isaacscript-common 15.0.0 → 15.0.2

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Files changed (64) hide show
  1. package/dist/index.d.ts +236 -13
  2. package/dist/isaacscript-common.lua +3 -2
  3. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -1
  4. package/dist/src/classes/callbacks/PostPlayerInitFirst.lua +2 -1
  5. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts +15 -0
  6. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  7. package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +43 -0
  8. package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  9. package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.lua +7 -0
  10. package/dist/src/classes/features/other/CharacterHealthConversion.d.ts +3 -0
  11. package/dist/src/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
  12. package/dist/src/classes/features/other/CharacterStats.d.ts +2 -0
  13. package/dist/src/classes/features/other/CharacterStats.d.ts.map +1 -1
  14. package/dist/src/classes/features/other/CollectibleItemPoolType.d.ts +3 -0
  15. package/dist/src/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  16. package/dist/src/classes/features/other/CustomHotkeys.d.ts +8 -0
  17. package/dist/src/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  18. package/dist/src/classes/features/other/CustomItemPools.d.ts +4 -0
  19. package/dist/src/classes/features/other/CustomItemPools.d.ts.map +1 -1
  20. package/dist/src/classes/features/other/CustomPickups.d.ts +2 -0
  21. package/dist/src/classes/features/other/CustomPickups.d.ts.map +1 -1
  22. package/dist/src/classes/features/other/CustomStages.d.ts +5 -2
  23. package/dist/src/classes/features/other/CustomStages.d.ts.map +1 -1
  24. package/dist/src/classes/features/other/CustomTrapdoors.d.ts +4 -0
  25. package/dist/src/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  26. package/dist/src/classes/features/other/DebugDisplay.d.ts +99 -9
  27. package/dist/src/classes/features/other/DebugDisplay.d.ts.map +1 -1
  28. package/dist/src/classes/features/other/DeployJSONRoom.d.ts +2 -0
  29. package/dist/src/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  30. package/dist/src/classes/features/other/DisableAllSound.d.ts +4 -0
  31. package/dist/src/classes/features/other/DisableAllSound.d.ts.map +1 -1
  32. package/dist/src/classes/features/other/SpawnCollectible.d.ts +4 -0
  33. package/dist/src/classes/features/other/SpawnCollectible.d.ts.map +1 -1
  34. package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts +21 -0
  35. package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  36. package/dist/src/classes/features/other/StageHistory.d.ts +11 -1
  37. package/dist/src/classes/features/other/StageHistory.d.ts.map +1 -1
  38. package/dist/src/classes/features/other/StartAmbush.d.ts +2 -0
  39. package/dist/src/classes/features/other/StartAmbush.d.ts.map +1 -1
  40. package/dist/src/classes/features/other/TaintedLazarusPlayers.d.ts +3 -0
  41. package/dist/src/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  42. package/dist/src/types/ModUpgraded.d.ts +1 -1
  43. package/dist/src/types/ModUpgraded.d.ts.map +1 -1
  44. package/package.json +1 -1
  45. package/src/classes/callbacks/PostPlayerInitFirst.ts +3 -1
  46. package/src/classes/features/callbackLogic/CustomGridEntities.ts +15 -0
  47. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +43 -8
  48. package/src/classes/features/other/CharacterHealthConversion.ts +3 -0
  49. package/src/classes/features/other/CharacterStats.ts +2 -0
  50. package/src/classes/features/other/CollectibleItemPoolType.ts +3 -0
  51. package/src/classes/features/other/CustomHotkeys.ts +8 -0
  52. package/src/classes/features/other/CustomItemPools.ts +4 -0
  53. package/src/classes/features/other/CustomPickups.ts +2 -0
  54. package/src/classes/features/other/CustomStages.ts +5 -2
  55. package/src/classes/features/other/CustomTrapdoors.ts +4 -0
  56. package/src/classes/features/other/DebugDisplay.ts +99 -9
  57. package/src/classes/features/other/DeployJSONRoom.ts +2 -0
  58. package/src/classes/features/other/DisableAllSound.ts +4 -0
  59. package/src/classes/features/other/SpawnCollectible.ts +4 -0
  60. package/src/classes/features/other/SpawnRockAltRewards.ts +21 -0
  61. package/src/classes/features/other/StageHistory.ts +11 -1
  62. package/src/classes/features/other/StartAmbush.ts +2 -0
  63. package/src/classes/features/other/TaintedLazarusPlayers.ts +3 -0
  64. package/src/types/ModUpgraded.ts +2 -2
@@ -41,166 +41,256 @@ export declare class DebugDisplay extends Feature {
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  * If the "togglePlayerDisplay" function is called, text will be drawn on the screen next to each
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  * player. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setPlayerDisplay(textCallback: (player: EntityPlayer) => string): void;
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  /**
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  * If the "toggleTearDisplay" function is called, text will be drawn on the screen next to each
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  * tear. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setTearDisplay(textCallback: (tear: EntityTear) => string): void;
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  /**
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  * If the "toggleFamiliarDisplay" function is called, text will be drawn on the screen next to
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  * each familiar. Use this function to specify a callback function that returns the string that
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  * should be drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setFamiliarDisplay(textCallback: (familiar: EntityFamiliar) => string): void;
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  /**
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  * If the "toggleBombDisplay" function is called, text will be drawn on the screen next to each
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  * bomb. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setBombDisplay(textCallback: (bomb: EntityBomb) => string): void;
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  /**
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  * If the "togglePickupDisplay" function is called, text will be drawn on the screen next to each
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  * pickup. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setPickupDisplay(textCallback: (pickup: EntityPickup) => string): void;
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  /**
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  * If the "toggleSlotDisplay" function is called, text will be drawn on the screen next to each
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  * slot. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setSlotDisplay(textCallback: (slot: Entity) => string): void;
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  /**
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  * If the "toggleLaserDisplay" function is called, text will be drawn on the screen next to each
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  * laser. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setLaserDisplay(textCallback: (laser: EntityLaser) => string): void;
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  /**
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  * If the "toggleKnifeDisplay" function is called, text will be drawn on the screen next to each
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  * knife. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setKnifeDisplay(textCallback: (knife: EntityKnife) => string): void;
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  /**
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  * If the "toggleProjectileDisplay" function is called, text will be drawn on the screen next to
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  * each projectile. Use this function to specify a callback function that returns the string that
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  * should be drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setProjectileDisplay(textCallback: (projectile: EntityProjectile) => string): void;
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  /**
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  * If the "extra console commands" feature is specified, the "effectDisplay" console command will
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  * draw text on the screen next to each effect. Use this function to specify a callback function
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  * that returns the string that should be drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setEffectDisplay(textCallback: (effect: EntityEffect) => string): void;
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  /**
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  * If the "toggleNPCDisplay" function is called, text will be drawn on the screen next to each
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  * NPC. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setNPCDisplay(textCallback: (npc: EntityNPC) => string): void;
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  /**
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  * If the "toggleRockDisplay" function is called, text will be drawn on the screen next to each
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  * rock. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setRockDisplay(textCallback: (rock: GridEntityRock) => string): void;
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  /**
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  * If the "togglePitDisplay" function is called, text will be drawn on the screen next to each
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  * pit. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setPitDisplay(textCallback: (pit: GridEntityPit) => string): void;
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  /**
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  * If the "toggleSpikesDisplay" function is called, text will be drawn on the screen next to each
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  * spikes. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setSpikesDisplay(textCallback: (spikes: GridEntitySpikes) => string): void;
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  /**
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  * If the "toggleTNTDisplay" function is called, text will be drawn on the screen next to each
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  * TNT. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setTNTDisplay(textCallback: (tnt: GridEntityTNT) => string): void;
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  /**
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  * If the "togglePoopDisplay" function is called, text will be drawn on the screen next to each
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  * poop. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setPoopDisplay(textCallback: (poop: GridEntityPoop) => string): void;
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  /**
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  * If the "toggleDoorDisplay" function is called, text will be drawn on the screen next to each
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  * door. Use this function to specify a callback function that returns the string that should be
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  * drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setDoorDisplay(textCallback: (door: GridEntityDoor) => string): void;
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  /**
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  * If the "togglePressurePlateDisplay" function is called, text will be drawn on the screen next
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  * to each pressure plate. Use this function to specify a callback function that returns the
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  * string that should be drawn.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  setPressurePlateDisplay(textCallback: (pressurePlate: GridEntityPressurePlate) => string): void;
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  private toggleFeature;
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  /**
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  * Toggles the debug display for players, which will draw text on the screen next to each player.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  togglePlayerDisplay(): void;
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- /** Toggles the debug display for tears, which will draw text on the screen next to each tear. */
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+ /**
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+ * Toggles the debug display for tears, which will draw text on the screen next to each tear.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  toggleTearDisplay(): void;
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  /**
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  * Toggles the debug display for familiars, which will draw text on the screen next to each
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  * familiar.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  toggleFamiliarDisplay(): void;
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- /** Toggles the debug display for bombs, which will draw text on the screen next to each bomb. */
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+ /**
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+ * Toggles the debug display for bombs, which will draw text on the screen next to each bomb.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  toggleBombDisplay(): void;
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  /**
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  * Toggles the debug display for pickups, which will draw text on the screen next to each pickup.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  togglePickupDisplay(): void;
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- /** Toggles the debug display for slots, which will draw text on the screen next to each slot. */
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+ /**
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+ * Toggles the debug display for slots, which will draw text on the screen next to each slot.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  toggleSlotDisplay(): void;
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  /**
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  * Toggles the debug display for lasers, which will draw text on the screen next to each laser.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  toggleLaserDisplay(): void;
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  /**
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  * Toggles the debug display for knives, which will draw text on the screen next to each knife.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  toggleKnifeDisplay(): void;
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  /**
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  * Toggles the debug display for projectiles, which will draw text on the screen next to each
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  * projectile.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  toggleProjectileDisplay(): void;
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  /**
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  * Toggles the debug display for effects, which will draw text on the screen next to each effect.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  toggleEffectDisplay(): void;
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- /** Toggles the debug display for NPCs, which will draw text on the screen next to each NPC. */
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+ /**
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+ * Toggles the debug display for NPCs, which will draw text on the screen next to each NPC.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  toggleNPCDisplay(): void;
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- /** Toggles the debug display for rocks, which will draw text on the screen next to each rock. */
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+ /**
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+ * Toggles the debug display for rocks, which will draw text on the screen next to each rock.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  toggleRockDisplay(): void;
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- /** Toggles the debug display for pits, which will draw text on the screen next to each pit. */
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+ /**
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+ * Toggles the debug display for pits, which will draw text on the screen next to each pit.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  togglePitDisplay(): void;
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  /**
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  * Toggles the debug display for spikes, which will draw text on the screen next to each spike.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  toggleSpikesDisplay(): void;
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- /** Toggles the debug display for TNT, which will draw text on the screen next to each TNT. */
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+ /**
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+ * Toggles the debug display for TNT, which will draw text on the screen next to each TNT.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  toggleTNTDisplay(): void;
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- /** Toggles the debug display for poops, which will draw text on the screen next to each poop. */
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+ /**
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+ * Toggles the debug display for poops, which will draw text on the screen next to each poop.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  togglePoopDisplay(): void;
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- /** Toggles the debug display for doors, which will draw text on the screen next to each door. */
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+ /**
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+ * Toggles the debug display for doors, which will draw text on the screen next to each door.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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+ */
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  toggleDoorDisplay(): void;
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  /**
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  * Toggles the debug display for pressure plates, which will draw text on the screen next to each
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  * pressure plate.
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+ *
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+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
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  */
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  togglePressurePlateDisplay(): void;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"DebugDisplay.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DebugDisplay.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoBhD,qBAAa,YAAa,SAAQ,OAAO;IACvC,OAAO,CAAC,GAAG,CAAuB;IAElC,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,KAAK,CAA2B;IACxC,OAAO,CAAC,KAAK,CAA2B;IACxC,OAAO,CAAC,UAAU,CAAgC;IAClD,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,GAAG,CAAyB;IAEpC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,GAAG,CAAyB;IACpC,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,GAAG,CAAyB;IACpC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,aAAa,CAAmC;IAaxD;;;;OAIG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;OAIG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,UAAU,KAAK,MAAM,GAAG,IAAI;IAIvE;;;;OAIG;IAEI,kBAAkB,CACvB,YAAY,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,MAAM,GACjD,IAAI;IAIP;;;;OAIG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,UAAU,KAAK,MAAM,GAAG,IAAI;IAIvE;;;;OAIG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;OAIG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI;IAInE;;;;OAIG;IAEI,eAAe,CAAC,YAAY,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,MAAM,GAAG,IAAI;IAI1E;;;;OAIG;IAEI,eAAe,CAAC,YAAY,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,MAAM,GAAG,IAAI;IAI1E;;;;OAIG;IAEI,oBAAoB,CACzB,YAAY,EAAE,CAAC,UAAU,EAAE,gBAAgB,KAAK,MAAM,GACrD,IAAI;IAIP;;;;OAIG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;OAIG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,SAAS,KAAK,MAAM,GAAG,IAAI;IAIpE;;;;OAIG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;OAIG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,aAAa,KAAK,MAAM,GAAG,IAAI;IAIxE;;;;OAIG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,gBAAgB,KAAK,MAAM,GACjD,IAAI;IAIP;;;;OAIG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,aAAa,KAAK,MAAM,GAAG,IAAI;IAIxE;;;;OAIG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;OAIG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;OAIG;IAEI,uBAAuB,CAC5B,YAAY,EAAE,CAAC,aAAa,EAAE,uBAAuB,KAAK,MAAM,GAC/D,IAAI;IAQP,OAAO,CAAC,aAAa;IAUrB;;OAEG;IAEI,mBAAmB,IAAI,IAAI;IAIlC,iGAAiG;IAE1F,iBAAiB,IAAI,IAAI;IAIhC;;;OAGG;IAEI,qBAAqB,IAAI,IAAI;IAIpC,iGAAiG;IAE1F,iBAAiB,IAAI,IAAI;IAIhC;;OAEG;IAEI,mBAAmB,IAAI,IAAI;IAIlC,iGAAiG;IAE1F,iBAAiB,IAAI,IAAI;IAIhC;;OAEG;IAEI,kBAAkB,IAAI,IAAI;IAIjC;;OAEG;IAEI,kBAAkB,IAAI,IAAI;IAIjC;;;OAGG;IAEI,uBAAuB,IAAI,IAAI;IAItC;;OAEG;IAEI,mBAAmB,IAAI,IAAI;IAIlC,+FAA+F;IAExF,gBAAgB,IAAI,IAAI;IAI/B,iGAAiG;IAE1F,iBAAiB,IAAI,IAAI;IAIhC,+FAA+F;IAExF,gBAAgB,IAAI,IAAI;IAI/B;;OAEG;IAEI,mBAAmB,IAAI,IAAI;IAIlC,8FAA8F;IAEvF,gBAAgB,IAAI,IAAI;IAI/B,iGAAiG;IAE1F,iBAAiB,IAAI,IAAI;IAIhC,iGAAiG;IAE1F,iBAAiB,IAAI,IAAI;IAIhC;;;OAGG;IAEI,0BAA0B,IAAI,IAAI;CAG1C"}
1
+ {"version":3,"file":"DebugDisplay.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DebugDisplay.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoBhD,qBAAa,YAAa,SAAQ,OAAO;IACvC,OAAO,CAAC,GAAG,CAAuB;IAElC,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,KAAK,CAA2B;IACxC,OAAO,CAAC,KAAK,CAA2B;IACxC,OAAO,CAAC,UAAU,CAAgC;IAClD,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,GAAG,CAAyB;IAEpC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,GAAG,CAAyB;IACpC,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,GAAG,CAAyB;IACpC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,aAAa,CAAmC;IAaxD;;;;;;OAMG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;;;OAMG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,UAAU,KAAK,MAAM,GAAG,IAAI;IAIvE;;;;;;OAMG;IAEI,kBAAkB,CACvB,YAAY,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,MAAM,GACjD,IAAI;IAIP;;;;;;OAMG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,UAAU,KAAK,MAAM,GAAG,IAAI;IAIvE;;;;;;OAMG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;;;OAMG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI;IAInE;;;;;;OAMG;IAEI,eAAe,CAAC,YAAY,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,MAAM,GAAG,IAAI;IAI1E;;;;;;OAMG;IAEI,eAAe,CAAC,YAAY,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,MAAM,GAAG,IAAI;IAI1E;;;;;;OAMG;IAEI,oBAAoB,CACzB,YAAY,EAAE,CAAC,UAAU,EAAE,gBAAgB,KAAK,MAAM,GACrD,IAAI;IAIP;;;;;;OAMG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;;;OAMG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,SAAS,KAAK,MAAM,GAAG,IAAI;IAIpE;;;;;;OAMG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;;;OAMG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,aAAa,KAAK,MAAM,GAAG,IAAI;IAIxE;;;;;;OAMG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,gBAAgB,KAAK,MAAM,GACjD,IAAI;IAIP;;;;;;OAMG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,aAAa,KAAK,MAAM,GAAG,IAAI;IAIxE;;;;;;OAMG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;;;OAMG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;;;OAMG;IAEI,uBAAuB,CAC5B,YAAY,EAAE,CAAC,aAAa,EAAE,uBAAuB,KAAK,MAAM,GAC/D,IAAI;IAQP,OAAO,CAAC,aAAa;IAUrB;;;;OAIG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;OAIG;IAEI,iBAAiB,IAAI,IAAI;IAIhC;;;;;OAKG;IAEI,qBAAqB,IAAI,IAAI;IAIpC;;;;OAIG;IAEI,iBAAiB,IAAI,IAAI;IAIhC;;;;OAIG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;OAIG;IAEI,iBAAiB,IAAI,IAAI;IAIhC;;;;OAIG;IAEI,kBAAkB,IAAI,IAAI;IAIjC;;;;OAIG;IAEI,kBAAkB,IAAI,IAAI;IAIjC;;;;;OAKG;IAEI,uBAAuB,IAAI,IAAI;IAItC;;;;OAIG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;OAIG;IAEI,gBAAgB,IAAI,IAAI;IAI/B;;;;OAIG;IAEI,iBAAiB,IAAI,IAAI;IAIhC;;;;OAIG;IAEI,gBAAgB,IAAI,IAAI;IAI/B;;;;OAIG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;OAIG;IAEI,gBAAgB,IAAI,IAAI;IAI/B;;;;OAIG;IAEI,iBAAiB,IAAI,IAAI;IAIhC;;;;OAIG;IAEI,iBAAiB,IAAI,IAAI;IAIhC;;;;;OAKG;IAEI,0BAA0B,IAAI,IAAI;CAG1C"}
@@ -30,6 +30,8 @@ export declare class DeployJSONRoom extends Feature {
30
30
  * }
31
31
  * ```
32
32
  *
33
+ * In order to use this function, you must upgrade your mod with `ISCFeature.DEPLOY_JSON_ROOM`.
34
+ *
33
35
  * @param jsonRoom The JSON room to deploy.
34
36
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
35
37
  * the `RNG.Next` method will be called. Default is `getRandomSeed()`.
@@ -1 +1 @@
1
- {"version":3,"file":"DeployJSONRoom.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DeployJSONRoom.ts"],"names":[],"mappings":";;AA8BA,OAAO,EAAE,QAAQ,EAAE,MAAM,mCAAmC,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,wBAAwB,CAA2B;IAC3D,OAAO,CAAC,gBAAgB,CAAmB;IAkB3C,OAAO,CAAC,gBAAgB;IA8FxB,OAAO,CAAC,4BAA4B;IAyCpC;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IAEI,cAAc,CACnB,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI;CAwBR"}
1
+ {"version":3,"file":"DeployJSONRoom.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DeployJSONRoom.ts"],"names":[],"mappings":";;AA8BA,OAAO,EAAE,QAAQ,EAAE,MAAM,mCAAmC,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,wBAAwB,CAA2B;IAC3D,OAAO,CAAC,gBAAgB,CAAmB;IAkB3C,OAAO,CAAC,gBAAgB;IA8FxB,OAAO,CAAC,4BAA4B;IAyCpC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IAEI,cAAc,CACnB,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI;CAwBR"}
@@ -7,6 +7,8 @@ export declare class DisableAllSound extends Feature {
7
7
  *
8
8
  * Use this function to set things back to normal after having used `disableAllSounds`.
9
9
  *
10
+ * In order to use this function, you must upgrade your mod with `ISCFeature.DISABLE_ALL_SOUND`.
11
+ *
10
12
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
11
13
  * that multiple mod features can work in tandem.
12
14
  */
@@ -16,6 +18,8 @@ export declare class DisableAllSound extends Feature {
16
18
  *
17
19
  * Use the `enableAllSounds` helper function to set things back to normal.
18
20
  *
21
+ * In order to use this function, you must upgrade your mod with `ISCFeature.DISABLE_ALL_SOUND`.
22
+ *
19
23
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
20
24
  * that multiple mod features can work in tandem.
21
25
  */
@@ -1 +1 @@
1
- {"version":3,"file":"DisableAllSound.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DisableAllSound.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IAQ1C,OAAO,CAAC,eAAe,CAAS;IAYhC,OAAO,CAAC,UAAU,CAMhB;IAEF;;;;;;;OAOG;IAEI,cAAc,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAexC;;;;;;;OAOG;IAEI,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;CAU1C"}
1
+ {"version":3,"file":"DisableAllSound.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DisableAllSound.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IAQ1C,OAAO,CAAC,eAAe,CAAS;IAYhC,OAAO,CAAC,UAAU,CAMhB;IAEF;;;;;;;;;OASG;IAEI,cAAc,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAexC;;;;;;;;;OASG;IAEI,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;CAU1C"}
@@ -13,6 +13,8 @@ export declare class SpawnCollectible extends Feature {
13
13
  * to be a quest item), then you can use the `spawnCollectibleUnsafe` helper function instead
14
14
  * (which does not require an upgraded mod).
15
15
  *
16
+ * In order to use this function, you must upgrade your mod with `ISCFeature.SPAWN_COLLECTIBLE`.
17
+ *
16
18
  * @param collectibleType The collectible type to spawn.
17
19
  * @param position The position to spawn the collectible at.
18
20
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
@@ -31,6 +33,8 @@ export declare class SpawnCollectible extends Feature {
31
33
  * collectibles costing coins and preventing quest items from being rotated by Tainted Isaac's
32
34
  * rotation mechanic.
33
35
  *
36
+ * In order to use this function, you must upgrade your mod with `ISCFeature.SPAWN_COLLECTIBLE`.
37
+ *
34
38
  * @param itemPoolType The item pool to draw the collectible type from.
35
39
  * @param position The position to spawn the collectible at.
36
40
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
@@ -1 +1 @@
1
- {"version":3,"file":"SpawnCollectible.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnCollectible.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAO7E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,gBAAiB,SAAQ,OAAO;IAC3C,OAAO,CAAC,0BAA0B,CAA6B;IAW/D;;;;;;;;;;;;;;;;;;;;OAoBG;IAEI,gBAAgB,CACrB,eAAe,EAAE,eAAe,EAChC,QAAQ,EAAE,MAAM,EAChB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;IAoB1B;;;;;;;;;;;;;;;;OAgBG;IAEI,wBAAwB,CAC7B,YAAY,EAAE,YAAY,EAC1B,QAAQ,EAAE,MAAM,EAChB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;CAa3B"}
1
+ {"version":3,"file":"SpawnCollectible.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnCollectible.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAO7E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,gBAAiB,SAAQ,OAAO;IAC3C,OAAO,CAAC,0BAA0B,CAA6B;IAW/D;;;;;;;;;;;;;;;;;;;;;;OAsBG;IAEI,gBAAgB,CACrB,eAAe,EAAE,eAAe,EAChC,QAAQ,EAAE,MAAM,EAChB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;IAoB1B;;;;;;;;;;;;;;;;;;OAkBG;IAEI,wBAAwB,CAC7B,YAAY,EAAE,YAAY,EAC1B,QAAQ,EAAE,MAAM,EAChB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,EACf,aAAa,UAAQ,EACrB,OAAO,CAAC,EAAE,MAAM,GACf,uBAAuB;CAa3B"}
@@ -26,6 +26,9 @@ export declare class SpawnRockAltRewards extends Feature {
26
26
  * The logic in this function is based on the rewards listed on the wiki:
27
27
  * https://bindingofisaacrebirth.fandom.com/wiki/Rocks
28
28
  *
29
+ * In order to use this function, you must upgrade your mod with
30
+ * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
31
+ *
29
32
  * @param position The place to spawn the reward.
30
33
  * @param rockAltType The type of reward to spawn. For example, `RockAltType.URN` will have a
31
34
  * chance at spawning coins and spiders.
@@ -40,6 +43,9 @@ export declare class SpawnRockAltRewards extends Feature {
40
43
  * breaks of `RockAltType.URN`.
41
44
  *
42
45
  * For more information, see the documentation for the `spawnRockAltReward` function.
46
+ *
47
+ * In order to use this function, you must upgrade your mod with
48
+ * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
43
49
  */
44
50
  spawnRockAltRewardUrn(position: Vector, rng: RNG): boolean;
45
51
  /**
@@ -47,6 +53,9 @@ export declare class SpawnRockAltRewards extends Feature {
47
53
  * breaks of `RockAltType.MUSHROOM`.
48
54
  *
49
55
  * For more information, see the documentation for the `spawnRockAltReward` function.
56
+ *
57
+ * In order to use this function, you must upgrade your mod with
58
+ * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
50
59
  */
51
60
  spawnRockAltRewardMushroom(position: Vector, rng: RNG): boolean;
52
61
  /**
@@ -54,6 +63,9 @@ export declare class SpawnRockAltRewards extends Feature {
54
63
  * breaks of `RockAltType.SKULL`.
55
64
  *
56
65
  * For more information, see the documentation for the `spawnRockAltReward` function.
66
+ *
67
+ * In order to use this function, you must upgrade your mod with
68
+ * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
57
69
  */
58
70
  spawnRockAltRewardSkull(position: Vector, rng: RNG): boolean;
59
71
  /**
@@ -61,6 +73,9 @@ export declare class SpawnRockAltRewards extends Feature {
61
73
  * breaks of `RockAltType.POLYP`.
62
74
  *
63
75
  * For more information, see the documentation for the `spawnRockAltReward` function.
76
+ *
77
+ * In order to use this function, you must upgrade your mod with
78
+ * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
64
79
  */
65
80
  spawnRockAltRewardPolyp(position: Vector, rng: RNG): boolean;
66
81
  /**
@@ -68,6 +83,9 @@ export declare class SpawnRockAltRewards extends Feature {
68
83
  * breaks of `RockAltType.BUCKET_DOWNPOUR`.
69
84
  *
70
85
  * For more information, see the documentation for the `spawnRockAltReward` function.
86
+ *
87
+ * In order to use this function, you must upgrade your mod with
88
+ * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
71
89
  */
72
90
  spawnRockAltRewardBucketDownpour(position: Vector, rng: RNG): boolean;
73
91
  /**
@@ -75,6 +93,9 @@ export declare class SpawnRockAltRewards extends Feature {
75
93
  * breaks of `RockAltType.BUCKET_DROSS`.
76
94
  *
77
95
  * For more information, see the documentation for the `spawnRockAltReward` function.
96
+ *
97
+ * In order to use this function, you must upgrade your mod with
98
+ * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
78
99
  */
79
100
  spawnRockAltRewardBucketDross(position: Vector, rng: RNG): boolean;
80
101
  }
@@ -1 +1 @@
1
- {"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IAEI,kBAAkB,CACvB,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,WAAW,EACxB,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,OAAO;IA8BV;;;;;OAKG;IAEI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAwDjE;;;;;OAKG;IAEI,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA+EtE;;;;;OAKG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA6DnE;;;;;OAKG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAoEnE;;;;;OAKG;IAEI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA2E5E;;;;;OAKG;IAEI,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;CAsE1E"}
1
+ {"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IAEI,kBAAkB,CACvB,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,WAAW,EACxB,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,OAAO;IA8BV;;;;;;;;OAQG;IAEI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAwDjE;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA+EtE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA6DnE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAoEnE;;;;;;;;OAQG;IAEI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA2E5E;;;;;;;;OAQG;IAEI,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;CAsE1E"}
@@ -10,6 +10,8 @@ export declare class StageHistory extends Feature {
10
10
  * that the next stage type can be properly calculated on The Ascent (which makes it unlike the
11
11
  * `getNextStageType` function).
12
12
  *
13
+ * In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
14
+ *
13
15
  * @param upwards Whether or not the player should go up to Cathedral in the case of being on Womb
14
16
  * 2. Default is false.
15
17
  */
@@ -21,9 +23,15 @@ export declare class StageHistory extends Feature {
21
23
  * This function accounts for the previous floors that a player has visited thus far on the run so
22
24
  * that the next stage can be properly calculated on The Ascent (which makes it unlike the
23
25
  * `getNextStage` function).
26
+ *
27
+ * In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
24
28
  */
25
29
  getNextStageWithHistory(): LevelStage;
26
- /** Helper function to get all of the stages that a player has visited thus far on this run. */
30
+ /**
31
+ * Helper function to get all of the stages that a player has visited thus far on this run.
32
+ *
33
+ * In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
34
+ */
27
35
  getStageHistory(): ReadonlyArray<[
28
36
  stage: LevelStage,
29
37
  stageType: StageType
@@ -32,6 +40,8 @@ export declare class StageHistory extends Feature {
32
40
  * Helper function to check if a player has previous visited a particular stage (or stage + stage
33
41
  * type combination) on this run.
34
42
  *
43
+ * In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
44
+ *
35
45
  * @param stage The stage to check for.
36
46
  * @param stageType Optional. If provided, will check for a specific stage and stage type
37
47
  * combination.
@@ -1 +1 @@
1
- {"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,YAAa,SAAQ,OAAO;IAqBvC,OAAO,CAAC,qBAAqB,CAM3B;IAEF;;;;;;;;;;OAUG;IAEI,2BAA2B,CAAC,OAAO,UAAQ,GAAG,SAAS;IAiG9D;;;;;;;OAOG;IAEI,uBAAuB,IAAI,UAAU;IA8H5C,+FAA+F;IAExF,eAAe,IAAI,aAAa,CACrC;QAAC,KAAK,EAAE,UAAU;QAAE,SAAS,EAAE,SAAS;KAAC,CAC1C;IAID;;;;;;;OAOG;IAEI,eAAe,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO;CAY1E"}
1
+ {"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,YAAa,SAAQ,OAAO;IAqBvC,OAAO,CAAC,qBAAqB,CAM3B;IAEF;;;;;;;;;;;;OAYG;IAEI,2BAA2B,CAAC,OAAO,UAAQ,GAAG,SAAS;IAiG9D;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,UAAU;IA8H5C;;;;OAIG;IAEI,eAAe,IAAI,aAAa,CACrC;QAAC,KAAK,EAAE,UAAU;QAAE,SAAS,EAAE,SAAS;KAAC,CAC1C;IAID;;;;;;;;;OASG;IAEI,eAAe,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO;CAY1E"}
@@ -6,6 +6,8 @@ export declare class StartAmbush extends Feature {
6
6
  *
7
7
  * Specifically, this is performed by spawning a sack on top of the player, waiting a game frame,
8
8
  * and then removing the sack and the pickups that the sack dropped.
9
+ *
10
+ * In order to use this function, you must upgrade your mod with `ISCFeature.START_AMBUSH`.
9
11
  */
10
12
  startAmbush(): void;
11
13
  }
@@ -1 +1 @@
1
- {"version":3,"file":"StartAmbush.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/StartAmbush.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAMhD,qBAAa,WAAY,SAAQ,OAAO;IACtC,OAAO,CAAC,YAAY,CAAe;IAWnC;;;;;OAKG;IAEI,WAAW,IAAI,IAAI;CA+B3B"}
1
+ {"version":3,"file":"StartAmbush.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/StartAmbush.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAMhD,qBAAa,WAAY,SAAQ,OAAO;IACtC,OAAO,CAAC,YAAY,CAAe;IAWnC;;;;;;;OAOG;IAEI,WAAW,IAAI,IAAI;CA+B3B"}
@@ -27,6 +27,9 @@ export declare class TaintedLazarusPlayers extends Feature {
27
27
  * If you call the `EntityPlayer.Exists` method on the returned object, it will return false.
28
28
  * However, you can still call the other methods like you normally would (e.g.
29
29
  * `EntityPlayer.AddCollectible`).
30
+ *
31
+ * In order to use this function, you must upgrade your mod with
32
+ * `ISCFeature.CHARACTER_HEALTH_CONVERSION`.
30
33
  */
31
34
  getTaintedLazarusSubPlayer(player: EntityPlayer): EntityPlayer | undefined;
32
35
  }
@@ -1 +1 @@
1
- {"version":3,"file":"TaintedLazarusPlayers.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/TaintedLazarusPlayers.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,OAAO;IAyBhC,gBAAgB,QAAO,OAAO,CAAU;IAYxD,OAAO,CAAC,cAAc,CAYpB;IAEF;;;;;;;;OAQG;IACH,OAAO,CAAC,YAAY;IA6BpB;;;;;;;;;;OAUG;IAEI,0BAA0B,CAC/B,MAAM,EAAE,YAAY,GACnB,YAAY,GAAG,SAAS;CAI5B"}
1
+ {"version":3,"file":"TaintedLazarusPlayers.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/TaintedLazarusPlayers.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,OAAO;IAyBhC,gBAAgB,QAAO,OAAO,CAAU;IAYxD,OAAO,CAAC,cAAc,CAYpB;IAEF;;;;;;;;OAQG;IACH,OAAO,CAAC,YAAY;IA6BpB;;;;;;;;;;;;;OAaG;IAEI,0BAA0B,CAC/B,MAAM,EAAE,YAAY,GACnB,YAAY,GAAG,SAAS;CAI5B"}
@@ -15,7 +15,7 @@ import { Writeable } from "./Writable";
15
15
  * By specifying one or more optional features, end-users will get a version of `ModUpgraded` that
16
16
  * has extra methods corresponding to the features that were specified.
17
17
  */
18
- export declare type ModUpgraded<T extends readonly ISCFeature[]> = ModUpgradedBase & ISCFeaturesToKeys<T>;
18
+ export declare type ModUpgraded<T extends readonly ISCFeature[] = []> = ModUpgradedBase & ISCFeaturesToKeys<T>;
19
19
  /**
20
20
  * We want to only extract the class public methods, so we omit the keys of the `Feature` base
21
21
  * class.
@@ -1 +1 @@
1
- {"version":3,"file":"ModUpgraded.d.ts","sourceRoot":"","sources":["../../../src/types/ModUpgraded.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,SAAS,EAAE,MAAM,YAAY,CAAC;AAEvC;;;;;;;;;GASG;AACH,oBAAY,WAAW,CAAC,CAAC,SAAS,SAAS,UAAU,EAAE,IAAI,eAAe,GACxE,iBAAiB,CAAC,CAAC,CAAC,CAAC;AAEvB;;;GAGG;AACH,aAAK,iBAAiB,CAAC,CAAC,SAAS,SAAS,UAAU,EAAE,IAAI,IAAI,CAC5D,mBAAmB,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9D,MAAM,OAAO,CACd,CAAC;AAEF;;;GAGG;AACH,aAAK,2BAA2B,CAAC,CAAC,SAAS,UAAU,EAAE,IAAI;KACxD,CAAC,IAAI,MAAM,CAAC,GAAG,eAAe,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CACzD,CAAC"}
1
+ {"version":3,"file":"ModUpgraded.d.ts","sourceRoot":"","sources":["../../../src/types/ModUpgraded.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,SAAS,EAAE,MAAM,YAAY,CAAC;AAEvC;;;;;;;;;GASG;AACH,oBAAY,WAAW,CAAC,CAAC,SAAS,SAAS,UAAU,EAAE,GAAG,EAAE,IAC1D,eAAe,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;AAEzC;;;GAGG;AACH,aAAK,iBAAiB,CAAC,CAAC,SAAS,SAAS,UAAU,EAAE,IAAI,IAAI,CAC5D,mBAAmB,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9D,MAAM,OAAO,CACd,CAAC;AAEF;;;GAGG;AACH,aAAK,2BAA2B,CAAC,CAAC,SAAS,UAAU,EAAE,IAAI;KACxD,CAAC,IAAI,MAAM,CAAC,GAAG,eAAe,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CACzD,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "15.0.0",
3
+ "version": "15.0.2",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -12,6 +12,8 @@ export class PostPlayerInitFirst extends CustomCallback<ModCallbackCustom.POST_P
12
12
  [ModCallbackCustom.POST_NEW_ROOM_REORDERED, [this.postNewRoomReordered]],
13
13
  [ModCallbackCustom.POST_PLAYER_INIT_LATE, [this.postPlayerInitLate]],
14
14
  ];
15
+
16
+ Isaac.DebugString("GETTING HERE ZZZZZ");
15
17
  }
16
18
 
17
19
  protected override shouldFire = shouldFirePlayer;
@@ -34,7 +36,7 @@ export class PostPlayerInitFirst extends CustomCallback<ModCallbackCustom.POST_P
34
36
  // ModCallbackCustom.POST_PLAYER_INIT_LATE
35
37
  private postPlayerInitLate = (player: EntityPlayer) => {
36
38
  // We want to exclude non-real players like the Strawman keeper.
37
- if (!isChildPlayer(player)) {
39
+ if (isChildPlayer(player)) {
38
40
  return;
39
41
  }
40
42
 
@@ -144,6 +144,9 @@ export class CustomGridEntities extends Feature {
144
144
  * will reappear if the player leaves and re-enters the room. (It will be manually respawned in
145
145
  * the `POST_NEW_ROOM` callback.)
146
146
  *
147
+ * In order to use this function, you must upgrade your mod with
148
+ * `ISCFeature.CUSTOM_GRID_ENTITIES`.
149
+ *
147
150
  * Custom grid entities are built on top of real grid entities. You can use any existing grid
148
151
  * entity type as a base. For example, if you want to create a custom rock that would be breakable
149
152
  * like a normal rock, then you should specify `GridEntityType.ROCK` as the base grid entity type.
@@ -274,6 +277,9 @@ export class CustomGridEntities extends Feature {
274
277
  /**
275
278
  * Helper function to remove a custom grid entity created by the `spawnCustomGrid` function.
276
279
  *
280
+ * In order to use this function, you must upgrade your mod with
281
+ * `ISCFeature.CUSTOM_GRID_ENTITIES`.
282
+ *
277
283
  * @param gridIndexOrPositionOrGridEntity You can specify the custom grid entity to remove by
278
284
  * providing the grid index, the room position, or the grid entity
279
285
  * itself.
@@ -332,6 +338,9 @@ export class CustomGridEntities extends Feature {
332
338
  /**
333
339
  * Helper function to get the custom grid entities in the current room. Returns an array of tuples
334
340
  * containing the raw decoration grid entity and the associated entity data.
341
+ *
342
+ * In order to use this function, you must upgrade your mod with
343
+ * `ISCFeature.CUSTOM_GRID_ENTITIES`.
335
344
  */
336
345
  @Exported
337
346
  public getCustomGridEntities(): Array<
@@ -360,6 +369,9 @@ export class CustomGridEntities extends Feature {
360
369
  * Helper function to get the custom `GridEntityType` from a `GridEntity` or grid index. Returns
361
370
  * undefined if the provided `GridEntity` is not a custom grid entity, or if there was not a grid
362
371
  * entity on the provided grid index.
372
+ *
373
+ * In order to use this function, you must upgrade your mod with
374
+ * `ISCFeature.CUSTOM_GRID_ENTITIES`.
363
375
  */
364
376
  @Exported
365
377
  public getCustomGridEntityType(
@@ -392,6 +404,9 @@ export class CustomGridEntities extends Feature {
392
404
  /**
393
405
  * Helper function to check if a `GridEntity` is a custom grid entity or if a grid index has a
394
406
  * custom grid entity.
407
+ *
408
+ * In order to use this function, you must upgrade your mod with
409
+ * `ISCFeature.CUSTOM_GRID_ENTITIES`.
395
410
  */
396
411
  @Exported
397
412
  public isCustomGridEntity(gridEntityOrGridIndex: GridEntity | int): boolean {