isaacscript-common 30.11.6 → 30.11.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/dist/isaacscript-common.lua +267 -247
  2. package/dist/lualib_bundle.lua +25 -5
  3. package/dist/src/classes/features/callbackLogic/CustomGridEntities.lua +6 -6
  4. package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.lua +4 -4
  5. package/dist/src/classes/features/other/CharacterHealthConversion.lua +2 -2
  6. package/dist/src/classes/features/other/CharacterStats.lua +2 -2
  7. package/dist/src/classes/features/other/CollectibleItemPoolType.lua +2 -2
  8. package/dist/src/classes/features/other/CustomHotkeys.lua +5 -5
  9. package/dist/src/classes/features/other/CustomItemPools.lua +3 -3
  10. package/dist/src/classes/features/other/CustomPickups.lua +2 -2
  11. package/dist/src/classes/features/other/CustomStages.lua +3 -3
  12. package/dist/src/classes/features/other/CustomTrapdoors.lua +3 -3
  13. package/dist/src/classes/features/other/DebugDisplay.lua +37 -37
  14. package/dist/src/classes/features/other/DeployJSONRoom.lua +2 -2
  15. package/dist/src/classes/features/other/DisableAllSound.lua +3 -3
  16. package/dist/src/classes/features/other/DisableInputs.lua +9 -9
  17. package/dist/src/classes/features/other/EdenStartingStats.lua +3 -3
  18. package/dist/src/classes/features/other/ExtraConsoleCommands.lua +3 -3
  19. package/dist/src/classes/features/other/FadeInRemover.lua +3 -3
  20. package/dist/src/classes/features/other/FastReset.lua +3 -3
  21. package/dist/src/classes/features/other/FlyingDetection.lua +2 -2
  22. package/dist/src/classes/features/other/ForgottenSwitch.lua +2 -2
  23. package/dist/src/classes/features/other/ItemPoolDetection.lua +4 -4
  24. package/dist/src/classes/features/other/ModdedElementDetection.lua +24 -24
  25. package/dist/src/classes/features/other/ModdedElementSets.lua +38 -38
  26. package/dist/src/classes/features/other/NoSirenSteal.lua +2 -2
  27. package/dist/src/classes/features/other/Pause.lua +4 -4
  28. package/dist/src/classes/features/other/PersistentEntities.lua +3 -3
  29. package/dist/src/classes/features/other/PickupIndexCreation.lua +2 -2
  30. package/dist/src/classes/features/other/PlayerInventory.lua +3 -3
  31. package/dist/src/classes/features/other/PonyDetection.lua +3 -3
  32. package/dist/src/classes/features/other/PressInput.lua +2 -2
  33. package/dist/src/classes/features/other/PreventChildEntities.lua +2 -2
  34. package/dist/src/classes/features/other/PreventCollectibleRotation.lua +2 -2
  35. package/dist/src/classes/features/other/PreventGridEntityRespawn.lua +2 -2
  36. package/dist/src/classes/features/other/RoomClearFrame.lua +3 -3
  37. package/dist/src/classes/features/other/RoomHistory.lua +8 -8
  38. package/dist/src/classes/features/other/RunInNFrames.lua +8 -8
  39. package/dist/src/classes/features/other/RunNextRoom.lua +2 -2
  40. package/dist/src/classes/features/other/SaveDataManager.lua +10 -10
  41. package/dist/src/classes/features/other/SpawnCollectible.lua +3 -3
  42. package/dist/src/classes/features/other/SpawnRockAltRewards.lua +8 -8
  43. package/dist/src/classes/features/other/StageHistory.lua +5 -5
  44. package/dist/src/classes/features/other/StartAmbush.lua +2 -2
  45. package/dist/src/classes/features/other/TaintedLazarusPlayers.lua +2 -2
  46. package/package.json +1 -1
@@ -6,7 +6,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
@@ -100,6 +100,7 @@ end
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  function Pause.prototype.isPaused(self)
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  return v.run.isPseudoPaused
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  end
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+ __TS__DecorateLegacy({Exported}, Pause.prototype, "isPaused", true)
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  function Pause.prototype.pause(self)
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  if v.run.isPseudoPaused then
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  logError("Failed to pseudo-pause the game, since it was already pseudo-paused.")
@@ -139,6 +140,7 @@ function Pause.prototype.pause(self)
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  end
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  self:stopTearsAndProjectilesFromMoving()
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  end
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+ __TS__DecorateLegacy({Exported}, Pause.prototype, "pause", true)
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  function Pause.prototype.unpause(self)
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  if not v.run.isPseudoPaused then
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  logError("Failed to pseudo-unpause the game, since it was not already pseudo-paused.")
@@ -157,7 +159,5 @@ function Pause.prototype.unpause(self)
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  removeAllTears(nil)
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  removeAllProjectiles(nil)
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  end
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- __TS__Decorate({Exported}, Pause.prototype, "isPaused", true)
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- __TS__Decorate({Exported}, Pause.prototype, "pause", true)
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- __TS__Decorate({Exported}, Pause.prototype, "unpause", true)
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+ __TS__DecorateLegacy({Exported}, Pause.prototype, "unpause", true)
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  return ____exports
@@ -6,7 +6,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local __TS__Spread = ____lualib.__TS__Spread
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  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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  local __TS__Iterator = ____lualib.__TS__Iterator
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
@@ -137,6 +137,7 @@ function PersistentEntities.prototype.removePersistentEntity(self, persistentEnt
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  ::__continue16::
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  end
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  end
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+ __TS__DecorateLegacy({Exported}, PersistentEntities.prototype, "removePersistentEntity", true)
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  function PersistentEntities.prototype.spawnPersistentEntity(self, entityType, variant, subType, position)
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  local ____v_run_0, ____persistentEntityIndexCounter_1 = v.run, "persistentEntityIndexCounter"
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  ____v_run_0[____persistentEntityIndexCounter_1] = ____v_run_0[____persistentEntityIndexCounter_1] + 1
@@ -149,6 +150,5 @@ function PersistentEntities.prototype.spawnPersistentEntity(self, entityType, va
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  )
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  return {entity = entity, persistentIndex = v.run.persistentEntityIndexCounter}
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  end
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- __TS__Decorate({Exported}, PersistentEntities.prototype, "removePersistentEntity", true)
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- __TS__Decorate({Exported}, PersistentEntities.prototype, "spawnPersistentEntity", true)
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+ __TS__DecorateLegacy({Exported}, PersistentEntities.prototype, "spawnPersistentEntity", true)
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  return ____exports
@@ -3,7 +3,7 @@ local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local __TS__Iterator = ____lualib.__TS__Iterator
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  local ____exports = {}
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  local getStoredPickupIndex
@@ -191,5 +191,5 @@ function PickupIndexCreation.prototype.getPickupIndex(self, pickup)
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  local entityID = getEntityID(nil, pickup)
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  error("Failed to generate a new pickup index for pickup: " .. entityID)
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  end
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- __TS__Decorate({Exported}, PickupIndexCreation.prototype, "getPickupIndex", true)
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+ __TS__DecorateLegacy({Exported}, PickupIndexCreation.prototype, "getPickupIndex", true)
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  return ____exports
@@ -3,7 +3,7 @@ local __TS__New = ____lualib.__TS__New
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local ____exports = {}
8
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  local ____decorators = require("src.decorators")
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  local Exported = ____decorators.Exported
@@ -55,10 +55,10 @@ function PlayerInventory.prototype.getPlayerInventory(self, player, includeActiv
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  function(____, collectibleType) return not isActiveCollectible(nil, collectibleType) end
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  )
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  end
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+ __TS__DecorateLegacy({Exported}, PlayerInventory.prototype, "getPlayerInventory", true)
58
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  function PlayerInventory.prototype.getPlayerLastPassiveCollectible(self, player)
59
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  local inventory = self:getPlayerInventory(player, false)
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  return getLastElement(nil, inventory)
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  end
62
- __TS__Decorate({Exported}, PlayerInventory.prototype, "getPlayerInventory", true)
63
- __TS__Decorate({Exported}, PlayerInventory.prototype, "getPlayerLastPassiveCollectible", true)
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+ __TS__DecorateLegacy({Exported}, PlayerInventory.prototype, "getPlayerLastPassiveCollectible", true)
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  return ____exports
@@ -3,7 +3,7 @@ local Set = ____lualib.Set
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  local __TS__New = ____lualib.__TS__New
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
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  local __TS__ArraySome = ____lualib.__TS__ArraySome
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -54,6 +54,7 @@ end
54
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  function PonyDetection.prototype.isPlayerUsingPony(self, player)
55
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  return setHasPlayer(nil, v.run.playersIsPonyActive, player)
56
56
  end
57
+ __TS__DecorateLegacy({Exported}, PonyDetection.prototype, "isPlayerUsingPony", true)
57
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  function PonyDetection.prototype.anyPlayerUsingPony(self)
58
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  local players = getPlayers(nil)
59
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  return __TS__ArraySome(
@@ -61,6 +62,5 @@ function PonyDetection.prototype.anyPlayerUsingPony(self)
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  function(____, player) return self:isPlayerUsingPony(player) end
62
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  )
63
64
  end
64
- __TS__Decorate({Exported}, PonyDetection.prototype, "isPlayerUsingPony", true)
65
- __TS__Decorate({Exported}, PonyDetection.prototype, "anyPlayerUsingPony", true)
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+ __TS__DecorateLegacy({Exported}, PonyDetection.prototype, "anyPlayerUsingPony", true)
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  return ____exports
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local __TS__ArraySplice = ____lualib.__TS__ArraySplice
5
- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
6
6
  local ____exports = {}
7
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
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  local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
@@ -50,5 +50,5 @@ function PressInput.prototype.pressInput(self, player, buttonAction)
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  local ____v_run_buttonActionPairs_0 = v.run.buttonActionPairs
51
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  ____v_run_buttonActionPairs_0[#____v_run_buttonActionPairs_0 + 1] = {playerIndex = playerIndex, buttonAction = buttonAction}
52
52
  end
53
- __TS__Decorate({Exported}, PressInput.prototype, "pressInput", true)
53
+ __TS__DecorateLegacy({Exported}, PressInput.prototype, "pressInput", true)
54
54
  return ____exports
@@ -3,7 +3,7 @@ local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local __TS__Class = ____lualib.__TS__Class
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
- local __TS__Decorate = ____lualib.__TS__Decorate
6
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
7
7
  local ____exports = {}
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
9
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -32,5 +32,5 @@ function PreventChildEntities.prototype.preventChildEntities(self, entity)
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  local ptrHash = GetPtrHash(entity)
33
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  v.room.preventingEntities:add(ptrHash)
34
34
  end
35
- __TS__Decorate({Exported}, PreventChildEntities.prototype, "preventChildEntities", true)
35
+ __TS__DecorateLegacy({Exported}, PreventChildEntities.prototype, "preventChildEntities", true)
36
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  return ____exports
@@ -3,7 +3,7 @@ local __TS__New = ____lualib.__TS__New
3
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  local Map = ____lualib.Map
4
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
- local __TS__Decorate = ____lualib.__TS__Decorate
6
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
7
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  local ____exports = {}
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
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  local CardType = ____isaac_2Dtypescript_2Ddefinitions.CardType
@@ -107,5 +107,5 @@ function PreventCollectibleRotation.prototype.preventCollectibleRotation(self, c
107
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  end
108
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  end)
109
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  end
110
- __TS__Decorate({Exported}, PreventCollectibleRotation.prototype, "preventCollectibleRotation", true)
110
+ __TS__DecorateLegacy({Exported}, PreventCollectibleRotation.prototype, "preventCollectibleRotation", true)
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  return ____exports
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
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  local __TS__New = ____lualib.__TS__New
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  local __TS__Class = ____lualib.__TS__Class
4
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
5
- local __TS__Decorate = ____lualib.__TS__Decorate
5
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
6
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  local ____exports = {}
7
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -121,5 +121,5 @@ function PreventGridEntityRespawn.prototype.preventGridEntityRespawn(self)
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  ::__continue20::
122
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  end
123
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  end
124
- __TS__Decorate({Exported}, PreventGridEntityRespawn.prototype, "preventGridEntityRespawn", true)
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+ __TS__DecorateLegacy({Exported}, PreventGridEntityRespawn.prototype, "preventGridEntityRespawn", true)
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  return ____exports
@@ -1,7 +1,7 @@
1
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  local ____lualib = require("lualib_bundle")
2
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__Decorate = ____lualib.__TS__Decorate
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+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
5
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  local ____exports = {}
6
6
  local ____cachedClasses = require("src.core.cachedClasses")
7
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  local game = ____cachedClasses.game
@@ -31,9 +31,9 @@ end
31
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  function RoomClearFrame.prototype.getRoomClearGameFrame(self)
32
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  return v.room.roomClearGameFrame
33
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  end
34
+ __TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearGameFrame", true)
34
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  function RoomClearFrame.prototype.getRoomClearRoomFrame(self)
35
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  return v.room.roomClearGameFrame
36
37
  end
37
- __TS__Decorate({Exported}, RoomClearFrame.prototype, "getRoomClearGameFrame", true)
38
- __TS__Decorate({Exported}, RoomClearFrame.prototype, "getRoomClearRoomFrame", true)
38
+ __TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearRoomFrame", true)
39
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  return ____exports
@@ -1,7 +1,7 @@
1
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  local ____lualib = require("lualib_bundle")
2
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  local __TS__Class = ____lualib.__TS__Class
3
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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- local __TS__Decorate = ____lualib.__TS__Decorate
4
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
5
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  local ____exports = {}
6
6
  local ____cachedClasses = require("src.core.cachedClasses")
7
7
  local game = ____cachedClasses.game
@@ -69,12 +69,15 @@ end
69
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  function RoomHistory.prototype.deleteLastRoomDescription(self)
70
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  table.remove(v.run.roomHistory)
71
71
  end
72
+ __TS__DecorateLegacy({Exported}, RoomHistory.prototype, "deleteLastRoomDescription", true)
72
73
  function RoomHistory.prototype.getNumRoomsEntered(self)
73
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  return #v.run.roomHistory
74
75
  end
76
+ __TS__DecorateLegacy({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
75
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  function RoomHistory.prototype.getRoomHistory(self)
76
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  return v.run.roomHistory
77
79
  end
80
+ __TS__DecorateLegacy({Exported}, RoomHistory.prototype, "getRoomHistory", true)
78
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  function RoomHistory.prototype.getPreviousRoomDescription(self)
79
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  local previousRoomDescription = v.run.roomHistory[#v.run.roomHistory - 2 + 1]
80
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  if previousRoomDescription ~= nil then
@@ -86,12 +89,15 @@ function RoomHistory.prototype.getPreviousRoomDescription(self)
86
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  end
87
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  error("Failed to find a room description for any rooms thus far on this run.")
88
91
  end
92
+ __TS__DecorateLegacy({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
89
93
  function RoomHistory.prototype.getLatestRoomDescription(self)
90
94
  return getLastElement(nil, v.run.roomHistory)
91
95
  end
96
+ __TS__DecorateLegacy({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
92
97
  function RoomHistory.prototype.inFirstRoom(self)
93
98
  return #v.run.roomHistory == 1
94
99
  end
100
+ __TS__DecorateLegacy({Exported}, RoomHistory.prototype, "inFirstRoom", true)
95
101
  function RoomHistory.prototype.isLeavingRoom(self)
96
102
  local level = game:GetLevel()
97
103
  local stage = level:GetStage()
@@ -106,11 +112,5 @@ function RoomHistory.prototype.isLeavingRoom(self)
106
112
  end
107
113
  return startSeedString ~= latestRoomDescription.startSeedString or stage ~= latestRoomDescription.stage or stageType ~= latestRoomDescription.stageType or roomListIndex ~= latestRoomDescription.roomListIndex or roomVisitedCount ~= latestRoomDescription.roomVisitedCount
108
114
  end
109
- __TS__Decorate({Exported}, RoomHistory.prototype, "deleteLastRoomDescription", true)
110
- __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
111
- __TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
112
- __TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
113
- __TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
114
- __TS__Decorate({Exported}, RoomHistory.prototype, "inFirstRoom", true)
115
- __TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
115
+ __TS__DecorateLegacy({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
116
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  return ____exports
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__Decorate = ____lualib.__TS__Decorate
4
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
5
5
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
6
6
  local ____exports = {}
7
7
  local checkExecuteQueuedFunctions, checkExecuteIntervalFunctions
@@ -99,6 +99,7 @@ function RunInNFrames.prototype.restartNextRenderFrame(self, character)
99
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  restart(nil, character)
100
100
  end)
101
101
  end
102
+ __TS__DecorateLegacy({Exported}, RunInNFrames.prototype, "restartNextRenderFrame", true)
102
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  function RunInNFrames.prototype.runInNGameFrames(self, func, numGameFrames, cancelIfRoomChanges)
103
104
  if cancelIfRoomChanges == nil then
104
105
  cancelIfRoomChanges = false
@@ -110,6 +111,7 @@ function RunInNFrames.prototype.runInNGameFrames(self, func, numGameFrames, canc
110
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  local ____v_run_queuedGameFunctions_0 = v.run.queuedGameFunctions
111
112
  ____v_run_queuedGameFunctions_0[#____v_run_queuedGameFunctions_0 + 1] = queuedFunction
112
113
  end
114
+ __TS__DecorateLegacy({Exported}, RunInNFrames.prototype, "runInNGameFrames", true)
113
115
  function RunInNFrames.prototype.runInNRenderFrames(self, func, numRenderFrames, cancelIfRoomChanges)
114
116
  if cancelIfRoomChanges == nil then
115
117
  cancelIfRoomChanges = false
@@ -121,18 +123,21 @@ function RunInNFrames.prototype.runInNRenderFrames(self, func, numRenderFrames,
121
123
  local ____v_run_queuedRenderFunctions_1 = v.run.queuedRenderFunctions
122
124
  ____v_run_queuedRenderFunctions_1[#____v_run_queuedRenderFunctions_1 + 1] = queuedFunction
123
125
  end
126
+ __TS__DecorateLegacy({Exported}, RunInNFrames.prototype, "runInNRenderFrames", true)
124
127
  function RunInNFrames.prototype.runNextGameFrame(self, func, cancelIfRoomChanges)
125
128
  if cancelIfRoomChanges == nil then
126
129
  cancelIfRoomChanges = false
127
130
  end
128
131
  self:runInNGameFrames(func, 1, cancelIfRoomChanges)
129
132
  end
133
+ __TS__DecorateLegacy({Exported}, RunInNFrames.prototype, "runNextGameFrame", true)
130
134
  function RunInNFrames.prototype.runNextRenderFrame(self, func, cancelIfRoomChanges)
131
135
  if cancelIfRoomChanges == nil then
132
136
  cancelIfRoomChanges = false
133
137
  end
134
138
  self:runInNRenderFrames(func, 1, cancelIfRoomChanges)
135
139
  end
140
+ __TS__DecorateLegacy({Exported}, RunInNFrames.prototype, "runNextRenderFrame", true)
136
141
  function RunInNFrames.prototype.setIntervalGameFrames(self, func, numGameFrames, runImmediately, cancelIfRoomChanges)
137
142
  if cancelIfRoomChanges == nil then
138
143
  cancelIfRoomChanges = false
@@ -155,6 +160,7 @@ function RunInNFrames.prototype.setIntervalGameFrames(self, func, numGameFrames,
155
160
  local ____v_run_intervalGameFunctions_2 = v.run.intervalGameFunctions
156
161
  ____v_run_intervalGameFunctions_2[#____v_run_intervalGameFunctions_2 + 1] = intervalFunction
157
162
  end
163
+ __TS__DecorateLegacy({Exported}, RunInNFrames.prototype, "setIntervalGameFrames", true)
158
164
  function RunInNFrames.prototype.setIntervalRenderFrames(self, func, numRenderFrames, runImmediately, cancelIfRoomChanges)
159
165
  if cancelIfRoomChanges == nil then
160
166
  cancelIfRoomChanges = false
@@ -177,11 +183,5 @@ function RunInNFrames.prototype.setIntervalRenderFrames(self, func, numRenderFra
177
183
  local ____v_run_intervalRenderFunctions_3 = v.run.intervalRenderFunctions
178
184
  ____v_run_intervalRenderFunctions_3[#____v_run_intervalRenderFunctions_3 + 1] = intervalFunction
179
185
  end
180
- __TS__Decorate({Exported}, RunInNFrames.prototype, "restartNextRenderFrame", true)
181
- __TS__Decorate({Exported}, RunInNFrames.prototype, "runInNGameFrames", true)
182
- __TS__Decorate({Exported}, RunInNFrames.prototype, "runInNRenderFrames", true)
183
- __TS__Decorate({Exported}, RunInNFrames.prototype, "runNextGameFrame", true)
184
- __TS__Decorate({Exported}, RunInNFrames.prototype, "runNextRenderFrame", true)
185
- __TS__Decorate({Exported}, RunInNFrames.prototype, "setIntervalGameFrames", true)
186
- __TS__Decorate({Exported}, RunInNFrames.prototype, "setIntervalRenderFrames", true)
186
+ __TS__DecorateLegacy({Exported}, RunInNFrames.prototype, "setIntervalRenderFrames", true)
187
187
  return ____exports
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__Decorate = ____lualib.__TS__Decorate
4
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
5
5
  local ____exports = {}
6
6
  local ____decorators = require("src.decorators")
7
7
  local Exported = ____decorators.Exported
@@ -32,5 +32,5 @@ function RunNextRoom.prototype.runNextRoom(self, func)
32
32
  local ____v_run_queuedFunctions_0 = v.run.queuedFunctions
33
33
  ____v_run_queuedFunctions_0[#____v_run_queuedFunctions_0 + 1] = func
34
34
  end
35
- __TS__Decorate({Exported}, RunNextRoom.prototype, "runNextRoom", true)
35
+ __TS__DecorateLegacy({Exported}, RunNextRoom.prototype, "runNextRoom", true)
36
36
  return ____exports
@@ -4,7 +4,7 @@ local __TS__Class = ____lualib.__TS__Class
4
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
5
5
  local __TS__TypeOf = ____lualib.__TS__TypeOf
6
6
  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
7
- local __TS__Decorate = ____lualib.__TS__Decorate
7
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
8
8
  local __TS__ArraySort = ____lualib.__TS__ArraySort
9
9
  local ____exports = {}
10
10
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -136,6 +136,7 @@ function SaveDataManager.prototype.saveDataManager(self, key, v, conditionalFunc
136
136
  self.saveDataConditionalFuncMap[key] = conditionalFunc
137
137
  end
138
138
  end
139
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManager", true)
139
140
  function SaveDataManager.prototype.storeClassConstructorsFromObject(self, luaMap)
140
141
  local tstlClassName = getTSTLClassName(nil, luaMap)
141
142
  if tstlClassName ~= nil and not NON_USER_DEFINED_CLASS_NAMES:has(tstlClassName) then
@@ -150,12 +151,15 @@ end
150
151
  function SaveDataManager.prototype.saveDataManagerLoad(self)
151
152
  loadFromDisk(nil, self.mod, self.saveDataMap, self.classConstructors)
152
153
  end
154
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerLoad", true)
153
155
  function SaveDataManager.prototype.saveDataManagerSave(self)
154
156
  saveToDisk(nil, self.mod, self.saveDataMap, self.saveDataConditionalFuncMap)
155
157
  end
158
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerSave", true)
156
159
  function SaveDataManager.prototype.saveDataManagerSetGlobal(self)
157
160
  g = self.saveDataMap
158
161
  end
162
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerSetGlobal", true)
159
163
  function SaveDataManager.prototype.saveDataManagerRegisterClass(self, ...)
160
164
  local tstlClasses = {...}
161
165
  for ____, tstlClass in ipairs(tstlClasses) do
@@ -166,6 +170,7 @@ function SaveDataManager.prototype.saveDataManagerRegisterClass(self, ...)
166
170
  self.classConstructors[name] = tstlClass
167
171
  end
168
172
  end
173
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerRegisterClass", true)
169
174
  function SaveDataManager.prototype.saveDataManagerRemove(self, key)
170
175
  if not isString(nil, key) then
171
176
  error("The save data manager requires that keys are strings. You tried to use a key of type: " .. __TS__TypeOf(key))
@@ -178,6 +183,7 @@ function SaveDataManager.prototype.saveDataManagerRemove(self, key)
178
183
  self.saveDataConditionalFuncMap[key] = nil
179
184
  self.saveDataGlowingHourGlassMap[key] = nil
180
185
  end
186
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerRemove", true)
181
187
  function SaveDataManager.prototype.saveDataManagerReset(self, key, childObjectKey)
182
188
  if not isString(nil, key) then
183
189
  error("The save data manager requires that keys are strings. You tried to use a key of type: " .. __TS__TypeOf(key))
@@ -194,9 +200,11 @@ function SaveDataManager.prototype.saveDataManagerReset(self, key, childObjectKe
194
200
  childObjectKey
195
201
  )
196
202
  end
203
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerReset", true)
197
204
  function SaveDataManager.prototype.saveDataManagerInMenu(self)
198
205
  return not self.inARun
199
206
  end
207
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerInMenu", true)
200
208
  function SaveDataManager.prototype.saveDataManagerLogSubscribers(self)
201
209
  log("List of save data manager subscribers:")
202
210
  local keys = __TS__ObjectKeys(self.saveDataMap)
@@ -205,13 +213,5 @@ function SaveDataManager.prototype.saveDataManagerLogSubscribers(self)
205
213
  log("- " .. key)
206
214
  end
207
215
  end
208
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManager", true)
209
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerLoad", true)
210
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerSave", true)
211
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerSetGlobal", true)
212
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerRegisterClass", true)
213
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerRemove", true)
214
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerReset", true)
215
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerInMenu", true)
216
- __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerLogSubscribers", true)
216
+ __TS__DecorateLegacy({Exported}, SaveDataManager.prototype, "saveDataManagerLogSubscribers", true)
217
217
  return ____exports
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__Decorate = ____lualib.__TS__Decorate
4
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
5
5
  local ____exports = {}
6
6
  local ____cachedClasses = require("src.core.cachedClasses")
7
7
  local game = ____cachedClasses.game
@@ -50,6 +50,7 @@ function SpawnCollectible.prototype.spawnCollectible(self, collectibleType, posi
50
50
  end
51
51
  return collectible
52
52
  end
53
+ __TS__DecorateLegacy({Exported}, SpawnCollectible.prototype, "spawnCollectible", true)
53
54
  function SpawnCollectible.prototype.spawnCollectibleFromPool(self, itemPoolType, positionOrGridIndex, seedOrRNG, options, forceFreeItem, spawner)
54
55
  if seedOrRNG == nil then
55
56
  seedOrRNG = getRandomSeed(nil)
@@ -71,6 +72,5 @@ function SpawnCollectible.prototype.spawnCollectibleFromPool(self, itemPoolType,
71
72
  spawner
72
73
  )
73
74
  end
74
- __TS__Decorate({Exported}, SpawnCollectible.prototype, "spawnCollectible", true)
75
- __TS__Decorate({Exported}, SpawnCollectible.prototype, "spawnCollectibleFromPool", true)
75
+ __TS__DecorateLegacy({Exported}, SpawnCollectible.prototype, "spawnCollectibleFromPool", true)
76
76
  return ____exports
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__Decorate = ____lualib.__TS__Decorate
4
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
5
5
  local ____exports = {}
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local CardType = ____isaac_2Dtypescript_2Ddefinitions.CardType
@@ -114,6 +114,7 @@ function SpawnRockAltRewards.prototype.spawnRockAltReward(self, positionOrGridIn
114
114
  end
115
115
  until true
116
116
  end
117
+ __TS__DecorateLegacy({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltReward", true)
117
118
  function SpawnRockAltRewards.prototype.spawnRockAltRewardUrn(self, position, rng)
118
119
  local room = game:GetRoom()
119
120
  local chance = getRandom(nil, rng)
@@ -175,6 +176,7 @@ function SpawnRockAltRewards.prototype.spawnRockAltRewardUrn(self, position, rng
175
176
  )
176
177
  return true
177
178
  end
179
+ __TS__DecorateLegacy({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardUrn", true)
178
180
  function SpawnRockAltRewards.prototype.spawnRockAltRewardMushroom(self, position, rng)
179
181
  local room = game:GetRoom()
180
182
  local roomType = room:GetType()
@@ -228,6 +230,7 @@ function SpawnRockAltRewards.prototype.spawnRockAltRewardMushroom(self, position
228
230
  game:ButterBeanFart(position, FART_RADIUS, nil)
229
231
  return true
230
232
  end
233
+ __TS__DecorateLegacy({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardMushroom", true)
231
234
  function SpawnRockAltRewards.prototype.spawnRockAltRewardSkull(self, position, rng)
232
235
  local chance = getRandom(nil, rng)
233
236
  local totalChance = 0
@@ -275,6 +278,7 @@ function SpawnRockAltRewards.prototype.spawnRockAltRewardSkull(self, position, r
275
278
  )
276
279
  return true
277
280
  end
281
+ __TS__DecorateLegacy({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardSkull", true)
278
282
  function SpawnRockAltRewards.prototype.spawnRockAltRewardPolyp(self, position, rng)
279
283
  local chance = getRandom(nil, rng)
280
284
  local totalChance = 0
@@ -328,6 +332,7 @@ function SpawnRockAltRewards.prototype.spawnRockAltRewardPolyp(self, position, r
328
332
  )
329
333
  return true
330
334
  end
335
+ __TS__DecorateLegacy({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardPolyp", true)
331
336
  function SpawnRockAltRewards.prototype.spawnRockAltRewardBucketDownpour(self, position, rng)
332
337
  local room = game:GetRoom()
333
338
  local chance = getRandom(nil, rng)
@@ -394,6 +399,7 @@ function SpawnRockAltRewards.prototype.spawnRockAltRewardBucketDownpour(self, po
394
399
  )
395
400
  return true
396
401
  end
402
+ __TS__DecorateLegacy({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardBucketDownpour", true)
397
403
  function SpawnRockAltRewards.prototype.spawnRockAltRewardBucketDross(self, position, rng)
398
404
  local room = game:GetRoom()
399
405
  local chance = getRandom(nil, rng)
@@ -458,11 +464,5 @@ function SpawnRockAltRewards.prototype.spawnRockAltRewardBucketDross(self, posit
458
464
  )
459
465
  return true
460
466
  end
461
- __TS__Decorate({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltReward", true)
462
- __TS__Decorate({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardUrn", true)
463
- __TS__Decorate({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardMushroom", true)
464
- __TS__Decorate({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardSkull", true)
465
- __TS__Decorate({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardPolyp", true)
466
- __TS__Decorate({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardBucketDownpour", true)
467
- __TS__Decorate({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardBucketDross", true)
467
+ __TS__DecorateLegacy({Exported}, SpawnRockAltRewards.prototype, "spawnRockAltRewardBucketDross", true)
468
468
  return ____exports
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__Decorate = ____lualib.__TS__Decorate
4
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
5
5
  local __TS__ArraySome = ____lualib.__TS__ArraySome
6
6
  local ____exports = {}
7
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -103,6 +103,7 @@ function StageHistory.prototype.getNextStageTypeWithHistory(self, upwards)
103
103
  local nextStage = self:getNextStageWithHistory()
104
104
  return calculateStageType(nil, nextStage)
105
105
  end
106
+ __TS__DecorateLegacy({Exported}, StageHistory.prototype, "getNextStageTypeWithHistory", true)
106
107
  function StageHistory.prototype.getNextStageWithHistory(self)
107
108
  local backwardsPath = game:GetStateFlag(GameStateFlag.BACKWARDS_PATH)
108
109
  if not backwardsPath then
@@ -169,9 +170,11 @@ function StageHistory.prototype.getNextStageWithHistory(self)
169
170
  end
170
171
  return asNumber(nil, stage) - 1
171
172
  end
173
+ __TS__DecorateLegacy({Exported}, StageHistory.prototype, "getNextStageWithHistory", true)
172
174
  function StageHistory.prototype.getStageHistory(self)
173
175
  return v.run.stageHistory
174
176
  end
177
+ __TS__DecorateLegacy({Exported}, StageHistory.prototype, "getStageHistory", true)
175
178
  function StageHistory.prototype.hasVisitedStage(self, stage, stageType)
176
179
  if stageType == nil then
177
180
  return __TS__ArraySome(
@@ -184,8 +187,5 @@ function StageHistory.prototype.hasVisitedStage(self, stage, stageType)
184
187
  function(____, stageHistoryEntry) return stageHistoryEntry.stage == stage and stageHistoryEntry.stageType == stageType end
185
188
  )
186
189
  end
187
- __TS__Decorate({Exported}, StageHistory.prototype, "getNextStageTypeWithHistory", true)
188
- __TS__Decorate({Exported}, StageHistory.prototype, "getNextStageWithHistory", true)
189
- __TS__Decorate({Exported}, StageHistory.prototype, "getStageHistory", true)
190
- __TS__Decorate({Exported}, StageHistory.prototype, "hasVisitedStage", true)
190
+ __TS__DecorateLegacy({Exported}, StageHistory.prototype, "hasVisitedStage", true)
191
191
  return ____exports
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
- local __TS__Decorate = ____lualib.__TS__Decorate
5
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
6
6
  local ____exports = {}
7
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
8
  local SackSubType = ____isaac_2Dtypescript_2Ddefinitions.SackSubType
@@ -49,5 +49,5 @@ function StartAmbush.prototype.startAmbush(self)
49
49
  removeEntities(nil, coinsFromSack)
50
50
  end)
51
51
  end
52
- __TS__Decorate({Exported}, StartAmbush.prototype, "startAmbush", true)
52
+ __TS__DecorateLegacy({Exported}, StartAmbush.prototype, "startAmbush", true)
53
53
  return ____exports
@@ -3,7 +3,7 @@ local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local __TS__Class = ____lualib.__TS__Class
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
- local __TS__Decorate = ____lualib.__TS__Decorate
6
+ local __TS__DecorateLegacy = ____lualib.__TS__DecorateLegacy
7
7
  local ____exports = {}
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
9
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -66,5 +66,5 @@ function TaintedLazarusPlayers.prototype.getTaintedLazarusSubPlayer(self, player
66
66
  local ptrHash = GetPtrHash(player)
67
67
  return v.run.subPlayerMap:get(ptrHash)
68
68
  end
69
- __TS__Decorate({Exported}, TaintedLazarusPlayers.prototype, "getTaintedLazarusSubPlayer", true)
69
+ __TS__DecorateLegacy({Exported}, TaintedLazarusPlayers.prototype, "getTaintedLazarusSubPlayer", true)
70
70
  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "30.11.6",
3
+ "version": "30.11.7",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",