensureContiguousValues Optional. Whether or not the Lua table has to have all contiguous
7903
- * keys in order to be considered an array. Default is true.
7899
+ * @param ensureContiguousValues Optional. Whether the Lua table has to have all contiguous keys in
7900
+ * order to be considered an array. Default is true.
7904
7901
  */
7905
7902
  export declare function isArray(object: unknown, ensureContiguousValues?: boolean): object is unknown[];
7906
7903
 
@@ -7965,7 +7962,7 @@ export declare function isCard(cardType: CardType): boolean;
7965
7962
  /** For `PickupVariant.TAROT_CARD` (300). */
7966
7963
  export declare function isCardPickup(pickup: EntityPickup): pickup is EntityPickupCard;
7967
7964
 
7968
- /** Returns whether or not the given card type matches the specified item config card type. */
7965
+ /** Returns whether the given card type matches the specified item config card type. */
7969
7966
  export declare function isCardType(cardType: CardType, itemConfigCardType: ItemConfigCardType): boolean;
7970
7967
 
7971
7968
  export declare enum ISCFeature {
@@ -8334,11 +8331,21 @@ export declare function isFamiliarStolenBySiren(familiar: EntityFamiliar): boole
8334
8331
  */
8335
8332
  export declare function isFamiliarThatShootsPlayerTears(familiar: EntityFamiliar): boolean;
8336
8333
 
8334
+ /**
8335
+ * Returns whether the provided stage and stage type represent a "final floor". This is defined as a
8336
+ * floor that prevents the player from entering the I AM ERROR room on.
8337
+ *
8338
+ * For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
8339
+ * the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
8340
+ * I AM ERROR room is never entered into the list of possibilities.
8341
+ */
8342
+ export declare function isFinalFloor(stage: LevelStage, stageType: StageType): boolean;
8343
+
8337
8344
  export declare function isFirstPlayer(player: EntityPlayer): boolean;
8338
8345
 
8339
8346
  /**
8340
- * Helper function to determine whether or not the player's "active" pocket item slot is set to
8341
- * their pocket active item.
8347
+ * Helper function to determine whether the player's "active" pocket item slot is set to their
8348
+ * pocket active item.
8342
8349
  */
8343
8350
  export declare function isFirstSlotPocketActiveItem(player: EntityPlayer): boolean;
8344
8351
 
@@ -8358,9 +8365,9 @@ export declare function isFunction(variable: unknown): variable is Function;
8358
8365
  export declare function isGenesisRoom(roomDescriptor: RoomDescriptor): boolean;
8359
8366
 
8360
8367
  /**
8361
- * Returns whether or not the given collectible is a "glitched" item. All items are replaced by
8362
- * glitched items once a player has TMTRAINER. However, glitched items can also "naturally" appear
8363
- * in secret rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
8368
+ * Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
8369
+ * items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
8370
+ * rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
8364
8371
  */
8365
8372
  export declare function isGlitchedCollectible(collectible: EntityPickup): boolean;
8366
8373
 
@@ -8473,7 +8480,7 @@ export declare function isLRoomShape(roomShape: RoomShape): boolean;
8473
8480
  * documented here: https://wofsauge.github.io/IsaacDocs/rep/Globals.html
8474
8481
  *
8475
8482
  * This function uses the `package` global variable as a proxy to determine if the "--luadebug" flag
8476
- * is enabled or not.
8483
+ * is enabled.
8477
8484
  *
8478
8485
  * Note that this function will return false if the Racing+ sandbox is enabled, even if the
8479
8486
  * "--luadebug" flag is really turned on. If checking for this case is needed, check for the
@@ -8709,8 +8716,7 @@ export declare function isRoomType(roomData: RoomConfig, ...roomTypes: RoomType[
8709
8716
  * Helper function to check if a given room is visible on the minimap.
8710
8717
  *
8711
8718
  * @param roomGridIndex The room to check.
8712
- * @param minimapAPI Optional. Whether or not MinimapAPI should be used, if present. Default is
8713
- * true.
8719
+ * @param minimapAPI Optional. Whether MinimapAPI should be used, if present. Default is true.
8714
8720
  */
8715
8721
  export declare function isRoomVisible(roomGridIndex: int, minimapAPI?: boolean): boolean;
8716
8722
 
@@ -8829,6 +8835,54 @@ export declare function isSpecialCard(cardType: CardType): boolean;
8829
8835
  /** Helper function to detect if a variable is of type `GridEntitySpikes`. */
8830
8836
  export declare function isSpikes(variable: unknown): variable is GridEntitySpikes;
8831
8837
 
8838
+ /**
8839
+ * Helper function to check if the provided effective stage is one that has the possibility to grant
8840
+ * a natural Devil Room or Angel Room after killing the boss.
8841
+ *
8842
+ * Note that in order for this function to work properly, you must provide it with the effective
8843
+ * stage (e.g. from the `getEffectiveStage` helper function) and not the absolute stage (e.g. from
8844
+ * the `Level.GetStage` method).
8845
+ */
8846
+ export declare function isStageWithNaturalDevilRoom(effectiveStage: LevelStage): boolean;
8847
+
8848
+ /**
8849
+ * After defeating the boss on most stages, a random collectible will spawn from the Boss Room pool.
8850
+ * However, this does not happen on Depths 2, Womb 2, and beyond.
8851
+ */
8852
+ export declare function isStageWithRandomBossCollectible(stage: LevelStage): boolean;
8853
+
8854
+ /**
8855
+ * Helper function to check if the provided stage will spawn a locked door to Downpour/Dross after
8856
+ * defeating the boss.
8857
+ */
8858
+ export declare function isStageWithSecretExitToDownpour(stage: LevelStage): boolean;
8859
+
8860
+ /**
8861
+ * Helper function to check if the provided stage and stage type will spawn a spiked door to
8862
+ * Mausoleum/Gehenna after defeating the boss.
8863
+ */
8864
+ export declare function isStageWithSecretExitToMausoleum(stage: LevelStage, stageType: StageType): boolean;
8865
+
8866
+ /**
8867
+ * Helper function to check if the provided stage and stage type will spawn a wooden door to
8868
+ * Mines/Ashpit after defeating the boss.
8869
+ */
8870
+ export declare function isStageWithSecretExitToMines(stage: LevelStage, stageType: StageType): boolean;
8871
+
8872
+ /**
8873
+ * Helper function to check if the current stage is one that would create a trapdoor if We Need to
8874
+ * Go Deeper was used.
8875
+ */
8876
+ export declare function isStageWithShovelTrapdoors(stage: LevelStage, stageType: StageType): boolean;
8877
+
8878
+ /**
8879
+ * Helper function to check if the provided stage is one with a story boss. Specifically, this is
8880
+ * Depths 2 (Mom), Womb 2 (Mom's Heart / It Lives), Blue Womb (Hush), Sheol (Satan), Cathedral
8881
+ * (Isaac), Dark Room (Lamb), The Chest (Blue Baby), The Void (Delirium), and Home (Dogma / The
8882
+ * Beast).
8883
+ */
8884
+ export declare function isStageWithStoryBoss(stage: LevelStage): boolean;
8885
+
8832
8886
  /**
8833
8887
  * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
8834
8888
  * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
@@ -9335,7 +9389,7 @@ export declare function logAllEntities(this: void, includeBackgroundEffects: boo
9335
9389
  /**
9336
9390
  * Helper function for printing out every grid entity (or filtered grid entity) in the current room.
9337
9391
  *
9338
- * @param includeWalls Optional. Whether or not to log the walls. Default is false.
9392
+ * @param includeWalls Optional. Whether oto log the walls. Default is false.
9339
9393
  * @param gridEntityTypeFilter Optional. If specified, will only log the given `GridEntityType`.
9340
9394
  * Default is undefined.
9341
9395
  */
@@ -12716,8 +12770,8 @@ declare class ModdedElementSets extends Feature {
12716
12770
  *
12717
12771
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
12718
12772
  *
12719
- * @param includeConditionalItems Whether or not collectibles that only grant flight conditionally
12720
- * should be included in the set (like Empty Vessel).
12773
+ * @param includeConditionalItems Whether collectibles that only grant flight conditionally should
12774
+ * be included in the set (like Empty Vessel).
12721
12775
  */
12722
12776
  getFlyingCollectibles(includeConditionalItems: boolean): ReadonlySet<CollectibleType>;
12723
12777
  /**
@@ -13058,7 +13112,7 @@ export declare class ModFeature {
13058
13112
  *
13059
13113
  * ```ts
13060
13114
  * <T extends boolean>(
13061
- * vanilla: T, // Whether or not this is a vanilla or custom callback.
13115
+ * vanilla: T, // Whether this is a vanilla or custom callback.
13062
13116
  * modCallback: T extends true ? ModCallback : ModCallbackCustom,
13063
13117
  * ...callbackArgs: unknown[] // This would be e.g. `pickup: EntityPickup` for the `POST_PICKUP_INIT` callback.
13064
13118
  * ) => boolean;
@@ -13066,7 +13120,7 @@ export declare class ModFeature {
13066
13120
  */
13067
13121
  protected shouldCallbackMethodsFire: (<T extends boolean>(vanilla: T, modCallback: T extends true ? ModCallback : ModCallbackCustom, ...callbackArgs: unknown[]) => boolean) | null;
13068
13122
  /**
13069
- * Whether or not the feature has registered its callbacks yet.
13123
+ * Whether the feature has registered its callbacks yet.
13070
13124
  *
13071
13125
  * This will almost always be equal to true unless you explicitly passed `false` to the second
13072
13126
  * argument of the constructor.
@@ -13438,8 +13492,8 @@ export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
13438
13492
  export declare function onEffectiveStage(...effectiveStages: LevelStage[]): boolean;
13439
13493
 
13440
13494
  /**
13441
- * Returns whether or not the player is on the "final floor" of the particular run. The final floor
13442
- * is defined as one that prevents the player from entering the I AM ERROR room on.
13495
+ * Returns whether the player is on the "final floor" of the particular run. The final floor is
13496
+ * defined as one that prevents the player from entering the I AM ERROR room on.
13443
13497
  *
13444
13498
  * For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
13445
13499
  * the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
@@ -13448,7 +13502,7 @@ export declare function onEffectiveStage(...effectiveStages: LevelStage[]): bool
13448
13502
  export declare function onFinalFloor(): boolean;
13449
13503
 
13450
13504
  /**
13451
- * Returns whether or not the player is on the first floor of the particular run.
13505
+ * Returns whether the player is on the first floor of the particular run.
13452
13506
  *
13453
13507
  * This is tricky to determine because we have to handle the cases of Downpour/Dross 1 not being the
13454
13508
  * first floor and The Ascent.
@@ -13462,7 +13516,7 @@ export declare function onFirstFloor(): boolean;
13462
13516
  export declare function onRepentanceStage(): boolean;
13463
13517
 
13464
13518
  /**
13465
- * Whether or not the player is playing on a set seed (i.e. that they entered in a specific seed by
13519
+ * Whether the player is playing on a set seed (i.e. that they entered in a specific seed by
13466
13520
  * pressing tab on the character selection screen). When the player resets the game on a set seed,
13467
13521
  * the game will not switch to a different seed.
13468
13522
  */
@@ -13524,7 +13578,15 @@ export declare function onStageWithSecretExitToMines(): boolean;
13524
13578
  * Helper function to check if the current stage is one that would create a trapdoor if We Need to
13525
13579
  * Go Deeper was used.
13526
13580
  */
13527
- export declare function onStageWithShovelWorking(): boolean;
13581
+ export declare function onStageWithShovelTrapdoors(): boolean;
13582
+
13583
+ /**
13584
+ * Helper function to check if the current stage is one with a story boss. Specifically, this is
13585
+ * Depths 2 (Mom), Womb 2 (Mom's Heart / It Lives), Blue Womb (Hush), Sheol (Satan), Cathedral
13586
+ * (Isaac), Dark Room (Lamb), The Chest (Blue Baby), The Void (Delirium), and Home (Dogma / The
13587
+ * Beast).
13588
+ */
13589
+ export declare function onStageWithStoryBoss(): boolean;
13528
13590
 
13529
13591
  /**
13530
13592
  * For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
@@ -13739,7 +13801,7 @@ export declare const PILL_NAME_TO_EFFECT_MAP: ReadonlyMap<string, PillEffect>;
13739
13801
  /**
13740
13802
  * Helper function to play the appropriate sound effect for a player after getting one or more
13741
13803
  * charges on their active item. (There is a different sound depending on whether the item is fully
13742
- * charged or not.)
13804
+ * charged.)
13743
13805
  *
13744
13806
  * @param player The player to play the sound effect for.
13745
13807
  * @param activeSlot Optional. The slot that was just charged. Default is `ActiveSlot.PRIMARY`.
@@ -14383,7 +14445,7 @@ export declare function removeAllCollectibles(collectibleType?: CollectibleType,
14383
14445
  *
14384
14446
  * @param crawlSpaceVariant Optional. If specified, will only remove the crawl spaces that match
14385
14447
  * this variant. Default is -1, which matches every variant.
14386
- * @param updateRoom Optional. Whether or not to update the room after the crawl spaces are removed.
14448
+ * @param updateRoom Optional. Whether to update the room after the crawl spaces are removed.
14387
14449
  * Default is false. For more information, see the description of the
14388
14450
  * `removeGridEntities` helper function.
14389
14451
  * @param cap Optional. If specified, will only remove the given amount of crawl spaces.
@@ -14563,8 +14625,8 @@ export declare function removeAllPills(pillColor?: PillColor, cap?: int): Entity
14563
14625
  *
14564
14626
  * @param pitVariant Optional. If specified, will only remove the pits that match this variant.
14565
14627
  * Default is -1, which matches every variant.
14566
- * @param updateRoom Optional. Whether or not to update the room after the pits are removed. Default
14567
- * is false. For more information, see the description of the `removeGridEntities`
14628
+ * @param updateRoom Optional. Whether to update the room after the pits are removed. Default is
14629
+ * false. For more information, see the description of the `removeGridEntities`
14568
14630
  * helper function.
14569
14631
  * @param cap Optional. If specified, will only remove the given amount of pits.
14570
14632
  * @returns The pits that were removed.
@@ -14589,9 +14651,9 @@ export declare function removeAllPlayerTrinkets(player: EntityPlayer): void;
14589
14651
  *
14590
14652
  * @param poopVariant Optional. If specified, will only remove the poops that match this variant.
14591
14653
  * Default is -1, which matches every variant.
14592
- * @param updateRoom Optional. Whether or not to update the room after the poops are removed.
14593
- * Default is false. For more information, see the description of the
14594
- * `removeGridEntities` helper function.
14654
+ * @param updateRoom Optional. Whether to update the room after the poops are removed. Default is
14655
+ * false. For more information, see the description of the `removeGridEntities`
14656
+ * helper function.
14595
14657
  * @param cap Optional. If specified, will only remove the given amount of poops.
14596
14658
  * @returns The poops that were removed.
14597
14659
  */
@@ -14602,8 +14664,8 @@ export declare function removeAllPoops(poopVariant?: PoopGridEntityVariant | -1,
14602
14664
  *
14603
14665
  * @param pressurePlateVariant Optional. If specified, will only remove the pressure plates that
14604
14666
  * match this variant. Default is -1, which matches every variant.
14605
- * @param updateRoom Optional. Whether or not to update the room after the pressure plates are
14606
- * removed. Default is false. For more information, see the description of the
14667
+ * @param updateRoom Optional. Whether to update the room after the pressure plates are removed.
14668
+ * Default is false. For more information, see the description of the
14607
14669
  * `removeGridEntities` helper function.
14608
14670
  * @param cap Optional. If specified, will only remove the given amount of pressure plates.
14609
14671
  * @returns The pressure plates that were removed.
@@ -14637,9 +14699,9 @@ export declare function removeAllRedHearts(cap?: int): EntityPickupHeart[];
14637
14699
  * Default is -1, which matches every variant. Note that this is not the same thing
14638
14700
  * as the `RockVariant` enum, since that only applies to `GridEntityType.ROCK`, and
14639
14701
  * other types of grid entities can be the `GridEntityRock` class.
14640
- * @param updateRoom Optional. Whether or not to update the room after the rocks are removed.
14641
- * Default is false. For more information, see the description of the
14642
- * `removeGridEntities` helper function.
14702
+ * @param updateRoom Optional. Whether to update the room after the rocks are removed. Default is
14703
+ * false. For more information, see the description of the `removeGridEntities`
14704
+ * helper function.
14643
14705
  * @param cap Optional. If specified, will only remove the given amount of rocks.
14644
14706
  * @returns The rocks that were removed.
14645
14707
  */
@@ -14672,9 +14734,9 @@ export declare function removeAllSlots(slotVariant?: SlotVariant | -1, subType?:
14672
14734
  *
14673
14735
  * @param variant Optional. If specified, will only remove the spikes that match this variant.
14674
14736
  * Default is -1, which matches every variant.
14675
- * @param updateRoom Optional. Whether or not to update the room after the spikes are removed.
14676
- * Default is false. For more information, see the description of the
14677
- * `removeGridEntities` helper function.
14737
+ * @param updateRoom Optional. Whether to update the room after the spikes are removed. Default is
14738
+ * false. For more information, see the description of the `removeGridEntities`
14739
+ * helper function.
14678
14740
  * @param cap Optional. If specified, will only remove the given amount of spikes.
14679
14741
  * @returns The spikes that were removed.
14680
14742
  */
@@ -14697,9 +14759,9 @@ export declare function removeAllTears(tearVariant?: TearVariant | -1, subType?:
14697
14759
  *
14698
14760
  * @param variant Optional. If specified, will only remove the teleporters that match this variant.
14699
14761
  * Default is -1, which matches every variant.
14700
- * @param updateRoom Optional. Whether or not to update the room after the teleporters are removed.
14701
- * Default is false. For more information, see the description of the
14702
- * `removeGridEntities` helper function.
14762
+ * @param updateRoom Optional. Whether to update the room after the teleporters are removed. Default
14763
+ * is false. For more information, see the description of the `removeGridEntities`
14764
+ * helper function.
14703
14765
  * @param cap Optional. If specified, will only remove the given amount of teleporters.
14704
14766
  * @returns The teleporters that were removed.
14705
14767
  */
@@ -14710,8 +14772,8 @@ export declare function removeAllTeleporters(variant?: number, updateRoom?: bool
14710
14772
  *
14711
14773
  * @param variant Optional. If specified, will only remove the TNTs that match this variant. Default
14712
14774
  * is -1, which matches every variant.
14713
- * @param updateRoom Optional. Whether or not to update the room after the TNTs are removed. Default
14714
- * is false. For more information, see the description of the `removeGridEntities`
14775
+ * @param updateRoom Optional. Whether to update the room after the TNTs are removed. Default is
14776
+ * false. For more information, see the description of the `removeGridEntities`
14715
14777
  * helper function.
14716
14778
  * @param cap Optional. If specified, will only remove the given amount of TNTs.
14717
14779
  * @returns The TNTs that were removed.
@@ -14723,9 +14785,9 @@ export declare function removeAllTNT(variant?: number, updateRoom?: boolean, cap
14723
14785
  *
14724
14786
  * @param trapdoorVariant Optional. If specified, will only remove the trapdoors that match this
14725
14787
  * variant. Default is -1, which matches every variant.
14726
- * @param updateRoom Optional. Whether or not to update the room after the trapdoors are removed.
14727
- * Default is false. For more information, see the description of the
14728
- * `removeGridEntities` helper function.
14788
+ * @param updateRoom Optional. Whether to update the room after the trapdoors are removed. Default
14789
+ * is false. For more information, see the description of the `removeGridEntities`
14790
+ * helper function.
14729
14791
  * @param cap Optional. If specified, will only remove the given amount of trapdoors.
14730
14792
  * @returns The trapdoors that were removed.
14731
14793
  */
@@ -14856,7 +14918,7 @@ export declare function removeFlag<T extends BitFlag | BitFlag128>(flags: T | Bi
14856
14918
  * Helper function to remove all of the grid entities in the supplied array.
14857
14919
  *
14858
14920
  * @param gridEntities The array of grid entities to remove.
14859
- * @param updateRoom Whether or not to update the room after the grid entities are removed. This is
14921
+ * @param updateRoom Whether to update the room after the grid entities are removed. This is
14860
14922
  * generally a good idea because if the room is not updated, you will be unable to
14861
14923
  * spawn another grid entity on the same tile until a frame has passed. However,
14862
14924
  * doing this is expensive, since it involves a call to `Isaac.GetRoomEntities`,
@@ -14874,11 +14936,11 @@ export declare function removeGridEntities<T extends AnyGridEntity>(gridEntities
14874
14936
  * (`EffectVariant.DEVIL` (6) or `EffectVariant.ANGEL` (9), respectively.)
14875
14937
  *
14876
14938
  * @param gridEntityOrGridIndex The grid entity or grid index to remove.
14877
- * @param updateRoom Whether or not to update the room after the grid entity is removed. This is
14878
- * generally a good idea because if the room is not updated, you will be unable to
14879
- * spawn another grid entity on the same tile until a frame has passed. However,
14880
- * doing this is expensive, since it involves a call to `Isaac.GetRoomEntities`,
14881
- * so set this to false if you need to run this function multiple times.
14939
+ * @param updateRoom Whether to update the room after the grid entity is removed. This is generally
14940
+ * a good idea because if the room is not updated, you will be unable to spawn
14941
+ * another grid entity on the same tile until a frame has passed. However, doing
14942
+ * this is expensive, since it involves a call to `Isaac.GetRoomEntities`, so set
14943
+ * this to false if you need to run this function multiple times.
14882
14944
  */
14883
14945
  export declare function removeGridEntity(gridEntityOrGridIndex: GridEntity | int, updateRoom: boolean): void;
14884
14946
 
@@ -15175,8 +15237,8 @@ declare class RunInNFrames extends Feature {
15175
15237
  *
15176
15238
  * @param func The function to run.
15177
15239
  * @param numGameFrames The amount of game frames to wait before running the function.
15178
- * @param cancelIfRoomChanges Optional. Whether or not to cancel running the function if a new
15179
- * room is loaded in the interim. Default is false.
15240
+ * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
15241
+ * loaded in the interim. Default is false.
15180
15242
  */
15181
15243
  runInNGameFrames(func: () => void, numGameFrames: int, cancelIfRoomChanges?: boolean): void;
15182
15244
  /**
@@ -15193,8 +15255,8 @@ declare class RunInNFrames extends Feature {
15193
15255
  *
15194
15256
  * @param func The function to run.
15195
15257
  * @param numRenderFrames The amount of render frames to wait before running the function.
15196
- * @param cancelIfRoomChanges Optional. Whether or not to cancel running the function if a new
15197
- * room is loaded in the interim. Default is false.
15258
+ * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
15259
+ * loaded in the interim. Default is false.
15198
15260
  */
15199
15261
  runInNRenderFrames(func: () => void, numRenderFrames: int, cancelIfRoomChanges?: boolean): void;
15200
15262
  /**
@@ -15228,8 +15290,8 @@ declare class RunInNFrames extends Feature {
15228
15290
  * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
15229
15291
  *
15230
15292
  * @param func The function to run.
15231
- * @param cancelIfRoomChanges Optional. Whether or not to cancel running the function if a new
15232
- * room is loaded in the interim. Default is false.
15293
+ * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
15294
+ * loaded in the interim. Default is false.
15233
15295
  */
15234
15296
  runNextGameFrame(func: () => void, cancelIfRoomChanges?: boolean): void;
15235
15297
  /**
@@ -15243,8 +15305,8 @@ declare class RunInNFrames extends Feature {
15243
15305
  * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
15244
15306
  *
15245
15307
  * @param func The function to run.
15246
- * @param cancelIfRoomChanges Optional. Whether or not to cancel running the function if a new
15247
- * room is loaded in the interim. Default is false.
15308
+ * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
15309
+ * loaded in the interim. Default is false.
15248
15310
  */
15249
15311
  runNextRenderFrame(func: () => void, cancelIfRoomChanges?: boolean): void;
15250
15312
  /**
@@ -15262,10 +15324,10 @@ declare class RunInNFrames extends Feature {
15262
15324
  *
15263
15325
  * @param func The function to repeatedly run on an interval.
15264
15326
  * @param numGameFrames The amount of game frames to wait between each run.
15265
- * @param runImmediately Whether or not to execute the function right now before waiting for the
15327
+ * @param runImmediately Whether to execute the function right now before waiting for the
15266
15328
  * interval.
15267
- * @param cancelIfRoomChanges Optional. Whether or not to cancel running the function if a new
15268
- * room is loaded in the interim. Default is false.
15329
+ * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
15330
+ * loaded in the interim. Default is false.
15269
15331
  */
15270
15332
  setIntervalGameFrames(func: () => boolean, numGameFrames: int, runImmediately: boolean, cancelIfRoomChanges?: boolean): void;
15271
15333
  /**
@@ -15283,10 +15345,10 @@ declare class RunInNFrames extends Feature {
15283
15345
  *
15284
15346
  * @param func The function to repeatedly run on an interval.
15285
15347
  * @param numRenderFrames The amount of game frames to wait between each run.
15286
- * @param runImmediately Whether or not to execute the function right now before waiting for the
15348
+ * @param runImmediately Whether to execute the function right now before waiting for the
15287
15349
  * interval.
15288
- * @param cancelIfRoomChanges Optional. Whether or not to cancel running the function if a new
15289
- * room is loaded in the interim. Default is false.
15350
+ * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
15351
+ * loaded in the interim. Default is false.
15290
15352
  */
15291
15353
  setIntervalRenderFrames(func: () => boolean, numRenderFrames: int, runImmediately: boolean, cancelIfRoomChanges?: boolean): void;
15292
15354
  }
@@ -15370,8 +15432,8 @@ declare class SaveDataManager extends Feature {
15370
15432
  */
15371
15433
  private readonly saveDataDefaultsMap;
15372
15434
  /**
15373
- * Each mod feature can optionally provide a function that can control whether or not the save
15374
- * data is written to disk.
15435
+ * Each mod feature can optionally provide a function that can control whether the save data is
15436
+ * written to disk.
15375
15437
  */
15376
15438
  private readonly saveDataConditionalFuncMap;
15377
15439
  /**
@@ -15714,7 +15776,7 @@ export declare function serializeVector(vector: Vector): SerializedVector;
15714
15776
  * @param activeSlot Optional. The slot to set. Default is `ActiveSlot.PRIMARY`.
15715
15777
  * @param charge Optional. The argument of charges to set. If not specified, the item will be set
15716
15778
  * with maximum charges.
15717
- * @param keepInPools Optional. Whether or not to remove the item from pools. Default is false.
15779
+ * @param keepInPools Optional. Whether to remove the item from pools. Default is false.
15718
15780
  */
15719
15781
  export declare function setActiveItem(player: EntityPlayer, collectibleType: CollectibleType, activeSlot?: ActiveSlot, charge?: int, keepInPools?: boolean): void;
15720
15782
 
@@ -15747,7 +15809,7 @@ export declare function setAllArrayElements<T>(array: T[], value: T): void;
15747
15809
  * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
15748
15810
  * the changes will be immediately visible.
15749
15811
  *
15750
- * This function automatically accounts for whether or not MinimapAPI is being used.
15812
+ * This function automatically accounts for if MinimapAPI is being used.
15751
15813
  */
15752
15814
  export declare function setAllDisplayFlags(displayFlags: BitFlags<DisplayFlag>): void;
15753
15815
 
@@ -15772,7 +15834,7 @@ export declare function setBackdrop(backdropType: BackdropType): void;
15772
15834
  * The method used in this function was discovered by im_tem.
15773
15835
  *
15774
15836
  * @param player The player to apply or remove the blindfold state from.
15775
- * @param enabled Whether or not to apply or remove the blindfold.
15837
+ * @param enabled Whether to apply or remove the blindfold.
15776
15838
  * @param modifyCostume Optional. Whether to add or remove the blindfold costume. Default is true.
15777
15839
  */
15778
15840
  export declare function setBlindfold(player: EntityPlayer, enabled: boolean, modifyCostume?: boolean): void;
@@ -15897,7 +15959,7 @@ export declare function setEntityVelocities(entityVelocities: Map<PtrHash, Vecto
15897
15959
  * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
15898
15960
  * the changes will be immediately visible.
15899
15961
  *
15900
- * This function automatically accounts for whether or not MinimapAPI is being used.
15962
+ * This function automatically accounts for if MinimapAPI is being used.
15901
15963
  *
15902
15964
  * @param displayFlagsMap A map of the display flags that is indexed by the room's safe grid index.
15903
15965
  */
@@ -15963,10 +16025,10 @@ export declare function setRoomCleared(): void;
15963
16025
  export declare function setRoomData(roomGridIndex: int, roomData: RoomConfig): void;
15964
16026
 
15965
16027
  /**
15966
- * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
15967
- * visible and so on).
16028
+ * Helper function to set a particular room's minimap display flags (e.g. whether it is visible and
16029
+ * so on).
15968
16030
  *
15969
- * This function automatically accounts for whether or not MinimapAPI is being used.
16031
+ * This function automatically accounts for if MinimapAPI is being used.
15970
16032
  *
15971
16033
  * @param roomGridIndex Set to undefined to use the current room index.
15972
16034
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
@@ -16003,9 +16065,9 @@ export declare function setSpriteOpacity(sprite: Sprite, alpha: float): void;
16003
16065
  *
16004
16066
  * @param stage The stage number to warp to.
16005
16067
  * @param stageType The stage type to warp to.
16006
- * @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
16007
- * this to true if you are warping to the same stage but a different stage type (or
16008
- * else the floor layout will be identical to the old floor).
16068
+ * @param reseed Optional. Whether to reseed the floor upon arrival. Default is false. Set this to
16069
+ * true if you are warping to the same stage but a different stage type (or else the
16070
+ * floor layout will be identical to the old floor).
16009
16071
  */
16010
16072
  export declare function setStage(stage: LevelStage, stageType: StageType, reseed?: boolean): void;
16011
16073
 
@@ -16618,7 +16680,7 @@ declare class SpawnRockAltRewards extends Feature {
16618
16680
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
16619
16681
  * the `RNG.Next` method will be called. Default is `getRandomSeed()`. Normally,
16620
16682
  * you should pass the `InitSeed` of the grid entity that was broken.
16621
- * @returns Whether or not this function spawned something.
16683
+ * @returns Whether this function spawned something.
16622
16684
  */
16623
16685
  spawnRockAltReward(positionOrGridIndex: Vector | int, rockAltType: RockAltType, seedOrRNG?: Seed | RNG): boolean;
16624
16686
  /**
@@ -16784,8 +16846,8 @@ declare class StageHistory extends Feature {
16784
16846
  *
16785
16847
  * In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
16786
16848
  *
16787
- * @param upwards Whether or not the player should go up to Cathedral in the case of being on Womb
16788
- * 2. Default is false.
16849
+ * @param upwards Whether the player should go up to Cathedral in the case of being on Womb 2.
16850
+ * Default is false.
16789
16851
  */
16790
16852
  getNextStageTypeWithHistory(upwards?: boolean): StageType;
16791
16853
  /**
@@ -17240,9 +17302,9 @@ export declare const VectorZero: Readonly<Vector>;
17240
17302
  export declare type WeightedArray<T> = Array<[T, float]>;
17241
17303
 
17242
17304
  /**
17243
- * Assuming that we are on the frame of fatal damage, this function returns whether or not
17244
- * Mysterious Paper would rotate to Missing Poster on the frame that the "Game Over" screen would
17245
- * appear (which would subsequently save the player from fatal damage).
17305
+ * Assuming that we are on the frame of fatal damage, this function returns whether Mysterious Paper
17306
+ * would rotate to Missing Poster on the frame that the "Game Over" screen would appear (which would
17307
+ * subsequently save the player from fatal damage).
17246
17308
  *
17247
17309
  * Mysterious Paper rotates between the 4 items on every frame, in order. The formula for whether
17248
17310
  * Mysterious Paper be Missing Power is: `gameFrameCount % 4 === 3`