isaacscript-common 2.0.6 → 2.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/customRevive.lua +5 -5
- package/dist/callbacks/itemPickup.lua +3 -3
- package/dist/callbacks/postCustomDoorEnter.d.ts +2 -2
- package/dist/callbacks/postCustomDoorEnter.lua +3 -3
- package/dist/callbacks/postHolyMantleRemoved.lua +3 -3
- package/dist/callbacks/postPlayerChangeHealth.lua +3 -3
- package/dist/callbacks/postPlayerChangeType.lua +3 -3
- package/dist/callbacks/postPurchase.lua +3 -3
- package/dist/callbacks/postTransformation.lua +3 -3
- package/dist/callbacks/postTrinketBreak.lua +3 -3
- package/dist/callbacks/preBerserkDeath.lua +3 -3
- package/dist/callbacks/reorderedCallbacks.d.ts +2 -2
- package/dist/classes/ModUpgraded.d.ts +3 -3
- package/dist/classes/ModUpgraded.lua +5 -5
- package/dist/constantsMax.d.ts +4 -4
- package/dist/constantsMax.lua +1 -1
- package/dist/enums/ModCallbackCustom.d.ts +97 -0
- package/dist/enums/ModCallbackCustom.lua +123 -0
- package/dist/features/debugDisplay.lua +3 -3
- package/dist/features/isPonyActive.lua +3 -3
- package/dist/features/playerInventory.lua +3 -3
- package/dist/features/saveDataManager/exports.d.ts +24 -19
- package/dist/features/saveDataManager/main.lua +3 -3
- package/dist/functions/debug.lua +3 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.lua +1 -1
- package/dist/objects/callbackRegisterFunctions.d.ts +2 -2
- package/dist/objects/callbackRegisterFunctions.lua +62 -62
- package/dist/types/AddCallbackParameterCustom.d.ts +61 -61
- package/dist/types/AddCallbackParameterCustom.lua +2 -2
- package/dist/upgradeMod.d.ts +1 -1
- package/package.json +4 -3
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@@ -8,8 +8,8 @@ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
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local ____cachedClasses = require("cachedClasses")
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local sfxManager = ____cachedClasses.sfxManager
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-
local
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-
local
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____runInNFrames = require("features.runInNFrames")
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local runNextGameFrame = ____runInNFrames.runNextGameFrame
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local ____exports = require("features.saveDataManager.exports")
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@@ -138,8 +138,8 @@ function ____exports.customReviveCallbacksInit(self, mod)
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saveDataManager(nil, "customRevive", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_RENDER, postRender)
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mod:AddCallback(ModCallback.POST_NEW_ROOM, postNewRoom)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(
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-
mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, postPlayerFatalDamage)
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mod:AddCallbackCustom(ModCallbackCustom.PRE_BERSERK_DEATH, preBerserkDeath)
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end
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return ____exports
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@@ -6,8 +6,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local
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local
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____playerDataStructures = require("functions.playerDataStructures")
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@@ -59,6 +59,6 @@ v = {run = {playersPickingUpItemMap = __TS__New(
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)}}
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function ____exports.itemPickupCallbacksInit(self, mod)
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saveDataManager(nil, "itemPickup", v, hasSubscriptions)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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@@ -25,14 +25,14 @@ import { ModUpgraded } from "../classes/ModUpgraded";
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*/
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export declare function initCustomDoor(mod: ModUpgraded, effectVariant: int): void;
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/**
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* Helper function to spawn a custom door. This is intended to be called from the `
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* Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
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* callback when the player enters a room that should have a custom door. (You could also call it
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* from another callback if you want the door to appear e.g. after clearing all enemies.)
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*
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* Like other entities, the door is not persistent, so you must spawn it every time when re-entering
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* the room.
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*
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* Handle when a player enters the door by hooking the custom `
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* Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
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*
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* The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
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* state. (The values to use correspond to the `DoorState` enum.)
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@@ -12,8 +12,8 @@ local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local
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local
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____direction = require("functions.direction")
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@@ -163,7 +163,7 @@ function ____exports.initCustomDoor(self, mod, effectVariant)
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mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdaterCustomEntity, effectVariant)
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mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderCustomEntity, effectVariant)
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mod:AddCallbackCustom(
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-
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ModCallbackCustom.POST_ROOM_CLEAR_CHANGED,
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function(____, roomClear)
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postRoomClearChanged(nil, roomClear, effectVariant)
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end
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@@ -6,8 +6,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local
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local
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____playerDataStructures = require("functions.playerDataStructures")
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@@ -34,6 +34,6 @@ end
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v = {run = {playersHolyMantleMap = __TS__New(DefaultMap, 0)}}
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function ____exports.postHolyMantleRemovedCallbackInit(self, mod)
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saveDataManager(nil, "postHolyMantleRemoved", v, hasSubscriptions)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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@@ -7,8 +7,8 @@ local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____HealthType = require("enums.HealthType")
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local HealthType = ____HealthType.HealthType
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local
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local
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____enums = require("functions.enums")
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@@ -45,6 +45,6 @@ v = {run = {playersHealthMap = __TS__New(
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)}}
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function ____exports.postPlayerChangeHealthCallbackInit(self, mod)
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saveDataManager(nil, "postPlayerChangeHealth", v, hasSubscriptions)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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@@ -4,8 +4,8 @@ local ____exports = {}
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local hasSubscriptions, postPEffectUpdateReordered, v
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local
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local
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____playerDataStructures = require("functions.playerDataStructures")
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@@ -34,6 +34,6 @@ v = {run = {playersCharacterMap = __TS__New(
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)}}
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function ____exports.postPlayerChangeTypeCallbackInit(self, mod)
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saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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@@ -5,8 +5,8 @@ local ____exports = {}
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local hasSubscriptions, postPEffectUpdateReordered, playerPickedUpNewItem, v
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____entitySpecific = require("functions.entitySpecific")
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v = {room = {playersHoldingItemOnLastFrameMap = __TS__New(DefaultMap, false)}}
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function ____exports.postPurchaseCallbackInit(self, mod)
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saveDataManager(nil, "postPurchase", v, hasSubscriptions)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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local PlayerForm = ____isaac_2Dtypescript_2Ddefinitions.PlayerForm
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____enums = require("functions.enums")
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function ____exports.postTransformationCallbackInit(self, mod)
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saveDataManager(nil, "postTransformation", v, hasSubscriptions)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____playerDataStructures = require("functions.playerDataStructures")
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function ____exports.postTrinketBreakCallbackInit(self, mod)
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saveDataManager(nil, "postTrinketBreak", v, hasSubscriptions)
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mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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local hasSubscriptions, postPEffectUpdateReordered
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____player = require("functions.player")
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local getPlayerNumHitsRemaining = ____player.getPlayerNumHitsRemaining
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local ____playerIndex = require("functions.playerIndex")
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end
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function ____exports.preBerserkDeathCallbackInit(self, mod)
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mod:AddCallbackCustom(
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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return ____exports
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* This is a utility function for users of the `
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* This is a utility function for users of the `ModCallbackCustom.POST_NEW_LEVEL_REORDERED` custom
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* callback.
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*
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* If some specific cases, mods can change the current level during run initialization on the 0th
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export declare function forceNewLevelCallback(): void;
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* callback.
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import { ModCallback } from "isaac-typescript-definitions";
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import {
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import { ModCallbackCustom } from "../enums/ModCallbackCustom";
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import { AddCallbackParameterCustom } from "../types/AddCallbackParameterCustom";
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/** `isaacscript-common` allows for custom callbacks, so it provides an upgraded Mod object. */
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export declare class ModUpgraded implements Mod {
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/** We store a copy of the original mod object so that we can re-implement its functions. */
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Mod: Mod;
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constructor(mod: Mod);
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AddCallback<T extends ModCallback>(
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AddCallback<T extends ModCallback>(modCallback: T, ...args: AddCallbackParameter[T]): void;
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HasData(): boolean;
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LoadData(): string;
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RemoveCallback(callbackID: ModCallback, callback: () => void): void;
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RemoveData(): void;
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SaveData(data: string): void;
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AddCallbackCustom<T extends
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AddCallbackCustom<T extends ModCallbackCustom>(modCallbackCustom: T, ...args: AddCallbackParameterCustom[T]): void;
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}
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end
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function ModUpgraded.prototype.AddCallback(self,
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self.Mod:AddCallback(
|
|
13
|
+
function ModUpgraded.prototype.AddCallback(self, modCallback, ...)
|
|
14
|
+
self.Mod:AddCallback(modCallback, ...)
|
|
15
15
|
end
|
|
16
16
|
function ModUpgraded.prototype.HasData(self)
|
|
17
17
|
return self.Mod:HasData()
|
|
@@ -28,10 +28,10 @@ end
|
|
|
28
28
|
function ModUpgraded.prototype.SaveData(self, data)
|
|
29
29
|
self.Mod:SaveData(data)
|
|
30
30
|
end
|
|
31
|
-
function ModUpgraded.prototype.AddCallbackCustom(self,
|
|
32
|
-
local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[
|
|
31
|
+
function ModUpgraded.prototype.AddCallbackCustom(self, modCallbackCustom, ...)
|
|
32
|
+
local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[modCallbackCustom]
|
|
33
33
|
if callbackRegisterFunction == nil then
|
|
34
|
-
error("Failed to find a callback registration function for custom callback: " .. tostring(
|
|
34
|
+
error("Failed to find a callback registration function for custom callback: " .. tostring(modCallbackCustom))
|
|
35
35
|
end
|
|
36
36
|
callbackRegisterFunction(nil, ...)
|
|
37
37
|
end
|
package/dist/constantsMax.d.ts
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { PillColor, PlayerType } from "isaac-typescript-definitions";
|
|
1
|
+
import { CollectibleType, PillColor, PlayerType } from "isaac-typescript-definitions";
|
|
2
2
|
export declare const NUM_CARDS: number;
|
|
3
3
|
export declare const MAX_CARD: number;
|
|
4
4
|
export declare const NUM_VANILLA_CARDS: number;
|
|
5
5
|
export declare const MAX_VANILLA_CARD: number;
|
|
6
6
|
export declare const NUM_COLLECTIBLE_TYPES: number;
|
|
7
7
|
export declare const MAX_COLLECTIBLE_TYPE: number;
|
|
8
|
-
export declare const NUM_VANILLA_COLLECTIBLE_TYPES:
|
|
9
|
-
export declare const MAX_VANILLA_COLLECTIBLE_TYPE:
|
|
8
|
+
export declare const NUM_VANILLA_COLLECTIBLE_TYPES: CollectibleType;
|
|
9
|
+
export declare const MAX_VANILLA_COLLECTIBLE_TYPE: CollectibleType;
|
|
10
10
|
export declare const NUM_PILL_EFFECTS: number;
|
|
11
11
|
export declare const MAX_PILL_EFFECT: number;
|
|
12
12
|
export declare const NUM_VANILLA_PILL_EFFECTS: number;
|
|
@@ -14,6 +14,6 @@ export declare const MAX_VANILLA_PILL_EFFECT: number;
|
|
|
14
14
|
export declare const NUM_TRINKET_TYPES: number;
|
|
15
15
|
export declare const MAX_TRINKET_TYPE: number;
|
|
16
16
|
export declare const NUM_VANILLA_TRINKET_TYPES: number;
|
|
17
|
-
export declare const MAX_VANILLA_TRINKET_TYPE:
|
|
17
|
+
export declare const MAX_VANILLA_TRINKET_TYPE: CollectibleType;
|
|
18
18
|
export declare const MAX_VANILLA_PLAYER_TYPE: PlayerType;
|
|
19
19
|
export declare const MAX_NORMAL_PILL_COLOR = PillColor.WHITE_YELLOW;
|
package/dist/constantsMax.lua
CHANGED
|
@@ -17,7 +17,7 @@ ____exports.NUM_VANILLA_CARDS = getEnumLength(nil, Card) - 1
|
|
|
17
17
|
____exports.MAX_VANILLA_CARD = ____exports.NUM_VANILLA_CARDS
|
|
18
18
|
____exports.NUM_COLLECTIBLE_TYPES = itemConfig:GetCollectibles().Size - 1
|
|
19
19
|
____exports.MAX_COLLECTIBLE_TYPE = ____exports.NUM_COLLECTIBLE_TYPES - 1
|
|
20
|
-
____exports.NUM_VANILLA_COLLECTIBLE_TYPES =
|
|
20
|
+
____exports.NUM_VANILLA_COLLECTIBLE_TYPES = getLastEnumValue(nil, CollectibleType)
|
|
21
21
|
____exports.MAX_VANILLA_COLLECTIBLE_TYPE = ____exports.NUM_VANILLA_COLLECTIBLE_TYPES
|
|
22
22
|
____exports.NUM_PILL_EFFECTS = itemConfig:GetPillEffects().Size - 1
|
|
23
23
|
____exports.MAX_PILL_EFFECT = ____exports.NUM_PILL_EFFECTS
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* These are the custom callbacks available for use once the mod object has been upgraded. Also see
|
|
3
|
+
* the [[`upgradeMod`]] function.
|
|
4
|
+
*
|
|
5
|
+
* For a better listing of all custom callbacks, check out the
|
|
6
|
+
* [Function Signatures](https://isaacscript.github.io/docs/function-signatures#custom-callbacks).
|
|
7
|
+
*/
|
|
8
|
+
export declare enum ModCallbackCustom {
|
|
9
|
+
POST_BOMB_INIT_LATE = 0,
|
|
10
|
+
POST_BONE_SWING = 1,
|
|
11
|
+
POST_COLLECTIBLE_INIT_FIRST = 2,
|
|
12
|
+
POST_CURSED_TELEPORT = 3,
|
|
13
|
+
POST_CUSTOM_DOOR_ENTER = 4,
|
|
14
|
+
POST_CUSTOM_REVIVE = 5,
|
|
15
|
+
POST_EFFECT_INIT_LATE = 6,
|
|
16
|
+
POST_EFFECT_STATE_CHANGED = 7,
|
|
17
|
+
POST_ESAU_JR = 8,
|
|
18
|
+
POST_FAMILIAR_INIT_LATE = 9,
|
|
19
|
+
POST_FAMILIAR_STATE_CHANGED = 10,
|
|
20
|
+
POST_FIRST_ESAU_JR = 11,
|
|
21
|
+
POST_FIRST_FLIP = 12,
|
|
22
|
+
POST_FLIP = 13,
|
|
23
|
+
POST_GAME_STARTED_REORDERED = 14,
|
|
24
|
+
/**
|
|
25
|
+
* Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
|
|
26
|
+
*
|
|
27
|
+
* ```ts
|
|
28
|
+
* function postGreedModeWave(oldWave: int, newWave: int) {}
|
|
29
|
+
* ```
|
|
30
|
+
*/
|
|
31
|
+
POST_GREED_MODE_WAVE = 15,
|
|
32
|
+
POST_GRID_ENTITY_BROKEN = 16,
|
|
33
|
+
POST_GRID_ENTITY_COLLISION = 17,
|
|
34
|
+
POST_GRID_ENTITY_INIT = 18,
|
|
35
|
+
POST_GRID_ENTITY_REMOVE = 19,
|
|
36
|
+
POST_GRID_ENTITY_STATE_CHANGED = 20,
|
|
37
|
+
POST_GRID_ENTITY_UPDATE = 21,
|
|
38
|
+
/**
|
|
39
|
+
* Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
|
|
40
|
+
* collectible effect.
|
|
41
|
+
*
|
|
42
|
+
* This callback is useful because you might want to have code that happens when the player is hit
|
|
43
|
+
* from an enemy. Normally, you would accomplish this via the `ENTITY_TAKE_DMG` callback, but that
|
|
44
|
+
* callback never fires if the player has a Holy Mantle shield.
|
|
45
|
+
*
|
|
46
|
+
* - When registering the callback, takes an optional second argument that will make the callback
|
|
47
|
+
* only fire if the player matches the `PlayerVariant` provided.
|
|
48
|
+
* - When registering the callback, takes an optional third argument that will make the callback
|
|
49
|
+
* only fire if the player matches the `PlayerType` provided.
|
|
50
|
+
*
|
|
51
|
+
* ```ts
|
|
52
|
+
* function postPlayerInitReordered(
|
|
53
|
+
* player: EntityPlayer,
|
|
54
|
+
* oldNumHolyMantles: int,
|
|
55
|
+
* newNumHolyMantles: int,
|
|
56
|
+
* ): void {}
|
|
57
|
+
* ```
|
|
58
|
+
*/
|
|
59
|
+
POST_HOLY_MANTLE_REMOVED = 22,
|
|
60
|
+
POST_ITEM_DISCHARGE = 23,
|
|
61
|
+
POST_ITEM_PICKUP = 24,
|
|
62
|
+
POST_KNIFE_INIT_LATE = 25,
|
|
63
|
+
POST_LASER_INIT_LATE = 26,
|
|
64
|
+
POST_NEW_LEVEL_REORDERED = 27,
|
|
65
|
+
POST_NEW_ROOM_EARLY = 28,
|
|
66
|
+
POST_NEW_ROOM_REORDERED = 29,
|
|
67
|
+
POST_NPC_INIT_LATE = 30,
|
|
68
|
+
POST_NPC_STATE_CHANGED = 31,
|
|
69
|
+
POST_PEFFECT_UPDATE_REORDERED = 32,
|
|
70
|
+
POST_PICKUP_COLLECT = 33,
|
|
71
|
+
POST_PICKUP_INIT_LATE = 34,
|
|
72
|
+
POST_PICKUP_STATE_CHANGED = 35,
|
|
73
|
+
POST_PLAYER_CHANGE_HEALTH = 36,
|
|
74
|
+
POST_PLAYER_CHANGE_TYPE = 37,
|
|
75
|
+
POST_PLAYER_FATAL_DAMAGE = 38,
|
|
76
|
+
POST_PLAYER_INIT_LATE = 39,
|
|
77
|
+
POST_PLAYER_INIT_REORDERED = 40,
|
|
78
|
+
POST_PLAYER_RENDER_REORDERED = 41,
|
|
79
|
+
POST_PLAYER_UPDATE_REORDERED = 42,
|
|
80
|
+
POST_PROJECTILE_INIT_LATE = 43,
|
|
81
|
+
POST_PURCHASE = 44,
|
|
82
|
+
POST_ROOM_CLEAR_CHANGED = 45,
|
|
83
|
+
POST_SACRIFICE = 46,
|
|
84
|
+
POST_SLOT_ANIMATION_CHANGED = 47,
|
|
85
|
+
POST_SLOT_DESTROYED = 48,
|
|
86
|
+
POST_SLOT_INIT = 49,
|
|
87
|
+
POST_SLOT_RENDER = 50,
|
|
88
|
+
POST_SLOT_UPDATE = 51,
|
|
89
|
+
POST_TEAR_INIT_LATE = 52,
|
|
90
|
+
POST_TEAR_INIT_VERY_LATE = 53,
|
|
91
|
+
POST_TRANSFORMATION = 54,
|
|
92
|
+
POST_TRINKET_BREAK = 55,
|
|
93
|
+
PRE_BERSERK_DEATH = 56,
|
|
94
|
+
PRE_CUSTOM_REVIVE = 57,
|
|
95
|
+
PRE_ITEM_PICKUP = 58,
|
|
96
|
+
PRE_NEW_LEVEL = 59
|
|
97
|
+
}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
____exports.ModCallbackCustom = {}
|
|
3
|
+
____exports.ModCallbackCustom.POST_BOMB_INIT_LATE = 0
|
|
4
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BOMB_INIT_LATE] = "POST_BOMB_INIT_LATE"
|
|
5
|
+
____exports.ModCallbackCustom.POST_BONE_SWING = 1
|
|
6
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BONE_SWING] = "POST_BONE_SWING"
|
|
7
|
+
____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST = 2
|
|
8
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST] = "POST_COLLECTIBLE_INIT_FIRST"
|
|
9
|
+
____exports.ModCallbackCustom.POST_CURSED_TELEPORT = 3
|
|
10
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CURSED_TELEPORT] = "POST_CURSED_TELEPORT"
|
|
11
|
+
____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER = 4
|
|
12
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER] = "POST_CUSTOM_DOOR_ENTER"
|
|
13
|
+
____exports.ModCallbackCustom.POST_CUSTOM_REVIVE = 5
|
|
14
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_REVIVE] = "POST_CUSTOM_REVIVE"
|
|
15
|
+
____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE = 6
|
|
16
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE] = "POST_EFFECT_INIT_LATE"
|
|
17
|
+
____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED = 7
|
|
18
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = "POST_EFFECT_STATE_CHANGED"
|
|
19
|
+
____exports.ModCallbackCustom.POST_ESAU_JR = 8
|
|
20
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ESAU_JR] = "POST_ESAU_JR"
|
|
21
|
+
____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE = 9
|
|
22
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = "POST_FAMILIAR_INIT_LATE"
|
|
23
|
+
____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED = 10
|
|
24
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = "POST_FAMILIAR_STATE_CHANGED"
|
|
25
|
+
____exports.ModCallbackCustom.POST_FIRST_ESAU_JR = 11
|
|
26
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_ESAU_JR] = "POST_FIRST_ESAU_JR"
|
|
27
|
+
____exports.ModCallbackCustom.POST_FIRST_FLIP = 12
|
|
28
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_FLIP] = "POST_FIRST_FLIP"
|
|
29
|
+
____exports.ModCallbackCustom.POST_FLIP = 13
|
|
30
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FLIP] = "POST_FLIP"
|
|
31
|
+
____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED = 14
|
|
32
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED] = "POST_GAME_STARTED_REORDERED"
|
|
33
|
+
____exports.ModCallbackCustom.POST_GREED_MODE_WAVE = 15
|
|
34
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GREED_MODE_WAVE] = "POST_GREED_MODE_WAVE"
|
|
35
|
+
____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN = 16
|
|
36
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN] = "POST_GRID_ENTITY_BROKEN"
|
|
37
|
+
____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION = 17
|
|
38
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION] = "POST_GRID_ENTITY_COLLISION"
|
|
39
|
+
____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT = 18
|
|
40
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT] = "POST_GRID_ENTITY_INIT"
|
|
41
|
+
____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE = 19
|
|
42
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE] = "POST_GRID_ENTITY_REMOVE"
|
|
43
|
+
____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED = 20
|
|
44
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED] = "POST_GRID_ENTITY_STATE_CHANGED"
|
|
45
|
+
____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE = 21
|
|
46
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE] = "POST_GRID_ENTITY_UPDATE"
|
|
47
|
+
____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED = 22
|
|
48
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED] = "POST_HOLY_MANTLE_REMOVED"
|
|
49
|
+
____exports.ModCallbackCustom.POST_ITEM_DISCHARGE = 23
|
|
50
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_DISCHARGE] = "POST_ITEM_DISCHARGE"
|
|
51
|
+
____exports.ModCallbackCustom.POST_ITEM_PICKUP = 24
|
|
52
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_PICKUP] = "POST_ITEM_PICKUP"
|
|
53
|
+
____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE = 25
|
|
54
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE] = "POST_KNIFE_INIT_LATE"
|
|
55
|
+
____exports.ModCallbackCustom.POST_LASER_INIT_LATE = 26
|
|
56
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_LASER_INIT_LATE] = "POST_LASER_INIT_LATE"
|
|
57
|
+
____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED = 27
|
|
58
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED] = "POST_NEW_LEVEL_REORDERED"
|
|
59
|
+
____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY = 28
|
|
60
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY] = "POST_NEW_ROOM_EARLY"
|
|
61
|
+
____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED = 29
|
|
62
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED] = "POST_NEW_ROOM_REORDERED"
|
|
63
|
+
____exports.ModCallbackCustom.POST_NPC_INIT_LATE = 30
|
|
64
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_INIT_LATE] = "POST_NPC_INIT_LATE"
|
|
65
|
+
____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED = 31
|
|
66
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED] = "POST_NPC_STATE_CHANGED"
|
|
67
|
+
____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED = 32
|
|
68
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED] = "POST_PEFFECT_UPDATE_REORDERED"
|
|
69
|
+
____exports.ModCallbackCustom.POST_PICKUP_COLLECT = 33
|
|
70
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_COLLECT] = "POST_PICKUP_COLLECT"
|
|
71
|
+
____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE = 34
|
|
72
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE] = "POST_PICKUP_INIT_LATE"
|
|
73
|
+
____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED = 35
|
|
74
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED] = "POST_PICKUP_STATE_CHANGED"
|
|
75
|
+
____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH = 36
|
|
76
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = "POST_PLAYER_CHANGE_HEALTH"
|
|
77
|
+
____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 37
|
|
78
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = "POST_PLAYER_CHANGE_TYPE"
|
|
79
|
+
____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 38
|
|
80
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = "POST_PLAYER_FATAL_DAMAGE"
|
|
81
|
+
____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 39
|
|
82
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE] = "POST_PLAYER_INIT_LATE"
|
|
83
|
+
____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED = 40
|
|
84
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED] = "POST_PLAYER_INIT_REORDERED"
|
|
85
|
+
____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 41
|
|
86
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = "POST_PLAYER_RENDER_REORDERED"
|
|
87
|
+
____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 42
|
|
88
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = "POST_PLAYER_UPDATE_REORDERED"
|
|
89
|
+
____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 43
|
|
90
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = "POST_PROJECTILE_INIT_LATE"
|
|
91
|
+
____exports.ModCallbackCustom.POST_PURCHASE = 44
|
|
92
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PURCHASE] = "POST_PURCHASE"
|
|
93
|
+
____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 45
|
|
94
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = "POST_ROOM_CLEAR_CHANGED"
|
|
95
|
+
____exports.ModCallbackCustom.POST_SACRIFICE = 46
|
|
96
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
|
|
97
|
+
____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 47
|
|
98
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
|
|
99
|
+
____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 48
|
|
100
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
|
|
101
|
+
____exports.ModCallbackCustom.POST_SLOT_INIT = 49
|
|
102
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
|
|
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|
+
____exports.ModCallbackCustom.POST_SLOT_RENDER = 50
|
|
104
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
|
|
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|
+
____exports.ModCallbackCustom.POST_SLOT_UPDATE = 51
|
|
106
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
|
|
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|
+
____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 52
|
|
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|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
|
|
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|
+
____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 53
|
|
110
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
|
|
111
|
+
____exports.ModCallbackCustom.POST_TRANSFORMATION = 54
|
|
112
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
|
|
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|
+
____exports.ModCallbackCustom.POST_TRINKET_BREAK = 55
|
|
114
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
|
|
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|
+
____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 56
|
|
116
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
|
|
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|
+
____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 57
|
|
118
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
|
|
119
|
+
____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 58
|
|
120
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
|
|
121
|
+
____exports.ModCallbackCustom.PRE_NEW_LEVEL = 59
|
|
122
|
+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
|
|
123
|
+
return ____exports
|
|
@@ -2,8 +2,8 @@ local ____exports = {}
|
|
|
2
2
|
local defaultDisplayCallback, postFamiliarRender, postNPCRender, postPlayerRender, postPickupRender, postTearRender, postProjectileRender, postLaserRender, postKnifeRender, postEffectRender, postBombRender, postSlotRender, renderTextOnEntity, textCallbacks, v
|
|
3
3
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
4
4
|
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
5
|
-
local
|
|
6
|
-
local
|
|
5
|
+
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
6
|
+
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
7
7
|
local ____entity = require("functions.entity")
|
|
8
8
|
local getEntityID = ____entity.getEntityID
|
|
9
9
|
local ____utils = require("functions.utils")
|
|
@@ -149,7 +149,7 @@ function ____exports.debugDisplayInit(self, mod)
|
|
|
149
149
|
mod:AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender)
|
|
150
150
|
mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender)
|
|
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151
|
mod:AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender)
|
|
152
|
-
mod:AddCallbackCustom(
|
|
152
|
+
mod:AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender)
|
|
153
153
|
end
|
|
154
154
|
function ____exports.togglePlayerDisplay(self)
|
|
155
155
|
v.run.player = not v.run.player
|
|
@@ -6,8 +6,8 @@ local postPEffectUpdateReordered, FLAGS_WHEN_PONY_IS_ACTIVE, v
|
|
|
6
6
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
7
7
|
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
8
8
|
local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
|
|
9
|
-
local
|
|
10
|
-
local
|
|
9
|
+
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
10
|
+
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
11
11
|
local ____featuresInitialized = require("featuresInitialized")
|
|
12
12
|
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
13
13
|
local ____flag = require("functions.flag")
|
|
@@ -40,7 +40,7 @@ FLAGS_WHEN_PONY_IS_ACTIVE = {EntityFlag.NO_KNOCKBACK, EntityFlag.NO_PHYSICS_KNOC
|
|
|
40
40
|
v = {run = {playersIsPonyActive = __TS__New(Set)}}
|
|
41
41
|
function ____exports.isPonyActiveInit(self, mod)
|
|
42
42
|
saveDataManager(nil, "isPonyActive", v)
|
|
43
|
-
mod:AddCallbackCustom(
|
|
43
|
+
mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
|
|
44
44
|
end
|
|
45
45
|
function ____exports.isPonyActive(self, player)
|
|
46
46
|
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
@@ -11,8 +11,8 @@ local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
|
|
|
11
11
|
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
12
12
|
local ____DefaultMap = require("classes.DefaultMap")
|
|
13
13
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
14
|
-
local
|
|
15
|
-
local
|
|
14
|
+
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
15
|
+
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
16
16
|
local ____featuresInitialized = require("featuresInitialized")
|
|
17
17
|
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
18
18
|
local ____array = require("functions.array")
|
|
@@ -98,7 +98,7 @@ function ____exports.playerInventoryInit(self, mod)
|
|
|
98
98
|
saveDataManager(nil, "playerInventory", v)
|
|
99
99
|
mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
|
|
100
100
|
mod:AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted)
|
|
101
|
-
mod:AddCallbackCustom(
|
|
101
|
+
mod:AddCallbackCustom(ModCallbackCustom.POST_ITEM_PICKUP, postItemPickup)
|
|
102
102
|
end
|
|
103
103
|
function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
|
|
104
104
|
if includeActiveCollectibles == nil then
|
|
@@ -5,58 +5,63 @@ import { SaveData } from "../../types/private/SaveData";
|
|
|
5
5
|
* 1. automatic resetting of variables on a new run, on a new level, or on a new room (as desired)
|
|
6
6
|
* 2. automatic saving and loading of all tracked data to the "save#.dat" file
|
|
7
7
|
*
|
|
8
|
-
*
|
|
9
|
-
*
|
|
8
|
+
* You feed this function with an anonymous object containing your variables, and then it will
|
|
9
|
+
* automatically manage them for you. (See below for an example.)
|
|
10
|
+
*
|
|
11
|
+
* The save data manager is meant to be called once for each feature of your mod. In other words,
|
|
12
|
+
* you should not put all of the data for your mod on the same object. Instead, scope your variables
|
|
13
|
+
* locally to a single file that contains a mod feature, and then call this function to register
|
|
14
|
+
* them. For example:
|
|
10
15
|
*
|
|
11
|
-
* Example:
|
|
12
16
|
* ```ts
|
|
13
17
|
* // in file: feature1.ts
|
|
14
18
|
* import { saveDataManager } from "isaacscript-common";
|
|
15
19
|
*
|
|
16
|
-
* // Declare local variables for this file or feature
|
|
20
|
+
* // Declare local variables for this file or feature.
|
|
17
21
|
* const v = {
|
|
18
|
-
* // These variables are never reset; manage them yourself at will
|
|
22
|
+
* // These variables are never reset; manage them yourself at will.
|
|
19
23
|
* persistent: {
|
|
20
24
|
* foo1: 0,
|
|
21
25
|
* },
|
|
22
26
|
*
|
|
23
|
-
* // These variables are reset at the beginning of every run
|
|
27
|
+
* // These variables are reset at the beginning of every run.
|
|
24
28
|
* run: {
|
|
25
29
|
* foo2: 0,
|
|
26
30
|
* },
|
|
27
31
|
*
|
|
28
|
-
* // These variables are reset at the beginning of every level
|
|
32
|
+
* // These variables are reset at the beginning of every level.
|
|
29
33
|
* level: {
|
|
30
34
|
* foo3: 0,
|
|
31
35
|
* },
|
|
32
36
|
*
|
|
33
|
-
* // These variables are reset at the beginning of every room
|
|
37
|
+
* // These variables are reset at the beginning of every room.
|
|
34
38
|
* room: {
|
|
35
39
|
* foo2: 0,
|
|
36
40
|
* },
|
|
37
41
|
* };
|
|
38
|
-
* //
|
|
42
|
+
* // Every child object is optional; only create the ones that you need.
|
|
39
43
|
*
|
|
40
|
-
* // Register the variables with the save data manager
|
|
41
|
-
* //
|
|
42
|
-
*
|
|
43
|
-
*
|
|
44
|
+
* // Register the variables with the save data manager. (We need to provide a string key that
|
|
45
|
+
* // matches the name of this file.)
|
|
46
|
+
* function feature1Init() {
|
|
47
|
+
* saveDataManager("feature1", v);
|
|
48
|
+
* }
|
|
44
49
|
*
|
|
45
|
-
* // Elsewhere in the file, use your variables
|
|
50
|
+
* // Elsewhere in the file, use your variables.
|
|
46
51
|
* function feature1Function() {
|
|
47
52
|
* if (v.run.foo1 > 0) {
|
|
48
|
-
* //
|
|
53
|
+
* // TODO
|
|
49
54
|
* }
|
|
50
55
|
* }
|
|
51
56
|
* ```
|
|
52
57
|
*
|
|
53
|
-
* - Save data is loaded from disk in the
|
|
58
|
+
* - Save data is loaded from disk in the `POST_PLAYER_INIT` callback (i.e. the first callback that
|
|
54
59
|
* can possibly run).
|
|
55
|
-
* - Save data is recorded to disk in the
|
|
60
|
+
* - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
|
|
56
61
|
*
|
|
57
62
|
* Note that before using the save data manager, you must call the [[`upgradeMod`]] function.
|
|
58
63
|
*
|
|
59
|
-
* If you want the save data manager to load data before the
|
|
64
|
+
* If you want the save data manager to load data before the `POST_PLAYER_INIT` callback (i.e. in
|
|
60
65
|
* the main menu), then you should explicitly call the [[`saveDataManagerLoad`]] function. (The save
|
|
61
66
|
* data manager cannot do this on its own because it cannot know when your mod features are finished
|
|
62
67
|
* initializing.)
|
|
@@ -68,7 +73,7 @@ import { SaveData } from "../../types/private/SaveData";
|
|
|
68
73
|
* @param key The name of the file or feature that is submitting data to be managed by the save data
|
|
69
74
|
* manager. The save data manager will throw an error if the key is already registered.
|
|
70
75
|
* @param v An object that corresponds to the `SaveData` interface. The object is conventionally
|
|
71
|
-
* called "v" for brevity (
|
|
76
|
+
* called "v" for brevity. ("v" is short for "local variables").
|
|
72
77
|
* @param conditionalFunc An optional function to run upon saving this key to disk. For example,
|
|
73
78
|
* this allows features to only save data to disk if the feature is enabled. Specify a value of `()
|
|
74
79
|
* => false` to completely disable saving this feature to disk. This is useful if you are using data
|
|
@@ -6,8 +6,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
|
|
|
6
6
|
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
7
7
|
local ____cachedClasses = require("cachedClasses")
|
|
8
8
|
local game = ____cachedClasses.game
|
|
9
|
-
local
|
|
10
|
-
local
|
|
9
|
+
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
10
|
+
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
11
11
|
local ____SaveDataKeys = require("enums.private.SaveDataKeys")
|
|
12
12
|
local SaveDataKeys = ____SaveDataKeys.SaveDataKeys
|
|
13
13
|
local ____SerializationType = require("enums.SerializationType")
|
|
@@ -101,7 +101,7 @@ function ____exports.saveDataManagerInit(self, incomingMod)
|
|
|
101
101
|
mod:AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit)
|
|
102
102
|
mod:AddCallback(ModCallback.PRE_GAME_EXIT, preGameExit)
|
|
103
103
|
mod:AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevel)
|
|
104
|
-
mod:AddCallbackCustom(
|
|
104
|
+
mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_EARLY, postNewRoomEarly)
|
|
105
105
|
end
|
|
106
106
|
function ____exports.forceSaveDataManagerSave(self)
|
|
107
107
|
if mod == nil then
|
package/dist/functions/debug.lua
CHANGED
|
@@ -25,5 +25,7 @@ local function setDebugFunctionsGlobal(self)
|
|
|
25
25
|
globals.getTraceback = ____exports.getTraceback
|
|
26
26
|
globals.traceback = ____exports.traceback
|
|
27
27
|
end
|
|
28
|
-
|
|
28
|
+
if ____exports.isLuaDebugEnabled(nil) or sandboxGetTraceback ~= nil then
|
|
29
|
+
setDebugFunctionsGlobal(nil)
|
|
30
|
+
end
|
|
29
31
|
return ____exports
|
package/dist/index.d.ts
CHANGED
|
@@ -6,7 +6,7 @@ export * from "./classes/ModUpgraded";
|
|
|
6
6
|
export * from "./constants";
|
|
7
7
|
export * from "./constantsMax";
|
|
8
8
|
export * from "./enums/HealthType";
|
|
9
|
-
export * from "./enums/
|
|
9
|
+
export * from "./enums/ModCallbackCustom";
|
|
10
10
|
export * from "./enums/PocketItemType";
|
|
11
11
|
export * from "./enums/SerializationType";
|
|
12
12
|
export { registerCharacterHealthConversion } from "./features/characterHealthConversion";
|
package/dist/index.lua
CHANGED
|
@@ -62,7 +62,7 @@ do
|
|
|
62
62
|
end
|
|
63
63
|
end
|
|
64
64
|
do
|
|
65
|
-
local ____export = require("enums.
|
|
65
|
+
local ____export = require("enums.ModCallbackCustom")
|
|
66
66
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
67
67
|
if ____exportKey ~= "default" then
|
|
68
68
|
____exports[____exportKey] = ____exportValue
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
2
2
|
import { AddCallbackParameterCustom } from "../types/AddCallbackParameterCustom";
|
|
3
3
|
export declare const CALLBACK_REGISTER_FUNCTIONS: {
|
|
4
|
-
readonly [key in
|
|
4
|
+
readonly [key in ModCallbackCustom]: (...args: AddCallbackParameterCustom[key]) => void;
|
|
5
5
|
};
|
|
@@ -119,68 +119,68 @@ local ____preItemPickup = require("callbacks.subscriptions.preItemPickup")
|
|
|
119
119
|
local preItemPickupRegister = ____preItemPickup.preItemPickupRegister
|
|
120
120
|
local ____preNewLevel = require("callbacks.subscriptions.preNewLevel")
|
|
121
121
|
local preNewLevelRegister = ____preNewLevel.preNewLevelRegister
|
|
122
|
-
local
|
|
123
|
-
local
|
|
122
|
+
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
123
|
+
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
124
124
|
____exports.CALLBACK_REGISTER_FUNCTIONS = {
|
|
125
|
-
[
|
|
126
|
-
[
|
|
127
|
-
[
|
|
128
|
-
[
|
|
129
|
-
[
|
|
130
|
-
[
|
|
131
|
-
[
|
|
132
|
-
[
|
|
133
|
-
[
|
|
134
|
-
[
|
|
135
|
-
[
|
|
136
|
-
[
|
|
137
|
-
[
|
|
138
|
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|
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[
|
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125
|
+
[ModCallbackCustom.POST_BOMB_INIT_LATE] = postBombInitLateRegister,
|
|
126
|
+
[ModCallbackCustom.POST_BONE_SWING] = postBoneSwingRegister,
|
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[ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST] = postCollectibleInitFirstRegister,
|
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[ModCallbackCustom.POST_CURSED_TELEPORT] = postCursedTeleportRegister,
|
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[ModCallbackCustom.POST_CUSTOM_DOOR_ENTER] = postCustomDoorEnterRegister,
|
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[ModCallbackCustom.POST_CUSTOM_REVIVE] = postCustomReviveRegister,
|
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[ModCallbackCustom.POST_EFFECT_INIT_LATE] = postEffectInitLateRegister,
|
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[ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = postEffectStateChangedRegister,
|
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[ModCallbackCustom.POST_ESAU_JR] = postEsauJrRegister,
|
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[ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = postFamiliarInitLateRegister,
|
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[ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = postFamiliarStateChangedRegister,
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[ModCallbackCustom.POST_FIRST_ESAU_JR] = postFirstEsauJrRegister,
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[ModCallbackCustom.POST_FIRST_FLIP] = postFirstFlipRegister,
|
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[ModCallbackCustom.POST_FLIP] = postFlipRegister,
|
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[ModCallbackCustom.POST_GAME_STARTED_REORDERED] = postGameStartedReorderedRegister,
|
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[ModCallbackCustom.POST_GREED_MODE_WAVE] = postGreedModeWaveRegister,
|
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|
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[ModCallbackCustom.POST_GRID_ENTITY_BROKEN] = postGridEntityBrokenRegister,
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[ModCallbackCustom.POST_GRID_ENTITY_COLLISION] = postGridEntityCollisionRegister,
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[ModCallbackCustom.POST_GRID_ENTITY_INIT] = postGridEntityInitRegister,
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[ModCallbackCustom.POST_GRID_ENTITY_REMOVE] = postGridEntityRemoveRegister,
|
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[ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED] = postGridEntityStateChangedRegister,
|
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|
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[ModCallbackCustom.POST_GRID_ENTITY_UPDATE] = postGridEntityUpdateRegister,
|
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[ModCallbackCustom.POST_HOLY_MANTLE_REMOVED] = postHolyMantleRemovedRegister,
|
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148
|
+
[ModCallbackCustom.POST_ITEM_DISCHARGE] = postItemDischargeRegister,
|
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149
|
+
[ModCallbackCustom.POST_ITEM_PICKUP] = postItemPickupRegister,
|
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|
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[ModCallbackCustom.POST_KNIFE_INIT_LATE] = postKnifeInitLateRegister,
|
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|
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[ModCallbackCustom.POST_LASER_INIT_LATE] = postLaserInitLateRegister,
|
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|
+
[ModCallbackCustom.POST_NEW_LEVEL_REORDERED] = postNewLevelReorderedRegister,
|
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|
+
[ModCallbackCustom.POST_NEW_ROOM_EARLY] = postNewRoomEarlyRegister,
|
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|
+
[ModCallbackCustom.POST_NEW_ROOM_REORDERED] = postNewRoomReorderedRegister,
|
|
155
|
+
[ModCallbackCustom.POST_NPC_INIT_LATE] = postNPCInitLateRegister,
|
|
156
|
+
[ModCallbackCustom.POST_NPC_STATE_CHANGED] = postNPCStateChangedRegister,
|
|
157
|
+
[ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED] = postPEffectUpdateReorderedRegister,
|
|
158
|
+
[ModCallbackCustom.POST_PICKUP_COLLECT] = postPickupCollectRegister,
|
|
159
|
+
[ModCallbackCustom.POST_PICKUP_INIT_LATE] = postPickupInitLateRegister,
|
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|
+
[ModCallbackCustom.POST_PICKUP_STATE_CHANGED] = postPickupStateChangedRegister,
|
|
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|
+
[ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = postPlayerChangeHealthRegister,
|
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|
+
[ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = postPlayerChangeTypeRegister,
|
|
163
|
+
[ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = postPlayerFatalDamageRegister,
|
|
164
|
+
[ModCallbackCustom.POST_PLAYER_INIT_LATE] = postPlayerInitLateRegister,
|
|
165
|
+
[ModCallbackCustom.POST_PLAYER_INIT_REORDERED] = postPlayerInitReorderedRegister,
|
|
166
|
+
[ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = postPlayerRenderReorderedRegister,
|
|
167
|
+
[ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = postPlayerUpdateReorderedRegister,
|
|
168
|
+
[ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = postProjectileInitLateRegister,
|
|
169
|
+
[ModCallbackCustom.POST_PURCHASE] = postPurchaseRegister,
|
|
170
|
+
[ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = postRoomClearChangedRegister,
|
|
171
|
+
[ModCallbackCustom.POST_SACRIFICE] = postSacrificeRegister,
|
|
172
|
+
[ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = postSlotAnimationChangedRegister,
|
|
173
|
+
[ModCallbackCustom.POST_SLOT_DESTROYED] = postSlotDestroyedRegister,
|
|
174
|
+
[ModCallbackCustom.POST_SLOT_INIT] = postSlotInitRegister,
|
|
175
|
+
[ModCallbackCustom.POST_SLOT_RENDER] = postSlotRenderRegister,
|
|
176
|
+
[ModCallbackCustom.POST_SLOT_UPDATE] = postSlotUpdateRegister,
|
|
177
|
+
[ModCallbackCustom.POST_TEAR_INIT_LATE] = postTearInitLateRegister,
|
|
178
|
+
[ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = postTearInitVeryLateRegister,
|
|
179
|
+
[ModCallbackCustom.POST_TRANSFORMATION] = postTransformationRegister,
|
|
180
|
+
[ModCallbackCustom.POST_TRINKET_BREAK] = postTrinketBreakRegister,
|
|
181
|
+
[ModCallbackCustom.PRE_BERSERK_DEATH] = preBerserkDeathRegister,
|
|
182
|
+
[ModCallbackCustom.PRE_CUSTOM_REVIVE] = preCustomReviveRegister,
|
|
183
|
+
[ModCallbackCustom.PRE_ITEM_PICKUP] = preItemPickupRegister,
|
|
184
|
+
[ModCallbackCustom.PRE_NEW_LEVEL] = preNewLevelRegister
|
|
185
185
|
}
|
|
186
186
|
return ____exports
|
|
@@ -58,66 +58,66 @@ import { PreBerserkDeathRegisterParameters } from "../callbacks/subscriptions/pr
|
|
|
58
58
|
import { PreCustomReviveRegisterParameters } from "../callbacks/subscriptions/preCustomRevive";
|
|
59
59
|
import { PreItemPickupRegisterParameters } from "../callbacks/subscriptions/preItemPickup";
|
|
60
60
|
import { PreNewLevelRegisterParameters } from "../callbacks/subscriptions/preNewLevel";
|
|
61
|
-
import {
|
|
61
|
+
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
62
62
|
export interface AddCallbackParameterCustom {
|
|
63
|
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[
|
|
64
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
-
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|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
104
|
-
[
|
|
105
|
-
[
|
|
106
|
-
[
|
|
107
|
-
[
|
|
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|
-
[
|
|
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|
-
[
|
|
110
|
-
[
|
|
111
|
-
[
|
|
112
|
-
[
|
|
113
|
-
[
|
|
114
|
-
[
|
|
115
|
-
[
|
|
116
|
-
[
|
|
117
|
-
[
|
|
118
|
-
[
|
|
119
|
-
[
|
|
120
|
-
[
|
|
121
|
-
[
|
|
122
|
-
[
|
|
63
|
+
[ModCallbackCustom.POST_BOMB_INIT_LATE]: PostBombInitRegisterParameters;
|
|
64
|
+
[ModCallbackCustom.POST_BONE_SWING]: PostBoneSwingRegisterParameters;
|
|
65
|
+
[ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST]: PostCollectibleInitFirstRegisterParameters;
|
|
66
|
+
[ModCallbackCustom.POST_CURSED_TELEPORT]: PostCursedTeleportRegisterParameters;
|
|
67
|
+
[ModCallbackCustom.POST_CUSTOM_DOOR_ENTER]: PostCustomDoorEnterRegisterParameters;
|
|
68
|
+
[ModCallbackCustom.POST_CUSTOM_REVIVE]: PostCustomReviveRegisterParameters;
|
|
69
|
+
[ModCallbackCustom.POST_EFFECT_INIT_LATE]: PostEffectInitLateRegisterParameters;
|
|
70
|
+
[ModCallbackCustom.POST_EFFECT_STATE_CHANGED]: PostEffectStateChangedRegisterParameters;
|
|
71
|
+
[ModCallbackCustom.POST_ESAU_JR]: PostEsauJrRegisterParameters;
|
|
72
|
+
[ModCallbackCustom.POST_FAMILIAR_INIT_LATE]: PostFamiliarInitLateRegisterParameters;
|
|
73
|
+
[ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED]: PostFamiliarStateChangedRegisterParameters;
|
|
74
|
+
[ModCallbackCustom.POST_FIRST_ESAU_JR]: PostFirstEsauJrRegisterParameters;
|
|
75
|
+
[ModCallbackCustom.POST_FIRST_FLIP]: PostFirstFlipRegisterParameters;
|
|
76
|
+
[ModCallbackCustom.POST_FLIP]: PostFlipRegisterParameters;
|
|
77
|
+
[ModCallbackCustom.POST_GAME_STARTED_REORDERED]: PostGameStartedReorderedRegisterParameters;
|
|
78
|
+
[ModCallbackCustom.POST_GREED_MODE_WAVE]: PostGreedModeWaveRegisterParameters;
|
|
79
|
+
[ModCallbackCustom.POST_GRID_ENTITY_BROKEN]: PostGridEntityBrokenRegisterParameters;
|
|
80
|
+
[ModCallbackCustom.POST_GRID_ENTITY_COLLISION]: PostGridEntityCollisionRegisterParameters;
|
|
81
|
+
[ModCallbackCustom.POST_GRID_ENTITY_INIT]: PostGridEntityInitRegisterParameters;
|
|
82
|
+
[ModCallbackCustom.POST_GRID_ENTITY_REMOVE]: PostGridEntityRemoveRegisterParameters;
|
|
83
|
+
[ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED]: PostGridEntityStateChangedRegisterParameters;
|
|
84
|
+
[ModCallbackCustom.POST_GRID_ENTITY_UPDATE]: PostGridEntityUpdateRegisterParameters;
|
|
85
|
+
[ModCallbackCustom.POST_HOLY_MANTLE_REMOVED]: PostHolyMantleRemovedRegisterParameters;
|
|
86
|
+
[ModCallbackCustom.POST_ITEM_DISCHARGE]: PostItemDischargedRegisterParameters;
|
|
87
|
+
[ModCallbackCustom.POST_ITEM_PICKUP]: PostItemPickupRegisterParameters;
|
|
88
|
+
[ModCallbackCustom.POST_KNIFE_INIT_LATE]: PostKnifeInitLateRegisterParameters;
|
|
89
|
+
[ModCallbackCustom.POST_LASER_INIT_LATE]: PostLaserInitLateRegisterParameters;
|
|
90
|
+
[ModCallbackCustom.POST_NEW_LEVEL_REORDERED]: PostNewLevelReorderedRegisterParameters;
|
|
91
|
+
[ModCallbackCustom.POST_NEW_ROOM_EARLY]: PostNewRoomEarlyRegisterParameters;
|
|
92
|
+
[ModCallbackCustom.POST_NEW_ROOM_REORDERED]: PostNewRoomReorderedRegisterParameters;
|
|
93
|
+
[ModCallbackCustom.POST_NPC_INIT_LATE]: PostNPCInitLateRegisterParameters;
|
|
94
|
+
[ModCallbackCustom.POST_NPC_STATE_CHANGED]: PostNPCStateChangedRegisterParameters;
|
|
95
|
+
[ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED]: PostPEffectUpdateReorderedRegisterParameters;
|
|
96
|
+
[ModCallbackCustom.POST_PICKUP_COLLECT]: PostPickupCollectRegisterParameters;
|
|
97
|
+
[ModCallbackCustom.POST_PICKUP_INIT_LATE]: PostPickupInitLateRegisterParameters;
|
|
98
|
+
[ModCallbackCustom.POST_PICKUP_STATE_CHANGED]: PostPickupStateChangedRegisterParameters;
|
|
99
|
+
[ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH]: PostPlayerChangeHealthRegisterParameters;
|
|
100
|
+
[ModCallbackCustom.POST_PLAYER_CHANGE_TYPE]: PostPlayerChangeTypeRegisterParameters;
|
|
101
|
+
[ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE]: PostPlayerFatalDamageRegisterParameters;
|
|
102
|
+
[ModCallbackCustom.POST_PLAYER_INIT_LATE]: PostPlayerInitLateRegisterParameters;
|
|
103
|
+
[ModCallbackCustom.POST_PLAYER_INIT_REORDERED]: PostPlayerInitReorderedRegisterParameters;
|
|
104
|
+
[ModCallbackCustom.POST_PLAYER_RENDER_REORDERED]: PostPlayerRenderReorderedRegisterParameters;
|
|
105
|
+
[ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED]: PostPlayerUpdateReorderedRegisterParameters;
|
|
106
|
+
[ModCallbackCustom.POST_PROJECTILE_INIT_LATE]: PostProjectileInitLateRegisterParameters;
|
|
107
|
+
[ModCallbackCustom.POST_PURCHASE]: PostPurchaseRegisterParameters;
|
|
108
|
+
[ModCallbackCustom.POST_ROOM_CLEAR_CHANGED]: PostRoomClearChangedRegisterParameters;
|
|
109
|
+
[ModCallbackCustom.POST_SACRIFICE]: PostSacrificeRegisterParameters;
|
|
110
|
+
[ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]: PostSlotAnimationChangedRegisterParameters;
|
|
111
|
+
[ModCallbackCustom.POST_SLOT_DESTROYED]: PostSlotDestroyedRegisterParameters;
|
|
112
|
+
[ModCallbackCustom.POST_SLOT_INIT]: PostSlotInitRegisterParameters;
|
|
113
|
+
[ModCallbackCustom.POST_SLOT_RENDER]: PostSlotRenderRegisterParameters;
|
|
114
|
+
[ModCallbackCustom.POST_SLOT_UPDATE]: PostSlotUpdateRegisterParameters;
|
|
115
|
+
[ModCallbackCustom.POST_TEAR_INIT_LATE]: PostTearInitLateRegisterParameters;
|
|
116
|
+
[ModCallbackCustom.POST_TEAR_INIT_VERY_LATE]: PostTearInitVeryLateRegisterParameters;
|
|
117
|
+
[ModCallbackCustom.POST_TRANSFORMATION]: PostTransformationRegisterParameters;
|
|
118
|
+
[ModCallbackCustom.POST_TRINKET_BREAK]: PostTrinketBreakRegisterParameters;
|
|
119
|
+
[ModCallbackCustom.PRE_BERSERK_DEATH]: PreBerserkDeathRegisterParameters;
|
|
120
|
+
[ModCallbackCustom.PRE_CUSTOM_REVIVE]: PreCustomReviveRegisterParameters;
|
|
121
|
+
[ModCallbackCustom.PRE_ITEM_PICKUP]: PreItemPickupRegisterParameters;
|
|
122
|
+
[ModCallbackCustom.PRE_NEW_LEVEL]: PreNewLevelRegisterParameters;
|
|
123
123
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
-
local
|
|
3
|
-
local
|
|
2
|
+
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
3
|
+
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
4
4
|
return ____exports
|
package/dist/upgradeMod.d.ts
CHANGED
|
@@ -12,7 +12,7 @@ import { ModUpgraded } from "./classes/ModUpgraded";
|
|
|
12
12
|
* mod.AddCallback(ModCallback.POST_UPDATE, postUpdate);
|
|
13
13
|
*
|
|
14
14
|
* // Subscribe to custom callbacks
|
|
15
|
-
* mod.AddCallbackCustom(
|
|
15
|
+
* mod.AddCallbackCustom(ModCallbackCustom.POST_ITEM_PICKUP, postItemPickup);
|
|
16
16
|
* ```
|
|
17
17
|
*
|
|
18
18
|
* For a list of all custom callbacks, check out the
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "2.0.
|
|
3
|
+
"version": "2.0.9",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,10 +25,11 @@
|
|
|
25
25
|
"dist/**/*.d.ts"
|
|
26
26
|
],
|
|
27
27
|
"dependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^2.0.
|
|
28
|
+
"isaac-typescript-definitions": "^2.0.13"
|
|
29
29
|
},
|
|
30
30
|
"devDependencies": {
|
|
31
|
-
"isaacscript-lint": "^1.0.
|
|
31
|
+
"isaacscript-lint": "^1.0.142",
|
|
32
|
+
"isaacscript-spell": "^1.0.3",
|
|
32
33
|
"isaacscript-tsconfig": "^1.1.16",
|
|
33
34
|
"ts-node": "^10.7.0",
|
|
34
35
|
"typedoc": "^0.22.15",
|