isaacscript-common 28.1.1 → 28.1.2

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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 28.1.1
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+ isaacscript-common 28.1.2
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -14814,50 +14814,85 @@ ____exports.LostSoulState[____exports.LostSoulState.ALIVE] = "ALIVE"
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  ____exports.LostSoulState.DEAD = 4
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  ____exports.LostSoulState[____exports.LostSoulState.DEAD] = "DEAD"
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  --- For `EntityType.DEATH` (66).
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- ____exports.DeathState = {
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- APPEAR = 1,
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- SCYTHE_APPEAR = 3,
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- MAIN_IDLE = 4,
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- JUMP_OFF_HORSE = 7,
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- SLOW_ATTACK = 8,
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- SUMMON_KNIGHTS = 13,
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- SUMMON_SCYTHES = 14
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- }
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+ ____exports.DeathState = {}
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+ ____exports.DeathState.APPEAR = 1
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+ ____exports.DeathState[____exports.DeathState.APPEAR] = "APPEAR"
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+ ____exports.DeathState.SCYTHE_APPEAR = 3
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+ ____exports.DeathState[____exports.DeathState.SCYTHE_APPEAR] = "SCYTHE_APPEAR"
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+ ____exports.DeathState.MAIN_IDLE = 4
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+ ____exports.DeathState[____exports.DeathState.MAIN_IDLE] = "MAIN_IDLE"
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+ ____exports.DeathState.JUMP_OFF_HORSE = 7
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+ ____exports.DeathState[____exports.DeathState.JUMP_OFF_HORSE] = "JUMP_OFF_HORSE"
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+ ____exports.DeathState.SLOW_ATTACK = 8
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+ ____exports.DeathState[____exports.DeathState.SLOW_ATTACK] = "SLOW_ATTACK"
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+ ____exports.DeathState.SUMMON_KNIGHTS = 13
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+ ____exports.DeathState[____exports.DeathState.SUMMON_KNIGHTS] = "SUMMON_KNIGHTS"
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+ ____exports.DeathState.SUMMON_SCYTHES = 14
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+ ____exports.DeathState[____exports.DeathState.SUMMON_SCYTHES] = "SUMMON_SCYTHES"
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  --- For `EntityType.DADDY_LONG_LEGS` (101).
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- ____exports.DaddyLongLegsState = {SLAM_WITH_PROJECTILE_BURST = 4, STOMP_ATTACK_LEG = 7, SPITTING_SPIDERS_ATTACK = 8, MULTI_STOMP_ATTACK_MAIN = 9}
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+ ____exports.DaddyLongLegsState = {}
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+ ____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST = 4
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST] = "SLAM_WITH_PROJECTILE_BURST"
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+ ____exports.DaddyLongLegsState.STOMP_ATTACK_LEG = 7
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.STOMP_ATTACK_LEG] = "STOMP_ATTACK_LEG"
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+ ____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK = 8
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK] = "SPITTING_SPIDERS_ATTACK"
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+ ____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN = 9
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN] = "MULTI_STOMP_ATTACK_MAIN"
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  --- For `EntityType.BIG_HORN` (411), `BigHornVariant.BIG_HORN` (0).
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- ____exports.BigHornState = {
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- IDLE = 3,
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- HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4,
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- HAND_GOING_DOWN_INTO_HOLE = 5,
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- HAND_SLAM_ATTACK = 8,
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- HAND_THROW_TROLL_BOMB_ATTACK = 9,
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- HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10,
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- HEAD_BALL_ATTACK = 13
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- }
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+ ____exports.BigHornState = {}
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+ ____exports.BigHornState.IDLE = 3
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+ ____exports.BigHornState[____exports.BigHornState.IDLE] = "IDLE"
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+ ____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4
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+ ____exports.BigHornState[____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE] = "HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE"
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+ ____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE = 5
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+ ____exports.BigHornState[____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE] = "HAND_GOING_DOWN_INTO_HOLE"
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+ ____exports.BigHornState.HAND_SLAM_ATTACK = 8
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+ ____exports.BigHornState[____exports.BigHornState.HAND_SLAM_ATTACK] = "HAND_SLAM_ATTACK"
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+ ____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK = 9
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+ ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK] = "HAND_THROW_TROLL_BOMB_ATTACK"
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+ ____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10
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+ ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK] = "HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK"
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+ ____exports.BigHornState.HEAD_BALL_ATTACK = 13
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+ ____exports.BigHornState[____exports.BigHornState.HEAD_BALL_ATTACK] = "HEAD_BALL_ATTACK"
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  --- For `EntityType.REAP_CREEP` (900).
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- ____exports.ReapCreepState = {
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- CRAWLING_FROM_SIDE_TO_SIDE = 3,
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- JUMPING_TO_TOP_WALL = 6,
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- WALL_SLAM_ATTACK = 7,
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- PROJECTILE_SPIT_LINE_ATTACK = 8,
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- PROJECTILE_SPIT_BURST_ATTACK = 9,
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- BRIMSTONE_ATTACK = 10,
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- SPAWNING_WALL_SPIDERS = 13,
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- SPAWNING_SPIDERS = 14,
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- TRANSFORMING_TO_NEXT_PHASE = 16
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- }
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+ ____exports.ReapCreepState = {}
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+ ____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE = 3
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+ ____exports.ReapCreepState[____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE] = "CRAWLING_FROM_SIDE_TO_SIDE"
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+ ____exports.ReapCreepState.JUMPING_TO_TOP_WALL = 6
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+ ____exports.ReapCreepState[____exports.ReapCreepState.JUMPING_TO_TOP_WALL] = "JUMPING_TO_TOP_WALL"
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+ ____exports.ReapCreepState.WALL_SLAM_ATTACK = 7
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+ ____exports.ReapCreepState[____exports.ReapCreepState.WALL_SLAM_ATTACK] = "WALL_SLAM_ATTACK"
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+ ____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK = 8
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+ ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK] = "PROJECTILE_SPIT_LINE_ATTACK"
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+ ____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK = 9
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+ ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK] = "PROJECTILE_SPIT_BURST_ATTACK"
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+ ____exports.ReapCreepState.BRIMSTONE_ATTACK = 10
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+ ____exports.ReapCreepState[____exports.ReapCreepState.BRIMSTONE_ATTACK] = "BRIMSTONE_ATTACK"
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+ ____exports.ReapCreepState.SPAWNING_WALL_SPIDERS = 13
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+ ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_WALL_SPIDERS] = "SPAWNING_WALL_SPIDERS"
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+ ____exports.ReapCreepState.SPAWNING_SPIDERS = 14
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+ ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_SPIDERS] = "SPAWNING_SPIDERS"
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+ ____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE = 16
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+ ____exports.ReapCreepState[____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE] = "TRANSFORMING_TO_NEXT_PHASE"
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  --- For `EntityType.COLOSTOMIA` (917).
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- ____exports.ColostomiaState = {
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- IDLE_PHASE_1 = 3,
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- IDLE_PHASE_2 = 4,
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- JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6,
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- CHARGE_SLIDE = 8,
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- SPIT_POOP_BOMB = 9,
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- SPIT_TWO_POOP_BOMBS = 10,
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- FART_ATTACK = 11,
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- TRANSITION_TO_PHASE_2 = 16
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- }
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+ ____exports.ColostomiaState = {}
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+ ____exports.ColostomiaState.IDLE_PHASE_1 = 3
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+ ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_1] = "IDLE_PHASE_1"
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+ ____exports.ColostomiaState.IDLE_PHASE_2 = 4
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+ ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_2] = "IDLE_PHASE_2"
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+ ____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6
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+ ____exports.ColostomiaState[____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH] = "JUMP_ATTACK_WITH_PROJECTILE_SPLASH"
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+ ____exports.ColostomiaState.CHARGE_SLIDE = 8
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+ ____exports.ColostomiaState[____exports.ColostomiaState.CHARGE_SLIDE] = "CHARGE_SLIDE"
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+ ____exports.ColostomiaState.SPIT_POOP_BOMB = 9
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+ ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_POOP_BOMB] = "SPIT_POOP_BOMB"
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+ ____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS = 10
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+ ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS] = "SPIT_TWO_POOP_BOMBS"
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+ ____exports.ColostomiaState.FART_ATTACK = 11
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+ ____exports.ColostomiaState[____exports.ColostomiaState.FART_ATTACK] = "FART_ATTACK"
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+ ____exports.ColostomiaState.TRANSITION_TO_PHASE_2 = 16
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+ ____exports.ColostomiaState[____exports.ColostomiaState.TRANSITION_TO_PHASE_2] = "TRANSITION_TO_PHASE_2"
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  return ____exports
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  end,
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  ["lua_modules.isaac-typescript-definitions.dist.src.enums.CollectibleSpriteLayer"] = function(...)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "28.1.1",
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+ "version": "28.1.2",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -25,6 +25,6 @@
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  "main": "dist/src/index",
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  "types": "dist/index.rollup.d.ts",
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  "dependencies": {
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- "isaac-typescript-definitions": "^13.0.4"
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+ "isaac-typescript-definitions": "^13.0.5"
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  }
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  }