isaacscript-common 17.2.1 → 17.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +59 -55
- package/dist/isaacscript-common.lua +102 -97
- package/dist/src/classes/features/other/CustomHotkeys.d.ts +4 -0
- package/dist/src/classes/features/other/CustomHotkeys.d.ts.map +1 -1
- package/dist/src/classes/features/other/SpawnCollectible.d.ts +4 -4
- package/dist/src/classes/features/other/SpawnCollectible.d.ts.map +1 -1
- package/dist/src/classes/features/other/SpawnCollectible.lua +4 -4
- package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts +3 -2
- package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
- package/dist/src/classes/features/other/SpawnRockAltRewards.lua +4 -1
- package/dist/src/functions/bosses.d.ts +2 -2
- package/dist/src/functions/bosses.d.ts.map +1 -1
- package/dist/src/functions/bosses.lua +5 -5
- package/dist/src/functions/entities.d.ts +5 -5
- package/dist/src/functions/entities.d.ts.map +1 -1
- package/dist/src/functions/entities.lua +10 -8
- package/dist/src/functions/entitiesSpecific.d.ts +20 -20
- package/dist/src/functions/entitiesSpecific.d.ts.map +1 -1
- package/dist/src/functions/entitiesSpecific.lua +40 -40
- package/dist/src/functions/pickupsSpecific.d.ts +18 -18
- package/dist/src/functions/pickupsSpecific.d.ts.map +1 -1
- package/dist/src/functions/pickupsSpecific.lua +36 -36
- package/dist/src/functions/spawnCollectible.d.ts +4 -4
- package/dist/src/functions/spawnCollectible.d.ts.map +1 -1
- package/dist/src/functions/spawnCollectible.lua +6 -6
- package/package.json +1 -1
- package/src/classes/features/other/CustomHotkeys.ts +4 -0
- package/src/classes/features/other/SpawnCollectible.ts +6 -6
- package/src/classes/features/other/SpawnRockAltRewards.ts +7 -3
- package/src/functions/bosses.ts +13 -5
- package/src/functions/entities.ts +14 -8
- package/src/functions/entitiesSpecific.ts +40 -40
- package/src/functions/pickupsSpecific.ts +84 -36
- package/src/functions/spawnCollectible.ts +6 -6
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@@ -516,7 +516,7 @@ function ____exports.removeAllTears(self, tearVariant, subType, cap)
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return removeEntities(nil, tears, cap)
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end
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--- Helper function to spawn a `EntityType.BOMB` (4).
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function ____exports.spawnBomb(self, bombVariant, subType,
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function ____exports.spawnBomb(self, bombVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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if velocity == nil then
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velocity = VectorZero
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end
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@@ -531,7 +531,7 @@ function ____exports.spawnBomb(self, bombVariant, subType, position, velocity, s
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EntityType.BOMB,
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bombVariant,
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subType,
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-
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positionOrGridIndex,
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velocity,
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spawner,
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seedOrRNG
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@@ -543,7 +543,7 @@ function ____exports.spawnBomb(self, bombVariant, subType, position, velocity, s
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return bomb
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end
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--- Helper function to spawn a `EntityType.BOMB` (4) with a specific seed.
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function ____exports.spawnBombWithSeed(self, bombVariant, subType,
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function ____exports.spawnBombWithSeed(self, bombVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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if velocity == nil then
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velocity = VectorZero
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end
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nil,
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bombVariant,
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subType,
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positionOrGridIndex,
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velocity,
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spawner,
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seedOrRNG
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)
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end
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--- Helper function to spawn a `EntityType.EFFECT` (1000).
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function ____exports.spawnEffect(self, effectVariant, subType,
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function ____exports.spawnEffect(self, effectVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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if velocity == nil then
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velocity = VectorZero
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end
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@@ -576,7 +576,7 @@ function ____exports.spawnEffect(self, effectVariant, subType, position, velocit
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EntityType.EFFECT,
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effectVariant,
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subType,
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positionOrGridIndex,
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velocity,
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return effect
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end
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--- Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed.
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function ____exports.spawnEffectWithSeed(self, effectVariant, subType,
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function ____exports.spawnEffectWithSeed(self, effectVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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if velocity == nil then
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velocity = VectorZero
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end
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nil,
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effectVariant,
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subType,
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positionOrGridIndex,
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velocity,
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spawner,
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@@ -609,7 +609,7 @@ end
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--
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-- If you are trying to implement a custom familiar, you probably want to use the
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-- `checkFamiliarFromCollectibles` helper function instead.
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function ____exports.spawnFamiliar(self, familiarVariant, subType,
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function ____exports.spawnFamiliar(self, familiarVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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if velocity == nil then
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velocity = VectorZero
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end
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@@ -624,7 +624,7 @@ function ____exports.spawnFamiliar(self, familiarVariant, subType, position, vel
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EntityType.FAMILIAR,
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familiarVariant,
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subType,
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positionOrGridIndex,
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velocity,
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return familiar
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end
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--- Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed.
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function ____exports.spawnFamiliarWithSeed(self, familiarVariant, subType,
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function ____exports.spawnFamiliarWithSeed(self, familiarVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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if velocity == nil then
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velocity = VectorZero
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end
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nil,
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subType,
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positionOrGridIndex,
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velocity,
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spawner,
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)
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end
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--- Helper function to spawn a `EntityType.KNIFE` (8).
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function ____exports.spawnKnife(self, knifeVariant, subType,
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function ____exports.spawnKnife(self, knifeVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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if velocity == nil then
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velocity = VectorZero
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end
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EntityType.KNIFE,
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return knife
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end
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--- Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed.
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function ____exports.spawnKnifeWithSeed(self, knifeVariant, subType,
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function ____exports.spawnKnifeWithSeed(self, knifeVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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end
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end
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--- Helper function to spawn a `EntityType.LASER` (7).
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function ____exports.spawnLaser(self, laserVariant, subType,
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function ____exports.spawnLaser(self, laserVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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end
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return laser
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end
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--- Helper function to spawn a `EntityType.LASER` (7) with a specific seed.
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function ____exports.spawnLaserWithSeed(self, laserVariant, subType,
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function ____exports.spawnLaserWithSeed(self, laserVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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--
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function ____exports.spawnNPC(self, entityType, variant, subType,
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function ____exports.spawnNPC(self, entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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function ____exports.spawnNPCWithSeed(self, entityType, variant, subType,
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function ____exports.spawnNPCWithSeed(self, entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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--- Helper function to spawn a `EntityType.PICKUP` (5).
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function ____exports.spawnPickup(self, pickupVariant, subType,
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function ____exports.spawnPickup(self, pickupVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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function ____exports.spawnPickupWithSeed(self, pickupVariant, subType,
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function ____exports.spawnPickupWithSeed(self, pickupVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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--- Helper function to spawn a `EntityType.PROJECTILE` (9).
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function ____exports.spawnProjectile(self, projectileVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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function ____exports.spawnProjectileWithSeed(self, projectileVariant, subType,
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function ____exports.spawnProjectileWithSeed(self, projectileVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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)
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end
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--- Helper function to spawn a `EntityType.SLOT` (6).
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-
function ____exports.spawnSlot(self, slotVariant, subType,
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+
function ____exports.spawnSlot(self, slotVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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end
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subType,
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)
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end
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--- Helper function to spawn a `EntityType.SLOT` (6) with a specific seed.
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-
function ____exports.spawnSlotWithSeed(self, slotVariant, subType,
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function ____exports.spawnSlotWithSeed(self, slotVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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)
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--- Helper function to spawn a `EntityType.TEAR` (2).
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function ____exports.spawnTear(self, tearVariant, subType,
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function ____exports.spawnTear(self, tearVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
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if velocity == nil then
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@@ -941,7 +941,7 @@ function ____exports.spawnTear(self, tearVariant, subType, position, velocity, s
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positionOrGridIndex,
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@@ -953,7 +953,7 @@ function ____exports.spawnTear(self, tearVariant, subType, position, velocity, s
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return tear
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end
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--- Helper function to spawn a `EntityType.EntityType` (2) with a specific seed.
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-
function ____exports.spawnTearWithSeed(self, tearVariant, subType,
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+
function ____exports.spawnTearWithSeed(self, tearVariant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
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if velocity == nil then
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velocity = VectorZero
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end
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@@ -964,7 +964,7 @@ function ____exports.spawnTearWithSeed(self, tearVariant, subType, position, see
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positionOrGridIndex,
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@@ -164,66 +164,66 @@ export declare function removeAllTrinkets(trinketType?: TrinketType, cap?: int):
|
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/**
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* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
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*/
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|
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export declare function spawnBattery(batterySubType: BatterySubType,
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|
+
export declare function spawnBattery(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBattery;
|
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/**
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* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90)
|
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* and a specific seed.
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*/
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|
-
export declare function spawnBatteryWithSeed(batterySubType: BatterySubType,
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|
+
export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
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|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40). */
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|
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|
-
export declare function spawnBombPickup(bombSubType: BombSubType,
|
|
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|
+
export declare function spawnBombPickup(bombSubType: BombSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBomb;
|
|
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|
/**
|
|
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176
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40) and a
|
|
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|
* specific seed.
|
|
178
178
|
*/
|
|
179
|
-
export declare function spawnBombPickupWithSeed(bombSubType: BombSubType,
|
|
179
|
+
export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBomb;
|
|
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180
|
/**
|
|
181
181
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300).
|
|
182
182
|
*/
|
|
183
|
-
export declare function spawnCard(cardType: CardType,
|
|
183
|
+
export declare function spawnCard(cardType: CardType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
|
|
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184
|
/**
|
|
185
185
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300)
|
|
186
186
|
* and a specific seed.
|
|
187
187
|
*/
|
|
188
|
-
export declare function spawnCardWithSeed(cardType: CardType,
|
|
188
|
+
export declare function spawnCardWithSeed(cardType: CardType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
|
|
189
189
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
|
|
190
|
-
export declare function spawnCoin(coinSubType: CoinSubType,
|
|
190
|
+
export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
|
|
191
191
|
/**
|
|
192
192
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20) and a
|
|
193
193
|
* specific seed.
|
|
194
194
|
*/
|
|
195
|
-
export declare function spawnCoinWithSeed(coinSubType: CoinSubType,
|
|
195
|
+
export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
|
|
196
196
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
|
|
197
|
-
export declare function spawnHeart(heartSubType: HeartSubType,
|
|
198
|
-
export declare function spawnHeartWithSeed(heartSubType: HeartSubType,
|
|
197
|
+
export declare function spawnHeart(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupHeart;
|
|
198
|
+
export declare function spawnHeartWithSeed(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupHeart;
|
|
199
199
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
|
|
200
|
-
export declare function spawnKey(keySubType: KeySubType,
|
|
200
|
+
export declare function spawnKey(keySubType: KeySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupKey;
|
|
201
201
|
/**
|
|
202
202
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30) and a
|
|
203
203
|
* specific seed.
|
|
204
204
|
*/
|
|
205
|
-
export declare function spawnKeyWithSeed(keySubType: KeySubType,
|
|
205
|
+
export declare function spawnKeyWithSeed(keySubType: KeySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupKey;
|
|
206
206
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
|
|
207
|
-
export declare function spawnPill(pillColor: PillColor,
|
|
207
|
+
export declare function spawnPill(pillColor: PillColor, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupPill;
|
|
208
208
|
/**
|
|
209
209
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70) and a
|
|
210
210
|
* specific seed.
|
|
211
211
|
*/
|
|
212
|
-
export declare function spawnPillWithSeed(pillColor: PillColor,
|
|
212
|
+
export declare function spawnPillWithSeed(pillColor: PillColor, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupPill;
|
|
213
213
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
|
|
214
|
-
export declare function spawnSack(sackSubType: SackSubType,
|
|
214
|
+
export declare function spawnSack(sackSubType: SackSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupSack;
|
|
215
215
|
/**
|
|
216
216
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69) and a
|
|
217
217
|
* specific seed.
|
|
218
218
|
*/
|
|
219
|
-
export declare function spawnSackWithSeed(sackSubType: SackSubType,
|
|
219
|
+
export declare function spawnSackWithSeed(sackSubType: SackSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupSack;
|
|
220
220
|
/**
|
|
221
221
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
|
|
222
222
|
*/
|
|
223
|
-
export declare function spawnTrinket(trinketType: TrinketType,
|
|
223
|
+
export declare function spawnTrinket(trinketType: TrinketType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupTrinket;
|
|
224
224
|
/**
|
|
225
225
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350) and
|
|
226
226
|
* a specific seed.
|
|
227
227
|
*/
|
|
228
|
-
export declare function spawnTrinketWithSeed(trinketType: TrinketType,
|
|
228
|
+
export declare function spawnTrinketWithSeed(trinketType: TrinketType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupTrinket;
|
|
229
229
|
//# sourceMappingURL=pickupsSpecific.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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