isaacscript-common 15.0.0 → 15.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +236 -13
- package/dist/isaacscript-common.lua +3 -2
- package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -1
- package/dist/src/classes/callbacks/PostPlayerInitFirst.lua +2 -1
- package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts +15 -0
- package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
- package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +43 -0
- package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
- package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.lua +7 -0
- package/dist/src/classes/features/other/CharacterHealthConversion.d.ts +3 -0
- package/dist/src/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
- package/dist/src/classes/features/other/CharacterStats.d.ts +2 -0
- package/dist/src/classes/features/other/CharacterStats.d.ts.map +1 -1
- package/dist/src/classes/features/other/CollectibleItemPoolType.d.ts +3 -0
- package/dist/src/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
- package/dist/src/classes/features/other/CustomHotkeys.d.ts +8 -0
- package/dist/src/classes/features/other/CustomHotkeys.d.ts.map +1 -1
- package/dist/src/classes/features/other/CustomItemPools.d.ts +4 -0
- package/dist/src/classes/features/other/CustomItemPools.d.ts.map +1 -1
- package/dist/src/classes/features/other/CustomPickups.d.ts +2 -0
- package/dist/src/classes/features/other/CustomPickups.d.ts.map +1 -1
- package/dist/src/classes/features/other/CustomStages.d.ts +5 -2
- package/dist/src/classes/features/other/CustomStages.d.ts.map +1 -1
- package/dist/src/classes/features/other/CustomTrapdoors.d.ts +4 -0
- package/dist/src/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
- package/dist/src/classes/features/other/DebugDisplay.d.ts +99 -9
- package/dist/src/classes/features/other/DebugDisplay.d.ts.map +1 -1
- package/dist/src/classes/features/other/DeployJSONRoom.d.ts +2 -0
- package/dist/src/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
- package/dist/src/classes/features/other/DisableAllSound.d.ts +4 -0
- package/dist/src/classes/features/other/DisableAllSound.d.ts.map +1 -1
- package/dist/src/classes/features/other/SpawnCollectible.d.ts +4 -0
- package/dist/src/classes/features/other/SpawnCollectible.d.ts.map +1 -1
- package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts +21 -0
- package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
- package/dist/src/classes/features/other/StageHistory.d.ts +11 -1
- package/dist/src/classes/features/other/StageHistory.d.ts.map +1 -1
- package/dist/src/classes/features/other/StartAmbush.d.ts +2 -0
- package/dist/src/classes/features/other/StartAmbush.d.ts.map +1 -1
- package/dist/src/classes/features/other/TaintedLazarusPlayers.d.ts +3 -0
- package/dist/src/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
- package/dist/src/types/ModUpgraded.d.ts +1 -1
- package/dist/src/types/ModUpgraded.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/callbacks/PostPlayerInitFirst.ts +3 -1
- package/src/classes/features/callbackLogic/CustomGridEntities.ts +15 -0
- package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +43 -8
- package/src/classes/features/other/CharacterHealthConversion.ts +3 -0
- package/src/classes/features/other/CharacterStats.ts +2 -0
- package/src/classes/features/other/CollectibleItemPoolType.ts +3 -0
- package/src/classes/features/other/CustomHotkeys.ts +8 -0
- package/src/classes/features/other/CustomItemPools.ts +4 -0
- package/src/classes/features/other/CustomPickups.ts +2 -0
- package/src/classes/features/other/CustomStages.ts +5 -2
- package/src/classes/features/other/CustomTrapdoors.ts +4 -0
- package/src/classes/features/other/DebugDisplay.ts +99 -9
- package/src/classes/features/other/DeployJSONRoom.ts +2 -0
- package/src/classes/features/other/DisableAllSound.ts +4 -0
- package/src/classes/features/other/SpawnCollectible.ts +4 -0
- package/src/classes/features/other/SpawnRockAltRewards.ts +21 -0
- package/src/classes/features/other/StageHistory.ts +11 -1
- package/src/classes/features/other/StartAmbush.ts +2 -0
- package/src/classes/features/other/TaintedLazarusPlayers.ts +3 -0
- package/src/types/ModUpgraded.ts +2 -2
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 15.0.
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isaacscript-common 15.0.2
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -28729,12 +28729,13 @@ function PostPlayerInitFirst.prototype.____constructor(self)
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end
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end
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self.postPlayerInitLate = function(____, player)
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if
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if isChildPlayer(nil, player) then
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return
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end
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self:fire(player)
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end
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, {self.postNewRoomReordered}}, {ModCallbackCustom.POST_PLAYER_INIT_LATE, {self.postPlayerInitLate}}}
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Isaac.DebugString("GETTING HERE ZZZZZ")
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end
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return ____exports
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end,
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-
{"version":3,"file":"PostPlayerInitFirst.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerInitFirst.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAGlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,mBAAoB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,sBAAsB,CAAC;;
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{"version":3,"file":"PostPlayerInitFirst.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerInitFirst.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAGlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,mBAAoB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,sBAAsB,CAAC;;IAY/F,UAAmB,UAAU,0BAAoB;IAGjD,OAAO,CAAC,oBAAoB,CAY1B;IAGF,OAAO,CAAC,kBAAkB,CAOxB;CACH"}
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@@ -29,11 +29,12 @@ function PostPlayerInitFirst.prototype.____constructor(self)
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end
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end
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self.postPlayerInitLate = function(____, player)
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if
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if isChildPlayer(nil, player) then
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return
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end
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self:fire(player)
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end
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, {self.postNewRoomReordered}}, {ModCallbackCustom.POST_PLAYER_INIT_LATE, {self.postPlayerInitLate}}}
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Isaac.DebugString("GETTING HERE ZZZZZ")
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end
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return ____exports
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@@ -10,6 +10,9 @@ export declare class CustomGridEntities extends Feature {
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* will reappear if the player leaves and re-enters the room. (It will be manually respawned in
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* the `POST_NEW_ROOM` callback.)
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.CUSTOM_GRID_ENTITIES`.
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*
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* Custom grid entities are built on top of real grid entities. You can use any existing grid
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* entity type as a base. For example, if you want to create a custom rock that would be breakable
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* like a normal rock, then you should specify `GridEntityType.ROCK` as the base grid entity type.
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@@ -86,6 +89,9 @@ export declare class CustomGridEntities extends Feature {
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/**
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* Helper function to remove a custom grid entity created by the `spawnCustomGrid` function.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.CUSTOM_GRID_ENTITIES`.
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*
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* @param gridIndexOrPositionOrGridEntity You can specify the custom grid entity to remove by
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* providing the grid index, the room position, or the grid entity
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* itself.
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/**
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* Helper function to get the custom grid entities in the current room. Returns an array of tuples
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* containing the raw decoration grid entity and the associated entity data.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.CUSTOM_GRID_ENTITIES`.
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*/
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getCustomGridEntities(): Array<[
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gridEntity: GridEntity,
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* Helper function to get the custom `GridEntityType` from a `GridEntity` or grid index. Returns
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* undefined if the provided `GridEntity` is not a custom grid entity, or if there was not a grid
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* entity on the provided grid index.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.CUSTOM_GRID_ENTITIES`.
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*/
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getCustomGridEntityType(gridEntityOrGridIndex: GridEntity | int): GridEntityType | undefined;
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/**
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* Helper function to check if a `GridEntity` is a custom grid entity or if a grid index has a
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* custom grid entity.
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*
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* `ISCFeature.CUSTOM_GRID_ENTITIES`.
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*/
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isCustomGridEntity(gridEntityOrGridIndex: GridEntity | int): boolean;
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}
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{"version":3,"file":"CustomGridEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomGridEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAYtC,OAAO,EAAE,oBAAoB,EAAE,MAAM,0CAA0C,CAAC;AAEhF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,kBAAmB,SAAQ,OAAO;IAgB7C,OAAO,CAAC,YAAY,CAAe;IAoBnC,OAAO,CAAC,WAAW,CA4BjB;IAIF,OAAO,CAAC,0BAA0B,CA+ChC;IAEF
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{"version":3,"file":"CustomGridEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomGridEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAYtC,OAAO,EAAE,oBAAoB,EAAE,MAAM,0CAA0C,CAAC;AAEhF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,kBAAmB,SAAQ,OAAO;IAgB7C,OAAO,CAAC,YAAY,CAAe;IAoBnC,OAAO,CAAC,WAAW,CA4BjB;IAIF,OAAO,CAAC,0BAA0B,CA+ChC;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+EG;IAEI,qBAAqB,CAC1B,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU;IA8Cb;;;;;;;;;;;;;;;;;OAiBG;IAEI,sBAAsB,CAC3B,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS;IAuCzB;;;;;;OAMG;IAEI,qBAAqB,IAAI,KAAK,CACnC;QAAC,UAAU,EAAE,UAAU;QAAE,IAAI,EAAE,oBAAoB;KAAC,CACrD;IAoBD;;;;;;;OAOG;IAEI,uBAAuB,CAC5B,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS;IAyB7B;;;;;;OAMG;IAEI,kBAAkB,CAAC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GAAG,OAAO;CAM5E"}
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import { LevelStage, StageType } from "isaac-typescript-definitions";
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import { Feature } from "../../private/Feature";
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/**
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* By default, callbacks fire in the following order:
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* - `POST_NEW_ROOM` --> `POST_NEW_LEVEL` --> `POST_GAME_STARTED`
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*
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* - `POST_GAME_STARTED` --> `POST_NEW_LEVEL` --> `POST_NEW_ROOM`
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*
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*/
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export declare class GameReorderedCallbacks extends Feature {
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private currentStage;
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private postNewRoom;
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private recordCurrentStage;
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/**
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* Helper function to tell the `POST_NEW_LEVEL_REORDERED` callback that it should always fire on
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* the next `POST_NEW_LEVEL`.
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*
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* frame. However, due to how the callback reordering works, the custom `POST_NEW_LEVEL` callback
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* will never fire on the 0th frame. To get around this, call this function before changing levels
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* to temporarily force the callback to fire.
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*
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* `ISCFeature.CUSTOM_GRID_ENTITIES`.
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*/
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* the current stage and stage type.
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*
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*
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//# sourceMappingURL=GameReorderedCallbacks.d.ts.map
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{"version":3,"file":"GameReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/GameReorderedCallbacks.ts"],"names":[],"mappings":"
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{"version":3,"file":"GameReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/GameReorderedCallbacks.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAOtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;GAQG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,wBAAwB,CAA2B;IAC3D,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,oBAAoB,CAAuB;IACnD,OAAO,CAAC,4BAA4B,CAA+B;IA6BnE,OAAO,CAAC,uBAAuB,CAM7B;IAGF,OAAO,CAAC,eAAe,CAMrB;IAGF,OAAO,CAAC,YAAY,CAYlB;IAGF,OAAO,CAAC,WAAW,CA+BjB;IAEF,OAAO,CAAC,kBAAkB;IAS1B;;;;;;;;;;;OAWG;IAEI,qBAAqB,IAAI,IAAI;IAIpC;;;;;;;;;;;OAWG;IAEI,oBAAoB,IAAI,IAAI;IAInC;;;;;;;;;OASG;IAEI,0BAA0B,CAC/B,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,IAAI;CAIR"}
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local ____Feature = require("src.classes.private.Feature")
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-- - `POST_NEW_ROOM` --> `POST_NEW_LEVEL` --> `POST_GAME_STARTED`
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--
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-- It is easier to write mod code if the callbacks run in a more logical order:
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-- - `POST_GAME_STARTED` --> `POST_NEW_LEVEL` --> `POST_NEW_ROOM`
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--
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____exports.GameReorderedCallbacks = __TS__Class()
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local GameReorderedCallbacks = ____exports.GameReorderedCallbacks
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GameReorderedCallbacks.name = "GameReorderedCallbacks"
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@@ -10,6 +10,9 @@ export declare class CharacterHealthConversion extends Feature {
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* containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
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*
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* Call this function once at the beginning of your mod to declare the health conversion type.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.CHARACTER_HEALTH_CONVERSION`.
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*/
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registerCharacterHealthConversion(playerType: PlayerType, conversionHeartSubType: ConversionHeartSubType): void;
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}
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@@ -1 +1 @@
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-
{"version":3,"file":"CharacterHealthConversion.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CharacterHealthConversion.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,UAAU,EACX,MAAM,8BAA8B,CAAC;AAItC,OAAO,EAAE,sBAAsB,EAAE,MAAM,uCAAuC,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,yBAA0B,SAAQ,OAAO;IACpD,OAAO,CAAC,6BAA6B,CAGjC;IAuBJ,OAAO,CAAC,uBAAuB,CAuB7B;IAGF,OAAO,CAAC,0BAA0B,CAUhC;IAEF
|
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1
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+
{"version":3,"file":"CharacterHealthConversion.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CharacterHealthConversion.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,UAAU,EACX,MAAM,8BAA8B,CAAC;AAItC,OAAO,EAAE,sBAAsB,EAAE,MAAM,uCAAuC,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,yBAA0B,SAAQ,OAAO;IACpD,OAAO,CAAC,6BAA6B,CAGjC;IAuBJ,OAAO,CAAC,uBAAuB,CAuB7B;IAGF,OAAO,CAAC,0BAA0B,CAUhC;IAEF;;;;;;;;OAQG;IAEI,iCAAiC,CACtC,UAAU,EAAE,UAAU,EACtB,sBAAsB,EAAE,sBAAsB,GAC7C,IAAI;CASR"}
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@@ -20,6 +20,8 @@ export declare class CharacterStats extends Feature {
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*
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* Note that the format for the `CacheFlag.FIRE_DELAY` value should be in the tears stat format,
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* not the `MaxFireDelay` format.
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+
*
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* In order to use this function, you must upgrade your mod with `ISCFeature.CHARACTER_STATS`.
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*/
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registerCharacterStats(playerType: PlayerType, statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>): void;
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"CharacterStats.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CharacterStats.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAET,UAAU,EACX,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,yFAAyF;AACzF,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,iBAAiB,CAAkC;IAY3D,OAAO,CAAC,aAAa,CAenB;IAEF
|
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1
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+
{"version":3,"file":"CharacterStats.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CharacterStats.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAET,UAAU,EACX,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,yFAAyF;AACzF,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,iBAAiB,CAAkC;IAY3D,OAAO,CAAC,aAAa,CAenB;IAEF;;;;;;;;;;;;;;;;;;OAkBG;IAEI,sBAAsB,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,GAC/D,IAAI;CAGR"}
|
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@@ -11,6 +11,9 @@ export declare class CollectibleItemPoolType extends Feature {
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* Helper function to get the item pool type that a given collectible came from. Since there is no
|
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* native method in the API to get this, we listen in the `PRE_GET_COLLECTIBLE` callback for item
|
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* pool types, and then assume that the next spawned collectible will match.
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+
*
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* In order to use this function, you must upgrade your mod with
|
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+
* `ISCFeature.COLLECTIBLE_ITEM_POOL_TYPE`.
|
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*/
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getCollectibleItemPoolType(collectible: EntityPickup): ItemPoolType;
|
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}
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"CollectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CollectibleItemPoolType.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;GAIG;AACH,qBAAa,uBAAwB,SAAQ,OAAO;IAsBlD,OAAO,CAAC,yBAAyB,CAM/B;IAEF
|
|
1
|
+
{"version":3,"file":"CollectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CollectibleItemPoolType.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;GAIG;AACH,qBAAa,uBAAwB,SAAQ,OAAO;IAsBlD,OAAO,CAAC,yBAAyB,CAM/B;IAEF;;;;;;;OAOG;IAEI,0BAA0B,CAAC,WAAW,EAAE,YAAY,GAAG,YAAY;CAY3E"}
|
|
@@ -24,6 +24,8 @@ export declare class CustomHotkeys extends Feature {
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* hardcoded and is instead the return value of a provided function. This is useful for situations
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* where the key can change (like if end-users can specify a custom hotkey using Mod Config Menu).
|
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*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
|
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+
*
|
|
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* @param getKeyFunc The function that returns the key that will trigger the hotkey.
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* @param triggerFunc A function containing the arbitrary code that you want to execute when the
|
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* hotkey is triggered.
|
|
@@ -35,6 +37,8 @@ export declare class CustomHotkeys extends Feature {
|
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
|
|
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|
* assist in debugging.
|
|
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|
*
|
|
40
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
|
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|
+
*
|
|
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* @param keyboard The key that you want to trigger the hotkey.
|
|
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* @param triggerFunc A function containing the arbitrary code that you want to execute when the
|
|
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* hotkey is triggered.
|
|
@@ -43,6 +47,8 @@ export declare class CustomHotkeys extends Feature {
|
|
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/**
|
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* Helper function to remove a hotkey created with the `setConditionalHotkey` function.
|
|
45
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*
|
|
50
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
|
|
51
|
+
*
|
|
46
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|
* @param getKeyFunc Equal to the `getKeyFunc` that you passed when initially registering the
|
|
47
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* hotkey.
|
|
48
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*/
|
|
@@ -50,6 +56,8 @@ export declare class CustomHotkeys extends Feature {
|
|
|
50
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|
/**
|
|
51
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|
* Helper function to remove a hotkey created with the `setHotkey` function.
|
|
52
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|
*
|
|
59
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
|
|
60
|
+
*
|
|
53
61
|
* @param keyboard Equal to the keyboard value that you passed when initially registering the
|
|
54
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|
* hotkey.
|
|
55
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|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomHotkeys.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomHotkeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAIrE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IACxC;;;OAGG;IACH,OAAO,CAAC,uBAAuB,CAAmC;IAElE;;;OAGG;IACH,OAAO,CAAC,wBAAwB,CAG5B;IAEJ,OAAO,CAAC,aAAa,CAA4C;IAYjE,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,gBAAgB;IAUxB
|
|
1
|
+
{"version":3,"file":"CustomHotkeys.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomHotkeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAIrE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IACxC;;;OAGG;IACH,OAAO,CAAC,uBAAuB,CAAmC;IAElE;;;OAGG;IACH,OAAO,CAAC,wBAAwB,CAG5B;IAEJ,OAAO,CAAC,aAAa,CAA4C;IAYjE,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,gBAAgB;IAUxB;;;;;;;;;;;;;;;OAeG;IAEI,oBAAoB,CACzB,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,EACtC,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI;IAUP;;;;;;;;;;;OAWG;IAEI,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,IAAI,GAAG,IAAI;IAUnE;;;;;;;OAOG;IAEI,sBAAsB,CAAC,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,GAAG,IAAI;IAU3E;;;;;;;OAOG;IAEI,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAS7C"}
|
|
@@ -26,6 +26,8 @@ export declare class CustomItemPools extends Feature {
|
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|
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*
|
|
27
27
|
* Note that custom item pools do not currently support partial weight decrementation on sight.
|
|
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*
|
|
29
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_ITEM_POOLS`.
|
|
30
|
+
*
|
|
29
31
|
* @param itemPoolTypeCustom An integer that identifies what kind of item pool you are creating.
|
|
30
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* It should correspond to a local `ItemPoolTypeCustom` enum in your
|
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* mod. The integer can be any unique value and can safely overlap with
|
|
@@ -44,6 +46,8 @@ export declare class CustomItemPools extends Feature {
|
|
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44
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* By default, a collectible will not be removed from the pool once it is selected, unless the
|
|
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* `decrease` argument is set to true (similar to how a vanilla item pool works).
|
|
46
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|
*
|
|
49
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_ITEM_POOLS`.
|
|
50
|
+
*
|
|
47
51
|
* @param itemPoolTypeCustom An integer representing the custom item pool to use.
|
|
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|
* @param decrease Optional. Whether or not to remove the selected collectible from the item pool.
|
|
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53
|
* Default is true.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomItemPools.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomItemPools.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAO7E,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IAQ1C,OAAO,CAAC,iBAAiB,CAGrB;IAeJ,OAAO,CAAC,wBAAwB,CAM9B;IAEF
|
|
1
|
+
{"version":3,"file":"CustomItemPools.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomItemPools.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAO7E,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IAQ1C,OAAO,CAAC,iBAAiB,CAGrB;IAeJ,OAAO,CAAC,wBAAwB,CAM9B;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgCG;IAEI,sBAAsB,CAC3B,kBAAkB,EAAE,YAAY,EAChC,YAAY,EAAE,aAAa,CAAC,eAAe,CAAC,GAC3C,IAAI;IAUP;;;;;;;;;;;;;;;;;OAiBG;IAEI,4BAA4B,CACjC,kBAAkB,EAAE,YAAY,EAChC,QAAQ,UAAQ,EAChB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,WAAW,kBAAuB,GACjC,eAAe;CAuBnB"}
|
|
@@ -20,6 +20,8 @@ export declare class CustomPickups extends Feature {
|
|
|
20
20
|
* Note that when you specify your custom pickup in the "entities2.xml" file, it should have a
|
|
21
21
|
* type of "5" and be associated with an anm2 file that has a "Collect" animation.
|
|
22
22
|
*
|
|
23
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_PICKUPS`.
|
|
24
|
+
*
|
|
23
25
|
* @param pickupVariantCustom The variant for the corresponding custom pickup.
|
|
24
26
|
* @param subType The sub-type for the corresponding custom pickup.
|
|
25
27
|
* @param collectFunc The function to run when the player collects this pickup.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomPickups.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomPickups.ts"],"names":[],"mappings":"AAIA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AAStC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAkBhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,4BAA4B;IAC5B,OAAO,CAAC,wBAAwB,CAA4C;IAgB5E,OAAO,CAAC,kBAAkB,CAqCxB;IAKF,OAAO,CAAC,4BAA4B,CASlC;IAEF
|
|
1
|
+
{"version":3,"file":"CustomPickups.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomPickups.ts"],"names":[],"mappings":"AAIA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AAStC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAkBhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,4BAA4B;IAC5B,OAAO,CAAC,wBAAwB,CAA4C;IAgB5E,OAAO,CAAC,kBAAkB,CAqCxB;IAKF,OAAO,CAAC,4BAA4B,CASlC;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IAEI,oBAAoB,CACzB,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI,EACvD,aAAa,GAAE,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,KAAK,OAAoB,GACxE,IAAI;CAYR"}
|
|
@@ -26,8 +26,9 @@ export declare class CustomStages extends Feature {
|
|
|
26
26
|
* Helper function to warp to a custom stage/level.
|
|
27
27
|
*
|
|
28
28
|
* Custom stages/levels must first be defined in the "tsconfig.json" file. See the documentation
|
|
29
|
-
* for
|
|
30
|
-
*
|
|
29
|
+
* for more details: https://isaacscript.github.io/main/custom-stages/
|
|
30
|
+
*
|
|
31
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_STAGES`.
|
|
31
32
|
*
|
|
32
33
|
* @param name The name of the custom stage, corresponding to what is in the "tsconfig.json" file.
|
|
33
34
|
* @param firstFloor Optional. Whether to go to the first floor or the second floor. For example,
|
|
@@ -42,6 +43,8 @@ export declare class CustomStages extends Feature {
|
|
|
42
43
|
/**
|
|
43
44
|
* Helper function to disable the custom stage. This is typically called before taking the player
|
|
44
45
|
* to a vanilla floor.
|
|
46
|
+
*
|
|
47
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_STAGES`.
|
|
45
48
|
*/
|
|
46
49
|
disableCustomStage(): void;
|
|
47
50
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomStages.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomStages.ts"],"names":[],"mappings":"AAsCA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoChD,qBAAa,YAAa,SAAQ,OAAO;IA8BvC,oCAAoC;IACpC,OAAO,CAAC,eAAe,CAAkC;IAEzD,+BAA+B;IAC/B,OAAO,CAAC,yBAAyB,CAAwC;IAEzE,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,sBAAsB,CAAyB;IACvD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,YAAY,CAAe;IA+CnC,OAAO,CAAC,uBAAuB;IAc/B,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,6BAA6B;IAOrC,OAAO,CAAC,eAAe,CAMrB;IAGF,OAAO,CAAC,UAAU,CAQhB;IAGF,OAAO,CAAC,aAAa,CAcnB;IAGF,OAAO,CAAC,eAAe,CAUrB;IAIF,OAAO,CAAC,2BAA2B,CAejC;IAGF,OAAO,CAAC,kBAAkB,CAqBxB;IAGF,OAAO,CAAC,oBAAoB,CAe1B;IAEF,gDAAgD;IAChD,OAAO,CAAC,iBAAiB;IA+FzB
|
|
1
|
+
{"version":3,"file":"CustomStages.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomStages.ts"],"names":[],"mappings":"AAsCA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoChD,qBAAa,YAAa,SAAQ,OAAO;IA8BvC,oCAAoC;IACpC,OAAO,CAAC,eAAe,CAAkC;IAEzD,+BAA+B;IAC/B,OAAO,CAAC,yBAAyB,CAAwC;IAEzE,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,sBAAsB,CAAyB;IACvD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,YAAY,CAAe;IA+CnC,OAAO,CAAC,uBAAuB;IAc/B,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,6BAA6B;IAOrC,OAAO,CAAC,eAAe,CAMrB;IAGF,OAAO,CAAC,UAAU,CAQhB;IAGF,OAAO,CAAC,aAAa,CAcnB;IAGF,OAAO,CAAC,eAAe,CAUrB;IAIF,OAAO,CAAC,2BAA2B,CAejC;IAGF,OAAO,CAAC,kBAAkB,CAqBxB;IAGF,OAAO,CAAC,oBAAoB,CAe1B;IAEF,gDAAgD;IAChD,OAAO,CAAC,iBAAiB;IA+FzB;;;;;;;;;;;;;;;;OAgBG;IAEI,cAAc,CACnB,IAAI,EAAE,MAAM,EACZ,UAAU,UAAO,EACjB,UAAU,UAAO,EACjB,OAAO,UAAQ,GACd,IAAI;IAoEP;;;;;OAKG;IAEI,kBAAkB,IAAI,IAAI;CAGlC"}
|
|
@@ -45,6 +45,8 @@ export declare class CustomTrapdoors extends Feature {
|
|
|
45
45
|
* Registration is needed so that custom trapdoors can be serializable when the player saves and
|
|
46
46
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* quits.
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47
47
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*
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48
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_TRAPDOORS`.
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49
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+
*
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48
50
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* @param destinationName The integer that identifies the type of custom trapdoor. It should
|
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49
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* correspond to a local `CustomTrapdoorType` enum in your mod. The integer
|
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50
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* can be any unique value and can safely overlap with values chosen by
|
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@@ -68,6 +70,8 @@ export declare class CustomTrapdoors extends Feature {
|
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|
68
70
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* Under the hood, the custom trapdoor is represented by a decoration grid entity and is manually
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69
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* respawned every time the player re-enters the room.
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70
72
|
*
|
|
73
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_TRAPDOORS`.
|
|
74
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+
*
|
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71
75
|
* @param gridIndexOrPosition The location in the room to spawn the trapdoor.
|
|
72
76
|
* @param destinationName Optional. A string representing the name of the of destination that the
|
|
73
77
|
* custom trapdoor will take the player to. Default is undefined, which
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomTrapdoors.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomTrapdoors.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,UAAU,EAKV,SAAS,EACV,MAAM,8BAA8B,CAAC;AA4BtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA4BhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,qCAAqC;IACrC,OAAO,CAAC,kBAAkB,CAGtB;IAqBJ;;;;;OAKG;IACH,OAAO,CAAC,WAAW,CAAY;IAE/B,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,cAAc,CAAiB;IACvC,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,YAAY,CAAe;IAoDnC,OAAO,CAAC,UAAU,CAMhB;IAEF,OAAO,CAAC,2BAA2B;IA8BnC,OAAO,CAAC,8BAA8B;IAkDtC,OAAO,CAAC,6BAA6B;IAqBrC,OAAO,CAAC,kBAAkB;IAiB1B,OAAO,CAAC,4BAA4B;IAuCpC,OAAO,CAAC,iCAAiC;IAqBzC,OAAO,CAAC,eAAe;IAqBvB,OAAO,CAAC,kCAAkC,CAaxC;IAEF,OAAO,CAAC,4BAA4B;IAcpC,OAAO,CAAC,kBAAkB;IAc1B,OAAO,CAAC,sBAAsB;IAmB9B,OAAO,CAAC,gCAAgC;IAuCxC,OAAO,CAAC,2BAA2B;IAoCnC,OAAO,CAAC,gBAAgB;IAoBxB,OAAO,CAAC,8BAA8B;IAmDtC,OAAO,CAAC,0BAA0B,CAEhC;IAEF,OAAO,CAAC,iBAAiB;IAezB,OAAO,CAAC,uBAAuB;IA4B/B
|
|
1
|
+
{"version":3,"file":"CustomTrapdoors.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomTrapdoors.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,UAAU,EAKV,SAAS,EACV,MAAM,8BAA8B,CAAC;AA4BtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA4BhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,qCAAqC;IACrC,OAAO,CAAC,kBAAkB,CAGtB;IAqBJ;;;;;OAKG;IACH,OAAO,CAAC,WAAW,CAAY;IAE/B,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,cAAc,CAAiB;IACvC,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,YAAY,CAAe;IAoDnC,OAAO,CAAC,UAAU,CAMhB;IAEF,OAAO,CAAC,2BAA2B;IA8BnC,OAAO,CAAC,8BAA8B;IAkDtC,OAAO,CAAC,6BAA6B;IAqBrC,OAAO,CAAC,kBAAkB;IAiB1B,OAAO,CAAC,4BAA4B;IAuCpC,OAAO,CAAC,iCAAiC;IAqBzC,OAAO,CAAC,eAAe;IAqBvB,OAAO,CAAC,kCAAkC,CAaxC;IAEF,OAAO,CAAC,4BAA4B;IAcpC,OAAO,CAAC,kBAAkB;IAc1B,OAAO,CAAC,sBAAsB;IAmB9B,OAAO,CAAC,gCAAgC;IAuCxC,OAAO,CAAC,2BAA2B;IAoCnC,OAAO,CAAC,gBAAgB;IAoBxB,OAAO,CAAC,8BAA8B;IAmDtC,OAAO,CAAC,0BAA0B,CAEhC;IAEF,OAAO,CAAC,iBAAiB;IAezB,OAAO,CAAC,uBAAuB;IA4B/B;;;;;;;;;;;;;;;;;;OAkBG;IAEI,iCAAiC,CACtC,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,CACf,gBAAgB,EAAE,UAAU,EAC5B,oBAAoB,EAAE,SAAS,KAC5B,IAAI,GACR,IAAI;IAUP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IAEI,mBAAmB,CACxB,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,eAAe,CAAC,EAAE,MAAM,EACxB,gBAAgB,CAAC,EAAE,UAAU,EAC7B,oBAAoB,CAAC,EAAE,SAAS,EAChC,QAAQ,SAAmC,EAC3C,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU;CA0Dd"}
|