isaacscript-common 30.11.6 → 30.11.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/dist/index.rollup.d.ts +4 -4
  2. package/dist/isaacscript-common.lua +268 -248
  3. package/dist/lualib_bundle.lua +25 -5
  4. package/dist/src/classes/features/callbackLogic/CustomGridEntities.lua +6 -6
  5. package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.lua +4 -4
  6. package/dist/src/classes/features/other/CharacterHealthConversion.lua +2 -2
  7. package/dist/src/classes/features/other/CharacterStats.lua +2 -2
  8. package/dist/src/classes/features/other/CollectibleItemPoolType.lua +2 -2
  9. package/dist/src/classes/features/other/CustomHotkeys.lua +5 -5
  10. package/dist/src/classes/features/other/CustomItemPools.lua +3 -3
  11. package/dist/src/classes/features/other/CustomPickups.lua +2 -2
  12. package/dist/src/classes/features/other/CustomStages.lua +3 -3
  13. package/dist/src/classes/features/other/CustomTrapdoors.lua +3 -3
  14. package/dist/src/classes/features/other/DebugDisplay.lua +37 -37
  15. package/dist/src/classes/features/other/DeployJSONRoom.lua +2 -2
  16. package/dist/src/classes/features/other/DisableAllSound.lua +3 -3
  17. package/dist/src/classes/features/other/DisableInputs.lua +9 -9
  18. package/dist/src/classes/features/other/EdenStartingStats.lua +3 -3
  19. package/dist/src/classes/features/other/ExtraConsoleCommands.lua +3 -3
  20. package/dist/src/classes/features/other/FadeInRemover.lua +3 -3
  21. package/dist/src/classes/features/other/FastReset.lua +3 -3
  22. package/dist/src/classes/features/other/FlyingDetection.d.ts.map +1 -1
  23. package/dist/src/classes/features/other/FlyingDetection.lua +3 -3
  24. package/dist/src/classes/features/other/ForgottenSwitch.lua +2 -2
  25. package/dist/src/classes/features/other/ItemPoolDetection.lua +4 -4
  26. package/dist/src/classes/features/other/ModdedElementDetection.lua +24 -24
  27. package/dist/src/classes/features/other/ModdedElementSets.lua +38 -38
  28. package/dist/src/classes/features/other/NoSirenSteal.lua +2 -2
  29. package/dist/src/classes/features/other/Pause.lua +4 -4
  30. package/dist/src/classes/features/other/PersistentEntities.lua +3 -3
  31. package/dist/src/classes/features/other/PickupIndexCreation.lua +2 -2
  32. package/dist/src/classes/features/other/PlayerInventory.lua +3 -3
  33. package/dist/src/classes/features/other/PonyDetection.lua +3 -3
  34. package/dist/src/classes/features/other/PressInput.lua +2 -2
  35. package/dist/src/classes/features/other/PreventChildEntities.lua +2 -2
  36. package/dist/src/classes/features/other/PreventCollectibleRotation.lua +2 -2
  37. package/dist/src/classes/features/other/PreventGridEntityRespawn.lua +2 -2
  38. package/dist/src/classes/features/other/RoomClearFrame.lua +3 -3
  39. package/dist/src/classes/features/other/RoomHistory.lua +8 -8
  40. package/dist/src/classes/features/other/RunInNFrames.lua +8 -8
  41. package/dist/src/classes/features/other/RunNextRoom.lua +2 -2
  42. package/dist/src/classes/features/other/SaveDataManager.lua +10 -10
  43. package/dist/src/classes/features/other/SpawnCollectible.lua +3 -3
  44. package/dist/src/classes/features/other/SpawnRockAltRewards.lua +8 -8
  45. package/dist/src/classes/features/other/StageHistory.lua +5 -5
  46. package/dist/src/classes/features/other/StartAmbush.lua +2 -2
  47. package/dist/src/classes/features/other/TaintedLazarusPlayers.lua +2 -2
  48. package/dist/src/functions/random.d.ts +4 -4
  49. package/dist/src/functions/random.lua +4 -4
  50. package/package.json +1 -1
  51. package/src/classes/features/other/FlyingDetection.ts +4 -2
  52. package/src/functions/random.ts +4 -4
@@ -859,6 +859,25 @@ local function __TS__CloneDescriptor(____bindingPattern0)
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  return descriptor
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  end
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+ local function __TS__Decorate(self, originalValue, decorators, context)
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+ local result = originalValue
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+ do
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+ local i = #decorators
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+ while i >= 0 do
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+ local decorator = decorators[i + 1]
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+ if decorator ~= nil then
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+ local ____decorator_result_0 = decorator(self, result, context)
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+ if ____decorator_result_0 == nil then
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+ ____decorator_result_0 = result
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+ end
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+ result = ____decorator_result_0
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+ end
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+ i = i - 1
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+ end
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+ end
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+ return result
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+ end
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+
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  local function __TS__ObjectAssign(target, ...)
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  local sources = {...}
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  for i = 1, #sources do
@@ -960,7 +979,7 @@ do
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  end
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  end
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- local function __TS__Decorate(decorators, target, key, desc)
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+ local function __TS__DecorateLegacy(decorators, target, key, desc)
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  local result = target
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  do
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  local i = #decorators
@@ -1235,6 +1254,7 @@ do
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  end
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  end
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  end
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+ Map[Symbol.species] = Map
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  function Map.prototype.clear(self)
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  self.items = {}
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  self.nextKey = {}
@@ -1342,7 +1362,6 @@ do
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  end
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  }
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  end
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- Map[Symbol.species] = Map
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  end
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  local __TS__Match = string.match
@@ -1819,6 +1838,7 @@ do
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  end
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  end
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  end
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+ Set[Symbol.species] = Set
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  function Set.prototype.add(self, value)
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  local isNewValue = not self:has(value)
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  if isNewValue then
@@ -1918,7 +1938,6 @@ do
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  end
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  }
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  end
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- Set[Symbol.species] = Set
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  end
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  local function __TS__SparseArrayNew(...)
@@ -1970,6 +1989,7 @@ do
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  end
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  end
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  end
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+ WeakMap[Symbol.species] = WeakMap
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  function WeakMap.prototype.delete(self, key)
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  local contains = self:has(key)
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  self.items[key] = nil
@@ -1985,7 +2005,6 @@ do
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  self.items[key] = value
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  return self
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  end
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- WeakMap[Symbol.species] = WeakMap
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  end
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  local WeakSet
@@ -2015,6 +2034,7 @@ do
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  end
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  end
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  end
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+ WeakSet[Symbol.species] = WeakSet
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  function WeakSet.prototype.add(self, value)
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  self.items[value] = true
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  return self
@@ -2027,7 +2047,6 @@ do
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  function WeakSet.prototype.has(self, value)
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  return self.items[value] == true
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  end
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- WeakSet[Symbol.species] = WeakSet
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  end
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  local function __TS__SourceMapTraceBack(fileName, sourceMap)
@@ -2398,6 +2417,7 @@ return {
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  __TS__CloneDescriptor = __TS__CloneDescriptor,
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  __TS__CountVarargs = __TS__CountVarargs,
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  __TS__Decorate = __TS__Decorate,
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+ __TS__DecorateLegacy = __TS__DecorateLegacy,
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  __TS__DecorateParam = __TS__DecorateParam,
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  __TS__Delete = __TS__Delete,
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  __TS__DelegatedYield = __TS__DelegatedYield,
@@ -5,7 +5,7 @@ local Set = ____lualib.Set
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local __TS__Iterator = ____lualib.__TS__Iterator
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -146,6 +146,7 @@ function CustomGridEntities.prototype.spawnCustomGridEntity(self, gridEntityType
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  roomCustomGridEntities:set(gridIndex, customGridEntityData)
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  return customGridEntity
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  end
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+ __TS__DecorateLegacy({Exported}, CustomGridEntities.prototype, "spawnCustomGridEntity", true)
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  function CustomGridEntities.prototype.removeCustomGridEntity(self, gridIndexOrPositionOrGridEntity, updateRoom)
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  if updateRoom == nil then
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  updateRoom = true
@@ -180,6 +181,7 @@ function CustomGridEntities.prototype.removeCustomGridEntity(self, gridIndexOrPo
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  removeGridEntity(nil, decoration, updateRoom)
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  return decoration
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  end
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+ __TS__DecorateLegacy({Exported}, CustomGridEntities.prototype, "removeCustomGridEntity", true)
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  function CustomGridEntities.prototype.getCustomGridEntities(self)
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  local roomListIndex = getRoomListIndex(nil)
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  local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
@@ -198,6 +200,7 @@ function CustomGridEntities.prototype.getCustomGridEntities(self)
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  end
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  return customGridEntities
200
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  end
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+ __TS__DecorateLegacy({Exported}, CustomGridEntities.prototype, "getCustomGridEntities", true)
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  function CustomGridEntities.prototype.getCustomGridEntityType(self, gridEntityOrGridIndex)
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  if not self.initialized then
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  return nil
@@ -217,13 +220,10 @@ function CustomGridEntities.prototype.getCustomGridEntityType(self, gridEntityOr
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  end
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  return nil
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  end
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+ __TS__DecorateLegacy({Exported}, CustomGridEntities.prototype, "getCustomGridEntityType", true)
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  function CustomGridEntities.prototype.isCustomGridEntity(self, gridEntityOrGridIndex)
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  local gridEntityTypeCustom = self:getCustomGridEntityType(gridEntityOrGridIndex)
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  return gridEntityTypeCustom ~= nil
223
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  end
224
- __TS__Decorate({Exported}, CustomGridEntities.prototype, "spawnCustomGridEntity", true)
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- __TS__Decorate({Exported}, CustomGridEntities.prototype, "removeCustomGridEntity", true)
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- __TS__Decorate({Exported}, CustomGridEntities.prototype, "getCustomGridEntities", true)
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- __TS__Decorate({Exported}, CustomGridEntities.prototype, "getCustomGridEntityType", true)
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- __TS__Decorate({Exported}, CustomGridEntities.prototype, "isCustomGridEntity", true)
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+ __TS__DecorateLegacy({Exported}, CustomGridEntities.prototype, "isCustomGridEntity", true)
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  return ____exports
@@ -1,7 +1,7 @@
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  local ____lualib = require("lualib_bundle")
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -124,14 +124,14 @@ end
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  function GameReorderedCallbacks.prototype.forceNewLevelCallback(self)
125
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  self.forceNewLevel = true
126
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  end
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+ __TS__DecorateLegacy({Exported}, GameReorderedCallbacks.prototype, "forceNewLevelCallback", true)
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  function GameReorderedCallbacks.prototype.forceNewRoomCallback(self)
128
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  self.forceNewRoom = true
129
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  end
131
+ __TS__DecorateLegacy({Exported}, GameReorderedCallbacks.prototype, "forceNewRoomCallback", true)
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  function GameReorderedCallbacks.prototype.reorderedCallbacksSetStage(self, stage, stageType)
131
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  self.currentStage = stage
132
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  self.currentStageType = stageType
133
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  end
134
- __TS__Decorate({Exported}, GameReorderedCallbacks.prototype, "forceNewLevelCallback", true)
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- __TS__Decorate({Exported}, GameReorderedCallbacks.prototype, "forceNewRoomCallback", true)
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- __TS__Decorate({Exported}, GameReorderedCallbacks.prototype, "reorderedCallbacksSetStage", true)
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+ __TS__DecorateLegacy({Exported}, GameReorderedCallbacks.prototype, "reorderedCallbacksSetStage", true)
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  return ____exports
@@ -3,7 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
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  local convertRedHeartContainers, removeRedHearts
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -88,5 +88,5 @@ function CharacterHealthConversion.prototype.registerCharacterHealthConversion(s
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  end
89
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  self.characterHealthReplacementMap:set(playerType, conversionHeartSubType)
90
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  end
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- __TS__Decorate({Exported}, CharacterHealthConversion.prototype, "registerCharacterHealthConversion", true)
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+ __TS__DecorateLegacy({Exported}, CharacterHealthConversion.prototype, "registerCharacterHealthConversion", true)
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  return ____exports
@@ -3,7 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -41,5 +41,5 @@ end
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  function CharacterStats.prototype.registerCharacterStats(self, playerType, statMap)
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  self.charactersStatMap:set(playerType, statMap)
43
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  end
44
- __TS__Decorate({Exported}, CharacterStats.prototype, "registerCharacterStats", true)
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+ __TS__DecorateLegacy({Exported}, CharacterStats.prototype, "registerCharacterStats", true)
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  return ____exports
@@ -3,7 +3,7 @@ local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -49,5 +49,5 @@ function CollectibleItemPoolType.prototype.getCollectibleItemPoolType(self, coll
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  local itemPoolType = v.run.collectibleItemPoolTypeMap:get(pickupIndex)
50
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  return itemPoolType == nil and getRoomItemPoolType(nil) or itemPoolType
51
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  end
52
- __TS__Decorate({Exported}, CollectibleItemPoolType.prototype, "getCollectibleItemPoolType", true)
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+ __TS__DecorateLegacy({Exported}, CollectibleItemPoolType.prototype, "getCollectibleItemPoolType", true)
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  return ____exports
@@ -4,7 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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  local __TS__Iterator = ____lualib.__TS__Iterator
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
9
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
10
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  local Keyboard = ____isaac_2Dtypescript_2Ddefinitions.Keyboard
@@ -57,26 +57,26 @@ function CustomHotkeys.prototype.setConditionalHotkey(self, getKeyFunc, triggerF
57
57
  end
58
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  self.dynamicHotkeyFunctionMap:set(getKeyFunc, triggerFunc)
59
59
  end
60
+ __TS__DecorateLegacy({Exported}, CustomHotkeys.prototype, "setConditionalHotkey", true)
60
61
  function CustomHotkeys.prototype.setHotkey(self, keyboard, triggerFunc)
61
62
  if self.staticHotkeyFunctionMap:has(keyboard) then
62
63
  error(((("Failed to register a hotkey due to a hotkey already being defined for: Keyboard." .. Keyboard[keyboard]) .. " (") .. tostring(keyboard)) .. ")")
63
64
  end
64
65
  self.staticHotkeyFunctionMap:set(keyboard, triggerFunc)
65
66
  end
67
+ __TS__DecorateLegacy({Exported}, CustomHotkeys.prototype, "setHotkey", true)
66
68
  function CustomHotkeys.prototype.unsetConditionalHotkey(self, getKeyFunc)
67
69
  if not self.dynamicHotkeyFunctionMap:has(getKeyFunc) then
68
70
  error("Failed to unregister a hotkey since there is no existing hotkey defined for the submitted function.")
69
71
  end
70
72
  self.dynamicHotkeyFunctionMap:delete(getKeyFunc)
71
73
  end
74
+ __TS__DecorateLegacy({Exported}, CustomHotkeys.prototype, "unsetConditionalHotkey", true)
72
75
  function CustomHotkeys.prototype.unsetHotkey(self, keyboard)
73
76
  if not self.staticHotkeyFunctionMap:has(keyboard) then
74
77
  error(((("Failed to unregister a hotkey since there is no existing hotkey defined for: Keyboard." .. Keyboard[keyboard]) .. " (") .. tostring(keyboard)) .. ")")
75
78
  end
76
79
  self.staticHotkeyFunctionMap:delete(keyboard)
77
80
  end
78
- __TS__Decorate({Exported}, CustomHotkeys.prototype, "setConditionalHotkey", true)
79
- __TS__Decorate({Exported}, CustomHotkeys.prototype, "setHotkey", true)
80
- __TS__Decorate({Exported}, CustomHotkeys.prototype, "unsetConditionalHotkey", true)
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- __TS__Decorate({Exported}, CustomHotkeys.prototype, "unsetHotkey", true)
81
+ __TS__DecorateLegacy({Exported}, CustomHotkeys.prototype, "unsetHotkey", true)
82
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  return ____exports
@@ -3,7 +3,7 @@ local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
7
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  local ____exports = {}
8
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -41,6 +41,7 @@ function CustomItemPools.prototype.registerCustomItemPool(self, itemPoolTypeCust
41
41
  end
42
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  customItemPoolMap:set(itemPoolTypeCustom, collectibles)
43
43
  end
44
+ __TS__DecorateLegacy({Exported}, CustomItemPools.prototype, "registerCustomItemPool", true)
44
45
  function CustomItemPools.prototype.getCustomItemPoolCollectible(self, itemPoolTypeCustom, decrease, seedOrRNG, defaultItem)
45
46
  if decrease == nil then
46
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  decrease = false
@@ -68,6 +69,5 @@ function CustomItemPools.prototype.getCustomItemPoolCollectible(self, itemPoolTy
68
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  end
69
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  return tuple[1]
70
71
  end
71
- __TS__Decorate({Exported}, CustomItemPools.prototype, "registerCustomItemPool", true)
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- __TS__Decorate({Exported}, CustomItemPools.prototype, "getCustomItemPoolCollectible", true)
72
+ __TS__DecorateLegacy({Exported}, CustomItemPools.prototype, "getCustomItemPoolCollectible", true)
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  return ____exports
@@ -3,7 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
8
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
@@ -80,5 +80,5 @@ function CustomPickups.prototype.registerCustomPickup(self, pickupVariantCustom,
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  local customPickupFunctions = {collectFunc = collectFunc, collisionFunc = collisionFunc}
81
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  self.customPickupFunctionsMap:set(entityID, customPickupFunctions)
82
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  end
83
- __TS__Decorate({Exported}, CustomPickups.prototype, "registerCustomPickup", true)
83
+ __TS__DecorateLegacy({Exported}, CustomPickups.prototype, "registerCustomPickup", true)
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  return ____exports
@@ -4,7 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
6
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  local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
9
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  local getRoomTypeMap
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -374,9 +374,9 @@ function CustomStages.prototype.setCustomStage(self, name, firstFloor, streakTex
374
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  MUSIC_DELAY_RENDER_FRAMES
375
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  )
376
376
  end
377
+ __TS__DecorateLegacy({Exported}, CustomStages.prototype, "setCustomStage", true)
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  function CustomStages.prototype.disableCustomStage(self)
378
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  v.run.currentCustomStage = nil
379
380
  end
380
- __TS__Decorate({Exported}, CustomStages.prototype, "setCustomStage", true)
381
- __TS__Decorate({Exported}, CustomStages.prototype, "disableCustomStage", true)
381
+ __TS__DecorateLegacy({Exported}, CustomStages.prototype, "disableCustomStage", true)
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382
  return ____exports
@@ -4,7 +4,7 @@ local Map = ____lualib.Map
4
4
  local __TS__Class = ____lualib.__TS__Class
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
6
  local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
7
- local __TS__Decorate = ____lualib.__TS__Decorate
7
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
8
8
  local __TS__ArraySome = ____lualib.__TS__ArraySome
9
9
  local ____exports = {}
10
10
  local anyPlayerPlayingExtraAnimation, shouldBeClosedFromStartingInRoomWithEnemies, openCustomTrapdoor, canPlayerInteractWithTrapdoor, setPlayerAttributes, dropTaintedForgotten, goToVanillaStage, ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL
@@ -444,6 +444,7 @@ function CustomTrapdoors.prototype.registerCustomTrapdoorDestination(self, desti
444
444
  end
445
445
  self.destinationFuncMap:set(destinationName, destinationFunc)
446
446
  end
447
+ __TS__DecorateLegacy({Exported}, CustomTrapdoors.prototype, "registerCustomTrapdoorDestination", true)
447
448
  function CustomTrapdoors.prototype.spawnCustomTrapdoor(self, gridIndexOrPosition, destinationName, destinationStage, destinationStageType, anm2Path, spawnOpen)
448
449
  if anm2Path == nil then
449
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  anm2Path = "gfx/grid/door_11_trapdoor.anm2"
@@ -490,6 +491,5 @@ function CustomTrapdoors.prototype.spawnCustomTrapdoor(self, gridIndexOrPosition
490
491
  sprite:Play(animation, true)
491
492
  return gridEntity
492
493
  end
493
- __TS__Decorate({Exported}, CustomTrapdoors.prototype, "registerCustomTrapdoorDestination", true)
494
- __TS__Decorate({Exported}, CustomTrapdoors.prototype, "spawnCustomTrapdoor", true)
494
+ __TS__DecorateLegacy({Exported}, CustomTrapdoors.prototype, "spawnCustomTrapdoor", true)
495
495
  return ____exports
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__New = ____lualib.__TS__New
5
- local __TS__Decorate = ____lualib.__TS__Decorate
5
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
6
6
  local ____exports = {}
7
7
  local ____decorators = require("src.decorators")
8
8
  local Exported = ____decorators.Exported
@@ -75,57 +75,75 @@ end
75
75
  function DebugDisplay.prototype.setPlayerDisplay(self, textCallback)
76
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  self.player.textCallback = textCallback
77
77
  end
78
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setPlayerDisplay", true)
78
79
  function DebugDisplay.prototype.setTearDisplay(self, textCallback)
79
80
  self.tear.textCallback = textCallback
80
81
  end
82
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setTearDisplay", true)
81
83
  function DebugDisplay.prototype.setFamiliarDisplay(self, textCallback)
82
84
  self.familiar.textCallback = textCallback
83
85
  end
86
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setFamiliarDisplay", true)
84
87
  function DebugDisplay.prototype.setBombDisplay(self, textCallback)
85
88
  self.bomb.textCallback = textCallback
86
89
  end
90
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setBombDisplay", true)
87
91
  function DebugDisplay.prototype.setPickupDisplay(self, textCallback)
88
92
  self.pickup.textCallback = textCallback
89
93
  end
94
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setPickupDisplay", true)
90
95
  function DebugDisplay.prototype.setSlotDisplay(self, textCallback)
91
96
  self.slot.textCallback = textCallback
92
97
  end
98
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setSlotDisplay", true)
93
99
  function DebugDisplay.prototype.setLaserDisplay(self, textCallback)
94
100
  self.laser.textCallback = textCallback
95
101
  end
102
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setLaserDisplay", true)
96
103
  function DebugDisplay.prototype.setKnifeDisplay(self, textCallback)
97
104
  self.knife.textCallback = textCallback
98
105
  end
106
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setKnifeDisplay", true)
99
107
  function DebugDisplay.prototype.setProjectileDisplay(self, textCallback)
100
108
  self.projectile.textCallback = textCallback
101
109
  end
110
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setProjectileDisplay", true)
102
111
  function DebugDisplay.prototype.setEffectDisplay(self, textCallback)
103
112
  self.effect.textCallback = textCallback
104
113
  end
114
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setEffectDisplay", true)
105
115
  function DebugDisplay.prototype.setNPCDisplay(self, textCallback)
106
116
  self.npc.textCallback = textCallback
107
117
  end
118
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setNPCDisplay", true)
108
119
  function DebugDisplay.prototype.setRockDisplay(self, textCallback)
109
120
  self.rock.textCallback = textCallback
110
121
  end
122
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setRockDisplay", true)
111
123
  function DebugDisplay.prototype.setPitDisplay(self, textCallback)
112
124
  self.pit.textCallback = textCallback
113
125
  end
126
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setPitDisplay", true)
114
127
  function DebugDisplay.prototype.setSpikesDisplay(self, textCallback)
115
128
  self.spikes.textCallback = textCallback
116
129
  end
130
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setSpikesDisplay", true)
117
131
  function DebugDisplay.prototype.setTNTDisplay(self, textCallback)
118
132
  self.tnt.textCallback = textCallback
119
133
  end
134
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setTNTDisplay", true)
120
135
  function DebugDisplay.prototype.setPoopDisplay(self, textCallback)
121
136
  self.poop.textCallback = textCallback
122
137
  end
138
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setPoopDisplay", true)
123
139
  function DebugDisplay.prototype.setDoorDisplay(self, textCallback)
124
140
  self.door.textCallback = textCallback
125
141
  end
142
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setDoorDisplay", true)
126
143
  function DebugDisplay.prototype.setPressurePlateDisplay(self, textCallback)
127
144
  self.pressurePlate.textCallback = textCallback
128
145
  end
146
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "setPressurePlateDisplay", true)
129
147
  function DebugDisplay.prototype.toggleFeature(self, feature, featureName, force)
130
148
  local shouldInit = not feature.initialized
131
149
  if force ~= nil then
@@ -141,91 +159,73 @@ end
141
159
  function DebugDisplay.prototype.togglePlayerDisplay(self, force)
142
160
  self:toggleFeature(self.player, "player", force)
143
161
  end
162
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "togglePlayerDisplay", true)
144
163
  function DebugDisplay.prototype.toggleTearDisplay(self, force)
145
164
  self:toggleFeature(self.tear, "tear", force)
146
165
  end
166
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleTearDisplay", true)
147
167
  function DebugDisplay.prototype.toggleFamiliarDisplay(self, force)
148
168
  self:toggleFeature(self.familiar, "familiar", force)
149
169
  end
170
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleFamiliarDisplay", true)
150
171
  function DebugDisplay.prototype.toggleBombDisplay(self, force)
151
172
  self:toggleFeature(self.bomb, "bomb", force)
152
173
  end
174
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleBombDisplay", true)
153
175
  function DebugDisplay.prototype.togglePickupDisplay(self, force)
154
176
  self:toggleFeature(self.pickup, "pickup", force)
155
177
  end
178
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "togglePickupDisplay", true)
156
179
  function DebugDisplay.prototype.toggleSlotDisplay(self, force)
157
180
  self:toggleFeature(self.slot, "slot", force)
158
181
  end
182
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleSlotDisplay", true)
159
183
  function DebugDisplay.prototype.toggleLaserDisplay(self, force)
160
184
  self:toggleFeature(self.laser, "laser", force)
161
185
  end
186
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleLaserDisplay", true)
162
187
  function DebugDisplay.prototype.toggleKnifeDisplay(self, force)
163
188
  self:toggleFeature(self.knife, "knife", force)
164
189
  end
190
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleKnifeDisplay", true)
165
191
  function DebugDisplay.prototype.toggleProjectileDisplay(self, force)
166
192
  self:toggleFeature(self.projectile, "projectile", force)
167
193
  end
194
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleProjectileDisplay", true)
168
195
  function DebugDisplay.prototype.toggleEffectDisplay(self, force)
169
196
  self:toggleFeature(self.effect, "effect", force)
170
197
  end
198
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleEffectDisplay", true)
171
199
  function DebugDisplay.prototype.toggleNPCDisplay(self, force)
172
200
  self:toggleFeature(self.npc, "NPC", force)
173
201
  end
202
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleNPCDisplay", true)
174
203
  function DebugDisplay.prototype.toggleRockDisplay(self, force)
175
204
  self:toggleFeature(self.rock, "rock", force)
176
205
  end
206
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleRockDisplay", true)
177
207
  function DebugDisplay.prototype.togglePitDisplay(self, force)
178
208
  self:toggleFeature(self.pit, "pit", force)
179
209
  end
210
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "togglePitDisplay", true)
180
211
  function DebugDisplay.prototype.toggleSpikesDisplay(self, force)
181
212
  self:toggleFeature(self.spikes, "spikes", force)
182
213
  end
214
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleSpikesDisplay", true)
183
215
  function DebugDisplay.prototype.toggleTNTDisplay(self, force)
184
216
  self:toggleFeature(self.tnt, "tnt", force)
185
217
  end
218
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleTNTDisplay", true)
186
219
  function DebugDisplay.prototype.togglePoopDisplay(self, force)
187
220
  self:toggleFeature(self.poop, "poop", force)
188
221
  end
222
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "togglePoopDisplay", true)
189
223
  function DebugDisplay.prototype.toggleDoorDisplay(self, force)
190
224
  self:toggleFeature(self.door, "door", force)
191
225
  end
226
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "toggleDoorDisplay", true)
192
227
  function DebugDisplay.prototype.togglePressurePlateDisplay(self, force)
193
228
  self:toggleFeature(self.pressurePlate, "pressure plate", force)
194
229
  end
195
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setPlayerDisplay", true)
196
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setTearDisplay", true)
197
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setFamiliarDisplay", true)
198
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setBombDisplay", true)
199
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setPickupDisplay", true)
200
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setSlotDisplay", true)
201
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setLaserDisplay", true)
202
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setKnifeDisplay", true)
203
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setProjectileDisplay", true)
204
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setEffectDisplay", true)
205
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setNPCDisplay", true)
206
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setRockDisplay", true)
207
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setPitDisplay", true)
208
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setSpikesDisplay", true)
209
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setTNTDisplay", true)
210
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setPoopDisplay", true)
211
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setDoorDisplay", true)
212
- __TS__Decorate({Exported}, DebugDisplay.prototype, "setPressurePlateDisplay", true)
213
- __TS__Decorate({Exported}, DebugDisplay.prototype, "togglePlayerDisplay", true)
214
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleTearDisplay", true)
215
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleFamiliarDisplay", true)
216
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleBombDisplay", true)
217
- __TS__Decorate({Exported}, DebugDisplay.prototype, "togglePickupDisplay", true)
218
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleSlotDisplay", true)
219
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleLaserDisplay", true)
220
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleKnifeDisplay", true)
221
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleProjectileDisplay", true)
222
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleEffectDisplay", true)
223
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleNPCDisplay", true)
224
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleRockDisplay", true)
225
- __TS__Decorate({Exported}, DebugDisplay.prototype, "togglePitDisplay", true)
226
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleSpikesDisplay", true)
227
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleTNTDisplay", true)
228
- __TS__Decorate({Exported}, DebugDisplay.prototype, "togglePoopDisplay", true)
229
- __TS__Decorate({Exported}, DebugDisplay.prototype, "toggleDoorDisplay", true)
230
- __TS__Decorate({Exported}, DebugDisplay.prototype, "togglePressurePlateDisplay", true)
230
+ __TS__DecorateLegacy({Exported}, DebugDisplay.prototype, "togglePressurePlateDisplay", true)
231
231
  return ____exports
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local __TS__Class = ____lualib.__TS__Class
4
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
5
- local __TS__Decorate = ____lualib.__TS__Decorate
5
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
6
6
  local Map = ____lualib.Map
7
7
  local __TS__Iterator = ____lualib.__TS__Iterator
8
8
  local ____exports = {}
@@ -323,5 +323,5 @@ function DeployJSONRoom.prototype.deployJSONRoom(self, jsonRoom, seedOrRNG, verb
323
323
  fixPitGraphics(nil)
324
324
  self.preventGridEntityRespawn:preventGridEntityRespawn()
325
325
  end
326
- __TS__Decorate({Exported}, DeployJSONRoom.prototype, "deployJSONRoom", true)
326
+ __TS__DecorateLegacy({Exported}, DeployJSONRoom.prototype, "deployJSONRoom", true)
327
327
  return ____exports
@@ -3,7 +3,7 @@ local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local __TS__Class = ____lualib.__TS__Class
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
- local __TS__Decorate = ____lualib.__TS__Decorate
6
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
7
7
  local ____exports = {}
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
9
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -42,6 +42,7 @@ function DisableAllSound.prototype.enableAllSound(self, key)
42
42
  end
43
43
  stopAllSoundEffects(nil)
44
44
  end
45
+ __TS__DecorateLegacy({Exported}, DisableAllSound.prototype, "enableAllSound", true)
45
46
  function DisableAllSound.prototype.disableAllSound(self, key)
46
47
  if v.run.disableSoundSet.size == 0 then
47
48
  self.musicWasEnabled = musicManager:IsEnabled()
@@ -49,6 +50,5 @@ function DisableAllSound.prototype.disableAllSound(self, key)
49
50
  v.run.disableSoundSet:add(key)
50
51
  stopAllSoundEffects(nil)
51
52
  end
52
- __TS__Decorate({Exported}, DisableAllSound.prototype, "enableAllSound", true)
53
- __TS__Decorate({Exported}, DisableAllSound.prototype, "disableAllSound", true)
53
+ __TS__DecorateLegacy({Exported}, DisableAllSound.prototype, "disableAllSound", true)
54
54
  return ____exports
@@ -4,7 +4,7 @@ local __TS__New = ____lualib.__TS__New
4
4
  local __TS__Class = ____lualib.__TS__Class
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
6
  local __TS__Iterator = ____lualib.__TS__Iterator
7
- local __TS__Decorate = ____lualib.__TS__Decorate
7
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
8
8
  local ____exports = {}
9
9
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
10
10
  local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
@@ -64,15 +64,18 @@ end
64
64
  function DisableInputs.prototype.areInputsEnabled(self)
65
65
  return v.run.disableInputs.size == 0 and v.run.enableAllInputsWithBlacklistMap.size == 0 and v.run.disableAllInputsWithWhitelistMap.size == 0
66
66
  end
67
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "areInputsEnabled", true)
67
68
  function DisableInputs.prototype.enableAllInputs(self, key)
68
69
  v.run.disableAllInputsWithWhitelistMap:delete(key)
69
70
  v.run.enableAllInputsWithBlacklistMap:delete(key)
70
71
  end
72
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "enableAllInputs", true)
71
73
  function DisableInputs.prototype.disableInputs(self, key, ...)
72
74
  local buttonActions = {...}
73
75
  local buttonActionsSet = __TS__New(ReadonlySet, buttonActions)
74
76
  v.run.disableInputs:set(key, buttonActionsSet)
75
77
  end
78
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableInputs", true)
76
79
  function DisableInputs.prototype.disableAllInputs(self, key)
77
80
  v.run.disableAllInputsWithWhitelistMap:set(
78
81
  key,
@@ -80,28 +83,25 @@ function DisableInputs.prototype.disableAllInputs(self, key)
80
83
  )
81
84
  v.run.enableAllInputsWithBlacklistMap:delete(key)
82
85
  end
86
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableAllInputs", true)
83
87
  function DisableInputs.prototype.enableAllInputsExceptFor(self, key, blacklist)
84
88
  v.run.disableAllInputsWithWhitelistMap:delete(key)
85
89
  v.run.enableAllInputsWithBlacklistMap:set(key, blacklist)
86
90
  end
91
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "enableAllInputsExceptFor", true)
87
92
  function DisableInputs.prototype.disableAllInputsExceptFor(self, key, whitelist)
88
93
  v.run.disableAllInputsWithWhitelistMap:set(key, whitelist)
89
94
  v.run.enableAllInputsWithBlacklistMap:delete(key)
90
95
  end
96
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableAllInputsExceptFor", true)
91
97
  function DisableInputs.prototype.disableMovementInputs(self, key)
92
98
  local moveActions = getMoveActions(nil)
93
99
  self:enableAllInputsExceptFor(key, moveActions)
94
100
  end
101
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableMovementInputs", true)
95
102
  function DisableInputs.prototype.disableShootingInputs(self, key)
96
103
  local shootActions = getShootActions(nil)
97
104
  self:enableAllInputsExceptFor(key, shootActions)
98
105
  end
99
- __TS__Decorate({Exported}, DisableInputs.prototype, "areInputsEnabled", true)
100
- __TS__Decorate({Exported}, DisableInputs.prototype, "enableAllInputs", true)
101
- __TS__Decorate({Exported}, DisableInputs.prototype, "disableInputs", true)
102
- __TS__Decorate({Exported}, DisableInputs.prototype, "disableAllInputs", true)
103
- __TS__Decorate({Exported}, DisableInputs.prototype, "enableAllInputsExceptFor", true)
104
- __TS__Decorate({Exported}, DisableInputs.prototype, "disableAllInputsExceptFor", true)
105
- __TS__Decorate({Exported}, DisableInputs.prototype, "disableMovementInputs", true)
106
- __TS__Decorate({Exported}, DisableInputs.prototype, "disableShootingInputs", true)
106
+ __TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableShootingInputs", true)
107
107
  return ____exports