isaacscript-common 12.3.7 → 12.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +9 -8
- package/dist/isaacscript-common.lua +65 -17
- package/dist/src/core/constants.d.ts +1 -0
- package/dist/src/core/constants.d.ts.map +1 -1
- package/dist/src/core/constants.lua +1 -0
- package/dist/src/features/extraConsoleCommands/listCommands.d.ts +2 -0
- package/dist/src/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
- package/dist/src/features/extraConsoleCommands/listCommands.lua +6 -0
- package/dist/src/features/fadeInRemover.lua +1 -6
- package/dist/src/features/saveDataManager/exports.d.ts +1 -1
- package/dist/src/features/saveDataManager/exports.lua +1 -1
- package/dist/src/features/saveDataManager/main.d.ts.map +1 -1
- package/dist/src/features/saveDataManager/main.lua +22 -8
- package/dist/src/functions/ui.d.ts +6 -7
- package/dist/src/functions/ui.d.ts.map +1 -1
- package/dist/src/functions/ui.lua +7 -9
- package/dist/src/sets/entitiesWithArmorSet.d.ts +8 -0
- package/dist/src/sets/entitiesWithArmorSet.d.ts.map +1 -0
- package/dist/src/sets/entitiesWithArmorSet.lua +36 -0
- package/package.json +1 -1
- package/src/core/constants.ts +2 -0
- package/src/features/extraConsoleCommands/listCommands.ts +10 -1
- package/src/features/fadeInRemover.ts +1 -1
- package/src/features/saveDataManager/exports.ts +1 -1
- package/src/features/saveDataManager/main.ts +24 -0
- package/src/functions/ui.ts +7 -10
- package/src/sets/entitiesWithArmorSet.ts +58 -0
- package/dist/src/indexLua.d.ts +0 -181
- package/dist/src/indexLua.d.ts.map +0 -1
- package/dist/src/indexLua.lua +0 -1282
package/dist/index.d.ts
CHANGED
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@@ -1937,6 +1937,8 @@ export declare function doesPlayerHaveAllBlackHearts(player: EntityPlayer): bool
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*/
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export declare function doesPlayerHaveAllSoulHearts(player: EntityPlayer): boolean;
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+
export declare const DOGMA_ROOM_GRID_INDEX = 109;
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+
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export declare const DOOR_HITBOX_RADIUS = 11;
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export declare function doorSlotFlagsToDoorSlots(doorSlotFlags: BitFlags<DoorSlotFlag>): DoorSlot[];
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@@ -3416,14 +3418,13 @@ export declare function getHorsePillColor(pillColor: PillColor): PillColor;
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export declare function getHorsePillColors(): PillColor[];
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/**
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* In the options menu, players have the ability to set a HUD offset.
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*
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*
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* offset setting so that mods can render UI elements to the screen in the correct position.
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* In the options menu, players have the ability to set a HUD offset. This uses the current HUD
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* offset to generate a vector that should be added to the corresponding position that you want to
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* draw a UI element.
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*
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*
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*
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*
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* For example:
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* - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
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* - If the user has a HUD offset of 1.0 configured, this function will return 10
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*/
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export declare function getHUDOffsetVector(): Vector;
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@@ -10415,7 +10416,7 @@ export declare enum SaveDataKey {
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*
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* Some features may have variables that need to be automatically reset per run/level, but not saved
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* to disk on game exit. (For example, if they contain functions or other non-serializable data.)
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* For these cases, set the second argument to `
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* For these cases, set the second argument to `false`.
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*
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* Note that when the player uses Glowing Hour Glass, the save data manager will automatically
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* restore any variables on a "run" or "level" object with a backup that was created when the room
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
2
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3
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-
isaacscript-common 12.
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3
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+
isaacscript-common 12.4.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -19152,6 +19152,7 @@ ____exports.BOMB_EXPLODE_FRAME = 45
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____exports.COLLECTIBLE_INITIAL_WAIT = 20
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____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
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____exports.DISTANCE_OF_GRID_TILE = 40
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+
____exports.DOGMA_ROOM_GRID_INDEX = 109
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____exports.DOOR_HITBOX_RADIUS = 11
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____exports.EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45
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____exports.EMPTY_PNG_PATH = "gfx/none.png"
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@@ -29185,15 +29186,22 @@ function makeGlowingHourGlassBackup(self)
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nil,
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saveDataMap,
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function(____, subscriberName, saveData)
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local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
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if conditionalFunc ~= nil then
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local shouldSave = conditionalFunc(nil)
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if not shouldSave then
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return
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end
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end
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for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
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do
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local childTable = saveData[saveDataKey]
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if childTable == nil then
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-
goto
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goto __continue20
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end
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local childTableLuaMap = childTable
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if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
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-
goto
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+
goto __continue20
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end
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local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
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if saveDataGlowingHourGlass == nil then
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@@ -29203,7 +29211,7 @@ function makeGlowingHourGlassBackup(self)
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local copiedChildTable = deepCopy(nil, childTable, SerializationType.SERIALIZE)
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saveDataGlowingHourGlass[saveDataKey] = copiedChildTable
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end
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-
::
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::__continue20::
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end
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end,
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SAVE_DATA_MANAGER_DEBUG
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@@ -29214,27 +29222,34 @@ function restoreGlowingHourGlassBackup(self)
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nil,
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saveDataMap,
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function(____, subscriberName, saveData)
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local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
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if conditionalFunc ~= nil then
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local shouldSave = conditionalFunc(nil)
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if not shouldSave then
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return
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end
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end
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for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
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do
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local childTable = saveData[saveDataKey]
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if childTable == nil then
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-
goto
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goto __continue29
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end
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local childTableLuaMap = childTable
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if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
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-
goto
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goto __continue29
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end
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local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
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if saveDataGlowingHourGlass == nil then
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-
goto
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goto __continue29
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end
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local childTableBackup = saveDataGlowingHourGlass[saveDataKey]
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if childTableBackup == nil then
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-
goto
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goto __continue29
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end
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merge(nil, childTable, childTableBackup, subscriberName .. "__glowingHourGlass")
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end
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-
::
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::__continue29::
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end
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end,
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SAVE_DATA_MANAGER_DEBUG
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@@ -37533,10 +37548,9 @@ function ____exports.getScreenBottomRightPos(self)
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return Vector(screenWidth, screenHeight)
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end
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function ____exports.getHUDOffsetVector(self)
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local defaultVector = copyVector(nil, VectorZero)
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local hudOffset = math.floor(Options.HUDOffset * 10)
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if hudOffset < 1 or hudOffset > 10 then
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-
return
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return copyVector(nil, VectorZero)
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end
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local x = hudOffset * 2
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local y = hudOffset
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@@ -41701,12 +41715,7 @@ FADE_IN_SPEED = 1
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enabled = false
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v = {run = {removedFadeIn = false}}
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function ____exports.fadeInRemoverInit(self, mod)
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saveDataManager(
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nil,
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FEATURE_NAME,
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v,
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function() return false end
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)
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saveDataManager(nil, FEATURE_NAME, v, false)
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mod:AddCallback(ModCallback.POST_RENDER, postRender)
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end
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function ____exports.removeFadeIn(self)
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@@ -46104,6 +46113,7 @@ local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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local ____constants = require("src.core.constants")
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+
local DOGMA_ROOM_GRID_INDEX = ____constants.DOGMA_ROOM_GRID_INDEX
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local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
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local ____constantsFirstLast = require("src.core.constantsFirstLast")
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46109
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local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
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@@ -46619,6 +46629,10 @@ function ____exports.disableCurses(self)
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46619
46629
|
v.persistent.disableCurses = not v.persistent.disableCurses
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46620
46630
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printEnabled(nil, not v.persistent.disableCurses, "curses")
|
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46621
46631
|
end
|
|
46632
|
+
function ____exports.dogma(self)
|
|
46633
|
+
setStage(nil, LevelStage.HOME, StageType.WRATH_OF_THE_LAMB)
|
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46634
|
+
changeRoom(nil, DOGMA_ROOM_GRID_INDEX)
|
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46635
|
+
end
|
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46622
46636
|
function ____exports.down(self, params)
|
|
46623
46637
|
movePlayer(nil, params, Direction.DOWN)
|
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46624
46638
|
end
|
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@@ -52193,6 +52207,40 @@ do
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|
52193
52207
|
end
|
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52194
52208
|
end
|
|
52195
52209
|
end
|
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52210
|
+
return ____exports
|
|
52211
|
+
end,
|
|
52212
|
+
["src.sets.entitiesWithArmorSet"] = function(...)
|
|
52213
|
+
local ____lualib = require("lualib_bundle")
|
|
52214
|
+
local Set = ____lualib.Set
|
|
52215
|
+
local __TS__New = ____lualib.__TS__New
|
|
52216
|
+
local ____exports = {}
|
|
52217
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
52218
|
+
local BeastVariant = ____isaac_2Dtypescript_2Ddefinitions.BeastVariant
|
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52219
|
+
local BoomFlyVariant = ____isaac_2Dtypescript_2Ddefinitions.BoomFlyVariant
|
|
52220
|
+
local DogmaVariant = ____isaac_2Dtypescript_2Ddefinitions.DogmaVariant
|
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52221
|
+
local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
|
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52222
|
+
local HiveVariant = ____isaac_2Dtypescript_2Ddefinitions.HiveVariant
|
|
52223
|
+
local HopperVariant = ____isaac_2Dtypescript_2Ddefinitions.HopperVariant
|
|
52224
|
+
local MotherVariant = ____isaac_2Dtypescript_2Ddefinitions.MotherVariant
|
|
52225
|
+
local PooterVariant = ____isaac_2Dtypescript_2Ddefinitions.PooterVariant
|
|
52226
|
+
____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
|
|
52227
|
+
Set,
|
|
52228
|
+
{
|
|
52229
|
+
(tostring(EntityType.POOTER) .. ".") .. tostring(PooterVariant.TAINTED_POOTER),
|
|
52230
|
+
(tostring(EntityType.HIVE) .. ".") .. tostring(HiveVariant.TAINTED_MULLIGAN),
|
|
52231
|
+
(tostring(EntityType.BOOM_FLY) .. ".") .. tostring(BoomFlyVariant.TAINTED_BOOM_FLY),
|
|
52232
|
+
(tostring(EntityType.HOPPER) .. ".") .. tostring(HopperVariant.TAINTED_HOPPER),
|
|
52233
|
+
tostring(EntityType.SPITTY),
|
|
52234
|
+
(tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1),
|
|
52235
|
+
(tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_2),
|
|
52236
|
+
(tostring(EntityType.DOGMA) .. ".") .. tostring(DogmaVariant.DOGMA_PHASE_1),
|
|
52237
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.BEAST),
|
|
52238
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_FAMINE),
|
|
52239
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_PESTILENCE),
|
|
52240
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_WAR),
|
|
52241
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_DEATH)
|
|
52242
|
+
}
|
|
52243
|
+
)
|
|
52196
52244
|
return ____exports
|
|
52197
52245
|
end,
|
|
52198
52246
|
}
|
|
@@ -27,6 +27,7 @@ export declare const COLLECTIBLE_INITIAL_WAIT = 20;
|
|
|
27
27
|
export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
|
|
28
28
|
/** This is also the distance that a player spawns from the door that they enter a room from. */
|
|
29
29
|
export declare const DISTANCE_OF_GRID_TILE = 40;
|
|
30
|
+
export declare const DOGMA_ROOM_GRID_INDEX = 109;
|
|
30
31
|
export declare const DOOR_HITBOX_RADIUS = 11;
|
|
31
32
|
/**
|
|
32
33
|
* When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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+
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|
|
@@ -30,6 +30,7 @@ ____exports.COLLECTIBLE_INITIAL_WAIT = 20
|
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|
30
30
|
____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
|
|
31
31
|
--- This is also the distance that a player spawns from the door that they enter a room from.
|
|
32
32
|
____exports.DISTANCE_OF_GRID_TILE = 40
|
|
33
|
+
____exports.DOGMA_ROOM_GRID_INDEX = 109
|
|
33
34
|
____exports.DOOR_HITBOX_RADIUS = 11
|
|
34
35
|
--- When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
|
|
35
36
|
-- while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
|
|
@@ -125,6 +125,8 @@ export declare function devilRoom(): void;
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|
125
125
|
export declare function dirtyBedroom(): void;
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|
126
126
|
/** Toggles whether or not curses can appear. */
|
|
127
127
|
export declare function disableCurses(): void;
|
|
128
|
+
/** Warps to the Dogma Boss Room. */
|
|
129
|
+
export declare function dogma(): void;
|
|
128
130
|
/** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
|
|
129
131
|
export declare function down(params: string): void;
|
|
130
132
|
/** Warps to the Dungeon (i.e. the crawl space room) for the floor. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AA2IA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAe5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB3C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,oCAAoC;AACpC,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAQnC;AAED,2FAA2F;AAC3F,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB9C;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,8CAA8C;AAC9C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,yEAAyE;AACzE,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IAAI,IAAI,CAIhC;AAED,wEAAwE;AACxE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA+C/C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BhD;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8DAA8D;AAC9D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAchD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;AAED,6EAA6E;AAC7E,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAyBrD;AAED,6DAA6D;AAC7D,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BvD;AAED,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAyBjD;AAED;;;;GAIG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsB1C;AAED,4CAA4C;AAC5C,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,+CAA+C;AAC/C,wBAAgB,YAAY,IAAI,IAAI,CAInC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED;;;;GAIG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB1C;AAED,wCAAwC;AACxC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4CnD;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,8CAA8C;AAC9C,wBAAgB,OAAO,IAAI,IAAI,CAG9B;AAED,sFAAsF;AACtF,wBAAgB,MAAM,IAAI,IAAI,CAQ7B;AAED,wFAAwF;AACxF,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BzC"}
|
|
@@ -24,6 +24,7 @@ local ____cachedClasses = require("src.core.cachedClasses")
|
|
|
24
24
|
local game = ____cachedClasses.game
|
|
25
25
|
local sfxManager = ____cachedClasses.sfxManager
|
|
26
26
|
local ____constants = require("src.core.constants")
|
|
27
|
+
local DOGMA_ROOM_GRID_INDEX = ____constants.DOGMA_ROOM_GRID_INDEX
|
|
27
28
|
local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
|
|
28
29
|
local ____constantsFirstLast = require("src.core.constantsFirstLast")
|
|
29
30
|
local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
|
|
@@ -619,6 +620,11 @@ function ____exports.disableCurses(self)
|
|
|
619
620
|
v.persistent.disableCurses = not v.persistent.disableCurses
|
|
620
621
|
printEnabled(nil, not v.persistent.disableCurses, "curses")
|
|
621
622
|
end
|
|
623
|
+
--- Warps to the Dogma Boss Room.
|
|
624
|
+
function ____exports.dogma(self)
|
|
625
|
+
setStage(nil, LevelStage.HOME, StageType.WRATH_OF_THE_LAMB)
|
|
626
|
+
changeRoom(nil, DOGMA_ROOM_GRID_INDEX)
|
|
627
|
+
end
|
|
622
628
|
--- Moves the player 0.5 units down. Provide a number to move a custom amount of units.
|
|
623
629
|
function ____exports.down(self, params)
|
|
624
630
|
movePlayer(nil, params, Direction.DOWN)
|
|
@@ -28,12 +28,7 @@ v = {run = {removedFadeIn = false}}
|
|
|
28
28
|
---
|
|
29
29
|
-- @internal
|
|
30
30
|
function ____exports.fadeInRemoverInit(self, mod)
|
|
31
|
-
saveDataManager(
|
|
32
|
-
nil,
|
|
33
|
-
FEATURE_NAME,
|
|
34
|
-
v,
|
|
35
|
-
function() return false end
|
|
36
|
-
)
|
|
31
|
+
saveDataManager(nil, FEATURE_NAME, v, false)
|
|
37
32
|
mod:AddCallback(ModCallback.POST_RENDER, postRender)
|
|
38
33
|
end
|
|
39
34
|
--- Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
|
|
@@ -74,7 +74,7 @@ import { SaveData } from "../../interfaces/SaveData";
|
|
|
74
74
|
*
|
|
75
75
|
* Some features may have variables that need to be automatically reset per run/level, but not saved
|
|
76
76
|
* to disk on game exit. (For example, if they contain functions or other non-serializable data.)
|
|
77
|
-
* For these cases, set the second argument to `
|
|
77
|
+
* For these cases, set the second argument to `false`.
|
|
78
78
|
*
|
|
79
79
|
* Note that when the player uses Glowing Hour Glass, the save data manager will automatically
|
|
80
80
|
* restore any variables on a "run" or "level" object with a backup that was created when the room
|
|
@@ -93,7 +93,7 @@ local saveDataMap = ____maps.saveDataMap
|
|
|
93
93
|
--
|
|
94
94
|
-- Some features may have variables that need to be automatically reset per run/level, but not saved
|
|
95
95
|
-- to disk on game exit. (For example, if they contain functions or other non-serializable data.)
|
|
96
|
-
-- For these cases, set the second argument to `
|
|
96
|
+
-- For these cases, set the second argument to `false`.
|
|
97
97
|
--
|
|
98
98
|
-- Note that when the player uses Glowing Hour Glass, the save data manager will automatically
|
|
99
99
|
-- restore any variables on a "run" or "level" object with a backup that was created when the room
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../src/features/saveDataManager/main.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAMtD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AA2BrD,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAelE;
|
|
1
|
+
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../src/features/saveDataManager/main.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAMtD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AA2BrD,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAelE;AAkND,wBAAgB,sBAAsB,CACpC,cAAc,EAAE,MAAM,EACtB,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,WAAW,GACvB,IAAI,CA4CN;AAiBD,wBAAgB,wBAAwB,IAAI,IAAI,CAM/C;AAED,wBAAgB,wBAAwB,IAAI,IAAI,CAM/C"}
|
|
@@ -89,15 +89,22 @@ function makeGlowingHourGlassBackup(self)
|
|
|
89
89
|
nil,
|
|
90
90
|
saveDataMap,
|
|
91
91
|
function(____, subscriberName, saveData)
|
|
92
|
+
local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
|
|
93
|
+
if conditionalFunc ~= nil then
|
|
94
|
+
local shouldSave = conditionalFunc(nil)
|
|
95
|
+
if not shouldSave then
|
|
96
|
+
return
|
|
97
|
+
end
|
|
98
|
+
end
|
|
92
99
|
for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
|
|
93
100
|
do
|
|
94
101
|
local childTable = saveData[saveDataKey]
|
|
95
102
|
if childTable == nil then
|
|
96
|
-
goto
|
|
103
|
+
goto __continue20
|
|
97
104
|
end
|
|
98
105
|
local childTableLuaMap = childTable
|
|
99
106
|
if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
|
|
100
|
-
goto
|
|
107
|
+
goto __continue20
|
|
101
108
|
end
|
|
102
109
|
local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
|
|
103
110
|
if saveDataGlowingHourGlass == nil then
|
|
@@ -107,7 +114,7 @@ function makeGlowingHourGlassBackup(self)
|
|
|
107
114
|
local copiedChildTable = deepCopy(nil, childTable, SerializationType.SERIALIZE)
|
|
108
115
|
saveDataGlowingHourGlass[saveDataKey] = copiedChildTable
|
|
109
116
|
end
|
|
110
|
-
::
|
|
117
|
+
::__continue20::
|
|
111
118
|
end
|
|
112
119
|
end,
|
|
113
120
|
SAVE_DATA_MANAGER_DEBUG
|
|
@@ -118,27 +125,34 @@ function restoreGlowingHourGlassBackup(self)
|
|
|
118
125
|
nil,
|
|
119
126
|
saveDataMap,
|
|
120
127
|
function(____, subscriberName, saveData)
|
|
128
|
+
local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
|
|
129
|
+
if conditionalFunc ~= nil then
|
|
130
|
+
local shouldSave = conditionalFunc(nil)
|
|
131
|
+
if not shouldSave then
|
|
132
|
+
return
|
|
133
|
+
end
|
|
134
|
+
end
|
|
121
135
|
for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
|
|
122
136
|
do
|
|
123
137
|
local childTable = saveData[saveDataKey]
|
|
124
138
|
if childTable == nil then
|
|
125
|
-
goto
|
|
139
|
+
goto __continue29
|
|
126
140
|
end
|
|
127
141
|
local childTableLuaMap = childTable
|
|
128
142
|
if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
|
|
129
|
-
goto
|
|
143
|
+
goto __continue29
|
|
130
144
|
end
|
|
131
145
|
local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
|
|
132
146
|
if saveDataGlowingHourGlass == nil then
|
|
133
|
-
goto
|
|
147
|
+
goto __continue29
|
|
134
148
|
end
|
|
135
149
|
local childTableBackup = saveDataGlowingHourGlass[saveDataKey]
|
|
136
150
|
if childTableBackup == nil then
|
|
137
|
-
goto
|
|
151
|
+
goto __continue29
|
|
138
152
|
end
|
|
139
153
|
merge(nil, childTable, childTableBackup, subscriberName .. "__glowingHourGlass")
|
|
140
154
|
end
|
|
141
|
-
::
|
|
155
|
+
::__continue29::
|
|
142
156
|
end
|
|
143
157
|
end,
|
|
144
158
|
SAVE_DATA_MANAGER_DEBUG
|
|
@@ -2,14 +2,13 @@
|
|
|
2
2
|
/// <reference types="isaac-typescript-definitions" />
|
|
3
3
|
/// <reference types="isaac-typescript-definitions" />
|
|
4
4
|
/**
|
|
5
|
-
* In the options menu, players have the ability to set a HUD offset.
|
|
6
|
-
*
|
|
7
|
-
*
|
|
8
|
-
* offset setting so that mods can render UI elements to the screen in the correct position.
|
|
5
|
+
* In the options menu, players have the ability to set a HUD offset. This uses the current HUD
|
|
6
|
+
* offset to generate a vector that should be added to the corresponding position that you want to
|
|
7
|
+
* draw a UI element.
|
|
9
8
|
*
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
*
|
|
9
|
+
* For example:
|
|
10
|
+
* - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
|
|
11
|
+
* - If the user has a HUD offset of 1.0 configured, this function will return 10
|
|
13
12
|
*/
|
|
14
13
|
export declare function getHUDOffsetVector(): Vector;
|
|
15
14
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA
|
|
1
|
+
{"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,MAAM,CAmB3C;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAU3D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAgCtC;AAED,wBAAgB,wBAAwB,IAAI,MAAM,CAGjD;AAED,wBAAgB,sBAAsB,IAAI,MAAM,CAG/C;AAED,wBAAgB,uBAAuB,IAAI,MAAM,CAKhD;AAED,wBAAgB,kBAAkB,IAAI,MAAM,CAG3C;AAED,wBAAgB,qBAAqB,IAAI,MAAM,CAG9C;AAED,wBAAgB,mBAAmB,IAAI,MAAM,CAE5C;AAED,wBAAgB,oBAAoB,IAAI,MAAM,CAG7C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAa1D"}
|
|
@@ -14,19 +14,17 @@ function ____exports.getScreenBottomRightPos(self)
|
|
|
14
14
|
local screenHeight = Isaac.GetScreenHeight()
|
|
15
15
|
return Vector(screenWidth, screenHeight)
|
|
16
16
|
end
|
|
17
|
-
--- In the options menu, players have the ability to set a HUD offset.
|
|
18
|
-
--
|
|
19
|
-
--
|
|
20
|
-
-- offset setting so that mods can render UI elements to the screen in the correct position.
|
|
17
|
+
--- In the options menu, players have the ability to set a HUD offset. This uses the current HUD
|
|
18
|
+
-- offset to generate a vector that should be added to the corresponding position that you want to
|
|
19
|
+
-- draw a UI element.
|
|
21
20
|
--
|
|
22
|
-
--
|
|
23
|
-
--
|
|
24
|
-
--
|
|
21
|
+
-- For example:
|
|
22
|
+
-- - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
|
|
23
|
+
-- - If the user has a HUD offset of 1.0 configured, this function will return 10
|
|
25
24
|
function ____exports.getHUDOffsetVector(self)
|
|
26
|
-
local defaultVector = copyVector(nil, VectorZero)
|
|
27
25
|
local hudOffset = math.floor(Options.HUDOffset * 10)
|
|
28
26
|
if hudOffset < 1 or hudOffset > 10 then
|
|
29
|
-
return
|
|
27
|
+
return copyVector(nil, VectorZero)
|
|
30
28
|
end
|
|
31
29
|
local x = hudOffset * 2
|
|
32
30
|
local y = hudOffset
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Corresponds to:
|
|
3
|
+
* https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling#Entities_with_Armor_Values
|
|
4
|
+
*
|
|
5
|
+
* We use the entity ID instead of type + variant tuple so that we can have O(1) lookups.
|
|
6
|
+
*/
|
|
7
|
+
export declare const ENTITIES_WITH_ARMOR_SET: Set<string>;
|
|
8
|
+
//# sourceMappingURL=entitiesWithArmorSet.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"entitiesWithArmorSet.d.ts","sourceRoot":"","sources":["../../../src/sets/entitiesWithArmorSet.ts"],"names":[],"mappings":"AAWA;;;;;GAKG;AACH,eAAO,MAAM,uBAAuB,aAwClC,CAAC"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
6
|
+
local BeastVariant = ____isaac_2Dtypescript_2Ddefinitions.BeastVariant
|
|
7
|
+
local BoomFlyVariant = ____isaac_2Dtypescript_2Ddefinitions.BoomFlyVariant
|
|
8
|
+
local DogmaVariant = ____isaac_2Dtypescript_2Ddefinitions.DogmaVariant
|
|
9
|
+
local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
|
|
10
|
+
local HiveVariant = ____isaac_2Dtypescript_2Ddefinitions.HiveVariant
|
|
11
|
+
local HopperVariant = ____isaac_2Dtypescript_2Ddefinitions.HopperVariant
|
|
12
|
+
local MotherVariant = ____isaac_2Dtypescript_2Ddefinitions.MotherVariant
|
|
13
|
+
local PooterVariant = ____isaac_2Dtypescript_2Ddefinitions.PooterVariant
|
|
14
|
+
--- Corresponds to:
|
|
15
|
+
-- https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling#Entities_with_Armor_Values
|
|
16
|
+
--
|
|
17
|
+
-- We use the entity ID instead of type + variant tuple so that we can have O(1) lookups.
|
|
18
|
+
____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
|
|
19
|
+
Set,
|
|
20
|
+
{
|
|
21
|
+
(tostring(EntityType.POOTER) .. ".") .. tostring(PooterVariant.TAINTED_POOTER),
|
|
22
|
+
(tostring(EntityType.HIVE) .. ".") .. tostring(HiveVariant.TAINTED_MULLIGAN),
|
|
23
|
+
(tostring(EntityType.BOOM_FLY) .. ".") .. tostring(BoomFlyVariant.TAINTED_BOOM_FLY),
|
|
24
|
+
(tostring(EntityType.HOPPER) .. ".") .. tostring(HopperVariant.TAINTED_HOPPER),
|
|
25
|
+
tostring(EntityType.SPITTY),
|
|
26
|
+
(tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1),
|
|
27
|
+
(tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_2),
|
|
28
|
+
(tostring(EntityType.DOGMA) .. ".") .. tostring(DogmaVariant.DOGMA_PHASE_1),
|
|
29
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.BEAST),
|
|
30
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_FAMINE),
|
|
31
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_PESTILENCE),
|
|
32
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_WAR),
|
|
33
|
+
(tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_DEATH)
|
|
34
|
+
}
|
|
35
|
+
)
|
|
36
|
+
return ____exports
|
package/package.json
CHANGED
package/src/core/constants.ts
CHANGED
|
@@ -44,6 +44,8 @@ export const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
|
|
|
44
44
|
/** This is also the distance that a player spawns from the door that they enter a room from. */
|
|
45
45
|
export const DISTANCE_OF_GRID_TILE = 40;
|
|
46
46
|
|
|
47
|
+
export const DOGMA_ROOM_GRID_INDEX = 109;
|
|
48
|
+
|
|
47
49
|
export const DOOR_HITBOX_RADIUS = 11;
|
|
48
50
|
|
|
49
51
|
/**
|
|
@@ -53,7 +53,10 @@ import {
|
|
|
53
53
|
TrinketType,
|
|
54
54
|
} from "isaac-typescript-definitions";
|
|
55
55
|
import { game, sfxManager } from "../../core/cachedClasses";
|
|
56
|
-
import {
|
|
56
|
+
import {
|
|
57
|
+
DOGMA_ROOM_GRID_INDEX,
|
|
58
|
+
MAX_LEVEL_GRID_INDEX,
|
|
59
|
+
} from "../../core/constants";
|
|
57
60
|
import {
|
|
58
61
|
FIRST_CARD_TYPE,
|
|
59
62
|
FIRST_CHARACTER,
|
|
@@ -583,6 +586,12 @@ export function disableCurses(): void {
|
|
|
583
586
|
printEnabled(!v.persistent.disableCurses, "curses");
|
|
584
587
|
}
|
|
585
588
|
|
|
589
|
+
/** Warps to the Dogma Boss Room. */
|
|
590
|
+
export function dogma(): void {
|
|
591
|
+
setStage(LevelStage.HOME, StageType.WRATH_OF_THE_LAMB);
|
|
592
|
+
changeRoom(DOGMA_ROOM_GRID_INDEX);
|
|
593
|
+
}
|
|
594
|
+
|
|
586
595
|
/** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
|
|
587
596
|
export function down(params: string): void {
|
|
588
597
|
movePlayer(params, Direction.DOWN);
|
|
@@ -90,7 +90,7 @@ import {
|
|
|
90
90
|
*
|
|
91
91
|
* Some features may have variables that need to be automatically reset per run/level, but not saved
|
|
92
92
|
* to disk on game exit. (For example, if they contain functions or other non-serializable data.)
|
|
93
|
-
* For these cases, set the second argument to `
|
|
93
|
+
* For these cases, set the second argument to `false`.
|
|
94
94
|
*
|
|
95
95
|
* Note that when the player uses Glowing Hour Glass, the save data manager will automatically
|
|
96
96
|
* restore any variables on a "run" or "level" object with a backup that was created when the room
|