isaacscript-common 20.18.0 → 21.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/dist/index.d.ts +23 -33
  2. package/dist/isaacscript-common.lua +676 -508
  3. package/dist/src/callbacks.d.ts.map +1 -1
  4. package/dist/src/classes/callbacks/PostBoneSwing.d.ts.map +1 -1
  5. package/dist/src/classes/callbacks/PostBoneSwing.lua +3 -2
  6. package/dist/src/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  7. package/dist/src/classes/callbacks/PreNewLevel.lua +3 -2
  8. package/dist/src/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  9. package/dist/src/classes/features/other/CustomTrapdoors.lua +4 -2
  10. package/dist/src/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  11. package/dist/src/classes/features/other/DeployJSONRoom.lua +3 -2
  12. package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  13. package/dist/src/classes/features/other/ModdedElementSets.lua +7 -4
  14. package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
  15. package/dist/src/classes/features/other/SaveDataManager.lua +3 -2
  16. package/dist/src/classes/features/other/customStages/backdrop.lua +3 -2
  17. package/dist/src/classes/features/other/customStages/shadows.d.ts.map +1 -1
  18. package/dist/src/classes/features/other/customStages/streakText.d.ts.map +1 -1
  19. package/dist/src/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  20. package/dist/src/classes/features/other/saveDataManager/restoreDefaults.lua +3 -2
  21. package/dist/src/core/constants.d.ts +4 -6
  22. package/dist/src/core/constants.d.ts.map +1 -1
  23. package/dist/src/core/constants.lua +17 -13
  24. package/dist/src/features.d.ts.map +1 -1
  25. package/dist/src/functions/bosses.d.ts.map +1 -1
  26. package/dist/src/functions/bosses.lua +3 -2
  27. package/dist/src/functions/cards.lua +3 -3
  28. package/dist/src/functions/characters.d.ts.map +1 -1
  29. package/dist/src/functions/characters.lua +3 -2
  30. package/dist/src/functions/doors.d.ts.map +1 -1
  31. package/dist/src/functions/doors.lua +9 -7
  32. package/dist/src/functions/emptyRoom.d.ts.map +1 -1
  33. package/dist/src/functions/emptyRoom.lua +3 -2
  34. package/dist/src/functions/entities.d.ts.map +1 -1
  35. package/dist/src/functions/entities.lua +67 -64
  36. package/dist/src/functions/globals.d.ts.map +1 -1
  37. package/dist/src/functions/globals.lua +6 -4
  38. package/dist/src/functions/gridEntities.d.ts.map +1 -1
  39. package/dist/src/functions/gridEntities.lua +5 -3
  40. package/dist/src/functions/input.d.ts.map +1 -1
  41. package/dist/src/functions/input.lua +4 -3
  42. package/dist/src/functions/logEntities.d.ts.map +1 -1
  43. package/dist/src/functions/logEntities.lua +3 -2
  44. package/dist/src/functions/npcs.d.ts.map +1 -1
  45. package/dist/src/functions/npcs.lua +4 -3
  46. package/dist/src/functions/playerIndex.d.ts.map +1 -1
  47. package/dist/src/functions/playerIndex.lua +3 -2
  48. package/dist/src/functions/readOnly.d.ts +26 -0
  49. package/dist/src/functions/readOnly.d.ts.map +1 -0
  50. package/dist/src/functions/readOnly.lua +31 -0
  51. package/dist/src/functions/roomGrid.lua +4 -1
  52. package/dist/src/functions/roomShapeWalls.d.ts.map +1 -1
  53. package/dist/src/functions/roomShapeWalls.lua +9 -10
  54. package/dist/src/functions/serialization.d.ts.map +1 -1
  55. package/dist/src/functions/serialization.lua +3 -2
  56. package/dist/src/functions/slots.d.ts.map +1 -1
  57. package/dist/src/functions/slots.lua +3 -2
  58. package/dist/src/functions/stats.d.ts.map +1 -1
  59. package/dist/src/functions/stats.lua +3 -2
  60. package/dist/src/functions/transformations.d.ts.map +1 -1
  61. package/dist/src/functions/transformations.lua +6 -3
  62. package/dist/src/functions/utils.d.ts +1 -1
  63. package/dist/src/functions/utils.lua +1 -1
  64. package/dist/src/index.d.ts +2 -1
  65. package/dist/src/index.d.ts.map +1 -1
  66. package/dist/src/index.lua +16 -0
  67. package/dist/src/maps/PHDPillConversions.d.ts.map +1 -1
  68. package/dist/src/maps/PHDPillConversions.lua +3 -2
  69. package/dist/src/maps/cardNameToTypeMap.d.ts.map +1 -1
  70. package/dist/src/maps/cardNameToTypeMap.lua +3 -2
  71. package/dist/src/maps/characterNameToTypeMap.d.ts.map +1 -1
  72. package/dist/src/maps/characterNameToTypeMap.lua +3 -2
  73. package/dist/src/maps/collectibleDescriptionMap.d.ts.map +1 -1
  74. package/dist/src/maps/collectibleDescriptionMap.lua +3 -2
  75. package/dist/src/maps/collectibleNameToTypeMap.d.ts +5 -0
  76. package/dist/src/maps/collectibleNameToTypeMap.d.ts.map +1 -1
  77. package/dist/src/maps/collectibleNameToTypeMap.lua +10 -8
  78. package/dist/src/maps/collectibleTypeToNameMap.d.ts.map +1 -1
  79. package/dist/src/maps/collectibleTypeToNameMap.lua +3 -2
  80. package/dist/src/maps/defaultPlayerStatMap.d.ts +5 -2
  81. package/dist/src/maps/defaultPlayerStatMap.d.ts.map +1 -1
  82. package/dist/src/maps/defaultPlayerStatMap.lua +3 -2
  83. package/dist/src/maps/falsePHDPillConversions.d.ts.map +1 -1
  84. package/dist/src/maps/falsePHDPillConversions.lua +3 -2
  85. package/dist/src/maps/gridEntityTypeToBrokenStateMap.d.ts +1 -1
  86. package/dist/src/maps/gridEntityTypeToBrokenStateMap.d.ts.map +1 -1
  87. package/dist/src/maps/gridEntityTypeToBrokenStateMap.lua +3 -2
  88. package/dist/src/maps/gridEntityXMLMap.d.ts +1 -4
  89. package/dist/src/maps/gridEntityXMLMap.d.ts.map +1 -1
  90. package/dist/src/maps/gridEntityXMLMap.lua +3 -2
  91. package/dist/src/maps/keyboardToString.d.ts.map +1 -1
  92. package/dist/src/maps/keyboardToString.lua +3 -2
  93. package/dist/src/maps/pillNameToEffectMap.d.ts.map +1 -1
  94. package/dist/src/maps/pillNameToEffectMap.lua +3 -2
  95. package/dist/src/maps/roomNameToTypeMap.d.ts.map +1 -1
  96. package/dist/src/maps/roomNameToTypeMap.lua +3 -2
  97. package/dist/src/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +1 -1
  98. package/dist/src/maps/roomShapeToTopLeftWallGridIndexMap.d.ts.map +1 -1
  99. package/dist/src/maps/roomShapeToTopLeftWallGridIndexMap.lua +3 -2
  100. package/dist/src/maps/transformationNameToPlayerFormMap.d.ts.map +1 -1
  101. package/dist/src/maps/transformationNameToPlayerFormMap.lua +3 -2
  102. package/dist/src/maps/trinketDescriptionMap.d.ts.map +1 -1
  103. package/dist/src/maps/trinketDescriptionMap.lua +3 -2
  104. package/dist/src/maps/trinketNameToTypeMap.d.ts +5 -0
  105. package/dist/src/maps/trinketNameToTypeMap.d.ts.map +1 -1
  106. package/dist/src/maps/trinketNameToTypeMap.lua +10 -8
  107. package/dist/src/maps/trinketTypeToNameMap.d.ts.map +1 -1
  108. package/dist/src/maps/trinketTypeToNameMap.lua +3 -2
  109. package/dist/src/objects/LRoomShapeToRectangles.d.ts +8 -6
  110. package/dist/src/objects/LRoomShapeToRectangles.d.ts.map +1 -1
  111. package/dist/src/objects/LRoomShapeToRectangles.lua +19 -17
  112. package/dist/src/objects/backdropTypeToRockAltType.d.ts.map +1 -1
  113. package/dist/src/objects/bossNamePNGFileNames.d.ts.map +1 -1
  114. package/dist/src/objects/bossPortraitPNGFileNames.d.ts.map +1 -1
  115. package/dist/src/objects/cardDescriptions.d.ts.map +1 -1
  116. package/dist/src/objects/cardNames.d.ts.map +1 -1
  117. package/dist/src/objects/challengeNames.d.ts.map +1 -1
  118. package/dist/src/objects/characterDamageMultipliers.d.ts.map +1 -1
  119. package/dist/src/objects/characterNames.d.ts.map +1 -1
  120. package/dist/src/objects/coinSubTypeToValue.d.ts.map +1 -1
  121. package/dist/src/objects/directionNames.d.ts.map +1 -1
  122. package/dist/src/objects/directionToDegrees.d.ts.map +1 -1
  123. package/dist/src/objects/directionToMoveAction.d.ts.map +1 -1
  124. package/dist/src/objects/directionToShootAction.d.ts.map +1 -1
  125. package/dist/src/objects/directionToVector.d.ts +5 -2
  126. package/dist/src/objects/directionToVector.d.ts.map +1 -1
  127. package/dist/src/objects/directionToVector.lua +6 -4
  128. package/dist/src/objects/doorSlotFlagToDoorSlot.d.ts.map +1 -1
  129. package/dist/src/objects/doorSlotToDirection.d.ts.map +1 -1
  130. package/dist/src/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
  131. package/dist/src/objects/isaacAPIClassTypeToBrand.d.ts.map +1 -1
  132. package/dist/src/objects/languageNames.d.ts.map +1 -1
  133. package/dist/src/objects/oppositeDoorSlots.d.ts.map +1 -1
  134. package/dist/src/objects/pillEffectClasses.d.ts.map +1 -1
  135. package/dist/src/objects/pillEffectNames.d.ts.map +1 -1
  136. package/dist/src/objects/pillEffectTypes.d.ts.map +1 -1
  137. package/dist/src/objects/playerNamePNGFileNames.d.ts.map +1 -1
  138. package/dist/src/objects/playerPortraitPNGFileNames.d.ts.map +1 -1
  139. package/dist/src/objects/roomShapeBounds.d.ts +12 -2
  140. package/dist/src/objects/roomShapeBounds.d.ts.map +1 -1
  141. package/dist/src/objects/roomShapeCorners.d.ts +237 -3
  142. package/dist/src/objects/roomShapeCorners.d.ts.map +1 -1
  143. package/dist/src/objects/roomShapeCorners.lua +58 -56
  144. package/dist/src/objects/roomShapeLayoutSizes.d.ts +12 -2
  145. package/dist/src/objects/roomShapeLayoutSizes.d.ts.map +1 -1
  146. package/dist/src/objects/roomShapeToBottomRightPosition.d.ts +12 -2
  147. package/dist/src/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
  148. package/dist/src/objects/roomShapeToBottomRightPosition.lua +10 -8
  149. package/dist/src/objects/roomShapeToDoorSlotCoordinates.d.ts +88 -2
  150. package/dist/src/objects/roomShapeToDoorSlotCoordinates.d.ts.map +1 -1
  151. package/dist/src/objects/roomShapeToDoorSlotCoordinates.lua +71 -74
  152. package/dist/src/objects/roomShapeToDoorSlots.d.ts +13 -2
  153. package/dist/src/objects/roomShapeToDoorSlots.d.ts.map +1 -1
  154. package/dist/src/objects/roomShapeToDoorSlots.lua +10 -9
  155. package/dist/src/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts.map +1 -1
  156. package/dist/src/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +14 -13
  157. package/dist/src/objects/roomShapeToGridWidth.d.ts.map +1 -1
  158. package/dist/src/objects/roomShapeToTopLeftPosition.d.ts +12 -2
  159. package/dist/src/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
  160. package/dist/src/objects/roomShapeToTopLeftPosition.lua +5 -3
  161. package/dist/src/objects/roomShapeVolumes.d.ts.map +1 -1
  162. package/dist/src/objects/roomTypeGotoPrefixes.d.ts.map +1 -1
  163. package/dist/src/objects/roomTypeNames.d.ts.map +1 -1
  164. package/dist/src/objects/stageToMusic.d.ts.map +1 -1
  165. package/dist/src/objects/stageTypeSuffixes.d.ts.map +1 -1
  166. package/dist/src/objects/stageTypeToLetter.d.ts.map +1 -1
  167. package/dist/src/objects/transformationNames.d.ts.map +1 -1
  168. package/dist/src/objects/versusScreenBackgroundColors.d.ts +29 -2
  169. package/dist/src/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  170. package/dist/src/objects/versusScreenBackgroundColors.lua +29 -27
  171. package/dist/src/objects/versusScreenDirtSpotColors.d.ts +29 -2
  172. package/dist/src/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  173. package/dist/src/objects/versusScreenDirtSpotColors.lua +29 -27
  174. package/dist/src/sets/LRoomShapesSet.d.ts.map +1 -1
  175. package/dist/src/sets/LRoomShapesSet.lua +3 -2
  176. package/dist/src/sets/bossSets.d.ts +2 -3
  177. package/dist/src/sets/bossSets.d.ts.map +1 -1
  178. package/dist/src/sets/bossSets.lua +52 -49
  179. package/dist/src/sets/charactersThatStartWithAnActiveItemSet.d.ts.map +1 -1
  180. package/dist/src/sets/charactersThatStartWithAnActiveItemSet.lua +3 -2
  181. package/dist/src/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts.map +1 -1
  182. package/dist/src/sets/charactersWithBlackHeartFromEternalHeartSet.lua +3 -2
  183. package/dist/src/sets/charactersWithFreeDevilDealsSet.d.ts.map +1 -1
  184. package/dist/src/sets/charactersWithFreeDevilDealsSet.lua +3 -2
  185. package/dist/src/sets/charactersWithNoRedHeartsSet.d.ts.map +1 -1
  186. package/dist/src/sets/charactersWithNoRedHeartsSet.lua +3 -2
  187. package/dist/src/sets/charactersWithNoSoulHeartsSet.d.ts.map +1 -1
  188. package/dist/src/sets/charactersWithNoSoulHeartsSet.lua +3 -2
  189. package/dist/src/sets/chestPickupVariantsSet.d.ts.map +1 -1
  190. package/dist/src/sets/chestPickupVariantsSet.lua +3 -2
  191. package/dist/src/sets/consoleCommandsSet.d.ts.map +1 -1
  192. package/dist/src/sets/consoleCommandsSet.lua +3 -2
  193. package/dist/src/sets/entitiesWithArmorSet.d.ts.map +1 -1
  194. package/dist/src/sets/entitiesWithArmorSet.lua +3 -2
  195. package/dist/src/sets/familiarsThatShootPlayerTearsSet.d.ts.map +1 -1
  196. package/dist/src/sets/familiarsThatShootPlayerTearsSet.lua +3 -2
  197. package/dist/src/sets/itemConfigCardTypesForCardsSet.d.ts +4 -0
  198. package/dist/src/sets/itemConfigCardTypesForCardsSet.d.ts.map +1 -0
  199. package/dist/src/sets/itemConfigCardTypesForCardsSet.lua +10 -0
  200. package/dist/src/sets/lostStyleCharactersSet.d.ts.map +1 -1
  201. package/dist/src/sets/lostStyleCharactersSet.lua +3 -2
  202. package/dist/src/sets/mineShaftRoomSubTypesSet.d.ts.map +1 -1
  203. package/dist/src/sets/mineShaftRoomSubTypesSet.lua +3 -2
  204. package/dist/src/sets/narrowRoomShapesSet.d.ts.map +1 -1
  205. package/dist/src/sets/narrowRoomShapesSet.lua +3 -2
  206. package/dist/src/sets/redHeartSubTypesSet.d.ts.map +1 -1
  207. package/dist/src/sets/redHeartSubTypesSet.lua +3 -2
  208. package/dist/src/sets/sinEntityTypesSet.d.ts.map +1 -1
  209. package/dist/src/sets/sinEntityTypesSet.lua +3 -2
  210. package/dist/src/sets/singleUseActiveCollectibleTypesSet.d.ts.map +1 -1
  211. package/dist/src/sets/singleUseActiveCollectibleTypesSet.lua +3 -2
  212. package/dist/src/sets/storyBossesSet.d.ts.map +1 -1
  213. package/dist/src/sets/storyBossesSet.lua +3 -2
  214. package/dist/src/types/PickingUpItem.d.ts.map +1 -1
  215. package/dist/src/types/PickingUpItem.lua +3 -2
  216. package/dist/src/types/ReadonlyMap.d.ts +9 -0
  217. package/dist/src/types/ReadonlyMap.d.ts.map +1 -0
  218. package/dist/src/types/ReadonlyMap.lua +6 -0
  219. package/dist/src/types/ReadonlySet.d.ts +8 -0
  220. package/dist/src/types/ReadonlySet.d.ts.map +1 -0
  221. package/dist/src/types/ReadonlySet.lua +6 -0
  222. package/package.json +1 -1
  223. package/src/callbacks.ts +1 -2
  224. package/src/classes/callbacks/PostBoneSwing.ts +2 -1
  225. package/src/classes/callbacks/PreNewLevel.ts +2 -1
  226. package/src/classes/features/other/CustomTrapdoors.ts +2 -1
  227. package/src/classes/features/other/DeployJSONRoom.ts +5 -2
  228. package/src/classes/features/other/ModdedElementSets.ts +20 -22
  229. package/src/classes/features/other/SaveDataManager.ts +2 -1
  230. package/src/classes/features/other/customStages/backdrop.ts +3 -3
  231. package/src/classes/features/other/customStages/shadows.ts +1 -2
  232. package/src/classes/features/other/customStages/streakText.ts +1 -2
  233. package/src/classes/features/other/saveDataManager/restoreDefaults.ts +2 -1
  234. package/src/core/constants.ts +18 -17
  235. package/src/features.ts +1 -2
  236. package/src/functions/bosses.ts +2 -1
  237. package/src/functions/cards.ts +2 -2
  238. package/src/functions/characters.ts +2 -1
  239. package/src/functions/doors.ts +15 -4
  240. package/src/functions/emptyRoom.ts +2 -1
  241. package/src/functions/entities.ts +3 -2
  242. package/src/functions/globals.ts +4 -3
  243. package/src/functions/gridEntities.ts +5 -4
  244. package/src/functions/input.ts +3 -2
  245. package/src/functions/logEntities.ts +2 -1
  246. package/src/functions/npcs.ts +3 -2
  247. package/src/functions/playerIndex.ts +2 -1
  248. package/src/functions/readOnly.ts +42 -0
  249. package/src/functions/roomGrid.ts +2 -2
  250. package/src/functions/roomShapeWalls.ts +3 -5
  251. package/src/functions/serialization.ts +2 -3
  252. package/src/functions/slots.ts +2 -1
  253. package/src/functions/stats.ts +2 -1
  254. package/src/functions/transformations.ts +19 -18
  255. package/src/functions/utils.ts +1 -1
  256. package/src/index.ts +2 -1
  257. package/src/maps/PHDPillConversions.ts +19 -19
  258. package/src/maps/cardNameToTypeMap.ts +2 -1
  259. package/src/maps/characterNameToTypeMap.ts +86 -86
  260. package/src/maps/collectibleDescriptionMap.ts +726 -724
  261. package/src/maps/collectibleNameToTypeMap.ts +10 -7
  262. package/src/maps/collectibleTypeToNameMap.ts +3 -4
  263. package/src/maps/defaultPlayerStatMap.ts +2 -1
  264. package/src/maps/falsePHDPillConversions.ts +36 -33
  265. package/src/maps/gridEntityTypeToBrokenStateMap.ts +3 -2
  266. package/src/maps/gridEntityXMLMap.ts +3 -2
  267. package/src/maps/keyboardToString.ts +3 -2
  268. package/src/maps/pillNameToEffectMap.ts +85 -86
  269. package/src/maps/roomNameToTypeMap.ts +2 -1
  270. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +3 -2
  271. package/src/maps/transformationNameToPlayerFormMap.ts +3 -2
  272. package/src/maps/trinketDescriptionMap.ts +191 -192
  273. package/src/maps/trinketNameToTypeMap.ts +10 -7
  274. package/src/maps/trinketTypeToNameMap.ts +191 -193
  275. package/src/objects/LRoomShapeToRectangles.ts +35 -28
  276. package/src/objects/backdropTypeToRockAltType.ts +1 -2
  277. package/src/objects/bossNamePNGFileNames.ts +1 -2
  278. package/src/objects/bossPortraitPNGFileNames.ts +1 -2
  279. package/src/objects/cardDescriptions.ts +1 -2
  280. package/src/objects/cardNames.ts +1 -2
  281. package/src/objects/challengeNames.ts +1 -2
  282. package/src/objects/characterDamageMultipliers.ts +1 -2
  283. package/src/objects/characterNames.ts +1 -2
  284. package/src/objects/coinSubTypeToValue.ts +1 -2
  285. package/src/objects/directionNames.ts +1 -2
  286. package/src/objects/directionToDegrees.ts +1 -2
  287. package/src/objects/directionToMoveAction.ts +1 -2
  288. package/src/objects/directionToShootAction.ts +1 -2
  289. package/src/objects/directionToVector.ts +7 -10
  290. package/src/objects/doorSlotFlagToDoorSlot.ts +1 -2
  291. package/src/objects/doorSlotToDirection.ts +1 -2
  292. package/src/objects/doorSlotToDoorSlotFlag.ts +1 -2
  293. package/src/objects/isaacAPIClassTypeToBrand.ts +1 -5
  294. package/src/objects/languageNames.ts +1 -2
  295. package/src/objects/oppositeDoorSlots.ts +1 -2
  296. package/src/objects/pillEffectClasses.ts +1 -2
  297. package/src/objects/pillEffectNames.ts +1 -2
  298. package/src/objects/pillEffectTypes.ts +1 -2
  299. package/src/objects/playerNamePNGFileNames.ts +1 -2
  300. package/src/objects/playerPortraitPNGFileNames.ts +1 -2
  301. package/src/objects/roomShapeBounds.ts +3 -7
  302. package/src/objects/roomShapeCorners.ts +59 -62
  303. package/src/objects/roomShapeLayoutSizes.ts +6 -10
  304. package/src/objects/roomShapeToBottomRightPosition.ts +11 -17
  305. package/src/objects/roomShapeToDoorSlotCoordinates.ts +93 -94
  306. package/src/objects/roomShapeToDoorSlots.ts +11 -14
  307. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +15 -14
  308. package/src/objects/roomShapeToGridWidth.ts +1 -2
  309. package/src/objects/roomShapeToTopLeftPosition.ts +6 -9
  310. package/src/objects/roomShapeVolumes.ts +1 -2
  311. package/src/objects/roomTypeGotoPrefixes.ts +1 -2
  312. package/src/objects/roomTypeNames.ts +1 -2
  313. package/src/objects/stageToMusic.ts +10 -11
  314. package/src/objects/stageTypeSuffixes.ts +1 -2
  315. package/src/objects/stageTypeToLetter.ts +1 -2
  316. package/src/objects/transformationNames.ts +1 -2
  317. package/src/objects/versusScreenBackgroundColors.ts +30 -33
  318. package/src/objects/versusScreenDirtSpotColors.ts +30 -33
  319. package/src/sets/LRoomShapesSet.ts +2 -1
  320. package/src/sets/bossSets.ts +51 -49
  321. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +3 -2
  322. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +3 -2
  323. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -2
  324. package/src/sets/charactersWithNoRedHeartsSet.ts +11 -11
  325. package/src/sets/charactersWithNoSoulHeartsSet.ts +8 -8
  326. package/src/sets/chestPickupVariantsSet.ts +2 -1
  327. package/src/sets/consoleCommandsSet.ts +3 -1
  328. package/src/sets/entitiesWithArmorSet.ts +2 -1
  329. package/src/sets/familiarsThatShootPlayerTearsSet.ts +3 -2
  330. package/src/sets/itemConfigCardTypesForCardsSet.ts +11 -0
  331. package/src/sets/lostStyleCharactersSet.ts +2 -1
  332. package/src/sets/mineShaftRoomSubTypesSet.ts +8 -8
  333. package/src/sets/narrowRoomShapesSet.ts +2 -1
  334. package/src/sets/redHeartSubTypesSet.ts +2 -1
  335. package/src/sets/sinEntityTypesSet.ts +2 -1
  336. package/src/sets/singleUseActiveCollectibleTypesSet.ts +3 -2
  337. package/src/sets/storyBossesSet.ts +2 -1
  338. package/src/types/PickingUpItem.ts +2 -1
  339. package/src/types/ReadonlyMap.ts +13 -0
  340. package/src/types/ReadonlySet.ts +9 -0
  341. package/dist/src/types/HasAllEnumKeys.d.ts +0 -26
  342. package/dist/src/types/HasAllEnumKeys.d.ts.map +0 -1
  343. package/dist/src/types/HasAllEnumKeys.lua +0 -2
  344. package/src/types/HasAllEnumKeys.ts +0 -25
@@ -3,6 +3,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
3
3
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
4
4
  local ____CornerType = require("src.enums.CornerType")
5
5
  local CornerType = ____CornerType.CornerType
6
+ local ____readOnly = require("src.functions.readOnly")
7
+ local newReadonlyVector = ____readOnly.newReadonlyVector
6
8
  --- The locations of the corners for each room shape.
7
9
  --
8
10
  -- Note that these corner locations are not accurate for the Mother Boss Room and the Home closet
@@ -12,304 +14,304 @@ ____exports.ROOM_SHAPE_CORNERS = {
12
14
  {
13
15
  type = CornerType.TOP_LEFT,
14
16
  gridIndex = 0,
15
- position = Vector(60, 140)
17
+ position = newReadonlyVector(nil, 60, 140)
16
18
  },
17
19
  {
18
20
  type = CornerType.TOP_RIGHT,
19
21
  gridIndex = 14,
20
- position = Vector(580, 140)
22
+ position = newReadonlyVector(nil, 580, 140)
21
23
  },
22
24
  {
23
25
  type = CornerType.BOTTOM_LEFT,
24
26
  gridIndex = 120,
25
- position = Vector(60, 420)
27
+ position = newReadonlyVector(nil, 60, 420)
26
28
  },
27
29
  {
28
30
  type = CornerType.BOTTOM_RIGHT,
29
31
  gridIndex = 134,
30
- position = Vector(580, 420)
32
+ position = newReadonlyVector(nil, 580, 420)
31
33
  }
32
34
  },
33
35
  [RoomShape.IH] = {
34
36
  {
35
37
  type = CornerType.TOP_LEFT,
36
38
  gridIndex = 30,
37
- position = Vector(60, 220)
39
+ position = newReadonlyVector(nil, 60, 220)
38
40
  },
39
41
  {
40
42
  type = CornerType.TOP_RIGHT,
41
43
  gridIndex = 44,
42
- position = Vector(580, 220)
44
+ position = newReadonlyVector(nil, 580, 220)
43
45
  },
44
46
  {
45
47
  type = CornerType.BOTTOM_LEFT,
46
48
  gridIndex = 90,
47
- position = Vector(60, 340)
49
+ position = newReadonlyVector(nil, 60, 340)
48
50
  },
49
51
  {
50
52
  type = CornerType.BOTTOM_RIGHT,
51
53
  gridIndex = 104,
52
- position = Vector(580, 340)
54
+ position = newReadonlyVector(nil, 580, 340)
53
55
  }
54
56
  },
55
57
  [RoomShape.IV] = {
56
58
  {
57
59
  type = CornerType.TOP_LEFT,
58
60
  gridIndex = 4,
59
- position = Vector(220, 140)
61
+ position = newReadonlyVector(nil, 220, 140)
60
62
  },
61
63
  {
62
64
  type = CornerType.TOP_RIGHT,
63
65
  gridIndex = 10,
64
- position = Vector(420, 140)
66
+ position = newReadonlyVector(nil, 420, 140)
65
67
  },
66
68
  {
67
69
  type = CornerType.BOTTOM_LEFT,
68
70
  gridIndex = 124,
69
- position = Vector(220, 420)
71
+ position = newReadonlyVector(nil, 220, 420)
70
72
  },
71
73
  {
72
74
  type = CornerType.BOTTOM_RIGHT,
73
75
  gridIndex = 130,
74
- position = Vector(420, 420)
76
+ position = newReadonlyVector(nil, 420, 420)
75
77
  }
76
78
  },
77
79
  [RoomShape.SHAPE_1x2] = {
78
80
  {
79
81
  type = CornerType.TOP_LEFT,
80
82
  gridIndex = 0,
81
- position = Vector(60, 140)
83
+ position = newReadonlyVector(nil, 60, 140)
82
84
  },
83
85
  {
84
86
  type = CornerType.TOP_RIGHT,
85
87
  gridIndex = 14,
86
- position = Vector(580, 140)
88
+ position = newReadonlyVector(nil, 580, 140)
87
89
  },
88
90
  {
89
91
  type = CornerType.BOTTOM_LEFT,
90
92
  gridIndex = 225,
91
- position = Vector(60, 700)
93
+ position = newReadonlyVector(nil, 60, 700)
92
94
  },
93
95
  {
94
96
  type = CornerType.BOTTOM_RIGHT,
95
97
  gridIndex = 239,
96
- position = Vector(580, 700)
98
+ position = newReadonlyVector(nil, 580, 700)
97
99
  }
98
100
  },
99
101
  [RoomShape.IIV] = {
100
102
  {
101
103
  type = CornerType.TOP_LEFT,
102
104
  gridIndex = 4,
103
- position = Vector(220, 140)
105
+ position = newReadonlyVector(nil, 220, 140)
104
106
  },
105
107
  {
106
108
  type = CornerType.TOP_RIGHT,
107
109
  gridIndex = 10,
108
- position = Vector(420, 140)
110
+ position = newReadonlyVector(nil, 420, 140)
109
111
  },
110
112
  {
111
113
  type = CornerType.BOTTOM_LEFT,
112
114
  gridIndex = 229,
113
- position = Vector(220, 700)
115
+ position = newReadonlyVector(nil, 220, 700)
114
116
  },
115
117
  {
116
118
  type = CornerType.BOTTOM_RIGHT,
117
119
  gridIndex = 235,
118
- position = Vector(420, 700)
120
+ position = newReadonlyVector(nil, 420, 700)
119
121
  }
120
122
  },
121
123
  [RoomShape.SHAPE_2x1] = {
122
124
  {
123
125
  type = CornerType.TOP_LEFT,
124
126
  gridIndex = 0,
125
- position = Vector(60, 140)
127
+ position = newReadonlyVector(nil, 60, 140)
126
128
  },
127
129
  {
128
130
  type = CornerType.TOP_RIGHT,
129
131
  gridIndex = 27,
130
- position = Vector(1100, 140)
132
+ position = newReadonlyVector(nil, 1100, 140)
131
133
  },
132
134
  {
133
135
  type = CornerType.BOTTOM_LEFT,
134
136
  gridIndex = 224,
135
- position = Vector(60, 420)
137
+ position = newReadonlyVector(nil, 60, 420)
136
138
  },
137
139
  {
138
140
  type = CornerType.BOTTOM_RIGHT,
139
141
  gridIndex = 251,
140
- position = Vector(1100, 420)
142
+ position = newReadonlyVector(nil, 1100, 420)
141
143
  }
142
144
  },
143
145
  [RoomShape.IIH] = {
144
146
  {
145
147
  type = CornerType.TOP_LEFT,
146
148
  gridIndex = 56,
147
- position = Vector(60, 220)
149
+ position = newReadonlyVector(nil, 60, 220)
148
150
  },
149
151
  {
150
152
  type = CornerType.TOP_RIGHT,
151
153
  gridIndex = 83,
152
- position = Vector(1100, 220)
154
+ position = newReadonlyVector(nil, 1100, 220)
153
155
  },
154
156
  {
155
157
  type = CornerType.BOTTOM_LEFT,
156
158
  gridIndex = 168,
157
- position = Vector(60, 340)
159
+ position = newReadonlyVector(nil, 60, 340)
158
160
  },
159
161
  {
160
162
  type = CornerType.BOTTOM_RIGHT,
161
163
  gridIndex = 195,
162
- position = Vector(1100, 340)
164
+ position = newReadonlyVector(nil, 1100, 340)
163
165
  }
164
166
  },
165
167
  [RoomShape.SHAPE_2x2] = {
166
168
  {
167
169
  type = CornerType.TOP_LEFT,
168
170
  gridIndex = 0,
169
- position = Vector(60, 140)
171
+ position = newReadonlyVector(nil, 60, 140)
170
172
  },
171
173
  {
172
174
  type = CornerType.TOP_RIGHT,
173
175
  gridIndex = 27,
174
- position = Vector(1100, 140)
176
+ position = newReadonlyVector(nil, 1100, 140)
175
177
  },
176
178
  {
177
179
  type = CornerType.BOTTOM_LEFT,
178
180
  gridIndex = 420,
179
- position = Vector(60, 700)
181
+ position = newReadonlyVector(nil, 60, 700)
180
182
  },
181
183
  {
182
184
  type = CornerType.BOTTOM_RIGHT,
183
185
  gridIndex = 447,
184
- position = Vector(1100, 700)
186
+ position = newReadonlyVector(nil, 1100, 700)
185
187
  }
186
188
  },
187
189
  [RoomShape.LTL] = {
188
190
  {
189
191
  type = CornerType.TOP_LEFT,
190
192
  gridIndex = 13,
191
- position = Vector(580, 140)
193
+ position = newReadonlyVector(nil, 580, 140)
192
194
  },
193
195
  {
194
196
  type = CornerType.TOP_RIGHT,
195
197
  gridIndex = 27,
196
- position = Vector(1100, 140)
198
+ position = newReadonlyVector(nil, 1100, 140)
197
199
  },
198
200
  {
199
201
  type = CornerType.TOP_LEFT,
200
202
  gridIndex = 196,
201
- position = Vector(60, 420)
203
+ position = newReadonlyVector(nil, 60, 420)
202
204
  },
203
205
  {
204
206
  type = CornerType.BOTTOM_RIGHT,
205
207
  gridIndex = 209,
206
- position = Vector(580, 420)
208
+ position = newReadonlyVector(nil, 580, 420)
207
209
  },
208
210
  {
209
211
  type = CornerType.BOTTOM_LEFT,
210
212
  gridIndex = 420,
211
- position = Vector(60, 700)
213
+ position = newReadonlyVector(nil, 60, 700)
212
214
  },
213
215
  {
214
216
  type = CornerType.BOTTOM_RIGHT,
215
217
  gridIndex = 447,
216
- position = Vector(1100, 700)
218
+ position = newReadonlyVector(nil, 1100, 700)
217
219
  }
218
220
  },
219
221
  [RoomShape.LTR] = {
220
222
  {
221
223
  type = CornerType.TOP_LEFT,
222
224
  gridIndex = 0,
223
- position = Vector(60, 140)
225
+ position = newReadonlyVector(nil, 60, 140)
224
226
  },
225
227
  {
226
228
  type = CornerType.TOP_RIGHT,
227
229
  gridIndex = 14,
228
- position = Vector(580, 140)
230
+ position = newReadonlyVector(nil, 580, 140)
229
231
  },
230
232
  {
231
233
  type = CornerType.BOTTOM_LEFT,
232
234
  gridIndex = 210,
233
- position = Vector(580, 420)
235
+ position = newReadonlyVector(nil, 580, 420)
234
236
  },
235
237
  {
236
238
  type = CornerType.TOP_RIGHT,
237
239
  gridIndex = 223,
238
- position = Vector(1100, 420)
240
+ position = newReadonlyVector(nil, 1100, 420)
239
241
  },
240
242
  {
241
243
  type = CornerType.BOTTOM_LEFT,
242
244
  gridIndex = 420,
243
- position = Vector(60, 700)
245
+ position = newReadonlyVector(nil, 60, 700)
244
246
  },
245
247
  {
246
248
  type = CornerType.BOTTOM_RIGHT,
247
249
  gridIndex = 447,
248
- position = Vector(1100, 700)
250
+ position = newReadonlyVector(nil, 1100, 700)
249
251
  }
250
252
  },
251
253
  [RoomShape.LBL] = {
252
254
  {
253
255
  type = CornerType.TOP_LEFT,
254
256
  gridIndex = 0,
255
- position = Vector(60, 140)
257
+ position = newReadonlyVector(nil, 60, 140)
256
258
  },
257
259
  {
258
260
  type = CornerType.TOP_RIGHT,
259
261
  gridIndex = 27,
260
- position = Vector(1100, 140)
262
+ position = newReadonlyVector(nil, 1100, 140)
261
263
  },
262
264
  {
263
265
  type = CornerType.BOTTOM_LEFT,
264
266
  gridIndex = 224,
265
- position = Vector(580, 140)
267
+ position = newReadonlyVector(nil, 580, 140)
266
268
  },
267
269
  {
268
270
  type = CornerType.TOP_RIGHT,
269
271
  gridIndex = 237,
270
- position = Vector(580, 420)
272
+ position = newReadonlyVector(nil, 580, 420)
271
273
  },
272
274
  {
273
275
  type = CornerType.BOTTOM_LEFT,
274
276
  gridIndex = 433,
275
- position = Vector(580, 700)
277
+ position = newReadonlyVector(nil, 580, 700)
276
278
  },
277
279
  {
278
280
  type = CornerType.BOTTOM_RIGHT,
279
281
  gridIndex = 447,
280
- position = Vector(1100, 700)
282
+ position = newReadonlyVector(nil, 1100, 700)
281
283
  }
282
284
  },
283
285
  [RoomShape.LBR] = {
284
286
  {
285
287
  type = CornerType.TOP_LEFT,
286
288
  gridIndex = 0,
287
- position = Vector(60, 140)
289
+ position = newReadonlyVector(nil, 60, 140)
288
290
  },
289
291
  {
290
292
  type = CornerType.TOP_RIGHT,
291
293
  gridIndex = 27,
292
- position = Vector(1100, 140)
294
+ position = newReadonlyVector(nil, 1100, 140)
293
295
  },
294
296
  {
295
297
  type = CornerType.TOP_LEFT,
296
298
  gridIndex = 238,
297
- position = Vector(580, 420)
299
+ position = newReadonlyVector(nil, 580, 420)
298
300
  },
299
301
  {
300
302
  type = CornerType.BOTTOM_RIGHT,
301
303
  gridIndex = 251,
302
- position = Vector(1100, 420)
304
+ position = newReadonlyVector(nil, 1100, 420)
303
305
  },
304
306
  {
305
307
  type = CornerType.BOTTOM_LEFT,
306
308
  gridIndex = 420,
307
- position = Vector(60, 700)
309
+ position = newReadonlyVector(nil, 60, 700)
308
310
  },
309
311
  {
310
312
  type = CornerType.BOTTOM_RIGHT,
311
313
  gridIndex = 434,
312
- position = Vector(580, 700)
314
+ position = newReadonlyVector(nil, 580, 700)
313
315
  }
314
316
  }
315
317
  }
@@ -1,4 +1,3 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
1
  /**
3
2
  * The dimensions of a room shape's layout. This is NOT the size of the room's actual contents! For
4
3
  * that, use `ROOM_SHAPE_BOUNDS`.
@@ -6,6 +5,17 @@ import { RoomShape } from "isaac-typescript-definitions";
6
5
  * For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
7
6
  */
8
7
  export declare const ROOM_SHAPE_LAYOUT_SIZES: {
9
- readonly [Key in RoomShape]: readonly [width: int, height: int];
8
+ readonly 1: readonly [13, 7];
9
+ readonly 2: readonly [13, 7];
10
+ readonly 3: readonly [13, 7];
11
+ readonly 4: readonly [13, number];
12
+ readonly 5: readonly [13, number];
13
+ readonly 6: readonly [number, 7];
14
+ readonly 7: readonly [number, 7];
15
+ readonly 8: readonly [number, number];
16
+ readonly 9: readonly [number, number];
17
+ readonly 10: readonly [number, number];
18
+ readonly 11: readonly [number, number];
19
+ readonly 12: readonly [number, number];
10
20
  };
11
21
  //# sourceMappingURL=roomShapeLayoutSizes.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"roomShapeLayoutSizes.d.ts","sourceRoot":"","sources":["../../../src/objects/roomShapeLayoutSizes.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAuBzD;;;;;GAKG;AAGH,eAAO,MAAM,uBAAuB,EAAE;IACpC,QAAQ,EAAE,GAAG,IAAI,SAAS,GAAG,SAAS,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC;CAcvD,CAAC"}
1
+ {"version":3,"file":"roomShapeLayoutSizes.d.ts","sourceRoot":"","sources":["../../../src/objects/roomShapeLayoutSizes.ts"],"names":[],"mappings":"AAuBA;;;;;GAKG;AACH,eAAO,MAAM,uBAAuB;;;;;;;;;;;;;CAauB,CAAC"}
@@ -1,9 +1,19 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
1
  /**
3
2
  * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
4
3
  * wall would be at "Vector(-1, -1)".)
5
4
  */
6
5
  export declare const ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION: {
7
- readonly [Key in RoomShape]: Readonly<Vector>;
6
+ readonly 1: Readonly<Vector>;
7
+ readonly 2: Readonly<Vector>;
8
+ readonly 3: Readonly<Vector>;
9
+ readonly 4: Readonly<Vector>;
10
+ readonly 5: Readonly<Vector>;
11
+ readonly 6: Readonly<Vector>;
12
+ readonly 7: Readonly<Vector>;
13
+ readonly 8: Readonly<Vector>;
14
+ readonly 9: Readonly<Vector>;
15
+ readonly 10: Readonly<Vector>;
16
+ readonly 11: Readonly<Vector>;
17
+ readonly 12: Readonly<Vector>;
8
18
  };
9
19
  //# sourceMappingURL=roomShapeToBottomRightPosition.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"roomShapeToBottomRightPosition.d.ts","sourceRoot":"","sources":["../../../src/objects/roomShapeToBottomRightPosition.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAQzD;;;GAGG;AAGH,eAAO,MAAM,mCAAmC,EAAE;IAChD,QAAQ,EAAE,GAAG,IAAI,SAAS,GAAG,QAAQ,CAAC,MAAM,CAAC;CAcrC,CAAC"}
1
+ {"version":3,"file":"roomShapeToBottomRightPosition.d.ts","sourceRoot":"","sources":["../../../src/objects/roomShapeToBottomRightPosition.ts"],"names":[],"mappings":"AAMA;;;GAGG;AACH,eAAO,MAAM,mCAAmC;;;;;;;;;;;;;CAaQ,CAAC"}
@@ -1,18 +1,20 @@
1
1
  local ____exports = {}
2
2
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
3
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
4
- local TWO_BY_TWO_BOTTOM_RIGHT_POSITION = Vector(25, 13)
5
- local ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION = Vector(12, 13)
4
+ local ____readOnly = require("src.functions.readOnly")
5
+ local newReadonlyVector = ____readOnly.newReadonlyVector
6
+ local TWO_BY_TWO_BOTTOM_RIGHT_POSITION = newReadonlyVector(nil, 25, 13)
7
+ local ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION = newReadonlyVector(nil, 12, 13)
6
8
  --- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
7
9
  -- wall would be at "Vector(-1, -1)".)
8
10
  ____exports.ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION = {
9
- [RoomShape.SHAPE_1x1] = Vector(12, 6),
10
- [RoomShape.IH] = Vector(12, 4),
11
- [RoomShape.IV] = Vector(8, 6),
11
+ [RoomShape.SHAPE_1x1] = newReadonlyVector(nil, 12, 6),
12
+ [RoomShape.IH] = newReadonlyVector(nil, 12, 4),
13
+ [RoomShape.IV] = newReadonlyVector(nil, 8, 6),
12
14
  [RoomShape.SHAPE_1x2] = ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION,
13
- [RoomShape.IIV] = Vector(8, 13),
14
- [RoomShape.SHAPE_2x1] = Vector(25, 6),
15
- [RoomShape.IIH] = Vector(25, 4),
15
+ [RoomShape.IIV] = newReadonlyVector(nil, 8, 13),
16
+ [RoomShape.SHAPE_2x1] = newReadonlyVector(nil, 25, 6),
17
+ [RoomShape.IIH] = newReadonlyVector(nil, 25, 4),
16
18
  [RoomShape.SHAPE_2x2] = TWO_BY_TWO_BOTTOM_RIGHT_POSITION,
17
19
  [RoomShape.LTL] = TWO_BY_TWO_BOTTOM_RIGHT_POSITION,
18
20
  [RoomShape.LTR] = TWO_BY_TWO_BOTTOM_RIGHT_POSITION,
@@ -1,10 +1,96 @@
1
- import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
1
  /**
3
2
  * The coordinates correspond to the x and y values that are present in a room's XML file.
4
3
  *
5
4
  * e.g. `<door exists="False" x="-1" y="3" />`
6
5
  */
7
6
  export declare const ROOM_SHAPE_TO_DOOR_SLOT_COORDINATES: {
8
- readonly [Key in RoomShape]: ReadonlyMap<DoorSlot, readonly [x: int, y: int]>;
7
+ readonly 1: {
8
+ readonly 0: readonly [-1, 3];
9
+ readonly 1: readonly [6, -1];
10
+ readonly 2: readonly [13, 3];
11
+ readonly 3: readonly [6, 7];
12
+ };
13
+ readonly 2: {
14
+ readonly 0: readonly [-1, 3];
15
+ readonly 2: readonly [13, 3];
16
+ };
17
+ readonly 3: {
18
+ readonly 1: readonly [6, -1];
19
+ readonly 3: readonly [6, 7];
20
+ };
21
+ readonly 4: {
22
+ readonly 0: readonly [-1, 3];
23
+ readonly 1: readonly [6, -1];
24
+ readonly 2: readonly [13, 3];
25
+ readonly 3: readonly [6, 14];
26
+ readonly 4: readonly [-1, 10];
27
+ readonly 6: readonly [13, 10];
28
+ };
29
+ readonly 5: {
30
+ readonly 1: readonly [6, -1];
31
+ readonly 3: readonly [6, 14];
32
+ };
33
+ readonly 6: {
34
+ readonly 0: readonly [-1, 3];
35
+ readonly 1: readonly [6, -1];
36
+ readonly 2: readonly [26, 3];
37
+ readonly 3: readonly [6, 7];
38
+ readonly 5: readonly [19, -1];
39
+ readonly 7: readonly [19, 7];
40
+ };
41
+ readonly 7: {
42
+ readonly 0: readonly [-1, 3];
43
+ readonly 2: readonly [26, 3];
44
+ };
45
+ readonly 8: {
46
+ readonly 0: readonly [-1, 3];
47
+ readonly 1: readonly [6, -1];
48
+ readonly 2: readonly [26, 3];
49
+ readonly 3: readonly [6, 14];
50
+ readonly 4: readonly [-1, 10];
51
+ readonly 5: readonly [19, -1];
52
+ readonly 6: readonly [26, 10];
53
+ readonly 7: readonly [19, 14];
54
+ };
55
+ readonly 9: {
56
+ readonly 0: readonly [12, 3];
57
+ readonly 1: readonly [6, 6];
58
+ readonly 2: readonly [26, 3];
59
+ readonly 3: readonly [6, 14];
60
+ readonly 4: readonly [-1, 10];
61
+ readonly 5: readonly [19, -1];
62
+ readonly 6: readonly [26, 10];
63
+ readonly 7: readonly [19, 14];
64
+ };
65
+ readonly 10: {
66
+ readonly 0: readonly [-1, 3];
67
+ readonly 1: readonly [6, -1];
68
+ readonly 2: readonly [13, 3];
69
+ readonly 3: readonly [6, 14];
70
+ readonly 4: readonly [-1, 10];
71
+ readonly 5: readonly [19, 6];
72
+ readonly 6: readonly [26, 10];
73
+ readonly 7: readonly [19, 14];
74
+ };
75
+ readonly 11: {
76
+ readonly 0: readonly [-1, 3];
77
+ readonly 1: readonly [6, -1];
78
+ readonly 2: readonly [26, 3];
79
+ readonly 3: readonly [6, 7];
80
+ readonly 4: readonly [12, 10];
81
+ readonly 5: readonly [19, -1];
82
+ readonly 6: readonly [26, 10];
83
+ readonly 7: readonly [19, 14];
84
+ };
85
+ readonly 12: {
86
+ readonly 0: readonly [-1, 3];
87
+ readonly 1: readonly [6, -1];
88
+ readonly 2: readonly [26, 3];
89
+ readonly 3: readonly [6, 14];
90
+ readonly 4: readonly [-1, 10];
91
+ readonly 5: readonly [19, -1];
92
+ readonly 6: readonly [13, 10];
93
+ readonly 7: readonly [19, 7];
94
+ };
9
95
  };
10
96
  //# sourceMappingURL=roomShapeToDoorSlotCoordinates.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"roomShapeToDoorSlotCoordinates.d.ts","sourceRoot":"","sources":["../../../src/objects/roomShapeToDoorSlotCoordinates.ts"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,eAAO,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmH/C,CAAC"}