isaacscript-common 2.0.6 → 2.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/dist/callbacks/customRevive.lua +5 -5
  2. package/dist/callbacks/itemPickup.lua +3 -3
  3. package/dist/callbacks/postCustomDoorEnter.d.ts +2 -2
  4. package/dist/callbacks/postCustomDoorEnter.lua +3 -3
  5. package/dist/callbacks/postHolyMantleRemoved.lua +3 -3
  6. package/dist/callbacks/postPlayerChangeHealth.lua +3 -3
  7. package/dist/callbacks/postPlayerChangeType.lua +3 -3
  8. package/dist/callbacks/postPurchase.lua +3 -3
  9. package/dist/callbacks/postTransformation.lua +3 -3
  10. package/dist/callbacks/postTrinketBreak.lua +3 -3
  11. package/dist/callbacks/preBerserkDeath.lua +3 -3
  12. package/dist/callbacks/reorderedCallbacks.d.ts +2 -2
  13. package/dist/classes/ModUpgraded.d.ts +3 -3
  14. package/dist/classes/ModUpgraded.lua +5 -5
  15. package/dist/constantsMax.d.ts +4 -4
  16. package/dist/constantsMax.lua +1 -1
  17. package/dist/enums/ModCallbackCustom.d.ts +97 -0
  18. package/dist/enums/ModCallbackCustom.lua +123 -0
  19. package/dist/features/debugDisplay.lua +3 -3
  20. package/dist/features/isPonyActive.lua +3 -3
  21. package/dist/features/playerInventory.lua +3 -3
  22. package/dist/features/saveDataManager/exports.d.ts +24 -19
  23. package/dist/features/saveDataManager/main.lua +3 -3
  24. package/dist/functions/debug.lua +3 -1
  25. package/dist/index.d.ts +1 -1
  26. package/dist/index.lua +1 -1
  27. package/dist/objects/callbackRegisterFunctions.d.ts +2 -2
  28. package/dist/objects/callbackRegisterFunctions.lua +62 -62
  29. package/dist/types/AddCallbackParameterCustom.d.ts +61 -61
  30. package/dist/types/AddCallbackParameterCustom.lua +2 -2
  31. package/dist/upgradeMod.d.ts +1 -1
  32. package/package.json +4 -3
@@ -8,8 +8,8 @@ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
8
8
  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
9
9
  local ____cachedClasses = require("cachedClasses")
10
10
  local sfxManager = ____cachedClasses.sfxManager
11
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
12
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
11
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
12
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
13
13
  local ____runInNFrames = require("features.runInNFrames")
14
14
  local runNextGameFrame = ____runInNFrames.runNextGameFrame
15
15
  local ____exports = require("features.saveDataManager.exports")
@@ -138,8 +138,8 @@ function ____exports.customReviveCallbacksInit(self, mod)
138
138
  saveDataManager(nil, "customRevive", v, hasSubscriptions)
139
139
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
140
140
  mod:AddCallback(ModCallback.POST_NEW_ROOM, postNewRoom)
141
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
142
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_FATAL_DAMAGE, postPlayerFatalDamage)
143
- mod:AddCallbackCustom(ModCallbacksCustom.MC_PRE_BERSERK_DEATH, preBerserkDeath)
141
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
142
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, postPlayerFatalDamage)
143
+ mod:AddCallbackCustom(ModCallbackCustom.PRE_BERSERK_DEATH, preBerserkDeath)
144
144
  end
145
145
  return ____exports
@@ -6,8 +6,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
6
6
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
7
7
  local ____DefaultMap = require("classes.DefaultMap")
8
8
  local DefaultMap = ____DefaultMap.DefaultMap
9
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
10
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
11
  local ____exports = require("features.saveDataManager.exports")
12
12
  local saveDataManager = ____exports.saveDataManager
13
13
  local ____playerDataStructures = require("functions.playerDataStructures")
@@ -59,6 +59,6 @@ v = {run = {playersPickingUpItemMap = __TS__New(
59
59
  )}}
60
60
  function ____exports.itemPickupCallbacksInit(self, mod)
61
61
  saveDataManager(nil, "itemPickup", v, hasSubscriptions)
62
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
62
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
63
63
  end
64
64
  return ____exports
@@ -25,14 +25,14 @@ import { ModUpgraded } from "../classes/ModUpgraded";
25
25
  */
26
26
  export declare function initCustomDoor(mod: ModUpgraded, effectVariant: int): void;
27
27
  /**
28
- * Helper function to spawn a custom door. This is intended to be called from the `MC_POST_NEW_ROOM`
28
+ * Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
29
29
  * callback when the player enters a room that should have a custom door. (You could also call it
30
30
  * from another callback if you want the door to appear e.g. after clearing all enemies.)
31
31
  *
32
32
  * Like other entities, the door is not persistent, so you must spawn it every time when re-entering
33
33
  * the room.
34
34
  *
35
- * Handle when a player enters the door by hooking the custom `MC_POST_CUSTOM_DOOR_ENTER` callback.
35
+ * Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
36
36
  *
37
37
  * The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
38
38
  * state. (The values to use correspond to the `DoorState` enum.)
@@ -12,8 +12,8 @@ local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
12
12
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
13
13
  local ____cachedClasses = require("cachedClasses")
14
14
  local game = ____cachedClasses.game
15
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
16
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
15
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
16
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
17
17
  local ____exports = require("features.saveDataManager.exports")
18
18
  local saveDataManager = ____exports.saveDataManager
19
19
  local ____direction = require("functions.direction")
@@ -163,7 +163,7 @@ function ____exports.initCustomDoor(self, mod, effectVariant)
163
163
  mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdaterCustomEntity, effectVariant)
164
164
  mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderCustomEntity, effectVariant)
165
165
  mod:AddCallbackCustom(
166
- ModCallbacksCustom.MC_POST_ROOM_CLEAR_CHANGED,
166
+ ModCallbackCustom.POST_ROOM_CLEAR_CHANGED,
167
167
  function(____, roomClear)
168
168
  postRoomClearChanged(nil, roomClear, effectVariant)
169
169
  end
@@ -6,8 +6,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
6
6
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
7
7
  local ____DefaultMap = require("classes.DefaultMap")
8
8
  local DefaultMap = ____DefaultMap.DefaultMap
9
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
10
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
11
  local ____exports = require("features.saveDataManager.exports")
12
12
  local saveDataManager = ____exports.saveDataManager
13
13
  local ____playerDataStructures = require("functions.playerDataStructures")
@@ -34,6 +34,6 @@ end
34
34
  v = {run = {playersHolyMantleMap = __TS__New(DefaultMap, 0)}}
35
35
  function ____exports.postHolyMantleRemovedCallbackInit(self, mod)
36
36
  saveDataManager(nil, "postHolyMantleRemoved", v, hasSubscriptions)
37
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
37
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
38
38
  end
39
39
  return ____exports
@@ -7,8 +7,8 @@ local ____DefaultMap = require("classes.DefaultMap")
7
7
  local DefaultMap = ____DefaultMap.DefaultMap
8
8
  local ____HealthType = require("enums.HealthType")
9
9
  local HealthType = ____HealthType.HealthType
10
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
11
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
10
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
11
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
12
12
  local ____exports = require("features.saveDataManager.exports")
13
13
  local saveDataManager = ____exports.saveDataManager
14
14
  local ____enums = require("functions.enums")
@@ -45,6 +45,6 @@ v = {run = {playersHealthMap = __TS__New(
45
45
  )}}
46
46
  function ____exports.postPlayerChangeHealthCallbackInit(self, mod)
47
47
  saveDataManager(nil, "postPlayerChangeHealth", v, hasSubscriptions)
48
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
48
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
49
49
  end
50
50
  return ____exports
@@ -4,8 +4,8 @@ local ____exports = {}
4
4
  local hasSubscriptions, postPEffectUpdateReordered, v
5
5
  local ____DefaultMap = require("classes.DefaultMap")
6
6
  local DefaultMap = ____DefaultMap.DefaultMap
7
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
8
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
7
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
8
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
9
9
  local ____exports = require("features.saveDataManager.exports")
10
10
  local saveDataManager = ____exports.saveDataManager
11
11
  local ____playerDataStructures = require("functions.playerDataStructures")
@@ -34,6 +34,6 @@ v = {run = {playersCharacterMap = __TS__New(
34
34
  )}}
35
35
  function ____exports.postPlayerChangeTypeCallbackInit(self, mod)
36
36
  saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
37
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
37
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
38
38
  end
39
39
  return ____exports
@@ -5,8 +5,8 @@ local ____exports = {}
5
5
  local hasSubscriptions, postPEffectUpdateReordered, playerPickedUpNewItem, v
6
6
  local ____DefaultMap = require("classes.DefaultMap")
7
7
  local DefaultMap = ____DefaultMap.DefaultMap
8
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
9
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
8
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
9
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
10
10
  local ____exports = require("features.saveDataManager.exports")
11
11
  local saveDataManager = ____exports.saveDataManager
12
12
  local ____entitySpecific = require("functions.entitySpecific")
@@ -44,6 +44,6 @@ end
44
44
  v = {room = {playersHoldingItemOnLastFrameMap = __TS__New(DefaultMap, false)}}
45
45
  function ____exports.postPurchaseCallbackInit(self, mod)
46
46
  saveDataManager(nil, "postPurchase", v, hasSubscriptions)
47
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
47
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
48
48
  end
49
49
  return ____exports
@@ -6,8 +6,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
6
6
  local PlayerForm = ____isaac_2Dtypescript_2Ddefinitions.PlayerForm
7
7
  local ____DefaultMap = require("classes.DefaultMap")
8
8
  local DefaultMap = ____DefaultMap.DefaultMap
9
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
10
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
11
  local ____exports = require("features.saveDataManager.exports")
12
12
  local saveDataManager = ____exports.saveDataManager
13
13
  local ____enums = require("functions.enums")
@@ -41,6 +41,6 @@ v = {run = {playersTransformationsMap = __TS__New(
41
41
  )}}
42
42
  function ____exports.postTransformationCallbackInit(self, mod)
43
43
  saveDataManager(nil, "postTransformation", v, hasSubscriptions)
44
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
44
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
45
45
  end
46
46
  return ____exports
@@ -9,8 +9,8 @@ local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
9
9
  local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
10
10
  local ____DefaultMap = require("classes.DefaultMap")
11
11
  local DefaultMap = ____DefaultMap.DefaultMap
12
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
13
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
12
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
13
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
14
14
  local ____exports = require("features.saveDataManager.exports")
15
15
  local saveDataManager = ____exports.saveDataManager
16
16
  local ____playerDataStructures = require("functions.playerDataStructures")
@@ -65,6 +65,6 @@ v = {run = {playersTrinketMap = __TS__New(
65
65
  function ____exports.postTrinketBreakCallbackInit(self, mod)
66
66
  saveDataManager(nil, "postTrinketBreak", v, hasSubscriptions)
67
67
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
68
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
68
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
69
69
  end
70
70
  return ____exports
@@ -2,8 +2,8 @@ local ____exports = {}
2
2
  local hasSubscriptions, postPEffectUpdateReordered
3
3
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
4
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
5
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
6
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
5
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
6
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
7
7
  local ____player = require("functions.player")
8
8
  local getPlayerNumHitsRemaining = ____player.getPlayerNumHitsRemaining
9
9
  local ____playerIndex = require("functions.playerIndex")
@@ -31,6 +31,6 @@ function postPEffectUpdateReordered(self, player)
31
31
  end
32
32
  end
33
33
  function ____exports.preBerserkDeathCallbackInit(self, mod)
34
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
34
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
35
35
  end
36
36
  return ____exports
@@ -1,5 +1,5 @@
1
1
  /**
2
- * This is a utility function for users of the `ModCallbacksCustom.POST_NEW_LEVEL_REORDERED` custom
2
+ * This is a utility function for users of the `ModCallbackCustom.POST_NEW_LEVEL_REORDERED` custom
3
3
  * callback.
4
4
  *
5
5
  * If some specific cases, mods can change the current level during run initialization on the 0th
@@ -9,7 +9,7 @@
9
9
  */
10
10
  export declare function forceNewLevelCallback(): void;
11
11
  /**
12
- * This is a utility function for users of the `ModCallbacksCustom.POST_NEW_ROOM_REORDERED` custom
12
+ * This is a utility function for users of the `ModCallbackCustom.POST_NEW_ROOM_REORDERED` custom
13
13
  * callback.
14
14
  *
15
15
  * If some specific cases, mods can change the current room during run initialization on the 0th
@@ -1,5 +1,5 @@
1
1
  import { ModCallback } from "isaac-typescript-definitions";
2
- import { ModCallbacksCustom } from "../enums/ModCallbacksCustom";
2
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
3
3
  import { AddCallbackParameterCustom } from "../types/AddCallbackParameterCustom";
4
4
  /** `isaacscript-common` allows for custom callbacks, so it provides an upgraded Mod object. */
5
5
  export declare class ModUpgraded implements Mod {
@@ -7,11 +7,11 @@ export declare class ModUpgraded implements Mod {
7
7
  /** We store a copy of the original mod object so that we can re-implement its functions. */
8
8
  Mod: Mod;
9
9
  constructor(mod: Mod);
10
- AddCallback<T extends ModCallback>(modCallbacks: T, ...args: AddCallbackParameter[T]): void;
10
+ AddCallback<T extends ModCallback>(modCallback: T, ...args: AddCallbackParameter[T]): void;
11
11
  HasData(): boolean;
12
12
  LoadData(): string;
13
13
  RemoveCallback(callbackID: ModCallback, callback: () => void): void;
14
14
  RemoveData(): void;
15
15
  SaveData(data: string): void;
16
- AddCallbackCustom<T extends ModCallbacksCustom>(modCallbacksCustom: T, ...args: AddCallbackParameterCustom[T]): void;
16
+ AddCallbackCustom<T extends ModCallbackCustom>(modCallbackCustom: T, ...args: AddCallbackParameterCustom[T]): void;
17
17
  }
@@ -10,8 +10,8 @@ function ModUpgraded.prototype.____constructor(self, mod)
10
10
  self.Name = mod.Name
11
11
  self.Mod = mod
12
12
  end
13
- function ModUpgraded.prototype.AddCallback(self, modCallbacks, ...)
14
- self.Mod:AddCallback(modCallbacks, ...)
13
+ function ModUpgraded.prototype.AddCallback(self, modCallback, ...)
14
+ self.Mod:AddCallback(modCallback, ...)
15
15
  end
16
16
  function ModUpgraded.prototype.HasData(self)
17
17
  return self.Mod:HasData()
@@ -28,10 +28,10 @@ end
28
28
  function ModUpgraded.prototype.SaveData(self, data)
29
29
  self.Mod:SaveData(data)
30
30
  end
31
- function ModUpgraded.prototype.AddCallbackCustom(self, modCallbacksCustom, ...)
32
- local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[modCallbacksCustom]
31
+ function ModUpgraded.prototype.AddCallbackCustom(self, modCallbackCustom, ...)
32
+ local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[modCallbackCustom]
33
33
  if callbackRegisterFunction == nil then
34
- error("Failed to find a callback registration function for custom callback: " .. tostring(modCallbacksCustom))
34
+ error("Failed to find a callback registration function for custom callback: " .. tostring(modCallbackCustom))
35
35
  end
36
36
  callbackRegisterFunction(nil, ...)
37
37
  end
@@ -1,12 +1,12 @@
1
- import { PillColor, PlayerType } from "isaac-typescript-definitions";
1
+ import { CollectibleType, PillColor, PlayerType } from "isaac-typescript-definitions";
2
2
  export declare const NUM_CARDS: number;
3
3
  export declare const MAX_CARD: number;
4
4
  export declare const NUM_VANILLA_CARDS: number;
5
5
  export declare const MAX_VANILLA_CARD: number;
6
6
  export declare const NUM_COLLECTIBLE_TYPES: number;
7
7
  export declare const MAX_COLLECTIBLE_TYPE: number;
8
- export declare const NUM_VANILLA_COLLECTIBLE_TYPES: number;
9
- export declare const MAX_VANILLA_COLLECTIBLE_TYPE: number;
8
+ export declare const NUM_VANILLA_COLLECTIBLE_TYPES: CollectibleType;
9
+ export declare const MAX_VANILLA_COLLECTIBLE_TYPE: CollectibleType;
10
10
  export declare const NUM_PILL_EFFECTS: number;
11
11
  export declare const MAX_PILL_EFFECT: number;
12
12
  export declare const NUM_VANILLA_PILL_EFFECTS: number;
@@ -14,6 +14,6 @@ export declare const MAX_VANILLA_PILL_EFFECT: number;
14
14
  export declare const NUM_TRINKET_TYPES: number;
15
15
  export declare const MAX_TRINKET_TYPE: number;
16
16
  export declare const NUM_VANILLA_TRINKET_TYPES: number;
17
- export declare const MAX_VANILLA_TRINKET_TYPE: number;
17
+ export declare const MAX_VANILLA_TRINKET_TYPE: CollectibleType;
18
18
  export declare const MAX_VANILLA_PLAYER_TYPE: PlayerType;
19
19
  export declare const MAX_NORMAL_PILL_COLOR = PillColor.WHITE_YELLOW;
@@ -17,7 +17,7 @@ ____exports.NUM_VANILLA_CARDS = getEnumLength(nil, Card) - 1
17
17
  ____exports.MAX_VANILLA_CARD = ____exports.NUM_VANILLA_CARDS
18
18
  ____exports.NUM_COLLECTIBLE_TYPES = itemConfig:GetCollectibles().Size - 1
19
19
  ____exports.MAX_COLLECTIBLE_TYPE = ____exports.NUM_COLLECTIBLE_TYPES - 1
20
- ____exports.NUM_VANILLA_COLLECTIBLE_TYPES = getEnumLength(nil, CollectibleType) - 1
20
+ ____exports.NUM_VANILLA_COLLECTIBLE_TYPES = getLastEnumValue(nil, CollectibleType)
21
21
  ____exports.MAX_VANILLA_COLLECTIBLE_TYPE = ____exports.NUM_VANILLA_COLLECTIBLE_TYPES
22
22
  ____exports.NUM_PILL_EFFECTS = itemConfig:GetPillEffects().Size - 1
23
23
  ____exports.MAX_PILL_EFFECT = ____exports.NUM_PILL_EFFECTS
@@ -0,0 +1,97 @@
1
+ /**
2
+ * These are the custom callbacks available for use once the mod object has been upgraded. Also see
3
+ * the [[`upgradeMod`]] function.
4
+ *
5
+ * For a better listing of all custom callbacks, check out the
6
+ * [Function Signatures](https://isaacscript.github.io/docs/function-signatures#custom-callbacks).
7
+ */
8
+ export declare enum ModCallbackCustom {
9
+ POST_BOMB_INIT_LATE = 0,
10
+ POST_BONE_SWING = 1,
11
+ POST_COLLECTIBLE_INIT_FIRST = 2,
12
+ POST_CURSED_TELEPORT = 3,
13
+ POST_CUSTOM_DOOR_ENTER = 4,
14
+ POST_CUSTOM_REVIVE = 5,
15
+ POST_EFFECT_INIT_LATE = 6,
16
+ POST_EFFECT_STATE_CHANGED = 7,
17
+ POST_ESAU_JR = 8,
18
+ POST_FAMILIAR_INIT_LATE = 9,
19
+ POST_FAMILIAR_STATE_CHANGED = 10,
20
+ POST_FIRST_ESAU_JR = 11,
21
+ POST_FIRST_FLIP = 12,
22
+ POST_FLIP = 13,
23
+ POST_GAME_STARTED_REORDERED = 14,
24
+ /**
25
+ * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
26
+ *
27
+ * ```ts
28
+ * function postGreedModeWave(oldWave: int, newWave: int) {}
29
+ * ```
30
+ */
31
+ POST_GREED_MODE_WAVE = 15,
32
+ POST_GRID_ENTITY_BROKEN = 16,
33
+ POST_GRID_ENTITY_COLLISION = 17,
34
+ POST_GRID_ENTITY_INIT = 18,
35
+ POST_GRID_ENTITY_REMOVE = 19,
36
+ POST_GRID_ENTITY_STATE_CHANGED = 20,
37
+ POST_GRID_ENTITY_UPDATE = 21,
38
+ /**
39
+ * Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
40
+ * collectible effect.
41
+ *
42
+ * This callback is useful because you might want to have code that happens when the player is hit
43
+ * from an enemy. Normally, you would accomplish this via the `ENTITY_TAKE_DMG` callback, but that
44
+ * callback never fires if the player has a Holy Mantle shield.
45
+ *
46
+ * - When registering the callback, takes an optional second argument that will make the callback
47
+ * only fire if the player matches the `PlayerVariant` provided.
48
+ * - When registering the callback, takes an optional third argument that will make the callback
49
+ * only fire if the player matches the `PlayerType` provided.
50
+ *
51
+ * ```ts
52
+ * function postPlayerInitReordered(
53
+ * player: EntityPlayer,
54
+ * oldNumHolyMantles: int,
55
+ * newNumHolyMantles: int,
56
+ * ): void {}
57
+ * ```
58
+ */
59
+ POST_HOLY_MANTLE_REMOVED = 22,
60
+ POST_ITEM_DISCHARGE = 23,
61
+ POST_ITEM_PICKUP = 24,
62
+ POST_KNIFE_INIT_LATE = 25,
63
+ POST_LASER_INIT_LATE = 26,
64
+ POST_NEW_LEVEL_REORDERED = 27,
65
+ POST_NEW_ROOM_EARLY = 28,
66
+ POST_NEW_ROOM_REORDERED = 29,
67
+ POST_NPC_INIT_LATE = 30,
68
+ POST_NPC_STATE_CHANGED = 31,
69
+ POST_PEFFECT_UPDATE_REORDERED = 32,
70
+ POST_PICKUP_COLLECT = 33,
71
+ POST_PICKUP_INIT_LATE = 34,
72
+ POST_PICKUP_STATE_CHANGED = 35,
73
+ POST_PLAYER_CHANGE_HEALTH = 36,
74
+ POST_PLAYER_CHANGE_TYPE = 37,
75
+ POST_PLAYER_FATAL_DAMAGE = 38,
76
+ POST_PLAYER_INIT_LATE = 39,
77
+ POST_PLAYER_INIT_REORDERED = 40,
78
+ POST_PLAYER_RENDER_REORDERED = 41,
79
+ POST_PLAYER_UPDATE_REORDERED = 42,
80
+ POST_PROJECTILE_INIT_LATE = 43,
81
+ POST_PURCHASE = 44,
82
+ POST_ROOM_CLEAR_CHANGED = 45,
83
+ POST_SACRIFICE = 46,
84
+ POST_SLOT_ANIMATION_CHANGED = 47,
85
+ POST_SLOT_DESTROYED = 48,
86
+ POST_SLOT_INIT = 49,
87
+ POST_SLOT_RENDER = 50,
88
+ POST_SLOT_UPDATE = 51,
89
+ POST_TEAR_INIT_LATE = 52,
90
+ POST_TEAR_INIT_VERY_LATE = 53,
91
+ POST_TRANSFORMATION = 54,
92
+ POST_TRINKET_BREAK = 55,
93
+ PRE_BERSERK_DEATH = 56,
94
+ PRE_CUSTOM_REVIVE = 57,
95
+ PRE_ITEM_PICKUP = 58,
96
+ PRE_NEW_LEVEL = 59
97
+ }
@@ -0,0 +1,123 @@
1
+ local ____exports = {}
2
+ ____exports.ModCallbackCustom = {}
3
+ ____exports.ModCallbackCustom.POST_BOMB_INIT_LATE = 0
4
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BOMB_INIT_LATE] = "POST_BOMB_INIT_LATE"
5
+ ____exports.ModCallbackCustom.POST_BONE_SWING = 1
6
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BONE_SWING] = "POST_BONE_SWING"
7
+ ____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST = 2
8
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST] = "POST_COLLECTIBLE_INIT_FIRST"
9
+ ____exports.ModCallbackCustom.POST_CURSED_TELEPORT = 3
10
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CURSED_TELEPORT] = "POST_CURSED_TELEPORT"
11
+ ____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER = 4
12
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER] = "POST_CUSTOM_DOOR_ENTER"
13
+ ____exports.ModCallbackCustom.POST_CUSTOM_REVIVE = 5
14
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_REVIVE] = "POST_CUSTOM_REVIVE"
15
+ ____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE = 6
16
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE] = "POST_EFFECT_INIT_LATE"
17
+ ____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED = 7
18
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = "POST_EFFECT_STATE_CHANGED"
19
+ ____exports.ModCallbackCustom.POST_ESAU_JR = 8
20
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ESAU_JR] = "POST_ESAU_JR"
21
+ ____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE = 9
22
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = "POST_FAMILIAR_INIT_LATE"
23
+ ____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED = 10
24
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = "POST_FAMILIAR_STATE_CHANGED"
25
+ ____exports.ModCallbackCustom.POST_FIRST_ESAU_JR = 11
26
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_ESAU_JR] = "POST_FIRST_ESAU_JR"
27
+ ____exports.ModCallbackCustom.POST_FIRST_FLIP = 12
28
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_FLIP] = "POST_FIRST_FLIP"
29
+ ____exports.ModCallbackCustom.POST_FLIP = 13
30
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FLIP] = "POST_FLIP"
31
+ ____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED = 14
32
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED] = "POST_GAME_STARTED_REORDERED"
33
+ ____exports.ModCallbackCustom.POST_GREED_MODE_WAVE = 15
34
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GREED_MODE_WAVE] = "POST_GREED_MODE_WAVE"
35
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN = 16
36
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN] = "POST_GRID_ENTITY_BROKEN"
37
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION = 17
38
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION] = "POST_GRID_ENTITY_COLLISION"
39
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT = 18
40
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT] = "POST_GRID_ENTITY_INIT"
41
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE = 19
42
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE] = "POST_GRID_ENTITY_REMOVE"
43
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED = 20
44
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED] = "POST_GRID_ENTITY_STATE_CHANGED"
45
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE = 21
46
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE] = "POST_GRID_ENTITY_UPDATE"
47
+ ____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED = 22
48
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED] = "POST_HOLY_MANTLE_REMOVED"
49
+ ____exports.ModCallbackCustom.POST_ITEM_DISCHARGE = 23
50
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_DISCHARGE] = "POST_ITEM_DISCHARGE"
51
+ ____exports.ModCallbackCustom.POST_ITEM_PICKUP = 24
52
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_PICKUP] = "POST_ITEM_PICKUP"
53
+ ____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE = 25
54
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE] = "POST_KNIFE_INIT_LATE"
55
+ ____exports.ModCallbackCustom.POST_LASER_INIT_LATE = 26
56
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_LASER_INIT_LATE] = "POST_LASER_INIT_LATE"
57
+ ____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED = 27
58
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED] = "POST_NEW_LEVEL_REORDERED"
59
+ ____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY = 28
60
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY] = "POST_NEW_ROOM_EARLY"
61
+ ____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED = 29
62
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED] = "POST_NEW_ROOM_REORDERED"
63
+ ____exports.ModCallbackCustom.POST_NPC_INIT_LATE = 30
64
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_INIT_LATE] = "POST_NPC_INIT_LATE"
65
+ ____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED = 31
66
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED] = "POST_NPC_STATE_CHANGED"
67
+ ____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED = 32
68
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED] = "POST_PEFFECT_UPDATE_REORDERED"
69
+ ____exports.ModCallbackCustom.POST_PICKUP_COLLECT = 33
70
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_COLLECT] = "POST_PICKUP_COLLECT"
71
+ ____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE = 34
72
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE] = "POST_PICKUP_INIT_LATE"
73
+ ____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED = 35
74
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED] = "POST_PICKUP_STATE_CHANGED"
75
+ ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH = 36
76
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = "POST_PLAYER_CHANGE_HEALTH"
77
+ ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 37
78
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = "POST_PLAYER_CHANGE_TYPE"
79
+ ____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 38
80
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = "POST_PLAYER_FATAL_DAMAGE"
81
+ ____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 39
82
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE] = "POST_PLAYER_INIT_LATE"
83
+ ____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED = 40
84
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED] = "POST_PLAYER_INIT_REORDERED"
85
+ ____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 41
86
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = "POST_PLAYER_RENDER_REORDERED"
87
+ ____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 42
88
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = "POST_PLAYER_UPDATE_REORDERED"
89
+ ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 43
90
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = "POST_PROJECTILE_INIT_LATE"
91
+ ____exports.ModCallbackCustom.POST_PURCHASE = 44
92
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PURCHASE] = "POST_PURCHASE"
93
+ ____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 45
94
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = "POST_ROOM_CLEAR_CHANGED"
95
+ ____exports.ModCallbackCustom.POST_SACRIFICE = 46
96
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
97
+ ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 47
98
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
99
+ ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 48
100
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
101
+ ____exports.ModCallbackCustom.POST_SLOT_INIT = 49
102
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
103
+ ____exports.ModCallbackCustom.POST_SLOT_RENDER = 50
104
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
105
+ ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 51
106
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
107
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 52
108
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
109
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 53
110
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
111
+ ____exports.ModCallbackCustom.POST_TRANSFORMATION = 54
112
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
113
+ ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 55
114
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
115
+ ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 56
116
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
117
+ ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 57
118
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
119
+ ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 58
120
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
121
+ ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 59
122
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
123
+ return ____exports
@@ -2,8 +2,8 @@ local ____exports = {}
2
2
  local defaultDisplayCallback, postFamiliarRender, postNPCRender, postPlayerRender, postPickupRender, postTearRender, postProjectileRender, postLaserRender, postKnifeRender, postEffectRender, postBombRender, postSlotRender, renderTextOnEntity, textCallbacks, v
3
3
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
4
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
5
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
6
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
5
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
6
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
7
7
  local ____entity = require("functions.entity")
8
8
  local getEntityID = ____entity.getEntityID
9
9
  local ____utils = require("functions.utils")
@@ -149,7 +149,7 @@ function ____exports.debugDisplayInit(self, mod)
149
149
  mod:AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender)
150
150
  mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender)
151
151
  mod:AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender)
152
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_SLOT_RENDER, postSlotRender)
152
+ mod:AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender)
153
153
  end
154
154
  function ____exports.togglePlayerDisplay(self)
155
155
  v.run.player = not v.run.player
@@ -6,8 +6,8 @@ local postPEffectUpdateReordered, FLAGS_WHEN_PONY_IS_ACTIVE, v
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
8
8
  local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
9
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
10
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
11
  local ____featuresInitialized = require("featuresInitialized")
12
12
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
13
13
  local ____flag = require("functions.flag")
@@ -40,7 +40,7 @@ FLAGS_WHEN_PONY_IS_ACTIVE = {EntityFlag.NO_KNOCKBACK, EntityFlag.NO_PHYSICS_KNOC
40
40
  v = {run = {playersIsPonyActive = __TS__New(Set)}}
41
41
  function ____exports.isPonyActiveInit(self, mod)
42
42
  saveDataManager(nil, "isPonyActive", v)
43
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
43
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
44
44
  end
45
45
  function ____exports.isPonyActive(self, player)
46
46
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
@@ -11,8 +11,8 @@ local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
11
11
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
12
12
  local ____DefaultMap = require("classes.DefaultMap")
13
13
  local DefaultMap = ____DefaultMap.DefaultMap
14
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
15
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
14
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
15
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
16
16
  local ____featuresInitialized = require("featuresInitialized")
17
17
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
18
18
  local ____array = require("functions.array")
@@ -98,7 +98,7 @@ function ____exports.playerInventoryInit(self, mod)
98
98
  saveDataManager(nil, "playerInventory", v)
99
99
  mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
100
100
  mod:AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted)
101
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_ITEM_PICKUP, postItemPickup)
101
+ mod:AddCallbackCustom(ModCallbackCustom.POST_ITEM_PICKUP, postItemPickup)
102
102
  end
103
103
  function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
104
104
  if includeActiveCollectibles == nil then
@@ -5,58 +5,63 @@ import { SaveData } from "../../types/private/SaveData";
5
5
  * 1. automatic resetting of variables on a new run, on a new level, or on a new room (as desired)
6
6
  * 2. automatic saving and loading of all tracked data to the "save#.dat" file
7
7
  *
8
- * The save data manager never exposes any data, ensuring that all of the files in your mod have
9
- * variables that are properly scoped.
8
+ * You feed this function with an anonymous object containing your variables, and then it will
9
+ * automatically manage them for you. (See below for an example.)
10
+ *
11
+ * The save data manager is meant to be called once for each feature of your mod. In other words,
12
+ * you should not put all of the data for your mod on the same object. Instead, scope your variables
13
+ * locally to a single file that contains a mod feature, and then call this function to register
14
+ * them. For example:
10
15
  *
11
- * Example:
12
16
  * ```ts
13
17
  * // in file: feature1.ts
14
18
  * import { saveDataManager } from "isaacscript-common";
15
19
  *
16
- * // Declare local variables for this file or feature
20
+ * // Declare local variables for this file or feature.
17
21
  * const v = {
18
- * // These variables are never reset; manage them yourself at will
22
+ * // These variables are never reset; manage them yourself at will.
19
23
  * persistent: {
20
24
  * foo1: 0,
21
25
  * },
22
26
  *
23
- * // These variables are reset at the beginning of every run
27
+ * // These variables are reset at the beginning of every run.
24
28
  * run: {
25
29
  * foo2: 0,
26
30
  * },
27
31
  *
28
- * // These variables are reset at the beginning of every level
32
+ * // These variables are reset at the beginning of every level.
29
33
  * level: {
30
34
  * foo3: 0,
31
35
  * },
32
36
  *
33
- * // These variables are reset at the beginning of every room
37
+ * // These variables are reset at the beginning of every room.
34
38
  * room: {
35
39
  * foo2: 0,
36
40
  * },
37
41
  * };
38
- * // (every child object is optional; only create the ones that you need)
42
+ * // Every child object is optional; only create the ones that you need.
39
43
  *
40
- * // Register the variables with the save data manager
41
- * // (we need to provide a string key so that it can save the variables properly in the
42
- * // "save#.dat" file)
43
- * saveDataManager("feature1", v);
44
+ * // Register the variables with the save data manager. (We need to provide a string key that
45
+ * // matches the name of this file.)
46
+ * function feature1Init() {
47
+ * saveDataManager("feature1", v);
48
+ * }
44
49
  *
45
- * // Elsewhere in the file, use your variables
50
+ * // Elsewhere in the file, use your variables.
46
51
  * function feature1Function() {
47
52
  * if (v.run.foo1 > 0) {
48
- * // Do stuff
53
+ * // TODO
49
54
  * }
50
55
  * }
51
56
  * ```
52
57
  *
53
- * - Save data is loaded from disk in the MC_POST_PLAYER_INIT callback (i.e. the first callback that
58
+ * - Save data is loaded from disk in the `POST_PLAYER_INIT` callback (i.e. the first callback that
54
59
  * can possibly run).
55
- * - Save data is recorded to disk in the MC_PRE_GAME_EXIT callback.
60
+ * - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
56
61
  *
57
62
  * Note that before using the save data manager, you must call the [[`upgradeMod`]] function.
58
63
  *
59
- * If you want the save data manager to load data before the MC_POST_PLAYER_INIT callback (i.e. in
64
+ * If you want the save data manager to load data before the `POST_PLAYER_INIT` callback (i.e. in
60
65
  * the main menu), then you should explicitly call the [[`saveDataManagerLoad`]] function. (The save
61
66
  * data manager cannot do this on its own because it cannot know when your mod features are finished
62
67
  * initializing.)
@@ -68,7 +73,7 @@ import { SaveData } from "../../types/private/SaveData";
68
73
  * @param key The name of the file or feature that is submitting data to be managed by the save data
69
74
  * manager. The save data manager will throw an error if the key is already registered.
70
75
  * @param v An object that corresponds to the `SaveData` interface. The object is conventionally
71
- * called "v" for brevity (which is short for "local variables").
76
+ * called "v" for brevity. ("v" is short for "local variables").
72
77
  * @param conditionalFunc An optional function to run upon saving this key to disk. For example,
73
78
  * this allows features to only save data to disk if the feature is enabled. Specify a value of `()
74
79
  * => false` to completely disable saving this feature to disk. This is useful if you are using data
@@ -6,8 +6,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
6
6
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
7
7
  local ____cachedClasses = require("cachedClasses")
8
8
  local game = ____cachedClasses.game
9
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
10
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
11
  local ____SaveDataKeys = require("enums.private.SaveDataKeys")
12
12
  local SaveDataKeys = ____SaveDataKeys.SaveDataKeys
13
13
  local ____SerializationType = require("enums.SerializationType")
@@ -101,7 +101,7 @@ function ____exports.saveDataManagerInit(self, incomingMod)
101
101
  mod:AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit)
102
102
  mod:AddCallback(ModCallback.PRE_GAME_EXIT, preGameExit)
103
103
  mod:AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevel)
104
- mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_NEW_ROOM_EARLY, postNewRoomEarly)
104
+ mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_EARLY, postNewRoomEarly)
105
105
  end
106
106
  function ____exports.forceSaveDataManagerSave(self)
107
107
  if mod == nil then
@@ -25,5 +25,7 @@ local function setDebugFunctionsGlobal(self)
25
25
  globals.getTraceback = ____exports.getTraceback
26
26
  globals.traceback = ____exports.traceback
27
27
  end
28
- setDebugFunctionsGlobal(nil)
28
+ if ____exports.isLuaDebugEnabled(nil) or sandboxGetTraceback ~= nil then
29
+ setDebugFunctionsGlobal(nil)
30
+ end
29
31
  return ____exports
package/dist/index.d.ts CHANGED
@@ -6,7 +6,7 @@ export * from "./classes/ModUpgraded";
6
6
  export * from "./constants";
7
7
  export * from "./constantsMax";
8
8
  export * from "./enums/HealthType";
9
- export * from "./enums/ModCallbacksCustom";
9
+ export * from "./enums/ModCallbackCustom";
10
10
  export * from "./enums/PocketItemType";
11
11
  export * from "./enums/SerializationType";
12
12
  export { registerCharacterHealthConversion } from "./features/characterHealthConversion";
package/dist/index.lua CHANGED
@@ -62,7 +62,7 @@ do
62
62
  end
63
63
  end
64
64
  do
65
- local ____export = require("enums.ModCallbacksCustom")
65
+ local ____export = require("enums.ModCallbackCustom")
66
66
  for ____exportKey, ____exportValue in pairs(____export) do
67
67
  if ____exportKey ~= "default" then
68
68
  ____exports[____exportKey] = ____exportValue
@@ -1,5 +1,5 @@
1
- import { ModCallbacksCustom } from "../enums/ModCallbacksCustom";
1
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
2
2
  import { AddCallbackParameterCustom } from "../types/AddCallbackParameterCustom";
3
3
  export declare const CALLBACK_REGISTER_FUNCTIONS: {
4
- readonly [key in ModCallbacksCustom]: (...args: AddCallbackParameterCustom[key]) => void;
4
+ readonly [key in ModCallbackCustom]: (...args: AddCallbackParameterCustom[key]) => void;
5
5
  };
@@ -119,68 +119,68 @@ local ____preItemPickup = require("callbacks.subscriptions.preItemPickup")
119
119
  local preItemPickupRegister = ____preItemPickup.preItemPickupRegister
120
120
  local ____preNewLevel = require("callbacks.subscriptions.preNewLevel")
121
121
  local preNewLevelRegister = ____preNewLevel.preNewLevelRegister
122
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
123
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
122
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
123
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
124
124
  ____exports.CALLBACK_REGISTER_FUNCTIONS = {
125
- [ModCallbacksCustom.MC_POST_BOMB_INIT_LATE] = postBombInitLateRegister,
126
- [ModCallbacksCustom.MC_POST_BONE_SWING] = postBoneSwingRegister,
127
- [ModCallbacksCustom.MC_POST_COLLECTIBLE_INIT_FIRST] = postCollectibleInitFirstRegister,
128
- [ModCallbacksCustom.MC_POST_CURSED_TELEPORT] = postCursedTeleportRegister,
129
- [ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER] = postCustomDoorEnterRegister,
130
- [ModCallbacksCustom.MC_POST_CUSTOM_REVIVE] = postCustomReviveRegister,
131
- [ModCallbacksCustom.MC_POST_EFFECT_INIT_LATE] = postEffectInitLateRegister,
132
- [ModCallbacksCustom.MC_POST_EFFECT_STATE_CHANGED] = postEffectStateChangedRegister,
133
- [ModCallbacksCustom.MC_POST_ESAU_JR] = postEsauJrRegister,
134
- [ModCallbacksCustom.MC_POST_FAMILIAR_INIT_LATE] = postFamiliarInitLateRegister,
135
- [ModCallbacksCustom.MC_POST_FAMILIAR_STATE_CHANGED] = postFamiliarStateChangedRegister,
136
- [ModCallbacksCustom.MC_POST_FIRST_ESAU_JR] = postFirstEsauJrRegister,
137
- [ModCallbacksCustom.MC_POST_FIRST_FLIP] = postFirstFlipRegister,
138
- [ModCallbacksCustom.MC_POST_FLIP] = postFlipRegister,
139
- [ModCallbacksCustom.MC_POST_GAME_STARTED_REORDERED] = postGameStartedReorderedRegister,
140
- [ModCallbacksCustom.MC_POST_GREED_MODE_WAVE] = postGreedModeWaveRegister,
141
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN] = postGridEntityBrokenRegister,
142
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION] = postGridEntityCollisionRegister,
143
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT] = postGridEntityInitRegister,
144
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE] = postGridEntityRemoveRegister,
145
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGED] = postGridEntityStateChangedRegister,
146
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE] = postGridEntityUpdateRegister,
147
- [ModCallbacksCustom.MC_POST_HOLY_MANTLE_REMOVED] = postHolyMantleRemovedRegister,
148
- [ModCallbacksCustom.MC_POST_ITEM_DISCHARGE] = postItemDischargeRegister,
149
- [ModCallbacksCustom.MC_POST_ITEM_PICKUP] = postItemPickupRegister,
150
- [ModCallbacksCustom.MC_POST_KNIFE_INIT_LATE] = postKnifeInitLateRegister,
151
- [ModCallbacksCustom.MC_POST_LASER_INIT_LATE] = postLaserInitLateRegister,
152
- [ModCallbacksCustom.MC_POST_NEW_LEVEL_REORDERED] = postNewLevelReorderedRegister,
153
- [ModCallbacksCustom.MC_POST_NEW_ROOM_EARLY] = postNewRoomEarlyRegister,
154
- [ModCallbacksCustom.MC_POST_NEW_ROOM_REORDERED] = postNewRoomReorderedRegister,
155
- [ModCallbacksCustom.MC_POST_NPC_INIT_LATE] = postNPCInitLateRegister,
156
- [ModCallbacksCustom.MC_POST_NPC_STATE_CHANGED] = postNPCStateChangedRegister,
157
- [ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED] = postPEffectUpdateReorderedRegister,
158
- [ModCallbacksCustom.MC_POST_PICKUP_COLLECT] = postPickupCollectRegister,
159
- [ModCallbacksCustom.MC_POST_PICKUP_INIT_LATE] = postPickupInitLateRegister,
160
- [ModCallbacksCustom.MC_POST_PICKUP_STATE_CHANGED] = postPickupStateChangedRegister,
161
- [ModCallbacksCustom.MC_POST_PLAYER_CHANGE_HEALTH] = postPlayerChangeHealthRegister,
162
- [ModCallbacksCustom.MC_POST_PLAYER_CHANGE_TYPE] = postPlayerChangeTypeRegister,
163
- [ModCallbacksCustom.MC_POST_PLAYER_FATAL_DAMAGE] = postPlayerFatalDamageRegister,
164
- [ModCallbacksCustom.MC_POST_PLAYER_INIT_LATE] = postPlayerInitLateRegister,
165
- [ModCallbacksCustom.MC_POST_PLAYER_INIT_REORDERED] = postPlayerInitReorderedRegister,
166
- [ModCallbacksCustom.MC_POST_PLAYER_RENDER_REORDERED] = postPlayerRenderReorderedRegister,
167
- [ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED] = postPlayerUpdateReorderedRegister,
168
- [ModCallbacksCustom.MC_POST_PROJECTILE_INIT_LATE] = postProjectileInitLateRegister,
169
- [ModCallbacksCustom.MC_POST_PURCHASE] = postPurchaseRegister,
170
- [ModCallbacksCustom.MC_POST_ROOM_CLEAR_CHANGED] = postRoomClearChangedRegister,
171
- [ModCallbacksCustom.MC_POST_SACRIFICE] = postSacrificeRegister,
172
- [ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED] = postSlotAnimationChangedRegister,
173
- [ModCallbacksCustom.MC_POST_SLOT_DESTROYED] = postSlotDestroyedRegister,
174
- [ModCallbacksCustom.MC_POST_SLOT_INIT] = postSlotInitRegister,
175
- [ModCallbacksCustom.MC_POST_SLOT_RENDER] = postSlotRenderRegister,
176
- [ModCallbacksCustom.MC_POST_SLOT_UPDATE] = postSlotUpdateRegister,
177
- [ModCallbacksCustom.MC_POST_TEAR_INIT_LATE] = postTearInitLateRegister,
178
- [ModCallbacksCustom.MC_POST_TEAR_INIT_VERY_LATE] = postTearInitVeryLateRegister,
179
- [ModCallbacksCustom.MC_POST_TRANSFORMATION] = postTransformationRegister,
180
- [ModCallbacksCustom.MC_POST_TRINKET_BREAK] = postTrinketBreakRegister,
181
- [ModCallbacksCustom.MC_PRE_BERSERK_DEATH] = preBerserkDeathRegister,
182
- [ModCallbacksCustom.MC_PRE_CUSTOM_REVIVE] = preCustomReviveRegister,
183
- [ModCallbacksCustom.MC_PRE_ITEM_PICKUP] = preItemPickupRegister,
184
- [ModCallbacksCustom.MC_PRE_NEW_LEVEL] = preNewLevelRegister
125
+ [ModCallbackCustom.POST_BOMB_INIT_LATE] = postBombInitLateRegister,
126
+ [ModCallbackCustom.POST_BONE_SWING] = postBoneSwingRegister,
127
+ [ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST] = postCollectibleInitFirstRegister,
128
+ [ModCallbackCustom.POST_CURSED_TELEPORT] = postCursedTeleportRegister,
129
+ [ModCallbackCustom.POST_CUSTOM_DOOR_ENTER] = postCustomDoorEnterRegister,
130
+ [ModCallbackCustom.POST_CUSTOM_REVIVE] = postCustomReviveRegister,
131
+ [ModCallbackCustom.POST_EFFECT_INIT_LATE] = postEffectInitLateRegister,
132
+ [ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = postEffectStateChangedRegister,
133
+ [ModCallbackCustom.POST_ESAU_JR] = postEsauJrRegister,
134
+ [ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = postFamiliarInitLateRegister,
135
+ [ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = postFamiliarStateChangedRegister,
136
+ [ModCallbackCustom.POST_FIRST_ESAU_JR] = postFirstEsauJrRegister,
137
+ [ModCallbackCustom.POST_FIRST_FLIP] = postFirstFlipRegister,
138
+ [ModCallbackCustom.POST_FLIP] = postFlipRegister,
139
+ [ModCallbackCustom.POST_GAME_STARTED_REORDERED] = postGameStartedReorderedRegister,
140
+ [ModCallbackCustom.POST_GREED_MODE_WAVE] = postGreedModeWaveRegister,
141
+ [ModCallbackCustom.POST_GRID_ENTITY_BROKEN] = postGridEntityBrokenRegister,
142
+ [ModCallbackCustom.POST_GRID_ENTITY_COLLISION] = postGridEntityCollisionRegister,
143
+ [ModCallbackCustom.POST_GRID_ENTITY_INIT] = postGridEntityInitRegister,
144
+ [ModCallbackCustom.POST_GRID_ENTITY_REMOVE] = postGridEntityRemoveRegister,
145
+ [ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED] = postGridEntityStateChangedRegister,
146
+ [ModCallbackCustom.POST_GRID_ENTITY_UPDATE] = postGridEntityUpdateRegister,
147
+ [ModCallbackCustom.POST_HOLY_MANTLE_REMOVED] = postHolyMantleRemovedRegister,
148
+ [ModCallbackCustom.POST_ITEM_DISCHARGE] = postItemDischargeRegister,
149
+ [ModCallbackCustom.POST_ITEM_PICKUP] = postItemPickupRegister,
150
+ [ModCallbackCustom.POST_KNIFE_INIT_LATE] = postKnifeInitLateRegister,
151
+ [ModCallbackCustom.POST_LASER_INIT_LATE] = postLaserInitLateRegister,
152
+ [ModCallbackCustom.POST_NEW_LEVEL_REORDERED] = postNewLevelReorderedRegister,
153
+ [ModCallbackCustom.POST_NEW_ROOM_EARLY] = postNewRoomEarlyRegister,
154
+ [ModCallbackCustom.POST_NEW_ROOM_REORDERED] = postNewRoomReorderedRegister,
155
+ [ModCallbackCustom.POST_NPC_INIT_LATE] = postNPCInitLateRegister,
156
+ [ModCallbackCustom.POST_NPC_STATE_CHANGED] = postNPCStateChangedRegister,
157
+ [ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED] = postPEffectUpdateReorderedRegister,
158
+ [ModCallbackCustom.POST_PICKUP_COLLECT] = postPickupCollectRegister,
159
+ [ModCallbackCustom.POST_PICKUP_INIT_LATE] = postPickupInitLateRegister,
160
+ [ModCallbackCustom.POST_PICKUP_STATE_CHANGED] = postPickupStateChangedRegister,
161
+ [ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = postPlayerChangeHealthRegister,
162
+ [ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = postPlayerChangeTypeRegister,
163
+ [ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = postPlayerFatalDamageRegister,
164
+ [ModCallbackCustom.POST_PLAYER_INIT_LATE] = postPlayerInitLateRegister,
165
+ [ModCallbackCustom.POST_PLAYER_INIT_REORDERED] = postPlayerInitReorderedRegister,
166
+ [ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = postPlayerRenderReorderedRegister,
167
+ [ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = postPlayerUpdateReorderedRegister,
168
+ [ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = postProjectileInitLateRegister,
169
+ [ModCallbackCustom.POST_PURCHASE] = postPurchaseRegister,
170
+ [ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = postRoomClearChangedRegister,
171
+ [ModCallbackCustom.POST_SACRIFICE] = postSacrificeRegister,
172
+ [ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = postSlotAnimationChangedRegister,
173
+ [ModCallbackCustom.POST_SLOT_DESTROYED] = postSlotDestroyedRegister,
174
+ [ModCallbackCustom.POST_SLOT_INIT] = postSlotInitRegister,
175
+ [ModCallbackCustom.POST_SLOT_RENDER] = postSlotRenderRegister,
176
+ [ModCallbackCustom.POST_SLOT_UPDATE] = postSlotUpdateRegister,
177
+ [ModCallbackCustom.POST_TEAR_INIT_LATE] = postTearInitLateRegister,
178
+ [ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = postTearInitVeryLateRegister,
179
+ [ModCallbackCustom.POST_TRANSFORMATION] = postTransformationRegister,
180
+ [ModCallbackCustom.POST_TRINKET_BREAK] = postTrinketBreakRegister,
181
+ [ModCallbackCustom.PRE_BERSERK_DEATH] = preBerserkDeathRegister,
182
+ [ModCallbackCustom.PRE_CUSTOM_REVIVE] = preCustomReviveRegister,
183
+ [ModCallbackCustom.PRE_ITEM_PICKUP] = preItemPickupRegister,
184
+ [ModCallbackCustom.PRE_NEW_LEVEL] = preNewLevelRegister
185
185
  }
186
186
  return ____exports
@@ -58,66 +58,66 @@ import { PreBerserkDeathRegisterParameters } from "../callbacks/subscriptions/pr
58
58
  import { PreCustomReviveRegisterParameters } from "../callbacks/subscriptions/preCustomRevive";
59
59
  import { PreItemPickupRegisterParameters } from "../callbacks/subscriptions/preItemPickup";
60
60
  import { PreNewLevelRegisterParameters } from "../callbacks/subscriptions/preNewLevel";
61
- import { ModCallbacksCustom } from "../enums/ModCallbacksCustom";
61
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
62
62
  export interface AddCallbackParameterCustom {
63
- [ModCallbacksCustom.MC_POST_BOMB_INIT_LATE]: PostBombInitRegisterParameters;
64
- [ModCallbacksCustom.MC_POST_BONE_SWING]: PostBoneSwingRegisterParameters;
65
- [ModCallbacksCustom.MC_POST_COLLECTIBLE_INIT_FIRST]: PostCollectibleInitFirstRegisterParameters;
66
- [ModCallbacksCustom.MC_POST_CURSED_TELEPORT]: PostCursedTeleportRegisterParameters;
67
- [ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER]: PostCustomDoorEnterRegisterParameters;
68
- [ModCallbacksCustom.MC_POST_CUSTOM_REVIVE]: PostCustomReviveRegisterParameters;
69
- [ModCallbacksCustom.MC_POST_EFFECT_INIT_LATE]: PostEffectInitLateRegisterParameters;
70
- [ModCallbacksCustom.MC_POST_EFFECT_STATE_CHANGED]: PostEffectStateChangedRegisterParameters;
71
- [ModCallbacksCustom.MC_POST_ESAU_JR]: PostEsauJrRegisterParameters;
72
- [ModCallbacksCustom.MC_POST_FAMILIAR_INIT_LATE]: PostFamiliarInitLateRegisterParameters;
73
- [ModCallbacksCustom.MC_POST_FAMILIAR_STATE_CHANGED]: PostFamiliarStateChangedRegisterParameters;
74
- [ModCallbacksCustom.MC_POST_FIRST_ESAU_JR]: PostFirstEsauJrRegisterParameters;
75
- [ModCallbacksCustom.MC_POST_FIRST_FLIP]: PostFirstFlipRegisterParameters;
76
- [ModCallbacksCustom.MC_POST_FLIP]: PostFlipRegisterParameters;
77
- [ModCallbacksCustom.MC_POST_GAME_STARTED_REORDERED]: PostGameStartedReorderedRegisterParameters;
78
- [ModCallbacksCustom.MC_POST_GREED_MODE_WAVE]: PostGreedModeWaveRegisterParameters;
79
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN]: PostGridEntityBrokenRegisterParameters;
80
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION]: PostGridEntityCollisionRegisterParameters;
81
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT]: PostGridEntityInitRegisterParameters;
82
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE]: PostGridEntityRemoveRegisterParameters;
83
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGED]: PostGridEntityStateChangedRegisterParameters;
84
- [ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE]: PostGridEntityUpdateRegisterParameters;
85
- [ModCallbacksCustom.MC_POST_HOLY_MANTLE_REMOVED]: PostHolyMantleRemovedRegisterParameters;
86
- [ModCallbacksCustom.MC_POST_ITEM_DISCHARGE]: PostItemDischargedRegisterParameters;
87
- [ModCallbacksCustom.MC_POST_ITEM_PICKUP]: PostItemPickupRegisterParameters;
88
- [ModCallbacksCustom.MC_POST_KNIFE_INIT_LATE]: PostKnifeInitLateRegisterParameters;
89
- [ModCallbacksCustom.MC_POST_LASER_INIT_LATE]: PostLaserInitLateRegisterParameters;
90
- [ModCallbacksCustom.MC_POST_NEW_LEVEL_REORDERED]: PostNewLevelReorderedRegisterParameters;
91
- [ModCallbacksCustom.MC_POST_NEW_ROOM_EARLY]: PostNewRoomEarlyRegisterParameters;
92
- [ModCallbacksCustom.MC_POST_NEW_ROOM_REORDERED]: PostNewRoomReorderedRegisterParameters;
93
- [ModCallbacksCustom.MC_POST_NPC_INIT_LATE]: PostNPCInitLateRegisterParameters;
94
- [ModCallbacksCustom.MC_POST_NPC_STATE_CHANGED]: PostNPCStateChangedRegisterParameters;
95
- [ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED]: PostPEffectUpdateReorderedRegisterParameters;
96
- [ModCallbacksCustom.MC_POST_PICKUP_COLLECT]: PostPickupCollectRegisterParameters;
97
- [ModCallbacksCustom.MC_POST_PICKUP_INIT_LATE]: PostPickupInitLateRegisterParameters;
98
- [ModCallbacksCustom.MC_POST_PICKUP_STATE_CHANGED]: PostPickupStateChangedRegisterParameters;
99
- [ModCallbacksCustom.MC_POST_PLAYER_CHANGE_HEALTH]: PostPlayerChangeHealthRegisterParameters;
100
- [ModCallbacksCustom.MC_POST_PLAYER_CHANGE_TYPE]: PostPlayerChangeTypeRegisterParameters;
101
- [ModCallbacksCustom.MC_POST_PLAYER_FATAL_DAMAGE]: PostPlayerFatalDamageRegisterParameters;
102
- [ModCallbacksCustom.MC_POST_PLAYER_INIT_LATE]: PostPlayerInitLateRegisterParameters;
103
- [ModCallbacksCustom.MC_POST_PLAYER_INIT_REORDERED]: PostPlayerInitReorderedRegisterParameters;
104
- [ModCallbacksCustom.MC_POST_PLAYER_RENDER_REORDERED]: PostPlayerRenderReorderedRegisterParameters;
105
- [ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED]: PostPlayerUpdateReorderedRegisterParameters;
106
- [ModCallbacksCustom.MC_POST_PROJECTILE_INIT_LATE]: PostProjectileInitLateRegisterParameters;
107
- [ModCallbacksCustom.MC_POST_PURCHASE]: PostPurchaseRegisterParameters;
108
- [ModCallbacksCustom.MC_POST_ROOM_CLEAR_CHANGED]: PostRoomClearChangedRegisterParameters;
109
- [ModCallbacksCustom.MC_POST_SACRIFICE]: PostSacrificeRegisterParameters;
110
- [ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED]: PostSlotAnimationChangedRegisterParameters;
111
- [ModCallbacksCustom.MC_POST_SLOT_DESTROYED]: PostSlotDestroyedRegisterParameters;
112
- [ModCallbacksCustom.MC_POST_SLOT_INIT]: PostSlotInitRegisterParameters;
113
- [ModCallbacksCustom.MC_POST_SLOT_RENDER]: PostSlotRenderRegisterParameters;
114
- [ModCallbacksCustom.MC_POST_SLOT_UPDATE]: PostSlotUpdateRegisterParameters;
115
- [ModCallbacksCustom.MC_POST_TEAR_INIT_LATE]: PostTearInitLateRegisterParameters;
116
- [ModCallbacksCustom.MC_POST_TEAR_INIT_VERY_LATE]: PostTearInitVeryLateRegisterParameters;
117
- [ModCallbacksCustom.MC_POST_TRANSFORMATION]: PostTransformationRegisterParameters;
118
- [ModCallbacksCustom.MC_POST_TRINKET_BREAK]: PostTrinketBreakRegisterParameters;
119
- [ModCallbacksCustom.MC_PRE_BERSERK_DEATH]: PreBerserkDeathRegisterParameters;
120
- [ModCallbacksCustom.MC_PRE_CUSTOM_REVIVE]: PreCustomReviveRegisterParameters;
121
- [ModCallbacksCustom.MC_PRE_ITEM_PICKUP]: PreItemPickupRegisterParameters;
122
- [ModCallbacksCustom.MC_PRE_NEW_LEVEL]: PreNewLevelRegisterParameters;
63
+ [ModCallbackCustom.POST_BOMB_INIT_LATE]: PostBombInitRegisterParameters;
64
+ [ModCallbackCustom.POST_BONE_SWING]: PostBoneSwingRegisterParameters;
65
+ [ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST]: PostCollectibleInitFirstRegisterParameters;
66
+ [ModCallbackCustom.POST_CURSED_TELEPORT]: PostCursedTeleportRegisterParameters;
67
+ [ModCallbackCustom.POST_CUSTOM_DOOR_ENTER]: PostCustomDoorEnterRegisterParameters;
68
+ [ModCallbackCustom.POST_CUSTOM_REVIVE]: PostCustomReviveRegisterParameters;
69
+ [ModCallbackCustom.POST_EFFECT_INIT_LATE]: PostEffectInitLateRegisterParameters;
70
+ [ModCallbackCustom.POST_EFFECT_STATE_CHANGED]: PostEffectStateChangedRegisterParameters;
71
+ [ModCallbackCustom.POST_ESAU_JR]: PostEsauJrRegisterParameters;
72
+ [ModCallbackCustom.POST_FAMILIAR_INIT_LATE]: PostFamiliarInitLateRegisterParameters;
73
+ [ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED]: PostFamiliarStateChangedRegisterParameters;
74
+ [ModCallbackCustom.POST_FIRST_ESAU_JR]: PostFirstEsauJrRegisterParameters;
75
+ [ModCallbackCustom.POST_FIRST_FLIP]: PostFirstFlipRegisterParameters;
76
+ [ModCallbackCustom.POST_FLIP]: PostFlipRegisterParameters;
77
+ [ModCallbackCustom.POST_GAME_STARTED_REORDERED]: PostGameStartedReorderedRegisterParameters;
78
+ [ModCallbackCustom.POST_GREED_MODE_WAVE]: PostGreedModeWaveRegisterParameters;
79
+ [ModCallbackCustom.POST_GRID_ENTITY_BROKEN]: PostGridEntityBrokenRegisterParameters;
80
+ [ModCallbackCustom.POST_GRID_ENTITY_COLLISION]: PostGridEntityCollisionRegisterParameters;
81
+ [ModCallbackCustom.POST_GRID_ENTITY_INIT]: PostGridEntityInitRegisterParameters;
82
+ [ModCallbackCustom.POST_GRID_ENTITY_REMOVE]: PostGridEntityRemoveRegisterParameters;
83
+ [ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED]: PostGridEntityStateChangedRegisterParameters;
84
+ [ModCallbackCustom.POST_GRID_ENTITY_UPDATE]: PostGridEntityUpdateRegisterParameters;
85
+ [ModCallbackCustom.POST_HOLY_MANTLE_REMOVED]: PostHolyMantleRemovedRegisterParameters;
86
+ [ModCallbackCustom.POST_ITEM_DISCHARGE]: PostItemDischargedRegisterParameters;
87
+ [ModCallbackCustom.POST_ITEM_PICKUP]: PostItemPickupRegisterParameters;
88
+ [ModCallbackCustom.POST_KNIFE_INIT_LATE]: PostKnifeInitLateRegisterParameters;
89
+ [ModCallbackCustom.POST_LASER_INIT_LATE]: PostLaserInitLateRegisterParameters;
90
+ [ModCallbackCustom.POST_NEW_LEVEL_REORDERED]: PostNewLevelReorderedRegisterParameters;
91
+ [ModCallbackCustom.POST_NEW_ROOM_EARLY]: PostNewRoomEarlyRegisterParameters;
92
+ [ModCallbackCustom.POST_NEW_ROOM_REORDERED]: PostNewRoomReorderedRegisterParameters;
93
+ [ModCallbackCustom.POST_NPC_INIT_LATE]: PostNPCInitLateRegisterParameters;
94
+ [ModCallbackCustom.POST_NPC_STATE_CHANGED]: PostNPCStateChangedRegisterParameters;
95
+ [ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED]: PostPEffectUpdateReorderedRegisterParameters;
96
+ [ModCallbackCustom.POST_PICKUP_COLLECT]: PostPickupCollectRegisterParameters;
97
+ [ModCallbackCustom.POST_PICKUP_INIT_LATE]: PostPickupInitLateRegisterParameters;
98
+ [ModCallbackCustom.POST_PICKUP_STATE_CHANGED]: PostPickupStateChangedRegisterParameters;
99
+ [ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH]: PostPlayerChangeHealthRegisterParameters;
100
+ [ModCallbackCustom.POST_PLAYER_CHANGE_TYPE]: PostPlayerChangeTypeRegisterParameters;
101
+ [ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE]: PostPlayerFatalDamageRegisterParameters;
102
+ [ModCallbackCustom.POST_PLAYER_INIT_LATE]: PostPlayerInitLateRegisterParameters;
103
+ [ModCallbackCustom.POST_PLAYER_INIT_REORDERED]: PostPlayerInitReorderedRegisterParameters;
104
+ [ModCallbackCustom.POST_PLAYER_RENDER_REORDERED]: PostPlayerRenderReorderedRegisterParameters;
105
+ [ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED]: PostPlayerUpdateReorderedRegisterParameters;
106
+ [ModCallbackCustom.POST_PROJECTILE_INIT_LATE]: PostProjectileInitLateRegisterParameters;
107
+ [ModCallbackCustom.POST_PURCHASE]: PostPurchaseRegisterParameters;
108
+ [ModCallbackCustom.POST_ROOM_CLEAR_CHANGED]: PostRoomClearChangedRegisterParameters;
109
+ [ModCallbackCustom.POST_SACRIFICE]: PostSacrificeRegisterParameters;
110
+ [ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]: PostSlotAnimationChangedRegisterParameters;
111
+ [ModCallbackCustom.POST_SLOT_DESTROYED]: PostSlotDestroyedRegisterParameters;
112
+ [ModCallbackCustom.POST_SLOT_INIT]: PostSlotInitRegisterParameters;
113
+ [ModCallbackCustom.POST_SLOT_RENDER]: PostSlotRenderRegisterParameters;
114
+ [ModCallbackCustom.POST_SLOT_UPDATE]: PostSlotUpdateRegisterParameters;
115
+ [ModCallbackCustom.POST_TEAR_INIT_LATE]: PostTearInitLateRegisterParameters;
116
+ [ModCallbackCustom.POST_TEAR_INIT_VERY_LATE]: PostTearInitVeryLateRegisterParameters;
117
+ [ModCallbackCustom.POST_TRANSFORMATION]: PostTransformationRegisterParameters;
118
+ [ModCallbackCustom.POST_TRINKET_BREAK]: PostTrinketBreakRegisterParameters;
119
+ [ModCallbackCustom.PRE_BERSERK_DEATH]: PreBerserkDeathRegisterParameters;
120
+ [ModCallbackCustom.PRE_CUSTOM_REVIVE]: PreCustomReviveRegisterParameters;
121
+ [ModCallbackCustom.PRE_ITEM_PICKUP]: PreItemPickupRegisterParameters;
122
+ [ModCallbackCustom.PRE_NEW_LEVEL]: PreNewLevelRegisterParameters;
123
123
  }
@@ -1,4 +1,4 @@
1
1
  local ____exports = {}
2
- local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
3
- local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
2
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
3
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
4
4
  return ____exports
@@ -12,7 +12,7 @@ import { ModUpgraded } from "./classes/ModUpgraded";
12
12
  * mod.AddCallback(ModCallback.POST_UPDATE, postUpdate);
13
13
  *
14
14
  * // Subscribe to custom callbacks
15
- * mod.AddCallbackCustom(ModCallbacksCustom.MC_POST_ITEM_PICKUP, postItemPickup);
15
+ * mod.AddCallbackCustom(ModCallbackCustom.POST_ITEM_PICKUP, postItemPickup);
16
16
  * ```
17
17
  *
18
18
  * For a list of all custom callbacks, check out the
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "2.0.6",
3
+ "version": "2.0.9",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",
@@ -25,10 +25,11 @@
25
25
  "dist/**/*.d.ts"
26
26
  ],
27
27
  "dependencies": {
28
- "isaac-typescript-definitions": "^2.0.10"
28
+ "isaac-typescript-definitions": "^2.0.13"
29
29
  },
30
30
  "devDependencies": {
31
- "isaacscript-lint": "^1.0.140",
31
+ "isaacscript-lint": "^1.0.142",
32
+ "isaacscript-spell": "^1.0.3",
32
33
  "isaacscript-tsconfig": "^1.1.16",
33
34
  "ts-node": "^10.7.0",
34
35
  "typedoc": "^0.22.15",