isaacscript-common 17.2.1 → 17.3.0

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Files changed (34) hide show
  1. package/dist/index.d.ts +59 -55
  2. package/dist/isaacscript-common.lua +102 -97
  3. package/dist/src/classes/features/other/CustomHotkeys.d.ts +4 -0
  4. package/dist/src/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  5. package/dist/src/classes/features/other/SpawnCollectible.d.ts +4 -4
  6. package/dist/src/classes/features/other/SpawnCollectible.d.ts.map +1 -1
  7. package/dist/src/classes/features/other/SpawnCollectible.lua +4 -4
  8. package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts +3 -2
  9. package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  10. package/dist/src/classes/features/other/SpawnRockAltRewards.lua +4 -1
  11. package/dist/src/functions/bosses.d.ts +2 -2
  12. package/dist/src/functions/bosses.d.ts.map +1 -1
  13. package/dist/src/functions/bosses.lua +5 -5
  14. package/dist/src/functions/entities.d.ts +5 -5
  15. package/dist/src/functions/entities.d.ts.map +1 -1
  16. package/dist/src/functions/entities.lua +10 -8
  17. package/dist/src/functions/entitiesSpecific.d.ts +20 -20
  18. package/dist/src/functions/entitiesSpecific.d.ts.map +1 -1
  19. package/dist/src/functions/entitiesSpecific.lua +40 -40
  20. package/dist/src/functions/pickupsSpecific.d.ts +18 -18
  21. package/dist/src/functions/pickupsSpecific.d.ts.map +1 -1
  22. package/dist/src/functions/pickupsSpecific.lua +36 -36
  23. package/dist/src/functions/spawnCollectible.d.ts +4 -4
  24. package/dist/src/functions/spawnCollectible.d.ts.map +1 -1
  25. package/dist/src/functions/spawnCollectible.lua +6 -6
  26. package/package.json +1 -1
  27. package/src/classes/features/other/CustomHotkeys.ts +4 -0
  28. package/src/classes/features/other/SpawnCollectible.ts +6 -6
  29. package/src/classes/features/other/SpawnRockAltRewards.ts +7 -3
  30. package/src/functions/bosses.ts +13 -5
  31. package/src/functions/entities.ts +14 -8
  32. package/src/functions/entitiesSpecific.ts +40 -40
  33. package/src/functions/pickupsSpecific.ts +84 -36
  34. package/src/functions/spawnCollectible.ts +6 -6
@@ -20,6 +20,8 @@ export declare class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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+ * Inputs are checked for in the `POST_RENDER` callback.
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+ *
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  * This is different from the `setHotkey` function in that the keyboard activation key is not
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  * hardcoded and is instead the return value of a provided function. This is useful for situations
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  * where the key can change (like if end-users can specify a custom hotkey using Mod Config Menu).
@@ -37,6 +39,8 @@ export declare class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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+ * Inputs are checked for in the `POST_RENDER` callback.
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+ *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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  *
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  * @param keyboard The key that you want to trigger the hotkey.
@@ -1 +1 @@
1
- {"version":3,"file":"CustomHotkeys.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomHotkeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAIrE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IACxC;;;OAGG;IACH,OAAO,CAAC,uBAAuB,CAAmC;IAElE;;;OAGG;IACH,OAAO,CAAC,wBAAwB,CAG5B;IAEJ,OAAO,CAAC,aAAa,CAA4C;IAYjE,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,gBAAgB;IAUxB;;;;;;;;;;;;;;;OAeG;IAEI,oBAAoB,CACzB,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,EACtC,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI;IAUP;;;;;;;;;;;OAWG;IAEI,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,IAAI,GAAG,IAAI;IAUnE;;;;;;;OAOG;IAEI,sBAAsB,CAAC,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,GAAG,IAAI;IAU3E;;;;;;;OAOG;IAEI,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAS7C"}
1
+ {"version":3,"file":"CustomHotkeys.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomHotkeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAIrE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IACxC;;;OAGG;IACH,OAAO,CAAC,uBAAuB,CAAmC;IAElE;;;OAGG;IACH,OAAO,CAAC,wBAAwB,CAG5B;IAEJ,OAAO,CAAC,aAAa,CAA4C;IAYjE,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,gBAAgB;IAUxB;;;;;;;;;;;;;;;;;OAiBG;IAEI,oBAAoB,CACzB,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,EACtC,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI;IAUP;;;;;;;;;;;;;OAaG;IAEI,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,IAAI,GAAG,IAAI;IAUnE;;;;;;;OAOG;IAEI,sBAAsB,CAAC,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,GAAG,IAAI;IAU3E;;;;;;;OAOG;IAEI,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAS7C"}
@@ -16,7 +16,7 @@ export declare class SpawnCollectible extends Feature {
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  * In order to use this function, you must upgrade your mod with `ISCFeature.SPAWN_COLLECTIBLE`.
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  *
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  * @param collectibleType The collectible type to spawn.
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- * @param position The position to spawn the collectible at.
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+ * @param positionOrGridIndex The position or grid index to spawn the collectible at.
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
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  * the `RNG.Next` method will be called. Default is `getRandomSeed()`.
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  * @param options Optional. Set to true to make the collectible a "There's Options" style
@@ -25,7 +25,7 @@ export declare class SpawnCollectible extends Feature {
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  * Tainted Keeper. Default is false.
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  * @param spawner Optional.
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  */
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- spawnCollectible(collectibleType: CollectibleType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
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+ spawnCollectible(collectibleType: CollectibleType, positionOrGridIndex: Vector | int, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
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  /**
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  * Helper function to spawn a collectible from a specific item pool.
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  *
@@ -36,7 +36,7 @@ export declare class SpawnCollectible extends Feature {
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  * In order to use this function, you must upgrade your mod with `ISCFeature.SPAWN_COLLECTIBLE`.
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  *
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  * @param itemPoolType The item pool to draw the collectible type from.
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- * @param position The position to spawn the collectible at.
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+ * @param positionOrGridIndex The position or grid index to spawn the collectible at.
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
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  * the `RNG.Next` method will be called. Default is `getRandomSeed()`.
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  * @param options Optional. Set to true to make the collectible a "There's Options" style
@@ -45,6 +45,6 @@ export declare class SpawnCollectible extends Feature {
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  * Tainted Keeper. Default is false.
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  * @param spawner Optional.
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  */
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- spawnCollectibleFromPool(itemPoolType: ItemPoolType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
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+ spawnCollectibleFromPool(itemPoolType: ItemPoolType, positionOrGridIndex: Vector | int, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
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  }
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  //# sourceMappingURL=SpawnCollectible.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"SpawnCollectible.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnCollectible.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAO7E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,gBAAiB,SAAQ,OAAO;IAC3C,OAAO,CAAC,0BAA0B,CAA6B;IAW/D;;;;;;;;;;;;;;;;;;;;;;OAsBG;IAEI,gBAAgB,CACrB,eAAe,EAAE,eAAe,EAChC,QAAQ,EAAE,MAAM,EAChB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;IAoB1B;;;;;;;;;;;;;;;;;;OAkBG;IAEI,wBAAwB,CAC7B,YAAY,EAAE,YAAY,EAC1B,QAAQ,EAAE,MAAM,EAChB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;CAa3B"}
1
+ {"version":3,"file":"SpawnCollectible.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnCollectible.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAO7E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,gBAAiB,SAAQ,OAAO;IAC3C,OAAO,CAAC,0BAA0B,CAA6B;IAW/D;;;;;;;;;;;;;;;;;;;;;;OAsBG;IAEI,gBAAgB,CACrB,eAAe,EAAE,eAAe,EAChC,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;IAoB1B;;;;;;;;;;;;;;;;;;OAkBG;IAEI,wBAAwB,CAC7B,YAAY,EAAE,YAAY,EAC1B,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;CAa3B"}
@@ -26,7 +26,7 @@ function SpawnCollectible.prototype.____constructor(self, preventCollectibleRota
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  self.featuresUsed = {ISCFeature.PREVENT_COLLECTIBLE_ROTATION}
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  self.preventCollectibleRotation = preventCollectibleRotation
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  end
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- function SpawnCollectible.prototype.spawnCollectible(self, collectibleType, position, seedOrRNG, options, forceFreeItem, spawner)
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+ function SpawnCollectible.prototype.spawnCollectible(self, collectibleType, positionOrGridIndex, seedOrRNG, options, forceFreeItem, spawner)
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  if seedOrRNG == nil then
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  seedOrRNG = getRandomSeed(nil)
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  end
@@ -39,7 +39,7 @@ function SpawnCollectible.prototype.spawnCollectible(self, collectibleType, posi
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  local collectible = spawnCollectibleUnsafe(
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  nil,
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  collectibleType,
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- position,
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+ positionOrGridIndex,
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  seedOrRNG,
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  options,
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  forceFreeItem,
@@ -50,7 +50,7 @@ function SpawnCollectible.prototype.spawnCollectible(self, collectibleType, posi
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  end
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  return collectible
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  end
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- function SpawnCollectible.prototype.spawnCollectibleFromPool(self, itemPoolType, position, seedOrRNG, options, forceFreeItem, spawner)
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+ function SpawnCollectible.prototype.spawnCollectibleFromPool(self, itemPoolType, positionOrGridIndex, seedOrRNG, options, forceFreeItem, spawner)
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  if seedOrRNG == nil then
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  seedOrRNG = getRandomSeed(nil)
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  end
@@ -64,7 +64,7 @@ function SpawnCollectible.prototype.spawnCollectibleFromPool(self, itemPoolType,
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  local collectibleType = itemPool:GetCollectible(itemPoolType)
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  return self:spawnCollectible(
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  collectibleType,
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- position,
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+ positionOrGridIndex,
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  seedOrRNG,
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  options,
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  forceFreeItem,
@@ -1,6 +1,7 @@
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  /// <reference types="isaac-typescript-definitions" />
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  /// <reference types="isaac-typescript-definitions" />
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  /// <reference types="isaac-typescript-definitions" />
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+ /// <reference types="isaac-typescript-definitions" />
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  import { RockAltType } from "../../../enums/RockAltType";
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  import { Feature } from "../../private/Feature";
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  export declare class SpawnRockAltRewards extends Feature {
@@ -29,7 +30,7 @@ export declare class SpawnRockAltRewards extends Feature {
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
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  *
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- * @param position The place to spawn the reward.
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+ * @param positionOrGridIndex The position or grid index to spawn the reward.
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  * @param rockAltType The type of reward to spawn. For example, `RockAltType.URN` will have a
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  * chance at spawning coins and spiders.
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
@@ -37,7 +38,7 @@ export declare class SpawnRockAltRewards extends Feature {
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  * you should pass the `InitSeed` of the grid entity that was broken.
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  * @returns Whether or not this function spawned something.
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  */
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- spawnRockAltReward(position: Vector, rockAltType: RockAltType, seedOrRNG?: Seed | RNG): boolean;
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+ spawnRockAltReward(positionOrGridIndex: Vector | int, rockAltType: RockAltType, seedOrRNG?: Seed | RNG): boolean;
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  /**
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  * Helper function for emulating what happens when a vanilla `GridEntityType.ROCK_ALT` grid entity
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  * breaks of `RockAltType.URN`.
@@ -1 +1 @@
1
- {"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IAEI,kBAAkB,CACvB,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,WAAW,EACxB,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,OAAO;IA8BV;;;;;;;;OAQG;IAEI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAwDjE;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA+EtE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA6DnE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAoEnE;;;;;;;;OAQG;IAEI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA2E5E;;;;;;;;OAQG;IAEI,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;CAsE1E"}
1
+ {"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IAEI,kBAAkB,CACvB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,WAAW,EAAE,WAAW,EACxB,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,OAAO;IAkCV;;;;;;;;OAQG;IAEI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAwDjE;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA+EtE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA6DnE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAoEnE;;;;;;;;OAQG;IAEI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA2E5E;;;;;;;;OAQG;IAEI,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;CAsE1E"}
@@ -47,6 +47,7 @@ local ____utils = require("src.functions.utils")
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  local ____repeat = ____utils["repeat"]
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  local ____vector = require("src.functions.vector")
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  local getRandomVector = ____vector.getRandomVector
50
+ local isVector = ____vector.isVector
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  local ____Feature = require("src.classes.private.Feature")
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  local Feature = ____Feature.Feature
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  local ROCK_ALT_CHANCES = {NOTHING = 0.68, BASIC_DROP = 0.0967, TRINKET = 0.025, COLLECTIBLE = 0.005}
@@ -66,10 +67,12 @@ function SpawnRockAltRewards.prototype.____constructor(self, itemPoolDetection)
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  self.featuresUsed = {ISCFeature.ITEM_POOL_DETECTION}
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  self.itemPoolDetection = itemPoolDetection
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  end
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- function SpawnRockAltRewards.prototype.spawnRockAltReward(self, position, rockAltType, seedOrRNG)
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+ function SpawnRockAltRewards.prototype.spawnRockAltReward(self, positionOrGridIndex, rockAltType, seedOrRNG)
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  if seedOrRNG == nil then
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  seedOrRNG = getRandomSeed(nil)
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  end
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+ local room = game:GetRoom()
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+ local position = isVector(nil, positionOrGridIndex) and positionOrGridIndex or room:GetGridPosition(positionOrGridIndex)
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  local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
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  repeat
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  local ____switch4 = rockAltType
@@ -71,11 +71,11 @@ export declare function isSin(npc: EntityNPC): boolean;
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  * Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
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  * customize this via the "numSegments" argument.
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  */
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- export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined, numSegments?: int): EntityNPC;
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+ export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined, numSegments?: int): EntityNPC;
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  /**
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  * Helper function to spawn a boss with a specific seed.
77
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  *
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  * For more information, see the documentation for the `spawnBoss` function.
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  */
80
- export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined, numSegments?: int): EntityNPC;
80
+ export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined, numSegments?: int): EntityNPC;
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  //# sourceMappingURL=bosses.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAyBtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,UAAO,GACxB,WAAW,CAAC,MAAM,CAAC,CAIrB;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,GAAG,EACV,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAYjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CACvB,UAAU,CAAC,EAAE,UAAU,EACvB,OAAO,CAAC,EAAE,GAAG,EACb,OAAO,CAAC,EAAE,GAAG,EACb,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,GAAG,GACT,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAOjC;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAE7C;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CACvB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,EAC7C,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAyBX;AAmCD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAYX"}
1
+ {"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAyBtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,UAAO,GACxB,WAAW,CAAC,MAAM,CAAC,CAIrB;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,GAAG,EACV,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAYjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CACvB,UAAU,CAAC,EAAE,UAAU,EACvB,OAAO,CAAC,EAAE,GAAG,EACb,OAAO,CAAC,EAAE,GAAG,EACb,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,GAAG,GACT,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAOjC;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAE7C;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CACvB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,EAC7C,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAiCX;AAmCD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAYX"}
@@ -188,7 +188,7 @@ end
188
188
  -- By default, this will spawn Chub (and his variants) with 3 segments, Lokii with 2 copies,
189
189
  -- Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
190
190
  -- customize this via the "numSegments" argument.
191
- function ____exports.spawnBoss(self, entityType, variant, subType, position, velocity, spawner, seedOrRNG, numSegments)
191
+ function ____exports.spawnBoss(self, entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG, numSegments)
192
192
  if velocity == nil then
193
193
  velocity = VectorZero
194
194
  end
@@ -204,7 +204,7 @@ function ____exports.spawnBoss(self, entityType, variant, subType, position, vel
204
204
  entityType,
205
205
  variant,
206
206
  subType,
207
- position,
207
+ positionOrGridIndex,
208
208
  velocity,
209
209
  spawner,
210
210
  seed
@@ -221,7 +221,7 @@ function ____exports.spawnBoss(self, entityType, variant, subType, position, vel
221
221
  entityType,
222
222
  variant,
223
223
  subType,
224
- position,
224
+ positionOrGridIndex,
225
225
  velocity,
226
226
  spawner,
227
227
  seed
@@ -234,7 +234,7 @@ end
234
234
  --- Helper function to spawn a boss with a specific seed.
235
235
  --
236
236
  -- For more information, see the documentation for the `spawnBoss` function.
237
- function ____exports.spawnBossWithSeed(self, entityType, variant, subType, position, seedOrRNG, velocity, spawner, numSegments)
237
+ function ____exports.spawnBossWithSeed(self, entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner, numSegments)
238
238
  if velocity == nil then
239
239
  velocity = VectorZero
240
240
  end
@@ -247,7 +247,7 @@ function ____exports.spawnBossWithSeed(self, entityType, variant, subType, posit
247
247
  entityType,
248
248
  variant,
249
249
  subType,
250
- position,
250
+ positionOrGridIndex,
251
251
  velocity,
252
252
  spawner,
253
253
  seed,
@@ -177,29 +177,29 @@ export declare function setEntityRandomColor(entity: Entity): void;
177
177
  * @param entityType The `EntityType` of the entity to spawn.
178
178
  * @param variant The variant of the entity to spawn.
179
179
  * @param subType The sub-type of the entity to spawn.
180
- * @param position The position of the entity to spawn.
180
+ * @param positionOrGridIndex The position or grid index of the entity to spawn.
181
181
  * @param velocity Optional. The velocity of the entity to spawn. Default is `VectorZero`.
182
182
  * @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
183
183
  * @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
184
184
  * entity. Default is undefined, which will make the entity spawn with a random
185
185
  * seed using the `Isaac.Spawn` method.
186
186
  */
187
- export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
187
+ export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
188
188
  /**
189
189
  * Helper function to spawn the entity corresponding to an `EntityID`.
190
190
  *
191
191
  * @param entityID The `EntityID` of the entity to spawn.
192
- * @param position The position of the entity to spawn.
192
+ * @param positionOrGridIndex The position or grid index of the entity to spawn.
193
193
  * @param velocity Optional. The velocity of the entity to spawn. Default is `VectorZero`.
194
194
  * @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
195
195
  * @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
196
196
  * entity. Default is undefined, which will make the entity spawn with a random
197
197
  * seed using the `Isaac.Spawn` method.
198
198
  */
199
- export declare function spawnEntityID(entityID: EntityID, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
199
+ export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
200
200
  /**
201
201
  * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
202
202
  * need to specify the velocity or spawner.
203
203
  */
204
- export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): Entity;
204
+ export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): Entity;
205
205
  //# sourceMappingURL=entities.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../../src/functions/entities.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAK1D,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAkB7C;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAC3B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,GAAG,CAcL;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC7B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,OAAO,CAGT;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,SAAS,EACpD,eAAe,EAAE,MAAM,EACvB,QAAQ,EAAE,CAAC,EAAE,GACZ,CAAC,GAAG,SAAS,CAaf;AAED,wFAAwF;AACxF,wBAAgB,2BAA2B,CACzC,QAAQ,EAAE,QAAQ,GACjB,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,CA0BtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,WAAW,CACzB,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,MAAM,EAAE,CAMV;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,GACb,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CA8B3C;AA0BD;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAGzE;AAED,2FAA2F;AAC3F,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,CAEpD;AAED;;GAEG;AACH,wBAAgB,2BAA2B,CACzC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,GACX,QAAQ,CAEV;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,CAAC,SAAS,SAAS,EACxD,WAAW,EAAE,CAAC,EAAE,EAChB,WAAW,EAAE,CAAC,EAAE,GACf,CAAC,EAAE,CAWL;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAGhD;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,SAAO,GAAG,OAAO,CAExE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAE3D;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,MAAM,GACf,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAwBlE;AAED;;;;;;;GAOG;AACH,wBAAgB,4BAA4B,CAC1C,uBAAuB,EAAE,MAAM,GAC9B,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAmBpD;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,UAAU,EAAE,UAAU,EACtB,aAAa,SAAK,EAClB,aAAa,SAAK,EAClB,GAAG,GAAE,GAAG,GAAG,SAAqB,GAC/B,MAAM,EAAE,CAGV;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,SAAS,EAChD,QAAQ,EAAE,CAAC,EAAE,EACb,GAAG,CAAC,EAAE,GAAG,GACR,CAAC,EAAE,CAgBL;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAgB9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzD;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CASzD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,KAAK,CACnB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CA4CR;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,QAAQ,EAClB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CAWR;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,GACtC,MAAM,CAUR"}
@@ -420,13 +420,13 @@ end
420
420
  -- @param entityType The `EntityType` of the entity to spawn.
421
421
  -- @param variant The variant of the entity to spawn.
422
422
  -- @param subType The sub-type of the entity to spawn.
423
- -- @param position The position of the entity to spawn.
423
+ -- @param positionOrGridIndex The position or grid index of the entity to spawn.
424
424
  -- @param velocity Optional. The velocity of the entity to spawn. Default is `VectorZero`.
425
425
  -- @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
426
426
  -- @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
427
427
  -- entity. Default is undefined, which will make the entity spawn with a random
428
428
  -- seed using the `Isaac.Spawn` method.
429
- function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner, seedOrRNG)
429
+ function ____exports.spawn(self, entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
430
430
  if velocity == nil then
431
431
  velocity = VectorZero
432
432
  end
@@ -436,7 +436,8 @@ function ____exports.spawn(self, entityType, variant, subType, position, velocit
436
436
  if seedOrRNG == nil then
437
437
  seedOrRNG = nil
438
438
  end
439
- if position == nil then
439
+ local room = game:GetRoom()
440
+ if positionOrGridIndex == nil then
440
441
  local entityID = ____exports.getEntityIDFromConstituents(nil, entityType, variant, subType)
441
442
  error(("Failed to spawn entity " .. entityID) .. " since an undefined position was passed to the \"spawn\" function.")
442
443
  end
@@ -444,6 +445,7 @@ function ____exports.spawn(self, entityType, variant, subType, position, velocit
444
445
  local entityID = ____exports.getEntityIDFromConstituents(nil, entityType, variant, subType)
445
446
  error(("Failed to spawn entity " .. entityID) .. " since an undefined velocity was passed to the \"spawn\" function.")
446
447
  end
448
+ local position = isVector(nil, positionOrGridIndex) and positionOrGridIndex or room:GetGridPosition(positionOrGridIndex)
447
449
  if seedOrRNG == nil then
448
450
  return Isaac.Spawn(
449
451
  entityType,
@@ -468,13 +470,13 @@ end
468
470
  --- Helper function to spawn the entity corresponding to an `EntityID`.
469
471
  --
470
472
  -- @param entityID The `EntityID` of the entity to spawn.
471
- -- @param position The position of the entity to spawn.
473
+ -- @param positionOrGridIndex The position or grid index of the entity to spawn.
472
474
  -- @param velocity Optional. The velocity of the entity to spawn. Default is `VectorZero`.
473
475
  -- @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
474
476
  -- @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
475
477
  -- entity. Default is undefined, which will make the entity spawn with a random
476
478
  -- seed using the `Isaac.Spawn` method.
477
- function ____exports.spawnEntityID(self, entityID, position, velocity, spawner, seedOrRNG)
479
+ function ____exports.spawnEntityID(self, entityID, positionOrGridIndex, velocity, spawner, seedOrRNG)
478
480
  if velocity == nil then
479
481
  velocity = VectorZero
480
482
  end
@@ -490,7 +492,7 @@ function ____exports.spawnEntityID(self, entityID, position, velocity, spawner,
490
492
  entityType,
491
493
  variant,
492
494
  subType,
493
- position,
495
+ positionOrGridIndex,
494
496
  velocity,
495
497
  spawner,
496
498
  seedOrRNG
@@ -498,7 +500,7 @@ function ____exports.spawnEntityID(self, entityID, position, velocity, spawner,
498
500
  end
499
501
  --- Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
500
502
  -- need to specify the velocity or spawner.
501
- function ____exports.spawnWithSeed(self, entityType, variant, subType, position, seedOrRNG, velocity, spawner)
503
+ function ____exports.spawnWithSeed(self, entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity, spawner)
502
504
  if velocity == nil then
503
505
  velocity = VectorZero
504
506
  end
@@ -510,7 +512,7 @@ function ____exports.spawnWithSeed(self, entityType, variant, subType, position,
510
512
  entityType,
511
513
  variant,
512
514
  subType,
513
- position,
515
+ positionOrGridIndex,
514
516
  velocity,
515
517
  spawner,
516
518
  seedOrRNG
@@ -290,58 +290,58 @@ export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: numb
290
290
  */
291
291
  export declare function removeAllTears(tearVariant?: TearVariant, subType?: number, cap?: int): EntityTear[];
292
292
  /** Helper function to spawn a `EntityType.BOMB` (4). */
293
- export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
293
+ export declare function spawnBomb(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
294
294
  /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
295
- export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityBomb;
295
+ export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityBomb;
296
296
  /** Helper function to spawn a `EntityType.EFFECT` (1000). */
297
- export declare function spawnEffect(effectVariant: EffectVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityEffect;
297
+ export declare function spawnEffect(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityEffect;
298
298
  /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
299
- export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityEffect;
299
+ export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityEffect;
300
300
  /**
301
301
  * Helper function to spawn a `EntityType.FAMILIAR` (3).
302
302
  *
303
303
  * If you are trying to implement a custom familiar, you probably want to use the
304
304
  * `checkFamiliarFromCollectibles` helper function instead.
305
305
  */
306
- export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityFamiliar;
306
+ export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityFamiliar;
307
307
  /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
308
- export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityFamiliar;
308
+ export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityFamiliar;
309
309
  /** Helper function to spawn a `EntityType.KNIFE` (8). */
310
- export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityKnife;
310
+ export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityKnife;
311
311
  /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
312
- export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityKnife;
312
+ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityKnife;
313
313
  /** Helper function to spawn a `EntityType.LASER` (7). */
314
- export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
314
+ export declare function spawnLaser(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
315
315
  /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
316
- export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
316
+ export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
317
317
  /**
318
318
  * Helper function to spawn an NPC.
319
319
  *
320
320
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
321
321
  * since the `Entity.ToNPC` method will return undefined.
322
322
  */
323
- export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
323
+ export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
324
324
  /**
325
325
  * Helper function to spawn an NPC with a specific seed.
326
326
  *
327
327
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
328
328
  * since the `Entity.ToNPC` method will return undefined.
329
329
  */
330
- export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
330
+ export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
331
331
  /** Helper function to spawn a `EntityType.PICKUP` (5). */
332
- export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
332
+ export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
333
333
  /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
334
- export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickup;
334
+ export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickup;
335
335
  /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
336
- export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityProjectile;
336
+ export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityProjectile;
337
337
  /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
338
- export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityProjectile;
338
+ export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityProjectile;
339
339
  /** Helper function to spawn a `EntityType.SLOT` (6). */
340
- export declare function spawnSlot(slotVariant: SlotVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntitySlot;
340
+ export declare function spawnSlot(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntitySlot;
341
341
  /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
342
- export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntitySlot;
342
+ export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntitySlot;
343
343
  /** Helper function to spawn a `EntityType.TEAR` (2). */
344
- export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
344
+ export declare function spawnTear(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
345
345
  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
346
- export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
346
+ export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
347
347
  //# sourceMappingURL=entitiesSpecific.d.ts.map
@@ -1 +1 @@
1
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