isaacscript-common 20.13.1 → 20.14.0

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Files changed (32) hide show
  1. package/dist/index.d.ts +32 -4
  2. package/dist/isaacscript-common.lua +180 -113
  3. package/dist/lualib_bundle.lua +6 -30
  4. package/dist/src/classes/features/other/CustomStages.d.ts.map +1 -1
  5. package/dist/src/classes/features/other/CustomStages.lua +5 -0
  6. package/dist/src/classes/features/other/customStages/gridEntities.lua +22 -55
  7. package/dist/src/classes/features/other/customStages/versusScreen.lua +4 -10
  8. package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts +2 -0
  9. package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
  10. package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +6 -0
  11. package/dist/src/functions/logMisc.d.ts +1 -0
  12. package/dist/src/functions/logMisc.d.ts.map +1 -1
  13. package/dist/src/functions/logMisc.lua +6 -0
  14. package/dist/src/functions/sound.d.ts +18 -1
  15. package/dist/src/functions/sound.d.ts.map +1 -1
  16. package/dist/src/functions/sound.lua +31 -1
  17. package/dist/src/functions/ui.d.ts +4 -3
  18. package/dist/src/functions/ui.d.ts.map +1 -1
  19. package/dist/src/functions/ui.lua +4 -3
  20. package/dist/src/interfaces/CustomStageTSConfig.d.ts +7 -0
  21. package/dist/src/interfaces/CustomStageTSConfig.d.ts.map +1 -1
  22. package/dist/src/objects/stageToMusic.d.ts +108 -0
  23. package/dist/src/objects/stageToMusic.d.ts.map +1 -0
  24. package/dist/src/objects/stageToMusic.lua +93 -0
  25. package/package.json +1 -1
  26. package/src/classes/features/other/CustomStages.ts +17 -7
  27. package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -0
  28. package/src/functions/logMisc.ts +9 -1
  29. package/src/functions/sound.ts +48 -3
  30. package/src/functions/ui.ts +4 -3
  31. package/src/interfaces/CustomStageTSConfig.ts +8 -0
  32. package/src/objects/stageToMusic.ts +99 -0
@@ -17,111 +17,78 @@ function getNewDoorPNGPath(self, customStage, fileName)
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  local ____cond26 = ____switch26 == "gfx/grid/door_01_normaldoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_normal_0 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_normal_0 ~= nil then
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- ____customStage_doorPNGPaths_normal_0 = ____customStage_doorPNGPaths_normal_0.normal
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- end
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- return ____customStage_doorPNGPaths_normal_0
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+ local ____opt_0 = customStage.doorPNGPaths
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+ return ____opt_0 and ____opt_0.normal
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_02_treasureroomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_treasureRoom_2 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_treasureRoom_2 ~= nil then
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- ____customStage_doorPNGPaths_treasureRoom_2 = ____customStage_doorPNGPaths_treasureRoom_2.treasureRoom
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- end
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- return ____customStage_doorPNGPaths_treasureRoom_2
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+ local ____opt_2 = customStage.doorPNGPaths
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+ return ____opt_2 and ____opt_2.treasureRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_03_ambushroomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_normalChallengeRoom_4 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_normalChallengeRoom_4 ~= nil then
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- ____customStage_doorPNGPaths_normalChallengeRoom_4 = ____customStage_doorPNGPaths_normalChallengeRoom_4.normalChallengeRoom
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- end
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- return ____customStage_doorPNGPaths_normalChallengeRoom_4
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+ local ____opt_4 = customStage.doorPNGPaths
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+ return ____opt_4 and ____opt_4.normalChallengeRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_04_selfsacrificeroomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_curseRoom_6 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_curseRoom_6 ~= nil then
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- ____customStage_doorPNGPaths_curseRoom_6 = ____customStage_doorPNGPaths_curseRoom_6.curseRoom
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- end
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- return ____customStage_doorPNGPaths_curseRoom_6
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+ local ____opt_6 = customStage.doorPNGPaths
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+ return ____opt_6 and ____opt_6.curseRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_05_arcaderoomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_arcade_8 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_arcade_8 ~= nil then
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- ____customStage_doorPNGPaths_arcade_8 = ____customStage_doorPNGPaths_arcade_8.arcade
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- end
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- return ____customStage_doorPNGPaths_arcade_8
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+ local ____opt_8 = customStage.doorPNGPaths
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+ return ____opt_8 and ____opt_8.arcade
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_07_devilroomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_devilRoom_10 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_devilRoom_10 ~= nil then
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- ____customStage_doorPNGPaths_devilRoom_10 = ____customStage_doorPNGPaths_devilRoom_10.devilRoom
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- end
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- return ____customStage_doorPNGPaths_devilRoom_10
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+ local ____opt_10 = customStage.doorPNGPaths
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+ return ____opt_10 and ____opt_10.devilRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_07_holyroomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_angelRoom_12 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_angelRoom_12 ~= nil then
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- ____customStage_doorPNGPaths_angelRoom_12 = ____customStage_doorPNGPaths_angelRoom_12.angelRoom
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- end
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- return ____customStage_doorPNGPaths_angelRoom_12
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+ local ____opt_12 = customStage.doorPNGPaths
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+ return ____opt_12 and ____opt_12.angelRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_08_holeinwall.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_secretRoom_14 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_secretRoom_14 ~= nil then
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- ____customStage_doorPNGPaths_secretRoom_14 = ____customStage_doorPNGPaths_secretRoom_14.secretRoom
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- end
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- return ____customStage_doorPNGPaths_secretRoom_14
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+ local ____opt_14 = customStage.doorPNGPaths
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+ return ____opt_14 and ____opt_14.secretRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_09_bossambushroomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_bossChallengeRoom_16 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_bossChallengeRoom_16 ~= nil then
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- ____customStage_doorPNGPaths_bossChallengeRoom_16 = ____customStage_doorPNGPaths_bossChallengeRoom_16.bossChallengeRoom
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- end
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- return ____customStage_doorPNGPaths_bossChallengeRoom_16
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+ local ____opt_16 = customStage.doorPNGPaths
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+ return ____opt_16 and ____opt_16.bossChallengeRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_10_bossroomdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_bossRoom_18 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_bossRoom_18 ~= nil then
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- ____customStage_doorPNGPaths_bossRoom_18 = ____customStage_doorPNGPaths_bossRoom_18.bossRoom
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- end
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- return ____customStage_doorPNGPaths_bossRoom_18
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+ local ____opt_18 = customStage.doorPNGPaths
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+ return ____opt_18 and ____opt_18.bossRoom
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  end
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  end
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  ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_15_bossrushdoor.anm2"
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  if ____cond26 then
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  do
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- local ____customStage_doorPNGPaths_bossRush_20 = customStage.doorPNGPaths
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- if ____customStage_doorPNGPaths_bossRush_20 ~= nil then
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- ____customStage_doorPNGPaths_bossRush_20 = ____customStage_doorPNGPaths_bossRush_20.bossRush
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- end
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- return ____customStage_doorPNGPaths_bossRush_20
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+ local ____opt_20 = customStage.doorPNGPaths
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+ return ____opt_20 and ____opt_20.bossRush
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  end
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  end
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  until true
@@ -206,11 +206,8 @@ function ____exports.playVersusScreenAnimation(self, v, customStage, disableAllS
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  versusScreenBackgroundSprite:Load("gfx/ui/boss/versusscreen.anm2", true)
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  end
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  local backgroundColor = VERSUS_SCREEN_BACKGROUND_COLORS[DEFAULT_STAGE_ID]
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- local ____customStage_versusScreen_backgroundColor_2 = customStage.versusScreen
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- if ____customStage_versusScreen_backgroundColor_2 ~= nil then
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- ____customStage_versusScreen_backgroundColor_2 = ____customStage_versusScreen_backgroundColor_2.backgroundColor
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- end
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- if ____customStage_versusScreen_backgroundColor_2 ~= nil then
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+ local ____opt_2 = customStage.versusScreen
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+ if (____opt_2 and ____opt_2.backgroundColor) ~= nil then
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  local ____customStage_versusScreen_backgroundColor_4 = customStage.versusScreen.backgroundColor
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  local r = ____customStage_versusScreen_backgroundColor_4.r
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  local g = ____customStage_versusScreen_backgroundColor_4.g
@@ -223,11 +220,8 @@ function ____exports.playVersusScreenAnimation(self, v, customStage, disableAllS
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  versusScreenDirtSpotSprite:Load("gfx/ui/boss/versusscreen.anm2", true)
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  end
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  local dirtSpotColor = VERSUS_SCREEN_DIRT_SPOT_COLORS[DEFAULT_STAGE_ID]
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- local ____customStage_versusScreen_dirtSpotColor_5 = customStage.versusScreen
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- if ____customStage_versusScreen_dirtSpotColor_5 ~= nil then
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- ____customStage_versusScreen_dirtSpotColor_5 = ____customStage_versusScreen_dirtSpotColor_5.dirtSpotColor
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- end
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- if ____customStage_versusScreen_dirtSpotColor_5 ~= nil then
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+ local ____opt_5 = customStage.versusScreen
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+ if (____opt_5 and ____opt_5.dirtSpotColor) ~= nil then
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  local ____customStage_versusScreen_dirtSpotColor_7 = customStage.versusScreen.dirtSpotColor
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  local r = ____customStage_versusScreen_dirtSpotColor_7.r
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  local g = ____customStage_versusScreen_dirtSpotColor_7.g
@@ -255,6 +255,8 @@ export declare function maxHearts(params: string): void;
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  export declare function maze(): void;
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  /** Warps to the first Miniboss Room on the floor. */
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  export declare function miniboss(): void;
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+ /** Logs the currently playing music track to the "log.txt" file. */
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+ export declare function music(): void;
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  /** Alias for the "disableCurses" command. */
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  export declare function noCurses(): void;
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  /** Sets every NPC in the room to 1 HP. */
@@ -1 +1 @@
1
- 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@@ -59,6 +59,7 @@ local spawnGridEntity = ____gridEntities.spawnGridEntity
59
59
  local ____levelGrid = require("src.functions.levelGrid")
60
60
  local getRoomGridIndexesForType = ____levelGrid.getRoomGridIndexesForType
61
61
  local ____logMisc = require("src.functions.logMisc")
62
+ local logMusic = ____logMisc.logMusic
62
63
  local logPlayerEffects = ____logMisc.logPlayerEffects
63
64
  local logRoom = ____logMisc.logRoom
64
65
  local logSeedEffects = ____logMisc.logSeedEffects
@@ -807,6 +808,11 @@ end
807
808
  function ____exports.miniboss(self)
808
809
  warpToRoomType(nil, RoomType.MINI_BOSS)
809
810
  end
811
+ --- Logs the currently playing music track to the "log.txt" file.
812
+ function ____exports.music(self)
813
+ logMusic()
814
+ print("Logged the currently playing music track to the \"log.txt\" file.")
815
+ end
810
816
  --- Alias for the "disableCurses" command.
811
817
  function ____exports.noCurses(self)
812
818
  ____exports.disableCurses(nil)
@@ -28,6 +28,7 @@ export declare function logKColor(this: void, kColor: KColor): void;
28
28
  */
29
29
  export declare function logLevelStateFlags(this: void): void;
30
30
  export declare function logMap(this: void, map: Map<AnyNotNil, unknown>): void;
31
+ export declare function logMusic(this: void): void;
31
32
  export declare function logPlayerEffects(this: void, player: EntityPlayer): void;
32
33
  export declare function logPlayerHealth(this: void, player: EntityPlayer): void;
33
34
  /**
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"logMisc.d.ts","sourceRoot":"","sources":["../../../src/functions/logMisc.ts"],"names":[],"mappings":";AAAA,OAAO,EACL,eAAe,EACf,UAAU,EACV,UAAU,EAMV,cAAc,EAGd,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AAmBtC,kEAAkE;AAClE,wBAAgB,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,SAAS,CAAC,EAAE,GAAG,IAAI,CAUvE;AAED,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,IAAI,EACV,gBAAgB,EAAE,eAAe,EAAE,GAClC,IAAI,CASN;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,CAIvD;AAED,mGAAmG;AACnG,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,GACvC,IAAI,CAEN;AAED,mGAAmG;AACnG,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,GACvC,IAAI,CAEN;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG5D;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI,CAItD;AAED,4FAA4F;AAC5F,wBAAgB,QAAQ,CAAC,CAAC,SAAS,OAAO,GAAG,UAAU,EACrD,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EACtB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,EAC3B,WAAW,SAAK,GACf,IAAI,CAmBN;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAiBlD;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI1D;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAkBnD;AAED,wBAAgB,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,IAAI,CAkBrE;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAKzC;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CA0BvE;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAoBtE;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,cAAc,GAAG,QAAQ,CAAC,cAAc,CAAC,GAC/C,IAAI,CAEN;AAED,sEAAsE;AACtE,wBAAgB,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CA2BxC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAiB/C;AAED,wBAAgB,MAAM,CACpB,IAAI,EAAE,IAAI,EACV,GAAG,EAAE,GAAG,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC,SAAS,CAAC,GAC3C,IAAI,CAeN;AAED,gFAAgF;AAChF,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAQ1C;AAED;;;;;;;;;GASG;AACH,wBAAgB,QAAQ,CACtB,IAAI,EAAE,IAAI,EACV,QAAQ,EAAE,OAAO,EACjB,YAAY,SAAI,GACf,IAAI,CAuCN;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,EACxD,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EACpB,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,IAAI,CA8BN;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAkBhE;AAED,iGAAiG;AACjG,wBAAgB,YAAY,CAC1B,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,GACnC,IAAI,CAEN;AAED,gGAAgG;AAChG,wBAAgB,WAAW,CACzB,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,GACjC,IAAI,CAEN;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAoB/D;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ,GAAG,IAAI,CAGzE"}
@@ -15,6 +15,7 @@ local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
15
15
  local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
16
16
  local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
17
17
  local LevelStateFlag = ____isaac_2Dtypescript_2Ddefinitions.LevelStateFlag
18
+ local Music = ____isaac_2Dtypescript_2Ddefinitions.Music
18
19
  local ProjectileFlag = ____isaac_2Dtypescript_2Ddefinitions.ProjectileFlag
19
20
  local SeedEffect = ____isaac_2Dtypescript_2Ddefinitions.SeedEffect
20
21
  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
@@ -22,6 +23,7 @@ local TearFlag = ____isaac_2Dtypescript_2Ddefinitions.TearFlag
22
23
  local UseFlag = ____isaac_2Dtypescript_2Ddefinitions.UseFlag
23
24
  local ____cachedClasses = require("src.core.cachedClasses")
24
25
  local game = ____cachedClasses.game
26
+ local musicManager = ____cachedClasses.musicManager
25
27
  local sfxManager = ____cachedClasses.sfxManager
26
28
  local ____array = require("src.functions.array")
27
29
  local arrayToString = ____array.arrayToString
@@ -181,6 +183,10 @@ function ____exports.logMap(map)
181
183
  end
182
184
  log(" The size of the map was: " .. tostring(map.size))
183
185
  end
186
+ function ____exports.logMusic()
187
+ local currentMusic = musicManager:GetCurrentMusicID()
188
+ log(((("Currently playing music track: " .. Music[currentMusic]) .. " (") .. tostring(currentMusic)) .. ")")
189
+ end
184
190
  function ____exports.logPlayerEffects(player)
185
191
  local effects = getEffectsList(nil, player)
186
192
  log("Logging player effects:")
@@ -1,2 +1,19 @@
1
- export declare function stopAllSoundEffects(): void;
1
+ import { LevelStage, Music, StageType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get the corresponding music value for a stage and stage type combination.
4
+ *
5
+ * @param stage Optional. The stage to get the music for. If not specified, the current stage will
6
+ * be used.
7
+ * @param stageType Optional. The stage type to get the music for. If not specified, the current
8
+ * stage type will be used.
9
+ */
10
+ export declare function getMusicForStage(stage?: LevelStage, stageType?: StageType): Music;
11
+ /**
12
+ * Helper function to manually stop every vanilla sound effect. If you also want to stop custom
13
+ * sound effects in addition to vanilla ones, then pass the `SoundEffectCustom` enum for your mod.
14
+ *
15
+ * @param soundEffectCustom Optional. The enum that represents all of the custom sound effects for
16
+ * your mod.
17
+ */
18
+ export declare function stopAllSoundEffects(soundEffectCustom?: unknown): void;
2
19
  //# sourceMappingURL=sound.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sound.d.ts","sourceRoot":"","sources":["../../../src/functions/sound.ts"],"names":[],"mappings":"AAIA,wBAAgB,mBAAmB,IAAI,IAAI,CAI1C"}
1
+ {"version":3,"file":"sound.d.ts","sourceRoot":"","sources":["../../../src/functions/sound.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,KAAK,EAEL,SAAS,EACV,MAAM,8BAA8B,CAAC;AAKtC;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,KAAK,CAaP;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,iBAAiB,CAAC,EAAE,OAAO,GAAG,IAAI,CAUrE"}
@@ -2,12 +2,42 @@ local ____exports = {}
2
2
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
3
  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
4
4
  local ____cachedClasses = require("src.core.cachedClasses")
5
+ local game = ____cachedClasses.game
5
6
  local sfxManager = ____cachedClasses.sfxManager
7
+ local ____stageToMusic = require("src.objects.stageToMusic")
8
+ local STAGE_TO_MUSIC = ____stageToMusic.STAGE_TO_MUSIC
6
9
  local ____enums = require("src.functions.enums")
7
10
  local getEnumValues = ____enums.getEnumValues
8
- function ____exports.stopAllSoundEffects(self)
11
+ --- Helper function to get the corresponding music value for a stage and stage type combination.
12
+ --
13
+ -- @param stage Optional. The stage to get the music for. If not specified, the current stage will
14
+ -- be used.
15
+ -- @param stageType Optional. The stage type to get the music for. If not specified, the current
16
+ -- stage type will be used.
17
+ function ____exports.getMusicForStage(self, stage, stageType)
18
+ local level = game:GetLevel()
19
+ if stage == nil then
20
+ stage = level:GetStage()
21
+ end
22
+ if stageType == nil then
23
+ stageType = level:GetStageType()
24
+ end
25
+ local stageTypeToMusic = STAGE_TO_MUSIC[stage]
26
+ return stageTypeToMusic[stageType]
27
+ end
28
+ --- Helper function to manually stop every vanilla sound effect. If you also want to stop custom
29
+ -- sound effects in addition to vanilla ones, then pass the `SoundEffectCustom` enum for your mod.
30
+ --
31
+ -- @param soundEffectCustom Optional. The enum that represents all of the custom sound effects for
32
+ -- your mod.
33
+ function ____exports.stopAllSoundEffects(self, soundEffectCustom)
9
34
  for ____, soundEffect in ipairs(getEnumValues(nil, SoundEffect)) do
10
35
  sfxManager:Stop(soundEffect)
11
36
  end
37
+ if soundEffectCustom ~= nil then
38
+ for ____, soundEffect in ipairs(getEnumValues(nil, soundEffectCustom)) do
39
+ sfxManager:Stop(soundEffect)
40
+ end
41
+ end
12
42
  end
13
43
  return ____exports
@@ -2,9 +2,10 @@
2
2
  /// <reference types="isaac-typescript-definitions" />
3
3
  /// <reference types="isaac-typescript-definitions" />
4
4
  /**
5
- * In the options menu, players have the ability to set a HUD offset. This uses the current HUD
6
- * offset to generate a vector that should be added to the corresponding position that you want to
7
- * draw a UI element.
5
+ * In the options menu, players have the ability to set a HUD offset (which gets written to the
6
+ * `HudOffset` attribute in the "options.ini" file). This function uses the current HUD offset to
7
+ * generate a vector that should be added to the corresponding position that you want to draw a UI
8
+ * element at.
8
9
  *
9
10
  * For example:
10
11
  * - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
@@ -1 +1 @@
1
- {"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,MAAM,CAmB3C;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAU3D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAgCtC;AAED,wBAAgB,wBAAwB,IAAI,MAAM,CAGjD;AAED,wBAAgB,sBAAsB,IAAI,MAAM,CAG/C;AAED,wBAAgB,uBAAuB,IAAI,MAAM,CAKhD;AAED,wBAAgB,kBAAkB,IAAI,MAAM,CAG3C;AAED,wBAAgB,qBAAqB,IAAI,MAAM,CAG9C;AAED,wBAAgB,mBAAmB,IAAI,MAAM,CAE5C;AAED,wBAAgB,oBAAoB,IAAI,MAAM,CAG7C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAa1D"}
1
+ {"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,IAAI,MAAM,CAmB3C;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAU3D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAgCtC;AAED,wBAAgB,wBAAwB,IAAI,MAAM,CAGjD;AAED,wBAAgB,sBAAsB,IAAI,MAAM,CAG/C;AAED,wBAAgB,uBAAuB,IAAI,MAAM,CAKhD;AAED,wBAAgB,kBAAkB,IAAI,MAAM,CAG3C;AAED,wBAAgB,qBAAqB,IAAI,MAAM,CAG9C;AAED,wBAAgB,mBAAmB,IAAI,MAAM,CAE5C;AAED,wBAAgB,oBAAoB,IAAI,MAAM,CAG7C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAa1D"}
@@ -14,9 +14,10 @@ function ____exports.getScreenBottomRightPos(self)
14
14
  local screenHeight = Isaac.GetScreenHeight()
15
15
  return Vector(screenWidth, screenHeight)
16
16
  end
17
- --- In the options menu, players have the ability to set a HUD offset. This uses the current HUD
18
- -- offset to generate a vector that should be added to the corresponding position that you want to
19
- -- draw a UI element.
17
+ --- In the options menu, players have the ability to set a HUD offset (which gets written to the
18
+ -- `HudOffset` attribute in the "options.ini" file). This function uses the current HUD offset to
19
+ -- generate a vector that should be added to the corresponding position that you want to draw a UI
20
+ -- element at.
20
21
  --
21
22
  -- For example:
22
23
  -- - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
@@ -62,6 +62,13 @@ export interface CustomStageTSConfig {
62
62
  * @maximum 5
63
63
  */
64
64
  baseStageType?: number;
65
+ /**
66
+ * Optional. A string that represents the name of the music track from the "content/music.xml"
67
+ * file that corresponds to this custom stage. It will be manually played upon entering the stage.
68
+ *
69
+ * If not specified, the same music track as the base stage will be used.
70
+ */
71
+ music?: string;
65
72
  /**
66
73
  * Optional. An object containing the paths to the backdrop graphics for the stage. (A backdrop is
67
74
  * the graphics for the walls and floor.) If not specified, the graphics for Basement will be
@@ -1 +1 @@
1
- {"version":3,"file":"CustomStageTSConfig.d.ts","sourceRoot":"","sources":["../../../src/interfaces/CustomStageTSConfig.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAG/C,MAAM,WAAW,mBAAmB;IAClC,+CAA+C;IAC/C,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;;;;;;;OAWG;IACH,iBAAiB,EAAE,MAAM,CAAC;IAE1B;;;;;;;;;;;;;;;;;;OAkBG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB;;;;;;;;;OASG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IAEvB;;;;OAIG;IACH,gBAAgB,CAAC,EAAE;QACjB;;;;;;;;WAQG;QACH,OAAO,EAAE,MAAM,EAAE,CAAC;QAElB;;;;;;;;WAQG;QACH,OAAO,EAAE,MAAM,EAAE,CAAC;QAElB;;;;;;;;;;WAUG;QACH,KAAK,EAAE,MAAM,EAAE,CAAC;QAEhB;;;;;;;;;;;;WAYG;QACH,OAAO,EAAE,MAAM,EAAE,CAAC;KACnB,CAAC;IAEF;;;;;;;;;OASG;IACH,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAE5B;;;;;;;;;OASG;IACH,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAE7B;;;;;;;;;;;;;;OAcG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;;;;;;;;;;;;;OAcG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IAEvB;;;;;;;;;OASG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;;;;;OASG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,YAAY,CAAC,EAAE;QACb;;;;;;WAMG;QACH,MAAM,CAAC,EAAE,MAAM,CAAC;QAEhB;;;;;;WAMG;QACH,YAAY,CAAC,EAAE,MAAM,CAAC;QAEtB;;;;;;WAMG;QACH,QAAQ,CAAC,EAAE,MAAM,CAAC;QAElB;;;;;;WAMG;QACH,UAAU,CAAC,EAAE,MAAM,CAAC;QAEpB;;;;;;WAMG;QACH,MAAM,CAAC,EAAE,MAAM,CAAC;QAEhB;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;WAMG;QACH,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAE7B;;;;;;WAMG;QACH,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAE3B;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;WAMG;QACH,QAAQ,CAAC,EAAE,MAAM,CAAC;QAElB;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;IAEF;;;;;OAKG;IACH,OAAO,CAAC,EAAE;QACR;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;QAE5B;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;QAE5B;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;QAE5B;;;;;;;;WAQG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;KAC7B,CAAC;IAEF;;;OAGG;IACH,QAAQ,CAAC,EAAE,wBAAwB,EAAE,CAAC;IAEtC;;;;;OAKG;IACH,YAAY,CAAC,EAAE;QACb;;;;;;WAMG;QACH,eAAe,CAAC,EAAE;YAChB;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;SACX,CAAC;QAEF;;;;;;;WAOG;QACH,aAAa,CAAC,EAAE;YACd;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;SACX,CAAC;KACH,CAAC;CACH;AAED;;;GAGG;AAEH,MAAM,WAAW,iBAAiB;IAChC;;;;;OAKG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;OAKG;IACH,KAAK,CAAC,EAAE;QACN;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED;;;GAGG;AAEH,MAAM,WAAW,wBAAwB;IACvC;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;;;;;;;;;;;;;OAeG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;OAIG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf,kFAAkF;IAClF,YAAY,CAAC,EAAE;QAEb;;;;;WAKG;QACH,WAAW,EAAE,MAAM,CAAC;QAGpB;;;;;WAKG;QACH,eAAe,EAAE,MAAM,CAAC;KACzB,CAAC;CACH;AAED;;;;;;GAMG;AACH,UAAU,oBAAqB,SAAQ,mBAAmB;IACxD;;;;OAIG;IACH,aAAa,EAAE,uBAAuB,EAAE,CAAC;CAC1C;AAED,MAAM,MAAM,cAAc,GAAG,SAAS,CAAC,oBAAoB,CAAC,CAAC;AAE7D;;;GAGG;AACH,MAAM,WAAW,uBAAuB;IACtC,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,aAAa,EAAE,MAAM,CAAC;IACtB,MAAM,EAAE,MAAM,CAAC;CAChB"}
1
+ {"version":3,"file":"CustomStageTSConfig.d.ts","sourceRoot":"","sources":["../../../src/interfaces/CustomStageTSConfig.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAG/C,MAAM,WAAW,mBAAmB;IAClC,+CAA+C;IAC/C,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;;;;;;;OAWG;IACH,iBAAiB,EAAE,MAAM,CAAC;IAE1B;;;;;;;;;;;;;;;;;;OAkBG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB;;;;;;;;;OASG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IAEvB;;;;;OAKG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,gBAAgB,CAAC,EAAE;QACjB;;;;;;;;WAQG;QACH,OAAO,EAAE,MAAM,EAAE,CAAC;QAElB;;;;;;;;WAQG;QACH,OAAO,EAAE,MAAM,EAAE,CAAC;QAElB;;;;;;;;;;WAUG;QACH,KAAK,EAAE,MAAM,EAAE,CAAC;QAEhB;;;;;;;;;;;;WAYG;QACH,OAAO,EAAE,MAAM,EAAE,CAAC;KACnB,CAAC;IAEF;;;;;;;;;OASG;IACH,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAE5B;;;;;;;;;OASG;IACH,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAE7B;;;;;;;;;;;;;;OAcG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;;;;;;;;;;;;;OAcG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IAEvB;;;;;;;;;OASG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;;;;;OASG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,YAAY,CAAC,EAAE;QACb;;;;;;WAMG;QACH,MAAM,CAAC,EAAE,MAAM,CAAC;QAEhB;;;;;;WAMG;QACH,YAAY,CAAC,EAAE,MAAM,CAAC;QAEtB;;;;;;WAMG;QACH,QAAQ,CAAC,EAAE,MAAM,CAAC;QAElB;;;;;;WAMG;QACH,UAAU,CAAC,EAAE,MAAM,CAAC;QAEpB;;;;;;WAMG;QACH,MAAM,CAAC,EAAE,MAAM,CAAC;QAEhB;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;WAMG;QACH,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAE7B;;;;;;WAMG;QACH,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAE3B;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;WAMG;QACH,QAAQ,CAAC,EAAE,MAAM,CAAC;QAElB;;;;;;WAMG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;IAEF;;;;;OAKG;IACH,OAAO,CAAC,EAAE;QACR;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;QAE5B;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;QAE5B;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;QAE5B;;;;;;;;WAQG;QACH,KAAK,CAAC,EAAE,iBAAiB,EAAE,CAAC;KAC7B,CAAC;IAEF;;;OAGG;IACH,QAAQ,CAAC,EAAE,wBAAwB,EAAE,CAAC;IAEtC;;;;;OAKG;IACH,YAAY,CAAC,EAAE;QACb;;;;;;WAMG;QACH,eAAe,CAAC,EAAE;YAChB;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;SACX,CAAC;QAEF;;;;;;;WAOG;QACH,aAAa,CAAC,EAAE;YACd;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;SACX,CAAC;KACH,CAAC;CACH;AAED;;;GAGG;AAEH,MAAM,WAAW,iBAAiB;IAChC;;;;;OAKG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;OAKG;IACH,KAAK,CAAC,EAAE;QACN;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED;;;GAGG;AAEH,MAAM,WAAW,wBAAwB;IACvC;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;;;;;;;;;;;;;OAeG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;OAIG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf,kFAAkF;IAClF,YAAY,CAAC,EAAE;QAEb;;;;;WAKG;QACH,WAAW,EAAE,MAAM,CAAC;QAGpB;;;;;WAKG;QACH,eAAe,EAAE,MAAM,CAAC;KACzB,CAAC;CACH;AAED;;;;;;GAMG;AACH,UAAU,oBAAqB,SAAQ,mBAAmB;IACxD;;;;OAIG;IACH,aAAa,EAAE,uBAAuB,EAAE,CAAC;CAC1C;AAED,MAAM,MAAM,cAAc,GAAG,SAAS,CAAC,oBAAoB,CAAC,CAAC;AAE7D;;;GAGG;AACH,MAAM,WAAW,uBAAuB;IACtC,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,aAAa,EAAE,MAAM,CAAC;IACtB,MAAM,EAAE,MAAM,CAAC;CAChB"}
@@ -0,0 +1,108 @@
1
+ import { Music } from "isaac-typescript-definitions";
2
+ export declare const STAGE_TO_MUSIC: {
3
+ readonly 1: {
4
+ readonly 0: Music.BASEMENT;
5
+ readonly 1: Music.CELLAR;
6
+ readonly 2: Music.BURNING_BASEMENT;
7
+ readonly 3: Music.BASEMENT;
8
+ readonly 4: Music.DOWNPOUR;
9
+ readonly 5: Music.DROSS;
10
+ };
11
+ readonly 2: {
12
+ readonly 0: Music.BASEMENT;
13
+ readonly 1: Music.CELLAR;
14
+ readonly 2: Music.BURNING_BASEMENT;
15
+ readonly 3: Music.BASEMENT;
16
+ readonly 4: Music.DOWNPOUR;
17
+ readonly 5: Music.DROSS;
18
+ };
19
+ readonly 3: {
20
+ readonly 0: Music.CAVES;
21
+ readonly 1: Music.CATACOMBS;
22
+ readonly 2: Music.FLOODED_CAVES;
23
+ readonly 3: Music.CAVES;
24
+ readonly 4: Music.MINES;
25
+ readonly 5: Music.ASHPIT;
26
+ };
27
+ readonly 4: {
28
+ readonly 0: Music.CAVES;
29
+ readonly 1: Music.CATACOMBS;
30
+ readonly 2: Music.FLOODED_CAVES;
31
+ readonly 3: Music.CAVES;
32
+ readonly 4: Music.MINES;
33
+ readonly 5: Music.ASHPIT;
34
+ };
35
+ readonly 5: {
36
+ readonly 0: Music.DEPTHS;
37
+ readonly 1: Music.NECROPOLIS;
38
+ readonly 2: Music.DANK_DEPTHS;
39
+ readonly 3: Music.DEPTHS;
40
+ readonly 4: Music.MAUSOLEUM;
41
+ readonly 5: Music.GEHENNA;
42
+ };
43
+ readonly 6: {
44
+ readonly 0: Music.DEPTHS;
45
+ readonly 1: Music.NECROPOLIS;
46
+ readonly 2: Music.DANK_DEPTHS;
47
+ readonly 3: Music.DEPTHS;
48
+ readonly 4: Music.MAUSOLEUM;
49
+ readonly 5: Music.GEHENNA;
50
+ };
51
+ readonly 7: {
52
+ readonly 0: Music.WOMB;
53
+ readonly 1: Music.UTERO;
54
+ readonly 2: Music.SCARRED_WOMB;
55
+ readonly 3: Music.WOMB;
56
+ readonly 4: Music.CORPSE;
57
+ readonly 5: Music.MORTIS;
58
+ };
59
+ readonly 8: {
60
+ readonly 0: Music.WOMB;
61
+ readonly 1: Music.UTERO;
62
+ readonly 2: Music.SCARRED_WOMB;
63
+ readonly 3: Music.WOMB;
64
+ readonly 4: Music.CORPSE;
65
+ readonly 5: Music.MORTIS;
66
+ };
67
+ readonly 9: {
68
+ readonly 0: Music.BLUE_WOMB;
69
+ readonly 1: Music.BLUE_WOMB;
70
+ readonly 2: Music.BLUE_WOMB;
71
+ readonly 3: Music.BLUE_WOMB;
72
+ readonly 4: Music.BLUE_WOMB;
73
+ readonly 5: Music.BLUE_WOMB;
74
+ };
75
+ readonly 10: {
76
+ readonly 0: Music.SHEOL;
77
+ readonly 1: Music.CATHEDRAL;
78
+ readonly 2: Music.SHEOL;
79
+ readonly 3: Music.SHEOL;
80
+ readonly 4: Music.SHEOL;
81
+ readonly 5: Music.SHEOL;
82
+ };
83
+ readonly 11: {
84
+ readonly 0: Music.DARK_ROOM;
85
+ readonly 1: Music.CHEST;
86
+ readonly 2: Music.DARK_ROOM;
87
+ readonly 3: Music.DARK_ROOM;
88
+ readonly 4: Music.DARK_ROOM;
89
+ readonly 5: Music.DARK_ROOM;
90
+ };
91
+ readonly 12: {
92
+ readonly 0: Music.VOID;
93
+ readonly 1: Music.VOID;
94
+ readonly 2: Music.VOID;
95
+ readonly 3: Music.VOID;
96
+ readonly 4: Music.VOID;
97
+ readonly 5: Music.VOID;
98
+ };
99
+ readonly 13: {
100
+ readonly 0: Music.ISAACS_HOUSE;
101
+ readonly 1: Music.ISAACS_HOUSE;
102
+ readonly 2: Music.ISAACS_HOUSE;
103
+ readonly 3: Music.ISAACS_HOUSE;
104
+ readonly 4: Music.ISAACS_HOUSE;
105
+ readonly 5: Music.ISAACS_HOUSE;
106
+ };
107
+ };
108
+ //# sourceMappingURL=stageToMusic.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stageToMusic.d.ts","sourceRoot":"","sources":["../../../src/objects/stageToMusic.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,KAAK,EAAa,MAAM,8BAA8B,CAAC;AAoF5E,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAc8C,CAAC"}
@@ -0,0 +1,93 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
4
+ local Music = ____isaac_2Dtypescript_2Ddefinitions.Music
5
+ local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
6
+ local BASEMENT_TO_MUSIC = {
7
+ [StageType.ORIGINAL] = Music.BASEMENT,
8
+ [StageType.WRATH_OF_THE_LAMB] = Music.CELLAR,
9
+ [StageType.AFTERBIRTH] = Music.BURNING_BASEMENT,
10
+ [StageType.GREED_MODE] = Music.BASEMENT,
11
+ [StageType.REPENTANCE] = Music.DOWNPOUR,
12
+ [StageType.REPENTANCE_B] = Music.DROSS
13
+ }
14
+ local CAVES_TO_MUSIC = {
15
+ [StageType.ORIGINAL] = Music.CAVES,
16
+ [StageType.WRATH_OF_THE_LAMB] = Music.CATACOMBS,
17
+ [StageType.AFTERBIRTH] = Music.FLOODED_CAVES,
18
+ [StageType.GREED_MODE] = Music.CAVES,
19
+ [StageType.REPENTANCE] = Music.MINES,
20
+ [StageType.REPENTANCE_B] = Music.ASHPIT
21
+ }
22
+ local DEPTHS_TO_MUSIC = {
23
+ [StageType.ORIGINAL] = Music.DEPTHS,
24
+ [StageType.WRATH_OF_THE_LAMB] = Music.NECROPOLIS,
25
+ [StageType.AFTERBIRTH] = Music.DANK_DEPTHS,
26
+ [StageType.GREED_MODE] = Music.DEPTHS,
27
+ [StageType.REPENTANCE] = Music.MAUSOLEUM,
28
+ [StageType.REPENTANCE_B] = Music.GEHENNA
29
+ }
30
+ local WOMB_TO_MUSIC = {
31
+ [StageType.ORIGINAL] = Music.WOMB,
32
+ [StageType.WRATH_OF_THE_LAMB] = Music.UTERO,
33
+ [StageType.AFTERBIRTH] = Music.SCARRED_WOMB,
34
+ [StageType.GREED_MODE] = Music.WOMB,
35
+ [StageType.REPENTANCE] = Music.CORPSE,
36
+ [StageType.REPENTANCE_B] = Music.MORTIS
37
+ }
38
+ local BLUE_WOMB_TO_MUSIC = {
39
+ [StageType.ORIGINAL] = Music.BLUE_WOMB,
40
+ [StageType.WRATH_OF_THE_LAMB] = Music.BLUE_WOMB,
41
+ [StageType.AFTERBIRTH] = Music.BLUE_WOMB,
42
+ [StageType.GREED_MODE] = Music.BLUE_WOMB,
43
+ [StageType.REPENTANCE] = Music.BLUE_WOMB,
44
+ [StageType.REPENTANCE_B] = Music.BLUE_WOMB
45
+ }
46
+ local SHEOL_CATHEDRAL_TO_MUSIC = {
47
+ [StageType.ORIGINAL] = Music.SHEOL,
48
+ [StageType.WRATH_OF_THE_LAMB] = Music.CATHEDRAL,
49
+ [StageType.AFTERBIRTH] = Music.SHEOL,
50
+ [StageType.GREED_MODE] = Music.SHEOL,
51
+ [StageType.REPENTANCE] = Music.SHEOL,
52
+ [StageType.REPENTANCE_B] = Music.SHEOL
53
+ }
54
+ local DARK_ROOM_CHEST_TO_MUSIC = {
55
+ [StageType.ORIGINAL] = Music.DARK_ROOM,
56
+ [StageType.WRATH_OF_THE_LAMB] = Music.CHEST,
57
+ [StageType.AFTERBIRTH] = Music.DARK_ROOM,
58
+ [StageType.GREED_MODE] = Music.DARK_ROOM,
59
+ [StageType.REPENTANCE] = Music.DARK_ROOM,
60
+ [StageType.REPENTANCE_B] = Music.DARK_ROOM
61
+ }
62
+ local THE_VOID_TO_MUSIC = {
63
+ [StageType.ORIGINAL] = Music.VOID,
64
+ [StageType.WRATH_OF_THE_LAMB] = Music.VOID,
65
+ [StageType.AFTERBIRTH] = Music.VOID,
66
+ [StageType.GREED_MODE] = Music.VOID,
67
+ [StageType.REPENTANCE] = Music.VOID,
68
+ [StageType.REPENTANCE_B] = Music.VOID
69
+ }
70
+ local HOME_TO_MUSIC = {
71
+ [StageType.ORIGINAL] = Music.ISAACS_HOUSE,
72
+ [StageType.WRATH_OF_THE_LAMB] = Music.ISAACS_HOUSE,
73
+ [StageType.AFTERBIRTH] = Music.ISAACS_HOUSE,
74
+ [StageType.GREED_MODE] = Music.ISAACS_HOUSE,
75
+ [StageType.REPENTANCE] = Music.ISAACS_HOUSE,
76
+ [StageType.REPENTANCE_B] = Music.ISAACS_HOUSE
77
+ }
78
+ ____exports.STAGE_TO_MUSIC = {
79
+ [LevelStage.BASEMENT_1] = BASEMENT_TO_MUSIC,
80
+ [LevelStage.BASEMENT_2] = BASEMENT_TO_MUSIC,
81
+ [LevelStage.CAVES_1] = CAVES_TO_MUSIC,
82
+ [LevelStage.CAVES_2] = CAVES_TO_MUSIC,
83
+ [LevelStage.DEPTHS_1] = DEPTHS_TO_MUSIC,
84
+ [LevelStage.DEPTHS_2] = DEPTHS_TO_MUSIC,
85
+ [LevelStage.WOMB_1] = WOMB_TO_MUSIC,
86
+ [LevelStage.WOMB_2] = WOMB_TO_MUSIC,
87
+ [LevelStage.BLUE_WOMB] = BLUE_WOMB_TO_MUSIC,
88
+ [LevelStage.SHEOL_CATHEDRAL] = SHEOL_CATHEDRAL_TO_MUSIC,
89
+ [LevelStage.DARK_ROOM_CHEST] = DARK_ROOM_CHEST_TO_MUSIC,
90
+ [LevelStage.THE_VOID] = THE_VOID_TO_MUSIC,
91
+ [LevelStage.HOME] = HOME_TO_MUSIC
92
+ }
93
+ return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "20.13.1",
3
+ "version": "20.14.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",